DETAIL:
EDDY GORDO:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Ginga
- Handstand
- Negativa
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Left Jab![]() H / 7 | 10F | +1 | +8 | +8 | ||
![]() | One Two Elbows![]() ![]() ![]() H,H / 7,12 | -4 | +5 | +5 | Combo from 1st hit. ・Changed from +4F to +5F on hit. | ||
![]() | One Two Elbows to Handstand![]() ![]() ![]() ![]() H,H,SP / 7,12 | -2 | +6 | +6 | Combo from 1st hit. | ||
![]() | TJ Combo Jilar ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,12 | -26 | -17 | -17 | Returns to crouching. Connects to Back Summy ( ![]() ![]() | ||
![]() | Left Jab Island Mirage to Handstand![]() ![]() ![]() H,M,SP / 7,15 | -11 | -1C | KDN | Forces an opponent to crouching on NH. Combo from 1st CH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN). | ||
![]() | Left Jab Island Mirage to Negativa![]() ![]() ![]() ![]() H,M,SP / 7,15 | -12 | -1C | KDN | Forces an opponent to crouching on NH. Combo from 1st CH. | ||
![]() | Right Jab![]() H / 10 | 10F | ±0 | +8 | +8 | ||
![]() | HM Gancho Chibata (1) ![]() H / 17 | 18F | -9 | +7 | KDN | 51 33 | |
![]() | TSTJ Gancho Chibata ![]() ![]() ![]() H,M / 17,23 | -4 | KDN | KDN | |||
![]() | TC7FTJ8F Slippery Kick to Negativa 【 ![]() ![]() ![]() LL,SP / 10,10 | 29F | -24 | KDN | KDN | Completed timing in delay. Disable to Negativa after block. (S3)– Decreased the distance between the character and the opponent when the move hits. – Decreased the distance between the character and the opponent when the 1st hit lands. | |
![]() | TC7FTJ8F Slippery Kick to Handstand 【 ![]() ![]() ![]() ![]() LL,SP / 10,10 | -24 | KDN | KDN | Disable to Handstand after block (Ver.2.10)・unintended damage boost now fixed. | ||
![]() | Slippery Kick to Heran Bago to Negativa 【 ![]() ![]() ![]() ![]() LL,M,SP / 10,10,21 | -14 | LNC | LNC | To Negativa | ||
![]() | TC Slippery Kick to Side Flop to Negativa 【 ![]() ![]() ![]() ![]() LL,L / 10,10,15 | -7 | +9 | +9 | Returns to crouching. | ||
![]() | TC Slippery Kick to Side Flop to Handstand 【 ![]() ![]() ![]() ![]() ![]() LL,L,SP / 10,10,15 | -9 | +7 | +7 | |||
![]() | TSTCTJ Slippery Kick to Low Kick2 【 ![]() ![]() ![]() ![]() ![]() ![]() LL,L,L / 10,10,15,15 | -14 | +10C | +10C | Forces an opponent to crouching on hit. Combo from 3rd CH. | ||
![]() | TSTCTJ Slippery Kick to Low Kick2 to Handstand 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() LL,L,L,SP / 10,10,15,15 | -25 | -1 | -1 | Combo from 3rd CH. | ||
![]() | TC Slippery Kick to Crying Needle 【 ![]() ![]() ![]() ![]() ![]() ![]() LL,L,M / 10,10,15,11 | -14 | +2 | +4 | Combo from 3rd CH. | ||
![]() | TC Slippery Kick to Crying Needle Impact 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() LL,L,M,M / 10,10,15,11,12 | -14 | KDN | KDN | Combo from 4th hit. | ||
![]() | TCTJ Slippery Kick to Front Stinger 【 ![]() ![]() ![]() ![]() LL,M / 10,10,18 | -17 | +2C | KDN | Forces an opponent to crouching on NH. Meaty 4F in actualy. (Ver.2.10)・unintended damage boost now fixed. (Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer. | ||
![]() | TCTJ Slippery Kick to Front Stinger to Negativa 【 ![]() ![]() ![]() ![]() ![]() LL,M / 10,10,18 | -7 | +12C | KDN | Forces an opponent to crouching on NH. Meaty 4F in actualy. | ||
![]() | Middle Kick![]() M / 14 | 12F | -9 | ±0 | ±0 | 40 28 | (Ver.4.00) - Changed the damage from 12 to 14. |
![]() | Satelite Moon 【 ![]() ![]() ![]() M / 16 | 19F | -27 | -16 | -16 | ||
![]() | TCTJ Satelite Moon Hot Plate Special to Negativa 【 ![]() ![]() ![]() ![]() M,M,SP / 16,17 | -5 | +6 | KDN | (Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack. | ||
![]() | Satelite Moon Hot Plate Special to Cancel Handstand 【 ![]() ![]() ![]() ![]() ![]() M,SP / 16 | ||||||
![]() | Satelite Moon Hot Plate Special to Cancel Negativa 【 ![]() ![]() ![]() ![]() ![]() M,SP / 16 | ||||||
![]() | TJ Satelite Moon Roundhouse 【 ![]() ![]() ![]() ![]() MM,M / 16,28 | -2 | KDN | KDN | Meaty 1F in actualy. | ||
![]() | Handslaps![]() HH / 12,15 | 12F | ±0 | +6 | +6 | ||
![]() | Handslaps Mirage 【 ![]() ![]() ![]() H,M / 12,17 | -23 | LNC | LNC | Combo from 1st CH. (Ver.5.00)・Decreased the distance to the opponent on hit/counter hit. | ||
![]() | TC4FTJ21F Back Handspring ![]() M / 20 | 36F | -9 | KDN | KDN | Meaty 3F in actualy. | |
![]() | TC4FTJ21F Back Handspring to Cancel Handstand ![]() ![]() SP / - | ||||||
![]() | TC4FTJ21F Back Handspring to Handstand Kick ![]() ![]() ![]() M,SP / 15 | 35F | +1 | +12 | +12 | ||
![]() | Shin Cutter Combo (1)![]() ![]() H / 11 | 12F | -9 | +2 | +2 | ||
![]() | Shin Cutter Combo (2)![]() ![]() ![]() ![]() H,H / 11,11 | -9 | +2 | +2 | Combo from 1st hit. | ||
![]() | TS Shin Cutter Combo ![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 11,11,21 | -14 | KDN | KDN* | Combo from 1st or 2nd CH. Meaty 1F in actualy. ・Opponent closer on block. ・Causes Screw on counter hit. | ||
![]() | Batida de Compasso to Handstand![]() ![]() ![]() ![]() H,M,SP / 11,20 | -5 | +10 | +10 | Combo from 1st hit. (S3)– New move. (Ver.4.00) - Changed the attack startup from frame 20 to frame 20-21. - Changed the opponent’s behavior when hit in midair. (Ver.4.20)- We changed the frame advantage upon hit from +6F to +10F. Since it was difficult to continue attacking from Handstand, increased the frame advantage on hit. | ||
![]() | TC4F Handstand Kick to Handstand ![]() ![]() M,SP / 15 | 18F | -1 | +10 | +10 | ||
![]() | TJ16F Samba ![]() ![]() M / 10 | 23F | -23 | -12 | -12 | Meaty 1F in actualy. | |
![]() | Samba Handstand![]() ![]() ![]() M,SP / 10 | +1 | +12 | +12 | |||
![]() | TJ Au de Sol (2) ![]() ![]() ![]() ![]() M,M / 10,17 | -11 | ±0C | ±0C | Forces an opponent to crouching on hit. Combo from 1st CH. Meaty 2F in actualy. | ||
![]() | TJ Au de Sol ![]() ![]() ![]() ![]() ![]() ![]() M,M,MM / 10,17,7,21 | -14 | KDN | KDN | Combo from 2nd CH. (S3)– Decreased the distance between the character and the opponent when the 3rd hit is blocked. | ||
![]() | TCTJ Samba Slippery Kick ![]() ![]() ![]() ![]() M,LL,SP / 10,10,10 | -24 | KDN | KDN | Combo from 1st CH. (S3)– Decreased the distance between the character and the opponent when the 2nd hit lands. | ||
![]() | TJ9F Reversão ![]() ![]() MM / 14,16 | 17F | -4 | KDN | KDN | Meaty 1F in actualy. | |
![]() | Mão Esquerda![]() ![]() M / 10 | 13F | -2 | +6 | +6 | 34 21 | |
![]() | Mão Esquerda to Handstand![]() ![]() ![]() M,SP / 10 | -10 | +2 | +2 | |||
![]() | Combinação Mão![]() ![]() ![]() ![]() M,H / 10,8 | -4 | +8 | +9 | Combo from 1st hit. Can be delayed. Combo can be delayed 10F from hit. | ||
![]() | Elbow Uppercut![]() ![]() M / 15 | 15F | -9 | KDN | LNC | 43 28 | |
![]() | Island Mirage![]() ![]() M,SP / 15 | 15F (3) | -11 | +1C | KDN | Forces an opponent to crouching on NH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN). | |
![]() | Island Mirage to Negativa![]() ![]() ![]() M,SP / 15 | -11 | -1C | KDN | Forces an opponent to crouching on NH. | ||
![]() | Kneecap Crusher![]() ![]() L / 17 | 18F | -14 | -1 | KDN | ||
![]() | Mirage![]() ![]() M / 17 | 15F | -23 | LNC | LNC | (Ver.5.00)・Decreased the distance to the opponent on hit/counter hit. | |
![]() | TC4F Crouch Jab ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | Palmares Giro (1)![]() ![]() M / 11 | 17F | -9 | +2 | +2 | ||
![]() | TC Palmares Giro ![]() ![]() ![]() ![]() M,M,SP / 11,18 | -5 | +14C | KDN | Forces an opponent to crouching on NH. Combo from 1st CH. | ||
![]() | TC4F Crouch Spin Kick ![]() ![]() L / 12 | 16F | -15 | -4 | -4 | Returns to crouching. | |
![]() | TJ14F Heran Bago to Negativa 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 21 | 20F | -14 | LNC | LNC | Start-up frame 【![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() | TC4F Relógio 【 ![]() ![]() ![]() ![]() L / 19 | 21F | -13 | +3C | +3C | Forces an opponent to crouching on hit. ・Opponent closer on hit and block. (Ver.4.00) - Changed the damage from 15 to 17. (Ver.4.20)- Changed the damage from 17 to 19. Since it had slow startup and the return was low, the damage was increased. | |
![]() | TC4F Au de Bico (1) ![]() ![]() L / 11 | 15F | -16 | -5 | -5 | Returns to crouching. | |
![]() | Au de Bico![]() ![]() ![]() ![]() L,M / 11,24 | -13C | -8C | KDN | Forces an opponent to crouching on block or NH. Combo from 1st CH. (Ver.5.00)・Changed the opponent's behavior on counter hit (-8CF→KDN). | ||
![]() | TC4F Twister Mirage (1) ![]() ![]() L / 13 | 18F | -18 | -7 | -7 | Returns to crouching. | |
![]() | Twister Mirage![]() ![]() ![]() ![]() L,M / 13,22 | -23 | LNC | LNC | Combo from 1st CH. (Ver.4.20)- Distance to the opponent on hit now closer. Since it was difficult to perform an aerial combo, made the distance closer. | ||
![]() | TC6F Rasteira ![]() ![]() L / 10 | 23F | -18 | -2 | -2 | Returns to crouching. Meaty 3F in actualy. | |
![]() | TC6F Rasteira to Handstand ![]() ![]() ![]() L,SP / 10 | -18 | -2 | -2 | Returns to crouching. | ||
![]() | TC Rasteira Chibata ![]() ![]() ![]() ![]() L,M / 10,25 | -15 | +3C | KDN | Forces an opponent to crouching on NH. Meaty 4F in actualy. | ||
![]() | TCTJ Rasteira Hot Plate Special ![]() ![]() ![]() L,M,SP / 10,17 | -5 | +6 | KDN | (Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack. | ||
![]() | Rasteira Hot Plate Special to Cancel Handstand![]() ![]() ![]() ![]() L,SP / 10 | ||||||
![]() | Rasteira Hot Plate Special to Cancel Negativa![]() ![]() ![]() ![]() L,SP / 10 | ||||||
![]() | TC Rasteira to Circle Kick ![]() ![]() ![]() ![]() L,H / 10,17 | -3 | +8 | KDN | Combo from 1st hit. Connects to Armada ( ![]() ![]() Down upon side hit. | ||
![]() | TC Rasteira to Low Kick2 ![]() ![]() ![]() ![]() L,L / 10,15 | -7 | +9 | +9 | Returns to crouching. | ||
![]() | Rasteira to Low Kick2 to Handstand![]() ![]() ![]() ![]() ![]() L,L,SP / 10,15 | -9 | +7 | +7 | Returns to crouching. | ||
![]() | TJ Rasteira to Heran Bago to Negativa ![]() ![]() ![]() ![]() ![]() ![]() L,M,SP / 10,21 | -14 | LNC | LNC | |||
![]() | TSTCTJ Thong Bikini to Low Kick2 ![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 10,15,15 | -14 | +10C | +10C | Forces an opponent to crouching on hit. Combo from 2nd CH. | ||
![]() | TSTCTJ Thong Bikini to Low Kick2 to Handstand ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,SP / 10,15,15 | -25 | -1 | -1 | Combo from 2nd CH. | ||
![]() | TC Thong Bikini to Crying Needle ![]() ![]() ![]() ![]() ![]() ![]() L,L,M / 10,15,11 | -14 | +2 | +4 | Combo from 2nd CH. | ||
![]() | TC Thong Bikini to Crying Needle Impact ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M / 10,15,11,12 | -14 | KDN | KDN | Combo from 3rd hit. | ||
![]() | TC4F Barbed Wire ![]() ![]() M / 18 | 18F | -17 | KDN | KDN | ||
![]() | Barbed Wire![]() ![]() ![]() ![]() M,M,, / 18,19,19 | -15 | KDN | KDN | |||
![]() | Barbed Wire![]() ![]() M*4,.. / 18,19,19,20.. | -13 | KDN | KDN | |||
![]() | Barbed Wire Infinite Upside Down Kick to Handstand![]() ![]() ![]() ![]() M,M,SP / 18,21 | -13 | +1 | +1 | |||
![]() | Double Arm Stinger![]() ![]() M / 15 | 30F (1) | -7 | LNC | LNC | (S3)– Changed the damage from 12 to 15. | |
![]() | Meia-Lua de Compasso (2)![]() ![]() MM / 12,12 | 30F | -10 | +11G | KDN | ||
![]() | Meia-Lua de Compasso (2) to Handstand![]() ![]() ![]() MM,SP / 12,12 | -33 | -12 | KDN | |||
![]() | Meia-Lua de Compasso (2) to Negativa![]() ![]() ![]() MM,SP / 12,12 | -13 | +8 | KDN | |||
![]() | Meia-Lua de Compasso (3)![]() ![]() ![]() ![]() MM,H / 12,12,10 | -6 | +8 | +8 | |||
![]() | Meia-Lua de Compasso![]() ![]() ![]() ![]() ![]() ![]() MM,H,H / 12,12,10,25 | -7 | KDN | KDN | Combo from 3rd hit. | ||
![]() | Gato![]() ![]() M / 16 | 14F | -8 | +8 | +8 | ||
![]() | TJ Gato to Au Batido ![]() ![]() ![]() ![]() M,M / 16,10 | -23 | -12 | -12 | Combo from 1st CH. Connects to Samba ( ![]() ![]() | ||
![]() | Gato to Au Batido to Handstand![]() ![]() ![]() ![]() ![]() M,M / 16,10 | +1 | +12G | +12 | |||
![]() | Godeme![]() ![]() M / 14 | 14F | -11 | +3 | +3 | ・Startup changed from 15F to 14F. ・Changed from -10F to -11F on block. ・Changed from +4F to +3F on hit. | |
![]() | Godeme to Combinação Martelo (2)![]() ![]() ![]() ![]() M,M / 14,17 | -7 | +5 | +5 | Combo from 1st hit. (Ver.4.00) New move. | ||
![]() | Godeme to Combinação Martelo![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,17,24 | (2) | -14 | KDN | KDN | Combo from 2nd CH. (Ver.4.00) New move. | |
![]() | TS Godeme to Calcanheira ![]() ![]() ![]() ![]() M,H / 14,23 | -9 | KDN | KDN | Combo from 1st hit. | ||
![]() | Knee Thruster![]() ![]() M / 10 | 13F | -8 | +8 | +8 | ||
![]() | TJ Knee Thruster to Heran Bago to Negativa ![]() ![]() ![]() ![]() M,M,SP / 10,21 | -14 | LNC | LNC | Combo from 1st CH. Can be delayed. Combo can be delayed 9F from CH. | ||
![]() | Bêncçõ Fake-out![]() ![]() ![]() M,M / 10,15 | -14 | +2 | +2 | Combo from 1st hit. Can be delayed. Combo can be delayed 7F from hit. | ||
![]() | Armada![]() ![]() H / 17 | 20F | -6 | +5 | KDN | 45 25 | |
![]() | TC Armada to Rasteira ![]() ![]() ![]() ![]() H,L / 17,12 | -21 | -12 | -12 | Returns to crouching. Connects to Rasteira ( ![]() ![]() | ||
![]() | TJ Armada to Macaco ![]() ![]() ![]() ![]() H,MM / 17,7,17 | -9 | KDN | KDN | Meaty 2F in actualy. | ||
![]() | Armada to Macaco to Negativa![]() ![]() ![]() ![]() ![]() H,MM,SP / 17,7,17 | -16 | KDN | KDN | |||
![]() | TJ Leg Whip Mars Attack Flip ![]() ![]() ![]() ![]() ![]() ![]() H,MM,M / 17,7,17,12 | -13 | -2C | -2C | Forces an opponent to crouching on hit. | ||
![]() | Asfixiante![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 24 | 22F | -8 | KDN | KDN | ・Changed from -6F to -8F on block. (S3)– The move can now also be performed with a slide input. |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Left Jab![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | One Two Elbows![]() ![]() ![]() H,H / 7,12 | -4 | +5 | +5 | ||
![]() | One Two Elbows to Handstand![]() ![]() ![]() ![]() H,H,SP / 7,12 | -2 | +6 | +6 | ||
![]() | TJ Combo Jilar ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,12 | -26 | -17 | -17 | ||
![]() | Left Jab Island Mirage to Handstand![]() ![]() ![]() H,M,SP / 7,15 | -11 | -1C | KDN | ||
![]() | Left Jab Island Mirage to Negativa![]() ![]() ![]() ![]() H,M,SP / 7,15 | -12 | -1C | KDN | ||
![]() | Right Jab![]() H / 10 | 10F | ±0 | +8 | +8 | |
![]() | HM Gancho Chibata (1) ![]() H / 17 | 18F | -9 | +7 | KDN | 51 33 |
![]() | TSTJ Gancho Chibata ![]() ![]() ![]() H,M / 17,23 | -4 | KDN | KDN | ||
![]() | TC7FTJ8F Slippery Kick to Negativa 【 ![]() ![]() ![]() LL,SP / 10,10 | 29F | -24 | KDN | KDN | |
![]() | TC7FTJ8F Slippery Kick to Handstand 【 ![]() ![]() ![]() ![]() LL,SP / 10,10 | -24 | KDN | KDN | ||
![]() | Slippery Kick to Heran Bago to Negativa 【 ![]() ![]() ![]() ![]() LL,M,SP / 10,10,21 | -14 | LNC | LNC | ||
![]() | TC Slippery Kick to Side Flop to Negativa 【 ![]() ![]() ![]() ![]() LL,L / 10,10,15 | -7 | +9 | +9 | ||
![]() | TC Slippery Kick to Side Flop to Handstand 【 ![]() ![]() ![]() ![]() ![]() LL,L,SP / 10,10,15 | -9 | +7 | +7 | ||
![]() | TSTCTJ Slippery Kick to Low Kick2 【 ![]() ![]() ![]() ![]() ![]() ![]() LL,L,L / 10,10,15,15 | -14 | +10C | +10C | ||
![]() | TSTCTJ Slippery Kick to Low Kick2 to Handstand 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() LL,L,L,SP / 10,10,15,15 | -25 | -1 | -1 | ||
![]() | TC Slippery Kick to Crying Needle 【 ![]() ![]() ![]() ![]() ![]() ![]() LL,L,M / 10,10,15,11 | -14 | +2 | +4 | ||
![]() | TC Slippery Kick to Crying Needle Impact 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() LL,L,M,M / 10,10,15,11,12 | -14 | KDN | KDN | ||
![]() | TCTJ Slippery Kick to Front Stinger 【 ![]() ![]() ![]() ![]() LL,M / 10,10,18 | -17 | +2C | KDN | ||
![]() | TCTJ Slippery Kick to Front Stinger to Negativa 【 ![]() ![]() ![]() ![]() ![]() LL,M / 10,10,18 | -7 | +12C | KDN | ||
![]() | Middle Kick![]() M / 14 | 12F | -9 | ±0 | ±0 | 40 28 |
![]() | Satelite Moon 【 ![]() ![]() ![]() M / 16 | 19F | -27 | -16 | -16 | |
![]() | TCTJ Satelite Moon Hot Plate Special to Negativa 【 ![]() ![]() ![]() ![]() M,M,SP / 16,17 | -5 | +6 | KDN | ||
![]() | Satelite Moon Hot Plate Special to Cancel Handstand 【 ![]() ![]() ![]() ![]() ![]() M,SP / 16 | |||||
![]() | Satelite Moon Hot Plate Special to Cancel Negativa 【 ![]() ![]() ![]() ![]() ![]() M,SP / 16 | |||||
![]() | TJ Satelite Moon Roundhouse 【 ![]() ![]() ![]() ![]() MM,M / 16,28 | -2 | KDN | KDN | ||
![]() | Handslaps![]() HH / 12,15 | 12F | ±0 | +6 | +6 | |
![]() | Handslaps Mirage 【 ![]() ![]() ![]() H,M / 12,17 | -23 | LNC | LNC | ||
![]() | TC4FTJ21F Back Handspring ![]() M / 20 | 36F | -9 | KDN | KDN | |
![]() | TC4FTJ21F Back Handspring to Cancel Handstand ![]() ![]() SP / - | |||||
![]() | TC4FTJ21F Back Handspring to Handstand Kick ![]() ![]() ![]() M,SP / 15 | 35F | +1 | +12 | +12 | |
![]() | Shin Cutter Combo (1)![]() ![]() H / 11 | 12F | -9 | +2 | +2 | |
![]() | Shin Cutter Combo (2)![]() ![]() ![]() ![]() H,H / 11,11 | -9 | +2 | +2 | ||
![]() | TS Shin Cutter Combo ![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 11,11,21 | -14 | KDN | KDN* | ||
![]() | Batida de Compasso to Handstand![]() ![]() ![]() ![]() H,M,SP / 11,20 | -5 | +10 | +10 | ||
![]() | TC4F Handstand Kick to Handstand ![]() ![]() M,SP / 15 | 18F | -1 | +10 | +10 | |
![]() | TJ16F Samba ![]() ![]() M / 10 | 23F | -23 | -12 | -12 | |
![]() | Samba Handstand![]() ![]() ![]() M,SP / 10 | +1 | +12 | +12 | ||
![]() | TJ Au de Sol (2) ![]() ![]() ![]() ![]() M,M / 10,17 | -11 | ±0C | ±0C | ||
![]() | TJ Au de Sol ![]() ![]() ![]() ![]() ![]() ![]() M,M,MM / 10,17,7,21 | -14 | KDN | KDN | ||
![]() | TCTJ Samba Slippery Kick ![]() ![]() ![]() ![]() M,LL,SP / 10,10,10 | -24 | KDN | KDN | ||
![]() | TJ9F Reversão ![]() ![]() MM / 14,16 | 17F | -4 | KDN | KDN | |
![]() | Mão Esquerda![]() ![]() M / 10 | 13F | -2 | +6 | +6 | 34 21 |
![]() | Mão Esquerda to Handstand![]() ![]() ![]() M,SP / 10 | -10 | +2 | +2 | ||
![]() | Combinação Mão![]() ![]() ![]() ![]() M,H / 10,8 | -4 | +8 | +9 | ||
![]() | Elbow Uppercut![]() ![]() M / 15 | 15F | -9 | KDN | LNC | 43 28 |
![]() | Island Mirage![]() ![]() M,SP / 15 | 15F (3) | -11 | +1C | KDN | |
![]() | Island Mirage to Negativa![]() ![]() ![]() M,SP / 15 | -11 | -1C | KDN | ||
![]() | Kneecap Crusher![]() ![]() L / 17 | 18F | -14 | -1 | KDN | |
![]() | Mirage![]() ![]() M / 17 | 15F | -23 | LNC | LNC | |
![]() | TC4F Crouch Jab ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | Palmares Giro (1)![]() ![]() M / 11 | 17F | -9 | +2 | +2 | |
![]() | TC Palmares Giro ![]() ![]() ![]() ![]() M,M,SP / 11,18 | -5 | +14C | KDN | ||
![]() | TC4F Crouch Spin Kick ![]() ![]() L / 12 | 16F | -15 | -4 | -4 | |
![]() | TJ14F Heran Bago to Negativa 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 21 | 20F | -14 | LNC | LNC | |
![]() | TC4F Relógio 【 ![]() ![]() ![]() ![]() L / 19 | 21F | -13 | +3C | +3C | |
![]() | TC4F Au de Bico (1) ![]() ![]() L / 11 | 15F | -16 | -5 | -5 | |
![]() | Au de Bico![]() ![]() ![]() ![]() L,M / 11,24 | -13C | -8C | KDN | ||
![]() | TC4F Twister Mirage (1) ![]() ![]() L / 13 | 18F | -18 | -7 | -7 | |
![]() | Twister Mirage![]() ![]() ![]() ![]() L,M / 13,22 | -23 | LNC | LNC | ||
![]() | TC6F Rasteira ![]() ![]() L / 10 | 23F | -18 | -2 | -2 | |
![]() | TC6F Rasteira to Handstand ![]() ![]() ![]() L,SP / 10 | -18 | -2 | -2 | ||
![]() | TC Rasteira Chibata ![]() ![]() ![]() ![]() L,M / 10,25 | -15 | +3C | KDN | ||
![]() | TCTJ Rasteira Hot Plate Special ![]() ![]() ![]() L,M,SP / 10,17 | -5 | +6 | KDN | ||
![]() | Rasteira Hot Plate Special to Cancel Handstand![]() ![]() ![]() ![]() L,SP / 10 | |||||
![]() | Rasteira Hot Plate Special to Cancel Negativa![]() ![]() ![]() ![]() L,SP / 10 | |||||
![]() | TC Rasteira to Circle Kick ![]() ![]() ![]() ![]() L,H / 10,17 | -3 | +8 | KDN | ||
![]() | TC Rasteira to Low Kick2 ![]() ![]() ![]() ![]() L,L / 10,15 | -7 | +9 | +9 | ||
![]() | Rasteira to Low Kick2 to Handstand![]() ![]() ![]() ![]() ![]() L,L,SP / 10,15 | -9 | +7 | +7 | ||
![]() | TJ Rasteira to Heran Bago to Negativa ![]() ![]() ![]() ![]() ![]() ![]() L,M,SP / 10,21 | -14 | LNC | LNC | ||
![]() | TSTCTJ Thong Bikini to Low Kick2 ![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 10,15,15 | -14 | +10C | +10C | ||
![]() | TSTCTJ Thong Bikini to Low Kick2 to Handstand ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,SP / 10,15,15 | -25 | -1 | -1 | ||
![]() | TC Thong Bikini to Crying Needle ![]() ![]() ![]() ![]() ![]() ![]() L,L,M / 10,15,11 | -14 | +2 | +4 | ||
![]() | TC Thong Bikini to Crying Needle Impact ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M / 10,15,11,12 | -14 | KDN | KDN | ||
![]() | TC4F Barbed Wire ![]() ![]() M / 18 | 18F | -17 | KDN | KDN | |
![]() | Barbed Wire![]() ![]() ![]() ![]() M,M,, / 18,19,19 | -15 | KDN | KDN | ||
![]() | Barbed Wire![]() ![]() M*4,.. / 18,19,19,20.. | -13 | KDN | KDN | ||
![]() | Barbed Wire Infinite Upside Down Kick to Handstand![]() ![]() ![]() ![]() M,M,SP / 18,21 | -13 | +1 | +1 | ||
![]() | Double Arm Stinger![]() ![]() M / 15 | 30F (1) | -7 | LNC | LNC | |
![]() | Meia-Lua de Compasso (2)![]() ![]() MM / 12,12 | 30F | -10 | +11G | KDN | |
![]() | Meia-Lua de Compasso (2) to Handstand![]() ![]() ![]() MM,SP / 12,12 | -33 | -12 | KDN | ||
![]() | Meia-Lua de Compasso (2) to Negativa![]() ![]() ![]() MM,SP / 12,12 | -13 | +8 | KDN | ||
![]() | Meia-Lua de Compasso (3)![]() ![]() ![]() ![]() MM,H / 12,12,10 | -6 | +8 | +8 | ||
![]() | Meia-Lua de Compasso![]() ![]() ![]() ![]() ![]() ![]() MM,H,H / 12,12,10,25 | -7 | KDN | KDN | ||
![]() | Gato![]() ![]() M / 16 | 14F | -8 | +8 | +8 | |
![]() | TJ Gato to Au Batido ![]() ![]() ![]() ![]() M,M / 16,10 | -23 | -12 | -12 | ||
![]() | Gato to Au Batido to Handstand![]() ![]() ![]() ![]() ![]() M,M / 16,10 | +1 | +12G | +12 | ||
![]() | Godeme![]() ![]() M / 14 | 14F | -11 | +3 | +3 | |
![]() | Godeme to Combinação Martelo (2)![]() ![]() ![]() ![]() M,M / 14,17 | -7 | +5 | +5 | ||
![]() | Godeme to Combinação Martelo![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,17,24 | (2) | -14 | KDN | KDN | |
![]() | TS Godeme to Calcanheira ![]() ![]() ![]() ![]() M,H / 14,23 | -9 | KDN | KDN | ||
![]() | Knee Thruster![]() ![]() M / 10 | 13F | -8 | +8 | +8 | |
![]() | TJ Knee Thruster to Heran Bago to Negativa ![]() ![]() ![]() ![]() M,M,SP / 10,21 | -14 | LNC | LNC | ||
![]() | Bêncçõ Fake-out![]() ![]() ![]() M,M / 10,15 | -14 | +2 | +2 | ||
![]() | Armada![]() ![]() H / 17 | 20F | -6 | +5 | KDN | 45 25 |
![]() | TC Armada to Rasteira ![]() ![]() ![]() ![]() H,L / 17,12 | -21 | -12 | -12 | ||
![]() | TJ Armada to Macaco ![]() ![]() ![]() ![]() H,MM / 17,7,17 | -9 | KDN | KDN | ||
![]() | Armada to Macaco to Negativa![]() ![]() ![]() ![]() ![]() H,MM,SP / 17,7,17 | -16 | KDN | KDN | ||
![]() | TJ Leg Whip Mars Attack Flip ![]() ![]() ![]() ![]() ![]() ![]() H,MM,M / 17,7,17,12 | -13 | -2C | -2C | ||
![]() | Asfixiante![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 24 | 22F | -8 | KDN | KDN |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Left Jab![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | One Two Elbows![]() ![]() ![]() H,H / 7,12 | -4 | +5 | +5 | ||
Combo from 1st hit. ・Changed from +4F to +5F on hit. | ||||||
![]() | One Two Elbows to Handstand![]() ![]() ![]() ![]() H,H,SP / 7,12 | -2 | +6 | +6 | ||
Combo from 1st hit. | ||||||
![]() | TJ Combo Jilar ![]() ![]() ![]() ![]() ![]() H,H,SP / 7,12 | -26 | -17 | -17 | ||
Returns to crouching. Connects to Back Summy ( ![]() ![]() | ||||||
![]() | Left Jab Island Mirage to Handstand![]() ![]() ![]() H,M,SP / 7,15 | -11 | -1C | KDN | ||
Forces an opponent to crouching on NH. Combo from 1st CH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN). | ||||||
![]() | Left Jab Island Mirage to Negativa![]() ![]() ![]() ![]() H,M,SP / 7,15 | -12 | -1C | KDN | ||
Forces an opponent to crouching on NH. Combo from 1st CH. | ||||||
![]() | Right Jab![]() H / 10 | 10F | ±0 | +8 | +8 | |
![]() | HM Gancho Chibata (1) ![]() H / 17 | 18F | -9 | +7 | KDN | 51 33 |
![]() | TSTJ Gancho Chibata ![]() ![]() ![]() H,M / 17,23 | -4 | KDN | KDN | ||
![]() | TC7FTJ8F Slippery Kick to Negativa 【 ![]() ![]() ![]() LL,SP / 10,10 | 29F | -24 | KDN | KDN | |
Completed timing in delay. Disable to Negativa after block. (S3)– Decreased the distance between the character and the opponent when the move hits. – Decreased the distance between the character and the opponent when the 1st hit lands. | ||||||
![]() | TC7FTJ8F Slippery Kick to Handstand 【 ![]() ![]() ![]() ![]() LL,SP / 10,10 | -24 | KDN | KDN | ||
Disable to Handstand after block (Ver.2.10)・unintended damage boost now fixed. | ||||||
![]() | Slippery Kick to Heran Bago to Negativa 【 ![]() ![]() ![]() ![]() LL,M,SP / 10,10,21 | -14 | LNC | LNC | ||
To Negativa | ||||||
![]() | TC Slippery Kick to Side Flop to Negativa 【 ![]() ![]() ![]() ![]() LL,L / 10,10,15 | -7 | +9 | +9 | ||
Returns to crouching. | ||||||
![]() | TC Slippery Kick to Side Flop to Handstand 【 ![]() ![]() ![]() ![]() ![]() LL,L,SP / 10,10,15 | -9 | +7 | +7 | ||
![]() | TSTCTJ Slippery Kick to Low Kick2 【 ![]() ![]() ![]() ![]() ![]() ![]() LL,L,L / 10,10,15,15 | -14 | +10C | +10C | ||
Forces an opponent to crouching on hit. Combo from 3rd CH. | ||||||
![]() | TSTCTJ Slippery Kick to Low Kick2 to Handstand 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() LL,L,L,SP / 10,10,15,15 | -25 | -1 | -1 | ||
Combo from 3rd CH. | ||||||
![]() | TC Slippery Kick to Crying Needle 【 ![]() ![]() ![]() ![]() ![]() ![]() LL,L,M / 10,10,15,11 | -14 | +2 | +4 | ||
Combo from 3rd CH. | ||||||
![]() | TC Slippery Kick to Crying Needle Impact 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() LL,L,M,M / 10,10,15,11,12 | -14 | KDN | KDN | ||
Combo from 4th hit. | ||||||
![]() | TCTJ Slippery Kick to Front Stinger 【 ![]() ![]() ![]() ![]() LL,M / 10,10,18 | -17 | +2C | KDN | ||
Forces an opponent to crouching on NH. Meaty 4F in actualy. (Ver.2.10)・unintended damage boost now fixed. (Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer. | ||||||
![]() | TCTJ Slippery Kick to Front Stinger to Negativa 【 ![]() ![]() ![]() ![]() ![]() LL,M / 10,10,18 | -7 | +12C | KDN | ||
Forces an opponent to crouching on NH. Meaty 4F in actualy. | ||||||
![]() | Middle Kick![]() M / 14 | 12F | -9 | ±0 | ±0 | 40 28 |
(Ver.4.00) - Changed the damage from 12 to 14. | ||||||
![]() | Satelite Moon 【 ![]() ![]() ![]() M / 16 | 19F | -27 | -16 | -16 | |
![]() | TCTJ Satelite Moon Hot Plate Special to Negativa 【 ![]() ![]() ![]() ![]() M,M,SP / 16,17 | -5 | +6 | KDN | ||
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack. | ||||||
![]() | Satelite Moon Hot Plate Special to Cancel Handstand 【 ![]() ![]() ![]() ![]() ![]() M,SP / 16 | |||||
![]() | Satelite Moon Hot Plate Special to Cancel Negativa 【 ![]() ![]() ![]() ![]() ![]() M,SP / 16 | |||||
![]() | TJ Satelite Moon Roundhouse 【 ![]() ![]() ![]() ![]() MM,M / 16,28 | -2 | KDN | KDN | ||
Meaty 1F in actualy. | ||||||
![]() | Handslaps![]() HH / 12,15 | 12F | ±0 | +6 | +6 | |
![]() | Handslaps Mirage 【 ![]() ![]() ![]() H,M / 12,17 | -23 | LNC | LNC | ||
Combo from 1st CH. (Ver.5.00)・Decreased the distance to the opponent on hit/counter hit. | ||||||
![]() | TC4FTJ21F Back Handspring ![]() M / 20 | 36F | -9 | KDN | KDN | |
Meaty 3F in actualy. | ||||||
![]() | TC4FTJ21F Back Handspring to Cancel Handstand ![]() ![]() SP / - | |||||
![]() | TC4FTJ21F Back Handspring to Handstand Kick ![]() ![]() ![]() M,SP / 15 | 35F | +1 | +12 | +12 | |
![]() | Shin Cutter Combo (1)![]() ![]() H / 11 | 12F | -9 | +2 | +2 | |
![]() | Shin Cutter Combo (2)![]() ![]() ![]() ![]() H,H / 11,11 | -9 | +2 | +2 | ||
Combo from 1st hit. | ||||||
![]() | TS Shin Cutter Combo ![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 11,11,21 | -14 | KDN | KDN* | ||
Combo from 1st or 2nd CH. Meaty 1F in actualy. ・Opponent closer on block. ・Causes Screw on counter hit. | ||||||
![]() | Batida de Compasso to Handstand![]() ![]() ![]() ![]() H,M,SP / 11,20 | -5 | +10 | +10 | ||
Combo from 1st hit. (S3)– New move. (Ver.4.00) - Changed the attack startup from frame 20 to frame 20-21. - Changed the opponent’s behavior when hit in midair. (Ver.4.20)- We changed the frame advantage upon hit from +6F to +10F. Since it was difficult to continue attacking from Handstand, increased the frame advantage on hit. | ||||||
![]() | TC4F Handstand Kick to Handstand ![]() ![]() M,SP / 15 | 18F | -1 | +10 | +10 | |
![]() | TJ16F Samba ![]() ![]() M / 10 | 23F | -23 | -12 | -12 | |
Meaty 1F in actualy. | ||||||
![]() | Samba Handstand![]() ![]() ![]() M,SP / 10 | +1 | +12 | +12 | ||
![]() | TJ Au de Sol (2) ![]() ![]() ![]() ![]() M,M / 10,17 | -11 | ±0C | ±0C | ||
Forces an opponent to crouching on hit. Combo from 1st CH. Meaty 2F in actualy. | ||||||
![]() | TJ Au de Sol ![]() ![]() ![]() ![]() ![]() ![]() M,M,MM / 10,17,7,21 | -14 | KDN | KDN | ||
Combo from 2nd CH. (S3)– Decreased the distance between the character and the opponent when the 3rd hit is blocked. | ||||||
![]() | TCTJ Samba Slippery Kick ![]() ![]() ![]() ![]() M,LL,SP / 10,10,10 | -24 | KDN | KDN | ||
Combo from 1st CH. (S3)– Decreased the distance between the character and the opponent when the 2nd hit lands. | ||||||
![]() | TJ9F Reversão ![]() ![]() MM / 14,16 | 17F | -4 | KDN | KDN | |
Meaty 1F in actualy. | ||||||
![]() | Mão Esquerda![]() ![]() M / 10 | 13F | -2 | +6 | +6 | 34 21 |
![]() | Mão Esquerda to Handstand![]() ![]() ![]() M,SP / 10 | -10 | +2 | +2 | ||
![]() | Combinação Mão![]() ![]() ![]() ![]() M,H / 10,8 | -4 | +8 | +9 | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 10F from hit. | ||||||
![]() | Elbow Uppercut![]() ![]() M / 15 | 15F | -9 | KDN | LNC | 43 28 |
![]() | Island Mirage![]() ![]() M,SP / 15 | 15F (3) | -11 | +1C | KDN | |
Forces an opponent to crouching on NH. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN). | ||||||
![]() | Island Mirage to Negativa![]() ![]() ![]() M,SP / 15 | -11 | -1C | KDN | ||
Forces an opponent to crouching on NH. | ||||||
![]() | Kneecap Crusher![]() ![]() L / 17 | 18F | -14 | -1 | KDN | |
![]() | Mirage![]() ![]() M / 17 | 15F | -23 | LNC | LNC | |
(Ver.5.00)・Decreased the distance to the opponent on hit/counter hit. | ||||||
![]() | TC4F Crouch Jab ![]() ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | Palmares Giro (1)![]() ![]() M / 11 | 17F | -9 | +2 | +2 | |
![]() | TC Palmares Giro ![]() ![]() ![]() ![]() M,M,SP / 11,18 | -5 | +14C | KDN | ||
Forces an opponent to crouching on NH. Combo from 1st CH. | ||||||
![]() | TC4F Crouch Spin Kick ![]() ![]() L / 12 | 16F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | TJ14F Heran Bago to Negativa 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 21 | 20F | -14 | LNC | LNC | |
Start-up frame 【![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | TC4F Relógio 【 ![]() ![]() ![]() ![]() L / 19 | 21F | -13 | +3C | +3C | |
Forces an opponent to crouching on hit. ・Opponent closer on hit and block. (Ver.4.00) - Changed the damage from 15 to 17. (Ver.4.20)- Changed the damage from 17 to 19. Since it had slow startup and the return was low, the damage was increased. | ||||||
![]() | TC4F Au de Bico (1) ![]() ![]() L / 11 | 15F | -16 | -5 | -5 | |
Returns to crouching. | ||||||
![]() | Au de Bico![]() ![]() ![]() ![]() L,M / 11,24 | -13C | -8C | KDN | ||
Forces an opponent to crouching on block or NH. Combo from 1st CH. (Ver.5.00)・Changed the opponent's behavior on counter hit (-8CF→KDN). | ||||||
![]() | TC4F Twister Mirage (1) ![]() ![]() L / 13 | 18F | -18 | -7 | -7 | |
Returns to crouching. | ||||||
![]() | Twister Mirage![]() ![]() ![]() ![]() L,M / 13,22 | -23 | LNC | LNC | ||
Combo from 1st CH. (Ver.4.20)- Distance to the opponent on hit now closer. Since it was difficult to perform an aerial combo, made the distance closer. | ||||||
![]() | TC6F Rasteira ![]() ![]() L / 10 | 23F | -18 | -2 | -2 | |
Returns to crouching. Meaty 3F in actualy. | ||||||
![]() | TC6F Rasteira to Handstand ![]() ![]() ![]() L,SP / 10 | -18 | -2 | -2 | ||
Returns to crouching. | ||||||
![]() | TC Rasteira Chibata ![]() ![]() ![]() ![]() L,M / 10,25 | -15 | +3C | KDN | ||
Forces an opponent to crouching on NH. Meaty 4F in actualy. | ||||||
![]() | TCTJ Rasteira Hot Plate Special ![]() ![]() ![]() L,M,SP / 10,17 | -5 | +6 | KDN | ||
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack. | ||||||
![]() | Rasteira Hot Plate Special to Cancel Handstand![]() ![]() ![]() ![]() L,SP / 10 | |||||
![]() | Rasteira Hot Plate Special to Cancel Negativa![]() ![]() ![]() ![]() L,SP / 10 | |||||
![]() | TC Rasteira to Circle Kick ![]() ![]() ![]() ![]() L,H / 10,17 | -3 | +8 | KDN | ||
Combo from 1st hit. Connects to Armada ( ![]() ![]() Down upon side hit. | ||||||
![]() | TC Rasteira to Low Kick2 ![]() ![]() ![]() ![]() L,L / 10,15 | -7 | +9 | +9 | ||
Returns to crouching. | ||||||
![]() | Rasteira to Low Kick2 to Handstand![]() ![]() ![]() ![]() ![]() L,L,SP / 10,15 | -9 | +7 | +7 | ||
Returns to crouching. | ||||||
![]() | TJ Rasteira to Heran Bago to Negativa ![]() ![]() ![]() ![]() ![]() ![]() L,M,SP / 10,21 | -14 | LNC | LNC | ||
![]() | TSTCTJ Thong Bikini to Low Kick2 ![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 10,15,15 | -14 | +10C | +10C | ||
Forces an opponent to crouching on hit. Combo from 2nd CH. | ||||||
![]() | TSTCTJ Thong Bikini to Low Kick2 to Handstand ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,SP / 10,15,15 | -25 | -1 | -1 | ||
Combo from 2nd CH. | ||||||
![]() | TC Thong Bikini to Crying Needle ![]() ![]() ![]() ![]() ![]() ![]() L,L,M / 10,15,11 | -14 | +2 | +4 | ||
Combo from 2nd CH. | ||||||
![]() | TC Thong Bikini to Crying Needle Impact ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M / 10,15,11,12 | -14 | KDN | KDN | ||
Combo from 3rd hit. | ||||||
![]() | TC4F Barbed Wire ![]() ![]() M / 18 | 18F | -17 | KDN | KDN | |
![]() | Barbed Wire![]() ![]() ![]() ![]() M,M,, / 18,19,19 | -15 | KDN | KDN | ||
![]() | Barbed Wire![]() ![]() M*4,.. / 18,19,19,20.. | -13 | KDN | KDN | ||
![]() | Barbed Wire Infinite Upside Down Kick to Handstand![]() ![]() ![]() ![]() M,M,SP / 18,21 | -13 | +1 | +1 | ||
![]() | Double Arm Stinger![]() ![]() M / 15 | 30F (1) | -7 | LNC | LNC | |
(S3)– Changed the damage from 12 to 15. | ||||||
![]() | Meia-Lua de Compasso (2)![]() ![]() MM / 12,12 | 30F | -10 | +11G | KDN | |
![]() | Meia-Lua de Compasso (2) to Handstand![]() ![]() ![]() MM,SP / 12,12 | -33 | -12 | KDN | ||
![]() | Meia-Lua de Compasso (2) to Negativa![]() ![]() ![]() MM,SP / 12,12 | -13 | +8 | KDN | ||
![]() | Meia-Lua de Compasso (3)![]() ![]() ![]() ![]() MM,H / 12,12,10 | -6 | +8 | +8 | ||
![]() | Meia-Lua de Compasso![]() ![]() ![]() ![]() ![]() ![]() MM,H,H / 12,12,10,25 | -7 | KDN | KDN | ||
Combo from 3rd hit. | ||||||
![]() | Gato![]() ![]() M / 16 | 14F | -8 | +8 | +8 | |
![]() | TJ Gato to Au Batido ![]() ![]() ![]() ![]() M,M / 16,10 | -23 | -12 | -12 | ||
Combo from 1st CH. Connects to Samba ( ![]() ![]() | ||||||
![]() | Gato to Au Batido to Handstand![]() ![]() ![]() ![]() ![]() M,M / 16,10 | +1 | +12G | +12 | ||
![]() | Godeme![]() ![]() M / 14 | 14F | -11 | +3 | +3 | |
・Startup changed from 15F to 14F. ・Changed from -10F to -11F on block. ・Changed from +4F to +3F on hit. | ||||||
![]() | Godeme to Combinação Martelo (2)![]() ![]() ![]() ![]() M,M / 14,17 | -7 | +5 | +5 | ||
Combo from 1st hit. (Ver.4.00) New move. | ||||||
![]() | Godeme to Combinação Martelo![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,17,24 | (2) | -14 | KDN | KDN | |
Combo from 2nd CH. (Ver.4.00) New move. | ||||||
![]() | TS Godeme to Calcanheira ![]() ![]() ![]() ![]() M,H / 14,23 | -9 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Knee Thruster![]() ![]() M / 10 | 13F | -8 | +8 | +8 | |
![]() | TJ Knee Thruster to Heran Bago to Negativa ![]() ![]() ![]() ![]() M,M,SP / 10,21 | -14 | LNC | LNC | ||
Combo from 1st CH. Can be delayed. Combo can be delayed 9F from CH. | ||||||
![]() | Bêncçõ Fake-out![]() ![]() ![]() M,M / 10,15 | -14 | +2 | +2 | ||
Combo from 1st hit. Can be delayed. Combo can be delayed 7F from hit. | ||||||
![]() | Armada![]() ![]() H / 17 | 20F | -6 | +5 | KDN | 45 25 |
![]() | TC Armada to Rasteira ![]() ![]() ![]() ![]() H,L / 17,12 | -21 | -12 | -12 | ||
Returns to crouching. Connects to Rasteira ( ![]() ![]() | ||||||
![]() | TJ Armada to Macaco ![]() ![]() ![]() ![]() H,MM / 17,7,17 | -9 | KDN | KDN | ||
Meaty 2F in actualy. | ||||||
![]() | Armada to Macaco to Negativa![]() ![]() ![]() ![]() ![]() H,MM,SP / 17,7,17 | -16 | KDN | KDN | ||
![]() | TJ Leg Whip Mars Attack Flip ![]() ![]() ![]() ![]() ![]() ![]() H,MM,M / 17,7,17,12 | -13 | -2C | -2C | ||
Forces an opponent to crouching on hit. | ||||||
![]() | Asfixiante![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 24 | 22F | -8 | KDN | KDN | |
・Changed from -6F to -8F on block. (S3)– The move can now also be performed with a slide input. |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | (Ver.3.30)・Fixed an issue in which the move's properties differed from other characters. | |
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | ||
![]() | Pw8F Queixada ![]() ![]() M / 30 | 31F (3) | +1C | +6C | +6C | Forces an opponent to crouching on block or hit. ・Changed to Power Crush. ・Startup changed from 30F to 31F. ・Changed from +3F to -2F on block. ・Opponent closer on block. ・Changed from +5F to +6F on hit. ・Opponent reaction on counter hit and mid-air hit was changed. (Ver.2.30)Fixed unusual opponent behavior when interrupting an airborne opponents attack. (Ver.4.00) (Ver.4.00) - Changed the frame advantage when blocked from -2F to +1F. | |
![]() | TJ10F Acrobacia ![]() ![]() M / 30 | 38F | -24 | KDN | KDN | ||
![]() | TJ13F Jumping Jacks ![]() ![]() M / 25 | 26F | -10C | -8C | -8C | Forces an opponent to crouching on block or hit. Meaty 1F in actualy. | |
![]() | TJ13F Jumping Jacks to Negativa ![]() ![]() ![]() M,SP / 25 | -14C | -12C | -12C | Forces an opponent to crouching on block or hit. Meaty 1F in actualy. | ||
![]() | Jumping Jacks to Mirage![]() ![]() ![]() ![]() M,M / 25,17 | -23 | LNC | LNC | (Ver.5.00)・Decreased the distance to the opponent on hit/counter hit. | ||
![]() | TC Jumping Jacks Evil Stinger to Negativa ![]() ![]() ![]() ![]() M,L,SP / 25,15 | -14 | KDN | KDN | (S3)– Decreased the distance between the character and the opponent when the move hits. | ||
![]() | TJ9F Rising Toekick ![]() ![]() M / 11 | 15F | -19 | -8 | -8 | ||
![]() | TJ7F Back Summy ![]() ![]() SP / - | Returns to crouching. | |||||
![]() | TJ7F Back Summy to Firekick to Negativa ![]() ![]() ![]() ![]() SP,L,SP / 20 | 44F | +4 | KDN | KDN | ||
![]() | WGTJ7F Back Summy to Scoot Kick to Negativa 【 ![]() ![]() ![]() ![]() SP,H,SP / 27 | 30F | +11 +20W | KDN | KDN | (Ver.5.00)・Changed the opponent's behavior on block (-3F to +11F). Wall crush inducing guard is implemented. | |
![]() | HMTJ7F Roundhouse ![]() ![]() M / 25 | 22F | -8 | KDN | KDN | Meaty 1F in actualy. (Ver.4.00) - Increased the lower range of the attack. (Ver.4.20)- Changed to a homing attack. In order to make it easier to suppress the opponent's sidestep, changed to a homing attack. | |
![]() | TJ9F Vasuuna ![]() ![]() ![]() H / 20 | 16F | -3C | KDN | KDN | 50 34 | Forces an opponent to crouching on block. ・Transition to crouch removed. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. |
![]() | TJ9F Vasuuna ![]() ![]() H / 25 | 16F | -3C | KDN | KDN | 50 34 | Forces an opponent to crouching on block. Reverse position after hit. ・Transition to crouch removed. (Ver.4.00) - Changed the damage from 20 to 25. |
![]() | TJ8F Firekick ![]() ![]() M / 15 | 22F | -9 | +2 | +2 | ||
![]() | TJ8F Firekick to Negativa ![]() ![]() ![]() M,SP / 15 | 22F | -25 | -14 | KDN | ||
![]() | TJ8F Firekick ![]() ![]() M / 15 | 20F | -1 | KDN | KDN | Meaty 1F in actualy. | |
![]() | TJ8F Firekick to Negativa ![]() ![]() ![]() M,SP / 15 | 20F | -21 | KDN | KDN | Meaty 1F in actualy. | |
![]() | TSTJ15F Meia-Lua Pulando ![]() ![]() MM / 10,20 | 17F | -10 | KDN | KDN | 60 43 | ・Changed from -13F to -10F on block. ・Recovery on hit decreased by 3F. |
![]() | Backflip to Handstand![]() ![]() / - | ||||||
![]() | Backflip![]() ![]() / - | ||||||
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | Pw8F Queixada ![]() ![]() M / 30 | 31F (3) | +1C | +6C | +6C | |
![]() | TJ10F Acrobacia ![]() ![]() M / 30 | 38F | -24 | KDN | KDN | |
![]() | TJ13F Jumping Jacks ![]() ![]() M / 25 | 26F | -10C | -8C | -8C | |
![]() | TJ13F Jumping Jacks to Negativa ![]() ![]() ![]() M,SP / 25 | -14C | -12C | -12C | ||
![]() | Jumping Jacks to Mirage![]() ![]() ![]() ![]() M,M / 25,17 | -23 | LNC | LNC | ||
![]() | TC Jumping Jacks Evil Stinger to Negativa ![]() ![]() ![]() ![]() M,L,SP / 25,15 | -14 | KDN | KDN | ||
![]() | TJ9F Rising Toekick ![]() ![]() M / 11 | 15F | -19 | -8 | -8 | |
![]() | TJ7F Back Summy ![]() ![]() SP / - | |||||
![]() | TJ7F Back Summy to Firekick to Negativa ![]() ![]() ![]() ![]() SP,L,SP / 20 | 44F | +4 | KDN | KDN | |
![]() | WGTJ7F Back Summy to Scoot Kick to Negativa 【 ![]() ![]() ![]() ![]() SP,H,SP / 27 | 30F | +11 +20W | KDN | KDN | |
![]() | HMTJ7F Roundhouse ![]() ![]() M / 25 | 22F | -8 | KDN | KDN | |
![]() | TJ9F Vasuuna ![]() ![]() ![]() H / 20 | 16F | -3C | KDN | KDN | 50 34 |
![]() | TJ9F Vasuuna ![]() ![]() H / 25 | 16F | -3C | KDN | KDN | 50 34 |
![]() | TJ8F Firekick ![]() ![]() M / 15 | 22F | -9 | +2 | +2 | |
![]() | TJ8F Firekick to Negativa ![]() ![]() ![]() M,SP / 15 | 22F | -25 | -14 | KDN | |
![]() | TJ8F Firekick ![]() ![]() M / 15 | 20F | -1 | KDN | KDN | |
![]() | TJ8F Firekick to Negativa ![]() ![]() ![]() M,SP / 15 | 20F | -21 | KDN | KDN | |
![]() | TSTJ15F Meia-Lua Pulando ![]() ![]() MM / 10,20 | 17F | -10 | KDN | KDN | 60 43 |
![]() | Backflip to Handstand![]() ![]() / - | |||||
![]() | Backflip![]() ![]() / - | |||||
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
(Ver.3.30)・Fixed an issue in which the move's properties differed from other characters. | ||||||
![]() | Hook![]() ![]() ![]() ![]() H / 17 | 15F | -12 | +9 | +9 | |
![]() | Pw8F Queixada ![]() ![]() M / 30 | 31F (3) | +1C | +6C | +6C | |
Forces an opponent to crouching on block or hit. ・Changed to Power Crush. ・Startup changed from 30F to 31F. ・Changed from +3F to -2F on block. ・Opponent closer on block. ・Changed from +5F to +6F on hit. ・Opponent reaction on counter hit and mid-air hit was changed. (Ver.2.30)Fixed unusual opponent behavior when interrupting an airborne opponents attack. (Ver.4.00) (Ver.4.00) - Changed the frame advantage when blocked from -2F to +1F. | ||||||
![]() | TJ10F Acrobacia ![]() ![]() M / 30 | 38F | -24 | KDN | KDN | |
![]() | TJ13F Jumping Jacks ![]() ![]() M / 25 | 26F | -10C | -8C | -8C | |
Forces an opponent to crouching on block or hit. Meaty 1F in actualy. | ||||||
![]() | TJ13F Jumping Jacks to Negativa ![]() ![]() ![]() M,SP / 25 | -14C | -12C | -12C | ||
Forces an opponent to crouching on block or hit. Meaty 1F in actualy. | ||||||
![]() | Jumping Jacks to Mirage![]() ![]() ![]() ![]() M,M / 25,17 | -23 | LNC | LNC | ||
(Ver.5.00)・Decreased the distance to the opponent on hit/counter hit. | ||||||
![]() | TC Jumping Jacks Evil Stinger to Negativa ![]() ![]() ![]() ![]() M,L,SP / 25,15 | -14 | KDN | KDN | ||
(S3)– Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | TJ9F Rising Toekick ![]() ![]() M / 11 | 15F | -19 | -8 | -8 | |
![]() | TJ7F Back Summy ![]() ![]() SP / - | |||||
Returns to crouching. | ||||||
![]() | TJ7F Back Summy to Firekick to Negativa ![]() ![]() ![]() ![]() SP,L,SP / 20 | 44F | +4 | KDN | KDN | |
![]() | WGTJ7F Back Summy to Scoot Kick to Negativa 【 ![]() ![]() ![]() ![]() SP,H,SP / 27 | 30F | +11 +20W | KDN | KDN | |
(Ver.5.00)・Changed the opponent's behavior on block (-3F to +11F). Wall crush inducing guard is implemented. | ||||||
![]() | HMTJ7F Roundhouse ![]() ![]() M / 25 | 22F | -8 | KDN | KDN | |
Meaty 1F in actualy. (Ver.4.00) - Increased the lower range of the attack. (Ver.4.20)- Changed to a homing attack. In order to make it easier to suppress the opponent's sidestep, changed to a homing attack. | ||||||
![]() | TJ9F Vasuuna ![]() ![]() ![]() H / 20 | 16F | -3C | KDN | KDN | 50 34 |
Forces an opponent to crouching on block. ・Transition to crouch removed. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | TJ9F Vasuuna ![]() ![]() H / 25 | 16F | -3C | KDN | KDN | 50 34 |
Forces an opponent to crouching on block. Reverse position after hit. ・Transition to crouch removed. (Ver.4.00) - Changed the damage from 20 to 25. | ||||||
![]() | TJ8F Firekick ![]() ![]() M / 15 | 22F | -9 | +2 | +2 | |
![]() | TJ8F Firekick to Negativa ![]() ![]() ![]() M,SP / 15 | 22F | -25 | -14 | KDN | |
![]() | TJ8F Firekick ![]() ![]() M / 15 | 20F | -1 | KDN | KDN | |
Meaty 1F in actualy. | ||||||
![]() | TJ8F Firekick to Negativa ![]() ![]() ![]() M,SP / 15 | 20F | -21 | KDN | KDN | |
Meaty 1F in actualy. | ||||||
![]() | TSTJ15F Meia-Lua Pulando ![]() ![]() MM / 10,20 | 17F | -10 | KDN | KDN | 60 43 |
・Changed from -13F to -10F on block. ・Recovery on hit decreased by 3F. | ||||||
![]() | Backflip to Handstand![]() ![]() / - | |||||
![]() | Backflip![]() ![]() / - | |||||
![]() | TJ9F Delay Rising Toekick ![]() ![]() M / 25 | 23F | -11 | LNC | LNC | |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | HM Batuque Direito (1) ![]() ![]() ![]() M / 19 | 18F | -4 | +6 | +6 | Start-up 19F in actualy. | |
![]() | Batuque Direito![]() ![]() ![]() ![]() ![]() M,L / 19,18 | -14 | +5C | KDN | Forces an opponent to crouching on NH. Combo from 1st CH. Can be delayed. Combo can be delayed 9F from CH. (S3)– Changed the frame advantage when blocked from -15F to -14F. – Decreased the distance between the character and the opponent when the move is blocked. – Changed the frame advantage upon normal hit from +4F to +5F. | ||
![]() | WBTJ14F Lunging Brush Fire ![]() ![]() ![]() M / 30 | 24F | -14 | KDN | KDN | Start-up 27F in actualy. ・Startup changed from 26F to 24F. ・Causes Wall Bounce on hit. | |
![]() | WBTJ14F Lunging Brush Fire to Handstand ![]() ![]() ![]() ![]() M,SP / 30 | -32 | KDN | KDN | |||
![]() | WBTJ14F Lunging Brush Fire to Negativa ![]() ![]() ![]() ![]() M,SP / 30 | -3 | KDN | KDN | |||
![]() | Lunging Brush Fire to Perch Flop Kick to Handstand![]() ![]() ![]() ![]() ![]() M,M,SP / 30,20 | -7 | LNC | LNC | |||
![]() | TJ12F Folha Ataque to Handstand ![]() ![]() ![]() M,SP / 25 | 19F | -7 | LNC | LNC | Start-up 20F in actualy. (Ver.4.20)- The attack hit range was expanded downward. - Changed the opponent's behavior when hit while downed.Since there were not many moves that can hit a downed opponent with high return, changed to hit a downed opponent. | |
![]() | TJ76F Fruit Picker ![]() ![]() ![]() UB(M),UB(M) / 40,40 | 76F | KDN | KDN | KDN | Input ![]() ![]() | |
![]() | TC17F Cartão Vermelho to Negativa ![]() ![]() ![]() ![]() ![]() L,SP / 20 | 24F (7) | -24 | +6 | KDN | (S3)– Changed the damage from 18 to 20. (Ver.3.30)・Increased the range of the attack. (Ver.4.20)- It sometimes unnaturally missed an opponent walking backward. Expanded the attack hit range upward. |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | HM Batuque Direito (1) ![]() ![]() ![]() M / 19 | 18F | -4 | +6 | +6 | |
![]() | Batuque Direito![]() ![]() ![]() ![]() ![]() M,L / 19,18 | -14 | +5C | KDN | ||
![]() | WBTJ14F Lunging Brush Fire ![]() ![]() ![]() M / 30 | 24F | -14 | KDN | KDN | |
![]() | WBTJ14F Lunging Brush Fire to Handstand ![]() ![]() ![]() ![]() M,SP / 30 | -32 | KDN | KDN | ||
![]() | WBTJ14F Lunging Brush Fire to Negativa ![]() ![]() ![]() ![]() M,SP / 30 | -3 | KDN | KDN | ||
![]() | Lunging Brush Fire to Perch Flop Kick to Handstand![]() ![]() ![]() ![]() ![]() M,M,SP / 30,20 | -7 | LNC | LNC | ||
![]() | TJ12F Folha Ataque to Handstand ![]() ![]() ![]() M,SP / 25 | 19F | -7 | LNC | LNC | |
![]() | TJ76F Fruit Picker ![]() ![]() ![]() UB(M),UB(M) / 40,40 | 76F | KDN | KDN | KDN | |
![]() | TC17F Cartão Vermelho to Negativa ![]() ![]() ![]() ![]() ![]() L,SP / 20 | 24F (7) | -24 | +6 | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | HM Batuque Direito (1) ![]() ![]() ![]() M / 19 | 18F | -4 | +6 | +6 | |
Start-up 19F in actualy. | ||||||
![]() | Batuque Direito![]() ![]() ![]() ![]() ![]() M,L / 19,18 | -14 | +5C | KDN | ||
Forces an opponent to crouching on NH. Combo from 1st CH. Can be delayed. Combo can be delayed 9F from CH. (S3)– Changed the frame advantage when blocked from -15F to -14F. – Decreased the distance between the character and the opponent when the move is blocked. – Changed the frame advantage upon normal hit from +4F to +5F. | ||||||
![]() | WBTJ14F Lunging Brush Fire ![]() ![]() ![]() M / 30 | 24F | -14 | KDN | KDN | |
Start-up 27F in actualy. ・Startup changed from 26F to 24F. ・Causes Wall Bounce on hit. | ||||||
![]() | WBTJ14F Lunging Brush Fire to Handstand ![]() ![]() ![]() ![]() M,SP / 30 | -32 | KDN | KDN | ||
![]() | WBTJ14F Lunging Brush Fire to Negativa ![]() ![]() ![]() ![]() M,SP / 30 | -3 | KDN | KDN | ||
![]() | Lunging Brush Fire to Perch Flop Kick to Handstand![]() ![]() ![]() ![]() ![]() M,M,SP / 30,20 | -7 | LNC | LNC | ||
![]() | TJ12F Folha Ataque to Handstand ![]() ![]() ![]() M,SP / 25 | 19F | -7 | LNC | LNC | |
Start-up 20F in actualy. (Ver.4.20)- The attack hit range was expanded downward. - Changed the opponent's behavior when hit while downed.Since there were not many moves that can hit a downed opponent with high return, changed to hit a downed opponent. | ||||||
![]() | TJ76F Fruit Picker ![]() ![]() ![]() UB(M),UB(M) / 40,40 | 76F | KDN | KDN | KDN | |
Input ![]() ![]() | ||||||
![]() | TC17F Cartão Vermelho to Negativa ![]() ![]() ![]() ![]() ![]() L,SP / 20 | 24F (7) | -24 | +6 | KDN | |
(S3)– Changed the damage from 18 to 20. (Ver.3.30)・Increased the range of the attack. (Ver.4.20)- It sometimes unnaturally missed an opponent walking backward. Expanded the attack hit range upward. |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -15 | -4 | -4 | Returns to crouching. | |
![]() | TC Crouch Chin Kick FC ![]() ![]() L / 10 | 13F | -14 | -3 | -3 | Returns to crouching. | |
![]() | TC Crying Needle FC ![]() M / 11 | 19F (2) | -13 | +3 | +5 | (Ver.4.00) - Fixed an issue in which the frame advantage was not the same as "WS ![]() | |
![]() | TC Crying Needle Impact FC ![]() ![]() ![]() M,M / 11,14 | (3) | -14 | KDN | KDN | Combo from 1st hit. Can be delayed. Combo can be delayed 14F from hit. (Ver.4.00) - Changed the damage from 12 to 14. | |
![]() | TJ12F Front Stinger FC ![]() ![]() M / 18 | 22F | -17 | +2C | KDN | Forces an opponent to crouching on NH. Meaty 4F in actualy. Stand Forces an opponent to crouching upon hit. Crouch hit force to standing. (Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer. | |
![]() | TJ12F Front Stinger to Handstand FC ![]() ![]() ![]() ![]() M,SP / 18 | -21 | -2C | KDN | Forces an opponent to crouching on NH. Meaty 4F in actualy. Stand Forces an opponent to crouching upon hit. Crouch hit force to standing. | ||
![]() | TJ12F Front Stinger to Negativa FC ![]() ![]() ![]() ![]() M,SP / 18 | -8 | +11C | KDN | Forces an opponent to crouching on NH. Meaty 4F in actualy. Stand Forces an opponent to crouching upon hit. Crouch hit force to standing. | ||
![]() | Cotovelo WS ![]() H / 7 | 13F | -6 | +5 | +5 | ||
![]() | TJ Cotovelo to Ponteira to Negativa WS ![]() ![]() ![]() H,M,SP / 7,20 | -14 | LNC | LNC | Combo from 1st hit. | ||
![]() | TS Cotovelo to Chapeu de Couro WS ![]() ![]() ![]() H,H / 7,20 | -9 | +10Sp | +10Sp | Combo from 1st hit. | ||
![]() | Rising Batida WS ![]() M / 12 | 15F | -12 | LNC | LNC | ||
![]() | TJ18F Martelo WS ![]() ![]() ![]() ![]() M / 15 | 19F | -13 | LNC | LNC | Advance Input is available ![]() ![]() | |
![]() | Circle Kick WS ![]() M / 15 | 11F | -3 | +8 | +8 | (Ver.4.20)- Distance to the opponent now closer on hit. Since the distance to the opponent on hit was far, it was difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack. | |
![]() | TC Bananeira Rolante to Negativa FC ![]() ![]() L,SP / 19 | 24F | -26 | +4 | KDN | ||
![]() | TC Haule FC ![]() ![]() M / 19 | 18F | -10 | +4 | KDN | Returns to crouching. |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -15 | -4 | -4 | |
![]() | TC Crouch Chin Kick FC ![]() ![]() L / 10 | 13F | -14 | -3 | -3 | |
![]() | TC Crying Needle FC ![]() M / 11 | 19F (2) | -13 | +3 | +5 | |
![]() | TC Crying Needle Impact FC ![]() ![]() ![]() M,M / 11,14 | (3) | -14 | KDN | KDN | |
![]() | TJ12F Front Stinger FC ![]() ![]() M / 18 | 22F | -17 | +2C | KDN | |
![]() | TJ12F Front Stinger to Handstand FC ![]() ![]() ![]() ![]() M,SP / 18 | -21 | -2C | KDN | ||
![]() | TJ12F Front Stinger to Negativa FC ![]() ![]() ![]() ![]() M,SP / 18 | -8 | +11C | KDN | ||
![]() | Cotovelo WS ![]() H / 7 | 13F | -6 | +5 | +5 | |
![]() | TJ Cotovelo to Ponteira to Negativa WS ![]() ![]() ![]() H,M,SP / 7,20 | -14 | LNC | LNC | ||
![]() | TS Cotovelo to Chapeu de Couro WS ![]() ![]() ![]() H,H / 7,20 | -9 | +10Sp | +10Sp | ||
![]() | Rising Batida WS ![]() M / 12 | 15F | -12 | LNC | LNC | |
![]() | TJ18F Martelo WS ![]() ![]() ![]() ![]() M / 15 | 19F | -13 | LNC | LNC | |
![]() | Circle Kick WS ![]() M / 15 | 11F | -3 | +8 | +8 | |
![]() | TC Bananeira Rolante to Negativa FC ![]() ![]() L,SP / 19 | 24F | -26 | +4 | KDN | |
![]() | TC Haule FC ![]() ![]() M / 19 | 18F | -10 | +4 | KDN |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | TC Crouch Chin Kick FC ![]() ![]() L / 10 | 13F | -14 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TC Crying Needle FC ![]() M / 11 | 19F (2) | -13 | +3 | +5 | |
(Ver.4.00) - Fixed an issue in which the frame advantage was not the same as "WS ![]() | ||||||
![]() | TC Crying Needle Impact FC ![]() ![]() ![]() M,M / 11,14 | (3) | -14 | KDN | KDN | |
Combo from 1st hit. Can be delayed. Combo can be delayed 14F from hit. (Ver.4.00) - Changed the damage from 12 to 14. | ||||||
![]() | TJ12F Front Stinger FC ![]() ![]() M / 18 | 22F | -17 | +2C | KDN | |
Forces an opponent to crouching on NH. Meaty 4F in actualy. Stand Forces an opponent to crouching upon hit. Crouch hit force to standing. (Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer. | ||||||
![]() | TJ12F Front Stinger to Handstand FC ![]() ![]() ![]() ![]() M,SP / 18 | -21 | -2C | KDN | ||
Forces an opponent to crouching on NH. Meaty 4F in actualy. Stand Forces an opponent to crouching upon hit. Crouch hit force to standing. | ||||||
![]() | TJ12F Front Stinger to Negativa FC ![]() ![]() ![]() ![]() M,SP / 18 | -8 | +11C | KDN | ||
Forces an opponent to crouching on NH. Meaty 4F in actualy. Stand Forces an opponent to crouching upon hit. Crouch hit force to standing. | ||||||
![]() | Cotovelo WS ![]() H / 7 | 13F | -6 | +5 | +5 | |
![]() | TJ Cotovelo to Ponteira to Negativa WS ![]() ![]() ![]() H,M,SP / 7,20 | -14 | LNC | LNC | ||
Combo from 1st hit. | ||||||
![]() | TS Cotovelo to Chapeu de Couro WS ![]() ![]() ![]() H,H / 7,20 | -9 | +10Sp | +10Sp | ||
Combo from 1st hit. | ||||||
![]() | Rising Batida WS ![]() M / 12 | 15F | -12 | LNC | LNC | |
![]() | TJ18F Martelo WS ![]() ![]() ![]() ![]() M / 15 | 19F | -13 | LNC | LNC | |
Advance Input is available ![]() ![]() | ||||||
![]() | Circle Kick WS ![]() M / 15 | 11F | -3 | +8 | +8 | |
(Ver.4.20)- Distance to the opponent now closer on hit. Since the distance to the opponent on hit was far, it was difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack. | ||||||
![]() | TC Bananeira Rolante to Negativa FC ![]() ![]() L,SP / 19 | 24F | -26 | +4 | KDN | |
![]() | TC Haule FC ![]() ![]() M / 19 | 18F | -10 | +4 | KDN | |
Returns to crouching. |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ Charging ![]() SP / - | Shift to charging. | |||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 35F | +1 | KDN | KDN | Shift to BT. Shifts to back toward. Air Status 5F. Invinciblity during 8 to 24F. | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | Connects to Left Jab (![]() | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | TJ18F Passo para Tr ás BT ![]() M / 30 | 47F | +1 | LNC | LNC | ||
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | Reverse Jump Left Kick BT ![]() ![]() M / - | KDN | KDN | ||||
![]() | Reverse Jump Right Kick BT ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ Charging ![]() SP / - | |||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 35F | +1 | KDN | KDN | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TJ18F Passo para Tr ás BT ![]() M / 30 | 47F | +1 | LNC | LNC | |
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | Reverse Jump Left Kick BT ![]() ![]() M / - | KDN | KDN | |||
![]() | Reverse Jump Right Kick BT ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ Charging ![]() SP / - | |||||
Shift to charging. | ||||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 35F | +1 | KDN | KDN | |
Shift to BT. Shifts to back toward. Air Status 5F. Invinciblity during 8 to 24F. | ||||||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
Connects to Left Jab (![]() | ||||||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TJ18F Passo para Tr ás BT ![]() M / 30 | 47F | +1 | LNC | LNC | |
![]() | Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | Reverse Jump Left Kick BT ![]() ![]() M / - | KDN | KDN | |||
![]() | Reverse Jump Right Kick BT ![]() ![]() M / - | LNC | LNC | |||
Ginga | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Ginga![]() ![]() / - | Cost 2F. | |||||
![]() | Cruncher SS ![]() M / 18 | 24F | +3C | +8C | LNC | Forces an opponent to crouching on block or NH. (S3)– Changed the frame advantage when blocked from ±0F to +3F. – Changed the frame advantage upon normal hit from +5F to +8CF. – Changed the opponent’s behavior when hit. | |
![]() | TC4FTJ14F Hot Plate Special to Negativa SS ![]() M,SP / 17 | 25F | -5 | +6 | KDN | (Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack. | |
![]() | TC4F Hot Plate Special to Cancel Negativa SS ![]() ![]() SP / - | ||||||
![]() | TC4F Hot Plate Special to Cancel Handstand SS ![]() ![]() SP / - | ||||||
![]() | TC4FTJ14F Hot Plate Special to Handstand SS ![]() ![]() M,SP / 17 | -20 | -9 | KDN | |||
![]() | Hot Plate Special to Perch Flop Kick to Handstand SS ![]() ![]() ![]() M,M,SP / 17,20 | -7 | LNC | LNC | |||
![]() | TC4F Twister SS ![]() LL / 10,7 | 21F | -12 | +6 | +6 | ||
![]() | TC4F Twister to Handstand SS ![]() ![]() L,SP / 10 | -12 | -1 | -1 | |||
![]() | TC4F Twister Sweep SS ![]() ![]() L,L / 10,25 | -45 | KDN | KDN | |||
![]() | TJ Twister Front Stinger SS ![]() ![]() ![]() L,M / 10,18 | -17 | +2C | KDN | Forces an opponent to crouching on NH. Meaty 4F in actualy. Stand Forces an opponent to crouching upon hit. Crouch hit force to standing. (Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer. | ||
![]() | TJ Twister Front Stinger to Handstand SS ![]() ![]() ![]() ![]() L,M / 10,18 | -21 | -2C | KDN | Forces an opponent to crouching on NH. Meaty 4F in actualy. Stand Forces an opponent to crouching upon hit. Crouch hit force to standing. | ||
![]() | TJ Twister Front Stinger to Negativa SS ![]() ![]() ![]() ![]() L,M / 10,18 | -8 | +11C | KDN | Forces an opponent to crouching on NH. Meaty 4F in actualy. Stand Forces an opponent to crouching upon hit. Crouch hit force to standing. | ||
![]() | TJ16F Dos Sole SS 【 ![]() ![]() ![]() H / 50 | 34F | -12 | KDN | KDN | ||
![]() | TJ16F Dos Sole to Handstand SS 【 ![]() ![]() ![]() ![]() H,SP / 50 | -23 | KDN | KDN | |||
![]() | TJ11F Wheel Kicks SS ![]() HM / 6,6 | 13F (2) | -12 | LNC | LNC | 50 37 | -16 to -18F on block when 2nd whiff. ・Opponent closer after 1st attack hits. |
![]() | TJ11F Wheel Kicks to Crouching SS ![]() ![]() HM / 6,6 | -12 | LNC | LNC | Returns to crouching. | ||
![]() | TJ Wheel Kicks S ão Paulo Special (3) SS ![]() ![]() ![]() HM,M / 6,6,25 | -34C | LNC | LNC | Forces an opponent to crouching on block. | ||
![]() | TJ Wheel Kicks S ão Paulo Special (4) SS ![]() ![]() ![]() ![]() ![]() HM,M,M / 6,6,25,20 | -13 | KDN | KDN | |||
![]() | TJ Wheel Kicks S ão Paulo Special to Cancel Handstand SS ![]() ![]() ![]() ![]() ![]() ![]() HM,M,SP / 6,6,25 | -28C | LNC | LNC | Forces an opponent to crouching on block. | ||
![]() | TJ Wheel Kicks S ão Paulo Special SS ![]() ![]() ![]() ![]() ![]() ![]() ![]() HM,M,M,M / 6,6,25,20,20 | -6 | KDN | KDN | |||
![]() | TJ Wheel Kicks S ão Paulo Special to Negativa SS ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() HM,M,M,M,SP / 6,6,25,20,20 | -26 | KDN | KDN | |||
![]() | Banda SS ![]() L / 23 | 23F | -28 | KDN | KDN | Meaty 3F in actualy. (Ver.4.00) - Fixed an issue in which a move could not be performed using input buffering. |
Ginga | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Ginga![]() ![]() / - | |||||
![]() | Cruncher SS ![]() M / 18 | 24F | +3C | +8C | LNC | |
![]() | TC4FTJ14F Hot Plate Special to Negativa SS ![]() M,SP / 17 | 25F | -5 | +6 | KDN | |
![]() | TC4F Hot Plate Special to Cancel Negativa SS ![]() ![]() SP / - | |||||
![]() | TC4F Hot Plate Special to Cancel Handstand SS ![]() ![]() SP / - | |||||
![]() | TC4FTJ14F Hot Plate Special to Handstand SS ![]() ![]() M,SP / 17 | -20 | -9 | KDN | ||
![]() | Hot Plate Special to Perch Flop Kick to Handstand SS ![]() ![]() ![]() M,M,SP / 17,20 | -7 | LNC | LNC | ||
![]() | TC4F Twister SS ![]() LL / 10,7 | 21F | -12 | +6 | +6 | |
![]() | TC4F Twister to Handstand SS ![]() ![]() L,SP / 10 | -12 | -1 | -1 | ||
![]() | TC4F Twister Sweep SS ![]() ![]() L,L / 10,25 | -45 | KDN | KDN | ||
![]() | TJ Twister Front Stinger SS ![]() ![]() ![]() L,M / 10,18 | -17 | +2C | KDN | ||
![]() | TJ Twister Front Stinger to Handstand SS ![]() ![]() ![]() ![]() L,M / 10,18 | -21 | -2C | KDN | ||
![]() | TJ Twister Front Stinger to Negativa SS ![]() ![]() ![]() ![]() L,M / 10,18 | -8 | +11C | KDN | ||
![]() | TJ16F Dos Sole SS 【 ![]() ![]() ![]() H / 50 | 34F | -12 | KDN | KDN | |
![]() | TJ16F Dos Sole to Handstand SS 【 ![]() ![]() ![]() ![]() H,SP / 50 | -23 | KDN | KDN | ||
![]() | TJ11F Wheel Kicks SS ![]() HM / 6,6 | 13F (2) | -12 | LNC | LNC | 50 37 |
![]() | TJ11F Wheel Kicks to Crouching SS ![]() ![]() HM / 6,6 | -12 | LNC | LNC | ||
![]() | TJ Wheel Kicks S ão Paulo Special (3) SS ![]() ![]() ![]() HM,M / 6,6,25 | -34C | LNC | LNC | ||
![]() | TJ Wheel Kicks S ão Paulo Special (4) SS ![]() ![]() ![]() ![]() ![]() HM,M,M / 6,6,25,20 | -13 | KDN | KDN | ||
![]() | TJ Wheel Kicks S ão Paulo Special to Cancel Handstand SS ![]() ![]() ![]() ![]() ![]() ![]() HM,M,SP / 6,6,25 | -28C | LNC | LNC | ||
![]() | TJ Wheel Kicks S ão Paulo Special SS ![]() ![]() ![]() ![]() ![]() ![]() ![]() HM,M,M,M / 6,6,25,20,20 | -6 | KDN | KDN | ||
![]() | TJ Wheel Kicks S ão Paulo Special to Negativa SS ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() HM,M,M,M,SP / 6,6,25,20,20 | -26 | KDN | KDN | ||
![]() | Banda SS ![]() L / 23 | 23F | -28 | KDN | KDN |
Ginga | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Ginga![]() ![]() / - | |||||
Cost 2F. | ||||||
![]() | Cruncher SS ![]() M / 18 | 24F | +3C | +8C | LNC | |
Forces an opponent to crouching on block or NH. (S3)– Changed the frame advantage when blocked from ±0F to +3F. – Changed the frame advantage upon normal hit from +5F to +8CF. – Changed the opponent’s behavior when hit. | ||||||
![]() | TC4FTJ14F Hot Plate Special to Negativa SS ![]() M,SP / 17 | 25F | -5 | +6 | KDN | |
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack. | ||||||
![]() | TC4F Hot Plate Special to Cancel Negativa SS ![]() ![]() SP / - | |||||
![]() | TC4F Hot Plate Special to Cancel Handstand SS ![]() ![]() SP / - | |||||
![]() | TC4FTJ14F Hot Plate Special to Handstand SS ![]() ![]() M,SP / 17 | -20 | -9 | KDN | ||
![]() | Hot Plate Special to Perch Flop Kick to Handstand SS ![]() ![]() ![]() M,M,SP / 17,20 | -7 | LNC | LNC | ||
![]() | TC4F Twister SS ![]() LL / 10,7 | 21F | -12 | +6 | +6 | |
![]() | TC4F Twister to Handstand SS ![]() ![]() L,SP / 10 | -12 | -1 | -1 | ||
![]() | TC4F Twister Sweep SS ![]() ![]() L,L / 10,25 | -45 | KDN | KDN | ||
![]() | TJ Twister Front Stinger SS ![]() ![]() ![]() L,M / 10,18 | -17 | +2C | KDN | ||
Forces an opponent to crouching on NH. Meaty 4F in actualy. Stand Forces an opponent to crouching upon hit. Crouch hit force to standing. (Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer. | ||||||
![]() | TJ Twister Front Stinger to Handstand SS ![]() ![]() ![]() ![]() L,M / 10,18 | -21 | -2C | KDN | ||
Forces an opponent to crouching on NH. Meaty 4F in actualy. Stand Forces an opponent to crouching upon hit. Crouch hit force to standing. | ||||||
![]() | TJ Twister Front Stinger to Negativa SS ![]() ![]() ![]() ![]() L,M / 10,18 | -8 | +11C | KDN | ||
Forces an opponent to crouching on NH. Meaty 4F in actualy. Stand Forces an opponent to crouching upon hit. Crouch hit force to standing. | ||||||
![]() | TJ16F Dos Sole SS 【 ![]() ![]() ![]() H / 50 | 34F | -12 | KDN | KDN | |
![]() | TJ16F Dos Sole to Handstand SS 【 ![]() ![]() ![]() ![]() H,SP / 50 | -23 | KDN | KDN | ||
![]() | TJ11F Wheel Kicks SS ![]() HM / 6,6 | 13F (2) | -12 | LNC | LNC | 50 37 |
-16 to -18F on block when 2nd whiff. ・Opponent closer after 1st attack hits. | ||||||
![]() | TJ11F Wheel Kicks to Crouching SS ![]() ![]() HM / 6,6 | -12 | LNC | LNC | ||
Returns to crouching. | ||||||
![]() | TJ Wheel Kicks S ão Paulo Special (3) SS ![]() ![]() ![]() HM,M / 6,6,25 | -34C | LNC | LNC | ||
Forces an opponent to crouching on block. | ||||||
![]() | TJ Wheel Kicks S ão Paulo Special (4) SS ![]() ![]() ![]() ![]() ![]() HM,M,M / 6,6,25,20 | -13 | KDN | KDN | ||
![]() | TJ Wheel Kicks S ão Paulo Special to Cancel Handstand SS ![]() ![]() ![]() ![]() ![]() ![]() HM,M,SP / 6,6,25 | -28C | LNC | LNC | ||
Forces an opponent to crouching on block. | ||||||
![]() | TJ Wheel Kicks S ão Paulo Special SS ![]() ![]() ![]() ![]() ![]() ![]() ![]() HM,M,M,M / 6,6,25,20,20 | -6 | KDN | KDN | ||
![]() | TJ Wheel Kicks S ão Paulo Special to Negativa SS ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() HM,M,M,M,SP / 6,6,25,20,20 | -26 | KDN | KDN | ||
![]() | Banda SS ![]() L / 23 | 23F | -28 | KDN | KDN | |
Meaty 3F in actualy. (Ver.4.00) - Fixed an issue in which a move could not be performed using input buffering. |
Handstand | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Handstand![]() ![]() SP / - | Do nothing to Negativa | |||||
![]() | Crouch to Handstand FC ![]() ![]() SP / - | ||||||
![]() | Down to Handstand While down (facing up) ![]() SP / - | ||||||
![]() | Forward Roll to Handstand Handstand ![]() ![]() SP / - | ||||||
![]() | Forward Roll to Negativa Handstand ![]() SP / - | ||||||
![]() | Forward Roll to Standing Handstand ![]() SP / - | Input ![]() | |||||
![]() | Forward Roll to Cross Chop Handstand ![]() ![]() SP,M / 15 | 44F | +2 | KDN | KDN | ||
![]() | Pw8F Faisão Handstand ![]() M / 20 | 23F | -12C | KDN | KDN | Forces an opponent to crouching on block. ・Changed from -11F to -12F on block. | |
![]() | Flop Right Handstand ![]() M / 10 | 18F | -2 | +5 | +9 | Returns to crouching. | |
![]() | Circus Handstand ![]() ![]() ![]() M,LL / 10,10,7 | -13 | +6 | +6 | Combo from 1st CH. | ||
![]() | TC4F Hot Plate Special to Negativa Handstand ![]() M,SP / 17 | 32F | -5 | +6 | KDN | (Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack. | |
![]() | TC4F Slippery Kick to Negativa Handstand 【 ![]() ![]() ![]() LL,SP / 10,10 | 27F | -24 | KDN | KDN | Disable Advanced Input. Disable to Negativa after block. (S3)– Decreased the distance between the character and the opponent when the 1st hit lands. | |
![]() | TC4F Slippery Kick to Handstand Handstand 【 ![]() ![]() ![]() ![]() LL,SP / 10,10 | -24 | KDN | KDN | Disable to Handstand after block. | ||
![]() | TS Helicopter to Handstand Handstand ![]() MH,SP / 5,20 | 12F | -6 | +19Sp | +19Sp | ・Damage changed from 10,12 to 5,20. ・Opponent reaction changed from knock down to +19SpF on hit. ・Tail Spin (Ver.4.20)- Changed the frame advantage when the 2nd attack is blocked from -8F to -6F. In order to evade the common move "sitting jab" with "During Handstand ![]() | |
![]() | TC4F Helicopter to Slippery Kick to Negativa Handstand ![]() ![]() ![]() MH,LL,SP / 5,20,10,10 | -24 | KDN | KDN | Disable to Negativa after block. (S3)– Decreased the distance between the character and the opponent when the 2nd hit lands. | ||
![]() | Quick Jab Handstand ![]() ![]() H / 7 | 20F | +1 | +8 | +8 | Connects to Left Jab (![]() | |
![]() | Mola Vermelha Handstand ![]() ![]() M / 20 | 18F (9) | -12 | KDN | KDN | ||
![]() | TC Scoot Kick to Negativa Handstand ![]() ![]() L,SP / 15 | 22F | -14 | +7 | KDN | (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from +7F to KDN). | |
![]() | Perch Handstand ![]() SP,SP / - | ||||||
![]() | TC-15F Perch Flop Kick During Perch ![]() SP,M,SP / 20 | 16F | -7 | LNC | LNC | Start-up 26F on Advance Input. (S3)– The character is now counted as crouching from frames 1 to 15. | |
![]() | Handstand Tilt Handstand ![]() ![]() SP / - | Returns to crouching. Input reverse connect next Handstand Tilt. | |||||
![]() | TC4F Drop Kick During Handstand Tilt ![]() ![]() SP,L / 25 | 36F | -45 | KDN | KDN | Returns to crouching. | |
![]() | Straight Flop Handstand ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 10 | 16F | -14 | -2 | KDN | ||
![]() | Tilt Twist Sweep Handstand ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 10 | -2 | +9 | KDN |
Handstand | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Handstand![]() ![]() SP / - | |||||
![]() | Crouch to Handstand FC ![]() ![]() SP / - | |||||
![]() | Down to Handstand While down (facing up) ![]() SP / - | |||||
![]() | Forward Roll to Handstand Handstand ![]() ![]() SP / - | |||||
![]() | Forward Roll to Negativa Handstand ![]() SP / - | |||||
![]() | Forward Roll to Standing Handstand ![]() SP / - | |||||
![]() | Forward Roll to Cross Chop Handstand ![]() ![]() SP,M / 15 | 44F | +2 | KDN | KDN | |
![]() | Pw8F Faisão Handstand ![]() M / 20 | 23F | -12C | KDN | KDN | |
![]() | Flop Right Handstand ![]() M / 10 | 18F | -2 | +5 | +9 | |
![]() | Circus Handstand ![]() ![]() ![]() M,LL / 10,10,7 | -13 | +6 | +6 | ||
![]() | TC4F Hot Plate Special to Negativa Handstand ![]() M,SP / 17 | 32F | -5 | +6 | KDN | |
![]() | TC4F Slippery Kick to Negativa Handstand 【 ![]() ![]() ![]() LL,SP / 10,10 | 27F | -24 | KDN | KDN | |
![]() | TC4F Slippery Kick to Handstand Handstand 【 ![]() ![]() ![]() ![]() LL,SP / 10,10 | -24 | KDN | KDN | ||
![]() | TS Helicopter to Handstand Handstand ![]() MH,SP / 5,20 | 12F | -6 | +19Sp | +19Sp | |
![]() | TC4F Helicopter to Slippery Kick to Negativa Handstand ![]() ![]() ![]() MH,LL,SP / 5,20,10,10 | -24 | KDN | KDN | ||
![]() | Quick Jab Handstand ![]() ![]() H / 7 | 20F | +1 | +8 | +8 | |
![]() | Mola Vermelha Handstand ![]() ![]() M / 20 | 18F (9) | -12 | KDN | KDN | |
![]() | TC Scoot Kick to Negativa Handstand ![]() ![]() L,SP / 15 | 22F | -14 | +7 | KDN | |
![]() | Perch Handstand ![]() SP,SP / - | |||||
![]() | TC-15F Perch Flop Kick During Perch ![]() SP,M,SP / 20 | 16F | -7 | LNC | LNC | |
![]() | Handstand Tilt Handstand ![]() ![]() SP / - | |||||
![]() | TC4F Drop Kick During Handstand Tilt ![]() ![]() SP,L / 25 | 36F | -45 | KDN | KDN | |
![]() | Straight Flop Handstand ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 10 | 16F | -14 | -2 | KDN | |
![]() | Tilt Twist Sweep Handstand ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 10 | -2 | +9 | KDN |
Handstand | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Handstand![]() ![]() SP / - | |||||
Do nothing to Negativa | ||||||
![]() | Crouch to Handstand FC ![]() ![]() SP / - | |||||
![]() | Down to Handstand While down (facing up) ![]() SP / - | |||||
![]() | Forward Roll to Handstand Handstand ![]() ![]() SP / - | |||||
![]() | Forward Roll to Negativa Handstand ![]() SP / - | |||||
![]() | Forward Roll to Standing Handstand ![]() SP / - | |||||
Input ![]() | ||||||
![]() | Forward Roll to Cross Chop Handstand ![]() ![]() SP,M / 15 | 44F | +2 | KDN | KDN | |
![]() | Pw8F Faisão Handstand ![]() M / 20 | 23F | -12C | KDN | KDN | |
Forces an opponent to crouching on block. ・Changed from -11F to -12F on block. | ||||||
![]() | Flop Right Handstand ![]() M / 10 | 18F | -2 | +5 | +9 | |
Returns to crouching. | ||||||
![]() | Circus Handstand ![]() ![]() ![]() M,LL / 10,10,7 | -13 | +6 | +6 | ||
Combo from 1st CH. | ||||||
![]() | TC4F Hot Plate Special to Negativa Handstand ![]() M,SP / 17 | 32F | -5 | +6 | KDN | |
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack. | ||||||
![]() | TC4F Slippery Kick to Negativa Handstand 【 ![]() ![]() ![]() LL,SP / 10,10 | 27F | -24 | KDN | KDN | |
Disable Advanced Input. Disable to Negativa after block. (S3)– Decreased the distance between the character and the opponent when the 1st hit lands. | ||||||
![]() | TC4F Slippery Kick to Handstand Handstand 【 ![]() ![]() ![]() ![]() LL,SP / 10,10 | -24 | KDN | KDN | ||
Disable to Handstand after block. | ||||||
![]() | TS Helicopter to Handstand Handstand ![]() MH,SP / 5,20 | 12F | -6 | +19Sp | +19Sp | |
・Damage changed from 10,12 to 5,20. ・Opponent reaction changed from knock down to +19SpF on hit. ・Tail Spin (Ver.4.20)- Changed the frame advantage when the 2nd attack is blocked from -8F to -6F. In order to evade the common move "sitting jab" with "During Handstand ![]() | ||||||
![]() | TC4F Helicopter to Slippery Kick to Negativa Handstand ![]() ![]() ![]() MH,LL,SP / 5,20,10,10 | -24 | KDN | KDN | ||
Disable to Negativa after block. (S3)– Decreased the distance between the character and the opponent when the 2nd hit lands. | ||||||
![]() | Quick Jab Handstand ![]() ![]() H / 7 | 20F | +1 | +8 | +8 | |
Connects to Left Jab (![]() | ||||||
![]() | Mola Vermelha Handstand ![]() ![]() M / 20 | 18F (9) | -12 | KDN | KDN | |
![]() | TC Scoot Kick to Negativa Handstand ![]() ![]() L,SP / 15 | 22F | -14 | +7 | KDN | |
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from +7F to KDN). | ||||||
![]() | Perch Handstand ![]() SP,SP / - | |||||
![]() | TC-15F Perch Flop Kick During Perch ![]() SP,M,SP / 20 | 16F | -7 | LNC | LNC | |
Start-up 26F on Advance Input. (S3)– The character is now counted as crouching from frames 1 to 15. | ||||||
![]() | Handstand Tilt Handstand ![]() ![]() SP / - | |||||
Returns to crouching. Input reverse connect next Handstand Tilt. | ||||||
![]() | TC4F Drop Kick During Handstand Tilt ![]() ![]() SP,L / 25 | 36F | -45 | KDN | KDN | |
Returns to crouching. | ||||||
![]() | Straight Flop Handstand ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 10 | 16F | -14 | -2 | KDN | |
![]() | Tilt Twist Sweep Handstand ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 10 | -2 | +9 | KDN | ||
Negativa | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Negativa![]() ![]() SP / - | ||||||
![]() | Side Roll to Sit Negativa ![]() ![]() SP / - | ||||||
![]() | Negativa to Forward Roll Negativa ![]() SP / - | ||||||
![]() | Negativa to Back Roll Negativa ![]() SP / - | ||||||
![]() | Negativa to Handstand Negativa ![]() ![]() SP / - | ||||||
![]() | Headspring to Handstand Negativa ![]() ![]() SP / - | ||||||
![]() | TC Negativa Left Negativa ![]() L / 10 | 17F (2) | -11 | ±0 | ±0 | Returns to crouching. (Ver.3.10)- Decreased the distance between the character and the opponent when the move hits. (Ver.4.20)- Changed the frame advantage when blocked from -12F to -11F. - Changed the frame advantage on hit from -1F to ±0F. Reduced the delay to make ![]() ![]() | |
![]() | Negativa to Meia-lua Combo Negativa ![]() ![]() ![]() L,M,SP / 10,15 | -11 | ±0C | KDN | Forces an opponent to crouching on NH. Combo from 1st hit. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN). | ||
![]() | Negativa to Meia-lua Combo to Negativa Negativa ![]() ![]() ![]() ![]() L,M,SP / 10,15 | -11 | -1C | KDN | Forces an opponent to crouching on NH. | ||
![]() | TC Negativa to Armada Combo Negativa ![]() ![]() ![]() L,H / 10,15 | -6 | +5 | KDN | Down upon side hit. | ||
![]() | Negativa Right Negativa ![]() M / 15 | 21F | -6 | +5 | +5 | ||
![]() | TJ Negativa to Flare Combo Negativa ![]() ![]() ![]() M,M / 15,15 | -13 | LNC | LNC | Combo from 1st CH. Can be delayed. Combo can be delayed 7F from CH. | ||
![]() | WBTJ Negativa to Lunging Brush Fire Combo Negativa ![]() ![]() ![]() M,M / 15,30 | -14 | KDN | KDN | Combo from 1st CH. Can be delayed. ・Causes Wall Bounce on hit. | ||
![]() | TJ Negativa to Au Batido Negativa ![]() ![]() ![]() M,M / 15,10 | -22 | -11 | -11 | Can be delayed. | ||
![]() | TC Rio Delight Negativa ![]() L / 12 | 16F | -14 | +1 | +1 | Returns to crouching. ・Damage changed from 14 to 12. ・Hitbox expanded downward. (Ver.4.00) - Changed the frame advantage when blocked from -15F to -14F. | |
![]() | TJ Rio Delight Knee Slicer Negativa ![]() ![]() L,M / 14,28 | -6 | KDN | KDN | |||
![]() | TJ S-Dobrado Negativa 【 ![]() ![]() ![]() M / 20 | 17F | -24 | LNC | LNC | Start-up 18F in actualy. | |
![]() | HMTSTC Knee Slicer Negativa ![]() M / 17 | 15F | -13 | +14Sp | KDN | Returns to crouching. (Ver.4.20)- Changed to induce a spin on counter hit. In order to make it easier to control the opponent's action from "Negativa", made changes to enable him to perform an aerial combo on counter hit. | |
![]() | TJ Knee Slicer Low Front Stinger Negativa ![]() ![]() ![]() M,M / 17,20 | -7 | KDN | KDN | |||
![]() | TC Ipanema Wings Negativa 【 ![]() ![]() ![]() LL,SP / 9,9 | 15F | -37 | KDN | KDN | Start-up 16F in actualy. Disable to Handstand after block, (Ver.5.00)・Changed the damage distribution from 7,8 to 9,9. | |
![]() | TC Crying Needle Negativa ![]() M / 11 | 18F (2) | -13 | +3 | +5 | ||
![]() | TC Crying Needle Impact Negativa ![]() ![]() ![]() M,M / 11,14 | (3) | -14 | KDN | KDN | (Ver.4.00) - Changed the damage from 12 to 14. | |
![]() | Low Front Stinger Negativa ![]() M / 20 | 35F | -7 | KDN | KDN | ||
![]() | Low Front Stinger to Cancel Handstand Negativa ![]() ![]() SP,SP / - | ||||||
![]() | Low Front Stinger Cancel to Handstand Negativa ![]() ![]() ![]() M,SP / 15 | 32F | +1 | +12 | +12 | ||
![]() | Mola Vermelha Negativa ![]() ![]() M / 20 | 18F (10) | -12 | KDN | KDN |
Negativa | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Negativa![]() ![]() SP / - | |||||
![]() | Side Roll to Sit Negativa ![]() ![]() SP / - | |||||
![]() | Negativa to Forward Roll Negativa ![]() SP / - | |||||
![]() | Negativa to Back Roll Negativa ![]() SP / - | |||||
![]() | Negativa to Handstand Negativa ![]() ![]() SP / - | |||||
![]() | Headspring to Handstand Negativa ![]() ![]() SP / - | |||||
![]() | TC Negativa Left Negativa ![]() L / 10 | 17F (2) | -11 | ±0 | ±0 | |
![]() | Negativa to Meia-lua Combo Negativa ![]() ![]() ![]() L,M,SP / 10,15 | -11 | ±0C | KDN | ||
![]() | Negativa to Meia-lua Combo to Negativa Negativa ![]() ![]() ![]() ![]() L,M,SP / 10,15 | -11 | -1C | KDN | ||
![]() | TC Negativa to Armada Combo Negativa ![]() ![]() ![]() L,H / 10,15 | -6 | +5 | KDN | ||
![]() | Negativa Right Negativa ![]() M / 15 | 21F | -6 | +5 | +5 | |
![]() | TJ Negativa to Flare Combo Negativa ![]() ![]() ![]() M,M / 15,15 | -13 | LNC | LNC | ||
![]() | WBTJ Negativa to Lunging Brush Fire Combo Negativa ![]() ![]() ![]() M,M / 15,30 | -14 | KDN | KDN | ||
![]() | TJ Negativa to Au Batido Negativa ![]() ![]() ![]() M,M / 15,10 | -22 | -11 | -11 | ||
![]() | TC Rio Delight Negativa ![]() L / 12 | 16F | -14 | +1 | +1 | |
![]() | TJ Rio Delight Knee Slicer Negativa ![]() ![]() L,M / 14,28 | -6 | KDN | KDN | ||
![]() | TJ S-Dobrado Negativa 【 ![]() ![]() ![]() M / 20 | 17F | -24 | LNC | LNC | |
![]() | HMTSTC Knee Slicer Negativa ![]() M / 17 | 15F | -13 | +14Sp | KDN | |
![]() | TJ Knee Slicer Low Front Stinger Negativa ![]() ![]() ![]() M,M / 17,20 | -7 | KDN | KDN | ||
![]() | TC Ipanema Wings Negativa 【 ![]() ![]() ![]() LL,SP / 9,9 | 15F | -37 | KDN | KDN | |
![]() | TC Crying Needle Negativa ![]() M / 11 | 18F (2) | -13 | +3 | +5 | |
![]() | TC Crying Needle Impact Negativa ![]() ![]() ![]() M,M / 11,14 | (3) | -14 | KDN | KDN | |
![]() | Low Front Stinger Negativa ![]() M / 20 | 35F | -7 | KDN | KDN | |
![]() | Low Front Stinger to Cancel Handstand Negativa ![]() ![]() SP,SP / - | |||||
![]() | Low Front Stinger Cancel to Handstand Negativa ![]() ![]() ![]() M,SP / 15 | 32F | +1 | +12 | +12 | |
![]() | Mola Vermelha Negativa ![]() ![]() M / 20 | 18F (10) | -12 | KDN | KDN |
Negativa | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Negativa![]() ![]() SP / - | |||||
![]() | Side Roll to Sit Negativa ![]() ![]() SP / - | |||||
![]() | Negativa to Forward Roll Negativa ![]() SP / - | |||||
![]() | Negativa to Back Roll Negativa ![]() SP / - | |||||
![]() | Negativa to Handstand Negativa ![]() ![]() SP / - | |||||
![]() | Headspring to Handstand Negativa ![]() ![]() SP / - | |||||
![]() | TC Negativa Left Negativa ![]() L / 10 | 17F (2) | -11 | ±0 | ±0 | |
Returns to crouching. (Ver.3.10)- Decreased the distance between the character and the opponent when the move hits. (Ver.4.20)- Changed the frame advantage when blocked from -12F to -11F. - Changed the frame advantage on hit from -1F to ±0F. Reduced the delay to make ![]() ![]() | ||||||
![]() | Negativa to Meia-lua Combo Negativa ![]() ![]() ![]() L,M,SP / 10,15 | -11 | ±0C | KDN | ||
Forces an opponent to crouching on NH. Combo from 1st hit. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN). | ||||||
![]() | Negativa to Meia-lua Combo to Negativa Negativa ![]() ![]() ![]() ![]() L,M,SP / 10,15 | -11 | -1C | KDN | ||
Forces an opponent to crouching on NH. | ||||||
![]() | TC Negativa to Armada Combo Negativa ![]() ![]() ![]() L,H / 10,15 | -6 | +5 | KDN | ||
Down upon side hit. | ||||||
![]() | Negativa Right Negativa ![]() M / 15 | 21F | -6 | +5 | +5 | |
![]() | TJ Negativa to Flare Combo Negativa ![]() ![]() ![]() M,M / 15,15 | -13 | LNC | LNC | ||
Combo from 1st CH. Can be delayed. Combo can be delayed 7F from CH. | ||||||
![]() | WBTJ Negativa to Lunging Brush Fire Combo Negativa ![]() ![]() ![]() M,M / 15,30 | -14 | KDN | KDN | ||
Combo from 1st CH. Can be delayed. ・Causes Wall Bounce on hit. | ||||||
![]() | TJ Negativa to Au Batido Negativa ![]() ![]() ![]() M,M / 15,10 | -22 | -11 | -11 | ||
Can be delayed. | ||||||
![]() | TC Rio Delight Negativa ![]() L / 12 | 16F | -14 | +1 | +1 | |
Returns to crouching. ・Damage changed from 14 to 12. ・Hitbox expanded downward. (Ver.4.00) - Changed the frame advantage when blocked from -15F to -14F. | ||||||
![]() | TJ Rio Delight Knee Slicer Negativa ![]() ![]() L,M / 14,28 | -6 | KDN | KDN | ||
![]() | TJ S-Dobrado Negativa 【 ![]() ![]() ![]() M / 20 | 17F | -24 | LNC | LNC | |
Start-up 18F in actualy. | ||||||
![]() | HMTSTC Knee Slicer Negativa ![]() M / 17 | 15F | -13 | +14Sp | KDN | |
Returns to crouching. (Ver.4.20)- Changed to induce a spin on counter hit. In order to make it easier to control the opponent's action from "Negativa", made changes to enable him to perform an aerial combo on counter hit. | ||||||
![]() | TJ Knee Slicer Low Front Stinger Negativa ![]() ![]() ![]() M,M / 17,20 | -7 | KDN | KDN | ||
![]() | TC Ipanema Wings Negativa 【 ![]() ![]() ![]() LL,SP / 9,9 | 15F | -37 | KDN | KDN | |
Start-up 16F in actualy. Disable to Handstand after block, (Ver.5.00)・Changed the damage distribution from 7,8 to 9,9. | ||||||
![]() | TC Crying Needle Negativa ![]() M / 11 | 18F (2) | -13 | +3 | +5 | |
![]() | TC Crying Needle Impact Negativa ![]() ![]() ![]() M,M / 11,14 | (3) | -14 | KDN | KDN | |
(Ver.4.00) - Changed the damage from 12 to 14. | ||||||
![]() | Low Front Stinger Negativa ![]() M / 20 | 35F | -7 | KDN | KDN | |
![]() | Low Front Stinger to Cancel Handstand Negativa ![]() ![]() SP,SP / - | |||||
![]() | Low Front Stinger Cancel to Handstand Negativa ![]() ![]() ![]() M,SP / 15 | 32F | +1 | +12 | +12 | |
![]() | Mola Vermelha Negativa ![]() ![]() M / 20 | 18F (10) | -12 | KDN | KDN | |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -23 | Th | Th | Guard point 8F. (Ver.3.10)- Increased the lower range of the attack. - Made it more difficult to jump over the opponent when they are in a low stance. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -23 | Th | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage ![]() ![]() M,Th / 55 | 20F | -23 | Th | Th | |
Guard point 8F. (Ver.3.10)- Increased the lower range of the attack. - Made it more difficult to jump over the opponent when they are in a low stance. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TS Rage Drive Rage ![]() ![]() ![]() M,M / 12,20 | 15F | +12 | KDN | KDN | Start-up 16F in actualy. (Ver.2.10)・2nd hit more consistent when the opponent either gets hit or blocks the 1st hit in certain off-axis situations. |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TS Rage Drive Rage ![]() ![]() ![]() M,M / 12,20 | 15F | +12 | KDN | KDN |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TS Rage Drive Rage ![]() ![]() ![]() M,M / 12,20 | 15F | +12 | KDN | KDN | |
Start-up 16F in actualy. (Ver.2.10)・2nd hit more consistent when the opponent either gets hit or blocks the 1st hit in certain off-axis situations. |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Rio Deal![]() Th(H) / 35 | 12F | Head-sd. Face-up | ![]() ![]() -8F Reverse Pos. | Long Range Throw when input ![]() Floor break. | |
![]() | Rio Special![]() Th(H) / 35 | 12F | Head-sd. Face-down | ![]() ![]() -6F Reverse Pos. | Long Range Throw when input ![]() Floor break. (Ver.2.10)・Less recovery on his 2 throw since there was situations he could be hit post throw animation. | |
![]() | Missile Launcher Approach from left side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | Floor break. | ||
![]() | Shadow Dancer Approach from right side Th(H) / 42 | Foot-sd. Face-down | ![]() -3F | |||
![]() | Back Rodeo Spin Approach from behind Th(H) / 60 | Head-sd. Face-up | disable | |||
![]() | Cabra Macaco Throw![]() ![]() Th(H) / 40(42) | 11F | Reverse Pos. Head-sd. Face-up | ![]() -6F | Damage () is upon wall hit. | |
![]() | Rodeo Spin![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 50 | 11F | Reverse Pos. Head-sd. Face-up | ![]() -6F Clockwise | ||
![]() | Adeus![]() ![]() ![]() ![]() Th(L) / 45 | 13F | CCW. Right-sd. Face-down | ![]() ![]() -2F | 42 29 | Floor break. |
![]() | Batucada Handstand ![]() Th(H) / 30 | 26F | Clockwise Left-sd. Face-down | disable | 51 25 | (S3)– Changed the attack startup from 28F to 26F. – Changed the total from 53F to 51F. |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Rio Deal![]() Th(H) / 35 | 12F | Head-sd. Face-up | ![]() ![]() -8F Reverse Pos. | |
![]() | Rio Special![]() Th(H) / 35 | 12F | Head-sd. Face-down | ![]() ![]() -6F Reverse Pos. | |
![]() | Missile Launcher Approach from left side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | ||
![]() | Shadow Dancer Approach from right side Th(H) / 42 | Foot-sd. Face-down | ![]() -3F | ||
![]() | Back Rodeo Spin Approach from behind Th(H) / 60 | Head-sd. Face-up | disable | ||
![]() | Cabra Macaco Throw![]() ![]() Th(H) / 40(42) | 11F | Reverse Pos. Head-sd. Face-up | ![]() -6F | |
![]() | Rodeo Spin![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 50 | 11F | Reverse Pos. Head-sd. Face-up | ![]() -6F Clockwise | |
![]() | Adeus![]() ![]() ![]() ![]() Th(L) / 45 | 13F | CCW. Right-sd. Face-down | ![]() ![]() -2F | 42 29 |
![]() | Batucada Handstand ![]() Th(H) / 30 | 26F | Clockwise Left-sd. Face-down | disable | 51 25 |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Rio Deal![]() Th(H) / 35 | 12F | Head-sd. Face-up | ![]() ![]() -8F Reverse Pos. | |
Long Range Throw when input ![]() Floor break. | |||||
![]() | Rio Special![]() Th(H) / 35 | 12F | Head-sd. Face-down | ![]() ![]() -6F Reverse Pos. | |
Long Range Throw when input ![]() Floor break. (Ver.2.10)・Less recovery on his 2 throw since there was situations he could be hit post throw animation. | |||||
![]() | Missile Launcher Approach from left side Th(H) / 40 | Head-sd. Face-up | ![]() -3F | ||
Floor break. | |||||
![]() | Shadow Dancer Approach from right side Th(H) / 42 | Foot-sd. Face-down | ![]() -3F | ||
![]() | Back Rodeo Spin Approach from behind Th(H) / 60 | Head-sd. Face-up | disable | ||
![]() | Cabra Macaco Throw![]() ![]() Th(H) / 40(42) | 11F | Reverse Pos. Head-sd. Face-up | ![]() -6F | |
Damage () is upon wall hit. | |||||
![]() | Rodeo Spin![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 50 | 11F | Reverse Pos. Head-sd. Face-up | ![]() -6F Clockwise | |
![]() | Adeus![]() ![]() ![]() ![]() Th(L) / 45 | 13F | CCW. Right-sd. Face-down | ![]() ![]() -2F | 42 29 |
Floor break. | |||||
![]() | Batucada Handstand ![]() Th(H) / 30 | 26F | Clockwise Left-sd. Face-down | disable | 51 25 |
(S3)– Changed the attack startup from 28F to 26F. – Changed the total from 53F to 51F. |
10 Hit Combo 1 | ||||||||||
INPUT | 【![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() ![]() |
HIT LEVEL | M | M | H | H | MM | M | MH | M | M | M |
DAMAGE | 16 | 28 | 7 | 8 | 9,13 | 10 | 6,6 | 21 | 16 | 23 |
block | -27 | -1 | -22 | -9 | -6C | -14 | -29 | -44 | -19 | -10 |
NH | -16 | KDN | -1 | +7 | -3C | -2C | LNC | LNC | KDN | KDN |
CH | ||||||||||
![]() | start-up 19F | |||||||||
10 Hit Combo 2 | ||||||||||
INPUT | 【![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | |||||
HIT LEVEL | M | M | H | H | L | |||||
DAMAGE | 16 | 28 | 7 | 8 | 12 | |||||
block | -27 | -1 | -22 | -9 | -21 | |||||
NH | -16 | KDN | -1 | +7 | -12 | |||||
CH | ||||||||||
![]() | start-up 19F Connects to Rasteira ( ![]() ![]() |