DETAIL:
DEVIL JIN:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Fly
- Crouch Dash
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | ||
![]() | Flash Punch Combo (2)![]() ![]() ![]() H,H / 7,6 | -1 | +8 | +8 | Combo from 1st hit. | ||
![]() | Flash Punch Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,6,12 | -17 | KDN | KDN | Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from hit. | ||
![]() | One Two Punch![]() ![]() ![]() H,H / 7,8 | -1 | +7 | +7 | Combo from 1st hit. | ||
![]() | Demon Slayer![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,12 | -12 | +4 | +4 | Combo from 1st hit. Can be delayed 11F. Combo can be delayed 10F from hit. | ||
![]() | Shoot the Works (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,25 | +4 | KDN | KDN | Interruption 10F after 2nd block. (S3)– Decreased the distance between the character and the opponent when the move hits. | ||
![]() | Shoot the Works![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M / 7,8,25,30 | (2) | ±0 | +11C | +11C | Forces an opponent to crouching on hit. | |
![]() | One Two Knee![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,10 | -10 | +4 | +4 | Combo from 1st hit. | ||
![]() | One Two to White Heron![]() ![]() ![]() ![]() ![]() ![]() H,H,SM,H / 7,8,5,5 | -4 | +3 | +3 | Connect to White Heron (![]() Input ![]() ![]() -18F upon 3rd crouching block. | ||
![]() | TJ One Two to Wheel of Pain ![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,21 | -7C | KDN | KDN | Forces an opponent to crouching on block. Connect to Wheel of Pain (【 ![]() ![]() ![]() Input ![]() ![]() | ||
![]() | Right Jab![]() H / 9 | 10F | ±0 | +9 | +9 | (S3)– Changed the damage from 10 to 9. | |
![]() | Demon Backhand Spin![]() ![]() ![]() H,H / 9,20 | -13 | -2 | -2 | Combo from 1st hit. | ||
![]() | Side High Kick![]() H / 16 | 14F | -14 | -3 | -3 | ||
![]() | Back Spin High Kick![]() H / 21 | 16F | -9 | KDN | KDN* | 49 33 | |
![]() | TJ14F Wheel of Pain 【 ![]() ![]() ![]() ![]() ![]() ![]() M / 21 | 29F (3) | -7C | KDN | KDN | Forces an opponent to crouching on block. Start-up 30F in actualy. | |
![]() | White Heron![]() SM,H / 5,5 | 16F | -4 | +3 | +3 | -18F upon 1st crouching block. | |
![]() | Blizzard Combo![]() ![]() ![]() SM,H,H / 5,5,10 | -7 | +4 | +4 | Combo from 2nd CH. | ||
![]() | Three Ring Circus![]() ![]() ![]() ![]() ![]() SM,H,H,M / 5,5,10,21 | -13 | +2C | +2C | Forces an opponent to crouching on hit. Combo from 3rd CH. | ||
![]() | Three Ring Circus Combo![]() ![]() ![]() ![]() ![]() SM,H,H,L / 5,5,10,14 | -23 | KDN | KDN | |||
![]() | 893P![]() ![]() M / 14 | 17F (1) | -8 | +3 | +3 | ||
![]() | 893P Knee Kick![]() ![]() ![]() ![]() M,M / 14,17 | -10 | +1 | KDN | Combo from 1st hit. Can be delayed 15F. Combo can be delayed 15F from hit. | ||
![]() | TS Spinning High Kick ![]() ![]() H / 30 | 21F | -4 | KDN | KDN | Meaty 1F in actualy. ・Wasn't registered as a counter hit when hit by opponent during first half of attack. This was fixed. | |
![]() | Twisted Samsara (1)![]() ![]() M / 10 | 15F (1) | -12 | -1 | -1 | ||
![]() | Twisted Samsara![]() ![]() ![]() ![]() M,M / 10,15 | -33 | LNC | LNC | Combo from 1st CH. Can be delayed 16F. Combo can be delayed 4F from CH. Air Status after jumping. | ||
![]() | Twisted Samsara to Fly![]() ![]() ![]() ![]() ![]() M,M,SP / 10,15 | -13 | LNC | LNC | Air Status. | ||
![]() | HMWB Tsujikaze ![]() ![]() ![]() ![]() ![]() MM / 12,25 | 17F | -15 | KDN | KDN | ・Causes Wall Bounce on hit. ・Can also be done by ![]() ![]() ![]() | |
![]() | HM Tsujikaze to Cancel ![]() ![]() ![]() M,SP / 12 | -18 | -8 | -8 | Input 22F after hit. (S3)- New move. | ||
![]() | TJ10F Hisou ![]() ![]() MM / 8,20 | 16F | -16 | KDN | KDN | ||
![]() | Middle Thrust![]() ![]() M / 11 | 13F | -3 | +8 | +8 | ||
![]() | Twin Lancer![]() ![]() ![]() ![]() M,M / 11,15 | (1) | -8 | +3 | +3 | Combo from 1st CH. Can be delayed 11F. Combo can be delayed 11F from CH. | |
![]() | Twin Lancer to Forward Dash![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 11,15 | -6 | +5 | +5 | ・Can now perform a move 2F quicker. ・Changed from -8F to -6F on block. ・Changed from +3F to +5F on hit. | ||
![]() | Gut Upper![]() ![]() M / 15 | 15F | -7 | +4 | LNC | 41 26 | |
![]() | Rengoku (1)![]() ![]() M / 12 | 16F (1) | -9 | +2 | +2 | (Ver.4.00) - Changed the damage from 10 to 12. | |
![]() | Rengoku (2)![]() ![]() ![]() ![]() M,M / 12,10 | -13 | -7 | -7 | Combo from 1st hit. (Ver.4.00) - Changed the damage from 8 to 10. | ||
![]() | Rengoku![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,10,20 | -33 | LNC | LNC | Combo from 2nd CH. Can be delayed 16F. Combo can be delayed 4F from CH. Air Status after moving. (Ver.4.00) - Changed the damage from 16 to 20. | ||
![]() | Rengoku to Fly![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,SP / 12,10,20 | -13 | LNC | LNC | Air Status. Air Status. | ||
![]() | Tsunami Kick (1)![]() ![]() M / 10 | 13F | -9 | +2 | +2 | ||
![]() | Tsunami Kick![]() ![]() ![]() ![]() M,M / 10,16 | (1) | -15 | -4C | -4C | Forces an opponent to crouching on hit. Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from hit. (Ver.4.00) - Increased the range of the attack. | |
![]() | Aratama Strike![]() ![]() M / 21 | 20F | -4 | +7C | KDN | Forces an opponent to crouching on NH. Returns to crouching. ・Opponent reaction changed on mid-air hit. | |
![]() | Pw8F Corpse Thrust ![]() ![]() M / 25 | 18F (1) | -14 | KDN | KDN | ||
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | Broken Plate![]() ![]() L / 14 | 18F | -12 | -1 | +7C | Forces an opponent to crouching on CH. | |
![]() | TC4F Crouch Chin Kick ![]() ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | Returns to crouching. ・Opponent closer on hit and block. | |
![]() | Double Lift Kick![]() ![]() M,M / 5,20 | 15F | -15 | LNC | LNC | JS after attack. | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC6F Malicious Mace ![]() ![]() L / 15 | 22F | -13 | +3C | KDN | Forces an opponent to crouching on NH. Returns to crouching. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | |
![]() | TC4F Crouch Spin Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | Infinite Power![]() ![]() SP / - | Release ![]() Input ![]() | |||||
![]() | Demon's Spear![]() ![]() M / 15 | 15F | -6 | +7 | +7 | Start-up 25F in actualy. Cost 10F. | |
![]() | Demon's Spear (Hold)![]() ![]() M / 25 | 13F | ±0 | +7 | +7 | Start-up 39F in actualy. Cost 26F. | |
![]() | Demon's Spear (Max Hold)![]() ![]() M / 42 | 61F | +17G | KDN | KDN | ||
![]() | Brimstone Strike (1)![]() ![]() H / 10 | 12F | -6 | +5 | +5 | ||
![]() | Brimstone Strike![]() ![]() ![]() ![]() H,M / 10,20 | -14 | KDN | KDN | Combo from 1st hit. Can be delayed 15F. Combo can be delayed 7F from hit. | ||
![]() | Brimstone Strike (1) to Cancel![]() ![]() ![]() ![]() ![]() H,SP / 10 | 12F | -18 | -7 | -7 | Cancel can be delayed 22F. | |
![]() | Rakshasa's Fury (1)![]() ![]() H / 11 | 15F | -13 | -2 | -2 | Meaty 1F in actualy. (Ver.4.00) - Increased the lower range of the attack. | |
![]() | Rakshasa's Rampage![]() ![]() ![]() ![]() H,M / 11,21 | -16 | LNC | LNC | (S3)- New move. (Ver.4.00) - Changed the damage from 23 to 21. - Delayed the time when the move starts by 1F. | ||
![]() | Rakshasa's Rampage to Heaven's Door![]() ![]() ![]() ![]() ![]() H,M,Th / 11,21,15 | Th | Th | (S3)- New move. | |||
![]() | TS Rakshasa's Fury ![]() ![]() ![]() ![]() H,M / 11,23 | -15 | KDN | KDN | Combo from 1st hit. | ||
![]() | Jambu Spear![]() ![]() M / 24 | 30F (1) | -16 | KDN | KDN | ||
![]() | Demon Steel Pedal![]() ![]() M / 20 | 17F | -8 | +6 | KDN | ||
![]() | Lightning Uppercut![]() ![]() UB(M) / 30 | 43F | KDN | LNC | LNC | ||
![]() | Lightning Screw Uppercut![]() ![]() UB(M) / 60 | 63F | KDN | LNC | LNC |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Flash Punch Combo (2)![]() ![]() ![]() H,H / 7,6 | -1 | +8 | +8 | ||
![]() | Flash Punch Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,6,12 | -17 | KDN | KDN | ||
![]() | One Two Punch![]() ![]() ![]() H,H / 7,8 | -1 | +7 | +7 | ||
![]() | Demon Slayer![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,12 | -12 | +4 | +4 | ||
![]() | Shoot the Works (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,25 | +4 | KDN | KDN | ||
![]() | Shoot the Works![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M / 7,8,25,30 | (2) | ±0 | +11C | +11C | |
![]() | One Two Knee![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,10 | -10 | +4 | +4 | ||
![]() | One Two to White Heron![]() ![]() ![]() ![]() ![]() ![]() H,H,SM,H / 7,8,5,5 | -4 | +3 | +3 | ||
![]() | TJ One Two to Wheel of Pain ![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,21 | -7C | KDN | KDN | ||
![]() | Right Jab![]() H / 9 | 10F | ±0 | +9 | +9 | |
![]() | Demon Backhand Spin![]() ![]() ![]() H,H / 9,20 | -13 | -2 | -2 | ||
![]() | Side High Kick![]() H / 16 | 14F | -14 | -3 | -3 | |
![]() | Back Spin High Kick![]() H / 21 | 16F | -9 | KDN | KDN* | 49 33 |
![]() | TJ14F Wheel of Pain 【 ![]() ![]() ![]() ![]() ![]() ![]() M / 21 | 29F (3) | -7C | KDN | KDN | |
![]() | White Heron![]() SM,H / 5,5 | 16F | -4 | +3 | +3 | |
![]() | Blizzard Combo![]() ![]() ![]() SM,H,H / 5,5,10 | -7 | +4 | +4 | ||
![]() | Three Ring Circus![]() ![]() ![]() ![]() ![]() SM,H,H,M / 5,5,10,21 | -13 | +2C | +2C | ||
![]() | Three Ring Circus Combo![]() ![]() ![]() ![]() ![]() SM,H,H,L / 5,5,10,14 | -23 | KDN | KDN | ||
![]() | 893P![]() ![]() M / 14 | 17F (1) | -8 | +3 | +3 | |
![]() | 893P Knee Kick![]() ![]() ![]() ![]() M,M / 14,17 | -10 | +1 | KDN | ||
![]() | TS Spinning High Kick ![]() ![]() H / 30 | 21F | -4 | KDN | KDN | |
![]() | Twisted Samsara (1)![]() ![]() M / 10 | 15F (1) | -12 | -1 | -1 | |
![]() | Twisted Samsara![]() ![]() ![]() ![]() M,M / 10,15 | -33 | LNC | LNC | ||
![]() | Twisted Samsara to Fly![]() ![]() ![]() ![]() ![]() M,M,SP / 10,15 | -13 | LNC | LNC | ||
![]() | HMWB Tsujikaze ![]() ![]() ![]() ![]() ![]() MM / 12,25 | 17F | -15 | KDN | KDN | |
![]() | HM Tsujikaze to Cancel ![]() ![]() ![]() M,SP / 12 | -18 | -8 | -8 | ||
![]() | TJ10F Hisou ![]() ![]() MM / 8,20 | 16F | -16 | KDN | KDN | |
![]() | Middle Thrust![]() ![]() M / 11 | 13F | -3 | +8 | +8 | |
![]() | Twin Lancer![]() ![]() ![]() ![]() M,M / 11,15 | (1) | -8 | +3 | +3 | |
![]() | Twin Lancer to Forward Dash![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 11,15 | -6 | +5 | +5 | ||
![]() | Gut Upper![]() ![]() M / 15 | 15F | -7 | +4 | LNC | 41 26 |
![]() | Rengoku (1)![]() ![]() M / 12 | 16F (1) | -9 | +2 | +2 | |
![]() | Rengoku (2)![]() ![]() ![]() ![]() M,M / 12,10 | -13 | -7 | -7 | ||
![]() | Rengoku![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,10,20 | -33 | LNC | LNC | ||
![]() | Rengoku to Fly![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,SP / 12,10,20 | -13 | LNC | LNC | ||
![]() | Tsunami Kick (1)![]() ![]() M / 10 | 13F | -9 | +2 | +2 | |
![]() | Tsunami Kick![]() ![]() ![]() ![]() M,M / 10,16 | (1) | -15 | -4C | -4C | |
![]() | Aratama Strike![]() ![]() M / 21 | 20F | -4 | +7C | KDN | |
![]() | Pw8F Corpse Thrust ![]() ![]() M / 25 | 18F (1) | -14 | KDN | KDN | |
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | Broken Plate![]() ![]() L / 14 | 18F | -12 | -1 | +7C | |
![]() | TC4F Crouch Chin Kick ![]() ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
![]() | Double Lift Kick![]() ![]() M,M / 5,20 | 15F | -15 | LNC | LNC | |
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC6F Malicious Mace ![]() ![]() L / 15 | 22F | -13 | +3C | KDN | |
![]() | TC4F Crouch Spin Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
![]() | Infinite Power![]() ![]() SP / - | |||||
![]() | Demon's Spear![]() ![]() M / 15 | 15F | -6 | +7 | +7 | |
![]() | Demon's Spear (Hold)![]() ![]() M / 25 | 13F | ±0 | +7 | +7 | |
![]() | Demon's Spear (Max Hold)![]() ![]() M / 42 | 61F | +17G | KDN | KDN | |
![]() | Brimstone Strike (1)![]() ![]() H / 10 | 12F | -6 | +5 | +5 | |
![]() | Brimstone Strike![]() ![]() ![]() ![]() H,M / 10,20 | -14 | KDN | KDN | ||
![]() | Brimstone Strike (1) to Cancel![]() ![]() ![]() ![]() ![]() H,SP / 10 | 12F | -18 | -7 | -7 | |
![]() | Rakshasa's Fury (1)![]() ![]() H / 11 | 15F | -13 | -2 | -2 | |
![]() | Rakshasa's Rampage![]() ![]() ![]() ![]() H,M / 11,21 | -16 | LNC | LNC | ||
![]() | Rakshasa's Rampage to Heaven's Door![]() ![]() ![]() ![]() ![]() H,M,Th / 11,21,15 | Th | Th | |||
![]() | TS Rakshasa's Fury ![]() ![]() ![]() ![]() H,M / 11,23 | -15 | KDN | KDN | ||
![]() | Jambu Spear![]() ![]() M / 24 | 30F (1) | -16 | KDN | KDN | |
![]() | Demon Steel Pedal![]() ![]() M / 20 | 17F | -8 | +6 | KDN | |
![]() | Lightning Uppercut![]() ![]() UB(M) / 30 | 43F | KDN | LNC | LNC | |
![]() | Lightning Screw Uppercut![]() ![]() UB(M) / 60 | 63F | KDN | LNC | LNC |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Jab![]() H / 7 | 10F | +1 | +8 | +8 | |
![]() | Flash Punch Combo (2)![]() ![]() ![]() H,H / 7,6 | -1 | +8 | +8 | ||
Combo from 1st hit. | ||||||
![]() | Flash Punch Combo![]() ![]() ![]() ![]() ![]() H,H,M / 7,6,12 | -17 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from hit. | ||||||
![]() | One Two Punch![]() ![]() ![]() H,H / 7,8 | -1 | +7 | +7 | ||
Combo from 1st hit. | ||||||
![]() | Demon Slayer![]() ![]() ![]() ![]() ![]() H,H,H / 7,8,12 | -12 | +4 | +4 | ||
Combo from 1st hit. Can be delayed 11F. Combo can be delayed 10F from hit. | ||||||
![]() | Shoot the Works (3)![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,25 | +4 | KDN | KDN | ||
Interruption 10F after 2nd block. (S3)– Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Shoot the Works![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,M,M / 7,8,25,30 | (2) | ±0 | +11C | +11C | |
Forces an opponent to crouching on hit. | ||||||
![]() | One Two Knee![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,10 | -10 | +4 | +4 | ||
Combo from 1st hit. | ||||||
![]() | One Two to White Heron![]() ![]() ![]() ![]() ![]() ![]() H,H,SM,H / 7,8,5,5 | -4 | +3 | +3 | ||
Connect to White Heron (![]() Input ![]() ![]() -18F upon 3rd crouching block. | ||||||
![]() | TJ One Two to Wheel of Pain ![]() ![]() ![]() ![]() ![]() ![]() H,H,M / 7,8,21 | -7C | KDN | KDN | ||
Forces an opponent to crouching on block. Connect to Wheel of Pain (【 ![]() ![]() ![]() Input ![]() ![]() | ||||||
![]() | Right Jab![]() H / 9 | 10F | ±0 | +9 | +9 | |
(S3)– Changed the damage from 10 to 9. | ||||||
![]() | Demon Backhand Spin![]() ![]() ![]() H,H / 9,20 | -13 | -2 | -2 | ||
Combo from 1st hit. | ||||||
![]() | Side High Kick![]() H / 16 | 14F | -14 | -3 | -3 | |
![]() | Back Spin High Kick![]() H / 21 | 16F | -9 | KDN | KDN* | 49 33 |
![]() | TJ14F Wheel of Pain 【 ![]() ![]() ![]() ![]() ![]() ![]() M / 21 | 29F (3) | -7C | KDN | KDN | |
Forces an opponent to crouching on block. Start-up 30F in actualy. | ||||||
![]() | White Heron![]() SM,H / 5,5 | 16F | -4 | +3 | +3 | |
-18F upon 1st crouching block. | ||||||
![]() | Blizzard Combo![]() ![]() ![]() SM,H,H / 5,5,10 | -7 | +4 | +4 | ||
Combo from 2nd CH. | ||||||
![]() | Three Ring Circus![]() ![]() ![]() ![]() ![]() SM,H,H,M / 5,5,10,21 | -13 | +2C | +2C | ||
Forces an opponent to crouching on hit. Combo from 3rd CH. | ||||||
![]() | Three Ring Circus Combo![]() ![]() ![]() ![]() ![]() SM,H,H,L / 5,5,10,14 | -23 | KDN | KDN | ||
![]() | 893P![]() ![]() M / 14 | 17F (1) | -8 | +3 | +3 | |
![]() | 893P Knee Kick![]() ![]() ![]() ![]() M,M / 14,17 | -10 | +1 | KDN | ||
Combo from 1st hit. Can be delayed 15F. Combo can be delayed 15F from hit. | ||||||
![]() | TS Spinning High Kick ![]() ![]() H / 30 | 21F | -4 | KDN | KDN | |
Meaty 1F in actualy. ・Wasn't registered as a counter hit when hit by opponent during first half of attack. This was fixed. | ||||||
![]() | Twisted Samsara (1)![]() ![]() M / 10 | 15F (1) | -12 | -1 | -1 | |
![]() | Twisted Samsara![]() ![]() ![]() ![]() M,M / 10,15 | -33 | LNC | LNC | ||
Combo from 1st CH. Can be delayed 16F. Combo can be delayed 4F from CH. Air Status after jumping. | ||||||
![]() | Twisted Samsara to Fly![]() ![]() ![]() ![]() ![]() M,M,SP / 10,15 | -13 | LNC | LNC | ||
Air Status. | ||||||
![]() | HMWB Tsujikaze ![]() ![]() ![]() ![]() ![]() MM / 12,25 | 17F | -15 | KDN | KDN | |
・Causes Wall Bounce on hit. ・Can also be done by ![]() ![]() ![]() | ||||||
![]() | HM Tsujikaze to Cancel ![]() ![]() ![]() M,SP / 12 | -18 | -8 | -8 | ||
Input 22F after hit. (S3)- New move. | ||||||
![]() | TJ10F Hisou ![]() ![]() MM / 8,20 | 16F | -16 | KDN | KDN | |
![]() | Middle Thrust![]() ![]() M / 11 | 13F | -3 | +8 | +8 | |
![]() | Twin Lancer![]() ![]() ![]() ![]() M,M / 11,15 | (1) | -8 | +3 | +3 | |
Combo from 1st CH. Can be delayed 11F. Combo can be delayed 11F from CH. | ||||||
![]() | Twin Lancer to Forward Dash![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 11,15 | -6 | +5 | +5 | ||
・Can now perform a move 2F quicker. ・Changed from -8F to -6F on block. ・Changed from +3F to +5F on hit. | ||||||
![]() | Gut Upper![]() ![]() M / 15 | 15F | -7 | +4 | LNC | 41 26 |
![]() | Rengoku (1)![]() ![]() M / 12 | 16F (1) | -9 | +2 | +2 | |
(Ver.4.00) - Changed the damage from 10 to 12. | ||||||
![]() | Rengoku (2)![]() ![]() ![]() ![]() M,M / 12,10 | -13 | -7 | -7 | ||
Combo from 1st hit. (Ver.4.00) - Changed the damage from 8 to 10. | ||||||
![]() | Rengoku![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,10,20 | -33 | LNC | LNC | ||
Combo from 2nd CH. Can be delayed 16F. Combo can be delayed 4F from CH. Air Status after moving. (Ver.4.00) - Changed the damage from 16 to 20. | ||||||
![]() | Rengoku to Fly![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,SP / 12,10,20 | -13 | LNC | LNC | ||
Air Status. Air Status. | ||||||
![]() | Tsunami Kick (1)![]() ![]() M / 10 | 13F | -9 | +2 | +2 | |
![]() | Tsunami Kick![]() ![]() ![]() ![]() M,M / 10,16 | (1) | -15 | -4C | -4C | |
Forces an opponent to crouching on hit. Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from hit. (Ver.4.00) - Increased the range of the attack. | ||||||
![]() | Aratama Strike![]() ![]() M / 21 | 20F | -4 | +7C | KDN | |
Forces an opponent to crouching on NH. Returns to crouching. ・Opponent reaction changed on mid-air hit. | ||||||
![]() | Pw8F Corpse Thrust ![]() ![]() M / 25 | 18F (1) | -14 | KDN | KDN | |
![]() | TC4F Crouch Straight ![]() ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | Broken Plate![]() ![]() L / 14 | 18F | -12 | -1 | +7C | |
Forces an opponent to crouching on CH. | ||||||
![]() | TC4F Crouch Chin Kick ![]() ![]() ![]() L / 7 | 12F | -13 | -2 | -2 | |
Returns to crouching. ・Opponent closer on hit and block. | ||||||
![]() | Double Lift Kick![]() ![]() M,M / 5,20 | 15F | -15 | LNC | LNC | |
JS after attack. | ||||||
![]() | TC4F Crouch Jab ![]() ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC6F Malicious Mace ![]() ![]() L / 15 | 22F | -13 | +3C | KDN | |
Forces an opponent to crouching on NH. Returns to crouching. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | TC4F Crouch Spin Kick ![]() ![]() L / 12 | 16F | -17 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | Infinite Power![]() ![]() SP / - | |||||
Release ![]() Input ![]() | ||||||
![]() | Demon's Spear![]() ![]() M / 15 | 15F | -6 | +7 | +7 | |
Start-up 25F in actualy. Cost 10F. | ||||||
![]() | Demon's Spear (Hold)![]() ![]() M / 25 | 13F | ±0 | +7 | +7 | |
Start-up 39F in actualy. Cost 26F. | ||||||
![]() | Demon's Spear (Max Hold)![]() ![]() M / 42 | 61F | +17G | KDN | KDN | |
![]() | Brimstone Strike (1)![]() ![]() H / 10 | 12F | -6 | +5 | +5 | |
![]() | Brimstone Strike![]() ![]() ![]() ![]() H,M / 10,20 | -14 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 15F. Combo can be delayed 7F from hit. | ||||||
![]() | Brimstone Strike (1) to Cancel![]() ![]() ![]() ![]() ![]() H,SP / 10 | 12F | -18 | -7 | -7 | |
Cancel can be delayed 22F. | ||||||
![]() | Rakshasa's Fury (1)![]() ![]() H / 11 | 15F | -13 | -2 | -2 | |
Meaty 1F in actualy. (Ver.4.00) - Increased the lower range of the attack. | ||||||
![]() | Rakshasa's Rampage![]() ![]() ![]() ![]() H,M / 11,21 | -16 | LNC | LNC | ||
(S3)- New move. (Ver.4.00) - Changed the damage from 23 to 21. - Delayed the time when the move starts by 1F. | ||||||
![]() | Rakshasa's Rampage to Heaven's Door![]() ![]() ![]() ![]() ![]() H,M,Th / 11,21,15 | Th | Th | |||
(S3)- New move. | ||||||
![]() | TS Rakshasa's Fury ![]() ![]() ![]() ![]() H,M / 11,23 | -15 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Jambu Spear![]() ![]() M / 24 | 30F (1) | -16 | KDN | KDN | |
![]() | Demon Steel Pedal![]() ![]() M / 20 | 17F | -8 | +6 | KDN | |
![]() | Lightning Uppercut![]() ![]() UB(M) / 30 | 43F | KDN | LNC | LNC | |
![]() | Lightning Screw Uppercut![]() ![]() UB(M) / 60 | 63F | KDN | LNC | LNC | |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | ||
![]() | HMTS Decapitating Sword ![]() ![]() ![]() ![]() H / 25 | 20F | -4 | KDN | KDN | 48 28 | Meaty 1F in actualy. |
![]() | TJ9F Jumping Side Kick ![]() ![]() ![]() ![]() ![]() M / 25 | 21F | -17 | KDN | KDN | ||
![]() | TJ9F Reaper's Scythe ![]() ![]() M / 21 | 28F | +3C | +7C | KDN | Forces an opponent to crouching on block or NH. | |
![]() | TJ9F Jumping Toekick ![]() ![]() M / 11 | 15F | -12 | -1 | -1 | ||
![]() | TJ9F Samssara ![]() ![]() M / 22 | 20F | -36 | LNC | LNC | ・Homing decreased. | |
![]() | TJ9F Samsara to Fly ![]() ![]() ![]() M,SP / 22 | -16 | LNC | LNC | |||
![]() | WHTJ8F Wraith Kick ![]() ![]() M / 23 | 18F | -8 | +8 +20W | +8 +20W | (S3)– Increased the distance between the character and the opponent when the move hits. – Increased the lower range of the attack. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. ・Changed the opponent's behavior on hit/counter hit (KDN to +8F). Wall crush inducing hit is implemented. | |
![]() | Hellfire Blast![]() ![]() UB(H) / 40 | 39F | KDN | KDN | KDN | Input ![]() ![]() Input ![]() Start-up 32F in truth. | |
![]() | Hellfire Cannon![]() ![]() H / 26 | 22F | Air Hit. Start-up 18F in truth. | ||||
![]() | TJ8F High Pounce ![]() ![]() M / 25 | 56F | +16G | KDN | KDN | ||
![]() | TJ8F High Pounce ![]() ![]() M / 30 | 56F | +16G | KDN | KDN | ||
![]() | TJ8F High Pounce ![]() ![]() M / 35 | 56F | +16G | KDN | KDN | ||
![]() | Jumping Tornado Kick![]() ![]() M / 25 | 29F | -24 | KDN | KDN | Tentative Name. |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | HMTS Decapitating Sword ![]() ![]() ![]() ![]() H / 25 | 20F | -4 | KDN | KDN | 48 28 |
![]() | TJ9F Jumping Side Kick ![]() ![]() ![]() ![]() ![]() M / 25 | 21F | -17 | KDN | KDN | |
![]() | TJ9F Reaper's Scythe ![]() ![]() M / 21 | 28F | +3C | +7C | KDN | |
![]() | TJ9F Jumping Toekick ![]() ![]() M / 11 | 15F | -12 | -1 | -1 | |
![]() | TJ9F Samssara ![]() ![]() M / 22 | 20F | -36 | LNC | LNC | |
![]() | TJ9F Samsara to Fly ![]() ![]() ![]() M,SP / 22 | -16 | LNC | LNC | ||
![]() | WHTJ8F Wraith Kick ![]() ![]() M / 23 | 18F | -8 | +8 +20W | +8 +20W | |
![]() | Hellfire Blast![]() ![]() UB(H) / 40 | 39F | KDN | KDN | KDN | |
![]() | Hellfire Cannon![]() ![]() H / 26 | 22F | ||||
![]() | TJ8F High Pounce ![]() ![]() M / 25 | 56F | +16G | KDN | KDN | |
![]() | TJ8F High Pounce ![]() ![]() M / 30 | 56F | +16G | KDN | KDN | |
![]() | TJ8F High Pounce ![]() ![]() M / 35 | 56F | +16G | KDN | KDN | |
![]() | Jumping Tornado Kick![]() ![]() M / 25 | 29F | -24 | KDN | KDN |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() M / 12 | 18F | -12 | -1 | -1 | |
![]() | HMTS Decapitating Sword ![]() ![]() ![]() ![]() H / 25 | 20F | -4 | KDN | KDN | 48 28 |
Meaty 1F in actualy. | ||||||
![]() | TJ9F Jumping Side Kick ![]() ![]() ![]() ![]() ![]() M / 25 | 21F | -17 | KDN | KDN | |
![]() | TJ9F Reaper's Scythe ![]() ![]() M / 21 | 28F | +3C | +7C | KDN | |
Forces an opponent to crouching on block or NH. | ||||||
![]() | TJ9F Jumping Toekick ![]() ![]() M / 11 | 15F | -12 | -1 | -1 | |
![]() | TJ9F Samssara ![]() ![]() M / 22 | 20F | -36 | LNC | LNC | |
・Homing decreased. | ||||||
![]() | TJ9F Samsara to Fly ![]() ![]() ![]() M,SP / 22 | -16 | LNC | LNC | ||
![]() | WHTJ8F Wraith Kick ![]() ![]() M / 23 | 18F | -8 | +8 +20W | +8 +20W | |
(S3)– Increased the distance between the character and the opponent when the move hits. – Increased the lower range of the attack. (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. ・Changed the opponent's behavior on hit/counter hit (KDN to +8F). Wall crush inducing hit is implemented. | ||||||
![]() | Hellfire Blast![]() ![]() UB(H) / 40 | 39F | KDN | KDN | KDN | |
Input ![]() ![]() Input ![]() Start-up 32F in truth. | ||||||
![]() | Hellfire Cannon![]() ![]() H / 26 | 22F | ||||
Air Hit. Start-up 18F in truth. | ||||||
![]() | TJ8F High Pounce ![]() ![]() M / 25 | 56F | +16G | KDN | KDN | |
![]() | TJ8F High Pounce ![]() ![]() M / 30 | 56F | +16G | KDN | KDN | |
![]() | TJ8F High Pounce ![]() ![]() M / 35 | 56F | +16G | KDN | KDN | |
![]() | Jumping Tornado Kick![]() ![]() M / 25 | 29F | -24 | KDN | KDN | |
Tentative Name. |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Demon's Paw![]() ![]() ![]() M / 24 | 15F | -8 | KDN | KDN* | Start-up 16F in actualy. | |
![]() | Emperor's Sword (1)![]() ![]() ![]() M / 16 | 17F | -12 | -6 | -6 | Start-up 18F in actualy. | |
![]() | Emperor's Sword (2)![]() ![]() ![]() ![]() ![]() M,H / 16,11 | +1 | +7 | +7 | Combo from 1st hit. | ||
![]() | Emperor's Sword (2) to Forward Dash![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 16,11 | -2 | +4 | +4 | |||
![]() | HMTS Emperor's Sword ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 16,11,20 | -4 | KDN | KDN | Can be delayed. | ||
![]() | Demon Cyclone![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 16,11,13 | -13 | +3C | +3C | Forces an opponent to crouching on hit. Can be delayed. | ||
![]() | Hell Spiral![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 16,11,20 | -9 | KDN | KDN* | Can be delayed. | ||
![]() | Hell Spiral Spear![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 16,11 | +4 | +10 | +10 | To Infinite Power (![]() ![]() | ||
![]() | HMTS Last Rites ![]() ![]() ![]() H / 32 | 17F | +5 | KDN | KDN | Start-up 18F in actualy. | |
![]() | TJ10F Phantom Spear ![]() ![]() ![]() MM / 10,23 | 27F | -13C | KDN | KDN | Forces an opponent to crouching on block. Start-up 28F in actualy. | |
![]() | Laser Cannon (1)![]() ![]() ![]() M / 12 | 15F | -9 | -1 | KDN | Advantage +6F after stun recovery. Meaty 1F in actualy. | |
![]() | Laser Cannon (2)![]() ![]() ![]() ![]() ![]() M,M / 12,12 | -10 | +1 | +1 | Combo from 1st hit. Can be delayed 15F. Combo can be delayed 15F from hit. | ||
![]() | Laser Cannon![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,24 | -8 | KDN | KDN* | Combo from 2nd CH. Can be delayed 21F. Combo can be delayed 12F from CH. ・Hitbox expanded downward | ||
![]() | Laser Scraper![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,20 | -14 | LNC | LNC | Combo from 2nd CH. Can be delayed 21F. Combo can be delayed 12F from CH. (S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. | ||
![]() | TJ Laser Crush ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,21 | -7C | KDN | KDN | Forces an opponent to crouching on block. Interruption 10F after 2nd block. ・Opponent reaction changed on mid-air hit. | ||
![]() | Laser Slice![]() ![]() ![]() ![]() ![]() M,H / 12,21 | -9 | KDN | KDN | Combo from 1st hit. Can be delayed 15F. Combo can be delayed 12F from hit. (Ver.4.00) - New move | ||
![]() | TJ3F Leaping Side Kick ![]() ![]() ![]() ![]() ![]() M / 30 | 22F (3) | +9G | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Demon's Paw![]() ![]() ![]() M / 24 | 15F | -8 | KDN | KDN* | |
![]() | Emperor's Sword (1)![]() ![]() ![]() M / 16 | 17F | -12 | -6 | -6 | |
![]() | Emperor's Sword (2)![]() ![]() ![]() ![]() ![]() M,H / 16,11 | +1 | +7 | +7 | ||
![]() | Emperor's Sword (2) to Forward Dash![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 16,11 | -2 | +4 | +4 | ||
![]() | HMTS Emperor's Sword ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 16,11,20 | -4 | KDN | KDN | ||
![]() | Demon Cyclone![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 16,11,13 | -13 | +3C | +3C | ||
![]() | Hell Spiral![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 16,11,20 | -9 | KDN | KDN* | ||
![]() | Hell Spiral Spear![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 16,11 | +4 | +10 | +10 | ||
![]() | HMTS Last Rites ![]() ![]() ![]() H / 32 | 17F | +5 | KDN | KDN | |
![]() | TJ10F Phantom Spear ![]() ![]() ![]() MM / 10,23 | 27F | -13C | KDN | KDN | |
![]() | Laser Cannon (1)![]() ![]() ![]() M / 12 | 15F | -9 | -1 | KDN | |
![]() | Laser Cannon (2)![]() ![]() ![]() ![]() ![]() M,M / 12,12 | -10 | +1 | +1 | ||
![]() | Laser Cannon![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,24 | -8 | KDN | KDN* | ||
![]() | Laser Scraper![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,20 | -14 | LNC | LNC | ||
![]() | TJ Laser Crush ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,21 | -7C | KDN | KDN | ||
![]() | Laser Slice![]() ![]() ![]() ![]() ![]() M,H / 12,21 | -9 | KDN | KDN | ||
![]() | TJ3F Leaping Side Kick ![]() ![]() ![]() ![]() ![]() M / 30 | 22F (3) | +9G | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Demon's Paw![]() ![]() ![]() M / 24 | 15F | -8 | KDN | KDN* | |
Start-up 16F in actualy. | ||||||
![]() | Emperor's Sword (1)![]() ![]() ![]() M / 16 | 17F | -12 | -6 | -6 | |
Start-up 18F in actualy. | ||||||
![]() | Emperor's Sword (2)![]() ![]() ![]() ![]() ![]() M,H / 16,11 | +1 | +7 | +7 | ||
Combo from 1st hit. | ||||||
![]() | Emperor's Sword (2) to Forward Dash![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 16,11 | -2 | +4 | +4 | ||
![]() | HMTS Emperor's Sword ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 16,11,20 | -4 | KDN | KDN | ||
Can be delayed. | ||||||
![]() | Demon Cyclone![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 16,11,13 | -13 | +3C | +3C | ||
Forces an opponent to crouching on hit. Can be delayed. | ||||||
![]() | Hell Spiral![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 16,11,20 | -9 | KDN | KDN* | ||
Can be delayed. | ||||||
![]() | Hell Spiral Spear![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 16,11 | +4 | +10 | +10 | ||
To Infinite Power (![]() ![]() | ||||||
![]() | HMTS Last Rites ![]() ![]() ![]() H / 32 | 17F | +5 | KDN | KDN | |
Start-up 18F in actualy. | ||||||
![]() | TJ10F Phantom Spear ![]() ![]() ![]() MM / 10,23 | 27F | -13C | KDN | KDN | |
Forces an opponent to crouching on block. Start-up 28F in actualy. | ||||||
![]() | Laser Cannon (1)![]() ![]() ![]() M / 12 | 15F | -9 | -1 | KDN | |
Advantage +6F after stun recovery. Meaty 1F in actualy. | ||||||
![]() | Laser Cannon (2)![]() ![]() ![]() ![]() ![]() M,M / 12,12 | -10 | +1 | +1 | ||
Combo from 1st hit. Can be delayed 15F. Combo can be delayed 15F from hit. | ||||||
![]() | Laser Cannon![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,24 | -8 | KDN | KDN* | ||
Combo from 2nd CH. Can be delayed 21F. Combo can be delayed 12F from CH. ・Hitbox expanded downward | ||||||
![]() | Laser Scraper![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,20 | -14 | LNC | LNC | ||
Combo from 2nd CH. Can be delayed 21F. Combo can be delayed 12F from CH. (S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. | ||||||
![]() | TJ Laser Crush ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 12,12,21 | -7C | KDN | KDN | ||
Forces an opponent to crouching on block. Interruption 10F after 2nd block. ・Opponent reaction changed on mid-air hit. | ||||||
![]() | Laser Slice![]() ![]() ![]() ![]() ![]() M,H / 12,21 | -9 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 15F. Combo can be delayed 12F from hit. (Ver.4.00) - New move | ||||||
![]() | TJ3F Leaping Side Kick ![]() ![]() ![]() ![]() ![]() M / 30 | 22F (3) | +9G | KDN | KDN | |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | Returns to crouching. | |
![]() | Twin Pistons (1) WS ![]() M / 12 | 13F | -6 | +5 | +5 | (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
![]() | Twin Pistons WS ![]() ![]() ![]() M,M / 12,14 | -7 | +4 | +4 | Combo from 1st hit. Can be delayed 11F. Combo can be delayed 9F from hit. | ||
![]() | TS Twin Revival WS ![]() ![]() ![]() M,H / 12,23 | -5 | KDN | KDN | Combo from 1st hit. Can be delayed 6F. Combo can be delayed 6F from hit. | ||
![]() | TS Uppercut WS ![]() M / 20 | 15F | -12 | KDN | KDN | 47 32 | (S3)– Decreased the distance between the character and the opponent when the move hits. (Ver.3.30)・Reduced the strength of the pushback, and made the move easier to land. |
![]() | Tornado Kick WS ![]() H / 28 | 16F | -16 | KDN | KDN | ||
![]() | Tsunami Kick (1) WS ![]() M / 13 | 11F (1) | -3 | +8 | +8 | ||
![]() | Tsunami Kick WS ![]() ![]() ![]() M,M / 13,16 | (1) | -15 | -4C | -4C | Forces an opponent to crouching on hit. Combo from 1st hit. (Ver.4.00) - Increased the range of the attack. |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | |
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
![]() | Twin Pistons (1) WS ![]() M / 12 | 13F | -6 | +5 | +5 | |
![]() | Twin Pistons WS ![]() ![]() ![]() M,M / 12,14 | -7 | +4 | +4 | ||
![]() | TS Twin Revival WS ![]() ![]() ![]() M,H / 12,23 | -5 | KDN | KDN | ||
![]() | TS Uppercut WS ![]() M / 20 | 15F | -12 | KDN | KDN | 47 32 |
![]() | Tornado Kick WS ![]() H / 28 | 16F | -16 | KDN | KDN | |
![]() | Tsunami Kick (1) WS ![]() M / 13 | 11F (1) | -3 | +8 | +8 | |
![]() | Tsunami Kick WS ![]() ![]() ![]() M,M / 13,16 | (1) | -15 | -4C | -4C |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC ![]() SM / 5 | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Crouch Straight FC ![]() SM / 8 | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC Crouch Spin Kick FC ![]() L / 12 | 16F | -17 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TC Crouch Chin Kick FC ![]() L / 10 | 12F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | Twin Pistons (1) WS ![]() M / 12 | 13F | -6 | +5 | +5 | |
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Twin Pistons WS ![]() ![]() ![]() M,M / 12,14 | -7 | +4 | +4 | ||
Combo from 1st hit. Can be delayed 11F. Combo can be delayed 9F from hit. | ||||||
![]() | TS Twin Revival WS ![]() ![]() ![]() M,H / 12,23 | -5 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 6F. Combo can be delayed 6F from hit. | ||||||
![]() | TS Uppercut WS ![]() M / 20 | 15F | -12 | KDN | KDN | 47 32 |
(S3)– Decreased the distance between the character and the opponent when the move hits. (Ver.3.30)・Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Tornado Kick WS ![]() H / 28 | 16F | -16 | KDN | KDN | |
![]() | Tsunami Kick (1) WS ![]() M / 13 | 11F (1) | -3 | +8 | +8 | |
![]() | Tsunami Kick WS ![]() ![]() ![]() M,M / 13,16 | (1) | -15 | -4C | -4C | |
Forces an opponent to crouching on hit. Combo from 1st hit. (Ver.4.00) - Increased the range of the attack. |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Devil Twister SS ![]() M / 25 | 17F | -22 | LNC | LNC | ||
![]() | Hell's Gate SS ![]() ![]() M,Th / 25,24,20 | Th | Th | ||||
![]() | Hellfire Incinerator While enemy is down ![]() ![]() L / 25 | 22F | -16 | KDN | KDN | Meaty 3F in actualy. | |
![]() | TJ10F Yomigaeri While down (facing up) ![]() ![]() SP / - | Air Status 2F. Enable head side down. Cost 35F for combinations. | |||||
![]() | TJ4F Charging ![]() SP / - | 55 | Shift to charging. | ||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | ±0C | KDN | KDN | Forces an opponent to crouching on block. Air Status 5F. Invinciblity during 8 to 13F. | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | ||
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Devil Twister SS ![]() M / 25 | 17F | -22 | LNC | LNC | |
![]() | Hell's Gate SS ![]() ![]() M,Th / 25,24,20 | Th | Th | |||
![]() | Hellfire Incinerator While enemy is down ![]() ![]() L / 25 | 22F | -16 | KDN | KDN | |
![]() | TJ10F Yomigaeri While down (facing up) ![]() ![]() SP / - | |||||
![]() | TJ4F Charging ![]() SP / - | 55 | ||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | ±0C | KDN | KDN | |
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
![]() | Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Devil Twister SS ![]() M / 25 | 17F | -22 | LNC | LNC | |
![]() | Hell's Gate SS ![]() ![]() M,Th / 25,24,20 | Th | Th | |||
![]() | Hellfire Incinerator While enemy is down ![]() ![]() L / 25 | 22F | -16 | KDN | KDN | |
Meaty 3F in actualy. | ||||||
![]() | TJ10F Yomigaeri While down (facing up) ![]() ![]() SP / - | |||||
Air Status 2F. Enable head side down. Cost 35F for combinations. | ||||||
![]() | TJ4F Charging ![]() SP / - | 55 | ||||
Shift to charging. | ||||||
![]() | Wall Jumping Attack With back against wall ![]() ![]() ![]() M / 21 | 36F | ±0C | KDN | KDN | |
Forces an opponent to crouching on block. Air Status 5F. Invinciblity during 8 to 13F. | ||||||
![]() | Spin Knuckle Jab BT ![]() ![]() H / 15 | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT ![]() ![]() H / 18 | 10F | -8 | KDN | KDN | |
![]() | TC1F Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | TC1F Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | Reverse Jump Kick BT ![]() ![]() ![]() ![]() M / - | LNC | LNC | |||
Fly | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ18F Fly ![]() SP / - | 96 | Enable auto blocking 41F by starting Input ![]() To crouching after auto blocking. Cost 40F for combinations. | ||||
![]() | TS Near Death Fly ![]() H / 20 | 18F | -3 | KDN | KDN | ||
![]() | Infernal Annihilation Fly ![]() UB(H),Th / 20(,30) | 36F | Th | Th | Th | Damage() is throw bonus. | |
![]() | Amara Fly ![]() M / 30 | 15F | -15 | KDN | KDN | Meaty 7F in actualy. (Ver.4.00) - Changed the opponent’s behavior when hit while downed. | |
![]() | Infernal Destruction Fly ![]() UB(M) / 30 | 50F | KDN | KDN | KDN | Meaty 16F in actualy. | |
![]() | Cross Infernal Destruction Fly ![]() ![]() UB(M) / 30 | -F | KDN | KDN | KDN |
Fly | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ18F Fly ![]() SP / - | 96 | ||||
![]() | TS Near Death Fly ![]() H / 20 | 18F | -3 | KDN | KDN | |
![]() | Infernal Annihilation Fly ![]() UB(H),Th / 20(,30) | 36F | Th | Th | Th | |
![]() | Amara Fly ![]() M / 30 | 15F | -15 | KDN | KDN | |
![]() | Infernal Destruction Fly ![]() UB(M) / 30 | 50F | KDN | KDN | KDN | |
![]() | Cross Infernal Destruction Fly ![]() ![]() UB(M) / 30 | -F | KDN | KDN | KDN |
Fly | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ18F Fly ![]() SP / - | 96 | ||||
Enable auto blocking 41F by starting Input ![]() To crouching after auto blocking. Cost 40F for combinations. | ||||||
![]() | TS Near Death Fly ![]() H / 20 | 18F | -3 | KDN | KDN | |
![]() | Infernal Annihilation Fly ![]() UB(H),Th / 20(,30) | 36F | Th | Th | Th | |
Damage() is throw bonus. | ||||||
![]() | Amara Fly ![]() M / 30 | 15F | -15 | KDN | KDN | |
Meaty 7F in actualy. (Ver.4.00) - Changed the opponent’s behavior when hit while downed. | ||||||
![]() | Infernal Destruction Fly ![]() UB(M) / 30 | 50F | KDN | KDN | KDN | |
Meaty 16F in actualy. | ||||||
![]() | Cross Infernal Destruction Fly ![]() ![]() UB(M) / 30 | -F | KDN | KDN | KDN | |
Crouch Dash | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Crouch Dash![]() ![]() ![]() SP / - | Returns to crouching. Disable Advanced Input. | |||||
![]() | TJ22F Dragon Uppercut ![]() ![]() ![]() ![]() M / 30 | 22F | -16 | LNC | LNC | Start-up 25F in actualy. Meaty 1F in actualy. | |
![]() | Heaven's Door![]() ![]() ![]() ![]() ![]() M,Th / 30,15 | Th | Th | ||||
![]() | Dragon Uppercut to Middle Kick![]() ![]() ![]() ![]() ![]() ![]() M,M / 30,15 | -14 | KDN | KDN | Interruption 11F after 1st block. | ||
![]() | TC Dragon Uppercut to Spinning Low Kick ![]() ![]() ![]() ![]() ![]() ![]() M,L / 30,12 | -20 | KDN | KDN | Interruption 18F after 1st block. | ||
![]() | Electric Wind God Fist![]() ![]() ![]() ![]() H / 23 | 11F | +5 | LNC | LNC | 36 25 | Start-up 14F in actualy. Total 36F after block or hit. ・Homing increased. (Ver.3.30)・Shortened the recovery time after the move misses by 3F (total 39F to 36F). |
![]() | Wind God Fist![]() ![]() ![]() ![]() H / 20 | 11F | -10 | LNC | LNC | 40 29 | Start-up 15F in actualy. (S3)– Changed the damage from 23 to 20. |
![]() | Wind God Fist (Super Delay)![]() ![]() ![]() ![]() H / 20 | 12F | -4 | +12 | +12 | 35 23 | (S3)– Changed the damage from 23 to 20. |
![]() | TJ5F Demon'f Hoof ![]() ![]() ![]() ![]() M / 25 | 26F | -8C | KDN | KDN | Forces an opponent to crouching on block. Start-up 29F in actualy. ・Opponent closer on hit. | |
![]() | TJ5F Demon's Tail ![]() ![]() ![]() ![]() L / 24 | 33F | -23 | KDN | KDN | Start-up 37F in actualy. | |
![]() | Spinning Demon (1)![]() ![]() ![]() ![]() L / 10 | 16F | -23 | KDN | KDN | Start-up 19F in actualy. ・Opponent reaction on hit was changed. (Ver.3.30)・Increased the move's tracking. (Ver.3.31)・Reverted the moves tracking to Ver. 3.21. (Ver.4.00) - Changed the opponent's behavior when the move hits after inputting ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() | Spinning Demon![]() ![]() ![]() ![]() ![]() ![]() L,M / 10,28 | -16 | +4C | KDN | Forces an opponent to crouching on NH. ・Damage changed from 23 to 30. (Ver.4.00) - Changed the damage from 30 to 28. - Decreased the distance between the character and the opponent when the move hits. | ||
![]() | Special Jumping![]() ![]() ![]() ![]() SP / - | ||||||
![]() | TJ3F Leaping Side Kick ![]() ![]() ![]() ![]() ![]() M / 30 | 22F (3) | +9G | KDN | KDN | Equivalent to Leaping Side Kick (![]() ![]() ![]() ![]() |
Crouch Dash | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Crouch Dash![]() ![]() ![]() SP / - | |||||
![]() | TJ22F Dragon Uppercut ![]() ![]() ![]() ![]() M / 30 | 22F | -16 | LNC | LNC | |
![]() | Heaven's Door![]() ![]() ![]() ![]() ![]() M,Th / 30,15 | Th | Th | |||
![]() | Dragon Uppercut to Middle Kick![]() ![]() ![]() ![]() ![]() ![]() M,M / 30,15 | -14 | KDN | KDN | ||
![]() | TC Dragon Uppercut to Spinning Low Kick ![]() ![]() ![]() ![]() ![]() ![]() M,L / 30,12 | -20 | KDN | KDN | ||
![]() | Electric Wind God Fist![]() ![]() ![]() ![]() H / 23 | 11F | +5 | LNC | LNC | 36 25 |
![]() | Wind God Fist![]() ![]() ![]() ![]() H / 20 | 11F | -10 | LNC | LNC | 40 29 |
![]() | Wind God Fist (Super Delay)![]() ![]() ![]() ![]() H / 20 | 12F | -4 | +12 | +12 | 35 23 |
![]() | TJ5F Demon'f Hoof ![]() ![]() ![]() ![]() M / 25 | 26F | -8C | KDN | KDN | |
![]() | TJ5F Demon's Tail ![]() ![]() ![]() ![]() L / 24 | 33F | -23 | KDN | KDN | |
![]() | Spinning Demon (1)![]() ![]() ![]() ![]() L / 10 | 16F | -23 | KDN | KDN | |
![]() | Spinning Demon![]() ![]() ![]() ![]() ![]() ![]() L,M / 10,28 | -16 | +4C | KDN | ||
![]() | Special Jumping![]() ![]() ![]() ![]() SP / - | |||||
![]() | TJ3F Leaping Side Kick ![]() ![]() ![]() ![]() ![]() M / 30 | 22F (3) | +9G | KDN | KDN |
Crouch Dash | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Crouch Dash![]() ![]() ![]() SP / - | |||||
Returns to crouching. Disable Advanced Input. | ||||||
![]() | TJ22F Dragon Uppercut ![]() ![]() ![]() ![]() M / 30 | 22F | -16 | LNC | LNC | |
Start-up 25F in actualy. Meaty 1F in actualy. | ||||||
![]() | Heaven's Door![]() ![]() ![]() ![]() ![]() M,Th / 30,15 | Th | Th | |||
![]() | Dragon Uppercut to Middle Kick![]() ![]() ![]() ![]() ![]() ![]() M,M / 30,15 | -14 | KDN | KDN | ||
Interruption 11F after 1st block. | ||||||
![]() | TC Dragon Uppercut to Spinning Low Kick ![]() ![]() ![]() ![]() ![]() ![]() M,L / 30,12 | -20 | KDN | KDN | ||
Interruption 18F after 1st block. | ||||||
![]() | Electric Wind God Fist![]() ![]() ![]() ![]() H / 23 | 11F | +5 | LNC | LNC | 36 25 |
Start-up 14F in actualy. Total 36F after block or hit. ・Homing increased. (Ver.3.30)・Shortened the recovery time after the move misses by 3F (total 39F to 36F). | ||||||
![]() | Wind God Fist![]() ![]() ![]() ![]() H / 20 | 11F | -10 | LNC | LNC | 40 29 |
Start-up 15F in actualy. (S3)– Changed the damage from 23 to 20. | ||||||
![]() | Wind God Fist (Super Delay)![]() ![]() ![]() ![]() H / 20 | 12F | -4 | +12 | +12 | 35 23 |
(S3)– Changed the damage from 23 to 20. | ||||||
![]() | TJ5F Demon'f Hoof ![]() ![]() ![]() ![]() M / 25 | 26F | -8C | KDN | KDN | |
Forces an opponent to crouching on block. Start-up 29F in actualy. ・Opponent closer on hit. | ||||||
![]() | TJ5F Demon's Tail ![]() ![]() ![]() ![]() L / 24 | 33F | -23 | KDN | KDN | |
Start-up 37F in actualy. | ||||||
![]() | Spinning Demon (1)![]() ![]() ![]() ![]() L / 10 | 16F | -23 | KDN | KDN | |
Start-up 19F in actualy. ・Opponent reaction on hit was changed. (Ver.3.30)・Increased the move's tracking. (Ver.3.31)・Reverted the moves tracking to Ver. 3.21. (Ver.4.00) - Changed the opponent's behavior when the move hits after inputting ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | Spinning Demon![]() ![]() ![]() ![]() ![]() ![]() L,M / 10,28 | -16 | +4C | KDN | ||
Forces an opponent to crouching on NH. ・Damage changed from 23 to 30. (Ver.4.00) - Changed the damage from 30 to 28. - Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Special Jumping![]() ![]() ![]() ![]() SP / - | |||||
![]() | TJ3F Leaping Side Kick ![]() ![]() ![]() ![]() ![]() M / 30 | 22F (3) | +9G | KDN | KDN | |
Equivalent to Leaping Side Kick (![]() ![]() ![]() ![]() |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage ![]() ![]() M / 55 | 20F | -22 | KDN | KDN | Guard point 8F. Sway back after 9F. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage ![]() ![]() M / 55 | 20F | -22 | KDN | KDN |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage ![]() ![]() M / 55 | 20F | -22 | KDN | KDN | |
Guard point 8F. Sway back after 9F. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Drive Rage ![]() ![]() ![]() ![]() ![]() ![]() L,MM / 10,5,5 | 16F | -14 | LNC | LNC | Start-up 19F in actualy. |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Drive Rage ![]() ![]() ![]() ![]() ![]() ![]() L,MM / 10,5,5 | 16F | -14 | LNC | LNC |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Drive Rage ![]() ![]() ![]() ![]() ![]() ![]() L,MM / 10,5,5 | 16F | -14 | LNC | LNC | |
Start-up 19F in actualy. |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Double High Sweep![]() Th(H) / 35 | 12F | Clockwise Foot-sd. Face-up | ![]() ![]() ±0F | Long Range Throw when input ![]() Devil Jin shifts to BT when throw break. | |
![]() | Judgement![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -3F | Long Range Throw when input ![]() | |
![]() | Shoulder Flip Approach from left side Th(H) / 43 | Head-sd. Face-up | ![]() -3F | |||
![]() | Over the Limit Approach from right side Th(H) / 40 | Head-sd. Face-down | ![]() -3F | |||
![]() | Pivoting Hip Throw Approach from behind Th(H) / 50 | Reverse Pos. Head-sd. Face-up | disable | |||
![]() | Wrist Chuck Slam![]() ![]() Th(H) / 40 | 12F | CCW. Head-sd. Face-up | ![]() -2F | Floor break. | |
![]() | Stonehead![]() ![]() ![]() Th(H) / 35(14) | 12F | Foot-sd. Face-up | ![]() ±0F Reverse Pos. | Enable side quick roll after throw. Damage () is wall hit bonus. Wall Stun. Enable Side Quick Roll. | |
![]() | Complicated Wire![]() ![]() ![]() ![]() Th(H) / 40 | 12F | CCW. Head-sd. Face-up | ![]() -2F | (Ver.4.00) - The move can input can now be buffered. | |
![]() | Obliteration![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 45 | 12F | Foot-sd. Face-up | ![]() -6F | Easy Command ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() | Pw3~13F Imperial Wrath ![]() ![]() ![]() ![]() M / 30 | 14F | disable | 49 35 | Damage Cut 1/2. Block -14F. Meaty 1F in actualy. | |
![]() | Ultimate Tackle FC ![]() ![]() Th(M) / 5 | 26F | Foot-sd. Face-up | ![]() -5F Clockwise | Break Throw timing 4F after catching (![]() or befor take down 2F ( ![]() Devil Jin shifts to BT when throw break. |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Double High Sweep![]() Th(H) / 35 | 12F | Clockwise Foot-sd. Face-up | ![]() ![]() ±0F | |
![]() | Judgement![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -3F | |
![]() | Shoulder Flip Approach from left side Th(H) / 43 | Head-sd. Face-up | ![]() -3F | ||
![]() | Over the Limit Approach from right side Th(H) / 40 | Head-sd. Face-down | ![]() -3F | ||
![]() | Pivoting Hip Throw Approach from behind Th(H) / 50 | Reverse Pos. Head-sd. Face-up | disable | ||
![]() | Wrist Chuck Slam![]() ![]() Th(H) / 40 | 12F | CCW. Head-sd. Face-up | ![]() -2F | |
![]() | Stonehead![]() ![]() ![]() Th(H) / 35(14) | 12F | Foot-sd. Face-up | ![]() ±0F Reverse Pos. | |
![]() | Complicated Wire![]() ![]() ![]() ![]() Th(H) / 40 | 12F | CCW. Head-sd. Face-up | ![]() -2F | |
![]() | Obliteration![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 45 | 12F | Foot-sd. Face-up | ![]() -6F | |
![]() | Pw3~13F Imperial Wrath ![]() ![]() ![]() ![]() M / 30 | 14F | disable | 49 35 | |
![]() | Ultimate Tackle FC ![]() ![]() Th(M) / 5 | 26F | Foot-sd. Face-up | ![]() -5F Clockwise |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Double High Sweep![]() Th(H) / 35 | 12F | Clockwise Foot-sd. Face-up | ![]() ![]() ±0F | |
Long Range Throw when input ![]() Devil Jin shifts to BT when throw break. | |||||
![]() | Judgement![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -3F | |
Long Range Throw when input ![]() | |||||
![]() | Shoulder Flip Approach from left side Th(H) / 43 | Head-sd. Face-up | ![]() -3F | ||
![]() | Over the Limit Approach from right side Th(H) / 40 | Head-sd. Face-down | ![]() -3F | ||
![]() | Pivoting Hip Throw Approach from behind Th(H) / 50 | Reverse Pos. Head-sd. Face-up | disable | ||
![]() | Wrist Chuck Slam![]() ![]() Th(H) / 40 | 12F | CCW. Head-sd. Face-up | ![]() -2F | |
Floor break. | |||||
![]() | Stonehead![]() ![]() ![]() Th(H) / 35(14) | 12F | Foot-sd. Face-up | ![]() ±0F Reverse Pos. | |
Enable side quick roll after throw. Damage () is wall hit bonus. Wall Stun. Enable Side Quick Roll. | |||||
![]() | Complicated Wire![]() ![]() ![]() ![]() Th(H) / 40 | 12F | CCW. Head-sd. Face-up | ![]() -2F | |
(Ver.4.00) - The move can input can now be buffered. | |||||
![]() | Obliteration![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 45 | 12F | Foot-sd. Face-up | ![]() -6F | |
Easy Command ![]() ![]() ![]() ![]() ![]() ![]() | |||||
![]() | Pw3~13F Imperial Wrath ![]() ![]() ![]() ![]() M / 30 | 14F | disable | 49 35 | |
Damage Cut 1/2. Block -14F. Meaty 1F in actualy. | |||||
![]() | Ultimate Tackle FC ![]() ![]() Th(M) / 5 | 26F | Foot-sd. Face-up | ![]() -5F Clockwise | |
Break Throw timing 4F after catching (![]() or befor take down 2F ( ![]() Devil Jin shifts to BT when throw break. |
10 Hit Combo 1 | ||||||||||
INPUT | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
HIT LEVEL | H | H | M | H | L,H | H | M | M | M | |
DAMAGE | 16 | 6 | 10 | 10 | 7,5 | 7 | 10 | 15 | 30 | |
block | -14 | -10 | -8 | -13 | -6 | -10 | -18 | -21 | -18 | |
NH | -3 | +1 | +3 | -2 | -5 | +1 | -7 | -8 | KDN | |
CH | KDN | |||||||||
![]() | start-up 14F -21F upon 5th block. | |||||||||
10 Hit Combo 2 | ||||||||||
INPUT | ![]() ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | H | H | H | H | H | M | L | H | M | M |
DAMAGE | 9 | 8 | 6 | 7 | 6 | 11 | 5 | 5 | 8 | 30 |
block | -10 | -10 | -10 | -24 | -25 | -19 | -25 | -10 | -13 | -25 |
NH | +1 | +1 | +1 | +1 | +5 | -19 | -14 | +1 | -2 | LNC |
CH | ||||||||||
![]() | start-up 10F (S3) – Changed the damage from 10 to 9. |