LING XIAOYU:DATA

MOVE LIST & FRAME DATA Ver.4.20

The patch notes before Ver.4.20 are included in "Old Patch Notes" of 【Notes】.
The patch notes of Ver.4.20 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Jab
or
H / 7
10F +1 +8 +8
Bayonet

H,H / 7,8
-1 +5 +5 Combo from 1st hit.
Bayonet Thruster

H,H,M / 7,8,20
-9 KDN KDN Combo from 2nd CH.
Can be delayed 9F.
Combo can be delayed 9F from 2nd CH.
Fan Dance to Rain Dance

H,M / 7,10
-3 +8 +10 Shifts to BT.
Combo from 1st hit.
Fan Dance

H,M / 7,10
-4 +7 +9 Combo from 1st hit.
Fan Dance to Punishing Hands

H,M,M / 7,10,24
-12 KDN KDN Combo from 2nd CH
Straight

H / 8
10F -2 +6 +6
April Showers to Rain Dance

H,M / 8,10
-4 +7 +7 Shifts to BT.
Combo from 1st CH.
April Showers

H,M / 8,10
-4 +7 +7 Combo from 1st CH.
Cloud Kick

H / 17
14F -11 KDN KDN 49 TS
・Damage changed from 20 to 17.
・Changed from -7F to -11F on block.
Right High Kick

H / 15
11F -9 +8 LNC 39
Crescent Moon Kick

M / 23
23F -1C +3C KDN TJ10F
Start-up 23F from input completed.
Start-up 24F on Advance Input.
Returns to crouching.
Forced to crouching upon block or NH..
Meaty 1F in actualy.
Crescent Moon Kick to Phoenix

M,SP / 23
±0C +4C KDN TJ10F
To Phoenix Stance().
Forced to crouching upon block or NH..
Birds Flock

M / 24
20F -7 KDN KDN
Bai Yang Zhuan Wu (1)

M / 12
16F -7 +4 +4
Bai Yang Zhuan Wu (2)

M,H / 12,14
-3 +8 +10 Combo from 1st hit.
Bai Yang Zhuan Wu

M,H,M / 12,14,20
-8 KDN KDN* TS
Combo from 2nd CH.
Can be delayed.
(S3)– Changed the move to send the opponent spinning when it lands as a counter hit.
Wings of Fury (1)

M / 14
16F -9 +2 +2
Wings of Fury (2) to Rain Dance

M,M / 14,8
-4 +7 +7 Shifts to BT.
Wings of Fury

M,M,MM / 14,8,6,20
-12 +7C +7C Forced to crouching upon hit..
Combo from 2nd hit.
Swivel Kick

H / 23
19F +1 KDN KDN HTS
・Startup changed from 20F to 19F.
・Changed from ±0F to +1F on block.
Clouded Peak

M / 25
12F -16 KDN KDN
(S3)– Increased the lower range of the attack.
(Ver.4.00) - Increased the lower range of the attack.
Somersault

SP / -
37 TJ12F
Returns to crouching.
(S3)– Shortened the recovery time by 3 frames (total from 40F to 37F).
Somersault to Phoenix Talon

SP,MMM / 8,8,14
46F -10 KDN KDN TJ12F
Returns to crouching.
・Changed from -13F to -10F on block.
・Opponent reaction on hit was changed.
Somersault to Phoenix

SP,SP / -
53 To Phoenix Stance().
(S3)– Shortened the recovery time by 2 frames (total from 55F to 53F).
Belly Chop to Rain Dance

M / 13
14F -2 +9 +9 35 TC6F
Shifts to BT.
・Damage changed from 15 to 11.
・Hitbox decreased.
・Homing decreased.
(Ver.4.00) - Changed the damage from 11 to 13.
- Changed the frame advantage when blocked from -4F to -2F.
- Changed the frame advantage upon hit from +7F to +9F.
Belly Chop

M / 13
-4 +7 +7 TC6F
Butter the Bread

M / 15
15F -6 +5 +5
Cross Lifting Palms

MM / 8,12
15F -13 LNC LNC Advance Input is available.
・Changed from -12F to -13F on block.
(S3)– Shortened the recovery time after the move hits by 2 frames.
Swallow Spiral

H / 23
23F -8 KDN KDN PC8F
Meaty 1F
Toe Kick

M / 12
12F -4 +7 +7 35
Sunset Fan

MMM / 7,7,7
17F -9 +3C +3C Forced to crouching upon hit..
Returns to crouching.
Meaty 3F in actualy.
Flapping Wings to Phoenix

MMM,SP / 7,7,7
-13 -1C -1C To Phoenix Stance().
Forced to crouching upon hit..
Meaty 3F in actualy.
Crouch Straight
or
SM / 8
11F -4 +7 +7 TC4F
Returns to crouching.
Giant Slayer (1)

L / 12
14F -12 -3 +1 TC6F
Returns to crouching.
Giant Slayer

L,H / 12,21
±0 KDN KDN TS
Combo from 1st CH
(Ver.3.30)・Changed the move to send the opponent spinning when it hits them midair.
Crouch Chin Kick

L / 7
12F -13 -2 -2 TC4F
Returns to crouching.
・Hitbox decreased.
Storming Flower

M / 25(37)
18F -9 KDN KDN Damage () is on clean hit.
(Ver.4.00) - Changed the damage from 30 to 25.
- Added clean hit property.
Feathered Fan to BT

L,SP / 13
18F -8 +5C +18G Shifts to BT.
(Ver.4.00) - New move
Knee Cracker

L / 0
15F +2C +2C +12 Forced to crouching upon block or hit.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from + 2F to +12F).
Nutcracker

L / 14
18F -12 +7C KDN Forced to crouching upon NH.
(Ver.3.30)・Changed the damage from 12 to 14.
Great Wall Left to Rain Dance

M / 10
8F -12 +1 +1 Connect to throw & BT on hit.
Meaty 4F in actualy.
Great Wall Left

M / 10
-12 -1 -1
Seven Star Fist (1) to Rain Dance

M / 13
15F -6 +5 +5 H
Shifts to BT.
Seven Star Fist to Rain Dance

M,L / 13,15
-8 +3 KDN Shifts to BT.
Combo from 1st hit.
Can be delayed.
Combo can be delayed 9F.
(Ver.3.30)・Changed the damage from 10 to 15.
・Changed the opponent's behavior when the move lands as a counter hit (+3F to Knock down).
Peacock Kick

H / 22
18F +3 +8C KDN 40 Shifts to BT.
Forced to crouching upon NH.
Meaty 1F
(Ver.3.30)・Changed the frame advantage when blocked from -4F to +2F.
(Ver.4.00) - Changed the frame advantage when blocked from +2F to +3F.
- Changed the frame advantage upon hit from +7F to +8F.
- Shortened the recovery time after the move counter hit by 1F.
Pressing Crane (1)

M / 14
13F -11 ±0 ±0 Meaty 1F in actualy
Pressing Crane

M,H / 14,17
-9 +14Sp +14Sp TS
Combo from 1st hit.
Can be delayed.
Combo can be delayed 10F.
・Changed from -11F to -9F on block.
・Changed from +12F to +14F on hit.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle

M / 12
18F -12 -1 -1 TJ9F
Silver Needle to Phoenix
or
L / 15
33F -7 +10C +10C TJ9F
To Phoenix Stance().
Input to Cancel Crouch.
Forced to crouching upon hit..
Hook
or or
H / 17
15F -12 +9 +9
Bolting Rabbit

M / 11
16F -13 -1 -1 TJ9F
Bolting Rabbit

M / 15
16F -13 KDN LNC TJ9F
Bolting Rabbit

M / 13
16F -13 LNC LNC 49 TJ9F
Rising Toe Kick

M / 15
15F -19 -8 -8 TJ9F
Cyanide

M / 20
23F -7 +4C KDN 49 TJ9F
Forced to crouching upon NH..
When connect to 10 hit combo, remove Forced to crouching upon hit. & to knock down on CH.
Flare Kick to Crouch

M / 20
23F -7 +4C KDN 49 TJ9F
Returns to crouching.
Forced to crouching upon NH..
Flare Kick to Phoenix

M,SP / 20
-9 +2C KDN TJ9F
To Phoenix Stance().
Forced to crouching upon NH..
Cyanide

M / 23
23F -3 +8C KDN 45 TJ9F
Forced to crouching upon NH.
Meaty 2F in actualy
Flare Kick to Crouch

M / 23
-7 +4C KDN 49 TJ9F
Returns to crouching.
Forced to crouching upon NH.
Flare Kick to Phoenix

M,SP / 23
-9 +2C KDN TJ9F
To Phoenix Stance().
Forced to crouching upon NH.
Double Fan

MM / 5,5
16F -11 ±0C ±0C Forced to crouching upon hit..
Returns to crouching.
Fortune Cookie (3)

MM,M / 5,5,12
-12 -1 -1 Combo from 1st CH
Fortune Cookie

MM,M,M / 5,5,12,20
-12 KDN KDN Combo from 3rd hit.
Can be delayed.
Fortune Cookie to Cancel Rain Dance

MM,M,SP / 5,5,12
-19 -8 -8 Shifts to BT.
Ginger Snap

MM / 5,5
-16 -5C -5C Forced to crouching upon hit..
Phoenix Flight

M / 23
26F +3C +7C LNC TJ9F
Forced to crouching upon block or NH.
Meaty 1F
・Opponent reaction on mid-air hit was changed.
Phoenix Flight to Rain Dance

M / 23
+3C +7C LNC TJ9F
Shifts to BT.
Forced to crouching upon block or NH.
・Opponent reaction on mid-air hit was changed.
Backflip

M / 23
22F -17 LNC LNC TJ17F
Meaty 1F in actualy
Backflip to Phoenix

M,SP / 23
-19 LNC LNC TJ17F
To Phoenix Stance().
Shooting Star

MMM / 8,10,12
16F -3 KDN KDN TJ9F
To BT on block or whiff.
Meaty 1F.
Delay Rising Toe Kick

M / 25
23F -18 LNC LNC TJ9F
Back Handspring

SP / -
50 TJ10F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Poison Flower (1)

M / 19
15F -11 ±0C ±0C Advance Input is unavailable.
Start-up 16F in actualy.
Forced to crouching upon hit..
Poison Flower (1) to Phoenix

M,SP / 19
-5 +6C +6C To Phoenix Stance().
Forced to crouching upon hit..
Poison Flower

M,H / 19,20
-1 KDN KDN Combo from 1st hit.
Eclipsing Moon

M,M / 19,20
-12 KDN KDN Combo from 1st CH
Fortune (1)

M / 12
15F -5 +6 +6 Advance Input is unavailable.
Start-up 16F in actualy.
Fortune

M,M / 12,20
-12 KDN KDN Combo from 1st hit.
Can be delayed.
Combo can be delayed 2F.
Fortune to Cancel Rain Dance

M,SP / 12
-19 -8 -8
Raccoon Swing to Rain Dance

M / 13
14F -5 +6 +7Sd Advance Input is unavailable.
Start-up 15F in actualy.
Step Kick

M / 25
24F +1 KDN KDN TJ9F
Advance Input is unavailable.
Start-up 25F in actualy.
Swallow Dance
While enemy is guarding
M,SP / -
+5 TJ9F
Input Timing 3F(before & on block).
X Marks the Spot (1)

M / 12
14F -9 +5 +5 Advance Input is unavailable.
Start-up 15F in actualy.
Meaty 1F in actualy.
X Marks the Spot

M,M / 12,21
-8 +5C LNC Combo from 1st hit.
Can be delayed 16F.
Forced to crouching upon NH..
Meaty 1F in actualy.
・Input window was changed from 16F to 30F.
Front Layout

M / 25
40F -2 KDN KDN TJ9F
Advance Input is unavailable.
Start-up 41F in actualy.
Start-up 37F in truth.
Diving Falcon to Phoenix

M,SP / 20
23F +7G KDN KDN 44 TJ3F
Shifts to Phoenix Stance ().
Meaty 7F.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 11
15F -15 -4 -4 TC
Returns to crouching.
Fire Dancer (2) to Rain Dance
FC
L,H / 11,6
±0 +7 +7 Shifts to BT.
Fire Dancer (3)
FC
L,H,H / 11,6,6
-1 +6 +10 Combo from 1st CH
Fire Dancer
FC
L,H,H,M / 11,6,6,12
-18 LNC LNC Combo from 3rd CH.
Can be delayed.
Combo can be delayed 12F from 3rd CH.
・Opponent closer on block.
Crouch Chin Kick
FC or
L / 10
12F -15 -4 -4 TC
Returns to crouching.
・Hitbox decreased.
Quick Uppercut
WS
M / 10
13F -4 +7 +7
(S3)– Changed the damage from 12 to 10.
– Changed the attack startup from 11F to 13F.
– Increased the range of the attack.
(Ver.4.00) - Increased the move’s reach.

WS
M,M,SP / 10,20
-10 +12Sp +12Sp TS
Combo from 1st hit.
Can be delayed 8F.
Combo can be delayed 8F from 1st hit.
(S3)- New move.
(Ver.4.00) - Increased the move’s forward movement, decreasing the distance between the character and the opponent.
Sunflower to Rain Dance
WS
M / 17
13F -3 +7 LNC 36 Shifts to BT.
Sunflower
WS
M / 17
-4 +5 LNC 38
Jasmine Blossom to Rain Dance
WS Hold
M / 20
22F -3 LNC LNC 44 Shifts to BT.
Jasmine Blossom
WS Hold
M / 20
-5 LNC LNC 46
Rising Axe Kick
WS
M / 22
22F +3C +6C LNC Forced to crouching upon block or NH..
To Knock Down on crouch hit.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC).
Skyscraper Kick
WS
M / 20
11F -10 KDN KDN 41
(S3)– Changed the opponent’s behavior when hit while downed.
Falling Tiger Kick
WS or
H / 20
14F -4 +1 KDN 43
Lotus Twist (1)
FC
L / 10
19F -17 -6 -6 TC
Returns to crouching.
Lotus Twist (1) to Rain Dance
FC
L / 10
-8 +3 +3 TC
Shifts to BT.
Returns to crouching.
Lotus Twist
FC
L,L / 10,14
-11 ±0 ±0 TC
Returns to crouching.
Combo from 1st CH
・Opponent closer on block.
Lotus Twist to Rain Dance
FC
L,L / 10,14
-8 +3 +3 TC
Returns to crouching.
Double Map Sweep (1) to Phoenix
FC
L,SP / 13
18F -7 +4 +4 TC
To Phoenix Stance().
・Changed the damage from 10 to 13.
Double Map Sweep to Phoenix
FC
L,L / 13,13
-6 +5 +5 TC
Returns to crouching.
Combo from 1st CH
・Changed the damage from 10 to 13.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Phoenix Tail
SS
L / 23
27F -23 KDN KDN 60 HTC6F
Phoenix Tail to Phoenix
SS
L,SP / 23
-23 KDN KDN HTC6F
(S3)– Fixed an issue in which the damage of this move differed from “During sidestep ” after inputting up to “”.
Phoenix Tail to Crouching BT
SS
SP / -
30 TC6F
Shifts to crouching BT.
Street Sweeper
SS
L / 19
18F -13 -2 KDN TC6F
Returns to crouching.
False Salute
or BT
SP / -
TJ8F
Greetings
or BT
SP / -
Wall Jumping Attack to BT
with back against wall
M / 21
35F +1 KDN KDN Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 24F.
Hypnotist
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Hypnotist (Right)

SP / -
Hypnotist (Left)

SP / -
Hypnotist (Reverse)
During Hypnotist
SP / -
Spin Sticker (1 step)
During Hypnotist
M / 25
42F -4 KDN KDN
Spin Sticker (2 steps)
During Hypnotist
M / 30
67F +5 KDN KDN
Spin Sticker (3 steps)
During Hypnotist
M / 35
92F +24 KDN KDN
Falling Tiger Kick
During Hypnotist
H / 20
34F -4 +1 KDN Start-up 44F from 2 steps.
Start-up 74F from 3 steps.
Deadly Orchid
During Hypnotist
H / 26
45F +3 KDN KDN TJ
Start-up 55F from 2 steps.
Start-up 85F from 3 steps.
Thunder Strike (1 step)
During Hypnotist
UB(M) / 40
81F KDN KDN KDN Connect to Cancel BT Crouch when input .
Thunder Strike (2 steps)
During Hypnotist
UB(M) / 50
106F KDN KDN KDN Connect to Cancel BT Crouch when input .
Thunder Strike (3 steps)
During Hypnotist
UB(M) / 60
131F KDN KDN KDN Connect to Cancel BT Crouch when input .
Rain Dance (BT)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rain Dance

SP / -
21 Shifts to BT.
Low Back Turn to Rain Dance
FC
SP / -
24 Shifts to crouching BT.
Turn Around
BT
SP / -
Shifts to Front.
Turn Around while Crouching
BT
SP / -
Returns to crouching.
Rain Elbow to Rain Dance
BT
M / 17
16F -5 +4 KDN Shifts to BT.
Rain Elbow
BT
M,H / 17,24
-6 KDN KDN* TSTJ
Combo from 1st hit.
(S3)– Changed the move to send the opponent spinning when it lands as a counter hit.
Dark & Stormy (1) to Rain Dance
BT
H / 9
12F ±0 +6 +6 Shifts to BT.
Dark & Stormy (2)
BT
H,H / 9,8
-1 +6 +10 Combo from 1st hit.
Dark & Stormy
BT
H,H,M / 9,8,15
-18 LNC LNC Combo from 2nd CH.
Can be delayed.
Combo can be delayed 12F from 2nd CH.
・Opponent closer on block.
Turn of Fortune (2)
BT
H,M / 9,12
-6 +4 +4
Turn of Fortune
BT
H,M,MMM / 9,12,7,7,7
-11 -2C -2C Combo from 1st hit.
Returns to crouching.
Forced to crouching upon hit..
Turn of Fortune to Phoenix
BT
H,M,MMM,SP / 9,12,7,7,7
-10 -1C -1C Shifts to Phoenix Stance ().
Forced to crouching upon hit..
Monkey Kick
BT
M / 25
18F -14 KDN KDN WBTJ9F
(S3)– Enabled the move to cause a wall bound if it hits.
(Ver.3.30)・Changed the frame advantage when blocked from -19F to -14F.
・Shortened the recovery time after the move hits by 3F.
Mistrust
BT
M / 17
13F -18 LNC LNC
・Opponent closer on block.
Battering Winds (2)
BT
MM / 6,6
16F -5 +6 +6
Battering Winds
BT
MM,MM / 6,6,6,6
-11 ±0C ±0C Returns to crouching.
Forced to crouching upon hit..
Spin Tornado Up
BT or
SP / -
40 Disable Absorbs Punch.
Spin Tornado Down
BT
SP / -
40 Disable Absorbs Punch.
Spinning Push Hands
BT
HM段P捌,M / 21
23F -8 +3 +5 Absorbs Punch(H/M) during 1 to 5F.
After Absorbs succeeds, enable block on just input.
+10F on side or behind hit.
California Roll to Rain Dance
BT
SP / -
29
Cyclone Left to Rain Dance
BT
M / 23
25F -11 LNC LNC TC
Rain Dance Dodge
BT
SP / -
25 Enable connect to Spin Tornado Up (Down) (BT or BT).
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Spinning Crane (1)
BT
L / 12
16F -12 +7C +7C Forced to crouching upon hit..
(Ver.4.00) - Changed the damage from 10 to 12.
Spinning Crane
BT
L,H / 12,20
-5 KDN KDN* TS
Combo from 1st CH.
Can be delayed 12F.
Combo can be delayed 12F from 1st CH.
(S3)– Changed the move to send the opponent spinning when it lands as a counter hit.
Hou Sao Tui
BT
L / 21
24F -26 KDN KDN* TC8F
Returns to crouching.
Forced to crouching upon NH.
・Damage changed from 19 to 21.
・Opponent reaction on hit was changed.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
- Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Rain Dance to Phoenix
BT or or
SP / -
18 Shifts to Phoenix Stance ().
Guard Breaker
BT or
L / 0
15F +2C +2C +12 Forced to crouching upon block or hit.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from + 2F to +12F).
Spin Kick
BT
H / 18
10F -8 KDN KDN
Silver Needle
BT or
L,SP / 15
33F -7 +12C +12C TJ9F
Shifts to Phoenix Stance ().
Forced to crouching upon hit..
Peg Leg
BT
M / 18
16F -5 +6 KDN TJ3F
Advance Input is unavailable.
Start-up 17F in actualy.
Back Layout
BT
M(,Th) / 25(,20)
45F +3 KDN KDN TJ10F
Advance Input is unavailable.
Start-up 46F in actualy.
Connect to throw on right overhead hit.
Damage () is throw bonus.
Start-up 39F in truth.
Phoenix Stance
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Phoenix
or FC or BT
SP / -
TC1F
Tech Crouch Status.
Cost 15F.
Phoenix to Cancel
During Phoenix
SP / -
10 Returns to crouching.
Double Serving (1)
During Phoenix
M / 11
18F -5 +6 +6 Returns to crouching.
Double Serving to Rain Dance
During Phoenix
M,H / 11,15
-6 +7 +7 Shifts to BT.
Combo from 1st hit.
Can be delayed.
Combo can be delayed 9F from 1st hit.
Phoenix Double Palm (1)
During Phoenix
M / 10
13F -11 ±0 ±0
Phoenix Double Palm
During Phoenix
M,M / 10,20
-12 KDN KDN Combo from 1st hit.
Can be delayed.
Combo can be delayed 9F from 1st hit.
Phoenix Double Palm to Cancel Rain Dance
During Phoenix
M / 10
-14 -3 -3 Shifts to BT.
Piercing Spear Kick
During Phoenix
L / 19
25F -16 ±0 KDN TC
Meaty 4F in actualy.
Returns to crouching.
(Ver.4.20)- The attack would sometimes unnaturally whiff on an opponent walking backward. To correct this, its attack range was expanded upward.
Rising Front Kick
During Phoenix
M / 14
12F -3 +8 +8
・Opponent closer on hit and block.
(Ver.4.00) - Changed the frame advantage when blocked from -4F to -3F.
- Changed the frame advantage upon hit from +7F to +8F.
Firecracker
During Phoenix 【
L / 25
23F -27 KDN KDN TC
Air status after moving.
Phoenix Cannon
During Phoenix
M / 25
19F -5 KDN KDN WB
・Changed from -1F to -5F on block.
・Induces Wall Bounce on hit and counter hit.
(S3)– Changed the damage from 24 to 25.
Flower Garden (1) to Phoenix
During Phoenix
L,SP / 13
18F -7 +4 +4 TC
Meaty 1F in actualy.
・Changed the damage from 10 to 13.
Flower Garden
During Phoenix
L,L / 13,13
-6 +6 +6 TC
Returns to crouching.
Combo from 1st CH.
・Changed the damage from 10 to 13.
Phoenix Swipe
During Phoenix
L / 13(,25)
19F -12 -1 Th TC
Returns to crouching.
Connect to throw on CH.
Damage () is throw bonus.
Wave Crest
During Phoenix
M / 21
26F -8 LNC LNC
Alley-Oop (1)
During Phoenix or or
M / 14
15F -17 LNC LNC TJ10F
Alley-Oop to Phoenix
During Phoenix or or
M,M,SP / 14,22
-4 +7C +7C Forced to crouching upon hit..
Double Barrel Shotgun
During Phoenix or or
M,H / 14,25
-8 KDN KDN
Double Scissor Kick
During Phoenix or or
M,M / 14,19
-14 -3 +22G
Flower Power (1)
During Phoenix or
M / 12
16F -10 +1 +1 TJ8F
Returns to crouching.
Flower Power (1) to Rain Dance
During Phoenix or
M / 12
-15 -4 -4 TJ8F
Shifts to BT.
Flower Power (1) to Phoenix
During Phoenix or
M,SP / 12
-12 -1 -1
Flower Power
During Phoenix or
M,M / 12,12
-12 -1 -1 Returns to crouching.
Jumping Pirouette
During Phoenix or or
M / 30
28F -22 +6B +6B TJ9F

(Ver.4.00) - Increased the lower range of the attack.
Jumping Pirouette to Phoenix
During Phoenix or or
M,SP / 30
-9 +19B +19B TJ9F
Crane Kick
During Phoenix or or
M / 25
23F -8 KDN KDN TJ9F
Sky Kick
During Phoenix or or ~ while landing
L / 19
46F -18 KDN KDN TJ9F
Returns to crouching.
Shift
During Phoenix or or or
SP / -
Step Forward
During Phoenix
SP / -
Step Back
During Phoenix
SP / -
Butterfly
During Phoenix
SP / -
Jumping
During Phoenix or or
SP / -
TJ9F
Phoenix to Rain Dance
During Phoenix
SP / -
15 Shifts to BT.
Roll Ball
During Phoenix
SP / -
29 Returns to crouching.
Forward Ball to Phoenix
During Phoenix
SP, / -
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage or During Phoenix
M,Th / 55
20F -27 KDN KDN
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive to Phoenix
Rage &BT 【
L,M,SP / 7,10
16F -4 KDN KDN TS
Shifts to Phoenix Stance ().

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Jade

Th(H) / 35
12F CCW
Head-sd
Fac-Up
or
-6F
Long Range Throw
Ruby

Th(H) / 35
12F CCW
Foot-sd
Fac-Up
or
-3F
CCW
Long Range Throw
Arm Flip
Approach from left side
Th(H) / 45
Head-sd
Fac-Up

-3F
Dump the Bucket
Approach from right side
Th(H) / 38
Head-sd
Fac-Dwn

-3F
Crank Up
Approach from behind
Th(H) / 50
Foot-sd
Fac-Up
disable
So Shoe Me

Th(H) / 15
12F RP
Back to Back
+15F

-2F
Break Throw 35F when input & +9F.
Break Throw 35F when input & to down.
Dislocator

Th(H) / 40
12F RP
Head-sd
Fac-Up

±0F
RP
Dragon Fall

Th(H) / 38
12F RP
Head-sd
Fac-Up

-2F
Floor Break
Reverse Throw
BT or
Th(H) / 35
31F or
Cradle Throw
During Phoenix or
Th(H) / 35
42F or
Input to Cancel. (Total 30F, to crouch)
Spinner (Up)
or
Absorbs Punch(H/M),SP / -
25 Absorbs Punch(H/M) during 2 to 10F.
After absorbs succeeds, +5BF.
Spinner (Down)

Absorbs Punch(H/M),SP / -
25 Absorbs Punch(H/M) during 2 to 10F.
After absorbs succeeds, +5BF.
High Mid Parry
or During Hypnotist
Absorbs(H/M) / -
35 Absorbs(H/M) during 2 to 11F.
After absorbs succeeds, +7F.
High Mid Parry
BT
Absorbs(H/M) / -
40 Absorbs(H/M) during 1 to 16F.
After absorbs succeeds, +7F.
Low Parry
BT
Absorbs(L) / -
16 Absorbs(L) during 1 to 14F.
10 Hit Combo 1
CommandConnect BT after 6th.
Connect to Phoenix after 7th.
To Crouchint after 8th.
Hit LevelMHHMMMLLMM
Damage204712101565720
hit+4C-4+1-6-2+6-6+4KDNKDN
block-7-10-10-13-13-5-17-17-23-15
10 Hit Combo 2
CommandConnect to Phoenix after 4th.
To Crouch after 5th or 8th.
Hit LevelMHHLLMMLMM
Damage204761012125721
hit+4C-4+1-6+13G-2-6-17LNCKDN
block-7-10-10-17-8-14-13-28-38-9