CLAUDIO SERAFINO:DATA
MOVE LIST & FRAME DATA Ver.5.01
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Starburst
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Scattered Ashes![]() ![]() ![]() H,H / 7,12 |
-1 | +6 | +6 | 43 | Combo from 1st NH | |
Absolve![]() ![]() ![]() H,L / 7,11 |
-12 | -1 | -1 | Combo from 1st CH ・New move | ||
Right Jab![]() H / 10 |
12F | -3 | +3 | +3 | ・Changed from ±0F to -3F on block. ・Opponent closer on block and hit. ・Changed from +6F to +3F on hit. (Ver.4.00) - Increased the lower range of the attack. - Decreased the distance between the character and the opponent when the move hits. | |
Circle of Judgement (2)![]() ![]() ![]() H,M / 10,13 |
-6 | +5 | +5 | Combo from 1st NH ・Changed from -11F to -6F on block. ・Changed from -5F to +5F on hit. | ||
TS Circle of Judgement to Starburst ![]() ![]() ![]() ![]() ![]() H,M,M,SP / 10,13,25 |
-13 | KDN | KDN* | Combo from 2nd CH ・No longer causes Star Burst. ・Causes Screw on counter hit. | ||
Side High Kick![]() H / 21 |
12F | -6 | -1 | LNC | ・Opponent reaction on counter hit and mid-air hit was changed | |
High Kick![]() H / 17 |
12F | -8 | +3 | LNC | 39 | (Ver.4.00) - Changed the damage from 15 to 17. |
HTS Battle Scars ![]() ![]() ![]() H,H / 17,13 |
±0 | +15Sp | KDN | TJ Combo from 1st hit. Can be delayed 11F. Combo can be delayed 5F from 1st hit. ・Property changed from Mid to High attack. ・Changed from -9F to -5F on block. ・Opponent farther away on block. ・Causes Screw on counter attack. ・Input window changed from 13F to 23F. ・Hits now chain. (Ver.4.00) - Changed the frame advantage when blocked from -5F to ±0F. - Decreased the distance between the character and the opponent when the move is blocked. | ||
Crimson Delta Edge (1)![]() M / 20 |
17F | -14 | +2C | +2C | ||
Crimson Delta Edge (2)![]() ![]() M,Th / 20,20 |
±0 | ±0 | ||||
Crimson Delta Edge to Starburst![]() ![]() ![]() ![]() M,Th,Th,SP / 20,20,18 |
Th | Th | To Starburst after hit. Combo from 1st NH. Foot-side & Face-up & -5F from Not Starburst. Head-side & Face-up & ±0F during Stardust. | |||
Crimson Delta Edge (![]() ![]() ![]() ![]() ![]() ![]() ![]() M,Th,Th,SP / 20,20,20 |
Th | Th | Secret Move. | |||
Rolling Strike![]() M / 20 |
24F | -10 | KDN | KDN | TJ13F Returns to crouching. Meaty 2F | |
Trinity of Pain (1)![]() ![]() H / 9 |
12F | ±0 | +6 | +6 | ||
Trinity of Pain (2)![]() ![]() ![]() ![]() H,M / 9,12 |
-10 | +6C | +6C | Combo from 1st NH ・Changed from -13F to -10F on block. ・Changed from +3F to +6F on hit. ・Input window changed from 16F to 12F. | ||
Trinity of Pain![]() ![]() ![]() ![]() ![]() ![]() H,M,M / 9,12,25 |
-18 | KDN | KDN | Can be delayed ・Damage changed from 28 to 25. ・Hits chain if 1st hit is a counter hit | ||
TS Deadly Sin to Starburst ![]() ![]() ![]() ![]() H,M,SP / 9,20 |
-27 | KDN | KDN | To Starburst after hit Combo from 1st NH | ||
HTS Sacred Edge ![]() ![]() H / 27 |
18F | ±0 | +15Sp | KDN | TJ9F ・Property changed from Mid to High attack. ・Changed from -9F to -5F on block. ・Opponent farther away on block. ・Causes Screw on counter hit. ・Changed jump status start from 6F to 9F. (Ver.4.00) - Changed the frame advantage when blocked from -5F to ±0F. - Decreased the distance between the character and the opponent when the move is blocked. | |
Into the Abyss![]() ![]() M / 23 |
22F | +4C | +4C | KDN | Forces an opponent to crouching upon NH. Meaty 1F ・Reaction on block changed. ・Changed from +2F to +4F on block. ・Changed from +7F to +4F on hit. | |
Cross Arm Strike![]() ![]() M / 10 |
16F | -18 | -7 | -7 | ||
Cross Arm Impact![]() ![]() ![]() ![]() M,M / 10,20 |
-14 | KDN | KDN | Combo from 1st NH Can be delayed Combo can be delayed 11F ・No longer need Star Burst to perform. | ||
H Above the Storm ![]() ![]() H / 25 |
17F | +2 | KDN | KDN | 53 | |
Quick Upper![]() ![]() M / 10 |
15F | -2 | +9 | +9 | 36 | |
Sky's Arc![]() ![]() ![]() ![]() M,M / 10,13 |
-15 | LNC | LNC | Combo from 1st NH ・Recovery decreased by 1F on hit. | ||
Chaos Fist![]() ![]() M / 19 |
14F | -13 | +5 | KDN | 46 | ・Damage changed from 17 to 19. ・Recovery for both players increased by 3F. ・Opponent closer on block. ・Changed from +2F to +5F on hit. ・Opponent further away on hit. |
Dispel Magic (1)![]() ![]() M / 14 |
14F | -7 | +4 | +4 | ||
Dispel Magic![]() ![]() ![]() ![]() M,M / 14,20 |
-12 | KDN | KDN | Combo from 1st NH. Can be delayed 14F. Combo can be delayed 14F from 1st hit. ・Damage changed from 13 to 20. ・Changed from -13F to -12F on block. ・Opponent closer on block. ・Opponent reaction on hit from side was changed. (S3)– The 2nd hit will now always chain together with the 1st, even when delaying its input. | ||
Dispel Force![]() ![]() ![]() ![]() M,H / 14,10 |
-2 | +4 | +4 | Combo from 1st NH. Can be delayed 14F. Combo can be delayed 14F from 1st hit. | ||
Front Kick![]() ![]() M / 14 |
13F | -8 | +3 | +3 | 40 | |
Axion![]() ![]() M / 16 |
17F | -8 | +2 | +2 | ・Changed from -9F to -8F on block. | |
TS Axion Burst ![]() ![]() ![]() ![]() M,M / 16,16 |
-9 | +4 | +9 | Combo from 1st NH ・No longer need Star Burst to perform. (S3)– Increased the move’s reach. | ||
Gravity Point![]() ![]() L / 11 |
20F | -12 | -1 | -1 | TC6F Returns to crouching. ・Changed from -11F to -12F on block. ・Changed from ±0 to -1F on hit. | |
Gravity Zone![]() ![]() ![]() ![]() L,L / 11,15 |
-12 | ±0 | ±0 | TC Combo from 1st CH ・No longer need Star Burst to perform. (S3)– Changed the frame advantage upon hit from -1F to ±0F. – Decreased the distance between the character and the opponent when the move hits or is blocked. | ||
Crouch Side Kick![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC4F Returns to crouching. | |
Crouch Chin Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Superbia![]() ![]() ![]() M / 28 |
13F | -18 | KDN | KDN | Meaty 1F | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Crouch Straight![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. ・Opponent closer on block | |
Twin Claws![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,M / 8,12 |
-13 | +3 | +3 | TC Returns to crouching. Combo from 1st CH ・Property changed from Special Mid to Mid attack. ・Changed from -15F to -13F on block. ・Changed from -4F to -2F on hit. (S3)– Changed the frame advantage upon hit from -2F to +3F. | ||
Acedia![]() ![]() L / 23 |
24F | -15 | +3C | KDN | TC6F Returns to crouching. Forces an opponent to crouching upon NH. Meaty 1F ・Damage changed from 22 to 23. ・Opponent closer on block. (S3)– Changed the frame advantage upon normal hit from +1F to +3F. – Changed the frame advantage when blocked from -17F to -15F. – Decreased the distance between the character and the opponent when the move is blocked. | |
Lagrange Needle (1)![]() ![]() L / 7 |
15F | -13 | -2 | -2 | ・Changed from -11F to -13F on block. ・Changed from ±0F to -2F on hit. ・Opponent reaction on crouch hit was changed. | |
Lagrange Needle![]() ![]() ![]() ![]() L,H / 7,10 |
-11 | ±0 | ±0 | Combo from 1st NH. ・Damage changed from 14 to 10. ・Changed from -9F to -13F on block. ・Changed from +2F to -2F on hit. ・Hits now chain. (S3)– Changed the frame advantage when blocked from -13F to -11F. – Changed the frame advantage upon hit from -2F to ±0F. | ||
Nova Burst![]() ![]() M,M / 20,20 |
21F | -4 | KDN | KDN | ・No longer need Star Burst to perform. | |
HTS Vanishing Storm ![]() ![]() M / 25 |
18F | -5 | KDN | KDN | Meaty 1F ・Opponent reaction changed on counter hit. (S3)– Changed the damage from 20 to 25. – Changed the frame advantage when blocked from -9F to -5F. – Changed the opponent’s behavior when hit. – Shortened the recovery time after the move hits by 4 frames. (Ver.4.00) - Changed the opponent’s behavior when the move hits in midair after sending the opponent spinning. | |
Spinning Skies to Starburst![]() ![]() H,SP / 30 |
14F | -9 | KDN | KDN | To Starburst after hit ・Reach is longer. | |
Burning Core![]() ![]() M / 16 |
13F | -4 | +7 | +7 | 36 | |
Crescent Heel![]() ![]() ![]() ![]() M,M / 16,21 |
-12 | +7C | LNC | Combo fron 1st CH. Can be delayed. (S3)- New move. | ||
Shining Ray (1)![]() ![]() M / 10 |
17F | -14 | -3 | -3 | ||
TS Shining Wind to Starburst ![]() ![]() ![]() ![]() M,H / 10,18 |
-8 | +13Sp | KDN | Combo from 1st NH. Can be delayed 12F. Combo can be delayed 10F from 1st CH. ・New move | ||
Shining Ray to Starburst![]() ![]() ![]() ![]() M,M,SP / 10,20 |
-12 | KDN | KDN | To Starburst after hit. Combo from 1st NH. Can be delayed 12F. Combo can be delayed 11F from 1st CH. ・Changed from -9F to -12F on block. ・Opponent closer on block. ・Hits now chain. | ||
H Axial Ray ![]() ![]() ![]() ![]() M,H / 10,14 |
-12 | -4 | +1 | Combo from 1st NH. Can be delayed 12F. Combo can be delayed 8F from 1st CH. ・Changed from -15F to -12F on guard. ・Changed from -4F to +1F on counter hit. ・Hits now chain. | ||
Avaritia![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 10,14,20 |
-13 | KDN | KDN | TJ Combo from 2nd CH ・No longer need Star Burst to perform. (S3)– Increased the move’s reach. | ||
PC8F Judgment Claw ![]() ![]() M / 25 |
22F | -13 | KDN | KDN | ・Changed from -12F to -13F on block. ・Opponent reaction on hit changed. ・Recovery decreased by 1F on hit. | |
HWB Eternal Moon ![]() ![]() M / 24 |
29F | -14 | KDN | KDN | ・Recovery on block decreased by 3F for both players. ・Opponent closer on block. ・Opponent reaction on mid-air hit was changed. (S3)– Enabled the move to cause a wall bound if it hits. | |
Big Bang![]() ![]() UB(M) / 60 |
72F | KDN | KDN | KDN |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Meteor Slash![]() ![]() ![]() ![]() M / 25 |
25F | -3C | KDN | KDN | TJ9F Forces an opponent to crouching upon block.. Meaty 1F. ・Changed from +9F to -9F on block. ・Recovery decreased by 3F on hit. ・Opponent reaction on hit was changed. ・Opponent reaction on mid-air hit was changed. ・Reach longer. (Ver.4.00) - Changed the attack startup from frame 25 to frame 25-26. - Changed the frame advantage when blocked from -9F to -3F. - Changed the jump status from 9-24F to 9-25F. | |
Ground Slash Nova![]() ![]() M / 20 |
23F | +2C | +7C | LNC | TJ9F Forces an opponent to crouching upon block or NH. Meaty 2F ・Changed from +1F to +2F on block. ・Changed from +6F to +7F on hit. ・Opponent reaction on coutner hit was changed | |
Ground Slash Nova![]() ![]() M / 21 |
23F | +2C | +7C | LNC | TJ9F Forces an opponent to crouching upon block or NH. Meaty 2F | |
Ground Slash Nova![]() ![]() M / 22 |
23F | +2C | +7C | LNC | TJ9F Forces an opponent to crouching upon block or NH. Meaty 2F | |
Sky Slash Nova![]() ![]() ![]() ![]() M / 13 |
15F | -13 | LNC | LNC | 53 | TJ9F ・Recovery decreased by 2F on block for both players. ・Opponent reaction when hit while downed was changed. ・Recovery increased by 2F on whiff (S3)– Increased the move’s reach. – Increased the distance between the character and the opponent when the move hits. |
Pollux![]() ![]() MM / 10,14 |
20F | -11 | KDN | KDN | TJ JS after Start-up frame | |
Delay Rising Toekick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Dual Guns (1)![]() ![]() ![]() ![]() ![]() M / 14 |
14F | -18 | -7 | -7 | Advance Input is unavailable ![]() ![]() and Start-up 15F in actualy. Meaty 2F. (Ver.4.00) - Increased the range of the attack. | |
Dual Guns![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 14,20 |
-2C | KDN | KDN | To Starburst after hit Forces an opponent to crouching upon hit. Combo from 1st NH Can be delayed Combo can be delayed 15F from 1st NH ・Damage changed from 14 to 20. ・Changed from -6F to -2F on block. ・Opponent reaction on hit was changed. ・Now causes Star Burst on hit. ・(Ver.2.02) While crouching ![]() ![]() ![]() ![]() | ||
WB Bringer of Justice to Starburst ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M / 14,20 |
-13 | KDN | KDN | Combo from 1st NH Can be delayed Combo can be delayed 13F from 1st NH ・Opponent farther away on block. ・Causes Wall Bounce on hit. ・No longer causes Star Burst on hit. ・Opponent reaction on mid-air hit was changed | ||
Invidia![]() ![]() ![]() M / 20 |
15F | -5 | KDN | KDN | TJ11F Advance Input is unavailable Start-up 16F in actualy Meaty 2F | |
Orbit Slice to Starburst![]() ![]() ![]() M / 23 |
17F | -8 | KDN | KDN | To Starburst after hit. Advance Input is unavailable. Meaty 1F. (Ver.4.00) - New move. | |
WG Ira to Starburst ![]() ![]() ![]() ![]() H,SP / 40 |
13F | +7 +21W |
KDN | KDN | 44 | TJ3F To Starburst after hit Advance Input is unavailable Meaty 3F ・Recovery decreased when transitioning to Star Burst on hit by 3F Wall crush inducing guard is implemented. (Ver.5.01)・Bug fix. In certain situations, when a wall crush was triggered, the attack was guaranteed from the opponent's side or back. |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Side Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Noble Step (1) WS ![]() M / 12 |
12F | -4 | +7 | +7 | (S3)– Decreased the distance between the character and the opponent when the move hits. | |
Noble Step WS ![]() ![]() ![]() M,H / 12,15 |
-12 | +9 | +9 | Combo from 1st hit. (S3)– Changed the damage from 12 to 15. | ||
TS Axino WS ![]() ![]() ![]() M,M / 12,12 |
-9 | +4 | +9 | Combo from 1st hit. (Ver.4.00) - New move. | ||
Sylvia to Starburst WS ![]() M,SP / 20 |
15F | -14 | LNC | LNC | To Starburst after hit ・Opponent closer on block. | |
Piercing Wind WS ![]() M / 20 |
16F | -8 | KDN | KDN | ・Damage changed from 14 to 20. ・Changed from -5F to -9F for opponent on block. ・Recovery increased by 6F on hit. (S3)– Changed the frame advantage when blocked from -9F to -8F. – Shortened the recovery time after the move hits by 1 frame. | |
Toe Smash WS ![]() M / 18 |
11F | -6 | +5 | +5 |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Luxuria SS ![]() L / 20 |
20F | -12 | +6C | KDN | Returns to crouching. Forces an opponent to crouching upon NH.. ・Changed from -11F to -12F on block. ・Recovery increased by 1F for both players on hit. ・Opponent reaction on counter hit was changed. (S3)– Changed the frame advantage upon normal hit from +3F to +6F. – Changed the opponent’s behavior when the move lands as a counter hit. | |
Wall Jumping Attack![]() ![]() ![]() M / 21 |
36F | ±0C | KDN | KDN | Advance Input is unavailable Air Status 5F Invinciblity during 8 to 13F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | Returns to crouching. |
Starburst | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Starburst SP / - |
enable after any move hit enable special move once | |||||
Cross Arm Impact During Starburst ![]() ![]() ![]() ![]() M,M / 10,20 |
16F | -9 | KDN | KDN | Combo from 1st NH Can be delayed Combo can be delayed 11F from 1st NH ・Opponent reaction on hit from side and from behind was changed. | |
TS Axion Burst During Starburst ![]() ![]() ![]() ![]() M,M / 16,23 |
17F | +8 | KDN | KDN | Combo from 1st NH ・Changed from +3F to +8F on block. ・Opponent reaction on hit was changed. ・Recovery decreased by 1F on hit. (S3)– Increased the move’s reach. | |
Gravity Zone During Starburst ![]() ![]() ![]() ![]() L,L / 11,17 |
20F | -12 | KDN | KDN | TC Combo from 1st CH (S3)– Decreased the distance between the character and the opponent when the move is blocked. (Ver.4.00) - Changed the damage from 15 to 17. | |
Nova Burst During Starburst ![]() ![]() M,UB(M) / 20,20 |
21F | KDN | KDN | KDN | able to evade 2nd from 1st block | |
Avaritia During Starburst ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 10,14,38 |
17F | -1 | LNC | LNC | TJ Combo from 2nd CH ・Damage changed from 20 to 35. ・Startup changed from 26F to 31F. ・Changed from -10F to -1F on block. ・Opponent reaction on mid-air hit was changed. ・Pushback decreased so easier to hit. ・Jump status frames changed from 8-30F to 1-31F. (S3)– Increased the move’s reach. (Ver.4.00) - Changed the damage from 35 to 38. | |
TS Axino Burst During Starburst WS ![]() ![]() ![]() M,M / 12,23 |
12F | +8 | KDN | KDN | Combo from 1st hit. (Ver.4.00) - New move. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | Guard Point 8F |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | |
Guard Point 8F |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive to Starburst During Rage ![]() ![]() ![]() ![]() ![]() M,M,SP / 11,22 |
17F | +7 | KDN | KDN | To Starburst after moving ・Command changed from During ![]() ![]() ![]() ![]() ![]() ![]() |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive to Starburst During Rage ![]() ![]() ![]() ![]() ![]() M,M,SP / 11,22 |
17F | +7 | KDN | KDN | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Punishment![]() Th(H) / 35 |
12F | Foot-sd Fac-Up |
![]() ![]() -3F |
Long Range Throw | |
Roche Limit![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -6F RP |
Long Range Throw Claudio lies down after throw | |
Avalaunche Throw Approach from left side Th(H) / 45 |
Right-sd Fac-Up |
![]() -3F |
|||
Prayer into the Void Approach from right side Th(H) / 40 |
Foot-sd Fac-Up |
![]() -3F |
|||
Sudden Shadow Approach from behind Th(H) / 50 |
Foot-sd Fac-Dwn |
disable | |||
Gula![]() ![]() ![]() Th(H) / 40 |
12F | RP Head-sd Fac-Up |
![]() -6F |
10 Hit Combo | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 12F To Starburst after 7th hit Enable 10th during Starburst |
Hit Level | H | M | M | M | L | H | M | M | H | M | |
Damage | 10 | 13 | 6 | 10 | 5 | 7 | 10 | 15 | 10 | 20 | |
hit | +6 | -5 | -16 | -11 | -10 | -15 | LNC | -15 | -15 | KDN | |
block | ±0 | -11 | -27 | -17 | -21 | -26 | -21 | -26 | -34 | -27 |
10 Hit Combo | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | M | M | M | L | H | M | M | H | M |
Damage | 10 | 13 | 6 | 10 | 5 | 7 | 10 | 15 | 10 | 20 |
hit | +6 | -5 | -16 | -11 | -10 | -15 | LNC | -15 | -15 | KDN |
block | ±0 | -11 | -27 | -17 | -21 | -26 | -21 | -26 | -34 | -27 |
Start-up 12F To Starburst after 7th hit Enable 10th during Starburst |