DETAIL:

CLAUDIO SERAFINO:DATA

MOVE LIST & FRAME DATA Ver.5.01

【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.

【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
 The tapping the lower right switch changes to the detail datas.
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+8
Scattered Ashes

H,H / 7,12
 -1+6+643Combo from 1st hit.
Absolve

H,L / 7,11
 -12-1-1Combo from 1st CH.
・New move
Right Jab

H / 10
12F-3+3+3
・Changed from ±0F to -3F on block.
・Opponent closer on block and hit.
・Changed from +6F to +3F on hit.
(Ver.4.00) - Increased the lower range of the attack.
- Decreased the distance between the character and the opponent when the move hits.
Circle of Judgement (2)

H,M / 10,13
 -6+5+5Combo from 1st hit.
・Changed from -11F to -6F on block.
・Changed from -5F to +5F on hit.
TS
Circle of Judgement to Starburst

H,M,M,SP / 10,13,25
 -13KDNKDNCombo from 2nd CH.
・No longer causes Star Burst.
・Causes Screw on counter hit.
Side High Kick

H / 21
12F-6-1LNC
・Opponent reaction on counter hit and mid-air hit was changed
High Kick

H / 17
12F-8+3LNC39
27
(Ver.4.00) - Changed the damage from 15 to 17.
HMTSTJ
Battle Scars

H,H / 17,13
 ±0+15SpKDNCombo from 1st hit.
Can be delayed 11F.
Combo can be delayed 5F from hit.
・Property changed from Mid to High attack.
・Changed from -9F to -5F on block.
・Opponent farther away on block.
・Causes Screw on counter attack.
・Input window changed from 13F to 23F.
・Hits now chain.
(Ver.4.00) - Changed the frame advantage when blocked from -5F to ±0F.
- Decreased the distance between the character and the opponent when the move is blocked.
Crimson Delta Edge (1)

M / 20
17F-14+2C+2CForces an opponent to crouching on hit.
Crimson Delta Edge (2)
(must hit)
M,Th / 20,20
 ±0±0
Crimson Delta Edge to Starburst
(must hit) (must hit)
M,Th,Th,SP / 20,20,18
 ThThTo Starburst after hit.
Foot-side & Face-up & -5F from Not Starburst.
Head-side & Face-up & ±0F during Stardust.
Crimson Delta Edge () to Starburst
(must hit) (must hit)
M,Th,Th,SP / 20,20,20
 ThThSecret Move.
TJ13F
Rolling Strike

M / 20
24F
(2)
-10KDNKDNReturns to crouching.
Trinity of Pain (1)

H / 9
12F±0+6+6
Trinity of Pain (2)

H,M / 9,12
 -10+6C+6CForces an opponent to crouching on hit.
Combo from 1st hit.
・Changed from -13F to -10F on block.
・Changed from +3F to +6F on hit.
・Input window changed from 16F to 12F.
Trinity of Pain

H,M,M / 9,12,25
 -18KDNKDNCan be delayed 14F.
Combo from 1st or 2nd CH.
・Damage changed from 28 to 25.
・Hits chain if 1st hit is a counter hit
TS
Deadly Sin to Starburst

H,M,SP / 9,20
 -27KDNKDNCombo from 1st hit.
To Starburst after hit.
HMTSTJ9F
Sacred Edge

H / 27
18F±0+15SpKDN
・Property changed from Mid to High attack.
・Changed from -9F to -5F on block.
・Opponent farther away on block.
・Causes Screw on counter hit.
・Changed jump status start from 6F to 9F.
(Ver.4.00) - Changed the frame advantage when blocked from -5F to ±0F.
- Decreased the distance between the character and the opponent when the move is blocked.
Into the Abyss

M / 23
22F
(1)
+4C+4CKDNForces an opponent to crouching on block or NH.
・Reaction on block changed.
・Changed from +2F to +4F on block.
・Changed from +7F to +4F on hit.
Cross Arm Strike

M / 10
16F-18-7-7
Cross Arm Impact

M,M / 10,20
 -14KDNKDNCombo from 1st hit.
Can be delayed.
・No longer need Star Burst to perform.
HM
Above the Storm

H / 25
17F+2KDNKDN53
36
Quick Upper

M / 10
15F-2+9+936
21
Sky's Arc

M,M / 10,13
 -15LNCLNCCombo from 1st hit.
・Recovery decreased by 1F on hit.
Chaos Fist

M / 19
14F-13+5KDN46
32
・Damage changed from 17 to 19.
・Recovery for both players increased by 3F.
・Opponent closer on block.
・Changed from +2F to +5F on hit.
・Opponent further away on hit.
Dispel Magic (1)

M / 14
14F-7+4+4
Dispel Magic

M,M / 14,20
 -12KDNKDNCombo from 1st hit.
Can be delayed 14F.
・Damage changed from 13 to 20.
・Changed from -13F to -12F on block.
・Opponent closer on block.
・Opponent reaction on hit from side was changed.
(S3)– The 2nd hit will now always chain together with the 1st, even when delaying its input.
Dispel Force

M,H / 14,10
 -2+4+4Combo from 1st hit.
Can be delayed 14F.
Front Kick

M / 14
13F-8+3+340
27
Axion

M / 16
17F-8+2+2
・Changed from -9F to -8F on block.
TS
Axion Burst

M,M / 16,16
 -9+4+9Combo from 1st CH.
・No longer need Star Burst to perform.
(S3)– Increased the move’s reach.
TC6F
Gravity Point

L / 11
20F-12-1-1Returns to crouching.
・Changed from -11F to -12F on block.
・Changed from ±0 to -1F on hit.
TC
Gravity Zone

L,L / 11,15
 -12±0±0Combo from 1st CH.
・No longer need Star Burst to perform.
(S3)– Changed the frame advantage upon hit from -1F to ±0F.
– Decreased the distance between the character and the opponent when the move hits or is blocked.
TC4F
Crouch Side Kick

L / 12
16F-17-3-3Returns to crouching.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2Returns to crouching.
Superbia
or BT
M / 28
13F
(1)
-18KDNKDN
TC4F
Crouch Jab

SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC4F
Crouch Straight

SM / 8
11F-4+7+7Returns to crouching.
・Opponent closer on block
TC
Twin Claws
or FC
SM,M / 8,12
 -13+3+3Returns to crouching.
Combo from 1st CH.
・Property changed from Special Mid to Mid attack.
・Changed from -15F to -13F on block.
・Changed from -4F to -2F on hit.
(S3)– Changed the frame advantage upon hit from -2F to +3F.
TC6F
Acedia

L / 23
24F
(1)
-15+3CKDNForces an opponent to crouching on NH.
Returns to crouching.
・Damage changed from 22 to 23.
・Opponent closer on block.
(S3)– Changed the frame advantage upon normal hit from +1F to +3F.
– Changed the frame advantage when blocked from -17F to -15F.
– Decreased the distance between the character and the opponent when the move is blocked.
Lagrange Needle (1)

L / 7
15F-13-2-2
・Changed from -11F to -13F on block.
・Changed from ±0F to -2F on hit.
・Opponent reaction on crouch hit was changed.
Lagrange Needle

L,H / 7,10
 -11±0±0Combo from 1st hit.
・Damage changed from 14 to 10.
・Changed from -9F to -13F on block.
・Changed from +2F to -2F on hit.
・Hits now chain.
(S3)– Changed the frame advantage when blocked from -13F to -11F.
– Changed the frame advantage upon hit from -2F to ±0F.
Nova Burst

M,M / 20,20
21F-4KDNKDN
・No longer need Star Burst to perform.
HMTS
Vanishing Storm

M / 25
18F
(1)
-5KDNKDN
・Opponent reaction changed on counter hit.
(S3)– Changed the damage from 20 to 25.
– Changed the frame advantage when blocked from -9F to -5F.
– Changed the opponent’s behavior when hit.
– Shortened the recovery time after the move hits by 4 frames.
(Ver.4.00) - Changed the opponent’s behavior when the move hits in midair after sending the opponent spinning.
Spinning Skies to Starburst

H,SP / 30
14F-9KDNKDNTo Starburst after hit.
・Reach is longer.
Burning Core

M / 16
13F-4+7+736
23
Crescent Heel

M,M / 16,21
 -12+7CLNCForces an opponent to crouching on NH.
Combo from 1st CH.
Can be delayed.
(S3)- New move.
Shining Ray (1)

M / 10
17F-14-3-3
TS
Shining Wind to Starburst

M,H / 10,18
 -8+13SpKDNCombo from 1st hit.
Can be delayed 12F.
Combo can be delayed 10F from CH.
・New move
Shining Ray to Starburst

M,M,SP / 10,20
 -12KDNKDNCombo from 1st hit.
To Starburst after hit.
・Changed from -9F to -12F on block.
・Opponent closer on block.
・Hits now chain.
HM
Axial Ray

M,H / 10,14
 -12-4+1Combo from 1st hit.
Can be delayed 12F.
・Changed from -15F to -12F on guard.
・Changed from -4F to +1F on counter hit.
・Hits now chain.
TJ
Avaritia

M,H,M / 10,14,20
 -13KDNKDNCombo from 2nd CH.
・No longer need Star Burst to perform.
(S3)– Increased the move’s reach.
Pw8F
Judgment Claw

M / 25
22F-13KDNKDN
・Changed from -12F to -13F on block.
・Opponent reaction on hit changed.
・Recovery decreased by 1F on hit.
HMWB
Eternal Moon

M / 24
29F-14KDNKDN
・Recovery on block decreased by 3F for both players.
・Opponent closer on block.
・Opponent reaction on mid-air hit was changed.
(S3)– Enabled the move to cause a wall bound if it hits.
Big Bang

UB(M) / 60
72FKDNKDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Jab

H / 7
10F+1+8+8
Scattered Ashes

H,H / 7,12
 -1+6+643
Absolve

H,L / 7,11
 -12-1-1
Right Jab

H / 10
12F-3+3+3
Circle of Judgement (2)

H,M / 10,13
 -6+5+5
TS
Circle of Judgement to Starburst

H,M,M,SP / 10,13,25
 -13KDNKDN
Side High Kick

H / 21
12F-6-1LNC
High Kick

H / 17
12F-8+3LNC39
27
HMTSTJ
Battle Scars

H,H / 17,13
 ±0+15SpKDN
Crimson Delta Edge (1)

M / 20
17F-14+2C+2C
Crimson Delta Edge (2)
(must hit)
M,Th / 20,20
 ±0±0
Crimson Delta Edge to Starburst
(must hit) (must hit)
M,Th,Th,SP / 20,20,18
 ThTh
Crimson Delta Edge () to Starburst
(must hit) (must hit)
M,Th,Th,SP / 20,20,20
 ThTh
TJ13F
Rolling Strike

M / 20
24F
(2)
-10KDNKDN
Trinity of Pain (1)

H / 9
12F±0+6+6
Trinity of Pain (2)

H,M / 9,12
 -10+6C+6C
Trinity of Pain

H,M,M / 9,12,25
 -18KDNKDN
TS
Deadly Sin to Starburst

H,M,SP / 9,20
 -27KDNKDN
HMTSTJ9F
Sacred Edge

H / 27
18F±0+15SpKDN
Into the Abyss

M / 23
22F
(1)
+4C+4CKDN
Cross Arm Strike

M / 10
16F-18-7-7
Cross Arm Impact

M,M / 10,20
 -14KDNKDN
HM
Above the Storm

H / 25
17F+2KDNKDN53
36
Quick Upper

M / 10
15F-2+9+936
21
Sky's Arc

M,M / 10,13
 -15LNCLNC
Chaos Fist

M / 19
14F-13+5KDN46
32
Dispel Magic (1)

M / 14
14F-7+4+4
Dispel Magic

M,M / 14,20
 -12KDNKDN
Dispel Force

M,H / 14,10
 -2+4+4
Front Kick

M / 14
13F-8+3+340
27
Axion

M / 16
17F-8+2+2
TS
Axion Burst

M,M / 16,16
 -9+4+9
TC6F
Gravity Point

L / 11
20F-12-1-1
TC
Gravity Zone

L,L / 11,15
 -12±0±0
TC4F
Crouch Side Kick

L / 12
16F-17-3-3
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
Superbia
or BT
M / 28
13F
(1)
-18KDNKDN
TC4F
Crouch Jab

SM / 5
10F-5+6+6
TC4F
Crouch Straight

SM / 8
11F-4+7+7
TC
Twin Claws
or FC
SM,M / 8,12
 -13+3+3
TC6F
Acedia

L / 23
24F
(1)
-15+3CKDN
Lagrange Needle (1)

L / 7
15F-13-2-2
Lagrange Needle

L,H / 7,10
 -11±0±0
Nova Burst

M,M / 20,20
21F-4KDNKDN
HMTS
Vanishing Storm

M / 25
18F
(1)
-5KDNKDN
Spinning Skies to Starburst

H,SP / 30
14F-9KDNKDN
Burning Core

M / 16
13F-4+7+736
23
Crescent Heel

M,M / 16,21
 -12+7CLNC
Shining Ray (1)

M / 10
17F-14-3-3
TS
Shining Wind to Starburst

M,H / 10,18
 -8+13SpKDN
Shining Ray to Starburst

M,M,SP / 10,20
 -12KDNKDN
HM
Axial Ray

M,H / 10,14
 -12-4+1
TJ
Avaritia

M,H,M / 10,14,20
 -13KDNKDN
Pw8F
Judgment Claw

M / 25
22F-13KDNKDN
HMWB
Eternal Moon

M / 24
29F-14KDNKDN
Big Bang

UB(M) / 60
72FKDNKDNKDN
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Jab

H / 7
10F+1+8+8
 
Scattered Ashes

H,H / 7,12
 -1+6+643
Combo from 1st hit.
Absolve

H,L / 7,11
 -12-1-1
Combo from 1st CH.
・New move
Right Jab

H / 10
12F-3+3+3
・Changed from ±0F to -3F on block.
・Opponent closer on block and hit.
・Changed from +6F to +3F on hit.
(Ver.4.00) - Increased the lower range of the attack.
- Decreased the distance between the character and the opponent when the move hits.
Circle of Judgement (2)

H,M / 10,13
 -6+5+5
Combo from 1st hit.
・Changed from -11F to -6F on block.
・Changed from -5F to +5F on hit.
TS
Circle of Judgement to Starburst

H,M,M,SP / 10,13,25
 -13KDNKDN
Combo from 2nd CH.
・No longer causes Star Burst.
・Causes Screw on counter hit.
Side High Kick

H / 21
12F-6-1LNC
・Opponent reaction on counter hit and mid-air hit was changed
High Kick

H / 17
12F-8+3LNC39
27
(Ver.4.00) - Changed the damage from 15 to 17.
HMTSTJ
Battle Scars

H,H / 17,13
 ±0+15SpKDN
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 5F from hit.
・Property changed from Mid to High attack.
・Changed from -9F to -5F on block.
・Opponent farther away on block.
・Causes Screw on counter attack.
・Input window changed from 13F to 23F.
・Hits now chain.
(Ver.4.00) - Changed the frame advantage when blocked from -5F to ±0F.
- Decreased the distance between the character and the opponent when the move is blocked.
Crimson Delta Edge (1)

M / 20
17F-14+2C+2C
Forces an opponent to crouching on hit.
Crimson Delta Edge (2)
(must hit)
M,Th / 20,20
 ±0±0
 
Crimson Delta Edge to Starburst
(must hit) (must hit)
M,Th,Th,SP / 20,20,18
 ThTh
To Starburst after hit.
Foot-side & Face-up & -5F from Not Starburst.
Head-side & Face-up & ±0F during Stardust.
Crimson Delta Edge () to Starburst
(must hit) (must hit)
M,Th,Th,SP / 20,20,20
 ThTh
Secret Move.
TJ13F
Rolling Strike

M / 20
24F
(2)
-10KDNKDN
Returns to crouching.
Trinity of Pain (1)

H / 9
12F±0+6+6
 
Trinity of Pain (2)

H,M / 9,12
 -10+6C+6C
Forces an opponent to crouching on hit.
Combo from 1st hit.
・Changed from -13F to -10F on block.
・Changed from +3F to +6F on hit.
・Input window changed from 16F to 12F.
Trinity of Pain

H,M,M / 9,12,25
 -18KDNKDN
Can be delayed 14F.
Combo from 1st or 2nd CH.
・Damage changed from 28 to 25.
・Hits chain if 1st hit is a counter hit
TS
Deadly Sin to Starburst

H,M,SP / 9,20
 -27KDNKDN
Combo from 1st hit.
To Starburst after hit.
HMTSTJ9F
Sacred Edge

H / 27
18F±0+15SpKDN
・Property changed from Mid to High attack.
・Changed from -9F to -5F on block.
・Opponent farther away on block.
・Causes Screw on counter hit.
・Changed jump status start from 6F to 9F.
(Ver.4.00) - Changed the frame advantage when blocked from -5F to ±0F.
- Decreased the distance between the character and the opponent when the move is blocked.
Into the Abyss

M / 23
22F
(1)
+4C+4CKDN
Forces an opponent to crouching on block or NH.
・Reaction on block changed.
・Changed from +2F to +4F on block.
・Changed from +7F to +4F on hit.
Cross Arm Strike

M / 10
16F-18-7-7
 
Cross Arm Impact

M,M / 10,20
 -14KDNKDN
Combo from 1st hit.
Can be delayed.
・No longer need Star Burst to perform.
HM
Above the Storm

H / 25
17F+2KDNKDN53
36
 
Quick Upper

M / 10
15F-2+9+936
21
 
Sky's Arc

M,M / 10,13
 -15LNCLNC
Combo from 1st hit.
・Recovery decreased by 1F on hit.
Chaos Fist

M / 19
14F-13+5KDN46
32
・Damage changed from 17 to 19.
・Recovery for both players increased by 3F.
・Opponent closer on block.
・Changed from +2F to +5F on hit.
・Opponent further away on hit.
Dispel Magic (1)

M / 14
14F-7+4+4
 
Dispel Magic

M,M / 14,20
 -12KDNKDN
Combo from 1st hit.
Can be delayed 14F.
・Damage changed from 13 to 20.
・Changed from -13F to -12F on block.
・Opponent closer on block.
・Opponent reaction on hit from side was changed.
(S3)– The 2nd hit will now always chain together with the 1st, even when delaying its input.
Dispel Force

M,H / 14,10
 -2+4+4
Combo from 1st hit.
Can be delayed 14F.
Front Kick

M / 14
13F-8+3+340
27
 
Axion

M / 16
17F-8+2+2
・Changed from -9F to -8F on block.
TS
Axion Burst

M,M / 16,16
 -9+4+9
Combo from 1st CH.
・No longer need Star Burst to perform.
(S3)– Increased the move’s reach.
TC6F
Gravity Point

L / 11
20F-12-1-1
Returns to crouching.
・Changed from -11F to -12F on block.
・Changed from ±0 to -1F on hit.
TC
Gravity Zone

L,L / 11,15
 -12±0±0
Combo from 1st CH.
・No longer need Star Burst to perform.
(S3)– Changed the frame advantage upon hit from -1F to ±0F.
– Decreased the distance between the character and the opponent when the move hits or is blocked.
TC4F
Crouch Side Kick

L / 12
16F-17-3-3
Returns to crouching.
TC4F
Crouch Chin Kick

L / 7
12F-13-2-2
Returns to crouching.
Superbia
or BT
M / 28
13F
(1)
-18KDNKDN
 
TC4F
Crouch Jab

SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC4F
Crouch Straight

SM / 8
11F-4+7+7
Returns to crouching.
・Opponent closer on block
TC
Twin Claws
or FC
SM,M / 8,12
 -13+3+3
Returns to crouching.
Combo from 1st CH.
・Property changed from Special Mid to Mid attack.
・Changed from -15F to -13F on block.
・Changed from -4F to -2F on hit.
(S3)– Changed the frame advantage upon hit from -2F to +3F.
TC6F
Acedia

L / 23
24F
(1)
-15+3CKDN
Forces an opponent to crouching on NH.
Returns to crouching.
・Damage changed from 22 to 23.
・Opponent closer on block.
(S3)– Changed the frame advantage upon normal hit from +1F to +3F.
– Changed the frame advantage when blocked from -17F to -15F.
– Decreased the distance between the character and the opponent when the move is blocked.
Lagrange Needle (1)

L / 7
15F-13-2-2
・Changed from -11F to -13F on block.
・Changed from ±0F to -2F on hit.
・Opponent reaction on crouch hit was changed.
Lagrange Needle

L,H / 7,10
 -11±0±0
Combo from 1st hit.
・Damage changed from 14 to 10.
・Changed from -9F to -13F on block.
・Changed from +2F to -2F on hit.
・Hits now chain.
(S3)– Changed the frame advantage when blocked from -13F to -11F.
– Changed the frame advantage upon hit from -2F to ±0F.
Nova Burst

M,M / 20,20
21F-4KDNKDN
・No longer need Star Burst to perform.
HMTS
Vanishing Storm

M / 25
18F
(1)
-5KDNKDN
・Opponent reaction changed on counter hit.
(S3)– Changed the damage from 20 to 25.
– Changed the frame advantage when blocked from -9F to -5F.
– Changed the opponent’s behavior when hit.
– Shortened the recovery time after the move hits by 4 frames.
(Ver.4.00) - Changed the opponent’s behavior when the move hits in midair after sending the opponent spinning.
Spinning Skies to Starburst

H,SP / 30
14F-9KDNKDN
To Starburst after hit.
・Reach is longer.
Burning Core

M / 16
13F-4+7+736
23
 
Crescent Heel

M,M / 16,21
 -12+7CLNC
Forces an opponent to crouching on NH.
Combo from 1st CH.
Can be delayed.
(S3)- New move.
Shining Ray (1)

M / 10
17F-14-3-3
 
TS
Shining Wind to Starburst

M,H / 10,18
 -8+13SpKDN
Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 10F from CH.
・New move
Shining Ray to Starburst

M,M,SP / 10,20
 -12KDNKDN
Combo from 1st hit.
To Starburst after hit.
・Changed from -9F to -12F on block.
・Opponent closer on block.
・Hits now chain.
HM
Axial Ray

M,H / 10,14
 -12-4+1
Combo from 1st hit.
Can be delayed 12F.
・Changed from -15F to -12F on guard.
・Changed from -4F to +1F on counter hit.
・Hits now chain.
TJ
Avaritia

M,H,M / 10,14,20
 -13KDNKDN
Combo from 2nd CH.
・No longer need Star Burst to perform.
(S3)– Increased the move’s reach.
Pw8F
Judgment Claw

M / 25
22F-13KDNKDN
・Changed from -12F to -13F on block.
・Opponent reaction on hit changed.
・Recovery decreased by 1F on hit.
HMWB
Eternal Moon

M / 24
29F-14KDNKDN
・Recovery on block decreased by 3F for both players.
・Opponent closer on block.
・Opponent reaction on mid-air hit was changed.
(S3)– Enabled the move to cause a wall bound if it hits.
Big Bang

UB(M) / 60
72FKDNKDNKDN
 
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
TJ9F
Meteor Slash
or or
M / 25
25F
(1)
-3CKDNKDNForces an opponent to crouching on block.
・Changed from +9F to -9F on block.
・Recovery decreased by 3F on hit.
・Opponent reaction on hit was changed.
・Opponent reaction on mid-air hit was changed.
・Reach longer.
(Ver.4.00) - Changed the attack startup from frame 25 to frame 25-26.
- Changed the frame advantage when blocked from -9F to -3F.
- Changed the jump status from 9-24F to 9-25F.
TJ9F
Ground Slash Nova

M / 20
23F
(2)
+2C+7CLNCForces an opponent to crouching on block or NH.
・Changed from +1F to +2F on block.
・Changed from +6F to +7F on hit.
・Opponent reaction on coutner hit was changed
TJ9F
Ground Slash Nova

M / 21
23F
(2)
+2C+7CLNCForces an opponent to crouching on block or NH.
TJ9F
Ground Slash Nova

M / 22
23F
(2)
+2C+7CLNCForces an opponent to crouching on block or NH.
TJ9F
Sky Slash Nova
or or
M / 13
15F-13LNCLNC53
38
・Recovery decreased by 2F on block for both players.
・Opponent reaction when hit while downed was changed.
・Recovery increased by 2F on whiff
(S3)– Increased the move’s reach.
– Increased the distance between the character and the opponent when the move hits.
TJ
Pollux

MM / 10,14
20F-11KDNKDNJS after Start-up frame.
TJ9F
Delay Rising Toekick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
TJ9F
Meteor Slash
or or
M / 25
25F
(1)
-3CKDNKDN
TJ9F
Ground Slash Nova

M / 20
23F
(2)
+2C+7CLNC
TJ9F
Ground Slash Nova

M / 21
23F
(2)
+2C+7CLNC
TJ9F
Ground Slash Nova

M / 22
23F
(2)
+2C+7CLNC
TJ9F
Sky Slash Nova
or or
M / 13
15F-13LNCLNC53
38
TJ
Pollux

MM / 10,14
20F-11KDNKDN
TJ9F
Delay Rising Toekick

M / 25
23F-11LNCLNC
Include ⇧ Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TJ9F
Jumping Knuckle
or or
M / 12
18F-12-1-1
 
TJ9F
Meteor Slash
or or
M / 25
25F
(1)
-3CKDNKDN
Forces an opponent to crouching on block.
・Changed from +9F to -9F on block.
・Recovery decreased by 3F on hit.
・Opponent reaction on hit was changed.
・Opponent reaction on mid-air hit was changed.
・Reach longer.
(Ver.4.00) - Changed the attack startup from frame 25 to frame 25-26.
- Changed the frame advantage when blocked from -9F to -3F.
- Changed the jump status from 9-24F to 9-25F.
TJ9F
Ground Slash Nova

M / 20
23F
(2)
+2C+7CLNC
Forces an opponent to crouching on block or NH.
・Changed from +1F to +2F on block.
・Changed from +6F to +7F on hit.
・Opponent reaction on coutner hit was changed
TJ9F
Ground Slash Nova

M / 21
23F
(2)
+2C+7CLNC
Forces an opponent to crouching on block or NH.
TJ9F
Ground Slash Nova

M / 22
23F
(2)
+2C+7CLNC
Forces an opponent to crouching on block or NH.
TJ9F
Sky Slash Nova
or or
M / 13
15F-13LNCLNC53
38
・Recovery decreased by 2F on block for both players.
・Opponent reaction when hit while downed was changed.
・Recovery increased by 2F on whiff
(S3)– Increased the move’s reach.
– Increased the distance between the character and the opponent when the move hits.
TJ
Pollux

MM / 10,14
20F-11KDNKDN
JS after Start-up frame.
TJ9F
Delay Rising Toekick

M / 25
23F-11LNCLNC
 
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Dual Guns (1)
or FC
M / 14
14F
(2)
-18-7-7Advance Input is unavailable
and Start-up 15F in actualy.
(Ver.4.00) - Increased the range of the attack.
Dual Guns
or FC
M,H,SP / 14,20
 -2CKDNKDNForces an opponent to crouching on block.
Combo from 1st hit.
Can be delayed.
To Starburst after hit.
・Damage changed from 14 to 20.
・Changed from -6F to -2F on block.
・Opponent reaction on hit was changed.
・Now causes Star Burst on hit.
・(Ver.2.02) While crouching 1st hit jailed. 2nd attackis now 3F slower.
WB
Bringer of Justice to Starburst
or FC
M,M / 14,20
 -13KDNKDNCan be delayed.
Combo from 1st NH.
・Opponent farther away on block.
・Causes Wall Bounce on hit.
・No longer causes Star Burst on hit.
・Opponent reaction on mid-air hit was changed
TJ11F
Invidia

M / 20
15F
(2)
-5KDNKDN
Orbit Slice to Starburst

M / 23
17F
(1)
-8KDNKDNTo Starburst after hit.
(Ver.4.00) - New move.
WGTJ3F
Ira to Starburst

H,SP / 40
13F
(3)
+7
+21W
KDNKDN44
31
To Starburst after hit.
・Recovery decreased when transitioning to Star Burst on hit by 3F
(Ver.5.00)・Changed the opponent's behavior on block.
Wall crush inducing guard is implemented.
(Ver.5.01)・Bug fix. In certain situations, when a wall crush was triggered, the attack was guaranteed from the opponent's side or back.
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Dual Guns (1)
or FC
M / 14
14F
(2)
-18-7-7
Dual Guns
or FC
M,H,SP / 14,20
 -2CKDNKDN
WB
Bringer of Justice to Starburst
or FC
M,M / 14,20
 -13KDNKDN
TJ11F
Invidia

M / 20
15F
(2)
-5KDNKDN
Orbit Slice to Starburst

M / 23
17F
(1)
-8KDNKDN
WGTJ3F
Ira to Starburst

H,SP / 40
13F
(3)
+7
+21W
KDNKDN44
31
More Than One Command
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Dual Guns (1)
or FC
M / 14
14F
(2)
-18-7-7
Advance Input is unavailable
and Start-up 15F in actualy.
(Ver.4.00) - Increased the range of the attack.
Dual Guns
or FC
M,H,SP / 14,20
 -2CKDNKDN
Forces an opponent to crouching on block.
Combo from 1st hit.
Can be delayed.
To Starburst after hit.
・Damage changed from 14 to 20.
・Changed from -6F to -2F on block.
・Opponent reaction on hit was changed.
・Now causes Star Burst on hit.
・(Ver.2.02) While crouching 1st hit jailed. 2nd attackis now 3F slower.
WB
Bringer of Justice to Starburst
or FC
M,M / 14,20
 -13KDNKDN
Can be delayed.
Combo from 1st NH.
・Opponent farther away on block.
・Causes Wall Bounce on hit.
・No longer causes Star Burst on hit.
・Opponent reaction on mid-air hit was changed
TJ11F
Invidia

M / 20
15F
(2)
-5KDNKDN
 
Orbit Slice to Starburst

M / 23
17F
(1)
-8KDNKDN
To Starburst after hit.
(Ver.4.00) - New move.
WGTJ3F
Ira to Starburst

H,SP / 40
13F
(3)
+7
+21W
KDNKDN44
31
To Starburst after hit.
・Recovery decreased when transitioning to Star Burst on hit by 3F
(Ver.5.00)・Changed the opponent's behavior on block.
Wall crush inducing guard is implemented.
(Ver.5.01)・Bug fix. In certain situations, when a wall crush was triggered, the attack was guaranteed from the opponent's side or back.
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7Returns to crouching.
TC
Crouch Side Kick
FC
L / 12
16F-17-3-3Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4Returns to crouching.
Noble Step (1)
WS
M / 12
12F-4+7+7
(S3)– Decreased the distance between the character and the opponent when the move hits.
Noble Step
WS
M,H / 12,15
 -12+9+9Combo from 1st hit.
(S3)– Changed the damage from 12 to 15.
TS
Axino
WS
M,M / 12,12
 -9+4+9Combo from 1st hit.
(Ver.4.00) - New move.
Sylvia to Starburst
WS
M,SP / 20
15F-14LNCLNCTo Starburst after hit.
・Opponent closer on block.
Piercing Wind
WS
M / 20
16F-8KDNKDN
・Damage changed from 14 to 20.
・Changed from -5F to -9F for opponent on block.
・Recovery increased by 6F on hit.
(S3)– Changed the frame advantage when blocked from -9F to -8F.
– Shortened the recovery time after the move hits by 1 frame.
Toe Smash
WS
M / 18
11F-6+5+5
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7
TC
Crouch Side Kick
FC
L / 12
16F-17-3-3
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Noble Step (1)
WS
M / 12
12F-4+7+7
Noble Step
WS
M,H / 12,15
 -12+9+9
TS
Axino
WS
M,M / 12,12
 -9+4+9
Sylvia to Starburst
WS
M,SP / 20
15F-14LNCLNC
Piercing Wind
WS
M / 20
16F-8KDNKDN
Toe Smash
WS
M / 18
11F-6+5+5
Full Crouch
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
TC
Crouch Jab
FC
SM / 5
10F-5+6+6
Returns to crouching.
Returns to standing when input .
TC
Crouch Straight
FC or
SM / 8
11F-4+7+7
Returns to crouching.
TC
Crouch Side Kick
FC
L / 12
16F-17-3-3
Returns to crouching.
TC
Crouch Chin Kick
FC
L / 10
12F-15-4-4
Returns to crouching.
Noble Step (1)
WS
M / 12
12F-4+7+7
(S3)– Decreased the distance between the character and the opponent when the move hits.
Noble Step
WS
M,H / 12,15
 -12+9+9
Combo from 1st hit.
(S3)– Changed the damage from 12 to 15.
TS
Axino
WS
M,M / 12,12
 -9+4+9
Combo from 1st hit.
(Ver.4.00) - New move.
Sylvia to Starburst
WS
M,SP / 20
15F-14LNCLNC
To Starburst after hit.
・Opponent closer on block.
Piercing Wind
WS
M / 20
16F-8KDNKDN
・Damage changed from 14 to 20.
・Changed from -5F to -9F for opponent on block.
・Recovery increased by 6F on hit.
(S3)– Changed the frame advantage when blocked from -9F to -8F.
– Shortened the recovery time after the move hits by 1 frame.
Toe Smash
WS
M / 18
11F-6+5+5
 
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Luxuria
SS
L / 20
20F-12+6CKDNForces an opponent to crouching on NH.
Returns to crouching.
・Changed from -11F to -12F on block.
・Recovery increased by 1F for both players on hit.
・Opponent reaction on counter hit was changed.
(S3)– Changed the frame advantage upon normal hit from +3F to +6F.
– Changed the opponent’s behavior when the move lands as a counter hit.
Charge

SP / -
 Shift to charging.
Wall Jumping Attack
With back against wall
M / 21
36F±0CKDNKDNForces an opponent to crouching on block.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F-11+3+3Returns to crouching.
Reverse Jump Kick
BT or
M / -
 KDNKDN
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Luxuria
SS
L / 20
20F-12+6CKDN
Charge

SP / -
 
Wall Jumping Attack
With back against wall
M / 21
36F±0CKDNKDN
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
Spin Kick
BT or
H / 18
10F-8KDNKDN
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Reverse Jump Kick
BT or
M / -
 KDNKDN
Others
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Luxuria
SS
L / 20
20F-12+6CKDN
Forces an opponent to crouching on NH.
Returns to crouching.
・Changed from -11F to -12F on block.
・Recovery increased by 1F for both players on hit.
・Opponent reaction on counter hit was changed.
(S3)– Changed the frame advantage upon normal hit from +3F to +6F.
– Changed the opponent’s behavior when the move lands as a counter hit.
Charge

SP / -
 
Shift to charging.
Wall Jumping Attack
With back against wall
M / 21
36F±0CKDNKDN
Forces an opponent to crouching on block.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F-8+3+3
 
Spin Kick
BT or
H / 18
10F-8KDNKDN
 
Crouch Spin Knuckle
BT or
SM / 10
10F-2+9+9
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F-11+3+3
Returns to crouching.
Reverse Jump Kick
BT or
M / -
 KDNKDN
 
Starburst
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Starburst

SP / -
 Enable after any move hit.
Enable special move once.
Cross Arm Impact
SB
M,M / 10,20
16F-9KDNKDNCombo from 1st hit.
Can be delayed.
・Opponent reaction on hit from side and from behind was changed.
TS
Axion Burst
SB
M,M / 16,23
17F+8KDNKDNCombo from 1st hit.
・Changed from +3F to +8F on block.
・Opponent reaction on hit was changed.
・Recovery decreased by 1F on hit.
(S3)– Increased the move’s reach.
TC
Gravity Zone
SB
L,L / 11,17
20F-12KDNKDNCombo from 1st CH.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.4.00) - Changed the damage from 15 to 17.
Nova Burst
SB
M,UB(M) / 20,20
21FKDNKDNKDNEnable to evade 2nd from 1st block.
TJ
Avaritia
SB
M,H,M / 10,14,38
17F-1LNCLNCCombo from 2nd CH.
・Damage changed from 20 to 35.
・Startup changed from 26F to 31F.
・Changed from -10F to -1F on block.
・Opponent reaction on mid-air hit was changed.
・Pushback decreased so easier to hit.
・Jump status frames changed from 8-30F to 1-31F.
(S3)– Increased the move’s reach.
(Ver.4.00) - Changed the damage from 35 to 38.
TS
Axino Burst
SB & WS
M,M / 12,23
12F+8KDNKDNCombo from 1st hit.
(Ver.4.00) - New move.
Starburst
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Starburst

SP / -
 
Cross Arm Impact
SB
M,M / 10,20
16F-9KDNKDN
TS
Axion Burst
SB
M,M / 16,23
17F+8KDNKDN
TC
Gravity Zone
SB
L,L / 11,17
20F-12KDNKDN
Nova Burst
SB
M,UB(M) / 20,20
21FKDNKDNKDN
TJ
Avaritia
SB
M,H,M / 10,14,38
17F-1LNCLNC
TS
Axino Burst
SB & WS
M,M / 12,23
12F+8KDNKDN
Starburst
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Starburst

SP / -
 
Enable after any move hit.
Enable special move once.
Cross Arm Impact
SB
M,M / 10,20
16F-9KDNKDN
Combo from 1st hit.
Can be delayed.
・Opponent reaction on hit from side and from behind was changed.
TS
Axion Burst
SB
M,M / 16,23
17F+8KDNKDN
Combo from 1st hit.
・Changed from +3F to +8F on block.
・Opponent reaction on hit was changed.
・Recovery decreased by 1F on hit.
(S3)– Increased the move’s reach.
TC
Gravity Zone
SB
L,L / 11,17
20F-12KDNKDN
Combo from 1st CH.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.4.00) - Changed the damage from 15 to 17.
Nova Burst
SB
M,UB(M) / 20,20
21FKDNKDNKDN
Enable to evade 2nd from 1st block.
TJ
Avaritia
SB
M,H,M / 10,14,38
17F-1LNCLNC
Combo from 2nd CH.
・Damage changed from 20 to 35.
・Startup changed from 26F to 31F.
・Changed from -10F to -1F on block.
・Opponent reaction on mid-air hit was changed.
・Pushback decreased so easier to hit.
・Jump status frames changed from 8-30F to 1-31F.
(S3)– Increased the move’s reach.
(Ver.4.00) - Changed the damage from 35 to 38.
TS
Axino Burst
SB & WS
M,M / 12,23
12F+8KDNKDN
Combo from 1st hit.
(Ver.4.00) - New move.
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-22ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Art
Rage
M,Th / 55
20F-22ThTh
Rage Art
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Art
Rage
M,Th / 55
20F-22ThTh
 
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive to Starburst
Rage
M,M,SP / 11,22
17F+7KDNKDNTo Starburst after moving.
・Command changed from During
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
Rage Drive to Starburst
Rage
M,M,SP / 11,22
17F+7KDNKDN
Rage Drive
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
blockNHCHtotal
rec.
NOTES
Rage Drive to Starburst
Rage
M,M,SP / 11,22
17F+7KDNKDN
To Starburst after moving.
・Command changed from During
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Punishment

Th(H) / 35
12FFoot-sd.
Face-up
or
-3F
Long Range Throw when input (start-up 15F).
Roche Limit

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-6F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Claudio lies down after throw.
Avalaunche Throw
Approach from left side
Th(H) / 45
 Right-sd.
Face-up

-3F
Prayer into the Void
Approach from right side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Sudden Shadow
Approach from behind
Th(H) / 50
 Foot-sd.
Face-down
disable
Gula

Th(H) / 40
12FReverse Pos.
Head-sd.
Face-up

-6F
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
Punishment

Th(H) / 35
12FFoot-sd.
Face-up
or
-3F
Roche Limit

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-6F
Reverse Pos.
Avalaunche Throw
Approach from left side
Th(H) / 45
 Right-sd.
Face-up

-3F
Prayer into the Void
Approach from right side
Th(H) / 40
 Foot-sd.
Face-up

-3F
Sudden Shadow
Approach from behind
Th(H) / 50
 Foot-sd.
Face-down
disable
Gula

Th(H) / 40
12FReverse Pos.
Head-sd.
Face-up

-6F
Throws
IMAGEICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE
start
-up
(meaty)
After
Throw
Break
Throw
total
rec.
NOTES
Punishment

Th(H) / 35
12FFoot-sd.
Face-up
or
-3F
Long Range Throw when input (start-up 15F).
Roche Limit

Th(H) / 35
12FReverse Pos.
Head-sd.
Face-up
or
-6F
Reverse Pos.
Long Range Throw when input (start-up 15F).
Claudio lies down after throw.
Avalaunche Throw
Approach from left side
Th(H) / 45
 Right-sd.
Face-up

-3F
 
Prayer into the Void
Approach from right side
Th(H) / 40
 Foot-sd.
Face-up

-3F
 
Sudden Shadow
Approach from behind
Th(H) / 50
 Foot-sd.
Face-down
disable
 
Gula

Th(H) / 40
12FReverse Pos.
Head-sd.
Face-up

-6F
 
10 Hit Combo
INPUT
HIT LEVELHMMMLHMMHM
DAMAGE10136105710151020
block±0-11-27-17-21-26-21-26-34-27
NH+6-5-16-11-10-15LNC-15-15KDN
CH
start-up 12F
To Starburst after 7th hit.
Enable 10th during Starburst.