EDDY GORDO:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Ginga
- Handstand
- Negativa
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Left Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
One Two Elbows![]() ![]() ![]() H,H / 7,12 |
-4 | +5 | +5 | Combo from 1st NH ・Changed from +4F to +5F on hit. | ||
One Two Elbows to Handstand![]() ![]() ![]() ![]() H,H,SP / 7,12 |
-2 | +6 | +6 | Combo from 1st NH | ||
Combo Jilar![]() ![]() ![]() ![]() ![]() H,H,SP / 7,12 |
-26 | -17 | -17 | TJ To Back Summy ( ![]() ![]() Returns to crouching. | ||
Left Jab Island Mirage to Handstand![]() ![]() ![]() H,M,SP / 7,15 |
-11 | -1C | KDN | Combo from 1st CH Forces an opponent to crouching upon hit. (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN). | ||
Left Jab Island Mirage to Negativa![]() ![]() ![]() ![]() H,M,SP / 7,15 |
-12 | -1C | KDN | Combo from 1st CH Forces an opponent to crouching upon hit. | ||
Right Jab![]() H / 10 |
10F | ±0 | +8 | +8 | ||
H Gancho Chibata (1) ![]() H / 17 |
18F | -9 | +7 | KDN | 51 | |
TS Gancho Chibata ![]() ![]() ![]() H,M / 17,23 |
-4 | KDN | KDN | TJ | ||
Slippery Kick to Negativa 【 ![]() ![]() ![]() LL,SP / 10,10 |
29F | -24 | KDN | KDN | TC7FTJ8F Start-up frame is from input start timing (completed timing in delay) Disable to Negativa after block (S3)– Decreased the distance between the character and the opponent when the move hits. – Decreased the distance between the character and the opponent when the 1st hit lands. | |
Slippery Kick to Handstand 【 ![]() ![]() ![]() ![]() LL,SP / 10,10 |
-24 | KDN | KDN | TC7FTJ8F Start-up frame is from input start timing (completed timing in delay) Disable to Handstand after block (Ver.2.10)・unintended damage boost now fixed. | ||
Slippery Kick to Heran Bago to Negativa 【 ![]() ![]() ![]() ![]() LL,M,SP / 10,10,21 |
-14 | LNC | LNC | To Negativa | ||
Slippery Kick to Side Flop to Negativa 【 ![]() ![]() ![]() ![]() LL,L / 10,10,15 |
-7 | +9 | +9 | TC Returns to crouching. | ||
Slippery Kick to Side Flop to Handstand 【 ![]() ![]() ![]() ![]() ![]() LL,L,SP / 10,10,15 |
-9 | +7 | +7 | TC | ||
TS Slippery Kick to Low Kick2 【 ![]() ![]() ![]() ![]() ![]() ![]() LL,L,L / 10,10,15,15 |
-14 | +10C | +10C | TCTJ Combo from 3rd CH | ||
TS Slippery Kick to Low Kick2 to Handstand 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() LL,L,L,SP / 10,10,15,15 |
-25 | -1 | -1 | TCTJ Combo from 3rd CH | ||
Slippery Kick to Crying Needle 【 ![]() ![]() ![]() ![]() ![]() ![]() LL,L,M / 10,10,15,11 |
-14 | +2 | +4 | TC Combo from 3rd CH | ||
Slippery Kick to Crying Needle Impact 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() LL,L,M,M / 10,10,15,11,12 |
-14 | KDN | KDN | TC Combo from 4th NH | ||
Slippery Kick to Front Stinger 【 ![]() ![]() ![]() ![]() LL,M / 10,10,18 |
-17 | +2C | KDN | TCTJ Meaty 4F in actualy (Ver.2.10)・unintended damage boost now fixed. (Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer. | ||
Slippery Kick to Front Stinger to Negativa 【 ![]() ![]() ![]() ![]() ![]() LL,M / 10,10,18 |
-7 | +12C | KDN | TCTJ Meaty 4F in actualy | ||
Middle Kick![]() M / 14 |
12F | -9 | ±0 | ±0 | 40 | (Ver.4.00) - Changed the damage from 12 to 14. |
Satelite Moon 【 ![]() ![]() ![]() M / 16 |
19F | -27 | -16 | -16 | Start-up frame is from input start timing | |
Satelite Moon Hot Plate Special to Negativa 【 ![]() ![]() ![]() ![]() M,M,SP / 16,17 |
-5 | +6 | KDN | TCTJ (Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack. | ||
Satelite Moon Hot Plate Special to Cancel Handstand 【 ![]() ![]() ![]() ![]() ![]() M,SP / 16 |
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Satelite Moon Hot Plate Special to Cancel Negativa 【 ![]() ![]() ![]() ![]() ![]() M,SP / 16 |
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Satelite Moon Roundhouse 【 ![]() ![]() ![]() ![]() MM,M / 16,28 |
-2 | KDN | KDN | TJ Meaty 1F in actualy | ||
Handslaps![]() HH / 12,15 |
12F | ±0 | +6 | +6 | ||
Handslaps Mirage 【 ![]() ![]() ![]() H,M / 12,17 |
-23 | LNC | LNC | Combo from 1st CH (Ver.5.00)・Decreased the distance to the opponent on hit/counter hit. | ||
Back Handspring![]() M / 20 |
36F | -9 | KDN | KDN | TC4FTJ21F Meaty 3F in actualy | |
Back Handspring to Cancel Handstand![]() ![]() SP / - |
TC4FTJ21F | |||||
Back Handspring to Handstand Kick![]() ![]() ![]() M,SP / 15 |
35F | +1 | +12 | +12 | TC4FTJ21F | |
Shin Cutter Combo (1)![]() ![]() H / 11 |
12F | -9 | +2 | +2 | ||
Shin Cutter Combo (2)![]() ![]() ![]() ![]() H,H / 11,11 |
-9 | +2 | +2 | Combo from 1st NH | ||
TS Shin Cutter Combo ![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 11,11,21 |
-14 | KDN | KDN* | Combo from 1st or 2nd CH Meaty 1F in actualy ・Opponent closer on block. ・Causes Screw on counter hit. | ||
Batida de Compasso to Handstand![]() ![]() ![]() ![]() H,M,SP / 11,20 |
-5 | +10 | +10 | Combo from 1st hit. (S3)– New move. (Ver.4.00) - Changed the attack startup from frame 20 to frame 20-21. - Changed the opponent’s behavior when hit in midair. (Ver.4.20)- We changed the frame advantage upon hit from +6F to +10F. Since it was difficult to continue attacking from Handstand, increased the frame advantage on hit. | ||
Handstand Kick to Handstand![]() ![]() M,SP / 15 |
18F | -1 | +10 | +10 | TC4F | |
Samba![]() ![]() M / 10 |
23F | -23 | -12 | -12 | TJ16F Meaty 1F in actualy | |
Samba Handstand![]() ![]() ![]() M,SP / 10 |
+1 | +12 | +12 | |||
Au de Sol (2)![]() ![]() ![]() ![]() M,M / 10,17 |
-11 | ±0C | ±0C | TJ Combo from 1st CH Meaty 2F in actualy | ||
Au de Sol![]() ![]() ![]() ![]() ![]() ![]() M,M,MM / 10,17,7,21 |
-14 | KDN | KDN | TJ Combo from 2nd CH (S3)– Decreased the distance between the character and the opponent when the 3rd hit is blocked. | ||
Samba Slippery Kick![]() ![]() ![]() ![]() M,LL,SP / 10,10,10 |
-24 | KDN | KDN | TCTJ Combo from 1st CH (S3)– Decreased the distance between the character and the opponent when the 2nd hit lands. | ||
Reversão![]() ![]() MM / 14,16 |
17F | -4 | KDN | KDN | TJ9F Meaty 1F in actualy | |
Mão Esquerda![]() ![]() M / 10 |
13F | -2 | +6 | +6 | 34 | |
Mão Esquerda to Handstand![]() ![]() ![]() M,SP / 10 |
-10 | +2 | +2 | |||
Combinação Mão![]() ![]() ![]() ![]() M,H / 10,8 |
-4 | +8 | +9 | Combo from 1st NH Can be delayed Combo can be delayed 10F from 1st NH | ||
Elbow Uppercut![]() ![]() M / 15 |
15F | -9 | KDN | LNC | 43 | |
Island Mirage![]() ![]() M,SP / 15 |
15F | -11 | +1C | KDN | Forces an opponent to crouching upon hit. Meaty 3F (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN). | |
Island Mirage to Negativa![]() ![]() ![]() M,SP / 15 |
-11 | -1C | KDN | Forces an opponent to crouching upon hit. | ||
Kneecap Crusher![]() ![]() L / 17 |
18F | -14 | -1 | KDN | ||
Mirage![]() ![]() M / 17 |
15F | -23 | LNC | LNC | (Ver.5.00)・Decreased the distance to the opponent on hit/counter hit. | |
Crouch Jab![]() ![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Palmares Giro (1)![]() ![]() M / 11 |
17F | -9 | +2 | +2 | ||
Palmares Giro![]() ![]() ![]() ![]() M,M,SP / 11,18 |
-5 | +14C | KDN | TC Forces an opponent to crouching upon NH. Combo from 1st CH | ||
Crouch Spin Kick![]() ![]() L / 12 |
16F | -15 | -4 | -4 | TC4F Returns to crouching. | |
Heran Bago to Negativa 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 21 |
20F | -14 | LNC | LNC | TJ14F Advance Input is unavailable Start-up frame 【 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Relógio 【 ![]() ![]() ![]() ![]() L / 19 |
21F | -13 | +3C | +3C | TC4F Start-up frame is from input start timing Forces an opponent to crouching upon hit. ・Opponent closer on hit and block. (Ver.4.00) - Changed the damage from 15 to 17. (Ver.4.20)- Changed the damage from 17 to 19. Since it had slow startup and the return was low, the damage was increased. | |
Au de Bico (1)![]() ![]() L / 11 |
15F | -16 | -5 | -5 | TC4F Returns to crouching. | |
Au de Bico![]() ![]() ![]() ![]() L,M / 11,24 |
-13C | -8C | KDN | Combo from 1st CH Forces an opponent to crouching upon block or NH. (Ver.5.00)・Changed the opponent's behavior on counter hit (-8CF→KDN). | ||
Twister Mirage (1)![]() ![]() L / 13 |
18F | -18 | -7 | -7 | TC4F Returns to crouching. | |
Twister Mirage![]() ![]() ![]() ![]() L,M / 13,22 |
-23 | LNC | LNC | Combo from 1st CH (Ver.4.20)- Distance to the opponent on hit now closer. Since it was difficult to perform an aerial combo, made the distance closer. | ||
Rasteira![]() ![]() L / 10 |
23F | -18 | -2 | -2 | TC6F Returns to crouching. Meaty 3F in actualy | |
Rasteira to Handstand![]() ![]() ![]() L,SP / 10 |
-18 | -2 | -2 | TC6F Returns to crouching. | ||
Rasteira Chibata![]() ![]() ![]() ![]() L,M / 10,25 |
-15 | +3C | KDN | TC Returns to crouching. Forces an opponent to crouching upon NH. Meaty 4F in actualy | ||
Rasteira Hot Plate Special![]() ![]() ![]() L,M,SP / 10,17 |
-5 | +6 | KDN | TCTJ (Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack. | ||
Rasteira Hot Plate Special to Cancel Handstand![]() ![]() ![]() ![]() L,SP / 10 |
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Rasteira Hot Plate Special to Cancel Negativa![]() ![]() ![]() ![]() L,SP / 10 |
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Rasteira to Circle Kick![]() ![]() ![]() ![]() L,H / 10,17 |
-3 | +8 | KDN | TC To Armada ( ![]() ![]() Down on side hit. Combo from 1st NH. | ||
Rasteira to Low Kick2![]() ![]() ![]() ![]() L,L / 10,15 |
-7 | +9 | +9 | TC Returns to crouching. | ||
Rasteira to Low Kick2 to Handstand![]() ![]() ![]() ![]() ![]() L,L,SP / 10,15 |
-9 | +7 | +7 | Returns to crouching. | ||
Rasteira to Heran Bago to Negativa![]() ![]() ![]() ![]() ![]() ![]() L,M,SP / 10,21 |
-14 | LNC | LNC | TJ | ||
TS Thong Bikini to Low Kick2 ![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 10,15,15 |
-14 | +10C | +10C | TCTJ Combo from 2nd CH | ||
TS Thong Bikini to Low Kick2 to Handstand ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,L,SP / 10,15,15 |
-25 | -1 | -1 | TCTJ Combo from 2nd CH | ||
Thong Bikini to Crying Needle![]() ![]() ![]() ![]() ![]() ![]() L,L,M / 10,15,11 |
-14 | +2 | +4 | TC Combo from 2nd CH | ||
Thong Bikini to Crying Needle Impact![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() L,L,M,M / 10,15,11,12 |
-14 | KDN | KDN | TC Combo from 3rd NH | ||
Barbed Wire![]() ![]() M / 18 |
18F | -17 | KDN | KDN | TC4F | |
Barbed Wire![]() ![]() ![]() ![]() M,M,, / 18,19,19 |
-15 | KDN | KDN | |||
Barbed Wire![]() ![]() M*4,.. / 18,19,19,20.. |
-13 | KDN | KDN | |||
Barbed Wire Infinite Upside Down Kick to Handstand![]() ![]() ![]() ![]() M,M,SP / 18,21 |
-13 | +1 | +1 | |||
Double Arm Stinger![]() ![]() M / 15 |
30F | -7 | LNC | LNC | Meaty 1F (S3)– Changed the damage from 12 to 15. | |
Meia-Lua de Compasso (2)![]() ![]() MM / 12,12 |
30F | -10 | +11G | KDN | ||
Meia-Lua de Compasso (2) to Handstand![]() ![]() ![]() MM,SP / 12,12 |
-33 | -12 | KDN | |||
Meia-Lua de Compasso (2) to Negativa![]() ![]() ![]() MM,SP / 12,12 |
-13 | +8 | KDN | |||
Meia-Lua de Compasso (3)![]() ![]() ![]() ![]() MM,H / 12,12,10 |
-6 | +8 | +8 | |||
Meia-Lua de Compasso![]() ![]() ![]() ![]() ![]() ![]() MM,H,H / 12,12,10,25 |
-7 | KDN | KDN | Combo from 3rd NH | ||
Gato![]() ![]() M / 16 |
14F | -8 | +8 | +8 | ||
Gato to Au Batido![]() ![]() ![]() ![]() M,M / 16,10 |
-23 | -12 | -12 | TJ Connect to Samba ( ![]() ![]() Combo from 1st CH | ||
Gato to Au Batido to Handstand![]() ![]() ![]() ![]() ![]() M,M / 16,10 |
+1 | +12G | +12 | |||
Godeme![]() ![]() M / 14 |
14F | -11 | +3 | +3 | ・Startup changed from 15F to 14F. ・Changed from -10F to -11F on block. ・Changed from +4F to +3F on hit. | |
Godeme to Combinação Martelo (2)![]() ![]() ![]() ![]() M,M / 14,17 |
-7 | +5 | +5 | Combo from 1st hit. (Ver.4.00) New move. | ||
Godeme to Combinação Martelo![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,17,24 |
-14 | KDN | KDN | Combo from 2nd CH. Meaty 2F. (Ver.4.00) New move. | ||
TS Godeme to Calcanheira ![]() ![]() ![]() ![]() M,H / 14,23 |
-9 | KDN | KDN | Combo from 1st NH | ||
Knee Thruster![]() ![]() M / 10 |
13F | -8 | +8 | +8 | ||
Knee Thruster to Heran Bago to Negativa![]() ![]() ![]() ![]() M,M,SP / 10,21 |
-14 | LNC | LNC | TJ Combo from 1st CH Can be delayed Combo can be delayed 9F from 1st CH | ||
Bêncçõ Fake-out![]() ![]() ![]() M,M / 10,15 |
-14 | +2 | +2 | Combo from 1st NH Can be delayed Combo can be delayed 7F from 1st NH | ||
Armada![]() ![]() H / 17 |
20F | -6 | +5 | KDN | 45 | Down from side hit |
Armada to Rasteira![]() ![]() ![]() ![]() H,L / 17,12 |
-21 | -12 | -12 | TC To Rasteira ( ![]() ![]() Returns to crouching. | ||
Armada to Macaco![]() ![]() ![]() ![]() H,MM / 17,7,17 |
-9 | KDN | KDN | TJ Meaty 2F in actualy | ||
Armada to Macaco to Negativa![]() ![]() ![]() ![]() ![]() H,MM,SP / 17,7,17 |
-16 | KDN | KDN | |||
Leg Whip Mars Attack Flip![]() ![]() ![]() ![]() ![]() ![]() H,MM,M / 17,7,17,12 |
-13 | -2C | -2C | TJ Forces an opponent to crouching upon hit. | ||
Asfixiante![]() ![]() M / 24 |
22F | -8 | KDN | KDN | ・Changed from -6F to -8F on block. (S3)– The move can now also be performed with a slide input. |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F (Ver.3.30)・Fixed an issue in which the move's properties differed from other characters. | |
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
PC8F Queixada ![]() ![]() M / 30 |
31F | +1C | +6C | +6C | Meaty 3F. Forces an opponent to crouching upon block or hit. ・Changed to Power Crush. ・Startup changed from 30F to 31F. ・Changed from +3F to -2F on block. ・Opponent closer on block. ・Changed from +5F to +6F on hit. ・Opponent reaction on counter hit and mid-air hit was changed. (Ver.2.30)Fixed unusual opponent behavior when interrupting an airborne opponents attack. (Ver.4.00) (Ver.4.00) - Changed the frame advantage when blocked from -2F to +1F. | |
Acrobacia![]() ![]() M / 30 |
38F | -24 | KDN | KDN | TJ10F | |
Jumping Jacks![]() ![]() M / 25 |
26F | -10C | -8C | -8C | TJ13F Forces an opponent to crouching upon block or hit. Meaty 1F in actualy | |
Jumping Jacks to Negativa![]() ![]() ![]() M,SP / 25 |
-14C | -12C | -12C | TJ13F Forces an opponent to crouching upon block or hit. Meaty 1F in actualy | ||
Jumping Jacks to Mirage![]() ![]() ![]() ![]() M,M / 25,17 |
-23 | LNC | LNC | (Ver.5.00)・Decreased the distance to the opponent on hit/counter hit. | ||
Jumping Jacks Evil Stinger to Negativa![]() ![]() ![]() ![]() M,L,SP / 25,15 |
-14 | KDN | KDN | TC (S3)– Decreased the distance between the character and the opponent when the move hits. | ||
Rising Toekick![]() ![]() M / 11 |
15F | -19 | -8 | -8 | TJ9F | |
Back Summy![]() ![]() SP / - |
TJ7F Returns to crouching. | |||||
Back Summy to Firekick to Negativa![]() ![]() ![]() ![]() SP,L,SP / 20 |
44F | +4 | KDN | KDN | TJ7F | |
WG Back Summy to Scoot Kick to Negativa 【 ![]() ![]() ![]() ![]() SP,H,SP / 27 |
30F | +11 +20W |
KDN | KDN | TJ7F (Ver.5.00)・Changed the opponent's behavior on block (-3F to +11F). Wall crush inducing guard is implemented. | |
H Roundhouse ![]() ![]() M / 25 |
22F | -8 | KDN | KDN | TJ7F Meaty 1F in actualy (Ver.4.00) - Increased the lower range of the attack. (Ver.4.20)- Changed to a homing attack. In order to make it easier to suppress the opponent's sidestep, changed to a homing attack. | |
Vasuuna![]() ![]() ![]() H / 20 |
16F | -3C | KDN | KDN | 50 | TJ9F Forces an opponent to crouching upon block. ・Transition to crouch removed. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. |
Vasuuna![]() ![]() H / 25 |
16F | -3C | KDN | KDN | 50 | TJ9F Reverse position after hit Forces an opponent to crouching upon block. ・Transition to crouch removed. (Ver.4.00) - Changed the damage from 20 to 25. |
Firekick![]() ![]() M / 15 |
22F | -9 | +2 | +2 | TJ8F | |
Firekick to Negativa![]() ![]() ![]() M,SP / 15 |
22F | -25 | -14 | KDN | TJ8F | |
Firekick![]() ![]() M / 15 |
20F | -1 | KDN | KDN | TJ8F Meaty 1F in actualy | |
Firekick to Negativa![]() ![]() ![]() M,SP / 15 |
20F | -21 | KDN | KDN | TJ8F Meaty 1F in actualy | |
TS Meia-Lua Pulando ![]() ![]() MM / 10,20 |
17F | -10 | KDN | KDN | 60 | TJ15F ・Changed from -13F to -10F on block. ・Recovery on hit decreased by 3F. |
Backflip to Handstand![]() ![]() / - |
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Backflip![]() ![]() / - |
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Delay Rising Toekick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
H Batuque Direito (1) ![]() ![]() ![]() M / 19 |
18F | -4 | +6 | +6 | Advance Input is unavailable Start-up 19F in actualy | |
Batuque Direito![]() ![]() ![]() ![]() ![]() M,L / 19,18 |
-14 | +5C | KDN | Forces an opponent to crouching upon NH. Combo from 1st CH Can be delayed Combo can be delayed 9F from 1st CH (S3)– Changed the frame advantage when blocked from -15F to -14F. – Decreased the distance between the character and the opponent when the move is blocked. – Changed the frame advantage upon normal hit from +4F to +5F. | ||
WB Lunging Brush Fire ![]() ![]() ![]() M / 30 |
24F | -14 | KDN | KDN | TJ14F Advance Input is unavailable Start-up 27F in actualy ・Startup changed from 26F to 24F. ・Causes Wall Bounce on hit. | |
WB Lunging Brush Fire to Handstand ![]() ![]() ![]() ![]() M,SP / 30 |
-32 | KDN | KDN | TJ14F | ||
WB Lunging Brush Fire to Negativa ![]() ![]() ![]() ![]() M,SP / 30 |
-3 | KDN | KDN | TJ14F | ||
Lunging Brush Fire to Perch Flop Kick to Handstand![]() ![]() ![]() ![]() ![]() M,M,SP / 30,20 |
-7 | LNC | LNC | |||
Folha Ataque to Handstand![]() ![]() ![]() M,SP / 25 |
19F | -7 | LNC | LNC | TJ12F Advance Input is unavailable Start-up 20F in actualy (Ver.4.20)- The attack hit range was expanded downward. - Changed the opponent's behavior when hit while downed.Since there were not many moves that can hit a downed opponent with high return, changed to hit a downed opponent. | |
Fruit Picker![]() ![]() ![]() UB(M)UB(M) / 40,40 |
76F | KDN | KDN | KDN | TJ76F Advance Input is unavailable Start-up 77F in actualy Input ![]() ![]() | |
Cartão Vermelho to Negativa![]() ![]() ![]() ![]() L,SP / 20 |
24F | -24 | +6 | KDN | TC17F Meaty 7F (S3)– Changed the damage from 18 to 20. (Ver.3.30)・Increased the range of the attack. (Ver.4.20)- It sometimes unnaturally missed an opponent walking backward. Expanded the attack hit range upward. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -15 | -4 | -4 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() ![]() L / 10 |
13F | -14 | -3 | -3 | TC Returns to crouching. | |
Crying Needle FC ![]() M / 11 |
19F | -13 | +3 | +5 | TC Meaty 2F. (Ver.4.00) - Fixed an issue in which the frame advantage was not the same as "WS ![]() | |
Crying Needle Impact FC ![]() ![]() ![]() M,M / 11,14 |
-14 | KDN | KDN | TC Combo from 1st hit. Can be delayed. Combo can be delayed 14F from 1st hit. Meaty 3F. (Ver.4.00) - Changed the damage from 12 to 14. | ||
Front Stinger FC ![]() ![]() M / 18 |
22F | -17 | +2C | KDN | TJ12F Meaty 4F in actualy Stand Forces an opponent to crouching upon hit. Crouch hit force to standing (Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer. | |
Front Stinger to Handstand FC ![]() ![]() ![]() ![]() M,SP / 18 |
-21 | -2C | KDN | TJ12F Meaty 4F in actualy Stand Forces an opponent to crouching upon hit. Crouch hit force to standing | ||
Front Stinger to Negativa FC ![]() ![]() ![]() ![]() M,SP / 18 |
-8 | +11C | KDN | TJ12F Meaty 4F in actualy Stand Forces an opponent to crouching upon hit. Crouch hit force to standing | ||
Cotovelo WS ![]() H / 7 |
13F | -6 | +5 | +5 | ||
Cotovelo to Ponteira to Negativa WS ![]() ![]() ![]() H,M,SP / 7,20 |
-14 | LNC | LNC | TJ Combo from 1st NH | ||
TS Cotovelo to Chapeu de Couro WS ![]() ![]() ![]() H,H / 7,20 |
-9 | +10Sp | +10Sp | Combo from 1st NH | ||
Rising Batida WS ![]() M / 12 |
15F | -12 | LNC | LNC | ||
Martelo WS ![]() ![]() ![]() ![]() M / 15 |
19F | -13 | LNC | LNC | TJ18F Advance Input is available ![]() ![]() | |
Circle Kick WS ![]() M / 15 |
11F | -3 | +8 | +8 | (Ver.4.20)- Distance to the opponent now closer on hit. Since the distance to the opponent on hit was far, it was difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack. | |
Bananeira Rolante to Negativa FC ![]() ![]() L,SP / 19 |
24F | -26 | +4 | KDN | TC | |
Haule FC ![]() ![]() M / 19 |
18F | -10 | +4 | KDN | TC Returns to crouching. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Charging![]() SP / - |
TJ To charging | |||||
Wall Jumping Attack![]() ![]() ![]() M / 21 |
35F | +1 | KDN | KDN | To back toward Advance Input is unavailable Air Status 5F Invinciblity during 8 to 24F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | To Left Jab (![]() | |
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | Returns to crouching. | |
Passo para Tr ás BT ![]() M / 30 |
47F | +1 | LNC | LNC | TJ18F |
Ginga | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Ginga![]() ![]() / - |
Cost 2F | |||||
Cruncher SS ![]() M / 18 |
24F | +3C | +8C | LNC | Forces an opponent to crouching upon block or NH. (S3)– Changed the frame advantage when blocked from ±0F to +3F. – Changed the frame advantage upon normal hit from +5F to +8CF. – Changed the opponent’s behavior when hit. | |
Hot Plate Special to Negativa SS ![]() M,SP / 17 |
25F | -5 | +6 | KDN | TC4FTJ14F (Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack. | |
Hot Plate Special to Cancel Negativa SS ![]() ![]() SP / - |
TC4F | |||||
Hot Plate Special to Cancel Handstand SS ![]() ![]() SP / - |
TC4F | |||||
Hot Plate Special to Handstand SS ![]() ![]() M,SP / 17 |
-20 | -9 | KDN | TC4FTJ14F | ||
Hot Plate Special to Perch Flop Kick to Handstand SS ![]() ![]() ![]() M,M,SP / 17,20 |
-7 | LNC | LNC | |||
Twister SS ![]() LL / 10,7 |
21F | -12 | +6 | +6 | TC4F | |
Twister to Handstand SS ![]() ![]() L,SP / 10 |
-12 | -1 | -1 | TC4F | ||
Twister Sweep SS ![]() ![]() L,L / 10,25 |
-45 | KDN | KDN | TC4F | ||
Twister Front Stinger SS ![]() ![]() ![]() L,M / 10,18 |
-17 | +2C | KDN | TJ Meaty 4F in actualy Stand Forces an opponent to crouching upon hit. Crouch hit force to standing (Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer. | ||
Twister Front Stinger to Handstand SS ![]() ![]() ![]() ![]() L,M / 10,18 |
-21 | -2C | KDN | TJ Meaty 4F in actualy Stand Forces an opponent to crouching upon hit. Crouch hit force to standing | ||
Twister Front Stinger to Negativa SS ![]() ![]() ![]() ![]() L,M / 10,18 |
-8 | +11C | KDN | TJ Meaty 4F in actualy Stand Forces an opponent to crouching upon hit. Crouch hit force to standing | ||
Dos Sole SS 【 ![]() ![]() ![]() H / 50 |
34F | -12 | KDN | KDN | TJ16F Advance Input is unavailable | |
Dos Sole to Handstand SS 【 ![]() ![]() ![]() ![]() H,SP / 50 |
-23 | KDN | KDN | TJ16F | ||
Wheel Kicks SS ![]() HM / 6,6 |
13F | -12 | LNC | LNC | 50 | TJ11F Meaty 2F. -16 to -18F on block whn 2nd whiff. ・Opponent closer after 1st attack hits. |
Wheel Kicks to Crouching SS ![]() ![]() HM / 6,6 |
-12 | LNC | LNC | TJ11F Returns to crouching. | ||
Wheel Kicks S ão Paulo Special (3) SS ![]() ![]() ![]() HM,M / 6,6,25 |
-34C | LNC | LNC | TJ Forces an opponent to crouching upon block. | ||
Wheel Kicks S ão Paulo Special (4) SS ![]() ![]() ![]() ![]() ![]() HM,M,M / 6,6,25,20 |
-13 | KDN | KDN | TJ | ||
Wheel Kicks S ão Paulo Special to Cancel Handstand SS ![]() ![]() ![]() ![]() ![]() ![]() HM,M,SP / 6,6,25 |
-28C | LNC | LNC | TJ Forces an opponent to crouching upon block. | ||
Wheel Kicks S ão Paulo Special SS ![]() ![]() ![]() ![]() ![]() ![]() ![]() HM,M,M,M / 6,6,25,20,20 |
-6 | KDN | KDN | TJ | ||
Wheel Kicks S ão Paulo Special to Negativa SS ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() HM,M,M,M,SP / 6,6,25,20,20 |
-26 | KDN | KDN | TJ | ||
Banda SS ![]() L / 23 |
23F | -28 | KDN | KDN | Meaty 3F in actualy (Ver.4.00) - Fixed an issue in which a move could not be performed using input buffering. |
Handstand | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Handstand![]() ![]() SP / - |
Do nothing to Negativa | |||||
Crouch to Handstand FC ![]() ![]() SP / - |
||||||
Down to Handstand While down (facing up) ![]() SP / - |
||||||
Forward Roll to Handstand During Handstand ![]() ![]() SP / - |
||||||
Forward Roll to Negativa During Handstand ![]() SP / - |
||||||
Forward Roll to Standing During Handstand ![]() SP / - |
Input ![]() | |||||
Forward Roll to Cross Chop During Handstand ![]() ![]() SP,M / 15 |
44F | +2 | KDN | KDN | ||
PC8F Faisão During Handstand ![]() M / 20 |
23F | -12C | KDN | KDN | Forces an opponent to crouching upon block. ・Changed from -11F to -12F on block. | |
Flop Right During Handstand ![]() M / 10 |
18F | -2 | +5 | +9 | Returns to crouching. | |
Circus During Handstand ![]() ![]() ![]() M,LL / 10,10,7 |
-13 | +6 | +6 | Combo from 1st CH | ||
Hot Plate Special to Negativa During Handstand ![]() M,SP / 17 |
32F | -5 | +6 | KDN | TC4F (Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack. | |
Slippery Kick to Negativa During Handstand 【 ![]() ![]() ![]() LL,SP / 10,10 |
27F | -24 | KDN | KDN | TC4F Advance Input is unavailable Start-up frame is from input start timing Disable to Negativa after block (S3)– Decreased the distance between the character and the opponent when the 1st hit lands. | |
Slippery Kick to Handstand During Handstand 【 ![]() ![]() ![]() ![]() LL,SP / 10,10 |
-24 | KDN | KDN | TC4F Advance Input is unavailable Start-up frame is from input start timing Disable to Handstand after block | ||
TS Helicopter to Handstand During Handstand ![]() MH,SP / 5,20 |
12F | -6 | +19Sp | +19Sp | ・Damage changed from 10,12 to 5,20. ・Opponent reaction changed from knock down to +19SpF on hit. ・Tail Spin (Ver.4.20)- Changed the frame advantage when the 2nd attack is blocked from -8F to -6F. In order to evade the common move "sitting jab" with "During Handstand ![]() | |
Helicopter to Slippery Kick to Negativa During Handstand ![]() ![]() ![]() MH,LL,SP / 5,20,10,10 |
-24 | KDN | KDN | TC4F Disable to Negativa after block (S3)– Decreased the distance between the character and the opponent when the 2nd hit lands. | ||
Quick Jab During Handstand ![]() ![]() H / 7 |
20F | +1 | +8 | +8 | Connect to Left Jab (![]() | |
Mola Vermelha During Handstand ![]() ![]() M / 20 |
18F | -12 | KDN | KDN | Meaty 9F | |
Scoot Kick to Negativa During Handstand ![]() ![]() L,SP / 15 |
22F | -14 | +7 | KDN | TC (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from +7F to KDN). | |
Perch During Handstand ![]() SP,SP / - |
||||||
Perch Flop Kick During Perch ![]() SP,M,SP / 20 |
16F | -7 | LNC | LNC | TC-15F Start-up 26F on Advance Input (S3)– The character is now counted as crouching from frames 1 to 15. | |
Handstand Tilt During Handstand ![]() ![]() SP / - |
Returns to crouching. Input reverse connect next Handstand Tilt | |||||
Drop Kick During Handstand Tilt ![]() ![]() SP,L / 25 |
36F | -45 | KDN | KDN | TC4F Returns to crouching. | |
Straight Flop During Handstand ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 10 |
16F | -14 | -2 | KDN | ||
Tilt Twist Sweep During Handstand ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,SP / 10 |
-2 | +9 | KDN |
Negativa | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Negativa![]() ![]() SP / - |
||||||
Side Roll to Sit During Negativa ![]() ![]() SP / - |
||||||
Negativa to Forward Roll During Negativa ![]() SP / - |
||||||
Negativa to Back Roll During Negativa ![]() SP / - |
||||||
Negativa to Handstand During Negativa ![]() ![]() SP / - |
||||||
Headspring to Handstand During Negativa ![]() ![]() SP / - |
||||||
Negativa Left During Negativa ![]() L / 10 |
17F | -11 | ±0 | ±0 | TC Returns to crouching. Forces an opponent to crouching upon CH. Meaty 2F. (Ver.3.10)- Decreased the distance between the character and the opponent when the move hits. (Ver.4.20)- Changed the frame advantage when blocked from -12F to -11F. - Changed the frame advantage on hit from -1F to ±0F. Reduced the delay to make ![]() ![]() | |
Negativa to Meia-lua Combo During Negativa ![]() ![]() ![]() L,M,SP / 10,15 |
-11 | ±0C | KDN | Forces an opponent to crouching upon hit. Combo from 1st NH (S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN). | ||
Negativa to Meia-lua Combo to Negativa During Negativa ![]() ![]() ![]() ![]() L,M,SP / 10,15 |
-11 | -1C | KDN | Forces an opponent to crouching upon hit. | ||
Negativa to Armada Combo During Negativa ![]() ![]() ![]() L,H / 10,15 |
-6 | +5 | KDN | TC Down after side hit | ||
Negativa Right During Negativa ![]() M / 15 |
21F | -6 | +5 | +5 | ||
Negativa to Flare Combo During Negativa ![]() ![]() ![]() M,M / 15,15 |
-13 | LNC | LNC | TJ Combo from 1st CH Can be delayed Combo can be delayed 7F from 1st CH | ||
WB Negativa to Lunging Brush Fire Combo During Negativa ![]() ![]() ![]() M,M / 15,30 |
-14 | KDN | KDN | TJ Combo from 1st CH Can be delayed ・Causes Wall Bounce on hit. | ||
Negativa to Au Batido During Negativa ![]() ![]() ![]() M,M / 15,10 |
-22 | -11 | -11 | TJ Can be delayed | ||
Rio Delight During Negativa ![]() L / 12 |
16F | -14 | +1 | +1 | TC Returns to crouching. ・Damage changed from 14 to 12. ・Hitbox expanded downward. (Ver.4.00) - Changed the frame advantage when blocked from -15F to -14F. | |
Rio Delight Knee Slicer During Negativa ![]() ![]() L,M / 14,28 |
-6 | KDN | KDN | TJ | ||
S-Dobrado During Negativa 【 ![]() ![]() ![]() M / 20 |
17F | -24 | LNC | LNC | TJ Advance Input is unavailable Start-up 18F | |
HTS Knee Slicer During Negativa ![]() M / 17 |
15F | -13 | +14Sp | KDN | TC Returns to crouching. (Ver.4.20)- Changed to induce a spin on counter hit. In order to make it easier to control the opponent's action from "Negativa", made changes to enable him to perform an aerial combo on counter hit. | |
Knee Slicer Low Front Stinger During Negativa ![]() ![]() ![]() M,M / 17,20 |
-7 | KDN | KDN | TJ | ||
Ipanema Wings During Negativa 【 ![]() ![]() ![]() LL,SP / 9,9 |
15F | -37 | KDN | KDN | TC Advance Input is unavailable Start-up 16F in actualy Disable to Handstand after block (Ver.5.00)・Changed the damage distribution from 7,8 to 9,9. | |
Crying Needle During Negativa ![]() M / 11 |
18F | -13 | +3 | +5 | TC Meaty 2F. | |
Crying Needle Impact During Negativa ![]() ![]() ![]() M,M / 11,14 |
-14 | KDN | KDN | TC Meaty 3F. (Ver.4.00) - Changed the damage from 12 to 14. | ||
Low Front Stinger During Negativa ![]() M / 20 |
35F | -7 | KDN | KDN | ||
Low Front Stinger to Cancel Handstand During Negativa ![]() ![]() SP,SP / - |
||||||
Low Front Stinger Cancel to Handstand During Negativa ![]() ![]() ![]() M,SP / 15 |
32F | +1 | +12 | +12 | ||
Mola Vermelha During Negativa ![]() ![]() M / 20 |
18F | -12 | KDN | KDN | Meaty 10F |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -23 | Th | Th | Guard Point 8F (Ver.3.10)- Increased the lower range of the attack. - Made it more difficult to jump over the opponent when they are in a low stance. |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -23 | Th | Th | 〉〉 |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
TS Rage Drive During Rage ![]() ![]() ![]() M,M / 12,20 |
15F | +12 | KDN | KDN | Advance Input is unavailable Start-up 16F in actualy (Ver.2.10)・2nd hit more consistent when the opponent either gets hit or blocks the 1st hit in certain off-axis situations. |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
TS Rage Drive During Rage ![]() ![]() ![]() M,M / 12,20 |
15F | +12 | KDN | KDN | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Rio Deal![]() Th(H) / 35 |
12F | Head-sd Fac-Up |
![]() ![]() -8F RP |
Long Range Throw Floor Break | |
Rio Special![]() Th(H) / 35 |
12F | Head-sd Fac-Dwn |
![]() ![]() -6F RP |
Long Range Throw Floor Break (Ver.2.10)・Less recovery on his 2 throw since there was situations he could be hit post throw animation. | |
Missile Launcher Approach from left side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
Floor Break | ||
Shadow Dancer Approach from right side Th(H) / 42 |
Foot-sd Fac-Dwn |
![]() -3F |
|||
Back Rodeo Spin Approach from behind Th(H) / 60 |
Head-sd Fac-Up |
disable | |||
Cabra Macaco Throw![]() ![]() Th(H) / 40(42) |
11F | RP Head-sd Fac-Up |
![]() -6F |
Damage() is wall hit | |
Rodeo Spin![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 50 |
11F | RP Head-sd Fac-Up |
![]() -6F CW |
||
Adeus![]() ![]() ![]() ![]() Th(L) / 45 |
13F | CCW Right-sd Fac-Dwn |
![]() ![]() -2F |
42 | Floor Break |
Batucada During Handstand ![]() Th(H) / 30 |
26F | CW Left-sd Fac-Dwn |
disable | 51 | (S3)– Changed the attack startup from 28F to 26F. – Changed the total from 53F to 51F. |
10 Hit Combo 1 | |||||||||||
Command | 【![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() ![]() | Start-up 19F 2nd JS 5th Forces an opponent to crouching upon block or hit. 6th Forces an opponent to crouching upon hit. |
Hit Level | M | M | H | H | MM | M | MH | M | M | M | |
Damage | 16 | 28 | 7 | 8 | 9,13 | 10 | 6,6 | 21 | 16 | 23 | |
hit | -16 | KDN | -1 | +7 | -3C | -2 | LNC | LNC | KDN | KDN | |
block | -27 | -1 | -22 | -9 | -6 | -14 | -29 | -44 | -19 | -10 | |
10 Hit Combo 2 | |||||||||||
Command | 【![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 19F 2nd JS 5th connect to Rasteira ( ![]() ![]() | |||||
Hit Level | M | M | H | H | L | ||||||
Damage | 16 | 28 | 7 | 8 | 12 | ||||||
hit | -16 | KDN | -1 | +7 | -12 | ||||||
block | -27 | -1 | -22 | -9 | -21 |
10 Hit Combo 1 | ||||||||||
Command | 【![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() ![]() |
Hit Level | M | M | H | H | MM | M | MH | M | M | M |
Damage | 16 | 28 | 7 | 8 | 9,13 | 10 | 6,6 | 21 | 16 | 23 |
hit | -16 | KDN | -1 | +7 | -3C | -2 | LNC | LNC | KDN | KDN |
block | -27 | -1 | -22 | -9 | -6 | -14 | -29 | -44 | -19 | -10 |
Start-up 19F 2nd JS 5th Forces an opponent to crouching upon block or hit. 6th Forces an opponent to crouching upon hit. | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | 【![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | |||||
Hit Level | M | M | H | H | L | |||||
Damage | 16 | 28 | 7 | 8 | 12 | |||||
hit | -16 | KDN | -1 | +7 | -12 | |||||
block | -27 | -1 | -22 | -9 | -21 | |||||
Start-up 19F 2nd JS 5th connect to Rasteira ( ![]() ![]() |