LEROY SMITH:DATA

MOVE LIST & FRAME DATA Ver.1.10.01

What can be done during Heat [unique]

  • Increased chip damage on block for fast multi-hit attacks such as Chain Punch, during Heat partially restore remaining Heat time.
  • Partially restores remaining Heat time with a successful parry or attack reversal unique to Leroy.
【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush 
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click in the Notes, you can check the patch changes in move performance on a modal window.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 1200px, this page changed layout for the mobile devices.
Heat Engager
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHEPw7F
Heat Burst
When Heat activation available  or 
M / 12 / 3
16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Reduced the tracking ability against opponent sidesteps.
 - Removed Reversal Break Attribute.
 - Heat Burst's strike damage can no longer cause a K.O.
 - Reduced the distance to the opponent on hit.
 - Changed the opponent's behavior on block, reducing the distance to the opponent.
(Ver.1.07.00) - The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
 - The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
NEW MOVEHEPw7-14F
Heat Burst to Cancel
When Heat activation available  or 
SP / -
 
Attack that can activate Heat (10 sec.).
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Chain Punch: Stem (Heat Engager)
When Heat activation available 
H*6,M,SP / 3*6,20
14F
(1)
-17
+17G
+17G
Combo from 1st hit.
Block strings.
(Ver.1.00.00) - New Move.
 
NEW MOVEHETJ
Lao Weng Xuan Feng Jiao (Heat Engager)
When Heat activation available 
M,H,SP / 14,24
16F
(2)
-6
+17G
+17G
Combo from 1st hit.
Can be delayed 7F.
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Chanhui Zhang (Heat Engager)
When Heat activation available 
M,SP / 21
17F
(1)
-4
+17G
+17G
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Tan Sau Shui Yue Tu (Heat Engager)
When Heat activation available 
Parry(H/M),M,SP / 25
32F
(1)
-11
+17G
+17G
Absorbs (H/M) during 4 to 20F.
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Chain Punch: Root (Heat Engager)
When Heat activation available Hermit 
M,H*3,M,SP / 3*4,20
14F
(1)
-17
+17G
+17G
Combo from 1st hit.
(Ver.1.00.00) - New Move.
 
Heat Dash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHD
Chain Punch: Stem to Heat Dash
Heat 
H*6,M,SP / 4*6,20 / 3*6,16
14F
(1)
+5
KDN
+35
KDN
+35
Combo from 1st hit.
Block strings.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHDTJ
Lao Weng Xuan Feng Jiao to Heat Dash
Heat 
M,H,SP / 14,24 / 4,17
16F
(2)
+5
LNC
+42
LNC
+42
Combo from 1st hit.
Can be delayed 7F.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHD
Chanhui Zhang to Heat Dash
Heat 
M,SP / 21 / 16
17F
(1)
+5
KDN
+50
KDN
+50
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHD
Tan Sau Shui Yue Tu (Heat Engager)
Heat 
Parry(H/M),M,SP / 25 / 20
32F
(1)
+5
KDN
+26
KDN
+26
Absorbs (H/M) during 4 to 20F.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHD
Chain Punch: Root to Heat Dash
Heat & Hermit 
M,H*3,M,SP / 4*4,20 / 3*4,16
14F
(1)
+5
KDN
+26
KDN
+26
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
During Heat
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHT
Chain Punch: Sheath (6) (Heat)
Heat 
H,M,H*4 / 5,7,4*4 / 1,2,3*4
 
-9
-2
-2
Combo from 2nd hit.
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
 - Upon block changed from -13F.
NEW MOVEHT
Chain Punch: Stem (3) (Heat)
Heat 
H*3 / 4,4,4 / 3*3
14F
-2
+4
+4
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
 - Upon block changed from -6F.
 - Upon NH changed from ±0F.
 - Upon CH changed from ±0F.
NEW MOVEHT
Chain Punch: Stem (6) (Heat)
Heat 
H*6 / 4*6 / 3*6
14F
-2
+7
+7
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
 - Upon block changed from -9F.
 - Upon NH changed from ±0F.
 - Upon CH changed from ±0F.
NEW MOVEHT
Strike of the Five Precepts (4) (Heat)
Heat 
M,H*3 / 14,6*3 / 4,5*3
 
-8
-6
-6
Partially uses remaining Heat time.
Combo from 1st CH.
Block strings.
Damage () is during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
 - 2nd hit cannot be avoided by crouching when the 1st hit lands.
 - Upon block changed from -12F.
NEW MOVEHT
Admonishment Whirl (4) (Heat)
Heat 
M,H*3 / 10,4*3 / 3,3*3
 
-2
+4
+4
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
 - Upon block changed from -6F.
 - Upon NH changed from ±0F.
 - Upon CH changed from ±0F.
(Ver.1.05.00) - Fixed an issue where the tracking ability of the 1st hit was unintentionally increased when inputting up to the 2nd hit.
NEW MOVEHT
Go Sugar (Heat)
Heat 
L / 16(,3) / 1
100F
(179)
-26
LNC
+70
LNC
+70
Partially uses remaining Heat time.
Damage () is on landing.
(Ver.1.00.00) - New Move.
(Ver.1.02.01) - After summoning Sugar, when an attack hits Leroy, Sugar's hitbox will now disappear.
NEW MOVEHT
Chain Punch: Seed (Heat)
Heat & SS  or Nimble Shift 
H,H,H / 4,4,21 / 2,2,14
14F
+7
+30G
+30G
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
 - Command changed from "Heat & Nimble Shift ".
NEW MOVEHT
Chain Punch: Root (4) (Heat)
Heat & Hermit 
M,H*3 / 4*4 / 3*4
14F
-2
+5
+5
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
 - The forward movement of the 1st hit has been increased.
 - Upon block changed from -9F.
 - Upon NH changed from -3F.
(Ver.1.05.00) - The downward hitbox size of the 1st hit have been increased primarily to stabilize behavior when used in combos.
NEW MOVEHT
Tremor Punch (1) (Heat)
Heat & While enemy is down 
L / 6 / 4
17F
(1)
-16
-5
-5
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
NEW MOVEHT
Tremor Punch (Heat)
Heat & While enemy is down 
L,L*3 / 6,6,6,16 / 4,4,4,11
(1)
-16
-5
-5
Combo from 1st hit.
Damage up during Heat.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Adjusted so that the 2nd attack continuously hits when the 1st attack hits with a grounded opponent.
 - Increased the recovery time of the 4th hit by 3F.
 - Adjusted the collision detection of the 4th hit to mitigate the issue where the multi-hit portion would whiff against certain characters.
 - Upon block changed from -13F.
 - Upon NH changed from -2F.
 - Upon CH changed from -2F.
During Heat:Throw
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
NEW MOVEHT
Chain Punch: Branch (Heat)
Heat & Afte Twin Dragon Gate Succeeds  or 
M,H*4 / 5,6*3,15 / 1,4*3,4
13F
(1)
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Cost 7F.
Start-up 20F in actualy.
+21HpF on hit.
-10F on block.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
 - The opponent's behavior on hit has been altered to induce wall stun.
 - Damage changed from 5,6*3,10.
NEW MOVEHT
Superior Chain Punch: Branch (Heat)
Heat & Afte Superior Twin Dragon Gate Succeeds  or 
M,H*5 / 5,6*3,5,20 1,4*3,1,6
13F
(1)
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Cost 7F.
Start-up 20F in actualy.
KDN (+29F) on hit.
-10F on block.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
 - The behavior of the opponent on hit has been altered to allow for follow-up attacks.
 - Damage changed from 5,6*3,5,10.
(Ver.1.05.00) - Damage changed from 5,6*3,5,15.
 - Chip Damage changed from 1,4*3,1,4.
Heat Smash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVE
Twin Dragon Thunderclap
Heat ) or Heat & Hermit 
M,Th / 10,58
15F
Th
±0
Th
±0
Enable wall hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Damage changed from ?.
NEW MOVE
Twin Dragon Thunderclap (1st attack on whiff or block) to Hermit
Heat ) or Heat & Hermit 
M,M*3,M / 10,5*3,20 3,2*6,6
15F
(1)
+6
+5
+5
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - The opponent's facing direction during block has been adjusted to face forward. This addresses situations where, depending on conditions and angles, the character could maneuver to the opponent's back, making the 2nd hit unblockable.
 - During Hermit, this move has been modified to be unblockable by Attack Reversal or Power Crush. This change is based on the fact that the attributes commonly set for Heat Smashes were not assigned to this move.
(Ver.1.04.00) - Damage changed from ?.
 - Chip Damage changed from ?.
Rage Art
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVED
Rage Art
Rage  or Rage & Hermit 
M,Th / 55
20F
-22
Th
Th
Guard point 8F.
(Ver.1.00.00) - Removed.
NEW MOVEPw8F
Dark Dragon Commandment
Rage  or 
M,Th / 10,45
20F
-15
Th
±0
Th
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The tracking ability and forward movement when absorbing the opponent's attack has been adjusted to alleviate instances where the move whiffs in certain situations.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
 - Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
 - Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
 - The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
(Ver.1.07.00) - Adjustments have been made to the size and position of the attack hitbox, as well as the tracking performance, to reduce the occurrence of whiffing in certain situations.
Rage Drive
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVED
Rage Drive
Rage  or Rage After Purry succeeds 
M,M,M / 10,5,25
15F
+2
KDN
KDN
Unblokable damage 5 close to Wall
& +9GF.
After Purry succeeds, start-up 22F in actualy.
(Ver.1.00.00) - Removed.
Neutral Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Jab
 or 
H / 5
10F
+1
+8
+8
29
19
(Ver.1.00.00) - Damage changed from 7.
Chain Punch: Sheath (2)
H,M / 5,7
(1)
-9
+2
+2
Combo from 1st CH.
(Ver.1.00.00) - Damage changed from 7,7.
Chain Punch: Sheath (6)
H,M,H*4 / 5,7,3*4
(1)
-9
-2
-2
Combo from 2nd hit.
(Ver.1.00.00) - Damage changed from 7,7,3*4.
(Ver.1.04.00) - Upon block changed from -13F.
Chain Punch: Sheath
H,M,H*4,M / 5,7,3*4,15
(1)
-16
KDN
+15
KDN
+15
Combo from 2nd hit.
(Ver.1.00.00) - Damage changed from 7,7,3*4,15.
 - Upon NH changed from +4F.
 - Wall Crush inducing NH removed.
 - Upon CH changed from +4F.
 - Wall Crush inducing CH removed.
NEW MOVEHT
Chain Punch: Sheath (6) (Heat)
Heat 
H,M,H*4 / 5,7,4*4 / 1,2,3*4
 
-9
-2
-2
Combo from 2nd hit.
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
 - Upon block changed from -13F.
Front Palm
H,H / 5,9
 
-3
+7
+7
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 7,9.
 - Upon block changed from -1F.
 - Upon NH changed from +5F.
 - Upon CH changed from +5F.
Front Palm Pulsing Fist
H,H,Parry(H/M),H / 5,9,17
(1)
-6
+8
+8
Combo from 2nd CH.
Interrupt 9F after 2nd block.
Has Strong attack reversal effect (H/M) at 3rd step [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess or to Chain Punch: Branch.
(Ver.1.00.00) - Damage changed from 7,9,17.
TJ
Front Palm Xuan Feng Jiao
H,H,H / 5,9,21
(1)
-6
KDN
+11
KDN
+11
Combo from 2nd CH.
(Ver.1.00.00) - Damage changed from 7,9,21.
 - Tail Spin removed.
Front Palm Snap Kick to Hermit
H,H,M / 5,9,11
 
-9
+3
+3
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 7,9,11.
Needle Elbow (1)
H / 10
12F
±0
+9
+9
31
19
 
Needle Elbow
H,H / 10,20 0,4(3,7)
(1)
-7
+7
+7
Combo from 1st hit.
(Ver.1.00.00) - Chip Damage added.
 - Upon CH changed from KDN.
Claws of Fury (2)
H,M / 10,12
(1)
-7
+4
+4
Combo from 1st hit.
 
Claws of Fury (3)
H,M,Parry(H/M),H / 10,12,17
(1)
-7
+4
+4
Combo from 2nd CH.
Can be delayed 15F.
Combo can be delayed 10F from CH.
Has Strong attack reversal effect (H/M) at 3rd step [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess or to Chain Punch: Branch.
(Ver.1.00.00) - Parry added.
 - Hit Lv. changed from H,M,H.
Tr
Claws of Fury
H,M,H,M / 10,12,17,21
(2)
-13
KDN
-1
LNC
+20
Combo from 3rd hit.
Can be delayed 12F.
Combo can be delayed 9F from hit.
(Ver.1.00.00) - Tornade Move added.
Hissing Snake (1)
M / 14
15F
-8
+3
+3
42
27
 
Hissing Snake
M,L / 14,13
 
-14
+2
KDN
+15
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
(Ver.1.00.00) - Damage changed from 14,17.
Falling Bamboo (1)
H / 15
12F
-11
±0
±0
42
30
 
Falling Bamboo
H,M / 15,13
(1)
-13
+3
+3
Combo from 1st hit.
 
Chain Punch: Stem (3)
H*3 / 3,3,3
14F
-2
+4
+4
49
21
(Ver.1.00.00) - Damage changed from 9,3,3.
(Ver.1.04.00) - Upon block changed from -6F.
 - Upon NH changed from ±0F.
 - Upon CH changed from ±0F.
 - Total changed from 53F.
Chain Punch: Stem (6)
H*6 / 3*6
 
-2
+7
+7
Combo from 1st hit.
Block strings.
(Ver.1.00.00) - Damage changed from 9,3*5.
(Ver.1.04.00) - Upon block changed from -9F.
 - Upon NH changed from ±0F.
 - Upon CH changed from ±0F.
NEW MOVEHE
Chain Punch: Stem (Heat Engager)
When Heat activation available 
H*6,M,SP / 3*6,20
14F
(1)
-17
+17G
+17G
Combo from 1st hit.
Block strings.
(Ver.1.00.00) - New Move.
 
Chain Punch: Stem
H*6,M / 3*6(4*6),20
(1)
-17
KDN
-2
KDN
-2
Combo from 1st hit.
Block strings.
Damage () is during Heat.
(Ver.1.00.00) - Damage changed from 9,3*5,27.
(Ver.1.04.00) - Adjusted to ensure that the remaining Heat time does not reach zero while performing attacks. This change aims to prevent situations where the Heat state ends while executing an attack, and player was unable to transition to Heat Dash.
NEW MOVEHT
Chain Punch: Stem (3) (Heat)
Heat 
H*3 / 4,4,4 / 3*3
14F
-2
+4
+4
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
 - Upon block changed from -6F.
 - Upon NH changed from ±0F.
 - Upon CH changed from ±0F.
NEW MOVEHT
Chain Punch: Stem (6) (Heat)
Heat 
H*6 / 4*6 / 3*6
14F
-2
+7
+7
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
 - Upon block changed from -9F.
 - Upon NH changed from ±0F.
 - Upon CH changed from ±0F.
NEW MOVEHD
Chain Punch: Stem to Heat Dash
Heat 
H*6,M,SP / 4*6,20 / 3*6,16
14F
(1)
+5
KDN
+35
KDN
+35
Combo from 1st hit.
Block strings.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Lone Dragon Storm (1)
H / 15
14F
(2)
-9
+2
+2
42
28
(Ver.1.00.00) - Homing removed.
Lone Dragon Storm (2)
H,M / 15,15
 
-10
+2
+2
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 12F from hit.
Lone Dragon Storm to Hermit
H,M,M,SP / 15,15,20
(1)
-9
+8
KDN
+30
Combo from 2nd CH.
Can be delayed 15F.
Combo can be delayed 11F from CH.
 
Strike of the Five Precepts (1)
 or WS 
M / 14
14F
(1)
-7
+7
+7
40
26
 
Strike of the Five Precepts (4)
M,H*3 / 14,5*3
 
-8
-6
-6
Combo from 1st CH.
Block strings.
(Ver.1.04.00) - Upon block changed from -12F.
Tr
Strike of the Five Precepts
M,H*3,M / 14,5*3(6*3),20
 
-16
KDN
+6
KDN
+6
Combo from 2nd hit.
Block strings.
Damage () is during Heat.
(Ver.1.00.00) - Damage changed from 14,5*3,20.
 - Tornade Move added.
NEW MOVEHT
Strike of the Five Precepts (4) (Heat)
Heat 
M,H*3 / 14,6*3 / 4,5*3
 
-8
-6
-6
Partially uses remaining Heat time.
Combo from 1st CH.
Block strings.
Damage () is during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
 - 2nd hit cannot be avoided by crouching when the 1st hit lands.
 - Upon block changed from -12F.
Lao Weng Xuan Feng Jiao (1)
M / 14
16F
(1)
-9
+4
+4
47
31
 
NEW MOVEHETJ
Lao Weng Xuan Feng Jiao (Heat Engager)
When Heat activation available 
M,H,SP / 14,24
16F
(2)
-6
+17G
+17G
Combo from 1st hit.
Can be delayed 7F.
(Ver.1.00.00) - New Move.
 
NEW MOVEHDTJ
Lao Weng Xuan Feng Jiao to Heat Dash
Heat 
M,H,SP / 14,24 / 4,17
16F
(2)
+5
LNC
+42
LNC
+42
Combo from 1st hit.
Can be delayed 7F.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
TJ
Lao Weng Xuan Feng Jiao
M,H / 14,24
(2)
-6
KDN
+11
KDN
+11
Combo from 1st hit.
Can be delayed 7F.
Combo can be delayed 7F from hit.
(Ver.1.00.00) - Upon CH changed.
 - Tail Spin removed.
Pw7F
Dragon Elbow Crash
M / 20
17F
(1)
-13
KDN
+15
KDN
+15
53
36
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 8 pts.
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 25.
 - Upon block changed from -9F.
 - Upon NH changed.
 - Upon CH changed.
 - Power Crush added.
(Ver.1.08.01) - The hitbox when intercepting an opponent's attack has been expanded to reduce instances of whiffing in certain situations.
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Chopping Snap Kick (1)
M / 10
13F
(1)
-6
+5
+5
38
25
(Ver.1.00.00) - Move Name changed from "Chopping Chain Fist (1)".
 - Damage changed from 12.
 - Upon block changed from -3F.
 - Upon NH changed from +3F.
 - Upon CH changed from +3F.
(Ver.1.03.01) - Even when hitting from the side, the connected moves are now corrected to hit continuously, similar to when hitting from the front.
REMOVED
Chopping Chain Fist
M,H / 12,9
 
-1
+5
+5
Combo from 1st hit.
(Ver.1.00.00) - Removed.
Chopping Snap Kick to Hermit
M,M,SP / 10,16
 
-9
+3
+3
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 12,16.
NEW MOVE
Admonishment Whirl (4)
M,H*3 / 10,3*3
 
-2
+4
+4
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Upon block changed from -6F.
 - Upon NH changed from ±0F.
 - Upon CH changed from ±0F.
(Ver.1.05.00) - Fixed an issue where the tracking ability of the 1st hit was unintentionally increased when inputting up to the 2nd hit.
NEW MOVE
Admonishment Whirl
M,H*3,Parry Punch(H/M),M / 10,3*3(4*3),17
 
-10
+3
KDN
+25
Punch absorbs (H/M).
Partially restores remaining Heat time and damage 20 pts (KDN +25F) when successful during Heat.
Damage () is during Heat.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The tracking capability after a successful parry has been enhanced, mitigating the occurrence of whiffing in certain situations.
NEW MOVEHT
Admonishment Whirl (4) (Heat)
Heat 
M,H*3 / 10,4*3 / 3,3*3
 
-2
+4
+4
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
 - Upon block changed from -6F.
 - Upon NH changed from ±0F.
 - Upon CH changed from ±0F.
(Ver.1.05.00) - Fixed an issue where the tracking ability of the 1st hit was unintentionally increased when inputting up to the 2nd hit.
Rising Dragons (1)
M / 7
15F
(1)
-6
+6
+6
41
26
 
Rising Dragons
M,HM / 7,5,10
(1)
-18
LNC
+23
LNC
+23
Combo from 1st hit.
Block strings.
(Ver.1.05.00) - Changed the opponent's orientation to face forward when the 2nd hit connects from the side. This adjustment aims to improve the stability of aerial combos starting from the 3rd hit onward.
(Ver.1.10.01) - To ensure air combos can be initiated more consistently, the behavior when hitting the opponent's left side has been adjusted to match the behavior when hitting their right side.
Poison Strike (1)
M / 14
16F
-11
±0
±0
46
30
 
Poison Strike (2)
M,H / 14,12
(1)
±0
+6
+6
Combo from 1st hit.
 
Poison Strike
M,H,M / 14,12,25
(1)
-13
KDN
+13
KDN
+13
Combo from 2nd CH.
Can be delayed 14F.
Combo can be delayed 5F from CH.
 
10 Hit Combo (3)
M,H,L / 14,12,7
(1)
-18
-7
-7
Combo from 2nd CH.
 
Snap Kick to Hermit
M,SP / 14
13F
-6
+6
+6
39
26
 
Snap Kick Knee
M,M / 14,14
(1)
-9
+7
KDN
+29
Combo from 1st CH.
 
REMOVEDPw8FWB
Cornered Dragon
M / 23
24F
-14
KDN
KDN
(Ver.1.00.00) - Removed.
NEW MOVETrTJ18F
Jawbreaker Bow Kick
H / 23 / 9(10)
18F
(1)
-9
KDN
+54
KDN
+54
55
37
(Ver.1.00.00) - New Move.
 
Include ⇩ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC4F
Ru Huan Snap Kick (1)
 or FC 
SL / 5
10F
-5
+6
+6
34
24
Returns to crouching.
Returns to standing when input .
(Ver.1.00.00) - Hit Lv. changed from SM.
Ru Huan Snap Kick (2)
SL,M / 5,8
 
-10
-1
-1
Combo from 1st CH.
(Ver.1.02.01) - The knockback distance on the 1st and 2nd hits when landing ad down-hit has been increased.
Ru Huan Snap Kick to Hermit
SL,M,M,SP / 5,8,11
 
-9
+3
+3
Combo from 2nd hit.
TC6F
Falling Fist Sweep (1)
L / 11
15F
(1)
-13
-2
+3C
47
32
Returns to crouching.
(Ver.1.00.00) - Upon block changed from -15F.
 - Upon NH changed from -4F.
 - Upon CH changed from -4F.
TC
Falling Fist Sweep
L,L / 11,11
(1)
-13
-2C
KDN
+38
Combo from 1st CH.
Can be delayed 3F.
Combo can be delayed 3F from CH.
Returns to crouching.
(Ver.1.00.00) - Upon NH changed from -2F.
Twin Snake Strike (1)
L / 8
16F
-13
-2
-2
48
32
(Ver.1.00.00) - Damage changed from 10.
Twin Snake Strike to Hermit
L,H,SP / 8,8
 
-3
+8
+8
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 10,10.
Razor Kick (1)
L / 9
14F
(1)
-12
-1
-1
45
31
 
Razor Kick to Hermit
L,M / 9,16
(1)
-11
+1
+1
Combo from 1st CH.
Can be delayed 11F.
Combo can be delayed 11F from CH.
 
NEW MOVEHE
Chanhui Zhang (Heat Engager)
When Heat activation available 
M,SP / 21
17F
(1)
-4
+17G
+17G
(Ver.1.00.00) - New Move.
 
NEW MOVEHD
Chanhui Zhang to Heat Dash
Heat 
M,SP / 21 / 16
17F
(1)
+5
KDN
+50
KDN
+50
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
Chanhui Zhang
M / 21
17F
(1)
-4
+6C
+6C
49
32
(Ver.1.00.00) - Upon CH changed from KDN.
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Shadow Ram Punch (1)
M / 12
16F
(1)
-9
+1
+1
45
29
 
NEW MOVETr
Shadow Ram Punch
M,M / 12,20
(1)
-12
KDN
±0
KDN
±0
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 2F from hit.
Combo can be delayed 9F from CH.
(Ver.1.00.00) - New Move.
 
Shadow Raccoon Swing
M,H / 12,17
(1)
±0
+8
KDN
+31
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 5F from hit.
Combo can be delayed 10F from CH.
 
Shadow Double Fist Punch
M,M / 12,25
(1)
-10
KDN
+18
KDN
+41
Combo from 1st CH.
Can be delayed 14F.
Combo can be delayed 10F from CH.
(Ver.1.00.00) - Upon NH changed.
TC4F
Crouch Straight
SL / 8
11F
-4
+7
+7
34
23
Returns to crouching.
(Ver.1.00.00) - Hit Lv. changed from SM.
NEW MOVETC6F
Amputaiton Kick to Hermit
L / 12
20F
(1)
-8
+5
+14C
47
27
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Expanded the hurtbox, alleviating situations where certain attacks would whiff.
TC6F
Fan Sweep
L / 13
17F
-15
-4C
KDN
+36
51
34
Returns to crouching.
(Ver.1.00.00) - Upon block changed from -14F.
 - Upon NH changed from -3CF.
 - Upon CH changed.
NEW MOVEHE
Tan Sau Shui Yue Tu (Heat Engager)
When Heat activation available 
Parry(H/M),M,SP / 25
32F
(1)
-11
+17G
+17G
Absorbs (H/M) during 4 to 20F.
(Ver.1.00.00) - New Move.
 
NEW MOVEHD
Tan Sau Shui Yue Tu (Heat Engager)
Heat 
Parry(H/M),M,SP / 25 / 20
32F
(1)
+5
KDN
+26
KDN
+26
Absorbs (H/M) during 4 to 20F.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
Tan Sau Shui Yue Tu
Parry(H/M),M / 25 7(10)
32F
(1)
-11
KDN
+15
KDN
+15
67
35
Absorbs (H/M) during 4 to 20F.
Partially restores remaining Heat time when successful during Heat.
(Ver.1.00.00) - Chip Damage added.
(Ver.1.04.00) - The tracking capability after a successful parry has been enhanced, mitigating the occurrence of whiffing in certain situations.
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Hermit's Fist
H / 17
13F
-6
+5
38
25
(Ver.1.00.00) - Damage changed from 14.
 - Start-up changed from 11F.
 - Total changed from 36F.
Knee Snap
 counter
H / 17,25
13F
Th
±0
38
(Ver.1.00.00) - Damage changed from 14,25.
 - Start-up changed from 11F.
 - Total changed from 36F.
REMOVEDTS
Feiche Xuan Feng Jiao
H / 21
18F
-6
KDN
KDN
(Ver.1.00.00) - Removed.
NEW MOVEHM
Beheading Back Kick to Hermit
H,SP / 27 8(11)
22F
(1)
+9
+16C
+16C
52
30
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Damage changed from 20.
 - Chip Damage changed from ?.
 - Upon block changed from +8F.
 - Upon NH changed from +?F.
NEW MOVE
Beheading Back Kick Cancel to Hermit
SP / -
 
37
(Ver.1.00.00) - New Move.
 
HM
Zhuan Shen Jiao
M / 16
17F
(1)
-9
+4
+4
50
33
(Ver.1.00.00) - Damage changed from 21.
 - Upon block changed from -8F.
 - Upon NH changed from +5F.
 - Upon CH changed from +5F.
 - Tail Spin removed.
(Ver.1.05.00) - The issue where there was an unnatural forward movement in specific situations has been corrected.
Outcast Arrow
M / 17
12F
-10
+2
KDN
+60
50
38
(Ver.1.00.00) - Total changed from 48F.
NEW MOVE
Earth Sunder Chain
M,Th / 21(,25)
18F
(1)
-14
Th
±0
Th
±0
56
Damage () is damage bonus when throw.
Enable wall hit.
(Ver.1.00.00) - New Move.
(Ver.1.01.04) - Reduced the kcnockback distance when the attack is blocked, making it easier for the opponent's counterattacks to connect.
Include ⇧ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVEDTJ9F
Jumping Knuckle
 or 
M / 12
18F
-12
-1
-1
(Ver.1.00.00) - Removed.
Enter the Dragon
M / 17
20F
-10
+3
KDN
+25
52
32
Punch Absorbs during 4 to 13F.
Partially restores remaining Heat time and damage 20 pts (KDN +25F) when successful during Heat.
(Ver.1.00.00) - Damage changed from 20.
 - Upon CH changed from -10F.
(Ver.1.04.00) - The tracking capability after a successful parry has been enhanced, mitigating the occurrence of whiffing in certain situations.
Pulsing Fist
 or  or 
Parry(H/M),H / 17
16F
(1)
-9
+5
+5
49
33
Has Strong attack reversal effect (H/M) during 6 to 13F [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess or to Chain Punch: Branch.
(Ver.1.00.00) - Command changed from "".
TJ9F
Zhuan Shen Long Fang Quan
 or 
M / 25 7(10)
24F
(1)
+1
KDN
+1
KDN
+1
59
35
(Ver.1.00.00) - Chip Damage added.
 - Upon NH changed.
 - Upon CH changed.
 - Wall Bounds removed.
TJ9F
Floating Kick
 or  or 
M / 25
20F
(4)
-8
KDN
+5
KDN
+5
51
31
(Ver.1.00.00) - Command changed from " or or ".
 - Damage changed from 21.
TJ9F
Floating Axe Drop
M / 16
23F
(2)
-8
+1
+1
55
32
 
TJ9F
Floating Axe Drop
M / 20
23F
(2)
-8
KDN
+21
KDN
+21
55
32
 
TJ9F
Floating Axe Drop
M / 22
23F
(2)
-8
KDN
+21
KDN
+21
55
32
 
TJ9F
Biting Dragons (2)
M*2 / 8,10
14F
(1)
-14
KDN
+6
KDN
+6
60
(Ver.1.00.00) - Start-up of TJ changed from 8F.
Biting Dragons
M*2,M / 8,10,25
(1)
-13
KDN
-2
KDN
-2
 
TJ9F
Delayed Rising Toe Kick
M / 20
23F
(2)
-13
LNC
+22
LNC
+22
Start-up 23F when input just.
Start-up 24 - 25F when input .
(Ver.1.00.00) - Damage changed from 25.
 - Upon block changed from -11F.
More Than One Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Cleansing Arrow (1)
M / 8
14F
(1)
-11
±0
±0
44
30
Start-up 15F in actualy.
 
Cleansing Arrow
M,M / 8,13
(1)
-15
KDN
+55
KDN
+55
Combo from 1st hit.
 
Viper Bow Kick
H / 23 6(9)
18F
(5)
-2
KDN
+25
KDN
+25
50
32
Start-up 19F in actualy.
Air Status 11F.
(Ver.1.00.00) - Chip Damage added.
Sacrum Severance Snap Kick to Hermit
M,SP / 16
16F
(1)
-4
+9
+9
42
26
Start-up 17F in actualy.
 
Tr
Sacrum Severance
M,M / 16,21
(1)
-14
KDN
+19
LNC
+33
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
(Ver.1.00.00) - Upon CH changed.
 - Tornade Move added.
Chakra Elbow
H / 20 4(7)
16F
(1)
-6
LNC
+22
LNC
+22
46
30
(Ver.1.00.00) - Move Name changed from "Chakra Fist".
 - Chip Damage added.
(Ver.1.04.00) - Due to frequent unintended activations caused, it has been modified to only accept the final directional input specified for the move command.
Piercing Charge (Ready)
Parry(H/M) / -
 
108
When input on 61F, connect to Piercing Charge.
Has Strong attack reversal effect (H/M) during 20F [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess or to Chain Punch: Branch.
(Ver.1.00.00) - Command changed from "".
(Ver.1.04.00) - Due to frequent unintended activations caused, it has been modified to only accept the final directional input specified for the move command.
Piercing Charge
SP,UB(M) / 80
117F
(1)
KDN
KDN
-1
KDN
-1
Start-up 117F(61 + 56F) in actualy.
(Ver.1.00.00) - Command changed from "".
TJ3F
Dragon's Heel
M / 30 9(12)
24F
(3)
+6G
KDN
-17
KDN
-17
57
33
(Ver.1.00.00) - Chip Damage added.
 - Upon block changed from +7GF.
Others
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Go Sugar
L / 16
100F
(179)
-26
+16
+16
145
45
No attack at random.
(Ver.1.00.00) - Command changed from "".
(Ver.1.02.01) - After summoning Sugar, when an attack hits Leroy, Sugar's hitbox will now disappear.
NEW MOVEHT
Go Sugar (Heat)
Heat 
L / 16(,3) / 1
100F
(179)
-26
LNC
+70
LNC
+70
Partially uses remaining Heat time.
Damage () is on landing.
(Ver.1.00.00) - New Move.
(Ver.1.02.01) - After summoning Sugar, when an attack hits Leroy, Sugar's hitbox will now disappear.
Taunt
Parry(H/M) / -
 
115
Has Strong attack reversal effect (H/M) during 20F [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess or to Chain Punch: Branch.
 
Ki Charge
SP / -
 
60
Shift to charging.
Wall Jump Attack to BT
With back against wall 
M / 21
35F
(3)
+1
KDN
+34
KDN
+34
Shift to BT.
Air Status 5F.
Invinciblity during 8 to 24F.
 
Full Crouch
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC
Crouch Straight
FC 
SL / 8
11F
-4
+7
+7
34
23
Returns to crouching.
(Ver.1.00.00) - Hit Lv. changed from SM.
TC
Crouch Spin Kick
FC 
L / 10
16F
-17
-6
-6
52
36
Returns to crouching.
(Ver.1.00.00) - Damage changed from 12.
 - Upon NH changed from -3F.
 - Upon CH changed from -3F.
TC
Crouch Chin Kick
FC  or 
L / 6
12F
-15
-4
-4
46
34
Returns to crouching.
(Ver.1.00.00) - Damage changed from 10.
Elbow Slash Snap Kick (1)
WS 
M / 14
13F
(1)
-7
+4
+4
39
26
 
Elbow Slash Snap Kick to Hermit
WS 
M,M,SP / 14,16
 
-9
+3
+3
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
Arrow Shower
WS 
M,M,M / 8,3,10
15F
(1)
-14
KDN
+51
KDN
+51
51
 
Toe Smash
WS 
M / 16
11F
(1)
-6
+5
+5
36
25
 
TC
Reverse Cross Kick (1)
FC 
L / 14
15F
(1)
-13
-2
+3C
47
32
Returns to crouching.
 
Reverse Cross Kick
FC 
L,M / 14,15
(1)
-13
LNC
+21
LNC
+21
Combo from 1st CH.
Can be delayed 11F.
Combo can be delayed 11F from CH.
 
Side Step
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Lone Dragon Slice
SS 
L / 17
18F
(1)
-12
+4
+12
49
31
 
NEW MOVE
Chain Punch: Seed
SS  or Nimble Shift 
H,H,H / 3,3,20 / 1,1,6
14F
+7
+30G
+30G
53
25
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Command changed from "Nimble Shift ".
NEW MOVEHT
Chain Punch: Seed (Heat)
Heat & SS  or Nimble Shift 
H,H,H / 4,4,21 / 2,2,14
14F
+7
+30G
+30G
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
 - Command changed from "Heat & Nimble Shift ".
Hermit
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Hermit
SP / -
 
Cost 17F.
Has strong reversal effect (L) during 3F.
Partially restores remaining Heat time and damage 15 pts (+16F) when successful.
 
Hermit to Remove
Hermit 
SP / -
 
16
 
Tan Zhang
Hermit 
Parry(H/M),M / 17
24F
(1)
-10
±0
KDN
+28
56
32
Restores remaining Heat when successful during Heat.
Absorbs Punch (H/M) during 3 to 12F.
Partially restores remaining Heat time and damage 17,17 (+28GF) when successful.
(Ver.1.00.00) - Upon block changed from -6F.
 - Upon NH changed from +4F.
(Ver.1.04.00) - The tracking capability after a successful parry has been enhanced, mitigating the occurrence of whiffing in certain situations.
Double Jawbreaker (1)
Hermit 
H / 14
12F
(1)
-6
+5
+5
37
25
(Ver.1.00.00) - Move Name changed from "Horizontal Elbow Strike (1)".
REMOVEDTS
Horizontal Elbow Strike
Hermit 
H,H / 14,20
 
-4
KDN
KDN
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 8F from hit.
(Ver.1.00.00) - Removed.
NEW MOVETr
Double Jawbreaker
Hermit 
H,H / 14,23 / 0,9(4,10)
(1)
-9
KDN
+9
KDN
+34
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 6F from hit.
(Ver.1.00.00) - New Move.
 
Stampeding Dragon (1)
Hermit 
L / 8
16F
-13
-2
-2
48
32
 
Stampeding Dragon
Hermit 
L,M / 8,16
(1)
-15
+1
+1
Combo from 1st hit.
 
Cautious Dragon (1) to Hermit
Hermit 
M,SP / 13
11F
(1)
-7
+7
+7
37
26
 
Tr
Cautious Dragon
Hermit 
M,M,M / 13,5,20
(1)
-14
KDN
+12
KDN
+12
Combo from 1st hit.
(Ver.1.00.00) - Tornade Move added.
REMOVEDWB
Twin Dragon Strike
Hermit 
M,M,M / 5,5,20
15F
-10
KDN
KDN
(Ver.1.00.00) - Removed.
NEW MOVE
Chain Punch: Root (4)
Hermit 
M,H*3 / 3*4
14F
-2
+5
+5
68
33
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The forward movement of the 1st hit has been increased.
 - Upon block changed from -9F.
 - Upon NH changed from -3F.
 - Upon CH changed from -3F.
(Ver.1.05.00) - The downward hitbox size of the 1st hit have been increased primarily to stabilize behavior when used in combos.
NEW MOVEHE
Chain Punch: Root (Heat Engager)
When Heat activation available Hermit 
M,H*3,M,SP / 3*4,20
14F
(1)
-17
+17G
+17G
Combo from 1st hit.
(Ver.1.00.00) - New Move.
 
NEW MOVE
Chain Punch: Root
Hermit 
M,H*3,M / 3*4(4*4),20
(1)
-17
KDN
-2
KDN
-2
Combo from 1st hit.
Damage () is during heat.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Adjusted to ensure that the remaining Heat time does not reach zero while performing attacks. This change aims to prevent situations where the Heat state ends while executing an attack, and player was unable to transition to Heat Dash.
NEW MOVEHT
Chain Punch: Root (4) (Heat)
Heat & Hermit 
M,H*3 / 4*4 / 3*4
14F
-2
+5
+5
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
 - The forward movement of the 1st hit has been increased.
 - Upon block changed from -9F.
 - Upon NH changed from -3F.
(Ver.1.05.00) - The downward hitbox size of the 1st hit have been increased primarily to stabilize behavior when used in combos.
NEW MOVEHD
Chain Punch: Root to Heat Dash
Heat & Hermit 
M,H*3,M,SP / 4*4,20 / 3*4,16
14F
(1)
+5
KDN
+26
KDN
+26
Combo from 1st hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
Villain Slayer
Hermit 
H / 17
14F
(1)
±0
+15Sp
+15Sp
42
28
(Ver.1.00.00) - Upon CH changed from KDN.
 - Tail Spin removed.
TJ13F
Duan Tou Xuan Feng Jiao
Hermit 
M / 21 8(9)
26F
(3)
±0
LNC
+40
LNC
+40
62
36
(Ver.1.00.00) - Chip Damage added.
Prayer Fist
Hermit 
M / 21 6(8)
20F
(2)
+4
+7C
LNC
+52
54
34
(Ver.1.00.00) - Chip Damage added.
Twin Dragon Acceptance (1)
Hermit 
L / 12
20F
(1)
-26
-9
-9
59
39
When 2nd input, knock down on 1st hit.
Disable 2nd attack on 1st block.
(Ver.1.00.00) - Command changed from "".
 - Start-up changed from 18F.
Twin Dragon Acceptance
Hermit 
L,M / 12,27
(1)
-16
KDN
-5
KDN
-5
52
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 12,25.
HMTC8F
Razor Sweep
Hermit 
L / 17
20F
(1)
-13
+4C
KDN
+28
 
Nimble Shift
Hermit  or 
SP / -
 
20
Side Shift & Cancel Stance.
Cost 14F for side step.
 
Cane Techniques
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Master's Lesson
M,M,M / 10,10,15 4,4,7(4,4,7)
22F
(1)
-7
LNC
+73
LNC
+73
120
Only once per match.
(Ver.1.00.00) - Command changed from "".
 - Chip Damage added.
(Ver.1.02.01) - In puractice mode, during a combo, the ability to use Cane Techniques has been changed to only once. This is a modification to prevent executing combos that would be impossible in actual battles.
(Ver.1.04.00) - The tracking ability upon contact with the attack has been improved, reducing the occurrence of whiffing midway through.
(Ver.1.05.00) - Changed so that if Leroy is hit by an opponent's attack before the 1st hit of his attack lands, the Cane will not be considered consumed.
NEW MOVETr
Master's Sermon
L,M / 10,20 / 3,6(4,8)
20F
(1)
-14
KDN
+50
KDN
+50
84
Only once per match.
(Ver.1.00.00) - New Move.
(Ver.1.02.01) - In puractice mode, during a combo, the ability to use Cane Techniques has been changed to only once. This is a modification to prevent executing combos that would be impossible in actual battles.
(Ver.1.04.00) - The tracking ability upon contact with the attack has been improved, reducing the occurrence of whiffing midway through.
(Ver.1.05.00) - Changed so that if Leroy is hit by an opponent's attack before the 1st hit of his attack lands, the Cane will not be considered consumed.
Back Toward
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
(Ver.1.00.00) - Command changed from "BT  or ".
 - Upon block changed from -8F.
 - Upon NH changed from +3F.
 - Upon CH changed from +3F.
NEW MOVE
Spin Knuckle Right Jab
BT 
H / 15
8F
-3
+8
+8
Tentative Name.
(Ver.1.00.00) - New Move.
 
Spin Kick
BT 
H / 18
10F
-8
+8
+8
(Ver.1.00.00) - Command changed from "BT  or ".
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
NEW MOVE
Spin Right Kick
BT 
H / 18
10F
-8
+8
+8
Tentative Name.
(Ver.1.00.00) - New Move.
 
TC1F
Crouch Spin Knuckle
BT 
SL / 5
10F
-5
+6
+6
Returns to crouching.
(Ver.1.00.00) - Command changed from "BT  or ".
 - Hit Lv. changed from SM.
 - Upon block changed from -2F.
 - Upon CH changed from -2F.
NEW MOVETC1F
Crouch Spin Right Knuckle
BT 
SL / 5
10F
-5
+6
+6
Tentative Name.
Returns to crouching.
(Ver.1.00.00) - New Move.
 
TC1F
Crouch Spin Kick
BT 
L / 6
12F
-15
-4
-4
Returns to crouching.
(Ver.1.00.00) - Command changed from "BT  or ".
 - Damage changed from 12.
 - Start-up changed from 10F.
 - Upon block changed from -11F.
 - Upon NH changed from +3F.
 - Upon CH changed from +3F.
NEW MOVETC1F
Crouch Spin Right Kick
BT 
L / 6
12F
-15
-4
-4
Tentative Name.
Returns to crouching.
(Ver.1.00.00) - New Move.
 
TJ
Reverse Jump Kick
BT 
M / -
 
KDN
KDN
 
NEW MOVETJ10F
Reverse Jump Kick (just)
BT 
M / 18
17F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
NEW MOVETJ15F
Reverse Jump Kick
BT 
M / 18
22F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
TJ
Reverse Jump Kick
BT 
M / -
 
LNC
LNC
 
NEW MOVETJ9F
Reverse Jump Right Kick (just)
BT 
M / 18
17F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
NEW MOVETJ14F
Reverse Jump Right Kick
BT 
M / 18
22F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
While Opponent is Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Tremor Punch (1)
While enemy is down 
L / 5
17F
(1)
-16
-5
-5
52
35
(Ver.1.00.00) - Damage changed from 13.
Tremor Punch
While enemy is down 
L,L*3 / 5,5,5,15
(1)
-16
-5
-5
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 13,5,5,15.
(Ver.1.05.00) - Adjusted so that the 2nd attack continuously hits when the 1st attack hits with a grounded opponent.
 - Increased the recovery time of the 4th hit by 3F.
 - Adjusted the collision detection of the 4th hit to mitigate the issue where the multi-hit portion would whiff against certain characters.
 - Upon block changed from -13F.
 - Upon NH changed from -2F.
 - Upon CH changed from -2F.
NEW MOVEHT
Tremor Punch (1) (Heat)
Heat & While enemy is down 
L / 6 / 4
17F
(1)
-16
-5
-5
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
NEW MOVEHT
Tremor Punch (Heat)
Heat & While enemy is down 
L,L*3 / 6,6,6,16 / 4,4,4,11
(1)
-16
-5
-5
Combo from 1st hit.
Damage up during Heat.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Adjusted so that the 2nd attack continuously hits when the 1st attack hits with a grounded opponent.
 - Increased the recovery time of the 4th hit by 3F.
 - Adjusted the collision detection of the 4th hit to mitigate the issue where the multi-hit portion would whiff against certain characters.
 - Upon block changed from -13F.
 - Upon NH changed from -2F.
 - Upon CH changed from -2F.
Throws
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
HM
Devastating Chain Punch
Th(H) / 35
12F
(2)
or
-3F
CCW.
Head-sd.
Face-up
±0F
39
27
Floor Break.
(Ver.1.00.00) - Long Range Throw removed.
(Ver.1.05.00) - Fixed an issue where Leroy would be considered facing away if attacked immediately after a throw escape.
 - Homing added.
HM
Corkscrew Strike
Th(H) / 35
12F
(2)
or
-3F
Reverse Pos.
Reverse Pos.
Head-sd.
Face-up
±0F
39
27
(Ver.1.00.00) - Long Range Throw removed.
(Ver.1.05.00) - Homing added.
Devastating Chain Punch
Approach from left side
Th(H) / 40
 

-3F
CCW.
Head-sd.
Face-up
±0F
Floor Break.
 
Corkscrew Strike
Approach from right side
Th(H) / 40
 

-3F
Reverse Pos.
Head-sd.
Face-up
±0F
 
Lone Dragon's Rage
Approach from behind
Th(H) / 50
 
disable
Head-sd.
Face-down
±0F
Floor Break.
 
Lian Jin Xuan Feng Jiao
Th(H) / 40
12F

-2F
Head-sd.
Face-up
±0F
39
27
 
Attack Reversal
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
Twin Dragon Gate
 or Hermit 
Parry(H/M) / -
 
disable
45
Has Strong attack reversal effect (H/M) during 8 to 15F (during Hermit 5 to 15F) [regain recoverable health (3 pts.) and partially restore remaining Heat time].
(Ver.1.04.00) - Upon successfully parrying the opponent's attack, the recoverable gauge now replenishes by 3 pts.
Chain Punch: Branch
Afte Twin Dragon Gate Succeeds  or 
M,H*4 / 5,5*3,15
13F
(1)
Cost 7F.
Start-up 20F in actualy.
+21HpF on hit.
-10F on block.
(Ver.1.04.00) - The opponent's behavior on hit has been altered to induce wall stun.
 - Damage changed from 5,5*3,10.
NEW MOVEHT
Chain Punch: Branch (Heat)
Heat & Afte Twin Dragon Gate Succeeds  or 
M,H*4 / 5,6*3,15 / 1,4*3,4
13F
(1)
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Cost 7F.
Start-up 20F in actualy.
+21HpF on hit.
-10F on block.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
 - The opponent's behavior on hit has been altered to induce wall stun.
 - Damage changed from 5,6*3,10.
NEW MOVE
Superior Twin Dragon Gate
 just or Hermit  just
Parry(H/M) / -
13F
(1)
Has Strong attack reversal effect (H/M) during 5 to 7F (during Hermit 3 to 5F) [regain recoverable health (5 pts.) and partially restore remaining Heat time].
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Upon successfully parrying the opponent's attack, the recoverable gauge now replenishes by 5 pts.
NEW MOVE
Superior Chain Punch: Branch
Afte Superior Twin Dragon Gate Succeeds  or 
M,H*5 / 5,5*3,5,20
13F
(1)
Cost 7F.
Start-up 20F in actualy.
KDN (+29F) on hit.
-10F on block.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The behavior of the opponent on hit has been altered to allow for follow-up attacks.
 - Damage changed from 5,5*3,5,10.
(Ver.1.05.00) - Damage changed from 5,5*3,5,15.
NEW MOVEHT
Superior Chain Punch: Branch (Heat)
Heat & Afte Superior Twin Dragon Gate Succeeds  or 
M,H*5 / 5,6*3,5,20 1,4*3,1,6
13F
(1)
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Cost 7F.
Start-up 20F in actualy.
KDN (+29F) on hit.
-10F on block.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
 - The behavior of the opponent on hit has been altered to allow for follow-up attacks.
 - Damage changed from 5,6*3,5,10.
(Ver.1.05.00) - Damage changed from 5,6*3,5,15.
 - Chip Damage changed from 1,4*3,1,4.
Tr
Low Parry
Absorbs(L) / -
 
(Ver.1.00.00) - Tornade Move added.
10 Hit Combo
INPUT
HIT LEVELMHLH*3MHMM
DAMAGE141275*375,1025
block-11±0-18-16-17-26-19
NH±0+6-7-3-5LNC
+15
KDN
+7
CH±0+6-7-3-5LNC
+15
KDN
+7
Start-up 16F.
(Ver.1.00.00)
10 Hit Combo (Heat)
INPUTHeat 
HIT LEVELMHLH*3MHMM
DAMAGE141276*375,1025
block-11±0-18-16-17-26-19
NH±0+6-7-3-5LNC
+15
KDN
+7
CH±0+6-7-3-5LNC
+15
KDN
+7
Start-up 16F.
4th to 6th: damege up and partially uses remaining Heat time. Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.