ZAFINA:DATA

MOVE LIST & FRAME DATA Ver.3.33

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Left Right Combo

H,H / 7,9
-4 +4 +4 Combo from 1st hit.
Left Right Scarecrow to SCS

H,H,H,SP / 7,9,12
±0 +9 +9 Combo from 2nd CH.
Can be delayed.
Left Right Scarecrow to SCS Cancel

H,H,H / 7,9,12
-9 ±0 ±0 Combo from 2nd CH.
Can be delayed.
Anzu to SCS

H,H,SP / 7,14
-2 +7 +7 Combo from 1st hit.
(Ver.3.10)- Shortened the recovery time by 2 frames.
This changes the frame advantage from -4 frames to -2 frames when blocked, and from +5 frames to +7 frames when the move lands.
Anzu to SCS Cancel

H,H / 7,14
-8 +1 +1 Combo from 1st hit.
Ecdysis to TS

H,M,SP / 7,17
-5 +2 KDN Combo from 1st hit.
Kapara (1)

H / 8
10F -7 -1 -1
Kapara (2)

H,M / 8,9
-6C +2C +2C Combo from 1st CH.
Kapara to MS

H,M,L,SP / 8,9,17
-17 KDN KDN Combo from 2nd CH.
Can be delayed.
Kapara to MS Cancel

H,M,SP,SP / 8,9
-17C -9C -9C Combo from 1st CH.
Anamalech (2)

H,M / 8,12
-9 +2 +7 Combo from 1st CH.
Can be delayed.
Anamalech

H,M,M*3 / 8,12,7,11,20
-9C +4C +4C Combo from 2nd CH.
Can be delayed.
Knock Down on 2nd hit.
Left High Kick to SCS

H,SP / 17
13F ±0 +9 +9
Left High Kick to SCS Cancel

H / 17
-8 +1 +1
High Kick

H / 19
14F -6 -1 KDN
Manticore (1)

M / 20
16F -12 +4 KDN
Manticore (2)

M,M / 20,12
-10 +1 +6 Combo from 1st hit.
Manticore

M,M,M / 20,12,26
-11 KDN KDN TS
Combo from 2nd CH.
Ettimu (1)

M / 17
19F -18 -6 KDN
Ettimu (2) to SCS

M,H,SP / 17,12
±0 +9 +9 Combo from 1st hit.
Can be delayed 17F.
Combo can be delyaed 14F from 1st hit.
Ettimu (2) to SCS Cancel

M,H / 17,12
-9 ±0 ±0 Combo from 1st hit.
Can be delayed 17F
Combo can be delyaed 14F from 1st hit.
Ettimu

M,H,M / 17,12,25
-18 KDN KDN WB
Combo from 2nd CH.
Scarecrow Side Kick to SCS

H,SP / 28
21F +3Sd KDN KDN 48 TS
Scarecrow Side Kick to SCS Cancel

H / 28
-1Sd KDN KDN 52 TS
Aqrabuamelu

H / 13
14F -6 KDN KDN 45 TS
Gugal-Ana

M / 24
19F -10 KDN KDN WB
Bloody Saif - Execution (1)

M / 11
13F -5 +7 +7
Bloody Saif - Execution (2)

M,M / 11,16
-13 +3 +3 Combo from 1st hit.
Bloody Saif - Execution

M,M,M / 11,16,20
-13 KDN KDN Combo from 2nd CH.
Can be delayed 14F
Combo can be delyaed 14F from 2nd CH.
Shamshir

M,H / 11,18
-6 +12Sp +12Sp TS
Combo from 1st hit.
Lamashtu Claw

M / 13
16F -12 LNC LNC
Dueling Scimitars (1) to SCS

M,SP / 15
14F -5 +4 +4
Dueling Scimitars (1) to SCS Cancel

M / 15
-10 -1 -1
Dueling Scimitars

M,H / 15,17
-6 KDN KDN* TS
Combo from 1st hit.
Pukku

M,L / 15,15
-14 +1C +1C TC
Combo from 1st hit.
Returns to crouching.
Mikku (1)

M / 14
14F -13 +3 +3
Mikku

M,M / 14,22
-13C KDN KDN Combo from 1st hit.
Mikku (1) to Cancel

M,SP / 14
-18 -2 -2 Input timing 23F after 1st hit.
Returns to crouching.
Cerberus Strike

M,M / 14,20
-13 KDN KDN Combo from 1st hit.
【S3 Patch Notes】・New Move.
Kur

M / 20
36F -9 KDN KDN HTC6F
Ningishzida (1)

M / 11
12F -16 -8C -3C
Ningishzida

M,M / 11,17
-12 KDN KDN* Combo from 1st CH.
Can be delayed 18F.
Combo can be delayed 18F from 1st CH.
Poison Rosette (1)

M / 17
19F -16C -3C KDN
Poison Rosette (2) to MS

M,M,SP / 17,13
-22 -4 -4C TJ
Combo from 1st hit.
Poison Rosette (2) to TS

M,M,SP / 17,13
-22 -4 -4C TJ
Combo from 1st hit.
Poison Rosette

M,M,M / 17,13,15
-14 KDN KDN TJ
Combo from 2nd CH.
Earwig Pincer

L / 14
22F -15 +2C KDN TC6F
Returns to crouching.
Earwig Pincer to MS

L,SP / 14
-13 +4C KDN TC6F
Iskur (1)

L / 8
17F -19 -3 +7
Iskur

L,H / 8,10
-6 LNC LNC TJ
Combo from 1st CH.
Can be delayed 13F.
Combo can be delayed 13F from 1st CH.
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Returns to standing when input .
Backhand Thrust

M / 17
13F -9 +3 KDN
Acinaces to SCS

L,SP / 15
18F -8 +3 +3
Acinaces to SCS Cancel

L / 15
-11 ±0 ±0
Euphrates Cannon (1)

L / 14
21F -13 -4 +3 TC6F
Euphrates Cannon (1) to MS

L,SP / 14
-14 -5 +2 TC6F
Euphrates Cannon

L,M / 14,17
-13 LNC LNC Combo from 1st CH.
Sirrush (1) to MS

L,SP / 17
28F -16 KDN KDN TC9F
(Ver.3.33)- Attack would sometimes miss at close range, so hit box was increased.
Sirrush

L,M / 17,20
-14 KDN KDN (Ver.3.01) Fixed an issue where opponent's counter attack often went through Zafina without hitting.
Cursed Crow

M / 14
18F -14 +2 +2
Cursed Claw
during hit
M,Th / 14,42
Th Th Input timing 5F before hit to just.
【S3 Patch Notes】・New Move.
(Ver.3.03)- Increased the distance at which you can shift to a throw after hitting an airborne opponent.
- Increased the input window for by 2 frames.
Backfist

H / 22
22F -5 KDN KDN* H
Errershkigal Stomp

M / 23
24F -9C -5C -5C PC8F
Errershkigal Stomp to MS

M,SP / 23
-8C -4C -4C PC8F
Tiamat's Tail (1)

M / 14
22F -9 +4 +4
Tiamat's Tail

M,M / 14,20
-14 KDN KDN Combo from 1st hit.
Can be delayed 17F.
Combo can be delayed 17F from 1st hit.
Inanna's Fury

L / 12
16F -17 -2C -2C TC7F
Spear of Alu

UB(M) / 40
64F KDN KDN KDN
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1 TJ9F
Lapis Dagger

H / 20
19F +4 +9 +9
Hook
or or
H / 17
15F -12 +9G +9G
Arali

M / 19
22F -17 -6 -6 TJ8F
Meaty 1F.
Arali

M / 25
22F -8 KDN KDN 58 TJ8F
Meaty 1F.
Arali

M / 25
22F -8 KDN KDN TJ8F
Meaty 1F.
Rising Toe Kick

M / 16
17F -17 -6 -6 TJ9F
Rising Toe Kick

M / 18
17F -13 LNC LNC 50 TJ9F
Rising Toe Kick

M / 18
17F -13 LNC LNC 50 TJ9F
Phyllobates

M,SP / 20
21F -7 +6 KDN TJ9F
Meaty 2F.
Delay Rising Toe Kick

M / 25
25F -9 KDN KDN TJ9F
Backhand Spring

SP / -
50
Backhand Spring to MS

SP,SP / -
56
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Gilgamesh Blast

H / 28
15F +1 KDN KDN* HTS
Sagaris Smash (1) to SCS

M,SP / 24
20F +4 +9C KDN 51
Sagaris Smash (1) to SCS Camcel

M / 24
+4 +9C KDN 51
Sagaris Smash

M,M / 24,24
-16 KDN KDN
Roundhouse Kick

M / 22
17F -8 KDN KDN HTSTJ6F
Gallu

MM / 10,21
21F -11 KDN KDN TJ6F
(Ver.3.10)- Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent.
Gallu to MS

MM,SP / 10,21
-12 KDN KDN TJ6F
Leaping Side Kick
or Run
M / 30
23F +6 KDN KDN TJ3F
Meaty 7F.
Tarantula Dive to Down
Run more than 3 steps
L,SP / 21
14F -40 KDN KDN Meaty 16F.
Tarantula Dive to TS
Run more than 3 steps
L,SP / 21
-51 KDN KDN Returns to BT after block.
Tarantula Dive to Standing
Run more than 3 steps
L / 21
-52 KDN KDN
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Returns to standing when input .
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Alraune (1)
WS
M / 9
15F -10 +1A +1A
Alraune
WS
M,M / 9,18
-13 LNC LNC Combo from 1st hit.
Can be delayed 10F
Combo can be delyaed 10F from 1st hit.
Mid-air hit from 1st hit.
(Ver.3.03)- Changed the damage from 15 to 18.
- Shortened the recovery time after the move misses or hits by 2F.
Rising Claw
WS
M / 20
18F -14 LNC LNC
Rising Claw to MS
WS
M,SP / 20
-40 LNC LNC
Tornade Kick to SCS
WS
H,SP / 24
16F +5 KDN KDN* 36
Tornade Kick to SCS Cancel
WS
H / 24
-10 KDN KDN* 51
Toe Smash
WS
M / 18
11F -7 +7 +7 37 (Ver.3.03)- Shortened the recovery animation by 2F.
- Changed the opponent's behavior when hit, increasing their recovery time by 3F.
The changes the frame advantage from -9F to -7F when blocked, and from +2F to +7F when the move lands.
Spinning Sweep
FC
L / 15
23F -26 KDN KDN TC
Spinning Sweep to MS
FC
L,SP / 15
-26 KDN KDN TC
Euphrates Cannon (1)
FC
L / 14
21F -13 -4 +3 TC
Connect to Euphrates Cannon (1)().
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Tarantula Stance
SS
M / 22
17F -2C +8C KDN
Wall Jump Attack
with back against wall
M / 21
39F +4C KDN KDN Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 Returns to crouching.
Tarantula Stance (TS)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Tarantula Stance
or FC
SP / -
30 Cost 30F.
Forward ().
Remove Stance ( or :38F).
Tarantula Shotel
TS
L,SP / 11
18F -11 +5 KDN (Ver.3.01) Fixed an issue where hit box was bigger than intended.
Tarantula Cutlass
TS
M / 24
34F -9 LNC LNC
Deathstalker to TS
TS
M,SP / 16
14F -7 KDN KDN
Deathstalker to MS
TS
M,SP / 16
-14 KDN KDN
Deathstalker to Standing
TS
M / 16
-17 KDN KDN
Tarantula's Bite (1) to MS
TS
M,SP / 18
26F -22 -4 -4C
Tarantula's Bite (1) to TS
TS
M,SP / 18
-22 -4 -4C
Tarantula's Bite
TS
M,M / 18,15
-14 KDN KDN Combo from 1st CH.
Tarantula Claw
TS
M,M / 7,20
19F -12C KDN KDN TSTJ7F
Tarantula Scimitar to TS
TS
L,SP / 20
25F -21 KDN KDN
Scarecrow Stance (SCS)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Scarecrow Stance
or WS
SP / -
20 Cost 20F.
Shift ( or or ☆ or ☆ or ☆ or ☆).
Remove stance(:28F or :20F).
Scarecrow Slap
SCS
H,SP / 12
10F -2 +9 +9
Circling Cutlass (1) to SCS
SCS
M,SP / 17
14F -7 +7 KDN
Circling Cutlass
SCS
M,M / 17,17
-10 +8C KDN Combo from 1st hit.
Scarecrow Sweep (1) to SCS
SCS
M,SP / 15
13F -6 +5 +5
Scarecrow Sweep (2) to SCS
SCS
M,M,SP / 15,10
-9 +2 +7 Combo from 1st hit.
Scarecrow Sweep
SCS
M,M,L / 15,10,15
-25 KDN KDN TC
Combo from 2nd CH.
Scarecrow Sweep to MS
SCS
M,M,L,SP / 15,10,15
-14 KDN KDN Combo from 2nd CH.
Gizal to SCS
SCS
M,H,SP / 15,20
+3 KDN KDN Combo from 1st hit.
Spinning Sappara to SCS
SCS
M,SP / 25
14F -13 LNC LNC PC8F
Spinning Sappara to SCS Cancel
SCS
M / 25
-18 LNC LNC PC8F
Huwawa
SCS
M / 28
17F +6 KDN LNC
Huwawa to TS
SCS
M,SP / 28
+6 KDN LNC
Kigal
SCS
M,M / 10,20
18F -12 +8Sp +8Sp TSTJ6F
Abzu Abyss
SCS
L / 10
28F -23 -10C -10C HTC6F
Returns to crouching.
Abzu Abyss to MS
SCS
L,SP / 10
-23 -15C -15C HTC6F
Double Abzu Abyss
SCS
L,L / 10,10
-23 KDN KDN HTC
Combo from 1st hit.
Returns to crouching.
【S3 Patch Notes】・New Move.
Double Abzu Abyss to MS
SCS
L,L,SP / 10,10
-23 KDN KDN HTC
Combo from 1st hit.
【S3 Patch Notes】・New Move.
Scarecrow Scythe
SCS
L / 17
19F -14 +7C KDN TC6F
(Ver.3.10)- Decreased the distance between the character and the opponent when the move lands as a counter hit.
Scarecrow Scythe to MS
SCS
L,SP / 17
-14 +7C KDN (Ver.3.10)- Decreased the distance between the character and the opponent when the move lands as a counter hit.
Sag-Giga Sickle (1) to SCS
SCS
L,SP / 10
18F -6 -3 +9C
Sag-Giga Sickle to SCS
SCS
L,H,SP / 10,28
+3Sd KDN KDN TS
Combo from 1st CH.
Sag-Giga Sickle to SCS Cancel
SCS
L,H / 10,28
-1Sd KDN KDN TS
Combo from 1st CH.
Double Shin Kick to SCS
SCS
L,L,SP / 10,15
-8 +8C +8C Combo from 1st CH.
Scarecrow Slide
SCS
L / 20
24F -25 KDN KDN TC10F
Returns to crouching.
Meaty 6F.
Scarecrow Slide to MS
SCS
L,SP / 20
-25 KDN KDN TC10F
Meaty 6F.
Scarecrow Stance to Mantis Stance
SCS
SP,SP / -
67 Cost 67F.
Air status.
Mantis Stance (MS)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Mantis Stance
or FC
SP / -
30 Cost 30F.
Shift ( or or ☆ or ☆ or ☆ or ☆).
Remove Stance (:36F or :28F).
Butterfly Capture
MS
M / 12
13F -6 +5 +5
Butterfly Capture Combo to SCS
MS
M,H,SP / 12,12
±0 +9 +9 Combo from 1st hit.
【S3 Patch Notes】・New Move.
Butterfly Capture Combo to SCS Cancel
MS
M,H / 12,12
-8 +1 +1 【S3 Patch Notes】・New Move.
Mantis Sting (1) to MS
MS
M,SP / 19
13F -14 -3 KDN
Mantis Sting (2) to MS
MS
M,M,SP / 19,10
-14 -3 -3
Mantis Sting to MS
MS
M,M,M,SP / 19,10,25
-13 KDN KDN TS
Combo from 2nd hit.
Mantis Sting to MS Cancel
MS
M,M,M / 19,10,25
-15 KDN KDN TS
Combo from 2nd hit.
Lilith (1) to MS
MS
L,SP / 19
22F -14 +3C KDN TC
Lilith (2) to MS
MS
L,L,SP / 19,10
-17 -1 -1 TC
Lilith
MS
L,L,M / 19,10,18
-12C +1C KDN TCTJ
Returns to crouching.
Tigris Sweep to MS
MS
L,L,L,SP / 19,10,16
-24 +9 +9 TC
Combo from 2nd CH.
Neti (1) to MS
MS
L,SP / 13
17F -19 -3 +7 TC
Neti to MS
MS
L,M,SP / 13,23
-30 LNC LNC TJ
Combo from 1st CH.
Scarecrow Strike
MS
M / 21
20F -13C KDN KDN PC8F
【S3 Patch Notes】・New Move.
Paradox
MS
SP,SP / -
25 To BT with MS.
Enlil
MS
M / 13
19F -9 LNC LNC
Negal's Lance to MS
MS
M,SP / 20
15F -17 +19G +19G TJ10F
Negal's Lance to Paradox
MS
M,SP / 20
-14 +22G +22G To BT with MS.
Mantis Sickle (1) to MS
MS
L,SP / 14
15F -11 ±0 ±0 TC
Mantis Sickle
MS
L,M / 14,23
-16 KDN KDN* TSTJ
Combo from 1st CH.
Mantis Sickle to MS
MS
L,M,SP / 14,23
-15 KDN KDN* TSTJ
Combo from 1st CH.
Sweeping Claw (1) to MS
MS
L,SP / 12
15F -12 -1 -1 TC
Sweeping Claw to MS
MS
L,M,SP / 12,16
-9 KDN KDN Combo from 1st CH.
Mantis Slide
MS
L / 19
20F -24 +2C KDN TC
Meaty 7F.
Mantis Slide to MS
MS
L,SP / 19
-27 -1C KDN
Enki
MS
M / 25
26F -10C KDN KDN TJ7F
Returns to crouching.
Enki to MS
MS
M,SP / 25
-10C KDN KDN TJ7F
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 10,45
20F -22 Th Th PC8F
【S3 Patch Notes】・New Move.
(Ver.3.10)- Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M,Th / 10,20
14F +19G Th Th 【S3 Patch Notes】・New Move.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Diabolos

Th(H) / 35
12F RS
Foot-sd
Face-Dwn
or
-4F
RS
Long Range Throw.
Akhazu

Th(H) / 35
12F CW
Head-sd
Face-Dwn
or
-4F
Long Range Throw.
Connect to MS after throw succeeds.
【S3 Patch Notes】・Removed removing Stance.
Labasu
Approach from left side
Th(H) / 40
Foot-sd
Face-Dwn

-3F
LKabartu
Approach from right side
Th(H) / 40
Foot-sd
Face-Up

-3F
Namtar
Approach from behind
Th(H) / 50
Head-sd
Face-Up
disable
Dumuzi's Fate

Th(H) / 40
12F CW
Foot-sd
Face-Up

-6F
Revenge Hand
or
SP / -
75 PC6-29F

【S3 Patch Notes】・New Move.
Revenge Hand
After Power Crush succeeds
M,M / 0,30
30F Start-up 30F.
-6F on block.
【S3 Patch Notes】・New Move.
10 Hit Combo 1
CommandStart-up 13F.
Hit LevelMHHMHHHMLH
Damage111810687561040
hit+7+12Sp-11-16-8+6-8+8LNCKDN
block-5-6-22-22-19-12-17-6-25+1
10 Hit Combo 2
CommandStart-up 13F.
Hit LevelMHHMHHLLMM
Damage111810687861535
hit+7+12Sp-11-16-8+6+4-1LNCKDN
block-5-6-22-22-19-12-12-20-30-20