ARMOR KING:DATA
MOVE LIST & FRAME DATA Ver.5.01
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Crouch Dash
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
One Two Punch![]() ![]() ![]() H,H / 7,10 |
-1 | +5 | +5 | Combo from 1st NH | ||
Left Right Uppercut![]() ![]() ![]() ![]() ![]() H,H,M / 7,10,17 |
-5 | +1 | +31G | Combo from 2nd CH. Can be delayed. ・Changed CH effect. | ||
Right Jab![]() H / 10 |
10F | +1 | +7 | +7 | ||
Jab Uppercut![]() ![]() ![]() H,M / 10,15 |
-1 | +7 | +7 | Combo from 1st hit. (S3)– Changed the frame advantage when blocked from -2F to -1F. – Changed the frame advantage upon hit from +5F to +7F. (Ver.4.00) - Changed the damage from 12 to 15. | ||
Side Kick![]() H / 25 |
17F | -14 | KDN | KDN | ||
Right High Kick![]() H / 20 |
13F | -5 | +6 | LNC | 37 | |
Dark Cyclone (1)![]() M / 10 |
17F | -10 | ±0 | ±0 | ||
Dark Cyclone (1) to BT![]() ![]() M,SP / 10 |
-10 | ±0 | ±0 | |||
Dark Cyclone![]() ![]() ![]() M,H / 10,20 |
-3 | KDN | KDN | Combo from 1st NH. Can be delayed 13F. Combo Can be delayed 13F from NH. ・Changed Hit effect. ・Declease Can be delayed frame. | ||
Dark Buzzsaw![]() ![]() ![]() M,M / 10,17 |
-13 | +8 | KDN | Combo from 1st NH. Can be delayed 13F. Combo Can be delayed 13F from NH. | ||
Round Out Kick![]() M / 14 |
25F | -7 | +3 | +3 | TJ11F Meaty 7F. (Ver.4.00) - Changed the damage from 10 to 14. | |
Round Out Body Press (close)![]() ![]() ![]() M,M,Th / 14,25(,5) |
±0 | Th | Th | TJ Connect to throw from close hit. Damage () is throw bonus. (Ver.2.20)・Changed the move to not hit multiple times when stopped by a Power Crush or Rage Art. ・Enabled the move to be parried using Jin's Parry. | ||
Round Out Body Press![]() ![]() ![]() M,M / 14,25 |
±0 | +2C | +2C | TJ Forces an opponent to crouching upon hit.. Meaty 9F in actualy. | ||
Round Out Elbow![]() ![]() ![]() M,M / 14,25 |
-18 | KDN | KDN* | TJ Combo from 1st NH. Meaty 18F in actualy | ||
Moonsault Drop![]() UB(M) / 25 |
52F | KDN | KDN | KDN | (Ver.2.20)・Changed the move to not hit multiple times when stopped by a Power Crush or Rage Art. ・Enabled the move to be parried using Jin's Parry. (Ver.4.00) - Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. | |
Dark Elbow Hook (1)![]() ![]() M / 12 |
15F | -11 | +2 | +2 | (S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. | |
Dark Elbow Hook![]() ![]() ![]() ![]() M,H / 12,25 |
-9 | KDN | KDN | Combo from 1st NH Can be delayed 12F. Combo Can be delayed 6F from NH. Combo Can be delayed 6F from CH. (S3) – Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. (Ver.4.00) - Changed the damage from 20 to 25. | ||
Switch-Kick Tornado (1)![]() ![]() M / 17 |
16F | -3 | +4 | +4 | (S3)– Changed the damage from 15 to 17. | |
Switch-Kick Tornado (2)![]() ![]() ![]() ![]() M,M / 17,10 |
-7 | +3 | +3 | Combo from 1st CH. (S3)– Changed the damage from 13 to 10. – Changed the input window from 18F to 24F. | ||
TS Switch-Kick Tornado ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 17,10,23 |
-7 | KDN | KDN | Combo from 2nd NH. (S3)– Changed the damage from 22 to 23. | ||
Switch-Kick Tornado to Cancel![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 17,10 |
-15 | -5 | -5 | (S3)- New move. | ||
Wind-Up Stomp![]() ![]() M / 21 |
23F | +2C | +7C | KDN | Forces an opponent to crouching upon block or NH.. Meaty 5F. ・Forces an opponent to crouching upon block.. | |
PC8F Hammer Impact ![]() ![]() M / 25 |
20F | -13 | KDN | KDN | ・Remove Punch Aborbs. (Ver.2.20)・Changed the opponent's behavior when hit. | |
Shoulder Impact![]() ![]() M / 28 |
13F | -20 | KDN | KDN | Meaty 2F. ・Changed Start-up from 13F to 14F. ・Changed Block from -17F to -20F. (Ver.2.20)・Fixed an issue in which 【 ![]() ![]() ![]() | |
Minced Liver![]() ![]() M / 12 |
13F | -1 | +7 | +7 | (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. (Ver.4.20)- Expanded the attack hit range downward. Due to reducing the recovery of ![]() ![]() ![]() | |
H Concussion Hook ![]() ![]() M / 21 |
15F | -12 | +4 | KDN | 10 Hit Combo start. When input ![]() (Ver.4.00) - Changed the frame advantage upon hit from -1F to +4F. (Ver.4.20)- Changed to a homing attack. - Expanded the attack hit range. In order to make it function more as a move to counter sidestep, changed to a homing attack. Since it sometimes unnaturally missed the opponent under certaincircumstances, expanded the attack hit range. | |
10 Hit Combo (2)![]() ![]() ![]() ![]() M,H / 21,8 |
-12G | -1 | -1 | Combo from 1st hit. Advance Input is unavailable after moving. | ||
Dark Knee Lift![]() ![]() M / 17 |
17F | -5 | +5 | KDN | 47 | (Ver.4.20)- Distance to the opponent on hit closer. Since the distance to the opponent on hit was far, it was difficult to continue attacking in an advantageous situation. Shortened the distance to make it easier toattack. |
Front Kick![]() ![]() M / 15 |
12F | -4 | +7 | +7 | 35 | |
HTS Spinning Lariat ![]() ![]() M / 20 |
23F | -4 | KDN | KDN | – Changed the attack startup from 25F to 23F. (Ver.4.20)- Changed the frame advantage when blocked from -7F to -4F. Reduced the frame disadvantage when blocked to make it easier to dodge the opponent's move with sidestep even when blocked. | |
Frankensteiner![]() ![]() SM,Th(H) / 15(,30) |
28F | -18 | -7 | -7 | TC13F Meaty 5F. | |
Crouch Jab![]() ![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Knee Lift Combination![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,M / 5,13 |
-10 | +6 | +6 | Combo from 1st CH. | ||
Hammer Edge![]() ![]() M / 17 |
17F | -2 | +5C | +9 | Returns to crouching. ・Remove force to crouching. | |
Blackjack Combination (2)![]() ![]() ![]() ![]() M,M / 17,17 |
-14 | -3 | -3 | ・New Move. | ||
Blackjack Combination![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 17,17,20 |
-11C | KDN | KDN | TJ Combo from 2nd NH. ・New Move. (S3)– Changed the opponent’s behavior when hit while downed. – The character is now counted as jumping from frames 26 to 40. | ||
Stomp![]() ![]() L / 14 |
17F | -12 | +1 | +9 | (S3)– Changed the damage from 12 to 11. – Changed the opponent’s behavior when the move lands as a counter hit (from +1F to +9F). (Ver.4.20)- Changed the damage from 11 to 14. Since there was no crouching status, and the return was also low, the damage was increased. | |
Crouch Chin Kick![]() ![]() L / 9 |
14F | -13 | -2 | -2 | TC4F | |
Corporate Elbow![]() ![]() M / 25 |
30F | -8 | ±0C | ±0C | TJ21F | |
Taurus Cutter![]() ![]() ![]() ![]() ![]() L / 12 |
17F | -16 | -5 | -3 | TC6F | |
TS Taurus Cutter Edge ![]() ![]() ![]() ![]() L,H / 12,13 |
-9 | +15Sp | KDN | Combo from 1st CH. Can be delayed 8F. Combo can be delayed 8F from CH. ・New Move. | ||
Taurus Cutter Trap![]() ![]() ![]() ![]() L,M / 12,13 |
-16 | KDN | KDN | Combo from 1st CH. Can be delayed 8F. Combo can be delayed 8F from CH. | ||
Shadow Step![]() ![]() ![]() ![]() Absorbs(L),SP / - |
27 | Cost 20F. Low Absorbs from 3F to 14F. Returns to crouching. | ||||
Shadow Step to Crouch Dash![]() ![]() ![]() ![]() ![]() Absorbs(L),SP / - |
Cost 21F. Advance Input is unavailable for Crouch Dash. | |||||
Shadow Needle During Shadow Step ![]() H / 13 |
11F | +1 | +8 | KDN | (Ver.4.00) - New move. | |
TS Shadow Sweep During Shadow Step ![]() L / 20 |
19F | -13 | +5C | KDN | TC Returns to crouching. (S3)- New move. (Ver.4.00) - Changed the move to send the opponent spinning when it hits them midair. | |
Shadow Press During Shadow Step ![]() M,Th / 18(,15) |
14F | -19C | Th | Th | TC Damage () is throw bonus. Forces an opponent to crouching upon block.. | |
Killer PK Combo (1)![]() ![]() M / 10 |
14F | -11 | ±0 | ±0 | ||
Killer PK Combo![]() ![]() ![]() ![]() M,M / 10,20 |
-13 | +21G | +21G | Combo from 1st CH. (S3)– Changed the frame advantage when blocked from -16F to -13F. – Changed the opponent’s behavior when hit (from KDN to +21GF). – Shortened the recovery time after the move hits by 3 frames. – Decreased the distance between the character and the opponent when the move is blocked. | ||
TS Dark PK Combo ![]() ![]() ![]() ![]() M,H / 10,20 |
-9 | +13Sp | KDN | Combo from 1st hit. ・New Move. (Ver.4.00) - Increased the lower range of the attack. | ||
H Foot Sweep ![]() ![]() L / 23 |
23F | -26 | +5 | KDN | TC8F Returns to crouching. Meaty 2F. (Ver.4.00) - Changed the damage from 20 to 23. - Changed the move to a homing attack. - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Low Drop Kick![]() ![]() L / 20 |
29F | -20 | KDN | KDN* | TC6FTJ16F | |
Stomping Headbutt![]() ![]() M / 30 |
26F | +5 | KDN | LNC | (Ver.2.20)・Reduced the frequency at which the character would switch places with the opponent when hitting them with this move during wall stun. (Ver.4.20)- Changed the frame advantage when blocked from +3F to +5F. - Distance to the opponent when blocked closer. - Changed the opponent's behavior on counter hit. Since the distance to the opponent on hit was far, it was difficult to continue attacking in an advantageous situation. Shortened the distance and increased theframe advantage to make it easier to attack. Furthermore, since its return was also low, we made changes to enable him to perform an aerial combo upon counterhit. | |
Stomping Headbutt Cancel to Shadow Step![]() ![]() ![]() SP / - |
-F | Cost 30F. | ||||
Dark Jab![]() ![]() H / 12 |
12F | -7 | +5 | KDN | 42 | |
Dark Jab to Hell Stab![]() ![]() ![]() ![]() H,M / 12,20 |
-12 | +6 | KDN | ・Changed CH effect. (Ver.4.00) - Changed the damage from 15 to 17. (Ver.4.20)- Distance to the opponent on the 1st/2nd hit closer. - Changed the damage of the 2nd attack from 17 to 20. Since its return was low when used as punishment, increased the damage and shortened the distance on hit to make it easier to attack.When the 1st attack was successful, the 2nd attack unnaturally missed the opponent. This is now fixed. | ||
Knife Edge Combo (1)![]() ![]() M / 10 |
15F | -9 | +2C | +2C | ||
Knife Edge Combo (2)![]() ![]() ![]() ![]() M,M / 10,8 |
-12 | -1 | -1 | Combo from 1st NH. (Ver.4.20)- When the 1st attack is blocked or successful, the 2nd attack unnaturally missed the opponent. This is now fixed. | ||
TS Knife Edge Combo ![]() ![]() ![]() ![]() ![]() ![]() M,M,H / 10,8,20 |
-7 | KDN | KDN | Combo from 1st CH or 2nd CH. Can be delayed 20F. Combo can be delayed 5F from CH. Meaty 1F. ・Changed Hit effect. | ||
Toll Kick![]() ![]() H / 23 |
16F | -10 | KDN | KDN | Meaty 2F. ・Changed Hit effect. | |
Toe Kick![]() ![]() M / 15 |
15F | -9 | +2 | +2 | (Ver.4.00) - Changed the frame advantage when blocked from -11F to -9F. - Changed the frame advantage upon hit from ±0F to +2F. - Decreased the distance between the character and the opponent when the move is blocked. | |
Toe Kick to Stunner![]() ![]() ![]() M,Th / 15,20 |
Th | Input timing 3F. (S3)– Fixed an issue in which the move would shift to a throw after hitting an opponent from behind. | ||||
Blindside![]() ![]() M / 0 |
18F | +1 | +5 | +16 | 45 | ・2F advantage. |
Straight Arrow![]() ![]() M / 24 |
31F | -13 | KDN | KDN | ||
Dark Destroyer![]() ![]() UB(M),SP / 50 |
63F | LNC | LNC | LNC | Input ![]() |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
H Water Parting Chop ![]() ![]() H / 21 |
20F | -6 | KDN | KDN | 50 | ・Horming. |
Jumping Knuckle![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F (Ver.4.00) - Fixed an issue in which the properties of the move were not the same as other characters. | |
High Elbow Drop![]() ![]() ![]() ![]() M / 35 |
48F | -18C | KDN | KDN | TJ9F | |
Sobat![]() ![]() M / 25 |
23F | -19 | KDN | KDN | TJ | |
Switch Jumping Knee Attack![]() ![]() ![]() M / 18 |
21F | -8 | +5 | LNC | TJ17F – Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC). (Ver.4.00) - Increased the lower range of the attack. | |
Rising Toe Kick![]() ![]() M / 11 |
15F | -19 | -8 | -8 | TJ9F | |
Rising Toe Kick![]() ![]() M / 15 |
15F | -13 | KDN | LNC | TJ9F | |
Rising Toe Kick![]() ![]() M / 13 |
15F | -13 | LNC | LNC | TJ9F (Ver.4.00) - Increased the range of the attack. | |
Capital Punishment![]() ![]() M / 25 |
35F | +2C | KDN | KDN | TJ9F Disable Jump Cancel. | |
Burning Knuckle![]() ![]() UB(M) / 45 |
67F | KDN | KDN | KDN | TJ | |
Scissors Kick![]() ![]() M / 23 |
32F | -7 | KDN | KDN | TJ8F Meaty 6F. (Ver.2.20)・Changed the move to not hit multiple times when stopped by a Power Crush or Rage Art. ・Enabled the move to be parried using Jin's Parry. | |
Scissors Kick to Ukemi![]() ![]() ![]() M,SP / 23 |
-17G | KDN | KDN | Ukemi Input timing 3F. | ||
Delay Rising Toekick![]() ![]() M / 25 |
23F | -11 | LNC | LNC | TJ9F | |
Jump In Capital Punishment![]() ![]() M / 25 |
70F | +2C | KDN | KDN | TJ | |
Jump In Burning Knuckle![]() ![]() UB(M) / 45 |
102F | KDN | KDN | KDN | TJ | |
Jump In Taurus Cutter![]() ![]() L / 12 |
52F | -16 | -5 | -3 | TJ Equivalent to ![]() ![]() | |
Jump In Moonsault Drop![]() ![]() UB(M) / 25 |
87F | KDN | KDN | KDN | TJ |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Solar Plexus Punch![]() ![]() ![]() M / 23 |
16F | -8 | KDN | KDN | Advance Input is unavailable Start-up 17F in actualy (Ver.4.00) - Changed the frame advantage when blocked from -11F to -8F. | |
Underhanded![]() ![]() ![]() L / 17 |
19F | -14 | +7 | KDN | TC8F Advance Input is unavailable Start-up 20F in actualy (Ver.4.20)- Changed the frame advantage when blocked from -18F to -14F. - Distance to the opponent when blocked closer. - Reduced recovery on hit by 4F for both players. ※ There is no change in the frame advantage upon hit. - Changed the crouching status from 12-37F to 8-37F. Since it ws high risk and weak homing, reduced recovery to compensate the shortening of the distance when blocked. Since the move got easily interrupted by an opponent's high attack, made the crouching status to start faster. | |
HTS Comeback Kick ![]() ![]() ![]() H / 23 |
17F | +2 | KDN | KDN | Advance Input is unavailable Start-up 18F in actualy (Ver.4.00) - Changed the frame advantage when blocked from ±0F to +2F. | |
HTS Comeback Kick to Shadow Step ![]() ![]() ![]() ![]() H,SP / 23 |
+8 | KDN | KDN | Advance Input is unavailable Start-up 18F in actualy ・New Move. | ||
WB Brawler Kick ![]() ![]() ![]() M / 30 |
15F | -14 | KDN | KDN | Advance Input is unavailable Start-up 16F in actualy ・Wall Bounds. | |
Flying Forearm![]() ![]() ![]() M / 28 |
22F | -18 | KDN | KDN* | TJ18F Advance Input is unavailable. Start-up 23F in actualy. Meaty 20F. | |
Drop Kick![]() ![]() ![]() H / 35 |
23F | -10 | KDN | KDN | TJ14F Advance Input is unavailable. Start-up 24F in actualy. | |
Flying Brawler Kick![]() ![]() ![]() ![]() M / 30 |
23F | +10G | KDN | KDN | TJ3F Meaty 2F (Ver.4.00) - Increased the lower range of the attack. | |
Satellite Drop Kick![]() ![]() ![]() ![]() M / 40 |
28F | +17G | KDN | KDN | TJ9F Meaty 6F | |
Dashing Low Drop Kick Run more than 3 steps ![]() L / 20 |
20F | -24 | KDN | KDN* | TJ7F |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Low Kick FC ![]() L / 12 |
18F | -16 | -2 | -2 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 12 |
14F | -15 | -4 | -4 | TC Returns to crouching. | |
Snap Uppercut WS ![]() M / 16 |
16F | -10 | LNC | LNC | (Ver.4.00) - Increased the move’s reach. (Ver.4.20)- The move unnaturally missed the opponent when performed after blocking certain low attacks. Expanded the attack hit range downward. | |
WH Jugular Thrust WS ![]() M / 17 |
12F | -9 | +6 +18W |
KDN | Input ![]() (Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F. - Changed the frame advantage upon hit from +2F to +3F. (Ver.4.20)- The move unnaturally missed the opponent when it was performed in close proximity. Therefore, the inner hit range of the attack is now expanded. Wall crush inducing hit is implemented. | |
Head Kick WS ![]() H / 28 |
16F | ±0 | KDN | KDN | ||
Toe Smash WS ![]() M / 20 |
11F | -6 | +5 | +5 | (Ver.4.20)- Distance to the opponent on hit closer .Since the distance to the opponent upon hit was far, it was difficult to continue attacking in an advantageous situation. Shortened the distance to make it easier to attack. | |
Backhand Chop FC ![]() ![]() M / 23 |
24F | +1 | KDN | KDN |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Uppercut SS ![]() M / 10 |
15F | -12 | -1 | -1 | ・Remove Knock Down. | |
Death Sandwich SS ![]() ![]() ![]() M,M / 10,10 |
-13C | LNC | LNC | Combo from 1st NH. ・Changed NH to Knock Down. | ||
Buzz Saw Kick SS ![]() M / 22 |
19F | -12 | KDN | KDN* | ・Changed NH to Knock Down. | |
Neck Cutter Kick SS ![]() H / 28 |
24F | -6 | KDN | KDN | TJ13F | |
Neck Cutter Kick to Ukemi SS ![]() ![]() H,SP / 28 |
-26G | KDN | KDN | TJ13F | ||
KI Power to Poison Mist![]() UB(H) / 30 |
33F | 65 | Charging. | |||
KI Power to Spark Upper During KI Power ![]() ![]() ![]() ![]() M / 24 |
63F | ±0 | LNC | LNC | ||
KI Power to Flame Breath During KI Power ![]() ![]() ![]() ![]() UB(H) / 30 |
73F | ±0G | ±0G | ±0G | Meaty 20F. | |
Crazy Stomp (1) While enemy is down ![]() ![]() L / 20 |
19F | -16 | -5 | -5 | ||
Crazy Stomp (2) While enemy is down ![]() ![]() ![]() ![]() L,L / 20,8 |
-16 | -5 | -5 | |||
Crazy Stomp While enemy is down ![]() ![]() ![]() ![]() ![]() ![]() L,L,L / 20,8,6 |
-16 | -5 | -5 | |||
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Blind Kick BT ![]() M / 20 |
13F | -20 | KDN | KDN | ||
Turn Sobat BT ![]() M / 20 |
18F | -10 | KDN | KDN | ||
Moonsault Drop BT ![]() UB(M) / 20 |
41F | KDN | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | Returns to crouching. |
Crouch Dash | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Dash![]() ![]() ![]() SP / - |
Advance Input is unavailable. Cost 3F. | |||||
Shadow Lariat![]() ![]() ![]() ![]() H / 23 |
15F | +6 | KDN | KDN | Start-up 18F in actualy. Meaty 4F. (S3)– Shortened the recovery animation by 1 frame when the move hits. | |
Dark Smash![]() ![]() ![]() ![]() H / 20 |
11F | -10 | LNC | LNC | Start-up 14F in actualy. | |
Dark Inferno![]() ![]() ![]() ![]() UB(H) / 23 |
31F | KDN | KDN | KDN | Start-up 35F in actualy. | |
Dark Inferno to Cancel![]() ![]() ![]() ![]() ![]() SP / - |
42 | (S3)- New move. | ||||
Knee Vault![]() ![]() ![]() ![]() M / 22 |
16F | -9 | KDN | KDN | TJ11F Start-up 19F in actualy. | |
Poison Mist![]() ![]() ![]() ![]() UB(H) / 12 |
28F | +7G | +7G | +7G | Start-up 31F in actualy. Meaty 10F. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | TJ Guard Point 8F ・New Move. |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
TJ Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | 〉〉 |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Notes | ||||||
〈〈 | Rage Art During Rage ![]() ![]() M,Th / 55 |
20F | -22 | Th | Th | |
TJ Guard Point 8F ・New Move. |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage ![]() ![]() ![]() ![]() UB(H) / 0 |
20F | +24G | +24G | +24G | After Hit, disable break throw. ・New Move. |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive During Rage ![]() ![]() ![]() ![]() UB(H) / 0 |
20F | +24G | +24G | +24G | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Knee Bash![]() Th(H) / 35 |
12F | PR Head-sd Fac-Up |
![]() ![]() -6F CW |
Long Range Throw. After Break throw, Armor King to BT. | |
Suplex![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -3F |
Long Range Throw | |
Jaguar Screwdriver![]() ![]() ![]() ![]() ![]() / 38 |
12F | Head-sd Fac-Up |
-3F | Floor Break. | |
Reverse Death Valley Bomb Approach from left side Th(H) / 40 |
Head-sd Fac-Dwn |
![]() -3F |
Floor Break. | ||
Heavy Fall Reverse DDT Approach from right side Th(H) / 40 |
Right-sd Fac-Dwn |
![]() -3F |
|||
Reverse DDT Approach from behind ![]() Th(H) / 60 |
Foot-sd Fac-Up |
disable | |||
Driving Headbutt![]() ![]() Th(H) / 40 |
12F | Foot-sd Fac-Up |
![]() -3F |
Floor Break. | |
Tombstone Piledriver![]() ![]() ![]() Th(H) / 58 |
11F | Head-sd Fac-Up |
![]() -2F |
Floor Break. (Ver.4.00) - Increased the move’s tracking. | |
DDT![]() ![]() ![]() Th(H) / 45 |
11F | RP Head-sd Fac-Up |
![]() -6F |
After throw, Armor King to Down. | |
Hades![]() ![]() ![]() ![]() Th(H) / 45 |
11F | Head-sd Fac-Up |
-3F | (Ver.4.00) - Input buffering can now be performed. - Fixed an issue in which the move could not be performed when the input of ![]() | |
Double Arm Swing![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 45(,20) |
10F | RP Foot-sd Fac-Dwn |
![]() -7F CCW |
Easy Command ![]() ![]() ![]() ![]() ![]() Ukemi Input 3F. Damage () is bonus after fail Ukemi., Wall Damage 70. (Ver.4.00) - Increased the move’s tracking. | |
Brilliant Brawler Kick![]() ![]() ![]() ![]() Th(H) / 45 |
10F | Foot-sd Fac-Up |
![]() -5F |
Disable Preciding Input After throw, Armor King to Down. (Ver.4.20)- Changed the damage from 40 to 45. Since it was difficult to continue attacking after the hit, the damage was increased. | |
Armor King Driver FC ![]() ![]() ![]() ![]() Th(H) / 45 |
12F | Foot-sd Fac-Up |
![]() -6F |
Floor Break. | |
Demon Bomb Approach crouching enemy ![]() ![]() Th(L) / 45 |
12F | Head-sd Fac-Up |
![]() -2F |
Floor Break. | |
Spinning Leg Lock Approach crouching enemy ![]() ![]() Th(L) / 45 |
12F | Foot-sd Fac-Up |
![]() -2F |
||
Catch (![]() ![]() ![]() ![]() ![]() Reversal Punch(H/M) / 25+α |
RP Head-sd Fac-Up |
disable | 44 | Punch Absorbs (H/M) from 2F to 10F. Damage 25 + enemy attack 50%. | |
Catch (![]() ![]() ![]() ![]() ![]() Reversal Punch(H/M) / 25+α |
Right-sd Fac-Dwn |
disable | 44 | Punch Absorbs (H/M) from 2F to 10F. Damage 25 + enemy attack 50%. | |
Jugular Thrust Trap During Catch ![]() SP,M / 17 |
38F | Block -9F. NH +3F. CH Knock Down. Input ![]() ・New Move. (Ver.4.20)- The performance was different from "WS ![]() | |||
Ultimate Tackle FC ![]() Th(M) / 5 |
26F | ![]() ![]() -5F |
Break Throw 4F. After throw, Armor King to BT. Before Takedown break throw 2F. | ||
Phenomenon Shadow DDT![]() M,Th(H) / 10,40 |
25F | Left-sd Fac-Up |
disable | ・New Move. | |
Wall Jump Attack![]() ![]() ![]() Th(H) / 40 |
40F | Left-sd Fac-Up |
disable | Disable Preciding Input ・New Move. | |
Down Throw | |||||
Stand Up While enemy is down ![]() ![]() Th(Down) / 0 |
18F | Standing | ![]() ±0F |
Throw break 7F +8F or +9F to BT after throw. | |
Seesaw Whip Enemy on back by the feet ![]() ![]() Th(Down) / 30 |
18F | RP Foot-sd Fac-Dwn |
![]() ±0F |
Throw break 7F. Wall Damage 45. (Ver.2.20)・Shortened the recovery animation by 7F. | |
Enzui Knee Enemy on back by the head ![]() ![]() Th(Down) / 30 |
18F | Foot-sd Fac-Dwn |
![]() +1F |
Throw break 7F. Wall Damage bonus +5. | |
Turn Over Enemy on back by enemy's side ![]() ![]() ![]() ![]() Th(Down) / 0 |
18F | Side Fac-Dwn |
![]() ![]() +1F |
Throw break 7F. | |
Standing Heel Hold Enemy face down by the feet ![]() ![]() Th(Down) / 35 |
18F | Foot-sd Fac-Up |
![]() ![]() ±0F |
Throw break 7F. | |
Wake-Up Lariat Enemy face down by the head ![]() ![]() Th(Down) / 40 |
18F | Head-sd Fac-Up |
![]() ![]() +1F |
Throw break 7F. | |
Back Mount Enemy face down by enemy's side ![]() ![]() ![]() ![]() Th(Down) / 0 |
18F | Mount | +10F | Throw break 7F. | |
Mid-Air Throw | |||||
Muscle Driver Approach mid-air enemy ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(Air) / 45 |
10F | RP Head-sd Fac-Dwm |
disable | Floor Break. | |
Running Cross Driver Approach mid-air enemy ![]() ![]() ![]() ![]() Th(Air) / 65 |
10F | Foot-sd Fac-Up |
disable | Floor Break. | |
Mexican Magma Drive | |||||
Cobra Clutch![]() ![]() ![]() ![]() ![]() Th(H) / 20 |
12F | ![]() ![]() -2F |
Disable Preciding Input Start-up 16F in actualy. | ||
Flinging Half Nelson During Cobra Clutch ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Dwn |
![]() -3F |
(Ver.4.20)- Changed the damage from 25 to 30. Since the return of the throw combo was low, the damage was increased. | ||
Sleeper During Cobra Clutch ![]() ![]() ![]() ![]() ![]() - / 15 |
Foot-sd Fac-Dwn |
![]() -3F |
|||
Triple Trouble During Sleeper ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Dwn |
![]() -3F |
After throw, Armor King to Down. (Ver.4.20)- Changed the damage from 25 to 30. Since the return of the throw combo was low, the damage was increased. | ||
Human Necktie During Sleeper ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 28 |
Left-sd Fac-Dwn |
![]() -3F |
After throw, Armor King to Down. (Ver.4.20)- Changed the damage from 23 to 28. Since the return of the throw combo was low, the damage was increased. | ||
Neck Drop During Cobra Clutch ![]() ![]() ![]() ![]() ![]() - / 18 |
Head-sd Fac-Dwn |
![]() -3F |
|||
Choke Sleeper During Neck Drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 27 |
Left-sd Fac-Dwn |
![]() -3F |
After throw, Armor King to Down. (Ver.4.20)- Changed the damage from 22 to 27. Since the return of the throw combo was low, the damage was increased. | ||
3-Count Pound During Neck Drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Right-sd Fac-Dwn |
![]() -3F |
After throw, Armor King to Down. (Ver.4.20)- Changed the damage from 25 to 30. Since the return of the throw combo was low, the damage was increased. |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | |
Knee Bash![]() Th(H) / 35 |
12F | PR Head-sd Fac-Up |
![]() ![]() -6F CW |
〉〉 | |
Long Range Throw.
After Break throw, Armor King to BT.Suplex![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -3F |
〉〉 | |
Long Range ThrowJaguar Screwdriver![]() ![]() ![]() ![]() ![]() / 38 |
12F | Head-sd Fac-Up |
-3F | 〉〉 | |
Floor Break.Reverse Death Valley Bomb Approach from left side Th(H) / 40 |
Head-sd Fac-Dwn |
![]() -3F |
〉〉 | ||
Floor Break.Heavy Fall Reverse DDT Approach from right side Th(H) / 40 |
Right-sd Fac-Dwn |
![]() -3F |
〉〉 | ||
Reverse DDT Approach from behind ![]() Th(H) / 60 |
Foot-sd Fac-Up |
disable | 〉〉 | ||
Driving Headbutt![]() ![]() Th(H) / 40 |
12F | Foot-sd Fac-Up |
![]() -3F |
〉〉 | |
Floor Break.Tombstone Piledriver![]() ![]() ![]() Th(H) / 58 |
11F | Head-sd Fac-Up |
![]() -2F |
〉〉 | |
Floor Break.DDT![]() ![]() ![]() Th(H) / 45 |
11F | RP Head-sd Fac-Up |
![]() -6F |
〉〉 | |
After throw, Armor King to Down.Hades![]() ![]() ![]() ![]() Th(H) / 45 |
11F | Head-sd Fac-Up |
-3F | 〉〉 | |
Double Arm Swing![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 45(,20) |
10F | RP Foot-sd Fac-Dwn |
![]() -7F CCW |
〉〉 | |
Easy Command ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 45 |
10F | Foot-sd Fac-Up |
![]() -5F |
〉〉 | |
Disable Preciding Input
After throw, Armor King to Down.Armor King Driver FC ![]() ![]() ![]() ![]() Th(H) / 45 |
12F | Foot-sd Fac-Up |
![]() -6F |
〉〉 | |
Floor Break.Demon Bomb Approach crouching enemy ![]() ![]() Th(L) / 45 |
12F | Head-sd Fac-Up |
![]() -2F |
〉〉 | |
Floor Break.Spinning Leg Lock Approach crouching enemy ![]() ![]() Th(L) / 45 |
12F | Foot-sd Fac-Up |
![]() -2F |
〉〉 | |
Catch (![]() ![]() ![]() ![]() ![]() Reversal Punch(H/M) / 25+α |
RP Head-sd Fac-Up |
disable | 44 | 〉〉 | |
Punch Absorbs (H/M) from 2F to 10F.
Damage 25 + enemy attack 50%.Catch (![]() ![]() ![]() ![]() ![]() Reversal Punch(H/M) / 25+α |
Right-sd Fac-Dwn |
disable | 44 | 〉〉 | |
Punch Absorbs (H/M) from 2F to 10F.
Damage 25 + enemy attack 50%.Jugular Thrust Trap During Catch ![]() SP,M / 17 |
38F | 〉〉 | |||
Block -9F.
NH +3F.
CH Knock Down.
Input ![]() FC ![]() Th(M) / 5 |
26F | ![]() ![]() -5F |
〉〉 | ||
Break Throw 4F.
After throw, Armor King to BT.
Before Takedown break throw 2F.Phenomenon Shadow DDT![]() M,Th(H) / 10,40 |
25F | Left-sd Fac-Up |
disable | 〉〉 | |
Wall Jump Attack![]() ![]() ![]() Th(H) / 40 |
40F | Left-sd Fac-Up |
disable | 〉〉 | |
Down Throw | |||||
Disable Preciding Input
Stand Up While enemy is down ![]() ![]() Th(Down) / 0 |
18F | Standing | ![]() ±0F |
〉〉 | |
Throw break 7F
+8F or +9F to BT after throw.Seesaw Whip Enemy on back by the feet ![]() ![]() Th(Down) / 30 |
18F | RP Foot-sd Fac-Dwn |
![]() ±0F |
〉〉 | |
Throw break 7F.
Wall Damage 45.Enzui Knee Enemy on back by the head ![]() ![]() Th(Down) / 30 |
18F | Foot-sd Fac-Dwn |
![]() +1F |
〉〉 | |
Throw break 7F.
Wall Damage bonus +5.Turn Over Enemy on back by enemy's side ![]() ![]() ![]() ![]() Th(Down) / 0 |
18F | Side Fac-Dwn |
![]() ![]() +1F |
〉〉 | |
Throw break 7F.Standing Heel Hold Enemy face down by the feet ![]() ![]() Th(Down) / 35 |
18F | Foot-sd Fac-Up |
![]() ![]() ±0F |
〉〉 | |
Throw break 7F.Wake-Up Lariat Enemy face down by the head ![]() ![]() Th(Down) / 40 |
18F | Head-sd Fac-Up |
![]() ![]() +1F |
〉〉 | |
Throw break 7F.Back Mount Enemy face down by enemy's side ![]() ![]() ![]() ![]() Th(Down) / 0 |
18F | Mount | +10F | 〉〉 | |
Mid-Air Throw | |||||
Throw break 7F.Muscle Driver Approach mid-air enemy ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(Air) / 45 |
10F | RP Head-sd Fac-Dwm |
disable | 〉〉 | |
Floor Break.Running Cross Driver Approach mid-air enemy ![]() ![]() ![]() ![]() Th(Air) / 65 |
10F | Foot-sd Fac-Up |
disable | 〉〉 | |
Mexican Magma Drive | |||||
Floor Break.Cobra Clutch![]() ![]() ![]() ![]() ![]() Th(H) / 20 |
12F | ![]() ![]() -2F |
〉〉 | ||
Disable Preciding Input
Start-up 16F in actualy.Flinging Half Nelson During Cobra Clutch ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Dwn |
![]() -3F |
〉〉 | ||
Sleeper During Cobra Clutch ![]() ![]() ![]() ![]() ![]() - / 15 |
Foot-sd Fac-Dwn |
![]() -3F |
〉〉 | ||
Triple Trouble During Sleeper ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Dwn |
![]() -3F |
〉〉 | ||
After throw, Armor King to Down.Human Necktie During Sleeper ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 28 |
Left-sd Fac-Dwn |
![]() -3F |
〉〉 | ||
After throw, Armor King to Down.Neck Drop During Cobra Clutch ![]() ![]() ![]() ![]() ![]() - / 18 |
Head-sd Fac-Dwn |
![]() -3F |
〉〉 | ||
Choke Sleeper During Neck Drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 27 |
Left-sd Fac-Dwn |
![]() -3F |
〉〉 | ||
After throw, Armor King to Down.3-Count Pound During Neck Drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Right-sd Fac-Dwn |
![]() -3F |
〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | |
Notes | |||||
〈〈 | Knee Bash![]() Th(H) / 35 |
12F | PR Head-sd Fac-Up |
![]() ![]() -6F CW |
|
Long Range Throw. After Break throw, Armor King to BT. | |||||
〈〈 | Suplex![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -3F |
|
Long Range Throw | |||||
〈〈 | Jaguar Screwdriver![]() ![]() ![]() ![]() ![]() / 38 |
12F | Head-sd Fac-Up |
-3F | |
Floor Break. | |||||
〈〈 | Reverse Death Valley Bomb Approach from left side Th(H) / 40 |
Head-sd Fac-Dwn |
![]() -3F |
||
Floor Break. | |||||
〈〈 | Heavy Fall Reverse DDT Approach from right side Th(H) / 40 |
Right-sd Fac-Dwn |
![]() -3F |
||
〈〈 | Reverse DDT Approach from behind ![]() Th(H) / 60 |
Foot-sd Fac-Up |
disable | ||
〈〈 | Driving Headbutt![]() ![]() Th(H) / 40 |
12F | Foot-sd Fac-Up |
![]() -3F |
|
Floor Break. | |||||
〈〈 | Tombstone Piledriver![]() ![]() ![]() Th(H) / 58 |
11F | Head-sd Fac-Up |
![]() -2F |
|
Floor Break. (Ver.4.00) - Increased the move’s tracking. | |||||
〈〈 | DDT![]() ![]() ![]() Th(H) / 45 |
11F | RP Head-sd Fac-Up |
![]() -6F |
|
After throw, Armor King to Down. | |||||
〈〈 | Hades![]() ![]() ![]() ![]() Th(H) / 45 |
11F | Head-sd Fac-Up |
-3F | |
(Ver.4.00) - Input buffering can now be performed. - Fixed an issue in which the move could not be performed when the input of ![]() | |||||
〈〈 | Double Arm Swing![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 45(,20) |
10F | RP Foot-sd Fac-Dwn |
![]() -7F CCW |
|
Easy Command ![]() ![]() ![]() ![]() ![]() Ukemi Input 3F. Damage () is bonus after fail Ukemi., Wall Damage 70. (Ver.4.00) - Increased the move’s tracking. | |||||
〈〈 | Brilliant Brawler Kick![]() ![]() ![]() ![]() Th(H) / 45 |
10F | Foot-sd Fac-Up |
![]() -5F |
|
Disable Preciding Input After throw, Armor King to Down. (Ver.4.20)- Changed the damage from 40 to 45. Since it was difficult to continue attacking after the hit, the damage was increased. | |||||
〈〈 | Armor King Driver FC ![]() ![]() ![]() ![]() Th(H) / 45 |
12F | Foot-sd Fac-Up |
![]() -6F |
|
Floor Break. | |||||
〈〈 | Demon Bomb Approach crouching enemy ![]() ![]() Th(L) / 45 |
12F | Head-sd Fac-Up |
![]() -2F |
|
Floor Break. | |||||
〈〈 | Spinning Leg Lock Approach crouching enemy ![]() ![]() Th(L) / 45 |
12F | Foot-sd Fac-Up |
![]() -2F |
|
〈〈 | Catch (![]() ![]() ![]() ![]() ![]() Reversal Punch(H/M) / 25+α |
RP Head-sd Fac-Up |
disable | 44 | |
Punch Absorbs (H/M) from 2F to 10F. Damage 25 + enemy attack 50%. | |||||
〈〈 | Catch (![]() ![]() ![]() ![]() ![]() Reversal Punch(H/M) / 25+α |
Right-sd Fac-Dwn |
disable | 44 | |
Punch Absorbs (H/M) from 2F to 10F. Damage 25 + enemy attack 50%. | |||||
〈〈 | Jugular Thrust Trap During Catch ![]() SP,M / 17 |
38F | |||
Block -9F. NH +3F. CH Knock Down. Input ![]() ・New Move. (Ver.4.20)- The performance was different from "WS ![]() | |||||
〈〈 | Ultimate Tackle FC ![]() Th(M) / 5 |
26F | ![]() ![]() -5F |
||
Break Throw 4F. After throw, Armor King to BT. Before Takedown break throw 2F. | |||||
〈〈 | Phenomenon Shadow DDT![]() M,Th(H) / 10,40 |
25F | Left-sd Fac-Up |
disable | |
・New Move. | |||||
〈〈 | Wall Jump Attack![]() ![]() ![]() Th(H) / 40 |
40F | Left-sd Fac-Up |
disable | |
Disable Preciding Input ・New Move. | |||||
Down Throw | |||||
〈〈 | Stand Up While enemy is down ![]() ![]() Th(Down) / 0 |
18F | Standing | ![]() ±0F |
|
Throw break 7F +8F or +9F to BT after throw. | |||||
〈〈 | Seesaw Whip Enemy on back by the feet ![]() ![]() Th(Down) / 30 |
18F | RP Foot-sd Fac-Dwn |
![]() ±0F |
|
Throw break 7F. Wall Damage 45. (Ver.2.20)・Shortened the recovery animation by 7F. | |||||
〈〈 | Enzui Knee Enemy on back by the head ![]() ![]() Th(Down) / 30 |
18F | Foot-sd Fac-Dwn |
![]() +1F |
|
Throw break 7F. Wall Damage bonus +5. | |||||
〈〈 | Turn Over Enemy on back by enemy's side ![]() ![]() ![]() ![]() Th(Down) / 0 |
18F | Side Fac-Dwn |
![]() ![]() +1F |
|
Throw break 7F. | |||||
〈〈 | Standing Heel Hold Enemy face down by the feet ![]() ![]() Th(Down) / 35 |
18F | Foot-sd Fac-Up |
![]() ![]() ±0F |
|
Throw break 7F. | |||||
〈〈 | Wake-Up Lariat Enemy face down by the head ![]() ![]() Th(Down) / 40 |
18F | Head-sd Fac-Up |
![]() ![]() +1F |
|
Throw break 7F. | |||||
〈〈 | Back Mount Enemy face down by enemy's side ![]() ![]() ![]() ![]() Th(Down) / 0 |
18F | Mount | +10F | |
Throw break 7F. | |||||
Mid-Air Throw | |||||
〈〈 | Muscle Driver Approach mid-air enemy ![]() ![]() ![]() ![]() ![]() ![]() ![]() Th(Air) / 45 |
10F | RP Head-sd Fac-Dwm |
disable | |
Floor Break. | |||||
〈〈 | Running Cross Driver Approach mid-air enemy ![]() ![]() ![]() ![]() Th(Air) / 65 |
10F | Foot-sd Fac-Up |
disable | |
Floor Break. | |||||
Mexican Magma Drive | |||||
〈〈 | Cobra Clutch![]() ![]() ![]() ![]() ![]() Th(H) / 20 |
12F | ![]() ![]() -2F |
||
Disable Preciding Input Start-up 16F in actualy. | |||||
〈〈 | Flinging Half Nelson During Cobra Clutch ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Dwn |
![]() -3F |
||
(Ver.4.20)- Changed the damage from 25 to 30. Since the return of the throw combo was low, the damage was increased. | |||||
〈〈 | Sleeper During Cobra Clutch ![]() ![]() ![]() ![]() ![]() - / 15 |
Foot-sd Fac-Dwn |
![]() -3F |
||
〈〈 | Triple Trouble During Sleeper ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Dwn |
![]() -3F |
||
After throw, Armor King to Down. (Ver.4.20)- Changed the damage from 25 to 30. Since the return of the throw combo was low, the damage was increased. | |||||
〈〈 | Human Necktie During Sleeper ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 28 |
Left-sd Fac-Dwn |
![]() -3F |
||
After throw, Armor King to Down. (Ver.4.20)- Changed the damage from 23 to 28. Since the return of the throw combo was low, the damage was increased. | |||||
〈〈 | Neck Drop During Cobra Clutch ![]() ![]() ![]() ![]() ![]() - / 18 |
Head-sd Fac-Dwn |
![]() -3F |
||
〈〈 | Choke Sleeper During Neck Drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 27 |
Left-sd Fac-Dwn |
![]() -3F |
||
After throw, Armor King to Down. (Ver.4.20)- Changed the damage from 22 to 27. Since the return of the throw combo was low, the damage was increased. | |||||
〈〈 | 3-Count Pound During Neck Drop ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Right-sd Fac-Dwn |
![]() -3F |
||
After throw, Armor King to Down. (Ver.4.20)- Changed the damage from 25 to 30. Since the return of the throw combo was low, the damage was increased. |
10 Hit Combo 1 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | To crouching after 3rd. To BT after 9th. (Ver.4.00) - Changed the frame advantage upon 8th hit from +5F to +8F. |
Hit Level | M | H | L | M | M | M | H | H | M | UB(H) | |
Damage | 21 | 8 | 6 | 5 | 5 | 7 | 8 | 10 | 8 | 20 | |
hit | +4 | -1 | -3 | -5 | ±0 | -2 | -4 | +5 | -4 | KDN | |
block | -12 | -12G | -21 | -11 | -11 | -13 | -15 | -11 | -10 | KDN | |
10 Hit Combo 2 | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | 10th damage 20 after 9th hit. 10th meaty 23F. |
Hit Level | M | H | L | M | M | H | M | M | H | UB(H) | |
Damage | 21 | 8 | 6 | 5 | 5 | 10 | 8 | 7 | 10 | 15 | |
hit | +4 | -1 | -3 | -5 | ±0 | -2 | -3 | -1 | KDN | +15G | |
block | -12 | -12G | -21 | -11 | -11 | -8 | -14 | -13 | -12 | +15G |
10 Hit Combo 1 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | L | M | M | M | H | H | M | UB(H) |
Damage | 21 | 8 | 6 | 5 | 5 | 7 | 8 | 10 | 8 | 20 |
hit | +4 | -1 | -3 | -5 | ±0 | -2 | -4 | +5 | -4 | KDN |
block | -12 | -12G | -21 | -11 | -11 | -13 | -15 | -11 | -10 | KDN |
To crouching after 3rd. To BT after 9th. (Ver.4.00) - Changed the frame advantage upon 8th hit from +5F to +8F. | ||||||||||
10 Hit Combo 2 | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | H | L | M | M | H | M | M | H | UB(H) |
Damage | 21 | 8 | 6 | 5 | 5 | 10 | 8 | 7 | 10 | 15 |
hit | +4 | -1 | -3 | -5 | ±0 | -2 | -3 | -1 | KDN | +15G |
block | -12 | -12G | -21 | -11 | -11 | -8 | -14 | -13 | -12 | +15G |
10th damage 20 after 9th hit. 10th meaty 23F. |
Throw Combos
Mexican Magma Drive
Total Damage Move Name:command | Break Throw |
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20 | Cobra Clutch:![]() ![]() ![]() ![]() ![]() |
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50 | ├Flinging Half Nelson:![]() ![]() ![]() ![]() ![]() |
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35 | ├Sleeper:![]() ![]() ![]() ![]() ![]() |
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60 | │├Triple Trouble:![]() ![]() ![]() ![]() ![]() |
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63 | │└Human Necktie:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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38 | └Neck Drop:![]() ![]() ![]() ![]() ![]() |
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65 | ├Choke Sleeper:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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68 | └3-Count Pound:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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