ANNA WILLIAMS:DATA
MOVE LIST & FRAME DATA Ver.5.00
【Icons】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (
) means input over 2F.
The notation like 【

】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
WH Wall Crush inducing hit. WG Wall Crush inducing guard.
【Command】
The arrow shaped mark painted (

The notation like 【



"J" means "Just Input". Match the timing Direction Input and Attack Input.
"Hold" means "Hold Input". Hold the Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move
The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means it forces to crouching.
B means forces Back Toward.
Sd means it forces Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
W means Wall crush occurs. Although the attacked character can block while being wall crushed.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
The patch notes before Ver.5.00 are included in "▶Old Patch Notes" of 【Notes】.
The patch notes of Ver.5.00 are changed the letter color in 【Notes】.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.
【On the mobile devices】
On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
The tapping "〉〉" changes to the detail datas.
The tapping "〈〈" on the detail datas changes to the simple datas.
- Include ⇧ Command
- More Than One Command
- Full Crouch
- Others
- Chaos Judgement (CJ)
- Crouch Dash
- Rage Art
- Rage Drive
- Throws
- 10 Hit Combo
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jab![]() H / 7 |
10F | +1 | +8 | +8 | ||
Left Right Combo![]() ![]() ![]() H,H / 7,10 |
-1 | +5 | +5 | Combo from 1st NH | ||
Left Right Left![]() ![]() ![]() ![]() ![]() H,H,H / 7,10,6 |
-3 | +4 | +4 | Combo from 2nd CH Can be delayed | ||
Left Right Left to Frost Needle![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,H / 7,10,6,18 |
+7 | LNC | LNC | Combo from 3rd CH | ||
Jab Combo Low Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() H,H,H,L / 7,10,6,12 |
-13 | -2 | -2 | TC Combo from 3rd CH Can be delayed Returns to crouching. | ||
Left Right to Left Low Kick![]() ![]() ![]() ![]() ![]() H,H,L / 7,10,10 |
-14 | -3 | -3 | TC Combo from 2nd CH Can be delayed Returns to crouching. | ||
TS Jab Conbo Roundhouse ![]() ![]() ![]() ![]() ![]() H,H,H / 7,10,22 |
-6 | KDN | KDN* | Combo from 2nd CH Can be delayed ・Tail Spin (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Jab Low Kick![]() ![]() ![]() H,L / 7,12 |
-13 | -2 | -2 | TC Combo from 1st NH Returns to crouching. | ||
Right Jab![]() H / 10 |
10F | +1 | +7 | +7 | (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits. | |
Right Left![]() ![]() ![]() H,H / 10,6 |
-3 | +4 | +4 | Combo from 1st NH Can be delayed | ||
Right Left to Frost Needle![]() ![]() ![]() ![]() ![]() H,H,H / 10,6,18 |
+7 | LNC | LNC | Combo from 2nd CH | ||
Biting Snake (Short)![]() ![]() ![]() ![]() ![]() H,H,L / 10,6,12 |
-13 | -2 | -2 | TC Combo from 2nd CH Can be delayed Returns to crouching. | ||
Straight Face Wash![]() ![]() ![]() H,M / 10,14 |
-11 | ±0 | ±0 | Combo from 1st NH Can be delayed 10F Combo can be delayed 6F from CH ・New move (Ver.3.30)・Decreased the distance between the character and the opponent when the move hits. | ||
Straight Face Wash to CJ![]() ![]() ![]() ![]() H,M,SP / 10,14 |
-3 | +8 | +8 | Combo from 1st NH Can be delayed 10F Combo can be delayed 6F from CH ・New move | ||
TS Jab Roundhouse ![]() ![]() ![]() H,H / 10,22 |
-6 | KDN | KDN* | Combo from 1st CH Can be delayed ・Tail Spin (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Jab Sweep![]() ![]() ![]() H,L / 10,10 |
-14 | -3 | -3 | TC Combo from 1st CH Can be delayed Returns to crouching. | ||
Side Kick![]() H / 14 |
14F | -16 | -5 | -5 | ||
Spike Combo![]() ![]() ![]() H,L / 14,10 |
-17 | -6 | -6 | TC Combo from 1st NH | ||
Spike Combo to Right Uppercut![]() ![]() ![]() ![]() ![]() H,L,M / 14,10,10 |
-13 | LNC | LNC | Combo from 2nd CH | ||
Spike Combo to Right High Kick![]() ![]() ![]() ![]() ![]() H,L,H / 14,10,18 |
-6 | +5 | LNC | Combo from 2nd CH | ||
Spike Combo to B Slap![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,H,M / 14,10,18,20 |
+2C | +5C | KDN | Forces an opponent to crouching upon block or NH. | ||
TS Head Ringer ![]() ![]() ![]() H,H / 14,20 |
-6 | KDN | KDN | Combo from 1st NH Can be delayed 10F Combo can be delayed 8F from NH ・Tail Spin | ||
Right High Kick![]() H / 15 |
11F | -9 | +8 | LNC | 39 | |
Right High Low Spin Kick![]() ![]() ![]() H,L / 15,13 |
-14 | -3 | -3 | TC Returns to crouching. | ||
Poison Sting![]() ![]() H / 14 |
14F | -2 | +4 | +4 | ||
TS Poison Sting & Spinning Kick ![]() ![]() ![]() ![]() H,H / 14,20 |
-7 | +12Sp | +12Sp | Combo from 1st hit. Can be delayed. ・Tail Spin (Ver.4.00) - Changed the opponent’s behavior when the move hits from the back. | ||
Serval Knee![]() ![]() M / 14 |
17F | -13 | -4 | -4 | Air status 17F No Jumping Status Meaty 2F | |
Serval Knee to CJ![]() ![]() ![]() M,SP / 14 |
-5 | +4 | +4 | (Ver.4.00) - Fixed an issue in which the input window for "During Chaos Judgement LK" was not the same as other moves. | ||
TS Serval Swat ![]() ![]() ![]() ![]() M,M / 14,20 |
-11 | KDN | KDN | Combo from 1st NH ・New Move. (Ver.2.10)・upper hitbox made bigger. | ||
WB Imploding Star ![]() ![]() M / 28 |
19F | -11 | KDN | KDN | TJ14F Meaty 1F. ・Clean hit removed. (S3)– Enabled the move to cause a wall bound if it hits. (Ver.4.00) - Changed the attack startup from frame 19 to frame 19-20. - Changed the frame advantage when blocked from -14F to -11F. - Increased the lower range of the attack. | |
Blonde Bomb![]() ![]() ![]() M / 21 |
18F | -18 | KDN | KDN | ||
Aphrodite's Scorn![]() ![]() M / 30 |
14F | -16 | KDN | KDN | (Ver.2.20)・Increased the damage from 25 to 30. (Ver.3.20)・Reduced the strength of the pushback, and made the move easier to land. | |
Uppercut![]() ![]() M / 13 |
13F | -1 | +5 | +5 | Meaty 1F. (S3)– Decreased the distance between the character and the opponent when the move hits. (Ver.4.00) - Changed the attack startup from frame 13 to frame 13-14. - Increased the range of the attack. | |
Uppercut Jab![]() ![]() ![]() ![]() M,H / 13,10 |
-3 | +2 | +9 | Combo from 1st NH. | ||
Uppercut Jab to Radiant Arch![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 13,10,20 |
-13 | LNC | LNC | TJ Combo from 2nd CH Can be delayed 10F Combo can be delayed 6F from CH Meaty 1F (Ver.5.00)・Changed from -12F to -13F on block. ・Changed the opponent's behavior on hit/counter hit (KDN to LNC). | ||
Uppercut Jab to CJ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,10 |
-17 | -12 | -5 | |||
TS Uppercut Jab to Cutting Crescent ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,10,22 |
-5 | KDN | KDN | Combo from 2nd CH Can be delayed 10F Combo can be delayed 10F from CH Meaty 1F in actualy ・Tail Spin | ||
Step-in Uppercut![]() ![]() M / 13 |
15F | -12 | LNC | LNC | Meaty 1F (Ver.4.00) - Changed the damage from 16 to 13. - Changed the attack startup from frame 16-17 to frame 15-16. | |
Middle Kick![]() ![]() M / 13 |
14F | -11 | +1 | +1 | ||
Middle Kick to SS![]() ![]() ![]() ![]() ![]() ![]() M,SP / 13 |
-11 | +1 | +1 | Advance Input is unavailable to not SS moves (Ver.4.00) - Delayed the time when the move shifts to sidestep by inputting ![]() ![]() | ||
Middle Kick to CJ![]() ![]() ![]() ![]() ![]() M,SP / 13 |
-15 | -3 | -3 | |||
Leg Slicer Combo (2)![]() ![]() ![]() ![]() M,H / 13,10 |
-3 | +7 | +7 | Can be delayed | ||
Leg Slicer Combo![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,10,6 |
-2 | +9 | +9 | Combo from 2nd NH | ||
Twisting Rush (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,10,20 |
-3 | -3 | +2 | Combo from 2nd hit. Meaty 1F. (Ver.4.00) - Changed the attack startup from frame 15 to frame 15-16. | ||
Twisting Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H / 13,10,20,12 |
-4 | ±0 | ±0 | Combo from 3rd CH Can be delayed | ||
Twisting Rush to SS![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H,SP / 13,10,20,12 |
+10 | +14 | +14 | Advance Input is unavailable to not SS moves | ||
Leg Slicer High Kick Backhand High Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H,H / 13,10,20,12,20 |
±0 | KDN | KDN | Combo from 4th NH Meaty 1F | ||
Twisting Rush to Sudden Storm![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H,M / 13,10,20,12,22 |
-3 | KDN | KDN | TJ Interrupt 16F after 4th block Meaty 1F | ||
Twisting Rush to Blonde Bomb![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H,M / 13,10,20,12,21 |
-18 | KDN | KDN | Combo from 4th NH | ||
Creeping Attack![]() ![]() ![]() ![]() M,H / 13,12 |
±0 | +5 | +11 | Combo from 1st hit. Can be delayed 10F. Combo can be delayed 9F from 1st hit. (Ver.4.00) - Changed the frame advantage upon hit from +1F to +5F. - Increased the lower range of the attack. | ||
Creeping Step![]() ![]() ![]() ![]() ![]() M,H,SP / 13,12 |
-1 | +4 | +10 | Connect to Crouch Dash (![]() ![]() ![]() Advance Input is available Crouch Dash Moves | ||
Creeping Attack to SS![]() ![]() ![]() ![]() ![]() ![]() M,H,SP / 13,12 |
+8 | +13 | +19 | Advance Input is unavailable to not SS moves | ||
Leg Kiss Combo (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,12,6 |
-3 | +4 | +4 | Combo from 2nd CH Can be delayed 9F Combo can be delayed 9F from CH | ||
Leg Kiss Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H / 13,12,6,18 |
+7 | LNC | LNC | Combo from 3rd CH | ||
Creeping Snake![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,L / 13,12,6,12 |
-13 | -2 | -2 | TC Combo from 3rd CH Can be delayed Returns to crouching. | ||
Creeping Snake to Left Kick![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,12,15 |
-10 | +1 | +1 | Combo from 2nd CH Can be delayed 9F Combo can be delayed 9F from CH | ||
TS Creeping Snake to Roundhouse ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,12,22 |
-6 | KDN | KDN* | Combo from 2nd CH. Can be delayed 9F. Combo can be delayed 8F from CH. ・Tail Spin (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | ||
Creeping Snake to Left Low Kick![]() ![]() ![]() ![]() ![]() ![]() M,H,L / 13,12,10 |
-14 | -3 | -3 | TC Combo from 2nd CH Returns to crouching. | ||
Approaching Storm (2)![]() ![]() ![]() ![]() M,H / 13,6 |
-14 | -3 | -3 | Combo from 1st NH Can be delayed 10F Combo can be delayed 10F from NH | ||
Approaching Storm (3)![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 13,6,8 |
-11 | ±0 | ±0 | Combo from 1st NH Can be delayed | ||
Approaching Storm![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H / 13,6,8,14 |
-9 | +15 | +15 | Combo from 3rd CH Can be delayed 17F Combo can be delayed 17F from CH | ||
TS Flash Kicks ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H,H / 13,6,8,20 |
-6 | KDN | KDN | Combo from 3rd CH Can be delayed 17F Combo can be delayed 6F from CH ・Tail Spin | ||
TS Mid Head Ringer ![]() ![]() ![]() ![]() M,H / 13,20 |
-6 | KDN | KDN | Combo from 1st NH Can be delayed ・Tail Spin | ||
Wine Opener![]() ![]() L / 19 |
16F | -15 | +5C | KDN | Forces an opponent to crouching upon NH. (Ver.3.10)- Fixed an issue in which the move's frame advantage when blocked would vary depending on if the opponent was standing or crouching. (Ver.3.30)・Changed the damage from 14 to 17. | |
Guard Breaker![]() ![]() ![]() ![]() M / 0 |
16F | +1 | +5 | +19 | 45 | No Crouching Status |
Crouch Jab![]() ![]() SM / 5 |
10F | -5 | +6 | +6 | TC4F Returns to crouching. Input ![]() | |
Low Jab Rising Kick![]() ![]() ![]() ![]() ![]() SM,M / 5,10 |
-11 | ±0 | ±0 | Combo from 1st CH Meaty 1F ・Command changed. | ||
Ice Sickle![]() ![]() M / 17 |
16F | +1C | +7C | KDN | - Changed the opponent’s behavior when the move lands as a counter hit. (Ver.4.00) - Changed the frame advantage when blocked from -1F to +1F. - Changed the frame advantage upon hit from +5F to +7F. | |
Left Spin Low Kick![]() ![]() L / 12 |
16F | -17 | -3 | -3 | TC4F Returns to crouching. | |
Left Spin Low Kick to Right Uppercut![]() ![]() ![]() ![]() ![]() L,M / 12,10 |
-13 | LNC | LNC | Combo from 1st CH | ||
Left Spin Low Kick to Right High Kick![]() ![]() ![]() ![]() ![]() L,H / 12,18 |
-6 | +5 | LNC | Combo from 1st CH | ||
Left Spin Low Kick to B slap Combo![]() ![]() ![]() ![]() ![]() ![]() ![]() L,H,M / 12,18,20 |
+2C | +5C | KDN | Forces an opponent to crouching upon block or NH. ・New move | ||
Right Low Kick![]() ![]() L / 7 |
12F | -13 | -2 | -2 | TC4F Returns to crouching. | |
Low Kick Spin Punch![]() ![]() ![]() ![]() ![]() L,H / 7(10),10 |
±0 | +6 | +11 | Damage () is from FC ![]() Combo from 1st CH. Can be delayed. (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land. | ||
Low Kick Spin Punch to Cancel SS![]() ![]() ![]() ![]() ![]() ![]() ![]() L,SP / 7(10) |
-5 | +6 | +6 | Advance Input is unavailable to not SS moves | ||
RLow Kick Spin Punch to CJ![]() ![]() ![]() ![]() ![]() ![]() L,SP / 7(10) |
-10 | +1 | +1 | ・New move. (Ver.2.30)Status during transition into Chaos Judgment stance changed from Airborne to Standing. | ||
Dloody Scissors![]() ![]() UB(M) / 50 |
60F | KDN | KDN | KDN | ||
Scarlet Rain![]() ![]() M / 16 |
16F | -12 | +3 | +3 | ||
Scarlet Rain to Crouching![]() ![]() ![]() M / 16 |
-12 | +3 | +3 | Returns to crouching. | ||
Scarlet Spout![]() ![]() ![]() ![]() M,M / 16,17 |
-15 | -1 | KDN | Combo from 1st NH Can be delayed 17F Combo can be delayed 13F from CH Meaty 1F ・Scarlet River removed. | ||
Crouch Straight![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC4F Returns to crouching. | |
Low Jab Rising Kick![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SM,M / 8,10 |
-10 | +1 | +1 | Combo from 1st CH Meaty 1F | ||
Mudslide![]() ![]() L / 21 |
27F | -17 | KDN | KDN | TC6F Returns to crouching. | |
Severe Quake (1)![]() ![]() L / 18 |
25F | -18 | -7 | -7 | TC6F | |
Severe Quake![]() ![]() ![]() ![]() L,L / 18,14 |
-16 | -5 | KDN | TC Combo from 1st CH Can be delayed 13F | ||
Sepia Drop![]() ![]() ![]() ![]() L,M,Th / 18,15 |
-20C | Th | Th | TJ Combo from 1st CH Can be delayed 13F Forces an opponent to crouching upon block. Meaty 2F mid-air (not TJ) | ||
PC8F Weeping Slap ![]() ![]() M / 30 |
20F | -13 | KDN | KDN | ・New move ・Hunting Swan removed. | |
Stalker Repellant (1) (Clean)![]() ![]() L / 27 |
24F | -26 | -4 | -4 | TC6F Returns to crouching. Input 2nd force Down | |
Stalker Repellant (1)![]() ![]() L / 18 |
-26 | -6 | -4 | TC6F Returns to crouching. | ||
Stalker Repellant![]() ![]() ![]() ![]() L,H / 27(18),23 |
-7 | KDN | KDN | TJ Combo from 1st CH | ||
Cross Cut Saw (1)![]() ![]() M / 14 |
18F | -11 | ±0 | ±0 | ||
Cross Cut Saw (2)![]() ![]() ![]() ![]() M,H / 14,12 |
-12 | -1 | -1 | Combo from 1st NH | ||
Cross Cut Saw![]() ![]() ![]() ![]() ![]() ![]() M,H,M / 14,12,24 |
-11 | KDN | KDN | Combo from 2nd CH Can be delayed 15F Combo can be delayed 4F from CH | ||
H Slap ![]() ![]() H / 10 |
14F | -9 | +1 | +1 | Enable revenge only females by input ![]() Meaty 1F. (Ver.4.00) - Changed the attack startup from frame 15-16 to frame 14-15. | |
Double Slap![]() ![]() ![]() ![]() H,H / 10,20 |
-6 | KDN | KDN | Combo from 1st hit. (S3)– Changed the frame advantage when blocked from -7F to -2F. – Shortened the recovery time after the move hits by 5 frames. (Ver.4.00) - Changed the frame advantage when blocked from -2F to -6F. | ||
HTS Rusty Hook ![]() ![]() M / 17 |
20F | -9 | +9 | KDN | Meaty 1F ・Tail Spin |
Include ⇧ Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Jumping Knuckle![]() ![]() ![]() M / 12 |
18F | -12 | -1 | -1 | TJ9F (Ver.2.10)・properties were different from other characters, now fixed. (Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a regular hit or a counter hit. | |
Hook![]() ![]() ![]() ![]() H / 17 |
15F | -12 | +9 | +9 | ||
Fatal Attack Combo (1)![]() ![]() H / 10 |
13F | -4 | +7 | +7 | ||
Fatal Attack Combo![]() ![]() ![]() ![]() H,M / 10,17 |
-16 | +7 | KDN | Combo from 1st CH Can be delayed 12F Combo can be delayed 12F from CH | ||
Hail Storm![]() ![]() ![]() ![]() ![]() ![]() H,M,MM / 10,17,10,10 |
-4 | LNC | LNC | TJ Combo from 2nd NH Interrupt 12F after 2nd block | ||
Catapult Kick![]() ![]() M / 15 |
14F | -15 | -4 | -4 | 48 | TJ6F |
Catapult Kick![]() ![]() M / 20 |
14F | -15 | KDN | KDN | 48 | TJ6F |
Sudden Storm![]() ![]() M / 22 |
25F | -3 | KDN | KDN | TJ10F Meaty 1F | |
Can Opener (1)![]() ![]() H / 20 |
18F | -11 | -3 | -3 | TJ9F | |
Can Opener (2)![]() ![]() ![]() ![]() H,L / 20,10 |
-17 | -6 | -6 | Combo from 1st CH. | ||
Can Opener![]() ![]() ![]() ![]() ![]() ![]() H,L,H / 20,10,14 |
-6 | +5 | LNC | Combo from 1st CH or 2nd hit. | ||
Can Opener to Cancel SS![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() H,L,SP / 20,10 |
+3 | +14 | +14 | Advance Input is unavailable to not SS moves | ||
Quick Somersault Kick![]() ![]() M / 15 |
18F | -18 | -12 | -12 | TJ13F Meaty 1F | |
Quick Somersault Kick to Crouching![]() ![]() ![]() M / 15 |
-19 | -13 | -13 | TJ13F Meaty 1F Returns to crouching. | ||
Quick Somersault Kick![]() ![]() M / 18 |
18F | -18 | LNC | LNC | TJ13F | |
Quick Somersault Kick to Crouching![]() ![]() ![]() M / 18 |
-19 | LNC | LNC | TJ13F Returns to crouching. | ||
Quick Somersault Kick![]() ![]() M / 21 |
18F | -18 | LNC | LNC | TJ13F | |
Quick Somersault Kick to Crouching![]() ![]() ![]() M / 21 |
-19 | LNC | LNC | TJ13F Returns to crouching. | ||
Jump Side Kick![]() ![]() ![]() M / 25 |
21F | -17 | KDN | KDN | TJ9F | |
Dominatrix Heel![]() ![]() MM / 4,18 |
20F | -3C | +5C | +5C | TJ9F Forces an opponent to crouching upon block or hit. Returns to crouching. Meaty 3F | |
Delay Rising Toekick![]() ![]() M / 25 |
25F | -9 | KDN | KDN | TJ9F | |
Backflip![]() ![]() SP / - |
50 | TJ10F |
More Than One Command | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
HTS Excutioner ![]() ![]() ![]() H / 21 |
16F | +6 | KDN | KDN | Advance Input is unavailable. Start-up 17F in actualy. ・Tail Spin (Ver.4.00) - Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. (Ver.4.20)- The move sometimes unnaturally missed a standing opponent. Expanded the attack hit range. | |
Treading Water (1)![]() ![]() ![]() M / 14 |
15F | -13 | LNC | LNC | TJ13F Advance Input is unavailable Start-up 16F in actualy Meaty 1F (S3)– Shortened the recovery animation by 1 frame when the move hits. | |
Treading Water (2)![]() ![]() ![]() ![]() ![]() M,M / 14,12 |
-23 | LNC | LNC | |||
Treading Water![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M / 14,12,9 |
-14 | -3 | -3 | |||
Treading Water to CJ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,SP / 14,12,9 |
-1 | +10 | +10 | (Ver.4.00) - Fixed an issue in which the properties of the move was not the same as ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Treading Water to CJ Hunting Swan![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,M,M,UB(M) / 14,12,9,45 |
KDN | KDN | KDN | |||
Falling Heel![]() ![]() ![]() M / 20 |
31F | ±0 | KDN | KDN | TJ10F Advance Input is unavailable Start-up 32F in actualy Meaty 3F | |
Falling Heel to Crouching![]() ![]() ![]() ![]() M,SP / 20 |
±0 | KDN | KDN | Returns to crouching. (Ver.4.00) - New move. | ||
Falling Heel to CJ![]() ![]() ![]() ![]() M,SP / 20 |
-9 | KDN | KDN | Meaty 3F | ||
Sosho Zanha![]() ![]() ![]() M / 25 |
18F | -9 | KDN | KDN | Advance Input is unavailable Start-up 19F in actualy Meaty 1F in actualy ・Clean hit removed. | |
Double Meteor (1)![]() ![]() ![]() ![]() M / 10 |
15F | -8 | +1 | +1 | When hit and enemy input ![]() (S3)- New move. (Ver.4.00) - Changed the frame advantage when blocked from -14F to -8F. | |
Double Meteor![]() ![]() ![]() ![]() ![]() ![]() M,M / 10,28 |
-13 | KDN | KDN | TJ Combo from 1st hit. (S3)- New move. (Ver.4.00) - Changed the attack startup from frame 31-32 to frame 32-33. | ||
Bone Cutter![]() ![]() ![]() ![]() M / 20 |
23F | -23 | KDN | KDN | TJ3F Meaty 7F |
Full Crouch | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Jab FC ![]() SM / 5 |
10F | -5 | +6 | +6 | TC1F Returns to crouching. Input ![]() | |
Crouch Straight FC ![]() ![]() ![]() SM / 8 |
11F | -4 | +7 | +7 | TC1F Returns to crouching. | |
Crouch Spin Low Kick FC ![]() L / 12 |
16F | -17 | -3 | -3 | TC1F Returns to crouching. Connect to ![]() ![]() | |
Crouch Chin Kick FC ![]() L / 10 |
12F | -15 | -4 | -4 | TC1F Returns to crouching. Connect to ![]() ![]() | |
Uppercut WS ![]() M / 13 |
13F | -3 | +7 | +7 | Connect to ![]() ![]() Meaty 1F. (S3)– Changed the damage from 12 to 13. (Ver.4.00) - Increased the range of the attack. | |
Rising Palm WS ![]() M / 22 |
18F | -13 | LNC | LNC | Meaty 1F. ・Start-up changed from 19F to 18F (Ver.4.00) - Changed the opponent’s behavior when hit in midair. | |
Face Wash WS ![]() M / 20 |
11F | -11 | ±0 | ±0 | Meaty 1F. (Ver.3.30)・Decreased the distance between the character and the opponent when the move hits. | |
Face Wash to CJ WS ![]() ![]() M,SP / 20 |
-3 | +8 | +8 | |||
Toe Smash WS ![]() M / 16 |
11F | -6 | +5 | +5 | ||
WB Cat Thrust FC ![]() ![]() M / 22 |
22F | -9 | KDN | KDN | ・Wall Bounce | |
PC8F Right Hand Stab FC ![]() ![]() M / 25 |
20F | -14C | KDN | KDN | Forces an opponent to crouching upon block. ・Power Crush ・Punch absorbs removed. | |
Right Handed Sweep FC ![]() ![]() L / 14 |
20F | -21 | KDN | KDN | TC1F Returns to crouching. (S3)– Increased the move’s tracking. (Ver.3.10)- Reduced the attack's knockback and decreased the distance between the character and opponent when the move hits. (Ver.3.30)・Decreased the distance between the character and the opponent when the move hits. | |
Right Handed Sweep FC 【 ![]() ![]() ![]() ![]() L / 21 |
20F | -21 | KDN | KDN | TC1F Secret Move. Advance Input is available. Returrns to crouching when input ![]() | |
Low Somersault Kick FC ![]() ![]() M / 15 |
18F | -18 | -12 | -12 | TJ13F Meaty 1F | |
Low Somersault Kick to Crouching FC ![]() ![]() ![]() M / 15 |
-19 | -13 | -13 | TJ13F Returns to crouching. Meaty 1F | ||
Low Somersault Kick FC ![]() ![]() M / 18 |
18F | -18 | LNC | LNC | TJ13F Meaty 1F | |
Low Somersault Kick to Crouching FC ![]() ![]() ![]() M / 18 |
-19 | LNC | LNC | TJ13F Returns to crouching. Meaty 1F | ||
Low Somersault Kick FC ![]() ![]() M / 21 |
18F | -18 | LNC | LNC | TJ13F Meaty 1F | |
Low Somersault Kick to Crouching FC ![]() ![]() ![]() M / 21 |
-19 | LNC | LNC | TJ13F Returns to crouching. Meaty 1F | ||
High Somersault Kick FC ![]() ![]() M / 25 |
14F | -33 | -22 | -22 | TJ11F Meaty 1F Start-up 14F is very short | |
High Somersault Kick to Crouching FC ![]() ![]() ![]() M / 25 |
-27 | -16 | -16 | TJ11F Advance Input is unavailable after moving Returns to crouching. Meaty 1F Start-up 14F is very short | ||
High Somersault Kick FC ![]() ![]() M / 28 |
14F | -33 | KDN | KDN | TJ11F Meaty 1F Start-up 14F is very short | |
High Somersault Kick to Crouching FC ![]() ![]() ![]() M / 28 |
-27 | KDN | KDN | TJ11F Advance Input is unavailable after moving Returns to crouching. Meaty 1F Start-up 14F is very short | ||
High Somersault Kick FC ![]() ![]() M / 30 |
14F | -33 | KDN | KDN | TJ11F Meaty 1F Start-up 14F is very short | |
High Somersault Kick to Crouching FC ![]() ![]() ![]() M / 30 |
-27 | KDN | KDN | TJ11F Advance Input is unavailable after moving Returns to crouching. Meaty 1F Start-up 14F is very short |
Others | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Chaos Tail SS ![]() L / 12 |
20F | -12 | ±0 | +14G | TC6F Meaty 1F Returns to crouching. (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit. | |
Heel Mash SS ![]() M / 23 |
21F | +4C | +8C | KDN | Forces an opponent to crouching upon block or NH. Meaty 1F in actualy | |
Bloody Chaos SS ![]() MM / 5,7 |
19F | -9 | LNC | LNC | Meaty 4F. (Ver.4.00) - Changed the damage from 8,21 to 5,7. - Changed the opponent’s behavior when hit. - Changed the frame advantage when blocked from -4F to -9F. | |
Heel Grind While enemy is down ![]() ![]() L / 20 |
17F | -17 | -6 | -6 | Special Effect from down hit ・While enemy is down | |
Wall Jumping Attack![]() ![]() ![]() M / 21 |
35F | +1 | KDN | KDN | To back toward Advance Input is unavailable Air Status 5F Invinciblity during 8 to 24F | |
Spin Knuckle Jab BT ![]() ![]() H / 15 |
8F | -8 | +3 | +3 | Connect to ![]() | |
Spin Kick BT ![]() ![]() H / 18 |
10F | -8 | KDN | KDN | ||
Crouch Spin Knuckle BT ![]() ![]() ![]() ![]() SM / 10 |
10F | -2 | +9 | +9 | TC1F Returns to crouching. | |
Crouch Spin Kick BT ![]() ![]() ![]() ![]() L / 12 |
10F | -11 | +3 | +3 | TC1F Returns to crouching. |
Chaos Judgement (CJ) | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Chaos Judgement![]() ![]() SP / - |
60 | Cost 16F. Auto Reversal(L). | ||||
Crouch Dash CJ ![]() SP / - |
TC1F | |||||
Infernal Storm CJ ![]() H / 14 |
11F | -9 | +14 | +14 | (Ver.4.00) - Changed the frame advantage upon hit from +15F to +14F. | |
Double Rapier (1) CJ ![]() H / 10 |
10F | -13 | -2 | -2 | ||
Double Rapier CJ ![]() ![]() ![]() H,M / 10,12 |
-7 | +4 | +4 | Combo from 1st NH Can be delayed 10F Combo can be delayed 10F from NHMeaty 1F | ||
Picking Heel CJ ![]() M / 18 |
12F | -12 | +3 | KDN | Meaty 2F (Ver.3.30)・Changed so the opponent is counted as being midair when counter hit. | |
Infernal Avalanche CJ ![]() L / 20 |
27F | -29 | KDN | KDN | TC14F Returns to crouching. | |
Caracal CJ ![]() M / 20 |
17F | -4C | +6C | +6C | Forces an opponent to crouching upon block or hit. Returns to crouching. | |
PC8F Queen Heel CJ ![]() M / 23 |
20F | -14 | KDN | KDN | Meaty 1F. (Ver.4.00) - New move. | |
Aphrodite's Scorn CJ ![]() M / 30 |
13F | -16 | KDN | KDN | (Ver.2.20)・Increased the damage from 25 to 30. | |
Dendrobates Azureus (1) CJ ![]() ![]() ![]() L / 8 |
15F | -11 | ±0 | ±0 | (Ver.2.10)・upper hitbox made bigger. (Ver.4.00) - Changed the damage from 6 to 8. - Changed the state after the move from ”standing” to ”crouching”. | |
Dendrobates Azureus CJ ![]() ![]() ![]() ![]() ![]() L,H / 8,20 |
-7 | +7 | +7 | Combo from 1st NH | ||
Stryx CJ ![]() ![]() M / 15 |
15F | -15 | -4 | -4 | TJ8F (S3)– Changed the frame advantage when blocked from -16F to -15F. – Changed the frame advantage upon hit from -5F to -4F. | |
Stryx CJ ![]() ![]() M / 20 |
15F | -15 | -4 | -4 | TJ8F (S3)– Changed the frame advantage when blocked from -16F to -15F. – Changed the frame advantage upon hit from -5F to -4F. | |
Stryx CJ ![]() ![]() M / 20 |
15F | -13 | LNC | LNC | TJ8F (S3)– Changed the frame advantage on guard from -14F to -13F. – Shortened the recovery animation by 1 frame when the move hits. | |
Forward Roll CJ ![]() ![]() SP / - |
40 | TC5F Start-up is after input ![]() ![]() Returns to crouching. (Ver.4.00) - Added crouch status. - Changed the time when the status is judged as airborne from 7-40F to 8-35F. | ||||
Rolling Stone CJ ![]() ![]() ![]() M / 27 |
30F | -11 | KDN | KDN | TC Returns to crouching. | |
WG Seismic Blast CJ ![]() ![]() ![]() H / 21 |
40F | +12G +14W |
LNC | LNC | TCTJ (Ver.5.00)・Changed the opponent's behavior on block (+7GF to +12GF). Wall crush inducing guard is implemented. |
Crouch Dash | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Crouch Dash![]() ![]() ![]() SP / - |
TC1F Cost 2F (Ver.4.10) - Fixed to enable her to do the low parry at the early part of the special step with ![]() ![]() | |||||
Assassin's Dagger![]() ![]() ![]() ![]() H / 23 |
13F | +2 | +4 | LNC | Advance Input is unavailable Start-up 15F in actualy Meaty 2F in actualy | |
Crimson Arrow![]() ![]() ![]() ![]() M / 17 |
16F | -12 | +3 | KDN | Advance Input is unavailable Start-up 18F in actualy Normal combo 10F after CH | |
Artemis Arrow![]() ![]() ![]() ![]() ![]() ![]() M,M / 17,20 |
-14 | KDN | KDN | Combo from 1st NH Can be delayed 10F Combo can be delayed 10F from NH | ||
Crimson Arrow to CJ![]() ![]() ![]() ![]() ![]() ![]() ![]() M / 17 |
-13 | +2 | KDN | ・New move. (Ver.2.30)Status during transition into Chaos Judgment stance changed from Airborne to Standing. | ||
Paralyzing Needle (1)![]() ![]() ![]() ![]() M / 14 |
16F | -13 | -2 | -2 | Advance Input is unavailable Start-up 18F in actualy | |
TS Paralyzing Needle ![]() ![]() ![]() ![]() ![]() ![]() M,H / 14,25 |
-2 | KDN | KDN* | Combo from 1st NH Can be delayed 10F Combo can be delayed 10F from NH ・Tail Spin (Ver.2.20)・Shortened the recovery animation by 6F. ・Changed the frame advantage on guard from -8F to -2F. ・Increased the upper range of the attack. | ||
Omission Storm (2)![]() ![]() ![]() ![]() ![]() ![]() M,H / 14,8 |
-11 | ±0 | ±0 | Combo from 1st NH Can be delayed 10F Combo can be delayed 10F from NH | ||
Omission Storm![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 14,8,14 |
-9 | +15 | +15 | Combo from 2nd CH Can be delayed 17F Combo can be delayed 17F from CH | ||
TS Omission Kick Combo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() M,H,H / 14,8,20 |
-6 | KDN | KDN | Combo from 2nd CH Can be delayed 17F Combo can be delayed 6F from CH ・Tail Spin | ||
TS Piston Kick ![]() ![]() ![]() ![]() MM / 12,12 |
18F | -12 | +6Sp | +6Sp | TC5F Advance Input is unavailable Start-up 20F in actualy Returns to crouching. Meaty 1F (S3)– Changed the opponent’s behavior when hit (from KDN to +6SpF). – Changed the move to send the opponent spinning when it hits them midair. |
Rage Art | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Art During Rage ![]() ![]() H,Th / 55 |
13F | -9 | Th | Th | Guard Point 8F ・New move (Ver.2.10)・made easier to land in certain situations. |
Rage Art | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Art During Rage ![]() ![]() H,Th / 55 |
13F | -9 | Th | Th | 〉〉 |
Rage Drive | ||||||
Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | Notes |
Rage Drive During Rage ![]() ![]() ![]() ![]() ![]() ![]() M,M / 17,20 |
15F | +5C | LNC | LNC | Forces an opponent to crouching upon block. Special effect when approach mid-air enemy. Returns to crouching. ・New move. (Ver.2.10)・2nd hit whiffing issues fixed, now more consistent. (Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they were hit. (S3)– Decreased the distance between the character and the opponent when the move is blocked. (Ver.4.10) - Fixed to enable the Attack Reversal the 1st attack. ![]() ![]() |
Rage Drive | ||||||
ICON Icons Move Name Command Hit Level / Damage | start -up | block | NH | CH | total | |
Rage Drive During Rage ![]() ![]() ![]() ![]() ![]() ![]() M,M / 17,20 |
15F | +5C | LNC | LNC | 〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | Notes |
Cruel Punishment![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -6F RP |
Long Range Throw | |
Losing Face![]() Th(H) / 35 |
12F | Head-sd Fac-Up |
![]() ![]() -3F CCW |
Long Range Throw | |
Torso Splitter Approach from left side Th(H) / 40 |
Foot-sd Fac-Up |
![]() -3F |
|||
Serpentine Arm Break Approach from right side Th(H) / 38 |
Right-sd Fac-Up |
![]() -3F |
|||
Overhead Triangle Lock Approach from behind Th(H) / 60 |
Head-sd Fac-Up |
disable | |||
Overhead Toss![]() ![]() Th(H) / 30(,20) |
12F | Foot-sd Fac-Up |
![]() ±0F RP |
Enable side quick roll after throw Damage () is bonus when no side quick roll Damage 40 is wall hit ・Damage Up | |
Elbow Smash![]() ![]() ![]() Th(H) / 43 |
12F | Foot-sd Fac-Up |
![]() -6F |
Floor Break | |
Attack Reversal![]() ![]() ![]() ![]() Reversal(H/M) / 25+α |
-6F | Reversal (H/M) during 3 to 8F Damage 25 + 50% of Enemy attack Reversal to Reversal command ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
Stryx Auto reversal against low level attack during CJ Auto Reversal(L),M / 20 |
Launch | disable | Auto Reversal (L) after 3F (Ver.4.00) - Fixed an issue in which the opponent’s attack hit before the move started when some low combo attacks from the opponent were blocked. (Ver.4.20)- The move performed when catching a low attack unnaturally missed against certain moves. Expanded the attack hit range. | ||
Yama Arashi Auto reversal against throw attack during CJ Auto Reversal(Th),Th(H) / 25 |
RP Head-sd Fac-Up |
disable | Auto Reversal (Th) after 8F (Ver.4.10) - Auto Reversal (Th) did not happen agaist some characters' throws, so this issue is now fixed. | ||
Chin Bash Combo | |||||
Chin Bash![]() ![]() ![]() ![]() Th(H) / 15 |
11F | ±0F | ![]() -2F |
Disable Preciding Input Start-up 14F in actualy | |
Arm Snap During Chin Bash ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
Anna damage 5 after break throw | ||
Reverse Arm Lock During Chin Bash ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
![]() -4F |
Anna damage 5 after break throw | ||
Falcon Wing Squeeze During Reverse Arm Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -4F |
Anna damage 5 after break throw | ||
Falling Arm Break During Reverse Arm Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Left-sd Fac-Dwn |
![]() -4F |
Anna damage 5 after break throw | ||
Double Arm lock Toss During Reverse Arm Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
Anna damage 5 after break throw | ||
Arm Lock During Chin Bash ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -4F |
Anna damage 5 after break throw | ||
Rolling Arm Break During Arm Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Dwn |
![]() -3F |
Anna damage 5 after break throw | ||
Arm Break Takedown During Arm Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 28 |
Right-sd Fac-Dwn |
![]() -3F |
Anna damage 5 after break throw |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | |
Cruel Punishment![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -6F RP |
〉〉 | |
Long Range ThrowLosing Face![]() Th(H) / 35 |
12F | Head-sd Fac-Up |
![]() ![]() -3F CCW |
〉〉 | |
Long Range ThrowTorso Splitter Approach from left side Th(H) / 40 |
Foot-sd Fac-Up |
![]() -3F |
〉〉 | ||
Serpentine Arm Break Approach from right side Th(H) / 38 |
Right-sd Fac-Up |
![]() -3F |
〉〉 | ||
Overhead Triangle Lock Approach from behind Th(H) / 60 |
Head-sd Fac-Up |
disable | 〉〉 | ||
Overhead Toss![]() ![]() Th(H) / 30(,20) |
12F | Foot-sd Fac-Up |
![]() ±0F RP |
〉〉 | |
Enable side quick roll after throw
Damage () is bonus when no side quick roll
Damage 40 is wall hitElbow Smash![]() ![]() ![]() Th(H) / 43 |
12F | Foot-sd Fac-Up |
![]() -6F |
〉〉 | |
Floor BreakAttack Reversal![]() ![]() ![]() ![]() Reversal(H/M) / 25+α |
-6F | 〉〉 | |||
Reversal (H/M) during 3 to 8F
Damage 25 + 50% of Enemy attack
Reversal to Reversal command ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Auto reversal against low level attack during CJ Auto Reversal(L),M / 20 |
Launch | disable | 〉〉 | ||
Auto Reversal (L) after 3FYama Arashi Auto reversal against throw attack during CJ Auto Reversal(Th),Th(H) / 25 |
RP Head-sd Fac-Up |
disable | 〉〉 | ||
Chin Bash Combo | |||||
Auto Reversal (Th) after 8FChin Bash![]() ![]() ![]() ![]() Th(H) / 15 |
11F | ±0F | ![]() -2F |
〉〉 | |
Disable Preciding Input
Start-up 14F in actualyArm Snap During Chin Bash ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
〉〉 | ||
Anna damage 5 after break throwReverse Arm Lock During Chin Bash ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
![]() -4F |
〉〉 | ||
Anna damage 5 after break throwFalcon Wing Squeeze During Reverse Arm Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -4F |
〉〉 | ||
Anna damage 5 after break throwFalling Arm Break During Reverse Arm Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Left-sd Fac-Dwn |
![]() -4F |
〉〉 | ||
Anna damage 5 after break throwDouble Arm lock Toss During Reverse Arm Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
〉〉 | ||
Anna damage 5 after break throwArm Lock During Chin Bash ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -4F |
〉〉 | ||
Anna damage 5 after break throwRolling Arm Break During Arm Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Dwn |
![]() -3F |
〉〉 | ||
Anna damage 5 after break throwArm Break Takedown During Arm Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 28 |
Right-sd Fac-Dwn |
![]() -3F |
〉〉 |
Throws | |||||
Icons Move Name Command Hit Level / Damage | start -up | Aftr Thrw | Brk Thrw | total | |
Notes | |||||
〈〈 | Cruel Punishment![]() Th(H) / 35 |
12F | RP Head-sd Fac-Up |
![]() ![]() -6F RP |
|
Long Range Throw | |||||
〈〈 | Losing Face![]() Th(H) / 35 |
12F | Head-sd Fac-Up |
![]() ![]() -3F CCW |
|
Long Range Throw | |||||
〈〈 | Torso Splitter Approach from left side Th(H) / 40 |
Foot-sd Fac-Up |
![]() -3F |
||
〈〈 | Serpentine Arm Break Approach from right side Th(H) / 38 |
Right-sd Fac-Up |
![]() -3F |
||
〈〈 | Overhead Triangle Lock Approach from behind Th(H) / 60 |
Head-sd Fac-Up |
disable | ||
〈〈 | Overhead Toss![]() ![]() Th(H) / 30(,20) |
12F | Foot-sd Fac-Up |
![]() ±0F RP |
|
Enable side quick roll after throw Damage () is bonus when no side quick roll Damage 40 is wall hit ・Damage Up | |||||
〈〈 | Elbow Smash![]() ![]() ![]() Th(H) / 43 |
12F | Foot-sd Fac-Up |
![]() -6F |
|
Floor Break | |||||
〈〈 | Attack Reversal![]() ![]() ![]() ![]() Reversal(H/M) / 25+α |
-6F | |||
Reversal (H/M) during 3 to 8F Damage 25 + 50% of Enemy attack Reversal to Reversal command ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
〈〈 | Stryx Auto reversal against low level attack during CJ Auto Reversal(L),M / 20 |
Launch | disable | ||
Auto Reversal (L) after 3F (Ver.4.00) - Fixed an issue in which the opponent’s attack hit before the move started when some low combo attacks from the opponent were blocked. (Ver.4.20)- The move performed when catching a low attack unnaturally missed against certain moves. Expanded the attack hit range. | |||||
〈〈 | Yama Arashi Auto reversal against throw attack during CJ Auto Reversal(Th),Th(H) / 25 |
RP Head-sd Fac-Up |
disable | ||
Auto Reversal (Th) after 8F (Ver.4.10) - Auto Reversal (Th) did not happen agaist some characters' throws, so this issue is now fixed. | |||||
Chin Bash Combo | |||||
〈〈 | Chin Bash![]() ![]() ![]() ![]() Th(H) / 15 |
11F | ±0F | ![]() -2F |
|
Disable Preciding Input Start-up 14F in actualy | |||||
〈〈 | Arm Snap During Chin Bash ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
||
Anna damage 5 after break throw | |||||
〈〈 | Reverse Arm Lock During Chin Bash ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 18 |
Foot-sd Fac-Up |
![]() -4F |
||
Anna damage 5 after break throw | |||||
〈〈 | Falcon Wing Squeeze During Reverse Arm Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -4F |
||
Anna damage 5 after break throw | |||||
〈〈 | Falling Arm Break During Reverse Arm Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 25 |
Left-sd Fac-Dwn |
![]() -4F |
||
Anna damage 5 after break throw | |||||
〈〈 | Double Arm lock Toss During Reverse Arm Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Up |
![]() -4F |
||
Anna damage 5 after break throw | |||||
〈〈 | Arm Lock During Chin Bash ![]() ![]() ![]() ![]() ![]() - / 25 |
Foot-sd Fac-Up |
![]() -4F |
||
Anna damage 5 after break throw | |||||
〈〈 | Rolling Arm Break During Arm Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 30 |
Head-sd Fac-Dwn |
![]() -3F |
||
Anna damage 5 after break throw | |||||
〈〈 | Arm Break Takedown During Arm Lock ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - / 28 |
Right-sd Fac-Dwn |
![]() -3F |
||
Anna damage 5 after break throw |
10 Hit Combo 1 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
Hit Level | H | H | H | H | H | L | H | H | H | H | |
Damage | 7 | 10 | 6 | 6 | 7 | 9 | 6 | 6 | 6 | 30 | |
hit | +8 | +5 | +4 | +1 | -14 | -15 | -13 | +1 | -4 | KDN | |
block | +1 | -1 | -3 | -10 | -25 | -26 | -24 | -15 | -10 | -20 | |
10 Hit Combo 2 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
Hit Level | H | H | H | H | M | M | H | H | MM | M | |
Damage | 7 | 10 | 6 | 6 | 18 | 7 | 8 | 8 | 10,8 | 25 | |
hit | +8 | +5 | +4 | +1 | -8 | -11 | -9 | -18 | +3 | KDN | |
block | +1 | -1 | -3 | -10 | -19 | -22 | -20 | -24 | -8 | -21 | |
10 Hit Combo 3 | |||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() ![]() | To CJ | |||||
Hit Level | H | H | H | H | M | ||||||
Damage | 7 | 10 | 6 | 6 | 18 | ||||||
hit | +8 | +5 | +4 | +1 | -10 | ||||||
block | +1 | -1 | -3 | -10 | -21 |
10 Hit Combo 1 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | H | H | H | L | H | H | H | H |
Damage | 7 | 10 | 6 | 6 | 7 | 9 | 6 | 6 | 6 | 30 |
hit | +8 | +5 | +4 | +1 | -14 | -15 | -13 | +1 | -4 | KDN |
block | +1 | -1 | -3 | -10 | -25 | -26 | -24 | -15 | -10 | -20 |
10 Hit Combo 2 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Hit Level | H | H | H | H | M | M | H | H | MM | M |
Damage | 7 | 10 | 6 | 6 | 18 | 7 | 8 | 8 | 10,8 | 25 |
hit | +8 | +5 | +4 | +1 | -8 | -11 | -9 | -18 | +3 | KDN |
block | +1 | -1 | -3 | -10 | -19 | -22 | -20 | -24 | -8 | -21 |
10 Hit Combo 3 | ||||||||||
Command | ![]() | ![]() | ![]() | ![]() | ![]() ![]() | |||||
Hit Level | H | H | H | H | M | |||||
Damage | 7 | 10 | 6 | 6 | 18 | |||||
hit | +8 | +5 | +4 | +1 | -10 | |||||
block | +1 | -1 | -3 | -10 | -21 | |||||
To CJ |
Chin Bash Combo
Total Damage Move Name:Command | Break Throw |
|
15 | Chin Bash:![]() ![]() ![]() ![]() |
![]() |
45 | ├Arm Snap:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
33 | ├Reverse Arm Lock:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
58 | │├Falcon Wing Squeeze:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
58 | │├Falling Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
63 | │└Double Arm Lock Toss:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
40 | └Arm Lock:![]() ![]() ![]() ![]() ![]() |
![]() |
70 | ├Rolling Arm Break:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
68 | └Arm Break Takedown:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |