SHAHEEN:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Jab

H / 7
10F +1 +8 +8
(Ver.2.20)・Decreased the distance between the character and opponent when the move hits.
Spica

H,H / 7,9
-1 +5 +5 Combo from 1st NH
(Ver.2.20)・Decreased the distance between the character and opponent when the move hits.
Apica Gut Punch

H,H,M / 7,9,17
-11 +3 KDN Can be delayed.
Crumble Stun +12F on CH.
Combo from 1st or 2nd CH.
Combo can be delayed 14F frrom 1st CH.
・Damage changed from 14 to 17.
・Changed from -13F to -11F on block.
・Changed from -2F to +3F on hit.
・Input window changed from 19F to 24F.
Spica Binding Sands

H,H,H / 7,9,18
-8 +3 +3 Can be delayed.
Combo from 1st or 2nd CH.
・Changed from +13F to +3F on hit.
・Opponent closer on hit.
(Ver.2.20)・Decreased the distance between the character and opponent when the move hits.
Spica Binding Sands to Stealth Step

H,H,H,SP / 7,9,18
-1 +10 +10
・New Move.
Spica Binding Sands to Stealth Step Cancel

H,H,H,SP / 7,9,18
-2 +9 +9
・New Move.
Spica Wheel Spin

H,H,M / 7,9,20
-13 KDN KDN Can be delayed
Right Jab

H / 10
10F ±0 +6 +6
・Changed from +1F to ±0F on block.
・Changed from +7F to +6F on hit.
Cut In

H,M / 10,7
-4 +2 +2 Combo from 1st NH
・Changed from ±0F to +2F on hit.
・Changed from -6F to -4F on block.
Porrima Blinding Sands

H,H / 10,18
-8 +3 +3
・New Move.
(Ver.2.20)・Decreased the distance between the character and opponent when the move hits.
Porrima Blinding Sands to Stealth Step

H,H,SP / 10,18
-1 +10 +10
・New Move.
Porrima Blinding Sands to Stealth Step Cancel

H,H,SP / 10,18
-2 +9 +9
・New Move.
Blinding Sands
or
H / 20
14F -8 +3 +3
・Changed from +13F to +3F on hit.
・Opponent farther away on hit.
(Ver.2.20)・Decreased the distance between the character and opponent when the move hits.
Blinding Sands to Stealth Step

H,SP / 20
-1 +10 +10
・Changed from +20GF to +10F on hit.
Blinding Sands to Stealth Step Cancel

H,SP / 20
-2 +9 +9 Returns to crouching.
Advance Input is unavailable.
・Changed from +19GF to +9F on hit.
Hallux Kick

H / 16
11F -10 +1 LNC 40
・Changed from -9F to -10F on block.
・Changed from +2F to +1F on hit.
Hallux Kick to Algenib

H,H / 16,12
-5 +4 +4 Combo from 1st NH
・Move now comes out 2F slower.
・Input window changed from 11F to 13F.
・Changed from -4F to -5F on block.
Hallux Kick to High Slashing Kick

H,H / 16,21
42F -1 KDN KDN* TS
Hallux Kick to Ra'd

H,M / 16,25
35F -13 KDN KDN
・Opponent closer on block.
Silent Sting (1)

H / 12
12F -8 -2 -2
Silent Sting

H,H / 12,20
-12 KDN KDN Combo from 1st NH
・Opponent reaction on hit was changed.
Silent Flow (2)

H,L / 12,13
-13 -2 KDN
Silent Flow (2) to Stealth Step

M,L,SP / 12,13
-18 -7 KDN
Silent Flow (2) to Stealth Step Cancel

M,L,SP / 12,13
-17 -8 KDN
Silent Flow

H,L,H / 12,13,21
-3 +14Sp KDN TS
・Causes Screw on counter hit.
・Hitbox expanded.
Crescent Moon

M / 17
21F -5 +6 KDN HTJ13F
・Damage changed from 15 to 17.
【S3 Patch Notes】– Changed the move to a homing attack.
Piercing Talon

H / 17
15F -2 KDN KDN 43 HTS
・Opponent reaction on hit was changed. (Changed from +2F to +15SpF on hit.
【S3 Patch Notes】– Increased the duration of the attack registering as a hit by 1 frame.
– Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Skyline

MM / 14,14
22F -7 +5C +5C TJ11F
Hit force to Crouching.
【S3 Patch Notes】– Changed the frame advantage when blocked from -11F to -7F.
– Changed the frame advantage upon hit from +1F to +5F.
Skyline to Stealth Step

MM,SP / 14,14
+1 +13C +13C Returns to crouching.
Hit force to Crouching.
【S3 Patch Notes】– Delayed the attack’s timing by 4 frames.
Skyline to Stealth Step Cancel

MM,SP / 14,14
±0 +12C +12C Returns to crouching.
Hit force to Crouching.
【S3 Patch Notes】– Delayed by 4 frames the timing at which you can shift to a crouching position after inputting .
Quick Uppercut

M / 12
13F -1 +5 +5 33
Rising Falcon

M / 13
15F -7 LNC LNC 41 +4F on Crouch Hit.
Shirlwind Kick

M / 20
17F -9 +12Sp +12Sp HTS
Stinging Kick

M / 16
14F -9 +2 +2 42
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Gut Impact

M / 18
18F -6 +8 +8
Silent Rigel

L / 14
16F -14 ±0 ±0 TC6F
Returns to crouching.
・Changed from -17F to -14F on block.
・Changed from -3F to ±0F on hit.
Silent Rigel to Silent Step

L,SP / 14
-10 +4 +4 TC6F
・Moves can now be done 1F faster after Stealth Step.
Silent Rigel to Silent Step Cancel

L,SP / 14
-14 ±0 ±0 TC6F
・Transition to crouch after Stealth Step (During Stealth Step ) is 2F Slower.
Vicious Stomp

L / 13
19F -12 +1 +1
・Opponent closer on block.
【S3 Patch Notes】- Increased the range of the attack.
Rapid Strikes (1)

M / 11
14F -10 +1 +1 43
・Changed from -5F to -10F on block.
・Changed from +6F to +1F on hit.
Rapid Strikes (1) to Stealth Step

M,SP / 11
-3 +8 +8
Rapid Strikes (1) to Stealth Step Cancel

M,SP / 11
-4 +7 +7
Rapid Strikes

M,H / 11,24
-11 KDN KDN Combo from 1st NH
Can be delayed
Combo can be delayed 10F
Snake's Bite

L / 12
20F -17 -6 -6
・Opponent closer on block.
【S3 Patch Notes】– Changed the damage from 15 to 12.
Snake's Bite to Rising Scimitar

L,H / 12,20
-13 LNC LNC TC
Combo from 1st CH
・Damage changed from 30 to 23.
・Opponent farther away on block.
【S3 Patch Notes】– Changed the damage from 23 to 20.
– Changed the opponent’s behavior when hit.
Rising Scimitar

H / 23
20F -13 LNC LNC TC6F
・Opponent farther away on block.
【S3 Patch Notes】– Changed the damage from 30 to 23.
– Changed the opponent’s behavior when hit.
Shaula

UB(M) / 40
64F KDN KDN KDN
Achernar

M / 20
19F +1C +8C +8C Block or hit force to crouching.
Meaty 1F.
【S3 Patch Notes】– Changed the damage from 18 to 20.
– Changed the frame advantage when blocked from -9F to +1F.
– Changed the frame advantage upon hit from +3F to +8F.
– Decreased the distance between the character and the opponent when the move hits or is blocked.
– Changed the opponent’s behavior when the move lands as a counter hit.
Achernar to Crouch

M / 20
+1C +8C +8C Block or hit force to crouching.
Meaty 1F.
【S3 Patch Notes】- New move.
Heel Strike

M / 20
18F ±0C +3C KDN Block or NH force to crouching
Meaty 1F
【S3 Patch Notes】– Increased the lower range of the attack.
Broken Mirage

M / 20
17F -15 +2 KDN
・Changed from -1F to +2F on hit.
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 TJ9F
Hook
or or
H / 17
15F -12 +9 +9
Crescent Cleaver

M / 16
25F -7 +4 +4 51 TJ9F
Meaty 1F
Crescent Cleaver

M / 21
25F -7 KDN KDN 51 TJ9F
Meaty 1F
Crescent Cleaver

M / 22
25F -7 KDN KDN 51 TJ9F
Meaty 1F
Altair
or or
M / 13
15F -13 LNC LNC 48 TJ9F
Meaty 1F in actualy
・Recovery for on block for both players increased by 2F.
・Recovery on whiff increased by 2F.
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Hunting Falcon Dive
or
M(,Th) / 13(,5,5)
17F -12 Th Th 50 TJ13F
Advance Input is unavailable.
Start-up 18F in actualy.
Damage () is throw & landing bonus.
Elnath

H / 25
16F -11 KDN KDN WBPC6F
【S3 Patch Notes】– Enabled the move to cause a wall bound if it hits.
Antares

M / 20
20F +6 KDN KDN WB
Disable Reversal.
・New Move.
【S3 Patch Notes】– Changed the frame advantage when blocked from +4F to +6F.
– Decreased the distance between the character and the opponent when the move is blocked.
– Fixed an issue in which it was possible to perform an attack reversal.
Hornet

H(,Th) / 20(,35)
14F -4 Th Th 41 Damage () is throw bonus.
When side or behind hit, +13F on hit.
・Damage changed from 10,45 to 20,35.
・More easily transitions to throw on hit from farther away.
・Opponent reaction when hit doesn't transition to throw was changed.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Albireo
WS
M / 17
14F -2 +4 +12 35
(Ver.2.20)・Increased the lower range of the attack.
【S3 Patch Notes】– Changed the damage from 16 to 17.
– Changed the attack startup from 15F to 14F.
- Changed total from 36F to 35F.
Hawk Edge
WS
M / 21
16F -17 KDN KDN
・Recovery on block for both players increased by 4F.
Double Scorpion (1)
WS
M / 16
13F -11 ±0 ±0
Double Scorpion
WS
M,M / 16,20
-13 KDN KDN
・Recovery on block for both players increased by 2F.
・Opponent closer on block.
【S3 Patch Notes】– Changed the frame advantage when blocked from -15F to -13F.
– Shortened the recovery time after the move hits by 2 frames.
Toe Smash
WS
M / 16
11F -6 +5 +5 36
Sand Storm
FC
L(,SP) / 21
16F -23 KDN KDN TCTJ7F
Meaty 4F.
Connect to Stealth Step on hit.
To down on block or whiff.
・Changed from -27F to -23F on block.
【S3 Patch Notes】– Changed the damage from 24 to 21.
– Decreased the distance between the character and the opponent when the move hits.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Wall Jumping Attack to BT
with back against wall
M / 21
35F +1 KDN KDN Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 24F.
Spin Knuckle Jab
BT
H / 15
8F -8 +3 +3 Conncect to Left JAb() Combinations.
Reverse Edge
BT
M / 15
14F -3 KDN KDN
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Stealth Step
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Stealth Step

SP / -
40 Cost 14 or 15F.
Advance Input is available .
Stealth Step to Cancel

SP / -
16 Returns to crouching.
Ablinding Snake
During Stealth Step
H / 10
12F -1 +5 +12
・Damage changed from 7 to 10.
・Changed from +1F to -1F on block.
・Changed from +8F to +5F on hit.
・Opponent reaction on counter hit was changed. Changed from +8F to +12F.
Maelstorm
During Stealth Step
M / 20
15F -9 +7 KDN
・Changed from -13F to -9F on block.
Hunting Falcon Dive
During Stealth Step
M / 13(,5,5)
20F -12 Th Th TJ14F
Connect to throw on air-mid hit.
Serpens (1)
During Stealth Step
L / 14
18F -15 ±0 KDN 【S3 Patch Notes】- New move.
(Ver.3.03)- Changed damage from 17 to 14.
Serpens
During Stealth Step
L,H / 14,20
-2 KDN KDN* TS
【S3 Patch Notes】- New move.
Low Glide
During Stealth Step
L / 23
26F -19 KDN KDN* TC6F
Returns to crouching.
・Damage changed from 18 to 23.
【S3 Patch Notes】– Changed the command from “During Stealth Step ” to “During Stealth Step
– Increased the duration of the attack’s hitbox by 5 frames.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M,H / 12,12
+6 KDN KDN TS
Combo from 1st NH.
Can be delayed.
Combo can be delayed 10F from 1st hit.
Not consumed in the count of Tail Spin.
Rage Drive to Stealth Step
During Rage
M,H,SP / 12,12
+12G KDN KDN TS
Combo from 1st NH.
Can be delayed.
Combo can be delayed 10F from 1st hit.
Not consumed in the count of Tail Spin.
Rage Drive to Stealth Step Cancel
During Rage
M,H,SP / 12,12
+1 KDN KDN TS
Combo from 1st NH.
Can be delayed.
Combo can be delayed 10F from 1st hit.
Not consumed in the count of Tail Spin.
Returns to crouching.
【S3 Patch Notes】– Delayed by 10 frames the timing at which you can shift to a crouching position after inputting (from +11GF to +1F).


/ -


/ -


/ -
-5

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Desert Fang

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
39 Long Range Throw
Aldebaran

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
39 Long Range Throw
Floor Break
Chasm Drop
Approach from left side
Th(H) / 40
Foot-sd
Fac-Up

-3F
Axel Spinner
Approach from right side
Th(H) / 40
Head-sd
Fac-Up

-3F
Silent Death
Approach from behind
Th(H) / 60
Head-sd
Fac-Up
disable
Wezen

Th(H) / 40
12F RP
Head-sd
Fac-Up

-3F
Falcon Shield

Absorbs Punch(H/M) / 0
RP
+7BF
disable 35 Absorbs Punch(H/M) during 2 to 12F.
・Couldn't do move while crouched. Now fixed.
Conbination attack
After Falcon Shield succeeds
- / 30
14F -7F on blcok.
Assault Tackl;e
Druing Stealth Step
Th(M) / 30
27F RP
Head-sd
Fac-Up

-5F
CW
60 Break Throw 7F.
To BT afet Break Throw.
10 Hit Combo
CommandStart-up 10F.
Hit LevelHMHHMMLMMM
Damage107867754,1020
hit+7±0-7-7-10-11C-1KDNKDN
block+1-6-18-14-21-22-15-22-18