ARMOR KING:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
One Two Punch

H,H / 7,10
-1 +5 +5 Combo from 1st NH
Left Right Uppercut

H,H,M / 7,10,17
-5 +1 +31G Combo from 2nd CH.
Delayable.
S2 patch
・Changed CH effect.
Right Jab

H / 10
10F +1 +7 +7
Jab Uppercut

H,M / 10,12
-2 +5 +5 Combo from 1st NH.
Side Kick

H / 25
17F -14 D D
Right High Kick

H / 20
13F -5 +6 L 37
Dark Cyclone (1)

M / 10
17F -10 ±0 ±0
Dark Cyclone (1) to BT

M,SP / 10
-10 ±0 ±0
Dark Cyclone

M,H / 10,20
-3 D D Combo from 1st NH.
Delayable 13F.
Combo Delayable 13F from NH.
S2 patch
・Changed Hit effect.
・Declease Delayable frame.
Dark Buzzsaw

M,M / 10,17
-13 +8 D Combo from 1st NH.
Delayable 13F.
Combo Delayable 13F from NH.
Round Out Kick

M / 10
25F -7 +3 +3 JS11F
Meaty 7F
Round Out Body Press (close)

M,M,Th / 10,25(,5)
±0 Th Th JS
Connect to throw from close hit.
Damage () is throw bonus.
S2 patch
(Ver.2.20)- Changed the move to not hit multiple times when stopped by a Power Crush or Rage Art.
- Enabled the move to be parried using Jin's Parry.
Round Out Body Press

M,M / 10,25
±0 +2C +2C JS
Hit force to Crouching.
Meaty 9F in actualy.
Round Out Elbow

M,M / 10,25
-18 D D* JS
Combo from 1st NH.
Meaty 18F in actualy
Moonsault Drop

UB(M) / 25
52F D D D S2 patch
(Ver.2.20)- Changed the move to not hit multiple times when stopped by a Power Crush or Rage Art.
- Enabled the move to be parried using Jin's Parry.
Dark Elbow Hook (1)

M / 12
15F -11 +2 +2
Dark Elbow Hook

M,H / 12,20
-9 D D Combo from 1st NH
Delayable 12F.
Combo Delayable 6F from NH.
Combo Delayable 6F from CH.
Switch-Kick Tornado (1)

M / 15
16F -3 +4 +4
Switch-Kick Tornado (2)

M,M / 15,13
-7 +3 +3 Combo from 1st CH.
Switch-Kick Tornado

M,M,H / 15,13,22
-7 D D TS
Combo from 2nd NH.
Wind-Up Stomp

M / 21
23F +2C +7C D Block or NH force to Crouching.
Meaty 5F.
S2 patch
・Block force to Crouching.
Hammer Impact

M / 25
20F -13 D D PC8F
S2 patch
・Remove Punch Aborbs.
(Ver.2.20)- Changed the opponent's behavior when hit.
Shoulder Impact

M / 28
13F -20 D D Meaty 2F.
S2 patch
・Changed Start-up from 13F to 14F.
・Changed Block from -17F to -20F.
(Ver.2.20)- Fixed an issue in which 【】 could be used to perform the move.
Minced Liver

M / 12
13F -1 +7 +7
Concussion Hook

M / 21
15F -12 -1 D 10 Hit Combo start.
When input , Not Knock Down from CH.
10 Hit Combo (2)

M,H / 21,8
-12G -1 -1 Combo from 1st NH.
Disable Preceding Input after moving.
Dark Knee Lift

M / 17
17F -5 +5 D 47
Front Kick

M / 15
12F -4 +7 +7 35
Spinning Lariat

M / 20
25F -7 D D HTS
Frankensteiner

SM,Th(H) / 15(,30)
28F -18 -7 -7 CS13F
Meaty 5F.
Crouch Jab
or
SM / 5
10F -5 +6 +6 CS4F
To crouching after moving.
Input to standing after moving.
Knee Lift Combination
or FC
SM,M / 5,13
-10 +6 +6 Combo from 1st CH.
Hammer Edge

M / 17
17F -2 +5C +9 To crouching after moving.
S2 patch
・Remove force to crouching.
Blackjack Combination (2)

M,M / 17,17
-14 -3 -3 S2 patch
・New Move.
Blackjack Combination

M,M,M / 17,17,20
-11C D D S2 patch
・New Move.
Stomp

L / 12
17F -12 +1 +1 Combo from 2nd NH.
Crouch Chin Kick

L / 9
14F -13 -2 -2 CS4F
Corporate Elbow

M / 25
30F -8 ±0C ±0C JS21F
Taurus Cutter
or FC or FC
L / 12
17F -16 -5 -3 CS6F
Taurus Cutter Edge

L,H / 12,13
-9 +15Sp D TS
Combo from 1st CH.
Delayable 8F.
Combo delayable 8F from CH.
S2 patch
・New Move.
Taurus Cutter Trap

L,M / 12,13
-16 D D Combo from 1st CH.
Delayable 8F.
Combo delayable 8F from CH.
Shadow Step
or
Absorbs(L),SP / -
27 Cost 20F.
Low Absorbs from 3F to 14F.
To crouching after moving.
Shadow Press
During Shadow Step
M,Th / 18(,15)
14F -19C Th Th CS
Damage () is throw bonus.
Block force to Crouching.
Killer PK Combo (1)

M / 10
14F -11 ±0 ±0
Killer PK Combo

M,M / 10,20
-16 D D Combo from 1st CH.
Dark PK Combo

M,H / 10,20
-9 +13Sp D TS
Combo from 1st NH.
S2 patch
・New Move.
Foot Sweep

L / 20
23F -26 +5 D CS8F
To crouching after moving.
Meaty 2F.
Low Drop Kick

L / 20
29F -20 D D* CS6FJS16F
Stomping Headbutt

M / 30
26F +3 D D S2 patch
(Ver.2.20)- Reduced the frequency at which the character would switch places with the opponent when hitting them with this move during wall stun.
Stomping Headbutt Cancel to Shadow Step

SP / -
-F Cost 30F.
Dark Jab

H / 12
12F -7 +5 D 42
Dark Jab to Hell Stab

H,M / 12,15
-12 +6 D S2 patch
・Changed CH effect.
Knife Edge Combo (1)

M / 10
15F -9 +2C +2C
Knife Edge Combo (2)

M,M / 10,8
-12 -1 -1 Combo from 1st NH.
Knife Edge Combo

M,M,H / 10,8,20
-7 D D TS
Combo from 1st CH or 2nd CH.
Delayable 20F.
Combo delayable 5F from CH.
Meaty 1F.
S2 patch
・Changed Hit effect.
Toll Kick

H / 23
16F -10 D D Meaty 2F.
S2 patch
・Changed Hit effect.
Toe Kick

M / 15
15F -11 ±0 ±0
Toe Kick to Stunner
during hit front
M,Th / 15,20
Th Input timing 3F.
Blindside

M / 0
18F +1 +5 +16 45 S2 patch
・2F advantage.
Straight Arrow

M / 24
31F -13 D D
Dark Destroyer

UB(M),SP / 50
63F L L L Input to Cancel.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Water Parting Chop

H / 21
20F -6 D D 50 H
S2 patch
・Horming.
Jumping Knuckle
or
M / 12
18F -12 -1 -1 JS9F
High Elbow Drop
or or
M / 35
48F -18C D D JS9F
Sobat

M / 25
23F -19 D D JS
Switch Jumping Knee Attack
or
M / 18
21F -8 +5 D JS17F
Rising Toe Kick

M / 11
15F -19 -8 -8 JS9F
Rising Toe Kick

M / 15
15F -13 D L JS9F
Rising Toe Kick

M / 13
15F -13 L L JS9F
Capital Punishment

M / 25
35F +2C D D JS9F
Disable Jump Cancel.
Burning Knuckle
Hold
UB(M) / 45
67F D D D JS
Scissors Kick

M / 23
32F -7 D D JS8F
Meaty 6F.
S2 patch
(Ver.2.20)- Changed the move to not hit multiple times when stopped by a Power Crush or Rage Art.
- Enabled the move to be parried using Jin's Parry.
Scissors Kick to Ukemi
any button
M,SP / 23
-17G D D Ukemi Input timing 3F.
Delay Rising Toekick

M / 25
23F -11 L L JS9F
Jump In Capital Punishment

M / 25
70F +2C D D JS
Jump In Burning Knuckle
Hold
UB(M) / 45
102F D D D JS
Jump In Taurus Cutter

L / 12
52F -16 -5 -3 JS
Equivalent to
Jump In Moonsault Drop

UB(M) / 25
87F D D D JS
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Solar Plexus Punch

M / 23
16F -11 D D Disable Preceding Input
Start-up 17F in actualy
Underhanded

L / 17
19F -18 +7 D CS12F
Disable Preceding Input
Start-up 20F in actualy
Comeback Kick

H / 23
17F ±0 D D HTS
Disable Preceding Input
Start-up 18F in actualy
Comeback Kick to Shadow Step

H,SP / 23
+8 D D HTS
Disable Preceding Input
Start-up 18F in actualy
S2 patch
・New Move.
Brawler Kick

M / 30
15F -14 D D WB
Disable Preceding Input
Start-up 16F in actualy
S2 patch
・Wall Bounds.
Flying Forearm

M / 28
22F -18 D D* JS18F
Disable Preceding Input.
Start-up 23F in actualy.
Meaty 20F.
Drop Kick

H / 35
23F -10 D D JS14F
Disable Preceding Input.
Start-up 24F in actualy.
Flying Brawler Kick

M / 30
23F +10G D D JS3F
Meaty 2F
Satellite Drop Kick

M / 40
28F +17G D D JS9F
Meaty 6F
Dashing Low Drop Kick
Run more than 3 steps
L / 20
20F -24 D D* JS7F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 CS
To crouching after moving
Input to standing after moving
Crouch Straight
FC
SM / 8
11F -4 +7 +7 CS
To crouching after moving
Crouch Spin Low Kick
FC
L / 12
18F -16 -2 -2 CS
To crouching after moving
Crouch Chin Kick
FC
L / 12
14F -15 -4 -4 CS
To crouching after moving
Snap Uppercut
WS
M / 16
16F -10 L L
Jugular Thrust
WS
M / 17
12F -10 +2 D Input after CH to Charging.
Head Kick
WS
H / 28
16F ±0 D D
Toe Smash
WS
M / 20
11F -6 +5 +5
Backhand Chop
FC
M / 23
24F +1 D D
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Uppercut
SS
M / 10
15F -12 -1 -1 S2 patch
・Remove Knock Down.
Death Sandwich
SS
M,M / 10
-13C L L Combo from 1st NH.
S2 patch
・Changed NH to Knock Down.
Buzz Saw Kick
SS
M / 22
19F -12 D D* S2 patch
・Changed NH to Knock Down.
Neck Cutter Kick
SS
H / 28
24F -6 D D JS13F
Neck Cutter Kick to Ukemi
SS any button
H,SP / 28
-26G D D JS13F
KI Power to Poison Mist

UB(H) / 30
33F 65 Charging.
KI Power to Spark Upper
During KI Power
M / 24
63F ±0 L L
KI Power to Flame Breath
During KI Power
UB(H) / 30
73F ±0G ±0G ±0G Meaty 20F.
Crazy Stomp (1)
While enemy is down
L / 20
19F -16 -5 -5
Crazy Stomp (2)
While enemy is down
L,L / 20,8
-16 -5 -5
Crazy Stomp
While enemy is down
L,L,L / 20,8,6
-16 -5 -5
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Blind Kick
BT
M / 20
13F -20 D D
Turn Sobat
BT
M / 20
18F -10 D D
Moonsault Drop
BT
UB(M) / 20
41F D D D
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 To crouching after moving
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 To crouching after moving
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Dash

SP / -
Disable Preceding Input.
Cost 3F.
Shadow Lariat

H / 23
15F +6 D D Start-up 18F in actualy.
Meaty 4F.
Dark Smash

H / 20
11F -10 L L Start-up 14F in actualy.
Dark Inferno

UB(H) / 23
31F D D D Start-up 35F in actualy.
Knee Vault

M / 22
16F -9 D D JS11F
Start-up 19F in actualy.
Poison Mist

UB(H) / 12
28F +7G +7G +7G Start-up 31F in actualy.
Meaty 10F.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th JS
Guard Point 8F
S2 patch
・New Move.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage Hold
UB(H) / 0
20F +24G +24G +24G After Hit, disable break throw.
S2 patch
・New Move.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Knee Bash

Th(H) / 35
12F PR
Head-sd
Fac-Up
or
-6F
CW
Long Range Throw.
After Break throw, Armor King to BT.
Suplex

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
Long Range Throw
Jaguar Screwdriver

/ 38
12F Head-sd
Fac-Up
-3F Floor Break.
Reverse Death Valley Bomb
Approach from left side
Th(H) / 40
Head-sd
Fac-Dwn

-3F
Floor Break.
Heavy Fall Reverse DDT
Approach from right side
Th(H) / 40
Right-sd
Fac-Dwn

-3F
Reverse DDT
Approach from behind
Th(H) / 60
Foot-sd
Fac-Up
disable
Driving Headbutt

Th(H) / 40
12F Foot-sd
Fac-Up

-3F
Floor Break.
Tombstone Piledriver

Th(H) / 58
11F Head-sd
Fac-Up

-2F
Floor Break.
DDT

Th(H) / 45
11F RP
Head-sd
Fac-Up

-6F
After throw, Armor King to Down.
Hades

Th(H) / 45
11F Head-sd
Fac-Up
-3F Disable Preciding Input
Double Arm Swing

Th(H) / 45(,20)
10F RP
Foot-sd
Fac-Dwn

-7F
CCW
Easy Command
Ukemi Input 3F.
Damage () is bonus after fail Ukemi.,
Wall Damage 70.
Brilliant Brawler Kick

Th(H) / 40
10F Foot-sd
Fac-Up

-5F
Disable Preciding Input
After throw, Armor King to Down.
Armor King Driver
FC Wp
Th(H) / 45
12F Foot-sd
Fac-Up

-6F
Floor Break.
Demon Bomb
Approach crouching enemy
Th(L) / 45
12F Head-sd
Fac-Up

-2F
Floor Break.
Spinning Leg Lock
Approach crouching enemy
Th(L) / 45
12F Foot-sd
Fac-Up

-2F
Catch (LP)
or
HM段P返し / 25+α
RP
Head-sd
Fac-Up
disable 44 Punch Absorbs (H/M) from 2F to 10F.
Damage 25 + enemy attack 50%.
Catch (RP)
or
HM段P返し / 25+α
Right-sd
Fac-Dwn
disable 44 Punch Absorbs (H/M) from 2F to 10F.
Damage 25 + enemy attack 50%.
Jugular Thrust Trap
During Catch
SP,M / 17
38F Block -10F.
NH +2F.
CH Knock Down.
S2 patch
・New Move.
Ultimate Tackle
FC
Th(M) / 5
26F or
-5F
Break Throw 4F.
After throw, Armor King to BT.
Before Takedown break throw 2F.
Phenomenon Shadow DDT
Hold
M,Th(H) / 10,40
25F Left-sd
Fac-Up
disable S2 patch
・New Move.
Wall Jump Attack
with back against wall
Th(H) / 40
40F Left-sd
Fac-Up
disable Disable Preciding Input

S2 patch
・New Move.
Down Throw
Stand Up
While enemy is down
Th(H) / 0
18F Standing
±0F
Throw break 7F
+8F or +9F to BT after throw.
Seesaw Whip
Enemy on back by the feet
Th(H) / 30
18F RP
Foot-sd
Fac-Dwn

±0F
Throw break 7F.
Wall Damage 45.
S2 patch
(Ver.2.20)- Shortened the recovery animation by 7F.
Enzui Knee
Enemy on back by the head
Th(H) / 30
18F Foot-sd
Fac-Dwn

+1F
Throw break 7F.
Wall Damage bonus +5.
Turn Over
Enemy on back by enemy's side or
Th(H) / 0
18F Side
Fac-Dwn
or
+1F
Throw break 7F.
Standing Heel Hold
Enemy face down by the feet
Th(H) / 35
18F Foot-sd
Fac-Up
or
±0F
Throw break 7F.
Wake-Up Lariat
Enemy face down by the head
Th(H) / 40
18F Head-sd
Fac-Up
or
+1F
Throw break 7F.
Back Mount
Enemy face down by enemy's side or
/ 0
18F Mount +10F Throw break 7F.
Mid-Air Throw
Muscle Driver
Approach mid-air enemy
Th(H) / 45
10F RP
Head-sd
Fac-Dwm
disable Floor Break.
Running Cross Driver
Approach mid-air enemy
Th(H) / 65
10F Foot-sd
Fac-Up
disable Floor Break.
Mexican Magma Drive
Cobra Clutch
or
Th(H) / 20
12F or
-2F
Disable Preciding Input
Start-up 16F in actualy.
Flinging Half Nelson
During Cobra Clutch
- / 18
Head-sd
Fac-Dwn

-3F
Sleeper
During Cobra Clutch
- / 15
Foot-sd
Fac-Dwn

-3F
Triple Trouble
During Sleeper
- / 20
Foot-sd
Fac-Dwn

-3F
After throw, Armor King to Down.
Human Necktie
During Sleeper
- / 23
Left-sd
Fac-Dwn

-3F
After throw, Armor King to Down.
Neck Drop
During Cobra Clutch
- / 18
Head-sd
Fac-Dwn

-3F
Choke Sleeper
During Neck Drop
- / 22
Left-sd
Fac-Dwn

-3F
After throw, Armor King to Down.
3-Count Pound
During Neck Drop
- / 25
Right-sd
Fac-Dwn

-3F
After throw, Armor King to Down.
10 Hit Combo 1
CommandTo crouching after 3rd.
To BT after 9th.
Hit LevelMHLMMMHHMUB(H)
Damage2186557810820
hit-1+5-3-5±0-2-4+5-4D
block-12-12G-21-11-11-13-15-11-10D
10 Hit Combo 2
Command10th damage 20 after 9th hit.
10th meaty 23F.
Hit LevelMHLMMHMMHUB(H)
Damage21865510871015
hit-1+5-3-5±0-2-3-1D+15G
block-12-12G-21-11-11-8-14-13-12+15G