KUMA / PANDA:DATA

MOVE LIST & FRAME DATA Ver.1.08.01

What can be done during Heat (unique)

  • Some hold moves can have shortened max level holds.
  • Allows the use of the powered up version of Bear Roll.
  • (Kuma Only) Allows the use of Wind Bear Fist, Fresh Wind Bear Fist.
  • (Panda Only) Allows the use of Panda Shooting Star.
【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush 
WH Wall Crush inducing hit.  WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.

【INPUT】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step

【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.

The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.

【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click in the Notes, you can check the patch changes in move performance on a modal window.

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise

【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 1200px, this page changed layout for the mobile devices.
Heat Engager
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHEPw7F
Heat Burst
When Heat activation available  or 
M / 12 / 3
16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Reduced the tracking ability against opponent sidesteps.
 - Removed Reversal Break Attribute.
 - Heat Burst's strike damage can no longer cause a K.O.
 - Reduced the distance to the opponent on hit.
 - Changed the opponent's behavior on block, reducing the distance to the opponent.
(Ver.1.07.00) - The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
 - The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
NEW MOVEHEPw7-14F
Heat Burst to Cancel
When Heat activation available  or 
SP / -
 
42
Attack that can activate Heat (10 sec.).
(Ver.1.00.00) - New Move.
 
NEW MOVEHE
Demon Bear Breath (Heat Engager)
When Heat activation available 
M,SP / 25
13F
(1)
-13
+17G
+17G
(Ver.1.00.00) - New Move.
 
NEW MOVEHEPw8F
Bear Slash (Heat Engager)
When Heat activation available 
M,SP / 24
22F
(1)
-13
+17G
+17G
(Ver.1.00.00) - New Move.
 
NEW MOVEHEHM
Bear X (Heat Engager)
When Heat activation available 
H,M,SP / 10,20 / 4,8
18F
(1)
-8
+17G
+17G
(Ver.1.00.00) - New Move.
 
NEW MOVEHETJ10F
Frolicking Bear (Heat Engager)
When Heat activation available & Hunting  or  or 
M,SP / 22
16F
(4)
-9
+17G
+17G
(Ver.1.00.00) - New Move.
 
Heat Dash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHD
Demon Bear Breath to Heat Dash
Heat 
M,SP / 25 / 17
13F
(1)
+5
KDN
+35
KDN
+35
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHDPw8F
Bear Slash to Heat Dash
Heat 
M,SP / 24 / 17
22F
(1)
+5
KDN
+35
KDN
+35
Absorb an attack to power up.
- Chip Damage 21 pts.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
 - Upon NH changed.
 - Upon CH changed.
NEW MOVEHDHM
Bear X to Heat Dash
Heat 
H,M,SP / 10,20 / 4,8(4,19)
18F
(1)
+5
LNC
+50
LNC
+50
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHDTJ10F
Frolicking Bear to Heat Dash
Heat Hunting  or  or 
M,SP / 22
16F
(4)
+5
KDN
+26
KDN
+26
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
During Heat
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHTTC6-12F
Wind Bear Fist
Heat 
SM / 20 / 6
15F
(1)
+5
LNC
+29
LNC
+29
40
25
Kuma Only.
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.
 
NEW MOVEHTTC6-12F
Wind Bear Fist
Heat 
SM / 23 / 6
15F
(1)
+5
LNC
+29
LNC
+29
Kuma Only.
Input buffering is available.
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.
 
NEW MOVEHTTC6-22F
Fresh Wind Bear Fist
Heat  hold
SM / 26 / 11
25F
(1)
+9
LNC
+35
LNC
+35
50
25
Kuma Only.
Partially uses remaining Heat time.
Cannot absorb with Power Crush.
(Ver.1.00.00) - New Move.
 
NEW MOVEHTTC6-22F
Fresh Wind Bear Fist
Heat  hold
SM / 30 / 13
25F
(1)
+9
LNC
+35
LNC
+35
Kuma Only.
Input buffering is available.
Partially uses remaining Heat time.
Cannot absorb with Power Crush.
(Ver.1.00.00) - New Move.
 
NEW MOVEHTTJ9F
Panda Shooting Star to Bear Sit
Heat  or Heat & Bear Roll 
MMM,SP / 13,20,26 / 3,6,7
16F
(1)
+12
KDN
+23
KDN
+23
Panda Only.
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - Adjusted based on the situation where, in specific conditions, hitting would put Panda at a disadvantege.
(Ver.1.04.00) - The consumption of remaining Heat time has been changed from -300F to -240F.
 - Issue of being treated as Jump status for a certain period after landing has been adjusted, so that low attacks can now connect properly.
 - Command changed from "Heat ".
 - Damage changed from 8,10,12.
 - Chip Damage changed from 2,3,3.
NEW MOVEHT
Bear Roll (Heat)
Heat & FC 
SM,SP / 5 / 1
26F
(5)
+1
+7
+7
Partially uses remaining Heat time.
Returns to crouching.
Cost 31F.
Start-up minus 5F in actually.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The collision has been adjusted to alleviate issues where it appeared that the character was touching the opponent but the attack did not connect in certain situations.
 - The distance from the opponent on block has been reduced.
NEW MOVEHTTr
Bear Shove
Heat & Bear Roll 
SM,H / 5,31 / 1,9
15F
(1)
+13
KDN
+27
KDN
+27
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The distance from the opponent on block has been reduced.
Heat Smash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEWG
Salmon Fishing Cast
Heat  or 
M,M / 20,45 / 6,13
13F
+10G
+22W
KDN
+15
KDN
+15
Kuma Only.
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - Adjusted so that the position relationship with the opponent is less likely to shift, causing the socond hit to whiff, when hitting near the wall.
(Ver.1.05.00) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
NEW MOVE
Panda Super Attack
Heat  or Heat  or Heat & Hunting  or Heat & Hunting 
M,M / 22,40 / 6,12
15F
(1)
+7
KDN
+10
KDN
+10
Panda Only.
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - The inconsistency in properties of the attack when done from Hunting and during normal stance has been fixed.
(Ver.1.04.00) - The inconsistency in properties of the attack when done from Hunting and during normal stance has been fixed.
 - Damage changed from 20,35.
 - Chip Damage changed from 6,10.
(Ver.1.05.00) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
NEW MOVE
Panda Super Attack to Bear Roll
Heat  or Heat 
M,M,SP / 22,40 / 6,12
15F
(1)
+6
KDN
KDN
Panda Only.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Damage changed from 20,35.
 - Chip Damage changed from 6,10.
NEW MOVE
Panda Super Attack to Hunting
Heat  or Heat 
M,M,SP / 22,40 / 6,12
15F
(1)
+11
KDN
+13
KDN
+13
Panda Only.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Damage changed from 20,35.
 - Chip Damage changed from 6,10.
Rage Art
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVED
Rage Art
Rage 
M,Th / 55
20F
-22
Th
Th
Guard point 8F.
Performance of Kuma is different from Panda . (Kuma can wall combo.)
(Ver.1.00.00) - Removed.
NEW MOVEPw8F
Type 38 Eradication Weapon: Aramaki
Rage  or 
M,Th / 10,45
20F
-15
Th
±0
Th
±0
Kuma Only.
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The attack animation has been altered to mitigate the occurrence of slipping through opponents when executed at close range.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
 - Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
 - Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
NEW MOVEPw8F
Close Call! Panda Storming Flower
Rage  or 
M,Th / 10,45
20F
-15
Th
±0
Th
±0
Panda Only.
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
 - Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
 - Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
 - The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
 - Adjusted the collisiion detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
(Ver.1.07.00) - Adjustments were made to mitigate the phenomenon where the character's position would shift and the attack would whiff when activated near a wall.
Rage Drive
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVED
Rage Drive
Rage 
M / 23(,3)
18F
+1
LNC
LNC
Damage () is landing bonus.
(Ver.1.00.00) - Removed.
Neutral Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
REMOVED
Bear Jack
H / 10
11F
±0
+6
+6
(Ver.1.00.00) - Removed.
G-Clef Cannon (1)
 or 
H / 5
10F
+1
+8
+8
29
19
Damage motion changed upon CH.
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 7.
G-Clef Cannon (2)
H,M / 5,8
(1)
-15
-4C
-4C
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 7,8.
 - Upon NH changed from -4F.
 - Upon CH changed from -4F.
(Ver.1.05.00) - The tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through.
Tr
G-Clef Cannon
H,M,M / 5,8,14
(1)
-16
KDN
+53
KDN
+53
Combo from 2nd hit.
Combo from 1st CH.
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 7,8,14.
 - Upon NH changed from LNC.
 - Upon CH changed from LNC.
 - Tornade Move added.
(Ver.1.05.00) - The tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through.
REMOVED
Left Right Bear Claw
H,H / 10,12
 
-5
+6
+6
Combo from 1st hit.
(Ver.1.00.00) - Removed.
NEW MOVE
Angry Lumberjack
H,H / 5.25 / 0,10(1,11)
(2)
-5
KDN
+2
KDN
+2
Combo from 1st CH.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through.
Straight
H / 10
10F
-1
+6
+6
30
20
 
Jab Elbow
H,M / 10,11
 
-3
+2
+2
Combo from 1st hit.
(Ver.1.05.00) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
Bear Combo Middle
H,M,M / 10,11,22
(1)
-14
LNC
+21
LNC
+21
Returns to crouching.
(Ver.1.00.00) - Move Name changed from "Jab Elbow Smash".
Bear Combo Low
H,M,L / 10,11,13
 
-13
-2
-2
Combo from 2nd CH.
(Ver.1.00.00) - Move Name changed from "Jab Elbow Stomp".
Bear Front Kick
 or 
H / 25
18F
-5
KDN
+11
KDN
+11
47
29
 
High Kick
 or 
H / 20
14F
-6
+5
KDN
+30
39
25
(Ver.1.00.00) - Upon CH changed from LNC.
REMOVED
Bear Knuckle
M / 17
17F
-11
±0C
+8C
Forces an opponent to crouching upon hit.
(Ver.1.00.00) - Removed.
REMOVED
Bear Knuckle to Hunting
M,SP / 17
 
-14
-3C
+5C
(Ver.1.00.00) - Removed.
REMOVED
Bear Knuckle to Forward Roll
M,SP / 17
 
-18
-7C
+1C
(Ver.1.00.00) - Removed.
REMOVED
Triple Hammer (2)
M,M / 17,16
 
-18
LNC
LNC
Combo from 1st CH.
Can be delayed 17F.
Combo can be delayed 17F from CH.
(Ver.1.00.00) - Removed.
REMOVED
Triple Hammer
M,M,M / 17,16,27
 
-22C
KDN
KDN
Can be delayed.
(Ver.1.00.00) - Removed.
NEW MOVEHE
Demon Bear Breath (Heat Engager)
When Heat activation available 
M,SP / 25
13F
(1)
-13
+17G
+17G
(Ver.1.00.00) - New Move.
 
NEW MOVEHD
Demon Bear Breath to Heat Dash
Heat 
M,SP / 25 / 17
13F
(1)
+5
KDN
+35
KDN
+35
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVE
Demon Bear Breath
M / 25
13F
(1)
-13
+18Hp
+18Hp
45
32
(Ver.1.00.00) - New Move.
 
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Wild Lumberjack (1)
H / 11
12F
-13
+3
+3
44
32
(Ver.1.00.00) - Start-up changed from 13F.
(Ver.1.07.00) - The hitbox around the main body has been expanded to alleviate issues of whiffing at close range. (This change does not affect the attack's reach.)
Tr
Wild Lumberjack
H,H / 11,20
 
-5
KDN
+10
KDN
+10
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 4F from hit.
(Ver.1.00.00) - Delayed changed from 12F.
 - Combo delayed changed from none.
 - Tail Spin removed.
 - Tornade Move added.
Bear Front Kick
H / 30
20F
-5
KDN
+11
KDN
+11
49
29
 
High Kick
H / 22
15F
-6
+5
KDN
+30
40
25
(Ver.1.00.00) - Upon CH changed from LNC.
Double Claw
M / 16
18F
-15
KDN
+18
KDN
+18
56
38
(Ver.1.00.00) - Damage changed from 20.
 - Start-up changed from 17F.
REMOVEDTS
Quadruple Claw
M,M / 20,20
 
-13
+9Sp
+9Sp
(Ver.1.00.00) - Removed.
NEW MOVETr
Bear Claw Cross
M,M / 16,20
(1)
-14
KDN
+50
KDN
+50
(Ver.1.00.00) - New Move.
 
TC6F
Shape-Up Kick
L / 20
28F
(2)
-23
KDN
+6
KDN
+6
70
42
Returns to crouching.
 
TC
Shape-Up Hip
L,M / 20,30
(10)
-16
KDN
-13
KDN
-13
 
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Rushing Uppercut L (1)
M / 6
15F
(1)
-6
+2
+2
43
28
(Ver.1.00.00) - Upon block changed from -9F.
Grizzly Rampage (2)
M,M / 6,9
(1)
-11
-2
-2
Combo from 1st CH.
(Ver.1.00.00) - Move Name changed from "Rushing Uppercut L (2)".
 - Upon block changed from -13F.
(Ver.1.05.00) - The tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through.
REMOVED
Rushing Uppercut L (3)
M,M,M / 6,9,9
 
-4
+7
+7
Returns to crouching.
(Ver.1.00.00) - Removed.
REMOVED
Rushing Uppercut L
M,M,M,M / 6,9,9,10
 
-11
±0
±0
Returns to crouching.
Launch from 1st CH.
(Ver.1.00.00) - Removed.
NEW MOVE
Grizzly Rampage
M,M,M / 6,9,20
(1)
-14C
KDN
+17
KDN
+17
Combo from 2nd hit.
Combo from 1st CH.
Can be delayed 10F.
Combo can be delayed 10F from hit.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through.
Kuma Musou (1)
M / 10
15F
(1)
-9
+2
+2
43
28
 
Kuma Musou
M,M / 10,12
(1)
-16
LNC
+25
LNC
+25
Combo from 1st hit.
 
Side Kick
M / 13
16F
-9
+2
+2
44
28
 
Honey Trap
M,H / 13,24 / 0,9(3,11)
(1)
-5
KDN
+22
KDN
+22
Combo from 1st hit.
(Ver.1.00.00) - Chip Damage added.
 - Tail Spin removed.
Front Kick
M / 15
12F
-4
+7
+7
35
23
 
NEW MOVEHTTC6-12F
Wind Bear Fist
Heat 
SM / 20 / 6
15F
(1)
+5
LNC
+29
LNC
+29
40
25
Kuma Only.
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.
 
NEW MOVEHTTC6-12F
Wind Bear Fist
Heat 
SM / 23 / 6
15F
(1)
+5
LNC
+29
LNC
+29
Kuma Only.
Input buffering is available.
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.
 
NEW MOVEHTTC6-22F
Fresh Wind Bear Fist
Heat  hold
SM / 26 / 11
25F
(1)
+9
LNC
+35
LNC
+35
50
25
Kuma Only.
Partially uses remaining Heat time.
Cannot absorb with Power Crush.
(Ver.1.00.00) - New Move.
 
NEW MOVEHTTC6-22F
Fresh Wind Bear Fist
Heat  hold
SM / 30 / 13
25F
(1)
+9
LNC
+35
LNC
+35
Kuma Only.
Input buffering is available.
Partially uses remaining Heat time.
Cannot absorb with Power Crush.
(Ver.1.00.00) - New Move.
 
Include ⇩ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC4F
Crouch Jab
SL / 5
10F
-5
+6
+6
34
24
Returns to crouching.
Returns to standing when input .
(Ver.1.00.00) - Hit Lv. changed from SM.
(Ver.1.08.01) - The hitbox has been expanded to mitigate whiffing for certain moves.
TC4F
Crouch Straight
SL / 8
11F
-4
+7
+7
34
23
Returns to crouching.
(Ver.1.00.00) - Hit Lv. changed from SM.
(Ver.1.05.00) - The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
TC4F
Crouch Spin Kick
L / 12
20F
-17
-6
-6
56
36
Returns to crouching.
(Ver.1.00.00) - Upon block changed from -15F.
 - Upon NH changed from -1F.
 - Upon CH changed from -1F.
TC4F
Crouch Chin Kick
L / 10
16F
-15
-4
-4
50
34
Returns to crouching.
(Ver.1.00.00) - Upon block changed from -9F.
 - Upon NH changed from +2F.
 - Upon CH changed from +2F.
Hip Smash
M / 28
14F
(1)
-15
KDN
+10
KDN
+10
53
39
Low position
(Ver.1.00.00) - Upon NH changed.
 - Upon CH changed.
Include Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Wild Slap
H / 11
14F
(1)
-10
+4
+9
45
31
Damage motion & SE changed upon CH.
(Ver.1.00.00) - Damage changed from 14.
 - Start-up changed from 12F.
 - Upon block changed from -7F.
 - Upon NH changed from ±0F.
 - Upon CH changed from ±0F.
Double Wild Slap
H,M / 11,20
(1)
-13
+4
+13C
Combo from 1st hit.
(Ver.1.00.00) - Damage changed from 14,20.
 - Upon NH changed from +5CF.
 - Upon CH changed from LNC.
NEW MOVE
Double Wild Slap to Hunting
 or 
H,M,SP / 11,20
(1)
-13
+4
+13C
Combo from 1st hit.
(Ver.1.00.00) - New Move.
 
NEW MOVE
Double Wild Slap (Hold)
 hold
H,M / 11,20 / 0,8
(1)
-12
+13C
LNC
+44
Unable during Heat.
Combo from 1st CH.
Combo can be delayed 26F from CH.
(Ver.1.00.00) - New Move.
 
NEW MOVE
Double Wild Slap (Hold) to Hunting
 hold  or  hold
H,M,SP / 11,20 / 0,8
(1)
-12
+13C
LNC
+44
Unable during Heat.
Combo from 1st CH.
Combo can be delayed 26F from CH.
(Ver.1.00.00) - New Move.
 
NEW MOVE
Fresh Wild Slap
 max hold
H,M / 11,30 / 0,12(3,13)
(1)
+3
LNC
+42
LNC
+42
Cannot absorb with Power Crush.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
(Ver.1.00.00) - New Move.
 
NEW MOVE
Fresh Wild Slap to Hunting
 max hold  or  max hold
H,M,SP / 11,30 / 0,12(3,13)
(1)
+3
LNC
+37
LNC
+37
Cannot absorb with Power Crush.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
(Ver.1.00.00) - New Move.
 
TC6F
Bear Lariat
L / 10
18F
-15
-1
-1
51
33
Returns to crouching.
(Ver.1.00.00) - Damage changed from 14.
 - Upon block changed from -13F.
 - Upon NH changed from +1F.
 - Upon CH changed from +1F.
TC6F
Bear Lariat to Hunting
 or 
L,SP / 10
18F
-17
-3
-3
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 14.
Bear Pump in Pedal
L / 12
18F
-12
+1
+1
49
31
(Ver.1.00.00) - Damage changed from 15.
 - Upon block changed from -8F.
 - Upon NH changed from +3F.
 - Upon CH changed from +3F.
TC6F
Spinning Kuma
L / 20
21F
(1)
-23
+6C
KDN
+58
51
30
Returns to crouching.
(Ver.1.00.00) - Start-up changed from 28F.
 - Upon NH changed from KDN.
 - Upon CH changed.
 - Start-up of TC changed from 12F.
Drum Roll (2)
MM / 4,4
14F
(1)
-9
+2
+2
60
(Ver.1.00.00) - Damage changed from 5,5.
 - Upon NH changed from +2CF.
 - Upon CH changed from +2CF.
Drum Roll (4)
MM,MM / 4,4,4,4
(1)
-11
±0
+10
Combo from 1st hit.
Combo can be delayed 19F from hit.
(Ver.1.00.00) - Damage changed from 5,5,5,5.
 - Upon block changed from -10F.
 - Upon NH changed from +1F.
 - Upon CH changed from +1F.
Drum Roll
MM,MM,M / 4,4,4,4,18
(1)
-15
LNC
+12
LNC
+12
Combo from 4th CH.
(Ver.1.00.00) - Damage changed from 5,5,5,5,27.
 - Upon block changed from -13F.
Salmon Hunter
L / 30
32F
(2)
-12
KDN
+39
KDN
+39
70
38
(Ver.1.00.00) - Command changed from "".
 - Start-up changed from 35~43F.
 - Tail Spin removed.
 - TC removed.
Salmon Hunter (Hold)
 hold
L / 40 / 12(16)
45~60F
(2)
-12
KDN
+39
KDN
+39
(Ver.1.00.00) - Move Name changed from "Salmon Hunter (Hold Lv.1)".
 - Command changed from " hold ".
 - Damage changed from 35.
 - Chip Damage added.
 - Start-up changed from 44~51F.
 - Tail Spin removed.
 - TC removed.
REMOVEDTSTC17F
Salmon Hunter (Hold Lv.2)
 hold
L / 40
54~58F
-12
KDN
KDN
(Ver.1.00.00) - Removed.
REMOVEDTSTC17F
Salmon Hunter (Hold Lv.3)
 hold
L / 45
66~71F
-12
KDN
KDN
(Ver.1.00.00) - Removed.
Fresh Salmon Hunter
 max hold
L / 60 / 18(25)
60F
(2)
-4
KDN
+43
KDN
+43
(Ver.1.00.00) - Move Name changed from "Salmon Hunter (Hold MAX)".
 - Command changed from " hold ".
 - Hit Lv. changed from UB(L).
 - Damage changed from 45.
 - Chip Damage added.
 - Start-up changed from 108F.
 - Upon block changed from KDN.
 - TC removed.
(Ver.1.02.01) - Hold techniques can't be reversed when fully charged. However, some characters were able to reverse them.
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
NEW MOVEHEPw8F
Bear Slash (Heat Engager)
When Heat activation available 
M,SP / 24
22F
(1)
-13
+17G
+17G
(Ver.1.00.00) - New Move.
 
NEW MOVEHDPw8F
Bear Slash to Heat Dash
Heat 
M,SP / 24 / 17
22F
(1)
+5
KDN
+35
KDN
+35
Absorb an attack to power up.
- Chip Damage 21 pts.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
 - Upon NH changed.
 - Upon CH changed.
Pw8F
Bear Slash
M / 24
22F
(1)
-13
KDN
+13
KDN
+13
59
37
Absorb an attack to power up.
- Upon block -7F.
- Chip Damage 9 pts.
(Ver.1.00.00) - Damage changed from 27.
Pw8F
Bear Slash to Hunting
 or 
M,SP / 24
22F
(1)
-15
KDN
+11
KDN
+11
Does not shift when using Heat Engage or Heat Dash.
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 9 pts.
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 27.
Howling Bear (1)
M / 12
15F
-9
+2
+2
43
28
 
Howling Bear (2)
M,H / 12,14
 
-3
+8
+8
Combo from 1st hit.
Howling Bear (2) to Hunting
 or 
M,H,SP / 12,14
 
-4
+7
+7
Combo from 1st hit.
(Ver.1.00.00) - Command changed from "".
NEW MOVE
Howling Bear (2) to Bear Roll
M,H,SP / 12,14
 
-14
-3
-3
Combo from 1st hit.
(Ver.1.00.00) - New Move.
 
Howling Bear
M,H,M / 12,14,20
 
-11
KDN
+6
KDN
+6
Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 4F from CH.
 
NEW MOVE
Salmon Massacre (2)
M,M / 12,15
 
-10
+6
+6
Combo from 1st CH.
Can be delayed 13F.
Combo can be delayed 5F from CH.
(Ver.1.00.00) - New Move.
 
NEW MOVETrTJ
Salmon Massacre
M,M,M / 12,15,25
(4)
-15
LNC
+15
LNC
+15
Combo from 2nd CH.
Can be delayed 15F.
Combo can be delayed 1F from CH.
(Ver.1.00.00) - New Move.
 
NEW MOVEHEHM
Bear X (Heat Engager)
When Heat activation available 
H,M,SP / 10,20 / 4,8
18F
(1)
-8
+17G
+17G
(Ver.1.00.00) - New Move.
 
NEW MOVEHDHM
Bear X to Heat Dash
Heat 
H,M,SP / 10,20 / 4,8(4,19)
18F
(1)
+5
LNC
+50
LNC
+50
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
NEW MOVEHM
Bear X
H,M / 10,20 / 4,8(4,9)
18F
(1)
-8
KDN
+13
KDN
+13
68
(Ver.1.00.00) - New Move.
 
NEW MOVEHM
Bear X to Hunting
 or 
H,M,SP / 10,20 / 4,8(4,9)
18F
(1)
-8
KDN
+13
KDN
+13
Does not shift when using Heat Engage or Heat Dash.
(Ver.1.00.00) - New Move.
 
REMOVEDTC6F
Bear Flail Kick
MM / 10,15
22F
-19
KDN
KDN
Start-up 23F in actualy.
(Ver.1.00.00) - Removed.
Tr
High Jinks
 or WS 
M / 20(,3)
22F
(1)
-28
LNC
+61
LNC
+61
76
Air Status 10F.
Damage () is landing bonus.
(Ver.1.00.00) - Tornade Move added.
Deadly Claw
UB(M) / 25
60F
KDN
KDN
+16
KDN
+16
99
39
 
Deadly Claw to Hunting
 or 
UB(M),SP / 25
60F
KDN
KDN
+21
KDN
+21
(Ver.1.00.00) - Command changed from "".
Rolling Bear
SM / 40(,3)
55F
(75)
-20
LNC
+42
LNC
+42
To down after moving.
Damage () is landing bonus.
(Ver.1.00.00) - Command changed from "".
 - Hit Lv. changed from M.
 - Upon block changed from -39F.
(Ver.1.03.01) - Fixed an issue where the number of attack hits increased more than intended.
 - The behavior after crouching block have been adjusted to match the standing block, fixing the inconsistency.
 - Hit Lv. changed from SM,SM.
 - Damage changed from 40,40(,3).
NEW MOVE
Rolling Bear (Extend)
SM,SM,SM, / 40,40,40(,3)
55F
LNC
LNC
To down after moving.
Damage () is landing bonus.
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - Damage changed from 40,40(,3),40.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
REMOVED
Rolling Bear to Cancel
During Rolling Bear 
M / 40(,3)
 
-20
LNC
LNC
To down after moving.
Damage () is landing bonus.
Self damage 2 after wall hit.
Meaty 21F in actualy
(Ver.1.00.00) - Removed.
Include ⇧ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TJ6F
Bear Skip
L / 25
31F
(1)
-17
KDN
+12
KDN
+12
67
36
(Ver.1.00.00) - Command changed from "".
TJ6F
Bear Skip Cancel to Hunting
 or 
SP / -
 
43
(Ver.1.00.00) - Command changed from "".
TJ17F
Big Bear Attack
M / 24
18F
(5)
-4
+3
+3
50
32
(Ver.1.00.00) - Removed the opponent input to go down upon hit.
 - Command changed from "".
 - Damage changed from 28.
TJ17F
Big Bear Attack to Hunting
 or 
M,SP / 24
18F
(5)
-3
+4
+4
(Ver.1.00.00) - Removed the opponent input to go down upon hit.
 - Command changed from "".
 - Damage changed from 28.
 - Upon block changed from -4F.
 - Upon NH changed from +3F.
 - Upon CH changed from +3F.
TJ8F
Pancake Press
M / 21
34F
(5)
+10C
KDN
+20
KDN
+20
50
16
(Ver.1.00.00) - Command changed from "".
TJ9F
Hornet Sweep
 or 
M / 18 / 7(8)
26F
(2)
-6
+4
+4
57
31
Returns to crouching.
(Ver.1.00.00) - Chip Damage added.
 - Upon NH changed from +4CF.
 - Upon CH changed from +4CF.
TJ9F
Hornet Sweep
M / 20 / 7(9)
26F
(2)
-6
KDN
+22
KDN
+22
57
31
Returns to crouching.
(Ver.1.00.00) - Chip Damage added.
REMOVED
Hook
 or  or 
H / 17
15F
-12
+9
+9
(Ver.1.00.00) - Removed.
HM
Ultra Kuma
 or  or 
M / 27
28F
(2)
-6
KDN
+30
LNC
+45
62
34
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 32.
 - Start-up changed from 24F.
 - Upon block changed from -7F.
 - Upon CH changed from KDN.
 - Tail Spin removed.
REMOVEDTJ9F
Jump Front Kick
M / 20
25F
-16
KDN
KDN
(Ver.1.00.00) - Removed.
TJ9F
Bear Double Hop Kick Combo (1)
 or 
M / 13
16F
(1)
-14
LNC
+20
LNC
+20
50
34
(Ver.1.00.00) - Command changed from "".
 - Upon block changed from -13F.
TJ9F
Bear Double Hop Kick Combo (1)
M / 13
16F
(1)
-13
LNC
+20
LNC
+20
49
33
 
TJ
Bear Double Hop Kick Combo (2)
M,M / 13,13
(2)
-11
LNC
+20
LNC
+20
 
Bear Double Hop Kick Combo
M,M,M / 13,13,22
(1)
-15
KDN
+16
KDN
+16
(Ver.1.00.00) - Upon block changed from -16F.
(Ver.1.05.00) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
Bear Double Hop Kick Combo to Hunting
 or 
M,M,M,SP / 13,13,22
(1)
-13
KDN
+18
KDN
+18
(Ver.1.00.00) - Command changed from "".
 - Upon block changed from -14F.
REMOVEDTJ9F
Rising Toe Kick
M / 11
15F
-19
-8
-8
(Ver.1.00.00) - Removed.
REMOVEDTJ9F
Rising Toe Kick
M / 15
15F
-13
KDN
LNC
(Ver.1.00.00) - Removed.
TJ9F
Kuma Hell Axle (1)
 or  or 
M / 20
29F
(1)
-6
KDN
-20
KDN
-20
65
36
(Ver.1.00.00) - Command changed from "".
(Ver.1.07.00) - Fixed an issue where could be countered with a Attack Reversal when inputting .
REMOVEDTJ9F
Kuma Hell Axle (1) to Hunting
M,SP / 20
 
-1
KDN
KDN
(Ver.1.00.00) - Removed.
TJ
Kuma Hell Axle
M,M / 20,25
(1)
+7
KDN
+26
KDN
+26
Disable 2nd after 1st whiff.
To down after moving.
(Ver.1.00.00) - Damage changed from 20,20.
 - Wall Crush inducing guard removed.
 - Tail Spin removed.
NEW MOVEHTTJ9F
Panda Shooting Star to Bear Sit
Heat  or Heat & Bear Roll 
MMM,SP / 13,20,26 / 3,6,7
16F
(1)
+12
KDN
+23
KDN
+23
Panda Only.
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - Adjusted based on the situation where, in specific conditions, hitting would put Panda at a disadvantege.
(Ver.1.04.00) - The consumption of remaining Heat time has been changed from -300F to -240F.
 - Issue of being treated as Jump status for a certain period after landing has been adjusted, so that low attacks can now connect properly.
 - Command changed from "Heat ".
 - Damage changed from 8,10,12.
 - Chip Damage changed from 2,3,3.
TJ9F
Delayed Rising Toekick
M / 25
32F
-21
KDN
±0
KDN
±0
(Ver.1.00.00) - Move Name changed from "Delay Rising Toekick".
(Ver.1.05.00) - Fixed an issue the move could be countered by attack reversals or parries.
More Than One Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC8-18F
Demon Uppercut
M / 23
19F
(2)
-19
LNC
+35
LNC
+35
64
45
Start-up 20F in actualy.
(Ver.1.00.00) - TC added.
TJ9F
Falling Bear to Hunting
M,SP / 30 / 9(12)
37F
(1)
+8
LNC
+52
LNC
+52
71
34
Start-up 38F in actualy.
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 27.
 - Chip Damage added.
(Ver.1.05.00) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
NEW MOVETJ9F
Falling Bear to Bear Roll
M,SP / 30 / 9(12)
37F
(1)
+5
LNC
+49
LNC
+49
String blodk during Heat.
(Ver.1.00.00) - New Move.
 
Anger Hook
H / 26 / 10(11)
15F
(2)
-5
KDN
+8
LNC
48
33
(Ver.1.00.00) - Total changed from 54F.
 - Damage changed from 23.
 - Chip Damage added.
 - Start-up changed from 16F.
 - Upon block changed from -8F.
 - Upon NH changed.
 - Upon CH changed from KDN.
 - Total changed from 54F.
 - Tail Spin removed.
Grizzly Claw
M / 15
18F
(1)
-8
+3
+3
45
27
(Ver.1.00.00) - Command changed from " or ".
 - Damage changed from 18.
(Ver.1.04.00) - In TEKKEN 8, for command techniques using and , once the directional input is completed within the specified time, the move could be executed regardless of the subsequent directional input. However, due to frequent unintended activations caused by this mechanism, it has been modified to only aceept the final directional input specified for the move command.
Grizzly Claws
M,M / 15,25
 
-14
KDN
+3
KDN
+3
Combo from 1st hit.
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 18,25.
 - Upon NH changed.
 - Wall Bounds removed.
Grizzly Claw Smash
M,L / 15,22 / 0,6(4,9)
(1)
-18
KDN
+40
KDN
+40
(Ver.1.00.00) - Command changed from "".
 - Damage changed from 18,22.
 - Chip Damage added.
TJ3F
Leaping Side Kick
 or Run 
M / 30 / 9(12)
22F
(1)
+6G
KDN
+3
KDN
+3
59
37
(Ver.1.00.00) - Chip Damage added.
 - Start-up changed from 23F.
 - Upon block changed from +10GF.
NEW MOVETJ21F
Rabid Bear (Heat Engager)
When Heat activation available  or Run 
M,SP / 30 / 9
20F
(4)
+3
+17G
+17G
(Ver.1.00.00) - New Move.
 
NEW MOVEWGTJ21F
Rabid Bear to Heat Dash
Heat ~ or Heat & Run 
M,SP / 30 / 22
20F
(4)
+5
+18W
KDN
+26
KDN
+26
(Ver.1.00.00) - New Move.
 
TJ21F
Rabid Bear
 or Run 
M / 30 / 9(12)
20F
(4)
+3
KDN
-23
KDN
-23
59
39
(Ver.1.00.00) - Chip Damage added.
 - Upon block changed from +2F.
 - TJ added.
TJ21F
Rabid Bear to Hunting
 or 
M,SP / 30 / 9(12)
20F
(4)
+3
KDN
-23
KDN
-23
Does not shift when using Heat Engage or Heat Dash.
(Ver.1.00.00) - Command changed from " or Run ".
 - Chip Damage added.
 - Upon block changed from +2F.
 - TJ added.
Others
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Salmon Swipe
SS 
M / 23
22F
(1)
-9C
KDN
+11
LNC
+43
65
43
 
You're Welcome
SP / -
 
 
Ki Charge
 or BT 
SP / -
 
55
Shift to charging.
 
Wall Jumping Attack
With back against wall 
M / 21
39F
(2)
+4C
KDN
+22
KDN
+22
Air Status 5F.
Invinciblity during 8 to 13F.
 
Full Crouch
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TC
Crouch Straight
FC  or 
SL / 8
11F
-4
+7
+7
34
23
Returns to crouching.
(Ver.1.00.00) - Hit Lv. changed from SM.
(Ver.1.05.00) - The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
TC
Crouch Spin Kick
FC 
L / 12
20F
-17
-6
-6
56
36
Returns to crouching.
(Ver.1.00.00) - Upon block changed from -15F.
 - Upon NH changed from -1F.
 - Upon CH changed from -1F.
TC
Crouch Chin Kick
FC 
L / 10
16F
-15
-4
-4
50
34
Returns to crouching.
(Ver.1.00.00) - Upon block changed from -9F.
 - Upon NH changed from +2F.
 - Upon CH changed from +2F.
Killing Uppercut
WS 
M / 13
13F
(2)
-12
+2
+7
46
33
Damage motion & SE changed upon CH.
(Ver.1.00.00) - Damage changed from 14.
 - Upon block changed from -7F.
 - Upon NH changed from +4F.
 - Upon CH changed from +4F.
REMOVEDTS
Killing Uppercut Grizzly Scratch
WS 
M,H / 14,20
 
-9
+7Sp
+7Sp
Combo from 1st hit.
(Ver.1.00.00) - Removed.
Tr
Killing Claws
WS 
M,M / 13,20
(1)
-13
+6
+18Hp
Combo from 1st hit.
Combo can be delayed 21F from hit.
(Ver.1.00.00) - Move Name changed from "Killing Uppercut Grizzly Claw".
 - Damage changed from 14.23.
 - Upon block changed from -9F.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
 - Tornade Move added.
NEW MOVETr
Killing Claws to Hunting
WS  or WS 
M,M,SP / 13,20
(1)
-13
+6
+18Hp
Combo from 1st hit.
Combo can be delayed 21F from hit.
(Ver.1.00.00) - New Move.
 
NEW MOVETr
Killing Claws (Hold)
WS  hold
M,M / 13,28 / 0,11
 
-12
+18Hp
KDN
-2
Unable during Heat.
Combo from 1st hit.
Combo can be delayed 26F from hit.
(Ver.1.00.00) - New Move.
 
NEW MOVETr
Killing Claws (Hold) to Hunting
WS  hold  or WS  hold
M,M,SP / 13,28 / 0,11
 
-12
+18Hp
KDN
-2
Unable during Heat.
Combo from 1st hit.
Combo can be delayed 26F from hit.
(Ver.1.00.00) - New Move.
 
NEW MOVETrWG
Fresh Killing Claws
WS  max hold
M,M / 13,38 / 0,15(3,17)
 
+3
+13W
KDN
-9
KDN
-9
Cannot absorb with Power Crush.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
(Ver.1.00.00) - New Move.
 
NEW MOVETrWG
Fresh Killing Claws to Hunting
WS  max hold  or WS  max hold
M,M,SP / 13,38 / 0,15(3,17)
 
+3
+13W
KDN
-9
KDN
-9
Cannot absorb with Power Crush.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
(Ver.1.00.00) - New Move.
 
Mad Angler
WS 
M / 20
15F
(1)
-12
LNC
+19
LNC
+19
46
31
 
HM
Spinning Bear Kick
WS 
M / 21
18F
(2)
-9
KDN
+8
KDN
+8
51
33
(Ver.1.00.00) - Tail Spin removed.
Paw Smash
WS 
M / 20
11F
(1)
-6
+5
+5
36
25
(Ver.1.00.00) - Move Name changed from "Toe Smash".
REMOVED
Double Uppercut
WS 
M / 16
19F
-17
LNC
LNC
(Ver.1.00.00) - Removed.
REMOVED
Double Hammer
WS 
M,M / 16,27
 
-21C
KDN
KDN
Can be delayed.
(Ver.1.00.00) - Removed.
REMOVED
Hammer Rush 2 (1)
WS 
M / 12
17F
-6
+5
+5
Returns to crouching.
(Ver.1.00.00) - Removed.
REMOVED
Hammer Rush 2
WS 
M,M / 12,12
 
-8
+3
+3
Returns to crouching.
(Ver.1.00.00) - Removed.
REMOVED
Hammer Rush 2 High
WS 
M,M,H / 12,12,12
 
-10
+2
+2
(Ver.1.00.00) - Removed.
REMOVED
Hammer Rush 2 Mid
WS 
M,M,M / 12,12,15
 
-1
+10
+10
Returns to crouching.
Launch from 1s CH.
(Ver.1.00.00) - Removed.
REMOVEDTC
Hammer Rush 2 Low
WS 
M,M,L / 12,12,8
 
-10
±0C
±0C
Returns to crouching.
(Ver.1.00.00) - Removed.
TC
Watch Your Feet
FC 
L / 12
19F
(2)
-8
+2C
+2C
46
27
Returns to crouching.
(Ver.1.00.00) - Move Name changed from "Low Hammer".
 - Command changed from "FC  or ".
 - Upon NH changed from +2F.
 - Upon CH changed from +2F.
REMOVEDTC
Hammer Rush 1 (2)
FC  or 
L,L / 12,8
 
+1
+12G
+12
Returns to crouching.
(Ver.1.00.00) - Removed.
REMOVED
Hammer Rush 1 (3)
FC  or 
L,L,M / 12,8,12
 
-12
-1
-1
Returns to crouching.
(Ver.1.00.00) - Removed.
REMOVED
Hammer Rush 1
FC  or 
L,L,M,M / 12,8,12,12
 
-8
+3
+3
Returns to crouching.
(Ver.1.00.00) - Removed.
REMOVED
Hammer Rush 1 High
FC  or 
L,L,M,M,H / 12,8,12,12,12
 
-10
+2
+2
(Ver.1.00.00) - Removed.
REMOVED
Hammer Rush 1 Mid
FC  or 
L,L,M,M,M / 12,8,12,12,15
 
-1
+10
+10
Returns to crouching.
(Ver.1.00.00) - Removed.
REMOVEDTC
Hammer Rush 1 Low
FC  or 
L,L,M,M,L / 12,8,12,12,8
 
-10
±0C
±0C
Returns to crouching.
(Ver.1.00.00) - Removed.
REMOVED
Windmill Punch (1)
FC 
M / 8
24F
-22
-12C
-12C
(Ver.1.00.00) - Removed.
REMOVED
Windmill Punch (2)
FC 
M,M / 8,12
 
-22
-12C
-12C
Combo from 1st hit.
(Ver.1.00.00) - Removed.
REMOVED
Windmill Punch (3)
FC 
M,M,M / 8,12,12
 
-11
KDN
KDN
Combo from 1st hit.
(Ver.1.00.00) - Removed.
REMOVED
Windmill Punch
FC 
M,M,M,H / 8,12,12,45
 
+21
KDN
KDN
(Ver.1.00.00) - Removed.
Hammer Rush 3
FC 
M / 12
18F
(1)
-13
-2
-2
50
32
1st attack of 10 Hit Combo.
Returns to crouching.
 
Hammer Rush 3 High
FC 
M,H / 12,12
(2)
-10
+1
+1
Combo from 1st hit.
(Ver.1.00.00) - Command changed from "FC ".
REMOVED
Hammer Rush 3 Mid
FC 
M,M / 12,9
 
-4
+7
+7
Combo from 1st hit.
Returns to crouching.
(Ver.1.00.00) - Removed.
REMOVEDTC
Hammer Rush 3 Low
FC 
M,L / 12,8
 
-10
±0C
±0C
Combo from 1st hit.
Returns to crouching.
(Ver.1.00.00) - Removed.
REMOVED
Triple Uppercut Right
FC 
M,M,M / 12,9,10
 
-11
±0
±0
Returns to crouching.
Launch from 1st CH.
(Ver.1.00.00) - Removed.
Hunting
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Hunting
 or FC  or FC 
SP / -
 
Returns to crouching.
Accept inputs from (7F) + .
Cost 15F
(Ver.1.03.01) - To standardize the controls with other characters, changed to accept inputs from the 6th frame during crouching.
Hunting to Crouch
Hunting 
SP / -
 
15
Returns to crouching.
Enable block.
(Ver.1.00.00) - Total changed from 14F.
 - Total changed from 14F.
Hunting to Standing
Hunting  or  or 
SP / -
 
10
Returns to crouching.
Auto block (H/M) during 1F.
(Ver.1.00.00) - Enable auto block after attack.
REMOVEDTC
Double Bear Claw (1) to Hunting
Hunting 
L,SP / 8
12F
-11
±0C
±0C
(Ver.1.00.00) - Removed.
REMOVEDTC
Double Bear Claw to Hunting
Hunting 
L,L,SP / 8,10
 
-13
±0
±0
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
(Ver.1.00.00) - Removed.
REMOVEDTC
Double Bear Claw to Forward Roll
Hunting 
L,L,SP / 8,10
 
-18
-5
-5
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
(Ver.1.00.00) - Removed.
NEW MOVE
Honeycomb Spike (1)
Hunting 
M / 10
12F
(1)
-13
+2
+12
44
32
Damage motion & SE changed upon CH.
(Ver.1.00.00) - New Move.
 
NEW MOVE
Honeycomb Spike
Hunting 
M,M / 10,20
(1)
-13
+4C
+13C
Returns to crouching.
Combo from 1st hit.
Combo can be delayed 19F from hit.
(Ver.1.00.00) - New Move.
 
NEW MOVE
Honeycomb Spike (Hold)
Hunting  hold
M,M / 10,20 / 0,8
(1)
-12
+13C
LNC
+49
Unable during Heat.
Returns to crouching.
Combo from 1st CH.
Combo can be delayed 28F from hit.
(Ver.1.00.00) - New Move.
 
NEW MOVE
Fresh Honeycomb Spike
Hunting  max hold
M,M / 10,30 / 0,12(3,13)
(1)
+3
LNC
+49
LNC
+49
Cannot absorb with Power Crush.
Shortened hold during Heat (consumes remaining time).
Returns to crouching.
During Heat Combo from 1sh CH.
(Ver.1.00.00) - New Move.
 
TC
Bear Claw
Hunting 
L,SP / 16
21F
(3)
-15
+21G
+21G
53
32
(Ver.1.02.01) - Expanded the hurtbox for the legs, alleviating situations where certain attacks would whiff.
(Ver.1.05.00) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
Tr
Bear Fling
Hunting 
M / 24(,3)
19F
(3)
-15
LNC
+79
LNC
+79
55
Damage () is landing bonus.
(Ver.1.00.00) - Tornade Move added.
Pw7FTC
Bear Tackle
Hunting 
M / 21
25F
(5)
-12
KDN
-11
KDN
-11
72
47
Absorb an attack to power up.
- Upon block -5F.
- Chip Damage 8 pts.
(Ver.1.00.00) - Start-up of Power Crush changed from 8F.
TCTJ9F
Hunting Hip Smash to Bear Sit
Hunting  or 
L,SP / 25
16F
(6)
+11C
KDN
+28
KDN
+22
23
7
(Ver.1.00.00) - Move Name changed from "Hunting Hip Smash to Crouching".
 - Upon block changed from F.
 - Upon CH changed.
 - TC added.
 - TJ added.
REMOVED
Killing Uppercut
Hunting 
M / 15
16F
-5
+6
+6
(Ver.1.00.00) - Removed.
REMOVEDTS
Killing Uppercut Crizzly Scratch
Hunting 
M,H / 15,20
 
-9
+7Sp
+7Sp
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
(Ver.1.00.00) - Removed.
Tr
Big Tree
Hunting 
M / 20
15F
(1)
-17
LNC
+25
LNC
+25
50
35
(Ver.1.00.00) - Tornade Move added.
NEW MOVEHETJ10F
Frolicking Bear (Heat Engager)
When Heat activation available & Hunting  or  or 
M,SP / 22
16F
(4)
-9
+17G
+17G
(Ver.1.00.00) - New Move.
 
NEW MOVEHDTJ10F
Frolicking Bear to Heat Dash
Heat Hunting  or  or 
M,SP / 22
16F
(4)
+5
KDN
+26
KDN
+26
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
 - Wall Crush inducing guard removed.
TJ10F
Frolicking Bear
Hunting  or  or 
M,SP / 22
16F
(4)
-9
±0
±0
46
30
(Ver.1.00.00) - Upon CH changed.
(Ver.1.03.01) - Increased the size of the hitbox when attacking with this command while using Panda. The hitbox size for this attack was different between Kuma and Panda, so it has been unified to the larger and more easily connectable size of Kuma.
TC
Break'n (1)
Hunting 
L / 16
26F
(3)
-25
KDN
+14
KDN
+14
75
49
(Ver.1.00.00) - Start-up changed from 27F.
 - Upon block changed from -24F.
 - Upon NH changed.
 - Upon CH changed.
(Ver.1.04.00) - The distance on counter hit has been unified to match the distance during a normal hit. This adjustment was made to alleviate situations where the positional relationship between the opponent and the player character were different than intended.
TC
Break'n (1) to Hunting
Hunting  or 
L,SP / 16
26F
(3)
-25
KDN
+14
KDN
+14
(Ver.1.00.00) - Command changed from "Hunting ".
 - Upon block changed from -22F.
 - Upon NH changed.
 - Upon CH changed.
(Ver.1.04.00) - The distance on counter hit has been unified to match the distance during a normal hit. This adjustment was made to alleviate situations where the positional relationship between the opponent and the player character were different than intended.
TC
Break'n
Hunting 
L,L / 16,33
(2)
-29
KDN
+8
KDN
+8
 
Hunting to Roll Over
Hunting  or 
SP / -
 
36
Air Status during 1F.
 
Hunting to Play Dead
Hunting 
SP / -
 
31
Air Status during 1F.
 
Hunting to Forward
Hunting  or BT Hunting 
SP,Absorbs(L) / -
 
Auto absorbs (L).
Bear Roll
Hunting 
SP / -
 
Air Status during 1F.
Cost 31F.
(Ver.1.00.00) - Move Name changed from "Hunting to Forward Roll".
Hunting to Backward Roll
Hunting  or BT Hunting 
SP / -
 
40
Returns to crouching.
Air Status during 1F.
 
Hunting to Backward Roll Hunting
During Backward Roll  or 
SP / -
 
48
(Ver.1.00.00) - Command changed from "During Backward Roll ".
Bear Sit
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
TJ6F
Bear Sit
 or  or 
SP / -
 
Costs 15F.
Air status.
(Ver.1.00.00) - Costs of Combinations changed from 22F.
 - Move Name changed from "Sit".
TC1F
Trout Sweep
Bear Sit 
L / 15
21F
(1)
-12
+4
+9
52
31
Returns to crouching.
(Ver.1.00.00) - Damage changed from 16.
 - Start-up changed from 25F.
 - Upon block changed from -15F.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
(Ver.1.04.00) - Damage changed from 10.
NEW MOVETC
Double Trout Sweep
Bear Sit 
L,L / 15,13
(1)
-12
+6
+6
Returns to crouching.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - Damage changed from 10,13.
Tr
Trout Smash
Bear Sit 
M / 18
19F
(2)
-12
LNC
+57
LNC
+57
50
31
(Ver.1.00.00) - Start-up changed from 21F.
 - Upon block changed from -15F.
 - Upon NH changed.
 - Upon CH changed.
 - Tornade Move added.
(Ver.1.04.00) - The collision has been adjusted to alleviate issues where the distance would open up vefore the attack, making it easier for the opponent to evade with a backstep.
TJ6F
Rebound
Bear Sit 
M / 20
25F
-12
KDN
-4
KDN
-4
77
52
(Ver.1.00.00) - Enable after Get Up Punch.
 - Upon block changed from F.
 - Start-up of TJ changed from 1F.
Bear Roll
Bear Sit 
SP / -
 
Air Status.
Cost 36F.
(Ver.1.00.00) - Move Name changed from "Forward Roll".
 - Command changed from "Bear Sit ".
Backward Roll
Bear Sit 
/ -
 
50
Air Status.
(Ver.1.00.00) - Hit Lv. changed from SP.
Backward Roll Hunting
During Backward Roll  or 
SP / -
 
55
Air Status.
(Ver.1.00.00) - Command changed from "During Backward Roll ".
Bear Roll
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Bear Roll
FC 
SP / -
 
Returns to crouching.
Cost 31F.
(Ver.1.00.00) - Move Name changed from "Forward Roll".
 - Command changed from "FC ".
NEW MOVEHT
Bear Roll (Heat)
Heat & FC 
SM,SP / 5 / 1
26F
(5)
+1
+7
+7
Partially uses remaining Heat time.
Returns to crouching.
Cost 31F.
Start-up minus 5F in actually.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The collision has been adjusted to alleviate issues where it appeared that the character was touching the opponent but the attack did not connect in certain situations.
 - The distance from the opponent on block has been reduced.
Tr
Bear Shove
Bear Roll 
H / 31
15F
(1)
+4
KDN
+27
KDN
+27
(Ver.1.00.00) - Command changed from "During Forward Roll ".
 - Upon block changed from +15GF.
 - Tornade Move added.
NEW MOVEHTTr
Bear Shove
Heat & Bear Roll 
SM,H / 5,31 / 1,9
15F
(1)
+13
KDN
+27
KDN
+27
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The distance from the opponent on block has been reduced.
Bear Backhand
Bear Roll 
M / 21
17F
(2)
-17
LNC
+18
LNC
+18
(Ver.1.00.00) - Command changed from "During Forward Roll ".
Bear Slide
Bear Roll 
L / 20
18F
(8)
-18
KDN
+33
KDN
+33
Air Status.
(Ver.1.00.00) - Command changed from "During Forward Roll ".
(Ver.1.05.00) - Expanded the hurtbox, alleviating situations where certain attacks would whiff.
TJ13F
Bear Rolling Kick
Bear Roll 
M / 20
26F
(4)
+7
KDN
+26
KDN
+26
(Ver.1.00.00) - Command changed from "During Forward Roll ".
 - TJ added.
Giant Roll
Bear Roll 
M / 22(,3)
10F
(30)
-30
LNC
+45
LNC
+45
Damage () is landing bonus.
(Ver.1.00.00) - Command changed from "During Forward Roll ".
 - Start-up changed from 25F.
 - Upon block changed from -15F.
Hunting
Bear Roll  or 
SP / -
 
51
Cost 31 + 20F.
(Ver.1.00.00) - Command changed from "During Forward Roll ".
 - Total changed from 41F.
Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Bear Backstroke to Hunting
While down (facing up) 
M,SP / 15
17F
(2)
-2
+6
+6
58
41
Air Status.
(Ver.1.00.00) - Added shift to Hunting.
 - Move Name changed from "Bear Backstroke".
 - Damage changed from 21.
 - Start-up changed from 16F.
 - Upon block changed from -18F.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
Get Up Punch to Bear Sit
While down (facing up) 
M,SP / 21
29F
(2)
+18G
KDN
+37
KDN
+37
Air Status.
(Ver.1.00.00) - Move Name changed from "Get Up Punch to Sit".
 - Start-up changed from 28F.
 - Upon block changed from +18CF.
(Ver.1.02.01) - Fixed the issue in which blocking the later part of the attack animation caused subsequent attacks to become unblockable.
 - Upon block changed from +18F.
Bear Butterfly to Hunting
While down (facing down) 
L,SP / 10
14F
(2)
-12
+6
+6
46
32
Air Status.
(Ver.1.00.00) - Added shift to Hunting.
 - Move Name changed from "Bear Butterfly".
 - Damage changed from 15.
 - Upon block changed from -17F.
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
Forward Roll
While down (facing down) 
SP / -
 
Air Status.
Returns to crouching.
Cost 31F.
(Ver.1.00.00) - Command changed from "While down (facing down) ".
Hunting
While down (facing down) 
SP / -
 
Air Status.
Cost 25F.
 
Back Toward
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
(Ver.1.00.00) - Command changed from "BT  or ".
 - Upon block changed from -8F.
 - Upon NH changed from +3F.
 - Upon CH changed from +3F.
NEW MOVE
Spin Knuckle Right Jab
BT 
H / 15
8F
-3
+8
+8
Tentative Name.
(Ver.1.00.00) - New Move.
 
Spin Kick
BT 
H / 18
10F
-8
+8
+8
(Ver.1.00.00) - Command changed from "BT  or ".
 - Upon NH changed from KDN.
 - Upon CH changed from KDN.
NEW MOVE
Spin Right Kick
BT 
H / 18
10F
-8
+8
+8
Tentative Name.
(Ver.1.00.00) - New Move.
 
TC1F
Crouch Spin Knuckle
BT 
SL / 5
10F
-5
+6
+6
Returns to crouching.
(Ver.1.00.00) - Command changed from "BT  or ".
 - Hit Lv. changed from SM.
 - Upon block changed from -2F.
 - Upon CH changed from -2F.
NEW MOVETC1F
Crouch Spin Right Knuckle
BT 
SL / 5
10F
-5
+6
+6
Tentative Name.
Returns to crouching.
(Ver.1.00.00) - New Move.
 
TC1F
Crouch Spin Kick
BT 
L / 6
12F
-15
-4
-4
Returns to crouching.
(Ver.1.00.00) - Command changed from "BT  or ".
 - Damage changed from 12.
 - Start-up changed from 10F.
 - Upon block changed from -11F.
 - Upon NH changed from +3F.
 - Upon CH changed from +3F.
NEW MOVETC1F
Crouch Spin Right Kick
BT 
L / 6
12F
-15
-4
-4
Tentative Name.
Returns to crouching.
(Ver.1.00.00) - New Move.
 
TJ
Reverse Jump Kick
BT 
M / -
 
KDN
KDN
 
NEW MOVETJ10F
Reverse Jump Kick (just)
BT 
M / 18
17F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
NEW MOVETJ15F
Reverse Jump Kick
BT 
M / 18
22F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
TJ
Reverse Jump Kick
BT 
M / -
 
LNC
LNC
 
NEW MOVETJ9F
Reverse Jump Right Kick (just)
BT 
M / 18
17F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
NEW MOVETJ14F
Reverse Jump Right Kick
BT 
M / 18
22F
-12
KDN
+9
KDN
+9
(Ver.1.00.00) - New Move.
 
While Opponent is Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
block
NH
CH
total
rec.
NOTES
Dance With Me
While enemy is down 
L,UB(ダウン攻撃) / 20,60
89F
(55)
+8C
+8C
(Ver.1.00.00) - Upon NH changed from F.
 - Upon CH changed from F.
Dance With Me to Cancel BT
While enemy is down 
SP / -
 
35
 
Throws
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
HM
Bear's Bite
Th(H) / 35
12F
(2)
or
-3F
Foot-sd.
Face-up
+1F
39
27
(Ver.1.00.00) - Long Range Throw removed.
(Ver.1.05.00) - Homing added.
HM
Bear Hug
Th(H) / 35
12F
(2)
or
-6F
Foot-sd.
Face-up
+1F
39
27
(Ver.1.00.00) - Long Range Throw removed.
(Ver.1.05.00) - Homing added.
Bear Slam
Approach from left side
Th(H) / 50
 

-3F
Foot-sd.
Face-up
+1F
Floor Break.
 
Choke Slam
Approach from right side
Th(H) / 40
 

-3F
Right-sd.
Face-up
+1F
 
Swing Swung
Approach from behind
Th(H) / 70
 
disable
Head-sd.
Face-up
+1F
 
Headbutt
Th(H) / 35(14)
12F

±0F
Reverse Pos.
Foot-sd.
Face-up
+7F
39
27
Damage () is upon wall hit.
Enable side quick roll.
Wall Stun.
(Ver.1.00.00) - Command changed from "".
 - Input buffering changed available.
Rock'n Roll Circus
Th(H) / 50(60)
11F

±0F
Reverse Pos.
Reverse Pos.
Head-sd.
Face-up
+5F
39
28
Easy command .
Damage () is wall bonus & Self damage 2 pts.
 
Bear Toss
Hunting 
Th(H) / 35
26F
(1)
disable
Head-sd.
Face-up
+1F
65
39
Erases opponent's recoverable health on hit.
To standing after whiff.
Floor Break.
(Ver.1.00.00) - Damage changed from 30.
(Ver.1.04.00) - The technique has been changed to a Recoverable Gauge Extinguisher, which has the ability to erase the opponent's rRecovery Gauge on hit.
(Ver.1.05.00) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
Attack Reversal
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
Throw
Escape
After
Throw
total
rec.
NOTES
Tr
Low Parry
Absorbs(L) / -
 
+35F
(Ver.1.00.00) - Tornade Move added.
(Ver.1.08.01) - The inability to perform a low parry when inputting has been adjusted.
Tr
Low Parry
Hunting 
Absorbs(L) / -
 
+35F
Absorbs during 1F.
(Ver.1.00.00) - Tornade Move added.
10 Hit Combo 1
INPUTFC 中
HIT LEVELM
DAMAGE1212656646621
block-13-10-17-18-19-20-20-25-28-23
NH-2+1-6-7-8-9-9-9-17LNC
CH
Start-up 18F
To Hunting after 8th.
(Ver.1.00.00) - Removed.
10 Hit Combo
INPUTFC 
HIT LEVELMHMLMMMMHH
DAMAGE12126567762135
block-13-10-17-18-19-12-49-17-21+11G
NH-2+1-6-7-8-1-38-6LNC
+24
KDN
-22
CH-2+1-6-7-8-1-38-6LNC
+24
KDN
-22
Start-up 18F.
To Hunting after 6th.
To down after 7th.
(Ver.1.00.00)