AKUMA:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Sengeki
/H
7 10F +1 +8 +8 C
Sengeki to Focus Attack
/H,SP
7 +15 +22 +22 Super Combo Gauge Cost 1
Block -3F/Hit +4F after Forcus Attack to canncel
Kimon Rendan
/H,H
7,7 -3 +4 +4 C
Combo from 1st CH
Kimon Rendan to Focus Attack
/H,H,SP
7,7 +15 +22 +22 Super Combo Gauge Cost 1
Block -3F/Hit +4F after Forcus Attack to canncel
Kimon Rentotsu
/H,M
7,20 -17 D D Combo from 1st NH
Roppu Tubushi
/SM
15 15F -9 ±0 ±0 C
Roppu Tubushi to Focus Attack
/SM,SP
15 +19 +28 +28 Super Combo Gauge Cost 1
Block +1F/Hit +10F after Forcus Attack to canncel
Side High Kick
/H
14 15F -8 +3 +3
High Kick
/H
12 14F -13 +2 +2
Kikoku Renzan
/H,H
12,17 -5 +19Sp D HTS
Combo from 1st NH
Ryujinkyaku
/M
16 17F -9 +1 +1
Onikubigari
/H
20 16F -9 D D* 45 HTS
Meaty 1F in actualy
Zugaihasatsu
/MM
5,15 20F -8C +5C +5C Block or Hit force to crouching
Hisenkyaku
/M
20 22F -9 +2 +2 HJS9F
Gokumonsyo (1)
/M
10 13F -4 +7 +7
Gokumonsyo
/M,H
10,7 -3 +6 +6 Combo from 1st NH
Zugaigohasatsu
/M,MM
10,5,15 -13C +5C +5C Combo from 1st NH
Block or Hit force to crouching
Dohatsu Tensho (1)
/M
10 16F -7 +3 +3
Dohatsu Tensho
/M,M
10,10 -18 L L Combo from 1st NH
Delayable 5F
Combo delayable 5F from 1st NH
Gokusatsu Gotenshu (2)
/M,M
10,13 -11 ±0 ±0 Combo from 1st NH
Gokusatsu Gotenshu
/M,M,M
10,13,23 -17 D D Combo from 2nd CH
Delayable 13F
Combo delayable 11F from 2nd CH
Yokogeri
/M
14 12F -9 +1 +1
Kitotsukyaku
/M
24 19F -16 D D
Fukusengeki
or or FC /SM
5 10F -5 +6 +6 CS4FC
To crouching after moving
Input to standing
Fukusengeki to Focus Attack
or or FC /SM,SP
5 +16 +27 +27 CS4F
Super Combo Gauge Cost 1
Block -2F/Hit +9F after Forcus Attack to canncel
Fukusenshotei
or or FC /SM,SM
5,8 -13 -2 -2 CSC
To crouching after moving
Combo from 1st CH
Fukusenshotei to Focus Attack
or or FC /SM,SM,SP
5,8 +16 +27 +27 CS
Super Combo Gauge Cost 1
Block -2F/Hit +9F after Forcus Attack to canncel
Shotei
or or FC /SM
6 12F -4 +7 +7 CS4FC
Shotei to Focus Attack
or or FC /SM,SP
6 +16 +27 +27 Super Combo Gauge Cost 1
Block -2F/Hit +9F after Forcus Attack to canncel
Kurubushi Kick
or or FC /L
7(10) 15F -11 -2 -2 43 CS6FC
Damage() is when close hit
Enable cancel by Special Move
Kurubushi Kick to Focus Attack
or or FC /L,SP
7(10) +17 +26 +26 Super Combo Gauge Cost 1
Block -1F/Hit +8F after Forcus Attack to canncel
Ashibarai
or or FC /L
20 17F -27 D D CS6F
Gaikaiken
/H
17 14F -14 D D 46 C
Gaikaiken to Focus Attack
/H,SP
17 +19 D D Super Combo Gauge Cost 1
Block +1F after Forcus Attack to canncel
Danretto
/M
21 23F -9 +8 D H
S2 patch
・Changed to Homing attack
Taizankyaku
/L
15 20F -13 +1 +1
More Than One Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Shakunetsu Messho (1)
/M
14 15F -14 -2 -2
Shakunetsu Messho
/M,M
14,20 -13 D D WB
Combo from 1st NH
Disable 2nd after 1st whiff
S2 patch
・Causes Wall Bounce on hit.
・Reach increased.
Ganretsuzan
/M
23 20F ±0 +2C L 49 Hit force to crouching
Shunjinkaida
/H
30 16F +1 D D
Tenmakuretsukyaku
/M
30 26F +4 D D JS5F
Meaty 5F in actualy
Shunjingozan
Run more than three steps /L
23 20F -24 D D
Full Crouch
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Hijiuchi
WS /H
12 13F -5 +6 +6 C
S2 patch
・Reach increased.
Hijiuchi to Focus Attack
WS /H,SP
12 +16 +27 +27 Super Combo Gauge Cost 1
Block -2F/Hit +9F after Forcus Attack to canncel
Sotensho
WS /M
17 15F -15 L L 49 C
Enable cancel by Special Move
Sotensho to Focus Attack
WS /M,SP
17 +20 L L Super Combo Gauge Cost 1
Block +2F after Forcus Attack to canncel
Totsuhizageri
WS /M
17 13F -10 +2 D 41 C
S2 patch
・Can now be cancelled in to special attacks.
・Changed from -7F to -10F on block.
・Changed from +5F to +2F on hit.
・Changed from 38F to 41F on Total.
Totsuhizageri
WS /M,SP
17 +18 +30 D 41 C
Toe Smash
WS /M
10 11F -9 +2 +2
Shizan
WS /M,M
10,10 -15 -5C D Combo from 1st NH
Hit force to crouching
Include Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Hijiotoshi
During Vertical Jump /M
10 7F -25 -15 -15 JS9F
Start-up 16 to 43F in actualy
Block & Hit values are in the fastest
Gokusengeki
During Vertical Jump /M
15 9F -18 -8 -8 JS9F
Start-up 18 to 43F in actualy
Block & Hit values are in the fastest
Maegeri
During Vertical Jump /M
10 7F -25 -15 -15 JS9F
Start-up 16 to 43F in actualy
Block & Hit values are in the fastest
Onikubigiri
During Vertical Jump /M
15 9F -18 -8 -8 JS9F
Start-up 18 to 43F in actualy
Block & Hit values are in the fastest
Gokuken
During Forward Jump /M
10 9F -22 -11 -11 JS5F
Start-up 14 to 38F in actualy
Block & Hit values are in the fastest
Gokugeki
During Forward Jump /M
15 9F -17 -7 -7 JS5F
Start-up 14 to 37F in actualy
Block & Hit values are in the fastest
Rakusaishu
During Forward Jump /M
10 7F -26 -16 -16 JS5F
Start-up 12 to 40F in actualy
Block & Hit values are in the fastest
Tobisokuto
During Forward Jump /M
15 7F -20 -9 -9 JS5F
Start-up 12 to 39F in actualy
Block & Hit values are in the fastest
Tenmakujinkyaku
Forward Jump peak /M
14 13F ±0 +9C +9C Start-up frame is base values
Meaty 6F in actualy
NH force to crouching
Others
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Charging
/SP
55 To charging
Sengeki
BT or /H
7 10F +1 +8 +8 Equivalent to Sengeki (), can't connect Kimon Rendan ()
High Kick
BT or /H
12 14F -13 +2 +2 Equivalent to High Kick ()
Shotei
BT or /SM
6 12F -4 +7 +7 Equivalent to Shotei ()
Ashibarai
BT or /L
20 17F -27 D D Equivalent to Ashibarai ()
Focus Attack
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Focus Attack Lv.1
/H
14 31F -20 -8 -8 PC8F
Hold no more than 20F
Input or to cancel
Enable recovery after some paticular moves for the cost 1 guage
Focus Attack to Cancel
Hold /SP
15 PC8F
Recovery 15F after input
Focus Attack to Cancel Back Dash
Hold /SP
25 PC8F
Recovery 25F after input
Focus Attack Lv.1 to Cancel
/H,SP
14 -5 +7 +7 PC8F
Focus Attack Lv.2
Hold /H
20 36F -11 D D PC8F
Start-up frame is to hold 21 to 25F
Start-up 11 + hold frame over 26F
Focus Attack Lv.2 to Cancel
Hold /H,SP
20 +4 D D PC8F
Focus Attack Lv.3
Hold (Max) /UB(H)
25 65F D D D PC8F
Focus Attack Lv.3 to Cancel
Hold (Max) /UB(H),SP
25 D D D PC8F
Special Move
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Gohadoken (Low)
/SM
14 19F -13 -5 -5 56 Frame values are in the case of close to
Gohadoken (Low) to Focus Attack
/SM,SP
14 +25 +33 +33 Super Combo Gauge Cost 1
Block +8F/Hit +16F after Forcus Attack to canncel
Gohadoken (High)
/SM
14 19F -13 -5 -5 56 Frame values are in the case of close to
Gohadoken (High) to Focus Attack
/SM,SP
14 +25 +33 +33 Super Combo Gauge Cost 1
Block +8F/Hit +16F after Forcus Attack to canncel
Shakunetsu Hadoken (Low)
/SM
15 28F -9 -1 -1 61 Easy command
Frame values are in the case of close to
S2 patch
・Damage changed from 17 to 15.
・Startup changed from 33F to 28F.
・Changed from -7F to -9F on block.
・Changed from KND to -1F on hit.
・Changed from 64F to 61F on Total.
Shakunetsu Hadoken (Low) to Focus Attack
/SM,SP
15 +25 +33 +33 Super Combo Gauge Cost 1
Block +8F after Forcus Attack to canncel
Shakunetsu Hadoken (High)
/SM*3
9*3 33F -1 D D 74 Easy command
Frame values are in the case of close to
Shakunetsu Hadoken (High) to Focus Attack
/SM*3,SP
9*3 +41G D D Super Combo Gauge Cost 1
Block +24GF after Forcus Attack to canncel
Goshoryuken (Low)
/SM
15 10F -25 L L CS6F
Goshoryuken (Low) to Focus Attack
/SM,SP
15 +21 L L CS6F
Super Combo Gauge Cost 1
Block +3F after Forcus Attack to canncel
Goshoryuken (High)
/SM*3
6,6,20 11F -34 L L CS6F
Invinciblity 8F
Goshoryuken (High) to Focus Attack
/SM,SP
6 +19 +32 +32 CS6F
Super Combo Gauge Cost 1
Block +1F/Hit +14F after Forcus Attack to canncel
Goshoryuken (High,2nd) to Focus Attack
/SM*2,SP
6,6 +21 L L CS6F
Super Combo Gauge Cost 1
Block +3F after Forcus Attack to canncel
Hyakkishu
or /SP
JS5F
Moving distance <
Hyakkigoshozan
During Hyakkishu ☆ /L
23 51F -24 D D 94
Hyakkigosho
During Hyakkishu /H
15 7F -1 D D Fastest start-up 37F in actualy
S2 patch
・Recovery on whiff decreased by 8F.
Hyakkigohasatsu
During Hyakkishu /M
20 16F -9C D D Fastest start-up 43F in actualy
S2 patch
・Damage changed from 25 to 20.
Hyakkigosen
During Hyakkishu /M
21 14F -9 +24Sp D HTS
Fastest start-up 42F in actualy
S2 patch
・Damage changed from 23 to 21.
Hyakkigojin
During Hyakkishu /SM
15 14F +4G +16C +16C Hit force to crouching
Meaty 5F in actualy
Fastest start-up 44F in actualy
S2 patch
・Changed from +6F to +4F on block.
Tatsumaki Zankukyaku (Low)
/H
10 15F -15 D D JS9F
Tatsumaki Zankukyaku (High)
/SM,H*3
13,6,6,6 10F -14 D D
Zanku Hadoken
During Jump or /SM
10 17F -7 +4 +4 Frame values are just before landing
AirBorne Tatsumaki Zankukyaku
During Jump or /SM
10 13F +2 D D Frame values are just before landing
Ashura Senku
/SP
70 Invinciblity 5F
Ashura Senku (Back)
/SP
75 Invinciblity 5F
EX Special Move
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
EX Gohadoken
/SM,SM
10,10 19F +1 D D Super Combo Gauge Cost 1
Frame values are in the case of close to
EX Shakunetsu Hadoken
/SM*3
12*3 28F +9 D D Super Combo Gauge Cost 1
Frame values are in the case of close to
EX Goshoryuken
/SM*3
6,6,20 11F -34 L - Super Combo Gauge Cost 1
Invinciblity 1F
Messatsu Goshoryu
During CH /SM,Th
7,8,9*3 D Super Combo Gauge Cost 1
EX Tatsumaki Zankukyaku
/SM*4
6,6,6,20 10F -22 D D TS
Super Combo Gauge Cost 1
S2 patch
・Recovery decreased by 3F.
・Changed from -25F to -22F on block.
EX Zanku Hadoken
During Jump /SM,SM
10,10 8F +20G +39 +39 Super Combo Gauge Cost 1
EX AirBorne Tatsumaki Zankukyaku
During Jump /SM
10,10 13F +9 D D Super Combo Gauge Cost 1
Hisenkyaku to EX Zanku Hadoken
/M,SM*2
20,10,10 22F +15G +20 +20 Super Combo Gauge Cost 1
Combo from 1st NH
Delayable 7F
Hisenkyaku to EX AirBorne Tatsumaki Zankukyaku
/M,SM*3
20,6,6,20 22F -35 D D TS
Super Combo Gauge Cost 1
Combo from 1st NH
Delayable 7F
Super Combo
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Messatsu Gohado
/SM*5
20*5 9F +2 D D Super Combo Gauge Cost 2
Rage Art
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Wrath of the Raging Demon
During Rage or /Th(M)
55 16F D D D Another command or
Guard Point 8F
Enable evade input

Throws
Move Name
Command/Hit Level
dmgstart
-up
Aftr ThrwBrk ThrwtotalNotes
Goshoha
/Th(H)
35(,5) 12F Foot-sd
Fac-Up
or
±0F
Long Range Throw
Damage() is wall hit bonus
Syuretto
/Th(H)
35 12F RP
Foot-sd
Fac-Dwn
or
±0F
Long Range Throw
Syuretto
Approach from left side /Th(H)
40 RP
Foot-sd
Fac-Dwn

±0F
Goshoha
Approach from right side /Th(H)
40(,5) Foot-sd
Fac-Up

±0F
Damage() is wall hit bonus
Goshoha
Approach from behind /Th(H)
50(,5) Foot-sd
Fac-Dwn
disable Damage() is wall hit bonus
Wall Stun (Behind)
Hyakkigosai
During Hyakkishu or /Th(H)
30 5F Head-sd
Fac-Dwn
disable Foot side/Face-Up after wall hit