DETAIL:

EDDY GORDO:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Left Jab

H / 7
10F+1+8+8
One Two Elbows

H,H / 7,12
 -4+5+5Combo from 1st hit.
・Changed from +4F to +5F on hit.
One Two Elbows to Handstand

H,H,SP / 7,12
 -2+6+6Combo from 1st hit.
TJ
Combo Jilar

H,H,SP / 7,12
 -26-17-17Returns to crouching.
Connects to Back Summy ().
Left Jab Island Mirage to Handstand

H,M,SP / 7,15
 -11-1CKDNForces an opponent to crouching on NH.
Combo from 1st CH.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN).
Left Jab Island Mirage to Negativa

H,M,SP / 7,15
 -12-1CKDNForces an opponent to crouching on NH.
Combo from 1st CH.
Right Jab

H / 10
10F±0+8+8
HM
Gancho Chibata (1)

H / 17
18F-9+7KDN51
33
TSTJ
Gancho Chibata

H,M / 17,23
 -4KDNKDN
TC7FTJ8F
Slippery Kick to Negativa

LL,SP / 10,10
29F-24KDNKDNCompleted timing in delay.
Disable to Negativa after block.
(S3)– Decreased the distance between the character and the opponent when the move hits.
– Decreased the distance between the character and the opponent when the 1st hit lands.
TC7FTJ8F
Slippery Kick to Handstand

LL,SP / 10,10
 -24KDNKDNDisable to Handstand after block
(Ver.2.10)・unintended damage boost now fixed.
Slippery Kick to Heran Bago to Negativa

LL,M,SP / 10,10,21
 -14LNCLNCTo Negativa
TC
Slippery Kick to Side Flop to Negativa

LL,L / 10,10,15
 -7+9+9Returns to crouching.
TC
Slippery Kick to Side Flop to Handstand

LL,L,SP / 10,10,15
 -9+7+7
TSTCTJ
Slippery Kick to Low Kick2

LL,L,L / 10,10,15,15
 -14+10C+10CForces an opponent to crouching on hit.
Combo from 3rd CH.
TSTCTJ
Slippery Kick to Low Kick2 to Handstand

LL,L,L,SP / 10,10,15,15
 -25-1-1Combo from 3rd CH.
TC
Slippery Kick to Crying Needle

LL,L,M / 10,10,15,11
 -14+2+4Combo from 3rd CH.
TC
Slippery Kick to Crying Needle Impact

LL,L,M,M / 10,10,15,11,12
 -14KDNKDNCombo from 4th hit.
TCTJ
Slippery Kick to Front Stinger

LL,M / 10,10,18
 -17+2CKDNForces an opponent to crouching on NH.
Meaty 4F in actualy.
(Ver.2.10)・unintended damage boost now fixed.
(Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer.
TCTJ
Slippery Kick to Front Stinger to Negativa

LL,M / 10,10,18
 -7+12CKDNForces an opponent to crouching on NH.
Meaty 4F in actualy.
Middle Kick

M / 14
12F-9±0±040
28
(Ver.4.00) - Changed the damage from 12 to 14.
Satelite Moon

M / 16
19F-27-16-16
TCTJ
Satelite Moon Hot Plate Special to Negativa

M,M,SP / 16,17
 -5+6KDN
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Satelite Moon Hot Plate Special to Cancel Handstand

M,SP / 16
 
Satelite Moon Hot Plate Special to Cancel Negativa

M,SP / 16
 
TJ
Satelite Moon Roundhouse

MM,M / 16,28
 -2KDNKDNMeaty 1F in actualy.
Handslaps

HH / 12,15
12F±0+6+6
Handslaps Mirage

H,M / 12,17
 -23LNCLNCCombo from 1st CH.
(Ver.5.00)・Decreased the distance to the opponent on hit/counter hit.
TC4FTJ21F
Back Handspring

M / 20
36F-9KDNKDNMeaty 3F in actualy.
TC4FTJ21F
Back Handspring to Cancel Handstand

SP / -
 
TC4FTJ21F
Back Handspring to Handstand Kick

M,SP / 15
35F+1+12+12
Shin Cutter Combo (1)

H / 11
12F-9+2+2
Shin Cutter Combo (2)

H,H / 11,11
 -9+2+2Combo from 1st hit.
TS
Shin Cutter Combo

H,H,M / 11,11,21
 -14KDNKDNCombo from 1st or 2nd CH.
Meaty 1F in actualy.
・Opponent closer on block.
・Causes Screw on counter hit.
Batida de Compasso to Handstand

H,M,SP / 11,20
 -5+10+10Combo from 1st hit.
(S3)– New move.
(Ver.4.00) - Changed the attack startup from frame 20 to frame 20-21.
- Changed the opponent’s behavior when hit in midair.
(Ver.4.20)- We changed the frame advantage upon hit from +6F to +10F. Since it was difficult to continue attacking from Handstand, increased the frame advantage on hit.
TC4F
Handstand Kick to Handstand

M,SP / 15
18F-1+10+10
TJ16F
Samba

M / 10
23F-23-12-12Meaty 1F in actualy.
Samba Handstand

M,SP / 10
 +1+12+12
TJ
Au de Sol (2)

M,M / 10,17
 -11±0C±0CForces an opponent to crouching on hit.
Combo from 1st CH.
Meaty 2F in actualy.
TJ
Au de Sol

M,M,MM / 10,17,7,21
 -14KDNKDNCombo from 2nd CH.
(S3)– Decreased the distance between the character and the opponent when the 3rd hit is blocked.
TCTJ
Samba Slippery Kick

M,LL,SP / 10,10,10
 -24KDNKDNCombo from 1st CH.
(S3)– Decreased the distance between the character and the opponent when the 2nd hit lands.
TJ9F
Reversão

MM / 14,16
17F-4KDNKDNMeaty 1F in actualy.
Mão Esquerda

M / 10
13F-2+6+634
21
Mão Esquerda to Handstand

M,SP / 10
 -10+2+2
Combinação Mão

M,H / 10,8
 -4+8+9Combo from 1st hit.
Can be delayed.
Combo can be delayed 10F from hit.
Elbow Uppercut

M / 15
15F-9KDNLNC43
28
Island Mirage

M,SP / 15
15F
(3)
-11+1CKDNForces an opponent to crouching on NH.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN).
Island Mirage to Negativa

M,SP / 15
 -11-1CKDNForces an opponent to crouching on NH.
Kneecap Crusher

L / 17
18F-14-1KDN
Mirage

M / 17
15F-23LNCLNC(Ver.5.00)・Decreased the distance to the opponent on hit/counter hit.
TC4F
Crouch Jab
or
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
Palmares Giro (1)

M / 11
17F-9+2+2
TC
Palmares Giro

M,M,SP / 11,18
 -5+14CKDNForces an opponent to crouching on NH.
Combo from 1st CH.
TC4F
Crouch Spin Kick

L / 12
16F-15-4-4Returns to crouching.
TJ14F
Heran Bago to Negativa
】 or 【
M,SP / 21
20F-14LNCLNCStart-up frame 【】:22F 【】:23F.
TC4F
Relógio

L / 19
21F-13+3C+3CForces an opponent to crouching on hit.
・Opponent closer on hit and block.
(Ver.4.00) - Changed the damage from 15 to 17.
(Ver.4.20)- Changed the damage from 17 to 19. Since it had slow startup and the return was low, the damage was increased.
TC4F
Au de Bico (1)

L / 11
15F-16-5-5Returns to crouching.
Au de Bico

L,M / 11,24
 -13C-8CKDNForces an opponent to crouching on block or NH.
Combo from 1st CH.
(Ver.5.00)・Changed the opponent's behavior on counter hit (-8CF→KDN).
TC4F
Twister Mirage (1)

L / 13
18F-18-7-7Returns to crouching.
Twister Mirage

L,M / 13,22
 -23LNCLNCCombo from 1st CH.
(Ver.4.20)- Distance to the opponent on hit now closer. Since it was difficult to perform an aerial combo, made the distance closer.
TC6F
Rasteira

L / 10
23F-18-2-2Returns to crouching.
Meaty 3F in actualy.
TC6F
Rasteira to Handstand

L,SP / 10
 -18-2-2Returns to crouching.
TC
Rasteira Chibata

L,M / 10,25
 -15+3CKDNForces an opponent to crouching on NH.
Meaty 4F in actualy.
TCTJ
Rasteira Hot Plate Special

L,M,SP / 10,17
 -5+6KDN
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Rasteira Hot Plate Special to Cancel Handstand

L,SP / 10
 
Rasteira Hot Plate Special to Cancel Negativa

L,SP / 10
 
TC
Rasteira to Circle Kick

L,H / 10,17
 -3+8KDNCombo from 1st hit.
Connects to Armada ().
Down upon side hit.
TC
Rasteira to Low Kick2

L,L / 10,15
 -7+9+9Returns to crouching.
Rasteira to Low Kick2 to Handstand

L,L,SP / 10,15
 -9+7+7Returns to crouching.
TJ
Rasteira to Heran Bago to Negativa

L,M,SP / 10,21
 -14LNCLNC
TSTCTJ
Thong Bikini to Low Kick2

L,L,L / 10,15,15
 -14+10C+10CForces an opponent to crouching on hit.
Combo from 2nd CH.
TSTCTJ
Thong Bikini to Low Kick2 to Handstand

L,L,L,SP / 10,15,15
 -25-1-1Combo from 2nd CH.
TC
Thong Bikini to Crying Needle

L,L,M / 10,15,11
 -14+2+4Combo from 2nd CH.
TC
Thong Bikini to Crying Needle Impact

L,L,M,M / 10,15,11,12
 -14KDNKDNCombo from 3rd hit.
TC4F
Barbed Wire

M / 18
18F-17KDNKDN
Barbed Wire

M,M,, / 18,19,19
 -15KDNKDN
Barbed Wire
*4…
M*4,.. / 18,19,19,20..
 -13KDNKDN
Barbed Wire Infinite Upside Down Kick to Handstand

M,M,SP / 18,21
 -13+1+1
Double Arm Stinger

M / 15
30F
(1)
-7LNCLNC
(S3)– Changed the damage from 12 to 15.
Meia-Lua de Compasso (2)

MM / 12,12
30F-10+11GKDN
Meia-Lua de Compasso (2) to Handstand

MM,SP / 12,12
 -33-12KDN
Meia-Lua de Compasso (2) to Negativa

MM,SP / 12,12
 -13+8KDN
Meia-Lua de Compasso (3)

MM,H / 12,12,10
 -6+8+8
Meia-Lua de Compasso

MM,H,H / 12,12,10,25
 -7KDNKDNCombo from 3rd hit.
Gato

M / 16
14F-8+8+8
TJ
Gato to Au Batido

M,M / 16,10
 -23-12-12Combo from 1st CH.
Connects to Samba ().
Gato to Au Batido to Handstand

M,M / 16,10
 +1+12G+12
Godeme

M / 14
14F-11+3+3
・Startup changed from 15F to 14F.
・Changed from -10F to -11F on block.
・Changed from +4F to +3F on hit.
Godeme to Combinação Martelo (2)

M,M / 14,17
 -7+5+5Combo from 1st hit.
(Ver.4.00) New move.
Godeme to Combinação Martelo

M,M,M / 14,17,24
(2)-14KDNKDNCombo from 2nd CH.
(Ver.4.00) New move.
TS
Godeme to Calcanheira

M,H / 14,23
 -9KDNKDNCombo from 1st hit.
Knee Thruster

M / 10
13F-8+8+8
TJ
Knee Thruster to Heran Bago to Negativa

M,M,SP / 10,21
 -14LNCLNCCombo from 1st CH.
Can be delayed.
Combo can be delayed 9F from CH.
Bêncçõ Fake-out

M,M / 10,15
 -14+2+2Combo from 1st hit.
Can be delayed.
Combo can be delayed 7F from hit.
Armada

H / 17
20F-6+5KDN45
25
TC
Armada to Rasteira

H,L / 17,12
 -21-12-12Returns to crouching.
Connects to Rasteira ().
TJ
Armada to Macaco

H,MM / 17,7,17
 -9KDNKDNMeaty 2F in actualy.
Armada to Macaco to Negativa

H,MM,SP / 17,7,17
 -16KDNKDN
TJ
Leg Whip Mars Attack Flip

H,MM,M / 17,7,17,12
 -13-2C-2CForces an opponent to crouching on hit.
Asfixiante
or 【】 or 【
M / 24
22F-8KDNKDN
・Changed from -6F to -8F on block.
(S3)– The move can now also be performed with a slide input.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Left Jab

H / 7
10F+1+8+8
One Two Elbows

H,H / 7,12
 -4+5+5
One Two Elbows to Handstand

H,H,SP / 7,12
 -2+6+6
TJ
Combo Jilar

H,H,SP / 7,12
 -26-17-17
Left Jab Island Mirage to Handstand

H,M,SP / 7,15
 -11-1CKDN
Left Jab Island Mirage to Negativa

H,M,SP / 7,15
 -12-1CKDN
Right Jab

H / 10
10F±0+8+8
HM
Gancho Chibata (1)

H / 17
18F-9+7KDN51
33
TSTJ
Gancho Chibata

H,M / 17,23
 -4KDNKDN
TC7FTJ8F
Slippery Kick to Negativa

LL,SP / 10,10
29F-24KDNKDN
TC7FTJ8F
Slippery Kick to Handstand

LL,SP / 10,10
 -24KDNKDN
Slippery Kick to Heran Bago to Negativa

LL,M,SP / 10,10,21
 -14LNCLNC
TC
Slippery Kick to Side Flop to Negativa

LL,L / 10,10,15
 -7+9+9
TC
Slippery Kick to Side Flop to Handstand

LL,L,SP / 10,10,15
 -9+7+7
TSTCTJ
Slippery Kick to Low Kick2

LL,L,L / 10,10,15,15
 -14+10C+10C
TSTCTJ
Slippery Kick to Low Kick2 to Handstand

LL,L,L,SP / 10,10,15,15
 -25-1-1
TC
Slippery Kick to Crying Needle

LL,L,M / 10,10,15,11
 -14+2+4
TC
Slippery Kick to Crying Needle Impact

LL,L,M,M / 10,10,15,11,12
 -14KDNKDN
TCTJ
Slippery Kick to Front Stinger

LL,M / 10,10,18
 -17+2CKDN
TCTJ
Slippery Kick to Front Stinger to Negativa

LL,M / 10,10,18
 -7+12CKDN
Middle Kick

M / 14
12F-9±0±040
28
Satelite Moon

M / 16
19F-27-16-16
TCTJ
Satelite Moon Hot Plate Special to Negativa

M,M,SP / 16,17
 -5+6KDN
Satelite Moon Hot Plate Special to Cancel Handstand

M,SP / 16
 
Satelite Moon Hot Plate Special to Cancel Negativa

M,SP / 16
 
TJ
Satelite Moon Roundhouse

MM,M / 16,28
 -2KDNKDN
Handslaps

HH / 12,15
12F±0+6+6
Handslaps Mirage

H,M / 12,17
 -23LNCLNC
TC4FTJ21F
Back Handspring

M / 20
36F-9KDNKDN
TC4FTJ21F
Back Handspring to Cancel Handstand

SP / -
 
TC4FTJ21F
Back Handspring to Handstand Kick

M,SP / 15
35F+1+12+12
Shin Cutter Combo (1)

H / 11
12F-9+2+2
Shin Cutter Combo (2)

H,H / 11,11
 -9+2+2
TS
Shin Cutter Combo

H,H,M / 11,11,21
 -14KDNKDN
Batida de Compasso to Handstand

H,M,SP / 11,20
 -5+10+10
TC4F
Handstand Kick to Handstand

M,SP / 15
18F-1+10+10
TJ16F
Samba

M / 10
23F-23-12-12
Samba Handstand

M,SP / 10
 +1+12+12
TJ
Au de Sol (2)

M,M / 10,17
 -11±0C±0C
TJ
Au de Sol

M,M,MM / 10,17,7,21
 -14KDNKDN
TCTJ
Samba Slippery Kick

M,LL,SP / 10,10,10
 -24KDNKDN
TJ9F
Reversão

MM / 14,16
17F-4KDNKDN
Mão Esquerda

M / 10
13F-2+6+634
21
Mão Esquerda to Handstand

M,SP / 10
 -10+2+2
Combinação Mão

M,H / 10,8
 -4+8+9
Elbow Uppercut

M / 15
15F-9KDNLNC43
28
Island Mirage

M,SP / 15
15F
(3)
-11+1CKDN
Island Mirage to Negativa

M,SP / 15
 -11-1CKDN
Kneecap Crusher

L / 17
18F-14-1KDN
Mirage

M / 17
15F-23LNCLNC
TC4F
Crouch Jab
or
SM / 5
10F-5+6+6
Palmares Giro (1)

M / 11
17F-9+2+2
TC
Palmares Giro

M,M,SP / 11,18
 -5+14CKDN
TC4F
Crouch Spin Kick

L / 12
16F-15-4-4
TJ14F
Heran Bago to Negativa
】 or 【
M,SP / 21
20F-14LNCLNC
TC4F
Relógio

L / 19
21F-13+3C+3C
TC4F
Au de Bico (1)

L / 11
15F-16-5-5
Au de Bico

L,M / 11,24
 -13C-8CKDN
TC4F
Twister Mirage (1)

L / 13
18F-18-7-7
Twister Mirage

L,M / 13,22
 -23LNCLNC
TC6F
Rasteira

L / 10
23F-18-2-2
TC6F
Rasteira to Handstand

L,SP / 10
 -18-2-2
TC
Rasteira Chibata

L,M / 10,25
 -15+3CKDN
TCTJ
Rasteira Hot Plate Special

L,M,SP / 10,17
 -5+6KDN
Rasteira Hot Plate Special to Cancel Handstand

L,SP / 10
 
Rasteira Hot Plate Special to Cancel Negativa

L,SP / 10
 
TC
Rasteira to Circle Kick

L,H / 10,17
 -3+8KDN
TC
Rasteira to Low Kick2

L,L / 10,15
 -7+9+9
Rasteira to Low Kick2 to Handstand

L,L,SP / 10,15
 -9+7+7
TJ
Rasteira to Heran Bago to Negativa

L,M,SP / 10,21
 -14LNCLNC
TSTCTJ
Thong Bikini to Low Kick2

L,L,L / 10,15,15
 -14+10C+10C
TSTCTJ
Thong Bikini to Low Kick2 to Handstand

L,L,L,SP / 10,15,15
 -25-1-1
TC
Thong Bikini to Crying Needle

L,L,M / 10,15,11
 -14+2+4
TC
Thong Bikini to Crying Needle Impact

L,L,M,M / 10,15,11,12
 -14KDNKDN
TC4F
Barbed Wire

M / 18
18F-17KDNKDN
Barbed Wire

M,M,, / 18,19,19
 -15KDNKDN
Barbed Wire
*4…
M*4,.. / 18,19,19,20..
 -13KDNKDN
Barbed Wire Infinite Upside Down Kick to Handstand

M,M,SP / 18,21
 -13+1+1
Double Arm Stinger

M / 15
30F
(1)
-7LNCLNC
Meia-Lua de Compasso (2)

MM / 12,12
30F-10+11GKDN
Meia-Lua de Compasso (2) to Handstand

MM,SP / 12,12
 -33-12KDN
Meia-Lua de Compasso (2) to Negativa

MM,SP / 12,12
 -13+8KDN
Meia-Lua de Compasso (3)

MM,H / 12,12,10
 -6+8+8
Meia-Lua de Compasso

MM,H,H / 12,12,10,25
 -7KDNKDN
Gato

M / 16
14F-8+8+8
TJ
Gato to Au Batido

M,M / 16,10
 -23-12-12
Gato to Au Batido to Handstand

M,M / 16,10
 +1+12G+12
Godeme

M / 14
14F-11+3+3
Godeme to Combinação Martelo (2)

M,M / 14,17
 -7+5+5
Godeme to Combinação Martelo

M,M,M / 14,17,24
(2)-14KDNKDN
TS
Godeme to Calcanheira

M,H / 14,23
 -9KDNKDN
Knee Thruster

M / 10
13F-8+8+8
TJ
Knee Thruster to Heran Bago to Negativa

M,M,SP / 10,21
 -14LNCLNC
Bêncçõ Fake-out

M,M / 10,15
 -14+2+2
Armada

H / 17
20F-6+5KDN45
25
TC
Armada to Rasteira

H,L / 17,12
 -21-12-12
TJ
Armada to Macaco

H,MM / 17,7,17
 -9KDNKDN
Armada to Macaco to Negativa

H,MM,SP / 17,7,17
 -16KDNKDN
TJ
Leg Whip Mars Attack Flip

H,MM,M / 17,7,17,12
 -13-2C-2C
Asfixiante
or 【】 or 【
M / 24
22F-8KDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Left Jab

H / 7
10F+1+8+8
 
One Two Elbows

H,H / 7,12
 -4+5+5
Combo from 1st hit.
・Changed from +4F to +5F on hit.
One Two Elbows to Handstand

H,H,SP / 7,12
 -2+6+6
Combo from 1st hit.
TJ
Combo Jilar

H,H,SP / 7,12
 -26-17-17
Returns to crouching.
Connects to Back Summy ().
Left Jab Island Mirage to Handstand

H,M,SP / 7,15
 -11-1CKDN
Forces an opponent to crouching on NH.
Combo from 1st CH.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN).
Left Jab Island Mirage to Negativa

H,M,SP / 7,15
 -12-1CKDN
Forces an opponent to crouching on NH.
Combo from 1st CH.
Right Jab

H / 10
10F±0+8+8
 
HM
Gancho Chibata (1)

H / 17
18F-9+7KDN51
33
 
TSTJ
Gancho Chibata

H,M / 17,23
 -4KDNKDN
 
TC7FTJ8F
Slippery Kick to Negativa

LL,SP / 10,10
29F-24KDNKDN
Completed timing in delay.
Disable to Negativa after block.
(S3)– Decreased the distance between the character and the opponent when the move hits.
– Decreased the distance between the character and the opponent when the 1st hit lands.
TC7FTJ8F
Slippery Kick to Handstand

LL,SP / 10,10
 -24KDNKDN
Disable to Handstand after block
(Ver.2.10)・unintended damage boost now fixed.
Slippery Kick to Heran Bago to Negativa

LL,M,SP / 10,10,21
 -14LNCLNC
To Negativa
TC
Slippery Kick to Side Flop to Negativa

LL,L / 10,10,15
 -7+9+9
Returns to crouching.
TC
Slippery Kick to Side Flop to Handstand

LL,L,SP / 10,10,15
 -9+7+7
 
TSTCTJ
Slippery Kick to Low Kick2

LL,L,L / 10,10,15,15
 -14+10C+10C
Forces an opponent to crouching on hit.
Combo from 3rd CH.
TSTCTJ
Slippery Kick to Low Kick2 to Handstand

LL,L,L,SP / 10,10,15,15
 -25-1-1
Combo from 3rd CH.
TC
Slippery Kick to Crying Needle

LL,L,M / 10,10,15,11
 -14+2+4
Combo from 3rd CH.
TC
Slippery Kick to Crying Needle Impact

LL,L,M,M / 10,10,15,11,12
 -14KDNKDN
Combo from 4th hit.
TCTJ
Slippery Kick to Front Stinger

LL,M / 10,10,18
 -17+2CKDN
Forces an opponent to crouching on NH.
Meaty 4F in actualy.
(Ver.2.10)・unintended damage boost now fixed.
(Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer.
TCTJ
Slippery Kick to Front Stinger to Negativa

LL,M / 10,10,18
 -7+12CKDN
Forces an opponent to crouching on NH.
Meaty 4F in actualy.
Middle Kick

M / 14
12F-9±0±040
28
(Ver.4.00) - Changed the damage from 12 to 14.
Satelite Moon

M / 16
19F-27-16-16
 
TCTJ
Satelite Moon Hot Plate Special to Negativa

M,M,SP / 16,17
 -5+6KDN
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Satelite Moon Hot Plate Special to Cancel Handstand

M,SP / 16
 
 
Satelite Moon Hot Plate Special to Cancel Negativa

M,SP / 16
 
 
TJ
Satelite Moon Roundhouse

MM,M / 16,28
 -2KDNKDN
Meaty 1F in actualy.
Handslaps

HH / 12,15
12F±0+6+6
 
Handslaps Mirage

H,M / 12,17
 -23LNCLNC
Combo from 1st CH.
(Ver.5.00)・Decreased the distance to the opponent on hit/counter hit.
TC4FTJ21F
Back Handspring

M / 20
36F-9KDNKDN
Meaty 3F in actualy.
TC4FTJ21F
Back Handspring to Cancel Handstand

SP / -
 
 
TC4FTJ21F
Back Handspring to Handstand Kick

M,SP / 15
35F+1+12+12
 
Shin Cutter Combo (1)

H / 11
12F-9+2+2
 
Shin Cutter Combo (2)

H,H / 11,11
 -9+2+2
Combo from 1st hit.
TS
Shin Cutter Combo

H,H,M / 11,11,21
 -14KDNKDN
Combo from 1st or 2nd CH.
Meaty 1F in actualy.
・Opponent closer on block.
・Causes Screw on counter hit.
Batida de Compasso to Handstand

H,M,SP / 11,20
 -5+10+10
Combo from 1st hit.
(S3)– New move.
(Ver.4.00) - Changed the attack startup from frame 20 to frame 20-21.
- Changed the opponent’s behavior when hit in midair.
(Ver.4.20)- We changed the frame advantage upon hit from +6F to +10F. Since it was difficult to continue attacking from Handstand, increased the frame advantage on hit.
TC4F
Handstand Kick to Handstand

M,SP / 15
18F-1+10+10
 
TJ16F
Samba

M / 10
23F-23-12-12
Meaty 1F in actualy.
Samba Handstand

M,SP / 10
 +1+12+12
 
TJ
Au de Sol (2)

M,M / 10,17
 -11±0C±0C
Forces an opponent to crouching on hit.
Combo from 1st CH.
Meaty 2F in actualy.
TJ
Au de Sol

M,M,MM / 10,17,7,21
 -14KDNKDN
Combo from 2nd CH.
(S3)– Decreased the distance between the character and the opponent when the 3rd hit is blocked.
TCTJ
Samba Slippery Kick

M,LL,SP / 10,10,10
 -24KDNKDN
Combo from 1st CH.
(S3)– Decreased the distance between the character and the opponent when the 2nd hit lands.
TJ9F
Reversão

MM / 14,16
17F-4KDNKDN
Meaty 1F in actualy.
Mão Esquerda

M / 10
13F-2+6+634
21
 
Mão Esquerda to Handstand

M,SP / 10
 -10+2+2
 
Combinação Mão

M,H / 10,8
 -4+8+9
Combo from 1st hit.
Can be delayed.
Combo can be delayed 10F from hit.
Elbow Uppercut

M / 15
15F-9KDNLNC43
28
 
Island Mirage

M,SP / 15
15F
(3)
-11+1CKDN
Forces an opponent to crouching on NH.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN).
Island Mirage to Negativa

M,SP / 15
 -11-1CKDN
Forces an opponent to crouching on NH.
Kneecap Crusher

L / 17
18F-14-1KDN
 
Mirage

M / 17
15F-23LNCLNC
(Ver.5.00)・Decreased the distance to the opponent on hit/counter hit.
TC4F
Crouch Jab
or
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
Palmares Giro (1)

M / 11
17F-9+2+2
 
TC
Palmares Giro

M,M,SP / 11,18
 -5+14CKDN
Forces an opponent to crouching on NH.
Combo from 1st CH.
TC4F
Crouch Spin Kick

L / 12
16F-15-4-4
Returns to crouching.
TJ14F
Heran Bago to Negativa
】 or 【
M,SP / 21
20F-14LNCLNC
Start-up frame 【】:22F 【】:23F.
TC4F
Relógio

L / 19
21F-13+3C+3C
Forces an opponent to crouching on hit.
・Opponent closer on hit and block.
(Ver.4.00) - Changed the damage from 15 to 17.
(Ver.4.20)- Changed the damage from 17 to 19. Since it had slow startup and the return was low, the damage was increased.
TC4F
Au de Bico (1)

L / 11
15F-16-5-5
Returns to crouching.
Au de Bico

L,M / 11,24
 -13C-8CKDN
Forces an opponent to crouching on block or NH.
Combo from 1st CH.
(Ver.5.00)・Changed the opponent's behavior on counter hit (-8CF→KDN).
TC4F
Twister Mirage (1)

L / 13
18F-18-7-7
Returns to crouching.
Twister Mirage

L,M / 13,22
 -23LNCLNC
Combo from 1st CH.
(Ver.4.20)- Distance to the opponent on hit now closer. Since it was difficult to perform an aerial combo, made the distance closer.
TC6F
Rasteira

L / 10
23F-18-2-2
Returns to crouching.
Meaty 3F in actualy.
TC6F
Rasteira to Handstand

L,SP / 10
 -18-2-2
Returns to crouching.
TC
Rasteira Chibata

L,M / 10,25
 -15+3CKDN
Forces an opponent to crouching on NH.
Meaty 4F in actualy.
TCTJ
Rasteira Hot Plate Special

L,M,SP / 10,17
 -5+6KDN
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Rasteira Hot Plate Special to Cancel Handstand

L,SP / 10
 
 
Rasteira Hot Plate Special to Cancel Negativa

L,SP / 10
 
 
TC
Rasteira to Circle Kick

L,H / 10,17
 -3+8KDN
Combo from 1st hit.
Connects to Armada ().
Down upon side hit.
TC
Rasteira to Low Kick2

L,L / 10,15
 -7+9+9
Returns to crouching.
Rasteira to Low Kick2 to Handstand

L,L,SP / 10,15
 -9+7+7
Returns to crouching.
TJ
Rasteira to Heran Bago to Negativa

L,M,SP / 10,21
 -14LNCLNC
 
TSTCTJ
Thong Bikini to Low Kick2

L,L,L / 10,15,15
 -14+10C+10C
Forces an opponent to crouching on hit.
Combo from 2nd CH.
TSTCTJ
Thong Bikini to Low Kick2 to Handstand

L,L,L,SP / 10,15,15
 -25-1-1
Combo from 2nd CH.
TC
Thong Bikini to Crying Needle

L,L,M / 10,15,11
 -14+2+4
Combo from 2nd CH.
TC
Thong Bikini to Crying Needle Impact

L,L,M,M / 10,15,11,12
 -14KDNKDN
Combo from 3rd hit.
TC4F
Barbed Wire

M / 18
18F-17KDNKDN
 
Barbed Wire

M,M,, / 18,19,19
 -15KDNKDN
 
Barbed Wire
*4…
M*4,.. / 18,19,19,20..
 -13KDNKDN
 
Barbed Wire Infinite Upside Down Kick to Handstand

M,M,SP / 18,21
 -13+1+1
 
Double Arm Stinger

M / 15
30F
(1)
-7LNCLNC
(S3)– Changed the damage from 12 to 15.
Meia-Lua de Compasso (2)

MM / 12,12
30F-10+11GKDN
 
Meia-Lua de Compasso (2) to Handstand

MM,SP / 12,12
 -33-12KDN
 
Meia-Lua de Compasso (2) to Negativa

MM,SP / 12,12
 -13+8KDN
 
Meia-Lua de Compasso (3)

MM,H / 12,12,10
 -6+8+8
 
Meia-Lua de Compasso

MM,H,H / 12,12,10,25
 -7KDNKDN
Combo from 3rd hit.
Gato

M / 16
14F-8+8+8
 
TJ
Gato to Au Batido

M,M / 16,10
 -23-12-12
Combo from 1st CH.
Connects to Samba ().
Gato to Au Batido to Handstand

M,M / 16,10
 +1+12G+12
 
Godeme

M / 14
14F-11+3+3
・Startup changed from 15F to 14F.
・Changed from -10F to -11F on block.
・Changed from +4F to +3F on hit.
Godeme to Combinação Martelo (2)

M,M / 14,17
 -7+5+5
Combo from 1st hit.
(Ver.4.00) New move.
Godeme to Combinação Martelo

M,M,M / 14,17,24
(2)-14KDNKDN
Combo from 2nd CH.
(Ver.4.00) New move.
TS
Godeme to Calcanheira

M,H / 14,23
 -9KDNKDN
Combo from 1st hit.
Knee Thruster

M / 10
13F-8+8+8
 
TJ
Knee Thruster to Heran Bago to Negativa

M,M,SP / 10,21
 -14LNCLNC
Combo from 1st CH.
Can be delayed.
Combo can be delayed 9F from CH.
Bêncçõ Fake-out

M,M / 10,15
 -14+2+2
Combo from 1st hit.
Can be delayed.
Combo can be delayed 7F from hit.
Armada

H / 17
20F-6+5KDN45
25
 
TC
Armada to Rasteira

H,L / 17,12
 -21-12-12
Returns to crouching.
Connects to Rasteira ().
TJ
Armada to Macaco

H,MM / 17,7,17
 -9KDNKDN
Meaty 2F in actualy.
Armada to Macaco to Negativa

H,MM,SP / 17,7,17
 -16KDNKDN
 
TJ
Leg Whip Mars Attack Flip

H,MM,M / 17,7,17,12
 -13-2C-2C
Forces an opponent to crouching on hit.
Asfixiante
or 【】 or 【
M / 24
22F-8KDNKDN
・Changed from -6F to -8F on block.
(S3)– The move can now also be performed with a slide input.
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
(Ver.3.30)・Fixed an issue in which the move's properties differed from other characters.
Hook
or or
H / 17
15F-12+9+9
Pw8F
Queixada

M / 30
31F
(3)
+1C+6C+6CForces an opponent to crouching on block or hit.
・Changed to Power Crush.
・Startup changed from 30F to 31F.
・Changed from +3F to -2F on block.
・Opponent closer on block.
・Changed from +5F to +6F on hit.
・Opponent reaction on counter hit and mid-air hit was changed.
(Ver.2.30)Fixed unusual opponent behavior when interrupting an airborne opponents attack.
(Ver.4.00) (Ver.4.00) - Changed the frame advantage when blocked from -2F to +1F.
TJ10F
Acrobacia

M / 30
38F-24KDNKDN
TJ13F
Jumping Jacks

M / 25
26F-10C-8C-8CForces an opponent to crouching on block or hit.
Meaty 1F in actualy.
TJ13F
Jumping Jacks to Negativa

M,SP / 25
 -14C-12C-12CForces an opponent to crouching on block or hit.
Meaty 1F in actualy.
Jumping Jacks to Mirage

M,M / 25,17
 -23LNCLNC(Ver.5.00)・Decreased the distance to the opponent on hit/counter hit.
TC
Jumping Jacks Evil Stinger to Negativa

M,L,SP / 25,15
 -14KDNKDN
(S3)– Decreased the distance between the character and the opponent when the move hits.
TJ9F
Rising Toekick

M / 11
15F-19-8-8
TJ7F
Back Summy

SP / -
 Returns to crouching.
TJ7F
Back Summy to Firekick to Negativa

SP,L,SP / 20
44F+4KDNKDN
WGTJ7F
Back Summy to Scoot Kick to Negativa

SP,H,SP / 27
30F+11
+20W
KDNKDN(Ver.5.00)・Changed the opponent's behavior on block (-3F to +11F).
 Wall crush inducing guard is implemented.
HMTJ7F
Roundhouse

M / 25
22F-8KDNKDNMeaty 1F in actualy.
(Ver.4.00) - Increased the lower range of the attack.
(Ver.4.20)- Changed to a homing attack. In order to make it easier to suppress the opponent's sidestep, changed to a homing attack.
TJ9F
Vasuuna
or
H / 20
16F-3CKDNKDN50
34
Forces an opponent to crouching on block.
・Transition to crouch removed.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
TJ9F
Vasuuna

H / 25
16F-3CKDNKDN50
34
Forces an opponent to crouching on block.
Reverse position after hit.
・Transition to crouch removed.
(Ver.4.00) - Changed the damage from 20 to 25.
TJ8F
Firekick

M / 15
22F-9+2+2
TJ8F
Firekick to Negativa

M,SP / 15
22F-25-14KDN
TJ8F
Firekick

M / 15
20F-1KDNKDNMeaty 1F in actualy.
TJ8F
Firekick to Negativa

M,SP / 15
20F-21KDNKDNMeaty 1F in actualy.
TSTJ15F
Meia-Lua Pulando

MM / 10,20
17F-10KDNKDN60
43
・Changed from -13F to -10F on block.
・Recovery on hit decreased by 3F.
Backflip to Handstand

/ -
 
Backflip

/ -
 
TJ9F
Delay Rising Toekick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
Hook
or or
H / 17
15F-12+9+9
Pw8F
Queixada

M / 30
31F
(3)
+1C+6C+6C
TJ10F
Acrobacia

M / 30
38F-24KDNKDN
TJ13F
Jumping Jacks

M / 25
26F-10C-8C-8C
TJ13F
Jumping Jacks to Negativa

M,SP / 25
 -14C-12C-12C
Jumping Jacks to Mirage

M,M / 25,17
 -23LNCLNC
TC
Jumping Jacks Evil Stinger to Negativa

M,L,SP / 25,15
 -14KDNKDN
TJ9F
Rising Toekick

M / 11
15F-19-8-8
TJ7F
Back Summy

SP / -
 
TJ7F
Back Summy to Firekick to Negativa

SP,L,SP / 20
44F+4KDNKDN
WGTJ7F
Back Summy to Scoot Kick to Negativa

SP,H,SP / 27
30F+11
+20W
KDNKDN
HMTJ7F
Roundhouse

M / 25
22F-8KDNKDN
TJ9F
Vasuuna
or
H / 20
16F-3CKDNKDN50
34
TJ9F
Vasuuna

H / 25
16F-3CKDNKDN50
34
TJ8F
Firekick

M / 15
22F-9+2+2
TJ8F
Firekick to Negativa

M,SP / 15
22F-25-14KDN
TJ8F
Firekick

M / 15
20F-1KDNKDN
TJ8F
Firekick to Negativa

M,SP / 15
20F-21KDNKDN
TSTJ15F
Meia-Lua Pulando

MM / 10,20
17F-10KDNKDN60
43
Backflip to Handstand

/ -
 
Backflip

/ -
 
TJ9F
Delay Rising Toekick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
(Ver.3.30)・Fixed an issue in which the move's properties differed from other characters.
Hook
or or
H / 17
15F-12+9+9
 
Pw8F
Queixada

M / 30
31F
(3)
+1C+6C+6C
Forces an opponent to crouching on block or hit.
・Changed to Power Crush.
・Startup changed from 30F to 31F.
・Changed from +3F to -2F on block.
・Opponent closer on block.
・Changed from +5F to +6F on hit.
・Opponent reaction on counter hit and mid-air hit was changed.
(Ver.2.30)Fixed unusual opponent behavior when interrupting an airborne opponents attack.
(Ver.4.00) (Ver.4.00) - Changed the frame advantage when blocked from -2F to +1F.
TJ10F
Acrobacia

M / 30
38F-24KDNKDN
 
TJ13F
Jumping Jacks

M / 25
26F-10C-8C-8C
Forces an opponent to crouching on block or hit.
Meaty 1F in actualy.
TJ13F
Jumping Jacks to Negativa

M,SP / 25
 -14C-12C-12C
Forces an opponent to crouching on block or hit.
Meaty 1F in actualy.
Jumping Jacks to Mirage

M,M / 25,17
 -23LNCLNC
(Ver.5.00)・Decreased the distance to the opponent on hit/counter hit.
TC
Jumping Jacks Evil Stinger to Negativa

M,L,SP / 25,15
 -14KDNKDN
(S3)– Decreased the distance between the character and the opponent when the move hits.
TJ9F
Rising Toekick

M / 11
15F-19-8-8
 
TJ7F
Back Summy

SP / -
 
Returns to crouching.
TJ7F
Back Summy to Firekick to Negativa

SP,L,SP / 20
44F+4KDNKDN
 
WGTJ7F
Back Summy to Scoot Kick to Negativa

SP,H,SP / 27
30F+11
+20W
KDNKDN
(Ver.5.00)・Changed the opponent's behavior on block (-3F to +11F).
 Wall crush inducing guard is implemented.
HMTJ7F
Roundhouse

M / 25
22F-8KDNKDN
Meaty 1F in actualy.
(Ver.4.00) - Increased the lower range of the attack.
(Ver.4.20)- Changed to a homing attack. In order to make it easier to suppress the opponent's sidestep, changed to a homing attack.
TJ9F
Vasuuna
or
H / 20
16F-3CKDNKDN50
34
Forces an opponent to crouching on block.
・Transition to crouch removed.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
TJ9F
Vasuuna

H / 25
16F-3CKDNKDN50
34
Forces an opponent to crouching on block.
Reverse position after hit.
・Transition to crouch removed.
(Ver.4.00) - Changed the damage from 20 to 25.
TJ8F
Firekick

M / 15
22F-9+2+2
 
TJ8F
Firekick to Negativa

M,SP / 15
22F-25-14KDN
 
TJ8F
Firekick

M / 15
20F-1KDNKDN
Meaty 1F in actualy.
TJ8F
Firekick to Negativa

M,SP / 15
20F-21KDNKDN
Meaty 1F in actualy.
TSTJ15F
Meia-Lua Pulando

MM / 10,20
17F-10KDNKDN60
43
・Changed from -13F to -10F on block.
・Recovery on hit decreased by 3F.
Backflip to Handstand

/ -
 
 
Backflip

/ -
 
 
TJ9F
Delay Rising Toekick

M / 25
23F-11LNCLNC
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
HM
Batuque Direito (1)

M / 19
18F-4+6+6Start-up 19F in actualy.
Batuque Direito

M,L / 19,18
 -14+5CKDNForces an opponent to crouching on NH.
Combo from 1st CH.
Can be delayed.
Combo can be delayed 9F from CH.
(S3)– Changed the frame advantage when blocked from -15F to -14F.
– Decreased the distance between the character and the opponent when the move is blocked.
– Changed the frame advantage upon normal hit from +4F to +5F.
WBTJ14F
Lunging Brush Fire

M / 30
24F-14KDNKDNStart-up 27F in actualy.
・Startup changed from 26F to 24F.
・Causes Wall Bounce on hit.
WBTJ14F
Lunging Brush Fire to Handstand

M,SP / 30
 -32KDNKDN
WBTJ14F
Lunging Brush Fire to Negativa

M,SP / 30
 -3KDNKDN
Lunging Brush Fire to Perch Flop Kick to Handstand

M,M,SP / 30,20
 -7LNCLNC
TJ12F
Folha Ataque to Handstand

M,SP / 25
19F-7LNCLNCStart-up 20F in actualy.
(Ver.4.20)- The attack hit range was expanded downward.
- Changed the opponent's behavior when hit while downed.Since there were not many moves that can hit a downed opponent with high return, changed to hit a downed opponent.
TJ76F
Fruit Picker

UB(M),UB(M) / 40,40
76FKDNKDNKDNInput to cancel.
TC17F
Cartão Vermelho to Negativa
or Run
L,SP / 20
24F
(7)
-24+6KDN
(S3)– Changed the damage from 18 to 20.
(Ver.3.30)・Increased the range of the attack.
(Ver.4.20)- It sometimes unnaturally missed an opponent walking backward. Expanded the attack hit range upward.
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
HM
Batuque Direito (1)

M / 19
18F-4+6+6
Batuque Direito

M,L / 19,18
 -14+5CKDN
WBTJ14F
Lunging Brush Fire

M / 30
24F-14KDNKDN
WBTJ14F
Lunging Brush Fire to Handstand

M,SP / 30
 -32KDNKDN
WBTJ14F
Lunging Brush Fire to Negativa

M,SP / 30
 -3KDNKDN
Lunging Brush Fire to Perch Flop Kick to Handstand

M,M,SP / 30,20
 -7LNCLNC
TJ12F
Folha Ataque to Handstand

M,SP / 25
19F-7LNCLNC
TJ76F
Fruit Picker

UB(M),UB(M) / 40,40
76FKDNKDNKDN
TC17F
Cartão Vermelho to Negativa
or Run
L,SP / 20
24F
(7)
-24+6KDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
HM
Batuque Direito (1)

M / 19
18F-4+6+6
Start-up 19F in actualy.
Batuque Direito

M,L / 19,18
 -14+5CKDN
Forces an opponent to crouching on NH.
Combo from 1st CH.
Can be delayed.
Combo can be delayed 9F from CH.
(S3)– Changed the frame advantage when blocked from -15F to -14F.
– Decreased the distance between the character and the opponent when the move is blocked.
– Changed the frame advantage upon normal hit from +4F to +5F.
WBTJ14F
Lunging Brush Fire

M / 30
24F-14KDNKDN
Start-up 27F in actualy.
・Startup changed from 26F to 24F.
・Causes Wall Bounce on hit.
WBTJ14F
Lunging Brush Fire to Handstand

M,SP / 30
 -32KDNKDN
 
WBTJ14F
Lunging Brush Fire to Negativa

M,SP / 30
 -3KDNKDN
 
Lunging Brush Fire to Perch Flop Kick to Handstand

M,M,SP / 30,20
 -7LNCLNC
 
TJ12F
Folha Ataque to Handstand

M,SP / 25
19F-7LNCLNC
Start-up 20F in actualy.
(Ver.4.20)- The attack hit range was expanded downward.
- Changed the opponent's behavior when hit while downed.Since there were not many moves that can hit a downed opponent with high return, changed to hit a downed opponent.
TJ76F
Fruit Picker

UB(M),UB(M) / 40,40
76FKDNKDNKDN
Input to cancel.
TC17F
Cartão Vermelho to Negativa
or Run
L,SP / 20
24F
(7)
-24+6KDN
(S3)– Changed the damage from 18 to 20.
(Ver.3.30)・Increased the range of the attack.
(Ver.4.20)- It sometimes unnaturally missed an opponent walking backward. Expanded the attack hit range upward.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
16F-15-4-4Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
13F-14-3-3Returns to crouching.
TC
Crying Needle
FC
M / 11
19F
(2)
-13+3+5
(Ver.4.00) - Fixed an issue in which the frame advantage was not the same as "WS ".
TC
Crying Needle Impact
FC
M,M / 11,14
(3)-14KDNKDNCombo from 1st hit.
Can be delayed.
Combo can be delayed 14F from hit.
(Ver.4.00) - Changed the damage from 12 to 14.
TJ12F
Front Stinger
FC or WS
M / 18
22F-17+2CKDNForces an opponent to crouching on NH.
Meaty 4F in actualy.
Stand Forces an opponent to crouching upon hit.
Crouch hit force to standing.
(Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer.
TJ12F
Front Stinger to Handstand
FC or WS
M,SP / 18
 -21-2CKDNForces an opponent to crouching on NH.
Meaty 4F in actualy.
Stand Forces an opponent to crouching upon hit.
Crouch hit force to standing.
TJ12F
Front Stinger to Negativa
FC or WS
M,SP / 18
 -8+11CKDNForces an opponent to crouching on NH.
Meaty 4F in actualy.
Stand Forces an opponent to crouching upon hit.
Crouch hit force to standing.
Cotovelo
WS
H / 7
13F-6+5+5
TJ
Cotovelo to Ponteira to Negativa
WS
H,M,SP / 7,20
 -14LNCLNCCombo from 1st hit.
TS
Cotovelo to Chapeu de Couro
WS
H,H / 7,20
 -9+10Sp+10SpCombo from 1st hit.
Rising Batida
WS
M / 12
15F-12LNCLNC
TJ18F
Martelo
WS or
M / 15
19F-13LNCLNCAdvance Input is available .
Circle Kick
WS
M / 15
11F-3+8+8
(Ver.4.20)- Distance to the opponent now closer on hit. Since the distance to the opponent on hit was far, it was difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
TC
Bananeira Rolante to Negativa
FC
L,SP / 19
24F-26+4KDN
TC
Haule
FC
M / 19
18F-10+4KDNReturns to crouching.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC
L / 12
16F-15-4-4
TC
Crouch Chin Kick
FC
L / 10
13F-14-3-3
TC
Crying Needle
FC
M / 11
19F
(2)
-13+3+5
TC
Crying Needle Impact
FC
M,M / 11,14
(3)-14KDNKDN
TJ12F
Front Stinger
FC or WS
M / 18
22F-17+2CKDN
TJ12F
Front Stinger to Handstand
FC or WS
M,SP / 18
 -21-2CKDN
TJ12F
Front Stinger to Negativa
FC or WS
M,SP / 18
 -8+11CKDN
Cotovelo
WS
H / 7
13F-6+5+5
TJ
Cotovelo to Ponteira to Negativa
WS
H,M,SP / 7,20
 -14LNCLNC
TS
Cotovelo to Chapeu de Couro
WS
H,H / 7,20
 -9+10Sp+10Sp
Rising Batida
WS
M / 12
15F-12LNCLNC
TJ18F
Martelo
WS or
M / 15
19F-13LNCLNC
Circle Kick
WS
M / 15
11F-3+8+8
TC
Bananeira Rolante to Negativa
FC
L,SP / 19
24F-26+4KDN
TC
Haule
FC
M / 19
18F-10+4KDN
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
16F-15-4-4
Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
13F-14-3-3
Returns to crouching.
TC
Crying Needle
FC
M / 11
19F
(2)
-13+3+5
(Ver.4.00) - Fixed an issue in which the frame advantage was not the same as "WS ".
TC
Crying Needle Impact
FC
M,M / 11,14
(3)-14KDNKDN
Combo from 1st hit.
Can be delayed.
Combo can be delayed 14F from hit.
(Ver.4.00) - Changed the damage from 12 to 14.
TJ12F
Front Stinger
FC or WS
M / 18
22F-17+2CKDN
Forces an opponent to crouching on NH.
Meaty 4F in actualy.
Stand Forces an opponent to crouching upon hit.
Crouch hit force to standing.
(Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer.
TJ12F
Front Stinger to Handstand
FC or WS
M,SP / 18
 -21-2CKDN
Forces an opponent to crouching on NH.
Meaty 4F in actualy.
Stand Forces an opponent to crouching upon hit.
Crouch hit force to standing.
TJ12F
Front Stinger to Negativa
FC or WS
M,SP / 18
 -8+11CKDN
Forces an opponent to crouching on NH.
Meaty 4F in actualy.
Stand Forces an opponent to crouching upon hit.
Crouch hit force to standing.
Cotovelo
WS
H / 7
13F-6+5+5
 
TJ
Cotovelo to Ponteira to Negativa
WS
H,M,SP / 7,20
 -14LNCLNC
Combo from 1st hit.
TS
Cotovelo to Chapeu de Couro
WS
H,H / 7,20
 -9+10Sp+10Sp
Combo from 1st hit.
Rising Batida
WS
M / 12
15F-12LNCLNC
 
TJ18F
Martelo
WS or
M / 15
19F-13LNCLNC
Advance Input is available .
Circle Kick
WS
M / 15
11F-3+8+8
(Ver.4.20)- Distance to the opponent now closer on hit. Since the distance to the opponent on hit was far, it was difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
TC
Bananeira Rolante to Negativa
FC
L,SP / 19
24F-26+4KDN
 
TC
Haule
FC
M / 19
18F-10+4KDN
Returns to crouching.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ
Charging

SP / -
 Shift to charging.
Wall Jumping Attack
With back against wall
M / 21
35F+1KDNKDNShift to BT.
Shifts to back toward.
Air Status 5F.
Invinciblity during 8 to 24F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3Connects to Left Jab ().
Spin Kick
BT or
H / 18
10F-8KDNKDN
TJ18F
Passo para Tr ás
BT
M / 30
47F+1LNCLNC
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F-11+3+3Returns to crouching.
Reverse Jump Left Kick
BT
M / -
 KDNKDN
Reverse Jump Right Kick
BT
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ
Charging

SP / -
 
Wall Jumping Attack
With back against wall
M / 21
35F+1KDNKDN
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
TJ18F
Passo para Tr ás
BT
M / 30
47F+1LNCLNC
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Reverse Jump Left Kick
BT
M / -
 KDNKDN
Reverse Jump Right Kick
BT
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ
Charging

SP / -
 
Shift to charging.
Wall Jumping Attack
With back against wall
M / 21
35F+1KDNKDN
Shift to BT.
Shifts to back toward.
Air Status 5F.
Invinciblity during 8 to 24F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Connects to Left Jab ().
Spin Kick
BT or
H / 18
10F-8KDNKDN
 
TJ18F
Passo para Tr ás
BT
M / 30
47F+1LNCLNC
 
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Returns to crouching.
Reverse Jump Left Kick
BT
M / -
 KDNKDN
 
Reverse Jump Right Kick
BT
M / -
 LNCLNC
 
Ginga
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Ginga
☆ or
/ -
 Cost 2F.
Cruncher
SS
M / 18
24F+3C+8CLNCForces an opponent to crouching on block or NH.
(S3)– Changed the frame advantage when blocked from ±0F to +3F.
– Changed the frame advantage upon normal hit from +5F to +8CF.
– Changed the opponent’s behavior when hit.
TC4FTJ14F
Hot Plate Special to Negativa
SS
M,SP / 17
25F-5+6KDN
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
TC4F
Hot Plate Special to Cancel Negativa
SS
SP / -
 
TC4F
Hot Plate Special to Cancel Handstand
SS
SP / -
 
TC4FTJ14F
Hot Plate Special to Handstand
SS
M,SP / 17
 -20-9KDN
Hot Plate Special to Perch Flop Kick to Handstand
SS
M,M,SP / 17,20
 -7LNCLNC
TC4F
Twister
SS
LL / 10,7
21F-12+6+6
TC4F
Twister to Handstand
SS
L,SP / 10
 -12-1-1
TC4F
Twister Sweep
SS
L,L / 10,25
 -45KDNKDN
TJ
Twister Front Stinger
SS
L,M / 10,18
 -17+2CKDNForces an opponent to crouching on NH.
Meaty 4F in actualy.
Stand Forces an opponent to crouching upon hit.
Crouch hit force to standing.
(Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer.
TJ
Twister Front Stinger to Handstand
SS
L,M / 10,18
 -21-2CKDNForces an opponent to crouching on NH.
Meaty 4F in actualy.
Stand Forces an opponent to crouching upon hit.
Crouch hit force to standing.
TJ
Twister Front Stinger to Negativa
SS
L,M / 10,18
 -8+11CKDNForces an opponent to crouching on NH.
Meaty 4F in actualy.
Stand Forces an opponent to crouching upon hit.
Crouch hit force to standing.
TJ16F
Dos Sole
SS 【
H / 50
34F-12KDNKDN
TJ16F
Dos Sole to Handstand
SS 【
H,SP / 50
 -23KDNKDN
TJ11F
Wheel Kicks
SS
HM / 6,6
13F
(2)
-12LNCLNC50
37
-16 to -18F on block when 2nd whiff.
・Opponent closer after 1st attack hits.
TJ11F
Wheel Kicks to Crouching
SS
HM / 6,6
 -12LNCLNCReturns to crouching.
TJ
Wheel Kicks S ão Paulo Special (3)
SS
HM,M / 6,6,25
 -34CLNCLNCForces an opponent to crouching on block.
TJ
Wheel Kicks S ão Paulo Special (4)
SS
HM,M,M / 6,6,25,20
 -13KDNKDN
TJ
Wheel Kicks S ão Paulo Special to Cancel Handstand
SS
HM,M,SP / 6,6,25
 -28CLNCLNCForces an opponent to crouching on block.
TJ
Wheel Kicks S ão Paulo Special
SS
HM,M,M,M / 6,6,25,20,20
 -6KDNKDN
TJ
Wheel Kicks S ão Paulo Special to Negativa
SS
HM,M,M,M,SP / 6,6,25,20,20
 -26KDNKDN
Banda
SS
L / 23
23F-28KDNKDNMeaty 3F in actualy.
(Ver.4.00) - Fixed an issue in which a move could not be performed using input buffering.
Ginga
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Ginga
☆ or
/ -
 
Cruncher
SS
M / 18
24F+3C+8CLNC
TC4FTJ14F
Hot Plate Special to Negativa
SS
M,SP / 17
25F-5+6KDN
TC4F
Hot Plate Special to Cancel Negativa
SS
SP / -
 
TC4F
Hot Plate Special to Cancel Handstand
SS
SP / -
 
TC4FTJ14F
Hot Plate Special to Handstand
SS
M,SP / 17
 -20-9KDN
Hot Plate Special to Perch Flop Kick to Handstand
SS
M,M,SP / 17,20
 -7LNCLNC
TC4F
Twister
SS
LL / 10,7
21F-12+6+6
TC4F
Twister to Handstand
SS
L,SP / 10
 -12-1-1
TC4F
Twister Sweep
SS
L,L / 10,25
 -45KDNKDN
TJ
Twister Front Stinger
SS
L,M / 10,18
 -17+2CKDN
TJ
Twister Front Stinger to Handstand
SS
L,M / 10,18
 -21-2CKDN
TJ
Twister Front Stinger to Negativa
SS
L,M / 10,18
 -8+11CKDN
TJ16F
Dos Sole
SS 【
H / 50
34F-12KDNKDN
TJ16F
Dos Sole to Handstand
SS 【
H,SP / 50
 -23KDNKDN
TJ11F
Wheel Kicks
SS
HM / 6,6
13F
(2)
-12LNCLNC50
37
TJ11F
Wheel Kicks to Crouching
SS
HM / 6,6
 -12LNCLNC
TJ
Wheel Kicks S ão Paulo Special (3)
SS
HM,M / 6,6,25
 -34CLNCLNC
TJ
Wheel Kicks S ão Paulo Special (4)
SS
HM,M,M / 6,6,25,20
 -13KDNKDN
TJ
Wheel Kicks S ão Paulo Special to Cancel Handstand
SS
HM,M,SP / 6,6,25
 -28CLNCLNC
TJ
Wheel Kicks S ão Paulo Special
SS
HM,M,M,M / 6,6,25,20,20
 -6KDNKDN
TJ
Wheel Kicks S ão Paulo Special to Negativa
SS
HM,M,M,M,SP / 6,6,25,20,20
 -26KDNKDN
Banda
SS
L / 23
23F-28KDNKDN
Ginga
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Ginga
☆ or
/ -
 
Cost 2F.
Cruncher
SS
M / 18
24F+3C+8CLNC
Forces an opponent to crouching on block or NH.
(S3)– Changed the frame advantage when blocked from ±0F to +3F.
– Changed the frame advantage upon normal hit from +5F to +8CF.
– Changed the opponent’s behavior when hit.
TC4FTJ14F
Hot Plate Special to Negativa
SS
M,SP / 17
25F-5+6KDN
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
TC4F
Hot Plate Special to Cancel Negativa
SS
SP / -
 
 
TC4F
Hot Plate Special to Cancel Handstand
SS
SP / -
 
 
TC4FTJ14F
Hot Plate Special to Handstand
SS
M,SP / 17
 -20-9KDN
 
Hot Plate Special to Perch Flop Kick to Handstand
SS
M,M,SP / 17,20
 -7LNCLNC
 
TC4F
Twister
SS
LL / 10,7
21F-12+6+6
 
TC4F
Twister to Handstand
SS
L,SP / 10
 -12-1-1
 
TC4F
Twister Sweep
SS
L,L / 10,25
 -45KDNKDN
 
TJ
Twister Front Stinger
SS
L,M / 10,18
 -17+2CKDN
Forces an opponent to crouching on NH.
Meaty 4F in actualy.
Stand Forces an opponent to crouching upon hit.
Crouch hit force to standing.
(Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer.
TJ
Twister Front Stinger to Handstand
SS
L,M / 10,18
 -21-2CKDN
Forces an opponent to crouching on NH.
Meaty 4F in actualy.
Stand Forces an opponent to crouching upon hit.
Crouch hit force to standing.
TJ
Twister Front Stinger to Negativa
SS
L,M / 10,18
 -8+11CKDN
Forces an opponent to crouching on NH.
Meaty 4F in actualy.
Stand Forces an opponent to crouching upon hit.
Crouch hit force to standing.
TJ16F
Dos Sole
SS 【
H / 50
34F-12KDNKDN
 
TJ16F
Dos Sole to Handstand
SS 【
H,SP / 50
 -23KDNKDN
 
TJ11F
Wheel Kicks
SS
HM / 6,6
13F
(2)
-12LNCLNC50
37
-16 to -18F on block when 2nd whiff.
・Opponent closer after 1st attack hits.
TJ11F
Wheel Kicks to Crouching
SS
HM / 6,6
 -12LNCLNC
Returns to crouching.
TJ
Wheel Kicks S ão Paulo Special (3)
SS
HM,M / 6,6,25
 -34CLNCLNC
Forces an opponent to crouching on block.
TJ
Wheel Kicks S ão Paulo Special (4)
SS
HM,M,M / 6,6,25,20
 -13KDNKDN
 
TJ
Wheel Kicks S ão Paulo Special to Cancel Handstand
SS
HM,M,SP / 6,6,25
 -28CLNCLNC
Forces an opponent to crouching on block.
TJ
Wheel Kicks S ão Paulo Special
SS
HM,M,M,M / 6,6,25,20,20
 -6KDNKDN
 
TJ
Wheel Kicks S ão Paulo Special to Negativa
SS
HM,M,M,M,SP / 6,6,25,20,20
 -26KDNKDN
 
Banda
SS
L / 23
23F-28KDNKDN
Meaty 3F in actualy.
(Ver.4.00) - Fixed an issue in which a move could not be performed using input buffering.
Handstand
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Handstand
or Combination
SP / -
 Do nothing to Negativa
Crouch to Handstand
FC
SP / -
 
Down to Handstand
While down (facing up)
SP / -
 
Forward Roll to Handstand
Handstand
SP / -
 
Forward Roll to Negativa
Handstand
SP / -
 
Forward Roll to Standing
Handstand
SP / -
 Input to crouching.
Forward Roll to Cross Chop
Handstand
SP,M / 15
44F+2KDNKDN
Pw8F
Faisão
Handstand
M / 20
23F-12CKDNKDNForces an opponent to crouching on block.
・Changed from -11F to -12F on block.
Flop Right
Handstand
M / 10
18F-2+5+9Returns to crouching.
Circus
Handstand
M,LL / 10,10,7
 -13+6+6Combo from 1st CH.
TC4F
Hot Plate Special to Negativa
Handstand
M,SP / 17
32F-5+6KDN
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
TC4F
Slippery Kick to Negativa
Handstand 【
LL,SP / 10,10
27F-24KDNKDNDisable Advanced Input.
Disable to Negativa after block.
(S3)– Decreased the distance between the character and the opponent when the 1st hit lands.
TC4F
Slippery Kick to Handstand
Handstand 【
LL,SP / 10,10
 -24KDNKDNDisable to Handstand after block.
TS
Helicopter to Handstand
Handstand
MH,SP / 5,20
12F-6+19Sp+19Sp
・Damage changed from 10,12 to 5,20.
・Opponent reaction changed from knock down to +19SpF on hit.
・Tail Spin
(Ver.4.20)- Changed the frame advantage when the 2nd attack is blocked from -8F to -6F. In order to evade the common move "sitting jab" with "During Handstand ", reduced the frame disadvantage when blocked.
TC4F
Helicopter to Slippery Kick to Negativa
Handstand
MH,LL,SP / 5,20,10,10
 -24KDNKDNDisable to Negativa after block.
(S3)– Decreased the distance between the character and the opponent when the 2nd hit lands.
Quick Jab
Handstand
H / 7
20F+1+8+8Connects to Left Jab ().
Mola Vermelha
Handstand
M / 20
18F
(9)
-12KDNKDN
TC
Scoot Kick to Negativa
Handstand
L,SP / 15
22F-14+7KDN
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from +7F to KDN).
Perch
Handstand
SP,SP / -
 
TC-15F
Perch Flop Kick
During Perch
SP,M,SP / 20
16F-7LNCLNCStart-up 26F on Advance Input.
(S3)– The character is now counted as crouching from frames 1 to 15.
Handstand Tilt
Handstand ☆ or
SP / -
 Returns to crouching.
Input reverse connect next Handstand Tilt.
TC4F
Drop Kick
During Handstand Tilt or
SP,L / 25
36F-45KDNKDNReturns to crouching.
Straight Flop
Handstand or or or
M,SP / 10
16F-14-2KDN
Tilt Twist Sweep
Handstand or or or
M,SP / 10
 -2+9KDN
Handstand
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Handstand
or Combination
SP / -
 
Crouch to Handstand
FC
SP / -
 
Down to Handstand
While down (facing up)
SP / -
 
Forward Roll to Handstand
Handstand
SP / -
 
Forward Roll to Negativa
Handstand
SP / -
 
Forward Roll to Standing
Handstand
SP / -
 
Forward Roll to Cross Chop
Handstand
SP,M / 15
44F+2KDNKDN
Pw8F
Faisão
Handstand
M / 20
23F-12CKDNKDN
Flop Right
Handstand
M / 10
18F-2+5+9
Circus
Handstand
M,LL / 10,10,7
 -13+6+6
TC4F
Hot Plate Special to Negativa
Handstand
M,SP / 17
32F-5+6KDN
TC4F
Slippery Kick to Negativa
Handstand 【
LL,SP / 10,10
27F-24KDNKDN
TC4F
Slippery Kick to Handstand
Handstand 【
LL,SP / 10,10
 -24KDNKDN
TS
Helicopter to Handstand
Handstand
MH,SP / 5,20
12F-6+19Sp+19Sp
TC4F
Helicopter to Slippery Kick to Negativa
Handstand
MH,LL,SP / 5,20,10,10
 -24KDNKDN
Quick Jab
Handstand
H / 7
20F+1+8+8
Mola Vermelha
Handstand
M / 20
18F
(9)
-12KDNKDN
TC
Scoot Kick to Negativa
Handstand
L,SP / 15
22F-14+7KDN
Perch
Handstand
SP,SP / -
 
TC-15F
Perch Flop Kick
During Perch
SP,M,SP / 20
16F-7LNCLNC
Handstand Tilt
Handstand ☆ or
SP / -
 
TC4F
Drop Kick
During Handstand Tilt or
SP,L / 25
36F-45KDNKDN
Straight Flop
Handstand or or or
M,SP / 10
16F-14-2KDN
Tilt Twist Sweep
Handstand or or or
M,SP / 10
 -2+9KDN
Handstand
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Handstand
or Combination
SP / -
 
Do nothing to Negativa
Crouch to Handstand
FC
SP / -
 
 
Down to Handstand
While down (facing up)
SP / -
 
 
Forward Roll to Handstand
Handstand
SP / -
 
 
Forward Roll to Negativa
Handstand
SP / -
 
 
Forward Roll to Standing
Handstand
SP / -
 
Input to crouching.
Forward Roll to Cross Chop
Handstand
SP,M / 15
44F+2KDNKDN
 
Pw8F
Faisão
Handstand
M / 20
23F-12CKDNKDN
Forces an opponent to crouching on block.
・Changed from -11F to -12F on block.
Flop Right
Handstand
M / 10
18F-2+5+9
Returns to crouching.
Circus
Handstand
M,LL / 10,10,7
 -13+6+6
Combo from 1st CH.
TC4F
Hot Plate Special to Negativa
Handstand
M,SP / 17
32F-5+6KDN
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
TC4F
Slippery Kick to Negativa
Handstand 【
LL,SP / 10,10
27F-24KDNKDN
Disable Advanced Input.
Disable to Negativa after block.
(S3)– Decreased the distance between the character and the opponent when the 1st hit lands.
TC4F
Slippery Kick to Handstand
Handstand 【
LL,SP / 10,10
 -24KDNKDN
Disable to Handstand after block.
TS
Helicopter to Handstand
Handstand
MH,SP / 5,20
12F-6+19Sp+19Sp
・Damage changed from 10,12 to 5,20.
・Opponent reaction changed from knock down to +19SpF on hit.
・Tail Spin
(Ver.4.20)- Changed the frame advantage when the 2nd attack is blocked from -8F to -6F. In order to evade the common move "sitting jab" with "During Handstand ", reduced the frame disadvantage when blocked.
TC4F
Helicopter to Slippery Kick to Negativa
Handstand
MH,LL,SP / 5,20,10,10
 -24KDNKDN
Disable to Negativa after block.
(S3)– Decreased the distance between the character and the opponent when the 2nd hit lands.
Quick Jab
Handstand
H / 7
20F+1+8+8
Connects to Left Jab ().
Mola Vermelha
Handstand
M / 20
18F
(9)
-12KDNKDN
 
TC
Scoot Kick to Negativa
Handstand
L,SP / 15
22F-14+7KDN
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from +7F to KDN).
Perch
Handstand
SP,SP / -
 
 
TC-15F
Perch Flop Kick
During Perch
SP,M,SP / 20
16F-7LNCLNC
Start-up 26F on Advance Input.
(S3)– The character is now counted as crouching from frames 1 to 15.
Handstand Tilt
Handstand ☆ or
SP / -
 
Returns to crouching.
Input reverse connect next Handstand Tilt.
TC4F
Drop Kick
During Handstand Tilt or
SP,L / 25
36F-45KDNKDN
Returns to crouching.
Straight Flop
Handstand or or or
M,SP / 10
16F-14-2KDN
 
Tilt Twist Sweep
Handstand or or or
M,SP / 10
 -2+9KDN
 
Negativa
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Negativa

SP / -
 
Side Roll to Sit
Negativa or
SP / -
 
Negativa to Forward Roll
Negativa
SP / -
 
Negativa to Back Roll
Negativa
SP / -
 
Negativa to Handstand
Negativa
SP / -
 
Headspring to Handstand
Negativa
SP / -
 
TC
Negativa Left
Negativa
L / 10
17F
(2)
-11±0±0Returns to crouching.
(Ver.3.10)- Decreased the distance between the character and the opponent when the move hits.
(Ver.4.20)- Changed the frame advantage when blocked from -12F to -11F.
- Changed the frame advantage on hit from -1F to ±0F. Reduced the delay to make work out as an aerial combo when the move hit the opponent in the air at close range.
Negativa to Meia-lua Combo
Negativa
L,M,SP / 10,15
 -11±0CKDNForces an opponent to crouching on NH.
Combo from 1st hit.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN).
Negativa to Meia-lua Combo to Negativa
Negativa
L,M,SP / 10,15
 -11-1CKDNForces an opponent to crouching on NH.
TC
Negativa to Armada Combo
Negativa
L,H / 10,15
 -6+5KDNDown upon side hit.
Negativa Right
Negativa
M / 15
21F-6+5+5
TJ
Negativa to Flare Combo
Negativa
M,M / 15,15
 -13LNCLNCCombo from 1st CH.
Can be delayed.
Combo can be delayed 7F from CH.
WBTJ
Negativa to Lunging Brush Fire Combo
Negativa
M,M / 15,30
 -14KDNKDNCombo from 1st CH.
Can be delayed.
・Causes Wall Bounce on hit.
TJ
Negativa to Au Batido
Negativa
M,M / 15,10
 -22-11-11Can be delayed.
TC
Rio Delight
Negativa
L / 12
16F-14+1+1Returns to crouching.
・Damage changed from 14 to 12.
・Hitbox expanded downward.
(Ver.4.00) - Changed the frame advantage when blocked from -15F to -14F.
TJ
Rio Delight Knee Slicer
Negativa
L,M / 14,28
 -6KDNKDN
TJ
S-Dobrado
Negativa 【
M / 20
17F-24LNCLNCStart-up 18F in actualy.
HMTSTC
Knee Slicer
Negativa
M / 17
15F-13+14SpKDNReturns to crouching.
(Ver.4.20)- Changed to induce a spin on counter hit. In order to make it easier to control the opponent's action from "Negativa", made changes to enable him to perform an aerial combo on counter hit.
TJ
Knee Slicer Low Front Stinger
Negativa
M,M / 17,20
 -7KDNKDN
TC
Ipanema Wings
Negativa 【
LL,SP / 9,9
15F-37KDNKDNStart-up 16F in actualy.
Disable to Handstand after block,
(Ver.5.00)・Changed the damage distribution from 7,8 to 9,9.
TC
Crying Needle
Negativa
M / 11
18F
(2)
-13+3+5
TC
Crying Needle Impact
Negativa
M,M / 11,14
(3)-14KDNKDN
(Ver.4.00) - Changed the damage from 12 to 14.
Low Front Stinger
Negativa
M / 20
35F-7KDNKDN
Low Front Stinger to Cancel Handstand
Negativa
SP,SP / -
 
Low Front Stinger Cancel to Handstand
Negativa
M,SP / 15
32F+1+12+12
Mola Vermelha
Negativa
M / 20
18F
(10)
-12KDNKDN
Negativa
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Negativa

SP / -
 
Side Roll to Sit
Negativa or
SP / -
 
Negativa to Forward Roll
Negativa
SP / -
 
Negativa to Back Roll
Negativa
SP / -
 
Negativa to Handstand
Negativa
SP / -
 
Headspring to Handstand
Negativa
SP / -
 
TC
Negativa Left
Negativa
L / 10
17F
(2)
-11±0±0
Negativa to Meia-lua Combo
Negativa
L,M,SP / 10,15
 -11±0CKDN
Negativa to Meia-lua Combo to Negativa
Negativa
L,M,SP / 10,15
 -11-1CKDN
TC
Negativa to Armada Combo
Negativa
L,H / 10,15
 -6+5KDN
Negativa Right
Negativa
M / 15
21F-6+5+5
TJ
Negativa to Flare Combo
Negativa
M,M / 15,15
 -13LNCLNC
WBTJ
Negativa to Lunging Brush Fire Combo
Negativa
M,M / 15,30
 -14KDNKDN
TJ
Negativa to Au Batido
Negativa
M,M / 15,10
 -22-11-11
TC
Rio Delight
Negativa
L / 12
16F-14+1+1
TJ
Rio Delight Knee Slicer
Negativa
L,M / 14,28
 -6KDNKDN
TJ
S-Dobrado
Negativa 【
M / 20
17F-24LNCLNC
HMTSTC
Knee Slicer
Negativa
M / 17
15F-13+14SpKDN
TJ
Knee Slicer Low Front Stinger
Negativa
M,M / 17,20
 -7KDNKDN
TC
Ipanema Wings
Negativa 【
LL,SP / 9,9
15F-37KDNKDN
TC
Crying Needle
Negativa
M / 11
18F
(2)
-13+3+5
TC
Crying Needle Impact
Negativa
M,M / 11,14
(3)-14KDNKDN
Low Front Stinger
Negativa
M / 20
35F-7KDNKDN
Low Front Stinger to Cancel Handstand
Negativa
SP,SP / -
 
Low Front Stinger Cancel to Handstand
Negativa
M,SP / 15
32F+1+12+12
Mola Vermelha
Negativa
M / 20
18F
(10)
-12KDNKDN
Negativa
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Negativa

SP / -
 
 
Side Roll to Sit
Negativa or
SP / -
 
 
Negativa to Forward Roll
Negativa
SP / -
 
 
Negativa to Back Roll
Negativa
SP / -
 
 
Negativa to Handstand
Negativa
SP / -
 
 
Headspring to Handstand
Negativa
SP / -
 
 
TC
Negativa Left
Negativa
L / 10
17F
(2)
-11±0±0
Returns to crouching.
(Ver.3.10)- Decreased the distance between the character and the opponent when the move hits.
(Ver.4.20)- Changed the frame advantage when blocked from -12F to -11F.
- Changed the frame advantage on hit from -1F to ±0F. Reduced the delay to make work out as an aerial combo when the move hit the opponent in the air at close range.
Negativa to Meia-lua Combo
Negativa
L,M,SP / 10,15
 -11±0CKDN
Forces an opponent to crouching on NH.
Combo from 1st hit.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN).
Negativa to Meia-lua Combo to Negativa
Negativa
L,M,SP / 10,15
 -11-1CKDN
Forces an opponent to crouching on NH.
TC
Negativa to Armada Combo
Negativa
L,H / 10,15
 -6+5KDN
Down upon side hit.
Negativa Right
Negativa
M / 15
21F-6+5+5
 
TJ
Negativa to Flare Combo
Negativa
M,M / 15,15
 -13LNCLNC
Combo from 1st CH.
Can be delayed.
Combo can be delayed 7F from CH.
WBTJ
Negativa to Lunging Brush Fire Combo
Negativa
M,M / 15,30
 -14KDNKDN
Combo from 1st CH.
Can be delayed.
・Causes Wall Bounce on hit.
TJ
Negativa to Au Batido
Negativa
M,M / 15,10
 -22-11-11
Can be delayed.
TC
Rio Delight
Negativa
L / 12
16F-14+1+1
Returns to crouching.
・Damage changed from 14 to 12.
・Hitbox expanded downward.
(Ver.4.00) - Changed the frame advantage when blocked from -15F to -14F.
TJ
Rio Delight Knee Slicer
Negativa
L,M / 14,28
 -6KDNKDN
 
TJ
S-Dobrado
Negativa 【
M / 20
17F-24LNCLNC
Start-up 18F in actualy.
HMTSTC
Knee Slicer
Negativa
M / 17
15F-13+14SpKDN
Returns to crouching.
(Ver.4.20)- Changed to induce a spin on counter hit. In order to make it easier to control the opponent's action from "Negativa", made changes to enable him to perform an aerial combo on counter hit.
TJ
Knee Slicer Low Front Stinger
Negativa
M,M / 17,20
 -7KDNKDN
 
TC
Ipanema Wings
Negativa 【
LL,SP / 9,9
15F-37KDNKDN
Start-up 16F in actualy.
Disable to Handstand after block,
(Ver.5.00)・Changed the damage distribution from 7,8 to 9,9.
TC
Crying Needle
Negativa
M / 11
18F
(2)
-13+3+5
 
TC
Crying Needle Impact
Negativa
M,M / 11,14
(3)-14KDNKDN
(Ver.4.00) - Changed the damage from 12 to 14.
Low Front Stinger
Negativa
M / 20
35F-7KDNKDN
 
Low Front Stinger to Cancel Handstand
Negativa
SP,SP / -
 
 
Low Front Stinger Cancel to Handstand
Negativa
M,SP / 15
32F+1+12+12
 
Mola Vermelha
Negativa
M / 20
18F
(10)
-12KDNKDN
 
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-23ThThGuard point 8F.
(Ver.3.10)- Increased the lower range of the attack.
- Made it more difficult to jump over the opponent when they are in a low stance.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage
M,Th / 55
20F-23ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-23ThTh
Guard point 8F.
(Ver.3.10)- Increased the lower range of the attack.
- Made it more difficult to jump over the opponent when they are in a low stance.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TS
Rage Drive
Rage
M,M / 12,20
15F+12KDNKDNStart-up 16F in actualy.
(Ver.2.10)・2nd hit more consistent when the opponent either gets hit or blocks the 1st hit in certain off-axis situations.
(Ver.5.00)・Decreased the distance to the opponent on block.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TS
Rage Drive
Rage
M,M / 12,20
15F+12KDNKDN
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TS
Rage Drive
Rage
M,M / 12,20
15F+12KDNKDN
Start-up 16F in actualy.
(Ver.2.10)・2nd hit more consistent when the opponent either gets hit or blocks the 1st hit in certain off-axis situations.
(Ver.5.00)・Decreased the distance to the opponent on block.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Rio Deal

Th(H) / 35
12FHead-sd.
Face-up
or
-8F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Floor break.
Rio Special

Th(H) / 35
12FHead-sd.
Face-down
or
-6F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Floor break.
(Ver.2.10)・Less recovery on his 2 throw since there was situations he could be hit post throw animation.
Missile Launcher
Approach from left side
Th(H) / 40
 Head-sd.
Face-up

-3F
Floor break.
Shadow Dancer
Approach from right side
Th(H) / 42
 Foot-sd.
Face-down

-3F
Back Rodeo Spin
Approach from behind
Th(H) / 60
 Head-sd.
Face-up
disable
Cabra Macaco Throw

Th(H) / 40(42)
11FReverse Pos.
Head-sd.
Face-up

-6F
Damage () is upon wall hit.
Rodeo Spin

Th(H) / 50
11FReverse Pos.
Head-sd.
Face-up

-6F
Clockwise
Adeus
or
Th(L) / 45
13FCCW.
Right-sd.
Face-down
or
-2F
42
29
Floor break.
Batucada
Handstand
Th(H) / 30
26FClockwise
Left-sd.
Face-down
disable51
25
(S3)– Changed the attack startup from 28F to 26F.
– Changed the total from 53F to 51F.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Rio Deal

Th(H) / 35
12FHead-sd.
Face-up
or
-8F
Reverse Pos.
Rio Special

Th(H) / 35
12FHead-sd.
Face-down
or
-6F
Reverse Pos.
Missile Launcher
Approach from left side
Th(H) / 40
 Head-sd.
Face-up

-3F
Shadow Dancer
Approach from right side
Th(H) / 42
 Foot-sd.
Face-down

-3F
Back Rodeo Spin
Approach from behind
Th(H) / 60
 Head-sd.
Face-up
disable
Cabra Macaco Throw

Th(H) / 40(42)
11FReverse Pos.
Head-sd.
Face-up

-6F
Rodeo Spin

Th(H) / 50
11FReverse Pos.
Head-sd.
Face-up

-6F
Clockwise
Adeus
or
Th(L) / 45
13FCCW.
Right-sd.
Face-down
or
-2F
42
29
Batucada
Handstand
Th(H) / 30
26FClockwise
Left-sd.
Face-down
disable51
25
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Rio Deal

Th(H) / 35
12FHead-sd.
Face-up
or
-8F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Floor break.
Rio Special

Th(H) / 35
12FHead-sd.
Face-down
or
-6F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Floor break.
(Ver.2.10)・Less recovery on his 2 throw since there was situations he could be hit post throw animation.
Missile Launcher
Approach from left side
Th(H) / 40
 Head-sd.
Face-up

-3F
Floor break.
Shadow Dancer
Approach from right side
Th(H) / 42
 Foot-sd.
Face-down

-3F
 
Back Rodeo Spin
Approach from behind
Th(H) / 60
 Head-sd.
Face-up
disable
 
Cabra Macaco Throw

Th(H) / 40(42)
11FReverse Pos.
Head-sd.
Face-up

-6F
Damage () is upon wall hit.
Rodeo Spin

Th(H) / 50
11FReverse Pos.
Head-sd.
Face-up

-6F
Clockwise
 
Adeus
or
Th(L) / 45
13FCCW.
Right-sd.
Face-down
or
-2F
42
29
Floor break.
Batucada
Handstand
Th(H) / 30
26FClockwise
Left-sd.
Face-down
disable51
25
(S3)– Changed the attack startup from 28F to 26F.
– Changed the total from 53F to 51F.
10 Hit Combo 1
INPUT
HIT LEVELMMHHMMMMHMMM
DAMAGE1628789,13106,6211623
block-27-1-22-9-6C-14-29-44-19-10
NH-16KDN-1+7-3C-2CLNCLNCKDNKDN
CH
start-up 19F
10 Hit Combo 2
INPUT
HIT LEVELMMHHL
DAMAGE16287812
block-27-1-22-9-21
NH-16KDN-1+7-12
CH
start-up 19F
Connects to Rasteira () from 5th.