DETAIL:

DEVIL JIN:DATA

MOVE LIST & FRAME DATA Ver.5.00

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+8
Flash Punch Combo (2)

H,H / 7,6
 -1+8+8Combo from 1st hit.
Flash Punch Combo

H,H,M / 7,6,12
 -17KDNKDNCombo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
One Two Punch

H,H / 7,8
 -1+7+7Combo from 1st hit.
Demon Slayer

H,H,H / 7,8,12
 -12+4+4Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 10F from hit.
Shoot the Works (3)

H,H,M / 7,8,25
 +4KDNKDNInterruption 10F after 2nd block.
(S3)– Decreased the distance between the character and the opponent when the move hits.
Shoot the Works

H,H,M,M / 7,8,25,30
(2)±0+11C+11CForces an opponent to crouching on hit.
One Two Knee

H,H,M / 7,8,10
 -10+4+4Combo from 1st hit.
One Two to White Heron

H,H,SM,H / 7,8,5,5
 -4+3+3Connect to White Heron ().
Input during Start-up 3rd .
-18F upon 3rd crouching block.
TJ
One Two to Wheel of Pain

H,H,M / 7,8,21
 -7CKDNKDNForces an opponent to crouching on block.
Connect to Wheel of Pain (【】).
Input during Start-up 3rd .
Right Jab

H / 9
10F±0+9+9
(S3)– Changed the damage from 10 to 9.
Demon Backhand Spin

H,H / 9,20
 -13-2-2Combo from 1st hit.
Side High Kick

H / 16
14F-14-3-3
Back Spin High Kick

H / 21
16F-9KDNKDN49
33
TJ14F
Wheel of Pain
】or 【WS
M / 21
29F
(3)
-7CKDNKDNForces an opponent to crouching on block.
Start-up 30F in actualy.
White Heron

SM,H / 5,5
16F-4+3+3-18F upon 1st crouching block.
Blizzard Combo

SM,H,H / 5,5,10
 -7+4+4Combo from 2nd CH.
Three Ring Circus

SM,H,H,M / 5,5,10,21
 -13+2C+2CForces an opponent to crouching on hit.
Combo from 3rd CH.
Three Ring Circus Combo

SM,H,H,L / 5,5,10,14
 -23KDNKDN
893P

M / 14
17F
(1)
-8+3+3
893P Knee Kick

M,M / 14,17
 -10+1KDNCombo from 1st hit.
Can be delayed 15F.
Combo can be delayed 15F from hit.
TS
Spinning High Kick

H / 30
21F-4KDNKDNMeaty 1F in actualy.
・Wasn't registered as a counter hit when hit by opponent during first half of attack. This was fixed.
Twisted Samsara (1)

M / 10
15F
(1)
-12-1-1
Twisted Samsara

M,M / 10,15
 -33LNCLNCCombo from 1st CH.
Can be delayed 16F.
Combo can be delayed 4F from CH.
Air Status after jumping.
Twisted Samsara to Fly

M,M,SP / 10,15
 -13LNCLNCAir Status.
HMWB
Tsujikaze
or
MM / 12,25
17F-15KDNKDN
・Causes Wall Bounce on hit.
・Can also be done by .
(Ver.5.00)・Changed from -12F to -15F on block.
HM
Tsujikaze to Cancel

M,SP / 12
 -18-8-8Input 22F after hit.
(S3)- New move.
TJ10F
Hisou

MM / 8,20
16F-16KDNKDN
Middle Thrust

M / 11
13F-3+8+8
Twin Lancer

M,M / 11,15
(1)-8+3+3Combo from 1st CH.
Can be delayed 11F.
Combo can be delayed 11F from CH.
Twin Lancer to Forward Dash

M,M,SP / 11,15
 -6+5+5
・Can now perform a move 2F quicker.
・Changed from -8F to -6F on block.
・Changed from +3F to +5F on hit.
Gut Upper

M / 15
15F-7+4LNC41
26
Rengoku (1)

M / 12
16F
(1)
-9+2+2
(Ver.4.00) - Changed the damage from 10 to 12.
Rengoku (2)

M,M / 12,10
 -13-7-7Combo from 1st hit.
(Ver.4.00) - Changed the damage from 8 to 10.
Rengoku

M,M,M / 12,10,20
 -33LNCLNCCombo from 2nd CH.
Can be delayed 16F.
Combo can be delayed 4F from CH.
Air Status after moving.
(Ver.4.00) - Changed the damage from 16 to 20.
Rengoku to Fly

M,M,M,SP / 12,10,20
 -13LNCLNCAir Status.
Air Status.
Tsunami Kick (1)

M / 10
13F-9+2+2
Tsunami Kick

M,M / 10,16
(1)-15-4C-4CForces an opponent to crouching on hit.
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
(Ver.4.00) - Increased the range of the attack.
Aratama Strike

M / 21
20F-4+7CKDNForces an opponent to crouching on NH.
Returns to crouching.
・Opponent reaction changed on mid-air hit.
Pw8F
Corpse Thrust

M / 25
18F
(1)
-14KDNKDN
TC4F
Crouch Straight

SM / 8
11F-4+7+7Returns to crouching.
Broken Plate

L / 14
18F-12-1+7CForces an opponent to crouching on CH.
TC4F
Crouch Chin Kick
or
L / 7
12F-13-2-2Returns to crouching.
・Opponent closer on hit and block.
Double Lift Kick

M,M / 5,20
15F-15LNCLNCJS after attack.
TC4F
Crouch Jab

SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC6F
Malicious Mace

L / 15
22F-13+3CKDNForces an opponent to crouching on NH.
Returns to crouching.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
TC4F
Crouch Spin Kick

L / 12
16F-17-3-3Returns to crouching.
Infinite Power
hold
SP / -
 Release change the performances of Demon's Spear.
Input ~☆ to cancel.
Demon's Spear

M / 15
15F-6+7+7Start-up 25F in actualy.
Cost 10F.
Demon's Spear (Hold)
hold
M / 25
13F±0+7+7Start-up 39F in actualy.
Cost 26F.
Demon's Spear (Max Hold)
max hold
M / 42
61F+17GKDNKDN
Brimstone Strike (1)

H / 10
12F-6+5+5
Brimstone Strike

H,M / 10,20
 -14KDNKDNCombo from 1st hit.
Can be delayed 15F.
Combo can be delayed 7F from hit.
Brimstone Strike (1) to Cancel

H,SP / 10
12F-18-7-7Cancel can be delayed 22F.
Rakshasa's Fury (1)

H / 11
15F-13-2-2Meaty 1F in actualy.
(Ver.4.00) - Increased the lower range of the attack.
Rakshasa's Rampage

H,M / 11,21
 -16LNCLNC
(S3)- New move.
(Ver.4.00) - Changed the damage from 23 to 21.
- Delayed the time when the move starts by 1F.
(Ver.5.00)・Changed the startup of the attack from 30-31F to 28-29F.
Rakshasa's Rampage to Heaven's Door
(must hit)
H,M,Th / 11,21,15
 ThTh
(S3)- New move.
TS
Rakshasa's Fury

H,M / 11,23
 -15KDNKDNCombo from 1st hit.
Jambu Spear

M / 24
30F
(1)
-16KDNKDN
Demon Steel Pedal

M / 20
17F-8+6KDN
Lightning Uppercut

UB(M) / 30
43FKDNLNCLNC
Lightning Screw Uppercut

UB(M) / 60
63FKDNLNCLNC
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Jab

H / 7
10F+1+8+8
Flash Punch Combo (2)

H,H / 7,6
 -1+8+8
Flash Punch Combo

H,H,M / 7,6,12
 -17KDNKDN
One Two Punch

H,H / 7,8
 -1+7+7
Demon Slayer

H,H,H / 7,8,12
 -12+4+4
Shoot the Works (3)

H,H,M / 7,8,25
 +4KDNKDN
Shoot the Works

H,H,M,M / 7,8,25,30
(2)±0+11C+11C
One Two Knee

H,H,M / 7,8,10
 -10+4+4
One Two to White Heron

H,H,SM,H / 7,8,5,5
 -4+3+3
TJ
One Two to Wheel of Pain

H,H,M / 7,8,21
 -7CKDNKDN
Right Jab

H / 9
10F±0+9+9
Demon Backhand Spin

H,H / 9,20
 -13-2-2
Side High Kick

H / 16
14F-14-3-3
Back Spin High Kick

H / 21
16F-9KDNKDN49
33
TJ14F
Wheel of Pain
】or 【WS
M / 21
29F
(3)
-7CKDNKDN
White Heron

SM,H / 5,5
16F-4+3+3
Blizzard Combo

SM,H,H / 5,5,10
 -7+4+4
Three Ring Circus

SM,H,H,M / 5,5,10,21
 -13+2C+2C
Three Ring Circus Combo

SM,H,H,L / 5,5,10,14
 -23KDNKDN
893P

M / 14
17F
(1)
-8+3+3
893P Knee Kick

M,M / 14,17
 -10+1KDN
TS
Spinning High Kick

H / 30
21F-4KDNKDN
Twisted Samsara (1)

M / 10
15F
(1)
-12-1-1
Twisted Samsara

M,M / 10,15
 -33LNCLNC
Twisted Samsara to Fly

M,M,SP / 10,15
 -13LNCLNC
HMWB
Tsujikaze
or
MM / 12,25
17F-15KDNKDN
HM
Tsujikaze to Cancel

M,SP / 12
 -18-8-8
TJ10F
Hisou

MM / 8,20
16F-16KDNKDN
Middle Thrust

M / 11
13F-3+8+8
Twin Lancer

M,M / 11,15
(1)-8+3+3
Twin Lancer to Forward Dash

M,M,SP / 11,15
 -6+5+5
Gut Upper

M / 15
15F-7+4LNC41
26
Rengoku (1)

M / 12
16F
(1)
-9+2+2
Rengoku (2)

M,M / 12,10
 -13-7-7
Rengoku

M,M,M / 12,10,20
 -33LNCLNC
Rengoku to Fly

M,M,M,SP / 12,10,20
 -13LNCLNC
Tsunami Kick (1)

M / 10
13F-9+2+2
Tsunami Kick

M,M / 10,16
(1)-15-4C-4C
Aratama Strike

M / 21
20F-4+7CKDN
Pw8F
Corpse Thrust

M / 25
18F
(1)
-14KDNKDN
TC4F
Crouch Straight

SM / 8
11F-4+7+7
Broken Plate

L / 14
18F-12-1+7C
TC4F
Crouch Chin Kick
or
L / 7
12F-13-2-2
Double Lift Kick

M,M / 5,20
15F-15LNCLNC
TC4F
Crouch Jab

SM / 5
10F-5+6+6
TC6F
Malicious Mace

L / 15
22F-13+3CKDN
TC4F
Crouch Spin Kick

L / 12
16F-17-3-3
Infinite Power
hold
SP / -
 
Demon's Spear

M / 15
15F-6+7+7
Demon's Spear (Hold)
hold
M / 25
13F±0+7+7
Demon's Spear (Max Hold)
max hold
M / 42
61F+17GKDNKDN
Brimstone Strike (1)

H / 10
12F-6+5+5
Brimstone Strike

H,M / 10,20
 -14KDNKDN
Brimstone Strike (1) to Cancel

H,SP / 10
12F-18-7-7
Rakshasa's Fury (1)

H / 11
15F-13-2-2
Rakshasa's Rampage

H,M / 11,21
 -16LNCLNC
Rakshasa's Rampage to Heaven's Door
(must hit)
H,M,Th / 11,21,15
 ThTh
TS
Rakshasa's Fury

H,M / 11,23
 -15KDNKDN
Jambu Spear

M / 24
30F
(1)
-16KDNKDN
Demon Steel Pedal

M / 20
17F-8+6KDN
Lightning Uppercut

UB(M) / 30
43FKDNLNCLNC
Lightning Screw Uppercut

UB(M) / 60
63FKDNLNCLNC
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+8
 
Flash Punch Combo (2)

H,H / 7,6
 -1+8+8
Combo from 1st hit.
Flash Punch Combo

H,H,M / 7,6,12
 -17KDNKDN
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
One Two Punch

H,H / 7,8
 -1+7+7
Combo from 1st hit.
Demon Slayer

H,H,H / 7,8,12
 -12+4+4
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 10F from hit.
Shoot the Works (3)

H,H,M / 7,8,25
 +4KDNKDN
Interruption 10F after 2nd block.
(S3)– Decreased the distance between the character and the opponent when the move hits.
Shoot the Works

H,H,M,M / 7,8,25,30
(2)±0+11C+11C
Forces an opponent to crouching on hit.
One Two Knee

H,H,M / 7,8,10
 -10+4+4
Combo from 1st hit.
One Two to White Heron

H,H,SM,H / 7,8,5,5
 -4+3+3
Connect to White Heron ().
Input during Start-up 3rd .
-18F upon 3rd crouching block.
TJ
One Two to Wheel of Pain

H,H,M / 7,8,21
 -7CKDNKDN
Forces an opponent to crouching on block.
Connect to Wheel of Pain (【】).
Input during Start-up 3rd .
Right Jab

H / 9
10F±0+9+9
(S3)– Changed the damage from 10 to 9.
Demon Backhand Spin

H,H / 9,20
 -13-2-2
Combo from 1st hit.
Side High Kick

H / 16
14F-14-3-3
 
Back Spin High Kick

H / 21
16F-9KDNKDN49
33
 
TJ14F
Wheel of Pain
】or 【WS
M / 21
29F
(3)
-7CKDNKDN
Forces an opponent to crouching on block.
Start-up 30F in actualy.
White Heron

SM,H / 5,5
16F-4+3+3
-18F upon 1st crouching block.
Blizzard Combo

SM,H,H / 5,5,10
 -7+4+4
Combo from 2nd CH.
Three Ring Circus

SM,H,H,M / 5,5,10,21
 -13+2C+2C
Forces an opponent to crouching on hit.
Combo from 3rd CH.
Three Ring Circus Combo

SM,H,H,L / 5,5,10,14
 -23KDNKDN
 
893P

M / 14
17F
(1)
-8+3+3
 
893P Knee Kick

M,M / 14,17
 -10+1KDN
Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 15F from hit.
TS
Spinning High Kick

H / 30
21F-4KDNKDN
Meaty 1F in actualy.
・Wasn't registered as a counter hit when hit by opponent during first half of attack. This was fixed.
Twisted Samsara (1)

M / 10
15F
(1)
-12-1-1
 
Twisted Samsara

M,M / 10,15
 -33LNCLNC
Combo from 1st CH.
Can be delayed 16F.
Combo can be delayed 4F from CH.
Air Status after jumping.
Twisted Samsara to Fly

M,M,SP / 10,15
 -13LNCLNC
Air Status.
HMWB
Tsujikaze
or
MM / 12,25
17F-15KDNKDN
・Causes Wall Bounce on hit.
・Can also be done by .
(Ver.5.00)・Changed from -12F to -15F on block.
HM
Tsujikaze to Cancel

M,SP / 12
 -18-8-8
Input 22F after hit.
(S3)- New move.
TJ10F
Hisou

MM / 8,20
16F-16KDNKDN
 
Middle Thrust

M / 11
13F-3+8+8
 
Twin Lancer

M,M / 11,15
(1)-8+3+3
Combo from 1st CH.
Can be delayed 11F.
Combo can be delayed 11F from CH.
Twin Lancer to Forward Dash

M,M,SP / 11,15
 -6+5+5
・Can now perform a move 2F quicker.
・Changed from -8F to -6F on block.
・Changed from +3F to +5F on hit.
Gut Upper

M / 15
15F-7+4LNC41
26
 
Rengoku (1)

M / 12
16F
(1)
-9+2+2
(Ver.4.00) - Changed the damage from 10 to 12.
Rengoku (2)

M,M / 12,10
 -13-7-7
Combo from 1st hit.
(Ver.4.00) - Changed the damage from 8 to 10.
Rengoku

M,M,M / 12,10,20
 -33LNCLNC
Combo from 2nd CH.
Can be delayed 16F.
Combo can be delayed 4F from CH.
Air Status after moving.
(Ver.4.00) - Changed the damage from 16 to 20.
Rengoku to Fly

M,M,M,SP / 12,10,20
 -13LNCLNC
Air Status.
Air Status.
Tsunami Kick (1)

M / 10
13F-9+2+2
 
Tsunami Kick

M,M / 10,16
(1)-15-4C-4C
Forces an opponent to crouching on hit.
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
(Ver.4.00) - Increased the range of the attack.
Aratama Strike

M / 21
20F-4+7CKDN
Forces an opponent to crouching on NH.
Returns to crouching.
・Opponent reaction changed on mid-air hit.
Pw8F
Corpse Thrust

M / 25
18F
(1)
-14KDNKDN
 
TC4F
Crouch Straight

SM / 8
11F-4+7+7
Returns to crouching.
Broken Plate

L / 14
18F-12-1+7C
Forces an opponent to crouching on CH.
TC4F
Crouch Chin Kick
or
L / 7
12F-13-2-2
Returns to crouching.
・Opponent closer on hit and block.
Double Lift Kick

M,M / 5,20
15F-15LNCLNC
JS after attack.
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC6F
Malicious Mace

L / 15
22F-13+3CKDN
Forces an opponent to crouching on NH.
Returns to crouching.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
TC4F
Crouch Spin Kick

L / 12
16F-17-3-3
Returns to crouching.
Infinite Power
hold
SP / -
 
Release change the performances of Demon's Spear.
Input ~☆ to cancel.
Demon's Spear

M / 15
15F-6+7+7
Start-up 25F in actualy.
Cost 10F.
Demon's Spear (Hold)
hold
M / 25
13F±0+7+7
Start-up 39F in actualy.
Cost 26F.
Demon's Spear (Max Hold)
max hold
M / 42
61F+17GKDNKDN
 
Brimstone Strike (1)

H / 10
12F-6+5+5
 
Brimstone Strike

H,M / 10,20
 -14KDNKDN
Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 7F from hit.
Brimstone Strike (1) to Cancel

H,SP / 10
12F-18-7-7
Cancel can be delayed 22F.
Rakshasa's Fury (1)

H / 11
15F-13-2-2
Meaty 1F in actualy.
(Ver.4.00) - Increased the lower range of the attack.
Rakshasa's Rampage

H,M / 11,21
 -16LNCLNC
(S3)- New move.
(Ver.4.00) - Changed the damage from 23 to 21.
- Delayed the time when the move starts by 1F.
(Ver.5.00)・Changed the startup of the attack from 30-31F to 28-29F.
Rakshasa's Rampage to Heaven's Door
(must hit)
H,M,Th / 11,21,15
 ThTh
(S3)- New move.
TS
Rakshasa's Fury

H,M / 11,23
 -15KDNKDN
Combo from 1st hit.
Jambu Spear

M / 24
30F
(1)
-16KDNKDN
 
Demon Steel Pedal

M / 20
17F-8+6KDN
 
Lightning Uppercut

UB(M) / 30
43FKDNLNCLNC
 
Lightning Screw Uppercut

UB(M) / 60
63FKDNLNCLNC
 
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
HMTS
Decapitating Sword
or or
H / 25
20F-4KDNKDN48
28
Meaty 1F in actualy.
TJ9F
Jumping Side Kick
or or
M / 25
21F-17KDNKDN
TJ9F
Reaper's Scythe

M / 21
28F+3C+7CKDNForces an opponent to crouching on block or NH.
TJ9F
Jumping Toekick

M / 11
15F-12-1-1
TJ9F
Samssara

M / 22
20F-36LNCLNC
・Homing decreased.
TJ9F
Samsara to Fly

M,SP / 22
 -16LNCLNC
WHTJ8F
Wraith Kick

M / 23
18F-8+8
+20W
+8
+20W
(S3)– Increased the distance between the character and the opponent when the move hits.
– Increased the lower range of the attack.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
(Ver.5.00)・Changed the damage from 21 to 23.
・Changed the opponent's behavior on hit/counter hit (KDN to +8F).
 Wall crush inducing hit is implemented.
Hellfire Blast

UB(H) / 40
39FKDNKDNKDNInput or to curve fire.
Input , Jack or Alisa recover vitality 20 pt.
Start-up 32F in truth.
Hellfire Cannon

H / 26
22FAir Hit.
Start-up 18F in truth.
TJ8F
High Pounce

M / 25
56F+16GKDNKDN
TJ8F
High Pounce

M / 30
56F+16GKDNKDN
TJ8F
High Pounce

M / 35
56F+16GKDNKDN
Jumping Tornado Kick

M / 25
29F-24KDNKDNTentative Name.
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
HMTS
Decapitating Sword
or or
H / 25
20F-4KDNKDN48
28
TJ9F
Jumping Side Kick
or or
M / 25
21F-17KDNKDN
TJ9F
Reaper's Scythe

M / 21
28F+3C+7CKDN
TJ9F
Jumping Toekick

M / 11
15F-12-1-1
TJ9F
Samssara

M / 22
20F-36LNCLNC
TJ9F
Samsara to Fly

M,SP / 22
 -16LNCLNC
WHTJ8F
Wraith Kick

M / 23
18F-8+8
+20W
+8
+20W
Hellfire Blast

UB(H) / 40
39FKDNKDNKDN
Hellfire Cannon

H / 26
22F
TJ8F
High Pounce

M / 25
56F+16GKDNKDN
TJ8F
High Pounce

M / 30
56F+16GKDNKDN
TJ8F
High Pounce

M / 35
56F+16GKDNKDN
Jumping Tornado Kick

M / 25
29F-24KDNKDN
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
 
HMTS
Decapitating Sword
or or
H / 25
20F-4KDNKDN48
28
Meaty 1F in actualy.
TJ9F
Jumping Side Kick
or or
M / 25
21F-17KDNKDN
 
TJ9F
Reaper's Scythe

M / 21
28F+3C+7CKDN
Forces an opponent to crouching on block or NH.
TJ9F
Jumping Toekick

M / 11
15F-12-1-1
 
TJ9F
Samssara

M / 22
20F-36LNCLNC
・Homing decreased.
TJ9F
Samsara to Fly

M,SP / 22
 -16LNCLNC
 
WHTJ8F
Wraith Kick

M / 23
18F-8+8
+20W
+8
+20W
(S3)– Increased the distance between the character and the opponent when the move hits.
– Increased the lower range of the attack.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
(Ver.5.00)・Changed the damage from 21 to 23.
・Changed the opponent's behavior on hit/counter hit (KDN to +8F).
 Wall crush inducing hit is implemented.
Hellfire Blast

UB(H) / 40
39FKDNKDNKDN
Input or to curve fire.
Input , Jack or Alisa recover vitality 20 pt.
Start-up 32F in truth.
Hellfire Cannon

H / 26
22F
Air Hit.
Start-up 18F in truth.
TJ8F
High Pounce

M / 25
56F+16GKDNKDN
 
TJ8F
High Pounce

M / 30
56F+16GKDNKDN
 
TJ8F
High Pounce

M / 35
56F+16GKDNKDN
 
Jumping Tornado Kick

M / 25
29F-24KDNKDN
Tentative Name.
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Demon's Paw

M / 24
15F-8KDNKDNStart-up 16F in actualy.
Emperor's Sword (1)

M / 16
17F-12-6-6Start-up 18F in actualy.
Emperor's Sword (2)

M,H / 16,11
 +1+7+7Combo from 1st hit.
Emperor's Sword (2) to Forward Dash

M,H,SP / 16,11
 -2+4+4
HMTS
Emperor's Sword

M,H,H / 16,11,20
 -4KDNKDNCan be delayed.
Demon Cyclone

M,H,L / 16,11,13
 -13+3C+3CForces an opponent to crouching on hit.
Can be delayed.
Hell Spiral

M,H,M / 16,11,20
 -9KDNKDNCan be delayed.
Hell Spiral Spear

M,H,SP / 16,11
 +4+10+10To Infinite Power ().
HMTS
Last Rites

H / 32
17F+5KDNKDNStart-up 18F in actualy.
TJ10F
Phantom Spear

MM / 10,23
27F-13CKDNKDNForces an opponent to crouching on block.
Start-up 28F in actualy.
Laser Cannon (1)

M / 12
15F-9-1KDNAdvantage +6F after stun recovery.
Meaty 1F in actualy.
Laser Cannon (2)

M,M / 12,12
 -10+1+1Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 15F from hit.
Laser Cannon

M,M,M / 12,12,24
 -8KDNKDNCombo from 2nd CH.
Can be delayed 21F.
Combo can be delayed 12F from CH.
・Hitbox expanded downward
Laser Scraper
or or
M,M,M / 12,12,20
 -14LNCLNCCombo from 2nd CH.
Can be delayed 21F.
Combo can be delayed 12F from CH.
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
TJ
Laser Crush

M,M,M / 12,12,21
 -7CKDNKDNForces an opponent to crouching on block.
Interruption 10F after 2nd block.
・Opponent reaction changed on mid-air hit.
Laser Slice

M,H / 12,21
 -9KDNKDNCombo from 1st hit.
Can be delayed 15F.
Combo can be delayed 12F from hit.
(Ver.4.00) - New move
TJ3F
Leaping Side Kick
or Run
M / 30
22F
(3)
+9GKDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Demon's Paw

M / 24
15F-8KDNKDN
Emperor's Sword (1)

M / 16
17F-12-6-6
Emperor's Sword (2)

M,H / 16,11
 +1+7+7
Emperor's Sword (2) to Forward Dash

M,H,SP / 16,11
 -2+4+4
HMTS
Emperor's Sword

M,H,H / 16,11,20
 -4KDNKDN
Demon Cyclone

M,H,L / 16,11,13
 -13+3C+3C
Hell Spiral

M,H,M / 16,11,20
 -9KDNKDN
Hell Spiral Spear

M,H,SP / 16,11
 +4+10+10
HMTS
Last Rites

H / 32
17F+5KDNKDN
TJ10F
Phantom Spear

MM / 10,23
27F-13CKDNKDN
Laser Cannon (1)

M / 12
15F-9-1KDN
Laser Cannon (2)

M,M / 12,12
 -10+1+1
Laser Cannon

M,M,M / 12,12,24
 -8KDNKDN
Laser Scraper
or or
M,M,M / 12,12,20
 -14LNCLNC
TJ
Laser Crush

M,M,M / 12,12,21
 -7CKDNKDN
Laser Slice

M,H / 12,21
 -9KDNKDN
TJ3F
Leaping Side Kick
or Run
M / 30
22F
(3)
+9GKDNKDN
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Demon's Paw

M / 24
15F-8KDNKDN
Start-up 16F in actualy.
Emperor's Sword (1)

M / 16
17F-12-6-6
Start-up 18F in actualy.
Emperor's Sword (2)

M,H / 16,11
 +1+7+7
Combo from 1st hit.
Emperor's Sword (2) to Forward Dash

M,H,SP / 16,11
 -2+4+4
 
HMTS
Emperor's Sword

M,H,H / 16,11,20
 -4KDNKDN
Can be delayed.
Demon Cyclone

M,H,L / 16,11,13
 -13+3C+3C
Forces an opponent to crouching on hit.
Can be delayed.
Hell Spiral

M,H,M / 16,11,20
 -9KDNKDN
Can be delayed.
Hell Spiral Spear

M,H,SP / 16,11
 +4+10+10
To Infinite Power ().
HMTS
Last Rites

H / 32
17F+5KDNKDN
Start-up 18F in actualy.
TJ10F
Phantom Spear

MM / 10,23
27F-13CKDNKDN
Forces an opponent to crouching on block.
Start-up 28F in actualy.
Laser Cannon (1)

M / 12
15F-9-1KDN
Advantage +6F after stun recovery.
Meaty 1F in actualy.
Laser Cannon (2)

M,M / 12,12
 -10+1+1
Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 15F from hit.
Laser Cannon

M,M,M / 12,12,24
 -8KDNKDN
Combo from 2nd CH.
Can be delayed 21F.
Combo can be delayed 12F from CH.
・Hitbox expanded downward
Laser Scraper
or or
M,M,M / 12,12,20
 -14LNCLNC
Combo from 2nd CH.
Can be delayed 21F.
Combo can be delayed 12F from CH.
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
TJ
Laser Crush

M,M,M / 12,12,21
 -7CKDNKDN
Forces an opponent to crouching on block.
Interruption 10F after 2nd block.
・Opponent reaction changed on mid-air hit.
Laser Slice

M,H / 12,21
 -9KDNKDN
Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 12F from hit.
(Ver.4.00) - New move
TJ3F
Leaping Side Kick
or Run
M / 30
22F
(3)
+9GKDNKDN
 
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4Returns to crouching.
Twin Pistons (1)
WS
M / 12
13F-6+5+5
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Twin Pistons
WS
M,M / 12,14
 -7+4+4Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 9F from hit.
TS
Twin Revival
WS
M,H / 12,23
 -5KDNKDNCombo from 1st hit.
Can be delayed 6F.
Combo can be delayed 6F from hit.
TS
Uppercut
WS
M / 20
15F-12KDNKDN47
32
(S3)– Decreased the distance between the character and the opponent when the move hits.
(Ver.3.30)・Reduced the strength of the pushback, and made the move easier to land.
Tornado Kick
WS
H / 28
16F-16KDNKDN
Tsunami Kick (1)
WS
M / 13
11F
(1)
-3+8+8
Tsunami Kick
WS
M,M / 13,16
(1)-15-4C-4CForces an opponent to crouching on hit.
Combo from 1st hit.
(Ver.4.00) - Increased the range of the attack.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Twin Pistons (1)
WS
M / 12
13F-6+5+5
Twin Pistons
WS
M,M / 12,14
 -7+4+4
TS
Twin Revival
WS
M,H / 12,23
 -5KDNKDN
TS
Uppercut
WS
M / 20
15F-12KDNKDN47
32
Tornado Kick
WS
H / 28
16F-16KDNKDN
Tsunami Kick (1)
WS
M / 13
11F
(1)
-3+8+8
Tsunami Kick
WS
M,M / 13,16
(1)-15-4C-4C
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC
SM / 8
11F-4+7+7
Returns to crouching.
TC
Crouch Spin Kick
FC
L / 12
16F-17-3-3
Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Returns to crouching.
Twin Pistons (1)
WS
M / 12
13F-6+5+5
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Twin Pistons
WS
M,M / 12,14
 -7+4+4
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 9F from hit.
TS
Twin Revival
WS
M,H / 12,23
 -5KDNKDN
Combo from 1st hit.
Can be delayed 6F.
Combo can be delayed 6F from hit.
TS
Uppercut
WS
M / 20
15F-12KDNKDN47
32
(S3)– Decreased the distance between the character and the opponent when the move hits.
(Ver.3.30)・Reduced the strength of the pushback, and made the move easier to land.
Tornado Kick
WS
H / 28
16F-16KDNKDN
 
Tsunami Kick (1)
WS
M / 13
11F
(1)
-3+8+8
 
Tsunami Kick
WS
M,M / 13,16
(1)-15-4C-4C
Forces an opponent to crouching on hit.
Combo from 1st hit.
(Ver.4.00) - Increased the range of the attack.
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Devil Twister
SS
M / 25
17F-22LNCLNC
Hell's Gate
SS (must hit)
M,Th / 25,24,20
 ThTh
Hellfire Incinerator
While enemy is down
L / 25
22F-16KDNKDNMeaty 3F in actualy.
TJ10F
Yomigaeri
While down (facing up)
SP / -
 Air Status 2F.
Enable head side down.
Cost 35F for combinations.
TJ4F
Charging

SP / -
 55Shift to charging.
Wall Jumping Attack
With back against wall
M / 21
36F±0CKDNKDNForces an opponent to crouching on block.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3Returns to crouching.
Reverse Jump Kick
BT or
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Devil Twister
SS
M / 25
17F-22LNCLNC
Hell's Gate
SS (must hit)
M,Th / 25,24,20
 ThTh
Hellfire Incinerator
While enemy is down
L / 25
22F-16KDNKDN
TJ10F
Yomigaeri
While down (facing up)
SP / -
 
TJ4F
Charging

SP / -
 55
Wall Jumping Attack
With back against wall
M / 21
36F±0CKDNKDN
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Reverse Jump Kick
BT or
M / -
 LNCLNC
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Devil Twister
SS
M / 25
17F-22LNCLNC
 
Hell's Gate
SS (must hit)
M,Th / 25,24,20
 ThTh
 
Hellfire Incinerator
While enemy is down
L / 25
22F-16KDNKDN
Meaty 3F in actualy.
TJ10F
Yomigaeri
While down (facing up)
SP / -
 
Air Status 2F.
Enable head side down.
Cost 35F for combinations.
TJ4F
Charging

SP / -
 55
Shift to charging.
Wall Jumping Attack
With back against wall
M / 21
36F±0CKDNKDN
Forces an opponent to crouching on block.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
 
Spin Kick
BT or
H / 18
10F-8KDNKDN
 
TC1F
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
TC1F
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Returns to crouching.
Reverse Jump Kick
BT or
M / -
 LNCLNC
 
Fly
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ18F
Fly
or Combination
SP / -
 96Enable auto blocking 41F by starting Input .
To crouching after auto blocking.
Cost 40F for combinations.
TS
Near Death
Fly
H / 20
18F-3KDNKDN
Infernal Annihilation
Fly
UB(H),Th / 20(,30)
36FThThThDamage() is throw bonus.
Amara
Fly
M / 30
15F-15KDNKDNMeaty 7F in actualy.
(Ver.4.00) - Changed the opponent’s behavior when hit while downed.
Infernal Destruction
Fly
UB(M) / 30
50FKDNKDNKDNMeaty 16F in actualy.
Cross Infernal Destruction
Fly
UB(M) / 30
-FKDNKDNKDN
Fly
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ18F
Fly
or Combination
SP / -
 96
TS
Near Death
Fly
H / 20
18F-3KDNKDN
Infernal Annihilation
Fly
UB(H),Th / 20(,30)
36FThThTh
Amara
Fly
M / 30
15F-15KDNKDN
Infernal Destruction
Fly
UB(M) / 30
50FKDNKDNKDN
Cross Infernal Destruction
Fly
UB(M) / 30
-FKDNKDNKDN
Fly
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ18F
Fly
or Combination
SP / -
 96
Enable auto blocking 41F by starting Input .
To crouching after auto blocking.
Cost 40F for combinations.
TS
Near Death
Fly
H / 20
18F-3KDNKDN
 
Infernal Annihilation
Fly
UB(H),Th / 20(,30)
36FThThTh
Damage() is throw bonus.
Amara
Fly
M / 30
15F-15KDNKDN
Meaty 7F in actualy.
(Ver.4.00) - Changed the opponent’s behavior when hit while downed.
Infernal Destruction
Fly
UB(M) / 30
50FKDNKDNKDN
Meaty 16F in actualy.
Cross Infernal Destruction
Fly
UB(M) / 30
-FKDNKDNKDN
 
Crouch Dash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Crouch Dash

SP / -
 Returns to crouching.
Disable Advanced Input.
TJ22F
Dragon Uppercut

M / 30
22F-16LNCLNCStart-up 25F in actualy.
Meaty 1F in actualy.
Heaven's Door
(must hit)
M,Th / 30,15
 ThTh
Dragon Uppercut to Middle Kick

M,M / 30,15
 -14KDNKDNInterruption 11F after 1st block.
TC
Dragon Uppercut to Spinning Low Kick

M,L / 30,12
 -20KDNKDNInterruption 18F after 1st block.
Electric Wind God Fist
just
H / 23
11F+5LNCLNC36
25
Start-up 14F in actualy.
Total 36F after block or hit.
・Homing increased.
(Ver.3.30)・Shortened the recovery time after the move misses by 3F (total 39F to 36F).
Wind God Fist

H / 20
11F-10LNCLNC40
29
Start-up 15F in actualy.
(S3)– Changed the damage from 23 to 20.
Wind God Fist (Super Delay)
(Super Delay)
H / 20
12F-4+12+1235
23
(S3)– Changed the damage from 23 to 20.
TJ5F
Demon'f Hoof

M / 25
26F-8CKDNKDNForces an opponent to crouching on block.
Start-up 29F in actualy.
・Opponent closer on hit.
TJ5F
Demon's Tail

L / 24
33F-23KDNKDNStart-up 37F in actualy.
Spinning Demon (1)

L / 10
16F-23KDNKDNStart-up 19F in actualy.
・Opponent reaction on hit was changed.
(Ver.3.30)・Increased the move's tracking.
(Ver.3.31)・Reverted the moves tracking to Ver. 3.21.
(Ver.4.00) - Changed the opponent's behavior when the move hits after inputting .
Spinning Demon

L,M / 10,28
 -16+4CKDNForces an opponent to crouching on NH.
・Damage changed from 23 to 30.
(Ver.4.00) - Changed the damage from 30 to 28.
- Decreased the distance between the character and the opponent when the move hits.
Special Jumping

SP / -
 
TJ3F
Leaping Side Kick

M / 30
22F
(3)
+9GKDNKDNEquivalent to Leaping Side Kick ().
Crouch Dash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Crouch Dash

SP / -
 
TJ22F
Dragon Uppercut

M / 30
22F-16LNCLNC
Heaven's Door
(must hit)
M,Th / 30,15
 ThTh
Dragon Uppercut to Middle Kick

M,M / 30,15
 -14KDNKDN
TC
Dragon Uppercut to Spinning Low Kick

M,L / 30,12
 -20KDNKDN
Electric Wind God Fist
just
H / 23
11F+5LNCLNC36
25
Wind God Fist

H / 20
11F-10LNCLNC40
29
Wind God Fist (Super Delay)
(Super Delay)
H / 20
12F-4+12+1235
23
TJ5F
Demon'f Hoof

M / 25
26F-8CKDNKDN
TJ5F
Demon's Tail

L / 24
33F-23KDNKDN
Spinning Demon (1)

L / 10
16F-23KDNKDN
Spinning Demon

L,M / 10,28
 -16+4CKDN
Special Jumping

SP / -
 
TJ3F
Leaping Side Kick

M / 30
22F
(3)
+9GKDNKDN
Crouch Dash
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Crouch Dash

SP / -
 
Returns to crouching.
Disable Advanced Input.
TJ22F
Dragon Uppercut

M / 30
22F-16LNCLNC
Start-up 25F in actualy.
Meaty 1F in actualy.
Heaven's Door
(must hit)
M,Th / 30,15
 ThTh
 
Dragon Uppercut to Middle Kick

M,M / 30,15
 -14KDNKDN
Interruption 11F after 1st block.
TC
Dragon Uppercut to Spinning Low Kick

M,L / 30,12
 -20KDNKDN
Interruption 18F after 1st block.
Electric Wind God Fist
just
H / 23
11F+5LNCLNC36
25
Start-up 14F in actualy.
Total 36F after block or hit.
・Homing increased.
(Ver.3.30)・Shortened the recovery time after the move misses by 3F (total 39F to 36F).
Wind God Fist

H / 20
11F-10LNCLNC40
29
Start-up 15F in actualy.
(S3)– Changed the damage from 23 to 20.
Wind God Fist (Super Delay)
(Super Delay)
H / 20
12F-4+12+1235
23
(S3)– Changed the damage from 23 to 20.
TJ5F
Demon'f Hoof

M / 25
26F-8CKDNKDN
Forces an opponent to crouching on block.
Start-up 29F in actualy.
・Opponent closer on hit.
TJ5F
Demon's Tail

L / 24
33F-23KDNKDN
Start-up 37F in actualy.
Spinning Demon (1)

L / 10
16F-23KDNKDN
Start-up 19F in actualy.
・Opponent reaction on hit was changed.
(Ver.3.30)・Increased the move's tracking.
(Ver.3.31)・Reverted the moves tracking to Ver. 3.21.
(Ver.4.00) - Changed the opponent's behavior when the move hits after inputting .
Spinning Demon

L,M / 10,28
 -16+4CKDN
Forces an opponent to crouching on NH.
・Damage changed from 23 to 30.
(Ver.4.00) - Changed the damage from 30 to 28.
- Decreased the distance between the character and the opponent when the move hits.
Special Jumping

SP / -
 
 
TJ3F
Leaping Side Kick

M / 30
22F
(3)
+9GKDNKDN
Equivalent to Leaping Side Kick ().
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M / 55
20F-22KDNKDNGuard point 8F.
Sway back after 9F.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage
M / 55
20F-22KDNKDN
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M / 55
20F-22KDNKDN
Guard point 8F.
Sway back after 9F.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive
Rage
L,MM / 10,5,5
16F-14LNCLNCStart-up 19F in actualy.
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Drive
Rage
L,MM / 10,5,5
16F-14LNCLNC
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive
Rage
L,MM / 10,5,5
16F-14LNCLNC
Start-up 19F in actualy.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Double High Sweep

Th(H) / 35
12FClockwise
Foot-sd.
Face-up
or
±0F
Long Range Throw when input (start-up 15F).
Devil Jin shifts to BT when throw break.
Judgement

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-3F
Long Range Throw when input (start-up 15F).
Shoulder Flip
Approach from left side
Th(H) / 43
 Head-sd.
Face-up

-3F
Over the Limit
Approach from right side
Th(H) / 40
 Head-sd.
Face-down

-3F
Pivoting Hip Throw
Approach from behind
Th(H) / 50
 Reverse Pos.
Head-sd.
Face-up
disable
Wrist Chuck Slam

Th(H) / 40
12FCCW.
Head-sd.
Face-up

-2F
Floor break.
Stonehead

Th(H) / 35(14)
12FFoot-sd.
Face-up

±0F
Reverse Pos.
Enable side quick roll after throw.
Damage () is wall hit bonus.
Wall Stun.
Enable Side Quick Roll.
Complicated Wire

Th(H) / 40
12FCCW.
Head-sd.
Face-up

-2F
(Ver.4.00) - The move can input can now be buffered.
Obliteration

Th(H) / 45
12FFoot-sd.
Face-up

-6F
Easy Command .
Pw3~13F
Imperial Wrath
or
M / 30
14Fdisable49
35
Damage Cut 1/2.
Block -14F.
Meaty 1F in actualy.
Ultimate Tackle
FC
Th(M) / 5
26FFoot-sd.
Face-up

-5F
Clockwise
Break Throw timing 4F after catching ()
or befor take down 2F ().
Devil Jin shifts to BT when throw break.
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Double High Sweep

Th(H) / 35
12FClockwise
Foot-sd.
Face-up
or
±0F
Judgement

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-3F
Shoulder Flip
Approach from left side
Th(H) / 43
 Head-sd.
Face-up

-3F
Over the Limit
Approach from right side
Th(H) / 40
 Head-sd.
Face-down

-3F
Pivoting Hip Throw
Approach from behind
Th(H) / 50
 Reverse Pos.
Head-sd.
Face-up
disable
Wrist Chuck Slam

Th(H) / 40
12FCCW.
Head-sd.
Face-up

-2F
Stonehead

Th(H) / 35(14)
12FFoot-sd.
Face-up

±0F
Reverse Pos.
Complicated Wire

Th(H) / 40
12FCCW.
Head-sd.
Face-up

-2F
Obliteration

Th(H) / 45
12FFoot-sd.
Face-up

-6F
Pw3~13F
Imperial Wrath
or
M / 30
14Fdisable49
35
Ultimate Tackle
FC
Th(M) / 5
26FFoot-sd.
Face-up

-5F
Clockwise
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Double High Sweep

Th(H) / 35
12FClockwise
Foot-sd.
Face-up
or
±0F
Long Range Throw when input (start-up 15F).
Devil Jin shifts to BT when throw break.
Judgement

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-3F
Long Range Throw when input (start-up 15F).
Shoulder Flip
Approach from left side
Th(H) / 43
 Head-sd.
Face-up

-3F
 
Over the Limit
Approach from right side
Th(H) / 40
 Head-sd.
Face-down

-3F
 
Pivoting Hip Throw
Approach from behind
Th(H) / 50
 Reverse Pos.
Head-sd.
Face-up
disable
 
Wrist Chuck Slam

Th(H) / 40
12FCCW.
Head-sd.
Face-up

-2F
Floor break.
Stonehead

Th(H) / 35(14)
12FFoot-sd.
Face-up

±0F
Reverse Pos.
Enable side quick roll after throw.
Damage () is wall hit bonus.
Wall Stun.
Enable Side Quick Roll.
Complicated Wire

Th(H) / 40
12FCCW.
Head-sd.
Face-up

-2F
(Ver.4.00) - The move can input can now be buffered.
Obliteration

Th(H) / 45
12FFoot-sd.
Face-up

-6F
Easy Command .
Pw3~13F
Imperial Wrath
or
M / 30
14Fdisable49
35
Damage Cut 1/2.
Block -14F.
Meaty 1F in actualy.
Ultimate Tackle
FC
Th(M) / 5
26FFoot-sd.
Face-up

-5F
Clockwise
Break Throw timing 4F after catching ()
or befor take down 2F ().
Devil Jin shifts to BT when throw break.
10 Hit Combo 1
INPUT
HIT LEVELHHMHL,HHMMM
DAMAGE16610107,57101530
block-14-10-8-13-6-10-18-21-18
NH-3+1+3-2-5+1-7-8KDN
CHKDN
start-up 14F
-21F upon 5th block.
10 Hit Combo 2
INPUT
HIT LEVELHHHHHMLHMM
DAMAGE986761155830
block-10-10-10-24-25-19-25-10-13-25
NH+1+1+1+1+5-19-14+1-2LNC
CH
start-up 10F
(S3) – Changed the damage from 10 to 9.