DETAIL:
BRYAN FURY:DATA
MOVE LIST & FRAME DATA Ver.5.00
【ICONS】
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
HM Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【reach】, 【block-back】, 【hit-back】 and 【forward length】 values read from the frame data display against Paul.
Not all characters have been researched.
【NOTES】
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【NOTES】.
The patch notes of Ver.5.00 are changed the letter color in 【NOTES】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Slither Step
- Sway
- Taunt
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Jab![]() | 10F | +1 | +8 | +8 | ||
![]() | One Two Punch![]() ![]() ![]() | -2 | +5 | +5 | Combo from 1st hit. ・Is now +5F on second hit after 1st hit is normal or counter hit. | ||
![]() | One Two Body Blow![]() ![]() ![]() ![]() ![]() | -6 | +6 | KDN | Combo from 1st or 2nd CH. Can be delayed 10F. Combo can be delayed 7F from CH. | ||
![]() | One Two Low Kick![]() ![]() ![]() ![]() ![]() | -12 | +2 | KDN | Combo from 1st CH. Can be delayed. | ||
![]() | TS One Two High Kick ![]() ![]() ![]() ![]() ![]() | -3 | KDN | KDN | Combo from 1st or 2nd CH. Can be delayed. ・3rd hit is now guaranteed after 2nd attack counter hits. | ||
![]() | Lair's Dance (2)![]() ![]() ![]() | -7 | +4 | +4 | Combo from 1st hit. | ||
![]() | Lair's Dance (3)![]() ![]() ![]() ![]() ![]() | -7 | +4 | KDN | Combo from 2nd CH. Can be delayed. | ||
![]() | Lair's Dance (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() | ±0 | KDN | KDN | Can be delayed.![]() ![]() ![]() ![]() ![]() ![]() | ||
![]() | Lair's Dance![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | |||
![]() | Lair's Dance (4) Cancel to SS![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | +1 | KDN | (S3)– Fixed an issue in which the timing at which “During sidestep ![]() ![]() | ||
![]() | TSTJ Whipping Fury ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -5 | KDN | KDN | |||
![]() | TSTJ Cremation ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -5 | KDN | KDN | |||
![]() | Jab to Double Spin Kick![]() ![]() ![]() ![]() ![]() | -10 | +1 | +1 | Combo from 2nd CH. | ||
![]() | Running Blind![]() ![]() ![]() ![]() ![]() ![]() ![]() | -7 | +7 | KDN | Combo from 3rd CH. (Ver.4.00) - Changed the opponent's behavior when the move lands as a counter hit. | ||
![]() | Right Jab![]() | 10F | +1 | +7 | +7 | (S3)– Decreased the distance between the character and the opponent when the move hits. – Increased the lower range of the attack. | |
![]() | PK Combination![]() ![]() ![]() | -10 | +6 | +6 | Combo from 1st hit. Down from 1st CH. ・Opponent closer on hit. (S3)– Decreased the distance between the character and the opponent when the move hits. | ||
![]() | Back Spin Middle Kick![]() | 16F | -4 | +7 | +7 | ||
![]() | Mid Kick to Rush (2)![]() ![]() ![]() | -10 | +1 | +1 | Combo from 1st CH. | ||
![]() | Mid Kick to Rush (3)![]() ![]() ![]() ![]() ![]() | -9 | +2 | +2 | Combo from 2nd hit. | ||
![]() | Mid Kick to Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | KDN | KDN | Combo from 3rd CH. | ||
![]() | Gatling Combination![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | ±0 | Combo from 3rd CH. | ||
![]() | Anaconda![]() ![]() ![]() | -6 | +6 | +6 | Combo from 1st CH. | ||
![]() | Anaconda Bite![]() ![]() ![]() ![]() ![]() | -7 | LNC | LNC | Combo from 2nd CH. | ||
![]() | Anaconda Rage![]() ![]() ![]() ![]() ![]() | -12 | KDN | KDN | |||
![]() | High Kick![]() | 12F | -7 | +6 | LNC | 38 26 | (Ver.4.00) - Increased the range of the attack. |
![]() | Double Spin Tomahawk (2)![]() ![]() ![]() | -10 | +2 | +2 | Combo from 1st hit. (S3)– The move will now chain together. – Changed the frame advantage upon hit from +4F to +2F. | ||
![]() | TS Double Spin Tomahawk ![]() ![]() ![]() ![]() ![]() | -12 | KDN | KDN* | ・Recovery for both players decreased by 3F for faster game play. ・Recovery decreased by 3F. (S3)– Shortened the recovery time after the move hits by 3 frames. | ||
![]() | TS Double Spin Tomahawk(Hold) ![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN* | |||
![]() | Triple Spin Kick![]() ![]() ![]() ![]() ![]() | -5 | +6 | LNC | |||
![]() | HM Snake Pit (1) ![]() | 17F | -7 | +6 | +6 | (Ver.4.00) - Changed the opponent's behavior when the move lands as a counter hit. - Increased the range of the attack. | |
![]() | Snake Bite![]() ![]() ![]() | -1 | +6 | +6 | Combo from 1st hit. (Ver.4.00) - New move | ||
![]() | Snake Pit![]() ![]() ![]() | -14 | KDN | KDN* | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. Down after hit from behind. ・Opponent reaction on normal and counter hit was changed. ・from +3F to KND on hit ・from KND to Crumble Stun on CH | ||
![]() | Middle Side Kick![]() | 18F | -13 | KDN | KDN* | 50 32 | |
![]() | Right Left to Spin Kick (1)![]() ![]() | 15F | -10 | +1 | +1 | ||
![]() | Right Left to Spin Kick (2)![]() ![]() ![]() ![]() | -10 | +1 | +1 | Combo from 1st hit. | ||
![]() | Right Left to Spin Kick![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN | Combo from 1st hit. | ||
![]() | Knee Strike![]() ![]() | 16F (2) | ±0 | +4 | KDN | 45 29 | (Ver.4.00) - Changed the frame advantage upon hit from +1F to +4F. |
![]() | Boa Crusher (1)![]() ![]() | 18F | -9 | ±0 | ±0 | ||
![]() | Boa Crusher![]() ![]() ![]() ![]() | -13C | LNC | LNC | Forces an opponent to crouching on block. Combo from 1st hit. Can be delayed 6F. Combo can be delayed 6F from hit. | ||
![]() | Sidestep Elbow![]() ![]() | 22F | +8 | KDN | KDN | 50 28 | |
![]() | Gravity Blow![]() ![]() | 28F | -12 | -12 | -12 | ||
![]() | Left Body Blow![]() ![]() | 15F | -5 | +1 | +1 | ||
![]() | Vulcan Cannon (2)![]() ![]() ![]() ![]() | -10 | -4 | -4 | Combo from 1st hit. Can be delayed. | ||
![]() | Vulcan Cannon (3)![]() ![]() ![]() ![]() ![]() ![]() | -10 | -4 | -4 | Combo from 1st hit. Can be delayed. | ||
![]() | Vulcan Cannon![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | -4 | -4 | Combo from 1st hit. Can be delayed. ・Opponent closer on block. | ||
![]() | Double Body Blow![]() ![]() ![]() ![]() | -15 | +1 | KDN | Combo from 1st hit. Connect from Vulcan Cannon (2-4). | ||
![]() | Blackout Combo (1)![]() ![]() | 13F | -6 | +5 | +5 | ||
![]() | Blackout Combo![]() ![]() ![]() ![]() | -4 | +8 | +8 | Combo from 1st hit. (Ver.4.00) - Changed the frame advantage upon hit from +4F to +8F. | ||
![]() | Blackout Trap![]() ![]() ![]() ![]() | -13 | KDN | KDN* | Combo from 1st CH. Can be delayed 5F. | ||
![]() | HMTC6F Snake Edge ![]() ![]() | 29F | -26 | KDN | KDN | Returns to crouching. | |
![]() | HMTS Wolf's Tail ![]() ![]() | 23F | -5 | KDN | KDN | Start-up 22F on the Left side. Start-up 24F on the Right side. ・Tail Spin | |
![]() | TC4F Crouch Jab ![]() ![]() ![]() | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | Elbow Smash![]() ![]() | 14F | -2 | +8C | +8C | Forces an opponent to crouching on hit. (S3)– Changed the damage from 14 to 17. – Changed the frame advantage upon hit from +1F to +8F. – Decreased the distance between the character and the opponent when the move hits. (Ver.3.10) - Increased the distance between the character and the opponent when the move hits the opponent while they're down. | |
![]() | Python Crush![]() ![]() ![]() ![]() | -10 | KDN | LNC | Combo from 1st CH. Can be delayed 12F. Combo can be delayed 12F from CH. (Ver.4.00) - Increased the range of the attack. | ||
![]() | Quick Left Low Kick![]() ![]() | 16F | -11 | ±0 | ±0 | ||
![]() | Quick Low Screw Punch![]() ![]() ![]() ![]() | -7 | KDN | KDN | Combo from 1st CH. | ||
![]() | Low Kick![]() ![]() | 15F | -11 | ±0 | ±0 | (S3)– Changed the damage from 11 to 13. | |
![]() | TC6F Hammer Drive ![]() ![]() ![]() | 17F | -10 | +3 | +3 | ・Opponent closer after blocking first hit. (S3)– Increased the move’s reach. | |
![]() | Hammer Driver Hatchet![]() ![]() ![]() ![]() | -13 | +5 | KDN | (Ver.4.00) - Changed the opponent's behavior when the move lands as a counter hit. | ||
![]() | Hammer Driver (1) to Slither Step![]() ![]() ![]() | -1 | +10G | +10G | Returns to crouching. | ||
![]() | Hammer Driver (1) to Sway![]() ![]() ![]() | -3 | +8 | +8 | Can now side step from During Swaying ![]() ・During Sway, input window for moves 5F faster ・Changed from -8F to -3F on block. ・Changed from +3F to +8F on hit. (Ver.4.00) - Can now side step from During Swaying ![]() | ||
![]() | Snake Bomb 【 M / 24![]() ![]() ![]() ![]() | 45F | +7 | LNC | LNC | (S3)– Increased the move’s reach. (Ver.4.00) - Changed the frame advantage when blocked from +2F to +7F. | |
![]() | Side Low![]() ![]() | 19F | -12 | -1 | +4 | Special effect CH. (Ver.4.00) - Changed the damage from 15 to 16. | |
![]() | Side Low Knuckle Whip![]() ![]() ![]() ![]() | -12 | KDN | KDN | Combo from 1st CH. (Ver.4.00) - Changed the damage from 23 to 25. - Changed the opponent’s behavior when hit in midair. | ||
![]() | Side Low Knuckle Whip Cancel to Crouching![]() ![]() ![]() ![]() ![]() | -23 | -12 | -7 | Returns to crouching. Input 27F after 1st hit. | ||
![]() | Stomach Blow![]() ![]() | 15F | -6 | +8 | +8 | ||
![]() | TC6F Sweeper Kick ![]() ![]() | 16F | -12 | -1 | +4 | Returns to crouching. | |
![]() | Crash Impact![]() ![]() | 15F | -13 | KDN | KDN | ||
![]() | Chopping Elbow![]() ![]() | 20F | +4 | +7C | LNC | Forces an opponent to crouching on NH. ・Changed from +5F to +7F on hit. (S3)– Changed the frame advantage when blocked from +3F to +4F. | |
![]() | Right Back Knuckle![]() ![]() | 17F | -7 | +4 | KDN | 43 26 | |
![]() | Double Back Knuckle![]() ![]() ![]() ![]() | ±0 | KDN | KDN | Can be delayed. | ||
![]() | Double Back Knuckle (1st cancel) 【 H / 17![]() ![]() ![]() ![]() | 29F | ±0 | KDN | KDN | 54 25 | |
![]() | Hands of Doom![]() ![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | |||
![]() | Double Back Knuckle Cancel to SS![]() ![]() ![]() ![]() ![]() ![]() | -9 | +2 | KDN | (S3)– Fixed an issue in which the timing at which “During sidestep ![]() ![]() | ||
![]() | TSTJ Wolf Call ![]() ![]() ![]() ![]() | -5 | KDN | KDN | ・Both players recovery decreased by 3F to speed up game play. ・Recovery decreased by 3F on hit. (Ver.2.10)・Hitbox expanded. | ||
![]() | TSTJ Wolf Bite ![]() ![]() ![]() ![]() ![]() ![]() | -5 | KDN | KDN | ・Both players recovery decreased by 3F to speed up game play. ・Recovery decreased by 3F on hit. (Ver.2.10)・Hitbox expanded. | ||
![]() | Front Kick![]() ![]() | 19F | -7 | +4 | +4 | ||
![]() | Front Kick to Slither Step![]() ![]() ![]() ![]() | +1 | +12G | +12 | |||
![]() | Front Kick to Rush (2)![]() ![]() ![]() ![]() | -4 | +7 | +7 | Combo from 1st CH. | ||
![]() | Front Kick to Rush (3)![]() ![]() ![]() ![]() ![]() ![]() | -9 | +2 | +2 | Combo from 2nd hit. | ||
![]() | Front Kick to Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | KDN | KDN | Combo from 2nd or 3rd CH. | ||
![]() | Run for Cover![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | ±0 | Combo from 2nd or 3rd CH. | ||
![]() | Front Kick to Feint Knee![]() ![]() ![]() ![]() | -12 | -1 | -1 | Combo from 1st CH. Can be delayed 12F. Combo can be delayed 9F from CH. | ||
![]() | Front Kick to Double Hammer![]() ![]() ![]() ![]() | -6 | +4C | KDN | Forces an opponent to crouching on NH. Can be delayed 12F. Combo can be delayed 8F from CH. | ||
![]() | Front Kick to Double Hammer to Crouching![]() ![]() ![]() ![]() ![]() | -6 | +4C | KDN | Forces an opponent to crouching on NH. Returns to crouching. | ||
![]() | Knee Break![]() ![]() | 16F | -10 | +15 | +15 | 45 29 | |
![]() | Meteor Smash![]() ![]() | 53F | KDN | KDN | KDN |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Jab![]() | 10F | +1 | +8 | +8 | |
![]() | One Two Punch![]() ![]() ![]() | -2 | +5 | +5 | ||
![]() | One Two Body Blow![]() ![]() ![]() ![]() ![]() | -6 | +6 | KDN | ||
![]() | One Two Low Kick![]() ![]() ![]() ![]() ![]() | -12 | +2 | KDN | ||
![]() | TS One Two High Kick ![]() ![]() ![]() ![]() ![]() | -3 | KDN | KDN | ||
![]() | Lair's Dance (2)![]() ![]() ![]() | -7 | +4 | +4 | ||
![]() | Lair's Dance (3)![]() ![]() ![]() ![]() ![]() | -7 | +4 | KDN | ||
![]() | Lair's Dance (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() | ±0 | KDN | KDN | ||
![]() | Lair's Dance![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | ||
![]() | Lair's Dance (4) Cancel to SS![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | +1 | KDN | ||
![]() | TSTJ Whipping Fury ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -5 | KDN | KDN | ||
![]() | TSTJ Cremation ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -5 | KDN | KDN | ||
![]() | Jab to Double Spin Kick![]() ![]() ![]() ![]() ![]() | -10 | +1 | +1 | ||
![]() | Running Blind![]() ![]() ![]() ![]() ![]() ![]() ![]() | -7 | +7 | KDN | ||
![]() | Right Jab![]() | 10F | +1 | +7 | +7 | |
![]() | PK Combination![]() ![]() ![]() | -10 | +6 | +6 | ||
![]() | Back Spin Middle Kick![]() | 16F | -4 | +7 | +7 | |
![]() | Mid Kick to Rush (2)![]() ![]() ![]() | -10 | +1 | +1 | ||
![]() | Mid Kick to Rush (3)![]() ![]() ![]() ![]() ![]() | -9 | +2 | +2 | ||
![]() | Mid Kick to Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | KDN | KDN | ||
![]() | Gatling Combination![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | ±0 | ||
![]() | Anaconda![]() ![]() ![]() | -6 | +6 | +6 | ||
![]() | Anaconda Bite![]() ![]() ![]() ![]() ![]() | -7 | LNC | LNC | ||
![]() | Anaconda Rage![]() ![]() ![]() ![]() ![]() | -12 | KDN | KDN | ||
![]() | High Kick![]() | 12F | -7 | +6 | LNC | 38 26 |
![]() | Double Spin Tomahawk (2)![]() ![]() ![]() | -10 | +2 | +2 | ||
![]() | TS Double Spin Tomahawk ![]() ![]() ![]() ![]() ![]() | -12 | KDN | KDN* | ||
![]() | TS Double Spin Tomahawk(Hold) ![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN* | ||
![]() | Triple Spin Kick![]() ![]() ![]() ![]() ![]() | -5 | +6 | LNC | ||
![]() | HM Snake Pit (1) ![]() | 17F | -7 | +6 | +6 | |
![]() | Snake Bite![]() ![]() ![]() | -1 | +6 | +6 | ||
![]() | Snake Pit![]() ![]() ![]() | -14 | KDN | KDN* | ||
![]() | Middle Side Kick![]() | 18F | -13 | KDN | KDN* | 50 32 |
![]() | Right Left to Spin Kick (1)![]() ![]() | 15F | -10 | +1 | +1 | |
![]() | Right Left to Spin Kick (2)![]() ![]() ![]() ![]() | -10 | +1 | +1 | ||
![]() | Right Left to Spin Kick![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN | ||
![]() | Knee Strike![]() ![]() | 16F (2) | ±0 | +4 | KDN | 45 29 |
![]() | Boa Crusher (1)![]() ![]() | 18F | -9 | ±0 | ±0 | |
![]() | Boa Crusher![]() ![]() ![]() ![]() | -13C | LNC | LNC | ||
![]() | Sidestep Elbow![]() ![]() | 22F | +8 | KDN | KDN | 50 28 |
![]() | Gravity Blow![]() ![]() | 28F | -12 | -12 | -12 | |
![]() | Left Body Blow![]() ![]() | 15F | -5 | +1 | +1 | |
![]() | Vulcan Cannon (2)![]() ![]() ![]() ![]() | -10 | -4 | -4 | ||
![]() | Vulcan Cannon (3)![]() ![]() ![]() ![]() ![]() ![]() | -10 | -4 | -4 | ||
![]() | Vulcan Cannon![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | -4 | -4 | ||
![]() | Double Body Blow![]() ![]() ![]() ![]() | -15 | +1 | KDN | ||
![]() | Blackout Combo (1)![]() ![]() | 13F | -6 | +5 | +5 | |
![]() | Blackout Combo![]() ![]() ![]() ![]() | -4 | +8 | +8 | ||
![]() | Blackout Trap![]() ![]() ![]() ![]() | -13 | KDN | KDN* | ||
![]() | HMTC6F Snake Edge ![]() ![]() | 29F | -26 | KDN | KDN | |
![]() | HMTS Wolf's Tail ![]() ![]() | 23F | -5 | KDN | KDN | |
![]() | TC4F Crouch Jab ![]() ![]() ![]() | 10F | -5 | +6 | +6 | |
![]() | Elbow Smash![]() ![]() | 14F | -2 | +8C | +8C | |
![]() | Python Crush![]() ![]() ![]() ![]() | -10 | KDN | LNC | ||
![]() | Quick Left Low Kick![]() ![]() | 16F | -11 | ±0 | ±0 | |
![]() | Quick Low Screw Punch![]() ![]() ![]() ![]() | -7 | KDN | KDN | ||
![]() | Low Kick![]() ![]() | 15F | -11 | ±0 | ±0 | |
![]() | TC6F Hammer Drive ![]() ![]() ![]() | 17F | -10 | +3 | +3 | |
![]() | Hammer Driver Hatchet![]() ![]() ![]() ![]() | -13 | +5 | KDN | ||
![]() | Hammer Driver (1) to Slither Step![]() ![]() ![]() | -1 | +10G | +10G | ||
![]() | Hammer Driver (1) to Sway![]() ![]() ![]() | -3 | +8 | +8 | ||
![]() | Snake Bomb 【 M / 24![]() ![]() ![]() ![]() | 45F | +7 | LNC | LNC | |
![]() | Side Low![]() ![]() | 19F | -12 | -1 | +4 | |
![]() | Side Low Knuckle Whip![]() ![]() ![]() ![]() | -12 | KDN | KDN | ||
![]() | Side Low Knuckle Whip Cancel to Crouching![]() ![]() ![]() ![]() ![]() | -23 | -12 | -7 | ||
![]() | Stomach Blow![]() ![]() | 15F | -6 | +8 | +8 | |
![]() | TC6F Sweeper Kick ![]() ![]() | 16F | -12 | -1 | +4 | |
![]() | Crash Impact![]() ![]() | 15F | -13 | KDN | KDN | |
![]() | Chopping Elbow![]() ![]() | 20F | +4 | +7C | LNC | |
![]() | Right Back Knuckle![]() ![]() | 17F | -7 | +4 | KDN | 43 26 |
![]() | Double Back Knuckle![]() ![]() ![]() ![]() | ±0 | KDN | KDN | ||
![]() | Double Back Knuckle (1st cancel) 【 H / 17![]() ![]() ![]() ![]() | 29F | ±0 | KDN | KDN | 54 25 |
![]() | Hands of Doom![]() ![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | ||
![]() | Double Back Knuckle Cancel to SS![]() ![]() ![]() ![]() ![]() ![]() | -9 | +2 | KDN | ||
![]() | TSTJ Wolf Call ![]() ![]() ![]() ![]() | -5 | KDN | KDN | ||
![]() | TSTJ Wolf Bite ![]() ![]() ![]() ![]() ![]() ![]() | -5 | KDN | KDN | ||
![]() | Front Kick![]() ![]() | 19F | -7 | +4 | +4 | |
![]() | Front Kick to Slither Step![]() ![]() ![]() ![]() | +1 | +12G | +12 | ||
![]() | Front Kick to Rush (2)![]() ![]() ![]() ![]() | -4 | +7 | +7 | ||
![]() | Front Kick to Rush (3)![]() ![]() ![]() ![]() ![]() ![]() | -9 | +2 | +2 | ||
![]() | Front Kick to Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | KDN | KDN | ||
![]() | Run for Cover![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | ±0 | ||
![]() | Front Kick to Feint Knee![]() ![]() ![]() ![]() | -12 | -1 | -1 | ||
![]() | Front Kick to Double Hammer![]() ![]() ![]() ![]() | -6 | +4C | KDN | ||
![]() | Front Kick to Double Hammer to Crouching![]() ![]() ![]() ![]() ![]() | -6 | +4C | KDN | ||
![]() | Knee Break![]() ![]() | 16F | -10 | +15 | +15 | 45 29 |
![]() | Meteor Smash![]() ![]() | 53F | KDN | KDN | KDN |
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Jab![]() | 10F | +1 | +8 | +8 | |
![]() | One Two Punch![]() ![]() ![]() | -2 | +5 | +5 | ||
Combo from 1st hit. ・Is now +5F on second hit after 1st hit is normal or counter hit. | ||||||
![]() | One Two Body Blow![]() ![]() ![]() ![]() ![]() | -6 | +6 | KDN | ||
Combo from 1st or 2nd CH. Can be delayed 10F. Combo can be delayed 7F from CH. | ||||||
![]() | One Two Low Kick![]() ![]() ![]() ![]() ![]() | -12 | +2 | KDN | ||
Combo from 1st CH. Can be delayed. | ||||||
![]() | TS One Two High Kick ![]() ![]() ![]() ![]() ![]() | -3 | KDN | KDN | ||
Combo from 1st or 2nd CH. Can be delayed. ・3rd hit is now guaranteed after 2nd attack counter hits. | ||||||
![]() | Lair's Dance (2)![]() ![]() ![]() | -7 | +4 | +4 | ||
Combo from 1st hit. | ||||||
![]() | Lair's Dance (3)![]() ![]() ![]() ![]() ![]() | -7 | +4 | KDN | ||
Combo from 2nd CH. Can be delayed. | ||||||
![]() | Lair's Dance (4)![]() ![]() ![]() ![]() ![]() ![]() ![]() | ±0 | KDN | KDN | ||
Can be delayed.![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | Lair's Dance![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | ||
![]() | Lair's Dance (4) Cancel to SS![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | +1 | KDN | ||
(S3)– Fixed an issue in which the timing at which “During sidestep ![]() ![]() | ||||||
![]() | TSTJ Whipping Fury ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -5 | KDN | KDN | ||
![]() | TSTJ Cremation ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -5 | KDN | KDN | ||
![]() | Jab to Double Spin Kick![]() ![]() ![]() ![]() ![]() | -10 | +1 | +1 | ||
Combo from 2nd CH. | ||||||
![]() | Running Blind![]() ![]() ![]() ![]() ![]() ![]() ![]() | -7 | +7 | KDN | ||
Combo from 3rd CH. (Ver.4.00) - Changed the opponent's behavior when the move lands as a counter hit. | ||||||
![]() | Right Jab![]() | 10F | +1 | +7 | +7 | |
(S3)– Decreased the distance between the character and the opponent when the move hits. – Increased the lower range of the attack. | ||||||
![]() | PK Combination![]() ![]() ![]() | -10 | +6 | +6 | ||
Combo from 1st hit. Down from 1st CH. ・Opponent closer on hit. (S3)– Decreased the distance between the character and the opponent when the move hits. | ||||||
![]() | Back Spin Middle Kick![]() | 16F | -4 | +7 | +7 | |
![]() | Mid Kick to Rush (2)![]() ![]() ![]() | -10 | +1 | +1 | ||
Combo from 1st CH. | ||||||
![]() | Mid Kick to Rush (3)![]() ![]() ![]() ![]() ![]() | -9 | +2 | +2 | ||
Combo from 2nd hit. | ||||||
![]() | Mid Kick to Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | KDN | KDN | ||
Combo from 3rd CH. | ||||||
![]() | Gatling Combination![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | ±0 | ||
Combo from 3rd CH. | ||||||
![]() | Anaconda![]() ![]() ![]() | -6 | +6 | +6 | ||
Combo from 1st CH. | ||||||
![]() | Anaconda Bite![]() ![]() ![]() ![]() ![]() | -7 | LNC | LNC | ||
Combo from 2nd CH. | ||||||
![]() | Anaconda Rage![]() ![]() ![]() ![]() ![]() | -12 | KDN | KDN | ||
![]() | High Kick![]() | 12F | -7 | +6 | LNC | 38 26 |
(Ver.4.00) - Increased the range of the attack. | ||||||
![]() | Double Spin Tomahawk (2)![]() ![]() ![]() | -10 | +2 | +2 | ||
Combo from 1st hit. (S3)– The move will now chain together. – Changed the frame advantage upon hit from +4F to +2F. | ||||||
![]() | TS Double Spin Tomahawk ![]() ![]() ![]() ![]() ![]() | -12 | KDN | KDN* | ||
・Recovery for both players decreased by 3F for faster game play. ・Recovery decreased by 3F. (S3)– Shortened the recovery time after the move hits by 3 frames. | ||||||
![]() | TS Double Spin Tomahawk(Hold) ![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN* | ||
![]() | Triple Spin Kick![]() ![]() ![]() ![]() ![]() | -5 | +6 | LNC | ||
![]() | HM Snake Pit (1) ![]() | 17F | -7 | +6 | +6 | |
(Ver.4.00) - Changed the opponent's behavior when the move lands as a counter hit. - Increased the range of the attack. | ||||||
![]() | Snake Bite![]() ![]() ![]() | -1 | +6 | +6 | ||
Combo from 1st hit. (Ver.4.00) - New move | ||||||
![]() | Snake Pit![]() ![]() ![]() | -14 | KDN | KDN* | ||
Combo from 1st hit. Can be delayed 10F. Combo can be delayed 10F from hit. Down after hit from behind. ・Opponent reaction on normal and counter hit was changed. ・from +3F to KND on hit ・from KND to Crumble Stun on CH | ||||||
![]() | Middle Side Kick![]() | 18F | -13 | KDN | KDN* | 50 32 |
![]() | Right Left to Spin Kick (1)![]() ![]() | 15F | -10 | +1 | +1 | |
![]() | Right Left to Spin Kick (2)![]() ![]() ![]() ![]() | -10 | +1 | +1 | ||
Combo from 1st hit. | ||||||
![]() | Right Left to Spin Kick![]() ![]() ![]() ![]() ![]() ![]() | -13 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | Knee Strike![]() ![]() | 16F (2) | ±0 | +4 | KDN | 45 29 |
(Ver.4.00) - Changed the frame advantage upon hit from +1F to +4F. | ||||||
![]() | Boa Crusher (1)![]() ![]() | 18F | -9 | ±0 | ±0 | |
![]() | Boa Crusher![]() ![]() ![]() ![]() | -13C | LNC | LNC | ||
Forces an opponent to crouching on block. Combo from 1st hit. Can be delayed 6F. Combo can be delayed 6F from hit. | ||||||
![]() | Sidestep Elbow![]() ![]() | 22F | +8 | KDN | KDN | 50 28 |
![]() | Gravity Blow![]() ![]() | 28F | -12 | -12 | -12 | |
![]() | Left Body Blow![]() ![]() | 15F | -5 | +1 | +1 | |
![]() | Vulcan Cannon (2)![]() ![]() ![]() ![]() | -10 | -4 | -4 | ||
Combo from 1st hit. Can be delayed. | ||||||
![]() | Vulcan Cannon (3)![]() ![]() ![]() ![]() ![]() ![]() | -10 | -4 | -4 | ||
Combo from 1st hit. Can be delayed. | ||||||
![]() | Vulcan Cannon![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | -4 | -4 | ||
Combo from 1st hit. Can be delayed. ・Opponent closer on block. | ||||||
![]() | Double Body Blow![]() ![]() ![]() ![]() | -15 | +1 | KDN | ||
Combo from 1st hit. Connect from Vulcan Cannon (2-4). | ||||||
![]() | Blackout Combo (1)![]() ![]() | 13F | -6 | +5 | +5 | |
![]() | Blackout Combo![]() ![]() ![]() ![]() | -4 | +8 | +8 | ||
Combo from 1st hit. (Ver.4.00) - Changed the frame advantage upon hit from +4F to +8F. | ||||||
![]() | Blackout Trap![]() ![]() ![]() ![]() | -13 | KDN | KDN* | ||
Combo from 1st CH. Can be delayed 5F. | ||||||
![]() | HMTC6F Snake Edge ![]() ![]() | 29F | -26 | KDN | KDN | |
Returns to crouching. | ||||||
![]() | HMTS Wolf's Tail ![]() ![]() | 23F | -5 | KDN | KDN | |
Start-up 22F on the Left side. Start-up 24F on the Right side. ・Tail Spin | ||||||
![]() | TC4F Crouch Jab ![]() ![]() ![]() | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | Elbow Smash![]() ![]() | 14F | -2 | +8C | +8C | |
Forces an opponent to crouching on hit. (S3)– Changed the damage from 14 to 17. – Changed the frame advantage upon hit from +1F to +8F. – Decreased the distance between the character and the opponent when the move hits. (Ver.3.10) - Increased the distance between the character and the opponent when the move hits the opponent while they're down. | ||||||
![]() | Python Crush![]() ![]() ![]() ![]() | -10 | KDN | LNC | ||
Combo from 1st CH. Can be delayed 12F. Combo can be delayed 12F from CH. (Ver.4.00) - Increased the range of the attack. | ||||||
![]() | Quick Left Low Kick![]() ![]() | 16F | -11 | ±0 | ±0 | |
![]() | Quick Low Screw Punch![]() ![]() ![]() ![]() | -7 | KDN | KDN | ||
Combo from 1st CH. | ||||||
![]() | Low Kick![]() ![]() | 15F | -11 | ±0 | ±0 | |
(S3)– Changed the damage from 11 to 13. | ||||||
![]() | TC6F Hammer Drive ![]() ![]() ![]() | 17F | -10 | +3 | +3 | |
・Opponent closer after blocking first hit. (S3)– Increased the move’s reach. | ||||||
![]() | Hammer Driver Hatchet![]() ![]() ![]() ![]() | -13 | +5 | KDN | ||
(Ver.4.00) - Changed the opponent's behavior when the move lands as a counter hit. | ||||||
![]() | Hammer Driver (1) to Slither Step![]() ![]() ![]() | -1 | +10G | +10G | ||
Returns to crouching. | ||||||
![]() | Hammer Driver (1) to Sway![]() ![]() ![]() | -3 | +8 | +8 | ||
Can now side step from During Swaying ![]() ・During Sway, input window for moves 5F faster ・Changed from -8F to -3F on block. ・Changed from +3F to +8F on hit. (Ver.4.00) - Can now side step from During Swaying ![]() | ||||||
![]() | Snake Bomb 【 M / 24![]() ![]() ![]() ![]() | 45F | +7 | LNC | LNC | |
(S3)– Increased the move’s reach. (Ver.4.00) - Changed the frame advantage when blocked from +2F to +7F. | ||||||
![]() | Side Low![]() ![]() | 19F | -12 | -1 | +4 | |
Special effect CH. (Ver.4.00) - Changed the damage from 15 to 16. | ||||||
![]() | Side Low Knuckle Whip![]() ![]() ![]() ![]() | -12 | KDN | KDN | ||
Combo from 1st CH. (Ver.4.00) - Changed the damage from 23 to 25. - Changed the opponent’s behavior when hit in midair. | ||||||
![]() | Side Low Knuckle Whip Cancel to Crouching![]() ![]() ![]() ![]() ![]() | -23 | -12 | -7 | ||
Returns to crouching. Input 27F after 1st hit. | ||||||
![]() | Stomach Blow![]() ![]() | 15F | -6 | +8 | +8 | |
![]() | TC6F Sweeper Kick ![]() ![]() | 16F | -12 | -1 | +4 | |
Returns to crouching. | ||||||
![]() | Crash Impact![]() ![]() | 15F | -13 | KDN | KDN | |
![]() | Chopping Elbow![]() ![]() | 20F | +4 | +7C | LNC | |
Forces an opponent to crouching on NH. ・Changed from +5F to +7F on hit. (S3)– Changed the frame advantage when blocked from +3F to +4F. | ||||||
![]() | Right Back Knuckle![]() ![]() | 17F | -7 | +4 | KDN | 43 26 |
![]() | Double Back Knuckle![]() ![]() ![]() ![]() | ±0 | KDN | KDN | ||
Can be delayed. | ||||||
![]() | Double Back Knuckle (1st cancel) 【 H / 17![]() ![]() ![]() ![]() | 29F | ±0 | KDN | KDN | 54 25 |
![]() | Hands of Doom![]() ![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | ||
![]() | Double Back Knuckle Cancel to SS![]() ![]() ![]() ![]() ![]() ![]() | -9 | +2 | KDN | ||
(S3)– Fixed an issue in which the timing at which “During sidestep ![]() ![]() | ||||||
![]() | TSTJ Wolf Call ![]() ![]() ![]() ![]() | -5 | KDN | KDN | ||
・Both players recovery decreased by 3F to speed up game play. ・Recovery decreased by 3F on hit. (Ver.2.10)・Hitbox expanded. | ||||||
![]() | TSTJ Wolf Bite ![]() ![]() ![]() ![]() ![]() ![]() | -5 | KDN | KDN | ||
・Both players recovery decreased by 3F to speed up game play. ・Recovery decreased by 3F on hit. (Ver.2.10)・Hitbox expanded. | ||||||
![]() | Front Kick![]() ![]() | 19F | -7 | +4 | +4 | |
![]() | Front Kick to Slither Step![]() ![]() ![]() ![]() | +1 | +12G | +12 | ||
![]() | Front Kick to Rush (2)![]() ![]() ![]() ![]() | -4 | +7 | +7 | ||
Combo from 1st CH. | ||||||
![]() | Front Kick to Rush (3)![]() ![]() ![]() ![]() ![]() ![]() | -9 | +2 | +2 | ||
Combo from 2nd hit. | ||||||
![]() | Front Kick to Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -10 | KDN | KDN | ||
Combo from 2nd or 3rd CH. | ||||||
![]() | Run for Cover![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | ±0 | ±0 | ||
Combo from 2nd or 3rd CH. | ||||||
![]() | Front Kick to Feint Knee![]() ![]() ![]() ![]() | -12 | -1 | -1 | ||
Combo from 1st CH. Can be delayed 12F. Combo can be delayed 9F from CH. | ||||||
![]() | Front Kick to Double Hammer![]() ![]() ![]() ![]() | -6 | +4C | KDN | ||
Forces an opponent to crouching on NH. Can be delayed 12F. Combo can be delayed 8F from CH. | ||||||
![]() | Front Kick to Double Hammer to Crouching![]() ![]() ![]() ![]() ![]() | -6 | +4C | KDN | ||
Forces an opponent to crouching on NH. Returns to crouching. | ||||||
![]() | Knee Break![]() ![]() | 16F | -10 | +15 | +15 | 45 29 |
![]() | Meteor Smash![]() ![]() | 53F | KDN | KDN | KDN | |
Include ⇧ Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() | 18F | -12 | -1 | -1 | ||
![]() | Hook![]() ![]() ![]() ![]() | 15F | -12 | +9 | +9 | ||
![]() | TJ9F Jumping Kick ![]() ![]() | 18F | -13 | -2 | KDN | ||
![]() | TJ9F Rolling Driver ![]() ![]() ![]() | 27F | ±0 | KDN | KDN | ||
![]() | TJ9F Rising Toekick ![]() ![]() | 15F | -19 | -8 | -8 | ||
![]() | TJ9F Orbital Heel Kick ![]() ![]() | 24F | -5 | KDN | KDN | 48 24 | |
![]() | TJ9F Orbital Heel Kick ![]() ![]() | 24F | -5 | KDN | KDN | 48 24 | |
![]() | Gatling Rush (2)![]() ![]() | 15F | -16 | -6 | -6 | (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | |
![]() | Gatling Rush (3)![]() ![]() ![]() ![]() | -13 | -3 | -3 | Combo from 1st hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||
![]() | Gatling Rush (4)![]() ![]() ![]() ![]() ![]() ![]() | -16 | -6 | -6 | Combo from 1st hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||
![]() | Gatling Rush (5)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -3 | -3 | Combo from 1st hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||
![]() | Gatling Rush (6)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -16 | -6 | -6 | Combo from 1st hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||
![]() | Gatling Rush (7)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -3 | -3 | Combo from 1st hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||
![]() | Gatling Rush (8)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -16 | -6 | -6 | Combo from 1st hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||
![]() | Gatling Rush (9)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -3 | -3 | Combo from 1st hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||
![]() | Gatling Rush (10)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -16 | -6 | -6 | Combo from 1st hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||
![]() | Gatling Rush (11)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -26 | -15 | -15 | Combo from 1st hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||
![]() | Gatling Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -35 | KDN | KDN | Combo from 1st hit. | ||
![]() | TJ9F Jumping Side Kick ![]() ![]() ![]() | 21F | -17 | KDN | KDN | ||
![]() | TJ9F Delay Rising Toekick ![]() ![]() | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() | 18F | -12 | -1 | -1 | |
![]() | Hook![]() ![]() ![]() ![]() | 15F | -12 | +9 | +9 | |
![]() | TJ9F Jumping Kick ![]() ![]() | 18F | -13 | -2 | KDN | |
![]() | TJ9F Rolling Driver ![]() ![]() ![]() | 27F | ±0 | KDN | KDN | |
![]() | TJ9F Rising Toekick ![]() ![]() | 15F | -19 | -8 | -8 | |
![]() | TJ9F Orbital Heel Kick ![]() ![]() | 24F | -5 | KDN | KDN | 48 24 |
![]() | TJ9F Orbital Heel Kick ![]() ![]() | 24F | -5 | KDN | KDN | 48 24 |
![]() | Gatling Rush (2)![]() ![]() | 15F | -16 | -6 | -6 | |
![]() | Gatling Rush (3)![]() ![]() ![]() ![]() | -13 | -3 | -3 | ||
![]() | Gatling Rush (4)![]() ![]() ![]() ![]() ![]() ![]() | -16 | -6 | -6 | ||
![]() | Gatling Rush (5)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -3 | -3 | ||
![]() | Gatling Rush (6)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -16 | -6 | -6 | ||
![]() | Gatling Rush (7)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -3 | -3 | ||
![]() | Gatling Rush (8)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -16 | -6 | -6 | ||
![]() | Gatling Rush (9)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -3 | -3 | ||
![]() | Gatling Rush (10)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -16 | -6 | -6 | ||
![]() | Gatling Rush (11)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -26 | -15 | -15 | ||
![]() | Gatling Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -35 | KDN | KDN | ||
![]() | TJ9F Jumping Side Kick ![]() ![]() ![]() | 21F | -17 | KDN | KDN | |
![]() | TJ9F Delay Rising Toekick ![]() ![]() | 23F | -11 | LNC | LNC |
Include ⇧ Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TJ9F Jumping Knuckle ![]() ![]() ![]() ![]() | 18F | -12 | -1 | -1 | |
![]() | Hook![]() ![]() ![]() ![]() | 15F | -12 | +9 | +9 | |
![]() | TJ9F Jumping Kick ![]() ![]() | 18F | -13 | -2 | KDN | |
![]() | TJ9F Rolling Driver ![]() ![]() ![]() | 27F | ±0 | KDN | KDN | |
![]() | TJ9F Rising Toekick ![]() ![]() | 15F | -19 | -8 | -8 | |
![]() | TJ9F Orbital Heel Kick ![]() ![]() | 24F | -5 | KDN | KDN | 48 24 |
![]() | TJ9F Orbital Heel Kick ![]() ![]() | 24F | -5 | KDN | KDN | 48 24 |
![]() | Gatling Rush (2)![]() ![]() | 15F | -16 | -6 | -6 | |
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Gatling Rush (3)![]() ![]() ![]() ![]() | -13 | -3 | -3 | ||
Combo from 1st hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Gatling Rush (4)![]() ![]() ![]() ![]() ![]() ![]() | -16 | -6 | -6 | ||
Combo from 1st hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Gatling Rush (5)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -3 | -3 | ||
Combo from 1st hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Gatling Rush (6)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -16 | -6 | -6 | ||
Combo from 1st hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Gatling Rush (7)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -3 | -3 | ||
Combo from 1st hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Gatling Rush (8)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -16 | -6 | -6 | ||
Combo from 1st hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Gatling Rush (9)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -13 | -3 | -3 | ||
Combo from 1st hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Gatling Rush (10)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -16 | -6 | -6 | ||
Combo from 1st hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Gatling Rush (11)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -26 | -15 | -15 | ||
Combo from 1st hit. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||||||
![]() | Gatling Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -35 | KDN | KDN | ||
Combo from 1st hit. | ||||||
![]() | TJ9F Jumping Side Kick ![]() ![]() ![]() | 21F | -17 | KDN | KDN | |
![]() | TJ9F Delay Rising Toekick ![]() ![]() | 23F | -11 | LNC | LNC | |
More Than One Command | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Pw6F Mach Breaker ![]() ![]() ![]() | 13F | -9 | KDN | KDN | Start-up 14F in actualy. (S3)– Changed the frame advantage when blocked from -10F to -9F. – Shortened the recovery animation by 1 frame when the move hits. | |
![]() | TS Slash Kick ![]() ![]() ![]() | 23F | -12 | KDN | KDN* | Start-up 24F in actualy. | |
![]() | TSWG Slash Kick (Hold) ![]() ![]() ![]() | 34F | +11G +13W | KDN | KDN | Start-up 35F in actualy. Shifts to Taunt after hit. (Ver.5.00)・Changed the opponent's behavior on block (+8F to +11GF). Wall crush inducing guard is implemented. | |
![]() | HMTS Mach Kick ![]() ![]() ![]() | 16F (3) | -9C | KDN | KDN* | Forces an opponent to crouching on block. Start-up 17F in actualy. ・Wasn't registered as a counter hit when hit by opponent during first half of attack. This was fixed. (S3)– Decreased the distance between the character and the opponent when the move hits. (Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F. | |
![]() | Jet Uppercut![]() ![]() ![]() | 14F | -7 | LNC | LNC | 45 31 | |
![]() | Wedge Driver![]() ![]() ![]() | 29F | -13 | +14G | KDN | ||
![]() | Wedge Driver to Cancel![]() ![]() ![]() ![]() | 26 | (S3)– Shortened the recovery time by 4 frames. | ||||
![]() | TJ18F Flying Knee Kick ![]() ![]() ![]() | 24F | -16 | KDN | KDN | Start-up 25F in actualy. Not hit crouching close to. Down after moving. Meaty 6F in actualy. Start-up 21F (very short). | |
![]() | TJ3F Snake Slash ![]() ![]() ![]() ![]() | 22F | +9G | KDN | KDN | Meaty 2F in actualy. |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Pw6F Mach Breaker ![]() ![]() ![]() | 13F | -9 | KDN | KDN | |
![]() | TS Slash Kick ![]() ![]() ![]() | 23F | -12 | KDN | KDN* | |
![]() | TSWG Slash Kick (Hold) ![]() ![]() ![]() | 34F | +11G +13W | KDN | KDN | |
![]() | HMTS Mach Kick ![]() ![]() ![]() | 16F (3) | -9C | KDN | KDN* | |
![]() | Jet Uppercut![]() ![]() ![]() | 14F | -7 | LNC | LNC | 45 31 |
![]() | Wedge Driver![]() ![]() ![]() | 29F | -13 | +14G | KDN | |
![]() | Wedge Driver to Cancel![]() ![]() ![]() ![]() | 26 | ||||
![]() | TJ18F Flying Knee Kick ![]() ![]() ![]() | 24F | -16 | KDN | KDN | |
![]() | TJ3F Snake Slash ![]() ![]() ![]() ![]() | 22F | +9G | KDN | KDN |
More Than One Command | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Pw6F Mach Breaker ![]() ![]() ![]() | 13F | -9 | KDN | KDN | |
Start-up 14F in actualy. (S3)– Changed the frame advantage when blocked from -10F to -9F. – Shortened the recovery animation by 1 frame when the move hits. | ||||||
![]() | TS Slash Kick ![]() ![]() ![]() | 23F | -12 | KDN | KDN* | |
Start-up 24F in actualy. | ||||||
![]() | TSWG Slash Kick (Hold) ![]() ![]() ![]() | 34F | +11G +13W | KDN | KDN | |
Start-up 35F in actualy. Shifts to Taunt after hit. (Ver.5.00)・Changed the opponent's behavior on block (+8F to +11GF). Wall crush inducing guard is implemented. | ||||||
![]() | HMTS Mach Kick ![]() ![]() ![]() | 16F (3) | -9C | KDN | KDN* | |
Forces an opponent to crouching on block. Start-up 17F in actualy. ・Wasn't registered as a counter hit when hit by opponent during first half of attack. This was fixed. (S3)– Decreased the distance between the character and the opponent when the move hits. (Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F. | ||||||
![]() | Jet Uppercut![]() ![]() ![]() | 14F | -7 | LNC | LNC | 45 31 |
![]() | Wedge Driver![]() ![]() ![]() | 29F | -13 | +14G | KDN | |
![]() | Wedge Driver to Cancel![]() ![]() ![]() ![]() | 26 | ||||
(S3)– Shortened the recovery time by 4 frames. | ||||||
![]() | TJ18F Flying Knee Kick ![]() ![]() ![]() | 24F | -16 | KDN | KDN | |
Start-up 25F in actualy. Not hit crouching close to. Down after moving. Meaty 6F in actualy. Start-up 21F (very short). | ||||||
![]() | TJ3F Snake Slash ![]() ![]() ![]() ![]() | 22F | +9G | KDN | KDN | |
Meaty 2F in actualy. |
Full Crouch | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TC Crouch Jab FC SM / 5![]() | 10F | -5 | +6 | +6 | Returns to crouching. Returns to standing when input ![]() | |
![]() | TC Crouch Straight FC SM / 8![]() | 11F | -4 | +7 | +7 | Returns to crouching. | |
![]() | TC Crouch Side Kick FC L / 12![]() ![]() ![]() | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | TC Crouch Spin Kick FC L / 12![]() ![]() | 16F | -17 | -3 | -3 | Returns to crouching. | |
![]() | TC Crouch Chin Kick FC L / 10![]() ![]() ![]() | 12F | -15 | -4 | -4 | Returns to crouching. | |
![]() | Left Upper WS M / 20![]() | 15F | -16 | LNC | LNC | ・Opponent closer on block. | |
![]() | Right Upper WS M / 18![]() | 19F | -10 | +1 | +1 | ・Changed from -8F to -10F on block. ・Changed from +3F to +1F on hit. | |
![]() | Fisherman's Slam During hit with Right Upper M,Th / 18,25![]() ![]() ![]() | -10 | Th | Th | Front only. | ||
![]() | High Knee Kick WS M / 18![]() | 12F | -10 | +4 | KDN | ||
![]() | Double High Knee Kick WS M,M / 18,25![]() ![]() ![]() | -10 | +4 | +29G | Can be delayed. ・Opponent reaction on counter hit was changed ・Changed from KND to +29GF. (Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit. | ||
![]() | Toe Smash WS M / 16![]() | 11F | -6 | +5 | +5 | ||
![]() | Short Upper WS M / 12![]() | 11F | -4 | +7 | +7 | Start-up 10F (very short). | |
![]() | Rise Spin Kick WS H / 28![]() | 16F | -16 | KDN | KDN | ||
![]() | Snake Rampage (1) FC M / 12![]() ![]() | 13F | -9 | +4 | +4 | (S3)- New move. | |
![]() | TS Snake Rampage FC M,H / 12,25![]() ![]() ![]() ![]() | -8 | KDN | KDN | Combo from 1st hit. Can be delayed 11F. (S3)- New move. | ||
![]() | TSTC Northern Cross FC M / 21![]() ![]() | 15F | -10 | +13Sp | KDN |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TC Crouch Jab FC SM / 5![]() | 10F | -5 | +6 | +6 | |
![]() | TC Crouch Straight FC SM / 8![]() | 11F | -4 | +7 | +7 | |
![]() | TC Crouch Side Kick FC L / 12![]() ![]() ![]() | 16F | -17 | -3 | -3 | |
![]() | TC Crouch Spin Kick FC L / 12![]() ![]() | 16F | -17 | -3 | -3 | |
![]() | TC Crouch Chin Kick FC L / 10![]() ![]() ![]() | 12F | -15 | -4 | -4 | |
![]() | Left Upper WS M / 20![]() | 15F | -16 | LNC | LNC | |
![]() | Right Upper WS M / 18![]() | 19F | -10 | +1 | +1 | |
![]() | Fisherman's Slam During hit with Right Upper M,Th / 18,25![]() ![]() ![]() | -10 | Th | Th | ||
![]() | High Knee Kick WS M / 18![]() | 12F | -10 | +4 | KDN | |
![]() | Double High Knee Kick WS M,M / 18,25![]() ![]() ![]() | -10 | +4 | +29G | ||
![]() | Toe Smash WS M / 16![]() | 11F | -6 | +5 | +5 | |
![]() | Short Upper WS M / 12![]() | 11F | -4 | +7 | +7 | |
![]() | Rise Spin Kick WS H / 28![]() | 16F | -16 | KDN | KDN | |
![]() | Snake Rampage (1) FC M / 12![]() ![]() | 13F | -9 | +4 | +4 | |
![]() | TS Snake Rampage FC M,H / 12,25![]() ![]() ![]() ![]() | -8 | KDN | KDN | ||
![]() | TSTC Northern Cross FC M / 21![]() ![]() | 15F | -10 | +13Sp | KDN |
Full Crouch | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TC Crouch Jab FC SM / 5![]() | 10F | -5 | +6 | +6 | |
Returns to crouching. Returns to standing when input ![]() | ||||||
![]() | TC Crouch Straight FC SM / 8![]() | 11F | -4 | +7 | +7 | |
Returns to crouching. | ||||||
![]() | TC Crouch Side Kick FC L / 12![]() ![]() ![]() | 16F | -17 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TC Crouch Spin Kick FC L / 12![]() ![]() | 16F | -17 | -3 | -3 | |
Returns to crouching. | ||||||
![]() | TC Crouch Chin Kick FC L / 10![]() ![]() ![]() | 12F | -15 | -4 | -4 | |
Returns to crouching. | ||||||
![]() | Left Upper WS M / 20![]() | 15F | -16 | LNC | LNC | |
・Opponent closer on block. | ||||||
![]() | Right Upper WS M / 18![]() | 19F | -10 | +1 | +1 | |
・Changed from -8F to -10F on block. ・Changed from +3F to +1F on hit. | ||||||
![]() | Fisherman's Slam During hit with Right Upper M,Th / 18,25![]() ![]() ![]() | -10 | Th | Th | ||
Front only. | ||||||
![]() | High Knee Kick WS M / 18![]() | 12F | -10 | +4 | KDN | |
![]() | Double High Knee Kick WS M,M / 18,25![]() ![]() ![]() | -10 | +4 | +29G | ||
Can be delayed. ・Opponent reaction on counter hit was changed ・Changed from KND to +29GF. (Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit. | ||||||
![]() | Toe Smash WS M / 16![]() | 11F | -6 | +5 | +5 | |
![]() | Short Upper WS M / 12![]() | 11F | -4 | +7 | +7 | |
Start-up 10F (very short). | ||||||
![]() | Rise Spin Kick WS H / 28![]() | 16F | -16 | KDN | KDN | |
![]() | Snake Rampage (1) FC M / 12![]() ![]() | 13F | -9 | +4 | +4 | |
(S3)- New move. | ||||||
![]() | TS Snake Rampage FC M,H / 12,25![]() ![]() ![]() ![]() | -8 | KDN | KDN | ||
Combo from 1st hit. Can be delayed 11F. (S3)- New move. | ||||||
![]() | TSTC Northern Cross FC M / 21![]() ![]() | 15F | -10 | +13Sp | KDN | |
Others | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | TS Hellraiser SS H / 23![]() | 17F | -5 | KDN | KDN | 47 30 | |
![]() | Shell Shock SS M / 20![]() | 20F | -6 | KDN | KDN | ||
![]() | Shock & Awe SS M,L / 20,20![]() ![]() ![]() | -13 | +5 | KDN | |||
![]() | Charging![]() | 55 | Shift to charging. | ||||
![]() | Wall Jumping Attack With back against wall M / 25![]() ![]() ![]() | 29F | -1 | KDN | KDN | Air Status 5F. Invinciblity during 8 to 13F. | |
![]() | Spin Knuckle Jab BT H / 15![]() ![]() | 8F | -8 | +3 | +3 | ||
![]() | Spin Kick BT H / 18![]() ![]() | 10F | -8 | KDN | KDN | ||
![]() | Crouch Spin Knuckle BT SM / 10![]() ![]() ![]() ![]() | 10F | -2 | +9 | +9 | Returns to crouching. | |
![]() | Crouch Spin Kick BT L / 12![]() ![]() ![]() ![]() | 10F | -11 | +3 | +3 | Returns to crouching. | |
![]() | Reverse Jump Left Kick BT M / -![]() ![]() | KDN | KDN | ||||
![]() | Reverse Jump Right Kick BT M / -![]() ![]() | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | TS Hellraiser SS H / 23![]() | 17F | -5 | KDN | KDN | 47 30 |
![]() | Shell Shock SS M / 20![]() | 20F | -6 | KDN | KDN | |
![]() | Shock & Awe SS M,L / 20,20![]() ![]() ![]() | -13 | +5 | KDN | ||
![]() | Charging![]() | 55 | ||||
![]() | Wall Jumping Attack With back against wall M / 25![]() ![]() ![]() | 29F | -1 | KDN | KDN | |
![]() | Spin Knuckle Jab BT H / 15![]() ![]() | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT H / 18![]() ![]() | 10F | -8 | KDN | KDN | |
![]() | Crouch Spin Knuckle BT SM / 10![]() ![]() ![]() ![]() | 10F | -2 | +9 | +9 | |
![]() | Crouch Spin Kick BT L / 12![]() ![]() ![]() ![]() | 10F | -11 | +3 | +3 | |
![]() | Reverse Jump Left Kick BT M / -![]() ![]() | KDN | KDN | |||
![]() | Reverse Jump Right Kick BT M / -![]() ![]() | LNC | LNC |
Others | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | TS Hellraiser SS H / 23![]() | 17F | -5 | KDN | KDN | 47 30 |
![]() | Shell Shock SS M / 20![]() | 20F | -6 | KDN | KDN | |
![]() | Shock & Awe SS M,L / 20,20![]() ![]() ![]() | -13 | +5 | KDN | ||
![]() | Charging![]() | 55 | ||||
Shift to charging. | ||||||
![]() | Wall Jumping Attack With back against wall M / 25![]() ![]() ![]() | 29F | -1 | KDN | KDN | |
Air Status 5F. Invinciblity during 8 to 13F. | ||||||
![]() | Spin Knuckle Jab BT H / 15![]() ![]() | 8F | -8 | +3 | +3 | |
![]() | Spin Kick BT H / 18![]() ![]() | 10F | -8 | KDN | KDN | |
![]() | Crouch Spin Knuckle BT SM / 10![]() ![]() ![]() ![]() | 10F | -2 | +9 | +9 | |
Returns to crouching. | ||||||
![]() | Crouch Spin Kick BT L / 12![]() ![]() ![]() ![]() | 10F | -11 | +3 | +3 | |
Returns to crouching. | ||||||
![]() | Reverse Jump Left Kick BT M / -![]() ![]() | KDN | KDN | |||
![]() | Reverse Jump Right Kick BT M / -![]() ![]() | LNC | LNC | |||
Slither Step | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Slither Step![]() ![]() ![]() ![]() | Returns to crouching. Cost 2F. Another Command ![]() ![]() | |||||
![]() | Left Upper![]() ![]() ![]() ![]() | 15F | -16 | LNC | LNC | Start-up 17F in actualy. Equivalent to WS ![]() ・Opponent closer on block. | |
![]() | Cross Bazooka (1)![]() ![]() ![]() ![]() | 15F | -6 | +2 | +2 | Start-up 17F in actualy. | |
![]() | Cross Bazooka![]() ![]() ![]() ![]() ![]() ![]() | -11 | KDN | KDN | |||
![]() | High Knee Kick![]() ![]() ![]() ![]() | 12F | -10 | +4 | KDN | Start-up 14F in actualy. Equivalent to WS ![]() | |
![]() | Double High Knee Kick![]() ![]() ![]() ![]() ![]() ![]() | -10 | +4 | +29G | ・Opponent reaction on counter hit was changed ・Changed from KND to +29GF | ||
![]() | Snake Spin Mach Breaker (1)![]() ![]() ![]() ![]() | 18F | -5 | +1 | +3 | Start-up 20F in actualy. | |
![]() | Snake Spin Mach Breaker (2)![]() ![]() ![]() ![]() ![]() ![]() | ±0 | KDN | KDN | Combo from 1st CH. | ||
![]() | Snake Spin Mach Breaker (2) Cancel to SS![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | -5 | -3 | (S3)– Fixed an issue in which the timing at which “During sidestep ![]() ![]() | ||
![]() | Snake Spin Mach Breaker![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | |||
![]() | TSTJ Snake Spin Middle Kick ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -5 | KDN | KDN | |||
![]() | WB Requiem ![]() ![]() ![]() ![]() | 15F | -12 | KDN | KDN | Start-up 17F in actualy. ・Causes Wall Bounce on hit. |
Slither Step | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Slither Step![]() ![]() ![]() ![]() | |||||
![]() | Left Upper![]() ![]() ![]() ![]() | 15F | -16 | LNC | LNC | |
![]() | Cross Bazooka (1)![]() ![]() ![]() ![]() | 15F | -6 | +2 | +2 | |
![]() | Cross Bazooka![]() ![]() ![]() ![]() ![]() ![]() | -11 | KDN | KDN | ||
![]() | High Knee Kick![]() ![]() ![]() ![]() | 12F | -10 | +4 | KDN | |
![]() | Double High Knee Kick![]() ![]() ![]() ![]() ![]() ![]() | -10 | +4 | +29G | ||
![]() | Snake Spin Mach Breaker (1)![]() ![]() ![]() ![]() | 18F | -5 | +1 | +3 | |
![]() | Snake Spin Mach Breaker (2)![]() ![]() ![]() ![]() ![]() ![]() | ±0 | KDN | KDN | ||
![]() | Snake Spin Mach Breaker (2) Cancel to SS![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | -5 | -3 | ||
![]() | Snake Spin Mach Breaker![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | ||
![]() | TSTJ Snake Spin Middle Kick ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -5 | KDN | KDN | ||
![]() | WB Requiem ![]() ![]() ![]() ![]() | 15F | -12 | KDN | KDN |
Slither Step | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Slither Step![]() ![]() ![]() ![]() | |||||
Returns to crouching. Cost 2F. Another Command ![]() ![]() | ||||||
![]() | Left Upper![]() ![]() ![]() ![]() | 15F | -16 | LNC | LNC | |
Start-up 17F in actualy. Equivalent to WS ![]() ・Opponent closer on block. | ||||||
![]() | Cross Bazooka (1)![]() ![]() ![]() ![]() | 15F | -6 | +2 | +2 | |
Start-up 17F in actualy. | ||||||
![]() | Cross Bazooka![]() ![]() ![]() ![]() ![]() ![]() | -11 | KDN | KDN | ||
![]() | High Knee Kick![]() ![]() ![]() ![]() | 12F | -10 | +4 | KDN | |
Start-up 14F in actualy. Equivalent to WS ![]() | ||||||
![]() | Double High Knee Kick![]() ![]() ![]() ![]() ![]() ![]() | -10 | +4 | +29G | ||
・Opponent reaction on counter hit was changed ・Changed from KND to +29GF | ||||||
![]() | Snake Spin Mach Breaker (1)![]() ![]() ![]() ![]() | 18F | -5 | +1 | +3 | |
Start-up 20F in actualy. | ||||||
![]() | Snake Spin Mach Breaker (2)![]() ![]() ![]() ![]() ![]() ![]() | ±0 | KDN | KDN | ||
Combo from 1st CH. | ||||||
![]() | Snake Spin Mach Breaker (2) Cancel to SS![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -11 | -5 | -3 | ||
(S3)– Fixed an issue in which the timing at which “During sidestep ![]() ![]() | ||||||
![]() | Snake Spin Mach Breaker![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -9 | KDN | KDN | ||
![]() | TSTJ Snake Spin Middle Kick ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -5 | KDN | KDN | ||
![]() | WB Requiem ![]() ![]() ![]() ![]() | 15F | -12 | KDN | KDN | |
Start-up 17F in actualy. ・Causes Wall Bounce on hit. |
Sway | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Sway![]() ![]() ![]() | ||||||
![]() | Smash![]() ![]() ![]() ![]() | 15F | -9 | +6 | +6 | ||
![]() | TS Smash and Mach Kick ![]() ![]() ![]() ![]() ![]() ![]() | -9C | KDN | KDN* | Forces an opponent to crouching on block. Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from hit. (S3)– Decreased the distance between the character and the opponent when the move hits. (Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F. | ||
![]() | Hatchet Kick![]() ![]() ![]() ![]() | 19F | -13 | +5 | KDN | (Ver.3.30)・Changed the damage from 21 to 23. ・Changed the frame advantage upon hit from +4F to +5F. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | |
![]() | Kickoff![]() ![]() ![]() ![]() | 17F | -12 | LNC | LNC | (S3)– Changed the damage from 21 to 23. (Ver.4.00) - Increased the range of the attack. |
Sway | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Sway![]() ![]() ![]() | |||||
![]() | Smash![]() ![]() ![]() ![]() | 15F | -9 | +6 | +6 | |
![]() | TS Smash and Mach Kick ![]() ![]() ![]() ![]() ![]() ![]() | -9C | KDN | KDN* | ||
![]() | Hatchet Kick![]() ![]() ![]() ![]() | 19F | -13 | +5 | KDN | |
![]() | Kickoff![]() ![]() ![]() ![]() | 17F | -12 | LNC | LNC |
Sway | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Sway![]() ![]() ![]() | |||||
![]() | Smash![]() ![]() ![]() ![]() | 15F | -9 | +6 | +6 | |
![]() | TS Smash and Mach Kick ![]() ![]() ![]() ![]() ![]() ![]() | -9C | KDN | KDN* | ||
Forces an opponent to crouching on block. Combo from 1st hit. Can be delayed 11F. Combo can be delayed 11F from hit. (S3)– Decreased the distance between the character and the opponent when the move hits. (Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F. | ||||||
![]() | Hatchet Kick![]() ![]() ![]() ![]() | 19F | -13 | +5 | KDN | |
(Ver.3.30)・Changed the damage from 21 to 23. ・Changed the frame advantage upon hit from +4F to +5F. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||||||
![]() | Kickoff![]() ![]() ![]() ![]() | 17F | -12 | LNC | LNC | |
(S3)– Changed the damage from 21 to 23. (Ver.4.00) - Increased the range of the attack. |
Taunt | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Taunt![]() | 28F | +16 | +16 | +16 | Always enable cancel. Frame value is max advantage. ・Homing increased. (Removed Ver.2.01) | |
![]() | Neo Stomach Combination (1) After Taunt M / 10![]() ![]() | 15F | -10 | +1 | +1 | ||
![]() | Neo Stomach Combination (2) After Taunt M,M / 10,12![]() ![]() ![]() ![]() | -10 | +1 | +1 | Combo from 1st hit. | ||
![]() | Neo Stomach Combination (3) After Taunt M,M,M / 10,12,16![]() ![]() ![]() ![]() ![]() ![]() | -161 | KDN | KDN | Combo from 1st hit. Shifts to Taunt after moving (disable cancel). | ||
![]() | Neo Stomach Combination (4) After Taunt M,M,M,H / 10,12,16,5![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -160 | KDN | KDN | Shifts to Taunt after moving (disable cancel). | ||
![]() | Neo Stomach Combination (5) After Taunt M,M,M,H,H / 10,12,16,5,5![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -153 | KDN | KDN | Shifts to Taunt after moving (disable cancel). | ||
![]() | Neo Stomach Combination (6) After Taunt M,M,M,H,H,M / 10,12,16,5,5,10![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -155 | KDN | KDN | Shifts to Taunt after moving (disable cancel). | ||
![]() | Neo Stomach Combination After Taunt M,M,M,H,H,M,H / 10,12,16,5,5,10,28![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | +4 | KDN | KDN | |||
![]() | Neo Mach Breaker After Taunt H / 44![]() ![]() ![]() | 13F | +4 | KDN | KDN | Start-up 14F in actualy. | |
![]() | Neo Gatling Rush After Taunt M*22 / 5,2*20,21![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 15F | +4 | KDN | KDN | Combo from 1st hit. |
Taunt | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Taunt![]() | 28F | +16 | +16 | +16 | |
![]() | Neo Stomach Combination (1) After Taunt M / 10![]() ![]() | 15F | -10 | +1 | +1 | |
![]() | Neo Stomach Combination (2) After Taunt M,M / 10,12![]() ![]() ![]() ![]() | -10 | +1 | +1 | ||
![]() | Neo Stomach Combination (3) After Taunt M,M,M / 10,12,16![]() ![]() ![]() ![]() ![]() ![]() | -161 | KDN | KDN | ||
![]() | Neo Stomach Combination (4) After Taunt M,M,M,H / 10,12,16,5![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -160 | KDN | KDN | ||
![]() | Neo Stomach Combination (5) After Taunt M,M,M,H,H / 10,12,16,5,5![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -153 | KDN | KDN | ||
![]() | Neo Stomach Combination (6) After Taunt M,M,M,H,H,M / 10,12,16,5,5,10![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -155 | KDN | KDN | ||
![]() | Neo Stomach Combination After Taunt M,M,M,H,H,M,H / 10,12,16,5,5,10,28![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | +4 | KDN | KDN | ||
![]() | Neo Mach Breaker After Taunt H / 44![]() ![]() ![]() | 13F | +4 | KDN | KDN | |
![]() | Neo Gatling Rush After Taunt M*22 / 5,2*20,21![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 15F | +4 | KDN | KDN |
Taunt | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Taunt![]() | 28F | +16 | +16 | +16 | |
Always enable cancel. Frame value is max advantage. ・Homing increased. (Removed Ver.2.01) | ||||||
![]() | Neo Stomach Combination (1) After Taunt M / 10![]() ![]() | 15F | -10 | +1 | +1 | |
![]() | Neo Stomach Combination (2) After Taunt M,M / 10,12![]() ![]() ![]() ![]() | -10 | +1 | +1 | ||
Combo from 1st hit. | ||||||
![]() | Neo Stomach Combination (3) After Taunt M,M,M / 10,12,16![]() ![]() ![]() ![]() ![]() ![]() | -161 | KDN | KDN | ||
Combo from 1st hit. Shifts to Taunt after moving (disable cancel). | ||||||
![]() | Neo Stomach Combination (4) After Taunt M,M,M,H / 10,12,16,5![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -160 | KDN | KDN | ||
Shifts to Taunt after moving (disable cancel). | ||||||
![]() | Neo Stomach Combination (5) After Taunt M,M,M,H,H / 10,12,16,5,5![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -153 | KDN | KDN | ||
Shifts to Taunt after moving (disable cancel). | ||||||
![]() | Neo Stomach Combination (6) After Taunt M,M,M,H,H,M / 10,12,16,5,5,10![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -155 | KDN | KDN | ||
Shifts to Taunt after moving (disable cancel). | ||||||
![]() | Neo Stomach Combination After Taunt M,M,M,H,H,M,H / 10,12,16,5,5,10,28![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | +4 | KDN | KDN | ||
![]() | Neo Mach Breaker After Taunt H / 44![]() ![]() ![]() | 13F | +4 | KDN | KDN | |
Start-up 14F in actualy. | ||||||
![]() | Neo Gatling Rush After Taunt M*22 / 5,2*20,21![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 15F | +4 | KDN | KDN | |
Combo from 1st hit. |
Rage Art | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Art Rage M,Th / 55![]() ![]() ![]() ![]() | 20F | -22 | Th | Th | Guard point 8F. Shifts to Taunt after hit. |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Art Rage M,Th / 55![]() ![]() ![]() ![]() | 20F | -22 | Th | Th |
Rage Art | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Art Rage M,Th / 55![]() ![]() ![]() ![]() | 20F | -22 | Th | Th | |
Guard point 8F. Shifts to Taunt after hit. |
Rage Drive | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Rage Drive Rage M / 30![]() ![]() | 18F | +6C | LNC | LNC | Forces an opponent to crouching on block. Shifts to Taunt after hit. Special effect when approach mid-air enemy. (Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they were hit. (S3)– Fixed an issue in which the move could not be performed when input as “During Rage ![]() ![]() ![]() |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
![]() | Rage Drive Rage M / 30![]() ![]() | 18F | +6C | LNC | LNC |
Rage Drive | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Rage Drive Rage M / 30![]() ![]() | 18F | +6C | LNC | LNC | |
Forces an opponent to crouching on block. Shifts to Taunt after hit. Special effect when approach mid-air enemy. (Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they were hit. (S3)– Fixed an issue in which the move could not be performed when input as “During Rage ![]() ![]() ![]() |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. | NOTES |
![]() | Gravity Brain Buster![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -3F | Long Range Throw when input ![]() Floor break. | |
![]() | Guillotine![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-down | ![]() ![]() -6F | Long Range Throw when input ![]() Floor break. | |
![]() | Gravity Throw Approach from left side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | Floor break. | ||
![]() | Knee Blast Approach from right side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | |||
![]() | Neck Throw Approach from behind Th(H) / 60(40) | Head-sd. Face-down | disable | Damage () is upon wall hit. Wall Stun. | ||
![]() | Anaconda Assasin![]() ![]() ![]() Th(H) / 40 | 12F | CCW. Head-sd. Face-up | ![]() -6F Reverse Pos. | Floor break. | |
![]() | Chains of Misery FC ![]() ![]() ![]() ![]() Th(H) / 45 | 11F | Clockwise Head-sd. Face-up | ![]() -6F | First ![]() ![]() | |
![]() | Parry![]() ![]() ![]() ![]() Parry Punch(H/M) / - | +6F | 35 | Absorbs Punch (H/M) during 2 to 10F. | ||
![]() | Parry to Mach Breaker![]() ![]() H / 30 | 13F | Block -10F. Shifts to Taunt after hit. Steve can evade by input ![]() | |||
![]() | Parry to Right Body Blow![]() ![]() M / 22 | 15F | +7YF | Block -5F. ・Changed from +2F to +7F on hit. |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
![]() | Gravity Brain Buster![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -3F | |
![]() | Guillotine![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-down | ![]() ![]() -6F | |
![]() | Gravity Throw Approach from left side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | ||
![]() | Knee Blast Approach from right side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | ||
![]() | Neck Throw Approach from behind Th(H) / 60(40) | Head-sd. Face-down | disable | ||
![]() | Anaconda Assasin![]() ![]() ![]() Th(H) / 40 | 12F | CCW. Head-sd. Face-up | ![]() -6F Reverse Pos. | |
![]() | Chains of Misery FC ![]() ![]() ![]() ![]() Th(H) / 45 | 11F | Clockwise Head-sd. Face-up | ![]() -6F | |
![]() | Parry![]() ![]() ![]() ![]() Parry Punch(H/M) / - | +6F | 35 | ||
![]() | Parry to Mach Breaker![]() ![]() H / 30 | 13F | |||
![]() | Parry to Right Body Blow![]() ![]() M / 22 | 15F | +7YF |
Throws | |||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | After Throw | Break Throw | total rec. |
NOTES | |||||
![]() | Gravity Brain Buster![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-up | ![]() ![]() -3F | |
Long Range Throw when input ![]() Floor break. | |||||
![]() | Guillotine![]() Th(H) / 35 | 12F | Reverse Pos. Head-sd. Face-down | ![]() ![]() -6F | |
Long Range Throw when input ![]() Floor break. | |||||
![]() | Gravity Throw Approach from left side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | ||
Floor break. | |||||
![]() | Knee Blast Approach from right side Th(H) / 40 | Foot-sd. Face-up | ![]() -3F | ||
![]() | Neck Throw Approach from behind Th(H) / 60(40) | Head-sd. Face-down | disable | ||
Damage () is upon wall hit. Wall Stun. | |||||
![]() | Anaconda Assasin![]() ![]() ![]() Th(H) / 40 | 12F | CCW. Head-sd. Face-up | ![]() -6F Reverse Pos. | |
Floor break. | |||||
![]() | Chains of Misery FC ![]() ![]() ![]() ![]() Th(H) / 45 | 11F | Clockwise Head-sd. Face-up | ![]() -6F | |
First ![]() ![]() | |||||
![]() | Parry![]() ![]() ![]() ![]() Parry Punch(H/M) / - | +6F | 35 | ||
Absorbs Punch (H/M) during 2 to 10F. | |||||
![]() | Parry to Mach Breaker![]() ![]() H / 30 | 13F | |||
Block -10F. Shifts to Taunt after hit. Steve can evade by input ![]() | |||||
![]() | Parry to Right Body Blow![]() ![]() M / 22 | 15F | +7YF | ||
Block -5F. ・Changed from +2F to +7F on hit. |
10 Hit Combo 1 | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | M | M | M | H | H | H | H | M | H |
DAMAGE | 12 | 18 | 5 | 7 | 3 | 8 | 5 | 5 | 10 | 21 |
block | -7 | -12 | -12 | -19 | -16 | -9 | -14 | -19 | -14 | -15 |
NH | +4 | -1 | -1 | -8 | -10 | +2 | KDN | KDN | KDN | KDN |
CH | ||||||||||
![]() | start-up 19F Down enable recovery after 9th hit. | |||||||||
10 Hit Combo 2 | ||||||||||
INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
HIT LEVEL | M | M | M | M | H | H | M | H | H | |
DAMAGE | 12 | 18 | 5 | 7 | 3 | 8 | 15 | 18 | 21 | |
block | -7 | -12 | -12 | -19 | -16 | -9 | -5 | -6 | -7 | |
NH | +4 | -1 | -1 | -8 | -10 | +2 | KDN | KDN | LNC | |
CH | ||||||||||
![]() | start-up 19F |