詳細表示:
YoRHa No.2 Type B:DATA
MOVE LIST & FRAME DATA Ver.2.31
【INPUT】
The arrow shaped mark painted(
) means long input.
The notation like AB means "Slide Input". Input rapidly.
(just) means "Just Input". Match the timing Attak Input.
(fast) means "Fast Input". Input rapidly.
(hold) means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
IMP, block, NH, CH, total/rec mean "frame"(60fps).
【IMP】 Impact. It means the attack's Impact speed (the number of frames it takes for the attack to hit after you complete the full input).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the impact frame. Check Notes.
() means "Meaty" (the continuation of the attack frames). 【block】 It tells you the advantage you're at when the attack is blocked.
With throws, block value is after grapple break.
【NH】 Normal Hit.
【CH】 Counter Hit.
About block, NH or CH, prefix "-" means you're not at advantage, which prefix "+" tells you how many frames of advantage you have.
Suffix G means enabled block(Guard).
C means force to Crouching.
B means force Back Toward.
Sd means force Side Toward.
"KDN" means Knock Down. "STN" means Stun, "LNC" means Launch.
【total rec】 "total" means Total Frame(Impact frame and Recovery frame).
"rec" means Recovery Frame. After impact.
【ICONS】
CECritical Edge
SCSoul Charge
SASoul Attack
BABreak Attack
UAUnblockable Attack
TJTech Jump
TCTech Crouch
GDGuard Damage
MLMove Levels(Weak:1, Middle:2, Strong:3, Fire Ball:FB)
GIGuard Impact
EVEvade (Dodge, Invincible)
RVRevenge
REReversal Edge (Absorbs)
LHLethal Hit
At Guard Damage, no number value or while letter mean enable Guard crash. Gray letter mean disable Guard crash. On combination, the number means total value.
The values of total, rec, TC or TJ read by SCUFFLE.
Some data has slow end timing (2F) of TC.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
The arrow shaped mark painted(

The notation like AB means "Slide Input". Input rapidly.
(just) means "Just Input". Match the timing Attak Input.
(fast) means "Fast Input". Input rapidly.
(hold) means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
IMP, block, NH, CH, total/rec mean "frame"(60fps).
【IMP】 Impact. It means the attack's Impact speed (the number of frames it takes for the attack to hit after you complete the full input).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the impact frame. Check Notes.
() means "Meaty" (the continuation of the attack frames). 【block】 It tells you the advantage you're at when the attack is blocked.
With throws, block value is after grapple break.
【NH】 Normal Hit.
【CH】 Counter Hit.
About block, NH or CH, prefix "-" means you're not at advantage, which prefix "+" tells you how many frames of advantage you have.
Suffix G means enabled block(Guard).
C means force to Crouching.
B means force Back Toward.
Sd means force Side Toward.
"KDN" means Knock Down. "STN" means Stun, "LNC" means Launch.
【total rec】 "total" means Total Frame(Impact frame and Recovery frame).
"rec" means Recovery Frame. After impact.
【ICONS】
CECritical Edge
SCSoul Charge
SASoul Attack
BABreak Attack
UAUnblockable Attack
TJTech Jump
TCTech Crouch
GDGuard Damage
MLMove Levels(Weak:1, Middle:2, Strong:3, Fire Ball:FB)
GIGuard Impact
EVEvade (Dodge, Invincible)
RVRevenge
REReversal Edge (Absorbs)
LHLethal Hit
At Guard Damage, no number value or while letter mean enable Guard crash. Gray letter mean disable Guard crash. On combination, the number means total value.
The values of total, rec, TC or TJ read by SCUFFLE.
Some data has slow end timing (2F) of TC.
【On the mobile devices】
On the devices with the width less than 540px, this page displays the simple datas for the mobile devices.
The tapping the lower right switch changes to the detail datas.
- Horizontal Attacks
- Vertical Attacks
- Kicks
- Dual Button Attacks
- Full Crouching
- During Jump
- 8WAY RUN Horizontal Attacks
- 8WAY RUN Vertical Attacks
- 8WAY RUN Kicks
- 8WAY RUN Dual Button Attacks
- Back Toward (BT)
- Angler Stance
- Aggression Shift
- Aerial Leap
- Throws
- Reversal Edge Attacks (RE)
Horizontal Attacks | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Slash Sequence (1) A H / 8 | 12F | -8 | +2 | +2 | 40 28 | GC1%ML1 Cancel with G. |
![]() | Slash Sequence (2) AA H H / 8,10 | -10 | ±0 | ±0 | 31 | GC3%ML1 Combo from 1st hit. | |
![]() | Slash Sequence (5) AAA H H H*3 / 8,10,4*3, | -4 | +2 | +2 | 31 | GC7%ML1 Combo from 2nd CH. | |
![]() | Slash Sequence (5) - Aggression Shift AAA (hit or guard) ![]() H H H*3SS / 8,10,4*3, | +6 | +12 | +12 | Combo from 2nd CH. | ||
![]() | Slash Sequence (5) - Back Step - Aggression Shift AAA (hit or guard) ![]() H H H*3SS / 8,10,4*3, | -14 | -8 | -8 | Combo from 2nd CH. | ||
![]() | Slash Sequence (5) - Aerial Leap AAA (hit or guard) ![]() ![]() ![]() H H H*3SS / 8,10,4*3, | -10 | -4 | -4 | Combo from 2nd CH. | ||
![]() | Slash Sequence AAAA H H H*3 H / 8,10,4*3,24 | -6 | KND | KND | 37 | GC9%ML2 Combo from 4th or 5th CH. | |
![]() | SC Slash Sequence: Charged Blade SC AAAA H H H*3 HM / 8,10,4*3,12,25 | +4 | KND | KND | 27 | GC14%ML3 | |
![]() | Slash Assault: Ⅱ AAAB H H H*3 M*3 / 8,10,4*3,6,6,25 | -14C | KND | KND | 46 | TJGC17%ML2,2,3 | |
![]() | Slash Assault: Ⅰ AAB H H M*3 / 8,10,6,6,25 | -14C | KND | KND | 38 | GC13%ML2,2,3 Combo from 2nd CH. | |
![]() | Augmented Revolving Slash A(hold) H*2 M*3 / 8,8,6,6,14 | 12F | -6 | +10B | +14B | 31 | GC7%ML1~2 Combo from 2nd CH. Returns to crouching. String hit from 1st to 2nd, 3rd to 5th. |
![]() | Revolving Strike AB H( M) / 22(,16) | 28F | -4 | KND | LNC | 35 | GC9%ML2 The value of Impact is from the start of command input. 2nd attack upon 1st CH. Damage () is 2nd hit. |
![]() | Slash Support (1)![]() H / 16 | 16F | -8 | +2 | +2 | 49 33 | GC1%ML1 |
![]() | Slash Support![]() H H*2 / 16,10,14 | -2 | +10 | +10 | 31 | GC5%ML1 Combo from 1st CH. | |
![]() | Slash Support (Cancel)![]() H / 16 | -28 | -22 | -22 | |||
![]() | Revolving Assault (2)![]() MM / 10,12 | 16F | -12 | +2 | +6 | 33 | GC3%ML1 |
![]() | Revolving Assault![]() MM MM / 10,12,16,25 | -16 | KND | STN | 43 | TCGC10%ML2,3 Combo from 2nd CH. | |
![]() | Revolving Assault (Cancel)![]() M / 10 | -12 | -4 | +2 | GC1%ML1 Returns to crouching. | ||
![]() | SC Revolving Strike (First Class) (4) SC ![]() MM HH / 10,12,8,8 | -10 | ±0 | ±0 | 33 | GC6%ML1 Combo from 2nd CH. Can be delayed 16F. Combo can be delayed 16F from CH. | |
![]() | SC Revolving Strike (First Class) - Aerial Leap SC ![]() MM HH MSS / 10,12,8,8,16 | -4 | LNC | LNC | GC19%ML3 Combo from 3rd hit. Can be delayed. | ||
![]() | Lower Slash![]() SL / 12 | 12F | -6 | +6 | +6 | 42 | TC8FGC1%ML1 Returns to crouching. |
![]() | Blade Sweep![]() L*3 / 8,8,10 | 30F | -12 | +2C | +2C | 33 | TC27FGC4%ML1,1,2 Returns to crouching. |
![]() | Assault Helix![]() HH / 10,16 | 18F | -4 | +6 | +6 | 29 | GC2%ML1 LHTriggers upon hitting an opponent when your soul gauge is full. |
Horizontal Attacks | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
GI, LH, etc. | ||||||
![]() | Slash Sequence (1) A H / 8 | 12F | -8 | +2 | +2 | 40 28 |
![]() | Slash Sequence (2) AA H H / 8,10 | -10 | ±0 | ±0 | 31 | |
![]() | Slash Sequence (5) AAA H H H*3 / 8,10,4*3, | -4 | +2 | +2 | 31 | |
![]() | Slash Sequence (5) - Aggression Shift AAA (hit or guard) ![]() H H H*3SS / 8,10,4*3, | +6 | +12 | +12 | ||
![]() | Slash Sequence (5) - Back Step - Aggression Shift AAA (hit or guard) ![]() H H H*3SS / 8,10,4*3, | -14 | -8 | -8 | ||
![]() | Slash Sequence (5) - Aerial Leap AAA (hit or guard) ![]() ![]() ![]() H H H*3SS / 8,10,4*3, | -10 | -4 | -4 | ||
![]() | Slash Sequence AAAA H H H*3 H / 8,10,4*3,24 | -6 | KND | KND | 37 | |
![]() | SC Slash Sequence: Charged Blade SC AAAA H H H*3 HM / 8,10,4*3,12,25 | +4 | KND | KND | 27 | |
![]() | Slash Assault: Ⅱ AAAB H H H*3 M*3 / 8,10,4*3,6,6,25 | -14C | KND | KND | 46 | |
![]() | Slash Assault: Ⅰ AAB H H M*3 / 8,10,6,6,25 | -14C | KND | KND | 38 | |
![]() | Augmented Revolving Slash A(hold) H*2 M*3 / 8,8,6,6,14 | 12F | -6 | +10B | +14B | 31 |
![]() | Revolving Strike AB H( M) / 22(,16) | 28F | -4 | KND | LNC | 35 |
![]() | Slash Support (1)![]() H / 16 | 16F | -8 | +2 | +2 | 49 33 |
![]() | Slash Support![]() H H*2 / 16,10,14 | -2 | +10 | +10 | 31 | |
![]() | Slash Support (Cancel)![]() H / 16 | -28 | -22 | -22 | ||
![]() | Revolving Assault (2)![]() MM / 10,12 | 16F | -12 | +2 | +6 | 33 |
![]() | Revolving Assault![]() MM MM / 10,12,16,25 | -16 | KND | STN | 43 | |
![]() | Revolving Assault (Cancel)![]() M / 10 | -12 | -4 | +2 | ||
![]() | SC Revolving Strike (First Class) (4) SC ![]() MM HH / 10,12,8,8 | -10 | ±0 | ±0 | 33 | |
![]() | SC Revolving Strike (First Class) - Aerial Leap SC ![]() MM HH MSS / 10,12,8,8,16 | -4 | LNC | LNC | ||
![]() | Lower Slash![]() SL / 12 | 12F | -6 | +6 | +6 | 42 |
![]() | Blade Sweep![]() L*3 / 8,8,10 | 30F | -12 | +2C | +2C | 33 |
![]() | Assault Helix![]() HH / 10,16 | 18F | -4 | +6 | +6 | 29 |
LHTriggers upon hitting an opponent when your soul gauge is full. |
Horizontal Attacks | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Slash Sequence (1) A H / 8 | 12F | -8 | +2 | +2 | 40 28 |
GC1%ML1 Cancel with G. | ||||||
![]() | Slash Sequence (2) AA H H / 8,10 | -10 | ±0 | ±0 | 31 | |
GC3%ML1 Combo from 1st hit. | ||||||
![]() | Slash Sequence (5) AAA H H H*3 / 8,10,4*3, | -4 | +2 | +2 | 31 | |
GC7%ML1 Combo from 2nd CH. | ||||||
![]() | Slash Sequence (5) - Aggression Shift AAA (hit or guard) ![]() H H H*3SS / 8,10,4*3, | +6 | +12 | +12 | ||
Combo from 2nd CH. | ||||||
![]() | Slash Sequence (5) - Back Step - Aggression Shift AAA (hit or guard) ![]() H H H*3SS / 8,10,4*3, | -14 | -8 | -8 | ||
Combo from 2nd CH. | ||||||
![]() | Slash Sequence (5) - Aerial Leap AAA (hit or guard) ![]() ![]() ![]() H H H*3SS / 8,10,4*3, | -10 | -4 | -4 | ||
Combo from 2nd CH. | ||||||
![]() | Slash Sequence AAAA H H H*3 H / 8,10,4*3,24 | -6 | KND | KND | 37 | |
GC9%ML2 Combo from 4th or 5th CH. | ||||||
![]() | SC Slash Sequence: Charged Blade SC AAAA H H H*3 HM / 8,10,4*3,12,25 | +4 | KND | KND | 27 | |
GC14%ML3 | ||||||
![]() | Slash Assault: Ⅱ AAAB H H H*3 M*3 / 8,10,4*3,6,6,25 | -14C | KND | KND | 46 | |
TJGC17%ML2,2,3 | ||||||
![]() | Slash Assault: Ⅰ AAB H H M*3 / 8,10,6,6,25 | -14C | KND | KND | 38 | |
GC13%ML2,2,3 Combo from 2nd CH. | ||||||
![]() | Augmented Revolving Slash A(hold) H*2 M*3 / 8,8,6,6,14 | 12F | -6 | +10B | +14B | 31 |
GC7%ML1~2 Combo from 2nd CH. Returns to crouching. String hit from 1st to 2nd, 3rd to 5th. | ||||||
![]() | Revolving Strike AB H( M) / 22(,16) | 28F | -4 | KND | LNC | 35 |
GC9%ML2 The value of Impact is from the start of command input. 2nd attack upon 1st CH. Damage () is 2nd hit. | ||||||
![]() | Slash Support (1)![]() H / 16 | 16F | -8 | +2 | +2 | 49 33 |
GC1%ML1 | ||||||
![]() | Slash Support![]() H H*2 / 16,10,14 | -2 | +10 | +10 | 31 | |
GC5%ML1 Combo from 1st CH. | ||||||
![]() | Slash Support (Cancel)![]() H / 16 | -28 | -22 | -22 | ||
![]() | Revolving Assault (2)![]() MM / 10,12 | 16F | -12 | +2 | +6 | 33 |
GC3%ML1 | ||||||
![]() | Revolving Assault![]() MM MM / 10,12,16,25 | -16 | KND | STN | 43 | |
TCGC10%ML2,3 Combo from 2nd CH. | ||||||
![]() | Revolving Assault (Cancel)![]() M / 10 | -12 | -4 | +2 | ||
GC1%ML1 Returns to crouching. | ||||||
![]() | SC Revolving Strike (First Class) (4) SC ![]() MM HH / 10,12,8,8 | -10 | ±0 | ±0 | 33 | |
GC6%ML1 Combo from 2nd CH. Can be delayed 16F. Combo can be delayed 16F from CH. | ||||||
![]() | SC Revolving Strike (First Class) - Aerial Leap SC ![]() MM HH MSS / 10,12,8,8,16 | -4 | LNC | LNC | ||
GC19%ML3 Combo from 3rd hit. Can be delayed. | ||||||
![]() | Lower Slash![]() SL / 12 | 12F | -6 | +6 | +6 | 42 |
TC8FGC1%ML1 Returns to crouching. | ||||||
![]() | Blade Sweep![]() L*3 / 8,8,10 | 30F | -12 | +2C | +2C | 33 |
TC27FGC4%ML1,1,2 Returns to crouching. | ||||||
![]() | Assault Helix![]() HH / 10,16 | 18F | -4 | +6 | +6 | 29 |
GC2%ML1 LHTriggers upon hitting an opponent when your soul gauge is full. |
Vertical Attacks | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Severing Sweep (1) B M / 12 | 14F | -10 | -4 | +2 | 45 31 | GC2%ML1 Cancel with G. |
![]() | Severing Sweep BA M L*3 / 12,8,8,10 | -12 | +2C | +2C | 33 | TCGC7%ML1,1,2 Combo from 1st CH. Returns to crouching. | |
![]() | Severing Sequence (2) BB M M / 12,12 | -8 | -2 | -2 | 31 | GC4%ML1 Combo from 1st hit. Can be delayed. | |
![]() | Severing Sequence BBB M M M*2 / 12,12,10,16 | -14 | ±0 | ±0 | 37 | TJGC11%ML1,2 Combo from 1st or 2nd CH. | |
![]() | SC Severing Sequence (First Class) - Aerial Leap SC BBBB M M M*2 MSS / 12,12,10,16,23 | -4 | LNC | LNC | GC15%ML2 Combo from 3rd hit. | ||
![]() | Augmented Severing Thrust B(hold) MH( M) / 12,24(,20) | 14F | -2 | KND | LNC | 33 | GC9%ML2 Combo from 1st hit. 3rd attack upon 2nd CH. Damage () is 3rd hit. |
![]() | Hilt Assault B ![]() H / 16 | 14F | ±0 | +6 | +10 | 40 26 | GC2%ML1 The value of Impact is from the start of command input. |
![]() | Projectile Slash Sequence (2)![]() M*2 / 10,8 | 18F | -12 | ±0 | +4 | 37 | TC16FGC4%ML1,1 2nd CH with 1st CH. |
![]() | Projectile Slash Sequence (5)![]() M*2 M*3 / 10,8,6*3 | -24 | -6 | LNC | 43 | GC12%ML1,2 LHTriggers upon hitting opponent from the back. Combo from 1st or 2nd CH. | |
![]() | Projectile Slash Sequence (5) - Aggression Shift![]() ![]() M*2 M*3SS / 10,8,6*3 | -2 | +16G | LNC | LHTriggers upon hitting opponent from the back. | ||
![]() | Projectile Slash Sequence (5) - Back Step - Aggression Shift![]() ![]() M*2 M*3SS / 10,8,6*3 | -22 | -4 | LNC | LHTriggers upon hitting opponent from the back. | ||
![]() | Projectile Slash Sequence (5) - Aerial Leap![]() ![]() ![]() ![]() M*2 M*3SS / 10,8,6*3 | -18 | ±0 | LNC | LHTriggers upon hitting opponent from the back. | ||
![]() | Projectile Slash Sequence![]() M*2 M*3 MM / 10,8,6*3,10,24 | -2C | KND | KND | 33 | TJGC21%ML2*3 Interrupt 10F after 5th block. | |
![]() | BA Augmented Spear Slash Sequence ![]() M*5 / 10,8,22,8,18 | 18F | ±0 | LNC | LNC | 38 | GC15%ML2 Combo from 1st or 2nd CH. Guard crash upon 3rd or 5th block. |
![]() | Reversed Core Disruption![]() M*2 M*2 / 10,8,10,12 | -8 | +2 | +2 | 36 | GC7%ML1,1 LHTriggers upon hitting an opponent whose stun build-up is at 9 at above (Completely restores guard stamina). Combo from 1st hit. +2 analysis points upon hit. Training mode only ![]() | |
![]() | Reverse Augmented Seismic Smash![]() M*2 M*2 / 10,8,10,16 | -4 | KND | KND | 36 | GC10%ML1,2 Combo from 1st hit. | |
![]() | First Strike - Aerial Leap![]() MSS / 26 | 20F | ±0 | LNC | LNC | TC13-15FTJ22FGC9%ML2 -37F upon block when no combination. | |
![]() | Augmented First Strike - Aerial Leap![]() M( SM*4)SS / 22(,4,5,5,5) | 32F | +6 | LNC | LNC | TCTJGC15%ML2 -47F upon block when no combination. | |
![]() | Downward Severing Blade![]() M / 20 | 16F | -8 | +2 | KND | 44 28 | TC14FGC2%ML1 Returns to crouching. |
![]() | Revolving Slash![]() HMMM / 8,6,6,14 | 16F | -6 | +10B | +14B | 31 | TCGC6%ML1~2 The value of Impact is from the start of command input. Returns to crouching. Combo from 1st CH or 2nd NH. |
![]() | Ground Thrust![]() L / 18 | 18F | -14 | -4 | ±0 | 55 37 | GC2%ML1 |
![]() | Ground Thrust - Aggression Shift![]() ![]() LSS / 18 | -6 | +2 | +6 | |||
![]() | Ground Thrust - Back Step - Aggression Shift![]() ![]() LSS / 18 | -26 | -18 | -14 | |||
![]() | Ground Thrust - Aerial Leap![]() ![]() ![]() ![]() LSS / 18 | -22 | -12 | -8 | |||
![]() | Assault Pattern (1)![]() M / 24 | 24F | -14 | LNC | LNC | 70 46 | GC9%ML2 |
![]() | Assault Pattern (2)![]() M M / 24,22 | -20 | LNC | LNC | 52 | GC20%ML3 | |
![]() | Assault Pattern![]() M M M / 24,22,40 | -28C | KND | KND | 56 | TCTJGC29%ML3 Can be delayed. Stun upon mid-air hit. | |
![]() | SC Assault Pattern: Charged Gatling SC ![]() M M M SM*3 / 25,23,42,6*3 | +4 | STN | STN | 16 | TCTJGC35%MLFB Crumble Stun +22F upon hit. | |
![]() | Assault Skewer![]() ![]() M M M / 24,22,26 | -8 | KND | KND | 39 | TCGC24%ML2 Can be delayed. |
Vertical Attacks | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
GI, LH, etc. | ||||||
![]() | Severing Sweep (1) B M / 12 | 14F | -10 | -4 | +2 | 45 31 |
![]() | Severing Sweep BA M L*3 / 12,8,8,10 | -12 | +2C | +2C | 33 | |
![]() | Severing Sequence (2) BB M M / 12,12 | -8 | -2 | -2 | 31 | |
![]() | Severing Sequence BBB M M M*2 / 12,12,10,16 | -14 | ±0 | ±0 | 37 | |
![]() | SC Severing Sequence (First Class) - Aerial Leap SC BBBB M M M*2 MSS / 12,12,10,16,23 | -4 | LNC | LNC | ||
![]() | Augmented Severing Thrust B(hold) MH( M) / 12,24(,20) | 14F | -2 | KND | LNC | 33 |
![]() | Hilt Assault B ![]() H / 16 | 14F | ±0 | +6 | +10 | 40 26 |
![]() | Projectile Slash Sequence (2)![]() M*2 / 10,8 | 18F | -12 | ±0 | +4 | 37 |
![]() | Projectile Slash Sequence (5)![]() M*2 M*3 / 10,8,6*3 | -24 | -6 | LNC | 43 | |
LHTriggers upon hitting opponent from the back. | ||||||
![]() | Projectile Slash Sequence (5) - Aggression Shift![]() ![]() M*2 M*3SS / 10,8,6*3 | -2 | +16G | LNC | ||
LHTriggers upon hitting opponent from the back. | ||||||
![]() | Projectile Slash Sequence (5) - Back Step - Aggression Shift![]() ![]() M*2 M*3SS / 10,8,6*3 | -22 | -4 | LNC | ||
LHTriggers upon hitting opponent from the back. | ||||||
![]() | Projectile Slash Sequence (5) - Aerial Leap![]() ![]() ![]() ![]() M*2 M*3SS / 10,8,6*3 | -18 | ±0 | LNC | ||
LHTriggers upon hitting opponent from the back. | ||||||
![]() | Projectile Slash Sequence![]() M*2 M*3 MM / 10,8,6*3,10,24 | -2C | KND | KND | 33 | |
![]() | BA Augmented Spear Slash Sequence ![]() M*5 / 10,8,22,8,18 | 18F | ±0 | LNC | LNC | 38 |
![]() | Reversed Core Disruption![]() M*2 M*2 / 10,8,10,12 | -8 | +2 | +2 | 36 | |
LHTriggers upon hitting an opponent whose stun build-up is at 9 at above (Completely restores guard stamina). | ||||||
![]() | Reverse Augmented Seismic Smash![]() M*2 M*2 / 10,8,10,16 | -4 | KND | KND | 36 | |
![]() | First Strike - Aerial Leap![]() MSS / 26 | 20F | ±0 | LNC | LNC | |
![]() | Augmented First Strike - Aerial Leap![]() M( SM*4)SS / 22(,4,5,5,5) | 32F | +6 | LNC | LNC | |
![]() | Downward Severing Blade![]() M / 20 | 16F | -8 | +2 | KND | 44 28 |
![]() | Revolving Slash![]() HMMM / 8,6,6,14 | 16F | -6 | +10B | +14B | 31 |
![]() | Ground Thrust![]() L / 18 | 18F | -14 | -4 | ±0 | 55 37 |
![]() | Ground Thrust - Aggression Shift![]() ![]() LSS / 18 | -6 | +2 | +6 | ||
![]() | Ground Thrust - Back Step - Aggression Shift![]() ![]() LSS / 18 | -26 | -18 | -14 | ||
![]() | Ground Thrust - Aerial Leap![]() ![]() ![]() ![]() LSS / 18 | -22 | -12 | -8 | ||
![]() | Assault Pattern (1)![]() M / 24 | 24F | -14 | LNC | LNC | 70 46 |
![]() | Assault Pattern (2)![]() M M / 24,22 | -20 | LNC | LNC | 52 | |
![]() | Assault Pattern![]() M M M / 24,22,40 | -28C | KND | KND | 56 | |
![]() | SC Assault Pattern: Charged Gatling SC ![]() M M M SM*3 / 25,23,42,6*3 | +4 | STN | STN | 16 | |
![]() | Assault Skewer![]() ![]() M M M / 24,22,26 | -8 | KND | KND | 39 |
Vertical Attacks | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Severing Sweep (1) B M / 12 | 14F | -10 | -4 | +2 | 45 31 |
GC2%ML1 Cancel with G. | ||||||
![]() | Severing Sweep BA M L*3 / 12,8,8,10 | -12 | +2C | +2C | 33 | |
TCGC7%ML1,1,2 Combo from 1st CH. Returns to crouching. | ||||||
![]() | Severing Sequence (2) BB M M / 12,12 | -8 | -2 | -2 | 31 | |
GC4%ML1 Combo from 1st hit. Can be delayed. | ||||||
![]() | Severing Sequence BBB M M M*2 / 12,12,10,16 | -14 | ±0 | ±0 | 37 | |
TJGC11%ML1,2 Combo from 1st or 2nd CH. | ||||||
![]() | SC Severing Sequence (First Class) - Aerial Leap SC BBBB M M M*2 MSS / 12,12,10,16,23 | -4 | LNC | LNC | ||
GC15%ML2 Combo from 3rd hit. | ||||||
![]() | Augmented Severing Thrust B(hold) MH( M) / 12,24(,20) | 14F | -2 | KND | LNC | 33 |
GC9%ML2 Combo from 1st hit. 3rd attack upon 2nd CH. Damage () is 3rd hit. | ||||||
![]() | Hilt Assault B ![]() H / 16 | 14F | ±0 | +6 | +10 | 40 26 |
GC2%ML1 The value of Impact is from the start of command input. | ||||||
![]() | Projectile Slash Sequence (2)![]() M*2 / 10,8 | 18F | -12 | ±0 | +4 | 37 |
TC16FGC4%ML1,1 2nd CH with 1st CH. | ||||||
![]() | Projectile Slash Sequence (5)![]() M*2 M*3 / 10,8,6*3 | -24 | -6 | LNC | 43 | |
GC12%ML1,2 LHTriggers upon hitting opponent from the back. Combo from 1st or 2nd CH. | ||||||
![]() | Projectile Slash Sequence (5) - Aggression Shift![]() ![]() M*2 M*3SS / 10,8,6*3 | -2 | +16G | LNC | ||
LHTriggers upon hitting opponent from the back. | ||||||
![]() | Projectile Slash Sequence (5) - Back Step - Aggression Shift![]() ![]() M*2 M*3SS / 10,8,6*3 | -22 | -4 | LNC | ||
LHTriggers upon hitting opponent from the back. | ||||||
![]() | Projectile Slash Sequence (5) - Aerial Leap![]() ![]() ![]() ![]() M*2 M*3SS / 10,8,6*3 | -18 | ±0 | LNC | ||
LHTriggers upon hitting opponent from the back. | ||||||
![]() | Projectile Slash Sequence![]() M*2 M*3 MM / 10,8,6*3,10,24 | -2C | KND | KND | 33 | |
TJGC21%ML2*3 Interrupt 10F after 5th block. | ||||||
![]() | BA Augmented Spear Slash Sequence ![]() M*5 / 10,8,22,8,18 | 18F | ±0 | LNC | LNC | 38 |
GC15%ML2 Combo from 1st or 2nd CH. Guard crash upon 3rd or 5th block. | ||||||
![]() | Reversed Core Disruption![]() M*2 M*2 / 10,8,10,12 | -8 | +2 | +2 | 36 | |
GC7%ML1,1 LHTriggers upon hitting an opponent whose stun build-up is at 9 at above (Completely restores guard stamina). Combo from 1st hit. +2 analysis points upon hit. Training mode only ![]() | ||||||
![]() | Reverse Augmented Seismic Smash![]() M*2 M*2 / 10,8,10,16 | -4 | KND | KND | 36 | |
GC10%ML1,2 Combo from 1st hit. | ||||||
![]() | First Strike - Aerial Leap![]() MSS / 26 | 20F | ±0 | LNC | LNC | |
TC13-15FTJ22FGC9%ML2 -37F upon block when no combination. | ||||||
![]() | Augmented First Strike - Aerial Leap![]() M( SM*4)SS / 22(,4,5,5,5) | 32F | +6 | LNC | LNC | |
TCTJGC15%ML2 -47F upon block when no combination. | ||||||
![]() | Downward Severing Blade![]() M / 20 | 16F | -8 | +2 | KND | 44 28 |
TC14FGC2%ML1 Returns to crouching. | ||||||
![]() | Revolving Slash![]() HMMM / 8,6,6,14 | 16F | -6 | +10B | +14B | 31 |
TCGC6%ML1~2 The value of Impact is from the start of command input. Returns to crouching. Combo from 1st CH or 2nd NH. | ||||||
![]() | Ground Thrust![]() L / 18 | 18F | -14 | -4 | ±0 | 55 37 |
GC2%ML1 | ||||||
![]() | Ground Thrust - Aggression Shift![]() ![]() LSS / 18 | -6 | +2 | +6 | ||
![]() | Ground Thrust - Back Step - Aggression Shift![]() ![]() LSS / 18 | -26 | -18 | -14 | ||
![]() | Ground Thrust - Aerial Leap![]() ![]() ![]() ![]() LSS / 18 | -22 | -12 | -8 | ||
![]() | Assault Pattern (1)![]() M / 24 | 24F | -14 | LNC | LNC | 70 46 |
GC9%ML2 | ||||||
![]() | Assault Pattern (2)![]() M M / 24,22 | -20 | LNC | LNC | 52 | |
GC20%ML3 | ||||||
![]() | Assault Pattern![]() M M M / 24,22,40 | -28C | KND | KND | 56 | |
TCTJGC29%ML3 Can be delayed. Stun upon mid-air hit. | ||||||
![]() | SC Assault Pattern: Charged Gatling SC ![]() M M M SM*3 / 25,23,42,6*3 | +4 | STN | STN | 16 | |
TCTJGC35%MLFB Crumble Stun +22F upon hit. | ||||||
![]() | Assault Skewer![]() ![]() M M M / 24,22,26 | -8 | KND | KND | 39 | |
TCGC24%ML2 Can be delayed. |
Kicks | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Android Kick K H / 12 | 12F | -6 | +2 | +2 | 41 29 | GC2%ML1 Cancel with G. |
![]() | Android Kick - Angler Stance K(hold) HSS / 12 | 12F | -14 | -6 | -6 | EVAfter block, evade to 10F vs. high, middle (except kicks). | |
![]() | Multistrike (3)![]() M*3 / 6,4,6 | 16F | -10 | +2 | +10 | 32 | GC5%ML1 Stun upon 1st, 2nd or 3rd CH. |
![]() | Multistrike (3) - Aggression Shift![]() ![]() M*3SS / 6,4,6 | -6 | +6 | +14 | |||
![]() | Multistrike (3) - Back Step - Aggression Shift![]() ![]() M*3SS / 6,4,6 | -26 | -14 | -6 | |||
![]() | Multistrike (3) - Aerial Leap![]() ![]() ![]() ![]() M*3SS / 6,4,6 | -22 | -10 | -2 | |||
![]() | Multistrike![]() M*3 M / 6,4,6,40 | -18C | KND | KND | 41 | TCTJGC15%ML3 Combo from 1st, 2nd or 3rd CH. Interrupt 18F from 3rd block. | |
![]() | Multistrike Kick![]() M*3 H*2 / 6,4,6,6,12 | -6 | +8 | +8 | 31 | TJGC8%ML1 Combo from 1st, 2nd or 3rd hit. +1 analysis points upon hit. | |
![]() | Sharging Kick![]() M*3 H / 6,4,6,24 | +2 | KND | KND | 25 | TJGC10%ML2 GIvs. high, middle attacks to 16F after 3rd block. Combo from 1st, 2nd or 3rd CH. +2 analysis points upon hit. Interrupt 19F from 3rd block. | |
![]() | Brake Kick![]() MM / 10,10 | 14F | -8 | +2 | +2 | 29 | GC4%ML1,1 Combo from 1st hit. |
![]() | Brake Kick (Hold)![]() MM / 10,16 | 14F | -6 | +4C | +4C | 29 | GC4%ML1,1 Combo from 1st hit. +1 analysis points upon hit. |
![]() | Brake Kick (Max Hold)![]() M M / 10,22 | 14F | -2C | +8C | +8C | 29 | GC9%ML1,2 Combo from 1st CH. +2 analysis points upon hit. |
![]() | Lower Unarmed Kick![]() L / 12 | 16F | -14 | -4 | -4 | 46 30 | TC10FGC1%ML1 Returns to crouching. |
![]() | Examine![]() L / 14 | 20F | -14 | ±0 | ±0 | 54 34 | GC2%ML1 +1 analysis points upon hit. |
![]() | Examine - Angler Stance![]() LSS / 14 | 20F | -22 | -8 | -8 | EVAfter block, evade to 16F vs. high, middle (except kicks). +1 analysis points upon hit. | |
![]() | Core Disruption![]() MM / 10,12 | 16F | -8 | +2 | +2 | 36 | GC4%ML1,1 LHTriggers upon hitting an opponent whose stun build-up is at 9 at above (Completely restores guard stamina). Combo from 1st hit. +2 analysis points upon hit. Training mode only ![]() |
![]() | Augmented Seismic Smash![]() MM / 10,16 | 16F | -4 | KND | KND | 36 | GC9%ML1,2 Combo from 1st hit. |
Kicks | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
GI, LH, etc. | ||||||
![]() | Android Kick K H / 12 | 12F | -6 | +2 | +2 | 41 29 |
![]() | Android Kick - Angler Stance K(hold) HSS / 12 | 12F | -14 | -6 | -6 | |
EVAfter block, evade to 10F vs. high, middle (except kicks). | ||||||
![]() | Multistrike (3)![]() M*3 / 6,4,6 | 16F | -10 | +2 | +10 | 32 |
![]() | Multistrike (3) - Aggression Shift![]() ![]() M*3SS / 6,4,6 | -6 | +6 | +14 | ||
![]() | Multistrike (3) - Back Step - Aggression Shift![]() ![]() M*3SS / 6,4,6 | -26 | -14 | -6 | ||
![]() | Multistrike (3) - Aerial Leap![]() ![]() ![]() ![]() M*3SS / 6,4,6 | -22 | -10 | -2 | ||
![]() | Multistrike![]() M*3 M / 6,4,6,40 | -18C | KND | KND | 41 | |
![]() | Multistrike Kick![]() M*3 H*2 / 6,4,6,6,12 | -6 | +8 | +8 | 31 | |
![]() | Sharging Kick![]() M*3 H / 6,4,6,24 | +2 | KND | KND | 25 | |
GIvs. high, middle attacks to 16F after 3rd block. | ||||||
![]() | Brake Kick![]() MM / 10,10 | 14F | -8 | +2 | +2 | 29 |
![]() | Brake Kick (Hold)![]() MM / 10,16 | 14F | -6 | +4C | +4C | 29 |
![]() | Brake Kick (Max Hold)![]() M M / 10,22 | 14F | -2C | +8C | +8C | 29 |
![]() | Lower Unarmed Kick![]() L / 12 | 16F | -14 | -4 | -4 | 46 30 |
![]() | Examine![]() L / 14 | 20F | -14 | ±0 | ±0 | 54 34 |
![]() | Examine - Angler Stance![]() LSS / 14 | 20F | -22 | -8 | -8 | |
EVAfter block, evade to 16F vs. high, middle (except kicks). | ||||||
![]() | Core Disruption![]() MM / 10,12 | 16F | -8 | +2 | +2 | 36 |
LHTriggers upon hitting an opponent whose stun build-up is at 9 at above (Completely restores guard stamina). | ||||||
![]() | Augmented Seismic Smash![]() MM / 10,16 | 16F | -4 | KND | KND | 36 |
Kicks | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Android Kick K H / 12 | 12F | -6 | +2 | +2 | 41 29 |
GC2%ML1 Cancel with G. | ||||||
![]() | Android Kick - Angler Stance K(hold) HSS / 12 | 12F | -14 | -6 | -6 | |
EVAfter block, evade to 10F vs. high, middle (except kicks). | ||||||
![]() | Multistrike (3)![]() M*3 / 6,4,6 | 16F | -10 | +2 | +10 | 32 |
GC5%ML1 Stun upon 1st, 2nd or 3rd CH. | ||||||
![]() | Multistrike (3) - Aggression Shift![]() ![]() M*3SS / 6,4,6 | -6 | +6 | +14 | ||
![]() | Multistrike (3) - Back Step - Aggression Shift![]() ![]() M*3SS / 6,4,6 | -26 | -14 | -6 | ||
![]() | Multistrike (3) - Aerial Leap![]() ![]() ![]() ![]() M*3SS / 6,4,6 | -22 | -10 | -2 | ||
![]() | Multistrike![]() M*3 M / 6,4,6,40 | -18C | KND | KND | 41 | |
TCTJGC15%ML3 Combo from 1st, 2nd or 3rd CH. Interrupt 18F from 3rd block. | ||||||
![]() | Multistrike Kick![]() M*3 H*2 / 6,4,6,6,12 | -6 | +8 | +8 | 31 | |
TJGC8%ML1 Combo from 1st, 2nd or 3rd hit. +1 analysis points upon hit. | ||||||
![]() | Sharging Kick![]() M*3 H / 6,4,6,24 | +2 | KND | KND | 25 | |
TJGC10%ML2 GIvs. high, middle attacks to 16F after 3rd block. Combo from 1st, 2nd or 3rd CH. +2 analysis points upon hit. Interrupt 19F from 3rd block. | ||||||
![]() | Brake Kick![]() MM / 10,10 | 14F | -8 | +2 | +2 | 29 |
GC4%ML1,1 Combo from 1st hit. | ||||||
![]() | Brake Kick (Hold)![]() MM / 10,16 | 14F | -6 | +4C | +4C | 29 |
GC4%ML1,1 Combo from 1st hit. +1 analysis points upon hit. | ||||||
![]() | Brake Kick (Max Hold)![]() M M / 10,22 | 14F | -2C | +8C | +8C | 29 |
GC9%ML1,2 Combo from 1st CH. +2 analysis points upon hit. | ||||||
![]() | Lower Unarmed Kick![]() L / 12 | 16F | -14 | -4 | -4 | 46 30 |
TC10FGC1%ML1 Returns to crouching. | ||||||
![]() | Examine![]() L / 14 | 20F | -14 | ±0 | ±0 | 54 34 |
GC2%ML1 +1 analysis points upon hit. | ||||||
![]() | Examine - Angler Stance![]() LSS / 14 | 20F | -22 | -8 | -8 | |
EVAfter block, evade to 16F vs. high, middle (except kicks). +1 analysis points upon hit. | ||||||
![]() | Core Disruption![]() MM / 10,12 | 16F | -8 | +2 | +2 | 36 |
GC4%ML1,1 LHTriggers upon hitting an opponent whose stun build-up is at 9 at above (Completely restores guard stamina). Combo from 1st hit. +2 analysis points upon hit. Training mode only ![]() | ||||||
![]() | Augmented Seismic Smash![]() MM / 10,16 | 16F | -4 | KND | KND | 36 |
GC9%ML1,2 Combo from 1st hit. |
Dual Button Attacks | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | BA Pod Program R050: Spear A+B SM / 28 | 38F (9) | ±0 | STN | STN | 73 35 | GC15%MLFB LHTriggers upon impact counter. |
![]() | BA Pod Program R050: Spear (Hold) A+B(hold) SM / 32 | 50F (9) | +4 | STN | STN | GC15%MLFB LHTriggers upon impact counter. | |
![]() | Pod Program R010: Laser![]() H / 45 | 40F | -14 | STN | STN | 93 53 | TC29-84FGC15%MLFB Crumble Stun 24F? from hit. |
![]() | Pod Program R010: Laser (Hold)![]() H / 80 | 60F | -8 | KND | KND | GC15%MLFB | |
![]() | Pod Program R020: Mirage![]() SM*5 / 8*5 | 53F | -16 | LNC | LNC | 40 | TC6-39FTJ41FGC9%ML2 EVEvade vs. high, middle, low attacks from 39F. |
![]() | Pod Program R020: Mirage (Hold)![]() SM*5 / 12*5 | 65F | -8 | LNC | LNC | 40 | TC6-49FTJ53FGC12%ML2 EVEvade vs. high, middle, low attacks from 51F. |
![]() | BA Pod Program R010: Laser (Upward Angle) ![]() H / 30 | 24F | 52 28 | TC16-37F | |||
![]() | BA Pod Program R010: Laser (Upward Angle Hold) ![]() H / 36 | 36F | |||||
![]() | Pod Program A080: Wave![]() SM SL*3 / 16,2*3 | 53F | -8 | +10 | +10 | 27 | TJ10FGC11%MLFB Chip damage 1*3 upon block. |
![]() | Pod Program A080: Wave (Hold)![]() SM SL*3 / 24,4*3 | 70F | -4 | STN | STN | 27 | TJ10FGC19%MLFB LHTriggers upon hitting an opponent when your guard stamina is full. Chip damage 2*3 upon block. |
![]() | crashing Kick![]() M*3 / 22,6,14 | 24F | -14 | +6 | LNC | 31 | TC26-46FTJ9-26FGC14%ML2,1,1 Guard crash upon 1st or 3rd block. |
![]() | Aerial Support Assault![]() MH / 22,24 | 18F (18) | -16 | KND | KND | 45 | TC4-16FTJ20-FGC15%ML2,FB Combo from 1st hit. Block strings. |
![]() | Hilt Bash![]() MHM / 16,8,14 | 36F | -12 | +4 | +18 | 32 | GC14%ML2,1,2 |
![]() | Appeal K+G SS / - | ||||||
![]() | CE Suppression: Extermination Gambit A+B+K MTh / 27,53 | 16F | -16 | Th | Th | 40 | GC10%ML3 Consumes Soul Guage. |
![]() | CE Limiter Release: Self-Destruct When at low health ![]() MTh / 36,80 | 36F | -32 | Th | Th | GC10%ML3 Consumes Soul Guage. Costs health. Training mode only ![]() | |
![]() | BA Soul Charge ![]() SMSS / 0 | 6F | ±0 | +8 | +8 | 50 44 | ML1 Consumes Soul Guage and shifts to soul charged state. |
![]() | SA Soul Stance: Charged Support ![]() ![]() ![]() M M M / 23,4,10 | 16F | -2 | +4 | +4 | 45 | GC9%ML2,-,- Consumes Soul Guage and shifts to soul charged state. |
![]() | SA Soul Stance: Charged Support - Aggression Shift ![]() ![]() ![]() ![]() M M MSS / 23,4,10 | -2 | +4 | +4 | Consumes Soul Guage and shifts to soul charged state. | ||
![]() | SA Soul Stance: Charged Support - Back Step - Aggression Shift ![]() ![]() ![]() ![]() M M MSS / 23,4,10 | -22 | -16 | -16 | Consumes Soul Guage and shifts to soul charged state. | ||
![]() | SA Soul Stance: Charged Support - Aerial Leap ![]() ![]() ![]() ![]() M M MSS / 23,4,10 | -4 | +2 | +2 | Consumes Soul Guage and shifts to soul charged state. |
Dual Button Attacks | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
GI, LH, etc. | ||||||
![]() | BA Pod Program R050: Spear A+B SM / 28 | 38F (9) | ±0 | STN | STN | 73 35 |
LHTriggers upon impact counter. | ||||||
![]() | BA Pod Program R050: Spear (Hold) A+B(hold) SM / 32 | 50F (9) | +4 | STN | STN | |
LHTriggers upon impact counter. | ||||||
![]() | Pod Program R010: Laser![]() H / 45 | 40F | -14 | STN | STN | 93 53 |
![]() | Pod Program R010: Laser (Hold)![]() H / 80 | 60F | -8 | KND | KND | |
![]() | Pod Program R020: Mirage![]() SM*5 / 8*5 | 53F | -16 | LNC | LNC | 40 |
EVEvade vs. high, middle, low attacks from 39F. | ||||||
![]() | Pod Program R020: Mirage (Hold)![]() SM*5 / 12*5 | 65F | -8 | LNC | LNC | 40 |
EVEvade vs. high, middle, low attacks from 51F. | ||||||
![]() | BA Pod Program R010: Laser (Upward Angle) ![]() H / 30 | 24F | 52 28 | |||
![]() | BA Pod Program R010: Laser (Upward Angle Hold) ![]() H / 36 | 36F | ||||
![]() | Pod Program A080: Wave![]() SM SL*3 / 16,2*3 | 53F | -8 | +10 | +10 | 27 |
![]() | Pod Program A080: Wave (Hold)![]() SM SL*3 / 24,4*3 | 70F | -4 | STN | STN | 27 |
LHTriggers upon hitting an opponent when your guard stamina is full. | ||||||
![]() | crashing Kick![]() M*3 / 22,6,14 | 24F | -14 | +6 | LNC | 31 |
![]() | Aerial Support Assault![]() MH / 22,24 | 18F (18) | -16 | KND | KND | 45 |
![]() | Hilt Bash![]() MHM / 16,8,14 | 36F | -12 | +4 | +18 | 32 |
![]() | Appeal K+G SS / - | |||||
![]() | CE Suppression: Extermination Gambit A+B+K MTh / 27,53 | 16F | -16 | Th | Th | 40 |
![]() | CE Limiter Release: Self-Destruct When at low health ![]() MTh / 36,80 | 36F | -32 | Th | Th | |
![]() | BA Soul Charge ![]() SMSS / 0 | 6F | ±0 | +8 | +8 | 50 44 |
![]() | SA Soul Stance: Charged Support ![]() ![]() ![]() M M M / 23,4,10 | 16F | -2 | +4 | +4 | 45 |
![]() | SA Soul Stance: Charged Support - Aggression Shift ![]() ![]() ![]() ![]() M M MSS / 23,4,10 | -2 | +4 | +4 | ||
![]() | SA Soul Stance: Charged Support - Back Step - Aggression Shift ![]() ![]() ![]() ![]() M M MSS / 23,4,10 | -22 | -16 | -16 | ||
![]() | SA Soul Stance: Charged Support - Aerial Leap ![]() ![]() ![]() ![]() M M MSS / 23,4,10 | -4 | +2 | +2 |
Dual Button Attacks | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | BA Pod Program R050: Spear A+B SM / 28 | 38F (9) | ±0 | STN | STN | 73 35 |
GC15%MLFB LHTriggers upon impact counter. | ||||||
![]() | BA Pod Program R050: Spear (Hold) A+B(hold) SM / 32 | 50F (9) | +4 | STN | STN | |
GC15%MLFB LHTriggers upon impact counter. | ||||||
![]() | Pod Program R010: Laser![]() H / 45 | 40F | -14 | STN | STN | 93 53 |
TC29-84FGC15%MLFB Crumble Stun 24F? from hit. | ||||||
![]() | Pod Program R010: Laser (Hold)![]() H / 80 | 60F | -8 | KND | KND | |
GC15%MLFB | ||||||
![]() | Pod Program R020: Mirage![]() SM*5 / 8*5 | 53F | -16 | LNC | LNC | 40 |
TC6-39FTJ41FGC9%ML2 EVEvade vs. high, middle, low attacks from 39F. | ||||||
![]() | Pod Program R020: Mirage (Hold)![]() SM*5 / 12*5 | 65F | -8 | LNC | LNC | 40 |
TC6-49FTJ53FGC12%ML2 EVEvade vs. high, middle, low attacks from 51F. | ||||||
![]() | BA Pod Program R010: Laser (Upward Angle) ![]() H / 30 | 24F | 52 28 | |||
TC16-37F | ||||||
![]() | BA Pod Program R010: Laser (Upward Angle Hold) ![]() H / 36 | 36F | ||||
![]() | Pod Program A080: Wave![]() SM SL*3 / 16,2*3 | 53F | -8 | +10 | +10 | 27 |
TJ10FGC11%MLFB Chip damage 1*3 upon block. | ||||||
![]() | Pod Program A080: Wave (Hold)![]() SM SL*3 / 24,4*3 | 70F | -4 | STN | STN | 27 |
TJ10FGC19%MLFB LHTriggers upon hitting an opponent when your guard stamina is full. Chip damage 2*3 upon block. | ||||||
![]() | crashing Kick![]() M*3 / 22,6,14 | 24F | -14 | +6 | LNC | 31 |
TC26-46FTJ9-26FGC14%ML2,1,1 Guard crash upon 1st or 3rd block. | ||||||
![]() | Aerial Support Assault![]() MH / 22,24 | 18F (18) | -16 | KND | KND | 45 |
TC4-16FTJ20-FGC15%ML2,FB Combo from 1st hit. Block strings. | ||||||
![]() | Hilt Bash![]() MHM / 16,8,14 | 36F | -12 | +4 | +18 | 32 |
GC14%ML2,1,2 | ||||||
![]() | Appeal K+G SS / - | |||||
![]() | CE Suppression: Extermination Gambit A+B+K MTh / 27,53 | 16F | -16 | Th | Th | 40 |
GC10%ML3 Consumes Soul Guage. | ||||||
![]() | CE Limiter Release: Self-Destruct When at low health ![]() MTh / 36,80 | 36F | -32 | Th | Th | |
GC10%ML3 Consumes Soul Guage. Costs health. Training mode only ![]() | ||||||
![]() | BA Soul Charge ![]() SMSS / 0 | 6F | ±0 | +8 | +8 | 50 44 |
ML1 Consumes Soul Guage and shifts to soul charged state. | ||||||
![]() | SA Soul Stance: Charged Support ![]() ![]() ![]() M M M / 23,4,10 | 16F | -2 | +4 | +4 | 45 |
GC9%ML2,-,- Consumes Soul Guage and shifts to soul charged state. | ||||||
![]() | SA Soul Stance: Charged Support - Aggression Shift ![]() ![]() ![]() ![]() M M MSS / 23,4,10 | -2 | +4 | +4 | ||
Consumes Soul Guage and shifts to soul charged state. | ||||||
![]() | SA Soul Stance: Charged Support - Back Step - Aggression Shift ![]() ![]() ![]() ![]() M M MSS / 23,4,10 | -22 | -16 | -16 | ||
Consumes Soul Guage and shifts to soul charged state. | ||||||
![]() | SA Soul Stance: Charged Support - Aerial Leap ![]() ![]() ![]() ![]() M M MSS / 23,4,10 | -4 | +2 | +2 | ||
Consumes Soul Guage and shifts to soul charged state. |
Full Crouching | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Lower Slash FC A SL / 12 | 12F | -6 | +6 | +6 | 42 30 | TC-9,13-FGC1%ML1 Returns to crouching. |
![]() | Rising Slash Sequence WS A MH / 10,14 | 18F | -4 | +6 | +6 | 27 | TC-22FGC3%ML1,1 |
![]() | Lower Severing Blade FC B M / 14 | 14F | -8 | +2 | +2 | 42 28 | TC-4,10-FGC2%ML1 Returns to crouching. |
![]() | Rising Spear Slice (1) WS B M / 18 | 16F | -14 | KND | LNC | 55 39 | TC-7FGC2%ML1 |
![]() | Rising Spear Slice WS BB M M / 18,28 | -12 | KND | KND | 39 | GC9%ML2 Can be delayed. | |
![]() | Rising Android Kick - Aerial Leap WS BK M MSS / 18,20 | -14 | LNC | LNC | GC9%ML2 | ||
![]() | Lower Unarmed Kick FC K L / 12 | 16F | -14 | -4 | -4 | 46 30 | TC-4,10-FGC1%ML1 Returns to crouching. |
![]() | Rising Brake Kick WS K MM / 10,10 | 12F | -8 | +2 | +2 | 29 | GC4%ML1,1 Combo from 1st hit. |
![]() | Rising Brake Kick (Hold) WS K(hold) MM / 10,16 | 12F | -6 | +4C | +4C | 29 | GC4%ML1,1 Combo from 1st hit. +1 analysis points upon hit. |
![]() | Rising Brake Kick (Max Hold) WS K hold (max) M M / 10,22 | 12F | -2C | +8C | +8C | 29 | GC9%ML1,2 Combo from 1st CH. +2 analysis points upon hit. |
![]() | Floating Assault FC B+K M / 32(,10) | 26F | -12 | LNC | LNC | 81 55 | TC-19FGC15%ML3 Damage () is on landing. |
Full Crouching | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
GI, LH, etc. | ||||||
![]() | Lower Slash FC A SL / 12 | 12F | -6 | +6 | +6 | 42 30 |
![]() | Rising Slash Sequence WS A MH / 10,14 | 18F | -4 | +6 | +6 | 27 |
![]() | Lower Severing Blade FC B M / 14 | 14F | -8 | +2 | +2 | 42 28 |
![]() | Rising Spear Slice (1) WS B M / 18 | 16F | -14 | KND | LNC | 55 39 |
![]() | Rising Spear Slice WS BB M M / 18,28 | -12 | KND | KND | 39 | |
![]() | Rising Android Kick - Aerial Leap WS BK M MSS / 18,20 | -14 | LNC | LNC | ||
![]() | Lower Unarmed Kick FC K L / 12 | 16F | -14 | -4 | -4 | 46 30 |
![]() | Rising Brake Kick WS K MM / 10,10 | 12F | -8 | +2 | +2 | 29 |
![]() | Rising Brake Kick (Hold) WS K(hold) MM / 10,16 | 12F | -6 | +4C | +4C | 29 |
![]() | Rising Brake Kick (Max Hold) WS K hold (max) M M / 10,22 | 12F | -2C | +8C | +8C | 29 |
![]() | Floating Assault FC B+K M / 32(,10) | 26F | -12 | LNC | LNC | 81 55 |
Full Crouching | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Lower Slash FC A SL / 12 | 12F | -6 | +6 | +6 | 42 30 |
TC-9,13-FGC1%ML1 Returns to crouching. | ||||||
![]() | Rising Slash Sequence WS A MH / 10,14 | 18F | -4 | +6 | +6 | 27 |
TC-22FGC3%ML1,1 | ||||||
![]() | Lower Severing Blade FC B M / 14 | 14F | -8 | +2 | +2 | 42 28 |
TC-4,10-FGC2%ML1 Returns to crouching. | ||||||
![]() | Rising Spear Slice (1) WS B M / 18 | 16F | -14 | KND | LNC | 55 39 |
TC-7FGC2%ML1 | ||||||
![]() | Rising Spear Slice WS BB M M / 18,28 | -12 | KND | KND | 39 | |
GC9%ML2 Can be delayed. | ||||||
![]() | Rising Android Kick - Aerial Leap WS BK M MSS / 18,20 | -14 | LNC | LNC | ||
GC9%ML2 | ||||||
![]() | Lower Unarmed Kick FC K L / 12 | 16F | -14 | -4 | -4 | 46 30 |
TC-4,10-FGC1%ML1 Returns to crouching. | ||||||
![]() | Rising Brake Kick WS K MM / 10,10 | 12F | -8 | +2 | +2 | 29 |
GC4%ML1,1 Combo from 1st hit. | ||||||
![]() | Rising Brake Kick (Hold) WS K(hold) MM / 10,16 | 12F | -6 | +4C | +4C | 29 |
GC4%ML1,1 Combo from 1st hit. +1 analysis points upon hit. | ||||||
![]() | Rising Brake Kick (Max Hold) WS K hold (max) M M / 10,22 | 12F | -2C | +8C | +8C | 29 |
GC9%ML1,2 Combo from 1st CH. +2 analysis points upon hit. | ||||||
![]() | Floating Assault FC B+K M / 32(,10) | 26F | -12 | LNC | LNC | 81 55 |
TC-19FGC15%ML3 Damage () is on landing. |
During Jump | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Leaping Horizontal Assault jump A MHH / 19(or 18 or 16),10,30 | 42F | -41 | LNC | LNC | TJGC9%ML3 Air status during 9F. | |
![]() | Reversed Severing Blade jump B SM / 24(or 20 or 16) | 24F | -10 | ±0C | ±0C | 59 35 | TJGC9%ML2 Returns to crouching. Air status during 9F. |
![]() | Leaping Unarmed Strike jump K M / 36(or 34 or 32) | 38F | -8C | STN | STN | 71 33 | TC36-70FTJGC2%ML1 Air status during 9F. +4 analysis points upon hit. |
During Jump | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
GI, LH, etc. | ||||||
![]() | Leaping Horizontal Assault jump A MHH / 19(or 18 or 16),10,30 | 42F | -41 | LNC | LNC | |
![]() | Reversed Severing Blade jump B SM / 24(or 20 or 16) | 24F | -10 | ±0C | ±0C | 59 35 |
![]() | Leaping Unarmed Strike jump K M / 36(or 34 or 32) | 38F | -8C | STN | STN | 71 33 |
During Jump | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Leaping Horizontal Assault jump A MHH / 19(or 18 or 16),10,30 | 42F | -41 | LNC | LNC | |
TJGC9%ML3 Air status during 9F. | ||||||
![]() | Reversed Severing Blade jump B SM / 24(or 20 or 16) | 24F | -10 | ±0C | ±0C | 59 35 |
TJGC9%ML2 Returns to crouching. Air status during 9F. | ||||||
![]() | Leaping Unarmed Strike jump K M / 36(or 34 or 32) | 38F | -8C | STN | STN | 71 33 |
TC36-70FTJGC2%ML1 Air status during 9F. +4 analysis points upon hit. |
8WAY RUN Horizontal Attacks | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Mobilize: Slash Pattern![]() ![]() ![]() ![]() ![]() ![]() LH / 10,12 | 20F | -14 | -6 | -6 | 49 | TC18-22FML1,2 Block frames is upon 2nd block. -37F upon 1st block. |
![]() | Mobilize: Slash Pattern - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() LHSS / 10,12 | -8 | ±0 | ±0 | |||
![]() | Mobilize: Slash Pattern - Back Step - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() LHSS / 10,12 | -28 | -20 | -20 | |||
![]() | Mobilize: Slash Pattern - Aerial Leap![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() LHSS / 10,12 | -24 | -16 | -16 | |||
![]() | Mobilize: Slashing Unarmed Kick![]() ![]() ![]() ![]() ![]() ![]() LHL / 10,16,12 | -14 | -4 | -4 | 30 | ML1,1,1 Returns to crouching. Combo with 1st hit and 2nd whiff. | |
![]() | Mobilize: crash Sequence![]() ![]() ![]() ![]() ![]() ![]() LHM / 10,16,25 | -14 | -6 | -6 | 49 | GCML1,1,2 LHTriggers if 2nd strike misses and 3rd strike hits. Combo with 1st hit and 2nd whiff. | |
![]() | Mobilize: Spear Spin (2)![]() ![]() ![]() ![]() HH / 12,10 | 20F | -12 | ±0 | ±0 | 34 | GC3%ML1,2 |
![]() | Mobilize: Spear Spin![]() ![]() ![]() ![]() HH H / 12,10,16 | -2 | +8B | +12 | 37 | GC5%ML2 Combo from 1st hit. | |
![]() | SC Mobilize: Spear Spin (First Class) SC ![]() ![]() ![]() ![]() HH H H / 12,10,16,18 | -6 | KND | KND | 45 | GC6%ML2 LHTriggers upon hitting an opponent when your health is full. Combo from 1st hit. | |
![]() | Mobilize: Spear Sequence![]() ![]() ![]() ![]() HH M / 12,10,22 | -10 | +2C | +2C | 33 | TCGC8%ML2 Combo from 1st hit. Returns to crouching. | |
![]() | Mobilize: Horizontal Assault![]() ![]() ![]() ![]() ![]() ![]() MM / 22,22 | 34F | -16 | STN | STN | 49 | GC5%ML2,2 |
![]() | Mobilize: Augmented Horizontal Assault![]() ![]() ![]() ![]() ![]() ![]() M*5 / 22,10*3,18 | 36F | -16 | KND | KND | 53 | GC10%ML2 |
8WAY RUN Horizontal Attacks | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
GI, LH, etc. | ||||||
![]() | Mobilize: Slash Pattern![]() ![]() ![]() ![]() ![]() ![]() LH / 10,12 | 20F | -14 | -6 | -6 | 49 |
![]() | Mobilize: Slash Pattern - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() LHSS / 10,12 | -8 | ±0 | ±0 | ||
![]() | Mobilize: Slash Pattern - Back Step - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() LHSS / 10,12 | -28 | -20 | -20 | ||
![]() | Mobilize: Slash Pattern - Aerial Leap![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() LHSS / 10,12 | -24 | -16 | -16 | ||
![]() | Mobilize: Slashing Unarmed Kick![]() ![]() ![]() ![]() ![]() ![]() LHL / 10,16,12 | -14 | -4 | -4 | 30 | |
![]() | Mobilize: crash Sequence![]() ![]() ![]() ![]() ![]() ![]() LHM / 10,16,25 | -14 | -6 | -6 | 49 | |
LHTriggers if 2nd strike misses and 3rd strike hits. | ||||||
![]() | Mobilize: Spear Spin (2)![]() ![]() ![]() ![]() HH / 12,10 | 20F | -12 | ±0 | ±0 | 34 |
![]() | Mobilize: Spear Spin![]() ![]() ![]() ![]() HH H / 12,10,16 | -2 | +8B | +12 | 37 | |
![]() | SC Mobilize: Spear Spin (First Class) SC ![]() ![]() ![]() ![]() HH H H / 12,10,16,18 | -6 | KND | KND | 45 | |
LHTriggers upon hitting an opponent when your health is full. | ||||||
![]() | Mobilize: Spear Sequence![]() ![]() ![]() ![]() HH M / 12,10,22 | -10 | +2C | +2C | 33 | |
![]() | Mobilize: Horizontal Assault![]() ![]() ![]() ![]() ![]() ![]() MM / 22,22 | 34F | -16 | STN | STN | 49 |
![]() | Mobilize: Augmented Horizontal Assault![]() ![]() ![]() ![]() ![]() ![]() M*5 / 22,10*3,18 | 36F | -16 | KND | KND | 53 |
8WAY RUN Horizontal Attacks | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Mobilize: Slash Pattern![]() ![]() ![]() ![]() ![]() ![]() LH / 10,12 | 20F | -14 | -6 | -6 | 49 |
TC18-22FML1,2 Block frames is upon 2nd block. -37F upon 1st block. | ||||||
![]() | Mobilize: Slash Pattern - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() LHSS / 10,12 | -8 | ±0 | ±0 | ||
![]() | Mobilize: Slash Pattern - Back Step - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() LHSS / 10,12 | -28 | -20 | -20 | ||
![]() | Mobilize: Slash Pattern - Aerial Leap![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() LHSS / 10,12 | -24 | -16 | -16 | ||
![]() | Mobilize: Slashing Unarmed Kick![]() ![]() ![]() ![]() ![]() ![]() LHL / 10,16,12 | -14 | -4 | -4 | 30 | |
ML1,1,1 Returns to crouching. Combo with 1st hit and 2nd whiff. | ||||||
![]() | Mobilize: crash Sequence![]() ![]() ![]() ![]() ![]() ![]() LHM / 10,16,25 | -14 | -6 | -6 | 49 | |
GCML1,1,2 LHTriggers if 2nd strike misses and 3rd strike hits. Combo with 1st hit and 2nd whiff. | ||||||
![]() | Mobilize: Spear Spin (2)![]() ![]() ![]() ![]() HH / 12,10 | 20F | -12 | ±0 | ±0 | 34 |
GC3%ML1,2 | ||||||
![]() | Mobilize: Spear Spin![]() ![]() ![]() ![]() HH H / 12,10,16 | -2 | +8B | +12 | 37 | |
GC5%ML2 Combo from 1st hit. | ||||||
![]() | SC Mobilize: Spear Spin (First Class) SC ![]() ![]() ![]() ![]() HH H H / 12,10,16,18 | -6 | KND | KND | 45 | |
GC6%ML2 LHTriggers upon hitting an opponent when your health is full. Combo from 1st hit. | ||||||
![]() | Mobilize: Spear Sequence![]() ![]() ![]() ![]() HH M / 12,10,22 | -10 | +2C | +2C | 33 | |
TCGC8%ML2 Combo from 1st hit. Returns to crouching. | ||||||
![]() | Mobilize: Horizontal Assault![]() ![]() ![]() ![]() ![]() ![]() MM / 22,22 | 34F | -16 | STN | STN | 49 |
GC5%ML2,2 | ||||||
![]() | Mobilize: Augmented Horizontal Assault![]() ![]() ![]() ![]() ![]() ![]() M*5 / 22,10*3,18 | 36F | -16 | KND | KND | 53 |
GC10%ML2 |
8WAY RUN Vertical Attacks | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Mobilize: Piercing Thrust![]() ![]() ![]() ![]() ![]() ![]() M / 22 | 16F | -8 | +2 | STN | 53 37 | GC5%ML2 |
![]() | Mobilize: Piercing Thrust - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 22 | +2 | +12 | STN | |||
![]() | Mobilize: Piercing Thrust - Back Step - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 22 | -18 | -8 | STN | |||
![]() | Mobilize: Piercing Thrust - Aerial Leap![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 22 | -14 | -4 | STN | |||
![]() | SC Mobilize: Piercing Assault (First Class) SC ![]() ![]() ![]() ![]() ![]() ![]() M M / 23,42 | -8C | KND | KND | 33 | TCTJGC20%ML3 | |
![]() | Mobilize: Skewer![]() ![]() ![]() ![]() M / 22 | 22F | -18 | +4 | STN | 61 39 | GC9%ML2 LHTriggers upon hitting an opponent with a ranged attack after they missed an attack. |
![]() | Mobilize: Skewer - Aggression Shift![]() ![]() ![]() ![]() ![]() MSS / 22 | -8 | +14 | STN | LHTriggers upon hitting an opponent with a ranged attack after they missed an attack. | ||
![]() | Mobilize: Skewer - Back Step - Aggression Shift![]() ![]() ![]() ![]() ![]() MSS / 22 | -28 | -6 | STN | LHTriggers upon hitting an opponent with a ranged attack after they missed an attack. | ||
![]() | Mobilize: Skewer - Aerial Leap![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 22 | -24 | -2 | STN | LHTriggers upon hitting an opponent with a ranged attack after they missed an attack. | ||
![]() | Mobilize: Rotating Slash Assault![]() ![]() ![]() ![]() ![]() ![]() M / 40 | 32F | -14 | STN | STN | 69 37 | GC9%ML2 |
![]() | Mobilize: Rotating Slash Assault - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 40 | -8 | STN | STN | |||
![]() | Mobilize: Rotating Slash Assault - Back Step - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 40 | -28 | STN | STN | |||
![]() | Mobilize: Rotating Slash Assault - Aerial Leap![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 40 | -24 | STN | STN | |||
![]() | BA Mobilize: Rotating Slash Assault (Hold) ![]() ![]() ![]() ![]() ![]() ![]() M / 50 | 40F | ±0 | STN | STN | 77 37 | GC15%ML3 |
![]() | BA Mobilize: Rotating Slash Assault (Hold) - Aggression Shift ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 50 | +6 | STN | STN | |||
![]() | BA Mobilize: Rotating Slash Assault (Hold) - Back Step - Aggression Shift ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 50 | -14 | STN | STN | |||
![]() | BA Mobilize: Rotating Slash Assault (Hold) - Aerial Leap ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 50 | -10 | STN | STN |
8WAY RUN Vertical Attacks | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
GI, LH, etc. | ||||||
![]() | Mobilize: Piercing Thrust![]() ![]() ![]() ![]() ![]() ![]() M / 22 | 16F | -8 | +2 | STN | 53 37 |
![]() | Mobilize: Piercing Thrust - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 22 | +2 | +12 | STN | ||
![]() | Mobilize: Piercing Thrust - Back Step - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 22 | -18 | -8 | STN | ||
![]() | Mobilize: Piercing Thrust - Aerial Leap![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 22 | -14 | -4 | STN | ||
![]() | SC Mobilize: Piercing Assault (First Class) SC ![]() ![]() ![]() ![]() ![]() ![]() M M / 23,42 | -8C | KND | KND | 33 | |
![]() | Mobilize: Skewer![]() ![]() ![]() ![]() M / 22 | 22F | -18 | +4 | STN | 61 39 |
LHTriggers upon hitting an opponent with a ranged attack after they missed an attack. | ||||||
![]() | Mobilize: Skewer - Aggression Shift![]() ![]() ![]() ![]() ![]() MSS / 22 | -8 | +14 | STN | ||
LHTriggers upon hitting an opponent with a ranged attack after they missed an attack. | ||||||
![]() | Mobilize: Skewer - Back Step - Aggression Shift![]() ![]() ![]() ![]() ![]() MSS / 22 | -28 | -6 | STN | ||
LHTriggers upon hitting an opponent with a ranged attack after they missed an attack. | ||||||
![]() | Mobilize: Skewer - Aerial Leap![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 22 | -24 | -2 | STN | ||
LHTriggers upon hitting an opponent with a ranged attack after they missed an attack. | ||||||
![]() | Mobilize: Rotating Slash Assault![]() ![]() ![]() ![]() ![]() ![]() M / 40 | 32F | -14 | STN | STN | 69 37 |
![]() | Mobilize: Rotating Slash Assault - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 40 | -8 | STN | STN | ||
![]() | Mobilize: Rotating Slash Assault - Back Step - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 40 | -28 | STN | STN | ||
![]() | Mobilize: Rotating Slash Assault - Aerial Leap![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 40 | -24 | STN | STN | ||
![]() | BA Mobilize: Rotating Slash Assault (Hold) ![]() ![]() ![]() ![]() ![]() ![]() M / 50 | 40F | ±0 | STN | STN | 77 37 |
![]() | BA Mobilize: Rotating Slash Assault (Hold) - Aggression Shift ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 50 | +6 | STN | STN | ||
![]() | BA Mobilize: Rotating Slash Assault (Hold) - Back Step - Aggression Shift ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 50 | -14 | STN | STN | ||
![]() | BA Mobilize: Rotating Slash Assault (Hold) - Aerial Leap ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 50 | -10 | STN | STN |
8WAY RUN Vertical Attacks | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Mobilize: Piercing Thrust![]() ![]() ![]() ![]() ![]() ![]() M / 22 | 16F | -8 | +2 | STN | 53 37 |
GC5%ML2 | ||||||
![]() | Mobilize: Piercing Thrust - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 22 | +2 | +12 | STN | ||
![]() | Mobilize: Piercing Thrust - Back Step - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 22 | -18 | -8 | STN | ||
![]() | Mobilize: Piercing Thrust - Aerial Leap![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 22 | -14 | -4 | STN | ||
![]() | SC Mobilize: Piercing Assault (First Class) SC ![]() ![]() ![]() ![]() ![]() ![]() M M / 23,42 | -8C | KND | KND | 33 | |
TCTJGC20%ML3 | ||||||
![]() | Mobilize: Skewer![]() ![]() ![]() ![]() M / 22 | 22F | -18 | +4 | STN | 61 39 |
GC9%ML2 LHTriggers upon hitting an opponent with a ranged attack after they missed an attack. | ||||||
![]() | Mobilize: Skewer - Aggression Shift![]() ![]() ![]() ![]() ![]() MSS / 22 | -8 | +14 | STN | ||
LHTriggers upon hitting an opponent with a ranged attack after they missed an attack. | ||||||
![]() | Mobilize: Skewer - Back Step - Aggression Shift![]() ![]() ![]() ![]() ![]() MSS / 22 | -28 | -6 | STN | ||
LHTriggers upon hitting an opponent with a ranged attack after they missed an attack. | ||||||
![]() | Mobilize: Skewer - Aerial Leap![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 22 | -24 | -2 | STN | ||
LHTriggers upon hitting an opponent with a ranged attack after they missed an attack. | ||||||
![]() | Mobilize: Rotating Slash Assault![]() ![]() ![]() ![]() ![]() ![]() M / 40 | 32F | -14 | STN | STN | 69 37 |
GC9%ML2 | ||||||
![]() | Mobilize: Rotating Slash Assault - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 40 | -8 | STN | STN | ||
![]() | Mobilize: Rotating Slash Assault - Back Step - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 40 | -28 | STN | STN | ||
![]() | Mobilize: Rotating Slash Assault - Aerial Leap![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 40 | -24 | STN | STN | ||
![]() | BA Mobilize: Rotating Slash Assault (Hold) ![]() ![]() ![]() ![]() ![]() ![]() M / 50 | 40F | ±0 | STN | STN | 77 37 |
GC15%ML3 | ||||||
![]() | BA Mobilize: Rotating Slash Assault (Hold) - Aggression Shift ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 50 | +6 | STN | STN | ||
![]() | BA Mobilize: Rotating Slash Assault (Hold) - Back Step - Aggression Shift ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 50 | -14 | STN | STN | ||
![]() | BA Mobilize: Rotating Slash Assault (Hold) - Aerial Leap ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 50 | -10 | STN | STN | ||
8WAY RUN Kicks | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Mobilize: Disposal Kick![]() ![]() ![]() ![]() ![]() ![]() M / 20 | 16F | -8 | KND | KND | 51 35 | GC5%ML2 LHTriggers upon hitting an opponent in the middle or a technique that uses their soul gauge. |
![]() | Mobilize: Disposal Kick - Angler Stance![]() ![]() ![]() ![]() ![]() ![]() MSS / 20 | 16F | -4 | KND | KND | EVAfter move, evade vs. high, middle attacks (except kicks). LHTriggers upon hitting an opponent in the middle or a technique that uses their soul gauge. | |
![]() | Mobilize: Spinning Strike (1)![]() ![]() ![]() ![]() LH*3 / 20,4*3 | 22F | -12 | +4 | +14 | 45 | TC12FTJ41FGC7%ML2,1*3 Combo from 1st CH. |
![]() | Mobilize: Spinning Strike![]() ![]() ![]() ![]() LH*3 M / 20,4*3,24 | -14 | KND | KND | 39 | GC8%ML2 | |
![]() | BA Mobilize: Spinning Strike (Hold) ![]() ![]() ![]() ![]() LH*3 M / 20,4*3,40 | +6 | KND | KND | 26 | GC12%ML3 Interrupt 21F from 4th block. | |
![]() | Mobilize: Cyclone Kick![]() ![]() ![]() ![]() ![]() ![]() H*3 / 10,5,15 | 20F | -8 | KND | KND | 32 | TC6-12FTJ18FGC4%ML1,1,2 +2 analysis points upon hit. |
![]() | Mobilize: Cyclone Kick (Hold)![]() ![]() ![]() ![]() ![]() ![]() H*3 / 15,5,20 | 28F | -4 | KND | KND | GC4%ML1,1,2 +4 analysis points upon hit. | |
![]() | Sliding Charge![]() L / 27 | 20F | -24 | KND | KND | 61 41 | TC20-54FTJ5-19FGC9%ML2 Returns to BT after block. |
8WAY RUN Kicks | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
GI, LH, etc. | ||||||
![]() | Mobilize: Disposal Kick![]() ![]() ![]() ![]() ![]() ![]() M / 20 | 16F | -8 | KND | KND | 51 35 |
LHTriggers upon hitting an opponent in the middle or a technique that uses their soul gauge. | ||||||
![]() | Mobilize: Disposal Kick - Angler Stance![]() ![]() ![]() ![]() ![]() ![]() MSS / 20 | 16F | -4 | KND | KND | |
EVAfter move, evade vs. high, middle attacks (except kicks). LHTriggers upon hitting an opponent in the middle or a technique that uses their soul gauge. | ||||||
![]() | Mobilize: Spinning Strike (1)![]() ![]() ![]() ![]() LH*3 / 20,4*3 | 22F | -12 | +4 | +14 | 45 |
![]() | Mobilize: Spinning Strike![]() ![]() ![]() ![]() LH*3 M / 20,4*3,24 | -14 | KND | KND | 39 | |
![]() | BA Mobilize: Spinning Strike (Hold) ![]() ![]() ![]() ![]() LH*3 M / 20,4*3,40 | +6 | KND | KND | 26 | |
![]() | Mobilize: Cyclone Kick![]() ![]() ![]() ![]() ![]() ![]() H*3 / 10,5,15 | 20F | -8 | KND | KND | 32 |
![]() | Mobilize: Cyclone Kick (Hold)![]() ![]() ![]() ![]() ![]() ![]() H*3 / 15,5,20 | 28F | -4 | KND | KND | |
![]() | Sliding Charge![]() L / 27 | 20F | -24 | KND | KND | 61 41 |
8WAY RUN Kicks | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Mobilize: Disposal Kick![]() ![]() ![]() ![]() ![]() ![]() M / 20 | 16F | -8 | KND | KND | 51 35 |
GC5%ML2 LHTriggers upon hitting an opponent in the middle or a technique that uses their soul gauge. | ||||||
![]() | Mobilize: Disposal Kick - Angler Stance![]() ![]() ![]() ![]() ![]() ![]() MSS / 20 | 16F | -4 | KND | KND | |
EVAfter move, evade vs. high, middle attacks (except kicks). LHTriggers upon hitting an opponent in the middle or a technique that uses their soul gauge. | ||||||
![]() | Mobilize: Spinning Strike (1)![]() ![]() ![]() ![]() LH*3 / 20,4*3 | 22F | -12 | +4 | +14 | 45 |
TC12FTJ41FGC7%ML2,1*3 Combo from 1st CH. | ||||||
![]() | Mobilize: Spinning Strike![]() ![]() ![]() ![]() LH*3 M / 20,4*3,24 | -14 | KND | KND | 39 | |
GC8%ML2 | ||||||
![]() | BA Mobilize: Spinning Strike (Hold) ![]() ![]() ![]() ![]() LH*3 M / 20,4*3,40 | +6 | KND | KND | 26 | |
GC12%ML3 Interrupt 21F from 4th block. | ||||||
![]() | Mobilize: Cyclone Kick![]() ![]() ![]() ![]() ![]() ![]() H*3 / 10,5,15 | 20F | -8 | KND | KND | 32 |
TC6-12FTJ18FGC4%ML1,1,2 +2 analysis points upon hit. | ||||||
![]() | Mobilize: Cyclone Kick (Hold)![]() ![]() ![]() ![]() ![]() ![]() H*3 / 15,5,20 | 28F | -4 | KND | KND | |
GC4%ML1,1,2 +4 analysis points upon hit. | ||||||
![]() | Sliding Charge![]() L / 27 | 20F | -24 | KND | KND | 61 41 |
TC20-54FTJ5-19FGC9%ML2 Returns to BT after block. |
8WAY RUN Dual Button Attacks | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Mobilized Pod Program R040: Blade During run A+B M*4 / 8,6,6,14 | 22F | -20 | KND | KND | 41 | GC5%ML1 |
![]() | Mobilize: Projectile Slash Pattern![]() ![]() ![]() ![]() ![]() ![]() M*5 / 8,6,6,6,16 | 24F | -12 | KND | KND | 35 | TC11-18FTJ22-42FGC10%ML2,1*3,2 LHTriggers after successfully dodging with Counter Bomb (once per match). Training mode only ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Mobilize: Scatter Spear![]() ![]() ![]() ![]() M*3 / 10,8,16 | 28F | -4C | LNC | LNC | 31 | TCGC13%ML2*3 Returns to crouching. |
![]() | BA Mobilize: crashing Kick ![]() ![]() ![]() ![]() M / 38 | 32F | +8C | LNC | LNC | 33 | TJ23-37FGC15%ML3 |
![]() | Mobilize: Heavy Assault![]() ![]() ![]() ![]() M*4 / 10,10,10,14 | 32F | -16 | LNC | LNC | 36 | TJ23-37FGC15%ML2*3,3 |
![]() | UA Mobilize: Reversed Severing Spin ![]() ![]() UA(M)*3 / 16,16,27(,9) | 58F | LNC | LNC | LNC | TC13-34FML3*3 Cancel with G. Damage () is on landing. |
8WAY RUN Dual Button Attacks | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
GI, LH, etc. | ||||||
![]() | Mobilized Pod Program R040: Blade During run A+B M*4 / 8,6,6,14 | 22F | -20 | KND | KND | 41 |
![]() | Mobilize: Projectile Slash Pattern![]() ![]() ![]() ![]() ![]() ![]() M*5 / 8,6,6,6,16 | 24F | -12 | KND | KND | 35 |
LHTriggers after successfully dodging with Counter Bomb (once per match). | ||||||
![]() | Mobilize: Scatter Spear![]() ![]() ![]() ![]() M*3 / 10,8,16 | 28F | -4C | LNC | LNC | 31 |
![]() | BA Mobilize: crashing Kick ![]() ![]() ![]() ![]() M / 38 | 32F | +8C | LNC | LNC | 33 |
![]() | Mobilize: Heavy Assault![]() ![]() ![]() ![]() M*4 / 10,10,10,14 | 32F | -16 | LNC | LNC | 36 |
![]() | UA Mobilize: Reversed Severing Spin ![]() ![]() UA(M)*3 / 16,16,27(,9) | 58F | LNC | LNC | LNC |
8WAY RUN Dual Button Attacks | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Mobilized Pod Program R040: Blade During run A+B M*4 / 8,6,6,14 | 22F | -20 | KND | KND | 41 |
GC5%ML1 | ||||||
![]() | Mobilize: Projectile Slash Pattern![]() ![]() ![]() ![]() ![]() ![]() M*5 / 8,6,6,6,16 | 24F | -12 | KND | KND | 35 |
TC11-18FTJ22-42FGC10%ML2,1*3,2 LHTriggers after successfully dodging with Counter Bomb (once per match). Training mode only ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() | Mobilize: Scatter Spear![]() ![]() ![]() ![]() M*3 / 10,8,16 | 28F | -4C | LNC | LNC | 31 |
TCGC13%ML2*3 Returns to crouching. | ||||||
![]() | BA Mobilize: crashing Kick ![]() ![]() ![]() ![]() M / 38 | 32F | +8C | LNC | LNC | 33 |
TJ23-37FGC15%ML3 | ||||||
![]() | Mobilize: Heavy Assault![]() ![]() ![]() ![]() M*4 / 10,10,10,14 | 32F | -16 | LNC | LNC | 36 |
TJ23-37FGC15%ML2*3,3 | ||||||
![]() | UA Mobilize: Reversed Severing Spin ![]() ![]() UA(M)*3 / 16,16,27(,9) | 58F | LNC | LNC | LNC | |
TC13-34FML3*3 Cancel with G. Damage () is on landing. |
Back Toward (BT) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Reversed Slash BT A H / 12 | 14F | -4 | +6 | +6 | GC1%ML1 | |
![]() | Lower Reversed Slash BT ![]() SL / 10 | 14F | -4 | +6 | +6 | TC11FGC1%ML1 Returns to crouching. | |
![]() | Reversed Severing Blade BT B M / 12 | 16F | -6 | +4 | +4 | GC2%ML1 | |
![]() | Lower Reversed Severing Blade BT ![]() M / 14 | 16F | -8 | +2 | +2 | GC2%ML1 Returns to crouching. | |
![]() | Reversed Unarmed Kick BT K H / 10 | 14F | -8 | +2 | +2 | GC2%ML1 | |
![]() | Lower Reversed Unarmed Kick BT ![]() L / 10 | 18F | -14 | -4 | -4 | TC13FGC1%ML1 Returns to crouching. | |
![]() | Acrobatic Counter Assault BT B+K HM / 10,20 | 22F | -14 | LNC | LNC | 46 | TJ15FGC9%ML1,2 GIvs. horizontal attacks (except kicks) during 3 to 10F. |
Back Toward (BT) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
GI, LH, etc. | ||||||
![]() | Reversed Slash BT A H / 12 | 14F | -4 | +6 | +6 | |
![]() | Lower Reversed Slash BT ![]() SL / 10 | 14F | -4 | +6 | +6 | |
![]() | Reversed Severing Blade BT B M / 12 | 16F | -6 | +4 | +4 | |
![]() | Lower Reversed Severing Blade BT ![]() M / 14 | 16F | -8 | +2 | +2 | |
![]() | Reversed Unarmed Kick BT K H / 10 | 14F | -8 | +2 | +2 | |
![]() | Lower Reversed Unarmed Kick BT ![]() L / 10 | 18F | -14 | -4 | -4 | |
![]() | Acrobatic Counter Assault BT B+K HM / 10,20 | 22F | -14 | LNC | LNC | 46 |
GIvs. horizontal attacks (except kicks) during 3 to 10F. |
Back Toward (BT) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Reversed Slash BT A H / 12 | 14F | -4 | +6 | +6 | |
GC1%ML1 | ||||||
![]() | Lower Reversed Slash BT ![]() SL / 10 | 14F | -4 | +6 | +6 | |
TC11FGC1%ML1 Returns to crouching. | ||||||
![]() | Reversed Severing Blade BT B M / 12 | 16F | -6 | +4 | +4 | |
GC2%ML1 | ||||||
![]() | Lower Reversed Severing Blade BT ![]() M / 14 | 16F | -8 | +2 | +2 | |
GC2%ML1 Returns to crouching. | ||||||
![]() | Reversed Unarmed Kick BT K H / 10 | 14F | -8 | +2 | +2 | |
GC2%ML1 | ||||||
![]() | Lower Reversed Unarmed Kick BT ![]() L / 10 | 18F | -14 | -4 | -4 | |
TC13FGC1%ML1 Returns to crouching. | ||||||
![]() | Acrobatic Counter Assault BT B+K HM / 10,20 | 22F | -14 | LNC | LNC | 46 |
TJ15FGC9%ML1,2 GIvs. horizontal attacks (except kicks) during 3 to 10F. |
Angler Stance | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Angler Stance B+K SSSS / - | 99 | EVEvade vs. high, middle attacks (exect kikcs) during 4 to 15F. Cost 20F. | ||||
![]() | Angler Stance![]() SSSS / - | EVEvade vs. high, middle attacks (exect kikcs) during 4 to 15F. | |||||
![]() | BA Counter Bomb to evade opponent's attack M / 40 | 45F | ±0 | KND | KND | TJGC15%MLFB GIvs. high, middle, low attacks during 1 to 33F. | |
![]() | Counter Bomb - Cancel After successfully while in Angler Stance G SSSS / - | 53 | GIvs. high, middle, low attacks during 1 to 33F. Evade vs. high, middle, low attacks. After GI success, advantage from -2 to +30F. | ||||
![]() | UA Counter Bomb - Cancel - Evade to evade opponent's attack UA(M) / 60 | 45F | KND | KND | KND | MLFB GIvs. high, middle, low attacks during 1 to 33F. | |
![]() | Angler: Support Blade Angler Stance A HH / 16*2 | 16F | -14 | -4 | -4 | GC5%ML2 | |
![]() | Angler: Support Blade - Angler Stance Angler Stance A(hold) HHSS / 16*2 | +2 | +12 | +12 | |||
![]() | Angler: Support Gatling Angler Stance B H*3 / 4*3 | 16F | -20 | -14 | STN | GC5%MLFB | |
![]() | Angler: Support Gatling - Angler Stance Angler Stance B(hold) H*3SS / 4*3 | ±0 | +6 | STN | |||
![]() | Angler: Support Casting Angler Stance K or ![]() ![]() MTh / 10 | 24F | -20 | +16 | +16 | GC9%MLFB Restores health, guard stamina(12%), or soul gauge (16pt.) when attack throw is successful. | |
![]() | Angler: Support Casting - Angler Stance Angler Stance K(hold) or ![]() ![]() MTh / 10 | -4 | +16 | +16 | |||
![]() | Angler:: Revolving Support Angler Stance A+B M / 28 | 26F | -10 | KND | KND | 43 | GC4%ML2 |
![]() | Angler Stance - Cancel Angler Stance G SS / - | 16 | |||||
![]() | Angler Stance - Aggression Shift Angler Stance ![]() ![]() ![]() SS / - | ||||||
![]() | Angler Stance - Back Step - Aggression Shift Angler Stance ![]() ![]() ![]() SS / - | ||||||
![]() | Angler Stance - Aerial Leap Angler Stance ![]() ![]() ![]() SS / - |
Angler Stance | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
GI, LH, etc. | ||||||
![]() | Angler Stance B+K SSSS / - | 99 | ||||
EVEvade vs. high, middle attacks (exect kikcs) during 4 to 15F. | ||||||
![]() | Angler Stance![]() SSSS / - | |||||
EVEvade vs. high, middle attacks (exect kikcs) during 4 to 15F. | ||||||
![]() | BA Counter Bomb to evade opponent's attack M / 40 | 45F | ±0 | KND | KND | |
GIvs. high, middle, low attacks during 1 to 33F. | ||||||
![]() | Counter Bomb - Cancel After successfully while in Angler Stance G SSSS / - | 53 | ||||
GIvs. high, middle, low attacks during 1 to 33F. | ||||||
![]() | UA Counter Bomb - Cancel - Evade to evade opponent's attack UA(M) / 60 | 45F | KND | KND | KND | |
GIvs. high, middle, low attacks during 1 to 33F. | ||||||
![]() | Angler: Support Blade Angler Stance A HH / 16*2 | 16F | -14 | -4 | -4 | |
![]() | Angler: Support Blade - Angler Stance Angler Stance A(hold) HHSS / 16*2 | +2 | +12 | +12 | ||
![]() | Angler: Support Gatling Angler Stance B H*3 / 4*3 | 16F | -20 | -14 | STN | |
![]() | Angler: Support Gatling - Angler Stance Angler Stance B(hold) H*3SS / 4*3 | ±0 | +6 | STN | ||
![]() | Angler: Support Casting Angler Stance K or ![]() ![]() MTh / 10 | 24F | -20 | +16 | +16 | |
![]() | Angler: Support Casting - Angler Stance Angler Stance K(hold) or ![]() ![]() MTh / 10 | -4 | +16 | +16 | ||
![]() | Angler:: Revolving Support Angler Stance A+B M / 28 | 26F | -10 | KND | KND | 43 |
![]() | Angler Stance - Cancel Angler Stance G SS / - | 16 | ||||
![]() | Angler Stance - Aggression Shift Angler Stance ![]() ![]() ![]() SS / - | |||||
![]() | Angler Stance - Back Step - Aggression Shift Angler Stance ![]() ![]() ![]() SS / - | |||||
![]() | Angler Stance - Aerial Leap Angler Stance ![]() ![]() ![]() SS / - |
Angler Stance | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Angler Stance B+K SSSS / - | 99 | ||||
EVEvade vs. high, middle attacks (exect kikcs) during 4 to 15F. Cost 20F. | ||||||
![]() | Angler Stance![]() SSSS / - | |||||
EVEvade vs. high, middle attacks (exect kikcs) during 4 to 15F. | ||||||
![]() | BA Counter Bomb to evade opponent's attack M / 40 | 45F | ±0 | KND | KND | |
TJGC15%MLFB GIvs. high, middle, low attacks during 1 to 33F. | ||||||
![]() | Counter Bomb - Cancel After successfully while in Angler Stance G SSSS / - | 53 | ||||
GIvs. high, middle, low attacks during 1 to 33F. Evade vs. high, middle, low attacks. After GI success, advantage from -2 to +30F. | ||||||
![]() | UA Counter Bomb - Cancel - Evade to evade opponent's attack UA(M) / 60 | 45F | KND | KND | KND | |
MLFB GIvs. high, middle, low attacks during 1 to 33F. | ||||||
![]() | Angler: Support Blade Angler Stance A HH / 16*2 | 16F | -14 | -4 | -4 | |
GC5%ML2 | ||||||
![]() | Angler: Support Blade - Angler Stance Angler Stance A(hold) HHSS / 16*2 | +2 | +12 | +12 | ||
![]() | Angler: Support Gatling Angler Stance B H*3 / 4*3 | 16F | -20 | -14 | STN | |
GC5%MLFB | ||||||
![]() | Angler: Support Gatling - Angler Stance Angler Stance B(hold) H*3SS / 4*3 | ±0 | +6 | STN | ||
![]() | Angler: Support Casting Angler Stance K or ![]() ![]() MTh / 10 | 24F | -20 | +16 | +16 | |
GC9%MLFB Restores health, guard stamina(12%), or soul gauge (16pt.) when attack throw is successful. | ||||||
![]() | Angler: Support Casting - Angler Stance Angler Stance K(hold) or ![]() ![]() MTh / 10 | -4 | +16 | +16 | ||
![]() | Angler:: Revolving Support Angler Stance A+B M / 28 | 26F | -10 | KND | KND | 43 |
GC4%ML2 | ||||||
![]() | Angler Stance - Cancel Angler Stance G SS / - | 16 | ||||
![]() | Angler Stance - Aggression Shift Angler Stance ![]() ![]() ![]() SS / - | |||||
![]() | Angler Stance - Back Step - Aggression Shift Angler Stance ![]() ![]() ![]() SS / - | |||||
![]() | Angler Stance - Aerial Leap Angler Stance ![]() ![]() ![]() SS / - | |||||
Aggression Shift | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Aggression Shift![]() ![]() ![]() SS / - | TC Cost 29F. | |||||
![]() | Back Step - Aggression Shift![]() ![]() ![]() SS / - | TC Cost 39F. | |||||
![]() | Shifted Slice Aggression Shift A MM / 10,10 | 14F | -12 | -2 | +2 | 41 | TCGC2%ML1,2 |
![]() | Shifted Slice - Aggression Shift Aggression Shift A (hit or guard) ![]() MMSS / 10,10 | -4 | +6 | +6 | |||
![]() | Shifted Slice - Back Step - Aggression Shift Aggression Shift A (hit or guard) ![]() MMSS / 10,10 | -24 | -14 | -10 | |||
![]() | Shifted Slice - Aerial Leap Aggression Shift A (hit or guard) ![]() ![]() ![]() MMSS / 10,10 | -20 | -10 | -6 | |||
![]() | Shifted Revolving Slash Aggression Shift AA M*2 M*3 / 10,10,4,4,10 | -8 | -4 | -4 | 36 | TCGC7%ML1,1,2 Combo from 1st hit. Block strings. Returns to crouching. | |
![]() | SC Shifted Slice: Charged Blade SC & Aggression Shift A M*3 / 10,6,12 | -4 | KND | KND | TCGC4%ML1,2,2 | ||
![]() | SC Shifted Slice: Charged Blade - Aggression Shift SC & Aggression Shift A (hit or guard) ![]() M*3SS / 10,6,12 | +6 | KND | KND | |||
![]() | SC Shifted Slice: Charged Blade - Back Step - Aggression Shift SC & Aggression Shift A (hit or guard) ![]() M*3SS / 10,6,12 | -8 | KND | KND | |||
![]() | SC Shifted Slice: Charged Blade - Aerial Leap SC & Aggression Shift A (hit or guard) ![]() ![]() ![]() M*3SS / 10,6,12 | -4 | KND | KND | |||
![]() | SC Shifted Revolving Slash: Charged Blade SC&Aggression Shift AA M*3 M*3 / 10,6,12,4,4,10 | -8 | -4 | -4 | 36 | TCGC9%ML1,1,2 | |
![]() | Shifted Projectile Blade Aggression Shift ![]() M / 36 | 28F (22) | -12 | KND | KND | 48 | TJ33-42FGC9%MLFB GIvs. middle horizontal attack during 6 to 15F. |
![]() | Shifted Support Assault (1) Aggression Shift B L / 16 | 28F | -18 | -12C | -12C | 75 47 | GC2%ML1 |
![]() | Shifted Support Assault Aggression Shift BA L LL / 16,18,22 | -24 | KND | KND | 49 | TCGC6%ML2,2 Block strings. | |
![]() | Shifted Support Kick - Aerial Leap Aggression Shift BB L SMSS / 16,16 | -5 | KND | KND | ML2 | ||
![]() | SCBA Shifted Support Kick - Aerial Leap: Charged Spear SC & Aggression Shift BB L SM*2SS / 16,16,16 | +5 | STN | STN | GC9%ML2,FB | ||
![]() | Shifted Support Skewer (Augmented) Aggression Shift B(hold) M / 36 | 28F | -12 | STN | STN | TJ8FGC9%ML2 | |
![]() | Shifted Strike Dwquence (4) Aggression Shift K M*4 / 6*4 | 16F | -12 | -6 | -6 | 38 | GC5%ML1*3,2 |
![]() | Shifted Strike Dwquence (4) - Aggression Shift Aggression Shift K (hit or guard) ![]() M*4SS / 6*4 | ±0 | +6 | +6 | |||
![]() | Shifted Strike Dwquence (4) - Back Step - Aggression Shift Aggression Shift K (hit or guard) ![]() M*4SS / 6*4 | -16 | -10 | -10 | |||
![]() | Shifted Strike Dwquence (4) - Aerial Leap Aggression Shift K (hit or guard) ![]() ![]() ![]() M*4SS / 6*4 | -12 | -6 | -6 | |||
![]() | Shifted Strike Dwquence Aggression Shift KK M*4 H / 6*4,18(,6) | -8 | LNC | LNC | 37 | TJGC10%ML2 Combo from 1st CH. Can be delayed. Damage () is on landing. | |
![]() | Pod Program R020: Mirage Aggression Shift A+B SM*5 / 8*5 | 24F | -16 | LNC | LNC | TCTJ12FGC9%ML2 EVEvade vs. high, middle, low attacks during 10F. | |
![]() | Pod Program R020: Mirage (Hold) Aggression Shift A+B(hold) SM*5 / 12*5 | 36F | -8 | LNC | LNC | TCTJ24FGC12%ML2 EVEvade vs. high, middle, low attacks during 22F. | |
![]() | Shifted crashing Rocket Aggression Shift B+K MTh / 20(,40) | 31F | -30 | +10 | +10 | 88 57 | TJ4-17FGC9%MLFB Damage () is throw bonus. |
![]() | Evergency Brake Aggression Shift G SS / - | 21 | Returns to crouching. |
Aggression Shift | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
GI, LH, etc. | ||||||
![]() | Aggression Shift![]() ![]() ![]() SS / - | |||||
![]() | Back Step - Aggression Shift![]() ![]() ![]() SS / - | |||||
![]() | Shifted Slice Aggression Shift A MM / 10,10 | 14F | -12 | -2 | +2 | 41 |
![]() | Shifted Slice - Aggression Shift Aggression Shift A (hit or guard) ![]() MMSS / 10,10 | -4 | +6 | +6 | ||
![]() | Shifted Slice - Back Step - Aggression Shift Aggression Shift A (hit or guard) ![]() MMSS / 10,10 | -24 | -14 | -10 | ||
![]() | Shifted Slice - Aerial Leap Aggression Shift A (hit or guard) ![]() ![]() ![]() MMSS / 10,10 | -20 | -10 | -6 | ||
![]() | Shifted Revolving Slash Aggression Shift AA M*2 M*3 / 10,10,4,4,10 | -8 | -4 | -4 | 36 | |
![]() | SC Shifted Slice: Charged Blade SC & Aggression Shift A M*3 / 10,6,12 | -4 | KND | KND | ||
![]() | SC Shifted Slice: Charged Blade - Aggression Shift SC & Aggression Shift A (hit or guard) ![]() M*3SS / 10,6,12 | +6 | KND | KND | ||
![]() | SC Shifted Slice: Charged Blade - Back Step - Aggression Shift SC & Aggression Shift A (hit or guard) ![]() M*3SS / 10,6,12 | -8 | KND | KND | ||
![]() | SC Shifted Slice: Charged Blade - Aerial Leap SC & Aggression Shift A (hit or guard) ![]() ![]() ![]() M*3SS / 10,6,12 | -4 | KND | KND | ||
![]() | SC Shifted Revolving Slash: Charged Blade SC&Aggression Shift AA M*3 M*3 / 10,6,12,4,4,10 | -8 | -4 | -4 | 36 | |
![]() | Shifted Projectile Blade Aggression Shift ![]() M / 36 | 28F (22) | -12 | KND | KND | 48 |
GIvs. middle horizontal attack during 6 to 15F. | ||||||
![]() | Shifted Support Assault (1) Aggression Shift B L / 16 | 28F | -18 | -12C | -12C | 75 47 |
![]() | Shifted Support Assault Aggression Shift BA L LL / 16,18,22 | -24 | KND | KND | 49 | |
![]() | Shifted Support Kick - Aerial Leap Aggression Shift BB L SMSS / 16,16 | -5 | KND | KND | ||
![]() | SCBA Shifted Support Kick - Aerial Leap: Charged Spear SC & Aggression Shift BB L SM*2SS / 16,16,16 | +5 | STN | STN | ||
![]() | Shifted Support Skewer (Augmented) Aggression Shift B(hold) M / 36 | 28F | -12 | STN | STN | |
![]() | Shifted Strike Dwquence (4) Aggression Shift K M*4 / 6*4 | 16F | -12 | -6 | -6 | 38 |
![]() | Shifted Strike Dwquence (4) - Aggression Shift Aggression Shift K (hit or guard) ![]() M*4SS / 6*4 | ±0 | +6 | +6 | ||
![]() | Shifted Strike Dwquence (4) - Back Step - Aggression Shift Aggression Shift K (hit or guard) ![]() M*4SS / 6*4 | -16 | -10 | -10 | ||
![]() | Shifted Strike Dwquence (4) - Aerial Leap Aggression Shift K (hit or guard) ![]() ![]() ![]() M*4SS / 6*4 | -12 | -6 | -6 | ||
![]() | Shifted Strike Dwquence Aggression Shift KK M*4 H / 6*4,18(,6) | -8 | LNC | LNC | 37 | |
![]() | Pod Program R020: Mirage Aggression Shift A+B SM*5 / 8*5 | 24F | -16 | LNC | LNC | |
EVEvade vs. high, middle, low attacks during 10F. | ||||||
![]() | Pod Program R020: Mirage (Hold) Aggression Shift A+B(hold) SM*5 / 12*5 | 36F | -8 | LNC | LNC | |
EVEvade vs. high, middle, low attacks during 22F. | ||||||
![]() | Shifted crashing Rocket Aggression Shift B+K MTh / 20(,40) | 31F | -30 | +10 | +10 | 88 57 |
![]() | Evergency Brake Aggression Shift G SS / - | 21 |
Aggression Shift | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Aggression Shift![]() ![]() ![]() SS / - | |||||
TC Cost 29F. | ||||||
![]() | Back Step - Aggression Shift![]() ![]() ![]() SS / - | |||||
TC Cost 39F. | ||||||
![]() | Shifted Slice Aggression Shift A MM / 10,10 | 14F | -12 | -2 | +2 | 41 |
TCGC2%ML1,2 | ||||||
![]() | Shifted Slice - Aggression Shift Aggression Shift A (hit or guard) ![]() MMSS / 10,10 | -4 | +6 | +6 | ||
![]() | Shifted Slice - Back Step - Aggression Shift Aggression Shift A (hit or guard) ![]() MMSS / 10,10 | -24 | -14 | -10 | ||
![]() | Shifted Slice - Aerial Leap Aggression Shift A (hit or guard) ![]() ![]() ![]() MMSS / 10,10 | -20 | -10 | -6 | ||
![]() | Shifted Revolving Slash Aggression Shift AA M*2 M*3 / 10,10,4,4,10 | -8 | -4 | -4 | 36 | |
TCGC7%ML1,1,2 Combo from 1st hit. Block strings. Returns to crouching. | ||||||
![]() | SC Shifted Slice: Charged Blade SC & Aggression Shift A M*3 / 10,6,12 | -4 | KND | KND | ||
TCGC4%ML1,2,2 | ||||||
![]() | SC Shifted Slice: Charged Blade - Aggression Shift SC & Aggression Shift A (hit or guard) ![]() M*3SS / 10,6,12 | +6 | KND | KND | ||
![]() | SC Shifted Slice: Charged Blade - Back Step - Aggression Shift SC & Aggression Shift A (hit or guard) ![]() M*3SS / 10,6,12 | -8 | KND | KND | ||
![]() | SC Shifted Slice: Charged Blade - Aerial Leap SC & Aggression Shift A (hit or guard) ![]() ![]() ![]() M*3SS / 10,6,12 | -4 | KND | KND | ||
![]() | SC Shifted Revolving Slash: Charged Blade SC&Aggression Shift AA M*3 M*3 / 10,6,12,4,4,10 | -8 | -4 | -4 | 36 | |
TCGC9%ML1,1,2 | ||||||
![]() | Shifted Projectile Blade Aggression Shift ![]() M / 36 | 28F (22) | -12 | KND | KND | 48 |
TJ33-42FGC9%MLFB GIvs. middle horizontal attack during 6 to 15F. | ||||||
![]() | Shifted Support Assault (1) Aggression Shift B L / 16 | 28F | -18 | -12C | -12C | 75 47 |
GC2%ML1 | ||||||
![]() | Shifted Support Assault Aggression Shift BA L LL / 16,18,22 | -24 | KND | KND | 49 | |
TCGC6%ML2,2 Block strings. | ||||||
![]() | Shifted Support Kick - Aerial Leap Aggression Shift BB L SMSS / 16,16 | -5 | KND | KND | ||
ML2 | ||||||
![]() | SCBA Shifted Support Kick - Aerial Leap: Charged Spear SC & Aggression Shift BB L SM*2SS / 16,16,16 | +5 | STN | STN | ||
GC9%ML2,FB | ||||||
![]() | Shifted Support Skewer (Augmented) Aggression Shift B(hold) M / 36 | 28F | -12 | STN | STN | |
TJ8FGC9%ML2 | ||||||
![]() | Shifted Strike Dwquence (4) Aggression Shift K M*4 / 6*4 | 16F | -12 | -6 | -6 | 38 |
GC5%ML1*3,2 | ||||||
![]() | Shifted Strike Dwquence (4) - Aggression Shift Aggression Shift K (hit or guard) ![]() M*4SS / 6*4 | ±0 | +6 | +6 | ||
![]() | Shifted Strike Dwquence (4) - Back Step - Aggression Shift Aggression Shift K (hit or guard) ![]() M*4SS / 6*4 | -16 | -10 | -10 | ||
![]() | Shifted Strike Dwquence (4) - Aerial Leap Aggression Shift K (hit or guard) ![]() ![]() ![]() M*4SS / 6*4 | -12 | -6 | -6 | ||
![]() | Shifted Strike Dwquence Aggression Shift KK M*4 H / 6*4,18(,6) | -8 | LNC | LNC | 37 | |
TJGC10%ML2 Combo from 1st CH. Can be delayed. Damage () is on landing. | ||||||
![]() | Pod Program R020: Mirage Aggression Shift A+B SM*5 / 8*5 | 24F | -16 | LNC | LNC | |
TCTJ12FGC9%ML2 EVEvade vs. high, middle, low attacks during 10F. | ||||||
![]() | Pod Program R020: Mirage (Hold) Aggression Shift A+B(hold) SM*5 / 12*5 | 36F | -8 | LNC | LNC | |
TCTJ24FGC12%ML2 EVEvade vs. high, middle, low attacks during 22F. | ||||||
![]() | Shifted crashing Rocket Aggression Shift B+K MTh / 20(,40) | 31F | -30 | +10 | +10 | 88 57 |
TJ4-17FGC9%MLFB Damage () is throw bonus. | ||||||
![]() | Evergency Brake Aggression Shift G SS / - | 21 | ||||
Returns to crouching. |
Aerial Leap | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Aerial Leap![]() ![]() ![]() SS / - | 60 | TJ10-40F | ||||
![]() | Airborne Slash Pattern Aerial Leap AAA H H H*3 / 8,8,8,8,10 | 12F | Can be delayed. | ||||
![]() | SC Airborne Slash Pattern: Charged Spear SC & Aerial Leap AAA H H H*3 H / 8,8,8,8,10,20 | Can be delayed. | |||||
![]() | Airborne Assault Aerial Leap AAB H H MM / 8,8,18,36 | -16C | KND | KND | GC19%ML3,3 Can be delayed. Guard crash from 3rd or 4th block. | ||
![]() | Airborne Unarmed Strike Aerial Leap AAK H H M / 8,8,40 | -31C | STN | STN | GC10%ML3 LHTriggers upon hitting an opponent whose stun build-up is at 9 at above (Completely restores guard stamina). Can be delayed. +2 analysis points upon hit. Training mode only AAA+K (Lethal Hit). | ||
![]() | CE Suppression: Extermination Gambit Aerial Leap AAA+B+K H H MTh / 8,8,27,53 | -16 | Th | Th | GC10% | ||
![]() | Airborne Spear Cleave Aerial Leap B M*3 / 10,8,18 | 16F | -16 | STN | STN | GC9%ML1,1,2 | |
![]() | SC Airborne Spear Cleave: Charged Spear SC & Aerial Leap B M*3 SM / 10,8,18,18 | ±0 | STN | STN | GC18%ML1,1,2,FB | ||
![]() | Airborne Support Kick Aerial Leap K H*3 / 8,7,6 | 16F | -6 | KND | STN | GC4%ML1 Can move using direction input. Crumble Stun +14F upon CH. | |
![]() | Pod Program A080: Wave Aerial Leap A+B SM SL*3 / 16,2*3 | 24F | -8 | +10 | +10 | GC11%MLFB Chip damage 1*3 upon block. | |
![]() | Pod Program A080: Wave (Hold) Aerial Leap A+B(hold) SM SL*3 / 24,4*3 | 41F | -4 | STN | STN | GC19%MLFB LHTriggers upon hitting an opponent when your guard stamina is full. Chip damage 2*3 upon block. | |
![]() | Airborne Support Gambit - Aerial Leap Aerial Leap B+K HHSS / 10,16 | 24F | |||||
![]() | CE Suppression: Extermination Gambit Aerial Leap A+B+K MTh / 27,53 | 14F | -16 | Th | Th | GC10%ML3 Consumes Soul Guage. Restores guard stamina (16%) upon hit. | |
![]() | Airborne Aggression Shift Aerial Leap ![]() SS / - | ||||||
![]() | Airborne Back Step - Aggression Shift Aerial Leap ![]() SS / - | ||||||
![]() | Glide - Aerial Leap Aerial Leap ![]() SS / - |
Aerial Leap | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
GI, LH, etc. | ||||||
![]() | Aerial Leap![]() ![]() ![]() SS / - | 60 | ||||
![]() | Airborne Slash Pattern Aerial Leap AAA H H H*3 / 8,8,8,8,10 | 12F | ||||
![]() | SC Airborne Slash Pattern: Charged Spear SC & Aerial Leap AAA H H H*3 H / 8,8,8,8,10,20 | |||||
![]() | Airborne Assault Aerial Leap AAB H H MM / 8,8,18,36 | -16C | KND | KND | ||
![]() | Airborne Unarmed Strike Aerial Leap AAK H H M / 8,8,40 | -31C | STN | STN | ||
LHTriggers upon hitting an opponent whose stun build-up is at 9 at above (Completely restores guard stamina). | ||||||
![]() | CE Suppression: Extermination Gambit Aerial Leap AAA+B+K H H MTh / 8,8,27,53 | -16 | Th | Th | ||
![]() | Airborne Spear Cleave Aerial Leap B M*3 / 10,8,18 | 16F | -16 | STN | STN | |
![]() | SC Airborne Spear Cleave: Charged Spear SC & Aerial Leap B M*3 SM / 10,8,18,18 | ±0 | STN | STN | ||
![]() | Airborne Support Kick Aerial Leap K H*3 / 8,7,6 | 16F | -6 | KND | STN | |
![]() | Pod Program A080: Wave Aerial Leap A+B SM SL*3 / 16,2*3 | 24F | -8 | +10 | +10 | |
![]() | Pod Program A080: Wave (Hold) Aerial Leap A+B(hold) SM SL*3 / 24,4*3 | 41F | -4 | STN | STN | |
LHTriggers upon hitting an opponent when your guard stamina is full. | ||||||
![]() | Airborne Support Gambit - Aerial Leap Aerial Leap B+K HHSS / 10,16 | 24F | ||||
![]() | CE Suppression: Extermination Gambit Aerial Leap A+B+K MTh / 27,53 | 14F | -16 | Th | Th | |
![]() | Airborne Aggression Shift Aerial Leap ![]() SS / - | |||||
![]() | Airborne Back Step - Aggression Shift Aerial Leap ![]() SS / - | |||||
![]() | Glide - Aerial Leap Aerial Leap ![]() SS / - |
Aerial Leap | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Aerial Leap![]() ![]() ![]() SS / - | 60 | ||||
TJ10-40F | ||||||
![]() | Airborne Slash Pattern Aerial Leap AAA H H H*3 / 8,8,8,8,10 | 12F | ||||
Can be delayed. | ||||||
![]() | SC Airborne Slash Pattern: Charged Spear SC & Aerial Leap AAA H H H*3 H / 8,8,8,8,10,20 | |||||
Can be delayed. | ||||||
![]() | Airborne Assault Aerial Leap AAB H H MM / 8,8,18,36 | -16C | KND | KND | ||
GC19%ML3,3 Can be delayed. Guard crash from 3rd or 4th block. | ||||||
![]() | Airborne Unarmed Strike Aerial Leap AAK H H M / 8,8,40 | -31C | STN | STN | ||
GC10%ML3 LHTriggers upon hitting an opponent whose stun build-up is at 9 at above (Completely restores guard stamina). Can be delayed. +2 analysis points upon hit. Training mode only AAA+K (Lethal Hit). | ||||||
![]() | CE Suppression: Extermination Gambit Aerial Leap AAA+B+K H H MTh / 8,8,27,53 | -16 | Th | Th | ||
GC10% | ||||||
![]() | Airborne Spear Cleave Aerial Leap B M*3 / 10,8,18 | 16F | -16 | STN | STN | |
GC9%ML1,1,2 | ||||||
![]() | SC Airborne Spear Cleave: Charged Spear SC & Aerial Leap B M*3 SM / 10,8,18,18 | ±0 | STN | STN | ||
GC18%ML1,1,2,FB | ||||||
![]() | Airborne Support Kick Aerial Leap K H*3 / 8,7,6 | 16F | -6 | KND | STN | |
GC4%ML1 Can move using direction input. Crumble Stun +14F upon CH. | ||||||
![]() | Pod Program A080: Wave Aerial Leap A+B SM SL*3 / 16,2*3 | 24F | -8 | +10 | +10 | |
GC11%MLFB Chip damage 1*3 upon block. | ||||||
![]() | Pod Program A080: Wave (Hold) Aerial Leap A+B(hold) SM SL*3 / 24,4*3 | 41F | -4 | STN | STN | |
GC19%MLFB LHTriggers upon hitting an opponent when your guard stamina is full. Chip damage 2*3 upon block. | ||||||
![]() | Airborne Support Gambit - Aerial Leap Aerial Leap B+K HHSS / 10,16 | 24F | ||||
![]() | CE Suppression: Extermination Gambit Aerial Leap A+B+K MTh / 27,53 | 14F | -16 | Th | Th | |
GC10%ML3 Consumes Soul Guage. Restores guard stamina (16%) upon hit. | ||||||
![]() | Airborne Aggression Shift Aerial Leap ![]() SS / - | |||||
![]() | Airborne Back Step - Aggression Shift Aerial Leap ![]() SS / - | |||||
![]() | Glide - Aerial Leap Aerial Leap ![]() SS / - | |||||
Throws | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Suppression: Slash Kick A+G Th(H) / 45 | 18F | ±0 | 54 36 | ML1 Direction other than ![]() Ring out or wall hit to front. | ||
![]() | Suppression: Impaling Slash![]() Th(H) / 50 | 18F | ±0 | 54 36 | ML1 Direction ![]() Reverse position. | ||
![]() | Suppression: Reversed Projectile Blade Left side throw Th(H) / 70 | ±0 | |||||
![]() | Suppression: Support Thrust Right side throw Th(H) / 60 | ±0 | +1 analysis points upon hit. | ||||
![]() | Suppression: Multistrike Protocol Back throw Th(H) / 69 | Grapple break only works on Voldo & Astaroth. | |||||
![]() | Suppression: Multistrike Protocol (Just) During back throw A or B or K(just) Th(H) / 80 | Grapple break only works on Voldo & Astaroth. | |||||
![]() | Suppression: Unarmed Leg Throw![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 54 | 18F | +6 | 54 36 | ML1 Direction other than ![]() +2 analysis points & reverse position upon hit. | ||
![]() | Suppression: Composite Kick Aggression Shift A+G Th(H) / 61 | 18F | +6 | 54 36 | ML1 Direction ![]() | ||
![]() | Suppression: Composite Slash Aggression Shift ![]() Th(H) / 40 | 18F | +6 | 54 36 | ML1 Direction ![]() Reverse position. |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
GI, LH, etc. | ||||||
![]() | Suppression: Slash Kick A+G Th(H) / 45 | 18F | ±0 | 54 36 | ||
![]() | Suppression: Impaling Slash![]() Th(H) / 50 | 18F | ±0 | 54 36 | ||
![]() | Suppression: Reversed Projectile Blade Left side throw Th(H) / 70 | ±0 | ||||
![]() | Suppression: Support Thrust Right side throw Th(H) / 60 | ±0 | ||||
![]() | Suppression: Multistrike Protocol Back throw Th(H) / 69 | |||||
![]() | Suppression: Multistrike Protocol (Just) During back throw A or B or K(just) Th(H) / 80 | |||||
![]() | Suppression: Unarmed Leg Throw![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 54 | 18F | +6 | 54 36 | ||
![]() | Suppression: Composite Kick Aggression Shift A+G Th(H) / 61 | 18F | +6 | 54 36 | ||
![]() | Suppression: Composite Slash Aggression Shift ![]() Th(H) / 40 | 18F | +6 | 54 36 |
Throws | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Suppression: Slash Kick A+G Th(H) / 45 | 18F | ±0 | 54 36 | ||
ML1 Direction other than ![]() Ring out or wall hit to front. | ||||||
![]() | Suppression: Impaling Slash![]() Th(H) / 50 | 18F | ±0 | 54 36 | ||
ML1 Direction ![]() Reverse position. | ||||||
![]() | Suppression: Reversed Projectile Blade Left side throw Th(H) / 70 | ±0 | ||||
![]() | Suppression: Support Thrust Right side throw Th(H) / 60 | ±0 | ||||
+1 analysis points upon hit. | ||||||
![]() | Suppression: Multistrike Protocol Back throw Th(H) / 69 | |||||
Grapple break only works on Voldo & Astaroth. | ||||||
![]() | Suppression: Multistrike Protocol (Just) During back throw A or B or K(just) Th(H) / 80 | |||||
Grapple break only works on Voldo & Astaroth. | ||||||
![]() | Suppression: Unarmed Leg Throw![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 54 | 18F | +6 | 54 36 | ||
ML1 Direction other than ![]() +2 analysis points & reverse position upon hit. | ||||||
![]() | Suppression: Composite Kick Aggression Shift A+G Th(H) / 61 | 18F | +6 | 54 36 | ||
ML1 Direction ![]() | ||||||
![]() | Suppression: Composite Slash Aggression Shift ![]() Th(H) / 40 | 18F | +6 | 54 36 | ||
ML1 Direction ![]() Reverse position. |
Reversal Edge Attacks (RE) | |||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | start -up (meaty) | block | NH | CH | total rec. | NOTES |
![]() | Soul Stance: Aggressive Defense B+G RE / 35(8) | 46F | -10 | RE | RE | 37 | GC16%ML1 REReversal during 6F. Damage () is chip damage. |
![]() | Soul Stance: Aggressive Defense (Hold) B+G(hold) RE / 45(12) | 66F | +8 | RE | RE | 37 | GC20%ML2 REReversal during 6F. Damage () is chip damage. |
![]() | Inverted Support (1) RE A H / 24 | -7 | -5 | GC33% LHTriggers upon 2nd strike hitting during special phase (only defending character). | |||
![]() | Inverted Support (1) - Aggression Shift RE A (hit or guard) ![]() HSS / 24 | -2 | -3 | LHTriggers upon 2nd strike hitting during special phase (only defending character). | |||
![]() | Inverted Support (1) - Back Step - Aggression Shift RE A (hit or guard) ![]() HSS / 24 | -33 | -34 | LHTriggers upon 2nd strike hitting during special phase (only defending character). | |||
![]() | Inverted Support (1) - Aerial Leap RE A (hit or guard) ![]() ![]() ![]() HSS / 24 | -18 | -19 | LHTriggers upon 2nd strike hitting during special phase (only defending character). | |||
![]() | Inverted Support (3) RE AA H HH / 24,10,14 | ±0 | +8B | GC34% Combo from 1st hit. | |||
![]() | Inverted Support RE AAA H HH MM / 24,10,14,14,30 | -12 | KND | GC38% Combo from 1st hit. Guard crash upon 4th block. | |||
![]() | Inverted Assault Volley RE AB HM*4 / 24,10*4 | -14 | LNC | GC38% | |||
![]() | BA Inverted Skewer Sequence RE B MM / 14,22 | STN | GC50% LHTriggers upon 2nd strike hitting during special phase (only defending character). Guard crash upon 1st block. | ||||
![]() | BA Inverted Skewer: Augmented RE B(hold) MM / 14,20,20 | -2 | KND | GC50% LHTriggers upon 2nd strike hitting during special phase (only defending character). Guard crash upon 1st or 2nd block (10%). | |||
![]() | Inverted Orbit Strike - Aerial Leap RE K MSS / 24 | +4 | LNC | GC33% | |||
![]() | Inverted Smash - Aerial Leap RE K MThSS / 24,30 | LNC | LHTriggers upon 2nd strike hitting during special phase (only defending character). |
Reversal Edge Attacks (RE) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
GI, LH, etc. | ||||||
![]() | Soul Stance: Aggressive Defense B+G RE / 35(8) | 46F | -10 | RE | RE | 37 |
REReversal during 6F. | ||||||
![]() | Soul Stance: Aggressive Defense (Hold) B+G(hold) RE / 45(12) | 66F | +8 | RE | RE | 37 |
REReversal during 6F. | ||||||
![]() | Inverted Support (1) RE A H / 24 | -7 | -5 | |||
LHTriggers upon 2nd strike hitting during special phase (only defending character). | ||||||
![]() | Inverted Support (1) - Aggression Shift RE A (hit or guard) ![]() HSS / 24 | -2 | -3 | |||
LHTriggers upon 2nd strike hitting during special phase (only defending character). | ||||||
![]() | Inverted Support (1) - Back Step - Aggression Shift RE A (hit or guard) ![]() HSS / 24 | -33 | -34 | |||
LHTriggers upon 2nd strike hitting during special phase (only defending character). | ||||||
![]() | Inverted Support (1) - Aerial Leap RE A (hit or guard) ![]() ![]() ![]() HSS / 24 | -18 | -19 | |||
LHTriggers upon 2nd strike hitting during special phase (only defending character). | ||||||
![]() | Inverted Support (3) RE AA H HH / 24,10,14 | ±0 | +8B | |||
![]() | Inverted Support RE AAA H HH MM / 24,10,14,14,30 | -12 | KND | |||
![]() | Inverted Assault Volley RE AB HM*4 / 24,10*4 | -14 | LNC | |||
![]() | BA Inverted Skewer Sequence RE B MM / 14,22 | STN | ||||
LHTriggers upon 2nd strike hitting during special phase (only defending character). | ||||||
![]() | BA Inverted Skewer: Augmented RE B(hold) MM / 14,20,20 | -2 | KND | |||
LHTriggers upon 2nd strike hitting during special phase (only defending character). | ||||||
![]() | Inverted Orbit Strike - Aerial Leap RE K MSS / 24 | +4 | LNC | |||
![]() | Inverted Smash - Aerial Leap RE K MThSS / 24,30 | LNC | ||||
LHTriggers upon 2nd strike hitting during special phase (only defending character). |
Reversal Edge Attacks (RE) | ||||||
IMAGE | ICONS MOVE NAME INPUT HIT LEVEL / DAMAGE | IMP (meaty) | block | NH | CH | total rec. |
NOTES | ||||||
![]() | Soul Stance: Aggressive Defense B+G RE / 35(8) | 46F | -10 | RE | RE | 37 |
GC16%ML1 REReversal during 6F. Damage () is chip damage. | ||||||
![]() | Soul Stance: Aggressive Defense (Hold) B+G(hold) RE / 45(12) | 66F | +8 | RE | RE | 37 |
GC20%ML2 REReversal during 6F. Damage () is chip damage. | ||||||
![]() | Inverted Support (1) RE A H / 24 | -7 | -5 | |||
GC33% LHTriggers upon 2nd strike hitting during special phase (only defending character). | ||||||
![]() | Inverted Support (1) - Aggression Shift RE A (hit or guard) ![]() HSS / 24 | -2 | -3 | |||
LHTriggers upon 2nd strike hitting during special phase (only defending character). | ||||||
![]() | Inverted Support (1) - Back Step - Aggression Shift RE A (hit or guard) ![]() HSS / 24 | -33 | -34 | |||
LHTriggers upon 2nd strike hitting during special phase (only defending character). | ||||||
![]() | Inverted Support (1) - Aerial Leap RE A (hit or guard) ![]() ![]() ![]() HSS / 24 | -18 | -19 | |||
LHTriggers upon 2nd strike hitting during special phase (only defending character). | ||||||
![]() | Inverted Support (3) RE AA H HH / 24,10,14 | ±0 | +8B | |||
GC34% Combo from 1st hit. | ||||||
![]() | Inverted Support RE AAA H HH MM / 24,10,14,14,30 | -12 | KND | |||
GC38% Combo from 1st hit. Guard crash upon 4th block. | ||||||
![]() | Inverted Assault Volley RE AB HM*4 / 24,10*4 | -14 | LNC | |||
GC38% | ||||||
![]() | BA Inverted Skewer Sequence RE B MM / 14,22 | STN | ||||
GC50% LHTriggers upon 2nd strike hitting during special phase (only defending character). Guard crash upon 1st block. | ||||||
![]() | BA Inverted Skewer: Augmented RE B(hold) MM / 14,20,20 | -2 | KND | |||
GC50% LHTriggers upon 2nd strike hitting during special phase (only defending character). Guard crash upon 1st or 2nd block (10%). | ||||||
![]() | Inverted Orbit Strike - Aerial Leap RE K MSS / 24 | +4 | LNC | |||
GC33% | ||||||
![]() | Inverted Smash - Aerial Leap RE K MThSS / 24,30 | LNC | ||||
LHTriggers upon 2nd strike hitting during special phase (only defending character). |