EDDY GORDO:DATA

MOVE LIST & FRAME DATA Ver.4.20

The patch notes are included in "▶Patch Notes".
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Jab

H / 7
10F +1 +8 +8  
One Two Elbows

H,H / 7,12
  -4 +5 +5  Combo from 1st NH
・Changed from +4F to +5F on hit.
One Two Elbows to Handstand

H,H,SP / 7,12
  -2 +6 +6  Combo from 1st NH
Combo Jilar

H,H,SP / 7,12
  -26 -17 -17  TJ
To Back Summy ()
Returns to crouching.
Left Jab Island Mirage to Handstand

H,M,SP / 7,15
  -11 -1C KDN  Combo from 1st CH
Forced to crouching upon hit.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN).
Left Jab Island Mirage to Negativa

H,M,SP / 7,15
  -12 -1C KDN  Combo from 1st CH
Forced to crouching upon hit.
Right Jab

H / 10
10F ±0 +8 +8  
Gancho Chibata (1)

H / 17
18F -9 +7 KDN 51H
Gancho Chibata

H,M / 17,23
  -4 KDN KDN  TSTJ
Slippery Kick to Negativa

LL,SP / 10,10
29F -24 KDN KDN  TC7FTJ8F
Start-up frame is from input start timing (completed timing in delay)
Disable to Negativa after block
(S3)– Decreased the distance between the character and the opponent when the move hits.
– Decreased the distance between the character and the opponent when the 1st hit lands.
Slippery Kick to Handstand

LL,SP / 10,10
  -24 KDN KDN  TC7FTJ8F
Start-up frame is from input start timing (completed timing in delay)
Disable to Handstand after block
(Ver.2.10)・unintended damage boost now fixed.
Slippery Kick to Heran Bago to Negativa

LL,M,SP / 10,10,21
  -14 LNC LNC  To Negativa
Slippery Kick to Side Flop to Negativa

LL,L / 10,10,15
  -7 +9 +9  TC
Returns to crouching.
Slippery Kick to Side Flop to Handstand

LL,L,SP / 10,10,15
  -9 +7 +7  TC
Slippery Kick to Low Kick2

LL,L,L / 10,10,15,15
  -14 +10C +10C  TSTCTJ
Combo from 3rd CH
Slippery Kick to Low Kick2 to Handstand

LL,L,L,SP / 10,10,15,15
  -25 -1 -1  TSTCTJ
Combo from 3rd CH
Slippery Kick to Crying Needle

LL,L,M / 10,10,15,11
  -14 +2 +4  TC
Combo from 3rd CH
Slippery Kick to Crying Needle Impact

LL,L,M,M / 10,10,15,11,12
  -14 KDN KDN  TC
Combo from 4th NH
Slippery Kick to Front Stinger

LL,M / 10,10,18
  -17 +2C KDN  TCTJ
Meaty 4F in actualy
(Ver.2.10)・unintended damage boost now fixed.
(Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer.
Slippery Kick to Front Stinger to Negativa

LL,M / 10,10,18
  -7 +12C KDN  TCTJ
Meaty 4F in actualy
Middle Kick

M / 14
12F -9 ±0 ±0 40
(Ver.4.00) - Changed the damage from 12 to 14.
Satelite Moon

M / 16
19F -27 -16 -16  Start-up frame is from input start timing
Satelite Moon Hot Plate Special to Negativa

M,M,SP / 16,17
  -5 +6 KDN  TCTJ
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Satelite Moon Hot Plate Special to Cancel Handstand

M,SP / 16
   
Satelite Moon Hot Plate Special to Cancel Negativa

M,SP / 16
   
Satelite Moon Roundhouse

MM,M / 16,28
  -2 KDN KDN  TJ
Meaty 1F in actualy
Handslaps

HH / 12,15
12F ±0 +6 +6  
Handslaps Mirage

H,M / 12,17
  -23 LNC LNC  Combo from 1st CH
Back Handspring

M / 20
36F -9 KDN KDN  TC4FTJ21F
Meaty 3F in actualy
Back Handspring to Cancel Handstand

SP / -
   TC4FTJ21F
Back Handspring to Handstand Kick

M,SP / 15
35F +1 +12 +12  TC4FTJ21F
Shin Cutter Combo (1)

H / 11
12F -9 +2 +2  
Shin Cutter Combo (2)

H,H / 11,11
  -9 +2 +2  Combo from 1st NH
Shin Cutter Combo

H,H,M / 11,11,21
  -14 KDN KDN*  TS
Combo from 1st or 2nd CH
Meaty 1F in actualy
・Opponent closer on block.
・Causes Screw on counter hit.
Batida de Compasso to Handstand

H,M,SP / 11,20
  -5 +10 +10  Combo from 1st hit.
(S3)– New move.
(Ver.4.00) - Changed the attack startup from frame 20 to frame 20-21.
- Changed the opponent’s behavior when hit in midair.
(Ver.4.20)- We changed the frame advantage upon hit from +6F to +10F. Since it was difficult to continue attacking from Handstand, increased the frame advantage on hit.
Handstand Kick to Handstand

M,SP / 15
18F -1 +10 +10  TC4F
Samba

M / 10
23F -23 -12 -12  TJ16F
Meaty 1F in actualy
Samba Handstand

M,SP / 10
  +1 +12 +12  
Au de Sol (2)

M,M / 10,17
  -11 ±0C ±0C  TJ
Combo from 1st CH
Meaty 2F in actualy
Au de Sol

M,M,MM / 10,17,7,21
  -14 KDN KDN  TJ
Combo from 2nd CH
(S3)– Decreased the distance between the character and the opponent when the 3rd hit is blocked.
Samba Slippery Kick

M,LL,SP / 10,10,10
  -24 KDN KDN  TCTJ
Combo from 1st CH
(S3)– Decreased the distance between the character and the opponent when the 2nd hit lands.
Reversão

MM / 14,16
17F -4 KDN KDN  TJ9F
Meaty 1F in actualy
Mão Esquerda

M / 10
13F -2 +6 +6 34
Mão Esquerda to Handstand

M,SP / 10
  -10 +2 +2  
Combinação Mão

M,H / 10,8
  -4 +8 +9  Combo from 1st NH
Can be delayed
Combo can be delayed 10F from 1st NH
Elbow Uppercut

M / 15
15F -9 KDN LNC 43
Island Mirage

M,SP / 15
15F -11 +1C KDN  Forced to crouching upon hit.
Meaty 3F
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN).
Island Mirage to Negativa

M,SP / 15
  -11 -1C KDN  Forced to crouching upon hit.
Kneecap Crusher

L / 17
18F -14 -1 KDN  
Mirage

M / 17
15F -23 LNC LNC  
Crouch Jab
or
SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing
Palmares Giro (1)

M / 11
17F -9 +2 +2  
Palmares Giro

M,M,SP / 11,18
  -5 +14C KDN  TC
Forced to crouching upon NH.
Combo from 1st CH
Crouch Spin Kick

L / 12
16F -15 -4 -4  TC4F
Returns to crouching.
Heran Bago to Negativa
】 or 【
M,SP / 21
20F -14 LNC LNC  TJ14F
Advance Input is unavailable
Start-up frame 【】:22F 【】:23F
Relógio

L / 19
21F -13 +3C +3C  TC4F
Start-up frame is from input start timing
Forced to crouching upon hit.
・Opponent closer on hit and block.
(Ver.4.00) - Changed the damage from 15 to 17.
(Ver.4.20)- Changed the damage from 17 to 19. Since it had slow startup and the return was low, the damage was increased.
Au de Bico (1)

L / 11
15F -16 -5 -5  TC4F
Returns to crouching.
Au de Bico

L,M / 11,24
  -13C -8C -8C  Combo from 1st CH
Forced to crouching upon block or hit.
Twister Mirage (1)

L / 13
18F -18 -7 -7  TC4F
Returns to crouching.
Twister Mirage

L,M / 13,22
  -23 LNC LNC  Combo from 1st CH
(Ver.4.20)- Distance to the opponent on hit now closer. Since it was difficult to perform an aerial combo, made the distance closer.
Rasteira

L / 10
23F -18 -2 -2  TC6F
Returns to crouching.
Meaty 3F in actualy
Rasteira to Handstand

L,SP / 10
  -18 -2 -2  TC6F
Returns to crouching.
Rasteira Chibata

L,M / 10,25
  -15 +3C KDN  TC
Returns to crouching.
Forced to crouching upon NH.
Meaty 4F in actualy
Rasteira Hot Plate Special

L,M,SP / 10,17
  -5 +6 KDN  TCTJ
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Rasteira Hot Plate Special to Cancel Handstand

L,SP / 10
   
Rasteira Hot Plate Special to Cancel Negativa

L,SP / 10
   
Rasteira to Circle Kick

L,H / 10,17
  -3 +8 KDN  TC
To Armada ().
Down on side hit.
Combo from 1st NH.
Rasteira to Low Kick2

L,L / 10,15
  -7 +9 +9  TC
Returns to crouching.
Rasteira to Low Kick2 to Handstand

L,L,SP / 10,15
  -9 +7 +7  Returns to crouching.
Rasteira to Heran Bago to Negativa

L,M,SP / 10,21
  -14 LNC LNC  TJ
Thong Bikini to Low Kick2

L,L,L / 10,15,15
  -14 +10C +10C  TSTCTJ
Combo from 2nd CH
Thong Bikini to Low Kick2 to Handstand

L,L,L,SP / 10,15,15
  -25 -1 -1  TSTCTJ
Combo from 2nd CH
Thong Bikini to Crying Needle

L,L,M / 10,15,11
  -14 +2 +4  TC
Combo from 2nd CH
Thong Bikini to Crying Needle Impact

L,L,M,M / 10,15,11,12
  -14 KDN KDN  TC
Combo from 3rd NH
Barbed Wire

M / 18
18F -17 KDN KDN  TC4F
Barbed Wire

M,M,, / 18,19,19
  -15 KDN KDN  
Barbed Wire
*4…
M*4,.. / 18,19,19,20..
  -13 KDN KDN  
Barbed Wire Infinite Upside Down Kick to Handstand

M,M,SP / 18,21
  -13 +1 +1  
Double Arm Stinger

M / 15
30F -7 LNC LNC  Meaty 1F
(S3)– Changed the damage from 12 to 15.
Meia-Lua de Compasso (2)

MM / 12,12
30F -10 +11G KDN  
Meia-Lua de Compasso (2) to Handstand

MM,SP / 12,12
  -33 -12 KDN  
Meia-Lua de Compasso (2) to Negativa

MM,SP / 12,12
  -13 +8 KDN  
Meia-Lua de Compasso (3)

MM,H / 12,12,10
  -6 +8 +8  
Meia-Lua de Compasso

MM,H,H / 12,12,10,25
  -7 KDN KDN  Combo from 3rd NH
Gato

M / 16
14F -8 +8 +8  
Gato to Au Batido

M,M / 16,10
  -23 -12 -12  TJ
Connect to Samba ()
Combo from 1st CH
Gato to Au Batido to Handstand

M,M / 16,10
  +1 +12G +12  
Godeme

M / 14
14F -11 +3 +3  
・Startup changed from 15F to 14F.
・Changed from -10F to -11F on block.
・Changed from +4F to +3F on hit.
Godeme to Combinação Martelo (2)

M,M / 14,17
  -7 +5 +5  Combo from 1st hit.
(Ver.4.00) New move.
Godeme to Combinação Martelo

M,M,M / 14,17,24
  -14 KDN KDN  Combo from 2nd CH.
Meaty 2F.
(Ver.4.00) New move.
Godeme to Calcanheira

M,H / 14,23
  -9 KDN KDN  TS
Combo from 1st NH
Knee Thruster

M / 10
13F -8 +8 +8  
Knee Thruster to Heran Bago to Negativa

M,M,SP / 10,21
  -14 LNC LNC  TJ
Combo from 1st CH
Can be delayed
Combo can be delayed 9F from 1st CH
Bêncçõ Fake-out

M,M / 10,15
  -14 +2 +2  Combo from 1st NH
Can be delayed
Combo can be delayed 7F from 1st NH
Armada

H / 17
20F -6 +5 KDN 45Down from side hit
Armada to Rasteira

H,L / 17,12
  -21 -12 -12  TC
To Rasteira ()
Returns to crouching.
Armada to Macaco

H,MM / 17,7,17
  -9 KDN KDN  TJ
Meaty 2F in actualy
Armada to Macaco to Negativa

H,MM,SP / 17,7,17
  -16 KDN KDN  
Leg Whip Mars Attack Flip

H,MM,M / 17,7,17,12
  -13 -2C -2C  TJ
Forced to crouching upon hit.
Asfixiante

M / 24
22F -8 KDN KDN  
・Changed from -6F to -8F on block.
(S3)– The move can now also be performed with a slide input.
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Left Jab

H / 7
10F +1 +8 +8  
One Two Elbows

H,H / 7,12
  -4 +5 +5  
One Two Elbows to Handstand

H,H,SP / 7,12
  -2 +6 +6  
JS
Combo Jilar

H,H,SP / 7,12
  -26 -17 -17  
Left Jab Island Mirage to Handstand

H,M,SP / 7,15
  -11 -1C KDN  
Left Jab Island Mirage to Negativa

H,M,SP / 7,15
  -12 -1C KDN  
Right Jab

H / 10
10F ±0 +8 +8  
H
Gancho Chibata (1)

H / 17
18F -9 +7 KDN 51
ScJS
Gancho Chibata

H,M / 17,23
  -4 KDN KDN  
CSJS
Slippery Kick to Negativa

LL,SP / 10,10
29F -24 KDN KDN  
CSJS
Slippery Kick to Handstand

LL,SP / 10,10
  -24 KDN KDN  
Slippery Kick to Heran Bago to Negativa

LL,M,SP / 10,10,21
  -14 LNC LNC  
CS
Slippery Kick to Side Flop to Negativa

LL,L / 10,10,15
  -7 +9 +9  
CS
Slippery Kick to Side Flop to Handstand

LL,L,SP / 10,10,15
  -9 +7 +7  
ScCSJS
Slippery Kick to Low Kick2

LL,L,L / 10,10,15,15
  -14 +10C +10C  
ScCSJS
Slippery Kick to Low Kick2 to Handstand

LL,L,L,SP / 10,10,15,15
  -25 -1 -1  
CS
Slippery Kick to Crying Needle

LL,L,M / 10,10,15,11
  -14 +2 +4  
CS
Slippery Kick to Crying Needle Impact

LL,L,M,M / 10,10,15,11,12
  -14 KDN KDN  
CSJS
Slippery Kick to Front Stinger

LL,M / 10,10,18
  -17 +2C KDN  
CSJS
Slippery Kick to Front Stinger to Negativa

LL,M / 10,10,18
  -7 +12C KDN  
Middle Kick

M / 14
12F -9 ±0 ±0 40
Satelite Moon

M / 16
19F -27 -16 -16  
CSJS
Satelite Moon Hot Plate Special to Negativa

M,M,SP / 16,17
  -5 +6 KDN  
Satelite Moon Hot Plate Special to Cancel Handstand

M,SP / 16
   
Satelite Moon Hot Plate Special to Cancel Negativa

M,SP / 16
   
JS
Satelite Moon Roundhouse

MM,M / 16,28
  -2 KDN KDN  
Handslaps

HH / 12,15
12F ±0 +6 +6  
Handslaps Mirage

H,M / 12,17
  -23 LNC LNC  
CSJS
Back Handspring

M / 20
36F -9 KDN KDN  
CSJS
Back Handspring to Cancel Handstand

SP / -
   
CSJS
Back Handspring to Handstand Kick

M,SP / 15
35F +1 +12 +12  
Shin Cutter Combo (1)

H / 11
12F -9 +2 +2  
Shin Cutter Combo (2)

H,H / 11,11
  -9 +2 +2  
Sc
Shin Cutter Combo

H,H,M / 11,11,21
  -14 KDN KDN*  
Batida de Compasso to Handstand

H,M,SP / 11,20
  -5 +10 +10  
CS
Handstand Kick to Handstand

M,SP / 15
18F -1 +10 +10  
JS
Samba

M / 10
23F -23 -12 -12  
Samba Handstand

M,SP / 10
  +1 +12 +12  
JS
Au de Sol (2)

M,M / 10,17
  -11 ±0C ±0C  
JS
Au de Sol

M,M,MM / 10,17,7,21
  -14 KDN KDN  
CSJS
Samba Slippery Kick

M,LL,SP / 10,10,10
  -24 KDN KDN  
JS
Reversão

MM / 14,16
17F -4 KDN KDN  
Mão Esquerda

M / 10
13F -2 +6 +6 34
Mão Esquerda to Handstand

M,SP / 10
  -10 +2 +2  
Combinação Mão

M,H / 10,8
  -4 +8 +9  
Elbow Uppercut

M / 15
15F -9 KDN LNC 43
Island Mirage

M,SP / 15
15F -11 +1C KDN  
Island Mirage to Negativa

M,SP / 15
  -11 -1C KDN  
Kneecap Crusher

L / 17
18F -14 -1 KDN  
Mirage

M / 17
15F -23 LNC LNC  
CS
Crouch Jab
or
SM / 5
10F -5 +6 +6  
Palmares Giro (1)

M / 11
17F -9 +2 +2  
CS
Palmares Giro

M,M,SP / 11,18
  -5 +14C KDN  
CS
Crouch Spin Kick

L / 12
16F -15 -4 -4  
JS
Heran Bago to Negativa
】 or 【
M,SP / 21
20F -14 LNC LNC  
CS
Relógio

L / 19
21F -13 +3C +3C  
CS
Au de Bico (1)

L / 11
15F -16 -5 -5  
Au de Bico

L,M / 11,24
  -13C -8C -8C  
CS
Twister Mirage (1)

L / 13
18F -18 -7 -7  
Twister Mirage

L,M / 13,22
  -23 LNC LNC  
CS
Rasteira

L / 10
23F -18 -2 -2  
CS
Rasteira to Handstand

L,SP / 10
  -18 -2 -2  
CS
Rasteira Chibata

L,M / 10,25
  -15 +3C KDN  
CSJS
Rasteira Hot Plate Special

L,M,SP / 10,17
  -5 +6 KDN  
Rasteira Hot Plate Special to Cancel Handstand

L,SP / 10
   
Rasteira Hot Plate Special to Cancel Negativa

L,SP / 10
   
CS
Rasteira to Circle Kick

L,H / 10,17
  -3 +8 KDN  
CS
Rasteira to Low Kick2

L,L / 10,15
  -7 +9 +9  
Rasteira to Low Kick2 to Handstand

L,L,SP / 10,15
  -9 +7 +7  
JS
Rasteira to Heran Bago to Negativa

L,M,SP / 10,21
  -14 LNC LNC  
ScCSJS
Thong Bikini to Low Kick2

L,L,L / 10,15,15
  -14 +10C +10C  
ScCSJS
Thong Bikini to Low Kick2 to Handstand

L,L,L,SP / 10,15,15
  -25 -1 -1  
CS
Thong Bikini to Crying Needle

L,L,M / 10,15,11
  -14 +2 +4  
CS
Thong Bikini to Crying Needle Impact

L,L,M,M / 10,15,11,12
  -14 KDN KDN  
CS
Barbed Wire

M / 18
18F -17 KDN KDN  
Barbed Wire

M,M,, / 18,19,19
  -15 KDN KDN  
Barbed Wire
*4…
M*4,.. / 18,19,19,20..
  -13 KDN KDN  
Barbed Wire Infinite Upside Down Kick to Handstand

M,M,SP / 18,21
  -13 +1 +1  
Double Arm Stinger

M / 15
30F -7 LNC LNC  
Meia-Lua de Compasso (2)

MM / 12,12
30F -10 +11G KDN  
Meia-Lua de Compasso (2) to Handstand

MM,SP / 12,12
  -33 -12 KDN  
Meia-Lua de Compasso (2) to Negativa

MM,SP / 12,12
  -13 +8 KDN  
Meia-Lua de Compasso (3)

MM,H / 12,12,10
  -6 +8 +8  
Meia-Lua de Compasso

MM,H,H / 12,12,10,25
  -7 KDN KDN  
Gato

M / 16
14F -8 +8 +8  
JS
Gato to Au Batido

M,M / 16,10
  -23 -12 -12  
Gato to Au Batido to Handstand

M,M / 16,10
  +1 +12G +12  
Godeme

M / 14
14F -11 +3 +3  
Godeme to Combinação Martelo (2)

M,M / 14,17
  -7 +5 +5  
Godeme to Combinação Martelo

M,M,M / 14,17,24
  -14 KDN KDN  
Sc
Godeme to Calcanheira

M,H / 14,23
  -9 KDN KDN  
Knee Thruster

M / 10
13F -8 +8 +8  
JS
Knee Thruster to Heran Bago to Negativa

M,M,SP / 10,21
  -14 LNC LNC  
Bêncçõ Fake-out

M,M / 10,15
  -14 +2 +2  
Armada

H / 17
20F -6 +5 KDN 45
CS
Armada to Rasteira

H,L / 17,12
  -21 -12 -12  
JS
Armada to Macaco

H,MM / 17,7,17
  -9 KDN KDN  
Armada to Macaco to Negativa

H,MM,SP / 17,7,17
  -16 KDN KDN  
JS
Leg Whip Mars Attack Flip

H,MM,M / 17,7,17,12
  -13 -2C -2C  
Asfixiante

M / 24
22F -8 KDN KDN  
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Left Jab

H / 7
10F +1 +8 +8  
 
One Two Elbows

H,H / 7,12
  -4 +5 +5  
Combo from 1st NH
・Changed from +4F to +5F on hit.
One Two Elbows to Handstand

H,H,SP / 7,12
  -2 +6 +6  
Combo from 1st NH
Combo Jilar

H,H,SP / 7,12
  -26 -17 -17  
TJ
To Back Summy ()
Returns to crouching.
Left Jab Island Mirage to Handstand

H,M,SP / 7,15
  -11 -1C KDN  
Combo from 1st CH
Forced to crouching upon hit.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN).
Left Jab Island Mirage to Negativa

H,M,SP / 7,15
  -12 -1C KDN  
Combo from 1st CH
Forced to crouching upon hit.
Right Jab

H / 10
10F ±0 +8 +8  
 
Gancho Chibata (1)

H / 17
18F -9 +7 KDN 51
H
Gancho Chibata

H,M / 17,23
  -4 KDN KDN  
TSTJ
Slippery Kick to Negativa

LL,SP / 10,10
29F -24 KDN KDN  
TC7FTJ8F
Start-up frame is from input start timing (completed timing in delay)
Disable to Negativa after block
(S3)– Decreased the distance between the character and the opponent when the move hits.
– Decreased the distance between the character and the opponent when the 1st hit lands.
Slippery Kick to Handstand

LL,SP / 10,10
  -24 KDN KDN  
TC7FTJ8F
Start-up frame is from input start timing (completed timing in delay)
Disable to Handstand after block
(Ver.2.10)・unintended damage boost now fixed.
Slippery Kick to Heran Bago to Negativa

LL,M,SP / 10,10,21
  -14 LNC LNC  
To Negativa
Slippery Kick to Side Flop to Negativa

LL,L / 10,10,15
  -7 +9 +9  
TC
Returns to crouching.
Slippery Kick to Side Flop to Handstand

LL,L,SP / 10,10,15
  -9 +7 +7  
TC
Slippery Kick to Low Kick2

LL,L,L / 10,10,15,15
  -14 +10C +10C  
TSTCTJ
Combo from 3rd CH
Slippery Kick to Low Kick2 to Handstand

LL,L,L,SP / 10,10,15,15
  -25 -1 -1  
TSTCTJ
Combo from 3rd CH
Slippery Kick to Crying Needle

LL,L,M / 10,10,15,11
  -14 +2 +4  
TC
Combo from 3rd CH
Slippery Kick to Crying Needle Impact

LL,L,M,M / 10,10,15,11,12
  -14 KDN KDN  
TC
Combo from 4th NH
Slippery Kick to Front Stinger

LL,M / 10,10,18
  -17 +2C KDN  
TCTJ
Meaty 4F in actualy
(Ver.2.10)・unintended damage boost now fixed.
(Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer.
Slippery Kick to Front Stinger to Negativa

LL,M / 10,10,18
  -7 +12C KDN  
TCTJ
Meaty 4F in actualy
Middle Kick

M / 14
12F -9 ±0 ±0 40
(Ver.4.00) - Changed the damage from 12 to 14.
Satelite Moon

M / 16
19F -27 -16 -16  
Start-up frame is from input start timing
Satelite Moon Hot Plate Special to Negativa

M,M,SP / 16,17
  -5 +6 KDN  
TCTJ
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Satelite Moon Hot Plate Special to Cancel Handstand

M,SP / 16
   
 
Satelite Moon Hot Plate Special to Cancel Negativa

M,SP / 16
   
 
Satelite Moon Roundhouse

MM,M / 16,28
  -2 KDN KDN  
TJ
Meaty 1F in actualy
Handslaps

HH / 12,15
12F ±0 +6 +6  
 
Handslaps Mirage

H,M / 12,17
  -23 LNC LNC  
Combo from 1st CH
Back Handspring

M / 20
36F -9 KDN KDN  
TC4FTJ21F
Meaty 3F in actualy
Back Handspring to Cancel Handstand

SP / -
   
TC4FTJ21F
Back Handspring to Handstand Kick

M,SP / 15
35F +1 +12 +12  
TC4FTJ21F
Shin Cutter Combo (1)

H / 11
12F -9 +2 +2  
 
Shin Cutter Combo (2)

H,H / 11,11
  -9 +2 +2  
Combo from 1st NH
Shin Cutter Combo

H,H,M / 11,11,21
  -14 KDN KDN*  
TS
Combo from 1st or 2nd CH
Meaty 1F in actualy
・Opponent closer on block.
・Causes Screw on counter hit.
Batida de Compasso to Handstand

H,M,SP / 11,20
  -5 +10 +10  
Combo from 1st hit.
(S3)– New move.
(Ver.4.00) - Changed the attack startup from frame 20 to frame 20-21.
- Changed the opponent’s behavior when hit in midair.
(Ver.4.20)- We changed the frame advantage upon hit from +6F to +10F. Since it was difficult to continue attacking from Handstand, increased the frame advantage on hit.
Handstand Kick to Handstand

M,SP / 15
18F -1 +10 +10  
TC4F
Samba

M / 10
23F -23 -12 -12  
TJ16F
Meaty 1F in actualy
Samba Handstand

M,SP / 10
  +1 +12 +12  
 
Au de Sol (2)

M,M / 10,17
  -11 ±0C ±0C  
TJ
Combo from 1st CH
Meaty 2F in actualy
Au de Sol

M,M,MM / 10,17,7,21
  -14 KDN KDN  
TJ
Combo from 2nd CH
(S3)– Decreased the distance between the character and the opponent when the 3rd hit is blocked.
Samba Slippery Kick

M,LL,SP / 10,10,10
  -24 KDN KDN  
TCTJ
Combo from 1st CH
(S3)– Decreased the distance between the character and the opponent when the 2nd hit lands.
Reversão

MM / 14,16
17F -4 KDN KDN  
TJ9F
Meaty 1F in actualy
Mão Esquerda

M / 10
13F -2 +6 +6 34
 
Mão Esquerda to Handstand

M,SP / 10
  -10 +2 +2  
 
Combinação Mão

M,H / 10,8
  -4 +8 +9  
Combo from 1st NH
Can be delayed
Combo can be delayed 10F from 1st NH
Elbow Uppercut

M / 15
15F -9 KDN LNC 43
 
Island Mirage

M,SP / 15
15F -11 +1C KDN  
Forced to crouching upon hit.
Meaty 3F
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN).
Island Mirage to Negativa

M,SP / 15
  -11 -1C KDN  
Forced to crouching upon hit.
Kneecap Crusher

L / 17
18F -14 -1 KDN  
 
Mirage

M / 17
15F -23 LNC LNC  
 
Crouch Jab
or
SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing
Palmares Giro (1)

M / 11
17F -9 +2 +2  
 
Palmares Giro

M,M,SP / 11,18
  -5 +14C KDN  
TC
Forced to crouching upon NH.
Combo from 1st CH
Crouch Spin Kick

L / 12
16F -15 -4 -4  
TC4F
Returns to crouching.
Heran Bago to Negativa
】 or 【
M,SP / 21
20F -14 LNC LNC  
TJ14F
Advance Input is unavailable
Start-up frame 【】:22F 【】:23F
Relógio

L / 19
21F -13 +3C +3C  
TC4F
Start-up frame is from input start timing
Forced to crouching upon hit.
・Opponent closer on hit and block.
(Ver.4.00) - Changed the damage from 15 to 17.
(Ver.4.20)- Changed the damage from 17 to 19. Since it had slow startup and the return was low, the damage was increased.
Au de Bico (1)

L / 11
15F -16 -5 -5  
TC4F
Returns to crouching.
Au de Bico

L,M / 11,24
  -13C -8C -8C  
Combo from 1st CH
Forced to crouching upon block or hit.
Twister Mirage (1)

L / 13
18F -18 -7 -7  
TC4F
Returns to crouching.
Twister Mirage

L,M / 13,22
  -23 LNC LNC  
Combo from 1st CH
(Ver.4.20)- Distance to the opponent on hit now closer. Since it was difficult to perform an aerial combo, made the distance closer.
Rasteira

L / 10
23F -18 -2 -2  
TC6F
Returns to crouching.
Meaty 3F in actualy
Rasteira to Handstand

L,SP / 10
  -18 -2 -2  
TC6F
Returns to crouching.
Rasteira Chibata

L,M / 10,25
  -15 +3C KDN  
TC
Returns to crouching.
Forced to crouching upon NH.
Meaty 4F in actualy
Rasteira Hot Plate Special

L,M,SP / 10,17
  -5 +6 KDN  
TCTJ
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Rasteira Hot Plate Special to Cancel Handstand

L,SP / 10
   
 
Rasteira Hot Plate Special to Cancel Negativa

L,SP / 10
   
 
Rasteira to Circle Kick

L,H / 10,17
  -3 +8 KDN  
TC
To Armada ().
Down on side hit.
Combo from 1st NH.
Rasteira to Low Kick2

L,L / 10,15
  -7 +9 +9  
TC
Returns to crouching.
Rasteira to Low Kick2 to Handstand

L,L,SP / 10,15
  -9 +7 +7  
Returns to crouching.
Rasteira to Heran Bago to Negativa

L,M,SP / 10,21
  -14 LNC LNC  
TJ
Thong Bikini to Low Kick2

L,L,L / 10,15,15
  -14 +10C +10C  
TSTCTJ
Combo from 2nd CH
Thong Bikini to Low Kick2 to Handstand

L,L,L,SP / 10,15,15
  -25 -1 -1  
TSTCTJ
Combo from 2nd CH
Thong Bikini to Crying Needle

L,L,M / 10,15,11
  -14 +2 +4  
TC
Combo from 2nd CH
Thong Bikini to Crying Needle Impact

L,L,M,M / 10,15,11,12
  -14 KDN KDN  
TC
Combo from 3rd NH
Barbed Wire

M / 18
18F -17 KDN KDN  
TC4F
Barbed Wire

M,M,, / 18,19,19
  -15 KDN KDN  
 
Barbed Wire
*4…
M*4,.. / 18,19,19,20..
  -13 KDN KDN  
 
Barbed Wire Infinite Upside Down Kick to Handstand

M,M,SP / 18,21
  -13 +1 +1  
 
Double Arm Stinger

M / 15
30F -7 LNC LNC  
Meaty 1F
(S3)– Changed the damage from 12 to 15.
Meia-Lua de Compasso (2)

MM / 12,12
30F -10 +11G KDN  
 
Meia-Lua de Compasso (2) to Handstand

MM,SP / 12,12
  -33 -12 KDN  
 
Meia-Lua de Compasso (2) to Negativa

MM,SP / 12,12
  -13 +8 KDN  
 
Meia-Lua de Compasso (3)

MM,H / 12,12,10
  -6 +8 +8  
 
Meia-Lua de Compasso

MM,H,H / 12,12,10,25
  -7 KDN KDN  
Combo from 3rd NH
Gato

M / 16
14F -8 +8 +8  
 
Gato to Au Batido

M,M / 16,10
  -23 -12 -12  
TJ
Connect to Samba ()
Combo from 1st CH
Gato to Au Batido to Handstand

M,M / 16,10
  +1 +12G +12  
 
Godeme

M / 14
14F -11 +3 +3  
・Startup changed from 15F to 14F.
・Changed from -10F to -11F on block.
・Changed from +4F to +3F on hit.
Godeme to Combinação Martelo (2)

M,M / 14,17
  -7 +5 +5  
Combo from 1st hit.
(Ver.4.00) New move.
Godeme to Combinação Martelo

M,M,M / 14,17,24
  -14 KDN KDN  
Combo from 2nd CH.
Meaty 2F.
(Ver.4.00) New move.
Godeme to Calcanheira

M,H / 14,23
  -9 KDN KDN  
TS
Combo from 1st NH
Knee Thruster

M / 10
13F -8 +8 +8  
 
Knee Thruster to Heran Bago to Negativa

M,M,SP / 10,21
  -14 LNC LNC  
TJ
Combo from 1st CH
Can be delayed
Combo can be delayed 9F from 1st CH
Bêncçõ Fake-out

M,M / 10,15
  -14 +2 +2  
Combo from 1st NH
Can be delayed
Combo can be delayed 7F from 1st NH
Armada

H / 17
20F -6 +5 KDN 45
Down from side hit
Armada to Rasteira

H,L / 17,12
  -21 -12 -12  
TC
To Rasteira ()
Returns to crouching.
Armada to Macaco

H,MM / 17,7,17
  -9 KDN KDN  
TJ
Meaty 2F in actualy
Armada to Macaco to Negativa

H,MM,SP / 17,7,17
  -16 KDN KDN  
 
Leg Whip Mars Attack Flip

H,MM,M / 17,7,17,12
  -13 -2C -2C  
TJ
Forced to crouching upon hit.
Asfixiante

M / 24
22F -8 KDN KDN  
・Changed from -6F to -8F on block.
(S3)– The move can now also be performed with a slide input.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  TJ9F
(Ver.3.30)・Fixed an issue in which the move's properties differed from other characters.
Hook
or or
H / 17
15F -12 +9 +9  
Queixada

M / 30
31F +1C +6C +6C  PC8F
Meaty 3F.
Forced to crouching upon block or hit.
・Changed to Power Crush.
・Startup changed from 30F to 31F.
・Changed from +3F to -2F on block.
・Opponent closer on block.
・Changed from +5F to +6F on hit.
・Opponent reaction on counter hit and mid-air hit was changed.
(Ver.2.30)Fixed unusual opponent behavior when interrupting an airborne opponents attack.
(Ver.4.00) (Ver.4.00) - Changed the frame advantage when blocked from -2F to +1F.
Acrobacia

M / 30
38F -24 KDN KDN  TJ10F
Jumping Jacks

M / 25
26F -10C -8C -8C  TJ13F
Forced to crouching upon block or hit.
Meaty 1F in actualy
Jumping Jacks to Negativa

M,SP / 25
  -14C -12C -12C  TJ13F
Forced to crouching upon block or hit.
Meaty 1F in actualy
Jumping Jacks to Mirage

M,M / 25,17
  -23 LNC LNC  
Jumping Jacks Evil Stinger to Negativa

M,L,SP / 25,15
  -14 KDN KDN  TC
(S3)– Decreased the distance between the character and the opponent when the move hits.
Rising Toekick

M / 11
15F -19 -8 -8  TJ9F
Back Summy

SP / -
   TJ7F
Returns to crouching.
Back Summy to Firekick to Negativa

SP,L,SP / 20
44F +4 KDN KDN  TJ7F
Back Summy to Scoot Kick to Negativa

SP,H,SP / 27
30F -3 KDN KDN  TJ7F
Roundhouse

M / 25
22F -8 KDN KDN  HTJ7F
Meaty 1F in actualy
(Ver.4.00) - Increased the lower range of the attack.
(Ver.4.20)- Changed to a homing attack. In order to make it easier to suppress the opponent's sidestep, changed to a homing attack.
Vasuuna
or
H / 20
16F -3C KDN KDN 50TJ9F
Forced to crouching upon block.
・Transition to crouch removed.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Vasuuna

H / 25
16F -3C KDN KDN 50TJ9F
Reverse position after hit
Forced to crouching upon block.
・Transition to crouch removed.
(Ver.4.00) - Changed the damage from 20 to 25.
Firekick

M / 15
22F -9 +2 +2  TJ8F
Firekick to Negativa

M,SP / 15
22F -25 -14 KDN  TJ8F
Firekick

M / 15
20F -1 KDN KDN  TJ8F
Meaty 1F in actualy
Firekick to Negativa

M,SP / 15
20F -21 KDN KDN  TJ8F
Meaty 1F in actualy
Meia-Lua Pulando

MM / 10,20
17F -10 KDN KDN 60TSTJ15F
・Changed from -13F to -10F on block.
・Recovery on hit decreased by 3F.
Backflip to Handstand

/ -
   
Backflip

/ -
   
Delay Rising Toekick

M / 25
23F -11 LNC LNC  TJ9F
Include Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
Hook
or or
H / 17
15F -12 +9 +9  
Pw
Queixada

M / 30
31F +1C +6C +6C  
JS
Acrobacia

M / 30
38F -24 KDN KDN  
JS
Jumping Jacks

M / 25
26F -10C -8C -8C  
JS
Jumping Jacks to Negativa

M,SP / 25
  -14C -12C -12C  
Jumping Jacks to Mirage

M,M / 25,17
  -23 LNC LNC  
CS
Jumping Jacks Evil Stinger to Negativa

M,L,SP / 25,15
  -14 KDN KDN  
JS
Rising Toekick

M / 11
15F -19 -8 -8  
JS
Back Summy

SP / -
   
JS
Back Summy to Firekick to Negativa

SP,L,SP / 20
44F +4 KDN KDN  
JS
Back Summy to Scoot Kick to Negativa

SP,H,SP / 27
30F -3 KDN KDN  
HJS
Roundhouse

M / 25
22F -8 KDN KDN  
JS
Vasuuna
or
H / 20
16F -3C KDN KDN 50
JS
Vasuuna

H / 25
16F -3C KDN KDN 50
JS
Firekick

M / 15
22F -9 +2 +2  
JS
Firekick to Negativa

M,SP / 15
22F -25 -14 KDN  
JS
Firekick

M / 15
20F -1 KDN KDN  
JS
Firekick to Negativa

M,SP / 15
20F -21 KDN KDN  
ScJS
Meia-Lua Pulando

MM / 10,20
17F -10 KDN KDN 60
Backflip to Handstand

/ -
   
Backflip

/ -
   
JS
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
TJ9F
(Ver.3.30)・Fixed an issue in which the move's properties differed from other characters.
Hook
or or
H / 17
15F -12 +9 +9  
 
Queixada

M / 30
31F +1C +6C +6C  
PC8F
Meaty 3F.
Forced to crouching upon block or hit.
・Changed to Power Crush.
・Startup changed from 30F to 31F.
・Changed from +3F to -2F on block.
・Opponent closer on block.
・Changed from +5F to +6F on hit.
・Opponent reaction on counter hit and mid-air hit was changed.
(Ver.2.30)Fixed unusual opponent behavior when interrupting an airborne opponents attack.
(Ver.4.00) (Ver.4.00) - Changed the frame advantage when blocked from -2F to +1F.
Acrobacia

M / 30
38F -24 KDN KDN  
TJ10F
Jumping Jacks

M / 25
26F -10C -8C -8C  
TJ13F
Forced to crouching upon block or hit.
Meaty 1F in actualy
Jumping Jacks to Negativa

M,SP / 25
  -14C -12C -12C  
TJ13F
Forced to crouching upon block or hit.
Meaty 1F in actualy
Jumping Jacks to Mirage

M,M / 25,17
  -23 LNC LNC  
 
Jumping Jacks Evil Stinger to Negativa

M,L,SP / 25,15
  -14 KDN KDN  
TC
(S3)– Decreased the distance between the character and the opponent when the move hits.
Rising Toekick

M / 11
15F -19 -8 -8  
TJ9F
Back Summy

SP / -
   
TJ7F
Returns to crouching.
Back Summy to Firekick to Negativa

SP,L,SP / 20
44F +4 KDN KDN  
TJ7F
Back Summy to Scoot Kick to Negativa

SP,H,SP / 27
30F -3 KDN KDN  
TJ7F
Roundhouse

M / 25
22F -8 KDN KDN  
HTJ7F
Meaty 1F in actualy
(Ver.4.00) - Increased the lower range of the attack.
(Ver.4.20)- Changed to a homing attack. In order to make it easier to suppress the opponent's sidestep, changed to a homing attack.
Vasuuna
or
H / 20
16F -3C KDN KDN 50
TJ9F
Forced to crouching upon block.
・Transition to crouch removed.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Vasuuna

H / 25
16F -3C KDN KDN 50
TJ9F
Reverse position after hit
Forced to crouching upon block.
・Transition to crouch removed.
(Ver.4.00) - Changed the damage from 20 to 25.
Firekick

M / 15
22F -9 +2 +2  
TJ8F
Firekick to Negativa

M,SP / 15
22F -25 -14 KDN  
TJ8F
Firekick

M / 15
20F -1 KDN KDN  
TJ8F
Meaty 1F in actualy
Firekick to Negativa

M,SP / 15
20F -21 KDN KDN  
TJ8F
Meaty 1F in actualy
Meia-Lua Pulando

MM / 10,20
17F -10 KDN KDN 60
TSTJ15F
・Changed from -13F to -10F on block.
・Recovery on hit decreased by 3F.
Backflip to Handstand

/ -
   
 
Backflip

/ -
   
 
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Batuque Direito (1)

M / 19
18F -4 +6 +6  H
Advance Input is unavailable
Start-up 19F in actualy
Batuque Direito

M,L / 19,18
  -14 +5C KDN  Forced to crouching upon NH.
Combo from 1st CH
Can be delayed
Combo can be delayed 9F from 1st CH
(S3)– Changed the frame advantage when blocked from -15F to -14F.
– Decreased the distance between the character and the opponent when the move is blocked.
– Changed the frame advantage upon normal hit from +4F to +5F.
Lunging Brush Fire

M / 30
24F -14 KDN KDN  WBTJ14F
Advance Input is unavailable
Start-up 27F in actualy
・Startup changed from 26F to 24F.
・Causes Wall Bounce on hit.
Lunging Brush Fire to Handstand

M,SP / 30
  -32 KDN KDN  WBTJ14F
Lunging Brush Fire to Negativa

M,SP / 30
  -3 KDN KDN  WBTJ14F
Lunging Brush Fire to Perch Flop Kick to Handstand

M,M,SP / 30,20
  -7 LNC LNC  
Folha Ataque to Handstand

M,SP / 25
19F -7 LNC LNC  TJ12F
Advance Input is unavailable
Start-up 20F in actualy
(Ver.4.20)- The attack hit range was expanded downward.
- Changed the opponent's behavior when hit while downed.Since there were not many moves that can hit a downed opponent with high return, changed to hit a downed opponent.
Fruit Picker

UB(M)UB(M) / 40,40
76F KDN KDN KDN  TJ76F
Advance Input is unavailable
Start-up 77F in actualy
Input to cancel
Cartão Vermelho to Negativa

L,SP / 20
24F -24 +6 KDN  TC17F
Meaty 7F
(S3)– Changed the damage from 18 to 20.
(Ver.3.30)・Increased the range of the attack.
(Ver.4.20)- It sometimes unnaturally missed an opponent walking backward. Expanded the attack hit range upward.
More Than One Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
H
Batuque Direito (1)

M / 19
18F -4 +6 +6  
Batuque Direito

M,L / 19,18
  -14 +5C KDN  
WBJS
Lunging Brush Fire

M / 30
24F -14 KDN KDN  
WBJS
Lunging Brush Fire to Handstand

M,SP / 30
  -32 KDN KDN  
WBJS
Lunging Brush Fire to Negativa

M,SP / 30
  -3 KDN KDN  
Lunging Brush Fire to Perch Flop Kick to Handstand

M,M,SP / 30,20
  -7 LNC LNC  
JS
Folha Ataque to Handstand

M,SP / 25
19F -7 LNC LNC  
JS
Fruit Picker

UB(M)UB(M) / 40,40
76F KDN KDN KDN  
CS
Cartão Vermelho to Negativa

L,SP / 20
24F -24 +6 KDN  
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Batuque Direito (1)

M / 19
18F -4 +6 +6  
H
Advance Input is unavailable
Start-up 19F in actualy
Batuque Direito

M,L / 19,18
  -14 +5C KDN  
Forced to crouching upon NH.
Combo from 1st CH
Can be delayed
Combo can be delayed 9F from 1st CH
(S3)– Changed the frame advantage when blocked from -15F to -14F.
– Decreased the distance between the character and the opponent when the move is blocked.
– Changed the frame advantage upon normal hit from +4F to +5F.
Lunging Brush Fire

M / 30
24F -14 KDN KDN  
WBTJ14F
Advance Input is unavailable
Start-up 27F in actualy
・Startup changed from 26F to 24F.
・Causes Wall Bounce on hit.
Lunging Brush Fire to Handstand

M,SP / 30
  -32 KDN KDN  
WBTJ14F
Lunging Brush Fire to Negativa

M,SP / 30
  -3 KDN KDN  
WBTJ14F
Lunging Brush Fire to Perch Flop Kick to Handstand

M,M,SP / 30,20
  -7 LNC LNC  
 
Folha Ataque to Handstand

M,SP / 25
19F -7 LNC LNC  
TJ12F
Advance Input is unavailable
Start-up 20F in actualy
(Ver.4.20)- The attack hit range was expanded downward.
- Changed the opponent's behavior when hit while downed.Since there were not many moves that can hit a downed opponent with high return, changed to hit a downed opponent.
Fruit Picker

UB(M)UB(M) / 40,40
76F KDN KDN KDN  
TJ76F
Advance Input is unavailable
Start-up 77F in actualy
Input to cancel
Cartão Vermelho to Negativa

L,SP / 20
24F -24 +6 KDN  
TC17F
Meaty 7F
(S3)– Changed the damage from 18 to 20.
(Ver.3.30)・Increased the range of the attack.
(Ver.4.20)- It sometimes unnaturally missed an opponent walking backward. Expanded the attack hit range upward.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7  TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -15 -4 -4  TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
13F -14 -3 -3  TC
Returns to crouching.
Crying Needle
FC
M / 11
19F -13 +3 +5  TC
Meaty 2F.
(Ver.4.00) - Fixed an issue in which the frame advantage was not the same as "WS ".
Crying Needle Impact
FC
M,M / 11,14
  -14 KDN KDN  TC
Combo from 1st hit.
Can be delayed.
Combo can be delayed 14F from 1st hit.
Meaty 3F.
(Ver.4.00) - Changed the damage from 12 to 14.
Front Stinger
FC or WS
M / 18
22F -17 +2C KDN  TJ12F
Meaty 4F in actualy
Stand Forced to crouching upon hit.
Crouch hit force to standing
(Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer.
Front Stinger to Handstand
FC or WS
M,SP / 18
  -21 -2C KDN  TJ12F
Meaty 4F in actualy
Stand Forced to crouching upon hit.
Crouch hit force to standing
Front Stinger to Negativa
FC or WS
M,SP / 18
  -8 +11C KDN  TJ12F
Meaty 4F in actualy
Stand Forced to crouching upon hit.
Crouch hit force to standing
Cotovelo
WS
H / 7
13F -6 +5 +5  
Cotovelo to Ponteira to Negativa
WS
H,M,SP / 7,20
  -14 LNC LNC  TJ
Combo from 1st NH
Cotovelo to Chapeu de Couro
WS
H,H / 7,20
  -9 +10Sp +10Sp  TS
Combo from 1st NH
Rising Batida
WS
M / 12
15F -12 LNC LNC  
Martelo
WS or
M / 15
19F -13 LNC LNC  TJ18F
Advance Input is available
Circle Kick
WS
M / 15
11F -3 +8 +8  
(Ver.4.20)- Distance to the opponent now closer on hit. Since the distance to the opponent on hit was far, it was difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Bananeira Rolante to Negativa
FC
L,SP / 19
24F -26 +4 KDN  TC
Haule
FC
M / 19
18F -10 +4 KDN  TC
Returns to crouching.
Full Crouch
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
CS
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
CS
Crouch Spin Kick
FC
L / 12
16F -15 -4 -4  
CS
Crouch Chin Kick
FC
L / 10
13F -14 -3 -3  
CS
Crying Needle
FC
M / 11
19F -13 +3 +5  
CS
Crying Needle Impact
FC
M,M / 11,14
  -14 KDN KDN  
JS
Front Stinger
FC or WS
M / 18
22F -17 +2C KDN  
JS
Front Stinger to Handstand
FC or WS
M,SP / 18
  -21 -2C KDN  
JS
Front Stinger to Negativa
FC or WS
M,SP / 18
  -8 +11C KDN  
Cotovelo
WS
H / 7
13F -6 +5 +5  
JS
Cotovelo to Ponteira to Negativa
WS
H,M,SP / 7,20
  -14 LNC LNC  
Sc
Cotovelo to Chapeu de Couro
WS
H,H / 7,20
  -9 +10Sp +10Sp  
Rising Batida
WS
M / 12
15F -12 LNC LNC  
JS
Martelo
WS or
M / 15
19F -13 LNC LNC  
Circle Kick
WS
M / 15
11F -3 +8 +8  
CS
Bananeira Rolante to Negativa
FC
L,SP / 19
24F -26 +4 KDN  
CS
Haule
FC
M / 19
18F -10 +4 KDN  
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7  
TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -15 -4 -4  
TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
13F -14 -3 -3  
TC
Returns to crouching.
Crying Needle
FC
M / 11
19F -13 +3 +5  
TC
Meaty 2F.
(Ver.4.00) - Fixed an issue in which the frame advantage was not the same as "WS ".
Crying Needle Impact
FC
M,M / 11,14
  -14 KDN KDN  
TC
Combo from 1st hit.
Can be delayed.
Combo can be delayed 14F from 1st hit.
Meaty 3F.
(Ver.4.00) - Changed the damage from 12 to 14.
Front Stinger
FC or WS
M / 18
22F -17 +2C KDN  
TJ12F
Meaty 4F in actualy
Stand Forced to crouching upon hit.
Crouch hit force to standing
(Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer.
Front Stinger to Handstand
FC or WS
M,SP / 18
  -21 -2C KDN  
TJ12F
Meaty 4F in actualy
Stand Forced to crouching upon hit.
Crouch hit force to standing
Front Stinger to Negativa
FC or WS
M,SP / 18
  -8 +11C KDN  
TJ12F
Meaty 4F in actualy
Stand Forced to crouching upon hit.
Crouch hit force to standing
Cotovelo
WS
H / 7
13F -6 +5 +5  
 
Cotovelo to Ponteira to Negativa
WS
H,M,SP / 7,20
  -14 LNC LNC  
TJ
Combo from 1st NH
Cotovelo to Chapeu de Couro
WS
H,H / 7,20
  -9 +10Sp +10Sp  
TS
Combo from 1st NH
Rising Batida
WS
M / 12
15F -12 LNC LNC  
 
Martelo
WS or
M / 15
19F -13 LNC LNC  
TJ18F
Advance Input is available
Circle Kick
WS
M / 15
11F -3 +8 +8  
(Ver.4.20)- Distance to the opponent now closer on hit. Since the distance to the opponent on hit was far, it was difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Bananeira Rolante to Negativa
FC
L,SP / 19
24F -26 +4 KDN  
TC
Haule
FC
M / 19
18F -10 +4 KDN  
TC
Returns to crouching.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Charging

SP / -
   TJ
To charging
Wall Jumping Attack
with back against wall
M / 21
35F +1 KDN KDN  To back toward
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 24F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  To Left Jab ()
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  Returns to crouching.
Passo para Tr ás
BT
M / 30
47F +1 LNC LNC  TJ18F
Others
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Charging

SP / -
   
Wall Jumping Attack
with back against wall
M / 21
35F +1 KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
JS
Passo para Tr ás
BT
M / 30
47F +1 LNC LNC  
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Charging

SP / -
   
TJ
To charging
Wall Jumping Attack
with back against wall
M / 21
35F +1 KDN KDN  
To back toward
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 24F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
To Left Jab ()
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Returns to crouching.
Passo para Tr ás
BT
M / 30
47F +1 LNC LNC  
TJ18F
Ginga
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Ginga
☆ or
/ -
   Cost 2F
Cruncher
SS
M / 18
24F +3C +8C LNC  Forced to crouching upon block or NH.
(S3)– Changed the frame advantage when blocked from ±0F to +3F.
– Changed the frame advantage upon normal hit from +5F to +8CF.
– Changed the opponent’s behavior when hit.
Hot Plate Special to Negativa
SS
M,SP / 17
25F -5 +6 KDN  TC4FTJ14F
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Hot Plate Special to Cancel Negativa
SS
SP / -
   TC4F
Hot Plate Special to Cancel Handstand
SS
SP / -
   TC4F
Hot Plate Special to Handstand
SS
M,SP / 17
  -20 -9 KDN  TC4FTJ14F
Hot Plate Special to Perch Flop Kick to Handstand
SS
M,M,SP / 17,20
  -7 LNC LNC  
Twister
SS
LL / 10,7
21F -12 +6 +6  TC4F
Twister to Handstand
SS
L,SP / 10
  -12 -1 -1  TC4F
Twister Sweep
SS
L,L / 10,25
  -45 KDN KDN  TC4F
Twister Front Stinger
SS
L,M / 10,18
  -17 +2C KDN  TJ
Meaty 4F in actualy
Stand Forced to crouching upon hit.
Crouch hit force to standing
(Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer.
Twister Front Stinger to Handstand
SS
L,M / 10,18
  -21 -2C KDN  TJ
Meaty 4F in actualy
Stand Forced to crouching upon hit.
Crouch hit force to standing
Twister Front Stinger to Negativa
SS
L,M / 10,18
  -8 +11C KDN  TJ
Meaty 4F in actualy
Stand Forced to crouching upon hit.
Crouch hit force to standing
Dos Sole
SS 【
H / 50
34F -12 KDN KDN  TJ16F
Advance Input is unavailable
Dos Sole to Handstand
SS 【
H,SP / 50
  -23 KDN KDN  TJ16F
Wheel Kicks
SS
HM / 6,6
13F -12 LNC LNC 50TJ11F
Meaty 2F.
-16 to -18F on block whn 2nd whiff.
・Opponent closer after 1st attack hits.
Wheel Kicks to Crouching
SS
HM / 6,6
  -12 LNC LNC  TJ11F
Returns to crouching.
Wheel Kicks S ão Paulo Special (3)
SS
HM,M / 6,6,25
  -34C LNC LNC  TJ
Forced to crouching upon block.
Wheel Kicks S ão Paulo Special (4)
SS
HM,M,M / 6,6,25,20
  -13 KDN KDN  TJ
Wheel Kicks S ão Paulo Special to Cancel Handstand
SS
HM,M,SP / 6,6,25
  -28C LNC LNC  TJ
Forced to crouching upon block.
Wheel Kicks S ão Paulo Special
SS
HM,M,M,M / 6,6,25,20,20
  -6 KDN KDN  TJ
Wheel Kicks S ão Paulo Special to Negativa
SS
HM,M,M,M,SP / 6,6,25,20,20
  -26 KDN KDN  TJ
Banda
SS
L / 23
23F -28 KDN KDN  Meaty 3F in actualy
(Ver.4.00) - Fixed an issue in which a move could not be performed using input buffering.
Ginga
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Ginga
☆ or
/ -
   
Cruncher
SS
M / 18
24F +3C +8C LNC  
CSJS
Hot Plate Special to Negativa
SS
M,SP / 17
25F -5 +6 KDN  
CS
Hot Plate Special to Cancel Negativa
SS
SP / -
   
CS
Hot Plate Special to Cancel Handstand
SS
SP / -
   
CSJS
Hot Plate Special to Handstand
SS
M,SP / 17
  -20 -9 KDN  
Hot Plate Special to Perch Flop Kick to Handstand
SS
M,M,SP / 17,20
  -7 LNC LNC  
CS
Twister
SS
LL / 10,7
21F -12 +6 +6  
CS
Twister to Handstand
SS
L,SP / 10
  -12 -1 -1  
CS
Twister Sweep
SS
L,L / 10,25
  -45 KDN KDN  
JS
Twister Front Stinger
SS
L,M / 10,18
  -17 +2C KDN  
JS
Twister Front Stinger to Handstand
SS
L,M / 10,18
  -21 -2C KDN  
JS
Twister Front Stinger to Negativa
SS
L,M / 10,18
  -8 +11C KDN  
JS
Dos Sole
SS 【
H / 50
34F -12 KDN KDN  
JS
Dos Sole to Handstand
SS 【
H,SP / 50
  -23 KDN KDN  
JS
Wheel Kicks
SS
HM / 6,6
13F -12 LNC LNC 50
JS
Wheel Kicks to Crouching
SS
HM / 6,6
  -12 LNC LNC  
JS
Wheel Kicks S ão Paulo Special (3)
SS
HM,M / 6,6,25
  -34C LNC LNC  
JS
Wheel Kicks S ão Paulo Special (4)
SS
HM,M,M / 6,6,25,20
  -13 KDN KDN  
JS
Wheel Kicks S ão Paulo Special to Cancel Handstand
SS
HM,M,SP / 6,6,25
  -28C LNC LNC  
JS
Wheel Kicks S ão Paulo Special
SS
HM,M,M,M / 6,6,25,20,20
  -6 KDN KDN  
JS
Wheel Kicks S ão Paulo Special to Negativa
SS
HM,M,M,M,SP / 6,6,25,20,20
  -26 KDN KDN  
Banda
SS
L / 23
23F -28 KDN KDN  
Ginga
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Ginga
☆ or
/ -
   
Cost 2F
Cruncher
SS
M / 18
24F +3C +8C LNC  
Forced to crouching upon block or NH.
(S3)– Changed the frame advantage when blocked from ±0F to +3F.
– Changed the frame advantage upon normal hit from +5F to +8CF.
– Changed the opponent’s behavior when hit.
Hot Plate Special to Negativa
SS
M,SP / 17
25F -5 +6 KDN  
TC4FTJ14F
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Hot Plate Special to Cancel Negativa
SS
SP / -
   
TC4F
Hot Plate Special to Cancel Handstand
SS
SP / -
   
TC4F
Hot Plate Special to Handstand
SS
M,SP / 17
  -20 -9 KDN  
TC4FTJ14F
Hot Plate Special to Perch Flop Kick to Handstand
SS
M,M,SP / 17,20
  -7 LNC LNC  
 
Twister
SS
LL / 10,7
21F -12 +6 +6  
TC4F
Twister to Handstand
SS
L,SP / 10
  -12 -1 -1  
TC4F
Twister Sweep
SS
L,L / 10,25
  -45 KDN KDN  
TC4F
Twister Front Stinger
SS
L,M / 10,18
  -17 +2C KDN  
TJ
Meaty 4F in actualy
Stand Forced to crouching upon hit.
Crouch hit force to standing
(Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer.
Twister Front Stinger to Handstand
SS
L,M / 10,18
  -21 -2C KDN  
TJ
Meaty 4F in actualy
Stand Forced to crouching upon hit.
Crouch hit force to standing
Twister Front Stinger to Negativa
SS
L,M / 10,18
  -8 +11C KDN  
TJ
Meaty 4F in actualy
Stand Forced to crouching upon hit.
Crouch hit force to standing
Dos Sole
SS 【
H / 50
34F -12 KDN KDN  
TJ16F
Advance Input is unavailable
Dos Sole to Handstand
SS 【
H,SP / 50
  -23 KDN KDN  
TJ16F
Wheel Kicks
SS
HM / 6,6
13F -12 LNC LNC 50
TJ11F
Meaty 2F.
-16 to -18F on block whn 2nd whiff.
・Opponent closer after 1st attack hits.
Wheel Kicks to Crouching
SS
HM / 6,6
  -12 LNC LNC  
TJ11F
Returns to crouching.
Wheel Kicks S ão Paulo Special (3)
SS
HM,M / 6,6,25
  -34C LNC LNC  
TJ
Forced to crouching upon block.
Wheel Kicks S ão Paulo Special (4)
SS
HM,M,M / 6,6,25,20
  -13 KDN KDN  
TJ
Wheel Kicks S ão Paulo Special to Cancel Handstand
SS
HM,M,SP / 6,6,25
  -28C LNC LNC  
TJ
Forced to crouching upon block.
Wheel Kicks S ão Paulo Special
SS
HM,M,M,M / 6,6,25,20,20
  -6 KDN KDN  
TJ
Wheel Kicks S ão Paulo Special to Negativa
SS
HM,M,M,M,SP / 6,6,25,20,20
  -26 KDN KDN  
TJ
Banda
SS
L / 23
23F -28 KDN KDN  
Meaty 3F in actualy
(Ver.4.00) - Fixed an issue in which a move could not be performed using input buffering.
Handstand
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Handstand
or from any
SP / -
   Do nothing to Negativa
Crouch to Handstand
FC
SP / -
   
Down to Handstand
While down (facing up)
SP / -
   
Forward Roll to Handstand
During Handstand
SP / -
   
Forward Roll to Negativa
During Handstand
SP / -
   
Forward Roll to Standing
During Handstand
SP / -
   Input to crouching
Forward Roll to Cross Chop
During Handstand
SP,M / 15
44F +2 KDN KDN  
Faisão
During Handstand
M / 20
23F -12C KDN KDN  PC8F
Forced to crouching upon block.
・Changed from -11F to -12F on block.
Flop Right
During Handstand
M / 10
18F -2 +5 +9  Returns to crouching.
Circus
During Handstand
M,LL / 10,10,7
  -13 +6 +6  Combo from 1st CH
Hot Plate Special to Negativa
During Handstand
M,SP / 17
32F -5 +6 KDN  TC4F
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Slippery Kick to Negativa
During Handstand 【
LL,SP / 10,10
27F -24 KDN KDN  TC4F
Advance Input is unavailable
Start-up frame is from input start timing
Disable to Negativa after block
(S3)– Decreased the distance between the character and the opponent when the 1st hit lands.
Slippery Kick to Handstand
During Handstand 【
LL,SP / 10,10
  -24 KDN KDN  TC4F
Advance Input is unavailable
Start-up frame is from input start timing
Disable to Handstand after block
Helicopter to Handstand
During Handstand
MH,SP / 5,20
12F -6 +19Sp +19Sp  TS
・Damage changed from 10,12 to 5,20.
・Opponent reaction changed from knock down to +19SpF on hit.
・Tail Spin
(Ver.4.20)- Changed the frame advantage when the 2nd attack is blocked from -8F to -6F. In order to evade the common move "sitting jab" with "During Handstand ", reduced the frame disadvantage when blocked.
Helicopter to Slippery Kick to Negativa
During Handstand
MH,LL,SP / 5,20,10,10
  -24 KDN KDN  TC4F
Disable to Negativa after block
(S3)– Decreased the distance between the character and the opponent when the 2nd hit lands.
Quick Jab
During Handstand
H / 7
20F +1 +8 +8  Connect to Left Jab ()
Mola Vermelha
During Handstand
M / 20
18F -12 KDN KDN  Meaty 9F
Scoot Kick to Negativa
During Handstand
L,SP / 15
22F -14 +7 KDN  TC
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from +7F to KDN).
Perch
During Handstand
SP,SP / -
   
Perch Flop Kick
During Perch
SP,M,SP / 20
16F -7 LNC LNC  TC-15F
Start-up 26F on Advance Input
(S3)– The character is now counted as crouching from frames 1 to 15.
Handstand Tilt
During Handstand ☆ or
SP / -
   Returns to crouching.
Input reverse connect next Handstand Tilt
Drop Kick
During Handstand Tilt or
SP,L / 25
36F -45 KDN KDN  TC4F
Returns to crouching.
Straight Flop
During Handstand or or or
M,SP / 10
16F -14 -2 KDN  
Tilt Twist Sweep
During Handstand or or or
M,SP / 10
  -2 +9 KDN  
Handstand
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Handstand
or from any
SP / -
   
Crouch to Handstand
FC
SP / -
   
Down to Handstand
While down (facing up)
SP / -
   
Forward Roll to Handstand
During Handstand
SP / -
   
Forward Roll to Negativa
During Handstand
SP / -
   
Forward Roll to Standing
During Handstand
SP / -
   
Forward Roll to Cross Chop
During Handstand
SP,M / 15
44F +2 KDN KDN  
Pw
Faisão
During Handstand
M / 20
23F -12C KDN KDN  
Flop Right
During Handstand
M / 10
18F -2 +5 +9  
Circus
During Handstand
M,LL / 10,10,7
  -13 +6 +6  
CS
Hot Plate Special to Negativa
During Handstand
M,SP / 17
32F -5 +6 KDN  
CS
Slippery Kick to Negativa
During Handstand 【
LL,SP / 10,10
27F -24 KDN KDN  
CS
Slippery Kick to Handstand
During Handstand 【
LL,SP / 10,10
  -24 KDN KDN  
Sc
Helicopter to Handstand
During Handstand
MH,SP / 5,20
12F -6 +19Sp +19Sp  
CS
Helicopter to Slippery Kick to Negativa
During Handstand
MH,LL,SP / 5,20,10,10
  -24 KDN KDN  
Quick Jab
During Handstand
H / 7
20F +1 +8 +8  
Mola Vermelha
During Handstand
M / 20
18F -12 KDN KDN  
CS
Scoot Kick to Negativa
During Handstand
L,SP / 15
22F -14 +7 KDN  
Perch
During Handstand
SP,SP / -
   
CS
Perch Flop Kick
During Perch
SP,M,SP / 20
16F -7 LNC LNC  
Handstand Tilt
During Handstand ☆ or
SP / -
   
CS
Drop Kick
During Handstand Tilt or
SP,L / 25
36F -45 KDN KDN  
Straight Flop
During Handstand or or or
M,SP / 10
16F -14 -2 KDN  
Tilt Twist Sweep
During Handstand or or or
M,SP / 10
  -2 +9 KDN  
Handstand
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Handstand
or from any
SP / -
   
Do nothing to Negativa
Crouch to Handstand
FC
SP / -
   
 
Down to Handstand
While down (facing up)
SP / -
   
 
Forward Roll to Handstand
During Handstand
SP / -
   
 
Forward Roll to Negativa
During Handstand
SP / -
   
 
Forward Roll to Standing
During Handstand
SP / -
   
Input to crouching
Forward Roll to Cross Chop
During Handstand
SP,M / 15
44F +2 KDN KDN  
 
Faisão
During Handstand
M / 20
23F -12C KDN KDN  
PC8F
Forced to crouching upon block.
・Changed from -11F to -12F on block.
Flop Right
During Handstand
M / 10
18F -2 +5 +9  
Returns to crouching.
Circus
During Handstand
M,LL / 10,10,7
  -13 +6 +6  
Combo from 1st CH
Hot Plate Special to Negativa
During Handstand
M,SP / 17
32F -5 +6 KDN  
TC4F
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Slippery Kick to Negativa
During Handstand 【
LL,SP / 10,10
27F -24 KDN KDN  
TC4F
Advance Input is unavailable
Start-up frame is from input start timing
Disable to Negativa after block
(S3)– Decreased the distance between the character and the opponent when the 1st hit lands.
Slippery Kick to Handstand
During Handstand 【
LL,SP / 10,10
  -24 KDN KDN  
TC4F
Advance Input is unavailable
Start-up frame is from input start timing
Disable to Handstand after block
Helicopter to Handstand
During Handstand
MH,SP / 5,20
12F -6 +19Sp +19Sp  
TS
・Damage changed from 10,12 to 5,20.
・Opponent reaction changed from knock down to +19SpF on hit.
・Tail Spin
(Ver.4.20)- Changed the frame advantage when the 2nd attack is blocked from -8F to -6F. In order to evade the common move "sitting jab" with "During Handstand ", reduced the frame disadvantage when blocked.
Helicopter to Slippery Kick to Negativa
During Handstand
MH,LL,SP / 5,20,10,10
  -24 KDN KDN  
TC4F
Disable to Negativa after block
(S3)– Decreased the distance between the character and the opponent when the 2nd hit lands.
Quick Jab
During Handstand
H / 7
20F +1 +8 +8  
Connect to Left Jab ()
Mola Vermelha
During Handstand
M / 20
18F -12 KDN KDN  
Meaty 9F
Scoot Kick to Negativa
During Handstand
L,SP / 15
22F -14 +7 KDN  
TC
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from +7F to KDN).
Perch
During Handstand
SP,SP / -
   
 
Perch Flop Kick
During Perch
SP,M,SP / 20
16F -7 LNC LNC  
TC-15F
Start-up 26F on Advance Input
(S3)– The character is now counted as crouching from frames 1 to 15.
Handstand Tilt
During Handstand ☆ or
SP / -
   
Returns to crouching.
Input reverse connect next Handstand Tilt
Drop Kick
During Handstand Tilt or
SP,L / 25
36F -45 KDN KDN  
TC4F
Returns to crouching.
Straight Flop
During Handstand or or or
M,SP / 10
16F -14 -2 KDN  
 
Tilt Twist Sweep
During Handstand or or or
M,SP / 10
  -2 +9 KDN  
 
Negativa
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Negativa

SP / -
   
Side Roll to Sit
During Negativa or
SP / -
   
Negativa to Forward Roll
During Negativa
SP / -
   
Negativa to Back Roll
During Negativa
SP / -
   
Negativa to Handstand
During Negativa
SP / -
   
Headspring to Handstand
During Negativa
SP / -
   
Negativa Left
During Negativa
L / 10
17F -11 ±0 ±0  TC
Returns to crouching.
Forced to crouching upon CH.
Meaty 2F.
(Ver.3.10)- Decreased the distance between the character and the opponent when the move hits.
(Ver.4.20)- Changed the frame advantage when blocked from -12F to -11F.
- Changed the frame advantage on hit from -1F to ±0F. Reduced the delay to make work out as an aerial combo when the move hit the opponent in the air at close range.
Negativa to Meia-lua Combo
During Negativa
L,M,SP / 10,15
  -11 ±0C KDN  Forced to crouching upon hit.
Combo from 1st NH
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN).
Negativa to Meia-lua Combo to Negativa
During Negativa
L,M,SP / 10,15
  -11 -1C KDN  Forced to crouching upon hit.
Negativa to Armada Combo
During Negativa
L,H / 10,15
  -6 +5 KDN  TC
Down after side hit
Negativa Right
During Negativa
M / 15
21F -6 +5 +5  
Negativa to Flare Combo
During Negativa
M,M / 15,15
  -13 LNC LNC  TJ
Combo from 1st CH
Can be delayed
Combo can be delayed 7F from 1st CH
Negativa to Lunging Brush Fire Combo
During Negativa
M,M / 15,30
  -14 KDN KDN  WBTJ
Combo from 1st CH
Can be delayed
・Causes Wall Bounce on hit.
Negativa to Au Batido
During Negativa
M,M / 15,10
  -22 -11 -11  TJ
Can be delayed
Rio Delight
During Negativa
L / 12
16F -14 +1 +1  TC
Returns to crouching.
・Damage changed from 14 to 12.
・Hitbox expanded downward.
(Ver.4.00) - Changed the frame advantage when blocked from -15F to -14F.
Rio Delight Knee Slicer
During Negativa
L,M / 14,28
  -6 KDN KDN  TJ
S-Dobrado
During Negativa 【
M / 20
17F -24 LNC LNC  TJ
Advance Input is unavailable
Start-up 18F
Knee Slicer
During Negativa
M / 17
15F -13 +14Sp KDN  HTSTC
Returns to crouching.
(Ver.4.20)- Changed to induce a spin on counter hit. In order to make it easier to control the opponent's action from "Negativa", made changes to enable him to perform an aerial combo on counter hit.
Knee Slicer Low Front Stinger
During Negativa
M,M / 17,20
  -7 KDN KDN  TJ
Ipanema Wings
During Negativa 【
LL,SP / 7,8
15F -37 KDN KDN  TC
Advance Input is unavailable
Start-up 16F in actualy
Disable to Handstand after block
Crying Needle
During Negativa
M / 11
18F -13 +3 +5  TC
Meaty 2F.
Crying Needle Impact
During Negativa
M,M / 11,14
  -14 KDN KDN  TC
Meaty 3F.
(Ver.4.00) - Changed the damage from 12 to 14.
Low Front Stinger
During Negativa
M / 20
35F -7 KDN KDN  
Low Front Stinger to Cancel Handstand
During Negativa
SP,SP / -
   
Low Front Stinger Cancel to Handstand
During Negativa
M,SP / 15
32F +1 +12 +12  
Mola Vermelha
During Negativa
M / 20
18F -12 KDN KDN  Meaty 10F
Negativa
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Negativa

SP / -
   
Side Roll to Sit
During Negativa or
SP / -
   
Negativa to Forward Roll
During Negativa
SP / -
   
Negativa to Back Roll
During Negativa
SP / -
   
Negativa to Handstand
During Negativa
SP / -
   
Headspring to Handstand
During Negativa
SP / -
   
CS
Negativa Left
During Negativa
L / 10
17F -11 ±0 ±0  
Negativa to Meia-lua Combo
During Negativa
L,M,SP / 10,15
  -11 ±0C KDN  
Negativa to Meia-lua Combo to Negativa
During Negativa
L,M,SP / 10,15
  -11 -1C KDN  
CS
Negativa to Armada Combo
During Negativa
L,H / 10,15
  -6 +5 KDN  
Negativa Right
During Negativa
M / 15
21F -6 +5 +5  
JS
Negativa to Flare Combo
During Negativa
M,M / 15,15
  -13 LNC LNC  
WBJS
Negativa to Lunging Brush Fire Combo
During Negativa
M,M / 15,30
  -14 KDN KDN  
JS
Negativa to Au Batido
During Negativa
M,M / 15,10
  -22 -11 -11  
CS
Rio Delight
During Negativa
L / 12
16F -14 +1 +1  
JS
Rio Delight Knee Slicer
During Negativa
L,M / 14,28
  -6 KDN KDN  
JS
S-Dobrado
During Negativa 【
M / 20
17F -24 LNC LNC  
HScCS
Knee Slicer
During Negativa
M / 17
15F -13 +14Sp KDN  
JS
Knee Slicer Low Front Stinger
During Negativa
M,M / 17,20
  -7 KDN KDN  
CS
Ipanema Wings
During Negativa 【
LL,SP / 7,8
15F -37 KDN KDN  
CS
Crying Needle
During Negativa
M / 11
18F -13 +3 +5  
CS
Crying Needle Impact
During Negativa
M,M / 11,14
  -14 KDN KDN  
Low Front Stinger
During Negativa
M / 20
35F -7 KDN KDN  
Low Front Stinger to Cancel Handstand
During Negativa
SP,SP / -
   
Low Front Stinger Cancel to Handstand
During Negativa
M,SP / 15
32F +1 +12 +12  
Mola Vermelha
During Negativa
M / 20
18F -12 KDN KDN  
Negativa
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Negativa

SP / -
   
 
Side Roll to Sit
During Negativa or
SP / -
   
 
Negativa to Forward Roll
During Negativa
SP / -
   
 
Negativa to Back Roll
During Negativa
SP / -
   
 
Negativa to Handstand
During Negativa
SP / -
   
 
Headspring to Handstand
During Negativa
SP / -
   
 
Negativa Left
During Negativa
L / 10
17F -11 ±0 ±0  
TC
Returns to crouching.
Forced to crouching upon CH.
Meaty 2F.
(Ver.3.10)- Decreased the distance between the character and the opponent when the move hits.
(Ver.4.20)- Changed the frame advantage when blocked from -12F to -11F.
- Changed the frame advantage on hit from -1F to ±0F. Reduced the delay to make work out as an aerial combo when the move hit the opponent in the air at close range.
Negativa to Meia-lua Combo
During Negativa
L,M,SP / 10,15
  -11 ±0C KDN  
Forced to crouching upon hit.
Combo from 1st NH
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN).
Negativa to Meia-lua Combo to Negativa
During Negativa
L,M,SP / 10,15
  -11 -1C KDN  
Forced to crouching upon hit.
Negativa to Armada Combo
During Negativa
L,H / 10,15
  -6 +5 KDN  
TC
Down after side hit
Negativa Right
During Negativa
M / 15
21F -6 +5 +5  
 
Negativa to Flare Combo
During Negativa
M,M / 15,15
  -13 LNC LNC  
TJ
Combo from 1st CH
Can be delayed
Combo can be delayed 7F from 1st CH
Negativa to Lunging Brush Fire Combo
During Negativa
M,M / 15,30
  -14 KDN KDN  
WBTJ
Combo from 1st CH
Can be delayed
・Causes Wall Bounce on hit.
Negativa to Au Batido
During Negativa
M,M / 15,10
  -22 -11 -11  
TJ
Can be delayed
Rio Delight
During Negativa
L / 12
16F -14 +1 +1  
TC
Returns to crouching.
・Damage changed from 14 to 12.
・Hitbox expanded downward.
(Ver.4.00) - Changed the frame advantage when blocked from -15F to -14F.
Rio Delight Knee Slicer
During Negativa
L,M / 14,28
  -6 KDN KDN  
TJ
S-Dobrado
During Negativa 【
M / 20
17F -24 LNC LNC  
TJ
Advance Input is unavailable
Start-up 18F
Knee Slicer
During Negativa
M / 17
15F -13 +14Sp KDN  
HTSTC
Returns to crouching.
(Ver.4.20)- Changed to induce a spin on counter hit. In order to make it easier to control the opponent's action from "Negativa", made changes to enable him to perform an aerial combo on counter hit.
Knee Slicer Low Front Stinger
During Negativa
M,M / 17,20
  -7 KDN KDN  
TJ
Ipanema Wings
During Negativa 【
LL,SP / 7,8
15F -37 KDN KDN  
TC
Advance Input is unavailable
Start-up 16F in actualy
Disable to Handstand after block
Crying Needle
During Negativa
M / 11
18F -13 +3 +5  
TC
Meaty 2F.
Crying Needle Impact
During Negativa
M,M / 11,14
  -14 KDN KDN  
TC
Meaty 3F.
(Ver.4.00) - Changed the damage from 12 to 14.
Low Front Stinger
During Negativa
M / 20
35F -7 KDN KDN  
 
Low Front Stinger to Cancel Handstand
During Negativa
SP,SP / -
   
 
Low Front Stinger Cancel to Handstand
During Negativa
M,SP / 15
32F +1 +12 +12  
 
Mola Vermelha
During Negativa
M / 20
18F -12 KDN KDN  
Meaty 10F
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -23 Th Th  Guard Point 8F
(Ver.3.10)- Increased the lower range of the attack.
- Made it more difficult to jump over the opponent when they are in a low stance.
Rage Art
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage
M,Th / 55
20F -23 Th Th  
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
M,Th / 55
20F -23 Th Th  
Guard Point 8F
(Ver.3.10)- Increased the lower range of the attack.
- Made it more difficult to jump over the opponent when they are in a low stance.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M,M / 12,20
15F +12 KDN KDN  TS
Advance Input is unavailable
Start-up 16F in actualy
(Ver.2.10)・2nd hit more consistent when the opponent either gets hit or blocks the 1st hit in certain off-axis situations.
Rage Drive
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Sc
Rage Drive
During Rage
M,M / 12,20
15F +12 KDN KDN  
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive
During Rage
M,M / 12,20
15F +12 KDN KDN  
TS
Advance Input is unavailable
Start-up 16F in actualy
(Ver.2.10)・2nd hit more consistent when the opponent either gets hit or blocks the 1st hit in certain off-axis situations.


Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Rio Deal

Th(H) / 35
12F Head-sd
Fac-Up
or
-8F
RP
  Long Range Throw
Floor Break
Rio Special

Th(H) / 35
12F Head-sd
Fac-Dwn
or
-6F
RP
  Long Range Throw
Floor Break
(Ver.2.10)・Less recovery on his 2 throw since there was situations he could be hit post throw animation.
Missile Launcher
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
  Floor Break
Shadow Dancer
Approach from right side
Th(H) / 42
  Foot-sd
Fac-Dwn

-3F
 
Back Rodeo Spin
Approach from behind
Th(H) / 60
  Head-sd
Fac-Up
disable  
Cabra Macaco Throw

Th(H) / 40(42)
11F RP
Head-sd
Fac-Up

-6F
  Damage() is wall hit
Rodeo Spin

Th(H) / 50
11F RP
Head-sd
Fac-Up

-6F
CW
 
Adeus
or
Th(L) / 45
13F CCW
Right-sd
Fac-Dwn
or
-2F
42 Floor Break
Batucada
During Handstand
Th(H) / 30
26F CW
Left-sd
Fac-Dwn
disable 51
(S3)– Changed the attack startup from 28F to 26F.
– Changed the total from 53F to 51F.
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Rio Deal

Th(H) / 35
12F Head-sd
Fac-Up
or
-8F
RP
 
Rio Special

Th(H) / 35
12F Head-sd
Fac-Dwn
or
-6F
RP
 
Missile Launcher
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Shadow Dancer
Approach from right side
Th(H) / 42
  Foot-sd
Fac-Dwn

-3F
 
Back Rodeo Spin
Approach from behind
Th(H) / 60
  Head-sd
Fac-Up
disable  
Cabra Macaco Throw

Th(H) / 40(42)
11F RP
Head-sd
Fac-Up

-6F
 
Rodeo Spin

Th(H) / 50
11F RP
Head-sd
Fac-Up

-6F
CW
 
Adeus
or
Th(L) / 45
13F CCW
Right-sd
Fac-Dwn
or
-2F
42
Batucada
During Handstand
Th(H) / 30
26F CW
Left-sd
Fac-Dwn
disable 51
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Rio Deal

Th(H) / 35
12F Head-sd
Fac-Up
or
-8F
RP
 
Long Range Throw
Floor Break
Rio Special

Th(H) / 35
12F Head-sd
Fac-Dwn
or
-6F
RP
 
Long Range Throw
Floor Break
(Ver.2.10)・Less recovery on his 2 throw since there was situations he could be hit post throw animation.
Missile Launcher
Approach from left side
Th(H) / 40
  Head-sd
Fac-Up

-3F
 
Floor Break
Shadow Dancer
Approach from right side
Th(H) / 42
  Foot-sd
Fac-Dwn

-3F
 
 
Back Rodeo Spin
Approach from behind
Th(H) / 60
  Head-sd
Fac-Up
disable  
 
Cabra Macaco Throw

Th(H) / 40(42)
11F RP
Head-sd
Fac-Up

-6F
 
Damage() is wall hit
Rodeo Spin

Th(H) / 50
11F RP
Head-sd
Fac-Up

-6F
CW
 
 
Adeus
or
Th(L) / 45
13F CCW
Right-sd
Fac-Dwn
or
-2F
42
Floor Break
Batucada
During Handstand
Th(H) / 30
26F CW
Left-sd
Fac-Dwn
disable 51
(S3)– Changed the attack startup from 28F to 26F.
– Changed the total from 53F to 51F.
10 Hit Combo 1
CommandStart-up 19F
2nd JS
5th Forced to crouching upon block or hit.
6th Forced to crouching upon hit.
Hit LevelMMHHMMMMHMMM
Damage1628789,13106,6211623
hit-16KDN-1+7-3C-2LNCLNCKDNKDN
block-27-1-22-9-6-14-29-44-19-10
10 Hit Combo 2
CommandStart-up 19F
2nd JS
5th connect to Rasteira ()
Hit LevelMMHHL
Damage16287812
hit-16KDN-1+7-12
block-27-1-22-9-21
10 Hit Combo 1
Command
Hit LevelMMHHMMMMHMMM
Damage1628789,13106,6211623
hit-16KDN-1+7-3C-2LNCLNCKDNKDN
block-27-1-22-9-6-14-29-44-19-10
Start-up 19F
2nd JS
5th Forced to crouching upon block or hit.
6th Forced to crouching upon hit.
10 Hit Combo 2
Command
Hit LevelMMHHL
Damage16287812
hit-16KDN-1+7-12
block-27-1-22-9-21
Start-up 19F
2nd JS
5th connect to Rasteira ()