ANNA WILLIAMS:DATA

MOVE LIST & FRAME DATA Ver.4.20

The patch notes are included in "▶Patch Notes".
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

【On the mobile devices】
 On the devices with the width less than 480px, this page displays the simple datas for the mobile devices.
 The tapping "⟩⟩" changes to the detail datas.
 The tapping "⟨⟨" on the detail datas changes to the simple datas.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8  
Left Right Combo

H,H / 7,10
  -1 +5 +5  Combo from 1st NH
Left Right Left

H,H,H / 7,10,6
  -3 +4 +4  Combo from 2nd CH
Can be delayed
Left Right Left to Frost Needle

H,H,H,H / 7,10,6,18
  +7 LNC LNC  Combo from 3rd CH
Jab Combo Low Kick

H,H,H,L / 7,10,6,12
  -13 -2 -2  TC
Combo from 3rd CH
Can be delayed
Returns to crouching.
Left Right to Left Low Kick

H,H,L / 7,10,10
  -14 -3 -3  TC
Combo from 2nd CH
Can be delayed
Returns to crouching.
Jab Conbo Roundhouse

H,H,H / 7,10,22
  -6 KDN KDN*  TS
Combo from 2nd CH
Can be delayed
・Tail Spin
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Jab Low Kick

H,L / 7,12
  -13 -2 -2  TC
Combo from 1st NH
Returns to crouching.
Right Jab

H / 10
10F +1 +7 +7  
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Right Left

H,H / 10,6
  -3 +4 +4  Combo from 1st NH
Can be delayed
Right Left to Frost Needle

H,H,H / 10,6,18
  +7 LNC LNC  Combo from 2nd CH
Biting Snake (Short)

H,H,L / 10,6,12
  -13 -2 -2  TC
Combo from 2nd CH
Can be delayed
Returns to crouching.
Straight Face Wash

H,M / 10,14
  -11 ±0 ±0  Combo from 1st NH
Can be delayed 10F
Combo can be delayed 6F from CH
・New move
(Ver.3.30)・Decreased the distance between the character and the opponent when the move hits.
Straight Face Wash to CJ

H,M,SP / 10,14
  -3 +8 +8  Combo from 1st NH
Can be delayed 10F
Combo can be delayed 6F from CH
・New move
Jab Roundhouse

H,H / 10,22
  -6 KDN KDN*  TS
Combo from 1st CH
Can be delayed
・Tail Spin
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Jab Sweep

H,L / 10,10
  -14 -3 -3  TC
Combo from 1st CH
Can be delayed
Returns to crouching.
Side Kick

H / 14
14F -16 -5 -5  
Spike Combo

H,L / 14,10
  -17 -6 -6  TC
Combo from 1st NH
Spike Combo to Right Uppercut

H,L,M / 14,10,10
  -13 LNC LNC  Combo from 2nd CH
Spike Combo to Right High Kick

H,L,H / 14,10,18
  -6 +5 LNC  Combo from 2nd CH
Spike Combo to B Slap

H,L,H,M / 14,10,18,20
  +2C +5C KDN  Forced to crouching upon block or NH.
Head Ringer

H,H / 14,20
  -6 KDN KDN  TS
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 8F from NH
・Tail Spin
Right High Kick

H / 15
11F -9 +8 LNC 39
Right High Low Spin Kick

H,L / 15,13
  -14 -3 -3  TC
Returns to crouching.
Poison Sting

H / 14
14F -2 +4 +4  
Poison Sting & Spinning Kick

H,H / 14,20
  -7 +12Sp +12Sp  TS
Combo from 1st hit.
Can be delayed.
・Tail Spin
(Ver.4.00) - Changed the opponent’s behavior when the move hits from the back.
Serval Knee

M / 14
17F -13 -4 -4  Air status 17F
No Jumping Status
Meaty 2F
Serval Knee to CJ

M,SP / 14
  -5 +4 +4  
(Ver.4.00) - Fixed an issue in which the input window for "During Chaos Judgement LK" was not the same as other moves.
Serval Swat

M,M / 14,20
  -11 KDN KDN  TS
Combo from 1st NH
・New Move.
(Ver.2.10)・upper hitbox made bigger.
Imploding Star

M / 28
19F -11 KDN KDN  WBTJ14F
Meaty 1F.
・Clean hit removed.
(S3)– Enabled the move to cause a wall bound if it hits.
(Ver.4.00) - Changed the attack startup from frame 19 to frame 19-20.
- Changed the frame advantage when blocked from -14F to -11F.
- Increased the lower range of the attack.
Blonde Bomb
or WS
M / 21
18F -18 KDN KDN  
Aphrodite's Scorn

M / 30
14F -16 KDN KDN  
(Ver.2.20)・Increased the damage from 25 to 30.
(Ver.3.20)・Reduced the strength of the pushback, and made the move easier to land.
Uppercut

M / 13
13F -1 +5 +5  Meaty 1F.
(S3)– Decreased the distance between the character and the opponent when the move hits.
(Ver.4.00) - Changed the attack startup from frame 13 to frame 13-14.
- Increased the range of the attack.
Uppercut Jab

M,H / 13,10
  -3 +2 +9  Combo from 1st NH.
Uppercut Jab to Radiant Arch

M,H,M / 13,10,20
  -12 KDN KDN  TJ
Combo from 2nd CH
Can be delayed 10F
Combo can be delayed 6F from CH
Meaty 1F
Uppercut Jab to CJ

M,H,SP / 13,10
  -17 -12 -5  
Uppercut Jab to Cutting Crescent

M,H,H / 13,10,22
  -5 KDN KDN  TS
Combo from 2nd CH
Can be delayed 10F
Combo can be delayed 10F from CH
Meaty 1F in actualy
・Tail Spin
Step-in Uppercut

M / 13
15F -12 LNC LNC  Meaty 1F
(Ver.4.00) - Changed the damage from 16 to 13.
- Changed the attack startup from frame 16-17 to frame 15-16.
Middle Kick

M / 13
14F -11 +1 +1  
Middle Kick to SS
or
M,SP / 13
  -11 +1 +1  Advance Input is unavailable to not SS moves
(Ver.4.00) - Delayed the time when the move shifts to sidestep by inputting or .
Middle Kick to CJ

M,SP / 13
  -15 -3 -3  
Leg Slicer Combo (2)

M,H / 13,10
  -3 +7 +7  Can be delayed
Leg Slicer Combo

M,H,H / 13,10,6
  -2 +9 +9  Combo from 2nd NH
Twisting Rush (3)

M,H,H / 13,10,20
  -3 -3 +2  Combo from 2nd hit.
Meaty 1F.
(Ver.4.00) - Changed the attack startup from frame 15 to frame 15-16.
Twisting Rush

M,H,H,H / 13,10,20,12
  -4 ±0 ±0  Combo from 3rd CH
Can be delayed
Twisting Rush to SS
or
M,H,H,H,SP / 13,10,20,12
  -5 +6 +6  Advance Input is unavailable to not SS moves
Leg Slicer High Kick Backhand High Kick

M,H,H,H,H / 13,10,20,12,20
  ±0 KDN KDN  Combo from 4th NH
Meaty 1F
Twisting Rush to Sudden Storm

M,H,H,H,M / 13,10,20,12,22
  -3 KDN KDN  TJ
Interrupt 16F after 4th block
Meaty 1F
Twisting Rush to Blonde Bomb

M,H,H,H,M / 13,10,20,12,21
  -18 KDN KDN  Combo from 4th NH
Creeping Attack

M,H / 13,12
  ±0 +5 +11  Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 9F from 1st hit.
(Ver.4.00) - Changed the frame advantage upon hit from +1F to +5F.
- Increased the lower range of the attack.
Creeping Step

M,H,SP / 13,12
  -1 ±0 +10  Connect to Crouch Dash (
Advance Input is available Crouch Dash Moves
Creeping Attack to SS
or
M,H,SP / 13,12
  -1 ±0 +10  Advance Input is unavailable to not SS moves
Leg Kiss Combo (3)

M,H,H / 13,12,6
  -3 +4 +4  Combo from 2nd CH
Can be delayed 9F
Combo can be delayed 9F from CH
Leg Kiss Combo

M,H,H,H / 13,12,6,18
  +7 LNC LNC  Combo from 3rd CH
Creeping Snake

M,H,H,L / 13,12,6,12
  -13 -2 -2  TC
Combo from 3rd CH
Can be delayed
Returns to crouching.
Creeping Snake to Left Kick

M,H,H / 13,12,15
  -10 +1 +1  Combo from 2nd CH
Can be delayed 9F
Combo can be delayed 9F from CH
Creeping Snake to Roundhouse

M,H,H / 13,12,22
  -6 KDN KDN*  TS
Combo from 2nd CH.
Can be delayed 9F.
Combo can be delayed 8F from CH.
・Tail Spin
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Creeping Snake to Left Low Kick

M,H,L / 13,12,10
  -14 -3 -3  TC
Combo from 2nd CH
Returns to crouching.
Approaching Storm (2)

M,H / 13,6
  -14 -3 -3  Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from NH
Approaching Storm (3)

M,H,H / 13,6,8
  -11 ±0 ±0  Combo from 1st NH
Can be delayed
Approaching Storm

M,H,H,H / 13,6,8,14
  -9 +15 +15  Combo from 3rd CH
Can be delayed 17F
Combo can be delayed 17F from CH
Flash Kicks

M,H,H,H / 13,6,8,20
  -6 KDN KDN  TS
Combo from 3rd CH
Can be delayed 17F
Combo can be delayed 6F from CH
・Tail Spin
Mid Head Ringer

M,H / 13,20
  -6 KDN KDN  TS
Combo from 1st NH
Can be delayed
・Tail Spin
Wine Opener

L / 17
16F -15 +5C KDN  Forced to crouching upon NH.
(Ver.3.10)- Fixed an issue in which the move's frame advantage when blocked would vary depending on if the opponent was standing or crouching.
(Ver.3.30)・Changed the damage from 14 to 17.
Guard Breaker
or CJ J
M / 0
16F +1 +5 +19 45No Crouching Status
Crouch Jab

SM / 5
10F -5 +6 +6  TC4F
Returns to crouching.
Input to standing after moving
Low Jab Rising Kick
or FC
SM,M / 5,10
  -11 ±0 ±0  Combo from 1st CH
Meaty 1F
・Command changed.
Ice Sickle

M / 17
16F +1C +7C KDN  
- Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.4.00) - Changed the frame advantage when blocked from -1F to +1F.
- Changed the frame advantage upon hit from +5F to +7F.
Left Spin Low Kick

L / 12
16F -17 -3 -3  TC4F
Returns to crouching.
Left Spin Low Kick to Right Uppercut
or FC
L,M / 12,10
  -13 LNC LNC  Combo from 1st CH
Left Spin Low Kick to Right High Kick
or FC
L,H / 12,18
  -6 +5 LNC  Combo from 1st CH
Left Spin Low Kick to B slap Combo
or FC
L,H,M / 12,18,20
  +2C +5C KDN  Forced to crouching upon block or NH.
・New move
Right Low Kick

L / 7
12F -13 -2 -2  TC4F
Returns to crouching.
Low Kick Spin Punch
or FC
L,H / 7(10),10
  ±0 +6 +11  Damage () is from FC .
Combo from 1st CH.
Can be delayed.
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Low Kick Spin Punch to Cancel SS
or FC or
L,SP / 7(10)
  -15 -4 -4  Advance Input is unavailable to not SS moves
RLow Kick Spin Punch to CJ
or FC
L,SP / 7(10)
  -10 +1 +1  
・New move.
(Ver.2.30)Status during transition into Chaos Judgment stance changed from Airborne to Standing.
Dloody Scissors

UB(M) / 50
60F KDN KDN KDN  
Scarlet Rain

M / 16
16F -12 +3 +3  
Scarlet Rain to Crouching

M / 16
  -12 +3 +3  Returns to crouching.
Scarlet Spout

M,M / 16,17
  -15 -1 KDN  Combo from 1st NH
Can be delayed 17F
Combo can be delayed 13F from CH
Meaty 1F
・Scarlet River removed.
Crouch Straight

SM / 8
11F -4 +7 +7  TC4F
Returns to crouching.
Low Jab Rising Kick
or FC or FC
SM,M / 8,10
  -10 +1 +1  Combo from 1st CH
Meaty 1F
Mudslide

L / 21
27F -17 KDN KDN  TC6F
Returns to crouching.
Severe Quake (1)

L / 18
25F -18 -7 -7  TC6F
Severe Quake

L,L / 18,14
  -16 -5 KDN  TC
Combo from 1st CH
Can be delayed 13F
Sepia Drop

L,M,Th / 18,15
  -20C Th Th  TJ
Combo from 1st CH
Can be delayed 13F
Forced to crouching upon block.
Meaty 2F
Weeping Slap

M / 30
20F -13 KDN KDN  PC8F
・New move
・Hunting Swan removed.
Stalker Repellant (1) (Clean)

L / 27
24F -26 -4 -4  TC6F
Returns to crouching.
Input 2nd force Down
Stalker Repellant (1)

L / 18
  -26 -6 -4  TC6F
Returns to crouching.
Stalker Repellant

L,H / 27(18),23
  -7 KDN KDN  TJ
Combo from 1st CH
Cross Cut Saw (1)

M / 14
18F -11 ±0 ±0  
Cross Cut Saw (2)

M,H / 14,12
  -12 -1 -1  Combo from 1st NH
Cross Cut Saw

M,H,M / 14,12,24
  -11 KDN KDN  Combo from 2nd CH
Can be delayed 15F
Combo can be delayed 4F from CH
Slap

H / 10
14F -9 +1 +1  H
Enable revenge only females by input
Meaty 1F.
(Ver.4.00) - Changed the attack startup from frame 15-16 to frame 14-15.
Double Slap

H,H / 10,20
  -6 KDN KDN  Combo from 1st hit.
(S3)– Changed the frame advantage when blocked from -7F to -2F.
– Shortened the recovery time after the move hits by 5 frames.
(Ver.4.00) - Changed the frame advantage when blocked from -2F to -6F.
Rusty Hook

M / 17
20F -9 +9 KDN  HTS
Meaty 1F
・Tail Spin
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Jab

H / 7
10F +1 +8 +8  
Left Right Combo

H,H / 7,10
  -1 +5 +5  
Left Right Left

H,H,H / 7,10,6
  -3 +4 +4  
Left Right Left to Frost Needle

H,H,H,H / 7,10,6,18
  +7 LNC LNC  
CS
Jab Combo Low Kick

H,H,H,L / 7,10,6,12
  -13 -2 -2  
CS
Left Right to Left Low Kick

H,H,L / 7,10,10
  -14 -3 -3  
Sc
Jab Conbo Roundhouse

H,H,H / 7,10,22
  -6 KDN KDN*  
CS
Jab Low Kick

H,L / 7,12
  -13 -2 -2  
Right Jab

H / 10
10F +1 +7 +7  
Right Left

H,H / 10,6
  -3 +4 +4  
Right Left to Frost Needle

H,H,H / 10,6,18
  +7 LNC LNC  
CS
Biting Snake (Short)

H,H,L / 10,6,12
  -13 -2 -2  
Straight Face Wash

H,M / 10,14
  -11 ±0 ±0  
Straight Face Wash to CJ

H,M,SP / 10,14
  -3 +8 +8  
Sc
Jab Roundhouse

H,H / 10,22
  -6 KDN KDN*  
CS
Jab Sweep

H,L / 10,10
  -14 -3 -3  
Side Kick

H / 14
14F -16 -5 -5  
CS
Spike Combo

H,L / 14,10
  -17 -6 -6  
Spike Combo to Right Uppercut

H,L,M / 14,10,10
  -13 LNC LNC  
Spike Combo to Right High Kick

H,L,H / 14,10,18
  -6 +5 LNC  
Spike Combo to B Slap

H,L,H,M / 14,10,18,20
  +2C +5C KDN  
Sc
Head Ringer

H,H / 14,20
  -6 KDN KDN  
Right High Kick

H / 15
11F -9 +8 LNC 39
CS
Right High Low Spin Kick

H,L / 15,13
  -14 -3 -3  
Poison Sting

H / 14
14F -2 +4 +4  
Sc
Poison Sting & Spinning Kick

H,H / 14,20
  -7 +12Sp +12Sp  
Serval Knee

M / 14
17F -13 -4 -4  
Serval Knee to CJ

M,SP / 14
  -5 +4 +4  
Sc
Serval Swat

M,M / 14,20
  -11 KDN KDN  
WBJS
Imploding Star

M / 28
19F -11 KDN KDN  
Blonde Bomb
or WS
M / 21
18F -18 KDN KDN  
Aphrodite's Scorn

M / 30
14F -16 KDN KDN  
Uppercut

M / 13
13F -1 +5 +5  
Uppercut Jab

M,H / 13,10
  -3 +2 +9  
JS
Uppercut Jab to Radiant Arch

M,H,M / 13,10,20
  -12 KDN KDN  
Uppercut Jab to CJ

M,H,SP / 13,10
  -17 -12 -5  
Sc
Uppercut Jab to Cutting Crescent

M,H,H / 13,10,22
  -5 KDN KDN  
Step-in Uppercut

M / 13
15F -12 LNC LNC  
Middle Kick

M / 13
14F -11 +1 +1  
Middle Kick to SS
or
M,SP / 13
  -11 +1 +1  
Middle Kick to CJ

M,SP / 13
  -15 -3 -3  
Leg Slicer Combo (2)

M,H / 13,10
  -3 +7 +7  
Leg Slicer Combo

M,H,H / 13,10,6
  -2 +9 +9  
Twisting Rush (3)

M,H,H / 13,10,20
  -3 -3 +2  
Twisting Rush

M,H,H,H / 13,10,20,12
  -4 ±0 ±0  
Twisting Rush to SS
or
M,H,H,H,SP / 13,10,20,12
  -5 +6 +6  
Leg Slicer High Kick Backhand High Kick

M,H,H,H,H / 13,10,20,12,20
  ±0 KDN KDN  
JS
Twisting Rush to Sudden Storm

M,H,H,H,M / 13,10,20,12,22
  -3 KDN KDN  
Twisting Rush to Blonde Bomb

M,H,H,H,M / 13,10,20,12,21
  -18 KDN KDN  
Creeping Attack

M,H / 13,12
  ±0 +5 +11  
Creeping Step

M,H,SP / 13,12
  -1 ±0 +10  
Creeping Attack to SS
or
M,H,SP / 13,12
  -1 ±0 +10  
Leg Kiss Combo (3)

M,H,H / 13,12,6
  -3 +4 +4  
Leg Kiss Combo

M,H,H,H / 13,12,6,18
  +7 LNC LNC  
CS
Creeping Snake

M,H,H,L / 13,12,6,12
  -13 -2 -2  
Creeping Snake to Left Kick

M,H,H / 13,12,15
  -10 +1 +1  
Sc
Creeping Snake to Roundhouse

M,H,H / 13,12,22
  -6 KDN KDN*  
CS
Creeping Snake to Left Low Kick

M,H,L / 13,12,10
  -14 -3 -3  
Approaching Storm (2)

M,H / 13,6
  -14 -3 -3  
Approaching Storm (3)

M,H,H / 13,6,8
  -11 ±0 ±0  
Approaching Storm

M,H,H,H / 13,6,8,14
  -9 +15 +15  
Sc
Flash Kicks

M,H,H,H / 13,6,8,20
  -6 KDN KDN  
Sc
Mid Head Ringer

M,H / 13,20
  -6 KDN KDN  
Wine Opener

L / 17
16F -15 +5C KDN  
Guard Breaker
or CJ J
M / 0
16F +1 +5 +19 45
CS
Crouch Jab

SM / 5
10F -5 +6 +6  
Low Jab Rising Kick
or FC
SM,M / 5,10
  -11 ±0 ±0  
Ice Sickle

M / 17
16F +1C +7C KDN  
CS
Left Spin Low Kick

L / 12
16F -17 -3 -3  
Left Spin Low Kick to Right Uppercut
or FC
L,M / 12,10
  -13 LNC LNC  
Left Spin Low Kick to Right High Kick
or FC
L,H / 12,18
  -6 +5 LNC  
Left Spin Low Kick to B slap Combo
or FC
L,H,M / 12,18,20
  +2C +5C KDN  
CS
Right Low Kick

L / 7
12F -13 -2 -2  
Low Kick Spin Punch
or FC
L,H / 7(10),10
  ±0 +6 +11  
Low Kick Spin Punch to Cancel SS
or FC or
L,SP / 7(10)
  -15 -4 -4  
RLow Kick Spin Punch to CJ
or FC
L,SP / 7(10)
  -10 +1 +1  
Dloody Scissors

UB(M) / 50
60F KDN KDN KDN  
Scarlet Rain

M / 16
16F -12 +3 +3  
Scarlet Rain to Crouching

M / 16
  -12 +3 +3  
Scarlet Spout

M,M / 16,17
  -15 -1 KDN  
CS
Crouch Straight

SM / 8
11F -4 +7 +7  
Low Jab Rising Kick
or FC or FC
SM,M / 8,10
  -10 +1 +1  
CS
Mudslide

L / 21
27F -17 KDN KDN  
CS
Severe Quake (1)

L / 18
25F -18 -7 -7  
CS
Severe Quake

L,L / 18,14
  -16 -5 KDN  
JS
Sepia Drop

L,M,Th / 18,15
  -20C Th Th  
Pw
Weeping Slap

M / 30
20F -13 KDN KDN  
CS
Stalker Repellant (1) (Clean)

L / 27
24F -26 -4 -4  
CS
Stalker Repellant (1)

L / 18
  -26 -6 -4  
JS
Stalker Repellant

L,H / 27(18),23
  -7 KDN KDN  
Cross Cut Saw (1)

M / 14
18F -11 ±0 ±0  
Cross Cut Saw (2)

M,H / 14,12
  -12 -1 -1  
Cross Cut Saw

M,H,M / 14,12,24
  -11 KDN KDN  
H
Slap

H / 10
14F -9 +1 +1  
Double Slap

H,H / 10,20
  -6 KDN KDN  
HSc
Rusty Hook

M / 17
20F -9 +9 KDN  
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jab

H / 7
10F +1 +8 +8  
 
Left Right Combo

H,H / 7,10
  -1 +5 +5  
Combo from 1st NH
Left Right Left

H,H,H / 7,10,6
  -3 +4 +4  
Combo from 2nd CH
Can be delayed
Left Right Left to Frost Needle

H,H,H,H / 7,10,6,18
  +7 LNC LNC  
Combo from 3rd CH
Jab Combo Low Kick

H,H,H,L / 7,10,6,12
  -13 -2 -2  
TC
Combo from 3rd CH
Can be delayed
Returns to crouching.
Left Right to Left Low Kick

H,H,L / 7,10,10
  -14 -3 -3  
TC
Combo from 2nd CH
Can be delayed
Returns to crouching.
Jab Conbo Roundhouse

H,H,H / 7,10,22
  -6 KDN KDN*  
TS
Combo from 2nd CH
Can be delayed
・Tail Spin
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Jab Low Kick

H,L / 7,12
  -13 -2 -2  
TC
Combo from 1st NH
Returns to crouching.
Right Jab

H / 10
10F +1 +7 +7  
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Right Left

H,H / 10,6
  -3 +4 +4  
Combo from 1st NH
Can be delayed
Right Left to Frost Needle

H,H,H / 10,6,18
  +7 LNC LNC  
Combo from 2nd CH
Biting Snake (Short)

H,H,L / 10,6,12
  -13 -2 -2  
TC
Combo from 2nd CH
Can be delayed
Returns to crouching.
Straight Face Wash

H,M / 10,14
  -11 ±0 ±0  
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 6F from CH
・New move
(Ver.3.30)・Decreased the distance between the character and the opponent when the move hits.
Straight Face Wash to CJ

H,M,SP / 10,14
  -3 +8 +8  
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 6F from CH
・New move
Jab Roundhouse

H,H / 10,22
  -6 KDN KDN*  
TS
Combo from 1st CH
Can be delayed
・Tail Spin
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Jab Sweep

H,L / 10,10
  -14 -3 -3  
TC
Combo from 1st CH
Can be delayed
Returns to crouching.
Side Kick

H / 14
14F -16 -5 -5  
 
Spike Combo

H,L / 14,10
  -17 -6 -6  
TC
Combo from 1st NH
Spike Combo to Right Uppercut

H,L,M / 14,10,10
  -13 LNC LNC  
Combo from 2nd CH
Spike Combo to Right High Kick

H,L,H / 14,10,18
  -6 +5 LNC  
Combo from 2nd CH
Spike Combo to B Slap

H,L,H,M / 14,10,18,20
  +2C +5C KDN  
Forced to crouching upon block or NH.
Head Ringer

H,H / 14,20
  -6 KDN KDN  
TS
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 8F from NH
・Tail Spin
Right High Kick

H / 15
11F -9 +8 LNC 39
 
Right High Low Spin Kick

H,L / 15,13
  -14 -3 -3  
TC
Returns to crouching.
Poison Sting

H / 14
14F -2 +4 +4  
 
Poison Sting & Spinning Kick

H,H / 14,20
  -7 +12Sp +12Sp  
TS
Combo from 1st hit.
Can be delayed.
・Tail Spin
(Ver.4.00) - Changed the opponent’s behavior when the move hits from the back.
Serval Knee

M / 14
17F -13 -4 -4  
Air status 17F
No Jumping Status
Meaty 2F
Serval Knee to CJ

M,SP / 14
  -5 +4 +4  
(Ver.4.00) - Fixed an issue in which the input window for "During Chaos Judgement LK" was not the same as other moves.
Serval Swat

M,M / 14,20
  -11 KDN KDN  
TS
Combo from 1st NH
・New Move.
(Ver.2.10)・upper hitbox made bigger.
Imploding Star

M / 28
19F -11 KDN KDN  
WBTJ14F
Meaty 1F.
・Clean hit removed.
(S3)– Enabled the move to cause a wall bound if it hits.
(Ver.4.00) - Changed the attack startup from frame 19 to frame 19-20.
- Changed the frame advantage when blocked from -14F to -11F.
- Increased the lower range of the attack.
Blonde Bomb
or WS
M / 21
18F -18 KDN KDN  
 
Aphrodite's Scorn

M / 30
14F -16 KDN KDN  
(Ver.2.20)・Increased the damage from 25 to 30.
(Ver.3.20)・Reduced the strength of the pushback, and made the move easier to land.
Uppercut

M / 13
13F -1 +5 +5  
Meaty 1F.
(S3)– Decreased the distance between the character and the opponent when the move hits.
(Ver.4.00) - Changed the attack startup from frame 13 to frame 13-14.
- Increased the range of the attack.
Uppercut Jab

M,H / 13,10
  -3 +2 +9  
Combo from 1st NH.
Uppercut Jab to Radiant Arch

M,H,M / 13,10,20
  -12 KDN KDN  
TJ
Combo from 2nd CH
Can be delayed 10F
Combo can be delayed 6F from CH
Meaty 1F
Uppercut Jab to CJ

M,H,SP / 13,10
  -17 -12 -5  
 
Uppercut Jab to Cutting Crescent

M,H,H / 13,10,22
  -5 KDN KDN  
TS
Combo from 2nd CH
Can be delayed 10F
Combo can be delayed 10F from CH
Meaty 1F in actualy
・Tail Spin
Step-in Uppercut

M / 13
15F -12 LNC LNC  
Meaty 1F
(Ver.4.00) - Changed the damage from 16 to 13.
- Changed the attack startup from frame 16-17 to frame 15-16.
Middle Kick

M / 13
14F -11 +1 +1  
 
Middle Kick to SS
or
M,SP / 13
  -11 +1 +1  
Advance Input is unavailable to not SS moves
(Ver.4.00) - Delayed the time when the move shifts to sidestep by inputting or .
Middle Kick to CJ

M,SP / 13
  -15 -3 -3  
 
Leg Slicer Combo (2)

M,H / 13,10
  -3 +7 +7  
Can be delayed
Leg Slicer Combo

M,H,H / 13,10,6
  -2 +9 +9  
Combo from 2nd NH
Twisting Rush (3)

M,H,H / 13,10,20
  -3 -3 +2  
Combo from 2nd hit.
Meaty 1F.
(Ver.4.00) - Changed the attack startup from frame 15 to frame 15-16.
Twisting Rush

M,H,H,H / 13,10,20,12
  -4 ±0 ±0  
Combo from 3rd CH
Can be delayed
Twisting Rush to SS
or
M,H,H,H,SP / 13,10,20,12
  -5 +6 +6  
Advance Input is unavailable to not SS moves
Leg Slicer High Kick Backhand High Kick

M,H,H,H,H / 13,10,20,12,20
  ±0 KDN KDN  
Combo from 4th NH
Meaty 1F
Twisting Rush to Sudden Storm

M,H,H,H,M / 13,10,20,12,22
  -3 KDN KDN  
TJ
Interrupt 16F after 4th block
Meaty 1F
Twisting Rush to Blonde Bomb

M,H,H,H,M / 13,10,20,12,21
  -18 KDN KDN  
Combo from 4th NH
Creeping Attack

M,H / 13,12
  ±0 +5 +11  
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 9F from 1st hit.
(Ver.4.00) - Changed the frame advantage upon hit from +1F to +5F.
- Increased the lower range of the attack.
Creeping Step

M,H,SP / 13,12
  -1 ±0 +10  
Connect to Crouch Dash (
Advance Input is available Crouch Dash Moves
Creeping Attack to SS
or
M,H,SP / 13,12
  -1 ±0 +10  
Advance Input is unavailable to not SS moves
Leg Kiss Combo (3)

M,H,H / 13,12,6
  -3 +4 +4  
Combo from 2nd CH
Can be delayed 9F
Combo can be delayed 9F from CH
Leg Kiss Combo

M,H,H,H / 13,12,6,18
  +7 LNC LNC  
Combo from 3rd CH
Creeping Snake

M,H,H,L / 13,12,6,12
  -13 -2 -2  
TC
Combo from 3rd CH
Can be delayed
Returns to crouching.
Creeping Snake to Left Kick

M,H,H / 13,12,15
  -10 +1 +1  
Combo from 2nd CH
Can be delayed 9F
Combo can be delayed 9F from CH
Creeping Snake to Roundhouse

M,H,H / 13,12,22
  -6 KDN KDN*  
TS
Combo from 2nd CH.
Can be delayed 9F.
Combo can be delayed 8F from CH.
・Tail Spin
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Creeping Snake to Left Low Kick

M,H,L / 13,12,10
  -14 -3 -3  
TC
Combo from 2nd CH
Returns to crouching.
Approaching Storm (2)

M,H / 13,6
  -14 -3 -3  
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from NH
Approaching Storm (3)

M,H,H / 13,6,8
  -11 ±0 ±0  
Combo from 1st NH
Can be delayed
Approaching Storm

M,H,H,H / 13,6,8,14
  -9 +15 +15  
Combo from 3rd CH
Can be delayed 17F
Combo can be delayed 17F from CH
Flash Kicks

M,H,H,H / 13,6,8,20
  -6 KDN KDN  
TS
Combo from 3rd CH
Can be delayed 17F
Combo can be delayed 6F from CH
・Tail Spin
Mid Head Ringer

M,H / 13,20
  -6 KDN KDN  
TS
Combo from 1st NH
Can be delayed
・Tail Spin
Wine Opener

L / 17
16F -15 +5C KDN  
Forced to crouching upon NH.
(Ver.3.10)- Fixed an issue in which the move's frame advantage when blocked would vary depending on if the opponent was standing or crouching.
(Ver.3.30)・Changed the damage from 14 to 17.
Guard Breaker
or CJ J
M / 0
16F +1 +5 +19 45
No Crouching Status
Crouch Jab

SM / 5
10F -5 +6 +6  
TC4F
Returns to crouching.
Input to standing after moving
Low Jab Rising Kick
or FC
SM,M / 5,10
  -11 ±0 ±0  
Combo from 1st CH
Meaty 1F
・Command changed.
Ice Sickle

M / 17
16F +1C +7C KDN  
- Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.4.00) - Changed the frame advantage when blocked from -1F to +1F.
- Changed the frame advantage upon hit from +5F to +7F.
Left Spin Low Kick

L / 12
16F -17 -3 -3  
TC4F
Returns to crouching.
Left Spin Low Kick to Right Uppercut
or FC
L,M / 12,10
  -13 LNC LNC  
Combo from 1st CH
Left Spin Low Kick to Right High Kick
or FC
L,H / 12,18
  -6 +5 LNC  
Combo from 1st CH
Left Spin Low Kick to B slap Combo
or FC
L,H,M / 12,18,20
  +2C +5C KDN  
Forced to crouching upon block or NH.
・New move
Right Low Kick

L / 7
12F -13 -2 -2  
TC4F
Returns to crouching.
Low Kick Spin Punch
or FC
L,H / 7(10),10
  ±0 +6 +11  
Damage () is from FC .
Combo from 1st CH.
Can be delayed.
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Low Kick Spin Punch to Cancel SS
or FC or
L,SP / 7(10)
  -15 -4 -4  
Advance Input is unavailable to not SS moves
RLow Kick Spin Punch to CJ
or FC
L,SP / 7(10)
  -10 +1 +1  
・New move.
(Ver.2.30)Status during transition into Chaos Judgment stance changed from Airborne to Standing.
Dloody Scissors

UB(M) / 50
60F KDN KDN KDN  
 
Scarlet Rain

M / 16
16F -12 +3 +3  
 
Scarlet Rain to Crouching

M / 16
  -12 +3 +3  
Returns to crouching.
Scarlet Spout

M,M / 16,17
  -15 -1 KDN  
Combo from 1st NH
Can be delayed 17F
Combo can be delayed 13F from CH
Meaty 1F
・Scarlet River removed.
Crouch Straight

SM / 8
11F -4 +7 +7  
TC4F
Returns to crouching.
Low Jab Rising Kick
or FC or FC
SM,M / 8,10
  -10 +1 +1  
Combo from 1st CH
Meaty 1F
Mudslide

L / 21
27F -17 KDN KDN  
TC6F
Returns to crouching.
Severe Quake (1)

L / 18
25F -18 -7 -7  
TC6F
Severe Quake

L,L / 18,14
  -16 -5 KDN  
TC
Combo from 1st CH
Can be delayed 13F
Sepia Drop

L,M,Th / 18,15
  -20C Th Th  
TJ
Combo from 1st CH
Can be delayed 13F
Forced to crouching upon block.
Meaty 2F
Weeping Slap

M / 30
20F -13 KDN KDN  
PC8F
・New move
・Hunting Swan removed.
Stalker Repellant (1) (Clean)

L / 27
24F -26 -4 -4  
TC6F
Returns to crouching.
Input 2nd force Down
Stalker Repellant (1)

L / 18
  -26 -6 -4  
TC6F
Returns to crouching.
Stalker Repellant

L,H / 27(18),23
  -7 KDN KDN  
TJ
Combo from 1st CH
Cross Cut Saw (1)

M / 14
18F -11 ±0 ±0  
 
Cross Cut Saw (2)

M,H / 14,12
  -12 -1 -1  
Combo from 1st NH
Cross Cut Saw

M,H,M / 14,12,24
  -11 KDN KDN  
Combo from 2nd CH
Can be delayed 15F
Combo can be delayed 4F from CH
Slap

H / 10
14F -9 +1 +1  
H
Enable revenge only females by input
Meaty 1F.
(Ver.4.00) - Changed the attack startup from frame 15-16 to frame 14-15.
Double Slap

H,H / 10,20
  -6 KDN KDN  
Combo from 1st hit.
(S3)– Changed the frame advantage when blocked from -7F to -2F.
– Shortened the recovery time after the move hits by 5 frames.
(Ver.4.00) - Changed the frame advantage when blocked from -2F to -6F.
Rusty Hook

M / 17
20F -9 +9 KDN  
HTS
Meaty 1F
・Tail Spin
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1  TJ9F
(Ver.2.10)・properties were different from other characters, now fixed.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a regular hit or a counter hit.
Hook
or or
H / 17
15F -12 +9 +9  
Fatal Attack Combo (1)

H / 10
13F -4 +7 +7  
Fatal Attack Combo

H,M / 10,17
  -16 +7 KDN  Combo from 1st CH
Can be delayed 12F
Combo can be delayed 12F from CH
Hail Storm

H,M,MM / 10,17,10,10
  -4 LNC LNC  Combo from 2nd NH
Interrupt 12F after 2nd block
Catapult Kick

M / 15
14F -15 -4 -4 48TJ6F
Catapult Kick

M / 20
14F -15 KDN KDN 48TJ6F
Sudden Storm

M / 22
25F -3 KDN KDN  TJ10F
Meaty 1F
Can Opener (1)

H / 20
18F -11 -3 -3  TJ9F
Can Opener (2)

H,L / 20,10
  -17 -6 -6  
Can Opener

H,L,H / 20,10,14
  -6 +5 LNC  
Can Opener to Cancel SS
or
H,L,SP / 20,10
  -7 +4 +4  Advance Input is unavailable to not SS moves
Quick Somersault Kick

M / 15
18F -18 -12 -12  Meaty 1F
Quick Somersault Kick to Crouching

M / 15
  -19 -13 -13  TJ
Meaty 1F
Returns to crouching.
Quick Somersault Kick

M / 18
18F -18 LNC LNC  TJ
Quick Somersault Kick to Crouching

M / 18
  -19 LNC LNC  TJ
Returns to crouching.
Quick Somersault Kick

M / 21
18F -18 LNC LNC  TJ13F
Quick Somersault Kick to Crouching

M / 21
  -19 LNC LNC  TJ13F
Returns to crouching.
Dominatrix Heel

MM / 4,18
20F -3C +5C +5C  TJ9F
Forced to crouching upon block or hit.
Returns to crouching.
Meaty 3F
Delay Rising Toekick

M / 25
25F -9 KDN KDN  TJ9F
Backflip

SP / -
   TJ
Include Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
JS
Jumping Knuckle
or
M / 12
18F -12 -1 -1  
Hook
or or
H / 17
15F -12 +9 +9  
Fatal Attack Combo (1)

H / 10
13F -4 +7 +7  
Fatal Attack Combo

H,M / 10,17
  -16 +7 KDN  
Hail Storm

H,M,MM / 10,17,10,10
  -4 LNC LNC  
JS
Catapult Kick

M / 15
14F -15 -4 -4 48
JS
Catapult Kick

M / 20
14F -15 KDN KDN 48
JS
Sudden Storm

M / 22
25F -3 KDN KDN  
JS
Can Opener (1)

H / 20
18F -11 -3 -3  
Can Opener (2)

H,L / 20,10
  -17 -6 -6  
Can Opener

H,L,H / 20,10,14
  -6 +5 LNC  
Can Opener to Cancel SS
or
H,L,SP / 20,10
  -7 +4 +4  
Quick Somersault Kick

M / 15
18F -18 -12 -12  
JS
Quick Somersault Kick to Crouching

M / 15
  -19 -13 -13  
JS
Quick Somersault Kick

M / 18
18F -18 LNC LNC  
JS
Quick Somersault Kick to Crouching

M / 18
  -19 LNC LNC  
JS
Quick Somersault Kick

M / 21
18F -18 LNC LNC  
JS
Quick Somersault Kick to Crouching

M / 21
  -19 LNC LNC  
JS
Dominatrix Heel

MM / 4,18
20F -3C +5C +5C  
JS
Delay Rising Toekick

M / 25
25F -9 KDN KDN  
JS
Backflip

SP / -
   
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Jumping Knuckle
or
M / 12
18F -12 -1 -1  
TJ9F
(Ver.2.10)・properties were different from other characters, now fixed.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a regular hit or a counter hit.
Hook
or or
H / 17
15F -12 +9 +9  
 
Fatal Attack Combo (1)

H / 10
13F -4 +7 +7  
 
Fatal Attack Combo

H,M / 10,17
  -16 +7 KDN  
Combo from 1st CH
Can be delayed 12F
Combo can be delayed 12F from CH
Hail Storm

H,M,MM / 10,17,10,10
  -4 LNC LNC  
Combo from 2nd NH
Interrupt 12F after 2nd block
Catapult Kick

M / 15
14F -15 -4 -4 48
TJ6F
Catapult Kick

M / 20
14F -15 KDN KDN 48
TJ6F
Sudden Storm

M / 22
25F -3 KDN KDN  
TJ10F
Meaty 1F
Can Opener (1)

H / 20
18F -11 -3 -3  
TJ9F
Can Opener (2)

H,L / 20,10
  -17 -6 -6  
 
Can Opener

H,L,H / 20,10,14
  -6 +5 LNC  
 
Can Opener to Cancel SS
or
H,L,SP / 20,10
  -7 +4 +4  
Advance Input is unavailable to not SS moves
Quick Somersault Kick

M / 15
18F -18 -12 -12  
Meaty 1F
Quick Somersault Kick to Crouching

M / 15
  -19 -13 -13  
TJ
Meaty 1F
Returns to crouching.
Quick Somersault Kick

M / 18
18F -18 LNC LNC  
TJ
Quick Somersault Kick to Crouching

M / 18
  -19 LNC LNC  
TJ
Returns to crouching.
Quick Somersault Kick

M / 21
18F -18 LNC LNC  
TJ13F
Quick Somersault Kick to Crouching

M / 21
  -19 LNC LNC  
TJ13F
Returns to crouching.
Dominatrix Heel

MM / 4,18
20F -3C +5C +5C  
TJ9F
Forced to crouching upon block or hit.
Returns to crouching.
Meaty 3F
Delay Rising Toekick

M / 25
25F -9 KDN KDN  
TJ9F
Backflip

SP / -
   
TJ
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Excutioner

H / 21
16F +6 KDN KDN  HTS
Advance Input is unavailable.
Start-up 17F in actualy.
・Tail Spin
(Ver.4.00) - Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
(Ver.4.20)- The move sometimes unnaturally missed a standing opponent. Expanded the attack hit range.
Treading Water (1)

M / 14
15F -13 LNC LNC  TJ13F
Advance Input is unavailable
Start-up 16F in actualy
Meaty 1F
(S3)– Shortened the recovery animation by 1 frame when the move hits.
Treading Water (2)

M,M / 14,12
  -23 LNC LNC  
Treading Water

M,M,M / 14,12,9
  -14 -3 -3  
Treading Water to CJ

M,M,M,SP / 14,12,9
  -1 +10 +10  
(Ver.4.00) - Fixed an issue in which the properties of the move was not the same as .
Treading Water to CJ Hunting Swan
just
M,M,M,UB(M) / 14,12,9,45
  KDN KDN KDN  
Falling Heel

M / 20
31F ±0 KDN KDN  TJ10F
Advance Input is unavailable
Start-up 32F in actualy
Meaty 3F
Falling Heel to Crouching

M,SP / 20
  ±0 KDN KDN  Returns to crouching.
(Ver.4.00) - New move.
Falling Heel to CJ

M,SP / 20
  -9 KDN KDN  Meaty 3F
Sosho Zanha

M / 25
18F -9 KDN KDN  Advance Input is unavailable
Start-up 19F in actualy
Meaty 1F in actualy
・Clean hit removed.
Double Meteor (1)

M / 10
15F -8 +1 +1  When hit and enemy input , to go down.
(S3)- New move.
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -8F.
Double Meteor

M,M / 10,28
  -13 KDN KDN  TJ
Combo from 1st hit.
(S3)- New move.
(Ver.4.00) - Changed the attack startup from frame 31-32 to frame 32-33.
Bone Cutter

M / 20
23F -23 KDN KDN  TJ3F
Meaty 7F
More Than One Command
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
HSc
Excutioner

H / 21
16F +6 KDN KDN  
JS
Treading Water (1)

M / 14
15F -13 LNC LNC  
Treading Water (2)

M,M / 14,12
  -23 LNC LNC  
Treading Water

M,M,M / 14,12,9
  -14 -3 -3  
Treading Water to CJ

M,M,M,SP / 14,12,9
  -1 +10 +10  
Treading Water to CJ Hunting Swan
just
M,M,M,UB(M) / 14,12,9,45
  KDN KDN KDN  
JS
Falling Heel

M / 20
31F ±0 KDN KDN  
Falling Heel to Crouching

M,SP / 20
  ±0 KDN KDN  
Falling Heel to CJ

M,SP / 20
  -9 KDN KDN  
Sosho Zanha

M / 25
18F -9 KDN KDN  
Double Meteor (1)

M / 10
15F -8 +1 +1  
JS
Double Meteor

M,M / 10,28
  -13 KDN KDN  
JS
Bone Cutter

M / 20
23F -23 KDN KDN  
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Excutioner

H / 21
16F +6 KDN KDN  
HTS
Advance Input is unavailable.
Start-up 17F in actualy.
・Tail Spin
(Ver.4.00) - Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
(Ver.4.20)- The move sometimes unnaturally missed a standing opponent. Expanded the attack hit range.
Treading Water (1)

M / 14
15F -13 LNC LNC  
TJ13F
Advance Input is unavailable
Start-up 16F in actualy
Meaty 1F
(S3)– Shortened the recovery animation by 1 frame when the move hits.
Treading Water (2)

M,M / 14,12
  -23 LNC LNC  
 
Treading Water

M,M,M / 14,12,9
  -14 -3 -3  
 
Treading Water to CJ

M,M,M,SP / 14,12,9
  -1 +10 +10  
(Ver.4.00) - Fixed an issue in which the properties of the move was not the same as .
Treading Water to CJ Hunting Swan
just
M,M,M,UB(M) / 14,12,9,45
  KDN KDN KDN  
 
Falling Heel

M / 20
31F ±0 KDN KDN  
TJ10F
Advance Input is unavailable
Start-up 32F in actualy
Meaty 3F
Falling Heel to Crouching

M,SP / 20
  ±0 KDN KDN  
Returns to crouching.
(Ver.4.00) - New move.
Falling Heel to CJ

M,SP / 20
  -9 KDN KDN  
Meaty 3F
Sosho Zanha

M / 25
18F -9 KDN KDN  
Advance Input is unavailable
Start-up 19F in actualy
Meaty 1F in actualy
・Clean hit removed.
Double Meteor (1)

M / 10
15F -8 +1 +1  
When hit and enemy input , to go down.
(S3)- New move.
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -8F.
Double Meteor

M,M / 10,28
  -13 KDN KDN  
TJ
Combo from 1st hit.
(S3)- New move.
(Ver.4.00) - Changed the attack startup from frame 31-32 to frame 32-33.
Bone Cutter

M / 20
23F -23 KDN KDN  
TJ3F
Meaty 7F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  TC1F
Returns to crouching.
Input to standing after moving
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  TC1F
Returns to crouching.
Crouch Spin Low Kick
FC
L / 12
16F -17 -3 -3  TC1F
Returns to crouching.
Connect to
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  TC1F
Returns to crouching.
Connect to
Uppercut
WS
M / 13
13F -3 +7 +7  Connect to .
Meaty 1F.
(S3)– Changed the damage from 12 to 13.
(Ver.4.00) - Increased the range of the attack.
Rising Palm
WS
M / 22
18F -13 LNC LNC  Meaty 1F.
・Start-up changed from 19F to 18F
(Ver.4.00) - Changed the opponent’s behavior when hit in midair.
Face Wash
WS
M / 20
11F -11 ±0 ±0  Meaty 1F.
(Ver.3.30)・Decreased the distance between the character and the opponent when the move hits.
Face Wash to CJ
WS
M,SP / 20
  -3 +8 +8  
Toe Smash
WS
M / 16
11F -6 +5 +5  
Cat Thrust
FC
M / 22
22F -9 KDN KDN  WB
・Wall Bounce
Right Hand Stab
FC
M / 25
20F -14C KDN KDN  PC8F
Forced to crouching upon block.
・Power Crush
・Punch absorbs removed.
Right Handed Sweep
FC
L / 14
20F -21 KDN KDN  TC1F
Returns to crouching.
(S3)– Increased the move’s tracking.
(Ver.3.10)- Reduced the attack's knockback and decreased the distance between the character and opponent when the move hits.
(Ver.3.30)・Decreased the distance between the character and the opponent when the move hits.
Right Handed Sweep
FC 【
L / 21
20F -21 KDN KDN  TC1F
Secret Move.
Advance Input is available.
Returrns to crouching when input after moving.
Low Somersault Kick
FC
M / 15
18F -18 -12 -12  TJ13F
Meaty 1F
Low Somersault Kick to Crouching
FC
M / 15
  -19 -13 -13  TJ13F
Returns to crouching.
Meaty 1F
Low Somersault Kick
FC
M / 18
18F -18 LNC LNC  TJ13F
Meaty 1F
Low Somersault Kick to Crouching
FC
M / 18
  -19 LNC LNC  TJ13F
Returns to crouching.
Meaty 1F
Low Somersault Kick
FC
M / 21
18F -18 LNC LNC  TJ13F
Meaty 1F
Low Somersault Kick to Crouching
FC
M / 21
  -19 LNC LNC  TJ13F
Returns to crouching.
Meaty 1F
High Somersault Kick
FC
M / 25
14F -33 -22 -22  TJ11F
Meaty 1F
Start-up 14F is very short
High Somersault Kick to Crouching
FC
M / 25
  -27 -16 -16  TJ11F
Advance Input is unavailable after moving
Returns to crouching.
Meaty 1F
Start-up 14F is very short
High Somersault Kick
FC
M / 28
14F -33 KDN KDN  TJ11F
Meaty 1F
Start-up 14F is very short
High Somersault Kick to Crouching
FC
M / 28
  -27 KDN KDN  TJ11F
Advance Input is unavailable after moving
Returns to crouching.
Meaty 1F
Start-up 14F is very short
High Somersault Kick
FC
M / 30
14F -33 KDN KDN  TJ11F
Meaty 1F
Start-up 14F is very short
High Somersault Kick to Crouching
FC
M / 30
  -27 KDN KDN  TJ11F
Advance Input is unavailable after moving
Returns to crouching.
Meaty 1F
Start-up 14F is very short
Full Crouch
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
CS
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  
CS
Crouch Spin Low Kick
FC
L / 12
16F -17 -3 -3  
CS
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
Uppercut
WS
M / 13
13F -3 +7 +7  
Rising Palm
WS
M / 22
18F -13 LNC LNC  
Face Wash
WS
M / 20
11F -11 ±0 ±0  
Face Wash to CJ
WS
M,SP / 20
  -3 +8 +8  
Toe Smash
WS
M / 16
11F -6 +5 +5  
WB
Cat Thrust
FC
M / 22
22F -9 KDN KDN  
Pw
Right Hand Stab
FC
M / 25
20F -14C KDN KDN  
CS
Right Handed Sweep
FC
L / 14
20F -21 KDN KDN  
CS
Right Handed Sweep
FC 【
L / 21
20F -21 KDN KDN  
JS
Low Somersault Kick
FC
M / 15
18F -18 -12 -12  
JS
Low Somersault Kick to Crouching
FC
M / 15
  -19 -13 -13  
JS
Low Somersault Kick
FC
M / 18
18F -18 LNC LNC  
JS
Low Somersault Kick to Crouching
FC
M / 18
  -19 LNC LNC  
JS
Low Somersault Kick
FC
M / 21
18F -18 LNC LNC  
JS
Low Somersault Kick to Crouching
FC
M / 21
  -19 LNC LNC  
JS
High Somersault Kick
FC
M / 25
14F -33 -22 -22  
JS
High Somersault Kick to Crouching
FC
M / 25
  -27 -16 -16  
JS
High Somersault Kick
FC
M / 28
14F -33 KDN KDN  
JS
High Somersault Kick to Crouching
FC
M / 28
  -27 KDN KDN  
JS
High Somersault Kick
FC
M / 30
14F -33 KDN KDN  
JS
High Somersault Kick to Crouching
FC
M / 30
  -27 KDN KDN  
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Jab
FC
SM / 5
10F -5 +6 +6  
TC1F
Returns to crouching.
Input to standing after moving
Crouch Straight
FC or
SM / 8
11F -4 +7 +7  
TC1F
Returns to crouching.
Crouch Spin Low Kick
FC
L / 12
16F -17 -3 -3  
TC1F
Returns to crouching.
Connect to
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4  
TC1F
Returns to crouching.
Connect to
Uppercut
WS
M / 13
13F -3 +7 +7  
Connect to .
Meaty 1F.
(S3)– Changed the damage from 12 to 13.
(Ver.4.00) - Increased the range of the attack.
Rising Palm
WS
M / 22
18F -13 LNC LNC  
Meaty 1F.
・Start-up changed from 19F to 18F
(Ver.4.00) - Changed the opponent’s behavior when hit in midair.
Face Wash
WS
M / 20
11F -11 ±0 ±0  
Meaty 1F.
(Ver.3.30)・Decreased the distance between the character and the opponent when the move hits.
Face Wash to CJ
WS
M,SP / 20
  -3 +8 +8  
 
Toe Smash
WS
M / 16
11F -6 +5 +5  
 
Cat Thrust
FC
M / 22
22F -9 KDN KDN  
WB
・Wall Bounce
Right Hand Stab
FC
M / 25
20F -14C KDN KDN  
PC8F
Forced to crouching upon block.
・Power Crush
・Punch absorbs removed.
Right Handed Sweep
FC
L / 14
20F -21 KDN KDN  
TC1F
Returns to crouching.
(S3)– Increased the move’s tracking.
(Ver.3.10)- Reduced the attack's knockback and decreased the distance between the character and opponent when the move hits.
(Ver.3.30)・Decreased the distance between the character and the opponent when the move hits.
Right Handed Sweep
FC 【
L / 21
20F -21 KDN KDN  
TC1F
Secret Move.
Advance Input is available.
Returrns to crouching when input after moving.
Low Somersault Kick
FC
M / 15
18F -18 -12 -12  
TJ13F
Meaty 1F
Low Somersault Kick to Crouching
FC
M / 15
  -19 -13 -13  
TJ13F
Returns to crouching.
Meaty 1F
Low Somersault Kick
FC
M / 18
18F -18 LNC LNC  
TJ13F
Meaty 1F
Low Somersault Kick to Crouching
FC
M / 18
  -19 LNC LNC  
TJ13F
Returns to crouching.
Meaty 1F
Low Somersault Kick
FC
M / 21
18F -18 LNC LNC  
TJ13F
Meaty 1F
Low Somersault Kick to Crouching
FC
M / 21
  -19 LNC LNC  
TJ13F
Returns to crouching.
Meaty 1F
High Somersault Kick
FC
M / 25
14F -33 -22 -22  
TJ11F
Meaty 1F
Start-up 14F is very short
High Somersault Kick to Crouching
FC
M / 25
  -27 -16 -16  
TJ11F
Advance Input is unavailable after moving
Returns to crouching.
Meaty 1F
Start-up 14F is very short
High Somersault Kick
FC
M / 28
14F -33 KDN KDN  
TJ11F
Meaty 1F
Start-up 14F is very short
High Somersault Kick to Crouching
FC
M / 28
  -27 KDN KDN  
TJ11F
Advance Input is unavailable after moving
Returns to crouching.
Meaty 1F
Start-up 14F is very short
High Somersault Kick
FC
M / 30
14F -33 KDN KDN  
TJ11F
Meaty 1F
Start-up 14F is very short
High Somersault Kick to Crouching
FC
M / 30
  -27 KDN KDN  
TJ11F
Advance Input is unavailable after moving
Returns to crouching.
Meaty 1F
Start-up 14F is very short
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Chaos Tail
SS
L / 12
20F -12 ±0 +14G  TC6F
Meaty 1F
Returns to crouching.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Heel Mash
SS
M / 23
21F +4C +8C KDN  Forced to crouching upon block or NH.
Meaty 1F in actualy
Bloody Chaos
SS
MM / 5,7
19F -9 LNC LNC  Meaty 4F.
(Ver.4.00) - Changed the damage from 8,21 to 5,7.
- Changed the opponent’s behavior when hit.
- Changed the frame advantage when blocked from -4F to -9F.
Heel Grind
While enemy is down
L / 20
17F -17 -6 -6  Special Effect from down hit
・While enemy is down
Wall Jumping Attack
with back against wall
M / 21
35F +1 KDN KDN  To back toward
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 24F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  Connect to
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  TC1F
Returns to crouching.
Others
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Chaos Tail
SS
L / 12
20F -12 ±0 +14G  
Heel Mash
SS
M / 23
21F +4C +8C KDN  
Bloody Chaos
SS
MM / 5,7
19F -9 LNC LNC  
Heel Grind
While enemy is down
L / 20
17F -17 -6 -6  
Wall Jumping Attack
with back against wall
M / 21
35F +1 KDN KDN  
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
CS
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
CS
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Chaos Tail
SS
L / 12
20F -12 ±0 +14G  
TC6F
Meaty 1F
Returns to crouching.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Heel Mash
SS
M / 23
21F +4C +8C KDN  
Forced to crouching upon block or NH.
Meaty 1F in actualy
Bloody Chaos
SS
MM / 5,7
19F -9 LNC LNC  
Meaty 4F.
(Ver.4.00) - Changed the damage from 8,21 to 5,7.
- Changed the opponent’s behavior when hit.
- Changed the frame advantage when blocked from -4F to -9F.
Heel Grind
While enemy is down
L / 20
17F -17 -6 -6  
Special Effect from down hit
・While enemy is down
Wall Jumping Attack
with back against wall
M / 21
35F +1 KDN KDN  
To back toward
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 24F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3  
Connect to
Spin Kick
BT or
H / 18
10F -8 KDN KDN  
 
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9  
TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3  
TC1F
Returns to crouching.
Chaos Judgement (CJ)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Chaos Judgement

SP / -
  60Cost 16F.
Auto Reversal(L).
Crouch Dash
CJ
SP / -
   TC1F
Infernal Storm
CJ
H / 14
11F -9 +14 +14  
(Ver.4.00) - Changed the frame advantage upon hit from +15F to +14F.
Double Rapier (1)
CJ
H / 10
10F -13 -2 -2  
Double Rapier
CJ
H,M / 10,12
  -7 +4 +4  Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from NHMeaty 1F
Picking Heel
CJ
M / 18
12F -12 +3 KDN  Meaty 2F
(Ver.3.30)・Changed so the opponent is counted as being midair when counter hit.
Infernal Avalanche
CJ
L / 20
27F -29 KDN KDN  TC14F
Returns to crouching.
Caracal
CJ
M / 20
17F -4C +6C +6C  Forced to crouching upon block or hit.
Returns to crouching.
Queen Heel
CJ
M / 23
20F -14 KDN KDN  PC8F
Meaty 1F.
(Ver.4.00) - New move.
Aphrodite's Scorn
CJ
M / 30
13F -16 KDN KDN  
(Ver.2.20)・Increased the damage from 25 to 30.
Dendrobates Azureus (1)
CJ or
L / 8
15F -11 ±0 ±0  
(Ver.2.10)・upper hitbox made bigger.
(Ver.4.00) - Changed the damage from 6 to 8.
- Changed the state after the move from ”standing” to ”crouching”.
Dendrobates Azureus
CJ or
L,H / 8,20
  -7 +7 +7  Combo from 1st NH
Stryx
CJ
M / 15
15F -15 -4 -4  TJ8F
(S3)– Changed the frame advantage when blocked from -16F to -15F.
– Changed the frame advantage upon hit from -5F to -4F.
Stryx
CJ
M / 20
15F -15 -4 -4  TJ8F
(S3)– Changed the frame advantage when blocked from -16F to -15F.
– Changed the frame advantage upon hit from -5F to -4F.
Stryx
CJ
M / 20
15F -13 LNC LNC  TJ8F
(S3)– Changed the frame advantage on guard from -14F to -13F.
– Shortened the recovery animation by 1 frame when the move hits.
Forward Roll
CJ
SP / -
   TC5F
Start-up is after input
Returns to crouching.
(Ver.4.00) - Added crouch status.
- Changed the time when the status is judged as airborne from 7-40F to 8-35F.
Rolling Stone
CJ
M / 27
30F -11 KDN KDN  TC
Returns to crouching.
Seismic Blast
CJ
H / 21
40F +7 LNC LNC  
Chaos Judgement (CJ)
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Chaos Judgement

SP / -
  60
CS
Crouch Dash
CJ
SP / -
   
Infernal Storm
CJ
H / 14
11F -9 +14 +14  
Double Rapier (1)
CJ
H / 10
10F -13 -2 -2  
Double Rapier
CJ
H,M / 10,12
  -7 +4 +4  
Picking Heel
CJ
M / 18
12F -12 +3 KDN  
CS
Infernal Avalanche
CJ
L / 20
27F -29 KDN KDN  
Caracal
CJ
M / 20
17F -4C +6C +6C  
Pw
Queen Heel
CJ
M / 23
20F -14 KDN KDN  
Aphrodite's Scorn
CJ
M / 30
13F -16 KDN KDN  
Dendrobates Azureus (1)
CJ or
L / 8
15F -11 ±0 ±0  
Dendrobates Azureus
CJ or
L,H / 8,20
  -7 +7 +7  
JS
Stryx
CJ
M / 15
15F -15 -4 -4  
JS
Stryx
CJ
M / 20
15F -15 -4 -4  
JS
Stryx
CJ
M / 20
15F -13 LNC LNC  
CS
Forward Roll
CJ
SP / -
   
CS
Rolling Stone
CJ
M / 27
30F -11 KDN KDN  
Seismic Blast
CJ
H / 21
40F +7 LNC LNC  
Chaos Judgement (CJ)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Chaos Judgement

SP / -
  60
Cost 16F.
Auto Reversal(L).
Crouch Dash
CJ
SP / -
   
TC1F
Infernal Storm
CJ
H / 14
11F -9 +14 +14  
(Ver.4.00) - Changed the frame advantage upon hit from +15F to +14F.
Double Rapier (1)
CJ
H / 10
10F -13 -2 -2  
 
Double Rapier
CJ
H,M / 10,12
  -7 +4 +4  
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from NHMeaty 1F
Picking Heel
CJ
M / 18
12F -12 +3 KDN  
Meaty 2F
(Ver.3.30)・Changed so the opponent is counted as being midair when counter hit.
Infernal Avalanche
CJ
L / 20
27F -29 KDN KDN  
TC14F
Returns to crouching.
Caracal
CJ
M / 20
17F -4C +6C +6C  
Forced to crouching upon block or hit.
Returns to crouching.
Queen Heel
CJ
M / 23
20F -14 KDN KDN  
PC8F
Meaty 1F.
(Ver.4.00) - New move.
Aphrodite's Scorn
CJ
M / 30
13F -16 KDN KDN  
(Ver.2.20)・Increased the damage from 25 to 30.
Dendrobates Azureus (1)
CJ or
L / 8
15F -11 ±0 ±0  
(Ver.2.10)・upper hitbox made bigger.
(Ver.4.00) - Changed the damage from 6 to 8.
- Changed the state after the move from ”standing” to ”crouching”.
Dendrobates Azureus
CJ or
L,H / 8,20
  -7 +7 +7  
Combo from 1st NH
Stryx
CJ
M / 15
15F -15 -4 -4  
TJ8F
(S3)– Changed the frame advantage when blocked from -16F to -15F.
– Changed the frame advantage upon hit from -5F to -4F.
Stryx
CJ
M / 20
15F -15 -4 -4  
TJ8F
(S3)– Changed the frame advantage when blocked from -16F to -15F.
– Changed the frame advantage upon hit from -5F to -4F.
Stryx
CJ
M / 20
15F -13 LNC LNC  
TJ8F
(S3)– Changed the frame advantage on guard from -14F to -13F.
– Shortened the recovery animation by 1 frame when the move hits.
Forward Roll
CJ
SP / -
   
TC5F
Start-up is after input
Returns to crouching.
(Ver.4.00) - Added crouch status.
- Changed the time when the status is judged as airborne from 7-40F to 8-35F.
Rolling Stone
CJ
M / 27
30F -11 KDN KDN  
TC
Returns to crouching.
Seismic Blast
CJ
H / 21
40F +7 LNC LNC  
 
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Dash

SP / -
   TC1F
Cost 2F
(Ver.4.10) - Fixed to enable her to do the low parry at the early part of the special step with input.
Assassin's Dagger

H / 23
13F +2 +4 LNC  Advance Input is unavailable
Start-up 15F in actualy
Meaty 2F in actualy
Crimson Arrow

M / 17
16F -12 +3 KDN  Advance Input is unavailable
Start-up 18F in actualy
Normal combo 10F after CH
Artemis Arrow

M,M / 17,20
  -14 KDN KDN  Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from NH
Crimson Arrow to CJ

M / 17
  -13 +2 KDN  
・New move.
(Ver.2.30)Status during transition into Chaos Judgment stance changed from Airborne to Standing.
Paralyzing Needle (1)

M / 14
16F -13 -2 -2  Advance Input is unavailable
Start-up 18F in actualy
Paralyzing Needle

M,H / 14,25
  -2 KDN KDN*  TS
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from NH
・Tail Spin
(Ver.2.20)・Shortened the recovery animation by 6F.
・Changed the frame advantage on guard from -8F to -2F.
・Increased the upper range of the attack.
Omission Storm (2)

M,H / 14,8
  -11 ±0 ±0  Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from NH
Omission Storm

M,H,H / 14,8,14
  -9 +15 +15  Combo from 2nd CH
Can be delayed 17F
Combo can be delayed 17F from CH
Omission Kick Combo

M,H,H / 14,8,20
  -6 KDN KDN  TS
Combo from 2nd CH
Can be delayed 17F
Combo can be delayed 6F from CH
・Tail Spin
Piston Kick

MM / 12,12
18F -12 +6Sp +6Sp  TSTC5F
Advance Input is unavailable
Start-up 20F in actualy
Returns to crouching.
Meaty 1F
(S3)– Changed the opponent’s behavior when hit (from KDN to +6SpF).
– Changed the move to send the opponent spinning when it hits them midair.
Crouch Dash
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
CS
Crouch Dash

SP / -
   
Assassin's Dagger

H / 23
13F +2 +4 LNC  
Crimson Arrow

M / 17
16F -12 +3 KDN  
Artemis Arrow

M,M / 17,20
  -14 KDN KDN  
Crimson Arrow to CJ

M / 17
  -13 +2 KDN  
Paralyzing Needle (1)

M / 14
16F -13 -2 -2  
Sc
Paralyzing Needle

M,H / 14,25
  -2 KDN KDN*  
Omission Storm (2)

M,H / 14,8
  -11 ±0 ±0  
Omission Storm

M,H,H / 14,8,14
  -9 +15 +15  
Sc
Omission Kick Combo

M,H,H / 14,8,20
  -6 KDN KDN  
ScCS
Piston Kick

MM / 12,12
18F -12 +6Sp +6Sp  
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Crouch Dash

SP / -
   
TC1F
Cost 2F
(Ver.4.10) - Fixed to enable her to do the low parry at the early part of the special step with input.
Assassin's Dagger

H / 23
13F +2 +4 LNC  
Advance Input is unavailable
Start-up 15F in actualy
Meaty 2F in actualy
Crimson Arrow

M / 17
16F -12 +3 KDN  
Advance Input is unavailable
Start-up 18F in actualy
Normal combo 10F after CH
Artemis Arrow

M,M / 17,20
  -14 KDN KDN  
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from NH
Crimson Arrow to CJ

M / 17
  -13 +2 KDN  
・New move.
(Ver.2.30)Status during transition into Chaos Judgment stance changed from Airborne to Standing.
Paralyzing Needle (1)

M / 14
16F -13 -2 -2  
Advance Input is unavailable
Start-up 18F in actualy
Paralyzing Needle

M,H / 14,25
  -2 KDN KDN*  
TS
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from NH
・Tail Spin
(Ver.2.20)・Shortened the recovery animation by 6F.
・Changed the frame advantage on guard from -8F to -2F.
・Increased the upper range of the attack.
Omission Storm (2)

M,H / 14,8
  -11 ±0 ±0  
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from NH
Omission Storm

M,H,H / 14,8,14
  -9 +15 +15  
Combo from 2nd CH
Can be delayed 17F
Combo can be delayed 17F from CH
Omission Kick Combo

M,H,H / 14,8,20
  -6 KDN KDN  
TS
Combo from 2nd CH
Can be delayed 17F
Combo can be delayed 6F from CH
・Tail Spin
Piston Kick

MM / 12,12
18F -12 +6Sp +6Sp  
TSTC5F
Advance Input is unavailable
Start-up 20F in actualy
Returns to crouching.
Meaty 1F
(S3)– Changed the opponent’s behavior when hit (from KDN to +6SpF).
– Changed the move to send the opponent spinning when it hits them midair.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
H,Th / 55
13F -9 Th Th  Guard Point 8F
・New move
(Ver.2.10)・made easier to land in certain situations.
Rage Art
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Art
During Rage
H,Th / 55
13F -9 Th Th  
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Art
During Rage
H,Th / 55
13F -9 Th Th  
Guard Point 8F
・New move
(Ver.2.10)・made easier to land in certain situations.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M,M / 17,20
15F +5C LNC LNC  Advance Input is unavailable
Start-up 17F in actualy
Forced to crouching upon block.
Special effect when approach mid-air enemy.
Returns to crouching.
・New move.
(Ver.2.10)・2nd hit whiffing issues fixed, now more consistent.
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.4.10) - Fixed to enable the Attack Reversal the 1st attack.
Rage Drive
ICON
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Rage Drive
During Rage
M,M / 17,20
15F +5C LNC LNC  
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotal
Notes
Rage Drive
During Rage
M,M / 17,20
15F +5C LNC LNC  
Advance Input is unavailable
Start-up 17F in actualy
Forced to crouching upon block.
Special effect when approach mid-air enemy.
Returns to crouching.
・New move.
(Ver.2.10)・2nd hit whiffing issues fixed, now more consistent.
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.4.10) - Fixed to enable the Attack Reversal the 1st attack.


Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Cruel Punishment

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
RP
  Long Range Throw
Losing Face

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
CCW
  Long Range Throw
Torso Splitter
Approach from left side
Th(H) / 40
  Foot-sd
Fac-Up

-3F
 
Serpentine Arm Break
Approach from right side
Th(H) / 38
  Right-sd
Fac-Up

-3F
 
Overhead Triangle Lock
Approach from behind
Th(H) / 60
  Head-sd
Fac-Up
disable  
Overhead Toss

Th(H) / 30(,20)
12F Foot-sd
Fac-Up

±0F
RP
  Enable side quick roll after throw
Damage () is bonus when no side quick roll
Damage 40 is wall hit
・Damage Up
Elbow Smash

Th(H) / 43
12F Foot-sd
Fac-Up

-6F
  Floor Break
Attack Reversal
or
Reversal(H/M) / 25+α
  -6F   Reversal (H/M) during 3 to 8F
Damage 25 + 50% of Enemy attack
Reversal to Reversal command or , damage 15
during 10F
during 7F
during 5F
Stryx
Auto reversal against low level attack during CJ
Auto Reversal(L),M / 20
  Launch disable   Auto Reversal (L) after 3F
(Ver.4.00) - Fixed an issue in which the opponent’s attack hit before the move started when some low combo attacks from the opponent were blocked.
(Ver.4.20)- The move performed when catching a low attack unnaturally missed against certain moves. Expanded the attack hit range.
Yama Arashi
Auto reversal against throw attack during CJ
Auto Reversal(Th),Th(H) / 25
  RP
Head-sd
Fac-Up
disable   Auto Reversal (Th) after 8F
(Ver.4.10) - Auto Reversal (Th) did not happen agaist some characters' throws, so this issue is now fixed.
Chin Bash Combo
Chin Bash

Th(H) / 15
11F ±0F
-2F
  Disable Preciding Input
Start-up 14F in actualy
Arm Snap
During Chin Bash
- / 30
  Head-sd
Fac-Up

-4F
  Anna damage 5 after break throw
Reverse Arm Lock
During Chin Bash
- / 18
  Foot-sd
Fac-Up

-4F
  Anna damage 5 after break throw
Falcon Wing Squeeze
During Reverse Arm Lock
- / 25
  Foot-sd
Fac-Up

-4F
  Anna damage 5 after break throw
Falling Arm Break
During Reverse Arm Lock
- / 25
  Left-sd
Fac-Dwn

-4F
  Anna damage 5 after break throw
Double Arm lock Toss
During Reverse Arm Lock
- / 30
  Head-sd
Fac-Up

-4F
  Anna damage 5 after break throw
Arm Lock
During Chin Bash
- / 25
  Foot-sd
Fac-Up

-4F
  Anna damage 5 after break throw
Rolling Arm Break
During Arm Lock
- / 30
  Head-sd
Fac-Dwn

-3F
  Anna damage 5 after break throw
Arm Break Takedown
During Arm Lock
- / 28
  Right-sd
Fac-Dwn

-3F
  Anna damage 5 after break throw
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Cruel Punishment

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
RP
 
Losing Face

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
CCW
 
Torso Splitter
Approach from left side
Th(H) / 40
  Foot-sd
Fac-Up

-3F
 
Serpentine Arm Break
Approach from right side
Th(H) / 38
  Right-sd
Fac-Up

-3F
 
Overhead Triangle Lock
Approach from behind
Th(H) / 60
  Head-sd
Fac-Up
disable  
Overhead Toss

Th(H) / 30(,20)
12F Foot-sd
Fac-Up

±0F
RP
 
Elbow Smash

Th(H) / 43
12F Foot-sd
Fac-Up

-6F
 
Attack Reversal
or
Reversal(H/M) / 25+α
  -6F  
Stryx
Auto reversal against low level attack during CJ
Auto Reversal(L),M / 20
  Launch disable  
Yama Arashi
Auto reversal against throw attack during CJ
Auto Reversal(Th),Th(H) / 25
  RP
Head-sd
Fac-Up
disable  
Chin Bash Combo
Chin Bash

Th(H) / 15
11F ±0F
-2F
 
Arm Snap
During Chin Bash
- / 30
  Head-sd
Fac-Up

-4F
 
Reverse Arm Lock
During Chin Bash
- / 18
  Foot-sd
Fac-Up

-4F
 
Falcon Wing Squeeze
During Reverse Arm Lock
- / 25
  Foot-sd
Fac-Up

-4F
 
Falling Arm Break
During Reverse Arm Lock
- / 25
  Left-sd
Fac-Dwn

-4F
 
Double Arm lock Toss
During Reverse Arm Lock
- / 30
  Head-sd
Fac-Up

-4F
 
Arm Lock
During Chin Bash
- / 25
  Foot-sd
Fac-Up

-4F
 
Rolling Arm Break
During Arm Lock
- / 30
  Head-sd
Fac-Dwn

-3F
 
Arm Break Takedown
During Arm Lock
- / 28
  Right-sd
Fac-Dwn

-3F
 
Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk Thrwtotal
Notes
Cruel Punishment

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
RP
 
Long Range Throw
Losing Face

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
CCW
 
Long Range Throw
Torso Splitter
Approach from left side
Th(H) / 40
  Foot-sd
Fac-Up

-3F
 
 
Serpentine Arm Break
Approach from right side
Th(H) / 38
  Right-sd
Fac-Up

-3F
 
 
Overhead Triangle Lock
Approach from behind
Th(H) / 60
  Head-sd
Fac-Up
disable  
 
Overhead Toss

Th(H) / 30(,20)
12F Foot-sd
Fac-Up

±0F
RP
 
Enable side quick roll after throw
Damage () is bonus when no side quick roll
Damage 40 is wall hit
・Damage Up
Elbow Smash

Th(H) / 43
12F Foot-sd
Fac-Up

-6F
 
Floor Break
Attack Reversal
or
Reversal(H/M) / 25+α
  -6F  
Reversal (H/M) during 3 to 8F
Damage 25 + 50% of Enemy attack
Reversal to Reversal command or , damage 15
during 10F
during 7F
during 5F
Stryx
Auto reversal against low level attack during CJ
Auto Reversal(L),M / 20
  Launch disable  
Auto Reversal (L) after 3F
(Ver.4.00) - Fixed an issue in which the opponent’s attack hit before the move started when some low combo attacks from the opponent were blocked.
(Ver.4.20)- The move performed when catching a low attack unnaturally missed against certain moves. Expanded the attack hit range.
Yama Arashi
Auto reversal against throw attack during CJ
Auto Reversal(Th),Th(H) / 25
  RP
Head-sd
Fac-Up
disable  
Auto Reversal (Th) after 8F
(Ver.4.10) - Auto Reversal (Th) did not happen agaist some characters' throws, so this issue is now fixed.
Chin Bash Combo
Chin Bash

Th(H) / 15
11F ±0F
-2F
 
Disable Preciding Input
Start-up 14F in actualy
Arm Snap
During Chin Bash
- / 30
  Head-sd
Fac-Up

-4F
 
Anna damage 5 after break throw
Reverse Arm Lock
During Chin Bash
- / 18
  Foot-sd
Fac-Up

-4F
 
Anna damage 5 after break throw
Falcon Wing Squeeze
During Reverse Arm Lock
- / 25
  Foot-sd
Fac-Up

-4F
 
Anna damage 5 after break throw
Falling Arm Break
During Reverse Arm Lock
- / 25
  Left-sd
Fac-Dwn

-4F
 
Anna damage 5 after break throw
Double Arm lock Toss
During Reverse Arm Lock
- / 30
  Head-sd
Fac-Up

-4F
 
Anna damage 5 after break throw
Arm Lock
During Chin Bash
- / 25
  Foot-sd
Fac-Up

-4F
 
Anna damage 5 after break throw
Rolling Arm Break
During Arm Lock
- / 30
  Head-sd
Fac-Dwn

-3F
 
Anna damage 5 after break throw
Arm Break Takedown
During Arm Lock
- / 28
  Right-sd
Fac-Dwn

-3F
 
Anna damage 5 after break throw
10 Hit Combo 1
Command
Hit LevelHHHHHLHHHH
Damage710667966630
hit+8+5+4+1-14-15-13+1-4KDN
block+1-1-3-10-25-26-24-15-10-20
10 Hit Combo 2
Command
Hit LevelHHHHMMHHMMM
Damage710661878810,825
hit+8+5+4+1-8-11-9-18+3KDN
block+1-1-3-10-19-22-20-24-8-21
10 Hit Combo 3
CommandTo CJ
Hit LevelHHHHM
Damage7106618
hit+8+5+4+1-10
block+1-1-3-10-21
10 Hit Combo 1
Command
Hit LevelHHHHHLHHHH
Damage710667966630
hit+8+5+4+1-14-15-13+1-4KDN
block+1-1-3-10-25-26-24-15-10-20
10 Hit Combo 2
Command
Hit LevelHHHHMMHHMMM
Damage710661878810,825
hit+8+5+4+1-8-11-9-18+3KDN
block+1-1-3-10-19-22-20-24-8-21
10 Hit Combo 3
Command
Hit LevelHHHHM
Damage7106618
hit+8+5+4+1-10
block+1-1-3-10-21
To CJ

Chin Bash Combo

Total
Damage
Move Name (Command) Break
Throw
15 Chin Bash (/Th(H))
├45 ├ Arm Snap ()
├33 ├ Reverse Arm Lock ()
│├58 │ ├ Falcon Wing Squeeze () │├
│├58 │ ├ Falling Arm Break () │├
│└63 │ └ Double Arm Lock Toss () │└
└40 └ Arm Lock ()
 ├70   ├ Rolling Arm Break ()  ├
 └68   └ Arm Break Takedown ()  └