DEVIL JIN:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Fly
- Crouch Dash
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Flash Punch Combo (2)![]() ![]() ![]() H,H / 7,6 |
-1 | +8 | +8 | Combo from 1st NH | ||
Flash Punch Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,6,12 |
-17 | KDN | KDN | Combo from 1st NH Can be delayed 11F Combo can be delayed 11F from 2nd NH | ||
One Two Punch![]() ![]() ![]() H,H / 7,8 |
-1 | +7 | +7 | Combo from 1st NH | ||
Demon Slayer![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,12 |
-12 | +4 | +4 | Combo from 1st NH Can be delayed 11F Combo can be delayed 10F from 1st NH | ||
Shoot the Works (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,25 |
+4 | KDN | KDN | Interruption 10F after 2nd block (S3)– Decreased the distance between the character and the opponent when the move hits. | ||
Shoot the Works![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M / 7,8,25,30 |
±0 | +11C | +11C | Forces an opponent to crouching upon hit. Meaty 2F | ||
One Two Knee![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,10 |
-10 | +4 | +4 | Combo from 1st NH | ||
One Two to White Heron![]() ![]() ![]() ![]() ![]() ![]() H,H,SM,H / 7,8,5,5 |
-4 | +3 | +3 | To White Heron (![]() Input ![]() ![]() 3rd crouching block -18F | ||
One Two to Wheel of Pain![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,21 |
-7C | KDN | KDN | TJ To Wheel of Pain (【 ![]() ![]() ![]() Input ![]() ![]() Forces an opponent to crouching upon block. | ||
Right Jab![]() H / 9 |
10F | ±0 | +9 | +9 | (S3)– Changed the damage from 10 to 9. | |
Demon Backhand Spin![]() ![]() ![]() H,H / 9,20 |
-13 | -2 | -2 | Combo from 1st NH | ||
Side High Kick![]() H / 16 |
14F | -14 | -3 | -3 | ||
Back Spin High Kick![]() H / 21 |
16F | -9 | KDN | KDN* | 49 | |
Wheel of Pain 【 ![]() ![]() ![]() ![]() ![]() ![]() M / 21 |
29F | -7C | KDN | KDN | TJ14F Advance Input is unavailable Start-up 30F in actualy Forces an opponent to crouching upon block. Meaty 3F | |
White Heron![]() SM,H / 5,5 |
16F | -4 | +3 | +3 | 1st crouching block -18F | |
Blizzard Combo![]() ![]() ![]() SM,H,H / 5,5,10 |
-7 | +4 | +4 | Combo from 2nd CH | ||
Three Ring Circus![]() ![]() ![]() ![]() ![]() SM,H,H,M / 5,5,10,21 |
-13 | +2C | +2C | Forces an opponent to crouching upon hit. Combo from 3rd CH | ||
Three Ring Circus Combo![]() ![]() ![]() ![]() ![]() SM,H,H,L / 5,5,10,14 |
-23 | KDN | KDN | |||
893P![]() ![]() M / 14 |
17F | -8 | +3 | +3 | Meaty 1F | |
893P Knee Kick![]() ![]() ![]() ![]() M,M / 14,17 |
-10 | +1 | KDN | Combo from 1st NH Can be delayed 15F Combo can be delayed 15F from 1st NH | ||
TS Spinning High Kick ![]() ![]() H / 30 |
21F | -4 | KDN | KDN | Meaty 1F in actualy ・Wasn't registered as a counter hit when hit by opponent during first half of attack. This was fixed. | |
Twisted Samsara (1)![]() ![]() M / 10 |
15F | -12 | -1 | -1 | Meaty 1F | |
Twisted Samsara![]() ![]() ![]() ![]() M,M / 10,15 |
-33 | LNC | LNC | Combo from 1st CH Can be delayed 16F Combo can be delayed 4F from 1st CH Air Status after jumping | ||
Twisted Samsara to Fly![]() ![]() ![]() ![]() ![]() M,M,SP / 10,15 |
-13 | LNC | LNC | Air Status | ||
HWB Tsujikaze ![]() ![]() MM / 12,25 |
17F | -15 | KDN | KDN | ・Causes Wall Bounce on hit. ・Can also be done by ![]() ![]() ![]() | |
H Tsujikaze to Cancel ![]() ![]() ![]() M,SP / 12 |
-18 | -8 | -8 | Input 22F after hit. (S3)- New move. | ||
Hisou![]() ![]() MM / 8,20 |
16F | -16 | KDN | KDN | TJ10F | |
Middle Thrust![]() ![]() M / 11 |
13F | -3 | +8 | +8 | ||
Twin Lancer![]() ![]() ![]() ![]() M,M / 11,15 |
-8 | +3 | +3 | Combo from 1st CH Can be delayed 11F Combo can be delayed 11F from 1st CH Meaty 1F | ||
Twin Lancer to Forward Dash![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 11,15 |
-6 | +5 | +5 | ・Can now perform a move 2F quicker. ・Changed from -8F to -6F on block. ・Changed from +3F to +5F on hit. | ||
Gut Upper![]() ![]() M / 15 |
15F | -7 | +4 | LNC | 41 | |
Rengoku (1)![]() ![]() M / 12 |
16F | -9 | +2 | +2 | Meaty 1F (Ver.4.00) - Changed the damage from 10 to 12. | |
Rengoku (2)![]() ![]() ![]() ![]() M,M / 12,10 |
-13 | -7 | -7 | Combo from 1st NH (Ver.4.00) - Changed the damage from 8 to 10. | ||
Rengoku![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,10,20 |
-33 | LNC | LNC | Combo from 2nd CH Can be delayed 16F Combo can be delayed 4F from 2nd CH Air Status after moving (Ver.4.00) - Changed the damage from 16 to 20. | ||
Rengoku to Fly![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,SP / 12,10,20 |
-13 | LNC | LNC | Air Status | ||
Tsunami Kick (1)![]() ![]() M / 10 |
13F | -9 | +2 | +2 | ||
Tsunami Kick![]() ![]() ![]() ![]() M,M / 10,16 |
-15 | -4C | -4C | Forces an opponent to crouching upon hit. Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from 1st hit. Meaty 1F (Ver.4.00) - Increased the range of the attack. | ||
Aratama Strike![]() ![]() M / 21 |
20F | -4 | +7C | KDN | Returns to crouching. Forces an opponent to crouching upon NH. ・Opponent reaction changed on mid-air hit. | |
PC8F Corpse Thrust ![]() ![]() M / 25 |
18F | -14 | KDN | KDN | Meaty 1F | |
Crouch Straight![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Broken Plate![]() ![]() L / 14 |
18F | -12 | -1 | +7C | Forces an opponent to crouching upon CH. | |
Crouch Chin Kick![]() ![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. ・Opponent closer on hit and block. | |
Double Lift Kick![]() ![]() M,M / 5,20 |
15F | -15 | LNC | LNC | JS after attack | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Malicious Mace![]() ![]() L / 15 |
22F | -13 | +3C | KDN | TC6F Returns to crouching. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | |
Crouch Spin Kick![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC4F Returns to crouching. | |
Infinite Power![]() ![]() SP / - |
||||||
Demon's Spear![]() ![]() M / 15 |
15F | -6 | +7 | +7 | Cost 10F Start-up 25F in actualy | |
Demon's Spear (Hold)![]() ![]() M / 25 |
13F | ±0 | +7 | +7 | Input ![]() Cost 26F Start-up 39F in actualy | |
Demon's Spear (Max Hold)![]() ![]() M / 42 |
61F | +17G | KDN | KDN | ||
Brimstone Strike (1)![]() ![]() H / 10 |
12F | -6 | +5 | +5 | ||
Brimstone Strike![]() ![]() ![]() ![]() H,M / 10,20 |
-14 | KDN | KDN | Combo from 1st NH Can be delayed 15F Combo can be delayed 7F from 1st NH | ||
Brimstone Strike (1) to Cancel![]() ![]() ![]() ![]() ![]() H,SP / 10 |
12F | -18 | -7 | -7 | Cancel can be delayed 22F | |
Rakshasa's Fury (1)![]() ![]() H / 11 |
15F | -13 | -2 | -2 | Meaty 1F in actualy (Ver.4.00) - Increased the lower range of the attack. | |
Rakshasa's Rampage![]() ![]() ![]() ![]() H,M / 11,21 |
-16 | LNC | LNC | (S3)- New move. (Ver.4.00) - Changed the damage from 23 to 21. - Delayed the time when the move starts by 1F. | ||
Rakshasa's Rampage to Heaven's Door![]() ![]() ![]() ![]() ![]() H,M,Th / 11,21,15 |
Th | Th | (S3)- New move. | |||
TS Rakshasa's Fury ![]() ![]() ![]() ![]() H,M / 11,23 |
-15 | KDN | KDN | Combo from 1st NH | ||
Jambu Spear![]() ![]() M / 24 |
30F | -16 | KDN | KDN | Meaty 1F | |
Demon Steel Pedal![]() ![]() M / 20 |
17F | -8 | +6 | KDN | ||
Lightning Uppercut![]() ![]() UB(M) / 30 |
43F | KDN | LNC | LNC | ||
Lightning Screw Uppercut![]() ![]() UB(M) / 60 |
63F | KDN | LNC | LNC |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
HTS Decapitating Sword ![]() ![]() ![]() ![]() H / 25 |
20F | -4 | KDN | KDN | 48 | Meaty 1F in actualy |
Jumping Side Kick![]() ![]() ![]() ![]() ![]() M / 25 |
21F | -17 | KDN | KDN | TJ9F | |
Reaper's Scythe![]() ![]() M / 21 |
28F | +3C | +7C | KDN | TJ9F Forces an opponent to crouching upon block or NH. | |
Jumping Toekick![]() ![]() M / 11 |
15F | -12 | -1 | -1 | TJ9F | |
Samssara![]() ![]() M / 22 |
20F | -36 | LNC | LNC | TJ9F ・Homing decreased. | |
Samsara to Fly![]() ![]() ![]() M,SP / 22 |
-16 | LNC | LNC | TJ9F | ||
WH Wraith Kick ![]() ![]() M / 23 |
18F | -8 | +8 +20W |
+8 +20W |
TJ8F (S3)– Increased the distance between the character and the opponent when the move hits. – Increased the lower range of the attack. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. ・Changed the opponent's behavior on hit/counter hit (KDN to +8F). Wall crush inducing hit is implemented. | |
Hellfire Blast![]() ![]() UB(H) / 40 |
39F | KDN | KDN | KDN | Input ![]() ![]() Input ![]() Start-up 32F | |
Hellfire Cannon![]() ![]() H / 26 |
22F | Air Hit Start-up 18F | ||||
High Pounce![]() ![]() M / 25 |
56F | +16G | KDN | KDN | TJ8F | |
High Pounce![]() ![]() M / 30 |
56F | +16G | KDN | KDN | TJ8F | |
High Pounce![]() ![]() M / 35 |
56F | +16G | KDN | KDN | TJ8F | |
Jumping Tornado Kick![]() ![]() M / 25 |
29F | -24 | KDN | KDN |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Demon's Paw![]() ![]() ![]() M / 24 |
15F | -8 | KDN | KDN | Advance Input is unavailable Start-up 16F in actualy | |
Emperor's Sword (1)![]() ![]() ![]() M / 16 |
17F | -12 | -6 | -6 | Advance Input is unavailable Start-up 18F in actualy | |
Emperor's Sword (2)![]() ![]() ![]() ![]() ![]() M,H / 16,11 |
+1 | +7 | +7 | Combo from 1st NH | ||
Emperor's Sword (2) to Forward Dash![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 16,11 |
-2 | +4 | +4 | |||
HTS Emperor's Sword ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 16,11,20 |
-4 | KDN | KDN | Can be delayed | ||
Demon Cyclone![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 16,11,13 |
-13 | +3C | +3C | Forces an opponent to crouching upon hit. Can be delayed | ||
Hell Spiral![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 16,11,20 |
-9 | KDN | KDN | Can be delayed | ||
Hell Spiral Spear![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 16,11 |
+4 | +10 | +10 | To Infinite Power (![]() ![]() | ||
HTS Last Rites ![]() ![]() ![]() H / 32 |
17F | +5 | KDN | KDN | Advance Input is unavailable Start-up 18F in actualy | |
Phantom Spear![]() ![]() ![]() MM / 10,23 |
27F | -13C | KDN | KDN | TJ10F Forces an opponent to crouching upon block. Advance Input is unavailable Start-up 28F in actualy | |
Laser Cannon (1)![]() ![]() ![]() M / 12 |
15F | -9 | -1 | KDN | Advantage +6F after stun recovery Meaty 1F in actualy | |
Laser Cannon (2)![]() ![]() ![]() ![]() ![]() M,M / 12,12 |
-10 | +1 | +1 | Combo from 1st NH Can be delayed 15F Combo can be delayed 15F from 1st NH | ||
Laser Cannon![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,24 |
-8 | KDN | KDN | Combo from 2nd CH Can be delayed 21F Combo can be delayed 12F from 2nd CH ・Hitbox expanded downward | ||
Laser Scraper![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,20 |
-14 | LNC | LNC | Combo from 2nd CH Can be delayed 21F Combo can be delayed 12F from 2nd CH (S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. | ||
Laser Crush![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,21 |
-7C | KDN | KDN | TJ Forces an opponent to crouching upon block. Interruption 10F after 2nd block ・Opponent reaction changed on mid-air hit. | ||
Laser Slice![]() ![]() ![]() ![]() ![]() M,H / 12,21 |
-9 | KDN | KDN | Combo from 1st hit. Can be delayed 15F. Combo can be delayed 12F from 1st hit. (Ver.4.00) - New move | ||
Leaping Side Kick![]() ![]() ![]() ![]() M / 30 |
22F | +9G | KDN | KDN | TJ3F Meaty 3F |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Twin Pistons (1) WS ![]() M / 12 |
13F | -6 | +5 | +5 | (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
Twin Pistons WS ![]() ![]() ![]() M,M / 12,14 |
-7 | +4 | +4 | Combo from 1st NH Can be delayed 11F Combo can be delayed 9F from 1st NH | ||
TS Twin Revival WS ![]() ![]() ![]() M,H / 12,23 |
-5 | KDN | KDN | Combo from 1st NH Can be delayed 6F Combo can be delayed 6F from 1st NH | ||
TS Uppercut WS ![]() M / 20 |
15F | -12 | KDN | KDN | 47 | (S3)– Decreased the distance between the character and the opponent when the move hits. (Ver.3.30)・Reduced the strength of the pushback, and made the move easier to land. |
Tornado Kick WS ![]() H / 28 |
16F | -16 | KDN | KDN | ||
Tsunami Kick (1) WS ![]() M / 13 |
11F | -3 | +8 | +8 | Meaty 1F | |
Tsunami Kick WS ![]() ![]() ![]() M,M / 13,16 |
-15 | -4C | -4C | Forces an opponent to crouching upon hit. Combo from 1st hit. Meaty 1F (Ver.4.00) - Increased the range of the attack. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Devil Twister SS ![]() M / 25 |
17F | -22 | LNC | LNC | ||
Hell's Gate SS ![]() ![]() M,Th / 25,24,20 |
Th | Th | ||||
Hellfire Incinerator While enemy is down ![]() ![]() L / 25 |
22F | -16 | KDN | KDN | Meaty 3F in actualy | |
Yomigaeri While down (facing up) ![]() ![]() SP / - |
TJ10F Enable head side down Air Status 2F Cost 35F for combinations | |||||
Charging![]() SP / - |
55 | TJ4F To charging | ||||
Wall Jumping Attack![]() ![]() ![]() M / 21 |
36F | ±0C | KDN | KDN | Advance Input is unavailable Air Status 5F Invinciblity during 8 to 13F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Fly | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Fly![]() SP / - |
96 | TJ18F Enable auto blocking 41F by starting Input ![]() To crouching after auto blocking Cost 40F for combinations | ||||
TS Near Death During Fly ![]() H / 20 |
18F | -3 | KDN | KDN | ||
Infernal Annihilation During Fly ![]() UB(H),Th / 20(,30) |
36F | Th | Th | Th | Damage() is throw bonus | |
Amara During Fly ![]() M / 30 |
15F | -15 | KDN | KDN | Meaty 7F in actualy (Ver.4.00) - Changed the opponent’s behavior when hit while downed. | |
Infernal Destruction During Fly ![]() UB(M) / 30 |
50F | KDN | KDN | KDN | Meaty 16F in actualy | |
Cross Infernal Destruction During Fly ![]() ![]() UB(M) / 30 |
-F | KDN | KDN | KDN |
Crouch Dash | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Dash![]() ![]() ![]() SP / - |
Returns to crouching. Advance Input is unavailable | |||||
Dragon Uppercut![]() ![]() ![]() ![]() M / 30 |
22F | -16 | LNC | LNC | TJ22F Advance Input is unavailable Start-up 25F in actualy Meaty 1F in actualy | |
Heaven's Door![]() ![]() ![]() ![]() ![]() M,Th / 30,15 |
Th | Th | ||||
Dragon Uppercut to Middle Kick![]() ![]() ![]() ![]() ![]() ![]() M,M / 30,15 |
-14 | KDN | KDN | Interruption 11F after 1st block | ||
Dragon Uppercut to Spinning Low Kick![]() ![]() ![]() ![]() ![]() ![]() M,L / 30,12 |
-20 | KDN | KDN | TC Interruption 18F after 1st block | ||
Electric Wind God Fist![]() ![]() ![]() ![]() H / 23 |
11F | +5 | LNC | LNC | 36 | Advance Input is unavailable Start-up 14F in actualy Total 36F after block or hit ・Homing increased. (Ver.3.30)・Shortened the recovery time after the move misses by 3F (total 39F to 36F). |
Wind God Fist![]() ![]() ![]() ![]() H / 20 |
11F | -10 | LNC | LNC | 40 | Advance Input is unavailable Start-up 15F in actualy (S3)– Changed the damage from 23 to 20. |
Wind God Fist (Super Delay)![]() ![]() ![]() ![]() H / 20 |
12F | -4 | +12 | +12 | 35 | (S3)– Changed the damage from 23 to 20. |
Demon'f Hoof![]() ![]() ![]() ![]() M / 25 |
26F | -8C | KDN | KDN | TJ5F Forces an opponent to crouching upon block. Advance Input is unavailable Start-up 29F in actualy ・Opponent closer on hit. | |
Demon's Tail![]() ![]() ![]() ![]() L / 24 |
33F | -23 | KDN | KDN | TJ5F Advance Input is unavailable Start-up 37F in actualy | |
Spinning Demon (1)![]() ![]() ![]() ![]() L / 10 |
16F | -23 | KDN | KDN | Advance Input is unavailable Start-up 19F in actualy ・Opponent reaction on hit was changed. (Ver.3.30)・Increased the move's tracking. (Ver.3.31)・Reverted the moves tracking to Ver. 3.21. (Ver.4.00) - Changed the opponent's behavior when the move hits after inputting ![]() ![]() ![]() ![]() ![]() ![]() | |
Spinning Demon![]() ![]() ![]() ![]() ![]() ![]() L,M / 10,28 |
-16 | +4C | KDN | Forces an opponent to crouching upon hit. ・Damage changed from 23 to 30. (Ver.4.00) - Changed the damage from 30 to 28. - Decreased the distance between the character and the opponent when the move hits. | ||
Special Jumping![]() ![]() ![]() ![]() SP / - |
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Leaping Side Kick![]() ![]() ![]() ![]() ![]() M / 30 |
22F | +9G | KDN | KDN | TJ3F Equivalent to Leaping Side Kick ( ![]() ![]() ![]() ![]() Meaty 3F |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M / 55 |
20F | -22 | KDN | KDN | Guard Point 8F Sway back after 9F |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M / 55 |
20F | -22 | KDN | KDN | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() M / 55 |
20F | -22 | KDN | KDN | |
Guard Point 8F Sway back after 9F |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage ![]() ![]() ![]() ![]() ![]() ![]() L,MM / 10,5,5 |
16F | -14 | LNC | LNC | Advance Input is unavailable Start-up 19F in actualy |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive During Rage ![]() ![]() ![]() ![]() ![]() ![]() L,MM / 10,5,5 |
16F | -14 | LNC | LNC | 〉〉 |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Drive During Rage ![]() ![]() ![]() ![]() ![]() ![]() L,MM / 10,5,5 |
16F | -14 | LNC | LNC | |
Advance Input is unavailable Start-up 19F in actualy |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Double High Sweep![]() Th(H) / 35 |
12F | CW Foot-sd Fac-Up |
![]() ![]() ±0F Devil Back toward |
Long Range Throw | |
Judgement![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -3F |
Long Range Throw | |
Shoulder Flip Approach from left side Th(H) / 43 |
Head-sd Fac-Up |
![]() -3F |
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Over the Limit Approach from right side Th(H) / 40 |
Head-sd Fac-Dwn |
![]() -3F |
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Pivoting Hip Throw Approach from behind Th(H) / 50 |
RP Head-sd Fac-Up |
disable | |||
Wrist Chuck Slam![]() ![]() Th(H) / 40 |
12F | CCW Head-sd Fac-Up |
![]() -2F |
Floor Break | |
Stonehead![]() ![]() ![]() Th(H) / 35(14) |
12F | Foot-sd Fac-Up |
![]() ±0F RP |
Enable Side Quick Roll Damage() is wall bonus Wall Stun | |
Complicated Wire![]() ![]() ![]() ![]() Th(H) / 40 |
12F | CCW Head-sd Fac-Up |
![]() -2F |
(Ver.4.00) - The move can input can now be buffered. | |
Obliteration![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 45 |
12F | Foot-sd Fac-Up |
![]() -6F |
Easy Command ![]() ![]() ![]() ![]() ![]() ![]() | |
PC3~13F Imperial Wrath ![]() ![]() ![]() ![]() M / 30 |
14F | disable | 49 | Damage Cut 1/2 Block -14F Meaty 1F in actualy | |
Ultimate Tackle FC ![]() ![]() Th(M) / 5 |
26F | Foot-sd Fac-Up |
![]() -5F CW Devil Back toward |
Break Throw timing 4F after catching (![]() or befor take down 2F ( ![]() |
10 Hit Combo 1 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 14F 5th Low block -21F | |
Hit Level | H | H | M | H | L,H | H | M | M | M | ||
Damage | 16 | 6 | 10 | 10 | 7,5 | 7 | 10 | 15 | 30 | ||
hit | -3 | +1 | +3 | -2 | -5 | +1 | -7 | -8 | KDN | ||
block | -14 | -10 | -8 | -13 | -6 | -10 | -18 | -21 | -18 | ||
10 Hit Combo 2 | |||||||||||
Command | ![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 10F. 【S3 Patch Notes】– Changed the damage from 10 to 9. |
Hit Level | H | H | H | H | H | M | L | H | M | M | |
Damage | 10 | 8 | 6 | 7 | 6 | 11 | 5 | 5 | 8 | 30 | |
hit | +1 | +1 | +1 | +1 | +5 | -19 | -14 | +1 | -2 | LNC | |
block | -10 | -10 | -10 | -24 | -25 | -19 | -25 | -10 | -13 | -25 |
10 Hit Combo 1 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
Hit Level | H | H | M | H | L,H | H | M | M | M | |
Damage | 16 | 6 | 10 | 10 | 7,5 | 7 | 10 | 15 | 30 | |
hit | -3 | +1 | +3 | -2 | -5 | +1 | -7 | -8 | KDN | |
block | -14 | -10 | -8 | -13 | -6 | -10 | -18 | -21 | -18 | |
Start-up 14F 5th Low block -21F | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | ![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | H | H | H | M | L | H | M | M |
Damage | 10 | 8 | 6 | 7 | 6 | 11 | 5 | 5 | 8 | 30 |
hit | +1 | +1 | +1 | +1 | +5 | -19 | -14 | +1 | -2 | LNC |
block | -10 | -10 | -10 | -24 | -25 | -19 | -25 | -10 | -13 | -25 |
Start-up 10F. 【S3 Patch Notes】– Changed the damage from 10 to 9. |