ALISA BOSCONOVITCH:DATA
MOVE LIST & FRAME DATA Ver.5.01
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Backup
- Boot
- Destructive Form (DF)
- Dual Boot (DB)
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Stop Bit![]() ![]() ![]() H,H / 7,18 |
-3 | +5 | KDN | Combo from 1st NH Can be delayed | ||
Stop Bit to DF![]() ![]() ![]() ![]() ![]() H,H,SP / 7,18 |
-3 | +5 | KDN | Combo from 1st NH Can be delayed | ||
Twin Punch![]() ![]() ![]() H,H / 7,10 |
-2 | +4 | +9 | Combo from 1st NH | ||
Coil Punch Combo![]() ![]() ![]() ![]() ![]() H,H,L / 7,10,17 |
-11 | +2 | KDN | Combo from 2nd CH Can be delayed | ||
Coil Punch Combo (Hold)![]() ![]() ![]() ![]() ![]() H,H,L / 7,10,22 |
-10 | KDN | KDN | Can be delayed | ||
TS Accelerator Combo ![]() ![]() ![]() ![]() ![]() H,H,H / 7,10,21 |
-5 | KDN | KDN* | Combo from 2nd CH | ||
Right Jab![]() H / 10 |
12F | -6 | +5 | +5 | ・Hitbox expanded downward. | |
Down Time(2)![]() ![]() ![]() H,M / 10,8 |
-10 | +1 | +1 | Combo from 1st CH ・Damage changed from 7 to 8 | ||
TS Down Time ![]() ![]() ![]() ![]() ![]() H,M,M / 10,8,25 |
-11 | KDN | KDN* | TJ Combo from 2nd NH Can be delayed Combo can be delayed 10F from 2nd NH ・Damage changed from 20 to 25. ・Attack comes out 1F slower. ・Input window changed from 33F to 35F | ||
Down Link![]() ![]() ![]() ![]() ![]() H,M,L / 10,8,20 |
-13 | KDN | KDN | TJ Meaty 3F. (S3)– Changed the frame advantage when blocked from -19F to -13F. – Shortened the recovery time after the move hits by 3F. | ||
TS Right Jab to Accelerator ![]() ![]() ![]() H,H / 10,21 |
-5 | KDN | KDN* | Combo from 1st NH | ||
Quick Access(1)![]() M / 12 |
13F | -12 | -1 | -1 | (S3)– Changed the attack startup from 14F to 13F. | |
Quick Access to DF![]() ![]() ![]() M,M*5,SP / 12,4*5 |
-12 | +5 | +5 | Combo from 1st NH (S3)– Changed the frame advantage when blocked from -9F to -12F. – Changed the frame advantage upon hit from +1F to +5F. | ||
HTS Accelerator ![]() H / 24 |
13F | -5 | KDN | KDN* | 42 | (Ver.2.20)・ Increased the lower range of the attack. |
Gigabyte Hammer![]() M / 21 |
33F | -5 | LNC | LNC | TJ7F | |
Session![]() ![]() M / 12 |
17F | -4 | +7 | +7 | ・Hitbox expanded downward. | |
Session to DF![]() ![]() ![]() ![]() M,SP / 12 |
-4 | +7 | +7 | |||
WB Dual Session to DF ![]() ![]() ![]() ![]() M,M,SP / 12,20 |
-13 | KDN | KDN | Combo from 1st NH ・Hits now chain. ・Changed from -20F to -14F on block. ・Opponent closer on block and hit. (Ver.2.20)・Changed the frame advantage on guard from -14 frames to -13 frames. ・Enabled the move to cause a wall bound if it hits. ・Changed the opponent's behavior when hit in midair. | ||
Triple Session(2)![]() ![]() ![]() ![]() M,H / 12,8 |
-8 | +4 | +4 | TJ Combo from 1st CH ・Hitbox expanded downward. | ||
Triple Session(2) to Feint![]() ![]() ![]() ![]() ![]() M,H,SP / 12,8 |
-12 | ±0 | ±0 | TJ Combo from 1st CH | ||
WB Triple Session ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,8,22 |
-10 | KDN | KDN | Combo from 2nd NH ・Damage changed from 20 to 22. ・Causes Wall bounce on hit. | ||
Lost Access(1)![]() ![]() H / 10 |
14F | -14 | -3 | -3 | (S3)– Changed the damage from 13, to 10. | |
TS Lost Access to DF ![]() ![]() ![]() ![]() H,H,SP / 10,17 |
-4 | KDN | KDN | Combo from 1st NH (S3)– Changed the damage from 20 to 17. | ||
TS Automatic Transmission to DF ![]() ![]() ![]() ![]() H,M,SP / 10,25 |
-13 | +8Sp | +8Sp | Combo from 1st NH (S3)– Changed the opponent’s behavior when hit (from KDN to +8SpF. – Changed the move to send the opponent spinning when it hits them midair. | ||
H Logic Bomb(1) ![]() ![]() M / 14 |
16F | -12 | -2 | -2 | ||
Logic Bomb(2)![]() ![]() ![]() ![]() M,H / 14,14 |
-9 | KDN | KDN | |||
Logic Bomb![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 14,14,24 |
-12 | KDN | KDN | Meaty 38F | ||
Overflow![]() ![]() M / 21 |
14F | -12 | KDN | KDN | Meaty 1F (Ver.5.00)・Changed the damage from 25 to 21. ・Changed the opponent's behavior on hit/counter hit (+7F to KDN). | |
Overflow to Boot![]() ![]() ![]() ![]() M,SP, / 25 |
-16 | +3 | +3 | |||
Overflow to DB![]() ![]() ![]() ![]() M,SP, / 25 |
-16 | +3 | +3 | |||
Cyclone Mixer(1)![]() ![]() M / 10 |
13F | -6 | +5 | +8 | 38 | ・Pushback decreased so it's easier to hit |
Cyclone Mixer(2)![]() ![]() ![]() ![]() M,H / 10,20 |
+1 | +8 | +8 | |||
Cyclone Mixer to DF![]() ![]() ![]() ![]() ![]() ![]() M,H,H*7,SP / 10,20,4*7 |
+6 | +8 | +8 | Combo from 2nd NH. | ||
Cyclone Hacker![]() ![]() ![]() ![]() M,M / 10,17 |
-9 | +5C | KDN | Forces an opponent to crouching upon NH. Combo from 1st CH | ||
Pickup![]() ![]() M / 16 |
16F | -9 | LNC | LNC | 44 | Crouch hit +7F |
Double Socket(1)![]() ![]() M / 14 |
16F | -9 | +1 | +1 | ||
Double Socket![]() ![]() ![]() ![]() M,L / 14,17 |
-12 | +1 | KDN | Combo from 1st NH Can be delayed 16F Combo can be delayed 9F from 1st NH | ||
Front Kick![]() ![]() M / 13 |
12F | -7 | +4 | +4 | 38 | |
TSPC8F Transmission to DF ![]() ![]() ![]() ![]() M,SP / 25 |
19F | -13 | +8Sp | +8Sp | ・DF ![]() ![]() ・Pushback decreased so it's easier to hit. ・Changed to Power Crush. ・Startup changed from 18F to 19F. ・Changed from -11F to -14F on block. ・Opponent closer on block. ・Recovery increased by 1F on hit. (S3)– Changed the frame advantage on guard from -14F to -13F. – Shortened the recovery animation by 1 frame when the move hits. – Changed the opponent’s behavior when hit (from KDN to +8SpF. – Changed the move to send the opponent spinning when it hits them midair. – Increased the range of the attack. (Ver.4.00) - Changed the time when Power Crush starts from 6F to 8F. | |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Deadlock(1)![]() ![]() M / 17 |
24F | -14 | +2C | +2C | Forces an opponent to crouching upon hit. | |
Deadlock![]() ![]() ![]() ![]() M,M / 17,24 |
-13 | KDN | KDN | Combo from 1st NH | ||
Deadlock to DF![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 17,24 |
-13 | KDN | KDN | Combo from 1st NH | ||
Quick Slider to Backup![]() ![]() L,SP / 17 |
23F | -11 | +7C | KDN | TJ9F Meaty 9F | |
Quick Slider (not to Backup)![]() ![]() L,SP / 17 |
23F | -19 | -1C | KDN | TJ9F Meaty 9F Returns to crouching. | |
Optimizer(1)![]() ![]() L / 15 |
17F | -16 | -5 | -5 | ・Opponent closer on block. | |
TS Optimizer ![]() ![]() ![]() ![]() L,H / 15,20 |
+2 | KDN | KDN | Combo from 1st CH Can be delayed 11F Combo can be delayed 6F from 1st CH Meaty 1F ・Changed from -1F to +2F on block. ・Recovery decreased by 3F on hit. ・Can be delayed | ||
H Harpoon Sweep ![]() ![]() L / 20 |
27F | -37 | KDN | KDN | TC20FTJ5F ・Opponent closer on block. | |
H Harpoon Sweep to DF ![]() ![]() ![]() ![]() L,SP / 20 |
27F | KDN | KDN | TC20FTJ5F | ||
Daisy Chain(1)![]() ![]() M / 17 |
18F | -18 | -5 | -5 | ||
Daisy Chain![]() ![]() ![]() ![]() M,M / 17,13 |
-10 | +15 | +15 | When hit and enemy input ![]() Combo from 1st CH Can be delayed 16F Combo can be delayed 13F from 1st CH ・Opponent reaction on mid-air hit was changed. | ||
Daisy Chain to DF![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 17,13 |
-10 | +15 | +15 | When hit and enemy input ![]() Combo from 1st CH Can be delayed 16F Combo can be delayed 13F from 1st CH (S3)– Fixed an issue in which the opponent’s behavior would differ when they were hit in midair from when ![]() ![]() ![]() ![]() | ||
Deep Link![]() ![]() L / 11 |
16F | -12 | -1 | +4 | TC4F Returns to crouching. ・Opponent closer on block. | |
Deep Web![]() ![]() L / 23 |
24F | -17 | KDN | KDN | TC6F Returns to crouching. ・Opponent closer on block. | |
Gadget Found(1)![]() ![]() M / 15 |
15F | -5 | +8 | +8 | 44 | TC12F Returns to crouching. Meaty 1F |
Gadget Found![]() ![]() ![]() ![]() M,SM,M / 15,1,30 |
-16 | LNC | LNC | TC Combo from 2nd CH | ||
Trance Hammer(1)![]() ![]() M / 12 |
18F | -12 | -2 | -2 | ||
Trance Hammer![]() ![]() ![]() ![]() M,M / 12,17 |
-13 | +3C | KDN | Forces an opponent to crouching upon NH. Combo from 1st NH Can be delayed 12F Combo can be delayed 7F from 1st NH | ||
TS Trance Accelerator Kick ![]() ![]() ![]() ![]() M,H / 12,20 |
-7 | KDN | KDN* | Combo from 1st NH Can be delayed 12F Combo can be delayed 12F from 1st NH | ||
HTS Spinning Top ![]() ![]() M / 26 |
20F | -8 | KDN | KDN | ・Tail Spin | |
Double Threading(1)![]() ![]() M / 17 |
15F | -13 | -4 | KDN | (S3)– Delayed the timing at which the opponent is counted as being midair after a counter hit by 1 frame. | |
Double Threading![]() ![]() ![]() ![]() M,M / 17,20 |
-11 | +6C | KDN | TJ Forces an opponent to crouching upon NH. Combo from 1st NH ・Damage changed from 15 to 20. | ||
Double Threading to DF![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 17,20 |
-11 | +6C | KDN | TJ Forces an opponent to crouching upon NH. | ||
Double Override![]() ![]() ![]() ![]() M,M / 17,17 |
-37 | LNC | LNC | (S3)– New move. | ||
Double Override to Boot![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 17,17 |
-19 | LNC | LNC | (S3)– New move. | ||
Double Override to DB![]() ![]() ![]() ![]() ![]() ![]() M,M,SP / 17,17 |
-19 | LNC | LNC | (S3)– New move. | ||
Dynamic Range(1)![]() ![]() M / 20 |
19F | -17 | LNC | LNC | 61 | TJ6F |
Dynamic Range![]() ![]() ![]() ![]() M,M / 20,35 |
+6C | LNC | LNC | TJ Forces an opponent to crouching upon block. Meaty 1F | ||
Hang-Up![]() ![]() UB(M) / 50 |
75F | KDN | KDN | KDN |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knukcle![]() ![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F | |
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Cradle Kick![]() ![]() ![]() ![]() M / 15 |
17F | -54 | -24 | -24 | TJ9F When hit and enemy input ![]() ・Changed from -59F to -54F on block. ・Changed from -29F to -24F on hit. ・Recovery decreased by 5F on hit and block. (S3) – Changed the attack startup from 20F to 17F. (Ver.4.00) - Increased the lower range of the attack. | |
Cradle Star![]() ![]() ![]() ![]() M,M / 15,30 |
-14 | KDN | KDN | TJ | ||
Cradle Star to Boot![]() ![]() ![]() ![]() M,SP / 15 |
-30 | -3 | -3 | TJ | ||
Cradle Star to DB![]() ![]() ![]() ![]() M,SP / 15 |
-30 | -3 | -3 | TJ | ||
Jumping Side Kick![]() ![]() M / 10 |
17F | -9 | +7 | +7 | TJ9F Start of 10 hit combo | |
Inbound Kick(1)![]() ![]() ![]() M / 10 |
15F | -15 | -4 | -4 | TJ9F (S3)– Decreased the move’s forward movement. – Decreased the distance between the character and the opponent when the move hits or is blocked. | |
Inbound Kick![]() ![]() ![]() ![]() M,M / 10,10 |
-13C | LNC | LNC | TJ Forces an opponent to crouching upon block. (S3)– Decreased the move’s forward movement. | ||
Docking Bay(1)![]() ![]() ![]() M / 25 |
37F | +2C | KDN | KDN | TJ5F Forces an opponent to crouching upon block. | |
Docking Bay![]() ![]() ![]() ![]() ![]() M,M / 25,20 |
-14 | LNC | LNC | |||
Downstream![]() ![]() ![]() M / 28 |
38F | ±0 | KDN | KDN | TJ9F Forces an opponent to crouching upon block. | |
Delay Rising Toekick![]() ![]() M / 25 |
25F | -9 | KDN | KDN | TJ9F | |
Retro Rockets![]() ![]() SP / - |
41 | TJ7F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumper Switch(1)![]() ![]() ![]() M / 18 |
16F | -18 | KDN | KDN | Advance Input is unavailable Start-up 17F in actualy Meaty 1F | |
Jumper Switch![]() ![]() ![]() ![]() ![]() M,M / 18,25 |
-13 | KDN | KDN | Combo from 1st NH Can be delayed | ||
Double Cut(1)![]() ![]() ![]() M / 12 |
18F | -18 | -6 | -6 | TJ15F Advance Input is unavailable Start-up 19F in actualy | |
Double Cut![]() ![]() ![]() ![]() ![]() M,H / 12,15 |
-9 | KDN | KDN | TJ Combo from 1st NH | ||
Double Cut to DF![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 12,15 |
-9 | KDN | KDN | TJ | ||
TS Cutover ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 12,15,25 |
-10 | KDN | KDN | TJ | ||
TS Cutover to DF ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,SP / 12,15,25 |
-10 | KDN | KDN | TJ | ||
Sandbox(1)![]() ![]() ![]() M / 18 |
19F | -11 | +5B | +5B | Side or behind hit is down Advance Input is unavailable Start-up 20F in actualy Meaty 7F | |
Sandbox![]() ![]() ![]() ![]() ![]() ![]() M,M / 18,22 |
KDN | KDN | ||||
Worm Virus![]() ![]() ![]() MM / 5,18 |
17F | -16 | KDN | KDN | ||
Killer Worm Virus![]() ![]() ![]() ![]() MM,M*6,SP / 5,18,2*6 |
KDN | KDN | ||||
PC8F Overload ![]() ![]() ![]() H / 26 |
16F | -8 | KDN | KDN | Meaty 8F | |
Double Rocket Punch![]() ![]() ![]() UB(H) / 50 |
63F | KDN | KDN | KDN | TJ12F | |
WG Linear Punch ![]() ![]() ![]() ![]() H / 30 |
13F | +5 +16W |
KDN | KDN | 49 | TJ3F Meaty 2F (Ver.5.00)・Changed the opponent's behavior when blocking. Wall crush inducing guard is implemented. (Ver.5.01)・Bug fix. In certain situations, when a wall crush was triggered, the attack was guaranteed from the opponent's side or back. |
Linear Dropkick(1)![]() ![]() ![]() ![]() M / 15 |
18F | -4 | +6 | +6 | TJ3F | |
TS Linear Dropkick ![]() ![]() ![]() ![]() ![]() ![]() M,M / 15,20 |
-7 | KDN | KDN | TJ Combo from 1st NH ・Opponent farther away on block. | ||
Thruster Double Punch While running ![]() M / 24 |
18F | -3 | KDN | KDN | TJ5F Meaty 5F in actualy |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() SM / 8 |
11F | -4 | +7 | +7 | TC Returns to crouching. | |
Crouch Spin Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC Returns to crouching. | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC Returns to crouching. | |
Spear Fishing(1) WS ![]() M / 12 |
13F | -12 | -1 | -1 | ||
Spear Fishing(2) WS ![]() ![]() ![]() M,H / 12,12 |
-5 | +6 | +6 | Combo from 1st NH (Ver.2.20)・Increased the damage from 9 to 12. ・Increased the lower range of the attack. ・Sped up the 2nd attack's timing by 1F. | ||
Spear Fishing(2) WS ![]() ![]() ![]() ![]() ![]() M,H,SP / 12,12 |
-5 | +6 | +6 | Combo from 1st NH ・New Move | ||
Spear Fishing WS ![]() ![]() ![]() ![]() ![]() M,H,M / 12,12,23 |
-10 | LNC | LNC | Combo from 2nd CH Can be delayed 10F Counter Combo can be delayed 5F (Ver.2.20)・Changed the opponent's behavior when hit while downed. ・Increased the upper range of the attack. ・Reduced the strength of the pushback, and decreased the distance between the character and opponent when the move hits in midair. | ||
Spear Fishing to DF WS ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,M,SP / 12,12,23 |
-10 | LNC | LNC | Combo from 2nd CH Can be delayed 10F Combo can be delayed 5F from 2nd CH | ||
Digital Lift WS ![]() M / 24 |
17F | -13 | LNC | LNC | ||
Digital Lift to Boot WS ![]() ![]() ![]() M,SP / 24 |
-7 | LNC | LNC | TJ Combo can be delayed | ||
Digital Lift to DB WS ![]() ![]() ![]() M,SP / 24 |
-5 | LNC | LNC | TJ Combo can be delayed | ||
Clockwork WS ![]() M,SP / 18 |
19F | ・Opponent recovery increased by 2F on block. ・Opponent closer on block. | ||||
Clockwork Stop During Clockwork ![]() ![]() M,SP / 18 |
-14 | -1 | -1 | |||
TS Clockwork Spring Middle During Clockwork ![]() M / 20 |
-10 | +11Sp | KDN | Combo from 1st NH Combo can be delayed 20F from 1st NH ・Homing increased. | ||
TS Clockwork Spring Middle(more than single turn) During Clockwork ![]() M / 22 |
±0 | KDN | KDN | ・Homing increased. | ||
Clockwork Spring Low During Clockwork ![]() ![]() L / 20 |
-12 | KDN | KDN | TC Returns to crouching. ・Homing increased. ・When hit by opponent during startup, status changed from Aerial to Standing hit. | ||
Toe Smash WS ![]() M / 15 |
11F | -5 | +6 | +6 | ||
H Cute But Deadly WS ![]() M / 20 |
20F | -8 | KDN | KDN | Returns to crouching. | |
H Cute But Deadly(double) WS ![]() M / 24 |
28F | -4 | KDN | KDN | Returns to crouching. | |
H Cute But Deadly(triple) WS ![]() M / 28 |
39F | ±0 | KDN | KDN | Returns to crouching. | |
Sad Hound FC ![]() ![]() LL / 10,16 |
21F | -11 | +5C | +5C | Forces an opponent to crouching upon hit. | |
Sad Hound to DF FC ![]() ![]() ![]() LL,SP / 10,16 |
-11 | +5C | +5C | Forces an opponent to crouching upon hit. |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Happy Propeller(1) SS ![]() L / 15 |
24F | -12 | +2 | +7 | TC6F ・Opponent closer on block. ・Changed from -1F to +2F on hit. ・Opponent closer on hit. | |
Happy Propeller SS ![]() ![]() ![]() L,H*3,M / 15,5*4 |
-10 | +8 | +8 | TJ Combo from 1st CH ・Opponent closer on hit | ||
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | ||
Spin Kick BT ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Goody Two Shoes BT ![]() M / 20 |
16F | -3 | KDN | KDN | TJ5F | |
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | Returns to crouching. | |
Ground Rocket Punch While enemy is down ![]() ![]() L / 25 |
24F | -14 | KDN | KDN | Meaty 2F ・Changed from -17F to -14F on block. ・Opponent closer on block. | |
Reboot While down (facing up) ![]() SP / - |
55 | TJ | ||||
Reboot Meteor Kick While down (facing up) ![]() ![]() ![]() SP,M / 35 |
42F | -10 | KDN | KDN | TJ | |
Taunt 1![]() SP / - |
TJ25F Input ![]() ![]() Special Action: ![]() | |||||
Taunt 2![]() SP / - |
80 | |||||
Charging![]() SP / - |
60 | TJ11F To charging | ||||
Charging to DF![]() ![]() ![]() SP,SP / - |
60 | TJ11F | ||||
Wall Jumping Action![]() ![]() ![]() SP / - |
75 | Invincibility during 8 to13F |
Backup | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Backup![]() ![]() SP / - |
24 | TC4F Returns to crouching. Cost 15F | ||||
TS Recovery Hook 【 ![]() ![]() ![]() ![]() H / 31 |
11F | +4 | KDN | KDN | ||
Rocket Punch 【 ![]() ![]() ![]() ![]() UB(H) / 20(,3) |
34F | KDN | LNC | LNC | Damage () is on landing (S3)– Sped up the timing at which the right hand is restored by 5 frames. | |
Meteor Kick 【 ![]() ![]() ![]() ![]() M / 30 |
24F | -9 | KDN | KDN | TJ15F Meaty 2F in actualy ・Recovery decreased by 11F. ・Opponent recovery decreased by 10F on block. ・Changed from -10F to -9F on block | |
Uplink Knee 【 ![]() ![]() ![]() ![]() M / 30 |
18F | -9 | LNC | LNC | TJ17F (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. |
Boot | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Boot![]() ![]() SP / - |
TJ26F Cost 25F | |||||
Abort( During Boot ![]() SP / - |
28 | Waiting cost from Boot starting is 30F Cost 21F Returns to crouching. | ||||
Abort( During Boot ![]() SP / - |
40 | Waiting cost from Boot starting is 30F Cost 32F Returns to crouching. | ||||
Hard Reset(1) During Boot ![]() M / 12 |
13F | -15 | ±0 | ±0 | ||
Hard Reset(2) During Boot ![]() ![]() ![]() M,M / 12,13 |
-9 | +2 | +7C | Combo from 1st NH Forces an opponent to crouching upon CH. | ||
Hard Reset(3) During Boot ![]() ![]() ![]() ![]() ![]() M,M,M / 12,13,10 |
-20 | -12 | -12 | Combo from 2nd CH (S3)– Changed the damage from 7 to 10. | ||
Hard Reset During Boot ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,MM / 12,13,10,10,30 |
-18 | KDN | KDN | Combo from 3rd NH (S3)– Changed the damage from 5,28 to 10,30. | ||
Hard Reset to DF During Boot ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,MM,SP / 12,13,10,10,30 |
-18 | KDN | KDN | Combo from 3rd NH | ||
Linear Elbow During Boot ![]() M / 25 |
16F | -8 | KDN | KDN | Meaty 11F | |
Linear Elbow to DF During Boot ![]() ![]() ![]() M,SP / 25 |
-8 | KDN | KDN | Meaty 11F | ||
Eject Slider During Boot ![]() ![]() L / 17 |
16F | -14 | +4C | KDN | TC9F Returns to crouching. Forces an opponent to crouching upon NH. Meaty 4F (S3)– The move can now also be performed with “During Dual Boot ![]() (Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
Upstream During Boot ![]() ![]() M / 25(,5) |
17F | -27 | LNC | LNC | Damage () is on landing. Meaty 2F. (S3)– The move can now also be performed with “During Dual Boot ![]() ・Changed the startup of the attack from 18-19F to 17-19F. ・Reduced recovery by 1F. ・Changed the opponent's behavior on downed hit. | |
Wire Clipper to DF During Boot ![]() UB(H) / 20 |
27F | +8Sp | +8Sp | +8Sp | (Ver.4.00) - New move. |
Destructive Form (DF) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Destructive Form![]() ![]() SP / - |
40 | Auto Block | ||||
Forward or Backward During DF ![]() ![]() SP / - |
||||||
DF Cancel During DF ![]() ![]() ![]() SP / - |
35 | Auto Block | ||||
Shredder During DF ![]() MMHHHM / 3*5,20 |
14F | -9 | KDN | KDN | ||
Shredding Uppercut During DF ![]() MMM / 5*3 |
20F | -8 | LNC | LNC | ||
Shredding Sky Punch During DF ![]() ![]() M*3,UB(H) / 5*3,20 |
||||||
Idling During DF ![]() ![]() SP / - |
・Move can no longer be performed consecutively. | |||||
HTS Death Marionette During DF ![]() HHH / 7,7,20 |
16F | ±0 | +15Sp | +15Sp | (S3)– Changed the opponent’s behavior when hit (from KDN to +15SpF). | |
Hertz Blade During DF ![]() ![]() H*7 / 3*7 |
12F | +3 | +11 | +11 | ・Opponent closer on hit. (S3)– Changed the frame advantage when blocked from ±0F to +2F. (Ver.4.00) - Changed the frame advantage when blocked from +2F to +3F. | |
Hertz Blade Aegis During DF ![]() ![]() Air / ?*4 |
10F | |||||
Hertz Blade Diablo(1) During DF ![]() ![]() M*8 / 3*7,13 |
23F | +8 | KDN | KDN | (Ver.4.00) - Changed the frame advantage when blocked from +7F to +8F. | |
Hertz Blade Diablo During DF ![]() ![]() ![]() ![]() M*5,M / 3*5,20(,3) |
-53 | LNC | LNC | Damage in () is on landing | ||
Hertz Blade Scud During DF ![]() ![]() L*5 / 4*4,8 |
20F | -12 | +3C | +3C | TC2F ・Changed from -2F to +3F on hit. | |
Clock Setting During DF ![]() ![]() LLLL / 3,3,3,20 |
26F | -12 | +4 | +4 | (S3)– Changed the attack startup from 30F to 26F. – Changed the frame advantage when blocked from -14F to -12F. – Changed the frame advantage upon hit from +2F to +4F. (Ver.4.00) - Changed the damage from 5,5,5,5 to 3,3,3,20. | |
Clock Setting (Hold) During DF ![]() ![]() L*5 or 6 / 3*5,20 |
-14 | +2 | +2 | (Ver.4.00) - Changed the damage from 5,5,5,5,5,5 to 3,3,3,3,3,20. | ||
Hertz Blade - Tomahawk(1) During DF ![]() ![]() M / 17 |
18F | -12 | ±0 | KDN | ||
Hertz Blade - Tomahawk During DF ![]() ![]() ![]() ![]() M,M,SM*4 / 17,8,5*4 |
-3C | KDN | KDN | Forces an opponent to crouching upon block. ・Opponent closer on hit. ・Changed from -8F to -3F on block. | ||
Retro Rockets During DF ![]() ![]() ![]() ![]() ![]() ![]() SP / - |
41 | TJ7F | ||||
Evasive Action During DF ![]() ![]() ![]() SP / - |
45 | TJ5F | ||||
WB Evasive Slash During DF ![]() ![]() ![]() ![]() ![]() SP,M / 25 |
20F | -13 | KDN | KDN | Start-up 45F on Advance Input from Evasive Action ・Recovery decreased by 10F. ・Changed from -20F to -10F on block. (S3)– Changed the frame advantage when blocked from -10F to -13F. – Decreased the distance between the character and the opponent when the move is blocked. – Enabled the move to cause a wall bound if it hits. – Changed the opponent’s behavior when hit in midair. | |
Spindle Slash During DF ![]() ![]() ![]() ![]() MMM / 9*3 |
29F | -9C | KDN | KDN | TJ5F Forces an opponent to crouching upon block. | |
Spindle Slash to DF Cancel During DF ![]() ![]() ![]() ![]() M*3,SP / 9*3 |
-9C | KDN | KDN | TJ5F Forces an opponent to crouching upon block. | ||
Hertz Blade - Flare BT&During DF ![]() ![]() M*6 / 4*6 |
19F | -9 | KDN | KDN |
Dual Boot (DB) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Dual Boot During DF ![]() ![]() ![]() ![]() SP / - |
Cost 17F | |||||
Dual Boot Cancel During DB ![]() SP / - |
33 | |||||
Evasive Action During DB ![]() ![]() SP / - |
50 | TJ Waiting cost from DB starting is 25F | ||||
Thruster Left During DB ![]() H*6 / 5*6 |
24F | +9 | +11 | +11 | ・Opponent closer on block or hit. | |
Thruster Right During DB ![]() MMHHH / 8,?,?,?,? |
16F | -14 | LNC | LNC | (Ver.5.00)・Expanded the attack's hitbox. | |
Thruster Right to DF Cancel During DB ![]() ![]() ![]() MMHHH,SP / 8,?,?,?,? |
-14 | LNC | LNC | |||
Thruster Right - Burst During DB ![]() ![]() ![]() MMHH,H / 8,?,?,?,?,45 |
-11C | KDN | KDN | TJ Forces an opponent to crouching upon block. | ||
Thruster Right - Burst to DF Cancel During DB ![]() ![]() ![]() ![]() ![]() MMHH,H,SP / 8,?,?,?,?,45 |
-11C | KDN | KDN | TJ Forces an opponent to crouching upon block. | ||
Thruster Drill During DB ![]() MMMM / 5*3,20 |
12F | ±0 | KDN | KDN | ・Changed from -5F to ±0F on block. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() ![]() ![]() H,Th / 55 |
13F | +5 | Th | Th | Guard Point 8F DF Cancel after hit ・Distance traveled backward during animation decreased (S3)– Fixed an issue in which advance input was unavailable after missing or being blocked.(Changed from +1F to +5F on block.) (Ver.3.10)- Fixed an issue in which the opponent's attack would be counted as a counter hit if it landed before the Rage Art start-up animation began. |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() ![]() ![]() H,Th / 55 |
13F | +5 | Th | Th | 〉〉 |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
TS Rage Drive During Rage ![]() ![]() M,M / 12,25 |
16F | +1 | KDN | KDN | Not Tail Spin (S3)– Fixed an issue in which the move could not be input while running. (Ver.3.10)- Fixed an issue in which the second half of the move could not be performed while rising. (Ver.4.00) - Changed the frame advantage when blocked from ±0F to +1F. - Shortened the recovery time after the move hits by 1F. | |
TS Rage Drive to Boot During Rage ![]() ![]() ![]() ![]() M,M,SP / 12,25 |
+5 | KDN | KDN | Not Tail Spin | ||
TS Rage Drive to DB During Rage ![]() ![]() ![]() ![]() M,M,SP / 12,25 |
+5 | KDN | KDN | Not Tail Spin |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Trigger Shuffle![]() Th(H) / 35 |
12F | CCW Foot-sd Fac-Dwn |
![]() ![]() -7F CCW |
39 | Long range throw |
Back Door![]() Th(H) / 35 |
12F | RP Foot-sd Fac-Dwn |
![]() ![]() -5F RP |
Long range throw Input ![]() Floor Break | |
Compression Approach from left side Th(H) / 40 |
Head-sd Fac-Dwn |
![]() -3F |
|||
Hat Trick Approach from right side Th(H) / 40 |
Head-sd Fac-Up |
![]() -3F |
Floor Break | ||
Random Typing Approach from behind Th(H) / 55 |
Head-sd Fac-Dwn |
disable | Floor Break | ||
Spam Bomb![]() ![]() Th(H) / 40 |
15F | Foot-sd Fac-Up |
![]() -4F |
47 | +1 damage bonus when approach against side |
Double Bull Shoot FC ![]() ![]() Th(H) / 45 |
11F | RP Head-sd Fac-Up |
![]() -4F RP |
||
Model Change![]() ![]() ![]() ![]() Reversal(H) / 25 |
disable | 45 | Reversal(H) during 2 to 10F |
10 Hit Combo | |||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Start-up 17F To crouching after 2nd To DF after 6th Down after 7th hit When hit and enemy input ![]() Down after 9th hit |
Hit Level | M | M | M | H | H | MMM | L | M | M | MMHH | |
Damage | 10 | 12 | 9 | 5 | 9 | 3,3,3 | 7 | 15 | 20 | 2,2,2,20? | |
hit | +7 | -8 | -9 | +1 | +7 | -3 | KDN | KDN | KDN | KDN | |
block | -9 | -21 | -20 | -10 | -9 | -14 | -29 | -65 | -29 | -23 |
10 Hit Combo | ||||||||||
Command | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | M | M | M | H | H | MMM | L | M | M | MMHH |
Damage | 10 | 12 | 9 | 5 | 9 | 3,3,3 | 7 | 15 | 20 | 2,2,2,20? |
hit | +7 | -8 | -9 | +1 | +7 | -3 | KDN | KDN | KDN | KDN |
block | -9 | -21 | -20 | -10 | -9 | -14 | -29 | -65 | -29 | -23 |
Start-up 17F To crouching after 2nd To DF after 6th Down after 7th hit When hit and enemy input ![]() Down after 9th hit |