YOSHIMITSU:DATA

MOVE LIST & FRAME DATA Ver.4.20

The patch notes before Ver.4.20 are included in "Old Patch Notes" of 【Notes】.
The patch notes of Ver.4.20 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Quick Jab

H / 7
10F +1 +8 +8
Naguri Kabuto Wari

H,M / 7,19
-9 +4C KDN Combo from 1st hit.
Forced to crouching upon NH.
10 hit combo (2)

H,M / 7,12
-9 -3 -3 Combo from 1st NH
10 hit combo (3)

H,M,H / 7,12,15
-6 +7 KDN
Right Straight

H / 10
10F -1 +5 +8
Seiken Douharai

H,M / 10,23
-9 KDN KDN TS
Combo from 1st CH.
Change to Karakuri Uzumaki during MK.
・Startup changed from 29F to 26F.
Seiken Douharai to Cancel

H,SP / 10
-13 -7 -4
・Recovery decreased by 3F.
・Changed from -16F to -13F on block.
・Changed from -10F to -7F on hit.
・Changed from -7F to -4F on CH.
Flash Punch

H,H / 10,8
-1 +5 +5 Combo from 1st hit.
(Ver.4.20)- When the 1st attack hit the opponent's side, the opponent was able to dodge the 2nd attack by crouching. This is now fixed.
Flash Punch to Kincho

H,H,SP / 10,8
-1 +5 +5 Combo from 1st hit.
When connect to Ganto(Kincho ), start-up faster 2F than others.
Flash Attack

H,H / 10,24
-10 KDN KDN TS
Combo from 1st CH
Flash Punch Low Kick

H,L / 10,11
-12 -1 -1 TC
Combo from 1st hit.
Returns to crouching.
Side High Kick

H / 15
12F -9 +5 KDN
Tobi Ushiwaka

MM / 6,22
17F -6 +3 +3 TJ12F
Advance Input is unavailable.
Start-up 18F in actualy.
・Homing on first hit decreased.
(Ver.3.10)- Changed the damage from 12, 16 to 6, 22.
- Increased the lower range of the 2nd hit.
Tobi Ushiwaka to MD

MM,SP / 6,22
+5 +14 +14 TJ12F
・Homing on first hit decreased.
Reverse Side Kick

H / 12
15F -11 ±0 KDN
Triple Roundhouse Combo (2)

H,H / 12,12
-4 -2 -2 Combo from 1st hit.
Triple Roundhouse Combo

H,H,H / 12,12,20
-4 KDN KDN TS
Combo from 2nd CH.
Kangaroo Kick

M / 25
25F -13 LNC LNC TC4FTJ10F
Advance Input is unavailable.
Start-up 26F in actualy.
・Hitbox expanded downward.
Soul Stealer
or WS or BT
M / 21
6F -15 KDN KDN 40 Meaty 1F in actualy.
Soul Stealer (Slide)

M / 21
6F -15 KDN KDN Advance Input is unavailable.
Fast Input 1F.
Spirit Shield

M / 0
22F -8 ±0 +16 60 Meaty 18F
Manji Backfist

H / 18
17F -4 +14Sp KDN 46 TS
Backfist to Stone Fist (2)

H,M / 18,8
-5 +6 +6 Returns to crouching.
Backfist to Stone Fist (3)
*2
H,M*2 / 18,8,7
-8 +3 +3 Returns to crouching.
Backfist to Stone Fist (4)
*3
H,M*3 / 18,8,7,6
-8 +3 +3 Returns to crouching.
Backfist to Stone Fist (5)
*4
H,M*4 / 18,8,7,6,5
-8 +3 +3 Returns to crouching.
Backfist to Stone Fist (6)
*5
H,M*5 / 18,8,7,6,5,4
-9 +2 +2 Returns to crouching.
Backfist to Stone Fist
*6
H,M*6 / 18,8,7,6,5,4,3
-49 -38 -38 To Down.
Oni Kick

H / 24
16F -10 KDN KDN HTS
Oni Kick Combo

H,L / 24,16
-20 KDN KDN TC
Oni Kick Combo to Indian Stance

H,L,SP / 24,16
-30 KDN KDN TC
Zig Zag to BT

H,M / 24,20
-6 LNC LNC TJ
Toita Daoshi

M / 25
18F -9 KDN KDN WB
・Induces Wall Bounce on hit.
(S3)– Increased the move’s tracking.
Tsuka Splitter

M / 22
18F -7 KDN KDN Meaty 1F
Change to Prison Gate during MK.
Kamikaze (to Flea)

M(,SP) / 20(26)
21F -14 KDN KDN PC8F
Connect to Running Flea on hit.
Total Damage 26.
Self harm damage 2 on wall hit & Crumble Stun.
And Connect Indian Stance when input .
Meaty 4F in actualy.
(Ver.4.20)- After changing the recovery of , some specific moves in the aerial combos during Mutou No Kiwami failed to hit the opponents. Therefore, their attack hit ranges are now expanded downward.
Change to BT

SP / -
PC8F
Input to 20F.
Tsuka Atemi

M / 14
13F -4 +5 +5
(S3)– Decreased the distance between the character and the opponent when the move hits.
Tsuka Atemi to Back Knuckle

M,H / 14,18
-4 +14Sp KDN TS
Combo from 1st CH.
When input , connect to Stone Fists.
Autumn Leaves

M,M / 14,17
-12 +4 +4 Combo from 1st hit.
(S3)– Changed the frame advantage when blocked from -14F to -12F.
– Increased the recovery time when the move misses by 2 frames.
Basic Uppercut

M / 13
15F -7 LNC LNC 41 +4F on crouch hit.
Wood Cutter (1)

M / 10
17F -4 +4 +4 Returns to crouching.
Wood Cutter

M,M / 10,20
-9 +4C KDN Combo from 1st hit.
Forced to crouching upon NH.
Wood Cutter to Cancel Death Slash
Hold
M,UB(M) / 10,20
+4C +4C KDN Forced to crouching upon block or NH.
Disable during MK.
Middle Kick

M / 15
12F -9 +4 +4 40
Nebular Burst (1)

L / 12
26F -11 +4 +7 TC8F
Returns to crouching.
Meaty 1F in actualy
(S3) – Changed the damage from 10 to 12.
– Increased the move’s reach.
Nebular Burst

L,M / 12,20
-13 ±0 +6Sp Combo from 1st NH.
Can be delayed 11F.
Combo can be delayed 11F from 1st CH.
Quick Slash

M / 15
24F -9 +1C KDN Forced to crouching upon NH.
Death Slash (1 step)
Hold
UB(M) / 20
65F +4C +4C KDN Forced to crouching upon block or NH.
Disable during MK.
Death Slash (2 steps)
Hold
UB(M) / 25
100F +4C +4C KDN Forced to crouching upon block or NH.
Death Slash (3 steps)
Hold
UB(M) / 30
135F +4C +4C KDN Forced to crouching upon block or NH.
Death Slash (4 steps)
Hold
UB(M) / 40
170F KDN KDN LNC
Death Slash (5 steps)
Hold
UB(M) / 60
205F KDN KDN LNC
Death Slash (Max)
Hold
UB(M) / 180
240F KDN KDN LNC
Death Slash to Cancel
Hold中
SP / -
Heshikirigari (1)

M / 12
16F -9 ±0 ±0
Heshikirigari

M,H / 12,23
-9 KDN KDN TS
Combo from 1st NH
Can be delayed 17F
Combo can be delayed 9F
Meaty 1F
Heshikiribarai (2)

M,M / 12,17
-12 +7 KDN Combo from 1st NH
Can be delayed 17F
Combo can be delayed 14F
・Changed from -14F to -12F on block.
・Changed from +5F to +7F on hit.
Heshikiribarai

M,M,H / 12,17,20
-9 KDN KDN Can be delayed
(S3)– Reduced the strength of the pushback.
Heshikirinagi

M,M,M / 12,17,17
-12 +2C LNC Forced to crouching upon NH.
Can be delayed.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Heshikirimutou

M,M,SP / 12,17
-12 +7 KDN To MK.
・Changed from -14F to -12F on block.
・Changed from +5F to +7F on hit.
Sweep Kick

L / 12
16F -17 -3 -3 TC4F
Returns to crouching.
Start-up 15F in truth.
Crouch Chin Kick

L / 7
12F -13 -2 -2 TC4F
Returns to crouching.
Harakiri

UB(M) / 60
30F KDN KDN KDN Self-harm damage 60 after 1F.
Manji Blood Dance (1)

UB(M)*2 / 60,18
KDN KDN KDN Self-harm damage.
Manji Blood Dance (2)
*2
UB(M)*3 / 60,18,20
KDN KDN KDN
Manji Blood Dance (3)
*3
UB(M)*4 / 60,18,20,21
KDN KDN KDN
Manji Blood Dance (4)
*4
UB(M)*5 / 60,18,20,21,28
KDN KDN KDN
Manji Blood Dance (5)
*5
UB(M)*6 / 60,18,20,21,28,30
KDN KDN KDN
Nade Kujaku (1)

M / 17
20F -16 ±0C +7C Forced to crouching upon hit.
Change to Crouch Jab during MK.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
*The frame advantage upon counter hit changed from ±0F to +7F.
- Reduced the strength of the pushback, and made the move easier to land.
- Changed the damage from 16 to 17.
Nade Kujaku

M,M / 17,23
-8 KDN KDN Combo from 1st hit
Combo can be delayed 20F
Stone Fists (1)

M / 8
15F -5 +6 +6 Returns to crouching.
Stone Fists (2)
*2
M*2 / 8,7
-8 +3 +3 Combo from 1st hit.
Returns to crouching.
Stone Fists (3)
*3
M*3 / 8,7,6
-8 +3 +3 Combo from 1st hit.
Returns to crouching.
Stone Fists (4)
*4
M*4 / 8,7,6,5
-8 +3 +3 Returns to crouching.
Stone Fists (5)
*5
M*5 / 8,7,6,5,4
-9 +2 +2 Returns to crouching.
Stone Fists
*6
M*6 / 8,7,6,5,4,3
-49 -38 -38
Manji Spin Low Kicks (1)
or FC
L / 8
18F -25 -14 -14 TC6F
Returns to crouching.
・Damage changed from 10 to 8.
(S3)– Decreased the distance between the character and the opponent when the move hits.
Manji Spin Low Kicks (2)
*2
L*2 / 8,7
-19 -6 -6 TC
Combo from 1st hit.
Returns to crouching.
Manji Spin Low Kicks (3)
*3
L*3 / 8,7,7
-19 -6 -6 TC
Returns to crouching.
Manji Spin Low Kicks (4)
*4
L*4 / 8,7,7,5
-19 -6 -6 TC
Returns to crouching.
Manji Spin Low Kicks (5)
*5
L*5 / 8,7,7,5,5
-19 -6 -6 TC
Returns to crouching.
Manji Spin Low Kicks (6)
*6
L*6 / 8,7,7,5,5,5
-26 -14 -14 TC
To Down after moving.
Manji Spin Low Kicks Front Kick
During Manji Spin Low Kicks
M / 15
-8 KDN KDN
Manji Spin Low Kicks to Indian Stance
During Manji Spin Low Kicks
SP / -
-27 -14 -14
Nozuchi Fumi

L / 14
17F -12 -1 -1
Bad Stomach
Hold
SP / -
TC11F
Returns to crouching.
Cost 10F
Advance Input is unavailable.
(Ver.4.00) - Fixed an issue in which inputting while crouching resulted in .
Poison Breath
During Bad Stomach or
UB(H) / 25
21F KDN KDN KDN Meaty 19F
Bad Stomach to Backflip Kick
During Bad Stomach or
M / 23
17F -15 -13 -13 TJ
Crouch Spin Kick
(just) or During Hold
L / 12
16F -17 -3 -3 TC4F
Returns to crouching.
Slap U Silly (1)

H / 8
17F +1 +7 +12
(Ver.4.00) - Changed the damage from 5 to 8.
Slap U Silly (2)
*2
H*2 / 8,9
+4 +5 +10 Combo from 1st hit.
(Ver.4.00) - Changed the damage from 8 to 9.
Slap U Silly (3)
*3
H*3 / 8,9,10
+4 +5 +10 Combo from 1st hit.
(Ver.4.00) - Changed the damage from 8 to 10.
Slap U Silly (4)
*4
H*4 / 8,9,10,12
+4 +5 +10 Combo from 3rd CH.
(Ver.4.00) - Changed the damage from 5 to 12.
Slap U Silly (5)
*5
H*5 / 8,9,10,12,14
+4 +5 +10 Combo from 4th hit.
(Ver.4.00) - Changed the damage from 5 to 14.
Slap U Silly
*6
H*6 / 8,9,10,12,14,16
-73 -72 -67 Combo from 5th hit.
To Down after moving.
(Ver.4.00) - Changed the damage from 5 to 16.
Slap U Silly to Manji Spin Low Kicks
During Slap U Silly
L / 7
-20 -9 -9 Connect from Slap U Silly (1-3).
Combo from Slap U Silly (1 or 2).
・Startup changed from 15F to 13F.
Slap U Silly to Side Spin
During Slap U Silly or
H,SP / -
17F -6 ±0 +5 Self-harm damage 5.
Oma Gehosen (1)

M / 12
14F -9 +2 +2
Oma Gehosen (1) to Kincho

M,SP / 12
-9 +2 +2 When connect to Ganto(Kincho ), start-up faster 2F than others.
Oma Gehosen

M,M / 12,20
-17 LNC LNC Combo from 1st CH.
Can be delayed
・Opponent reaction changed when hit while down.
(Ver.2.20)・Increased the lower range of the attack.
Oma Gehosen to Kincho

M,M,SP / 12,20
-10 LNC LNC When connect to Ganto(Kincho ), start-up faster 4F than others.
Oma Kugiuchi

M,H / 12,21
-13 KDN KDN Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 8F from 1st CH.
・Opponent closer on block.
Spinning Evade (1)
or
SP / -
31 Self-harm damage 5.
Recovery decreased when input .
(Ver.4.00) - Shortened the recovery time by 2F.
Spinning Evade
*6
SP / -
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1 TJ9F
Helmet Strike

M / 24
24F -4 +5C LNC TJ9F
Forced to crouching upon NH.
Meaty 1F
・Opponent reaction changed on counter hit.
(Ver.4.00) - Changed the frame advantage when blocked from -6F to -4F.
Hook
or
H / 17
15F -12 +9 +9
Kurama Itto

L / 25
35F -16 +6G KDN TJ10F
Returns to crouching.
・Timing opponent can begin to block after being hit is now 40F quicker.
(S3)– Changed the damage from 20 to 25.
– Increased the move’s tracking.
Kurama Itto to Cancel Crouch

/ -
TJ10F
Returns to crouching.
Jumping Oni Kick
or
M / 25
23F -29 KDN KDN TJ9F
Rising Knee

M / 15
15F -13 LNC LNC TJ9F
Avoiding the Puddle

M / 17
20F -19 KDN KDN TJ9F
Avoiding the Puddle
or
M / 21
20F -9 KDN KDN HTJ9F
(S3)– Increased the lower range of the attack.
Sword Stab

UB(M) / 40
50F KDN KDN KDN Face Splitter to 25F.
Sword Poke Windmill to 15F.
Face Splitter

UB(H) / 18
39F +2 +2 KDN Delay start-up 18F.
Sword Poke Windmill

MUB(M)*2 / 20,20
21F KDN KDN KDN Advance Input is unavailable.
Start-up 22F in actualy.
Sword Poke Windmill (Recovery decreased)

UB(M) / 20
21F KDN KDN KDN 94
Guilotine Crow Kick

MM / 10,12
39F +4C KDN KDN TJ11F
No Invinciblity status.
Forced to crouching upon block.
(S3)– Decreased the distance between the character and the opponent when the 2nd hit lands.
Death Copter

UB(M) / 40
113F KDN KDN KDN TJ9F
Self-harm damage 2 on wall hit & Crumble stun.
Disable during MK.
Death Copter Slice (Lv.1)

UB(M) / 20
55F +4 +4 +4 TJ9F
Self-harm damage 2 on wall hit & Crumble stun.
Death Copter Slice (Lv.2)

UB(M) / 30
83F +4 +4 +4 TJ9F
Self-harm damage 2 on wall hit & Crumble stun.
Death Copter to Cancel MD

SP / -
TJ9F
Death Copter Trick

UB(M) / 35
93F KDN KDN KDN TJ9F
Death Copter Trick to Cancel MD

SP / -
Poison Wind

M / 20
31F -16 KDN KDN TJ10F
Poison Wind to Cancel MD

SP / -
Poison Wind to Kangaroo Kick

M,M / 20,25
-13 LNC LNC TCTJ
Poison Wind to Flea

M,M / 20,7
-15 KDN KDN
Poison Wind to Indian Stance

M,SP / 20
-17 KDN KDN
Poison Wind Bronze Fist

M,H / 20,8
-1 -43 -43 Meaty 1F in actualy
Poison Wind Steel Fist

M,H,M / 20,8,21
±0C KDN KDN TJ
Forced to crouching upon block.
Poison Wind Silver Fist

M,H,M / 20,8,15
-14 LNC LNC TJ
Poison Wind Gold Fist

M,H,M,M / 20,8,15,15
-9 +1C KDN Connect to Death Slash.
Poison Wind Eclipse Kick
or
M,MM / 20,10,10
-4 KDN KDN TJ
Delay Jumping Oni Kick

M / 25
24F -14 KDN KDN TJ9F
Back Handspring

SP / -
50 TJ10F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Yomi Kake

M / 15
15F -9 +4 +4 Advance Input is unavailable.
Start-up 16F in actualy.
Yomi Kakenuke
during hit from front
M(Th) / 15(,20)
Th Th Input Timing 3F before hit.
Damage () is throw bonus.
Input to Indian Stance after hit.
(Ver.4.00) - Changed the damage from 15,15 to 15,20.
Iwatsubute

M / 25
23F -5 +4 KDN Advance Input is unavailable.
Start-up 24F in actualy.
Crumble Stun 8F on CH.
(S3)– Sped up the timing at which the opponent is counted as being midair after a counter hit by 4 frames.
Iwatsubute to Kincho

M,SP / 25
+1 +10 KDN Crumble Stun 18F on CH.
When connect to Ganto(Kincho ), start-up faster 2F than others.
Fubuki

M / 20
15F -6 LNC LNC TJ13F
Advance Input is unavailable.
Start-up 16F in actualy.
Solar Kick

M / 22
22F -8 +3C +3C TJ10F
Advance Input is unavailable.
Start-up 23F in actualy.
Forced to crouching upon hit.
Meaty 2F.
Reverse Cartwheel

M / 15
22F -20 -9C -9C TJ10F
Advance Input is unavailable.
Start-up 23F in actualy.
Self-harm damage 2 on wall hit & Crumble Stun.
Forced to crouching upon hit.
Meaty 2F.
Reverse Cartwheel to Solar Kick

M,M / 15,15
-31 KDN KDN TJ
Self-harm damage 2 on wall hit & Crumble Stun.
Combo from 1st CH.
Solar Kick Shark Attack

M,M,M / 15,15,20
-13 LNC LNC TCTJ
Suicide

UB(M) / 60
46F KDN KDN KDN Advance Input is unavailable.
Start-up 47F in actualy.
Self-harm damage 60 after 1F.
Double Suicide

UB(M),UB(M) / 60,185
KDN KDN KDN Self-harm damage 185 after 1F.
Confusion (to BT)

SP / -
Thunder Blade

UB(M) / 50
59F KDN KDN KDN Advance Input is unavailable.
Start-up 60F in actualy.
Thunder Blade to Cancel Soul Stealer

SP,M / 21
47F -15 KDN KDN Advance Input is unavailable.
Start-up 48F in actualy.
Gehosen

M / 22
17F -17 LNC LNC
・Damage changed from 20 to 22.
・Recovery decreased by 7F on hit.
・Opponent reaction changed when hit while down.
(Ver.2.20)・Increased the lower range of the attack.
Gehosen to Kincho

M,SP / 22
-10 LNC LNC When connect to Ganto(Kincho ), start-up faster 4F than others.
・Damage changed from 20 to 22.
・Recovery decreased by 7F on hit.
・Opponent reaction changed when hit while down.
(Ver.2.20)・Fixed an issue in which the damage was reduced from 22 to 20 when switching into Kincho.
Flashing Steel

M / 20
14F -13 +6Sp KDN TSTC6F
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -13F.
- Changed the frame advantage upon hit from +5F to +6F.
- Shortened the recovery time after the move counter hit by 1F.
Moonsault Slayer

UB(M) / 25
58F ±0C ±0C ±0C TJ10F
Forced to crouching upon block or hit.
Manji Spin Kick
or Run
M / 30
22F +9G KDN KDN TJ3F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC or
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC or
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Door Knocker (1)
WS
M / 12
14F -10 +1 +6
Door Knocker (2)
WS
M,H / 12,12
-11 ±0 ±0 Combo from 1st hit.
Can be delayed.
Combo can be delayed 12F.
Door Knocker (2) to Spinning Evade
WS or
M,H,SP / 12,12
-16 -5 -5
Door Knocker (3)
WS
M,H,H / 12,12,12
-11 ±0 ±0 Combo from 2nd CH.
Can be delayed
Door Knocker
WS
M,H,H,M / 12,12,12,21
±0C +6C +6C Forced to crouching block or hit.
Combo from 3rd CH.
Can be delayed.
Door Knocker to Back Knuckle
WS
M,H / 12,18
-4 +14Sp KDN TS
Combo from 1st hit.
Can be delayed.
Combo can be delayed 5F.
Door Knocker to Back Knuckle to Stone Fist
WS
M,H,M / 12,18,8
-5 +6 +6 Returns to crouching.
Connect to Stone Fists().
Exorcism Fist to BT
WS
M / 13
15F -4 +7 +7
(Ver.4.00) - Fixed an issue in which the timing for the opponent’s attack to become a hit from the back was early.
Scowling Moon God
WS
M,M,SP / 13,14
-3 LNC LNC Combo from 1st hit.
Change Scowling Aratama (2) during MK.
Kimon Matagi (1)
WS or
M / 12
16F -6 +3 +3
Kimon Matagi
WS
M,M / 12,20
-12C KDN LNC Forced to crouching upon block.
Combo from 1st hit.
・Opponent reaction changed when counter hit,
Toe Smash
WS
M / 14
11F -6 +5 +5
(S3)– Decreased the distance between the character and the opponent when the move hits.
Toe Smash to Kincho
WS
M,SP / 14
-6 +5 +5
・New Move.
Quick Uppercut
WS
M / 12
11F -3 +8 +8 Start-up 10F in truth.
Knee Cap
FC
L / 18
18F -26 +4C KDN 47 HTC
To crouching on hit.
To standing on block.
Forced to crouching upon NH.
・Changed to homing attack.
・Damage changed from 15 to 18.
(S3)– Decreased the distance between the character and the opponent when the move lands as a counter hit.
Samurai Cutter
FC or FC
UB(L) / 12
26F KDN KDN KDN TC
Change Agonbaku during MK.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Inner Palm
SS
M / 21
17F -9 +2 LNC
Shrine
SS
M / 20
18F -13 LNC LNC
Whirlwind
SS
H / 23
16F ±0 KDN KDN* 46 HTS
Whirlwind to Kincho
SS
H,SP / 23
+3 KDN KDN* HTS
When connect to Ganto(Kincho ), start-up faster 2F than others.
Whirlwind to Meditation
SS
H,SP / 23
-3 KDN KDN* HTS
Wall Jumping Attack to BT
with back against wall
M / 21
35F +1 KDN KDN Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 24F.
Taunt to Sword Poke Windmill

UB(M) / 1
72F KDN KDN KDN Secret Move.
Taunt to Poison Breath
Against Bryan
UB(M),UB(H) / 1,1
78F KDN KDN KDN Secret Move.
Indian Stance Healing
While down (facing up)
SP / -
TC
Kaishaku
While enemy is down or
ダウン攻撃 / 24
27F -13 -8C -8C TJ9F
Forced to crouching upon hit.
Disable during MK.
Kincho
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Kincho
or FC
Reversal(H/M) / -
53 Reversal(H/M) during 2 to 9F.
Cost 15F.
(Ver.2.02)・While crouching during Mutou no Kiwami , was unable to perform Soul Steeler. Now fixed.
Guillotine Crow Kick
When Reversal succeeded
MM / 10,12
+4C KDN KDN Forced to crouching upon block.
Advance
Kincho
SP / -
TC
Kincho to Cancel Crouch
Kincho
SP / -
53 Returns to crouching.
Doushi Kiri
Kincho
M / 10
17F -12 -1 -1 Change to Utsusemi during MK.
Doushi Kiri
Kincho
M,MM / 10,5,15
-9 +7C +7C Combo from 1st hit.
Forced to crouching upon hit.
(Ver.4.00) - Can now hit consecutively.
Tenshu Kuzushi (1)
Kincho
M / 15
21F -14 LNC LNC
Tenshu Kuzushi
Kincho
M,M / 15,30
-18C KDN KDN Forced to crouching upon block
Tenshu Kuzushi (Hold)
Kincho Hold
M,M / 15,30
-1 KDN KDN
Shibakari
Kincho
L / 17
25F -16 KDN KDN* TC24FTJ10F
Returns to crouching.
Meaty 7F
・Opponent reaction on counter hit changed.
Whirlwind
Kincho
H / 23
16F ±0 KDN KDN* HTS
Whirlwind to Kincho
Kincho
H,SP / 23
+3 KDN KDN* HTS
When connect to Ganto(Kincho ), start-up faster 2F than others.
Whirlwind to Meditation
Kincho
H,SP / 23
-3 KDN KDN* HTS
Ashura Blade to BT
Kincho
MMMM / 4,4,4,24
12F -6 KDN KDN TJ
・Opponent reaction on mid-air fourth hit changed.
・Active frames increased by 1F on fourth attack.
Soul Stealer
Kincho
M / 21
10F -15 KDN KDN Meaty 3F.
(Ver.4.00) - New move
Ishigaki Kuzushi
Kincho
L / 20
23F -13 +3 KDN Returns to crouching.
(Ver.4.00) - New move
Ishigaki Kuzushi to Cancel
Kincho
SP / -
34 Returns to crouching.
(Ver.4.00) - New move
Ganto
Kincho
H / 25
14F -13 KDN KDN* 55 When connected from moving, start-up faster 2F than others.
(Ver.2.20)・Increased the distance between the character and opponent when the move is guarded.
(Ver.3.20)・Increased the range of the attack.
Ikaruga (1)
Kincho
M / 15
15F -9 +2 +2
(S3)- New move.
Ikaruga
Kincho
M,M / 15,19
-12 LNC LNC Combo from 1st hit.
(S3)- New move.
Mumyo Juji Ken
Kincho
UB(M) / 25
46F KDN KDN KDN
Kincho Dragonfly
Kincho
SP / -
TJ
Meditation
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Meditation
or BT
SP(Recovery) / -
Recovery 3.
Cost 25F.
Meditation to BT
Meditation
SP / -
Meditation to BT combinations
Meditation or
SP / -
1 Cost 1F & Connect to BT combinations.
Back Handspring
Meditation
M / 15
33F +6 KDN KDN TJ14F
Start-up 28F in truth.
Meditation Healing
Meditation
UB(M) / 10
30F KDN KDN KDN Recovery 12.
Harakiri
Meditation
UB(M) / 60
29F KDN KDN KDN Self harm damage 60 afger 1F.
Connect to Manji Blood Dance().
Flea
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Flea

M / 7
22F KDN KDN TJ8F
Air-mid Status.
Cost 25F.
When input during MK, connect to Indian Stance.
Flea Digger
During Flea
SP / -
TC
Flea to Cancel
During Flea
SP / -
38
Jumping Flea
During Flea or or
UB(M),SP / 21
37F KDN KDN KDN TJ
(Ver.4.00) - Fixed an issue in which the opponent’s low attack could hit.
Running Flea
During Flea
M*5,SP / 3,3,3,3,3
8F -10 +3 +3
Flea Roll
During Flea
SP / -
40 To crouching.
Flea to Sliding Headbutt
During Flea
L / 20
24F -13 KDN KDN TC6FTJ
To Down
Flea Dance
During Flea or
SP / -
Skull Splitter
During Flea
H / 20
18F -8 LNC LNC TC6F
Flea to Kangaroo Kick
During Flea
M / 25
25F -13 LNC LNC TC6FTJ
・Hitbox expanded downward.
Flea Step
During Flea or
SP / -
Sakanobori (to Flea Step)
During Flea Step
M,SP / 25(,22,10)
17F -17 Th Th TJ
Connect to throw on hit.
Connecto to Flea Step on block.
Damage () is throw bonus.
Tsurubebi
During Flea Step
L / 15
23F -10 +11C KDN TC12FTJ
Forced to crouching upon NH.
To Down after moving.
Flea Indian Stance
During Flea or or
SP / -
TC
Flea to MD
During Flea or or
SP / -
TJ
Flea to Dragonfly Feint
During Flea
M / 30
38F +3 KDN KDN TJ
To Down after moving.
Flea to Dragonfly Feint Ukemi
During Flea any attack input
M,SP / 30
-9 KDN KDN TJ
Returns to crouching.
Indian Stance
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Indian Stance

SP / -
TC
Cost 21F
Indian Stande Healing
During Indian Stance ☆
SP / -
Recovery 3.
Indian STance Vacuum Dance
During Indian Stance Healing or
SP / -
49 Warp 30F
Move to behind at close enemy.
To back toward at distant enemy.
Indian Stance Cancel
During Indian Stance Healing other than or
/ -
29
Indian Stance Storm
During Indian Stance Healing
UB(M) / 15
53F ±0C ±0C ±0C TJ4F
Forced to crouching upon block or hit.
Indian Stance Stone Fists
During Indian Stance Healing
M / 7
40F -9 +2 +2 connect to Stone Fists (3).
Returns to crouching.
Indian Stance Cannon (1)
During Indian Stance Healing
M / 15
32F -31 KDN KDN Self harm damage 2 on wall hit & Crumble stun.
Indian Stance Cannon
During Indian Stance Healing
M,M / 15,20
-13 LNC LNC
Indian STance Knee Cap
During Indian Stance Healing
L / 15
47F -26 +4C KDN TC
Returns to crouching.
Forced to crouching upon NH.
Indian Stance Flea
During Indian Stance Healing
SP / -
30 Change to Indian Stance Moonsault Slayer during MK.
Yoga Slide
During Indian Slide Hold or or or
SP / -
Indian STance Manji Dragonfly
During Indian Stance Healing
SP / -
25 Change to Indian Stance Cancel during MK.
Manji Dragonfly (MD)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Manji Dragonfly

SP / -
TJ8F
Air-mid during stance.
Change to Ishiusu Tsubushi during MK.
Cost 9F.
Moving
MD or
SP / -
Manji Dragonfly to Cancel
MD or or
SP / -
12
Dragonfly Blade
MD
UB(M) / 15
30F ±0C ±0C ±0C Forced to crouching upon block or hit.
Dragonfly Fist
MD
H / 15
16F +4 LNC LNC
Dragonfly Sweep
MD
L / 18
22F -13 +6C KDN Returns to crouching.
Forced to crouching upon NH.
Dragonfly Twister
MD
M / 24
18F -4 +14Sp KDN TS
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.3.10)- Changed the damage from 25 to 24.
- Increased the lower range of the attack.
- Changed the attack startup from frame 19 to frame 18.
Manji Dragonfly to Flea
MD
SP / -
31
Spirited Away
MD
UB(H) / 17(,18)
20F Th Th Th Damage () is throw bonus.
Floor Break.
Dragonfly Slash
MD
H / 23
20F +7 KDN KDN* HTS
Manji Dragonfly to Indian Stance
MD
SP / -
32 TC
Back Toward (BT)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Aratama (1) to BT
BT
H / 16
15F -3 +8G +8
Aratama to BT
BT
H,M / 16,18
-5 +5 KDN Combo from 1st CH
Magatama
BT
H,H / 16,25
-7 KDN KDN Combo from 1st CH
Manji Backfist
BT
H / 18
16F -4 +14Sp KDN TS
Backfist to Stone Fist
BT
H,M / 18,8
-5 +6 +6 Returns to crouching.
Connect to Stone Fists.
Perilous Spirit to BT
BT
M / 20
24F -3 KDN KDN TJ6F
Spin Kick
BT
H / 18
10F -8 KDN KDN
Spin Knuckle Jab
BT
H / 15
8F -8 +3 +3
Shisetsu Genman
BT or BT FC or or
L / 20
17F -13 +3 KDN TC6F
Returns to crouching.
・Opponent reaction changed on counter hit.
Stone Fists
BT
M / 8
Returns to crouching.
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Mutou no Kiwami (MK)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Mutou no Kiwami

SP / -
31
(Ver.4.00) - Shortened the recovery time by 3F.
Battou
MK
SP / -
31 Release Mutou no Kiwami.
(Ver.4.00) - Shortened the recovery time by 3F.
Old 10 Hit Combo (2)
MK
H,M / 7,8
-13 -2 -2 Combo from 1st hit.
Old 10 Hit Combo (3)
MK
H,M,M / 7,8,6
-12 -1 -1 Combo from 1st hit.
Karakuri Uzumaki
MK
H,HH / 10,5,15
-5 KDN KDN Combo from 1st hit.
Soul Stealer to Battou
MK or FC
M,SP / 21
8F -15 KDN KDN 42 Meaty 3F.
(Ver.4.00) - Changed the frame advantage when blocked from -16F to -15F.
Soul Stealer to Battou (Slide)
MK 【
M,SP / 21
8F -15 KDN KDN
Spirit Shield
MK
H / 25
22F -18 KDN KDN Meaty 18F
Prison Gate
MK
M / 25
16F -13 +4 KDN TC8F
Returns to crouching.
Kamikaze
MK
M / 20
21F -14 KDN KDN PC8F
Disconnect to Running Flea.
Input on hit, connect to Indian Stance.
(Ver.4.20)- After changing the recovery of , some specific moves in the aerial combos during Mutou No Kiwami failed to hit the opponents. Therefore, their attack hit ranges are now expanded downward.
Wood Cutter
MK
M,M / 10,12
-5 +5C KDN Forced to crouching upon NH.
Disconnect to Death Slash.
Nebular Burst (1)
MK
L / 12
26F -11 +4 +7 TC8F
Returns to crouching.
Meaty 1F in actualy
(S3)– Increased the move’s reach.
Nebular Burst
MK
L,M / 12,20
-13 ±0 +6Sp Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from 1st CH.
(S3)– Changed the frame advantage when blocked from -16F to -13F.
– Changed the frame advantage upon normal hit from -3F to ±0F.
- Changed counter hit from +3SpF to +6SpF.
Quick Slash
MK
M / 15
24F -7C ±0C KDN Forced to crouching upon block or NH.
Disconnect to Death Slash.
Harakiri
MK
SP / -
66
Heshikirigari
MK
M,H / 12,18
16F -9 +10Sp +10Sp TS
Crouch Jab
MK
SM / 5
11F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Ouma Gehosen
MK
M,M / 12,17
-17 LNC LNC Combo from 1st CH.
Can be delayed.
Damage decreased compared to Battou.
・Opponent reaction changed when hit while down.
Ouma Gehosen to Kincho
MK
M,M,SP / 12,17
-10 LNC LNC When connected from moving, start-up faster 4F than others.
Damage decreased compared to Battou.
Ouma Kugiuchi
MK
M,H / 12,18
-10 ±0 KDN Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 8F from 1st CH.
・Opponent closer on block.
Sword Stab
MK
UB(M) / 50
51F KDN KDN KDN Damage increased compared to Battou.
Face Splitter
MK
H / 15
38F -15 -4 KDN Blockable.
Sword Poke Windmill
MK
UB(H) / 40,40
20F KDN KDN KDN Advance Input is unavailable.
Start-up 21F in actualy.
Damage increased compared to Battou.
Recovery decreased when input .
Ishiusu Tsubushi to Indian Stance
MK
L,SP / 18
27F +3C +17C +17C TJ9F
Disable Low Parry.
Forced to crouching upon block or hit.
Poison Wind Gold Fist
MK
M,H,M,M / 20,8,15,15
31F -7C ±0C KDN Forced to crouching upon block or NH.
Disconnect to Death Slash.
Thunder Blade
MK
UB(M) / 40
65F KDN KDN KDN Damage decreased compared to Battou.
Thunder Blade to Cancel Soul Stealer
MK
SP,M / 21
47F -15 KDN KDN To Battou.
Suicide to Confusion (to BT)
MK
SP / -
33
Gehosen
MK
M / 19
17F -17 LNC LNC
・Damage changed from 17 to 19.
・Changed from -15F to -17F on block.
・Recovery decreased by 5F on hit.
・Opponent reaction changed when hit while down.
Gehosen to Kincho
MK
M,SP / 19
-10 LNC LNC When connect to Ganto(Kincho ), start-up faster 3F than others.
・Changed from -7F to -10F on block.
Moonsault Slayer
MK
M / 30
53F -8C KDN KDN TJ9F
Forced to crouching upon block.
Blockable.
Scowling Aratama (2)
MK & WS
M,H / 13,16
15F -6 +5 +5 Combo from 1st hit.
Scowling Aratama
MK & WS
M,H,M / 13,16,18
-5 +5 KDN Combo from 2nd CH.
Scowling Spirit
MK & WS
M,H,H / 13,16,25
-7 KDN KDN Combo from 2nd CH.
Agonbaku (1)
MK & FC or
L / 12
26F -16 KDN KDN
Agonbaku
MK & FC or
L,L / 12,20
-14 +14 +14
Spinning Cleave
MK
L / 12
20F -26 KDN KDN TC
Disable during Battou.
(S3)– Fixed an issue in which the character was not counted as crouching if the move was input in advance.
Shisetsu Genman
MK & BT or or
L / 15
17F -13 +3 KDN TC6F
Returns to crouching.
Damage decreased compared to Battou.
・Opponent reaction changed on counter hit.
Indian Stance Storm
MK & Indian Stance
M / 15
48F -8C KDN KDN TJ5F
Forced to crouching upon block.
Blockable.
Indian Stance
MK or
SP / -
Death Copter to Fail Jump
MK
SP / -
TJ9F
Returns to crouching.
Utsusemi
MK & Kincho
M / 15
16F -8C KDN KDN Forced to crouching upon block.
Ikaruga
MK & Kincho
M,M / 15,16
15F -12 LNC LNC Combo from 1st hit.
Damage decreased compared to Battou.
(S3)- New move.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage or During MK & Rage
M,Th / 55
20F -22 Th Th
Supreme Soul Stealer
During Rage or During MK & Rage
Reversal / 20
KDN 76 Guard Point during 8 to 44F.
Enable Reversal against Low, throw, UB, etc.
Damage Cut 75%.
To Battou after moving.
・Rage Art animation now starts 2F faster.
(S3)– Reduced the strength of the pushback, and made the move easier to land.
– Increased the range of the attack.
(Ver.4.10) - An attack will be registered as a hit for certain when the opponent's attacks are successfully stopped.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage or During MK & Rage
M / 35
14F +2 KDN KDN TSTC6F
Not consumed in the count of Tail Spin.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Oni Killer

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
RP
Long Range Throw
(S3)– Fixed an issue in which throws could not be escaped with .
Sword Face Smash

Th(H) / 35
12F CW
Foot-sd
Fac-Up
or
±0F
Long Range Throw。
Floor Break.
・Now causes floor break.
Wheels of Hell
Approach from left side
Th(H) / 45
Foot-sd
Fac-Dwn

-3F
Neck Breaker
Approach from right side
Th(H) / 40
Head-sd
Fac-Dwn

-3F
Tornado Drop
Approach from behind
Th(H) / 50
Foot-sd
Fac-Up
To BT
disable Floor Break
Rainbow Drop

Th(H) / 50
11F Foot-sd
Fac-Up

±0F
RP
Floor Break
Soul Siphon
or Meditation or During Solar Kick
Th(H) / 22(35)
15F ±0F
±0F
Break Throw 24F.
Recovery 16.
When Break Throw, self-harm damage 16 & enemy recovery 22.
Damage () is approach from behind (enable break throw).
Start-up 38F during Meaditation.
Soul Possession
or Meditation or During Solar Kick
Th(H) / -26
15F ±0F disable Self-harm damage 35 & enemy recovery 26.
Turn Around Throw
Meditation or
Th(H) / 35
12F
10 Hit Combo 1
CommandKnock Down on 3rd CH.
Hit LevelHMHHHLMUB(M)UB(M)UB(M)
Damage7121599558825
hit+8-3-3-14-14-14-1-4KDNKDN
block+1-9-6-25-25-24-12-4KDNKDN
10 Hit Combo 2
CommandKnock Down on 3rd CH.
Hit LevelHMHHMMMMUB(M)UB(L)
Damage7121593337820
hit+8-3-3-14+5+26G+27G-7-15KDN
block+1-9-6-25-6+15G+16G-18-15KDN
10 Hit Combo 3
CommandTo BT after 3rd.
Hit LevelHHMHUB(M)
Damage12125630
hit±0-2-11-38KDN
block-11-4-23-24KDN
10 Hit Combo 3-2
CommandTo BT after 3rd.
Hit LevelHHMHUB(M)
Damage12125620
hit±0-2-11-38KDN
block-11-4-23-24KDN
Old 10 Hit Combo 1
CommandMK
Hit LevelHMMHHLMMMM
Damage78699558830
hit+8-2-1-14-14-14-1-4-23KDN
block+1-13-12-25-25-24-12-15-34-32
Old 10 Hit Combo 2
CommandMK Knock Down on 3rd CH.
Hit LevelHMMHMMMMML
Damage78693337830
hit+8-2-1-14+5+26G+27G-7-15KDN
block+1-13-12-25-6+15G+16G-18-15-52
Old 10 Hit Combo 3
CommandMK To BT after 3rd.
Hit LevelHHMHM
Damage12125630
hit±0-2-11-38KDN
block-11-4-23-24-54
Old 10 Hit Combo 3-2
CommandMK To BT after 3rd.
Hit LevelHHMHUB(H)
Damage12125640
hit±0-2-11-38KDN
block-11-4-23-24KDN