GEESE HOWARD:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Tenha Uchi

H / 7
10F +1 +8 +8 C
Tenha Uchi to Use MAX mode

H,SP / 7
-2 +5 +5 Power Gauge Cost 1.
Disable from whiff.
Tenha Jinchusen (2)

H,H / 7,7
-1 +6 +6 Combo from 1st NH
Tenha Jinchusen

H,H,H / 7,7,12
-12 +7 +7 Combo from 1st NH
Jyurin Niren

H,M / 7,10
-7 +4 +4 Combo from 1st NH
Jyurin Midaretuki (3)

H,M,M / 7,10,15
-19 -8 -8 Combo from 2nd CH.
Can be delayed 8F.
Combo can be delayed 8F from 2nd CH.
Jyurin Midaretuki

H,M,M,H / 7,10,15,20
-15 KDN KDN Combo from 3rd NH
Enable connect to Super Special Move.
Damage 1 on block.
・Damage changed from 15 to 20.
Jyurin Niren to Raikou Mawashi-Geri

H,M,H / 7,10,15
+1 +20Sp +20Sp Combo from 2nd CH
Jyurin Niren to Raikou Mawashi-Geri to Use MAX mode

H,M,H,SP / 7,10,15
+5 +24Sp +24Sp Power Gauge Cost 1.
Disable from whiff.
Fuwa

SM / 13
15F -13 -4 -4 C
・Damage changed from 15 to 13.
Fuwa to Use MAX mode

SM,SP / 15
+2 +11 +11 Power Gauge Cost 1.
Disable from whiff.
Mikazuki Nidan-Geri (1)

H / 10
16F -8 ±0 ±0
Mikazuki Nidan-Geri

H,M / 10,10
-13 ±0 KDN Combo from 1st NH
Can be delayed 14F
Combo can be delayed 9F
・Changed from -14F to -13F on block.
・Changed from -1F to ±0F on hit.
Kozan Mawashi-Geri

H / 17
16F -8 KDN KDN* 48 HTS
Kassatsuakken:Suigetsu Uchi

M / 20
14F -14 KDN KDN 48
・Damage changed from 19 to 20.
・Changed from -9F to -14F on block.
・Opponenter reaction on hit and mid-air hit was changed.
・Recovery on whiff increased by 7F.
Nioh Kuzushi

MH / 5,10
17F -14 KDN KDN
Nioh Kuzushi to Use MAX mode

MH,SP / 5,10
+2 KDN KDN Power Gauge Cost 1.
Disable from whiff.
Nioh Dokoku
during hit
MH,H / 5,10,15
-9 KDN KDN Input Timing is during 2nd hit.
Disable from 2nd whiff.
Zettou Sokutou-Geri

M / 21
19F -13 KDN KDN*
・Changed from -14F to -13F on block.
Hien Shikkyaku

M / 15
24F -9 KDN KDN 52 TJ10F
Meaty 1F in actualy.
・Recovery increased on block and whiff by 4F (Changed from -5F to -9F on block).
・Recovery decreased on hit by 2F.
Murasame Raisou (1)

M / 10
13F -3 +5 +5 35
Burasame Raisou

M,H / 10,8
-4 +4 +4 Combo from 1st NH
Murasame Zettou

M,M / 10,21
-13 KDN KDN* Combo from 1st CH.
Can be delayed 6F.
Combo can be delayed 4F from 1st CH.
・Changed from -14F to -13F on block.
・Opponent closer on block.
Fusumae Yaburi

M / 17
18F -9 +14Sp KDN 51 HTS
Kekkai-Geri

L / 11
15F -13 -2 -2
Kekkai Shomon Nidan-Geri

L,M / 11,14
-13 -2 KDN Combo from 1st CH
Kekkai-Geri to Fudo Kassatsu Uraken

L,M / 11,25
+2 KDN KDN WB
・Startup changed from 26F to 24F.
・Changed from -3F to +2F on block.
Kekkai-Geri to Fudo Raiko Mawashi-Geri

L,H / 11,15
+1 +20Sp +20Sp
Kekkai-Geri to Fudo Raiko Mawashi-Geri to Use MAX mode

L,H,SP / 11,15
+5 +24Sp +24Sp Power Gauge Cost 1.
Disable from whiff.
Shomon-Geri

M / 15
14F -7 +4 +4
Yakoutsuki
or FC
SM / 5
10F -5 +6G +6G TC4FC
Returns to crouching.
Input to standing
Yakoutsuki to Use MAX mode
or FC
SM,SP / 5
-1 +10G +10G Power Gauge Cost 1.
Disable from whiff.
Unsuiwari
or FC
L / 13
14F -14 -3 -3 TC6F
Returns to crouching.
Kokotsuharai
or FC
L / 12
15F -15 -5 -5 TC6F
Kokotsuharai to Yakoutsuki

L,SM / 12,5
-9 +2 +2 TCC
Combo from 1st CH
Kokotsuharai to Yakoutsuki to Use MAX mode

L,SM,SP / 12,5
-1 +10G +10 TC
Power Gauge Cost 1.
Disable from whiff.
Kusanabiki-Geri
or FC
L / 15
17F -31 -6 KDN TC6FC
・Damage changed from 14 to 15.
(Ver.2.20)・Fixed an issue in which FC & BT damage differed from that of .
Kusanabiki-Geri to Use MAX mode
or FC
L,SP / 15
- +15G KDN TC6F
Power Gauge Cost 1.
Disable from whiff or block.
Kouten Bakusai

L / 20
24F -18 KDN KDN TC6F
Kobokurenpatsuki (1)

H / 10
12F -7 +4 +4
Kobokurenpatsuki

H,M / 10,18
-7 +4 KDN Combo from 1st NH
・Damage changed from 17 to 18.
Fudo Kassatsu Uraken

M / 23
24F +2 KDN KDN WB
・Damage changed from 25 to 23.
・Startup changed from 26F to 24F.
・Changed from -3F to +2F on block.
Inazumageri

M / 11
14F -12 -1 -1
(Ver.2.30)・Increased recovers of first attack by 3f (from -9 to -12 on block, from +2 to -1 on hti).
Inazumageri to Tenyaburi

M,M / 11,15
-15 KDN KDN Combo from 1st NH
Can be delayed 8F
Combo can be delayed 8F
(Ver.2.30)・Depending on input timing, the second attack would gain unintended homing capabilities.
Inazumageri to Tenyaburi to Use MAX mode

M,M,SP / 11,15
+2 KDN KDN Power Gauge Cost 1.
Disable from whiff.
Fukuto:Hitchugeri

L / 10
19F -13 -4 -2
Fukuto:Hitchugeri to Ryuzukake-Geri

L,H / 10,17
-3 +16Sp KDN TS
Combo from 1st CH
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rouendou

M / 26
15F -8 KDN KDN
・Opponent closer on block.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Ajaku Tukikage
WS
M / 12
13F -8 +3 +3 C
・On counter hit, timing when opponent can begin to block delayed by 7F.
Ajaku Tukikage to Use MAX mode
WS
M,SP / 12
-3 +8 +8 Power Gauge Cost 1.
Disable from whiff.
Teketsu Shou
WS
M / 10
18F -14 -3 -3
Tenshukaku
WS before hit
M / 10,10(,10)
- - - Damage () is on landing damage.
・Damage when opponent falls to the ground changed from 15 to 10.
・Timing opponent can ukemi delayed by 1F.
Jayanagi
WS
H / 14
15F -8 KDN KDN 42 TS
・Damage changed from 17 to 14.
・Changed from -3F to -8F on block.
・Causes Screw on hit.
Toe Smash
WS
M / 18
11F -5 +6 +6
Shoten Myojyo Uchi
FC
M / 20
15F -14 LNC LNC
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Urasigure-Geri
SS
L / 18
19F -12 +6 KDN
Dai Houoh Ken
with back against wall
M / 25
29F -12 KDN KDN Disable Preceding Input.
Air Status 5F.
Invinciblity during 8 to 18F.
Meaty 16F in actualy.
Taunt

/ -
50 Enable Cancel 51F.
Tenha Uchi
BT or
H / -
Equivalent to .
Kozan Mawashi-Geri
BT or
H / -
Equivalent to .
Yakoutsuki
BT or
SM / -
Equivalent to .
Kusanabiki-Geri
BT or
L / -
Equivalent to .
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Front Jump

SP / -
TJ5F
Cost 5F.
Vertical Jump

SP / -
TJ9F
Cost 9F.
Back Jump

SP / -
TJ5F
Cost 5F.
Amagiwari
During Jump
M / 10
9F -21 -11 -11 Fast Start-up 14F (Cost 5F).
Latest Start-up 37F in actualy.
Block or Hit Frame are when fast.
Tobi Renda Shou
During Jump
MM / 10,10
9F -12 ±0 ±0 Fast Start-up 14F (Cost 5F).
Latest Start-up 30F with 2nd.
Latest frame equivalent to start-up 29F.
Murakumo
During Jump
M / 10
7F -23 -13 -13 Fast Start-up 12F (Cost 5F).
Latest Start-up 37F in actualy.
Block or Hit Frame are when fast.
Tobikomi Uto Sakkatsu-Geri
During Jump
M / 15
11F -14 -4 -4 Fast Start-up 16F (Cost 5F).
Latest Start-up 37F in actualy.
Block or Hit Frame are when fast.
Command Move
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Tendoh Kudaki

M / 12
24F -17 -4 -4 C
Tendoh Kudaki to Use MAX mode

M,SP / 12
+2 +15 +15 Power Gauge Cost 1.
Disable from whiff.
Raikou Mawashi-Geri

H / 15
23F +1 +20Sp +20Sp
Raikou Mawashi-Geri to Use MAX mode

H,SP / 15
+5 +24Sp +24Sp Power Gauge Cost 1.
Disable from whiff.
Special Move
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Reppuu Ken

SM / 14
19F -13 -5 -5 56 Damage 1 on block.
Double Reppuu Ken

SM,SM / 10,8
19F -19 -8 -8 Damage total 2 on block.


SM,H / 10,17
19F -6 KDN KDN* TSTJ


SM,H / 10,17
23F -6 KDN KDN* TSTJ
Fudou Ken

H / 20
15F -15 KDN KDN Damage 1 on block.
・Damage changed from 15 to 20.
Fudou Ken・A (1)

H / 10
20F -15 -5 -5 Damage 1 on block.
Can be delayed 4F.
Fudou Ken・A

H,M / 10,15
-15 KDN KDN Combo from 1st NH.
Damage total 2 on block.
Fudou Ken・Un

H,M / 10,20
-8C KDN KDN Damage total 2 on block.
Fudou Ken・Ba

H,L / 10,20
-18 KDN KDN Returns to crouching.
Damage total 2 on block.
Jaei Ken (Light)

SM,H / 10,15
22F -9 KDN KDN PC8F
Easy command .
Damage total 2 on block.
Disable 2nd on 1st whiff.
Jaei Ken (Heavy)

SM,M,M / 10,5,15
22F -14 KDN KDN PC8F
Easy command .
Total damage 27 by combo scaling.
Damage total 3 on block.
Disable 2nd on 1st whiff.
Shippu Ken
During Jump or
SM / 14
17F -31 -19 -19 Damage 1 on block.
Hien Shikkyaku to Shippu Ken
or
M,SM / 15.14
-30 - - Block strings from 1st.
Damage 1 on block.
Disable 2nd on 1st whiff.
EX Special Move
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Use MAX mode
When keep 1 power gauge
SP / -
49 Power Gauge Cost 1.
Release after 12 sec. or using Super Special Move.
(Ver.2.10)・Meter build across the board has been reduced by 15%.
EX Double Reppuu Ken
During MAX mode
SM,SM / 10,10
19F +1 KDN KDN Damage total 2 on block.
・Opponent reaction on 2nd hit or mid-air 2nd hit was changed.

During MAX mode
SM,H / 10,17
23F -2 KDN KDN TSTJ
EX Fudou Ken・A (1)
During MAX mode
H / 10
20F -12 -2 -2 Damage 1 on block.
EX Fudou Ken・A
During MAX mode
H,M / 10,10
-2 KDN KDN WB
Combo from 1st NH
Damage total 2 on block.
・Damage changed from 18 to 10.
・Changed from ±0F to -2F on block.
・Causes Wall Bounce on hit.
EX Fudou Ken・Un
During MAX mode
H,M / 10,20
-8C LNC LNC Damage total 2 on block.
・Damage changed from 23 to 20.
EX Fudou Ken・Ba
During MAX mode
H,L / 10,20
-18 KDN KDN Damage total 2 on block.
・Damage changed from 23 to 20.
EX Jaei Ken
During MAX mode
SM,M,M / 10,5,15
22F -2 KDN KDN PC8F
Easy command .
Total damage 27 by combo scaling.
Damage total 3 on block.
Disable 2nd on 1st whiff.
EX Shippu Ken
During jump in MAX mode
SM / 14
17F +4 +15 +15 Frame is at low altitude.
Damage 1 on block.
Hien Shikkyaku to EX Shippu Ken
During MAX mode
M,SM / 15,14
+4 - - Block strings from 1st.
Damage 1 on block.
Disable 2nd on 1st whiff.
Super Special Move
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Raigou Reppuu Ken
When keep 2 power gauges
SM*5 / 13*5
10F +1 KDN KDN Power Gauge Cost 2.
Total damage 39 by combo scaling.
Damage total 5 on block.
・Damage changed from 14,14,14,14,14 to 13,13,13,13,13.
Raging Storm
When keep 2 power gauges
SM / 43
9F -18 LNC LNC Power Gauge Cost 2.
Easy command .
Damage total 5 on block.
・Damage changed from 45 to 43.
Raigou Midaretuki
When keep 2 power gauges
H,M,M,SM*5 / 7,10,15,13*5
+1 KDN KDN Power Gauge Cost 2.
Damage total 5 on block.
・Damage changed from 14,14,14,14,14 to 13,13,13,13,13.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rahomon
During Rage
UB(H) / 55
20F Th Th Th Guard Point 8F
Deadly Rave (1)
During Rage
M / 10
20F -22 -16 -16 Guard Point 8F
Deadly Rave (2)
During Rage during hit
M,H / 10,4
- +5 - Combo from 1st NH
Deadly Rave (3)
During Rage during hit
M,H,M / 10,4*2
- -8 - Combo from 1st NH
Deadly Rave (4)
During Rage during hit
M,H,M,M / 10,4*3
- -9 - Combo from 1st NH
Deadly Rave (5)
During Rage during hit
M,H,M,M,M / 10,4*4
- -8 - Combo from 1st NH
Deadly Rave (6)
During Rage during hit
M,H,M,M,M,L / 10,4*5
- -13 - Combo from 1st NH
Returns to crouching.
Deadly Rave (7)
During Rage during hit
M,H,M,M,M,L,M / 10,4*6
- -9 - Combo from 1st NH
Deadly Rave (8)
During Rage during hit
M,H,M,M,M,L,M,H / 10,4*7
- -1 - Combo from 1st NH
Deadly Rave (9)
During Rage during hit
M,H,M,M,M,L,M,H,H / 10,4*8
- +19G - Combo from 1st NH
Deadly Rave
During Rage during hit
M,H,M,M,M,L,M,H,H,UB(M) / 10,4*8,25
- KDN - Combo from 1st NH

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Ko Satsu Shou

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
Long Range Throw
Wall Hit.
Ko Satsu Nage

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
RP
Long Range Throw
Ko Satsu Shou
Approach from left side
Th(H) / 40
Foot-sd
Fac-Up

-3F
Ko Satsu Nage
Approach from right side
Th(H) / 40
RP
Head-sd
Fac-Up

-3F
Shinkuu Nage
Approach from behind
Th(H) / 50(44)
RP
Head-sd
Fac-Up
disable Wall Stun with one's back to the wal.l
Damage () is wall bonus.
Shinkuu Nage

Th(H) / 40(44)
11F RP
Head-sd
Fac-Up

±0F
RP
Wall Stun with one's back to the wal.l
Damage () is wall bonus.
Raimei Gouha Nage
While enemy is down or
Th(Down) / 20
18F RP
Head-sd
Fac-Up
disable
Jyoudan Atemi

Reversal(H) / 45
RP
Head-sd
Fac-Up
disable 50 Reversal(H) during 3 to 18F.
Reversal(H/M) during MAX mode.
Chuudan Atemi

Reversal(M) / 0
RP
+16F
disable 50 Reversal(M) during 3 to 18F.
Gedan Atemi
or
Reversal(L) / 30
disable 50 Reversal(L) during 3 to 18F.
To crouch on whiff.
・Damage changed from 25 to 30.