KUMA / PANDA:DATA
MOVE LIST & FRAME DATA Ver.1.08.01
What can be done during Heat (unique)
- Some hold moves can have shortened max level holds.
- Allows the use of the powered up version of Bear Roll.
- (Kuma Only) Allows the use of Wind Bear Fist, Fresh Wind Bear Fist.
- (Panda Only) Allows the use of Panda Shooting Star.
【ICONS】
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click
in the Notes, you can check the patch changes in move performance on a modal window.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 1200px, this page changed layout for the mobile devices.
HE Heat Engager HD Heat Dash HT During Heat
Tr Tornade HM Horming PC Power Crush
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
TC Tech. Crouching Status TJ Tech. Jumping Status
The suffix value of icons means the start-up frame of system status.
【INPUT】
The arrow shaped mark painted (

The notation like 【



"just" means "Just Input". Match the timing Direction Input and Attack Input.
"hold" means "Hold Input". Hold the Attack Input.
"fast" means "Fast Input".
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【HIT LEVEL】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
【DAMAGE】
() means a conditional damage.
(XX) means a previous damage value changes to XX according to conditions.
(,XX) means the additional damage according to conditions. About conditions, read NOTES.
/ XX means a chip damage.
() in chip damage is during Heat.
The values of "start-up", "block", "NH", "CH" or "total / rec." mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Input buffering is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
() means "Meaty" (the continuation of the attack frames).
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
Hp means the state falling on the opponent's hips enabled block and force crumble state close to wall.
Bl means the state blowing the opponent off and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total / rec.】 White Letters means Total Frame (start-up frame and recovery frame).
Gray Letters means Recovery Frame.
【NOTES】
Patch Notes for the latest season are listed in the Notes section.
When you click

【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 1200px, this page changed layout for the mobile devices.
- Heat Engager
- Heat Dash
- During Heat
- Heat Smash
- Rage Art
- Rage Drive
- Neutral Command
- Include ⇨ Command
- Include ⇨ Command
- Include ⇩ Command
- Include ⇦ Command
- Include ⇦ Command
- Include ⇧ Command
- More Than One Command
- Others
- Full Crouch
- Hunting
- Bear Sit
- Bear Roll
- Down
- Back Toward
- While Opponent is Down
- Throws
- Attack Reversal
- 10 Hit Combo
Heat Engager
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEHEPw7F
Heat Burst
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
Can no longer cause a K.O.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
(Ver.1.07.00) - The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
(Ver.1.05.00) - Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
(Ver.1.07.00) - The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.

NEW MOVEHEPw7-14F
Heat Burst to Cancel
Heat Burst to Cancel
When Heat activation available 

or 


SP / -





42
Attack that can activate Heat (10 sec.).
(Ver.1.00.00) - New Move.

NEW MOVEHE
Demon Bear Breath (Heat Engager)
Demon Bear Breath (Heat Engager)
When Heat activation available 
M,SP / 25
13F
(1)
(1)
-13
+17G
+17G
(Ver.1.00.00) - New Move.

NEW MOVEHEPw8F
Bear Slash (Heat Engager)
Bear Slash (Heat Engager)
When Heat activation available 

M,SP / 24

22F
(1)
(1)
-13
+17G
+17G
(Ver.1.00.00) - New Move.

NEW MOVEHEHM
Bear X (Heat Engager)
Bear X (Heat Engager)
When Heat activation available 

H,M,SP / 10,20 / 4,8

18F
(1)
(1)
-8
+17G
+17G
(Ver.1.00.00) - New Move.

NEW MOVEHETJ10F
Frolicking Bear (Heat Engager)
Frolicking Bear (Heat Engager)
When Heat activation available & Hunting
or
or 

M,SP / 22



16F
(4)
(4)
-9
+17G
+17G
(Ver.1.00.00) - New Move.
Heat Dash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEHD
Demon Bear Breath to Heat Dash
Demon Bear Breath to Heat Dash
Heat 

M,SP / 25 / 17

13F
(1)
(1)
+5
KDN
+35
+35
KDN
+35
+35

NEW MOVEHDPw8F
Bear Slash to Heat Dash
Bear Slash to Heat Dash
Heat 


M,SP / 24 / 17


22F
(1)
(1)
+5
KDN
+35
+35
KDN
+35
+35

NEW MOVEHDHM
Bear X to Heat Dash
Bear X to Heat Dash
Heat 


H,M,SP / 10,20 / 4,8(4,19)


18F
(1)
(1)
+5
LNC
+50
+50
LNC
+50
+50
During Heat
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEHTTC6-12F
Wind Bear Fist
Wind Bear Fist
Heat 

SM / 20 / 6

15F
(1)
(1)
+5
LNC
+29
+29
LNC
+29
+29
40
25
25
Kuma Only.
Partially uses remaining Heat time.
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.

NEW MOVEHTTC6-12F
Wind Bear Fist
Wind Bear Fist
Heat
☆


SM / 23 / 6



15F
(1)
(1)
+5
LNC
+29
+29
LNC
+29
+29
Kuma Only.
Input buffering is available.
Partially uses remaining Heat time.
Input buffering is available.
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.

NEW MOVEHTTC6-22F
Fresh Wind Bear Fist
Fresh Wind Bear Fist
Heat 
hold
SM / 26 / 11

25F
(1)
(1)
+9
LNC
+35
+35
LNC
+35
+35
50
25
25
Kuma Only.
Partially uses remaining Heat time.
Cannot absorb with Power Crush.
Partially uses remaining Heat time.
Cannot absorb with Power Crush.
(Ver.1.00.00) - New Move.

NEW MOVEHTTC6-22F
Fresh Wind Bear Fist
Fresh Wind Bear Fist
Heat
☆

hold
SM / 30 / 13



25F
(1)
(1)
+9
LNC
+35
+35
LNC
+35
+35
Kuma Only.
Input buffering is available.
Partially uses remaining Heat time.
Cannot absorb with Power Crush.
Input buffering is available.
Partially uses remaining Heat time.
Cannot absorb with Power Crush.
(Ver.1.00.00) - New Move.

NEW MOVEHTTJ9F
Panda Shooting Star to Bear Sit
Panda Shooting Star to Bear Sit
Heat 
or Heat & Bear Roll 

MMM,SP / 13,20,26 / 3,6,7



16F
(1)
(1)
+12
KDN
+23
+23
KDN
+23
+23
Panda Only.
Partially uses remaining Heat time.
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - Adjusted based on the situation where, in specific conditions, hitting would put Panda at a disadvantege.
(Ver.1.04.00) - The consumption of remaining Heat time has been changed from -300F to -240F.
- Issue of being treated as Jump status for a certain period after landing has been adjusted, so that low attacks can now connect properly.
- Command changed from "Heat
".
- Damage changed from 8,10,12.
- Chip Damage changed from 2,3,3.
(Ver.1.03.01) - Adjusted based on the situation where, in specific conditions, hitting would put Panda at a disadvantege.
(Ver.1.04.00) - The consumption of remaining Heat time has been changed from -300F to -240F.
- Issue of being treated as Jump status for a certain period after landing has been adjusted, so that low attacks can now connect properly.
- Command changed from "Heat


- Damage changed from 8,10,12.
- Chip Damage changed from 2,3,3.

NEW MOVEHT
Bear Roll (Heat)
Bear Roll (Heat)
Heat & FC 
SM,SP / 5 / 1
26F
(5)
(5)
+1
+7
+7
Partially uses remaining Heat time.
Returns to crouching.
Cost 31F.
Start-up minus 5F in actually.
Returns to crouching.
Cost 31F.
Start-up minus 5F in actually.
Heat Smash
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEWG
Salmon Fishing Cast
Salmon Fishing Cast
Heat
or 
M,M / 20,45 / 6,13

13F
+10G
+22W
+22W
KDN
+15
+15
KDN
+15
+15
Kuma Only.
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - Adjusted so that the position relationship with the opponent is less likely to shift, causing the socond hit to whiff, when hitting near the wall.
(Ver.1.05.00) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
(Ver.1.03.01) - Adjusted so that the position relationship with the opponent is less likely to shift, causing the socond hit to whiff, when hitting near the wall.
(Ver.1.05.00) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.

NEW MOVE
Panda Super Attack
Panda Super Attack
Heat
or Heat
or Heat & Hunting
or Heat & Hunting 
M,M / 22,40 / 6,12



15F
(1)
(1)
+7
KDN
+10
+10
KDN
+10
+10
Panda Only.
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - The inconsistency in properties of the attack when done from Hunting and during normal stance has been fixed.
(Ver.1.04.00) - The inconsistency in properties of the attack when done from Hunting and during normal stance has been fixed.
- Damage changed from 20,35.
- Chip Damage changed from 6,10.
(Ver.1.05.00) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
(Ver.1.03.01) - The inconsistency in properties of the attack when done from Hunting and during normal stance has been fixed.
(Ver.1.04.00) - The inconsistency in properties of the attack when done from Hunting and during normal stance has been fixed.
- Damage changed from 20,35.
- Chip Damage changed from 6,10.
(Ver.1.05.00) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.

NEW MOVE
Panda Super Attack to Bear Roll
Panda Super Attack to Bear Roll
Heat 
or Heat 

M,M,SP / 22,40 / 6,12



15F
(1)
(1)
+6
KDN
KDN
Rage Art
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

REMOVED
Rage Art
Rage Art
Rage 

M,Th / 55

20F
-22
Th
Th

NEW MOVEPw8F
Type 38 Eradication Weapon: Aramaki
Type 38 Eradication Weapon: Aramaki
Rage 
or 
M,Th / 10,45


20F
-15
Th
±0
±0
Th
±0
±0
Kuma Only.
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
(Ver.1.00.00) - New Move.
(Ver.1.04.00) - The attack animation has been altered to mitigate the occurrence of slipping through opponents when executed at close range.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
(Ver.1.04.00) - The attack animation has been altered to mitigate the occurrence of slipping through opponents when executed at close range.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.

NEW MOVEPw8F
Close Call! Panda Storming Flower
Close Call! Panda Storming Flower
Rage 
or 
M,Th / 10,45


20F
-15
Th
±0
±0
Th
±0
±0
Panda Only.
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
(Ver.1.00.00) - New Move.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
- Adjusted the collisiion detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
(Ver.1.07.00) - Adjustments were made to mitigate the phenomenon where the character's position would shift and the attack would whiff when activated near a wall.
(Ver.1.05.00) - The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
- Adjusted the collisiion detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
(Ver.1.07.00) - Adjustments were made to mitigate the phenomenon where the character's position would shift and the attack would whiff when activated near a wall.
Rage Drive
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
Neutral Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

G-Clef Cannon (1)
or 
H / 5



10F
+1
+8
+8
29
19
19

G-Clef Cannon (2)


H,M / 5,8



(1)
-15
-4C
-4C

Tr
G-Clef Cannon




H,M,M / 5,8,14
G-Clef Cannon





(1)
-16
KDN
+53
+53
KDN
+53
+53
Combo from 2nd hit.
Combo from 1st CH.
Combo from 1st CH.

NEW MOVE
Angry Lumberjack


H,H / 5.25 / 0,10(1,11)
Angry Lumberjack



(2)
-5
KDN
+2
+2
KDN
+2
+2

Jab Elbow


H,M / 10,11



-3
+2
+2

Bear Combo Middle




H,M,M / 10,11,22





(1)
-14
LNC
+21
+21
LNC
+21
+21

Bear Combo Low




H,M,L / 10,11,13





-13
-2
-2

REMOVED
Bear Knuckle
M / 17
Bear Knuckle

17F
-11
±0C
+8C

REMOVED
Triple Hammer (2)


M,M / 17,16
Triple Hammer (2)



-18
LNC
LNC

NEW MOVEHE
Demon Bear Breath (Heat Engager)
Demon Bear Breath (Heat Engager)
When Heat activation available 
M,SP / 25
13F
(1)
(1)
-13
+17G
+17G
(Ver.1.00.00) - New Move.

NEW MOVEHD
Demon Bear Breath to Heat Dash
Demon Bear Breath to Heat Dash
Heat 

M,SP / 25 / 17

13F
(1)
(1)
+5
KDN
+35
+35
KDN
+35
+35

NEW MOVE
Demon Bear Breath
M / 25
Demon Bear Breath

13F
(1)
(1)
-13
+18Hp
+18Hp
45
32
32
(Ver.1.00.00) - New Move.
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Wild Lumberjack (1)

H / 11


12F
-13
+3
+3
44
32
32

Tr
Wild Lumberjack



H,H / 11,20
Wild Lumberjack




-5
KDN
+10
+10
KDN
+10
+10

Double Claw

M / 16


18F
-15
KDN
+18
+18
KDN
+18
+18
56
38
38

NEW MOVETr
Bear Claw Cross



M,M / 16,20
Bear Claw Cross




(1)
-14
KDN
+50
+50
KDN
+50
+50
(Ver.1.00.00) - New Move.
Include ⇨ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Grizzly Rampage (2)



M,M / 6,9




(1)
-11
-2
-2

REMOVED
Rushing Uppercut L







M,M,M,M / 6,9,9,10
Rushing Uppercut L








-11
±0
±0

NEW MOVE
Grizzly Rampage





M,M,M / 6,9,20
Grizzly Rampage






(1)
-14C
KDN
+17
+17
KDN
+17
+17

Honey Trap



M,H / 13,24 / 0,9(3,11)




(1)
-5
KDN
+22
+22
KDN
+22
+22

NEW MOVEHTTC6-12F
Wind Bear Fist
Wind Bear Fist
Heat 

SM / 20 / 6

15F
(1)
(1)
+5
LNC
+29
+29
LNC
+29
+29
40
25
25
Kuma Only.
Partially uses remaining Heat time.
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.

NEW MOVEHTTC6-12F
Wind Bear Fist
Wind Bear Fist
Heat
☆


SM / 23 / 6



15F
(1)
(1)
+5
LNC
+29
+29
LNC
+29
+29
Kuma Only.
Input buffering is available.
Partially uses remaining Heat time.
Input buffering is available.
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.

NEW MOVEHTTC6-22F
Fresh Wind Bear Fist
Fresh Wind Bear Fist
Heat 
hold
SM / 26 / 11

25F
(1)
(1)
+9
LNC
+35
+35
LNC
+35
+35
50
25
25
Kuma Only.
Partially uses remaining Heat time.
Cannot absorb with Power Crush.
Partially uses remaining Heat time.
Cannot absorb with Power Crush.
(Ver.1.00.00) - New Move.

NEW MOVEHTTC6-22F
Fresh Wind Bear Fist
Fresh Wind Bear Fist
Heat
☆

hold
SM / 30 / 13



25F
(1)
(1)
+9
LNC
+35
+35
LNC
+35
+35
Kuma Only.
Input buffering is available.
Partially uses remaining Heat time.
Cannot absorb with Power Crush.
Input buffering is available.
Partially uses remaining Heat time.
Cannot absorb with Power Crush.
(Ver.1.00.00) - New Move.
Include ⇩ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC4F
Crouch Jab

SL / 5
Crouch Jab


10F
-5
+6
+6
34
24
24

TC4F
Crouch Straight

SL / 8
Crouch Straight


11F
-4
+7
+7
34
23
23

TC4F
Crouch Spin Kick

L / 12
Crouch Spin Kick


20F
-17
-6
-6
56
36
36

TC4F
Crouch Chin Kick

L / 10
Crouch Chin Kick


16F
-15
-4
-4
50
34
34
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Wild Slap

H / 11


14F
(1)
(1)
-10
+4
+9
45
31
31

Double Wild Slap



H,M / 11,20




(1)
-13
+4
+13C

NEW MOVE
Double Wild Slap to Hunting




or 




H,M,SP / 11,20
Double Wild Slap to Hunting











(1)
-13
+4
+13C
Combo from 1st hit.
(Ver.1.00.00) - New Move.

NEW MOVE
Double Wild Slap (Hold)



hold H,M / 11,20 / 0,8
Double Wild Slap (Hold)




(1)
-12
+13C
LNC
+44
+44
Unable during Heat.
Combo from 1st CH.
Combo can be delayed 26F from CH.
Combo from 1st CH.
Combo can be delayed 26F from CH.
(Ver.1.00.00) - New Move.

NEW MOVE
Double Wild Slap (Hold) to Hunting



hold
or 


hold
H,M,SP / 11,20 / 0,8
Double Wild Slap (Hold) to Hunting










(1)
-12
+13C
LNC
+44
+44
Unable during Heat.
Combo from 1st CH.
Combo can be delayed 26F from CH.
Combo from 1st CH.
Combo can be delayed 26F from CH.
(Ver.1.00.00) - New Move.

NEW MOVE
Fresh Wild Slap



max hold H,M / 11,30 / 0,12(3,13)
Fresh Wild Slap




(1)
+3
LNC
+42
+42
LNC
+42
+42
Cannot absorb with Power Crush.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
(Ver.1.00.00) - New Move.

NEW MOVE
Fresh Wild Slap to Hunting



max hold
or 


max hold
H,M,SP / 11,30 / 0,12(3,13)
Fresh Wild Slap to Hunting










(1)
+3
LNC
+37
+37
LNC
+37
+37
Cannot absorb with Power Crush.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
(Ver.1.00.00) - New Move.

TC6F
Bear Lariat

L / 10
Bear Lariat


18F
-15
-1
-1
51
33
33

TC6F
Bear Lariat to Hunting


or 


L,SP / 10
Bear Lariat to Hunting







18F
-17
-3
-3

Bear Pump in Pedal

L / 12


18F
-12
+1
+1
49
31
31

TC6F
Spinning Kuma

L / 20
Spinning Kuma


21F
(1)
(1)
-23
+6C
KDN
+58
+58
51
30
30

Drum Roll (2)

MM / 4,4


14F
(1)
(1)
-9
+2
+2
60

Drum Roll (4)



MM,MM / 4,4,4,4




(1)
-11
±0
+10

Drum Roll





MM,MM,M / 4,4,4,4,18






(1)
-15
LNC
+12
+12
LNC
+12
+12

Salmon Hunter

L / 30


32F
(2)
(2)
-12
KDN
+39
+39
KDN
+39
+39
70
38
38

Salmon Hunter (Hold)

hold L / 40 / 12(16)


45~60F
(2)
(2)
-12
KDN
+39
+39
KDN
+39
+39

Fresh Salmon Hunter

max hold L / 60 / 18(25)


60F
(2)
(2)
-4
KDN
+43
+43
KDN
+43
+43
(Ver.1.00.00) - Move Name changed from "Salmon Hunter (Hold MAX)".
- Command changed from "

hold ".
- Hit Lv. changed from UB(L).
- Damage changed from 45.
- Chip Damage added.
- Start-up changed from 108F.
- Upon block changed from KDN.
- TC removed.
(Ver.1.02.01) - Hold techniques can't be reversed when fully charged. However, some characters were able to reverse them.
- Command changed from "



- Hit Lv. changed from UB(L).
- Damage changed from 45.
- Chip Damage added.
- Start-up changed from 108F.
- Upon block changed from KDN.
- TC removed.
(Ver.1.02.01) - Hold techniques can't be reversed when fully charged. However, some characters were able to reverse them.
Include ⇦ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

NEW MOVEHEPw8F
Bear Slash (Heat Engager)
Bear Slash (Heat Engager)
When Heat activation available 

M,SP / 24

22F
(1)
(1)
-13
+17G
+17G
(Ver.1.00.00) - New Move.

NEW MOVEHDPw8F
Bear Slash to Heat Dash
Bear Slash to Heat Dash
Heat 


M,SP / 24 / 17


22F
(1)
(1)
+5
KDN
+35
+35
KDN
+35
+35

Pw8F
Bear Slash

M / 24
Bear Slash


22F
(1)
(1)
-13
KDN
+13
+13
KDN
+13
+13
59
37
37

Pw8F
Bear Slash to Hunting


or 


M,SP / 24
Bear Slash to Hunting







22F
(1)
(1)
-15
KDN
+11
+11
KDN
+11
+11

Howling Bear (2)



M,H / 12,14




-3
+8
+8
Combo from 1st hit.

Howling Bear (2) to Hunting




or 




M,H,SP / 12,14











-4
+7
+7

NEW MOVE
Howling Bear (2) to Bear Roll




M,H,SP / 12,14
Howling Bear (2) to Bear Roll





-14
-3
-3
Combo from 1st hit.
(Ver.1.00.00) - New Move.

Howling Bear





M,H,M / 12,14,20






-11
KDN
+6
+6
KDN
+6
+6

NEW MOVE
Salmon Massacre (2)



M,M / 12,15
Salmon Massacre (2)




-10
+6
+6
Combo from 1st CH.
Can be delayed 13F.
Combo can be delayed 5F from CH.
Can be delayed 13F.
Combo can be delayed 5F from CH.
(Ver.1.00.00) - New Move.

NEW MOVETrTJ
Salmon Massacre





M,M,M / 12,15,25
Salmon Massacre






(4)
-15
LNC
+15
+15
LNC
+15
+15
Combo from 2nd CH.
Can be delayed 15F.
Combo can be delayed 1F from CH.
Can be delayed 15F.
Combo can be delayed 1F from CH.
(Ver.1.00.00) - New Move.

NEW MOVEHEHM
Bear X (Heat Engager)
Bear X (Heat Engager)
When Heat activation available 

H,M,SP / 10,20 / 4,8

18F
(1)
(1)
-8
+17G
+17G
(Ver.1.00.00) - New Move.

NEW MOVEHDHM
Bear X to Heat Dash
Bear X to Heat Dash
Heat 


H,M,SP / 10,20 / 4,8(4,19)


18F
(1)
(1)
+5
LNC
+50
+50
LNC
+50
+50

NEW MOVEHM
Bear X

H,M / 10,20 / 4,8(4,9)
Bear X


18F
(1)
(1)
-8
KDN
+13
+13
KDN
+13
+13
68
(Ver.1.00.00) - New Move.

NEW MOVEHM
Bear X to Hunting


or 


H,M,SP / 10,20 / 4,8(4,9)
Bear X to Hunting







18F
(1)
(1)
-8
KDN
+13
+13
KDN
+13
+13
Does not shift when using Heat Engage or Heat Dash.
(Ver.1.00.00) - New Move.

Tr
High Jinks

or WS
M / 20(,3)
High Jinks



22F
(1)
(1)
-28
LNC
+61
+61
LNC
+61
+61
76

Rolling Bear



SM / 40(,3)




55F
(75)
(75)
-20
LNC
+42
+42
LNC
+42
+42
To down after moving.
Damage () is landing bonus.
Damage () is landing bonus.
(Ver.1.00.00) - Command changed from "








".
- Hit Lv. changed from M.
- Upon block changed from -39F.
(Ver.1.03.01) - Fixed an issue where the number of attack hits increased more than intended.
- The behavior after crouching block have been adjusted to match the standing block, fixing the inconsistency.
- Hit Lv. changed from SM,SM.
- Damage changed from 40,40(,3).










- Hit Lv. changed from M.
- Upon block changed from -39F.
(Ver.1.03.01) - Fixed an issue where the number of attack hits increased more than intended.
- The behavior after crouching block have been adjusted to match the standing block, fixing the inconsistency.
- Hit Lv. changed from SM,SM.
- Damage changed from 40,40(,3).

NEW MOVE
Rolling Bear (Extend)



SM,SM,SM, / 40,40,40(,3)
Rolling Bear (Extend)




55F
LNC
LNC
Include ⇧ Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TJ17F
Big Bear Attack

M / 24
Big Bear Attack


18F
(5)
(5)
-4
+3
+3
50
32
32

TJ17F
Big Bear Attack to Hunting


or 


M,SP / 24
Big Bear Attack to Hunting







18F
(5)
(5)
-3
+4
+4

TJ9F
Hornet Sweep
or 
M / 18 / 7(8)
Hornet Sweep



26F
(2)
(2)
-6
+4
+4
57
31
31

TJ9F
Hornet Sweep

M / 20 / 7(9)
Hornet Sweep


26F
(2)
(2)
-6
KDN
+22
+22
KDN
+22
+22
57
31
31

HM
Ultra Kuma
or
or 
M / 27
Ultra Kuma




28F
(2)
(2)
-6
KDN
+30
+30
LNC
+45
+45
62
34
34

TJ9F
Bear Double Hop Kick Combo (1)
or 
M / 13
Bear Double Hop Kick Combo (1)



16F
(1)
(1)
-14
LNC
+20
+20
LNC
+20
+20
50
34
34

Bear Double Hop Kick Combo





M,M,M / 13,13,22






(1)
-15
KDN
+16
+16
KDN
+16
+16

Bear Double Hop Kick Combo to Hunting






or 






M,M,M,SP / 13,13,22















(1)
-13
KDN
+18
+18
KDN
+18
+18

TJ9F
Kuma Hell Axle (1)
or
or 
M / 20
Kuma Hell Axle (1)




29F
(1)
(1)
-6
KDN
-20
-20
KDN
-20
-20
65
36
36

TJ
Kuma Hell Axle



M,M / 20,25
Kuma Hell Axle




(1)
+7
KDN
+26
+26
KDN
+26
+26

NEW MOVEHTTJ9F
Panda Shooting Star to Bear Sit
Panda Shooting Star to Bear Sit
Heat 
or Heat & Bear Roll 

MMM,SP / 13,20,26 / 3,6,7



16F
(1)
(1)
+12
KDN
+23
+23
KDN
+23
+23
Panda Only.
Partially uses remaining Heat time.
Partially uses remaining Heat time.
(Ver.1.00.00) - New Move.
(Ver.1.03.01) - Adjusted based on the situation where, in specific conditions, hitting would put Panda at a disadvantege.
(Ver.1.04.00) - The consumption of remaining Heat time has been changed from -300F to -240F.
- Issue of being treated as Jump status for a certain period after landing has been adjusted, so that low attacks can now connect properly.
- Command changed from "Heat
".
- Damage changed from 8,10,12.
- Chip Damage changed from 2,3,3.
(Ver.1.03.01) - Adjusted based on the situation where, in specific conditions, hitting would put Panda at a disadvantege.
(Ver.1.04.00) - The consumption of remaining Heat time has been changed from -300F to -240F.
- Issue of being treated as Jump status for a certain period after landing has been adjusted, so that low attacks can now connect properly.
- Command changed from "Heat


- Damage changed from 8,10,12.
- Chip Damage changed from 2,3,3.
More Than One Command
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC8-18F
Demon Uppercut


M / 23
Demon Uppercut



19F
(2)
(2)
-19
LNC
+35
+35
LNC
+35
+35
64
45
45

TJ9F
Falling Bear to Hunting


M,SP / 30 / 9(12)
Falling Bear to Hunting



37F
(1)
(1)
+8
LNC
+52
+52
LNC
+52
+52
71
34
34

NEW MOVETJ9F
Falling Bear to Bear Roll



M,SP / 30 / 9(12)
Falling Bear to Bear Roll




37F
(1)
(1)
+5
LNC
+49
+49
LNC
+49
+49
String blodk during Heat.
(Ver.1.00.00) - New Move.

Anger Hook


H / 26 / 10(11)



15F
(2)
(2)
-5
KDN
+8
+8
LNC
48
33
33

Grizzly Claw



M / 15




18F
(1)
(1)
-8
+3
+3
45
27
27
(Ver.1.00.00) - Command changed from "



or 

".
- Damage changed from 18.
(Ver.1.04.00) - In TEKKEN 8, for command techniques using

and 

, once the directional input is completed within the specified time, the move could be executed regardless of the subsequent directional input. However, due to frequent unintended activations caused by this mechanism, it has been modified to only aceept the final directional input specified for the move command.








- Damage changed from 18.
(Ver.1.04.00) - In TEKKEN 8, for command techniques using







Grizzly Claws





M,M / 15,25






-14
KDN
+3
+3
KDN*
+3
+3

Grizzly Claw Smash





M,L / 15,22 / 0,6(4,9)






(1)
-18
KDN
+40
+40
KDN
+40
+40

TJ3F
Leaping Side Kick



or Run
M / 30 / 9(12)
Leaping Side Kick





22F
(1)
(1)
+6G
KDN
+3
+3
KDN
+3
+3
59
37
37

NEW MOVETJ21F
Rabid Bear (Heat Engager)
Rabid Bear (Heat Engager)
When Heat activation available 


or Run 
M,SP / 30 / 9




20F
(4)
(4)
+3
+17G
+17G
(Ver.1.00.00) - New Move.

NEW MOVEWGTJ21F
Rabid Bear to Heat Dash
Rabid Bear to Heat Dash
Heat 


~ or Heat & Run 

M,SP / 30 / 22





20F
(4)
(4)
+5
+18W
+18W
KDN
+26
+26
KDN
+26
+26
(Ver.1.00.00) - New Move.

TJ21F
Rabid Bear



or Run
M / 30 / 9(12)
Rabid Bear





20F
(4)
(4)
+3
KDN
-23
-23
KDN
-23
-23
59
39
39
Others
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
Full Crouch
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TC
Crouch Straight
Crouch Straight
FC
or 

SL / 8


11F
-4
+7
+7
34
23
23

TC
Crouch Spin Kick
Crouch Spin Kick
FC 
L / 12
20F
-17
-6
-6
56
36
36

TC
Crouch Chin Kick
Crouch Chin Kick
FC 
L / 10
16F
-15
-4
-4
50
34
34

Killing Uppercut
WS 
M / 13
13F
(2)
(2)
-12
+2
+7
46
33
33

REMOVEDTS
Killing Uppercut Grizzly Scratch
Killing Uppercut Grizzly Scratch
WS 


M,H / 14,20


-9
+7Sp
+7Sp

Tr
Killing Claws
Killing Claws
WS 


M,M / 13,20


(1)
-13
+6
+18Hp

NEW MOVETr
Killing Claws to Hunting
Killing Claws to Hunting
WS 


or WS 




M,M,SP / 13,20








(1)
-13
+6
+18Hp
Combo from 1st hit.
Combo can be delayed 21F from hit.
Combo can be delayed 21F from hit.
(Ver.1.00.00) - New Move.

NEW MOVETr
Killing Claws (Hold)
Killing Claws (Hold)
WS 

hold
M,M / 13,28 / 0,11


-12
+18Hp
KDN
-2
-2
Unable during Heat.
Combo from 1st hit.
Combo can be delayed 26F from hit.
Combo from 1st hit.
Combo can be delayed 26F from hit.
(Ver.1.00.00) - New Move.

NEW MOVETr
Killing Claws (Hold) to Hunting
Killing Claws (Hold) to Hunting
WS 

hold
or WS 

hold 
M,M,SP / 13,28 / 0,11







-12
+18Hp
KDN
-2
-2
Unable during Heat.
Combo from 1st hit.
Combo can be delayed 26F from hit.
Combo from 1st hit.
Combo can be delayed 26F from hit.
(Ver.1.00.00) - New Move.

NEW MOVETrWG
Fresh Killing Claws
Fresh Killing Claws
WS 

max hold
M,M / 13,38 / 0,15(3,17)


+3
+13W
+13W
KDN
-9
-9
KDN
-9
-9
Cannot absorb with Power Crush.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
(Ver.1.00.00) - New Move.

NEW MOVETrWG
Fresh Killing Claws to Hunting
Fresh Killing Claws to Hunting
WS 

max hold
or WS 

max hold 
M,M,SP / 13,38 / 0,15(3,17)







+3
+13W
+13W
KDN
-9
-9
KDN
-9
-9
Cannot absorb with Power Crush.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
(Ver.1.00.00) - New Move.

REMOVED
Hammer Rush 2 Mid
Hammer Rush 2 Mid
WS 





M,M,M / 12,12,15





-1
+10
+10

REMOVEDTC
Hammer Rush 2 Low
Hammer Rush 2 Low
WS 





M,M,L / 12,12,8





-10
±0C
±0C

TC
Watch Your Feet
Watch Your Feet
FC 
L / 12
19F
(2)
(2)
-8
+2C
+2C
46
27
27

REMOVED
Hammer Rush 1 Mid
Hammer Rush 1 Mid
FC
or 









L,L,M,M,M / 12,8,12,12,15










-1
+10
+10

REMOVEDTC
Hammer Rush 1 Low
Hammer Rush 1 Low
FC
or 









L,L,M,M,L / 12,8,12,12,8










-10
±0C
±0C

Hammer Rush 3 High
FC 



M,H / 12,12



(2)
-10
+1
+1

REMOVED
Hammer Rush 3 Mid
Hammer Rush 3 Mid
FC 



M,M / 12,9



-4
+7
+7

REMOVEDTC
Hammer Rush 3 Low
Hammer Rush 3 Low
FC 



M,L / 12,8



-10
±0C
±0C
Hunting
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Hunting
or FC 
or FC 
SP / -






Hunting to Crouch
Hunting 
SP / -
15

Hunting to Standing
Hunting
or
or 
SP / -


10

REMOVEDTC
Double Bear Claw to Hunting
Double Bear Claw to Hunting
Hunting 


L,L,SP / 8,10


-13
±0
±0

REMOVEDTC
Double Bear Claw to Forward Roll
Double Bear Claw to Forward Roll
Hunting 



L,L,SP / 8,10



-18
-5
-5

NEW MOVE
Honeycomb Spike (1)
Honeycomb Spike (1)
Hunting 
M / 10
12F
(1)
(1)
-13
+2
+12
44
32
32
Damage motion & SE changed upon CH.
(Ver.1.00.00) - New Move.

NEW MOVE
Honeycomb Spike
Honeycomb Spike
Hunting 


M,M / 10,20


(1)
-13
+4C
+13C
Returns to crouching.
Combo from 1st hit.
Combo can be delayed 19F from hit.
Combo from 1st hit.
Combo can be delayed 19F from hit.
(Ver.1.00.00) - New Move.

NEW MOVE
Honeycomb Spike (Hold)
Honeycomb Spike (Hold)
Hunting 

hold
M,M / 10,20 / 0,8


(1)
-12
+13C
LNC
+49
+49
Unable during Heat.
Returns to crouching.
Combo from 1st CH.
Combo can be delayed 28F from hit.
Returns to crouching.
Combo from 1st CH.
Combo can be delayed 28F from hit.
(Ver.1.00.00) - New Move.

NEW MOVE
Fresh Honeycomb Spike
Fresh Honeycomb Spike
Hunting 

max hold
M,M / 10,30 / 0,12(3,13)


(1)
+3
LNC
+49
+49
LNC
+49
+49
Cannot absorb with Power Crush.
Shortened hold during Heat (consumes remaining time).
Returns to crouching.
During Heat Combo from 1sh CH.
Shortened hold during Heat (consumes remaining time).
Returns to crouching.
During Heat Combo from 1sh CH.
(Ver.1.00.00) - New Move.

TC
Bear Claw
Bear Claw
Hunting 
L,SP / 16
21F
(3)
(3)
-15
+21G
+21G
53
32
32

Tr
Bear Fling
Bear Fling
Hunting 
M / 24(,3)
19F
(3)
(3)
-15
LNC
+79
+79
LNC
+79
+79
55

Pw7FTC
Bear Tackle
Bear Tackle
Hunting 
M / 21
25F
(5)
(5)
-12
KDN
-11
-11
KDN
-11
-11
72
47
47

TCTJ9F
Hunting Hip Smash to Bear Sit
Hunting Hip Smash to Bear Sit
Hunting 
or 

L,SP / 25



16F
(6)
(6)
+11C
KDN
+28
+28
KDN*
+22
+22
23
7
7

REMOVEDTS
Killing Uppercut Crizzly Scratch
Killing Uppercut Crizzly Scratch
Hunting 



M,H / 15,20



-9
+7Sp
+7Sp

NEW MOVEHETJ10F
Frolicking Bear (Heat Engager)
Frolicking Bear (Heat Engager)
When Heat activation available & Hunting
or
or 

M,SP / 22



16F
(4)
(4)
-9
+17G
+17G
(Ver.1.00.00) - New Move.

NEW MOVEHDTJ10F
Frolicking Bear to Heat Dash
Frolicking Bear to Heat Dash
Heat Hunting
or
or 


M,SP / 22




16F
(4)
(4)
+5
KDN
+26
+26
KDN
+26
+26

TJ10F
Frolicking Bear
Frolicking Bear
Hunting
or
or 

M,SP / 22



16F
(4)
(4)
-9
±0
±0
46
30
30

TC
Break'n (1)
Break'n (1)
Hunting 

L / 16

26F
(3)
(3)
-25
KDN
+14
+14
KDN
+14
+14
75
49
49
(Ver.1.00.00) - Start-up changed from 27F.
- Upon block changed from -24F.
- Upon NH changed.
- Upon CH changed.
(Ver.1.04.00) - The distance on counter hit has been unified to match the distance during a normal hit. This adjustment was made to alleviate situations where the positional relationship between the opponent and the player character were different than intended.
- Upon block changed from -24F.
- Upon NH changed.
- Upon CH changed.
(Ver.1.04.00) - The distance on counter hit has been unified to match the distance during a normal hit. This adjustment was made to alleviate situations where the positional relationship between the opponent and the player character were different than intended.

TC
Break'n (1) to Hunting
Break'n (1) to Hunting
Hunting 

or 



L,SP / 16






26F
(3)
(3)
-25
KDN
+14
+14
KDN
+14
+14
(Ver.1.00.00) - Command changed from "Hunting 


".
- Upon block changed from -22F.
- Upon NH changed.
- Upon CH changed.
(Ver.1.04.00) - The distance on counter hit has been unified to match the distance during a normal hit. This adjustment was made to alleviate situations where the positional relationship between the opponent and the player character were different than intended.




- Upon block changed from -22F.
- Upon NH changed.
- Upon CH changed.
(Ver.1.04.00) - The distance on counter hit has been unified to match the distance during a normal hit. This adjustment was made to alleviate situations where the positional relationship between the opponent and the player character were different than intended.

Hunting to Forward
Hunting
or BT Hunting 
SP,Absorbs(L) / -

Auto absorbs (L).

Bear Roll
Hunting 

SP / -

Bear Sit
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

TJ6F
Bear Sit
or
or 
SP / -
Bear Sit





TC1F
Trout Sweep
Trout Sweep
Bear Sit 
L / 15
21F
(1)
(1)
-12
+4
+9
52
31
31

NEW MOVETC
Double Trout Sweep
Double Trout Sweep
Bear Sit 


L,L / 15,13


(1)
-12
+6
+6

Tr
Trout Smash
Trout Smash
Bear Sit 
M / 18
19F
(2)
(2)
-12
LNC
+57
+57
LNC
+57
+57
50
31
31
(Ver.1.00.00) - Start-up changed from 21F.
- Upon block changed from -15F.
- Upon NH changed.
- Upon CH changed.
- Tornade Move added.
(Ver.1.04.00) - The collision has been adjusted to alleviate issues where the distance would open up vefore the attack, making it easier for the opponent to evade with a backstep.
- Upon block changed from -15F.
- Upon NH changed.
- Upon CH changed.
- Tornade Move added.
(Ver.1.04.00) - The collision has been adjusted to alleviate issues where the distance would open up vefore the attack, making it easier for the opponent to evade with a backstep.

TJ6F
Rebound
Rebound
Bear Sit 
M / 20
25F
-12
KDN
-4
-4
KDN
-4
-4
77
52
52

Bear Roll
Bear Sit 
SP / -
Bear Roll
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Bear Roll
FC 
SP / -

NEW MOVEHT
Bear Roll (Heat)
Bear Roll (Heat)
Heat & FC 
SM,SP / 5 / 1
26F
(5)
(5)
+1
+7
+7
Partially uses remaining Heat time.
Returns to crouching.
Cost 31F.
Start-up minus 5F in actually.
Returns to crouching.
Cost 31F.
Start-up minus 5F in actually.

Tr
Bear Shove
Bear Shove
Bear Roll 
H / 31
15F
(1)
(1)
+4
KDN
+27
+27
KDN
+27
+27

NEW MOVEHTTr
Bear Shove
Bear Shove
Heat & Bear Roll 
SM,H / 5,31 / 1,9
15F
(1)
(1)
+13
KDN
+27
+27
KDN
+27
+27

Bear Backhand
Bear Roll 
M / 21
17F
(2)
(2)
-17
LNC
+18
+18
LNC
+18
+18

Bear Slide
Bear Roll 
L / 20
18F
(8)
(8)
-18
KDN
+33
+33
KDN
+33
+33

TJ13F
Bear Rolling Kick
Bear Rolling Kick
Bear Roll 
M / 20
26F
(4)
(4)
+7
KDN
+26
+26
KDN
+26
+26

Giant Roll
Bear Roll 
M / 22(,3)
10F
(30)
(30)
-30
LNC
+45
+45
LNC
+45
+45
Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Bear Backstroke to Hunting
While down (facing up) 
M,SP / 15
17F
(2)
(2)
-2
+6
+6
58
41
41

Get Up Punch to Bear Sit
While down (facing up) 

M,SP / 21

29F
(2)
(2)
+18G
KDN
+37
+37
KDN
+37
+37
Air Status.

Bear Butterfly to Hunting
While down (facing down) 
L,SP / 10
14F
(2)
(2)
-12
+6
+6
46
32
32

Forward Roll
While down (facing down) 
SP / -
Back Toward
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8

NEW MOVE
Spin Knuckle Right Jab
Spin Knuckle Right Jab
BT 
H / 15
8F
-3
+8
+8
Tentative Name.
(Ver.1.00.00) - New Move.

Spin Kick
BT 
H / 18
10F
-8
+8
+8

NEW MOVE
Spin Right Kick
Spin Right Kick
BT 
H / 18
10F
-8
+8
+8
Tentative Name.
(Ver.1.00.00) - New Move.

TC1F
Crouch Spin Knuckle
Crouch Spin Knuckle
BT 

SL / 5

10F
-5
+6
+6

NEW MOVETC1F
Crouch Spin Right Knuckle
Crouch Spin Right Knuckle
BT 

SL / 5

10F
-5
+6
+6
Tentative Name.
Returns to crouching.
Returns to crouching.
(Ver.1.00.00) - New Move.

TC1F
Crouch Spin Kick
Crouch Spin Kick
BT 

L / 6

12F
-15
-4
-4

NEW MOVETC1F
Crouch Spin Right Kick
Crouch Spin Right Kick
BT 

L / 6

12F
-15
-4
-4
Tentative Name.
Returns to crouching.
Returns to crouching.
(Ver.1.00.00) - New Move.

TJ
Reverse Jump Kick
Reverse Jump Kick
BT 

M / -

KDN
KDN

NEW MOVETJ10F
Reverse Jump Kick (just)
Reverse Jump Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9
(Ver.1.00.00) - New Move.

NEW MOVETJ15F
Reverse Jump Kick
Reverse Jump Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
(Ver.1.00.00) - New Move.

TJ
Reverse Jump Kick
Reverse Jump Kick
BT 

M / -

LNC
LNC

NEW MOVETJ9F
Reverse Jump Right Kick (just)
Reverse Jump Right Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9
(Ver.1.00.00) - New Move.

NEW MOVETJ14F
Reverse Jump Right Kick
Reverse Jump Right Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
(Ver.1.00.00) - New Move.
While Opponent is Down
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES

Dance With Me
While enemy is down 

L,UB(ダウン攻撃) / 20,60

89F
(55)
(55)
+8C
+8C
Throws
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES

HM
Bear's Bite
Th(H) / 35
Bear's Bite

12F
(2)
(2)


-3F
Foot-sd.
Face-up
+1F
Face-up
+1F
39
27
27

HM
Bear Hug
Th(H) / 35
Bear Hug

12F
(2)
(2)


-6F
Foot-sd.
Face-up
+1F
Face-up
+1F
39
27
27

Headbutt

Th(H) / 35(14)


12F

±0F
Reverse Pos.
Foot-sd.
Face-up
+7F
Face-up
+7F
39
27
27

Rock'n Roll Circus






Th(H) / 50(60)







11F

±0F
Reverse Pos.
Reverse Pos.
Head-sd.
Face-up
+5F
Head-sd.
Face-up
+5F
39
28
28

Bear Toss
Hunting 

Th(H) / 35

26F
(1)
(1)
disable
Head-sd.
Face-up
+1F
Face-up
+1F
65
39
39
Erases opponent's recoverable health on hit.
To standing after whiff.
Floor Break.
To standing after whiff.
Floor Break.
(Ver.1.00.00) - Damage changed from 30.
(Ver.1.04.00) - The technique has been changed to a Recoverable Gauge Extinguisher, which has the ability to erase the opponent's rRecovery Gauge on hit.
(Ver.1.05.00) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
(Ver.1.04.00) - The technique has been changed to a Recoverable Gauge Extinguisher, which has the ability to erase the opponent's rRecovery Gauge on hit.
(Ver.1.05.00) - The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
Attack Reversal
MOVIE
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES

Tr
Low Parry
Absorbs(L) / -
Low Parry

+35F
10 Hit Combo 1 | ||||||||||
INPUT | FC 中![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | |||||||||
DAMAGE | 12 | 12 | 6 | 5 | 6 | 6 | 4 | 6 | 6 | 21 |
block | -13 | -10 | -17 | -18 | -19 | -20 | -20 | -25 | -28 | -23 |
NH | -2 | +1 | -6 | -7 | -8 | -9 | -9 | -9 | -17 | LNC |
CH | ||||||||||
10 Hit Combo | ||||||||||
INPUT | FC ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | H | M | L | M | M | M | M | H | H |
DAMAGE | 12 | 12 | 6 | 5 | 6 | 7 | 7 | 6 | 21 | 35 |
block | -13 | -10 | -17 | -18 | -19 | -12 | -49 | -17 | -21 | +11G |
NH | -2 | +1 | -6 | -7 | -8 | -1 | -38 | -6 | LNC +24 | KDN -22 |
CH | -2 | +1 | -6 | -7 | -8 | -1 | -38 | -6 | LNC +24 | KDN -22 |
┃10 Hit Combo 1
TEKKEN 7 | ||||||||||
INPUT | FC 中![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | H | M | L | M | M | M | L | L | M |
DAMAGE | 12 | 12 | 6 | 5 | 6 | 6 | 4 | 6 | 6 | 21 |
block | -13 | -10 | -17 | -18 | -19 | -20 | -20 | -25 | -28 | -23 |
NH | -2 | +1 | -6 | -7 | -8 | -9 | -9 | -9 | -17 | LNC |
CH | ||||||||||
Start-up 18F To Hunting after 8th. | ||||||||||
Ver.1.00.00 | ||||||||||
Patch Note : - Removed. |
┃10 Hit Combo 2
TEKKEN 7 | ||||||||||
INPUT | FC ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | H | M | L | M | M | M | M | H | H |
DAMAGE | 12 | 12 | 6 | 5 | 7 | 7 | 7 | 6 | 21 | 35 |
block | -13 | -10 | -17 | -18 | -19 | -12 | -48 | -17 | -21 | +11G |
NH | -2 | +1 | -6 | -7 | -8 | -1 | -37 | -1 | LNC | KDN |
CH | ||||||||||
Start-up 18F. To Hunting after 6th. To down after 7th. | ||||||||||
Ver.1.00.00 | ||||||||||
INPUT | FC ![]() ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
HIT LEVEL | M | H | M | L | M | M | M | M | H | H |
DAMAGE | 12 | 12 | 6 | 5 | 6 | 7 | 7 | 6 | 21 | 35 |
block | -13 | -10 | -17 | -18 | -19 | -12 | -49 | -17 | -21 | +11G |
NH | -2 | +1 | -6 | -7 | -8 | -1 | -38 | -6 | LNC +24 | KDN -22 |
CH | -2 | +1 | -6 | -7 | -8 | -1 | -38 | -6 | LNC +24 | KDN -22 |
Start-up 18F. To Hunting after 6th. To down after 7th. Patch Note : |
┃Heat Burst
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHEPw7F
Heat Burst
NEW MOVEHEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
HEPw7F
Heat Burst
HEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
Patch Note :
- Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
Can no longer cause a K.O.
Patch Note :
- Reduced the tracking ability against opponent sidesteps.
- Removed Reversal Break Attribute.
- Heat Burst's strike damage can no longer cause a K.O.
- Reduced the distance to the opponent on hit.
- Changed the opponent's behavior on block, reducing the distance to the opponent.
- Ver.1.07.00
HEPw7F
Heat Burst
HEPw7F
Heat Burst
When Heat activation available
or 
M / 12 / 3

16F
+1
+2C
+2C
Attack that can activate Heat (10 sec.).
Can no longer cause a K.O.
Patch Note :
- The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
Can no longer cause a K.O.
Patch Note :
- The tracking capability when absorbing the opponent's attack has been enhanced, alleviatign issues of whiffing in certain situations.
- The issue where damage was reduced to 0 when countered by the opponent's Power Crush has been fixed.
┃Heat Burst to Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHEPw7-14F
Heat Burst to Cancel
NEW MOVEHEPw7-14F
Heat Burst to Cancel
When Heat activation available 

or 


SP / -





42
Attack that can activate Heat (10 sec.).
┃Salmon Fishing Cast
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEWG
Salmon Fishing Cast
NEW MOVEWG
Salmon Fishing Cast
Heat
or 
M,M / 20,45 / 6,13

13F
+10G
+22W
+22W
KDN
+15
+15
KDN
+15
+15
Kuma Only.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.03.01
WG
Salmon Fishing Cast
WG
Salmon Fishing Cast
Heat
or 
M,M / 20,45 / 6,13

13F
+10G
+22W
+22W
KDN
+15
+15
KDN
+15
+15
Kuma Only.
Patch Note :
- Adjusted so that the position relationship with the opponent is less likely to shift, causing the socond hit to whiff, when hitting near the wall.
Patch Note :
- Adjusted so that the position relationship with the opponent is less likely to shift, causing the socond hit to whiff, when hitting near the wall.
- Ver.1.05.00
WG
Salmon Fishing Cast
WG
Salmon Fishing Cast
Heat
or 
M,M / 20,45 / 6,13

13F
+10G
+22W
+22W
KDN
+15
+15
KDN
+15
+15
Kuma Only.
Patch Note :
- The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
Patch Note :
- The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
┃Panda Super Attack
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Panda Super Attack
NEW MOVE
Panda Super Attack
Heat
or Heat
or Heat & Hunting
or Heat & Hunting 
M,M / 20,35 / 6,10



15F
(1)
(1)
+7
KDN
+10
+10
KDN
+10
+10
Panda Only.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.03.01
Panda Super Attack
Panda Super Attack
Heat
or Heat
or Heat & Hunting
or Heat & Hunting 
M,M / 20,35 / 6,10



15F
(1)
(1)
+7
KDN
+10
+10
KDN
+10
+10
Panda Only.
Patch Note :
- The inconsistency in properties of the attack when done from Hunting and during normal stance has been fixed.
Patch Note :
- The inconsistency in properties of the attack when done from Hunting and during normal stance has been fixed.
- Ver.1.04.00
Panda Super Attack
Panda Super Attack
Heat
or Heat
or Heat & Hunting
or Heat & Hunting 
M,M / 22,40 / 6,12



15F
(1)
(1)
+7
KDN
+10
+10
KDN
+10
+10
Panda Only.
Patch Note :
- The inconsistency in properties of the attack when done from Hunting and during normal stance has been fixed.
- Damage changed from 20,35.
- Chip Damage changed from 6,10.
Patch Note :
- The inconsistency in properties of the attack when done from Hunting and during normal stance has been fixed.
- Damage changed from 20,35.
- Chip Damage changed from 6,10.
- Ver.1.05.00
Panda Super Attack
Panda Super Attack
Heat
or Heat
or Heat & Hunting
or Heat & Hunting 
M,M / 22,40 / 6,12



15F
(1)
(1)
+7
KDN
+10
+10
KDN
+10
+10
Panda Only.
Patch Note :
- The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
Patch Note :
- The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
┃Panda Super Attack to Bear Roll
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Panda Super Attack to Bear Roll
NEW MOVE
Panda Super Attack to Bear Roll
Heat 
or Heat 

M,M,SP / 20,35 / 6,10



15F
(1)
(1)
+6
KDN
KDN
Panda Only.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.04.00
Panda Super Attack to Bear Roll
Panda Super Attack to Bear Roll
Heat 
or Heat 

M,M,SP / 22,40 / 6,12



15F
(1)
(1)
+6
KDN
KDN
Panda Only.
Patch Note :
- Damage changed from 20,35.
- Chip Damage changed from 6,10.
Patch Note :
- Damage changed from 20,35.
- Chip Damage changed from 6,10.
┃Panda Super Attack to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Panda Super Attack to Hunting
NEW MOVE
Panda Super Attack to Hunting
Heat 
or Heat 


M,M,SP / 20,35 / 6,10




15F
(1)
(1)
+11
KDN
+13
+13
KDN
+13
+13
Panda Only.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.04.00
Panda Super Attack to Hunting
Panda Super Attack to Hunting
Heat 
or Heat 


M,M,SP / 22,40 / 6,12




15F
(1)
(1)
+11
KDN
+13
+13
KDN
+13
+13
Panda Only.
Patch Note :
- Damage changed from 20,35.
- Chip Damage changed from 6,10.
Patch Note :
- Damage changed from 20,35.
- Chip Damage changed from 6,10.
┃Rage Art
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rage Art
Rage Art
Rage 

M,Th / 55

20F
-22
Th
Th
Guard point 8F.
Performance of Kuma is different from Panda . (Kuma can wall combo.)
Performance of Kuma is different from Panda . (Kuma can wall combo.)
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Type 38 Eradication Weapon: Aramaki
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEPw8F
Type 38 Eradication Weapon: Aramaki
NEW MOVEPw8F
Type 38 Eradication Weapon: Aramaki
Rage 
or 
M,Th / 10,45


20F
-15
Th
±0
±0
Th
±0
±0
Kuma Only.
Erases opponent's recoverable health on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
Patch Note :
- New Move.
Erases opponent's recoverable health on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
Patch Note :
- New Move.
- Ver.1.04.00
Pw8F
Type 38 Eradication Weapon: Aramaki
Pw8F
Type 38 Eradication Weapon: Aramaki
Rage 
or 
M,Th / 10,45


20F
-15
Th
±0
±0
Th
±0
±0
Kuma Only.
Erases opponent's recoverable health on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
Patch Note :
- The attack animation has been altered to mitigate the occurrence of slipping through opponents when executed at close range.
Erases opponent's recoverable health on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
Patch Note :
- The attack animation has been altered to mitigate the occurrence of slipping through opponents when executed at close range.
- Ver.1.05.00
Pw8F
Type 38 Eradication Weapon: Aramaki
Pw8F
Type 38 Eradication Weapon: Aramaki
Rage 
or 
M,Th / 10,45


20F
-15
Th
±0
±0
Th
±0
±0
Kuma Only.
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
Patch Note :
- The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
Patch Note :
- The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
┃Close Call! Panda Storming Flower
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEPw8F
Close Call! Panda Storming Flower
NEW MOVEPw8F
Close Call! Panda Storming Flower
Rage 
or 
M,Th / 10,45


20F
-15
Th
±0
±0
Th
±0
±0
Panda Only.
Erases opponent's recoverable health on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
Patch Note :
- New Move.
Erases opponent's recoverable health on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
Patch Note :
- New Move.
- Ver.1.05.00
Pw8F
Close Call! Panda Storming Flower
Pw8F
Close Call! Panda Storming Flower
Rage 
or 
M,Th / 10,45


20F
-15
Th
±0
±0
Th
±0
±0
Panda Only.
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
Patch Note :
- The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
- Adjusted the collisiion detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
Patch Note :
- The amount of recoverable gauge restored when hitting with a Rage Art has been standardized to a uniform amount across all characters.
- Fixed an issue where characters would exhibit unnatural movements when a Rage Art traded hits on the 1st hit.
- Fixed an issue where the camera would behave unnaturally when hitting a Rage Art from the 1P side when choosing the RIGHT side for that match.
- The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
- Adjusted the collisiion detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
- Ver.1.07.00
Pw8F
Close Call! Panda Storming Flower
Pw8F
Close Call! Panda Storming Flower
Rage 
or 
M,Th / 10,45


20F
-15
Th
±0
±0
Th
±0
±0
Panda Only.
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
Patch Note :
- Adjustments were made to mitigate the phenomenon where the character's position would shift and the attack would whiff when activated near a wall.
Erases opponent's recoverable health on hit.
Regain recoverable health (14 pts.) on hit.
After throw, the opponent shifts to down on Foot Side & Face-Up.
Patch Note :
- Adjustments were made to mitigate the phenomenon where the character's position would shift and the attack would whiff when activated near a wall.
┃Rage Drive
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rage Drive
Rage Drive
Rage 


M / 23(,3)


18F
+1
LNC
LNC
Damage () is landing bonus.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Bear Jack
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Jack
H / 10
Bear Jack

11F
±0
+6
+6
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃G-Clef Cannon (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
G-Clef Cannon (1)

H / 7
G-Clef Cannon (1)


10F
+1
+8
+8
- Ver.1.00.00
G-Clef Cannon (1)
or 
H / 5
G-Clef Cannon (1)



10F
+1
+8
+8
29
19
19
Damage motion changed upon CH.
Patch Note :
- Command changed from "
".
- Damage changed from 7.
Patch Note :
- Command changed from "


- Damage changed from 7.
┃G-Clef Cannon (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
G-Clef Cannon (2)



H,M / 7,8
G-Clef Cannon (2)




-15
-4
-4
- Ver.1.00.00
G-Clef Cannon (2)


H,M / 5,8
G-Clef Cannon (2)



(1)
-15
-4C
-4C
Patch Note :
- Command changed from "


".
- Damage changed from 7,8.
- Upon NH changed from -4F.
- Upon CH changed from -4F.
- Command changed from "




- Damage changed from 7,8.
- Upon NH changed from -4F.
- Upon CH changed from -4F.
- Ver.1.05.00
G-Clef Cannon (2)


H,M / 5,8
G-Clef Cannon (2)



(1)
-15
-4C
-4C
Patch Note :
- The tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through.
- The tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through.
┃G-Clef Cannon
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
G-Clef Cannon





H,M,M / 7,8,14
G-Clef Cannon






-16
LNC
LNC
Combo from 2nd hit.
Combo from 1st CH.
Combo from 1st CH.
- Ver.1.00.00
Tr
G-Clef Cannon




H,M,M / 5,8,14
Tr
G-Clef Cannon





(1)
-16
KDN
+53
+53
KDN
+53
+53
Combo from 2nd hit.
Combo from 1st CH.
Patch Note :
- Command changed from "




".
- Damage changed from 7,8,14.
- Upon NH changed from LNC.
- Upon CH changed from LNC.
Combo from 1st CH.
Patch Note :
- Command changed from "






- Damage changed from 7,8,14.
- Upon NH changed from LNC.
- Upon CH changed from LNC.
- Ver.1.05.00
Tr
G-Clef Cannon




H,M,M / 5,8,14
Tr
G-Clef Cannon





(1)
-16
KDN
+53
+53
KDN
+53
+53
Combo from 2nd hit.
Combo from 1st CH.
Patch Note :
- The tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through.
Combo from 1st CH.
Patch Note :
- The tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through.
┃Left Right Bear Claw
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Left Right Bear Claw


H,H / 10,12
Left Right Bear Claw



-5
+6
+6
Combo from 1st hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Angry Lumberjack
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Angry Lumberjack


H,H / 5.25 / 0,10(1,11)
NEW MOVE
Angry Lumberjack



(2)
-5
KDN
+2
+2
KDN
+2
+2
Combo from 1st CH.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.05.00
Angry Lumberjack


H,H / 5.25 / 0,10(1,11)
Angry Lumberjack



(2)
-5
KDN
+2
+2
KDN
+2
+2
Combo from 1st CH.
Patch Note :
- The tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through.
Patch Note :
- The tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through.
┃Straight
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Straight
H / 10
Straight

10F
-1
+6
+6
- Ver.1.00.00
Straight
H / 10
Straight

10F
-1
+6
+6
30
20
20
┃Jab Elbow
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Jab Elbow


H,M / 10,11
Jab Elbow



-3
+2
+2
Combo from 1st hit.
- Ver.1.05.00
Jab Elbow


H,M / 10,11
Jab Elbow



-3
+2
+2
Combo from 1st hit.
Patch Note :
- The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
Patch Note :
- The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
┃Bear Combo Middle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Jab Elbow Smash




H,M,M / 10,11,22
Jab Elbow Smash





-14
LNC
LNC
Returns to crouching.
- Ver.1.00.00
Bear Combo Middle




H,M,M / 10,11,22
Bear Combo Middle





(1)
-14
LNC
+21
+21
LNC
+21
+21
Returns to crouching.
Patch Note :
- Move Name changed from "Jab Elbow Smash".
Patch Note :
- Move Name changed from "Jab Elbow Smash".
┃Bear Combo Low
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Jab Elbow Stomp




H,M,L / 10,11,13
Jab Elbow Stomp





-13
-2
-2
Combo from 2nd CH.
- Ver.1.00.00
Bear Combo Low




H,M,L / 10,11,13
Bear Combo Low





-13
-2
-2
Combo from 2nd CH.
Patch Note :
- Move Name changed from "Jab Elbow Stomp".
Patch Note :
- Move Name changed from "Jab Elbow Stomp".
┃Bear Front Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Front Kick
or 
H / 25
Bear Front Kick



18F
-5
KDN
KDN
- Ver.1.00.00
Bear Front Kick
or 
H / 25
Bear Front Kick



18F
-5
KDN
+11
+11
KDN
+11
+11
47
29
29
┃High Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
High Kick
or 
H / 20
High Kick



14F
-6
+5
LNC
- Ver.1.00.00
High Kick
or 
H / 20
High Kick



14F
-6
+5
KDN
+30
+30
39
25
25
Patch Note :
- Upon CH changed from LNC.
- Upon CH changed from LNC.
┃Bear Knuckle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Knuckle
M / 17
Bear Knuckle

17F
-11
±0C
+8C
Forces an opponent to crouching upon hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Bear Knuckle to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Knuckle to Hunting


M,SP / 17
Bear Knuckle to Hunting



-14
-3C
+5C
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Bear Knuckle to Forward Roll
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Knuckle to Forward Roll

M,SP / 17
Bear Knuckle to Forward Roll


-18
-7C
+1C
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Triple Hammer (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Triple Hammer (2)


M,M / 17,16
Triple Hammer (2)



-18
LNC
LNC
Combo from 1st CH.
Can be delayed 17F.
Combo can be delayed 17F from CH.
Can be delayed 17F.
Combo can be delayed 17F from CH.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Triple Hammer
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Triple Hammer




M,M,M / 17,16,27
Triple Hammer





-22C
KDN
KDN
Can be delayed.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Demon Bear Breath (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHE
Demon Bear Breath (Heat Engager)
NEW MOVEHE
Demon Bear Breath (Heat Engager)
When Heat activation available 
M,SP / 25
13F
(1)
(1)
-13
+17G
+17G
┃Demon Bear Breath to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWG
Demon Bear Breath to Heat Dash
NEW MOVEHDWG
Demon Bear Breath to Heat Dash
Heat 

M,SP / 25 / 17

13F
(1)
(1)
+5
+18W
+18W
KDN
+35
+35
KDN
+35
+35
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
HD
Demon Bear Breath to Heat Dash
HD
Demon Bear Breath to Heat Dash
Heat 

M,SP / 25 / 17

13F
(1)
(1)
+5
KDN
+35
+35
KDN
+35
+35
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Demon Bear Breath
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Demon Bear Breath
M / 25
NEW MOVE
Demon Bear Breath

13F
(1)
(1)
-13
+18Hp
+18Hp
45
32
32
┃Wild Lumberjack (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Wild Lumberjack (1)

H / 11
Wild Lumberjack (1)


13F
-13
+3
+3
- Ver.1.00.00
Wild Lumberjack (1)

H / 11
Wild Lumberjack (1)


12F
-13
+3
+3
44
32
32
Patch Note :
- Start-up changed from 13F.
- Start-up changed from 13F.
- Ver.1.07.00
Wild Lumberjack (1)

H / 11
Wild Lumberjack (1)


12F
-13
+3
+3
44
32
32
Patch Note :
- The hitbox around the main body has been expanded to alleviate issues of whiffing at close range. (This change does not affect the attack's reach.)
- The hitbox around the main body has been expanded to alleviate issues of whiffing at close range. (This change does not affect the attack's reach.)
┃Wild Lumberjack
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Wild Lumberjack



H,H / 11,20
TS
Wild Lumberjack




-5
KDN
KDN
Combo from 1st hit.
Can be delayed 12F.
Can be delayed 12F.
- Ver.1.00.00
Tr
Wild Lumberjack



H,H / 11,20
Tr
Wild Lumberjack




-5
KDN
+10
+10
KDN
+10
+10
Combo from 1st hit.
Can be delayed 13F.
Combo can be delayed 4F from hit.
Patch Note :
- Delayed changed from 12F.
- Combo delayed changed from none.
- Tail Spin removed.
- Tornade Move added.
Can be delayed 13F.
Combo can be delayed 4F from hit.
Patch Note :
- Delayed changed from 12F.
- Combo delayed changed from none.
- Tail Spin removed.
- Tornade Move added.
┃Bear Front Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Front Kick

H / 30
Bear Front Kick


20F
-5
KDN
KDN
- Ver.1.00.00
Bear Front Kick

H / 30
Bear Front Kick


20F
-5
KDN
+11
+11
KDN
+11
+11
49
29
29
┃High Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
High Kick

H / 22
High Kick


15F
-6
+5
LNC
- Ver.1.00.00
High Kick

H / 22
High Kick


15F
-6
+5
KDN
+30
+30
40
25
25
Patch Note :
- Upon CH changed from LNC.
- Upon CH changed from LNC.
┃Double Claw
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Double Claw

M / 20
Double Claw


17F
-15
KDN
KDN
- Ver.1.00.00
Double Claw

M / 16
Double Claw


18F
-15
KDN
+18
+18
KDN
+18
+18
56
38
38
Patch Note :
- Damage changed from 20.
- Start-up changed from 17F.
- Damage changed from 20.
- Start-up changed from 17F.
┃Quadruple Claw
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Quadruple Claw



M,M / 20,20
TS
Quadruple Claw




-13
+9Sp
+9Sp
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Bear Claw Cross
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETr
Bear Claw Cross



M,M / 16,20
NEW MOVETr
Bear Claw Cross




(1)
-14
KDN
+50
+50
KDN
+50
+50
┃Shape-Up Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Shape-Up Kick

L / 20
TC6F
Shape-Up Kick


28F
-23
KDN
KDN
Returns to crouching.
- Ver.1.00.00
TC6F
Shape-Up Kick

L / 20
TC6F
Shape-Up Kick


28F
(2)
(2)
-23
KDN
+6
+6
KDN
+6
+6
70
42
42
Returns to crouching.
┃Shape-Up Hip
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Shape-Up Hip



L,M / 20,30
TC
Shape-Up Hip




-16
KDN
KDN
- Ver.1.00.00
TC
Shape-Up Hip



L,M / 20,30
TC
Shape-Up Hip




(10)
-16
KDN
-13
-13
KDN
-13
-13
┃Rushing Uppercut L (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rushing Uppercut L (1)

M / 6
Rushing Uppercut L (1)


15F
-9
+2
+2
- Ver.1.00.00
Rushing Uppercut L (1)

M / 6
Rushing Uppercut L (1)


15F
(1)
(1)
-6
+2
+2
43
28
28
Patch Note :
- Upon block changed from -9F.
- Upon block changed from -9F.
┃Grizzly Rampage (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rushing Uppercut L (2)



M,M / 6,9
Rushing Uppercut L (2)




-13
-2
-2
Returns to crouching.
- Ver.1.00.00
Grizzly Rampage (2)



M,M / 6,9
Grizzly Rampage (2)




(1)
-11
-2
-2
Combo from 1st CH.
Patch Note :
- Move Name changed from "Rushing Uppercut L (2)".
- Upon block changed from -13F.
Patch Note :
- Move Name changed from "Rushing Uppercut L (2)".
- Upon block changed from -13F.
- Ver.1.05.00
Grizzly Rampage (2)



M,M / 6,9
Grizzly Rampage (2)




(1)
-11
-2
-2
Combo from 1st CH.
Patch Note :
- The tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through.
Patch Note :
- The tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through.
┃Rushing Uppercut L (3)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rushing Uppercut L (3)





M,M,M / 6,9,9
Rushing Uppercut L (3)






-4
+7
+7
Returns to crouching.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Rushing Uppercut L
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rushing Uppercut L







M,M,M,M / 6,9,9,10
Rushing Uppercut L








-11
±0
±0
Returns to crouching.
Launch from 1st CH.
Launch from 1st CH.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Grizzly Rampage
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Grizzly Rampage





M,M,M / 6,9,20
NEW MOVE
Grizzly Rampage






(1)
-14C
KDN
+17
+17
KDN
+17
+17
Combo from 2nd hit.
Combo from 1st CH.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Patch Note :
- New Move.
Combo from 1st CH.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Patch Note :
- New Move.
- Ver.1.05.00
Grizzly Rampage





M,M,M / 6,9,20
Grizzly Rampage






(1)
-14C
KDN
+17
+17
KDN
+17
+17
Combo from 2nd hit.
Combo from 1st CH.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Patch Note :
- The tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through.
Combo from 1st CH.
Can be delayed 10F.
Combo can be delayed 10F from hit.
Patch Note :
- The tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through.
┃Kuma Musou (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Kuma Musou (1)

M / 10
Kuma Musou (1)


15F
-9
+2
+2
- Ver.1.00.00
Kuma Musou (1)

M / 10
Kuma Musou (1)


15F
(1)
(1)
-9
+2
+2
43
28
28
┃Kuma Musou
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Kuma Musou



M,M / 10,12
Kuma Musou




-16
LNC
LNC
Combo from 1st hit.
- Ver.1.00.00
Kuma Musou



M,M / 10,12
Kuma Musou




(1)
-16
LNC
+25
+25
LNC
+25
+25
Combo from 1st hit.
┃Side Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Side Kick

M / 13
Side Kick


16F
-9
+2
+2
- Ver.1.00.00
Side Kick

M / 13
Side Kick


16F
-9
+2
+2
44
28
28
┃Honey Trap
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Honey Trap



M,H / 13,24
TS
Honey Trap




-5
KDN
KDN
Combo from 1st hit.
- Ver.1.00.00
Honey Trap



M,H / 13,24 / 0,9(3,11)
Honey Trap




(1)
-5
KDN
+22
+22
KDN
+22
+22
Combo from 1st hit.
Patch Note :
- Chip Damage added.
- Tail Spin removed.
Patch Note :
- Chip Damage added.
- Tail Spin removed.
┃Front Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Front Kick

M / 15
Front Kick


12F
-4
+7
+7
- Ver.1.00.00
Front Kick

M / 15
Front Kick


12F
-4
+7
+7
35
23
23
┃Wind Bear Fist
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHTTC6-12F
Wind Bear Fist
NEW MOVEHTTC6-12F
Wind Bear Fist
Heat 

SM / 20 / 6

15F
(1)
(1)
+5
LNC
+29
+29
LNC
+29
+29
40
25
25
Kuma Only.
Partially uses remaining Heat time.
Partially uses remaining Heat time.
┃Wind Bear Fist
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHTTC6-12F
Wind Bear Fist
NEW MOVEHTTC6-12F
Wind Bear Fist
Heat
☆


SM / 23 / 6



15F
(1)
(1)
+5
LNC
+29
+29
LNC
+29
+29
Kuma Only.
Input buffering is available.
Partially uses remaining Heat time.
Input buffering is available.
Partially uses remaining Heat time.
┃Fresh Wind Bear Fist
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHTTC6-22F
Fresh Wind Bear Fist
NEW MOVEHTTC6-22F
Fresh Wind Bear Fist
Heat 
hold
SM / 26 / 11

25F
(1)
(1)
+9
LNC
+35
+35
LNC
+35
+35
50
25
25
Kuma Only.
Partially uses remaining Heat time.
Cannot absorb with Power Crush.
Partially uses remaining Heat time.
Cannot absorb with Power Crush.
┃Fresh Wind Bear Fist
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHTTC6-22F
Fresh Wind Bear Fist
NEW MOVEHTTC6-22F
Fresh Wind Bear Fist
Heat
☆

hold
SM / 30 / 13



25F
(1)
(1)
+9
LNC
+35
+35
LNC
+35
+35
Kuma Only.
Input buffering is available.
Partially uses remaining Heat time.
Cannot absorb with Power Crush.
Input buffering is available.
Partially uses remaining Heat time.
Cannot absorb with Power Crush.
┃Crouch Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC4F
Crouch Jab

SM / 5
TC4F
Crouch Jab


10F
-5
+6
+6
Returns to crouching.
Returns to standing when input
.
Returns to standing when input

- Ver.1.00.00
TC4F
Crouch Jab

SL / 5
TC4F
Crouch Jab


10F
-5
+6
+6
34
24
24
Returns to crouching.
Returns to standing when input
.
Patch Note :
- Hit Lv. changed from SM.
Returns to standing when input

Patch Note :
- Hit Lv. changed from SM.
- Ver.1.08.01
TC4F
Crouch Jab

SL / 5
TC4F
Crouch Jab


10F
-5
+6
+6
34
24
24
Returns to crouching.
Returns to standing when input
.
Patch Note :
- The hitbox has been expanded to mitigate whiffing for certain moves.
Returns to standing when input

Patch Note :
- The hitbox has been expanded to mitigate whiffing for certain moves.
┃Crouch Straight
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC4F
Crouch Straight

SM / 8
TC4F
Crouch Straight


11F
-4
+7
+7
Returns to crouching.
- Ver.1.00.00
TC4F
Crouch Straight

SL / 8
TC4F
Crouch Straight


11F
-4
+7
+7
34
23
23
Returns to crouching.
Patch Note :
- Hit Lv. changed from SM.
Patch Note :
- Hit Lv. changed from SM.
- Ver.1.05.00
TC4F
Crouch Straight

SL / 8
TC4F
Crouch Straight


11F
-4
+7
+7
34
23
23
Returns to crouching.
Patch Note :
- The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
Patch Note :
- The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
┃Crouch Spin Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC4F
Crouch Spin Kick

L / 12
TC4F
Crouch Spin Kick


20F
-15
-1
-1
Returns to crouching.
- Ver.1.00.00
TC4F
Crouch Spin Kick

L / 12
TC4F
Crouch Spin Kick


20F
-17
-6
-6
56
36
36
Returns to crouching.
Patch Note :
- Upon block changed from -15F.
- Upon NH changed from -1F.
- Upon CH changed from -1F.
Patch Note :
- Upon block changed from -15F.
- Upon NH changed from -1F.
- Upon CH changed from -1F.
┃Crouch Chin Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC4F
Crouch Chin Kick

L / 10
TC4F
Crouch Chin Kick


16F
-9
+2
+2
Returns to crouching.
- Ver.1.00.00
TC4F
Crouch Chin Kick

L / 10
TC4F
Crouch Chin Kick


16F
-15
-4
-4
50
34
34
Returns to crouching.
Patch Note :
- Upon block changed from -9F.
- Upon NH changed from +2F.
- Upon CH changed from +2F.
Patch Note :
- Upon block changed from -9F.
- Upon NH changed from +2F.
- Upon CH changed from +2F.
┃Hip Smash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hip Smash

M / 28
Hip Smash


14F
-15
KDN
KDN*
Low position
- Ver.1.00.00
Hip Smash

M / 28
Hip Smash


14F
(1)
(1)
-15
KDN
+10
+10
KDN
+10
+10
53
39
39
Low position
Patch Note :
- Upon NH changed.
- Upon CH changed.
Patch Note :
- Upon NH changed.
- Upon CH changed.
┃Wild Slap
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Wild Slap

H / 14
Wild Slap


12F
-7
±0
±0
- Ver.1.00.00
Wild Slap

H / 11
Wild Slap


14F
(1)
(1)
-10
+4
+9
45
31
31
Damage motion & SE changed upon CH.
Patch Note :
- Damage changed from 14.
- Start-up changed from 12F.
- Upon block changed from -7F.
- Upon NH changed from ±0F.
- Upon CH changed from ±0F.
Patch Note :
- Damage changed from 14.
- Start-up changed from 12F.
- Upon block changed from -7F.
- Upon NH changed from ±0F.
- Upon CH changed from ±0F.
┃Double Wild Slap
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Double Wild Slap



H,M / 14,20
Double Wild Slap




-13
+5C
LNC
Combo from 1st hit.
- Ver.1.00.00
Double Wild Slap



H,M / 11,20
Double Wild Slap




(1)
-13
+4
+13C
Combo from 1st hit.
Patch Note :
- Damage changed from 14,20.
- Upon NH changed from +5CF.
- Upon CH changed from LNC.
Patch Note :
- Damage changed from 14,20.
- Upon NH changed from +5CF.
- Upon CH changed from LNC.
┃Double Wild Slap to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Double Wild Slap to Hunting




or 




H,M,SP / 11,20
NEW MOVE
Double Wild Slap to Hunting











(1)
-13
+4
+13C
Combo from 1st hit.
┃Double Wild Slap (Hold)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Double Wild Slap (Hold)



hold H,M / 11,20 / 0,8
NEW MOVE
Double Wild Slap (Hold)




(1)
-12
+13C
LNC
+44
+44
Unable during Heat.
Combo from 1st CH.
Combo can be delayed 26F from CH.
Combo from 1st CH.
Combo can be delayed 26F from CH.
┃Double Wild Slap (Hold) to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Double Wild Slap (Hold) to Hunting



hold
or 


hold
H,M,SP / 11,20 / 0,8
NEW MOVE
Double Wild Slap (Hold) to Hunting










(1)
-12
+13C
LNC
+44
+44
Unable during Heat.
Combo from 1st CH.
Combo can be delayed 26F from CH.
Combo from 1st CH.
Combo can be delayed 26F from CH.
┃Fresh Wild Slap
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Fresh Wild Slap



max hold H,M / 11,30 / 0,12(3,13)
NEW MOVE
Fresh Wild Slap




(1)
+3
LNC
+42
+42
LNC
+42
+42
Cannot absorb with Power Crush.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
┃Fresh Wild Slap to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Fresh Wild Slap to Hunting



max hold
or 


max hold
H,M,SP / 11,30 / 0,12(3,13)
NEW MOVE
Fresh Wild Slap to Hunting










(1)
+3
LNC
+37
+37
LNC
+37
+37
Cannot absorb with Power Crush.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
┃Bear Lariat
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Bear Lariat

L / 14
TC6F
Bear Lariat


18F
-13
+1
+14G
Returns to crouching.
- Ver.1.00.00
TC6F
Bear Lariat

L / 10
TC6F
Bear Lariat


18F
-15
-1
-1
51
33
33
Returns to crouching.
Patch Note :
- Damage changed from 14.
- Upon block changed from -13F.
- Upon NH changed from +1F.
- Upon CH changed from +14GF.
Patch Note :
- Damage changed from 14.
- Upon block changed from -13F.
- Upon NH changed from +1F.
- Upon CH changed from +14GF.
┃Bear Lariat to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Bear Lariat to Hunting



L,SP / 14
TC6F
Bear Lariat to Hunting




18F
-17
-3
-3
- Ver.1.00.00
TC6F
Bear Lariat to Hunting


or 


L,SP / 10
TC6F
Bear Lariat to Hunting







18F
-17
-3
-3
Patch Note :
- Command changed from "


".
- Damage changed from 14.
- Command changed from "




- Damage changed from 14.
┃Bear Pump in Pedal
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Pump in Pedal

L / 15
Bear Pump in Pedal


18F
-8
+3
+3
- Ver.1.00.00
Bear Pump in Pedal

L / 12
Bear Pump in Pedal


18F
-12
+1
+1
49
31
31
Patch Note :
- Damage changed from 15.
- Upon block changed from -8F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
- Damage changed from 15.
- Upon block changed from -8F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
┃Spinning Kuma
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC12F
Spinning Kuma

L / 20
TC12F
Spinning Kuma


28F
-23
KDN
KDN
Returns to crouching.
- Ver.1.00.00
TC6F
Spinning Kuma

L / 20
TC6F
Spinning Kuma


21F
(1)
(1)
-23
+6C
KDN
+58
+58
51
30
30
Returns to crouching.
Patch Note :
- Start-up changed from 28F.
- Upon NH changed from KDN.
- Upon CH changed.
- Start-up of TC changed from 12F.
Patch Note :
- Start-up changed from 28F.
- Upon NH changed from KDN.
- Upon CH changed.
- Start-up of TC changed from 12F.
┃Drum Roll (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Drum Roll (2)

MM / 5,5
Drum Roll (2)


14F
-9
+2C
+2C
- Ver.1.00.00
Drum Roll (2)

MM / 4,4
Drum Roll (2)


14F
(1)
(1)
-9
+2
+2
60
Patch Note :
- Damage changed from 5,5.
- Upon NH changed from +2CF.
- Upon CH changed from +2CF.
- Damage changed from 5,5.
- Upon NH changed from +2CF.
- Upon CH changed from +2CF.
┃Drum Roll (4)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Drum Roll (4)



MM,MM / 5,5,5,5
Drum Roll (4)




-10
+1
+1
Combo from 1st hit.
Combo can be delayed 19F from hit.
Combo can be delayed 19F from hit.
- Ver.1.00.00
Drum Roll (4)



MM,MM / 4,4,4,4
Drum Roll (4)




(1)
-11
±0
+10
Combo from 1st hit.
Combo can be delayed 19F from hit.
Patch Note :
- Damage changed from 5,5,5,5.
- Upon block changed from -10F.
- Upon NH changed from +1F.
- Upon CH changed from +1F.
Combo can be delayed 19F from hit.
Patch Note :
- Damage changed from 5,5,5,5.
- Upon block changed from -10F.
- Upon NH changed from +1F.
- Upon CH changed from +1F.
┃Drum Roll
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Drum Roll





MM,MM,M / 5,5,5,5,27
Drum Roll






-13
LNC
LNC
- Ver.1.00.00
Drum Roll





MM,MM,M / 4,4,4,4,18
Drum Roll






(1)
-15
LNC
+12
+12
LNC
+12
+12
Combo from 4th CH.
Patch Note :
- Damage changed from 5,5,5,5,27.
- Upon block changed from -13F.
Patch Note :
- Damage changed from 5,5,5,5,27.
- Upon block changed from -13F.
┃Salmon Hunter
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TSTC17F
Salmon Hunter


L / 30
TSTC17F
Salmon Hunter



35~43F
-12
KDN
KDN
- Ver.1.00.00
Salmon Hunter

L / 30
Salmon Hunter


32F
(2)
(2)
-12
KDN
+39
+39
KDN
+39
+39
70
38
38
Patch Note :
- Command changed from "

".
- Start-up changed from 35~43F.
- Tail Spin removed.
- TC removed.
- Command changed from "



- Start-up changed from 35~43F.
- Tail Spin removed.
- TC removed.
┃Salmon Hunter (Hold)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TSTC17F
Salmon Hunter (Hold Lv.1)


hold L / 35
TSTC17F
Salmon Hunter (Hold Lv.1)



44~51F
-12
KDN
KDN
- Ver.1.00.00
Salmon Hunter (Hold)

hold L / 40 / 12(16)
Salmon Hunter (Hold)


45~60F
(2)
(2)
-12
KDN
+39
+39
KDN
+39
+39
Patch Note :
- Move Name changed from "Salmon Hunter (Hold Lv.1)".
- Command changed from "

hold ".
- Damage changed from 35.
- Chip Damage added.
- Start-up changed from 44~51F.
- Tail Spin removed.
- TC removed.
- Move Name changed from "Salmon Hunter (Hold Lv.1)".
- Command changed from "



- Damage changed from 35.
- Chip Damage added.
- Start-up changed from 44~51F.
- Tail Spin removed.
- TC removed.
┃Salmon Hunter (Hold Lv.2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TSTC17F
Salmon Hunter (Hold Lv.2)


hold L / 40
TSTC17F
Salmon Hunter (Hold Lv.2)



54~58F
-12
KDN
KDN
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Salmon Hunter (Hold Lv.3)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TSTC17F
Salmon Hunter (Hold Lv.3)


hold L / 45
TSTC17F
Salmon Hunter (Hold Lv.3)



66~71F
-12
KDN
KDN
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Fresh Salmon Hunter
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC17F
Salmon Hunter (Hold MAX)


hold UB(L) / 45
TC17F
Salmon Hunter (Hold MAX)



108F
KDN
KDN
KDN
- Ver.1.00.00
Fresh Salmon Hunter

max hold L / 60 / 18(25)
Fresh Salmon Hunter


60F
(2)
(2)
-4
KDN
+43
+43
KDN
+43
+43
Patch Note :
- Move Name changed from "Salmon Hunter (Hold MAX)".
- Command changed from "

hold ".
- Hit Lv. changed from UB(L).
- Damage changed from 45.
- Chip Damage added.
- Start-up changed from 108F.
- Upon block changed from KDN.
- TC removed.
- Move Name changed from "Salmon Hunter (Hold MAX)".
- Command changed from "



- Hit Lv. changed from UB(L).
- Damage changed from 45.
- Chip Damage added.
- Start-up changed from 108F.
- Upon block changed from KDN.
- TC removed.
- Ver.1.02.01
Fresh Salmon Hunter

max hold L / 60 / 18(25)
Fresh Salmon Hunter


60F
(2)
(2)
-4
KDN
+43
+43
KDN
+43
+43
Patch Note :
- Hold techniques can't be reversed when fully charged. However, some characters were able to reverse them.
- Hold techniques can't be reversed when fully charged. However, some characters were able to reverse them.
┃Bear Slash (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHEPw8F
Bear Slash (Heat Engager)
NEW MOVEHEPw8F
Bear Slash (Heat Engager)
When Heat activation available 

M,SP / 24

22F
(1)
(1)
-13
+17G
+17G
┃Bear Slash to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDPw8FWG
Bear Slash to Heat Dash
NEW MOVEHDPw8FWG
Bear Slash to Heat Dash
Heat 


M,SP / 24 / 17


22F
(1)
(1)
+5
+18W
+18W
KDN
+17
+17
KDN
+17
+17
Absorb an attack to power up.
- Chip Damage 21 pts.
Patch Note :
- New Move.
- Chip Damage 21 pts.
Patch Note :
- New Move.
- Ver.1.05.00
HDPw8F
Bear Slash to Heat Dash
HDPw8F
Bear Slash to Heat Dash
Heat 


M,SP / 24 / 17


22F
(1)
(1)
+5
KDN
+35
+35
KDN
+35
+35
Absorb an attack to power up.
- Chip Damage 21 pts.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
- Upon NH changed.
- Upon CH changed.
- Chip Damage 21 pts.
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
- Upon NH changed.
- Upon CH changed.
┃Bear Slash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Pw8F
Bear Slash

M / 27
Pw8F
Bear Slash


22F
-13
KDN
KDN
- Ver.1.00.00
Pw8F
Bear Slash

M / 24
Pw8F
Bear Slash


22F
(1)
(1)
-13
KDN
+13
+13
KDN
+13
+13
59
37
37
Absorb an attack to power up.
- Upon block -7F.
- Chip Damage 9 pts.
Patch Note :
- Damage changed from 27.
- Upon block -7F.
- Chip Damage 9 pts.
Patch Note :
- Damage changed from 27.
┃Bear Slash to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Pw8F
Bear Slash to Hunting



M,SP / 27
Pw8F
Bear Slash to Hunting




22F
-15
KDN
KDN
- Ver.1.00.00
Pw8F
Bear Slash to Hunting


or 


M,SP / 24
Pw8F
Bear Slash to Hunting







22F
(1)
(1)
-15
KDN
+11
+11
KDN
+11
+11
Does not shift when using Heat Engage or Heat Dash.
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 9 pts.
Patch Note :
- Command changed from "


".
- Damage changed from 27.
Absorb an attack to power up.
- Upon block -9F.
- Chip Damage 9 pts.
Patch Note :
- Command changed from "




- Damage changed from 27.
┃Howling Bear (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Howling Bear (1)

M / 12
Howling Bear (1)


15F
-9
+2
+2
- Ver.1.00.00
Howling Bear (1)

M / 12
Howling Bear (1)


15F
-9
+2
+2
43
28
28
┃Howling Bear (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Howling Bear (2)



M,H / 12,14
Howling Bear (2)




-3
+8
+8
Combo from 1st hit.
┃Howling Bear (2) to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Howling Bear (2) to Hunting





M,H,SP / 12,14
Howling Bear (2) to Hunting






-4
+7
+7
Combo from 1st hit.
- Ver.1.00.00
Howling Bear (2) to Hunting




or 




M,H,SP / 12,14
Howling Bear (2) to Hunting











-4
+7
+7
Combo from 1st hit.
Patch Note :
- Command changed from "




".
Patch Note :
- Command changed from "






┃Howling Bear (2) to Bear Roll
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Howling Bear (2) to Bear Roll




M,H,SP / 12,14
NEW MOVE
Howling Bear (2) to Bear Roll





-14
-3
-3
Combo from 1st hit.
┃Howling Bear
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Howling Bear





M,H,M / 12,14,20
Howling Bear






-11
KDN
KDN
Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 4F from CH.
Can be delayed 10F.
Combo can be delayed 4F from CH.
- Ver.1.00.00
Howling Bear





M,H,M / 12,14,20
Howling Bear






-11
KDN
+6
+6
KDN
+6
+6
Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 4F from CH.
Can be delayed 10F.
Combo can be delayed 4F from CH.
┃Salmon Massacre (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Salmon Massacre (2)



M,M / 12,15
NEW MOVE
Salmon Massacre (2)




-10
+6
+6
Combo from 1st CH.
Can be delayed 13F.
Combo can be delayed 5F from CH.
Can be delayed 13F.
Combo can be delayed 5F from CH.
┃Salmon Massacre
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETrTJ
Salmon Massacre





M,M,M / 12,15,25
NEW MOVETrTJ
Salmon Massacre






(4)
-15
LNC
+15
+15
LNC
+15
+15
Combo from 2nd CH.
Can be delayed 15F.
Combo can be delayed 1F from CH.
Can be delayed 15F.
Combo can be delayed 1F from CH.
┃Bear X (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHEHM
Bear X (Heat Engager)
NEW MOVEHEHM
Bear X (Heat Engager)
When Heat activation available 

H,M,SP / 10,20 / 4,8

18F
(1)
(1)
-8
+17G
+17G
┃Bear X to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDHMWG
Bear X to Heat Dash
NEW MOVEHDHMWG
Bear X to Heat Dash
Heat 


H,M,SP / 10,20 / 4,8(4,19)


18F
(1)
(1)
+5
+18W
+18W
LNC
+50
+50
LNC
+50
+50
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
HDHM
Bear X to Heat Dash
HDHM
Bear X to Heat Dash
Heat 


H,M,SP / 10,20 / 4,8(4,19)


18F
(1)
(1)
+5
LNC
+50
+50
LNC
+50
+50
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Bear X
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHM
Bear X

H,M / 10,20 / 4,8(4,9)
NEW MOVEHM
Bear X


18F
(1)
(1)
-8
KDN
+13
+13
KDN
+13
+13
68
┃Bear X to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHM
Bear X to Hunting


or 


H,M,SP / 10,20 / 4,8(4,9)
NEW MOVEHM
Bear X to Hunting







18F
(1)
(1)
-8
KDN
+13
+13
KDN
+13
+13
Does not shift when using Heat Engage or Heat Dash.
┃Bear Flail Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC6F
Bear Flail Kick
TC6F
Bear Flail Kick
【


】
MM / 10,15



22F
-19
KDN
KDN
Start-up 23F in actualy.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃High Jinks
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
High Jinks

or WS
M / 20(,3)
High Jinks



22F
-28
LNC
LNC
Damage () is landing bonus.
- Ver.1.00.00
Tr
High Jinks

or WS
M / 20(,3)
Tr
High Jinks



22F
(1)
(1)
-28
LNC
+61
+61
LNC
+61
+61
76
Air Status 10F.
Damage () is landing bonus.
Patch Note :
- Tornade Move added.
Damage () is landing bonus.
Patch Note :
- Tornade Move added.
┃Deadly Claw
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Deadly Claw

UB(M) / 25
Deadly Claw


60F
KDN
KDN
KDN
- Ver.1.00.00
Deadly Claw

UB(M) / 25
Deadly Claw


60F
KDN
KDN
+16
+16
KDN
+16
+16
99
39
39
┃Deadly Claw to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Deadly Claw to Hunting



UB(M),SP / 25
Deadly Claw to Hunting




60F
KDN
KDN
KDN
- Ver.1.00.00
Deadly Claw to Hunting


or 


UB(M),SP / 25
Deadly Claw to Hunting







60F
KDN
KDN
+21
+21
KDN
+21
+21
Patch Note :
- Command changed from "


".
- Command changed from "




┃Rolling Bear
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rolling Bear









M / 40,40(,3)
Rolling Bear










55F
-39
LNC
LNC
To down after moving.
Damage () is landing bonus.
Meaty 39F in actualy
Damage () is landing bonus.
Meaty 39F in actualy
- Ver.1.00.00
Rolling Bear



SM,SM / 40,40(,3)
Rolling Bear




55F
(75)
(75)
-20
LNC
+42
+42
LNC
+42
+42
To down after moving.
Damage () is landing bonus.
Patch Note :
- Command changed from "








".
- Hit Lv. changed from M.
- Upon block changed from -39F.
Damage () is landing bonus.
Patch Note :
- Command changed from "










- Hit Lv. changed from M.
- Upon block changed from -39F.
- Ver.1.03.01
Rolling Bear



SM / 40(,3)
Rolling Bear




55F
(75)
(75)
-20
LNC
+42
+42
LNC
+42
+42
To down after moving.
Damage () is landing bonus.
Patch Note :
- Fixed an issue where the number of attack hits increased more than intended.
- The behavior after crouching block have been adjusted to match the standing block, fixing the inconsistency.
- Hit Lv. changed from SM,SM.
- Damage changed from 40,40(,3).
Damage () is landing bonus.
Patch Note :
- Fixed an issue where the number of attack hits increased more than intended.
- The behavior after crouching block have been adjusted to match the standing block, fixing the inconsistency.
- Hit Lv. changed from SM,SM.
- Damage changed from 40,40(,3).
┃Rolling Bear (Extend)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Rolling Bear (Extend)



SM,SM,SM, / 40,40(,3),40
NEW MOVE
Rolling Bear (Extend)




55F
KDN
KDN
To down after moving.
Damage () is landing bonus.
Patch Note :
- New Move.
Damage () is landing bonus.
Patch Note :
- New Move.
- Ver.1.03.01
Rolling Bear (Extend)



SM,SM,SM, / 40,40,40(,3)
Rolling Bear (Extend)




55F
LNC
LNC
To down after moving.
Damage () is landing bonus.
Patch Note :
- Damage changed from 40,40(,3),40.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
Damage () is landing bonus.
Patch Note :
- Damage changed from 40,40(,3),40.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
┃Rolling Bear to Cancel
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rolling Bear to Cancel
Rolling Bear to Cancel
During Rolling Bear 
M / 40(,3)
-20
LNC
LNC
To down after moving.
Damage () is landing bonus.
Self damage 2 after wall hit.
Meaty 21F in actualy
Damage () is landing bonus.
Self damage 2 after wall hit.
Meaty 21F in actualy
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Bear Skip
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ6F
Bear Skip

L / 25
TJ6F
Bear Skip


31F
-17
KDN
KDN
- Ver.1.00.00
TJ6F
Bear Skip

L / 25
TJ6F
Bear Skip


31F
(1)
(1)
-17
KDN
+12
+12
KDN
+12
+12
67
36
36
Patch Note :
- Command changed from "
".
- Command changed from "


┃Bear Skip Cancel to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ6F
Bear Skip Cancel to Hunting



SP / -
TJ6F
Bear Skip Cancel to Hunting




43
- Ver.1.00.00
TJ6F
Bear Skip Cancel to Hunting


or 


SP / -
TJ6F
Bear Skip Cancel to Hunting







43
Patch Note :
- Command changed from "


".
- Command changed from "




┃Big Bear Attack
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ17F
Big Bear Attack

M / 28
TJ17F
Big Bear Attack


18F
(5)
(5)
-4
+3
+3
When hit and enemy input
, to go down.

- Ver.1.00.00
TJ17F
Big Bear Attack

M / 24
TJ17F
Big Bear Attack


18F
(5)
(5)
-4
+3
+3
50
32
32
Patch Note :
- Removed the opponent input
to go down upon hit.
- Command changed from "
".
- Damage changed from 28.
- Removed the opponent input

- Command changed from "


- Damage changed from 28.
┃Big Bear Attack to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ17F
Big Bear Attack to Hunting



M,SP / 28
TJ17F
Big Bear Attack to Hunting




18F
(5)
(5)
-4
+3
+3
When hit and enemy input
, to go down.

- Ver.1.00.00
TJ17F
Big Bear Attack to Hunting


or 


M,SP / 24
TJ17F
Big Bear Attack to Hunting







18F
(5)
(5)
-3
+4
+4
Patch Note :
- Removed the opponent input
to go down upon hit.
- Command changed from "


".
- Damage changed from 28.
- Upon block changed from -4F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
- Removed the opponent input

- Command changed from "




- Damage changed from 28.
- Upon block changed from -4F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
┃Pancake Press
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ8F
Pancake Press

M / 21
TJ8F
Pancake Press


34F
+10C
KDN
KDN
- Ver.1.00.00
TJ8F
Pancake Press

M / 21
TJ8F
Pancake Press


34F
(5)
(5)
+10C
KDN
+20
+20
KDN
+20
+20
50
16
16
Patch Note :
- Command changed from "
".
- Command changed from "


┃Hornet Sweep
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Hornet Sweep
or 
M / 18
TJ9F
Hornet Sweep



26F
-6
+4C
+4C
Returns to crouching.
Meaty 1F in actualy
Meaty 1F in actualy
- Ver.1.00.00
TJ9F
Hornet Sweep
or 
M / 18 / 7(8)
TJ9F
Hornet Sweep



26F
(2)
(2)
-6
+4
+4
57
31
31
Returns to crouching.
Patch Note :
- Chip Damage added.
- Upon NH changed from +4CF.
- Upon CH changed from +4CF.
Patch Note :
- Chip Damage added.
- Upon NH changed from +4CF.
- Upon CH changed from +4CF.
┃Hornet Sweep
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Hornet Sweep

M / 20
TJ9F
Hornet Sweep


26F
-6
KDN
KDN
Returns to crouching.
Meaty 1F in actualy
Meaty 1F in actualy
- Ver.1.00.00
TJ9F
Hornet Sweep

M / 20 / 7(9)
TJ9F
Hornet Sweep


26F
(2)
(2)
-6
KDN
+22
+22
KDN
+22
+22
57
31
31
Returns to crouching.
Patch Note :
- Chip Damage added.
Patch Note :
- Chip Damage added.
┃Hook
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hook
or
or 
H / 17
Hook




15F
-12
+9
+9
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Ultra Kuma
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
HMTS
Ultra Kuma

M / 32
HMTS
Ultra Kuma


24F
-7
KDN
KDN*
Meaty 1F in actualy
- Ver.1.00.00
HM
Ultra Kuma
or
or 
M / 27
HM
Ultra Kuma




28F
(2)
(2)
-6
KDN
+30
+30
LNC
+45
+45
62
34
34
Patch Note :
- Command changed from "
".
- Damage changed from 32.
- Start-up changed from 24F.
- Upon block changed from -7F.
- Upon CH changed from KDN.
- Tail Spin removed.
- Command changed from "


- Damage changed from 32.
- Start-up changed from 24F.
- Upon block changed from -7F.
- Upon CH changed from KDN.
- Tail Spin removed.
┃Jump Front Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Jump Front Kick

M / 20
TJ9F
Jump Front Kick


25F
-16
KDN
KDN
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Bear Double Hop Kick Combo (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Bear Double Hop Kick Combo (1)

M / 13
TJ9F
Bear Double Hop Kick Combo (1)


16F
-13
LNC
LNC
- Ver.1.00.00
TJ9F
Bear Double Hop Kick Combo (1)
or 
M / 13
TJ9F
Bear Double Hop Kick Combo (1)



16F
(1)
(1)
-14
LNC
+20
+20
LNC
+20
+20
50
34
34
Patch Note :
- Command changed from "
".
- Upon block changed from -13F.
- Command changed from "


- Upon block changed from -13F.
┃Bear Double Hop Kick Combo (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Bear Double Hop Kick Combo (1)

M / 13
TJ9F
Bear Double Hop Kick Combo (1)


16F
-13
LNC
LNC
- Ver.1.00.00
TJ9F
Bear Double Hop Kick Combo (1)

M / 13
TJ9F
Bear Double Hop Kick Combo (1)


16F
(1)
(1)
-13
LNC
+20
+20
LNC
+20
+20
49
33
33
┃Bear Double Hop Kick Combo (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ
Bear Double Hop Kick Combo (2)



M,M / 13,13
TJ
Bear Double Hop Kick Combo (2)




-11
LNC
LNC
- Ver.1.00.00
TJ
Bear Double Hop Kick Combo (2)



M,M / 13,13
TJ
Bear Double Hop Kick Combo (2)




(2)
-11
LNC
+20
+20
LNC
+20
+20
┃Bear Double Hop Kick Combo
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Double Hop Kick Combo





M,M,M / 13,13,22
Bear Double Hop Kick Combo






-16
KDN
KDN
- Ver.1.00.00
Bear Double Hop Kick Combo





M,M,M / 13,13,22
Bear Double Hop Kick Combo






(1)
-15
KDN
+16
+16
KDN
+16
+16
Patch Note :
- Upon block changed from -16F.
- Upon block changed from -16F.
- Ver.1.05.00
Bear Double Hop Kick Combo





M,M,M / 13,13,22
Bear Double Hop Kick Combo






(1)
-15
KDN
+16
+16
KDN
+16
+16
Patch Note :
- The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
- The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
┃Bear Double Hop Kick Combo to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Double Hop Kick Combo to Hunting







M,M,M,SP / 13,13,22
Bear Double Hop Kick Combo to Hunting








-14
KDN
KDN
- Ver.1.00.00
Bear Double Hop Kick Combo to Hunting






or 






M,M,M,SP / 13,13,22
Bear Double Hop Kick Combo to Hunting















(1)
-13
KDN
+18
+18
KDN
+18
+18
Patch Note :
- Command changed from "






".
- Upon block changed from -14F.
- Command changed from "








- Upon block changed from -14F.
┃Rising Toe Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Rising Toe Kick

M / 11
TJ9F
Rising Toe Kick


15F
-19
-8
-8
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Rising Toe Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Rising Toe Kick

M / 15
TJ9F
Rising Toe Kick


15F
-13
KDN
LNC
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Kuma Hell Axle (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Kuma Hell Axle (1)

M / 20
TJ9F
Kuma Hell Axle (1)


29F
-6
KDN
KDN
- Ver.1.00.00
TJ9F
Kuma Hell Axle (1)
or
or 
M / 20
TJ9F
Kuma Hell Axle (1)




29F
(1)
(1)
-6
KDN
-20
-20
KDN
-20
-20
65
36
36
Patch Note :
- Command changed from "
".
- Command changed from "


- Ver.1.07.00
TJ9F
Kuma Hell Axle (1)
or
or 
M / 20
TJ9F
Kuma Hell Axle (1)




29F
(1)
(1)
-6
KDN
-20
-20
KDN
-20
-20
65
36
36
Patch Note :
- Fixed an issue where
could be countered with a Attack Reversal when inputting 


.
- Fixed an issue where






┃Kuma Hell Axle (1) to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Kuma Hell Axle (1) to Hunting

☆
M,SP / 20
TJ9F
Kuma Hell Axle (1) to Hunting



-1
KDN
KDN
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Kuma Hell Axle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TSWGTJ
Kuma Hell Axle



M,M / 20,20
TSWGTJ
Kuma Hell Axle




+7
+18W
+18W
KDN
KDN
Disable 2nd after 1st whiff.
To down after moving.
To down after moving.
- Ver.1.00.00
TJ
Kuma Hell Axle



M,M / 20,25
TJ
Kuma Hell Axle




(1)
+7
KDN
+26
+26
KDN
+26
+26
Disable 2nd after 1st whiff.
To down after moving.
Patch Note :
- Damage changed from 20,20.
- Wall Crush inducing guard removed.
- Tail Spin removed.
To down after moving.
Patch Note :
- Damage changed from 20,20.
- Wall Crush inducing guard removed.
- Tail Spin removed.
┃Panda Shooting Star to Bear Sit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHTTJ9F
Panda Shooting Star to Bear Sit
NEW MOVEHTTJ9F
Panda Shooting Star to Bear Sit
Heat 

MMM,SP / 8,10,12 / 2,3,3

16F
(1)
(1)
+12
KDN
+23
+23
KDN
+23
+23
Panda Only.
Partially uses remaining Heat time.
Patch Note :
- New Move.
Partially uses remaining Heat time.
Patch Note :
- New Move.
- Ver.1.03.01
HTTJ9F
Panda Shooting Star to Bear Sit
HTTJ9F
Panda Shooting Star to Bear Sit
Heat 

MMM,SP / 8,10,12 / 2,3,3

16F
(1)
(1)
+12
KDN
+23
+23
KDN
+23
+23
Panda Only.
Partially uses remaining Heat time.
Patch Note :
- Adjusted based on the situation where, in specific conditions, hitting would put Panda at a disadvantege.
Partially uses remaining Heat time.
Patch Note :
- Adjusted based on the situation where, in specific conditions, hitting would put Panda at a disadvantege.
- Ver.1.04.00
HTTJ9F
Panda Shooting Star to Bear Sit
HTTJ9F
Panda Shooting Star to Bear Sit
Heat 
or Heat & Bear Roll 

MMM,SP / 13,20,26 / 3,6,7



16F
(1)
(1)
+12
KDN
+23
+23
KDN
+23
+23
Panda Only.
Partially uses remaining Heat time.
Patch Note :
- The consumption of remaining Heat time has been changed from -300F to -240F.
- Issue of being treated as Jump status for a certain period after landing has been adjusted, so that low attacks can now connect properly.
- Command changed from "Heat
".
- Damage changed from 8,10,12.
- Chip Damage changed from 2,3,3.
Partially uses remaining Heat time.
Patch Note :
- The consumption of remaining Heat time has been changed from -300F to -240F.
- Issue of being treated as Jump status for a certain period after landing has been adjusted, so that low attacks can now connect properly.
- Command changed from "Heat


- Damage changed from 8,10,12.
- Chip Damage changed from 2,3,3.
┃Delayed Rising Toekick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Delay Rising Toekick
☆
M / 25
TJ9F
Delay Rising Toekick


32F
-21
KDN
KDN
- Ver.1.00.00
TJ9F
Delayed Rising Toekick
☆
M / 25
TJ9F
Delayed Rising Toekick


32F
-21
KDN
±0
±0
KDN
±0
±0
Patch Note :
- Move Name changed from "Delay Rising Toekick".
- Move Name changed from "Delay Rising Toekick".
- Ver.1.05.00
TJ9F
Delayed Rising Toekick
☆
M / 25
TJ9F
Delayed Rising Toekick


32F
-21
KDN
±0
±0
KDN
±0
±0
Patch Note :
- Fixed an issue the move could be countered by attack reversals or parries.
- Fixed an issue the move could be countered by attack reversals or parries.
┃Demon Uppercut
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Demon Uppercut


M / 23
Demon Uppercut



19F
-19
LNC
LNC
Start-up 20F in actualy.
- Ver.1.00.00
TC8-18F
Demon Uppercut


M / 23
TC8-18F
Demon Uppercut



19F
(2)
(2)
-19
LNC
+35
+35
LNC
+35
+35
64
45
45
Start-up 20F in actualy.
Patch Note :
- TC added.
Patch Note :
- TC added.
┃Falling Bear to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ9F
Falling Bear to Hunting

M,SP / 27
TJ9F
Falling Bear to Hunting


37F
+8
LNC
LNC
- Ver.1.00.00
TJ9F
Falling Bear to Hunting


M,SP / 30 / 9(12)
TJ9F
Falling Bear to Hunting



37F
(1)
(1)
+8
LNC
+52
+52
LNC
+52
+52
71
34
34
Start-up 38F in actualy.
Patch Note :
- Command changed from "
".
- Damage changed from 27.
- Chip Damage added.
Patch Note :
- Command changed from "


- Damage changed from 27.
- Chip Damage added.
- Ver.1.05.00
TJ9F
Falling Bear to Hunting


M,SP / 30 / 9(12)
TJ9F
Falling Bear to Hunting



37F
(1)
(1)
+8
LNC
+52
+52
LNC
+52
+52
71
34
34
Start-up 38F in actualy.
Patch Note :
- The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
Patch Note :
- The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
┃Falling Bear to Bear Roll
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ9F
Falling Bear to Bear Roll



M,SP / 30 / 9(12)
NEW MOVETJ9F
Falling Bear to Bear Roll




37F
(1)
(1)
+5
LNC
+49
+49
LNC
+49
+49
String blodk during Heat.
┃Anger Hook
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Anger Hook


H / 23
TS
Anger Hook



16F
-8
KDN
KDN
54
38
38
- Ver.1.00.00
Anger Hook


H / 26 / 10(11)
Anger Hook



15F
(2)
(2)
-5
KDN
+8
+8
LNC
48
33
33
Patch Note :
- Total changed from 54F.
- Damage changed from 23.
- Chip Damage added.
- Start-up changed from 16F.
- Upon block changed from -8F.
- Upon NH changed.
- Upon CH changed from KDN.
- Total changed from 54F.
- Tail Spin removed.
- Total changed from 54F.
- Damage changed from 23.
- Chip Damage added.
- Start-up changed from 16F.
- Upon block changed from -8F.
- Upon NH changed.
- Upon CH changed from KDN.
- Total changed from 54F.
- Tail Spin removed.
┃Grizzly Claw
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Grizzly Claw




or 

M / 18
Grizzly Claw








18F
-8
+3
+3
- Ver.1.00.00
Grizzly Claw



M / 15
Grizzly Claw




18F
(1)
(1)
-8
+3
+3
45
27
27
Patch Note :
- Command changed from "



or 

".
- Damage changed from 18.
- Command changed from "








- Damage changed from 18.
- Ver.1.04.00
Grizzly Claw



M / 15
Grizzly Claw




18F
(1)
(1)
-8
+3
+3
45
27
27
Patch Note :
- In TEKKEN 8, for command techniques using

and 

, once the directional input is completed within the specified time, the move could be executed regardless of the subsequent directional input. However, due to frequent unintended activations caused by this mechanism, it has been modified to only aceept the final directional input specified for the move command.
- In TEKKEN 8, for command techniques using






┃Grizzly Claws
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
WB
Grizzly Claws






M,M / 18,25
WB
Grizzly Claws







-14
KDN
KDN
Combo from 1st hit.
- Ver.1.00.00
Grizzly Claws





M,M / 15,25
Grizzly Claws






-14
KDN
+3
+3
KDN*
+3
+3
Combo from 1st hit.
Patch Note :
- Command changed from "





".
- Damage changed from 18,25.
- Upon NH changed.
- Wall Bounds removed.
Patch Note :
- Command changed from "







- Damage changed from 18,25.
- Upon NH changed.
- Wall Bounds removed.
┃Grizzly Claw Smash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Grizzly Claw Smash






M,L / 18,22
Grizzly Claw Smash







-18
KDN
KDN
- Ver.1.00.00
Grizzly Claw Smash





M,L / 15,22 / 0,6(4,9)
Grizzly Claw Smash






(1)
-18
KDN
+40
+40
KDN
+40
+40
Patch Note :
- Command changed from "





".
- Damage changed from 18,22.
- Chip Damage added.
- Command changed from "







- Damage changed from 18,22.
- Chip Damage added.
┃Leaping Side Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ3F
Leaping Side Kick



or Run
M / 30
TJ3F
Leaping Side Kick





23F
+10G
KDN
KDN
- Ver.1.00.00
TJ3F
Leaping Side Kick



or Run
M / 30 / 9(12)
TJ3F
Leaping Side Kick





22F
(1)
(1)
+6G
KDN
+3
+3
KDN
+3
+3
59
37
37
Patch Note :
- Chip Damage added.
- Start-up changed from 23F.
- Upon block changed from +10GF.
- Chip Damage added.
- Start-up changed from 23F.
- Upon block changed from +10GF.
┃Rabid Bear (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ21F
Rabid Bear (Heat Engager)
NEW MOVETJ21F
Rabid Bear (Heat Engager)
When Heat activation available 


or Run 
M,SP / 30 / 9




20F
(4)
(4)
+3
+17G
+17G
┃Rabid Bear to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEWGTJ21F
Rabid Bear to Heat Dash
NEW MOVEWGTJ21F
Rabid Bear to Heat Dash
Heat 


~ or Heat & Run 

M,SP / 30 / 22





20F
(4)
(4)
+5
+18W
+18W
KDN
+26
+26
KDN
+26
+26
┃Rabid Bear
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rabid Bear



or Run
M / 30
Rabid Bear





20F
(5)
(5)
+2
KDN
KDN
- Ver.1.00.00
TJ21F
Rabid Bear



or Run
M / 30 / 9(12)
TJ21F
Rabid Bear





20F
(4)
(4)
+3
KDN
-23
-23
KDN
-23
-23
59
39
39
Patch Note :
- Chip Damage added.
- Upon block changed from +2F.
- TJ added.
- Chip Damage added.
- Upon block changed from +2F.
- TJ added.
┃Rabid Bear to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Rabid Bear to Hunting



or Run 

M,SP / 30
Rabid Bear to Hunting







20F
(5)
(5)
+2
KDN
KDN
- Ver.1.00.00
TJ21F
Rabid Bear to Hunting




or 




M,SP / 30 / 9(12)
TJ21F
Rabid Bear to Hunting











20F
(4)
(4)
+3
KDN
-23
-23
KDN
-23
-23
Does not shift when using Heat Engage or Heat Dash.
Patch Note :
- Command changed from "


or Run 

".
- Chip Damage added.
- Upon block changed from +2F.
- TJ added.
Patch Note :
- Command changed from "







- Chip Damage added.
- Upon block changed from +2F.
- TJ added.
┃Salmon Swipe
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Salmon Swipe
Salmon Swipe
SS 
M / 23
22F
-9C
KDN
LNC
- Ver.1.00.00
Salmon Swipe
Salmon Swipe
SS 
M / 23
22F
(1)
(1)
-9C
KDN
+11
+11
LNC
+43
+43
65
43
43
┃You're Welcome
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
You're Welcome
SP / -
You're Welcome

- Ver.1.00.00
You're Welcome
SP / -
You're Welcome

┃Ki Charge
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Ki Charge
or BT
SP / -
Ki Charge


Shift to charging.
- Ver.1.00.00
Ki Charge
or BT
SP / -
Ki Charge


55
Shift to charging.
┃Wall Jumping Attack
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Wall Jumping Attack
Wall Jumping Attack
With back against wall 


M / 21


39F
+4C
KDN
KDN
Air Status 5F.
Invinciblity during 8 to 13F.
Invinciblity during 8 to 13F.
- Ver.1.00.00
Wall Jumping Attack
Wall Jumping Attack
With back against wall 


M / 21


39F
(2)
(2)
+4C
KDN
+22
+22
KDN
+22
+22
Air Status 5F.
Invinciblity during 8 to 13F.
Invinciblity during 8 to 13F.
┃Crouch Straight
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Crouch Straight
TC
Crouch Straight
FC
or 

SM / 8


11F
-4
+7
+7
Returns to crouching.
- Ver.1.00.00
TC
Crouch Straight
TC
Crouch Straight
FC
or 

SL / 8


11F
-4
+7
+7
34
23
23
Returns to crouching.
Patch Note :
- Hit Lv. changed from SM.
Patch Note :
- Hit Lv. changed from SM.
- Ver.1.05.00
TC
Crouch Straight
TC
Crouch Straight
FC
or 

SL / 8


11F
-4
+7
+7
34
23
23
Returns to crouching.
Patch Note :
- The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
Patch Note :
- The hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
┃Crouch Spin Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Crouch Spin Kick
TC
Crouch Spin Kick
FC 
L / 12
20F
-15
-1
-1
Returns to crouching.
- Ver.1.00.00
TC
Crouch Spin Kick
TC
Crouch Spin Kick
FC 
L / 12
20F
-17
-6
-6
56
36
36
Returns to crouching.
Patch Note :
- Upon block changed from -15F.
- Upon NH changed from -1F.
- Upon CH changed from -1F.
Patch Note :
- Upon block changed from -15F.
- Upon NH changed from -1F.
- Upon CH changed from -1F.
┃Crouch Chin Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Crouch Chin Kick
TC
Crouch Chin Kick
FC 
L / 10
16F
-9
+2
+2
Returns to crouching.
- Ver.1.00.00
TC
Crouch Chin Kick
TC
Crouch Chin Kick
FC 
L / 10
16F
-15
-4
-4
50
34
34
Returns to crouching.
Patch Note :
- Upon block changed from -9F.
- Upon NH changed from +2F.
- Upon CH changed from +2F.
Patch Note :
- Upon block changed from -9F.
- Upon NH changed from +2F.
- Upon CH changed from +2F.
┃Killing Uppercut
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Killing Uppercut
Killing Uppercut
WS 
M / 14
13F
-7
+4
+4
- Ver.1.00.00
Killing Uppercut
Killing Uppercut
WS 
M / 13
13F
(2)
(2)
-12
+2
+7
46
33
33
Damage motion & SE changed upon CH.
Patch Note :
- Damage changed from 14.
- Upon block changed from -7F.
- Upon NH changed from +4F.
- Upon CH changed from +4F.
Patch Note :
- Damage changed from 14.
- Upon block changed from -7F.
- Upon NH changed from +4F.
- Upon CH changed from +4F.
┃Killing Uppercut Grizzly Scratch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Killing Uppercut Grizzly Scratch
TS
Killing Uppercut Grizzly Scratch
WS 


M,H / 14,20


-9
+7Sp
+7Sp
Combo from 1st hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Killing Claws
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Killing Uppercut Grizzly Claw
Killing Uppercut Grizzly Claw
WS 


M,M / 14.23


-9
KDN
KDN
Combo from 1st CH.
- Ver.1.00.00
Tr
Killing Claws
Tr
Killing Claws
WS 


M,M / 13,20


(1)
-13
+6
+18Hp
Combo from 1st hit.
Combo can be delayed 21F from hit.
Patch Note :
- Move Name changed from "Killing Uppercut Grizzly Claw".
- Damage changed from 14.23.
- Upon block changed from -9F.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
- Tornade Move added.
Combo can be delayed 21F from hit.
Patch Note :
- Move Name changed from "Killing Uppercut Grizzly Claw".
- Damage changed from 14.23.
- Upon block changed from -9F.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
- Tornade Move added.
┃Killing Claws to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETr
Killing Claws to Hunting
NEW MOVETr
Killing Claws to Hunting
WS 


or WS 




M,M,SP / 13,20








(1)
-13
+6
+18Hp
Combo from 1st hit.
Combo can be delayed 21F from hit.
Combo can be delayed 21F from hit.
┃Killing Claws (Hold)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETr
Killing Claws (Hold)
NEW MOVETr
Killing Claws (Hold)
WS 

hold
M,M / 13,28 / 0,11


-12
+18Hp
KDN
-2
-2
Unable during Heat.
Combo from 1st hit.
Combo can be delayed 26F from hit.
Combo from 1st hit.
Combo can be delayed 26F from hit.
┃Killing Claws (Hold) to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETr
Killing Claws (Hold) to Hunting
NEW MOVETr
Killing Claws (Hold) to Hunting
WS 

hold
or WS 

hold 
M,M,SP / 13,28 / 0,11







-12
+18Hp
KDN
-2
-2
Unable during Heat.
Combo from 1st hit.
Combo can be delayed 26F from hit.
Combo from 1st hit.
Combo can be delayed 26F from hit.
┃Fresh Killing Claws
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETrWG
Fresh Killing Claws
NEW MOVETrWG
Fresh Killing Claws
WS 

max hold
M,M / 13,38 / 0,15(3,17)


+3
+13W
+13W
KDN
-9
-9
KDN
-9
-9
Cannot absorb with Power Crush.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
┃Fresh Killing Claws to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETrWG
Fresh Killing Claws to Hunting
NEW MOVETrWG
Fresh Killing Claws to Hunting
WS 

max hold
or WS 

max hold 
M,M,SP / 13,38 / 0,15(3,17)







+3
+13W
+13W
KDN
-9
-9
KDN
-9
-9
Cannot absorb with Power Crush.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
Shortened hold during Heat (consumes remaining time).
During Heat Combo from 1st CH.
┃Mad Angler
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Mad Angler
Mad Angler
WS 
M / 20
15F
-12
LNC
LNC
- Ver.1.00.00
Mad Angler
Mad Angler
WS 
M / 20
15F
(1)
(1)
-12
LNC
+19
+19
LNC
+19
+19
46
31
31
┃Spinning Bear Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
HMTS
Spinning Bear Kick
HMTS
Spinning Bear Kick
WS 
M / 21
18F
-9
KDN
KDN
- Ver.1.00.00
HM
Spinning Bear Kick
HM
Spinning Bear Kick
WS 
M / 21
18F
(2)
(2)
-9
KDN
+8
+8
KDN
+8
+8
51
33
33
Patch Note :
- Tail Spin removed.
- Tail Spin removed.
┃Paw Smash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Toe Smash
Toe Smash
WS 
M / 20
11F
-6
+5
+5
- Ver.1.00.00
Paw Smash
Paw Smash
WS 
M / 20
11F
(1)
(1)
-6
+5
+5
36
25
25
Patch Note :
- Move Name changed from "Toe Smash".
- Move Name changed from "Toe Smash".
┃Double Uppercut
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Double Uppercut
Double Uppercut
WS 
M / 16
19F
-17
LNC
LNC
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Double Hammer
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Double Hammer
Double Hammer
WS 


M,M / 16,27


-21C
KDN
KDN
Can be delayed.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Hammer Rush 2 (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer Rush 2 (1)
Hammer Rush 2 (1)
WS 

M / 12

17F
-6
+5
+5
Returns to crouching.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Hammer Rush 2
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer Rush 2
Hammer Rush 2
WS 



M,M / 12,12



-8
+3
+3
Returns to crouching.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Hammer Rush 2 High
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer Rush 2 High
Hammer Rush 2 High
WS 


☆
M,M,H / 12,12,12




-10
+2
+2
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Hammer Rush 2 Mid
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer Rush 2 Mid
Hammer Rush 2 Mid
WS 





M,M,M / 12,12,15





-1
+10
+10
Returns to crouching.
Launch from 1s CH.
Launch from 1s CH.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Hammer Rush 2 Low
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Hammer Rush 2 Low
TC
Hammer Rush 2 Low
WS 





M,M,L / 12,12,8





-10
±0C
±0C
Returns to crouching.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Watch Your Feet
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Low Hammer
TC
Low Hammer
FC
or 

L / 12


19F
-8
+2
+2
Returns to crouching.
- Ver.1.00.00
TC
Watch Your Feet
TC
Watch Your Feet
FC 
L / 12
19F
(2)
(2)
-8
+2C
+2C
46
27
27
Returns to crouching.
Patch Note :
- Move Name changed from "Low Hammer".
- Command changed from "FC
or 
".
- Upon NH changed from +2F.
- Upon CH changed from +2F.
Patch Note :
- Move Name changed from "Low Hammer".
- Command changed from "FC



- Upon NH changed from +2F.
- Upon CH changed from +2F.
┃Hammer Rush 1 (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Hammer Rush 1 (2)
TC
Hammer Rush 1 (2)
FC
or 



L,L / 12,8




+1
+12G
+12
Returns to crouching.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Hammer Rush 1 (3)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer Rush 1 (3)
Hammer Rush 1 (3)
FC
or 





L,L,M / 12,8,12






-12
-1
-1
Returns to crouching.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Hammer Rush 1
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer Rush 1
Hammer Rush 1
FC
or 







L,L,M,M / 12,8,12,12








-8
+3
+3
Returns to crouching.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Hammer Rush 1 High
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer Rush 1 High
Hammer Rush 1 High
FC
or 






☆
L,L,M,M,H / 12,8,12,12,12









-10
+2
+2
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Hammer Rush 1 Mid
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer Rush 1 Mid
Hammer Rush 1 Mid
FC
or 









L,L,M,M,M / 12,8,12,12,15










-1
+10
+10
Returns to crouching.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Hammer Rush 1 Low
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Hammer Rush 1 Low
TC
Hammer Rush 1 Low
FC
or 









L,L,M,M,L / 12,8,12,12,8










-10
±0C
±0C
Returns to crouching.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Windmill Punch (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Windmill Punch (1)
Windmill Punch (1)
FC 

M / 8

24F
-22
-12C
-12C
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Windmill Punch (2)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Windmill Punch (2)
Windmill Punch (2)
FC 



M,M / 8,12



-22
-12C
-12C
Combo from 1st hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Windmill Punch (3)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Windmill Punch (3)
Windmill Punch (3)
FC 





M,M,M / 8,12,12





-11
KDN
KDN
Combo from 1st hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Windmill Punch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Windmill Punch
Windmill Punch
FC 







M,M,M,H / 8,12,12,45







+21
KDN
KDN
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Hammer Rush 3
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer Rush 3
Hammer Rush 3
FC 

M / 12

18F
-13
-2
-2
Returns to crouching.
- Ver.1.00.00
Hammer Rush 3
Hammer Rush 3
FC 

M / 12

18F
(1)
(1)
-13
-2
-2
50
32
32
1st attack of 10 Hit Combo.
Returns to crouching.
Returns to crouching.
┃Hammer Rush 3 High
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer Rush 3 High
Hammer Rush 3 High
FC 
☆
M,H / 12,12


-10
+1
+1
Combo from 1st hit.
- Ver.1.00.00
Hammer Rush 3 High
Hammer Rush 3 High
FC 



M,H / 12,12



(2)
-10
+1
+1
Combo from 1st hit.
Patch Note :
- Command changed from "FC
☆
".
Patch Note :
- Command changed from "FC



┃Hammer Rush 3 Mid
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hammer Rush 3 Mid
Hammer Rush 3 Mid
FC 



M,M / 12,9



-4
+7
+7
Combo from 1st hit.
Returns to crouching.
Returns to crouching.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Hammer Rush 3 Low
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Hammer Rush 3 Low
TC
Hammer Rush 3 Low
FC 



M,L / 12,8



-10
±0C
±0C
Combo from 1st hit.
Returns to crouching.
Returns to crouching.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Triple Uppercut Right
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Triple Uppercut Right
Triple Uppercut Right
FC 





M,M,M / 12,9,10





-11
±0
±0
Returns to crouching.
Launch from 1st CH.
Launch from 1st CH.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hunting
or FC 
or FC 
SP / -
Hunting





Returns to crouching.
Cost 15F
Cost 15F
- Ver.1.03.01
Hunting
or FC 
or FC 
SP / -
Hunting





Returns to crouching.
Accept inputs from
(7F) +
.
Cost 15F
Patch Note :
- To standardize the controls with other characters, changed to accept inputs from the 6th frame during crouching.
Accept inputs from


Cost 15F
Patch Note :
- To standardize the controls with other characters, changed to accept inputs from the 6th frame during crouching.
┃Hunting to Crouch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hunting to Crouch
Hunting to Crouch
Hunting 
SP / -
14
Returns to crouching.
Enable block.
Enable block.
- Ver.1.00.00
Hunting to Crouch
Hunting to Crouch
Hunting 
SP / -
15
Returns to crouching.
Enable block.
Patch Note :
- Total changed from 14F.
- Total changed from 14F.
Enable block.
Patch Note :
- Total changed from 14F.
- Total changed from 14F.
┃Hunting to Standing
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hunting to Standing
Hunting to Standing
Hunting
or
or 
SP / -


10
Returns to crouching.
Auto block during 1F.
Disable auto block after attack.
Auto block during 1F.
Disable auto block after attack.
- Ver.1.00.00
Hunting to Standing
Hunting to Standing
Hunting
or
or 
SP / -


10
Returns to crouching.
Auto block (H/M) during 1F.
Patch Note :
- Enable auto block after attack.
Auto block (H/M) during 1F.
Patch Note :
- Enable auto block after attack.
┃Double Bear Claw (1) to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Double Bear Claw (1) to Hunting
TC
Double Bear Claw (1) to Hunting
Hunting 
L,SP / 8
12F
-11
±0C
±0C
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Double Bear Claw to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Double Bear Claw to Hunting
TC
Double Bear Claw to Hunting
Hunting 


L,L,SP / 8,10


-13
±0
±0
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Double Bear Claw to Forward Roll
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Double Bear Claw to Forward Roll
TC
Double Bear Claw to Forward Roll
Hunting 



L,L,SP / 8,10



-18
-5
-5
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Honeycomb Spike (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Honeycomb Spike (1)
NEW MOVE
Honeycomb Spike (1)
Hunting 
M / 10
12F
(1)
(1)
-13
+2
+12
44
32
32
Damage motion & SE changed upon CH.
┃Honeycomb Spike
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Honeycomb Spike
NEW MOVE
Honeycomb Spike
Hunting 


M,M / 10,20


(1)
-13
+4C
+13C
Returns to crouching.
Combo from 1st hit.
Combo can be delayed 19F from hit.
Combo from 1st hit.
Combo can be delayed 19F from hit.
┃Honeycomb Spike (Hold)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Honeycomb Spike (Hold)
NEW MOVE
Honeycomb Spike (Hold)
Hunting 

hold
M,M / 10,20 / 0,8


(1)
-12
+13C
LNC
+49
+49
Unable during Heat.
Returns to crouching.
Combo from 1st CH.
Combo can be delayed 28F from hit.
Returns to crouching.
Combo from 1st CH.
Combo can be delayed 28F from hit.
┃Fresh Honeycomb Spike
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Fresh Honeycomb Spike
NEW MOVE
Fresh Honeycomb Spike
Hunting 

max hold
M,M / 10,30 / 0,12(3,13)


(1)
+3
LNC
+49
+49
LNC
+49
+49
Cannot absorb with Power Crush.
Shortened hold during Heat (consumes remaining time).
Returns to crouching.
During Heat Combo from 1sh CH.
Shortened hold during Heat (consumes remaining time).
Returns to crouching.
During Heat Combo from 1sh CH.
┃Bear Claw
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Bear Claw
TC
Bear Claw
Hunting 
L,SP / 16
21F
-15
+21G
+21G
- Ver.1.00.00
TC
Bear Claw
TC
Bear Claw
Hunting 
L,SP / 16
21F
(3)
(3)
-15
+21G
+21G
53
32
32
- Ver.1.02.01
TC
Bear Claw
TC
Bear Claw
Hunting 
L,SP / 16
21F
(3)
(3)
-15
+21G
+21G
53
32
32
Patch Note :
- Expanded the hurtbox for the legs, alleviating situations where certain attacks would whiff.
- Expanded the hurtbox for the legs, alleviating situations where certain attacks would whiff.
- Ver.1.05.00
TC
Bear Claw
TC
Bear Claw
Hunting 
L,SP / 16
21F
(3)
(3)
-15
+21G
+21G
53
32
32
Patch Note :
- The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
- The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
┃Bear Fling
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Fling
Bear Fling
Hunting 
M / 24(,3)
19F
-15
LNC
LNC
Damage () is landing bonus.
- Ver.1.00.00
Tr
Bear Fling
Tr
Bear Fling
Hunting 
M / 24(,3)
19F
(3)
(3)
-15
LNC
+79
+79
LNC
+79
+79
55
Damage () is landing bonus.
Patch Note :
- Tornade Move added.
Patch Note :
- Tornade Move added.
┃Bear Tackle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Pw8FTC
Bear Tackle
Pw8FTC
Bear Tackle
Hunting 
M / 21
25F
(5)
(5)
-12
KDN
KDN
- Ver.1.00.00
Pw7FTC
Bear Tackle
Pw7FTC
Bear Tackle
Hunting 
M / 21
25F
(5)
(5)
-12
KDN
-11
-11
KDN
-11
-11
72
47
47
Absorb an attack to power up.
- Upon block -5F.
- Chip Damage 8 pts.
Patch Note :
- Start-up of Power Crush changed from 8F.
- Upon block -5F.
- Chip Damage 8 pts.
Patch Note :
- Start-up of Power Crush changed from 8F.
┃Hunting Hip Smash to Bear Sit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hunting Hip Smash to Crouching
Hunting Hip Smash to Crouching
Hunting 
or 

L,SP / 25



16F
KDN
KDN
- Ver.1.00.00
TCTJ9F
Hunting Hip Smash to Bear Sit
TCTJ9F
Hunting Hip Smash to Bear Sit
Hunting 
or 

L,SP / 25



16F
(6)
(6)
+11C
KDN
+28
+28
KDN*
+22
+22
23
7
7
Patch Note :
- Move Name changed from "Hunting Hip Smash to Crouching".
- Upon block changed from F.
- Upon CH changed.
- TC added.
- TJ added.
- Move Name changed from "Hunting Hip Smash to Crouching".
- Upon block changed from F.
- Upon CH changed.
- TC added.
- TJ added.
┃Killing Uppercut
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Killing Uppercut
Killing Uppercut
Hunting 

M / 15

16F
-5
+6
+6
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Killing Uppercut Crizzly Scratch
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TS
Killing Uppercut Crizzly Scratch
TS
Killing Uppercut Crizzly Scratch
Hunting 



M,H / 15,20



-9
+7Sp
+7Sp
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
Can be delayed 11F.
Combo can be delayed 11F from hit.
- Ver.1.00.00
REMOVED
REMOVED
Patch Note :
- Removed.
┃Big Tree
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Big Tree
Big Tree
Hunting 

M / 20

15F
(1)
(1)
-17
LNC
LNC
- Ver.1.00.00
Tr
Big Tree
Tr
Big Tree
Hunting 

M / 20

15F
(1)
(1)
-17
LNC
+25
+25
LNC
+25
+25
50
35
35
Patch Note :
- Tornade Move added.
- Tornade Move added.
┃Frolicking Bear (Heat Engager)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHETJ10F
Frolicking Bear (Heat Engager)
NEW MOVEHETJ10F
Frolicking Bear (Heat Engager)
When Heat activation available & Hunting
or
or 

M,SP / 22



16F
(4)
(4)
-9
+17G
+17G
┃Frolicking Bear to Heat Dash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHDWGTJ10F
Frolicking Bear to Heat Dash
NEW MOVEHDWGTJ10F
Frolicking Bear to Heat Dash
Heat Hunting
or
or 


M,SP / 22




16F
(4)
(4)
+5
+18W
+18W
KDN
+26
+26
KDN
+26
+26
Patch Note :
- New Move.
- New Move.
- Ver.1.05.00
HDTJ10F
Frolicking Bear to Heat Dash
HDTJ10F
Frolicking Bear to Heat Dash
Heat Hunting
or
or 


M,SP / 22




16F
(4)
(4)
+5
KDN
+26
+26
KDN
+26
+26
Patch Note :
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
- Added an effect where activating Heat Dash recovers 6 of the recoverable gauge on attack hit and 3 on block.
- Wall Crush inducing guard removed.
┃Frolicking Bear
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ10F
Frolicking Bear
TJ10F
Frolicking Bear
Hunting
or
or 

M,SP / 22



16F
(4)
(4)
-9
±0
±0
When hit and enemy input
, to go down.

- Ver.1.00.00
TJ10F
Frolicking Bear
TJ10F
Frolicking Bear
Hunting
or
or 

M,SP / 22



16F
(4)
(4)
-9
±0
±0
46
30
30
Patch Note :
- Upon CH changed.
- Upon CH changed.
- Ver.1.03.01
TJ10F
Frolicking Bear
TJ10F
Frolicking Bear
Hunting
or
or 

M,SP / 22



16F
(4)
(4)
-9
±0
±0
46
30
30
Patch Note :
- Increased the size of the hitbox when attacking with this command while using Panda. The hitbox size for this attack was different between Kuma and Panda, so it has been unified to the larger and more easily connectable size of Kuma.
- Increased the size of the hitbox when attacking with this command while using Panda. The hitbox size for this attack was different between Kuma and Panda, so it has been unified to the larger and more easily connectable size of Kuma.
┃Break'n (1)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Break'n (1)
TC
Break'n (1)
Hunting 

L / 16

27F
-24
KDN
KDN
Start-up 26F (very short).
- Ver.1.00.00
TC
Break'n (1)
TC
Break'n (1)
Hunting 

L / 16

26F
(3)
(3)
-25
KDN
+14
+14
KDN
+14
+14
75
49
49
Patch Note :
- Start-up changed from 27F.
- Upon block changed from -24F.
- Upon NH changed.
- Upon CH changed.
- Start-up changed from 27F.
- Upon block changed from -24F.
- Upon NH changed.
- Upon CH changed.
- Ver.1.04.00
TC
Break'n (1)
TC
Break'n (1)
Hunting 

L / 16

26F
(3)
(3)
-25
KDN
+14
+14
KDN
+14
+14
75
49
49
Patch Note :
- The distance on counter hit has been unified to match the distance during a normal hit. This adjustment was made to alleviate situations where the positional relationship between the opponent and the player character were different than intended.
- The distance on counter hit has been unified to match the distance during a normal hit. This adjustment was made to alleviate situations where the positional relationship between the opponent and the player character were different than intended.
┃Break'n (1) to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Break'n (1) to Hunting
TC
Break'n (1) to Hunting
Hunting 



L,SP / 16



26F
-22
KDN
KDN
- Ver.1.00.00
TC
Break'n (1) to Hunting
TC
Break'n (1) to Hunting
Hunting 

or 



L,SP / 16






26F
(3)
(3)
-25
KDN
+14
+14
KDN
+14
+14
Patch Note :
- Command changed from "Hunting


".
- Upon block changed from -22F.
- Upon NH changed.
- Upon CH changed.
- Command changed from "Hunting




- Upon block changed from -22F.
- Upon NH changed.
- Upon CH changed.
- Ver.1.04.00
TC
Break'n (1) to Hunting
TC
Break'n (1) to Hunting
Hunting 

or 



L,SP / 16






26F
(3)
(3)
-25
KDN
+14
+14
KDN
+14
+14
Patch Note :
- The distance on counter hit has been unified to match the distance during a normal hit. This adjustment was made to alleviate situations where the positional relationship between the opponent and the player character were different than intended.
- The distance on counter hit has been unified to match the distance during a normal hit. This adjustment was made to alleviate situations where the positional relationship between the opponent and the player character were different than intended.
┃Break'n
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC
Break'n
TC
Break'n
Hunting 



L,L / 16,33



-29
KDN
KDN
- Ver.1.00.00
TC
Break'n
TC
Break'n
Hunting 



L,L / 16,33



(2)
-29
KDN
+8
+8
KDN
+8
+8
┃Hunting to Roll Over
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hunting to Roll Over
Hunting to Roll Over
Hunting
or 
SP / -

- Ver.1.00.00
Hunting to Roll Over
Hunting to Roll Over
Hunting
or 
SP / -

36
Air Status during 1F.
┃Hunting to Play Dead
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hunting to Play Dead
Hunting to Play Dead
Hunting 

SP / -

- Ver.1.00.00
Hunting to Play Dead
Hunting to Play Dead
Hunting 

SP / -

31
Air Status during 1F.
┃Hunting to Forward
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hunting to Forward
Hunting to Forward
Hunting
or BT Hunting 
SP,Absorbs(L) / -

Auto absorbs (L).
┃Bear Roll
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hunting to Forward Roll
Hunting to Forward Roll
Hunting 

SP / -

- Ver.1.00.00
Bear Roll
Bear Roll
Hunting 

SP / -

Air Status during 1F.
Cost 31F.
Patch Note :
- Move Name changed from "Hunting to Forward Roll".
Cost 31F.
Patch Note :
- Move Name changed from "Hunting to Forward Roll".
┃Hunting to Backward Roll
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hunting to Backward Roll
Hunting to Backward Roll
Hunting 
or BT Hunting 

SP / -



Returns to crouching.
- Ver.1.00.00
Hunting to Backward Roll
Hunting to Backward Roll
Hunting 
or BT Hunting 

SP / -



40
Returns to crouching.
Air Status during 1F.
Air Status during 1F.
┃Hunting to Backward Roll Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hunting to Backward Roll Hunting
Hunting to Backward Roll Hunting
During Backward Roll 
SP / -
- Ver.1.00.00
Hunting to Backward Roll Hunting
Hunting to Backward Roll Hunting
During Backward Roll
or 
SP / -

48
Patch Note :
- Command changed from "During Backward Roll
".
- Command changed from "During Backward Roll

┃Bear Sit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ6F
Sit
or
or 
SP / -
TJ6F
Sit




Costs 22F.
Air status.
Air status.
- Ver.1.00.00
TJ6F
Bear Sit
or
or 
SP / -
TJ6F
Bear Sit




Costs 15F.
Air status.
Patch Note :
- Costs of Combinations changed from 22F.
- Move Name changed from "Sit".
Air status.
Patch Note :
- Costs of Combinations changed from 22F.
- Move Name changed from "Sit".
┃Trout Sweep
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC1F
Trout Sweep
TC1F
Trout Sweep
Bear Sit 
L / 16
25F
-15
KDN
KDN
Returns to crouching.
- Ver.1.00.00
TC1F
Trout Sweep
TC1F
Trout Sweep
Bear Sit 
L / 10
21F
(1)
(1)
-12
+4
+9
52
31
31
Returns to crouching.
Patch Note :
- Damage changed from 16.
- Start-up changed from 25F.
- Upon block changed from -15F.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
Patch Note :
- Damage changed from 16.
- Start-up changed from 25F.
- Upon block changed from -15F.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
- Ver.1.04.00
TC1F
Trout Sweep
TC1F
Trout Sweep
Bear Sit 
L / 15
21F
(1)
(1)
-12
+4
+9
52
31
31
Returns to crouching.
Patch Note :
- Damage changed from 10.
Patch Note :
- Damage changed from 10.
┃Double Trout Sweep
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETC
Double Trout Sweep
NEW MOVETC
Double Trout Sweep
Bear Sit 


L,L / 10,13


(1)
-12
+6
+6
Returns to crouching.
Patch Note :
- New Move.
Patch Note :
- New Move.
- Ver.1.04.00
TC
Double Trout Sweep
TC
Double Trout Sweep
Bear Sit 


L,L / 15,13


(1)
-12
+6
+6
Returns to crouching.
Patch Note :
- Damage changed from 10,13.
Patch Note :
- Damage changed from 10,13.
┃Trout Smash
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Trout Smash
Trout Smash
Bear Sit 
M / 18
21F
-15
LNC
LNC
- Ver.1.00.00
Tr
Trout Smash
Tr
Trout Smash
Bear Sit 
M / 18
19F
(2)
(2)
-12
LNC
+57
+57
LNC
+57
+57
50
31
31
Patch Note :
- Start-up changed from 21F.
- Upon block changed from -15F.
- Upon NH changed.
- Upon CH changed.
- Start-up changed from 21F.
- Upon block changed from -15F.
- Upon NH changed.
- Upon CH changed.
- Ver.1.04.00
Tr
Trout Smash
Tr
Trout Smash
Bear Sit 
M / 18
19F
(2)
(2)
-12
LNC
+57
+57
LNC
+57
+57
50
31
31
Patch Note :
- The collision has been adjusted to alleviate issues where the distance would open up vefore the attack, making it easier for the opponent to evade with a backstep.
- The collision has been adjusted to alleviate issues where the distance would open up vefore the attack, making it easier for the opponent to evade with a backstep.
┃Rebound
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ1F
Rebound
TJ1F
Rebound
Bear Sit 
M / 20
25F
KDN
KDN
Disable after Get Up Punch.
- Ver.1.00.00
TJ6F
Rebound
TJ6F
Rebound
Bear Sit 
M / 20
25F
-12
KDN
-4
-4
KDN
-4
-4
77
52
52
Patch Note :
- Enable after Get Up Punch.
- Upon block changed from F.
- Start-up of TJ changed from 1F.
- Enable after Get Up Punch.
- Upon block changed from F.
- Start-up of TJ changed from 1F.
┃Bear Roll
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Forward Roll
Forward Roll
Bear Sit 
SP / -
- Ver.1.00.00
Bear Roll
Bear Roll
Bear Sit 
SP / -
Air Status.
Cost 36F.
Patch Note :
- Move Name changed from "Forward Roll".
- Command changed from "Bear Sit
".
Cost 36F.
Patch Note :
- Move Name changed from "Forward Roll".
- Command changed from "Bear Sit

┃Backward Roll
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Backward Roll
Backward Roll
Bear Sit 
SP / -
Returns to crouching.
- Ver.1.00.00
Backward Roll
Backward Roll
Bear Sit 
/ -
50
Air Status.
Patch Note :
- Hit Lv. changed from SP.
Patch Note :
- Hit Lv. changed from SP.
┃Backward Roll Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Backward Roll Hunting
Backward Roll Hunting
During Backward Roll 
SP / -
- Ver.1.00.00
Backward Roll Hunting
Backward Roll Hunting
During Backward Roll
or 
SP / -

55
Air Status.
Patch Note :
- Command changed from "During Backward Roll
".
Patch Note :
- Command changed from "During Backward Roll

┃Bear Roll
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Forward Roll
Forward Roll
FC 

SP / -

Returns to crouching.
Cost 31F.
Cost 31F.
- Ver.1.00.00
Bear Roll
Bear Roll
FC 
SP / -
Returns to crouching.
Cost 31F.
Patch Note :
- Move Name changed from "Forward Roll".
- Command changed from "FC
".
Cost 31F.
Patch Note :
- Move Name changed from "Forward Roll".
- Command changed from "FC


┃Bear Roll (Heat)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHT
Bear Roll (Heat)
NEW MOVEHT
Bear Roll (Heat)
Heat & FC 
SM,SP / 5 / 1
26F
(5)
(5)
+1
+7
+7
Partially uses remaining Heat time.
Returns to crouching.
Cost 31F.
Start-up minus 5F in actually.
Patch Note :
- New Move.
Returns to crouching.
Cost 31F.
Start-up minus 5F in actually.
Patch Note :
- New Move.
- Ver.1.04.00
HT
Bear Roll (Heat)
HT
Bear Roll (Heat)
Heat & FC 
SM,SP / 5 / 1
26F
(5)
(5)
+1
+7
+7
Partially uses remaining Heat time.
Returns to crouching.
Cost 31F.
Start-up minus 5F in actually.
Patch Note :
- The collision has been adjusted to alleviate issues where it appeared that the character was touching the opponent but the attack did not connect in certain situations.
- The distance from the opponent on block has been reduced.
Returns to crouching.
Cost 31F.
Start-up minus 5F in actually.
Patch Note :
- The collision has been adjusted to alleviate issues where it appeared that the character was touching the opponent but the attack did not connect in certain situations.
- The distance from the opponent on block has been reduced.
┃Bear Shove
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Shove
Bear Shove
During Forward Roll 
H / 31
15F
+15G
KDN
KDN
- Ver.1.00.00
Tr
Bear Shove
Tr
Bear Shove
Bear Roll 
H / 31
15F
(1)
(1)
+4
KDN
+27
+27
KDN
+27
+27
Patch Note :
- Command changed from "During Forward Roll
".
- Upon block changed from +15GF.
- Tornade Move added.
- Command changed from "During Forward Roll

- Upon block changed from +15GF.
- Tornade Move added.
┃Bear Shove
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVEHTTr
Bear Shove
NEW MOVEHTTr
Bear Shove
Heat & Bear Roll 
SM,H / 5,31 / 1,9
15F
(1)
(1)
+13
KDN
+27
+27
KDN
+27
+27
Patch Note :
- New Move.
- New Move.
- Ver.1.04.00
HTTr
Bear Shove
HTTr
Bear Shove
Heat & Bear Roll 
SM,H / 5,31 / 1,9
15F
(1)
(1)
+13
KDN
+27
+27
KDN
+27
+27
Patch Note :
- The distance from the opponent on block has been reduced.
- The distance from the opponent on block has been reduced.
┃Bear Backhand
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Backhand
Bear Backhand
During Forward Roll 
M / 21
17F
-17
LNC
LNC
- Ver.1.00.00
Bear Backhand
Bear Backhand
Bear Roll 
M / 21
17F
(2)
(2)
-17
LNC
+18
+18
LNC
+18
+18
Patch Note :
- Command changed from "During Forward Roll
".
- Command changed from "During Forward Roll

┃Bear Slide
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Slide
Bear Slide
During Forward Roll 
L / 20
18F
(8)
(8)
-18
KDN
KDN
- Ver.1.00.00
Bear Slide
Bear Slide
Bear Roll 
L / 20
18F
(8)
(8)
-18
KDN
+33
+33
KDN
+33
+33
Air Status.
Patch Note :
- Command changed from "During Forward Roll
".
Patch Note :
- Command changed from "During Forward Roll

- Ver.1.05.00
Bear Slide
Bear Slide
Bear Roll 
L / 20
18F
(8)
(8)
-18
KDN
+33
+33
KDN
+33
+33
Air Status.
Patch Note :
- Expanded the hurtbox, alleviating situations where certain attacks would whiff.
Patch Note :
- Expanded the hurtbox, alleviating situations where certain attacks would whiff.
┃Bear Rolling Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Rolling Kick
Bear Rolling Kick
During Forward Roll 
M / 20
26F
+7
KDN
KDN
Meaty 2F in actualy
- Ver.1.00.00
TJ13F
Bear Rolling Kick
TJ13F
Bear Rolling Kick
Bear Roll 
M / 20
26F
(4)
(4)
+7
KDN
+26
+26
KDN
+26
+26
Patch Note :
- Command changed from "During Forward Roll
".
- TJ added.
- Command changed from "During Forward Roll

- TJ added.
┃Giant Roll
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Giant Roll
Giant Roll
During Forward Roll 
M / 22(,3)
25F
-15
LNC
LNC
Damage () is landing bonus.
Meaty 6F in actualy
Meaty 6F in actualy
- Ver.1.00.00
Giant Roll
Giant Roll
Bear Roll 
M / 22(,3)
10F
(30)
(30)
-30
LNC
+45
+45
LNC
+45
+45
Damage () is landing bonus.
Patch Note :
- Command changed from "During Forward Roll
".
- Start-up changed from 25F.
- Upon block changed from -15F.
Patch Note :
- Command changed from "During Forward Roll

- Start-up changed from 25F.
- Upon block changed from -15F.
┃Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hunting
Hunting
During Forward Roll 
SP / -
41
Cost 31 + 10F.
- Ver.1.00.00
Hunting
Hunting
Bear Roll
or 
SP / -

51
Cost 31 + 20F.
Patch Note :
- Command changed from "During Forward Roll
".
- Total changed from 41F.
Patch Note :
- Command changed from "During Forward Roll

- Total changed from 41F.
┃Bear Backstroke to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Backstroke
Bear Backstroke
While down (facing up) 
M,SP / 21
16F
-18
KDN
KDN
- Ver.1.00.00
Bear Backstroke to Hunting
Bear Backstroke to Hunting
While down (facing up) 
M,SP / 15
17F
(2)
(2)
-2
+6
+6
58
41
41
Air Status.
Patch Note :
- Added shift to Hunting.
- Move Name changed from "Bear Backstroke".
- Damage changed from 21.
- Start-up changed from 16F.
- Upon block changed from -18F.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
Patch Note :
- Added shift to Hunting.
- Move Name changed from "Bear Backstroke".
- Damage changed from 21.
- Start-up changed from 16F.
- Upon block changed from -18F.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
┃Get Up Punch to Bear Sit
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Get Up Punch to Sit
Get Up Punch to Sit
While down (facing up) 

M,SP / 21

28F
+18C
KDN
KDN
- Ver.1.00.00
Get Up Punch to Bear Sit
Get Up Punch to Bear Sit
While down (facing up) 

M,SP / 21

29F
(2)
(2)
+18
KDN
+37
+37
KDN
+37
+37
Air Status.
Patch Note :
- Move Name changed from "Get Up Punch to Sit".
- Start-up changed from 28F.
- Upon block changed from +18CF.
Patch Note :
- Move Name changed from "Get Up Punch to Sit".
- Start-up changed from 28F.
- Upon block changed from +18CF.
- Ver.1.02.01
Get Up Punch to Bear Sit
Get Up Punch to Bear Sit
While down (facing up) 

M,SP / 21

29F
(2)
(2)
+18G
KDN
+37
+37
KDN
+37
+37
Air Status.
Patch Note :
- Fixed the issue in which blocking the later part of the attack animation caused subsequent attacks to become unblockable.
- Upon block changed from +18F.
Patch Note :
- Fixed the issue in which blocking the later part of the attack animation caused subsequent attacks to become unblockable.
- Upon block changed from +18F.
┃Bear Butterfly to Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Butterfly
Bear Butterfly
While down (facing down) 
L,SP / 15
14F
-17
KDN
KDN
- Ver.1.00.00
Bear Butterfly to Hunting
Bear Butterfly to Hunting
While down (facing down) 
L,SP / 10
14F
(2)
(2)
-12
+6
+6
46
32
32
Air Status.
Patch Note :
- Added shift to Hunting.
- Move Name changed from "Bear Butterfly".
- Damage changed from 15.
- Upon block changed from -17F.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
Patch Note :
- Added shift to Hunting.
- Move Name changed from "Bear Butterfly".
- Damage changed from 15.
- Upon block changed from -17F.
- Upon NH changed from KDN.
- Upon CH changed from KDN.
┃Forward Roll
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Forward Roll
Forward Roll
While down (facing down) 
SP / -
Returns to crouching.
Cost 31F.
Cost 31F.
- Ver.1.00.00
Forward Roll
Forward Roll
While down (facing down) 
SP / -
Air Status.
Returns to crouching.
Cost 31F.
Patch Note :
- Command changed from "While down (facing down)
".
Returns to crouching.
Cost 31F.
Patch Note :
- Command changed from "While down (facing down)

┃Hunting
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Hunting
Hunting
While down (facing down) 
SP / -
Cost 15F.
- Ver.1.00.00
Hunting
Hunting
While down (facing down) 
SP / -
Air Status.
Cost 25F.
Cost 25F.
┃Spin Knuckle Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spin Knuckle Jab
Spin Knuckle Jab
BT
or 
H / 15

8F
-8
+3
+3
- Ver.1.00.00
Spin Knuckle Jab
Spin Knuckle Jab
BT 
H / 15
8F
-3
+8
+8
Patch Note :
- Command changed from "BT
or
".
- Upon block changed from -8F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
- Command changed from "BT


- Upon block changed from -8F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
┃Spin Knuckle Right Jab
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Spin Knuckle Right Jab
NEW MOVE
Spin Knuckle Right Jab
BT 
H / 15
8F
-3
+8
+8
Tentative Name.
┃Spin Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Spin Kick
Spin Kick
BT
or 
H / 18

10F
-8
KDN
KDN
- Ver.1.00.00
Spin Kick
Spin Kick
BT 
H / 18
10F
-8
+8
+8
Patch Note :
- Command changed from "BT
or
".
- Upon NH changed from KDN.
- Upon CH changed from KDN.
- Command changed from "BT


- Upon NH changed from KDN.
- Upon CH changed from KDN.
┃Spin Right Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVE
Spin Right Kick
NEW MOVE
Spin Right Kick
BT 
H / 18
10F
-8
+8
+8
Tentative Name.
┃Crouch Spin Knuckle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC1F
Crouch Spin Knuckle
TC1F
Crouch Spin Knuckle
BT 
or 

SM / 5



10F
-2
+6
+9
Returns to crouching.
- Ver.1.00.00
TC1F
Crouch Spin Knuckle
TC1F
Crouch Spin Knuckle
BT 

SL / 5

10F
-5
+6
+6
Returns to crouching.
Patch Note :
- Command changed from "BT
or 
".
- Hit Lv. changed from SM.
- Upon block changed from -2F.
- Upon CH changed from +9F.
Patch Note :
- Command changed from "BT




- Hit Lv. changed from SM.
- Upon block changed from -2F.
- Upon CH changed from +9F.
┃Crouch Spin Right Knuckle
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETC1F
Crouch Spin Right Knuckle
NEW MOVETC1F
Crouch Spin Right Knuckle
BT 

SL / 5

10F
-5
+6
+6
Tentative Name.
Returns to crouching.
Returns to crouching.
┃Crouch Spin Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TC1F
Crouch Spin Kick
TC1F
Crouch Spin Kick
BT 
or 

L / 12



10F
-11
+3
+3
Returns to crouching.
- Ver.1.00.00
TC1F
Crouch Spin Kick
TC1F
Crouch Spin Kick
BT 

L / 6

12F
-15
-4
-4
Returns to crouching.
Patch Note :
- Command changed from "BT
or 
".
- Damage changed from 12.
- Start-up changed from 10F.
- Upon block changed from -11F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
Patch Note :
- Command changed from "BT




- Damage changed from 12.
- Start-up changed from 10F.
- Upon block changed from -11F.
- Upon NH changed from +3F.
- Upon CH changed from +3F.
┃Crouch Spin Right Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETC1F
Crouch Spin Right Kick
NEW MOVETC1F
Crouch Spin Right Kick
BT 

L / 6

12F
-15
-4
-4
Tentative Name.
Returns to crouching.
Returns to crouching.
┃Reverse Jump Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ
Reverse Jump Kick
TJ
Reverse Jump Kick
BT 

M / -

KDN
KDN
┃Reverse Jump Kick (just)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ10F
Reverse Jump Kick (just)
NEW MOVETJ10F
Reverse Jump Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9
┃Reverse Jump Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ15F
Reverse Jump Kick
NEW MOVETJ15F
Reverse Jump Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
┃Reverse Jump Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
TJ
Reverse Jump Kick
TJ
Reverse Jump Kick
BT 

M / -

LNC
LNC
┃Reverse Jump Right Kick (just)
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ9F
Reverse Jump Right Kick (just)
NEW MOVETJ9F
Reverse Jump Right Kick (just)
BT 

M / 18

17F
-12
KDN
+9
+9
KDN
+9
+9
┃Reverse Jump Right Kick
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- Ver.1.00.00
NEW MOVETJ14F
Reverse Jump Right Kick
NEW MOVETJ14F
Reverse Jump Right Kick
BT 

M / 18

22F
-12
KDN
+9
+9
KDN
+9
+9
┃Dance With Me
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Dance With Me
Dance With Me
While enemy is down 

L,UB(ダウン攻撃) / 20,60

89F
- Ver.1.00.00
Dance With Me
Dance With Me
While enemy is down 

L,UB(ダウン攻撃) / 20,60

89F
(55)
(55)
+8C
+8C
Patch Note :
- Upon NH changed from F.
- Upon CH changed from F.
- Upon NH changed from F.
- Upon CH changed from F.
┃Dance With Me to Cancel BT
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
block
NH
CH
total
rec.
rec.
NOTES
- TEKKEN 7
Dance With Me to Cancel BT
Dance With Me to Cancel BT
While enemy is down 



SP / -



- Ver.1.00.00
Dance With Me to Cancel BT
Dance With Me to Cancel BT
While enemy is down 



SP / -



35
┃Bear's Bite
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Bear's Bite
Th(H) / 35
Bear's Bite

12F


-3F
Foot-sd.
Face-up
Face-up
Long Range Throw when input
(start-up 15F).

- Ver.1.00.00
Bear's Bite
Th(H) / 35
Bear's Bite

12F
(2)
(2)


-3F
Foot-sd.
Face-up
+1F
Face-up
+1F
39
27
27
Patch Note :
- Long Range Throw removed.
- Long Range Throw removed.
- Ver.1.05.00
HM
Bear's Bite
Th(H) / 35
HM
Bear's Bite

12F
(2)
(2)


-3F
Foot-sd.
Face-up
+1F
Face-up
+1F
39
27
27
Patch Note :
- Homing added.
- Homing added.
┃Bear Hug
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Hug
Th(H) / 35
Bear Hug

12F


-6F
Foot-sd.
Face-up
Face-up
Long Range Throw when input
(start-up 15F).

- Ver.1.00.00
Bear Hug
Th(H) / 35
Bear Hug

12F
(2)
(2)


-6F
Foot-sd.
Face-up
+1F
Face-up
+1F
39
27
27
Patch Note :
- Long Range Throw removed.
- Long Range Throw removed.
- Ver.1.05.00
HM
Bear Hug
Th(H) / 35
HM
Bear Hug

12F
(2)
(2)


-6F
Foot-sd.
Face-up
+1F
Face-up
+1F
39
27
27
Patch Note :
- Homing added.
- Homing added.
┃Bear Slam
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Slam
Bear Slam
Approach from left side
Th(H) / 50
-3F
Foot-sd.
Face-up
Face-up
Floor Break.
- Ver.1.00.00
Bear Slam
Bear Slam
Approach from left side
Th(H) / 50
-3F
Foot-sd.
Face-up
+1F
Face-up
+1F
Floor Break.
┃Choke Slam
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Choke Slam
Choke Slam
Approach from right side
Th(H) / 40
-3F
Right-sd.
Face-up
Face-up
- Ver.1.00.00
Choke Slam
Choke Slam
Approach from right side
Th(H) / 40
-3F
Right-sd.
Face-up
+1F
Face-up
+1F
┃Swing Swung
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Swing Swung
Swing Swung
Approach from behind
Th(H) / 70disable
Head-sd.
Face-up
Face-up
- Ver.1.00.00
Swing Swung
Swing Swung
Approach from behind
Th(H) / 70disable
Head-sd.
Face-up
+1F
Face-up
+1F
┃Headbutt
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Headbutt


Th(H) / 35(14)
Headbutt



12F

±0F
Reverse Pos.
Foot-sd.
Face-up
Face-up
Damage () is upon wall hit.
Enable side quick roll.
Input buffering is unavailable.
Wall Stun.
Enable side quick roll.
Input buffering is unavailable.
Wall Stun.
- Ver.1.00.00
Headbutt

Th(H) / 35(14)
Headbutt


12F

±0F
Reverse Pos.
Foot-sd.
Face-up
+7F
Face-up
+7F
39
27
27
Damage () is upon wall hit.
Enable side quick roll.
Wall Stun.
Patch Note :
- Command changed from "

".
- Input buffering changed available.
Enable side quick roll.
Wall Stun.
Patch Note :
- Command changed from "



- Input buffering changed available.
┃Rock'n Roll Circus
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Rock'n Roll Circus






Th(H) / 50(60)
Rock'n Roll Circus







11F

±0F
Reverse Pos.
Reverse Pos.
Head-sd.
Face-up
Head-sd.
Face-up
Easy command 




.
Damage () is wall bonus & Self damage 2 pts.






Damage () is wall bonus & Self damage 2 pts.
- Ver.1.00.00
Rock'n Roll Circus






Th(H) / 50(60)
Rock'n Roll Circus







11F

±0F
Reverse Pos.
Reverse Pos.
Head-sd.
Face-up
+5F
Head-sd.
Face-up
+5F
39
28
28
Easy command 



.
Damage () is wall bonus & Self damage 2 pts.





Damage () is wall bonus & Self damage 2 pts.
┃Bear Toss
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Bear Toss
Bear Toss
Hunting 

Th(H) / 30

26F
disable
Head-sd.
Face-up
Face-up
65
39
39
To standing after whiff.
Floor Break.
Floor Break.
- Ver.1.00.00
Bear Toss
Bear Toss
Hunting 

Th(H) / 35

26F
(1)
(1)
disable
Head-sd.
Face-up
+1F
Face-up
+1F
65
39
39
To standing after whiff.
Floor Break.
Patch Note :
- Damage changed from 30.
Floor Break.
Patch Note :
- Damage changed from 30.
- Ver.1.04.00
Bear Toss
Bear Toss
Hunting 

Th(H) / 35

26F
(1)
(1)
disable
Head-sd.
Face-up
+1F
Face-up
+1F
65
39
39
Erases opponent's recoverable health on hit.
To standing after whiff.
Floor Break.
Patch Note :
- The technique has been changed to a Recoverable Gauge Extinguisher, which has the ability to erase the opponent's rRecovery Gauge on hit.
To standing after whiff.
Floor Break.
Patch Note :
- The technique has been changed to a Recoverable Gauge Extinguisher, which has the ability to erase the opponent's rRecovery Gauge on hit.
- Ver.1.05.00
Bear Toss
Bear Toss
Hunting 

Th(H) / 35

26F
(1)
(1)
disable
Head-sd.
Face-up
+1F
Face-up
+1F
65
39
39
Erases opponent's recoverable health on hit.
To standing after whiff.
Floor Break.
Patch Note :
- The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
To standing after whiff.
Floor Break.
Patch Note :
- The attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
┃Low Parry
Ver.
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
ICONS
MOVE NAME
INPUT
HIT LEVEL / DAMAGE / CHIP
Start
-up
(meaty)
-up
(meaty)
Throw
Escape
Escape
After
Throw
Throw
total
rec.
rec.
NOTES
- TEKKEN 7
Low Parry
Absorbs(L) / -
Low Parry

- Ver.1.00.00
Tr
Low Parry
Absorbs(L) / -
Tr
Low Parry

+35F
- Ver.1.08.01
Tr
Low Parry
Absorbs(L) / -
Tr
Low Parry

+35F
Patch Note :
- The inability to perform a low parry when inputting

has been adjusted.
- The inability to perform a low parry when inputting


