STEVE FOX:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Jab

H / 7
10F +1 +8 +8
Double Jab

H,H / 7,7
-3 +3 +3 Combo from 1st NH
Double Jab to Stance

H,H,SP / 7,7
-6 ±0 ±0 Input connect to DL.
Input connect to DR.
Input or connect to SW.
Combo from 1st NH.
Double Jab to DK
or
H,H,SP / 7,7
-4 +2 +2 When connect to Punisher(DK ), faster 2F.
Combo from 1st NH.
Lightning Combo

H,H,H / 7,7,15
-7 +4 +4 Combo from 1st NH
Lightning Combo to Stance

H,H,H,SP / 7,7,15
-5 +6 +6 Input connect to DL.
Input connect to DR.
Input or connect to SW.
Combo from 1st NH.
Lightning Combo to DK
or
H,H,H,SP / 7,7,15
-3 +8 +8 When connect to Punisher(DK ), faster 2F.
Combo from 1st NH.
Double Jab Body Blow

H,H,M / 7,7,15
-6 ±0 +5
Double Jab Body Blow to FLC

H,H,M,SP / 7,7,15
±0 +6 +11
Jab Body Blow

H,M / 7,15
-6 ±0 +5
Jab Body Blow to FLC

H,M,SP / 7,15
±0 +6 +11
Left Right

H,H / 7,10
-2 +6 +6 Combo from 1st NH
Left Right to Stance

H,H,SP / 7,10
-4 +4 +4 Input connect to DL.
Input connect to DR.
Input or connect to SW.
Combo from 1st NH.
Left Right to DK
or
H,H,SP / 7,10
-2 +6 +6 When connect to Punisher(DK ), faster 2F.
Combo from 1st NH.
Left Right Left

H,H,H / 7,10,15
-3 +3 +3 Combo from 1st or 2nd CH.
Left Right Left to PKB

H,H,H,SP / 7,10,15
-2 +4 +4 Combo from 1st or 2nd CH.
Left Right Left to FLC

H,H,H,SP / 7,10,15
-1 +5 +5 Combo from 1st or 2nd CH.
Left Right Left to Stance

H,H,H,SP / 7,10,15
-6 ±0 ±0 Input connect to DL.
Input connect to DR.
Input or connect to SW.
1 or Combo from 2nd CH
Left Right Left to DK
or
H,H,H,SP / 7,10,15
-4 +2 +2 When connect to Punisher(DK ), faster 2F.
Combo from 1st or 2nd CH.
British Edge Combo

H,H,H,M / 7,10,15,15
-10 KDN KDN Combo from 3rd CH
British Edge Combo to Stance

H,H,H,M,SP / 7,10,15,15
-6 KDN KDN Input connect to DL.
Input connect to DR.
Input or connect to SW.
Combo from 3rd CH.
British Edge Combo to DK
or
H,H,H,M,SP / 7,10,15,15
-4 KDN KDN When connect to Punisher(DK ), faster 2F.
Combo from 3rd CH.
British Edge Combo 2

H,H,H,L / 7,10,15,19
-12 +1C KDN TC
NH force to crouching
British Edge Combo 2 to Crouch

H,H,H,L / 7,10,15,19
-12 +1C KDN TC
NH force to crouching
Returns to crouching.
Right Straight

H / 12
12F -1 +5 +5
Straight Hook

H,H / 12,14
-5 +6 +6 Combo from 1st NH
Straight Hook to PKB

H,H,SP / 12,14
+2 +13G +13 Combo from 1st NH
Straight Hook to FLC

H,H,SP / 12,14
+3 +14G +14 Combo from 1st NH
Vanguard Rush

H,H,M / 12,14,22
-11 KDN KDN Combo from 2nd CH.
Can be delayed 11F.
Combo can be delayed 5F from 2nd CH.
Ducking Body Blow

M / 11
21F -6 +5 +5 No Tech Crouch Status.
Ducking Body Blow to Left Hook

M,H / 11,12
-5 -1 -1 Combo from 1st NH
Can be delayed 17F
Combo can be delayed 7F
Ducking Body Blow to Left Hook to PKB

M,H,SP / 11,12
±0 +4 +4
Ducking Body Blow to Left Hook to FLC

M,H,SP / 11,12
+1 +5 +5
Ducking Psyche-out Body

M,M / 11,20
-9 KDN KDN
・Changed damage from 17 to 20.
・Changed from -5F to -9F on block.
・Recovery increased by 5F on hit.
・Opponent reaction on hit changed.
Shotgun Combination (2)

MH / 10,12
15F -14 -3 -3
・Opponent closer after 1st attack hits.
・Push back from first hit decreased.
Shotgun Combination

MH,M / 10,12,20
-13 KDN KDN Combo from 1st NH
・Opponent closer on hit.
【S3 Patch Notes】– Changed the opponent’s behavior when hit in midair.
Left Uppercut

M / 12
13F -2 +5 +5 Meaty 1F
Left Uppercut to Stance

M,SP / 12
-7 ±0 ±0 Input connect to DL.
Input connect to DR.
Input or connect to SW.
Left Uppercut to DK
or
M,SP / 12
-5 +2 +2 When connect to Punisher(DK ), faster 2F.
Uppercut Cross Combo

M,H / 12,13
-6 +3 +5 Combo from 1st NH
Uppercut Cross Combo to Cancel Stance
~】
M,SP / 12
-16 -9 -9 Input connect to DL.
Input connect to DR.
Input or connect to SW.
Uppercut Cross Combo to Cancel DK
or
M,SP / 12
-14 -7 -7 When connect to Punisher(DK ), faster 2F.
Uppercut Psyche-out Hook

M,H / 12,20
-2 +2 KDN
Uppercut Psyche-out Hook to FLC

M,H,SP / 12,20
±0 +4 KDN
Uppercut Psyche-out Body

M,M / 12,20
-9 KDN KDN
・Damage changed from 17 to 20.
・Changed from -5F to -9F on block.
・Recovery increased by 5F on hit.
・Opponent reaction on hit was changed.
Uppercut Psyche-out Left Right Combo

M,HH / 12,8,12
-3 ±0 +3 +3F on 3rd CH.
Uppercut Psyche-out Left Right Combo to FLC
】~
M,HH,SP / 12,8,12
-4 -1 +2 Input connect to DL.
Input connect to DR.
Input or connect to SW.
Uppercut Psyche-out Left Right Combo to DK
or
M,HH,SP / 12,8,12
-2 +1 +4 When connect to Punisher(DK ), faster 2F.
Crescent Hook

M / 18
16F -11 +6 KDN 47 H
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit.
Crescent Hook to Stance

M,SP / 18
-7 +10 KDN H
Input connect to DL.
Input connect to DR.
Input or connect to SW.
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit.
Crescent Hook to DK
or
M,SP / 18
-2 +15G KDN H
When connect to Punisher(DK ), faster 2F.
Crescent Hook to DK Cancel
or
M,SP / 18
-6 +11G KDN 42 H
Returns to crouching.
Sonic Fang

MM / 14,21
14F -12 KDN KDN -23F on 1st block.
【S3 Patch Notes】– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Knee Blaster

L / 14
16F -13 ±0 ±0 TC6F
Returns to crouching.
Wildman Combo 1 (1)

L / 13
17F -18 -5 -5 TC6F
Wildman Combo 1 (2)

L,M / 13,8
-11 -5 ±0 Combo from 1st CH.
Can be delayed 13F.
Combo can be delayed 13F from 1st CH.
Wildman Combo 1 (2) to Stance

L,M,SP / 13,8
-6 ±0 +5 Input connect to DL.
Input connect to DR.
Input or connect to SW.
Wildman Combo 1 (2) to DK
or
L,M,SP / 13,8
-4 +2 +7 When connect to Punisher(DK ), faster 2F.
Wildman Combo 1

L,M,H / 13,8,17
-2 KDN KDN* Combo from 2nd CH
Can be delayed
Wildman Combo 2 (1)

M / 15
29F -4 +7 +7
Wildman Combo 2 (1) to Stance
】~
M,SP / 15
-6 +5 +5 Input connect to DL.
Input connect to DR.
Input or connect to SW.
Wildman Combo 2 (1) to DK
or
M,SP / 15
-4 +7 +7 When connect to Punisher(DK ), faster 2F.
Scorpion's Claw

M,M / 15,20
-13 +3C KDN Combo from 1st NH
Can be delayed 11F
Combo can be delayed 11F
NH force to crouching
Wildman Combo 2

M,H / 15,17
-2 KDN KDN* Combo from 1st NH
Can be delayed 11F
Combo can be delayed 6F
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Knee Clipper
or FC
L / 21
26F -12 +1C KDN TC6F
NH force to crouching
Knee Clipper to Crouch
or
L / 21
26F -12 +1C KDN TC6F
NH force to crouching
Returns to crouching.
Foot Stomp

L / 10
16F -15 +1 +1
Foot Stomp Right Hook

L,H / 10,16
-7 KDN KDN Combo from 1st NH
Stun Gun

M / 21
36F -18 +24 +24 PC8F
Quick Hook

H / 17
13F -14 +2 KDN 43
Quick Hook to FLC

H,SP / 17
-1 +10 KDN
Quick Hook to FLC Cancel

H,SP / 17
-3 +8 KDN 32 【S3 Patch Notes】– Delayed the timing at which the opponent’s attack can be blocked by 2 frames.
Quick Hook & Straight

H,H / 17,9
-5 +19Sp +19Sp TS
Combo from 1st NH
Can be delayed 9F
Combo can be delayed 9F
・New Move.
Quick Hook & Straight to PKB

H,H,SP / 17,9
-5 +19Sp +19Sp TS
Combo from 1st NH
Can be delayed 9F
Combo can be delayed 9F
・New Move.
Frigate

H,L / 17,10
-11 ±0 ±0 TC
Combo from 1st NH
Can be delayed 9F
Frigate to PKB

H,L,SP / 17,10
-9 +2 +2 TC
Combo from 1st NH
Can be delayed 9F
Frigate Combo

H,L,M / 17,10,20
-9 KDN KDN Combo from 2nd CH
Body Bomb

M / 20
17F -14 KDN KDN 【S3 Patch Notes】– Changed the frame advantage when blocked from -13F to -14F.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1 TJ9F
Over the Top

M / 18
19F -6 +5 +5 TJ9F
Other input FLC or or PKB .
Meaty 2F.
Hook

H / 17
15F -12 +9 +9
Burst Hammer
or
M / 20
22F -14 LNC LNC TJ9F
Other input FLC or or PKB .
Jump-in Foot Stomp
or
L / 20
36F -12 +9 +9 TJ9F
Other input FLC .
Jump-in Foot Stomp Right Hook
or
L,H / 20,16
-7 KDN KDN Combo from 1st NH
Jumping Duck Kick
or
M / 20
23F -14 LNC LNC TJ9F
Other input FLC .
Meaty 1F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Beat Down

M / 24
14F -13C KDN KDN Advance Input is unavailable.
Start-up 15F in actualy.
Block force to crouching.
Meaty 2F in actualy.
Rocket Launcher

M / 21
16F -10 KDN KDN Advance Input is available.
Rocket Launcher to FLC

M,SP / 21
-3 KDN KDN Advance Input is available.
Rocket Launcher to FLC Cancel

M,SP / 21
-5 KDN KDN Advance Input is available.
【S3 Patch Notes】– Delayed the timing at which the opponent’s attack can be blocked by 2 frames.
Low Cross Blaster

L / 18
19F -18 +2C +2C TJ10F
Advance Input is available.
【S3 Patch Notes】- New move.
Low Cross Blaster to PKB

L,SP / 18
-18 +2C +2C TJ10F
Advance Input is available.
【S3 Patch Notes】- New move.
Hellfire

UB(M) / 70
66F KDN KDN KDN Advance Input is available.
Eraser

M / 30
20F +9G KDN KDN TJ9F
Meaty 4F
Sliding Low Punch
Run
L / 23
16F -12 KDN KDN TC6F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC or
SM / 5
10F -5 +6 +6 TC1F
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC1F
Returns to crouching.
Eagle Jab (1)
WS
M / 12
11F -3 +3 +8
Eagle Jab
WS
M,H / 12,7
-3 +3 +3 Combo from 1st NH.
Can be delayed 13F.
Combo can be delayed 13F from 1st CH.
Eagle Jab to Stance
WS
M,H,SP / 12,7
-6 ±0 ±0 Input connect to DL.
Input connect to DR.
Input or connect to SW.
Eagle Jab to DK
WS or
M,H,SP / 12,7
-4 +2 +2 When connect to Punisher(DK ), faster 2F.
Wildman
WS
M,M / 12,20
-13 +3C KDN Combo from 1st NH.
Can be delayed 13F.
Combo can be delayed 13F from 1st CH.
NH force to crouching.
Meaty 1F.
Right Uppercut
WS
M / 17
14F -7 +4A LNC 40 Meaty 1F
Right Uppercut to Stance
WS
M,SP / 17
-7 +4A LNC Input connect to DL.
Input connect to DR.
Input or connect to SW.
Right Uppercut to DK
WS or
M,SP / 17
-5 +6A LNC When connect to Punisher(DK ), faster 2F.
Patella Smash to PKB
FC
L,SP / 12
15F -13 +2 +2 TC
Finishing Blow
FC
M / 20
18F -15 LNC LNC No Tech Crouch Status
【S3 Patch Notes】– Changed the opponent’s behavior when hit while downed.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Cheapshot
When enemy is down
L / 16
16F -11 +2 +2
・Opponent closer on block.
Taunt

SP / -
118
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Ducking Left (DL)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Ducking Left

SP / -
35 No Tech Crouch Status.
Cost 8F.
Connect to DR ( or Hold +).
Connect to DK ( or Hold +).
Connect to SW ( or Hold +).
Left Body
DL
M / 14
15F -10 +1 +1
Double Stinger
DL
M,M / 14,22
-13 KDN KDN Combo from 1st NH
Can be delayed 10F
Combo can be delayed 6F
Left Body to FLC
DL
M,SP / 14
-3 +8 +8
Centurion Rush (2)
DL
M,M / 14,9
-3 +3 +3 Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F
Centurion Rush
DL
M,M,H / 14,9,8
+3 +7 KDN Combo from 2nd NH
Centurion Rush to FLC
DL
M,M,H,SP / 14,9,8
+4 +8 KDN
Right Shoulder Rush
DL
M / 13
14F -5 +4 +4
Right Shoulder Rush to PKB
DL
M,SP / 13
-1 +8 +8
Right Shoulder Rush to Billy Club
DL
M,M / 13,21
-8 +4C KDN Combo from 1st CH.
Can be delayed 16F.
Combo can be delayed 11F from 1st CH.
NH force to crouching.
Ducking Right (DR)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Ducking Right

SP / -
35 No Tech Crouch Status.
Cost 8F.
Connect to DL ( or Hold +).
Connect to DK ( or Hold +).
Connect to SW ( or Hold +).
Left Shoulder Rush
DR
M / 13
14F -5 +4 +4
Left Shoulder Rush to PKB
DR
M,SP / 13
-1 +8 +8
Left Shoulder Rush to Uppercut
DR
M,M / 13,15
-13 LNC LNC Combo from 1st CH.
Can be delayed 16F.
Combo can be delayed 12F from 1st CH.
Gut Drill
DR
M / 22
15F -13 KDN KDN WB
【S3 Patch Notes】– Enabled the move to cause a wall bound if it hits.
– Decreased the distance between the character and the opponent when the move is blocked.
Ducking (DK)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Ducking
or
SP / -
35 TC1F
Enable input , during FC.
Cost 6F.
Connect to DL ( or Hold +).
Connect to DR ( or Hold +).
Connect to SW ( or Hold +).
Ducking to Cancel
DK
SP / -
1 Returns to crouching.
Cost 16F from input or .
Fox Hunt
DK
M / 17
19F -7 KDN LNC Crumble Stun 10F on NH.
Skyscraper
DK
M / 15
19F -14 LNC LNC
Gatling Gun (1)
DK or DI
M / 4
16F -6 ±0 ±0
Gatling Gun (2)
DK
M*2 / 3*2
- +2 +2 Combo from 1st NH
Gatling Gun (3)
DK
M*3 / 3*3
- -3 -3 Combo from 1st NH
Gatling Gun (4)
DK
M*4 / 3*3
- +2 +2 Combo from 1st NH
Gatling Gun (5)
DK
M*5 / 3*5
- -3 -3 Combo from 1st NH
Gatling Gun (6)
DK
M*6 / 3*6
- +2 +2 Combo from 1st NH
Gatling Gun (7)
DK
M*7 / 3*7
- -3 -3 Combo from 1st NH
Gatling Gun (8)
DK
M*8 / 3*8
- +2 +2 Combo from 1st NH
Gatling Gun (9)
DK
M*9 / 3*9
-10 -4 -4 Combo from 1st NH
Gatling Gun
DK
M*10 / 3*9,12
-12 LNC LNC Combo from 1st NH
Punisher
DK
H / 21
15F -7 KDN KDN* 46 TS
When from combination, faster 2F.
Punisher to Stance
DK
H,SP / 21
+1 KDN KDN* Input connect to DL.
Input connect to DR.
Input or connect to SW.
Punisher to DK
DK or
H,SP / 21
+3 KDN KDN* When connect to Punisher(DK ), faster 2F.
Punisher to DK Cancel
DK or
H,SP / 21
±0 KDN KDN* 39 Returns to crouching.
Ducking In (DI)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Ducking In
or Hold
SP / -
60 TC
Cost 31F.
Connect to DL ( or Hold +).
Connect to DR ( or Hold +).
Connect to SW ( or Hold +).
Ducking In to Crouch
DI
/ -
51
Power Fox Hunt
DI
M / 21
19F -7 LNC LNC
Power Skyscraper
DI
M / 21
19F -14 LNC LNC
・Opponent reaction when hit while downed was changed.
・Hitbox expanded downward.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
Power Punisher
DI
H / 28
15F +5 KDN KDN TS
Power Punisher to Stance
DI
H,SP / 28
+13 KDN KDN TS
Input connect to DL.
Input connect to DR.
Input or connect to SW.
Power Punisher to DK
DI or
H,SP / 28
+15 KDN KDN TS
When connect to Punisher(DK ), faster 2F.
Power Punisher to DK Cancel
DI or
H,SP / 28
+12 KDN KDN TS
Returns to crouching.
Swaying (SW)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Swaying
or
SP / -
35 TC1F
Enable from input or or FC.
Cost 10F.
Connect to DL ( or Hold +).
Connect to DR ( or Hold +).
Connect to DK ( or Hold +).
Billy Club
SW中
M / 26
16F -1C +6C KDN Block or NH force to crouching
Meaty 1F.
Snake Charmer
SW中
M / 30
17F -18 KDN KDN TC
【S3 Patch Notes】– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Quick Spin (QS)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Quick Spin
or BT
SP / -
30
Spin to PKB

SP / -
30
Cyclone Punch
QS
M / 22
23F -8 KDN KDN Meaty 1F
Cyclone Knee Clip
QS
L / 17
34F -12 +1C KDN TC19F
Hit force to Crouching.
Cyclone Left
QS
SP / -
55
Cyclone Right
QS
SP / -
55
Double Cyclone Punch
During Cyclone Left(Right)
M / 34
48F -8 KDN KDN
Double Cyclone Knee Punch
During Cyclone Left(Right)
L / 30
59F -12 KDN KDN TC43F
Spin to PKB
During Cyclone Left(Right)
SP / -
Peekaboo (PKB)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Peekaboo

SP / -
Disable Block during 20F.
Auto Block(H/M).
No Cost to combinations.
Eneble connect to Stance excluding PKB and FLC.
Advance
PKB
SP / -
Peecaboo to Crouch
PKB
SP / -
1 Returns to crouching.
Cost 21F from input .
Albion Combination (1) to PKB
PKB
H,SP / 10
12F -2 +9 +9
Albion Combination (2) to PKB
PKB
H,H,SP / 10,14
±0 +8 +8 Combo from 1st NH.
【S3 Patch Notes】– Sped up the timing at which the opponent’s attack can be blocked by 2 frames.
Albion Combination to PKB
PKB
H,H,M,SP / 10,14,21
-13 +8C LNC Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 9F from 2nd CH.
NH force to crouching.
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC).
Spite Hook
PKB or
Absorbs P(H/M),H / 19
14F -3 +2 KDN H
Absorbs Punch(H/M) during 7 to 13F.
After Absorbs succeeds, Damage 25 + 50% of enemy attack.
Gazelle Upper to PKB
PKB
M,SP / 18
18F -13 KDN KDN
・Push back decreased so it hits easier.
Straight Punch Combination
PKB
M,M / 18,25
+1 KDN KDN
・Opponent reaction when hit mid-air was changed.
Break
PKB
H,SP / 5
15F +6 +4 +4 Meaty 1F
【S3 Patch Notes】– Delayed the timing at which the opponent’s attack can be blocked by 4 frames.
Argos Rush (1) to PKB
PKB
M,SP / 12
15F -9 +2 +2
・Damage changed from 10 to 12.
【S3 Patch Notes】– Delayed the timing at which the opponent’s attack can be blocked by 2 frames.
Argos Rush (2) to PKB
PKB
M,M,SP / 12,14
-10 +1 +1 Combo from 1st NH
Can be delayed 15F
Combo can be delayed 11F
Argos Rush (3) to PKB
PKB
M,M,M,SP / 12,14,12
-11 -3 -3 Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 8F from 2nd CH.
Argos Rush
PKB
M,M,M,M / 12,14,12,20
-13 KDN KDN Combo from 3rd NH
Cross Cut
PKB
M,H / 12,20
-6 KDN KDN TS
Combo from 1st NH
Can be delayed 15F
Combo can be delayed 12F
Cutting Elbow to PKB
PKB
M,SP / 16
16F -10 LNC LNC
Patella Smash
PKB
L,SP / 12
15F -12 +2 +2 TC6F
Knuckle Plow
PKB
L / 25
28F -12 +7 KDN TC6F
Returns to crouching.
Lancaster Combination (1)
PKB
M / 15
17F -19 -6 -6
Lancaster Combination (2)
PKB
M,H / 15,10
-7 -1 -1 Combo from 1st NH
Can be delayed 13F
Combo can be delayed 12F
Lancaster Combination (3)
PKB
M,H,M / 15,10,12
-11 -5 -5 Combo from 2nd CH
Can be delayed 12F
Combo can be delayed 7F
Lancaster Combination
PKB
M,H,M,M / 15,10,12,21
-10 KDN KDN Combo from 3rd CH
Lancaster Combination to FLC
PKB
M,H,M,M,SP / 15,10,12,21
-3 KDN KDN Combo from 3rd CH
Lancaster Combination to FLC Cancel
PKB
M,H,M,M,SP / 15,10,12,21
-4 KDN KDN Combo from 3rd CH
【S3 Patch Notes】– Delayed the timing at which the opponent’s attack can be blocked by 2 frames.
Swaying Hook
PKB
M / 25
28F -14 KDN KDN WB
Meaty 1F
・Causes Wall Bounce on hit.
Dreadnought Uppercut
PKB or
M / 23
17F -15 LNC LNC TJ9F
・Damage changed from 20 to 23.
・Opponent reaction when hit while downed was changed.
Flicker Stance (FLC)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Flicker Stance

SP / -
Disable block during 15F.
Auto Block(H/M).
Cost 5F.
Eneble connect to Stance excluding QS and FLC.
Flicker Stance to Cancel
FLC
SP / -
1 Cost 16F from .
Spitfire Combo (1)
FLC
H / 14
12F -4 +7 +7
・Damage changed from 10 to 14.
・Opponent closer on hit.
Spitfire Combo (1) to FLC
FLC
H,SP / 14
-1 +10 +10
Spitfire Combo (1) to QS
FLC
H,SP / 14
+16 +27G +27
Spitfire Combo (2)
FLC
H,H / 14,8
-9 ±0 ±0 Combo from 1st CH
Spitfire Combo (2) to FLC
FLC
H,H,SP / 14,8
-4 +5 +5 Combo from 1st CH
Spitfire Combo (2) to QS
FLC
H,H,SP / 14,8
+9 +18 +18 Combo from 1st CH
Spitfire Combo (3)
FLC
H,H,H / 14,8,8
-9 ±0 ±0 Combo from 2nd CH
Spitfire Combo (3) to FLC
FLC
H,H,H,SP / 14,8,8
-4 +5 +5 Combo from 2nd CH
Spitfire Combo (3) to QS
FLC
H,H,H,SP / 14,8,8
+13 +21 +21 Combo from 2nd CH
Spitfire Combo
FLC
H,H,H,M / 14,8,8,22
-7 KDN KDN Enable Cancel Spitfire Combo (2)(3).
Combo from 3rd NH.
・Changed from -16F to -7F on block.
・Opponent reaction on mid-air hit was changed.
Tempest Combo
FLC
H,M / 14,17
-5 ±0C KDN Enable Connect from Spitfire Combo (2).
Combo from 1st or 2nd CH.
Can be delayed 14F from FLC .
Can be delayed 11F from FLC .
Combo can be delayed 14F from 1st CH.
NH force to crouching.
+9CF on Crouch Hit.
Power Hook Combo
FLC or
H,H / 14,23
±0 +18Sp KDN TS
Enable Connect from Spitfire Combo (2).
Combo from 1st or 2nd CH.
Can be delayed 14F from FLC .
Can be delayed 11F from FLC .
Combo can be delayed 14F from 1st CH.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
– Changed the opponent’s behavior when hit (from KDN to +18SpF).
– Changed the move to send the opponent spinning when it lands as a counter hit.
Fly Swatter
FLC
M / 21
18F -5C KDN LNC Meaty 1F
・Changed from ±0F to -5F on block.
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC).
British Lancer
FLC
H / 27
14F -9 KDN KDN PC8F
【S3 Patch Notes】– Changed the frame advantage when blocked from -10F to -9F.
– Shortened the recovery animation by 1 frame when the move hits.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage or FC
H,Th / 55
13F -3 Th Th Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive 1 (Pre Move)
During Rage
SP / -
Enable Connect from PKB or FLC.
Tech Crouch Status ?F.
Keeping stance during input or or .
Rage Drive 1
During Dempsey Roll
M*5 / 10*4,19
5~F +1 KDN KDN TC
Start-up 35F in actualy.
Unblokable damage 5 close to Wall & +7GF.
Rage Drive 2
During Rage or 【
MM / 10,20
14F +7 LNC LNC
・New Move.
(Ver.2.10)・damage nerf, 2nd hit hit box shrunk (won’t hit grounded) now can be done by 【】.
【S3 Patch Notes】– Fixed an issue in which the second half of the move could not be performed while running, side-walking, or rising.
Rage Drive 2 to DK
During Rage or
MM,SP / 10,20
+15G LNC LNC
・New Move.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Gut Wrencher

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
Long Range Throw
Brain Pulverizer

Th(H) / 35
12F 反時計
Foot-sd
Fac-Dwn
or
-3F
Long Range Throw.
Floor Break.
Choker Slam
Approach from left side
Th(H) / 40
Head-sd
Fac-Up

-3F
Floor Break.
Throw Down
Approach from right side
Th(H) / 40
Head-sd
Fac-Up

-3F
Schoolyard Bully
Approach from behind
Th(H) / 55(56)
Foot-sd
Fac-Up
disable Damage () is wall bonus.
Wall Stun.
Armlock Throw

Th(H) / 40
12F RP
Head-sd
Fac-Up

±0F
Spinning Elbow Drop

Th(H) / 40
12F Head-sd
Fac-Up

-2F
Position Change
SW
Th(H) / 0(3)
10F +1F
-2F
Break Throw 14F.
With input or or , push enemy in the direction you selected .
Damage () is wall bonus&wall stun (+11-F).
Ten Count
PKB
Th(H) / 45
11F Foot-sd
Fac-Dwn

±0F
Griffin Throw
FLC
Th(H) / 40
12F RP
Head-sd
Fac-Up

-6F
Parry
or FLC
Absorbs Punch(H/M) / 0
+5F disable 35 Absorbs Punch(H/M) during 2 to 10F.
Left Uppercut
After Parry succeeds
- / 30
14F disable -12F on block.
Bryan can evade when input .
10 Hit Combo 1
CommandStart-up 13F.
Hit LevelMHHMMMHHLMM
Damage128,127888105622
hit+5±0-8-17-8+5-3+8-5-8C
block-2-3-19-25-16-9-14-13-11-23
10 Hit Combo 2
CommandStart-up 13F.
Hit LevelMHHMMMHHLMUB(M)
Damage128,127888105640
hit+5±0-8-17-8+5-3+8-5KDN
block-2-3-19-25-16-9-14-13-11KDN