CLAUDIO SERAFINO:DATA

MOVE LIST & FRAME DATA Ver.4.01

The patch notes are included in "▶Patch Notes".
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8  
Scattered Ashes

H,H / 7,12
  -1 +6 +6 43Combo from 1st NH
Absolve

H,L / 7,11
  -12 -1 -1  Combo from 1st CH
・New move
Right Jab

H / 10
12F -3 +3 +3  
・Changed from ±0F to -3F on block.
・Opponent closer on block and hit.
・Changed from +6F to +3F on hit.
(Ver.4.00) - Increased the lower range of the attack.
- Decreased the distance between the character and the opponent when the move hits.
Circle of Judgement (2)

H,M / 10,13
  -6 +5 +5  Combo from 1st NH
・Changed from -11F to -6F on block.
・Changed from -5F to +5F on hit.
Circle of Judgement to Starburst

H,M,M,SP / 10,13,25
  -13 KDN KDN*  TS
Combo from 2nd CH
・No longer causes Star Burst.
・Causes Screw on counter hit.
Side High Kick

H / 21
12F -6 -1 LNC  
・Opponent reaction on counter hit and mid-air hit was changed
High Kick

H / 17
12F -8 +3 LNC 39
(Ver.4.00) - Changed the damage from 15 to 17.
Battle Scars

H,H / 17,13
  ±0 +15Sp KDN  HTSTJ
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 5F from 1st hit.
・Property changed from Mid to High attack.
・Changed from -9F to -5F on block.
・Opponent farther away on block.
・Causes Screw on counter attack.
・Input window changed from 13F to 23F.
・Hits now chain.
(Ver.4.00) - Changed the frame advantage when blocked from -5F to ±0F.
- Decreased the distance between the character and the opponent when the move is blocked.
Crimson Delta Edge (1)

M / 20
17F -14 +2C +2C  
Crimson Delta Edge (2)
J
M,Th / 20,20
  ±0 ±0  
Crimson Delta Edge to Starburst
JJ
M,Th,Th,SP / 20,20,18
  Th Th  To Starburst after hit.
Combo from 1st NH.
Foot-side & Face-up & -5F from Not Starburst.
Head-side & Face-up & ±0F during Stardust.
Crimson Delta Edge () to Starburst
JJ
M,Th,Th,SP / 20,20,20
  Th Th  Secret Move.
Rolling Strike

M / 20
24F -10 KDN KDN  TJ13F
Returns to crouching.
Meaty 2F
Trinity of Pain (1)

H / 9
12F ±0 +6 +6  
Trinity of Pain (2)

H,M / 9,12
  -10 +6C +6C  Combo from 1st NH
・Changed from -13F to -10F on block.
・Changed from +3F to +6F on hit.
・Input window changed from 16F to 12F.
Trinity of Pain

H,M,M / 9,12,25
  -18 KDN KDN  Can be delayed
・Damage changed from 28 to 25.
・Hits chain if 1st hit is a counter hit
Deadly Sin to Starburst

H,M,SP / 9,20
  -27 KDN KDN  TS
To Starburst after hit
Combo from 1st NH
Sacred Edge

H / 27
18F ±0 +15Sp KDN  HTSTJ9F
・Property changed from Mid to High attack.
・Changed from -9F to -5F on block.
・Opponent farther away on block.
・Causes Screw on counter hit.
・Changed jump status start from 6F to 9F.
(Ver.4.00) - Changed the frame advantage when blocked from -5F to ±0F.
- Decreased the distance between the character and the opponent when the move is blocked.
Into the Abyss

M / 23
22F +4C +4C KDN  Forced to crouching upon NH.
Meaty 1F
・Reaction on block changed.
・Changed from +2F to +4F on block.
・Changed from +7F to +4F on hit.
Cross Arm Strike

M / 10
16F -18 -7 -7  
Cross Arm Impact

M,M / 10,20
  -14 KDN KDN  Combo from 1st NH
Can be delayed
Combo can be delayed 11F
・No longer need Star Burst to perform.
Above the Storm

H / 25
17F +2 KDN KDN 53H
Quick Upper

M / 10
15F -2 +9 +9 36
Sky's Arc

M,M / 10,13
  -15 LNC LNC  Combo from 1st NH
・Recovery decreased by 1F on hit.
Chaos Fist

M / 19
14F -13 +5 KDN 46
・Damage changed from 17 to 19.
・Recovery for both players increased by 3F.
・Opponent closer on block.
・Changed from +2F to +5F on hit.
・Opponent further away on hit.
Dispel Magic (1)

M / 14
14F -7 +4 +4  
Dispel Magic

M,M / 14,20
  -12 KDN KDN  Combo from 1st NH.
Can be delayed 14F.
Combo can be delayed 14F from 1st hit.
・Damage changed from 13 to 20.
・Changed from -13F to -12F on block.
・Opponent closer on block.
・Opponent reaction on hit from side was changed.
(S3)– The 2nd hit will now always chain together with the 1st, even when delaying its input.
Dispel Force

M,H / 14,10
  -2 +4 +4  Combo from 1st NH.
Can be delayed 14F.
Combo can be delayed 14F from 1st hit.
Front Kick

M / 14
13F -8 +3 +3 40
Axion

M / 16
17F -8 +2 +2  
・Changed from -9F to -8F on block.
Axion Burst

M,M / 16,16
  -9 +4 +9  TS
Combo from 1st NH
・No longer need Star Burst to perform.
(S3)– Increased the move’s reach.
Gravity Point

L / 11
20F -12 -1 -1  TC6F
Returns to crouching.
・Changed from -11F to -12F on block.
・Changed from ±0 to -1F on hit.
Gravity Zone

L,L / 11,15
  -12 ±0 ±0  TC
Combo from 1st CH
・No longer need Star Burst to perform.
(S3)– Changed the frame advantage upon hit from -1F to ±0F.
– Decreased the distance between the character and the opponent when the move hits or is blocked.
Crouch Side Kick

L / 12
16F -17 -3 -3  TC4F
Returns to crouching.
Crouch Chin Kick

L / 7
12F -13 -2 -2  TC4F
Returns to crouching.
Superbia
or BT
M / 28
13F -18 KDN KDN  Meaty 1F
Crouch Jab

SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing
Crouch Straight

SM / 8
11F -4 +7 +7  TC4F
Returns to crouching.
・Opponent closer on block
Twin Claws
or FC
SM,M / 8,12
  -13 +3 +3  TC
Returns to crouching.
Combo from 1st CH
・Property changed from Special Mid to Mid attack.
・Changed from -15F to -13F on block.
・Changed from -4F to -2F on hit.
(S3)– Changed the frame advantage upon hit from -2F to +3F.
Acedia

L / 23
24F -15 +3C KDN  TC6F
Returns to crouching.
Forced to crouching upon NH.
Meaty 1F
・Damage changed from 22 to 23.
・Opponent closer on block.
(S3)– Changed the frame advantage upon normal hit from +1F to +3F.
– Changed the frame advantage when blocked from -17F to -15F.
– Decreased the distance between the character and the opponent when the move is blocked.
Lagrange Needle (1)

L / 7
15F -13 -2 -2  
・Changed from -11F to -13F on block.
・Changed from ±0F to -2F on hit.
・Opponent reaction on crouch hit was changed.
Lagrange Needle

L,H / 7,10
  -11 ±0 ±0  Combo from 1st NH.
・Damage changed from 14 to 10.
・Changed from -9F to -13F on block.
・Changed from +2F to -2F on hit.
・Hits now chain.
(S3)– Changed the frame advantage when blocked from -13F to -11F.
– Changed the frame advantage upon hit from -2F to ±0F.
Nova Burst

M,M / 20,20
21F -4 KDN KDN  
・No longer need Star Burst to perform.
Vanishing Storm

M / 25
18F -5 KDN KDN  HTS
Meaty 1F
・Opponent reaction changed on counter hit.
(S3)– Changed the damage from 20 to 25.
– Changed the frame advantage when blocked from -9F to -5F.
– Changed the opponent’s behavior when hit.
– Shortened the recovery time after the move hits by 4 frames.
(Ver.4.00) - Changed the opponent’s behavior when the move hits in midair after sending the opponent spinning.
Spinning Skies to Starburst

H,SP / 30
14F -9 KDN KDN  To Starburst after hit
・Reach is longer.
Burning Core

M / 16
13F -4 +7 +7 36
Crescent Heel

M,M / 16,21
  -12 +7C LNC  Combo fron 1st CH.
Can be delayed.
(S3)- New move.
Shining Ray (1)

M / 10
17F -14 -3 -3  
Shining Wind to Starburst

M,H / 10,18
  -8 +13Sp KDN  TS
Combo from 1st NH.
Can be delayed 12F.
Combo can be delayed 10F from 1st CH.
・New move
Shining Ray to Starburst

M,M,SP / 10,20
  -12 KDN KDN  To Starburst after hit.
Combo from 1st NH.
Can be delayed 12F.
Combo can be delayed 11F from 1st CH.
・Changed from -9F to -12F on block.
・Opponent closer on block.
・Hits now chain.
Axial Ray

M,H / 10,14
  -12 -4 +1  H
Combo from 1st NH.
Can be delayed 12F.
Combo can be delayed 8F from 1st CH.
・Changed from -15F to -12F on guard.
・Changed from -4F to +1F on counter hit.
・Hits now chain.
Avaritia

M,H,M / 10,14,20
  -13 KDN KDN  TJ
Combo from 2nd CH
・No longer need Star Burst to perform.
(S3)– Increased the move’s reach.
Judgment Claw

M / 25
22F -13 KDN KDN  PC8F
・Changed from -12F to -13F on block.
・Opponent reaction on hit changed.
・Recovery decreased by 1F on hit.
Eternal Moon

M / 24
29F -14 KDN KDN  HWB
・Recovery on block decreased by 3F for both players.
・Opponent closer on block.
・Opponent reaction on mid-air hit was changed.
(S3)– Enabled the move to cause a wall bound if it hits.
Big Bang

UB(M) / 60
72F KDN KDN KDN  
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Jab

H / 7
10F +1 +8 +8  
Scattered Ashes

H,H / 7,12
  -1 +6 +6 43
Absolve

H,L / 7,11
  -12 -1 -1  
Right Jab

H / 10
12F -3 +3 +3  
Circle of Judgement (2)

H,M / 10,13
  -6 +5 +5  
Sc
Circle of Judgement to Starburst

H,M,M,SP / 10,13,25
  -13 KDN KDN*  
Side High Kick

H / 21
12F -6 -1 LNC  
High Kick

H / 17
12F -8 +3 LNC 39
HScJS
Battle Scars

H,H / 17,13
  ±0 +15Sp KDN  
Crimson Delta Edge (1)

M / 20
17F -14 +2C +2C  
Crimson Delta Edge (2)
J
M,Th / 20,20
  ±0 ±0  
Crimson Delta Edge to Starburst
JJ
M,Th,Th,SP / 20,20,18
  Th Th  
Crimson Delta Edge () to Starburst
JJ
M,Th,Th,SP / 20,20,20
  Th Th  
JS
Rolling Strike

M / 20
24F -10 KDN KDN  
Trinity of Pain (1)

H / 9
12F ±0 +6 +6  
Trinity of Pain (2)

H,M / 9,12
  -10 +6C +6C  
Trinity of Pain

H,M,M / 9,12,25
  -18 KDN KDN  
Sc
Deadly Sin to Starburst

H,M,SP / 9,20
  -27 KDN KDN  
HScJS
Sacred Edge

H / 27
18F ±0 +15Sp KDN  
Into the Abyss

M / 23
22F +4C +4C KDN  
Cross Arm Strike

M / 10
16F -18 -7 -7  
Cross Arm Impact

M,M / 10,20
  -14 KDN KDN  
H
Above the Storm

H / 25
17F +2 KDN KDN 53
Quick Upper

M / 10
15F -2 +9 +9 36
Sky's Arc

M,M / 10,13
  -15 LNC LNC  
Chaos Fist

M / 19
14F -13 +5 KDN 46
Dispel Magic (1)

M / 14
14F -7 +4 +4  
Dispel Magic

M,M / 14,20
  -12 KDN KDN  
Dispel Force

M,H / 14,10
  -2 +4 +4  
Front Kick

M / 14
13F -8 +3 +3 40
Axion

M / 16
17F -8 +2 +2  
Sc
Axion Burst

M,M / 16,16
  -9 +4 +9  
CS
Gravity Point

L / 11
20F -12 -1 -1  
CS
Gravity Zone

L,L / 11,15
  -12 ±0 ±0  
CS
Crouch Side Kick

L / 12
16F -17 -3 -3  
CS
Crouch Chin Kick

L / 7
12F -13 -2 -2  
Superbia
or BT
M / 28
13F -18 KDN KDN  
CS
Crouch Jab

SM / 5
10F -5 +6 +6  
CS
Crouch Straight

SM / 8
11F -4 +7 +7  
CS
Twin Claws
or FC
SM,M / 8,12
  -13 +3 +3  
CS
Acedia

L / 23
24F -15 +3C KDN  
Lagrange Needle (1)

L / 7
15F -13 -2 -2  
Lagrange Needle

L,H / 7,10
  -11 ±0 ±0  
Nova Burst

M,M / 20,20
21F -4 KDN KDN  
HSc
Vanishing Storm

M / 25
18F -5 KDN KDN  
Spinning Skies to Starburst

H,SP / 30
14F -9 KDN KDN  
Burning Core

M / 16
13F -4 +7 +7 36
Crescent Heel

M,M / 16,21
  -12 +7C LNC  
Shining Ray (1)

M / 10
17F -14 -3 -3  
Sc
Shining Wind to Starburst

M,H / 10,18
  -8 +13Sp KDN  
Shining Ray to Starburst

M,M,SP / 10,20
  -12 KDN KDN  
H
Axial Ray

M,H / 10,14
  -12 -4 +1  
JS
Avaritia

M,H,M / 10,14,20
  -13 KDN KDN  
Pw
Judgment Claw

M / 25
22F -13 KDN KDN  
HWB
Eternal Moon

M / 24
29F -14 KDN KDN  
Big Bang

UB(M) / 60
72F KDN KDN KDN  
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jab

H / 7
10F +1 +8 +8  
 
Scattered Ashes

H,H / 7,12
  -1 +6 +6 43
Combo from 1st NH
Absolve

H,L / 7,11
  -12 -1 -1  
Combo from 1st CH
・New move
Right Jab

H / 10
12F -3 +3 +3  
・Changed from ±0F to -3F on block.
・Opponent closer on block and hit.
・Changed from +6F to +3F on hit.
(Ver.4.00) - Increased the lower range of the attack.
- Decreased the distance between the character and the opponent when the move hits.
Circle of Judgement (2)

H,M / 10,13
  -6 +5 +5  
Combo from 1st NH
・Changed from -11F to -6F on block.
・Changed from -5F to +5F on hit.
Circle of Judgement to Starburst

H,M,M,SP / 10,13,25
  -13 KDN KDN*  
TS
Combo from 2nd CH
・No longer causes Star Burst.
・Causes Screw on counter hit.
Side High Kick

H / 21
12F -6 -1 LNC  
・Opponent reaction on counter hit and mid-air hit was changed
High Kick

H / 17
12F -8 +3 LNC 39
(Ver.4.00) - Changed the damage from 15 to 17.
Battle Scars

H,H / 17,13
  ±0 +15Sp KDN  
HTSTJ
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 5F from 1st hit.
・Property changed from Mid to High attack.
・Changed from -9F to -5F on block.
・Opponent farther away on block.
・Causes Screw on counter attack.
・Input window changed from 13F to 23F.
・Hits now chain.
(Ver.4.00) - Changed the frame advantage when blocked from -5F to ±0F.
- Decreased the distance between the character and the opponent when the move is blocked.
Crimson Delta Edge (1)

M / 20
17F -14 +2C +2C  
 
Crimson Delta Edge (2)
J
M,Th / 20,20
  ±0 ±0  
 
Crimson Delta Edge to Starburst
JJ
M,Th,Th,SP / 20,20,18
  Th Th  
To Starburst after hit.
Combo from 1st NH.
Foot-side & Face-up & -5F from Not Starburst.
Head-side & Face-up & ±0F during Stardust.
Crimson Delta Edge () to Starburst
JJ
M,Th,Th,SP / 20,20,20
  Th Th  
Secret Move.
Rolling Strike

M / 20
24F -10 KDN KDN  
TJ13F
Returns to crouching.
Meaty 2F
Trinity of Pain (1)

H / 9
12F ±0 +6 +6  
 
Trinity of Pain (2)

H,M / 9,12
  -10 +6C +6C  
Combo from 1st NH
・Changed from -13F to -10F on block.
・Changed from +3F to +6F on hit.
・Input window changed from 16F to 12F.
Trinity of Pain

H,M,M / 9,12,25
  -18 KDN KDN  
Can be delayed
・Damage changed from 28 to 25.
・Hits chain if 1st hit is a counter hit
Deadly Sin to Starburst

H,M,SP / 9,20
  -27 KDN KDN  
TS
To Starburst after hit
Combo from 1st NH
Sacred Edge

H / 27
18F ±0 +15Sp KDN  
HTSTJ9F
・Property changed from Mid to High attack.
・Changed from -9F to -5F on block.
・Opponent farther away on block.
・Causes Screw on counter hit.
・Changed jump status start from 6F to 9F.
(Ver.4.00) - Changed the frame advantage when blocked from -5F to ±0F.
- Decreased the distance between the character and the opponent when the move is blocked.
Into the Abyss

M / 23
22F +4C +4C KDN  
Forced to crouching upon NH.
Meaty 1F
・Reaction on block changed.
・Changed from +2F to +4F on block.
・Changed from +7F to +4F on hit.
Cross Arm Strike

M / 10
16F -18 -7 -7  
 
Cross Arm Impact

M,M / 10,20
  -14 KDN KDN  
Combo from 1st NH
Can be delayed
Combo can be delayed 11F
・No longer need Star Burst to perform.
Above the Storm

H / 25
17F +2 KDN KDN 53
H
Quick Upper

M / 10
15F -2 +9 +9 36
 
Sky's Arc

M,M / 10,13
  -15 LNC LNC  
Combo from 1st NH
・Recovery decreased by 1F on hit.
Chaos Fist

M / 19
14F -13 +5 KDN 46
・Damage changed from 17 to 19.
・Recovery for both players increased by 3F.
・Opponent closer on block.
・Changed from +2F to +5F on hit.
・Opponent further away on hit.
Dispel Magic (1)

M / 14
14F -7 +4 +4  
 
Dispel Magic

M,M / 14,20
  -12 KDN KDN  
Combo from 1st NH.
Can be delayed 14F.
Combo can be delayed 14F from 1st hit.
・Damage changed from 13 to 20.
・Changed from -13F to -12F on block.
・Opponent closer on block.
・Opponent reaction on hit from side was changed.
(S3)– The 2nd hit will now always chain together with the 1st, even when delaying its input.
Dispel Force

M,H / 14,10
  -2 +4 +4  
Combo from 1st NH.
Can be delayed 14F.
Combo can be delayed 14F from 1st hit.
Front Kick

M / 14
13F -8 +3 +3 40
 
Axion

M / 16
17F -8 +2 +2  
・Changed from -9F to -8F on block.
Axion Burst

M,M / 16,16
  -9 +4 +9  
TS
Combo from 1st NH
・No longer need Star Burst to perform.
(S3)– Increased the move’s reach.
Gravity Point

L / 11
20F -12 -1 -1  
TC6F
Returns to crouching.
・Changed from -11F to -12F on block.
・Changed from ±0 to -1F on hit.
Gravity Zone

L,L / 11,15
  -12 ±0 ±0  
TC
Combo from 1st CH
・No longer need Star Burst to perform.
(S3)– Changed the frame advantage upon hit from -1F to ±0F.
– Decreased the distance between the character and the opponent when the move hits or is blocked.
Crouch Side Kick

L / 12
16F -17 -3 -3  
TC4F
Returns to crouching.
Crouch Chin Kick

L / 7
12F -13 -2 -2  
TC4F
Returns to crouching.
Superbia
or BT
M / 28
13F -18 KDN KDN  
Meaty 1F
Crouch Jab

SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing
Crouch Straight

SM / 8
11F -4 +7 +7  
TC4F
Returns to crouching.
・Opponent closer on block
Twin Claws
or FC
SM,M / 8,12
  -13 +3 +3  
TC
Returns to crouching.
Combo from 1st CH
・Property changed from Special Mid to Mid attack.
・Changed from -15F to -13F on block.
・Changed from -4F to -2F on hit.
(S3)– Changed the frame advantage upon hit from -2F to +3F.
Acedia

L / 23
24F -15 +3C KDN  
TC6F
Returns to crouching.
Forced to crouching upon NH.
Meaty 1F
・Damage changed from 22 to 23.
・Opponent closer on block.
(S3)– Changed the frame advantage upon normal hit from +1F to +3F.
– Changed the frame advantage when blocked from -17F to -15F.
– Decreased the distance between the character and the opponent when the move is blocked.
Lagrange Needle (1)

L / 7
15F -13 -2 -2  
・Changed from -11F to -13F on block.
・Changed from ±0F to -2F on hit.
・Opponent reaction on crouch hit was changed.
Lagrange Needle

L,H / 7,10
  -11 ±0 ±0  
Combo from 1st NH.
・Damage changed from 14 to 10.
・Changed from -9F to -13F on block.
・Changed from +2F to -2F on hit.
・Hits now chain.
(S3)– Changed the frame advantage when blocked from -13F to -11F.
– Changed the frame advantage upon hit from -2F to ±0F.
Nova Burst

M,M / 20,20
21F -4 KDN KDN  
・No longer need Star Burst to perform.
Vanishing Storm

M / 25
18F -5 KDN KDN  
HTS
Meaty 1F
・Opponent reaction changed on counter hit.
(S3)– Changed the damage from 20 to 25.
– Changed the frame advantage when blocked from -9F to -5F.
– Changed the opponent’s behavior when hit.
– Shortened the recovery time after the move hits by 4 frames.
(Ver.4.00) - Changed the opponent’s behavior when the move hits in midair after sending the opponent spinning.
Spinning Skies to Starburst

H,SP / 30
14F -9 KDN KDN  
To Starburst after hit
・Reach is longer.
Burning Core

M / 16
13F -4 +7 +7 36
 
Crescent Heel

M,M / 16,21
  -12 +7C LNC  
Combo fron 1st CH.
Can be delayed.
(S3)- New move.
Shining Ray (1)

M / 10
17F -14 -3 -3  
 
Shining Wind to Starburst

M,H / 10,18
  -8 +13Sp KDN  
TS
Combo from 1st NH.
Can be delayed 12F.
Combo can be delayed 10F from 1st CH.
・New move
Shining Ray to Starburst

M,M,SP / 10,20
  -12 KDN KDN  
To Starburst after hit.
Combo from 1st NH.
Can be delayed 12F.
Combo can be delayed 11F from 1st CH.
・Changed from -9F to -12F on block.
・Opponent closer on block.
・Hits now chain.
Axial Ray

M,H / 10,14
  -12 -4 +1  
H
Combo from 1st NH.
Can be delayed 12F.
Combo can be delayed 8F from 1st CH.
・Changed from -15F to -12F on guard.
・Changed from -4F to +1F on counter hit.
・Hits now chain.
Avaritia

M,H,M / 10,14,20
  -13 KDN KDN  
TJ
Combo from 2nd CH
・No longer need Star Burst to perform.
(S3)– Increased the move’s reach.
Judgment Claw

M / 25
22F -13 KDN KDN  
PC8F
・Changed from -12F to -13F on block.
・Opponent reaction on hit changed.
・Recovery decreased by 1F on hit.
Eternal Moon

M / 24
29F -14 KDN KDN  
HWB
・Recovery on block decreased by 3F for both players.
・Opponent closer on block.
・Opponent reaction on mid-air hit was changed.
(S3)– Enabled the move to cause a wall bound if it hits.
Big Bang

UB(M) / 60
72F KDN KDN KDN  
 
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  TJ9F
Meteor Slash
or or
M / 25
25F -3C KDN KDN  TJ9F
Forced to crouching upon block..
Meaty 1F.
・Changed from +9F to -9F on block.
・Recovery decreased by 3F on hit.
・Opponent reaction on hit was changed.
・Opponent reaction on mid-air hit was changed.
・Reach longer.
(Ver.4.00) - Changed the attack startup from frame 25 to frame 25-26.
- Changed the frame advantage when blocked from -9F to -3F.
- Changed the jump status from 9-24F to 9-25F.
Ground Slash Nova

M / 20
23F +2C +7C LNC  TJ9F
Forced to crouching upon block or NH.
Meaty 2F
・Changed from +1F to +2F on block.
・Changed from +6F to +7F on hit.
・Opponent reaction on coutner hit was changed
Ground Slash Nova

M / 21
23F +2C +7C LNC  TJ9F
Forced to crouching upon block or NH.
Meaty 2F
Ground Slash Nova

M / 22
23F +2C +7C LNC  TJ9F
Forced to crouching upon block or NH.
Meaty 2F
Sky Slash Nova
or or
M / 13
15F -13 LNC LNC 53TJ9F
・Recovery decreased by 2F on block for both players.
・Opponent reaction when hit while downed was changed.
・Recovery increased by 2F on whiff
(S3)– Increased the move’s reach.
– Increased the distance between the character and the opponent when the move hits.
Pollux

MM / 10,14
20F -11 KDN KDN  TJ
JS after Start-up frame
Delay Rising Toekick

M / 25
23F -11 LNC LNC  TJ9F
Include Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
JS
Meteor Slash
or or
M / 25
25F -3C KDN KDN  
JS
Ground Slash Nova

M / 20
23F +2C +7C LNC  
JS
Ground Slash Nova

M / 21
23F +2C +7C LNC  
JS
Ground Slash Nova

M / 22
23F +2C +7C LNC  
JS
Sky Slash Nova
or or
M / 13
15F -13 LNC LNC 53
JS
Pollux

MM / 10,14
20F -11 KDN KDN  
JS
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1  
TJ9F
Meteor Slash
or or
M / 25
25F -3C KDN KDN  
TJ9F
Forced to crouching upon block..
Meaty 1F.
・Changed from +9F to -9F on block.
・Recovery decreased by 3F on hit.
・Opponent reaction on hit was changed.
・Opponent reaction on mid-air hit was changed.
・Reach longer.
(Ver.4.00) - Changed the attack startup from frame 25 to frame 25-26.
- Changed the frame advantage when blocked from -9F to -3F.
- Changed the jump status from 9-24F to 9-25F.
Ground Slash Nova

M / 20
23F +2C +7C LNC  
TJ9F
Forced to crouching upon block or NH.
Meaty 2F
・Changed from +1F to +2F on block.
・Changed from +6F to +7F on hit.
・Opponent reaction on coutner hit was changed
Ground Slash Nova

M / 21
23F +2C +7C LNC  
TJ9F
Forced to crouching upon block or NH.
Meaty 2F
Ground Slash Nova

M / 22
23F +2C +7C LNC  
TJ9F
Forced to crouching upon block or NH.
Meaty 2F
Sky Slash Nova
or or
M / 13
15F -13 LNC LNC 53
TJ9F
・Recovery decreased by 2F on block for both players.
・Opponent reaction when hit while downed was changed.
・Recovery increased by 2F on whiff
(S3)– Increased the move’s reach.
– Increased the distance between the character and the opponent when the move hits.
Pollux

MM / 10,14
20F -11 KDN KDN  
TJ
JS after Start-up frame
Delay Rising Toekick

M / 25
23F -11 LNC LNC  
TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Dual Guns (1)
or FC
M / 14
14F -18 -7 -7  Advance Input is unavailable
and Start-up 15F in actualy.
Meaty 2F.
(Ver.4.00) - Increased the range of the attack.
Dual Guns
or FC
M,H,SP / 14,20
  -2C KDN KDN  To Starburst after hit
Forced to crouching upon hit.
Combo from 1st NH
Can be delayed
Combo can be delayed 15F from 1st NH
・Damage changed from 14 to 20.
・Changed from -6F to -2F on block.
・Opponent reaction on hit was changed.
・Now causes Star Burst on hit.
・(Ver.2.02) While crouching 1st hit jailed. 2nd attackis now 3F slower.
Bringer of Justice to Starburst
or FC
M,M / 14,20
  -13 KDN KDN  WB
Combo from 1st NH
Can be delayed
Combo can be delayed 13F from 1st NH
・Opponent farther away on block.
・Causes Wall Bounce on hit.
・No longer causes Star Burst on hit.
・Opponent reaction on mid-air hit was changed
Invidia

M / 20
15F -5 KDN KDN  TJ11F
Advance Input is unavailable
Start-up 16F in actualy
Meaty 2F
Orbit Slice to Starburst

M / 23
17F -8 KDN KDN  To Starburst after hit.
Advance Input is unavailable.
Meaty 1F.
(Ver.4.00) - New move.
Ira to Starburst

H,SP / 40
13F +7 KDN KDN 44TJ3F
To Starburst after hit
Advance Input is unavailable
Meaty 3F
・Recovery decreased when transitioning to Star Burst on hit by 3F
More Than One Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Dual Guns (1)
or FC
M / 14
14F -18 -7 -7  
Dual Guns
or FC
M,H,SP / 14,20
  -2C KDN KDN  
WB
Bringer of Justice to Starburst
or FC
M,M / 14,20
  -13 KDN KDN  
JS
Invidia

M / 20
15F -5 KDN KDN  
Orbit Slice to Starburst

M / 23
17F -8 KDN KDN  
JS
Ira to Starburst

H,SP / 40
13F +7 KDN KDN 44
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Dual Guns (1)
or FC
M / 14
14F -18 -7 -7  
Advance Input is unavailable
and Start-up 15F in actualy.
Meaty 2F.
(Ver.4.00) - Increased the range of the attack.
Dual Guns
or FC
M,H,SP / 14,20
  -2C KDN KDN  
To Starburst after hit
Forced to crouching upon hit.
Combo from 1st NH
Can be delayed
Combo can be delayed 15F from 1st NH
・Damage changed from 14 to 20.
・Changed from -6F to -2F on block.
・Opponent reaction on hit was changed.
・Now causes Star Burst on hit.
・(Ver.2.02) While crouching 1st hit jailed. 2nd attackis now 3F slower.
Bringer of Justice to Starburst
or FC
M,M / 14,20
  -13 KDN KDN  
WB
Combo from 1st NH
Can be delayed
Combo can be delayed 13F from 1st NH
・Opponent farther away on block.
・Causes Wall Bounce on hit.
・No longer causes Star Burst on hit.
・Opponent reaction on mid-air hit was changed
Invidia

M / 20
15F -5 KDN KDN  
TJ11F
Advance Input is unavailable
Start-up 16F in actualy
Meaty 2F
Orbit Slice to Starburst

M / 23
17F -8 KDN KDN  
To Starburst after hit.
Advance Input is unavailable.
Meaty 1F.
(Ver.4.00) - New move.
Ira to Starburst

H,SP / 40
13F +7 KDN KDN 44
TJ3F
To Starburst after hit
Advance Input is unavailable
Meaty 3F
・Recovery decreased when transitioning to Star Burst on hit by 3F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  TC
Returns to crouching.
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  TC
Returns to crouching.
Crouch Side Kick
FC
L / 12
16F -17 -3 -3  TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  TC
Returns to crouching.
Noble Step (1)
WS
M / 12
12F -4 +7 +7  
(S3)– Decreased the distance between the character and the opponent when the move hits.
Noble Step
WS
M,H / 12,15
  -12 +9 +9  Combo from 1st hit.
(S3)– Changed the damage from 12 to 15.
Axino
WS
M,M / 12,12
  -9 +4 +9  TS
Combo from 1st hit.
(Ver.4.00) - New move.
Sylvia to Starburst
WS
M,SP / 20
15F -14 LNC LNC  To Starburst after hit
・Opponent closer on block.
Piercing Wind
WS
M / 20
16F -8 KDN KDN  
・Damage changed from 14 to 20.
・Changed from -5F to -9F for opponent on block.
・Recovery increased by 6F on hit.
(S3)– Changed the frame advantage when blocked from -9F to -8F.
– Shortened the recovery time after the move hits by 1 frame.
Toe Smash
WS
M / 18
11F -6 +5 +5  
Full Crouch
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
CS
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  
CS
Crouch Side Kick
FC
L / 12
16F -17 -3 -3  
CS
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
Noble Step (1)
WS
M / 12
12F -4 +7 +7  
Noble Step
WS
M,H / 12,15
  -12 +9 +9  
Sc
Axino
WS
M,M / 12,12
  -9 +4 +9  
Sylvia to Starburst
WS
M,SP / 20
15F -14 LNC LNC  
Piercing Wind
WS
M / 20
16F -8 KDN KDN  
Toe Smash
WS
M / 18
11F -6 +5 +5  
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC
Returns to crouching.
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  
TC
Returns to crouching.
Crouch Side Kick
FC
L / 12
16F -17 -3 -3  
TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
TC
Returns to crouching.
Noble Step (1)
WS
M / 12
12F -4 +7 +7  
(S3)– Decreased the distance between the character and the opponent when the move hits.
Noble Step
WS
M,H / 12,15
  -12 +9 +9  
Combo from 1st hit.
(S3)– Changed the damage from 12 to 15.
Axino
WS
M,M / 12,12
  -9 +4 +9  
TS
Combo from 1st hit.
(Ver.4.00) - New move.
Sylvia to Starburst
WS
M,SP / 20
15F -14 LNC LNC  
To Starburst after hit
・Opponent closer on block.
Piercing Wind
WS
M / 20
16F -8 KDN KDN  
・Damage changed from 14 to 20.
・Changed from -5F to -9F for opponent on block.
・Recovery increased by 6F on hit.
(S3)– Changed the frame advantage when blocked from -9F to -8F.
– Shortened the recovery time after the move hits by 1 frame.
Toe Smash
WS
M / 18
11F -6 +5 +5  
 
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Luxuria
SS
L / 20
20F -12 +6C KDN  Returns to crouching.
Forced to crouching upon NH..
・Changed from -11F to -12F on block.
・Recovery increased by 1F for both players on hit.
・Opponent reaction on counter hit was changed.
(S3)– Changed the frame advantage upon normal hit from +3F to +6F.
– Changed the opponent’s behavior when the move lands as a counter hit.
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN  Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  Returns to crouching.
Others
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Luxuria
SS
L / 20
20F -12 +6C KDN  
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Luxuria
SS
L / 20
20F -12 +6C KDN  
Returns to crouching.
Forced to crouching upon NH..
・Changed from -11F to -12F on block.
・Recovery increased by 1F for both players on hit.
・Opponent reaction on counter hit was changed.
(S3)– Changed the frame advantage upon normal hit from +3F to +6F.
– Changed the opponent’s behavior when the move lands as a counter hit.
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN  
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
 
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Returns to crouching.
Starburst
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Starburst

SP / -
   enable after any move hit
enable special move once
Cross Arm Impact
During Starburst
M,M / 10,20
16F -9 KDN KDN  Combo from 1st NH
Can be delayed
Combo can be delayed 11F from 1st NH
・Opponent reaction on hit from side and from behind was changed.
Axion Burst
During Starburst
M,M / 16,23
17F +8 KDN KDN  TS
Combo from 1st NH
・Changed from +3F to +8F on block.
・Opponent reaction on hit was changed.
・Recovery decreased by 1F on hit.
(S3)– Increased the move’s reach.
Gravity Zone
During Starburst
L,L / 11,17
20F -12 KDN KDN  TC
Combo from 1st CH
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.4.00) - Changed the damage from 15 to 17.
Nova Burst
During Starburst
M,UB(M) / 20,20
21F KDN KDN KDN  able to evade 2nd from 1st block
Avaritia
During Starburst
M,H,M / 10,14,38
17F -1 LNC LNC  TJ
Combo from 2nd CH
・Damage changed from 20 to 35.
・Startup changed from 26F to 31F.
・Changed from -10F to -1F on block.
・Opponent reaction on mid-air hit was changed.
・Pushback decreased so easier to hit.
・Jump status frames changed from 8-30F to 1-31F.
(S3)– Increased the move’s reach.
(Ver.4.00) - Changed the damage from 35 to 38.
Axino Burst
During Starburst WS
M,M / 12,23
12F +8 KDN KDN  TS
Combo from 1st hit.
(Ver.4.00) - New move.
Starburst
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Starburst

SP / -
   
Cross Arm Impact
During Starburst
M,M / 10,20
16F -9 KDN KDN  
Sc
Axion Burst
During Starburst
M,M / 16,23
17F +8 KDN KDN  
CS
Gravity Zone
During Starburst
L,L / 11,17
20F -12 KDN KDN  
Nova Burst
During Starburst
M,UB(M) / 20,20
21F KDN KDN KDN  
JS
Avaritia
During Starburst
M,H,M / 10,14,38
17F -1 LNC LNC  
Sc
Axino Burst
During Starburst WS
M,M / 12,23
12F +8 KDN KDN  
Starburst
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Starburst

SP / -
   
enable after any move hit
enable special move once
Cross Arm Impact
During Starburst
M,M / 10,20
16F -9 KDN KDN  
Combo from 1st NH
Can be delayed
Combo can be delayed 11F from 1st NH
・Opponent reaction on hit from side and from behind was changed.
Axion Burst
During Starburst
M,M / 16,23
17F +8 KDN KDN  
TS
Combo from 1st NH
・Changed from +3F to +8F on block.
・Opponent reaction on hit was changed.
・Recovery decreased by 1F on hit.
(S3)– Increased the move’s reach.
Gravity Zone
During Starburst
L,L / 11,17
20F -12 KDN KDN  
TC
Combo from 1st CH
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.4.00) - Changed the damage from 15 to 17.
Nova Burst
During Starburst
M,UB(M) / 20,20
21F KDN KDN KDN  
able to evade 2nd from 1st block
Avaritia
During Starburst
M,H,M / 10,14,38
17F -1 LNC LNC  
TJ
Combo from 2nd CH
・Damage changed from 20 to 35.
・Startup changed from 26F to 31F.
・Changed from -10F to -1F on block.
・Opponent reaction on mid-air hit was changed.
・Pushback decreased so easier to hit.
・Jump status frames changed from 8-30F to 1-31F.
(S3)– Increased the move’s reach.
(Ver.4.00) - Changed the damage from 35 to 38.
Axino Burst
During Starburst WS
M,M / 12,23
12F +8 KDN KDN  
TS
Combo from 1st hit.
(Ver.4.00) - New move.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  Guard Point 8F
Rage Art
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th  
Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive to Starburst
During Rage
M,M,SP / 11,22
17F +7 KDN KDN  To Starburst after moving
・Command changed from During
Rage Drive
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Drive to Starburst
During Rage
M,M,SP / 11,22
17F +7 KDN KDN  
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive to Starburst
During Rage
M,M,SP / 11,22
17F +7 KDN KDN  
To Starburst after moving
・Command changed from During


Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Punishment

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
  Long Range Throw
Roche Limit

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
RP
  Long Range Throw
Claudio lies down after throw
Avalaunche Throw
Approach from left side
Th(H) / 45
  Right-sd
Fac-Up

-3F
 
Prayer into the Void
Approach from right side
Th(H) / 40
  Foot-sd
Fac-Up

-3F
 
Sudden Shadow
Approach from behind
Th(H) / 50
  Foot-sd
Fac-Dwn
disable  
Gula

Th(H) / 40
12F RP
Head-sd
Fac-Up

-6F
 
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Punishment

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
 
Roche Limit

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
RP
 
Avalaunche Throw
Approach from left side
Th(H) / 45
  Right-sd
Fac-Up

-3F
 
Prayer into the Void
Approach from right side
Th(H) / 40
  Foot-sd
Fac-Up

-3F
 
Sudden Shadow
Approach from behind
Th(H) / 50
  Foot-sd
Fac-Dwn
disable  
Gula

Th(H) / 40
12F RP
Head-sd
Fac-Up

-6F
 
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Punishment

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
 
Long Range Throw
Roche Limit

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
RP
 
Long Range Throw
Claudio lies down after throw
Avalaunche Throw
Approach from left side
Th(H) / 45
  Right-sd
Fac-Up

-3F
 
 
Prayer into the Void
Approach from right side
Th(H) / 40
  Foot-sd
Fac-Up

-3F
 
 
Sudden Shadow
Approach from behind
Th(H) / 50
  Foot-sd
Fac-Dwn
disable  
 
Gula

Th(H) / 40
12F RP
Head-sd
Fac-Up

-6F
 
 
10 Hit Combo
CommandStart-up 12F
To Starburst after 7th hit
Enable 10th during Starburst
Hit LevelHMMMLHMMHM
Damage10136105710151020
hit+6-5-16-11-10-15LNC-15-15KDN
block±0-11-27-17-21-26-21-26-34-27
10 Hit Combo
Command
Hit LevelHMMMLHMMHM
Damage10136105710151020
hit+6-5-16-11-10-15LNC-15-15KDN
block±0-11-27-17-21-26-21-26-34-27
Start-up 12F
To Starburst after 7th hit
Enable 10th during Starburst