LEROY SMITH:DATA
MOVE LIST & FRAME DATA Ver.1.10.01
What can be done during Heat [unique]
- Increased chip damage on block for fast multi-hit attacks such as Chain Punch, during Heat partially restore remaining Heat time.
- Partially restores remaining Heat time with a successful parry or attack reversal unique to Leroy.
【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click
in the Notes, you can check the patch changes in move performance on a modal window.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 1200px, this page changed layout for the mobile devices.
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.The notation like 【


】 means "Slide Input". Input rapidly."just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click
in the Notes, you can check the patch changes in move performance on a modal window.【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 1200px, this page changed layout for the mobile devices.
- Heat Engager
- Heat Dash
- During Heat
- Heat Smash
- Rage Art
- Rage Drive
- Neutral Command
- Include ⇨ Command
- Include ⇨ Command
- Include ⇩ Command
- Include ⇦ Command
- Include ⇦ Command
- Include ⇧ Command
- More Than One Command
- Others
- Full Crouch
- Side Step
- Hermit
- Cane Techniques
- Back Toward
- While Opponent is Down
- Throws
- Attack Reversal
- 10 Hit Combo
Heat Engager
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEHEPw7F
Heat Burst
Heat Burst
When Heat activation available
or 
M / 12 / 3
or 
16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
Can no longer cause a K.O.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
(Ver.1.07.00) - The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
(Ver.1.05.00) - Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
(Ver.1.07.00) - The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.

NEW MOVEHEPw7-14F
Heat Burst to Cancel
Heat Burst to Cancel
When Heat activation available 

or 


SP / -

or 


Attack that can activate Heat (10 sec.).
(Ver.1.00.00) - New Move.

NEW MOVEHE
Chain Punch: Stem (Heat Engager)
Chain Punch: Stem (Heat Engager)
When Heat activation available 




H*6,M,SP / 3*6,20




14F
(1)
(1)
-17
+17G
+17G
Combo from 1st hit.
Block strings.
Block strings.
(Ver.1.00.00) - New Move.

NEW MOVEHETJ
Lao Weng Xuan Feng Jiao (Heat Engager)
Lao Weng Xuan Feng Jiao (Heat Engager)
When Heat activation available 



M,H,SP / 14,24



16F
(2)
(2)
-6
+17G
+17G
Combo from 1st hit.
Can be delayed 7F.
Can be delayed 7F.
(Ver.1.00.00) - New Move.

NEW MOVEHE
Chanhui Zhang (Heat Engager)
Chanhui Zhang (Heat Engager)
When Heat activation available 

M,SP / 21

17F
(1)
(1)
-4
+17G
+17G
(Ver.1.00.00) - New Move.

NEW MOVEHE
Tan Sau Shui Yue Tu (Heat Engager)
Tan Sau Shui Yue Tu (Heat Engager)
When Heat activation available 

Parry(H/M),M,SP / 25

32F
(1)
(1)
-11
+17G
+17G
Absorbs (H/M) during 4 to 20F.
(Ver.1.00.00) - New Move.

NEW MOVEHE
Chain Punch: Root (Heat Engager)
Chain Punch: Root (Heat Engager)
When Heat activation available Hermit 


M,H*3,M,SP / 3*4,20


14F
(1)
(1)
-17
+17G
+17G
Combo from 1st hit.
(Ver.1.00.00) - New Move.
Heat Dash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEHD
Chain Punch: Stem to Heat Dash
Chain Punch: Stem to Heat Dash
Heat 





H*6,M,SP / 4*6,20 / 3*6,16





14F
(1)
(1)
+5
KDN
+35
+35
KDN
+35
+35

NEW MOVEHDTJ
Lao Weng Xuan Feng Jiao to Heat Dash
Lao Weng Xuan Feng Jiao to Heat Dash
Heat 




M,H,SP / 14,24 / 4,17




16F
(2)
(2)
+5
LNC
+42
+42
LNC
+42
+42

NEW MOVEHD
Chanhui Zhang to Heat Dash
Chanhui Zhang to Heat Dash
Heat 


M,SP / 21 / 16


17F
(1)
(1)
+5
KDN
+50
+50
KDN
+50
+50

NEW MOVEHD
Tan Sau Shui Yue Tu (Heat Engager)
Tan Sau Shui Yue Tu (Heat Engager)
Heat 


Parry(H/M),M,SP / 25 / 20


32F
(1)
(1)
+5
KDN
+26
+26
KDN
+26
+26

NEW MOVEHD
Chain Punch: Root to Heat Dash
Chain Punch: Root to Heat Dash
Heat & Hermit 



M,H*3,M,SP / 4*4,20 / 3*4,16



14F
(1)
(1)
+5
KDN
+26
+26
KDN
+26
+26
During Heat
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEHT
Chain Punch: Sheath (6) (Heat)
Chain Punch: Sheath (6) (Heat)
Heat 




H,M,H*4 / 5,7,4*4 / 1,2,3*4




-9
-2
-2

NEW MOVEHT
Chain Punch: Stem (3) (Heat)
Chain Punch: Stem (3) (Heat)
Heat 
H*3 / 4,4,4 / 3*3
14F
-2
+4
+4

NEW MOVEHT
Chain Punch: Stem (6) (Heat)
Chain Punch: Stem (6) (Heat)
Heat 


H*6 / 4*6 / 3*6


14F
-2
+7
+7

NEW MOVEHT
Strike of the Five Precepts (4) (Heat)
Strike of the Five Precepts (4) (Heat)
Heat 



M,H*3 / 14,6*3 / 4,5*3



-8
-6
-6
Partially uses remaining Heat time.
Combo from 1st CH.
Block strings.
Damage () is during Heat.
Recovers remaining Heat time by 60F on hit.
Combo from 1st CH.
Block strings.
Damage () is during Heat.
Recovers remaining Heat time by 60F on hit.

NEW MOVEHT
Admonishment Whirl (4) (Heat)
Admonishment Whirl (4) (Heat)
Heat 



M,H*3 / 10,4*3 / 3,3*3



-2
+4
+4
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
- Upon block changed from -6F.
- Upon NH changed from ±0F.
- Upon CH changed from ±0F.
(Ver.1.05.00) - Fixed an issue where the tracking ability of the 1st hit was unintentionally increased when inputting up to the 2nd hit.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
- Upon block changed from -6F.
- Upon NH changed from ±0F.
- Upon CH changed from ±0F.
(Ver.1.05.00) - Fixed an issue where the tracking ability of the 1st hit was unintentionally increased when inputting up to the 2nd hit.

NEW MOVEHT
Go Sugar (Heat)
Go Sugar (Heat)
Heat 
L / 16(,3) / 1
100F
(179)
(179)
-26
LNC
+70
+70
LNC
+70
+70

NEW MOVEHT
Chain Punch: Seed (Heat)
Chain Punch: Seed (Heat)
Heat & SS
or Nimble Shift 
H,H,H / 4,4,21 / 2,2,14
or Nimble Shift 
14F
+7
+30G
+30G

NEW MOVEHT
Chain Punch: Root (4) (Heat)
Chain Punch: Root (4) (Heat)
Heat & Hermit 
M,H*3 / 4*4 / 3*4
14F
-2
+5
+5
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
- The forward movement of the 1st hit has been increased.
- Upon block changed from -9F.
- Upon NH changed from -3F.
(Ver.1.05.00) - The downward hitbox size of the 1st hit have been increased primarily to stabilize behavior when used in combos.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
- The forward movement of the 1st hit has been increased.
- Upon block changed from -9F.
- Upon NH changed from -3F.
(Ver.1.05.00) - The downward hitbox size of the 1st hit have been increased primarily to stabilize behavior when used in combos.

NEW MOVEHT
Tremor Punch (1) (Heat)
Tremor Punch (1) (Heat)
Heat & While enemy is down 

L / 6 / 4

17F
(1)
(1)
-16
-5
-5

NEW MOVEHT
Tremor Punch (Heat)
Tremor Punch (Heat)
Heat & While enemy is down 



L,L*3 / 6,6,6,16 / 4,4,4,11



(1)
-16
-5
-5
Combo from 1st hit.
Damage up during Heat.
Damage up during Heat.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Adjusted so that the 2nd attack continuously hits when the 1st attack hits with a grounded opponent.
- Increased the recovery time of the 4th hit by 3F.
- Adjusted the collision detection of the 4th hit to mitigate the issue where the multi-hit portion would whiff against certain characters.
- Upon block changed from -13F.
- Upon NH changed from -2F.
- Upon CH changed from -2F.
(Ver.1.05.00) - Adjusted so that the 2nd attack continuously hits when the 1st attack hits with a grounded opponent.
- Increased the recovery time of the 4th hit by 3F.
- Adjusted the collision detection of the 4th hit to mitigate the issue where the multi-hit portion would whiff against certain characters.
- Upon block changed from -13F.
- Upon NH changed from -2F.
- Upon CH changed from -2F.
During Heat:Throw
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES

NEW MOVEHT
Chain Punch: Branch (Heat)
Chain Punch: Branch (Heat)
Heat & Afte Twin Dragon Gate Succeeds
or 
M,H*4 / 5,6*3,15 / 1,4*3,4
or 
13F
(1)
(1)
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Cost 7F.
Start-up 20F in actualy.
+21HpF on hit.
-10F on block.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Cost 7F.
Start-up 20F in actualy.
+21HpF on hit.
-10F on block.

NEW MOVEHT
Superior Chain Punch: Branch (Heat)
Superior Chain Punch: Branch (Heat)
Heat & Afte Superior Twin Dragon Gate Succeeds
or 
M,H*5 / 5,6*3,5,20 / 1,4*3,1,6
or 
13F
(1)
(1)
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Cost 7F.
Start-up 20F in actualy.
KDN (+29F) on hit.
-10F on block.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Cost 7F.
Start-up 20F in actualy.
KDN (+29F) on hit.
-10F on block.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
- The behavior of the opponent on hit has been altered to allow for follow-up attacks.
- Damage changed from 5,6*3,5,10.
(Ver.1.05.00) - Damage changed from 5,6*3,5,15.
- Chip Damage changed from 1,4*3,1,4.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
- The behavior of the opponent on hit has been altered to allow for follow-up attacks.
- Damage changed from 5,6*3,5,10.
(Ver.1.05.00) - Damage changed from 5,6*3,5,15.
- Chip Damage changed from 1,4*3,1,4.
Heat Smash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVE
Twin Dragon Thunderclap
Twin Dragon Thunderclap
Heat
(
) or Heat & Hermit
(
)
M,Th / 10,58
(
) or Heat & Hermit
(
)15F
Th
±0
±0
Th
±0
±0

NEW MOVE
Twin Dragon Thunderclap (1st attack on whiff or block) to Hermit
Twin Dragon Thunderclap (1st attack on whiff or block) to Hermit
Heat
(
) or Heat & Hermit
(
)
M,M*3,M / 10,5*3,20 / 3,2*6,6
(
) or Heat & Hermit
(
)15F
(1)
(1)
+6
+5
+5
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - The opponent's facing direction during block has been adjusted to face forward. This addresses situations where, depending on conditions and angles, the character could maneuver to the opponent's back, making the 2nd hit unblockable.
- During Hermit, this move has been modified to be unblockable by Attack Reversal or Power Crush. This change is based on the fact that the attributes commonly set for Heat Smashes were not assigned to this move.
(Ver.1.04.00) - Damage changed from ?.
- Chip Damage changed from ?.
(Ver.1.03.01) - The opponent's facing direction during block has been adjusted to face forward. This addresses situations where, depending on conditions and angles, the character could maneuver to the opponent's back, making the 2nd hit unblockable.
- During Hermit, this move has been modified to be unblockable by Attack Reversal or Power Crush. This change is based on the fact that the attributes commonly set for Heat Smashes were not assigned to this move.
(Ver.1.04.00) - Damage changed from ?.
- Chip Damage changed from ?.
Rage Art
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEPw8F
Dark Dragon Commandment
Dark Dragon Commandment
Rage 
or 
M,Th / 10,45
or 
20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
Regain recoverable health (14 pts.) on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The tracking ability and forward movement when absorbing the opponent's attack has been adjusted to alleviate instances where the move whiffs in certain situations.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
(Ver.1.07.00) - Adjustments have been made to the size and position of the attack hitbox, as well as the tracking performance, to reduce the occurrence of whiffing in certain situations.
(Ver.1.04.00) - The tracking ability and forward movement when absorbing the opponent's attack has been adjusted to alleviate instances where the move whiffs in certain situations.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
(Ver.1.07.00) - Adjustments have been made to the size and position of the attack hitbox, as well as the tracking performance, to reduce the occurrence of whiffing in certain situations.
Rage Drive
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
Neutral Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Chain Punch: Sheath (6)




H,M,H*4 / 5,7,3*4





(1)
-9
-2
-2

Chain Punch: Sheath






H,M,H*4,M / 5,7,3*4,15







(1)
-16
KDN
+15
+15
KDN
+15
+15

NEW MOVEHT
Chain Punch: Sheath (6) (Heat)
Chain Punch: Sheath (6) (Heat)
Heat 




H,M,H*4 / 5,7,4*4 / 1,2,3*4




-9
-2
-2

Front Palm


H,H / 5,9



-3
+7
+7

Front Palm Pulsing Fist




H,H,Parry(H/M),H / 5,9,17





(1)
-6
+8
+8

TJ
Front Palm Xuan Feng Jiao




H,H,H / 5,9,21
Front Palm Xuan Feng Jiao





(1)
-6
KDN
+11
+11
KDN
+11
+11

Front Palm Snap Kick to Hermit




H,H,M / 5,9,11





-9
+3
+3

Needle Elbow


H,H / 10,20 / 0,4(3,7)



(1)
-7
+7
+7

Claws of Fury (3)




H,M,Parry(H/M),H / 10,12,17





(1)
-7
+4
+4
Combo from 2nd CH.
Can be delayed 15F.
Combo can be delayed 10F from CH.
Has Strong attack reversal effect (H/M) at 3rd step [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess
or
to Chain Punch: Branch.
Can be delayed 15F.
Combo can be delayed 10F from CH.
Has Strong attack reversal effect (H/M) at 3rd step [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess
or
to Chain Punch: Branch.
Tr
Claws of Fury






H,M,H,M / 10,12,17,21
Claws of Fury







(2)
-13
KDN
-1
-1
LNC
+20
+20

Hissing Snake


M,L / 14,13



-14
+2
KDN
+15
+15

Chain Punch: Stem (3)
H*3 / 3,3,3

14F
-2
+4
+4
49
21
21

Chain Punch: Stem (6)


H*6 / 3*6



-2
+7
+7

NEW MOVEHE
Chain Punch: Stem (Heat Engager)
Chain Punch: Stem (Heat Engager)
When Heat activation available 




H*6,M,SP / 3*6,20




14F
(1)
(1)
-17
+17G
+17G
Combo from 1st hit.
Block strings.
Block strings.
(Ver.1.00.00) - New Move.

Chain Punch: Stem




H*6,M / 3*6(4*6),20





(1)
-17
KDN
-2
-2
KDN
-2
-2
Combo from 1st hit.
Block strings.
Damage () is during Heat.
Block strings.
Damage () is during Heat.

NEW MOVEHT
Chain Punch: Stem (3) (Heat)
Chain Punch: Stem (3) (Heat)
Heat 
H*3 / 4,4,4 / 3*3
14F
-2
+4
+4

NEW MOVEHT
Chain Punch: Stem (6) (Heat)
Chain Punch: Stem (6) (Heat)
Heat 


H*6 / 4*6 / 3*6


14F
-2
+7
+7

NEW MOVEHD
Chain Punch: Stem to Heat Dash
Chain Punch: Stem to Heat Dash
Heat 





H*6,M,SP / 4*6,20 / 3*6,16





14F
(1)
(1)
+5
KDN
+35
+35
KDN
+35
+35
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Lone Dragon Storm (2)



H,M / 15,15




-10
+2
+2
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 12F from hit.
Can be delayed 13F.
Combo can be delayed 12F from hit.

Lone Dragon Storm to Hermit





H,M,M,SP / 15,15,20






(1)
-9
+8
KDN
+30
+30

Strike of the Five Precepts (4)



M,H*3 / 14,5*3




-8
-6
-6

Tr
Strike of the Five Precepts





M,H*3,M / 14,5*3(6*3),20
Strike of the Five Precepts






-16
KDN
+6
+6
KDN
+6
+6

NEW MOVEHT
Strike of the Five Precepts (4) (Heat)
Strike of the Five Precepts (4) (Heat)
Heat 



M,H*3 / 14,6*3 / 4,5*3



-8
-6
-6
Partially uses remaining Heat time.
Combo from 1st CH.
Block strings.
Damage () is during Heat.
Recovers remaining Heat time by 60F on hit.
Combo from 1st CH.
Block strings.
Damage () is during Heat.
Recovers remaining Heat time by 60F on hit.

NEW MOVEHETJ
Lao Weng Xuan Feng Jiao (Heat Engager)
Lao Weng Xuan Feng Jiao (Heat Engager)
When Heat activation available 



M,H,SP / 14,24



16F
(2)
(2)
-6
+17G
+17G
Combo from 1st hit.
Can be delayed 7F.
Can be delayed 7F.
(Ver.1.00.00) - New Move.

NEW MOVEHDTJ
Lao Weng Xuan Feng Jiao to Heat Dash
Lao Weng Xuan Feng Jiao to Heat Dash
Heat 




M,H,SP / 14,24 / 4,17




16F
(2)
(2)
+5
LNC
+42
+42
LNC
+42
+42

TJ
Lao Weng Xuan Feng Jiao



M,H / 14,24
Lao Weng Xuan Feng Jiao




(2)
-6
KDN
+11
+11
KDN
+11
+11

Pw7F
Dragon Elbow Crash

M / 20
Dragon Elbow Crash


17F
(1)
(1)
-13
KDN
+15
+15
KDN
+15
+15
53
36
36
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 8 pts.
- Upon block -9F.
- Chip Damage 8 pts.
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Chopping Snap Kick (1)

M / 10


13F
(1)
(1)
-6
+5
+5
38
25
25
(Ver.1.00.00) - Move Name changed from "Chopping Chain Fist (1)".
- Damage changed from 12.
- Upon block changed from -3F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
(Ver.1.03.01) - Even when hitting from the side, the connected moves are now corrected to hit continuously, similar to when hitting from the front.
- Damage changed from 12.
- Upon block changed from -3F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
(Ver.1.03.01) - Even when hitting from the side, the connected moves are now corrected to hit continuously, similar to when hitting from the front.

Chopping Snap Kick to Hermit



M,M,SP / 10,16




-9
+3
+3

NEW MOVE
Admonishment Whirl (4)



M,H*3 / 10,3*3
Admonishment Whirl (4)




-2
+4
+4

NEW MOVE
Admonishment Whirl





M,H*3,Parry Punch(H/M),M / 10,3*3(4*3),17
Admonishment Whirl






-10
+3
KDN
+25
+25
Punch absorbs (H/M).
Partially restores remaining Heat time and damage 20 pts (KDN +25F) when successful during Heat.
Damage () is during Heat.
Partially restores remaining Heat time and damage 20 pts (KDN +25F) when successful during Heat.
Damage () is during Heat.

NEW MOVEHT
Admonishment Whirl (4) (Heat)
Admonishment Whirl (4) (Heat)
Heat 



M,H*3 / 10,4*3 / 3,3*3



-2
+4
+4
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
- Upon block changed from -6F.
- Upon NH changed from ±0F.
- Upon CH changed from ±0F.
(Ver.1.05.00) - Fixed an issue where the tracking ability of the 1st hit was unintentionally increased when inputting up to the 2nd hit.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
- Upon block changed from -6F.
- Upon NH changed from ±0F.
- Upon CH changed from ±0F.
(Ver.1.05.00) - Fixed an issue where the tracking ability of the 1st hit was unintentionally increased when inputting up to the 2nd hit.

Rising Dragons



M,HM / 7,5,10




(1)
-18
LNC
+23
+23
LNC
+23
+23
Combo from 1st hit.
Block strings.
Block strings.
(Ver.1.05.00) - Changed the opponent's orientation to face forward when the 2nd hit connects from the side. This adjustment aims to improve the stability of aerial combos starting from the 3rd hit onward.
(Ver.1.10.01) - To ensure air combos can be initiated more consistently, the behavior when hitting the opponent's left side has been adjusted to match the behavior when hitting their right side.
(Ver.1.10.01) - To ensure air combos can be initiated more consistently, the behavior when hitting the opponent's left side has been adjusted to match the behavior when hitting their right side.

Poison Strike (1)

M / 14


16F
-11
±0
±0
46
30
30

Poison Strike





M,H,M / 14,12,25






(1)
-13
KDN
+13
+13
KDN
+13
+13

Snap Kick to Hermit

M,SP / 14


13F
-6
+6
+6
39
26
26

NEW MOVETrTJ18F
Jawbreaker Bow Kick

H / 23 / 9(10)
Jawbreaker Bow Kick


18F
(1)
(1)
-9
KDN
+54
+54
KDN
+54
+54
55
37
37
(Ver.1.00.00) - New Move.
Include ⇩ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC4F
Ru Huan Snap Kick (1)

or FC
SL / 5
Ru Huan Snap Kick (1)

or FC 
10F
-5
+6
+6
34
24
24

Ru Huan Snap Kick (2)



SL,M / 5,8




-10
-1
-1

Ru Huan Snap Kick to Hermit





SL,M,M,SP / 5,8,11






-9
+3
+3
Combo from 2nd hit.

TC6F
Falling Fist Sweep (1)

L / 11
Falling Fist Sweep (1)


15F
(1)
(1)
-13
-2
+3C
47
32
32

TC
Falling Fist Sweep



L,L / 11,11
Falling Fist Sweep




(1)
-13
-2C
KDN
+38
+38

Twin Snake Strike to Hermit



L,H,SP / 8,8




-3
+8
+8

Razor Kick to Hermit



L,M / 9,16




(1)
-11
+1
+1

NEW MOVEHE
Chanhui Zhang (Heat Engager)
Chanhui Zhang (Heat Engager)
When Heat activation available 

M,SP / 21

17F
(1)
(1)
-4
+17G
+17G
(Ver.1.00.00) - New Move.

NEW MOVEHD
Chanhui Zhang to Heat Dash
Chanhui Zhang to Heat Dash
Heat 


M,SP / 21 / 16


17F
(1)
(1)
+5
KDN
+50
+50
KDN
+50
+50
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVETr
Shadow Ram Punch



M,M / 12,20
Shadow Ram Punch




(1)
-12
KDN
±0
±0
KDN
±0
±0
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 2F from hit.
Combo can be delayed 9F from CH.
Can be delayed 10F.
Combo can be delayed 2F from hit.
Combo can be delayed 9F from CH.
(Ver.1.00.00) - New Move.

Shadow Raccoon Swing



M,H / 12,17




(1)
±0
+8
KDN
+31
+31

Shadow Double Fist Punch



M,M / 12,25




(1)
-10
KDN
+18
+18
KDN*
+41
+41

TC4F
Crouch Straight

SL / 8
Crouch Straight


11F
-4
+7
+7
34
23
23

NEW MOVETC6F
Amputaiton Kick to Hermit

L / 12
Amputaiton Kick to Hermit


20F
(1)
(1)
-8
+5
+14C
47
27
27

TC6F
Fan Sweep

L / 13
Fan Sweep


17F
-15
-4C
KDN
+36
+36
51
34
34

NEW MOVEHE
Tan Sau Shui Yue Tu (Heat Engager)
Tan Sau Shui Yue Tu (Heat Engager)
When Heat activation available 

Parry(H/M),M,SP / 25

32F
(1)
(1)
-11
+17G
+17G
Absorbs (H/M) during 4 to 20F.
(Ver.1.00.00) - New Move.

NEW MOVEHD
Tan Sau Shui Yue Tu (Heat Engager)
Tan Sau Shui Yue Tu (Heat Engager)
Heat 


Parry(H/M),M,SP / 25 / 20


32F
(1)
(1)
+5
KDN
+26
+26
KDN
+26
+26

Tan Sau Shui Yue Tu

Parry(H/M),M / 25 / 7(10)


32F
(1)
(1)
-11
KDN
+15
+15
KDN
+15
+15
67
35
35
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Hermit's Fist

H / 17


13F
-6
+5
38
25
25

Knee Snap

counterH / 17,25

counter13F
Th
±0
±0
38

NEW MOVEHM
Beheading Back Kick to Hermit

H,SP / 27 / 8(11)
Beheading Back Kick to Hermit


22F
(1)
(1)
+9
+16C
+16C
52
30
30

NEW MOVE
Beheading Back Kick Cancel to Hermit



SP / -
Beheading Back Kick Cancel to Hermit




37
(Ver.1.00.00) - New Move.

HM
Zhuan Shen Jiao

M / 16
Zhuan Shen Jiao


17F
(1)
(1)
-9
+4
+4
50
33
33
Include ⇧ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Enter the Dragon

M / 17


20F
-10
+3
KDN
+25
+25
52
32
32
Punch Absorbs during 4 to 13F.
Partially restores remaining Heat time and damage 20 pts (KDN +25F) when successful during Heat.
Partially restores remaining Heat time and damage 20 pts (KDN +25F) when successful during Heat.

Pulsing Fist

or 
or 
Parry(H/M),H / 17

or 
or 

16F
(1)
(1)
-9
+5
+5
49
33
33

TJ9F
Zhuan Shen Long Fang Quan

or 
M / 25 / 7(10)
Zhuan Shen Long Fang Quan

or 

24F
(1)
(1)
+1
KDN
+1
+1
KDN
+1
+1
59
35
35

TJ9F
Floating Kick
or
or 
M / 25
Floating Kick
or
or 

20F
(4)
(4)
-8
KDN
+5
+5
KDN
+5
+5
51
31
31

TJ9F
Floating Axe Drop

M / 16
Floating Axe Drop


23F
(2)
(2)
-8
+1
+1
55
32
32

TJ9F
Biting Dragons (2)

M*2 / 8,10
Biting Dragons (2)


14F
(1)
(1)
-14
KDN
+6
+6
KDN
+6
+6
60
More Than One Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Viper Bow Kick


H / 23 / 6(9)



18F
(5)
(5)
-2
KDN
+25
+25
KDN
+25
+25
50
32
32

Tr
Sacrum Severance




M,M / 16,21
Sacrum Severance





(1)
-14
KDN
+19
+19
LNC
+33
+33

Chakra Elbow



H / 20 / 4(7)




16F
(1)
(1)
-6
LNC
+22
+22
LNC
+22
+22
46
30
30

Piercing Charge (Ready)



Parry(H/M) / -




108
When input
on 61F, connect to Piercing Charge.
Has Strong attack reversal effect (H/M) during 20F [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess
or
to Chain Punch: Branch.
on 61F, connect to Piercing Charge.Has Strong attack reversal effect (H/M) during 20F [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess
or
to Chain Punch: Branch.
Piercing Charge




SP,UB(M) / 80





117F
(1)
(1)
KDN
KDN
-1
-1
KDN
-1
-1
Others
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Go Sugar
L / 16

100F
(179)
(179)
-26
+16
+16
145
45
45

NEW MOVEHT
Go Sugar (Heat)
Go Sugar (Heat)
Heat 
L / 16(,3) / 1
100F
(179)
(179)
-26
LNC
+70
+70
LNC
+70
+70

Taunt
Parry(H/M) / -

115

Ki Charge
SP / -

60
Shift to charging.
Full Crouch
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC
Crouch Straight
Crouch Straight
FC 
SL / 8
11F
-4
+7
+7
34
23
23

TC
Crouch Spin Kick
Crouch Spin Kick
FC 
L / 10
16F
-17
-6
-6
52
36
36

TC
Crouch Chin Kick
Crouch Chin Kick
FC
or 

L / 6
or 

12F
-15
-4
-4
46
34
34

Elbow Slash Snap Kick to Hermit
WS 


M,M,SP / 14,16


-9
+3
+3
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
Side Step
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVE
Chain Punch: Seed
Chain Punch: Seed
SS
or Nimble Shift 
H,H,H / 3,3,20 / 1,1,6
or Nimble Shift 
14F
+7
+30G
+30G
53
25
25

NEW MOVEHT
Chain Punch: Seed (Heat)
Chain Punch: Seed (Heat)
Heat & SS
or Nimble Shift 
H,H,H / 4,4,21 / 2,2,14
or Nimble Shift 
14F
+7
+30G
+30G
Hermit
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Hermit
SP / -


Hermit to Remove
Hermit 
SP / -
16

Tan Zhang
Hermit 
Parry(H/M),M / 17
24F
(1)
(1)
-10
±0
KDN
+28
+28
56
32
32
Restores remaining Heat when successful during Heat.
Absorbs Punch (H/M) during 3 to 12F.
Partially restores remaining Heat time and damage 17,17 (+28GF) when successful.
Absorbs Punch (H/M) during 3 to 12F.
Partially restores remaining Heat time and damage 17,17 (+28GF) when successful.

Double Jawbreaker (1)
Hermit 
H / 14
12F
(1)
(1)
-6
+5
+5
37
25
25

REMOVEDTS
Horizontal Elbow Strike
Horizontal Elbow Strike
Hermit 


H,H / 14,20


-4
KDN
KDN*

NEW MOVETr
Double Jawbreaker
Double Jawbreaker
Hermit 


H,H / 14,23 / 0,9(4,10)


(1)
-9
KDN
+9
+9
KDN*
+34
+34
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 6F from hit.
Can be delayed 11F.
Combo can be delayed 6F from hit.
(Ver.1.00.00) - New Move.

Stampeding Dragon (1)
Hermit 
L / 8
16F
-13
-2
-2
48
32
32

Tr
Cautious Dragon
Cautious Dragon
Hermit 


M,M,M / 13,5,20


(1)
-14
KDN
+12
+12
KDN
+12
+12

NEW MOVE
Chain Punch: Root (4)
Chain Punch: Root (4)
Hermit 
M,H*3 / 3*4
14F
-2
+5
+5
68
33
33
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The forward movement of the 1st hit has been increased.
- Upon block changed from -9F.
- Upon NH changed from -3F.
- Upon CH changed from -3F.
(Ver.1.05.00) - The downward hitbox size of the 1st hit have been increased primarily to stabilize behavior when used in combos.
(Ver.1.04.00) - The forward movement of the 1st hit has been increased.
- Upon block changed from -9F.
- Upon NH changed from -3F.
- Upon CH changed from -3F.
(Ver.1.05.00) - The downward hitbox size of the 1st hit have been increased primarily to stabilize behavior when used in combos.

NEW MOVEHE
Chain Punch: Root (Heat Engager)
Chain Punch: Root (Heat Engager)
When Heat activation available Hermit 


M,H*3,M,SP / 3*4,20


14F
(1)
(1)
-17
+17G
+17G
Combo from 1st hit.
(Ver.1.00.00) - New Move.

NEW MOVE
Chain Punch: Root
Chain Punch: Root
Hermit 


M,H*3,M / 3*4(4*4),20


(1)
-17
KDN
-2
-2
KDN
-2
-2
Combo from 1st hit.
Damage () is during heat.
Damage () is during heat.

NEW MOVEHT
Chain Punch: Root (4) (Heat)
Chain Punch: Root (4) (Heat)
Heat & Hermit 
M,H*3 / 4*4 / 3*4
14F
-2
+5
+5
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
- The forward movement of the 1st hit has been increased.
- Upon block changed from -9F.
- Upon NH changed from -3F.
(Ver.1.05.00) - The downward hitbox size of the 1st hit have been increased primarily to stabilize behavior when used in combos.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
- The forward movement of the 1st hit has been increased.
- Upon block changed from -9F.
- Upon NH changed from -3F.
(Ver.1.05.00) - The downward hitbox size of the 1st hit have been increased primarily to stabilize behavior when used in combos.

NEW MOVEHD
Chain Punch: Root to Heat Dash
Chain Punch: Root to Heat Dash
Heat & Hermit 



M,H*3,M,SP / 4*4,20 / 3*4,16



14F
(1)
(1)
+5
KDN
+26
+26
KDN
+26
+26

Villain Slayer
Hermit 

H / 17

14F
(1)
(1)
±0
+15Sp
+15Sp
42
28
28

TJ13F
Duan Tou Xuan Feng Jiao
Duan Tou Xuan Feng Jiao
Hermit 

M / 21 / 8(9)

26F
(3)
(3)
±0
LNC
+40
+40
LNC
+40
+40
62
36
36

Twin Dragon Acceptance (1)
Hermit 

L / 12

20F
(1)
(1)
-26
-9
-9
59
39
39

Twin Dragon Acceptance
Hermit 



L,M / 12,27



(1)
-16
KDN
-5
-5
KDN
-5
-5
52
Cane Techniques
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Master's Lesson

M,M,M / 10,10,15 / 4,4,7(4,4,7)


22F
(1)
(1)
-7
LNC
+73
+73
LNC
+73
+73
120
Only once per match.
(Ver.1.00.00) - Command changed from "
".
- Chip Damage added.
(Ver.1.02.01) - In puractice mode, during a combo, the ability to use Cane Techniques has been changed to only once. This is a modification to prevent executing combos that would be impossible in actual battles.
(Ver.1.04.00) - The tracking ability upon contact with the attack has been improved, reducing the occurrence of whiffing midway through.
(Ver.1.05.00) - Changed so that if Leroy is hit by an opponent's attack before the 1st hit of his attack lands, the Cane will not be considered consumed.

".- Chip Damage added.
(Ver.1.02.01) - In puractice mode, during a combo, the ability to use Cane Techniques has been changed to only once. This is a modification to prevent executing combos that would be impossible in actual battles.
(Ver.1.04.00) - The tracking ability upon contact with the attack has been improved, reducing the occurrence of whiffing midway through.
(Ver.1.05.00) - Changed so that if Leroy is hit by an opponent's attack before the 1st hit of his attack lands, the Cane will not be considered consumed.

NEW MOVETr
Master's Sermon

L,M / 10,20 / 3,6(4,8)
Master's Sermon


20F
(1)
(1)
-14
KDN
+50
+50
KDN
+50
+50
84
Only once per match.
(Ver.1.00.00) - New Move.
(Ver.1.02.01) - In puractice mode, during a combo, the ability to use Cane Techniques has been changed to only once. This is a modification to prevent executing combos that would be impossible in actual battles.
(Ver.1.04.00) - The tracking ability upon contact with the attack has been improved, reducing the occurrence of whiffing midway through.
(Ver.1.05.00) - Changed so that if Leroy is hit by an opponent's attack before the 1st hit of his attack lands, the Cane will not be considered consumed.
(Ver.1.02.01) - In puractice mode, during a combo, the ability to use Cane Techniques has been changed to only once. This is a modification to prevent executing combos that would be impossible in actual battles.
(Ver.1.04.00) - The tracking ability upon contact with the attack has been improved, reducing the occurrence of whiffing midway through.
(Ver.1.05.00) - Changed so that if Leroy is hit by an opponent's attack before the 1st hit of his attack lands, the Cane will not be considered consumed.
Back Toward
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8

NEW MOVE
Spin Knuckle Right Jab
Spin Knuckle Right Jab
BT 
H / 15
8F
-3
+8
+8
Tentative Name.
(Ver.1.00.00) - New Move.

Spin Kick
BT 
H / 18
10F
-8
+8
+8

NEW MOVE
Spin Right Kick
Spin Right Kick
BT 
H / 18
10F
-8
+8
+8
Tentative Name.
(Ver.1.00.00) - New Move.

TC1F
Crouch Spin Knuckle
Crouch Spin Knuckle
BT 

SL / 5

10F
-5
+6
+6

NEW MOVETC1F
Crouch Spin Right Knuckle
Crouch Spin Right Knuckle
BT 

SL / 5

10F
-5
+6
+6
Tentative Name.
Returns to crouching.
Returns to crouching.
(Ver.1.00.00) - New Move.

TC1F
Crouch Spin Kick
Crouch Spin Kick
BT 

L / 6

12F
-15
-4
-4

NEW MOVETC1F
Crouch Spin Right Kick
Crouch Spin Right Kick
BT 

L / 6

12F
-15
-4
-4
Tentative Name.
Returns to crouching.
Returns to crouching.
(Ver.1.00.00) - New Move.

TJ
Reverse Jump Kick
Reverse Jump Kick
BT 

M / -

KDN
KDN

NEW MOVETJ10F
Reverse Jump Kick (just)
Reverse Jump Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9
(Ver.1.00.00) - New Move.

NEW MOVETJ15F
Reverse Jump Kick
Reverse Jump Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
(Ver.1.00.00) - New Move.

TJ
Reverse Jump Kick
Reverse Jump Kick
BT 

M / -

LNC
LNC

NEW MOVETJ9F
Reverse Jump Right Kick (just)
Reverse Jump Right Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9
(Ver.1.00.00) - New Move.

NEW MOVETJ14F
Reverse Jump Right Kick
Reverse Jump Right Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
(Ver.1.00.00) - New Move.
While Opponent is Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Tremor Punch
While enemy is down 



L,L*3 / 5,5,5,15



(1)
-16
-5
-5
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 13,5,5,15.
(Ver.1.05.00) - Adjusted so that the 2nd attack continuously hits when the 1st attack hits with a grounded opponent.
- Increased the recovery time of the 4th hit by 3F.
- Adjusted the collision detection of the 4th hit to mitigate the issue where the multi-hit portion would whiff against certain characters.
- Upon block changed from -13F.
- Upon NH changed from -2F.
- Upon CH changed from -2F.
(Ver.1.05.00) - Adjusted so that the 2nd attack continuously hits when the 1st attack hits with a grounded opponent.
- Increased the recovery time of the 4th hit by 3F.
- Adjusted the collision detection of the 4th hit to mitigate the issue where the multi-hit portion would whiff against certain characters.
- Upon block changed from -13F.
- Upon NH changed from -2F.
- Upon CH changed from -2F.

NEW MOVEHT
Tremor Punch (1) (Heat)
Tremor Punch (1) (Heat)
Heat & While enemy is down 

L / 6 / 4

17F
(1)
(1)
-16
-5
-5

NEW MOVEHT
Tremor Punch (Heat)
Tremor Punch (Heat)
Heat & While enemy is down 



L,L*3 / 6,6,6,16 / 4,4,4,11



(1)
-16
-5
-5
Combo from 1st hit.
Damage up during Heat.
Damage up during Heat.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Adjusted so that the 2nd attack continuously hits when the 1st attack hits with a grounded opponent.
- Increased the recovery time of the 4th hit by 3F.
- Adjusted the collision detection of the 4th hit to mitigate the issue where the multi-hit portion would whiff against certain characters.
- Upon block changed from -13F.
- Upon NH changed from -2F.
- Upon CH changed from -2F.
(Ver.1.05.00) - Adjusted so that the 2nd attack continuously hits when the 1st attack hits with a grounded opponent.
- Increased the recovery time of the 4th hit by 3F.
- Adjusted the collision detection of the 4th hit to mitigate the issue where the multi-hit portion would whiff against certain characters.
- Upon block changed from -13F.
- Upon NH changed from -2F.
- Upon CH changed from -2F.
Throws
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES

HM
Devastating Chain Punch
Th(H) / 35
Devastating Chain Punch

12F
(2)
(2)
or 
-3F
CCW.
Head-sd.
Face-up
±0F
Head-sd.
Face-up
±0F
39
27
27

HM
Corkscrew Strike
Th(H) / 35
Corkscrew Strike

12F
(2)
(2)
or 
-3F
Reverse Pos.
Reverse Pos.
Head-sd.
Face-up
±0F
Head-sd.
Face-up
±0F
39
27
27
Attack Reversal
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES

Twin Dragon Gate

or Hermit 
Parry(H/M) / -

or Hermit 

disable
45

Chain Punch: Branch
Afte Twin Dragon Gate Succeeds
or 
M,H*4 / 5,5*3,15
or 
13F
(1)
(1)

NEW MOVEHT
Chain Punch: Branch (Heat)
Chain Punch: Branch (Heat)
Heat & Afte Twin Dragon Gate Succeeds
or 
M,H*4 / 5,6*3,15 / 1,4*3,4
or 
13F
(1)
(1)
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Cost 7F.
Start-up 20F in actualy.
+21HpF on hit.
-10F on block.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Cost 7F.
Start-up 20F in actualy.
+21HpF on hit.
-10F on block.

NEW MOVE
Superior Twin Dragon Gate

just or Hermit 
justParry(H/M) / -
Superior Twin Dragon Gate

just or Hermit 
just13F
(1)
(1)

NEW MOVE
Superior Chain Punch: Branch
Superior Chain Punch: Branch
Afte Superior Twin Dragon Gate Succeeds
or 
M,H*5 / 5,5*3,5,20
or 
13F
(1)
(1)

NEW MOVEHT
Superior Chain Punch: Branch (Heat)
Superior Chain Punch: Branch (Heat)
Heat & Afte Superior Twin Dragon Gate Succeeds
or 
M,H*5 / 5,6*3,5,20 / 1,4*3,1,6
or 
13F
(1)
(1)
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Cost 7F.
Start-up 20F in actualy.
KDN (+29F) on hit.
-10F on block.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Cost 7F.
Start-up 20F in actualy.
KDN (+29F) on hit.
-10F on block.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
- The behavior of the opponent on hit has been altered to allow for follow-up attacks.
- Damage changed from 5,6*3,5,10.
(Ver.1.05.00) - Damage changed from 5,6*3,5,15.
- Chip Damage changed from 1,4*3,1,4.
(Ver.1.04.00) - Changed to recover remaining Heat time by 60F on hit.
- The behavior of the opponent on hit has been altered to allow for follow-up attacks.
- Damage changed from 5,6*3,5,10.
(Ver.1.05.00) - Damage changed from 5,6*3,5,15.
- Chip Damage changed from 1,4*3,1,4.
| 10 Hit Combo | ||||||||||
| INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |||
| HIT LEVEL | M | H | L | H*3 | M | HM | M | |||
| DAMAGE | 14 | 12 | 7 | 5*3 | 7 | 5,10 | 25 | |||
| block | -11 | ±0 | -18 | -16 | -17 | -26 | -19 | |||
| NH | ±0 | +6 | -7 | -3 | -5 | LNC +15 | KDN +7 | |||
| CH | ±0 | +6 | -7 | -3 | -5 | LNC +15 | KDN +7 | |||
| 10 Hit Combo (Heat) | ||||||||||
| INPUT | Heat ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |||
| HIT LEVEL | M | H | L | H*3 | M | HM | M | |||
| DAMAGE | 14 | 12 | 7 | 6*3 | 7 | 5,10 | 25 | |||
| block | -11 | ±0 | -18 | -16 | -17 | -26 | -19 | |||
| NH | ±0 | +6 | -7 | -3 | -5 | LNC +15 | KDN +7 | |||
| CH | ±0 | +6 | -7 | -3 | -5 | LNC +15 | KDN +7 | |||
┃10 Hit Combo
| TEKKEN 7 | ||||||||||
| INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |||
| HIT LEVEL | M | H | L | H*3 | M | HM | M | |||
| DAMAGE | 14 | 12 | 7 | 5*3 | 7 | 5,10 | 25 | |||
| block | -11 | ±0 | -18 | -16 | -17 | -26 | -19 | |||
| NH | ±0 | +6 | -7 | -3 | -5 | LNC | KDN | |||
| CH | ||||||||||
| Start-up 16F. | ||||||||||
| Ver.1.00.00 | ||||||||||
| INPUT | ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |||
| HIT LEVEL | M | H | L | H*3 | M | HM | M | |||
| DAMAGE | 14 | 12 | 7 | 5*3 | 7 | 5,10 | 25 | |||
| block | -11 | ±0 | -18 | -16 | -17 | -26 | -19 | |||
| NH | ±0 | +6 | -7 | -3 | -5 | LNC +15 | KDN +7 | |||
| CH | ±0 | +6 | -7 | -3 | -5 | LNC +15 | KDN +7 | |||
| Start-up 16F. Patch Note : | ||||||||||
┃10 Hit Combo (Heat)
| Ver.1.00.00 | ||||||||||
| INPUT | Heat ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |||
| HIT LEVEL | M | H | L | H*3 | M | HM | M | |||
| DAMAGE | 14 | 12 | 7 | 6*3 | 7 | 5,10 | 25 | |||
| block | -11 | ±0 | -18 | -16 | -17 | -26 | -19 | |||
| NH | ±0 | +6 | -7 | -3 | -5 | LNC +15 | KDN +7 | |||
| CH | ±0 | +6 | -7 | -3 | -5 | LNC +15 | KDN +7 | |||
| Start-up 16F. 4th to 6th: damege up and partially uses remaining Heat time.during Heat. Patch Note : - New Move. | ||||||||||
| Ver.1.04.00 | ||||||||||
| INPUT | Heat ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |||
| HIT LEVEL | M | H | L | H*3 | M | HM | M | |||
| DAMAGE | 14 | 12 | 7 | 6*3 | 7 | 5,10 | 25 | |||
| block | -11 | ±0 | -18 | -16 | -17 | -26 | -19 | |||
| NH | ±0 | +6 | -7 | -3 | -5 | LNC +15 | KDN +7 | |||
| CH | ±0 | +6 | -7 | -3 | -5 | LNC +15 | KDN +7 | |||
| Start-up 16F. 4th to 6th: damege up and partially uses remaining Heat time. Recovers remaining Heat time by 60F on hit. Patch Note : - Changed to recover remaining Heat time by 60F on hit. | ||||||||||
┃Heat Burst
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHEPw7F
Heat Burst
NEW MOVEHEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 3
or 
16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
HEPw7F
Heat Burst
HEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 3
or 
16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
Patch Note :
- Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
Can no longer cause a K.O.
Patch Note :
- Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
- Ver.1.07.00
HEPw7F
Heat Burst
HEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 3
or 
16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
Patch Note :
- The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
Can no longer cause a K.O.
Patch Note :
- The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
┃Heat Burst to Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHEPw7-14F
Heat Burst to Cancel
NEW MOVEHEPw7-14F
Heat Burst to Cancel
When Heat activation available 

or 


SP / -

or 


Attack that can activate Heat (10 sec.).
┃Twin Dragon Thunderclap
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Twin Dragon Thunderclap
NEW MOVE
Twin Dragon Thunderclap
Heat
(
) or Heat & Hermit
(
)
M,Th / ?
(
) or Heat & Hermit
(
)15F
Th
±0
±0
Th
±0
±0
Enable wall hit.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.04.00
Twin Dragon Thunderclap
Twin Dragon Thunderclap
Heat
(
) or Heat & Hermit
(
)
M,Th / 10,58
(
) or Heat & Hermit
(
)15F
Th
±0
±0
Th
±0
±0
Enable wall hit.
Patch Note :
- Damage changed from ?.
Patch Note :
- Damage changed from ?.
┃Twin Dragon Thunderclap (1st attack on whiff or block) to Hermit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Twin Dragon Thunderclap (1st attack on whiff or block) to Hermit
NEW MOVE
Twin Dragon Thunderclap (1st attack on whiff or block) to Hermit
Heat
(
) or Heat & Hermit
(
)
M,M*3,M / ? / ?
(
) or Heat & Hermit
(
)15F
(1)
(1)
+6
+5
+5
Patch Note :
- New Move.
- New Move.
- Ver.1.03.01
Twin Dragon Thunderclap (1st attack on whiff or block) to Hermit
Twin Dragon Thunderclap (1st attack on whiff or block) to Hermit
Heat
(
) or Heat & Hermit
(
)
M,M*3,M / ? / ?
(
) or Heat & Hermit
(
)15F
(1)
(1)
+6
+5
+5
Patch Note :
- The opponent's facing direction during block has been adjusted to face forward. This addresses situations where, depending on conditions and angles, the character could maneuver to the opponent's back, making the 2nd hit unblockable.
- During Hermit, this move has been modified to be unblockable by Attack Reversal or Power Crush. This change is based on the fact that the attributes commonly set for Heat Smashes were not assigned to this move.
- The opponent's facing direction during block has been adjusted to face forward. This addresses situations where, depending on conditions and angles, the character could maneuver to the opponent's back, making the 2nd hit unblockable.
- During Hermit, this move has been modified to be unblockable by Attack Reversal or Power Crush. This change is based on the fact that the attributes commonly set for Heat Smashes were not assigned to this move.
- Ver.1.04.00
Twin Dragon Thunderclap (1st attack on whiff or block) to Hermit
Twin Dragon Thunderclap (1st attack on whiff or block) to Hermit
Heat
(
) or Heat & Hermit
(
)
M,M*3,M / 10,5*3,20 / 3,2*6,6
(
) or Heat & Hermit
(
)15F
(1)
(1)
+6
+5
+5
Patch Note :
- Damage changed from ?.
- Chip Damage changed from ?.
- Damage changed from ?.
- Chip Damage changed from ?.
┃Rage Art
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rage Art
Rage Art
Rage 
or Rage & Hermit 

M,Th / 55
or Rage & Hermit 

20F
-22
Th
Th
Guard point 8F.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Dark Dragon Commandment
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEPw8F
Dark Dragon Commandment
NEW MOVEPw8F
Dark Dragon Commandment
Rage 
or 
M,Th / 10,45
or 
20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.04.00
Pw8F
Dark Dragon Commandment
Pw8F
Dark Dragon Commandment
Rage 
or 
M,Th / 10,45
or 
20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Patch Note :
- The tracking ability and forward movement when absorbing the opponent's attack has been adjusted to alleviate instances where the move whiffs in certain situations.
Patch Note :
- The tracking ability and forward movement when absorbing the opponent's attack has been adjusted to alleviate instances where the move whiffs in certain situations.
- Ver.1.05.00
Pw8F
Dark Dragon Commandment
Pw8F
Dark Dragon Commandment
Rage 
or 
M,Th / 10,45
or 
20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
Patch Note :
- The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
Regain recoverable health (14 pts.) on hit.
Patch Note :
- The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
- Ver.1.07.00
Pw8F
Dark Dragon Commandment
Pw8F
Dark Dragon Commandment
Rage 
or 
M,Th / 10,45
or 
20F
-15
Th
±0
±0
Th
±0
±0
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
Patch Note :
- Adjustments have been made to the size and position of the attack hitbox, as well as the tracking performance, to reduce the occurrence of whiffing in certain situations.
Regain recoverable health (14 pts.) on hit.
Patch Note :
- Adjustments have been made to the size and position of the attack hitbox, as well as the tracking performance, to reduce the occurrence of whiffing in certain situations.
┃Rage Drive
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rage Drive
Rage Drive
Rage 
or Rage After Purry succeeds 

M,M,M / 10,5,25
or Rage After Purry succeeds 

15F
+2
KDN
KDN
Unblokable damage 5 close to Wall
& +9GF.
After Purry succeeds, start-up 22F in actualy.
& +9GF.
After Purry succeeds, start-up 22F in actualy.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Jab
or 
H / 7
Jab
or 

10F
+1
+8
+8
- Ver.1.00.00
Jab
or 
H / 5
Jab
or 

10F
+1
+8
+8
29
19
19
Patch Note :
- Damage changed from 7.
- Damage changed from 7.
┃Chain Punch: Sheath (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Chain Punch: Sheath (2)


H,M / 7,7
Chain Punch: Sheath (2)



-9
+2
+2
Combo from 1st CH.
- Ver.1.00.00
Chain Punch: Sheath (2)


H,M / 5,7
Chain Punch: Sheath (2)



(1)
-9
+2
+2
Combo from 1st CH.
Patch Note :
- Damage changed from 7,7.
Patch Note :
- Damage changed from 7,7.
┃Chain Punch: Sheath (6)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Chain Punch: Sheath (6)




H,M,H*4 / 7,7,3*4
Chain Punch: Sheath (6)





-13
-2
-2
Combo from 2nd hit.
- Ver.1.00.00
Chain Punch: Sheath (6)




H,M,H*4 / 5,7,3*4
Chain Punch: Sheath (6)





(1)
-13
-2
-2
Combo from 2nd hit.
Patch Note :
- Damage changed from 7,7,3*4.
Patch Note :
- Damage changed from 7,7,3*4.
- Ver.1.04.00
Chain Punch: Sheath (6)




H,M,H*4 / 5,7,3*4
Chain Punch: Sheath (6)





(1)
-9
-2
-2
Combo from 2nd hit.
Patch Note :
- Upon block changed from -13F.
Patch Note :
- Upon block changed from -13F.
┃Chain Punch: Sheath
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
WH
Chain Punch: Sheath






H,M,H*4,M / 7,7,3*4,15
WH
Chain Punch: Sheath







-16
+4
+16W
+16W
+4
+16W
+16W
Combo from 2nd hit.
- Ver.1.00.00
Chain Punch: Sheath






H,M,H*4,M / 5,7,3*4,15
Chain Punch: Sheath







(1)
-16
KDN
+15
+15
KDN
+15
+15
Combo from 2nd hit.
Patch Note :
- Damage changed from 7,7,3*4,15.
- Upon NH changed from +4F.
- Wall Crush inducing NH removed.
- Upon CH changed from +4F.
- Wall Crush inducing CH removed.
Patch Note :
- Damage changed from 7,7,3*4,15.
- Upon NH changed from +4F.
- Wall Crush inducing NH removed.
- Upon CH changed from +4F.
- Wall Crush inducing CH removed.
┃Chain Punch: Sheath (6) (Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Chain Punch: Sheath (6) (Heat)
NEW MOVEHT
Chain Punch: Sheath (6) (Heat)
Heat 




H,M,H*4 / 5,7,4*4 / 1,2,3*4




-13
-2
-2
Combo from 2nd hit.
Partially uses remaining Heat time.
Damage up during Heat.
Patch Note :
- New Move.
Partially uses remaining Heat time.
Damage up during Heat.
Patch Note :
- New Move.
- Ver.1.04.00
HT
Chain Punch: Sheath (6) (Heat)
HT
Chain Punch: Sheath (6) (Heat)
Heat 




H,M,H*4 / 5,7,4*4 / 1,2,3*4




-9
-2
-2
Combo from 2nd hit.
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
- Upon block changed from -13F.
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
- Upon block changed from -13F.
┃Front Palm
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Front Palm


H,H / 7,9
Front Palm



-1
+5
+5
Combo from 1st hit.
- Ver.1.00.00
Front Palm


H,H / 5,9
Front Palm



-3
+7
+7
Combo from 1st hit.
Patch Note :
- Damage changed from 7,9.
- Upon block changed from -1F.
- Upon NH changed from +5F.
- Upon CH changed from +5F.
Patch Note :
- Damage changed from 7,9.
- Upon block changed from -1F.
- Upon NH changed from +5F.
- Upon CH changed from +5F.
┃Front Palm Pulsing Fist
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Front Palm Pulsing Fist




H,H,Parry(H/M),H / 7,9,17
Front Palm Pulsing Fist





-6
+8
+8
Interrupt 9F after 2nd block.
Has Purry (H/M) at 3rd step.
After Purry succeeds, connect to Chain Punch: Branch.
Has Purry (H/M) at 3rd step.
After Purry succeeds, connect to Chain Punch: Branch.
- Ver.1.00.00
Front Palm Pulsing Fist




H,H,Parry(H/M),H / 5,9,17
Front Palm Pulsing Fist





(1)
-6
+8
+8
Combo from 2nd CH.
Interrupt 9F after 2nd block.
Has Strong attack reversal effect (H/M) at 3rd step [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess
or
to Chain Punch: Branch.
Patch Note :
- Damage changed from 7,9,17.
Interrupt 9F after 2nd block.
Has Strong attack reversal effect (H/M) at 3rd step [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess
or
to Chain Punch: Branch.Patch Note :
- Damage changed from 7,9,17.
┃Front Palm Xuan Feng Jiao
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TSTJ
Front Palm Xuan Feng Jiao




H,H,H / 7,9,21
TSTJ
Front Palm Xuan Feng Jiao





-6
KDN
KDN
Combo from 2nd CH.
- Ver.1.00.00
TJ
Front Palm Xuan Feng Jiao




H,H,H / 5,9,21
TJ
Front Palm Xuan Feng Jiao





(1)
-6
KDN
+11
+11
KDN
+11
+11
Combo from 2nd CH.
Patch Note :
- Damage changed from 7,9,21.
- Tail Spin removed.
Patch Note :
- Damage changed from 7,9,21.
- Tail Spin removed.
┃Front Palm Snap Kick to Hermit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Front Palm Snap Kick to Hermit




H,H,M / 7,9,11
Front Palm Snap Kick to Hermit





-9
+3
+3
Combo from 1st hit.
- Ver.1.00.00
Front Palm Snap Kick to Hermit




H,H,M / 5,9,11
Front Palm Snap Kick to Hermit





-9
+3
+3
Combo from 1st hit.
Patch Note :
- Damage changed from 7,9,11.
Patch Note :
- Damage changed from 7,9,11.
┃Needle Elbow (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Needle Elbow (1)
H / 10
Needle Elbow (1)

12F
±0
+9
+9
- Ver.1.00.00
Needle Elbow (1)
H / 10
Needle Elbow (1)

12F
±0
+9
+9
31
19
19
┃Needle Elbow
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Needle Elbow


H,H / 10,20
Needle Elbow



-7
+7
KDN
Combo from 1st hit.
- Ver.1.00.00
Needle Elbow


H,H / 10,20 / 0,4(3,7)
Needle Elbow



(1)
-7
+7
+7
Combo from 1st hit.
Patch Note :
- Chip Damage added.
- Upon CH changed from KDN.
Patch Note :
- Chip Damage added.
- Upon CH changed from KDN.
┃Claws of Fury (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Claws of Fury (2)


H,M / 10,12
Claws of Fury (2)



-7
+4
+4
Combo from 1st hit.
- Ver.1.00.00
Claws of Fury (2)


H,M / 10,12
Claws of Fury (2)



(1)
-7
+4
+4
Combo from 1st hit.
┃Claws of Fury (3)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Claws of Fury (3)




H,M,H / 10,12,17
Claws of Fury (3)





-7
+4
+4
Combo from 2nd CH.
Can be delayed 15F.
Combo can be delayed 10F from CH.
Has Purry (H/M) at 3rd step.
After Purry succeeds, connect to Chain Punch: Branch.
Can be delayed 15F.
Combo can be delayed 10F from CH.
Has Purry (H/M) at 3rd step.
After Purry succeeds, connect to Chain Punch: Branch.
- Ver.1.00.00
Claws of Fury (3)




H,M,Parry(H/M),H / 10,12,17
Claws of Fury (3)





(1)
-7
+4
+4
Combo from 2nd CH.
Can be delayed 15F.
Combo can be delayed 10F from CH.
Has Strong attack reversal effect (H/M) at 3rd step [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess
or
to Chain Punch: Branch.
Patch Note :
- Parry added.
- Hit Lv. changed from H,M,H.
Can be delayed 15F.
Combo can be delayed 10F from CH.
Has Strong attack reversal effect (H/M) at 3rd step [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess
or
to Chain Punch: Branch.Patch Note :
- Parry added.
- Hit Lv. changed from H,M,H.
┃Claws of Fury
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Claws of Fury






H,M,H,M / 10,12,17,21
Claws of Fury







-13
KDN
LNC
Combo from 3rd hit.
Can be delayed 12F.
Combo can be delayed 9F from hit.
Can be delayed 12F.
Combo can be delayed 9F from hit.
- Ver.1.00.00
Tr
Claws of Fury






H,M,H,M / 10,12,17,21
Tr
Claws of Fury







(2)
-13
KDN
-1
-1
LNC
+20
+20
Combo from 3rd hit.
Can be delayed 12F.
Combo can be delayed 9F from hit.
Patch Note :
- Tornade Move added.
Can be delayed 12F.
Combo can be delayed 9F from hit.
Patch Note :
- Tornade Move added.
┃Hissing Snake (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hissing Snake (1)
M / 14
Hissing Snake (1)

15F
-8
+3
+3
- Ver.1.00.00
Hissing Snake (1)
M / 14
Hissing Snake (1)

15F
-8
+3
+3
42
27
27
┃Hissing Snake
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hissing Snake


M,L / 14,17
Hissing Snake



-14
+2
KDN
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
- Ver.1.00.00
Hissing Snake


M,L / 14,13
Hissing Snake



-14
+2
KDN
+15
+15
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Patch Note :
- Damage changed from 14,17.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Patch Note :
- Damage changed from 14,17.
┃Falling Bamboo (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Falling Bamboo (1)
H / 15
Falling Bamboo (1)

12F
-11
±0
±0
- Ver.1.00.00
Falling Bamboo (1)
H / 15
Falling Bamboo (1)

12F
-11
±0
±0
42
30
30
┃Falling Bamboo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Falling Bamboo


H,M / 15,13
Falling Bamboo



-13
+3
+3
Combo from 1st hit.
- Ver.1.00.00
Falling Bamboo


H,M / 15,13
Falling Bamboo



(1)
-13
+3
+3
Combo from 1st hit.
┃Chain Punch: Stem (3)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Chain Punch: Stem (3)
H*3 / 9,3,3
Chain Punch: Stem (3)

14F
-6
±0
±0
- Ver.1.00.00
Chain Punch: Stem (3)
H*3 / 3,3,3
Chain Punch: Stem (3)

14F
-6
±0
±0
53
25
25
Patch Note :
- Damage changed from 9,3,3.
- Damage changed from 9,3,3.
- Ver.1.04.00
Chain Punch: Stem (3)
H*3 / 3,3,3
Chain Punch: Stem (3)

14F
-2
+4
+4
49
21
21
Patch Note :
- Upon block changed from -6F.
- Upon NH changed from ±0F.
- Upon CH changed from ±0F.
- Total changed from 53F.
- Upon block changed from -6F.
- Upon NH changed from ±0F.
- Upon CH changed from ±0F.
- Total changed from 53F.
┃Chain Punch: Stem (6)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Chain Punch: Stem (6)


H*6 / 9,3*5
Chain Punch: Stem (6)



-9
±0
±0
Combo from 1st hit.
Block strings.
Block strings.
- Ver.1.00.00
Chain Punch: Stem (6)


H*6 / 3*6
Chain Punch: Stem (6)



-9
±0
±0
Combo from 1st hit.
Block strings.
Patch Note :
- Damage changed from 9,3*5.
Block strings.
Patch Note :
- Damage changed from 9,3*5.
- Ver.1.04.00
Chain Punch: Stem (6)


H*6 / 3*6
Chain Punch: Stem (6)



-2
+7
+7
Combo from 1st hit.
Block strings.
Patch Note :
- Upon block changed from -9F.
- Upon NH changed from ±0F.
- Upon CH changed from ±0F.
Block strings.
Patch Note :
- Upon block changed from -9F.
- Upon NH changed from ±0F.
- Upon CH changed from ±0F.
┃Chain Punch: Stem (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHE
Chain Punch: Stem (Heat Engager)
NEW MOVEHE
Chain Punch: Stem (Heat Engager)
When Heat activation available 




H*6,M,SP / 3*6,20




14F
(1)
(1)
-17
+17G
+17G
Combo from 1st hit.
Block strings.
Block strings.
┃Chain Punch: Stem
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Chain Punch: Stem




H*6,M / 9,3*5,27
Chain Punch: Stem





-17
KDN
KDN
Combo from 1st hit.
Block strings.
Block strings.
- Ver.1.00.00
Chain Punch: Stem




H*6,M / 3*6(4*6),20
Chain Punch: Stem





(1)
-17
KDN
-2
-2
KDN
-2
-2
Combo from 1st hit.
Block strings.
Damage () is during Heat.
Patch Note :
- Damage changed from 9,3*5,27.
Block strings.
Damage () is during Heat.
Patch Note :
- Damage changed from 9,3*5,27.
- Ver.1.04.00
Chain Punch: Stem




H*6,M / 3*6(4*6),20
Chain Punch: Stem





(1)
-17
KDN
-2
-2
KDN
-2
-2
Combo from 1st hit.
Block strings.
Damage () is during Heat.
Patch Note :
- Adjusted to ensure that the remaining Heat time does not reach zero while performing attacks. This change aims to prevent situations where the Heat state ends while executing an attack, and player was unable to transition to Heat Dash.
Block strings.
Damage () is during Heat.
Patch Note :
- Adjusted to ensure that the remaining Heat time does not reach zero while performing attacks. This change aims to prevent situations where the Heat state ends while executing an attack, and player was unable to transition to Heat Dash.
┃Chain Punch: Stem (3) (Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Chain Punch: Stem (3) (Heat)
NEW MOVEHT
Chain Punch: Stem (3) (Heat)
Heat 
H*3 / 4,4,4 / 3*3
14F
-6
±0
±0
Partially uses remaining Heat time.
Damage up during Heat.
Patch Note :
- New Move.
Damage up during Heat.
Patch Note :
- New Move.
- Ver.1.04.00
HT
Chain Punch: Stem (3) (Heat)
HT
Chain Punch: Stem (3) (Heat)
Heat 
H*3 / 4,4,4 / 3*3
14F
-2
+4
+4
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
- Upon block changed from -6F.
- Upon NH changed from ±0F.
- Upon CH changed from ±0F.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
- Upon block changed from -6F.
- Upon NH changed from ±0F.
- Upon CH changed from ±0F.
┃Chain Punch: Stem (6) (Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Chain Punch: Stem (6) (Heat)
NEW MOVEHT
Chain Punch: Stem (6) (Heat)
Heat 


H*6 / 4*6 / 3*6


14F
-9
±0
±0
Damage up during Heat.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.04.00
HT
Chain Punch: Stem (6) (Heat)
HT
Chain Punch: Stem (6) (Heat)
Heat 


H*6 / 4*6 / 3*6


14F
-2
+7
+7
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
- Upon block changed from -9F.
- Upon NH changed from ±0F.
- Upon CH changed from ±0F.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
- Upon block changed from -9F.
- Upon NH changed from ±0F.
- Upon CH changed from ±0F.
┃Chain Punch: Stem to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Chain Punch: Stem to Heat Dash
NEW MOVEHDWG
Chain Punch: Stem to Heat Dash
Heat 





H*6,M,SP / 4*6,20 / 3*6,16





14F
(1)
(1)
+5
+18W
+18W
KDN
+35
+35
KDN
+35
+35
Combo from 1st hit.
Block strings.
Patch Note :
- New Move.
Block strings.
Patch Note :
- New Move.
- Ver.1.05.00
HD
Chain Punch: Stem to Heat Dash
HD
Chain Punch: Stem to Heat Dash
Heat 





H*6,M,SP / 4*6,20 / 3*6,16





14F
(1)
(1)
+5
KDN
+35
+35
KDN
+35
+35
Combo from 1st hit.
Block strings.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
Block strings.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Lone Dragon Storm (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
HM
Lone Dragon Storm (1)

H / 15
HM
Lone Dragon Storm (1)


14F
-9
+2
+2
- Ver.1.00.00
Lone Dragon Storm (1)

H / 15
Lone Dragon Storm (1)


14F
(2)
(2)
-9
+2
+2
42
28
28
Patch Note :
- Homing removed.
- Homing removed.
┃Lone Dragon Storm (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Lone Dragon Storm (2)



H,M / 15,15
Lone Dragon Storm (2)




-10
+2
+2
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 12F from hit.
Can be delayed 13F.
Combo can be delayed 12F from hit.
┃Lone Dragon Storm to Hermit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Lone Dragon Storm to Hermit





H,M,M,SP / 15,15,20
Lone Dragon Storm to Hermit






-9
+8
KDN
Combo from 2nd CH.
Can be delayed 15F.
Combo can be delayed 11F from CH.
Can be delayed 15F.
Combo can be delayed 11F from CH.
- Ver.1.00.00
Lone Dragon Storm to Hermit





H,M,M,SP / 15,15,20
Lone Dragon Storm to Hermit






(1)
-9
+8
KDN
+30
+30
Combo from 2nd CH.
Can be delayed 15F.
Combo can be delayed 11F from CH.
Can be delayed 15F.
Combo can be delayed 11F from CH.
┃Strike of the Five Precepts (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Strike of the Five Precepts (1)

or WS
M / 14
Strike of the Five Precepts (1)

or WS 
14F
-7
+7
+7
- Ver.1.00.00
Strike of the Five Precepts (1)

or WS
M / 14
Strike of the Five Precepts (1)

or WS 
14F
(1)
(1)
-7
+7
+7
40
26
26
┃Strike of the Five Precepts (4)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Strike of the Five Precepts (4)



M,H*3 / 14,5*3
Strike of the Five Precepts (4)




-12
-6
-6
Combo from 1st CH.
Block strings.
Block strings.
- Ver.1.00.00
Strike of the Five Precepts (4)



M,H*3 / 14,5*3
Strike of the Five Precepts (4)




-12
-6
-6
Combo from 1st CH.
Block strings.
Block strings.
- Ver.1.04.00
Strike of the Five Precepts (4)



M,H*3 / 14,5*3
Strike of the Five Precepts (4)




-8
-6
-6
Combo from 1st CH.
Block strings.
Patch Note :
- Upon block changed from -12F.
Block strings.
Patch Note :
- Upon block changed from -12F.
┃Strike of the Five Precepts
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Strike of the Five Precepts





M,H*3,M / 14,5*3,20
Strike of the Five Precepts






-16
KDN
KDN
Combo from 2nd hit.
- Ver.1.00.00
Tr
Strike of the Five Precepts





M,H*3,M / 14,5*3(6*3),20
Tr
Strike of the Five Precepts






-16
KDN
+6
+6
KDN
+6
+6
Combo from 2nd hit.
Block strings.
Damage () is during Heat.
Patch Note :
- Damage changed from 14,5*3,20.
- Tornade Move added.
Block strings.
Damage () is during Heat.
Patch Note :
- Damage changed from 14,5*3,20.
- Tornade Move added.
┃Strike of the Five Precepts (4) (Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Strike of the Five Precepts (4) (Heat)
NEW MOVEHT
Strike of the Five Precepts (4) (Heat)
Heat 



M,H*3 / 14,6*3 / 4,5*3



-12
-6
-6
Partially uses remaining Heat time.
Combo from 1st CH.
Block strings.
Damage () is during Heat.
Patch Note :
- New Move.
Combo from 1st CH.
Block strings.
Damage () is during Heat.
Patch Note :
- New Move.
- Ver.1.04.00
HT
Strike of the Five Precepts (4) (Heat)
HT
Strike of the Five Precepts (4) (Heat)
Heat 



M,H*3 / 14,6*3 / 4,5*3



-8
-6
-6
Partially uses remaining Heat time.
Combo from 1st CH.
Block strings.
Damage () is during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
- 2nd hit cannot be avoided by crouching when the 1st hit lands.
- Upon block changed from -12F.
Combo from 1st CH.
Block strings.
Damage () is during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
- 2nd hit cannot be avoided by crouching when the 1st hit lands.
- Upon block changed from -12F.
┃Lao Weng Xuan Feng Jiao (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Lao Weng Xuan Feng Jiao (1)

M / 14
Lao Weng Xuan Feng Jiao (1)


16F
-9
+4
+4
- Ver.1.00.00
Lao Weng Xuan Feng Jiao (1)

M / 14
Lao Weng Xuan Feng Jiao (1)


16F
(1)
(1)
-9
+4
+4
47
31
31
┃Lao Weng Xuan Feng Jiao (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHETJ
Lao Weng Xuan Feng Jiao (Heat Engager)
NEW MOVEHETJ
Lao Weng Xuan Feng Jiao (Heat Engager)
When Heat activation available 



M,H,SP / 14,24



16F
(2)
(2)
-6
+17G
+17G
Combo from 1st hit.
Can be delayed 7F.
Can be delayed 7F.
┃Lao Weng Xuan Feng Jiao to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWGTJ
Lao Weng Xuan Feng Jiao to Heat Dash
NEW MOVEHDWGTJ
Lao Weng Xuan Feng Jiao to Heat Dash
Heat 




M,H,SP / 14,24 / 4,17




16F
(2)
(2)
+5
+18W
+18W
LNC
+42
+42
LNC
+42
+42
Combo from 1st hit.
Can be delayed 7F.
Patch Note :
- New Move.
Can be delayed 7F.
Patch Note :
- New Move.
- Ver.1.05.00
HDTJ
Lao Weng Xuan Feng Jiao to Heat Dash
HDTJ
Lao Weng Xuan Feng Jiao to Heat Dash
Heat 




M,H,SP / 14,24 / 4,17




16F
(2)
(2)
+5
LNC
+42
+42
LNC
+42
+42
Combo from 1st hit.
Can be delayed 7F.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
Can be delayed 7F.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Lao Weng Xuan Feng Jiao
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TSTJ
Lao Weng Xuan Feng Jiao



M,H / 14,24
TSTJ
Lao Weng Xuan Feng Jiao




-6
KDN
KDN*
Combo from 1st hit.
Can be delayed 7F.
Can be delayed 7F.
- Ver.1.00.00
TJ
Lao Weng Xuan Feng Jiao



M,H / 14,24
TJ
Lao Weng Xuan Feng Jiao




(2)
-6
KDN
+11
+11
KDN
+11
+11
Combo from 1st hit.
Can be delayed 7F.
Combo can be delayed 7F from hit.
Patch Note :
- Upon CH changed.
- Tail Spin removed.
Can be delayed 7F.
Combo can be delayed 7F from hit.
Patch Note :
- Upon CH changed.
- Tail Spin removed.
┃Dragon Elbow Crash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Dragon Elbow Crash


M / 25
Dragon Elbow Crash



17F
-9
KDN
KDN
Start-up 18F in actualy.
- Ver.1.00.00
Pw7F
Dragon Elbow Crash

M / 20
Pw7F
Dragon Elbow Crash


17F
(1)
(1)
-13
KDN
+15
+15
KDN
+15
+15
53
36
36
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 8 pts.
Patch Note :
- Command changed from "

".
- Damage changed from 25.
- Upon block changed from -9F.
- Upon NH changed.
- Upon CH changed.
- Power Crush added.
- Upon block -9F.
- Chip Damage 8 pts.
Patch Note :
- Command changed from "


".- Damage changed from 25.
- Upon block changed from -9F.
- Upon NH changed.
- Upon CH changed.
- Power Crush added.
- Ver.1.08.01
Pw7F
Dragon Elbow Crash

M / 20
Pw7F
Dragon Elbow Crash


17F
(1)
(1)
-13
KDN
+15
+15
KDN
+15
+15
53
36
36
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 8 pts.
Patch Note :
- The hitbox when intercepting an opponent's attack has been expanded to reduce instances of whiffing in certain situations.
- Upon block -9F.
- Chip Damage 8 pts.
Patch Note :
- The hitbox when intercepting an opponent's attack has been expanded to reduce instances of whiffing in certain situations.
┃Chopping Snap Kick (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Chopping Chain Fist (1)

M / 12
Chopping Chain Fist (1)


13F
-3
+3
+3
- Ver.1.00.00
Chopping Snap Kick (1)

M / 10
Chopping Snap Kick (1)


13F
(1)
(1)
-6
+5
+5
38
25
25
Patch Note :
- Move Name changed from "Chopping Chain Fist (1)".
- Damage changed from 12.
- Upon block changed from -3F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
- Move Name changed from "Chopping Chain Fist (1)".
- Damage changed from 12.
- Upon block changed from -3F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
- Ver.1.03.01
Chopping Snap Kick (1)

M / 10
Chopping Snap Kick (1)


13F
(1)
(1)
-6
+5
+5
38
25
25
Patch Note :
- Even when hitting from the side, the connected moves are now corrected to hit continuously, similar to when hitting from the front.
- Even when hitting from the side, the connected moves are now corrected to hit continuously, similar to when hitting from the front.
┃Chopping Chain Fist
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Chopping Chain Fist



M,H / 12,9
Chopping Chain Fist




-1
+5
+5
Combo from 1st hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Chopping Snap Kick to Hermit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Chopping Snap Kick to Hermit



M,M,SP / 12,16
Chopping Snap Kick to Hermit




-9
+3
+3
Combo from 1st hit.
- Ver.1.00.00
Chopping Snap Kick to Hermit



M,M,SP / 10,16
Chopping Snap Kick to Hermit




-9
+3
+3
Combo from 1st hit.
Patch Note :
- Damage changed from 12,16.
Patch Note :
- Damage changed from 12,16.
┃Admonishment Whirl (4)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Admonishment Whirl (4)



M,H*3 / 10,3*3
NEW MOVE
Admonishment Whirl (4)




-6
±0
±0
Combo from 1st hit.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.04.00
Admonishment Whirl (4)



M,H*3 / 10,3*3
Admonishment Whirl (4)




-2
+4
+4
Combo from 1st hit.
Patch Note :
- Upon block changed from -6F.
- Upon NH changed from ±0F.
- Upon CH changed from ±0F.
Patch Note :
- Upon block changed from -6F.
- Upon NH changed from ±0F.
- Upon CH changed from ±0F.
- Ver.1.05.00
Admonishment Whirl (4)



M,H*3 / 10,3*3
Admonishment Whirl (4)




-2
+4
+4
Combo from 1st hit.
Patch Note :
- Fixed an issue where the tracking ability of the 1st hit was unintentionally increased when inputting up to the 2nd hit.
Patch Note :
- Fixed an issue where the tracking ability of the 1st hit was unintentionally increased when inputting up to the 2nd hit.
┃Admonishment Whirl
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Admonishment Whirl





M,H*3,Parry Punch(H/M),M / 10,3*3(4*3),17
NEW MOVE
Admonishment Whirl






-10
+3
KDN
+25
+25
Punch absorbs (H/M).
Partially restores remaining Heat time and damage 20 pts (KDN +25F) when successful during Heat.
Damage () is during Heat.
Patch Note :
- New Move.
Partially restores remaining Heat time and damage 20 pts (KDN +25F) when successful during Heat.
Damage () is during Heat.
Patch Note :
- New Move.
- Ver.1.04.00
Admonishment Whirl





M,H*3,Parry Punch(H/M),M / 10,3*3(4*3),17
Admonishment Whirl






-10
+3
KDN
+25
+25
Punch absorbs (H/M).
Partially restores remaining Heat time and damage 20 pts (KDN +25F) when successful during Heat.
Damage () is during Heat.
Patch Note :
- The tracking capability after a successful parry has been enhanced, mitigating the occurrence of whiffing in certain situations.
Partially restores remaining Heat time and damage 20 pts (KDN +25F) when successful during Heat.
Damage () is during Heat.
Patch Note :
- The tracking capability after a successful parry has been enhanced, mitigating the occurrence of whiffing in certain situations.
┃Admonishment Whirl (4) (Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Admonishment Whirl (4) (Heat)
NEW MOVEHT
Admonishment Whirl (4) (Heat)
Heat 



M,H*3 / 10,4*3 / 3,3*3



-6
±0
±0
Partially uses remaining Heat time.
Damage up during Heat.
Patch Note :
- New Move.
Damage up during Heat.
Patch Note :
- New Move.
- Ver.1.04.00
HT
Admonishment Whirl (4) (Heat)
HT
Admonishment Whirl (4) (Heat)
Heat 



M,H*3 / 10,4*3 / 3,3*3



-2
+4
+4
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
- Upon block changed from -6F.
- Upon NH changed from ±0F.
- Upon CH changed from ±0F.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
- Upon block changed from -6F.
- Upon NH changed from ±0F.
- Upon CH changed from ±0F.
- Ver.1.05.00
HT
Admonishment Whirl (4) (Heat)
HT
Admonishment Whirl (4) (Heat)
Heat 



M,H*3 / 10,4*3 / 3,3*3



-2
+4
+4
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- Fixed an issue where the tracking ability of the 1st hit was unintentionally increased when inputting up to the 2nd hit.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- Fixed an issue where the tracking ability of the 1st hit was unintentionally increased when inputting up to the 2nd hit.
┃Rising Dragons (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rising Dragons (1)

M / 7
Rising Dragons (1)


15F
-6
+6
+6
- Ver.1.00.00
Rising Dragons (1)

M / 7
Rising Dragons (1)


15F
(1)
(1)
-6
+6
+6
41
26
26
┃Rising Dragons
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rising Dragons



M,HM / 7,5,10
Rising Dragons




-18
LNC
LNC
Combo from 1st hit.
Block strings.
Block strings.
- Ver.1.00.00
Rising Dragons



M,HM / 7,5,10
Rising Dragons




(1)
-18
LNC
+23
+23
LNC
+23
+23
Combo from 1st hit.
Block strings.
Block strings.
- Ver.1.05.00
Rising Dragons



M,HM / 7,5,10
Rising Dragons




(1)
-18
LNC
+23
+23
LNC
+23
+23
Combo from 1st hit.
Block strings.
Patch Note :
- Changed the opponent's orientation to face forward when the 2nd hit connects from the side. This adjustment aims to improve the stability of aerial combos starting from the 3rd hit onward.
Block strings.
Patch Note :
- Changed the opponent's orientation to face forward when the 2nd hit connects from the side. This adjustment aims to improve the stability of aerial combos starting from the 3rd hit onward.
- Ver.1.10.01
Rising Dragons



M,HM / 7,5,10
Rising Dragons




(1)
-18
LNC
+23
+23
LNC
+23
+23
Combo from 1st hit.
Block strings.
Patch Note :
- To ensure air combos can be initiated more consistently, the behavior when hitting the opponent's left side has been adjusted to match the behavior when hitting their right side.
Block strings.
Patch Note :
- To ensure air combos can be initiated more consistently, the behavior when hitting the opponent's left side has been adjusted to match the behavior when hitting their right side.
┃Poison Strike (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Poison Strike (1)

M / 14
Poison Strike (1)


16F
-11
±0
±0
46
30
30
┃Poison Strike (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Poison Strike (2)



M,H / 14,12
Poison Strike (2)




±0
+6
+6
Combo from 1st hit.
- Ver.1.00.00
Poison Strike (2)



M,H / 14,12
Poison Strike (2)




(1)
±0
+6
+6
Combo from 1st hit.
┃Poison Strike
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Poison Strike





M,H,M / 14,12,25
Poison Strike






-13
KDN
KDN
Combo from 2nd CH.
Can be delayed.
Can be delayed.
- Ver.1.00.00
Poison Strike





M,H,M / 14,12,25
Poison Strike






(1)
-13
KDN
+13
+13
KDN
+13
+13
Combo from 2nd CH.
Can be delayed 14F.
Combo can be delayed 5F from CH.
Can be delayed 14F.
Combo can be delayed 5F from CH.
┃10 Hit Combo (3)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
10 Hit Combo (3)





M,H,L / 14,12,7
10 Hit Combo (3)






-18
-7
-7
Combo from 2nd CH.
- Ver.1.00.00
10 Hit Combo (3)





M,H,L / 14,12,7
10 Hit Combo (3)






(1)
-18
-7
-7
Combo from 2nd CH.
┃Snap Kick to Hermit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Snap Kick to Hermit

M,SP / 14
Snap Kick to Hermit


13F
-6
+6
+6
39
26
26
┃Snap Kick Knee
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Snap Kick Knee



M,M / 14,14
Snap Kick Knee




-9
+7
KDN
Combo from 1st CH.
- Ver.1.00.00
Snap Kick Knee



M,M / 14,14
Snap Kick Knee




(1)
-9
+7
KDN
+29
+29
Combo from 1st CH.
┃Cornered Dragon
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Pw8FWB
Cornered Dragon

M / 23
Pw8FWB
Cornered Dragon


24F
-14
KDN
KDN
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Jawbreaker Bow Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETrTJ18F
Jawbreaker Bow Kick

H / 23 / 9(10)
NEW MOVETrTJ18F
Jawbreaker Bow Kick


18F
(1)
(1)
-9
KDN
+54
+54
KDN
+54
+54
55
37
37
┃Ru Huan Snap Kick (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC4F
Ru Huan Snap Kick (1)

or FC
SM / 5
TC4F
Ru Huan Snap Kick (1)

or FC 
10F
-5
+6
+6
Returns to crouching.
Returns to standing when input
.
Returns to standing when input
. - Ver.1.00.00
TC4F
Ru Huan Snap Kick (1)

or FC
SL / 5
TC4F
Ru Huan Snap Kick (1)

or FC 
10F
-5
+6
+6
34
24
24
Returns to crouching.
Returns to standing when input
.
Patch Note :
- Hit Lv. changed from SM.
Returns to standing when input
.Patch Note :
- Hit Lv. changed from SM.
┃Ru Huan Snap Kick (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ru Huan Snap Kick (2)



SL,M / 5,8
Ru Huan Snap Kick (2)




-10
-1
-1
Combo from 1st CH.
- Ver.1.02.01
Ru Huan Snap Kick (2)



SL,M / 5,8
Ru Huan Snap Kick (2)




-10
-1
-1
Combo from 1st CH.
Patch Note :
- The knockback distance on the 1st and 2nd hits when landing ad down-hit has been increased.
Patch Note :
- The knockback distance on the 1st and 2nd hits when landing ad down-hit has been increased.
┃Ru Huan Snap Kick to Hermit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ru Huan Snap Kick to Hermit





SL,M,M,SP / 5,8,11
Ru Huan Snap Kick to Hermit






-9
+3
+3
Combo from 2nd hit.
┃Falling Fist Sweep (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Falling Fist Sweep (1)

L / 11
TC6F
Falling Fist Sweep (1)


15F
-15
-4
+1C
Returns to crouching.
- Ver.1.00.00
TC6F
Falling Fist Sweep (1)

L / 11
TC6F
Falling Fist Sweep (1)


15F
(1)
(1)
-13
-2
+3C
47
32
32
Returns to crouching.
Patch Note :
- Upon block changed from -15F.
- Upon NH changed from -4F.
- Upon CH changed from +1CF.
Patch Note :
- Upon block changed from -15F.
- Upon NH changed from -4F.
- Upon CH changed from +1CF.
┃Falling Fist Sweep
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Falling Fist Sweep



L,L / 11,11
TC
Falling Fist Sweep




-13
-2
KDN
Combo from 1st CH.
Can be delayed 13F.
Combo can be delayed 11F from CH.
Returns to crouching.
Can be delayed 13F.
Combo can be delayed 11F from CH.
Returns to crouching.
- Ver.1.00.00
TC
Falling Fist Sweep



L,L / 11,11
TC
Falling Fist Sweep




(1)
-13
-2C
KDN
+38
+38
Combo from 1st CH.
Can be delayed 3F.
Combo can be delayed 3F from CH.
Returns to crouching.
Patch Note :
- Upon NH changed from -2F.
Can be delayed 3F.
Combo can be delayed 3F from CH.
Returns to crouching.
Patch Note :
- Upon NH changed from -2F.
┃Twin Snake Strike (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Twin Snake Strike (1)

L / 10
Twin Snake Strike (1)


16F
-13
-2
-2
- Ver.1.00.00
Twin Snake Strike (1)

L / 8
Twin Snake Strike (1)


16F
-13
-2
-2
48
32
32
Patch Note :
- Damage changed from 10.
- Damage changed from 10.
┃Twin Snake Strike to Hermit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Twin Snake Strike to Hermit



L,H,SP / 10,10
Twin Snake Strike to Hermit




-3
+8
+8
Combo from 1st hit.
- Ver.1.00.00
Twin Snake Strike to Hermit



L,H,SP / 8,8
Twin Snake Strike to Hermit




-3
+8
+8
Combo from 1st hit.
Patch Note :
- Damage changed from 10,10.
Patch Note :
- Damage changed from 10,10.
┃Razor Kick (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Razor Kick (1)

L / 9
Razor Kick (1)


14F
-12
-1
-1
- Ver.1.00.00
Razor Kick (1)

L / 9
Razor Kick (1)


14F
(1)
(1)
-12
-1
-1
45
31
31
┃Razor Kick to Hermit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Razor Kick to Hermit



L,M / 9,16
Razor Kick to Hermit




-11
+1
+1
Combo from 1st CH.
Can be delayed 11F.
Combo can be delayed 11F from CH.
Can be delayed 11F.
Combo can be delayed 11F from CH.
- Ver.1.00.00
Razor Kick to Hermit



L,M / 9,16
Razor Kick to Hermit




(1)
-11
+1
+1
Combo from 1st CH.
Can be delayed 11F.
Combo can be delayed 11F from CH.
Can be delayed 11F.
Combo can be delayed 11F from CH.
┃Chanhui Zhang (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHE
Chanhui Zhang (Heat Engager)
NEW MOVEHE
Chanhui Zhang (Heat Engager)
When Heat activation available 

M,SP / 21

17F
(1)
(1)
-4
+17G
+17G
┃Chanhui Zhang to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Chanhui Zhang to Heat Dash
NEW MOVEHDWG
Chanhui Zhang to Heat Dash
Heat 


M,SP / 21 / 16


17F
(1)
(1)
+5
+18W
+18W
KDN
+50
+50
KDN
+50
+50
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
HD
Chanhui Zhang to Heat Dash
HD
Chanhui Zhang to Heat Dash
Heat 


M,SP / 21 / 16


17F
(1)
(1)
+5
KDN
+50
+50
KDN
+50
+50
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Chanhui Zhang
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Chanhui Zhang

M / 21
Chanhui Zhang


17F
-4
+6C
KDN
- Ver.1.00.00
Chanhui Zhang

M / 21
Chanhui Zhang


17F
(1)
(1)
-4
+6C
+6C
49
32
32
Patch Note :
- Upon CH changed from KDN.
- Upon CH changed from KDN.
┃Shadow Ram Punch (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Shadow Ram Punch (1)

M / 12
Shadow Ram Punch (1)


16F
-9
+1
+1
- Ver.1.00.00
Shadow Ram Punch (1)

M / 12
Shadow Ram Punch (1)


16F
(1)
(1)
-9
+1
+1
45
29
29
┃Shadow Ram Punch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETr
Shadow Ram Punch



M,M / 12,20
NEW MOVETr
Shadow Ram Punch




(1)
-12
KDN
±0
±0
KDN
±0
±0
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 2F from hit.
Combo can be delayed 9F from CH.
Can be delayed 10F.
Combo can be delayed 2F from hit.
Combo can be delayed 9F from CH.
┃Shadow Raccoon Swing
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Shadow Raccoon Swing



M,H / 12,17
Shadow Raccoon Swing




±0
+8
KDN
Combo from 1st hit.
Can be delayed 14F.
Combo can be delayed 14F from CH.
Can be delayed 14F.
Combo can be delayed 14F from CH.
- Ver.1.00.00
Shadow Raccoon Swing



M,H / 12,17
Shadow Raccoon Swing




(1)
±0
+8
KDN
+31
+31
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 5F from hit.
Combo can be delayed 10F from CH.
Can be delayed 10F.
Combo can be delayed 5F from hit.
Combo can be delayed 10F from CH.
┃Shadow Double Fist Punch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Shadow Double Fist Punch



M,M / 12,25
Shadow Double Fist Punch




-10
KDN
KDN*
Combo from 1st CH.
Can be delayed 14F.
Combo can be delayed 2F from CH.
Can be delayed 14F.
Combo can be delayed 2F from CH.
- Ver.1.00.00
Shadow Double Fist Punch



M,M / 12,25
Shadow Double Fist Punch




(1)
-10
KDN
+18
+18
KDN*
+41
+41
Combo from 1st CH.
Can be delayed 14F.
Combo can be delayed 10F from CH.
Patch Note :
- Upon NH changed.
Can be delayed 14F.
Combo can be delayed 10F from CH.
Patch Note :
- Upon NH changed.
┃Crouch Straight
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC4F
Crouch Straight

SM / 8
TC4F
Crouch Straight


11F
-4
+7
+7
Returns to crouching.
- Ver.1.00.00
TC4F
Crouch Straight

SL / 8
TC4F
Crouch Straight


11F
-4
+7
+7
34
23
23
Returns to crouching.
Patch Note :
- Hit Lv. changed from SM.
Patch Note :
- Hit Lv. changed from SM.
┃Amputaiton Kick to Hermit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETC6F
Amputaiton Kick to Hermit

L / 12
NEW MOVETC6F
Amputaiton Kick to Hermit


20F
(1)
(1)
-8
+5
+14C
47
27
27
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
TC6F
Amputaiton Kick to Hermit

L / 12
TC6F
Amputaiton Kick to Hermit


20F
(1)
(1)
-8
+5
+14C
47
27
27
Patch Note :
- Expanded the hurtbox, alleviating situations where certain attacks would whiff.
- Expanded the hurtbox, alleviating situations where certain attacks would whiff.
┃Fan Sweep
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Fan Sweep

L / 13
TC6F
Fan Sweep


17F
-14
-3C
KDN
Returns to crouching.
- Ver.1.00.00
TC6F
Fan Sweep

L / 13
TC6F
Fan Sweep


17F
-15
-4C
KDN
+36
+36
51
34
34
Returns to crouching.
Patch Note :
- Upon block changed from -14F.
- Upon NH changed from -3CF.
- Upon CH changed.
Patch Note :
- Upon block changed from -14F.
- Upon NH changed from -3CF.
- Upon CH changed.
┃Tan Sau Shui Yue Tu (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHE
Tan Sau Shui Yue Tu (Heat Engager)
NEW MOVEHE
Tan Sau Shui Yue Tu (Heat Engager)
When Heat activation available 

Parry(H/M),M,SP / 25

32F
(1)
(1)
-11
+17G
+17G
Absorbs (H/M) during 4 to 20F.
┃Tan Sau Shui Yue Tu (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Tan Sau Shui Yue Tu (Heat Engager)
NEW MOVEHDWG
Tan Sau Shui Yue Tu (Heat Engager)
Heat 


Parry(H/M),M,SP / 25 / 20


32F
(1)
(1)
+5
+18W
+18W
KDN
+26
+26
KDN
+26
+26
Absorbs (H/M) during 4 to 20F.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
HD
Tan Sau Shui Yue Tu (Heat Engager)
HD
Tan Sau Shui Yue Tu (Heat Engager)
Heat 


Parry(H/M),M,SP / 25 / 20


32F
(1)
(1)
+5
KDN
+26
+26
KDN
+26
+26
Absorbs (H/M) during 4 to 20F.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Tan Sau Shui Yue Tu
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Tan Sau Shui Yue Tu

Parry(H/M),M / 25
Tan Sau Shui Yue Tu


32F
-11
KDN
KDN
Absorbs (H/M) during 4 to 20F.
- Ver.1.00.00
Tan Sau Shui Yue Tu

Parry(H/M),M / 25 / 7(10)
Tan Sau Shui Yue Tu


32F
(1)
(1)
-11
KDN
+15
+15
KDN
+15
+15
67
35
35
Absorbs (H/M) during 4 to 20F.
Partially restores remaining Heat time when successful during Heat.
Patch Note :
- Chip Damage added.
Partially restores remaining Heat time when successful during Heat.
Patch Note :
- Chip Damage added.
- Ver.1.04.00
Tan Sau Shui Yue Tu

Parry(H/M),M / 25 / 7(10)
Tan Sau Shui Yue Tu


32F
(1)
(1)
-11
KDN
+15
+15
KDN
+15
+15
67
35
35
Absorbs (H/M) during 4 to 20F.
Partially restores remaining Heat time when successful during Heat.
Patch Note :
- The tracking capability after a successful parry has been enhanced, mitigating the occurrence of whiffing in certain situations.
Partially restores remaining Heat time when successful during Heat.
Patch Note :
- The tracking capability after a successful parry has been enhanced, mitigating the occurrence of whiffing in certain situations.
┃Hermit's Fist
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hermit's Fist

H / 14
Hermit's Fist


11F
-6
+5
36
25
25
- Ver.1.00.00
Hermit's Fist

H / 17
Hermit's Fist


13F
-6
+5
38
25
25
Patch Note :
- Damage changed from 14.
- Start-up changed from 11F.
- Total changed from 36F.
- Damage changed from 14.
- Start-up changed from 11F.
- Total changed from 36F.
┃Knee Snap
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Knee Snap

counterH / 14,25
Knee Snap

counter11F
Th
36
- Ver.1.00.00
Knee Snap

counterH / 17,25
Knee Snap

counter13F
Th
±0
±0
38
Patch Note :
- Damage changed from 14,25.
- Start-up changed from 11F.
- Total changed from 36F.
- Damage changed from 14,25.
- Start-up changed from 11F.
- Total changed from 36F.
┃Feiche Xuan Feng Jiao
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Feiche Xuan Feng Jiao

H / 21
TS
Feiche Xuan Feng Jiao


18F
-6
KDN
KDN
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Beheading Back Kick to Hermit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHM
Beheading Back Kick to Hermit

H,SP / 20 / ?
NEW MOVEHM
Beheading Back Kick to Hermit


22F
(1)
(1)
+8
+?
+16C
52
30
30
Patch Note :
- New Move.
- New Move.
- Ver.1.04.00
HM
Beheading Back Kick to Hermit

H,SP / 27 / 8(11)
HM
Beheading Back Kick to Hermit


22F
(1)
(1)
+9
+16C
+16C
52
30
30
Patch Note :
- Damage changed from 20.
- Chip Damage changed from ?.
- Upon block changed from +8F.
- Upon NH changed from +?F.
- Damage changed from 20.
- Chip Damage changed from ?.
- Upon block changed from +8F.
- Upon NH changed from +?F.
┃Beheading Back Kick Cancel to Hermit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Beheading Back Kick Cancel to Hermit



SP / -
NEW MOVE
Beheading Back Kick Cancel to Hermit




37
┃Zhuan Shen Jiao
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
HMTS
Zhuan Shen Jiao

M / 21
HMTS
Zhuan Shen Jiao


17F
-8
+5
+5
- Ver.1.00.00
HM
Zhuan Shen Jiao

M / 16
HM
Zhuan Shen Jiao


17F
(1)
(1)
-9
+4
+4
50
33
33
Patch Note :
- Damage changed from 21.
- Upon block changed from -8F.
- Upon NH changed from +5F.
- Upon CH changed from +5F.
- Damage changed from 21.
- Upon block changed from -8F.
- Upon NH changed from +5F.
- Upon CH changed from +5F.
- Ver.1.05.00
HM
Zhuan Shen Jiao

M / 16
HM
Zhuan Shen Jiao


17F
(1)
(1)
-9
+4
+4
50
33
33
Patch Note :
- The issue where there was an unnatural forward movement in specific situations has been corrected.
- The issue where there was an unnatural forward movement in specific situations has been corrected.
┃Outcast Arrow
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Outcast Arrow

M / 17
Outcast Arrow


12F
-10
+2
KDN
48
36
36
- Ver.1.00.00
Outcast Arrow

M / 17
Outcast Arrow


12F
-10
+2
KDN
+60
+60
50
38
38
Patch Note :
- Total changed from 48F.
- Total changed from 48F.
┃Earth Sunder Chain
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Earth Sunder Chain

M,Th / 21(,25)
NEW MOVE
Earth Sunder Chain


18F
(1)
(1)
-14
Th
±0
±0
Th
±0
±0
56
Damage () is damage bonus when throw.
Enable wall hit.
Patch Note :
- New Move.
Enable wall hit.
Patch Note :
- New Move.
- Ver.1.01.04
Earth Sunder Chain

M,Th / 21(,25)
Earth Sunder Chain


18F
(1)
(1)
-14
Th
±0
±0
Th
±0
±0
56
Damage () is damage bonus when throw.
Enable wall hit.
Patch Note :
- Reduced the kcnockback distance when the attack is blocked, making it easier for the opponent's counterattacks to connect.
Enable wall hit.
Patch Note :
- Reduced the kcnockback distance when the attack is blocked, making it easier for the opponent's counterattacks to connect.
┃Jumping Knuckle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Jumping Knuckle
or 
M / 12
TJ9F
Jumping Knuckle
or 

18F
-12
-1
-1
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Enter the Dragon
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Enter the Dragon

M / 20
Enter the Dragon


20F
-10
+3
+3
Punch Absorbs during 4 to 12F.
After Punch absorbs succeeds, damage 20 & knock down.
After Punch absorbs succeeds, damage 20 & knock down.
- Ver.1.00.00
Enter the Dragon

M / 17
Enter the Dragon


20F
-10
+3
KDN
+25
+25
52
32
32
Punch Absorbs during 4 to 13F.
Partially restores remaining Heat time and damage 20 pts (KDN +25F) when successful during Heat.
Patch Note :
- Damage changed from 20.
- Upon CH changed from +3F.
Partially restores remaining Heat time and damage 20 pts (KDN +25F) when successful during Heat.
Patch Note :
- Damage changed from 20.
- Upon CH changed from +3F.
- Ver.1.04.00
Enter the Dragon

M / 17
Enter the Dragon


20F
-10
+3
KDN
+25
+25
52
32
32
Punch Absorbs during 4 to 13F.
Partially restores remaining Heat time and damage 20 pts (KDN +25F) when successful during Heat.
Patch Note :
- The tracking capability after a successful parry has been enhanced, mitigating the occurrence of whiffing in certain situations.
Partially restores remaining Heat time and damage 20 pts (KDN +25F) when successful during Heat.
Patch Note :
- The tracking capability after a successful parry has been enhanced, mitigating the occurrence of whiffing in certain situations.
┃Pulsing Fist
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Pulsing Fist

Parry(H/M),H / 17
Pulsing Fist


16F
-9
+5
+5
49
33
33
Purry (H/M) during 4 to 13F.
After Purry succeeds, connect to Chain Punch: Branch.
After Purry succeeds, connect to Chain Punch: Branch.
- Ver.1.00.00
Pulsing Fist

or 
or 
Parry(H/M),H / 17
Pulsing Fist

or 
or 

16F
(1)
(1)
-9
+5
+5
49
33
33
Has Strong attack reversal effect (H/M) during 6 to 13F [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess
or
to Chain Punch: Branch.
Patch Note :
- Command changed from "
".
After attack reversal succeess
or
to Chain Punch: Branch.Patch Note :
- Command changed from "

".┃Zhuan Shen Long Fang Quan
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
WBTJ9F
Zhuan Shen Long Fang Quan

or 
M / 25
WBTJ9F
Zhuan Shen Long Fang Quan

or 

24F
+1
KDN
KDN
- Ver.1.00.00
TJ9F
Zhuan Shen Long Fang Quan

or 
M / 25 / 7(10)
TJ9F
Zhuan Shen Long Fang Quan

or 

24F
(1)
(1)
+1
KDN
+1
+1
KDN
+1
+1
59
35
35
Patch Note :
- Chip Damage added.
- Upon NH changed.
- Upon CH changed.
- Wall Bounds removed.
- Chip Damage added.
- Upon NH changed.
- Upon CH changed.
- Wall Bounds removed.
┃Floating Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Floating Kick

or 
or 
M / 21
TJ9F
Floating Kick

or 
or 

20F
(4)
(4)
-8
KDN
KDN
- Ver.1.00.00
TJ9F
Floating Kick
or
or 
M / 25
TJ9F
Floating Kick
or
or 

20F
(4)
(4)
-8
KDN
+5
+5
KDN
+5
+5
51
31
31
Patch Note :
- Command changed from "
or 
or 
".
- Damage changed from 21.
- Command changed from "

or 
or 
".- Damage changed from 21.
┃Floating Axe Drop
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Floating Axe Drop

M / 16
TJ9F
Floating Axe Drop


23F
(2)
(2)
-8
+1
+1
55
32
32
┃Floating Axe Drop
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Floating Axe Drop

M / 20
TJ9F
Floating Axe Drop


23F
(2)
(2)
-8
KDN
KDN
55
32
32
- Ver.1.00.00
TJ9F
Floating Axe Drop

M / 20
TJ9F
Floating Axe Drop


23F
(2)
(2)
-8
KDN
+21
+21
KDN
+21
+21
55
32
32
┃Floating Axe Drop
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Floating Axe Drop

M / 22
TJ9F
Floating Axe Drop


23F
(2)
(2)
-8
KDN
KDN
55
32
32
- Ver.1.00.00
TJ9F
Floating Axe Drop

M / 22
TJ9F
Floating Axe Drop


23F
(2)
(2)
-8
KDN
+21
+21
KDN
+21
+21
55
32
32
┃Biting Dragons (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ8F
Biting Dragons (2)

M*2 / 8,10
TJ8F
Biting Dragons (2)


14F
-14
KDN
KDN
- Ver.1.00.00
TJ9F
Biting Dragons (2)

M*2 / 8,10
TJ9F
Biting Dragons (2)


14F
(1)
(1)
-14
KDN
+6
+6
KDN
+6
+6
60
Patch Note :
- Start-up of TJ changed from 8F.
- Start-up of TJ changed from 8F.
┃Biting Dragons
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Biting Dragons



M*2,M / 8,10,25
Biting Dragons




-13
KDN
KDN
- Ver.1.00.00
Biting Dragons



M*2,M / 8,10,25
Biting Dragons




(1)
-13
KDN
-2
-2
KDN
-2
-2
┃Delayed Rising Toe Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Delayed Rising Toe Kick
☆
M / 25
TJ9F
Delayed Rising Toe Kick
☆
23F
-11
LNC
LNC
- Ver.1.00.00
TJ9F
Delayed Rising Toe Kick
☆
M / 20
TJ9F
Delayed Rising Toe Kick
☆
23F
(2)
(2)
-13
LNC
+22
+22
LNC
+22
+22
Start-up 23F when input 
just.
Start-up 24 - 25F when input
.
Patch Note :
- Damage changed from 25.
- Upon block changed from -11F.

just.Start-up 24 - 25F when input

.Patch Note :
- Damage changed from 25.
- Upon block changed from -11F.
┃Cleansing Arrow (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Cleansing Arrow (1)


M / 8
Cleansing Arrow (1)



14F
-11
±0
±0
Start-up 15F in actualy.
- Ver.1.00.00
Cleansing Arrow (1)


M / 8
Cleansing Arrow (1)



14F
(1)
(1)
-11
±0
±0
44
30
30
Start-up 15F in actualy.
┃Cleansing Arrow
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Cleansing Arrow




M,M / 8,13
Cleansing Arrow





-15
KDN
KDN
Combo from 1st hit.
- Ver.1.00.00
Cleansing Arrow




M,M / 8,13
Cleansing Arrow





(1)
-15
KDN
+55
+55
KDN
+55
+55
Combo from 1st hit.
┃Viper Bow Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Viper Bow Kick


H / 23
Viper Bow Kick



18F
(5)
(5)
-2
KDN
KDN
Start-up 19F in actualy.
Air Status 11F.
Air Status 11F.
- Ver.1.00.00
Viper Bow Kick


H / 23 / 6(9)
Viper Bow Kick



18F
(5)
(5)
-2
KDN
+25
+25
KDN
+25
+25
50
32
32
Start-up 19F in actualy.
Air Status 11F.
Patch Note :
- Chip Damage added.
Air Status 11F.
Patch Note :
- Chip Damage added.
┃Sacrum Severance Snap Kick to Hermit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Sacrum Severance Snap Kick to Hermit


M,SP / 16
Sacrum Severance Snap Kick to Hermit



16F
-4
+9
+9
Start-up 17F in actualy.
- Ver.1.00.00
Sacrum Severance Snap Kick to Hermit


M,SP / 16
Sacrum Severance Snap Kick to Hermit



16F
(1)
(1)
-4
+9
+9
42
26
26
Start-up 17F in actualy.
┃Sacrum Severance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Sacrum Severance




M,M / 16,21
Sacrum Severance





-14
KDN
LNC
Combo from 1st hit.
- Ver.1.00.00
Tr
Sacrum Severance




M,M / 16,21
Tr
Sacrum Severance





(1)
-14
KDN
+19
+19
LNC
+33
+33
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from hit.
Patch Note :
- Upon CH changed.
- Tornade Move added.
Can be delayed 8F.
Combo can be delayed 8F from hit.
Patch Note :
- Upon CH changed.
- Tornade Move added.
┃Chakra Elbow
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Chakra Fist



H / 20
Chakra Fist




16F
-6
LNC
LNC
46
30
30
- Ver.1.00.00
Chakra Elbow



H / 20 / 4(7)
Chakra Elbow




16F
(1)
(1)
-6
LNC
+22
+22
LNC
+22
+22
46
30
30
Patch Note :
- Move Name changed from "Chakra Fist".
- Chip Damage added.
- Move Name changed from "Chakra Fist".
- Chip Damage added.
- Ver.1.04.00
Chakra Elbow



H / 20 / 4(7)
Chakra Elbow




16F
(1)
(1)
-6
LNC
+22
+22
LNC
+22
+22
46
30
30
Patch Note :
- Due to frequent unintended activations caused, it has been modified to only accept the final directional input specified for the move command.
- Due to frequent unintended activations caused, it has been modified to only accept the final directional input specified for the move command.
┃Piercing Charge (Ready)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Piercing Charge (Ready)

Parry(H/M) / -
Piercing Charge (Ready)


108
When input
on 61F, connect to Piercing Charge.
Purry (H/M) during 20F.
After Purry succeeds, connect to Chain Punch: Branch.
on 61F, connect to Piercing Charge.Purry (H/M) during 20F.
After Purry succeeds, connect to Chain Punch: Branch.
- Ver.1.00.00
Piercing Charge (Ready)



Parry(H/M) / -
Piercing Charge (Ready)




108
When input
on 61F, connect to Piercing Charge.
Has Strong attack reversal effect (H/M) during 20F [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess
or
to Chain Punch: Branch.
Patch Note :
- Command changed from "
".
on 61F, connect to Piercing Charge.Has Strong attack reversal effect (H/M) during 20F [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess
or
to Chain Punch: Branch.Patch Note :
- Command changed from "

". - Ver.1.04.00
Piercing Charge (Ready)



Parry(H/M) / -
Piercing Charge (Ready)




108
When input
on 61F, connect to Piercing Charge.
Has Strong attack reversal effect (H/M) during 20F [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess
or
to Chain Punch: Branch.
Patch Note :
- Due to frequent unintended activations caused, it has been modified to only accept the final directional input specified for the move command.
on 61F, connect to Piercing Charge.Has Strong attack reversal effect (H/M) during 20F [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess
or
to Chain Punch: Branch.Patch Note :
- Due to frequent unintended activations caused, it has been modified to only accept the final directional input specified for the move command.
┃Piercing Charge
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Piercing Charge


SP,UB(M) / 80
Piercing Charge



117F
KDN
KDN
KDN
Start-up 117F(61 + 56F) in actualy.
- Ver.1.00.00
Piercing Charge




SP,UB(M) / 80
Piercing Charge





117F
(1)
(1)
KDN
KDN
-1
-1
KDN
-1
-1
Start-up 117F(61 + 56F) in actualy.
Patch Note :
- Command changed from "

".
Patch Note :
- Command changed from "


".┃Dragon's Heel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ3F
Dragon's Heel



M / 30
TJ3F
Dragon's Heel




24F
(3)
(3)
+7G
KDN
KDN
- Ver.1.00.00
TJ3F
Dragon's Heel



M / 30 / 9(12)
TJ3F
Dragon's Heel




24F
(3)
(3)
+6G
KDN
-17
-17
KDN
-17
-17
57
33
33
Patch Note :
- Chip Damage added.
- Upon block changed from +7GF.
- Chip Damage added.
- Upon block changed from +7GF.
┃Go Sugar
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Go Sugar
L / 16
Go Sugar

100F
(179)
(179)
-26
+16
+16
No attack at random.
- Ver.1.00.00
Go Sugar
L / 16
Go Sugar

100F
(179)
(179)
-26
+16
+16
145
45
45
No attack at random.
Patch Note :
- Command changed from "
".
Patch Note :
- Command changed from "
". - Ver.1.02.01
Go Sugar
L / 16
Go Sugar

100F
(179)
(179)
-26
+16
+16
145
45
45
No attack at random.
Patch Note :
- After summoning Sugar, when an attack hits Leroy, Sugar's hitbox will now disappear.
Patch Note :
- After summoning Sugar, when an attack hits Leroy, Sugar's hitbox will now disappear.
┃Go Sugar (Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Go Sugar (Heat)
NEW MOVEHT
Go Sugar (Heat)
Heat 
L / 16(,3) / 1
100F
(179)
(179)
-26
LNC
+70
+70
LNC
+70
+70
Partially uses remaining Heat time.
Damage () is on landing.
Patch Note :
- New Move.
Damage () is on landing.
Patch Note :
- New Move.
- Ver.1.02.01
HT
Go Sugar (Heat)
HT
Go Sugar (Heat)
Heat 
L / 16(,3) / 1
100F
(179)
(179)
-26
LNC
+70
+70
LNC
+70
+70
Partially uses remaining Heat time.
Damage () is on landing.
Patch Note :
- After summoning Sugar, when an attack hits Leroy, Sugar's hitbox will now disappear.
Damage () is on landing.
Patch Note :
- After summoning Sugar, when an attack hits Leroy, Sugar's hitbox will now disappear.
┃Taunt
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Taunt
Parry(H/M) / -
Taunt

115
Purry (H/M) during 20F.
After Purry succeeds, connect to Chain Punch: Branch.
After Purry succeeds, connect to Chain Punch: Branch.
- Ver.1.00.00
Taunt
Parry(H/M) / -
Taunt

115
Has Strong attack reversal effect (H/M) during 20F [regain recoverable health and partially restore remaining Heat time].
After attack reversal succeess
or
to Chain Punch: Branch.
After attack reversal succeess
or
to Chain Punch: Branch.┃Ki Charge
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ki Charge
SP / -
Ki Charge

60
Shift to charging.
┃Wall Jump Attack to BT
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Wall Jump Attack to BT
Wall Jump Attack to BT
With back against wall 


M / 21


35F
(3)
(3)
+1
KDN
KDN
Shift to BT.
Air Status 5F.
Invinciblity during 8 to 24F.
Air Status 5F.
Invinciblity during 8 to 24F.
- Ver.1.00.00
Wall Jump Attack to BT
Wall Jump Attack to BT
With back against wall 


M / 21


35F
(3)
(3)
+1
KDN
+34
+34
KDN
+34
+34
Shift to BT.
Air Status 5F.
Invinciblity during 8 to 24F.
Air Status 5F.
Invinciblity during 8 to 24F.
┃Crouch Straight
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Crouch Straight
TC
Crouch Straight
FC 
SM / 8
11F
-4
+7
+7
Returns to crouching.
- Ver.1.00.00
TC
Crouch Straight
TC
Crouch Straight
FC 
SL / 8
11F
-4
+7
+7
34
23
23
Returns to crouching.
Patch Note :
- Hit Lv. changed from SM.
Patch Note :
- Hit Lv. changed from SM.
┃Crouch Spin Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Crouch Spin Kick
TC
Crouch Spin Kick
FC 
L / 12
16F
-17
-3
-3
Returns to crouching.
- Ver.1.00.00
TC
Crouch Spin Kick
TC
Crouch Spin Kick
FC 
L / 10
16F
-17
-6
-6
52
36
36
Returns to crouching.
Patch Note :
- Damage changed from 12.
- Upon NH changed from -3F.
- Upon CH changed from -3F.
Patch Note :
- Damage changed from 12.
- Upon NH changed from -3F.
- Upon CH changed from -3F.
┃Crouch Chin Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Crouch Chin Kick
TC
Crouch Chin Kick
FC
or 

L / 10
or 

12F
-15
-4
-4
Returns to crouching.
- Ver.1.00.00
TC
Crouch Chin Kick
TC
Crouch Chin Kick
FC
or 

L / 6
or 

12F
-15
-4
-4
46
34
34
Returns to crouching.
Patch Note :
- Damage changed from 10.
Patch Note :
- Damage changed from 10.
┃Elbow Slash Snap Kick (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Elbow Slash Snap Kick (1)
Elbow Slash Snap Kick (1)
WS 
M / 14
13F
-7
+4
+4
- Ver.1.00.00
Elbow Slash Snap Kick (1)
Elbow Slash Snap Kick (1)
WS 
M / 14
13F
(1)
(1)
-7
+4
+4
39
26
26
┃Elbow Slash Snap Kick to Hermit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Elbow Slash Snap Kick to Hermit
Elbow Slash Snap Kick to Hermit
WS 


M,M,SP / 14,16


-9
+3
+3
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
Can be delayed 9F.
Combo can be delayed 9F from hit.
┃Arrow Shower
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Arrow Shower
Arrow Shower
WS 
M,M,M / 8,3,10
15F
-14
KDN
KDN
- Ver.1.00.00
Arrow Shower
Arrow Shower
WS 
M,M,M / 8,3,10
15F
(1)
(1)
-14
KDN
+51
+51
KDN
+51
+51
51
┃Toe Smash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Toe Smash
Toe Smash
WS 
M / 16
11F
-6
+5
+5
- Ver.1.00.00
Toe Smash
Toe Smash
WS 
M / 16
11F
(1)
(1)
-6
+5
+5
36
25
25
┃Reverse Cross Kick (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Reverse Cross Kick (1)
TC
Reverse Cross Kick (1)
FC 

L / 14

15F
-13
-2
+3C
Returns to crouching.
- Ver.1.00.00
TC
Reverse Cross Kick (1)
TC
Reverse Cross Kick (1)
FC 

L / 14

15F
(1)
(1)
-13
-2
+3C
47
32
32
Returns to crouching.
┃Reverse Cross Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Reverse Cross Kick
Reverse Cross Kick
FC 



L,M / 14,15



-13
LNC
LNC
Combo from 1st CH.
- Ver.1.00.00
Reverse Cross Kick
Reverse Cross Kick
FC 



L,M / 14,15



(1)
-13
LNC
+21
+21
LNC
+21
+21
Combo from 1st CH.
Can be delayed 11F.
Combo can be delayed 11F from CH.
Can be delayed 11F.
Combo can be delayed 11F from CH.
┃Lone Dragon Slice
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Lone Dragon Slice
Lone Dragon Slice
SS 
L / 17
18F
-12
+4
+12
- Ver.1.00.00
Lone Dragon Slice
Lone Dragon Slice
SS 
L / 17
18F
(1)
(1)
-12
+4
+12
49
31
31
┃Chain Punch: Seed
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Chain Punch: Seed
NEW MOVE
Chain Punch: Seed
Nimble Shift 
H,H,H / 3,3,20 / 1,1,6
14F
+7
+30G
+30G
53
25
25
Patch Note :
- New Move.
- New Move.
- Ver.1.04.00
Chain Punch: Seed
Chain Punch: Seed
SS
or Nimble Shift 
H,H,H / 3,3,20 / 1,1,6
or Nimble Shift 
14F
+7
+30G
+30G
53
25
25
Patch Note :
- Command changed from "Nimble Shift
".
- Command changed from "Nimble Shift
".┃Chain Punch: Seed (Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Chain Punch: Seed (Heat)
NEW MOVEHT
Chain Punch: Seed (Heat)
Heat & Nimble Shift 
H,H,H / 4,4,21 / 2,2,14
14F
+7
+30G
+30G
Partially uses remaining Heat time.
Damage up during Heat.
Patch Note :
- New Move.
Damage up during Heat.
Patch Note :
- New Move.
- Ver.1.04.00
HT
Chain Punch: Seed (Heat)
HT
Chain Punch: Seed (Heat)
Heat & SS
or Nimble Shift 
H,H,H / 4,4,21 / 2,2,14
or Nimble Shift 
14F
+7
+30G
+30G
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
- Command changed from "Heat & Nimble Shift
".
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
- Command changed from "Heat & Nimble Shift
".┃Hermit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hermit
SP / -
Hermit

Cost 17F.
Auto Reversal (L) during 3F.
When Reversal succeeds, damage 15 & +16F.
Auto Reversal (L) during 3F.
When Reversal succeeds, damage 15 & +16F.
- Ver.1.00.00
Hermit
SP / -
Hermit

Cost 17F.
Has strong reversal effect (L) during 3F.
Partially restores remaining Heat time and damage 15 pts (+16F) when successful.
Has strong reversal effect (L) during 3F.
Partially restores remaining Heat time and damage 15 pts (+16F) when successful.
┃Hermit to Remove
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hermit to Remove
Hermit to Remove
Hermit 
SP / -
16
┃Tan Zhang
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Tan Zhang
Tan Zhang
Hermit 
Parry(H/M),M / 17
24F
-6
+4
KDN
Absorbs Punch(H/M) during 3 to 12F.
When Absorbs succeeds, damage 17,17 & +28GF.
When Absorbs succeeds, damage 17,17 & +28GF.
- Ver.1.00.00
Tan Zhang
Tan Zhang
Hermit 
Parry(H/M),M / 17
24F
(1)
(1)
-10
±0
KDN
+28
+28
56
32
32
Restores remaining Heat when successful during Heat.
Absorbs Punch (H/M) during 3 to 12F.
Partially restores remaining Heat time and damage 17,17 (+28GF) when successful.
Patch Note :
- Upon block changed from -6F.
- Upon NH changed from +4F.
Absorbs Punch (H/M) during 3 to 12F.
Partially restores remaining Heat time and damage 17,17 (+28GF) when successful.
Patch Note :
- Upon block changed from -6F.
- Upon NH changed from +4F.
- Ver.1.04.00
Tan Zhang
Tan Zhang
Hermit 
Parry(H/M),M / 17
24F
(1)
(1)
-10
±0
KDN
+28
+28
56
32
32
Restores remaining Heat when successful during Heat.
Absorbs Punch (H/M) during 3 to 12F.
Partially restores remaining Heat time and damage 17,17 (+28GF) when successful.
Patch Note :
- The tracking capability after a successful parry has been enhanced, mitigating the occurrence of whiffing in certain situations.
Absorbs Punch (H/M) during 3 to 12F.
Partially restores remaining Heat time and damage 17,17 (+28GF) when successful.
Patch Note :
- The tracking capability after a successful parry has been enhanced, mitigating the occurrence of whiffing in certain situations.
┃Double Jawbreaker (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Horizontal Elbow Strike (1)
Horizontal Elbow Strike (1)
Hermit 
H / 14
12F
-6
+5
+5
- Ver.1.00.00
Double Jawbreaker (1)
Double Jawbreaker (1)
Hermit 
H / 14
12F
(1)
(1)
-6
+5
+5
37
25
25
Patch Note :
- Move Name changed from "Horizontal Elbow Strike (1)".
- Move Name changed from "Horizontal Elbow Strike (1)".
┃Horizontal Elbow Strike
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Horizontal Elbow Strike
TS
Horizontal Elbow Strike
Hermit 


H,H / 14,20


-4
KDN
KDN*
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 8F from hit.
Can be delayed 11F.
Combo can be delayed 8F from hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Double Jawbreaker
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETr
Double Jawbreaker
NEW MOVETr
Double Jawbreaker
Hermit 


H,H / 14,23 / 0,9(4,10)


(1)
-9
KDN
+9
+9
KDN*
+34
+34
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 6F from hit.
Can be delayed 11F.
Combo can be delayed 6F from hit.
┃Stampeding Dragon (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Stampeding Dragon (1)
Stampeding Dragon (1)
Hermit 
L / 8
16F
-13
-2
-2
48
32
32
┃Stampeding Dragon
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Stampeding Dragon
Stampeding Dragon
Hermit 


L,M / 8,16


-15
+1
+1
Combo from 1st hit.
- Ver.1.00.00
Stampeding Dragon
Stampeding Dragon
Hermit 


L,M / 8,16


(1)
-15
+1
+1
Combo from 1st hit.
┃Cautious Dragon (1) to Hermit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Cautious Dragon (1) to Hermit
Cautious Dragon (1) to Hermit
Hermit 
M,SP / 13
11F
-7
+7
+7
- Ver.1.00.00
Cautious Dragon (1) to Hermit
Cautious Dragon (1) to Hermit
Hermit 
M,SP / 13
11F
(1)
(1)
-7
+7
+7
37
26
26
┃Cautious Dragon
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Cautious Dragon
Cautious Dragon
Hermit 


M,M,M / 13,5,20


-14
KDN
KDN
Combo from 1st hit.
- Ver.1.00.00
Tr
Cautious Dragon
Tr
Cautious Dragon
Hermit 


M,M,M / 13,5,20


(1)
-14
KDN
+12
+12
KDN
+12
+12
Combo from 1st hit.
Patch Note :
- Tornade Move added.
Patch Note :
- Tornade Move added.
┃Twin Dragon Strike
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
WB
Twin Dragon Strike
WB
Twin Dragon Strike
Hermit 
M,M,M / 5,5,20
15F
-10
KDN
KDN
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Chain Punch: Root (4)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Chain Punch: Root (4)
NEW MOVE
Chain Punch: Root (4)
Hermit 
M,H*3 / 3*4
14F
-9
-3
-3
68
33
33
Patch Note :
- New Move.
- New Move.
- Ver.1.04.00
Chain Punch: Root (4)
Chain Punch: Root (4)
Hermit 
M,H*3 / 3*4
14F
-2
+5
+5
68
33
33
Patch Note :
- The forward movement of the 1st hit has been increased.
- Upon block changed from -9F.
- Upon NH changed from -3F.
- Upon CH changed from -3F.
- The forward movement of the 1st hit has been increased.
- Upon block changed from -9F.
- Upon NH changed from -3F.
- Upon CH changed from -3F.
- Ver.1.05.00
Chain Punch: Root (4)
Chain Punch: Root (4)
Hermit 
M,H*3 / 3*4
14F
-2
+5
+5
68
33
33
Patch Note :
- The downward hitbox size of the 1st hit have been increased primarily to stabilize behavior when used in combos.
- The downward hitbox size of the 1st hit have been increased primarily to stabilize behavior when used in combos.
┃Chain Punch: Root (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHE
Chain Punch: Root (Heat Engager)
NEW MOVEHE
Chain Punch: Root (Heat Engager)
When Heat activation available Hermit 


M,H*3,M,SP / 3*4,20


14F
(1)
(1)
-17
+17G
+17G
Combo from 1st hit.
┃Chain Punch: Root
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Chain Punch: Root
NEW MOVE
Chain Punch: Root
Hermit 


M,H*3,M / 3*4(4*4),20


(1)
-17
KDN
-2
-2
KDN
-2
-2
Combo from 1st hit.
Damage () is during heat.
Patch Note :
- New Move.
Damage () is during heat.
Patch Note :
- New Move.
- Ver.1.04.00
Chain Punch: Root
Chain Punch: Root
Hermit 


M,H*3,M / 3*4(4*4),20


(1)
-17
KDN
-2
-2
KDN
-2
-2
Combo from 1st hit.
Damage () is during heat.
Patch Note :
- Adjusted to ensure that the remaining Heat time does not reach zero while performing attacks. This change aims to prevent situations where the Heat state ends while executing an attack, and player was unable to transition to Heat Dash.
Damage () is during heat.
Patch Note :
- Adjusted to ensure that the remaining Heat time does not reach zero while performing attacks. This change aims to prevent situations where the Heat state ends while executing an attack, and player was unable to transition to Heat Dash.
┃Chain Punch: Root (4) (Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Chain Punch: Root (4) (Heat)
NEW MOVEHT
Chain Punch: Root (4) (Heat)
Heat & Hermit 
M,H*3 / 4*4 / 3*4
14F
-9
-3
+5
Partially uses remaining Heat time.
Damage up during Heat.
Patch Note :
- New Move.
Damage up during Heat.
Patch Note :
- New Move.
- Ver.1.04.00
HT
Chain Punch: Root (4) (Heat)
HT
Chain Punch: Root (4) (Heat)
Heat & Hermit 
M,H*3 / 4*4 / 3*4
14F
-2
+5
+5
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
- The forward movement of the 1st hit has been increased.
- Upon block changed from -9F.
- Upon NH changed from -3F.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
- The forward movement of the 1st hit has been increased.
- Upon block changed from -9F.
- Upon NH changed from -3F.
- Ver.1.05.00
HT
Chain Punch: Root (4) (Heat)
HT
Chain Punch: Root (4) (Heat)
Heat & Hermit 
M,H*3 / 4*4 / 3*4
14F
-2
+5
+5
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- The downward hitbox size of the 1st hit have been increased primarily to stabilize behavior when used in combos.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- The downward hitbox size of the 1st hit have been increased primarily to stabilize behavior when used in combos.
┃Chain Punch: Root to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Chain Punch: Root to Heat Dash
NEW MOVEHDWG
Chain Punch: Root to Heat Dash
Heat & Hermit 



M,H*3,M,SP / 4*4,20 / 3*4,16



14F
(1)
(1)
+5
+18W
+18W
KDN
+26
+26
KDN
+26
+26
Combo from 1st hit.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
HD
Chain Punch: Root to Heat Dash
HD
Chain Punch: Root to Heat Dash
Heat & Hermit 



M,H*3,M,SP / 4*4,20 / 3*4,16



14F
(1)
(1)
+5
KDN
+26
+26
KDN
+26
+26
Combo from 1st hit.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Villain Slayer
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Villain Slayer
TS
Villain Slayer
Hermit 

H / 17

14F
±0
+15Sp
KDN
- Ver.1.00.00
Villain Slayer
Villain Slayer
Hermit 

H / 17

14F
(1)
(1)
±0
+15Sp
+15Sp
42
28
28
Patch Note :
- Upon CH changed from KDN.
- Tail Spin removed.
- Upon CH changed from KDN.
- Tail Spin removed.
┃Duan Tou Xuan Feng Jiao
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ13F
Duan Tou Xuan Feng Jiao
TJ13F
Duan Tou Xuan Feng Jiao
Hermit 

M / 21

26F
(3)
(3)
±0
LNC
LNC
- Ver.1.00.00
TJ13F
Duan Tou Xuan Feng Jiao
TJ13F
Duan Tou Xuan Feng Jiao
Hermit 

M / 21 / 8(9)

26F
(3)
(3)
±0
LNC
+40
+40
LNC
+40
+40
62
36
36
Patch Note :
- Chip Damage added.
- Chip Damage added.
┃Prayer Fist
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Prayer Fist
Prayer Fist
Hermit 

M / 21

20F
+4
+7C
LNC
- Ver.1.00.00
Prayer Fist
Prayer Fist
Hermit 

M / 21 / 6(8)

20F
(2)
(2)
+4
+7C
LNC
+52
+52
54
34
34
Patch Note :
- Chip Damage added.
- Chip Damage added.
┃Twin Dragon Acceptance (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Twin Dragon Acceptance (1)

L / 12
Twin Dragon Acceptance (1)


18F
-26
-9
-9
When 2nd input, knock down on 1st hit.
Disable 2nd attack on 1st block.
Disable 2nd attack on 1st block.
- Ver.1.00.00
Twin Dragon Acceptance (1)
Twin Dragon Acceptance (1)
Hermit 

L / 12

20F
(1)
(1)
-26
-9
-9
59
39
39
When 2nd input, knock down on 1st hit.
Disable 2nd attack on 1st block.
Patch Note :
- Command changed from "
".
- Start-up changed from 18F.
Disable 2nd attack on 1st block.
Patch Note :
- Command changed from "

".- Start-up changed from 18F.
┃Twin Dragon Acceptance
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Twin Dragon Acceptance



L,M / 12,25
Twin Dragon Acceptance




-16
KDN
KDN
- Ver.1.00.00
Twin Dragon Acceptance
Twin Dragon Acceptance
Hermit 



L,M / 12,27



(1)
-16
KDN
-5
-5
KDN
-5
-5
52
Patch Note :
- Command changed from "


".
- Damage changed from 12,25.
- Command changed from "



".- Damage changed from 12,25.
┃Razor Sweep
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
HMTC8F
Razor Sweep
HMTC8F
Razor Sweep
Hermit 

L / 17

20F
-13
+4C
KDN
- Ver.1.00.00
HMTC8F
Razor Sweep
HMTC8F
Razor Sweep
Hermit 

L / 17

20F
(1)
(1)
-13
+4C
KDN
+28
+28
┃Nimble Shift
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Nimble Shift
Nimble Shift
Hermit
or 
SP / -
or 
20
Side Shift & Cancel Stance.
- Ver.1.00.00
Nimble Shift
Nimble Shift
Hermit
or 
SP / -
or 
20
Side Shift & Cancel Stance.
Cost 14F for side step.
Cost 14F for side step.
┃Master's Lesson
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Master's Lesson

M,M,M / 10,10,15
Master's Lesson


22F
-7
LNC
LNC
Only once per match.
- Ver.1.00.00
Master's Lesson

M,M,M / 10,10,15 / 4,4,7(4,4,7)
Master's Lesson


22F
(1)
(1)
-7
LNC
+73
+73
LNC
+73
+73
120
Only once per match.
Patch Note :
- Command changed from "
".
- Chip Damage added.
Patch Note :
- Command changed from "

".- Chip Damage added.
- Ver.1.02.01
Master's Lesson

M,M,M / 10,10,15 / 4,4,7(4,4,7)
Master's Lesson


22F
(1)
(1)
-7
LNC
+73
+73
LNC
+73
+73
120
Only once per match.
Patch Note :
- In puractice mode, during a combo, the ability to use Cane Techniques has been changed to only once. This is a modification to prevent executing combos that would be impossible in actual battles.
Patch Note :
- In puractice mode, during a combo, the ability to use Cane Techniques has been changed to only once. This is a modification to prevent executing combos that would be impossible in actual battles.
- Ver.1.04.00
Master's Lesson

M,M,M / 10,10,15 / 4,4,7(4,4,7)
Master's Lesson


22F
(1)
(1)
-7
LNC
+73
+73
LNC
+73
+73
120
Only once per match.
Patch Note :
- The tracking ability upon contact with the attack has been improved, reducing the occurrence of whiffing midway through.
Patch Note :
- The tracking ability upon contact with the attack has been improved, reducing the occurrence of whiffing midway through.
- Ver.1.05.00
Master's Lesson

M,M,M / 10,10,15 / 4,4,7(4,4,7)
Master's Lesson


22F
(1)
(1)
-7
LNC
+73
+73
LNC
+73
+73
120
Only once per match.
Patch Note :
- Changed so that if Leroy is hit by an opponent's attack before the 1st hit of his attack lands, the Cane will not be considered consumed.
Patch Note :
- Changed so that if Leroy is hit by an opponent's attack before the 1st hit of his attack lands, the Cane will not be considered consumed.
┃Master's Sermon
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETr
Master's Sermon

L,M / 10,20 / 3,6(4,8)
NEW MOVETr
Master's Sermon


20F
(1)
(1)
-14
KDN
+50
+50
KDN
+50
+50
84
Only once per match.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.02.01
Tr
Master's Sermon

L,M / 10,20 / 3,6(4,8)
Tr
Master's Sermon


20F
(1)
(1)
-14
KDN
+50
+50
KDN
+50
+50
84
Only once per match.
Patch Note :
- In puractice mode, during a combo, the ability to use Cane Techniques has been changed to only once. This is a modification to prevent executing combos that would be impossible in actual battles.
Patch Note :
- In puractice mode, during a combo, the ability to use Cane Techniques has been changed to only once. This is a modification to prevent executing combos that would be impossible in actual battles.
- Ver.1.04.00
Tr
Master's Sermon

L,M / 10,20 / 3,6(4,8)
Tr
Master's Sermon


20F
(1)
(1)
-14
KDN
+50
+50
KDN
+50
+50
84
Only once per match.
Patch Note :
- The tracking ability upon contact with the attack has been improved, reducing the occurrence of whiffing midway through.
Patch Note :
- The tracking ability upon contact with the attack has been improved, reducing the occurrence of whiffing midway through.
- Ver.1.05.00
Tr
Master's Sermon

L,M / 10,20 / 3,6(4,8)
Tr
Master's Sermon


20F
(1)
(1)
-14
KDN
+50
+50
KDN
+50
+50
84
Only once per match.
Patch Note :
- Changed so that if Leroy is hit by an opponent's attack before the 1st hit of his attack lands, the Cane will not be considered consumed.
Patch Note :
- Changed so that if Leroy is hit by an opponent's attack before the 1st hit of his attack lands, the Cane will not be considered consumed.
┃Spin Knuckle Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spin Knuckle Jab
Spin Knuckle Jab
BT
or 
H / 15
or 
8F
-8
+3
+3
- Ver.1.00.00
Spin Knuckle Jab
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
Patch Note :
- Command changed from "BT
or
".
- Upon block changed from -8F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
- Command changed from "BT
or
".- Upon block changed from -8F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
┃Spin Knuckle Right Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Spin Knuckle Right Jab
NEW MOVE
Spin Knuckle Right Jab
BT 
H / 15
8F
-3
+8
+8
Tentative Name.
┃Spin Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spin Kick
Spin Kick
BT
or 
H / 18
or 
10F
-8
KDN
KDN
- Ver.1.00.00
Spin Kick
Spin Kick
BT 
H / 18
10F
-8
+8
+8
Patch Note :
- Command changed from "BT
or
".
- Upon NH changed from KDN.
- Upon CH changed from KDN.
- Command changed from "BT
or
".- Upon NH changed from KDN.
- Upon CH changed from KDN.
┃Spin Right Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Spin Right Kick
NEW MOVE
Spin Right Kick
BT 
H / 18
10F
-8
+8
+8
Tentative Name.
┃Crouch Spin Knuckle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC1F
Crouch Spin Knuckle
TC1F
Crouch Spin Knuckle
BT 
or 

SM / 5
or 

10F
-2
+6
+9
Returns to crouching.
- Ver.1.00.00
TC1F
Crouch Spin Knuckle
TC1F
Crouch Spin Knuckle
BT 

SL / 5

10F
-5
+6
+6
Returns to crouching.
Patch Note :
- Command changed from "BT
or 
".
- Hit Lv. changed from SM.
- Upon block changed from -2F.
- Upon CH changed from +9F.
Patch Note :
- Command changed from "BT

or 
".- Hit Lv. changed from SM.
- Upon block changed from -2F.
- Upon CH changed from +9F.
┃Crouch Spin Right Knuckle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETC1F
Crouch Spin Right Knuckle
NEW MOVETC1F
Crouch Spin Right Knuckle
BT 

SL / 5

10F
-5
+6
+6
Tentative Name.
Returns to crouching.
Returns to crouching.
┃Crouch Spin Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC1F
Crouch Spin Kick
TC1F
Crouch Spin Kick
BT 
or 

L / 12
or 

10F
-11
+3
+3
Returns to crouching.
- Ver.1.00.00
TC1F
Crouch Spin Kick
TC1F
Crouch Spin Kick
BT 

L / 6

12F
-15
-4
-4
Returns to crouching.
Patch Note :
- Command changed from "BT
or 
".
- Damage changed from 12.
- Start-up changed from 10F.
- Upon block changed from -11F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
Patch Note :
- Command changed from "BT

or 
".- Damage changed from 12.
- Start-up changed from 10F.
- Upon block changed from -11F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
┃Crouch Spin Right Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETC1F
Crouch Spin Right Kick
NEW MOVETC1F
Crouch Spin Right Kick
BT 

L / 6

12F
-15
-4
-4
Tentative Name.
Returns to crouching.
Returns to crouching.
┃Reverse Jump Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ
Reverse Jump Kick
TJ
Reverse Jump Kick
BT 

M / -

KDN
KDN
┃Reverse Jump Kick (just)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ10F
Reverse Jump Kick (just)
NEW MOVETJ10F
Reverse Jump Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9
┃Reverse Jump Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ15F
Reverse Jump Kick
NEW MOVETJ15F
Reverse Jump Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
┃Reverse Jump Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ
Reverse Jump Kick
TJ
Reverse Jump Kick
BT 

M / -

LNC
LNC
┃Reverse Jump Right Kick (just)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ9F
Reverse Jump Right Kick (just)
NEW MOVETJ9F
Reverse Jump Right Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9
┃Reverse Jump Right Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ14F
Reverse Jump Right Kick
NEW MOVETJ14F
Reverse Jump Right Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
┃Tremor Punch (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Tremor Punch (1)
Tremor Punch (1)
While enemy is down 

L / 13

17F
-16
-5
-5
- Ver.1.00.00
Tremor Punch (1)
Tremor Punch (1)
While enemy is down 

L / 5

17F
(1)
(1)
-16
-5
-5
52
35
35
Patch Note :
- Damage changed from 13.
- Damage changed from 13.
┃Tremor Punch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Tremor Punch
Tremor Punch
While enemy is down 



L,L*3 / 13,5,5,15



-13
-2
-2
Combo from 1st CH.
- Ver.1.00.00
Tremor Punch
Tremor Punch
While enemy is down 



L,L*3 / 5,5,5,15



(1)
-13
-2
-2
Combo from 1st CH.
Patch Note :
- Damage changed from 13,5,5,15.
Patch Note :
- Damage changed from 13,5,5,15.
- Ver.1.05.00
Tremor Punch
Tremor Punch
While enemy is down 



L,L*3 / 5,5,5,15



(1)
-16
-5
-5
Combo from 1st hit.
Patch Note :
- Adjusted so that the 2nd attack continuously hits when the 1st attack hits with a grounded opponent.
- Increased the recovery time of the 4th hit by 3F.
- Adjusted the collision detection of the 4th hit to mitigate the issue where the multi-hit portion would whiff against certain characters.
- Upon block changed from -13F.
- Upon NH changed from -2F.
- Upon CH changed from -2F.
Patch Note :
- Adjusted so that the 2nd attack continuously hits when the 1st attack hits with a grounded opponent.
- Increased the recovery time of the 4th hit by 3F.
- Adjusted the collision detection of the 4th hit to mitigate the issue where the multi-hit portion would whiff against certain characters.
- Upon block changed from -13F.
- Upon NH changed from -2F.
- Upon CH changed from -2F.
┃Tremor Punch (1) (Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Tremor Punch (1) (Heat)
NEW MOVEHT
Tremor Punch (1) (Heat)
Heat & While enemy is down 

L / 6 / 4

17F
(1)
(1)
-16
-5
-5
Partially uses remaining Heat time.
Damage up during Heat.
Patch Note :
- New Move.
Damage up during Heat.
Patch Note :
- New Move.
- Ver.1.04.00
HT
Tremor Punch (1) (Heat)
HT
Tremor Punch (1) (Heat)
Heat & While enemy is down 

L / 6 / 4

17F
(1)
(1)
-16
-5
-5
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
┃Tremor Punch (Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Tremor Punch (Heat)
NEW MOVEHT
Tremor Punch (Heat)
Heat & While enemy is down 



L,L*3 / 6,6,6,16 / 4,4,4,11



(1)
-13
-2
-2
Combo from 1st CH.
Damage up during Heat.
Patch Note :
- New Move.
Damage up during Heat.
Patch Note :
- New Move.
- Ver.1.05.00
HT
Tremor Punch (Heat)
HT
Tremor Punch (Heat)
Heat & While enemy is down 



L,L*3 / 6,6,6,16 / 4,4,4,11



(1)
-16
-5
-5
Combo from 1st hit.
Damage up during Heat.
Patch Note :
- Adjusted so that the 2nd attack continuously hits when the 1st attack hits with a grounded opponent.
- Increased the recovery time of the 4th hit by 3F.
- Adjusted the collision detection of the 4th hit to mitigate the issue where the multi-hit portion would whiff against certain characters.
- Upon block changed from -13F.
- Upon NH changed from -2F.
- Upon CH changed from -2F.
Damage up during Heat.
Patch Note :
- Adjusted so that the 2nd attack continuously hits when the 1st attack hits with a grounded opponent.
- Increased the recovery time of the 4th hit by 3F.
- Adjusted the collision detection of the 4th hit to mitigate the issue where the multi-hit portion would whiff against certain characters.
- Upon block changed from -13F.
- Upon NH changed from -2F.
- Upon CH changed from -2F.
┃Devastating Chain Punch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Devastating Chain Punch
Th(H) / 35
Devastating Chain Punch

12F
or 
-3F
CCW.
Head-sd.
Face-up
Head-sd.
Face-up
Long Range Throw when input
(start-up 15F).
Floor Break.
(start-up 15F).Floor Break.
- Ver.1.00.00
Devastating Chain Punch
Th(H) / 35
Devastating Chain Punch

12F
(2)
(2)
or 
-3F
CCW.
Head-sd.
Face-up
±0F
Head-sd.
Face-up
±0F
39
27
27
Floor Break.
Patch Note :
- Long Range Throw removed.
Patch Note :
- Long Range Throw removed.
- Ver.1.05.00
HM
Devastating Chain Punch
Th(H) / 35
HM
Devastating Chain Punch

12F
(2)
(2)
or 
-3F
CCW.
Head-sd.
Face-up
±0F
Head-sd.
Face-up
±0F
39
27
27
Floor Break.
Patch Note :
- Fixed an issue where Leroy would be considered facing away if attacked immediately after a throw escape.
- Homing added.
Patch Note :
- Fixed an issue where Leroy would be considered facing away if attacked immediately after a throw escape.
- Homing added.
┃Corkscrew Strike
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Corkscrew Strike
Th(H) / 35
Corkscrew Strike

12F
or 
-3F
Reverse Pos.
Reverse Pos.
Head-sd.
Face-up
Head-sd.
Face-up
- Ver.1.00.00
Corkscrew Strike
Th(H) / 35
Corkscrew Strike

12F
(2)
(2)
or 
-3F
Reverse Pos.
Reverse Pos.
Head-sd.
Face-up
±0F
Head-sd.
Face-up
±0F
39
27
27
Patch Note :
- Long Range Throw removed.
- Long Range Throw removed.
- Ver.1.05.00
HM
Corkscrew Strike
Th(H) / 35
HM
Corkscrew Strike

12F
(2)
(2)
or 
-3F
Reverse Pos.
Reverse Pos.
Head-sd.
Face-up
±0F
Head-sd.
Face-up
±0F
39
27
27
Patch Note :
- Homing added.
- Homing added.
┃Devastating Chain Punch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Devastating Chain Punch
Devastating Chain Punch
Approach from left side
Th(H) / 40
-3F
CCW.
Head-sd.
Face-up
Head-sd.
Face-up
Floor Break.
- Ver.1.00.00
Devastating Chain Punch
Devastating Chain Punch
Approach from left side
Th(H) / 40
-3F
CCW.
Head-sd.
Face-up
±0F
Head-sd.
Face-up
±0F
Floor Break.
┃Corkscrew Strike
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Corkscrew Strike
Corkscrew Strike
Approach from right side
Th(H) / 40
-3F
Reverse Pos.
Head-sd.
Face-up
Head-sd.
Face-up
- Ver.1.00.00
Corkscrew Strike
Corkscrew Strike
Approach from right side
Th(H) / 40
-3F
Reverse Pos.
Head-sd.
Face-up
±0F
Head-sd.
Face-up
±0F
┃Lone Dragon's Rage
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Lone Dragon's Rage
Lone Dragon's Rage
Approach from behind
Th(H) / 50disable
Head-sd.
Face-down
Face-down
Floor Break.
- Ver.1.00.00
Lone Dragon's Rage
Lone Dragon's Rage
Approach from behind
Th(H) / 50disable
Head-sd.
Face-down
±0F
Face-down
±0F
Floor Break.
┃Lian Jin Xuan Feng Jiao
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Lian Jin Xuan Feng Jiao

Th(H) / 40
Lian Jin Xuan Feng Jiao


12F

-2F
Head-sd.
Face-up
Face-up
- Ver.1.00.00
Lian Jin Xuan Feng Jiao

Th(H) / 40
Lian Jin Xuan Feng Jiao


12F

-2F
Head-sd.
Face-up
±0F
Face-up
±0F
39
27
27
┃Twin Dragon Gate
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Twin Dragon Gate

or Hermit 
Parry(H/M) / -
Twin Dragon Gate

or Hermit 

disable
45
Parry (H/M) during 3 to 20F.
- Ver.1.00.00
Twin Dragon Gate

or Hermit 
Parry(H/M) / -
Twin Dragon Gate

or Hermit 

disable
45
Has Strong attack reversal effect (H/M) during 8 to 15F (during Hermit 5 to 15F) [regain recoverable health and partially restore remaining Heat time].
- Ver.1.04.00
Twin Dragon Gate

or Hermit 
Parry(H/M) / -
Twin Dragon Gate

or Hermit 

disable
45
Has Strong attack reversal effect (H/M) during 8 to 15F (during Hermit 5 to 15F) [regain recoverable health (3 pts.) and partially restore remaining Heat time].
Patch Note :
- Upon successfully parrying the opponent's attack, the recoverable gauge now replenishes by 3 pts.
Patch Note :
- Upon successfully parrying the opponent's attack, the recoverable gauge now replenishes by 3 pts.
┃Chain Punch: Branch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Chain Punch: Branch
Chain Punch: Branch
Afte Twin Dragon Gate Succeeds
or 
M,H*4 / 5,5*3,10
or 
13F
+6F
Cost 7F.
Start-up 20F in actualy.
-10F on block.
Start-up 20F in actualy.
-10F on block.
- Ver.1.00.00
Chain Punch: Branch
Chain Punch: Branch
Afte Twin Dragon Gate Succeeds
or 
M,H*4 / 5,5*3,10
or 
13F
(1)
(1)
Cost 7F.
Start-up 20F in actualy.
-10F on block.
Start-up 20F in actualy.
-10F on block.
- Ver.1.04.00
Chain Punch: Branch
Chain Punch: Branch
Afte Twin Dragon Gate Succeeds
or 
M,H*4 / 5,5*3,15
or 
13F
(1)
(1)
Cost 7F.
Start-up 20F in actualy.
+21HpF on hit.
-10F on block.
Patch Note :
- The opponent's behavior on hit has been altered to induce wall stun.
- Damage changed from 5,5*3,10.
Start-up 20F in actualy.
+21HpF on hit.
-10F on block.
Patch Note :
- The opponent's behavior on hit has been altered to induce wall stun.
- Damage changed from 5,5*3,10.
┃Chain Punch: Branch (Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Chain Punch: Branch (Heat)
NEW MOVEHT
Chain Punch: Branch (Heat)
Heat & Afte Twin Dragon Gate Succeeds
or 
M,H*4 / 5,6*3,10 / 1,4*3,4
or 
13F
(1)
(1)
Partially uses remaining Heat time.
Damage up during Heat.
Cost 7F.
Start-up 20F in actualy.
-10F on block.
Patch Note :
- New Move.
Damage up during Heat.
Cost 7F.
Start-up 20F in actualy.
-10F on block.
Patch Note :
- New Move.
- Ver.1.04.00
HT
Chain Punch: Branch (Heat)
HT
Chain Punch: Branch (Heat)
Heat & Afte Twin Dragon Gate Succeeds
or 
M,H*4 / 5,6*3,15 / 1,4*3,4
or 
13F
(1)
(1)
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Cost 7F.
Start-up 20F in actualy.
+21HpF on hit.
-10F on block.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
- The opponent's behavior on hit has been altered to induce wall stun.
- Damage changed from 5,6*3,10.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Cost 7F.
Start-up 20F in actualy.
+21HpF on hit.
-10F on block.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
- The opponent's behavior on hit has been altered to induce wall stun.
- Damage changed from 5,6*3,10.
┃Superior Twin Dragon Gate
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Superior Twin Dragon Gate

just or Hermit 
justParry(H/M) / -
NEW MOVE
Superior Twin Dragon Gate

just or Hermit 
just13F
(1)
(1)
Has Strong attack reversal effect (H/M) during 5 to 7F (during Hermit 3 to 5F) [regain recoverable health and partially restore remaining Heat time].
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.04.00
Superior Twin Dragon Gate

just or Hermit 
justParry(H/M) / -
Superior Twin Dragon Gate

just or Hermit 
just13F
(1)
(1)
Has Strong attack reversal effect (H/M) during 5 to 7F (during Hermit 3 to 5F) [regain recoverable health (5 pts.) and partially restore remaining Heat time].
Patch Note :
- Upon successfully parrying the opponent's attack, the recoverable gauge now replenishes by 5 pts.
Patch Note :
- Upon successfully parrying the opponent's attack, the recoverable gauge now replenishes by 5 pts.
┃Superior Chain Punch: Branch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Superior Chain Punch: Branch
NEW MOVE
Superior Chain Punch: Branch
Afte Superior Twin Dragon Gate Succeeds
or 
M,H*5 / 5,5*3,5,10
or 
13F
(1)
(1)
Cost 7F.
Start-up 20F in actualy.
-10F on block.
Patch Note :
- New Move.
Start-up 20F in actualy.
-10F on block.
Patch Note :
- New Move.
- Ver.1.04.00
Superior Chain Punch: Branch
Superior Chain Punch: Branch
Afte Superior Twin Dragon Gate Succeeds
or 
M,H*5 / 5,5*3,5,15
or 
13F
(1)
(1)
Cost 7F.
Start-up 20F in actualy.
KDN (+29F) on hit.
-10F on block.
Patch Note :
- The behavior of the opponent on hit has been altered to allow for follow-up attacks.
- Damage changed from 5,5*3,5,10.
Start-up 20F in actualy.
KDN (+29F) on hit.
-10F on block.
Patch Note :
- The behavior of the opponent on hit has been altered to allow for follow-up attacks.
- Damage changed from 5,5*3,5,10.
- Ver.1.05.00
Superior Chain Punch: Branch
Superior Chain Punch: Branch
Afte Superior Twin Dragon Gate Succeeds
or 
M,H*5 / 5,5*3,5,20
or 
13F
(1)
(1)
Cost 7F.
Start-up 20F in actualy.
KDN (+29F) on hit.
-10F on block.
Patch Note :
- Damage changed from 5,5*3,5,15.
Start-up 20F in actualy.
KDN (+29F) on hit.
-10F on block.
Patch Note :
- Damage changed from 5,5*3,5,15.
┃Superior Chain Punch: Branch (Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Superior Chain Punch: Branch (Heat)
NEW MOVEHT
Superior Chain Punch: Branch (Heat)
Heat & Afte Superior Twin Dragon Gate Succeeds
or 
M,H*5 / 5,6*3,5,10 / 1,4*3,1,4
or 
13F
(1)
(1)
Partially uses remaining Heat time.
Damage up during Heat.
Cost 7F.
Start-up 20F in actualy.
-10F on block.
Patch Note :
- New Move.
Damage up during Heat.
Cost 7F.
Start-up 20F in actualy.
-10F on block.
Patch Note :
- New Move.
- Ver.1.04.00
HT
Superior Chain Punch: Branch (Heat)
HT
Superior Chain Punch: Branch (Heat)
Heat & Afte Superior Twin Dragon Gate Succeeds
or 
M,H*5 / 5,6*3,5,15 / 1,4*3,1,4
or 
13F
(1)
(1)
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Cost 7F.
Start-up 20F in actualy.
KDN (+29F) on hit.
-10F on block.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
- The behavior of the opponent on hit has been altered to allow for follow-up attacks.
- Damage changed from 5,6*3,5,10.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Cost 7F.
Start-up 20F in actualy.
KDN (+29F) on hit.
-10F on block.
Patch Note :
- Changed to recover remaining Heat time by 60F on hit.
- The behavior of the opponent on hit has been altered to allow for follow-up attacks.
- Damage changed from 5,6*3,5,10.
- Ver.1.05.00
HT
Superior Chain Punch: Branch (Heat)
HT
Superior Chain Punch: Branch (Heat)
Heat & Afte Superior Twin Dragon Gate Succeeds
or 
M,H*5 / 5,6*3,5,20 / 1,4*3,1,6
or 
13F
(1)
(1)
Partially uses remaining Heat time.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Cost 7F.
Start-up 20F in actualy.
KDN (+29F) on hit.
-10F on block.
Patch Note :
- Damage changed from 5,6*3,5,15.
- Chip Damage changed from 1,4*3,1,4.
Damage up during Heat.
Recovers remaining Heat time by 60F on hit.
Cost 7F.
Start-up 20F in actualy.
KDN (+29F) on hit.
-10F on block.
Patch Note :
- Damage changed from 5,6*3,5,15.
- Chip Damage changed from 1,4*3,1,4.






















































