KUNIMITSU:DATA

MOVE LIST & FRAME DATA Ver.4.20

The patch notes before Ver.4.20 are included in "Old Patch Notes" of 【Notes】.
The patch notes of Ver.4.20 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Memai Tsuki (1)

H / 7
10F +1 +8 +8 (Ver.4.20)- When at disadvantage and both characters perform attacks simultaneously, the opponent's high attack often unnaturally missed. The animation was fixed.
Memai Tsuki

H,M / 7,12
-5 +6 +6 Combo from 1st hit.
Memai Tsuki to Katon

H,M,SP / 7,12
-7 +4 +4
(Ver.4.00)・New Move
Memai Tsuki to Ryu Enko

H,M,M / 7,12,21
-11 KDN KDN TSTJ
Combo from 2nd CH.
(Ver.4.00)・New Move
Memai Tsuki to Dark Clutch

H,M,M / 7,12,24
-9 KDN KDN Combo from 2nd CH.
A momentary invincibility status on the occurrence.
(Ver.4.00)・New Move
Memai Tsuki to Pouncing Strike

H,M,M / 7,12,23
+3 KDN KDN TJ
(Ver.4.00)・New Move
Spinning Slash (2)

H,H / 7,8
-1 +7 +7 Combo from 1st hit.
(Ver.4.00)・New Move
Spinning Assault

H,H,SP / 7,8
-16 -8 -8 Shift to BT.
(Ver.4.00)・New Move
Spinning Slash

H,H,H / 7,8,11
-12 +4 +4 Combo from 1st hit.
(Ver.4.00)・New Move
Flash Kick Combination

H,H,M / 7,8,20
-14 KDN KDN TJ
Combo from 1st CH or 2nd CH.
Lotus Blade (1)

H / 12
12F -5 +1 +1
Lotus Blade

H,M / 12,14
-6 +5 +5
Lotus Blade to Katon

H,M,SP / 12,14
-6 +5 +5 Combo from 1st hit.
(Ver.4.00)・New Move
Shrouded Lotus Blade

H,M,H / 12,14,16
-9 +2 +2 Combo from 2nd CH.
(Ver.4.00)・New Move
Shrouded Lotus Blade to Setsunagake

H,M,H,SP / 12,14,16
-4 +7 +7
(Ver.4.00)・New Move
Relentless Lotus Blade (4)

H,M,H,H / 12,14,16,16
-7 +2 +2 Combo from 3rd hit.
Meaty 1F.
(Ver.4.00)・New Move
Lethal Lotus Blade

H,M,H,H,SP / 12,14,16,16
-21 -12 -12 TJ
Combo from 3rd hit.
Shift to BT.
Meaty 1F.
(Ver.4.00)・New Move
Relentless Lotus Blade

H,M,H,H,M / 12,14,16,16,21
-10 KDN LNC TJ
(Ver.4.00)・New Move
Oni Kick

H / 17
16F -9 +7 +7 H
Getsurin Renkyaku

H,H / 17,21
-5 KDN KDN* TS
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from 1st hit.
(Ver.4.00)・New Move
Kagenade Slash (1)

H / 16
12F -9 -3 -3
(Ver.4.00)・New Move
Kagenade Slash to BT

H,H,SP / 16,14
-3 +6 +6 TJ
Combo from 1st hit.
Shift to BT.
(Ver.4.00)・New Move
Eternal Recurrence (1)

M / 14
32F -5 +6C +6C TJ20F
Forced to crouching on hit.
Meaty 1F
(Ver.4.00)・New Move
Eternal Recurrence

M,M / 14,16
-5 +6C +6C TJ
Endless .
Forced to crouching on hit.
Meaty 1F
(Ver.4.00)・New Move
Phoenix Tail (1)

H / 12
13F -9 +2 +2
Phoenix Tail

H,H / 12,20
-6 KDN KDN TS
Combo from 1st hit.
Can be delayed 8F
Kusabiyuki

M / 14
15F -8 -1 -1
Kusabiyuki to Setsunagake

M,SP / 14
±0 +7 +7
Kanameishi

M / 20
14F -11 KDN KDN
Growling Jewel

H / 20
18F -2 KDN KDN* 50 HTSTJ10F
Unmuzan (1)

M / 10
13F -2 +5 +5
Unmuzan

M,M / 10,12
-10 +1 +1 Combo from 1st CH.
Can be delayed 10F.
Combo can be delayed 8F from 1st CH.
(Ver.4.00)・New Move
Unmuzan to Oboro Engetsu

M,M,M / 10,12,20
-14C KDN KDN Forced to crouching on block.
Combo from 2nd hit.
(Ver.4.00)・New Move
Muten Cannon

M,H / 10,20
-9 +5 LNC Combo from 1st CH.
Can be delayed 10F.
Combo can be delayed 5F from 1st CH.
Input to down on hit.
Rising Moon Slash

M / 13
15F -12 LNC LNC ±0F on Crouch NH.
(Ver.4.00)・New Move
Ice Cleaver (1)

M / 14
17F -6 +2 +4
Ice Cleaver

M,L / 14,20
-15 KDN KDN TC
Combo from 1st CH.
Ice Cleaver to Cancel

M,SP / 14
-13 -5 -3 TC
Returns to crouching.
(Ver.4.00)・New Move
Middle Kick

M / 13
12F -9 +2 +2 40
Asura Blade

M,M / 9,20
17F -14 KDN KDN TJ
Falling Hail

M,M / 10,20
17F -2 +7C +7C Air status 10F.
Forced to crouching on hit.
Falling Hail Ura

M,M,SP / 10,20
-2 +7C +7C Air status 10F.
Shift to BT.
Forced to crouching on hit.
(Ver.4.00)・New Move
Sakumaishi

M / 23
19F -3C +5C KDN Forced to crouching on block or NH.
Sakumaishi to Sit

M / 23
-3C +5C KDN Forced to crouching on block or NH.
Returns to crouching.
(Ver.4.00)・New Move
Amamikanameishi (1)

M / 11
16F -9 +2C +2C Forced to crouching on hit.
Amamikanameishi (2)

M,M / 11,7
-12 -1 -1 Combo from 1st CH.
Amamikanameishi (3)

M,M,M / 11,7,7
-9 +4 +4 Combo from 2nd hit.
Amamikanameishi

M,M,M,M / 11,7,7,20
-13 KDN KDN Combo from 3rd CH.
Rinbu Kick (1)

L / 12
16F -14 -3 -3
(Ver.4.00)・New Move
Rinbu Kick

L,H / 12,16
-9 ±0 ±0 Combo from 1st CH.
Can be delayed 8F.
Combo can be delayed 8F from 1st CH.
(Ver.4.00)・New Move
Rinbu Kick to Piercing Kunai Throw

L,H,SM,SM / 12,16,10,25
-11 Th Th Combo from 2nd hit.
(Ver.4.00)・New Move
(Ver.4.01) - Fixed an issue in which the move would not shift to a throw after hitting the opponent under certain conditions.
Crouch Chin Kick

L / 7
12F -13 -2 -2 TC4F
Returns to crouching.
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Returns to standing when input .
Kousa Renbu (1)

M / 15
16F -6 +7 +7
(Ver.4.00)・New Move
Kousa Renbu (2)

M,M / 15,15
-9 +2 +2 Combo from 1st hit.
Can be delayed 8F
Combo can be delayed 8F.
(Ver.4.00)・New Move
Kousa Renbu

M,M,M / 15,15,21
-8C KDN KDN TJ
(Ver.4.00)・New Move
Manji Spin Low Kicks (1)
or FC or
L / 8
18F -25 -14 -14 TC6F
Returns to crouching.
Meaty 1F.
(Ver.4.10) - Fixed the issue that if performed Sit Spin Kick instead when input .
Manji Spin Low Kicks (2)

L,L / 8,7
-19 -7 -7 TC
Combo from 1st hit.
Returns to crouching.
Meaty 2F.
Manji Spin Low Kicks (3)

L,L,L / 8,7,7
-19 -7 -7 TC
Combo from 2nd CH.
Returns to crouching.
Meaty 2F.
Manji Spin Low Kicks (4)

L,L,L,L / 8,7,7,5
-19 -7 -7 TC
Combo from 3rd CH.
Returns to crouching.
Meaty 2F.
Manji Spin Low Kicks (5)

L,L,L,L,L / 8,7,7,5,5
-19 -7 -7 TC
Combo from 4th CH.
Returns to crouching.
Meaty 2F.
Manji Spin Low Kicks

L,L,L,L,L,L / 8,7,7,5,5,5
-47 -35 -35 TC
Combo from 5th CH.
Returns to down.
Meaty 2F.
Manji Spin Low Kicks Front Kick
During Manji Spin Low Kicks
M / 15
-8 KDN KDN Connected from Manji Spin Low Kicks (2) to (5).
(Ver.4.00)・Command changed.
Yamashiro Kuzushi

L / 11
17F -12 ±0 +8C Forced to crouching on CH.
Supreme Thrust

M / 25
27F -14 KDN KDN WB
(Ver.4.00)・Command changed.
Slap U Silly (1)

H / 9
17F +1 +7 +12
Slap U Silly (2)

H,H / 9,10
+5 +6 +11 Combo from 1st hit.
Slap U Silly (3)

H,H,H / 9,10,11
+5 +6 +11 Combo from 1st hit.
Slap U Silly (4)

H,H,H,H / 9,10,11,12
+5 +6 +11 Combo from 3rd CH.
Slap U Silly (5)

H,H,H,H,H / 9,10,11,12,13
+5 +6 +11 Combo from 4th hit.
Slap U Silly

H,H,H,H,H,H / 9,10,11,12,13,14
-72 -71 -66 Combo from 4th hit.
Returns to down.
Slap U Silly to Manji Spin Low Kicks (1)
During Slap U Silly
L / 7
-20 -9 -9 TC
Connected from Slap U Silly (1) to (3).
Combo from Slap U Silly (1), (2), (3) on CH.
Returns to crouching.
Meaty 1F.
Slap U Silly to Manji Spin Low Kicks (2)
During Slap U Silly
L,L / 7,5
-19 -7 -7 TC
Combo from 1st CH.
Returns to crouching.
Meaty 2F.
Slap U Silly to Manji Spin Low Kicks
During Slap U Silly
L,L,L / 7,5,5
-47 -35 -35 TC
Combo from 2nd CH.
Returns to down.
Meaty 2F.
Slap U Silly to Manji Spin Low Kicks (2) Front Kick
During Slap U Silly
L,L,M / 7,5,15
-8 KDN KDN
Hakkouen

M / 23
17F -13 KDN KDN HTSPC8F
Kodama Flip (1)

M / 10
21F -10 +1C +1C Air status 10F.
Forced to crouching on hit.
Meaty 3F.
Kodama Flip

M,M / 10,23
-20 KDN KDN Combo from 1st hit.
Air status.
Tenrou to BT

M,SP / 15
18F -8 +6 +6 47 TJ17F
Shift to BT.
Meaty 1F.
Uratenrou

M,M / 15,20
-16 KDN LNC Combo from 1st hit.
Air status.
Cycle of Rebirth

H,M / 10,20
17F -11 KDN KDN Reversal H/M (not for both legs, elbow, knee and weapon) during 4 to 14F.
Damage 25 Unblocking Reversal Attack.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 TJ9F
Fatal Stab
or
H / 17
13F -7 +5 Th 43
(Ver.4.00)・New Move
Cross Strike
During Counter Hit Fatal Stab
Th / 17,25
Th front only.
(Ver.4.00)・New Move
Kurama Itto

L / 19
35F -14 +8 KDN TJ10F
Returns to crouching.
Kurama Itto to Cancel

SP / -
47 TJ10F
Returns to crouching.
Nigemizu

SP / -
45 TJ6F
Tobikage

SP / -
65 TJ10F
(Ver.4.00)・Removed .
Rising Knee

M / 13
15F -13 LNC LNC TJ9F
Double Rising Knee

M,H / 13,20
-13 LNC LNC
Crescent Moon Kick
or or
M / 22(20)
24F -7 KDN KDN 55 TJ9F
Damage () when input or .
Meaty 1F.
(Ver.4.00)・New Move
Tenton

UB(M) / 21
51F KDN KDN KDN Air status 27F.
Hiryu

M / 25
19F -17 LNC LNC TJ9F
Guillotine Crow Kick

M,M / 10,12
39F +5C KDN KDN TJ12F
Forced to crouching on block.
Musasabi

SP / -
-F - 40 TJ8F
Cost 18F.
Returns to crouching.
(Ver.4.00)・Command changed.
Sasabibarai
During Musasabi
SP,L / 25
25F -18 KDN KDN* TC
Sasabikujiki
During Musasabi
SP,M / 30
13F -14 KDN KDN TJ
Delay Jumping Oni Kick

M / 25
24F -14 KDN KDN TJ9F
Back Handspring

SP / -
-F - 50 TJ10F
Sakekuga

M / 30
68F ±0 KDN KDN TJ
Meaty 4F.
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Climbing Shadow

M / 24
19F -10 KDN LNC TJ21F
Disable advanced input.
Start-up 20F in actualy.
Meaty 1F.
(Ver.4.00)・New Move
Fubuki

M / 11
9F -17 -1 -1 TJ9F
Disable advanced input.
Start up 10F in actualy.
Meaty 2F.
Raging Blizzard

M,H / 11,23
-17 KDN KDN TJ
Combo from 1st hit.
(Ver.4.00)・New Move
Kunaigake

UB(H) / 20
30F KDN KDN KDN Disable advanced input.
Start-up 31F in actualy.
Ninpo Shinkiro

M / 15
22F -12 +1 +1 TJ10F
Disable advanced input.
Start-up 23F in actualy.
Meaty 8F.
Ninpo Shinkiro Ura

M,SP / 15
-12 +1 +1 TJ10F
Shift to BT.
Meaty 8F.
Ninpo Shinkiro to Tensho Kaisen

M,M(,H) / 15,15,23
-17 KDN KDN TSTJ
Combo from 1st CH.
(Ver.4.00)・New Move
Ninpo Shinkiro to Tobitengu

M,M,SP / 15,20
-3 KDN KDN TJ
Shift to BT.
Ninpo Shinkiro to Tobikage

M,SP / 15
-61 -48 -48 TJ
Returns to crouching.
Tensho Kaisen

M(,H) / 15,23
14F -17 KDN KDN TSTJ16F
(Ver.4.00)・New Move
Piercing Kunai Throw

SM,SM / 10,25
15F -11 Th Th Meaty 11F.
(Ver.4.00)・New Move
(Ver.4.01) - Fixed an issue in which the move would not shift to a throw after hitting the opponent under certain conditions.
Oboro Engetsu

M / 21
13F -12C KDN KDN Forced to crouching on block.
(Ver.4.00)・New Move
Ensa Sogetsu

M / 27
20F -9 KDN KDN TJ20F
(Ver.4.00)・New Move
Sword Smash

H,Th / 20(,10,10)
15F ±0 Th Th Disable advanced input.
Meaty 2F.
(Ver.4.00)・Level changed from middle to high.
Kuga

M / 30
23F ±0 KDN KDN TJ3F
Disable advanced input.
Meaty 4F.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Returns to standing when input .
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC or
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Shigure (1)
WS
M / 11
13F -7 +4 +4
Shigure
WS
M,M / 11,15
-8 +3C KDN Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 9F from NH.
Combo can be delayed 15F from CH.
Forced to crouching on NH.
Kaisen Rengeki (1)
WS
M / 14
14F -9 +1 +1
(Ver.4.00)・New Move
Kaisen Rengeki
WS
M,H / 14,20
-9 +11Sp KDN TS
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 7F.
(Ver.4.00)・New Move
Kaisen Rengeki to Setsunagake
WS
M,H,SP / 14,20
-9 +11Sp KDN TS
(Ver.4.00)・New Move
Kaede
WS
M / 16
15F -13 LNC LNC 47 TJ9F
Rising Toe Smash
WS
M / 15
11F -6 +5 +5
Seneizan
FC
L / 16
22F -11 +2 +15G TC
Returns to crouching.
(Ver.4.00)・New Move
Spinning Sweep
FC
L / 20
18F -26 KDN KDN TC
Returns to crouching.
Returns to standing on block.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Spiral Laceration
SS
M / 13
17F -6 +5 +5
(Ver.4.00)・New Move
Spiral Laceration to BT
SS
M,SP / 13
-5 +6 +6 Shift to BT.
(Ver.4.00)・New Move
Spiral Sunder
SS
M,M,M / 13,10,20
-10 KDN KDN Combo from 1st CH.
(Ver.4.00)・New Move
Will-O-the-Wisp
SS
L / 23
24F -37 KDN KDN TC6F
Air-status 17F.
Returns to crouching.
Returns to standing on block.
Taunt
or BT
SP / -
-F 110
(Ver.4.00)・New Move
Welcome
or BT
SP / -
-F 100
(Ver.4.00)・New Move
Charge

SP / -
-F 55 Charging.
Wall Jump Attack
with back against wall
M / 21
37F -3C KDN KDN Disable Advance Input.
Air Status 5F.
Meaty 1F.
(Ver.4.00)・New Move
BT
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Disengage

SP / -
20 Shift to BT.
(Ver.4.00)・New Move
Aratama Slash (1) to BT
BT
H,SP / 15
15F -6 +5 +5 Shift to BT.
Aratama Slash
BT
H,M / 15,14
-8 +3 +3 Combo from 1st hit.
Can be delayed.
Aratama Slash to Ryu Enko
BT
H,M,M / 15,14,21
-11 KDN KDN TSTJ
Combo from 2nd CH.
(Ver.4.00)・New Move
Aratama Slash to Dark Clutch
BT
H,M,M / 15,14,24
-9 KDN KDN Combo from 2nd CH.
A momentary invincibility status on the occurrence.
(Ver.4.00)・New Move
Aratama Slash to Pouncing Strike
BT
H,M,M / 15,14,23
+3 KDN KDN TJ
(Ver.4.00)・New Move
Aratama Kick
BT
H,M / 15,14
-6 +1 +1 Combo from 1st hit.
Can be delayed.
(Ver.4.00)・New Move
Aratama Kick to Setsunagake
BT
H,M,SP / 15,14
-1 +6 +6 Combo from 1st hit.
(Ver.4.00)・New Move
Phoenix Tail (1)
BT
H / 12
12F -9 +2 +2
Phoenix Tail
BT
H,H / 12,20
-6 KDN KDN TS
Combo from 1st hit.
Can be delayed 8F.
Tobitengu to BT
BT
M,SP / 20
24F -3 KDN KDN TJ6F
Shift to BT.
Meaty 2F.
Senzanka
BT
H / 17
13F -3 +16Sp KDN HTS
(Ver.4.00)・New Move
Lycoris radiata
BT
M,M / 10,15
14F -2 +7 +7
Shadow Strike
BT
M / 21
16F -12 KDN KDN
(Ver.4.00)・New Move
Crouch Spin Knuckle
BT
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Sinking Thrust
BT
L / 20
17F -13 +3C KDN TC6F
Forced to crouching on NH.
(Ver.4.00)・New Move
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Araremaki
BT
L,L / 10,10
20F -14 +1C +1C TC4F
Forced to crouching on hit.
Returns to crouching.
Katon
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Katon

SP / -
50 Cost 17F.
(Ver.4.00)・New Move
Snow Flurry
Katon
M / 14
15F -5 +6 +12
(Ver.4.00)・New Move
Kogetsu
Katon
M / 21
22F -11 KDN KDN TC5F
Invincible during 1 to 4F.
(Ver.4.00)・Command changed.
Leaping Moon Blade (1)
Katon
M / 10
18F -6 +2C +2C Forced to crouching on hit.
Meaty 7F.
(Ver.4.00)・New Move
Leaping Moon Blade
Katon
M,M / 10,15
-16 LNC LNC Combo from 1st hit.
Can be delayed 9F.
(Ver.4.00)・New Move
Moonlight Assassin (1)
Katon
L / 16
22F -16 -2 -2 TJ1F
Meaty 6F.
(Ver.4.00)・New Move
Moonlight Assassin
Katon
L,H / 16,23
-9 KDN KDN* TS
Combo from 1st CH.
(Ver.4.00)・New Move
Setsunagake
Katon
SP / -
(Ver.4.00)・New Move
Urakarin
Katon
SP / -
22 Shift to BT.
(Ver.4.00)・Command changed.
Cumulonimbi
Katon
SP / -
44 TJ1F
(Ver.4.00)・Command changed.
Setsunagake
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Setsunagake

SP / -
28 Cost 10F.
Gekka Renzan (1)
Setsunagake
H / 10
10F -3 +8 +8
Gekka Renzan
Setsunagake
H,H / 10,13
-6 +8 +8 Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 13F.
(Ver.4.10) - Changed the reaction upon hit.
Gekka Renzan to Ryu Enko
Setsunagake
H,H,M / 10,13,21
-11 KDN KDN TSTJ
Combo from 2nd CH.
(Ver.4.00)・New Move
Gekka Renzan to Dark Clutch
Setsunagake
H,H,M / 10,13,24
-9 KDN KDN Combo from 2nd CH.
A momentary invincibility status on the occurrence.
(Ver.4.00)・New Move
MoonLight Dance
Setsunagake
H,H,M / 10,13,23
-4 KDN KDN TJ
Combo from 2nd CH.
Gekka Renzan to Pouncing Strike
Setsunagake
H,H,M / 10,13,23
+3 KDN KDN TJ
Meaty 1F.
(Ver.4.00)・New Move
Kasumi Slash
Setsunagake
M / 17
12F -9 +12Sp TS
Souenzan
During Counter Hit Kasumi Slash
M,Th / 17,10
KDN
(Ver.4.00)・New Move
Frost Slide
Setsunagake
L / 17
18F -16 ±0C KDN TC6F
Forced to crouching on NH.
Returns to crouching.
Meaty 5F.
(Ver.4.00)・Command changed.
Veiled Tenrou to BT
Setsunagake
M,SP / 16
18F -8 +6 +6 Shift to BT.
(Ver.4.00)・New Move
Tenrou Destroyer
Setsunagake
M,M / 16,23
-13 KDN KDN TJ
Combo from 1st hit.
(Ver.4.00)・New Move
Musasabi
Setsunagake
SP / -
-F TJ8F
Same performance as .
(Ver.4.00)・Command changed.
Setsunagake to Sit
Setsunagake
SP / -
-F 16 Returns to crouching.
(Ver.4.00)・New Move
Sliding Sweep
Setsunagake
SP / -
-F 25 Auto block (H/M) during 12F.
Chakra Drop
Setsunagake
M / 12
13F -14 TJ11F
(Ver.4.00)・Command changed.
Chakra Drop
during hit from front
M,Th / 12,25
Th Th Floor break.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard point 8F.
(Ver.4.00)・New Move
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M,M,Th / 20,6,20
16F +6 Th Th Unblokable damage 5 close to Wall
& +12GF.
Wall Stun on combo.
Meaty 5F.
(Ver.4.00)・New Move
(Ver.4.01) - Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
(Ver.4.10) - Fixed an issue that a Wall Break/Balcony Break got unexpectedly performed upon hitting the side in the air.
- Fixed an issue that the move sometimes did not shift to throw upon hitting after the low parry was successful.
- Fixed an issue that an Attack Reversal was impossible.
- Made the power to push the opponent stornger to reduce the possibility of charcters passing through the opponent when they collide.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Tamaki

Th(H) / 35
12F Foot-sd.
Face-up.
or
±0F
39 Long Range Throw.
Mizore

Th(H) / 35
12F RP
Head-sd.
Face-down.
or
±0F
Long Range Throw.
Avalanche
Approach from left side
Th(H) / 40
Head-sd.
Face-up.

-3F
Tornado
Approach from right side
Th(H) / 40
Foot-sd.
Face-down.

-3F
Yamikazan
Approach from behind
Th(H) / 50
Foot-sd.
Face-down.
disable
Manji Rana
or Setsunagake
Th(H) / 38
11F RP
Head-sd.
Face-up.

-3F
RP
39 Start-up 15F during Setsunagake.
Break throw 20F.
Turning away from each other after break throw.
(Ver.4.20)- ・Changed frame advantage from 0F to -3F on throw escape.
- Unable to perform move during sidestep, sidewalk, backdash, and later half of while rising. Now fixed. Was able to continue attacking after a throw escape, so decreased frame advantage. Also, unable to perform move in certain situations, which was fixed.
Manji Cartwheel
or Setsunagake
Th(H) / 40
12F RP
Foot-sd.
Face-down.

±0F
Start-up 16F during Setsunagake.
Break throw 20F.
Jumping Cancel special command etc.
Fading Chakra Drop
BT or
Th(H) / 45
12F RP
Foot-sd.
Face-up.

±0F
RP
45 Break throw 20F.
Secret Flower
or
Reversal(H/M) / -
42 Reversal H/M (not for both legs, elbow, knee and weapon) during 3 to 12F.
Damage 25 Unblocking Reversal Attack.
Secret Flower Ura
BT
Reversal(H/M) / -
40 Reversal H/M (not for both legs, elbow, knee and weapon) during 3 to 18F.
Damage 25 Unblocking Reversal Attack.
(Ver.4.00)・New Move
10 Hit Combo
Command
Hit LevelHMMHHLMMHUB(M)
Damage71010995551225
hit+8-4+1-14-14-5-1+1-19KDN
block+1-10-10-25-25-16-12-10-30KDN