MASTER RAVEN:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Jab

H / 7
10F +1 +8 +8
Left Right Combo

H,H / 7,12
-1 +6 +6 Combo from 1st NH
Left Right Combo to Haze

H,H,SP / 7,12
-10 -2 -2 Combo from 1st NH
Right Straight

H / 10
10F -1 +8 +8
Right Straight to Left Low Kick

H,L / 10,10
-12 -1 -1 TC
Combo from 1st CH
Returns to crouching.
PK Combo

H,H / 10,17
-12 +10Sp KDN TS
Combo from 1st NH
【S3 Patch Notes】– Changed the frame advantage when blocked from -9F to -12F.
– Decreased the distance between the character and the opponent when the move is blocked.
Side Kick

M / 12
14F -8 +3 +3 41
・Hitbox expanded downward.
Valkyrie Lance Combo (2)

M,H / 12,12
-8 +3 +3 Combo from 1st NH
・Damage changed from 10 to 12.
・Changed from ±0F to +3F on hit.
Valkyrie Lance Combo

M,H,H / 12,12,20
-9 KDN KDN Combo from 2nd CH.
Can be delayed.
Combo can be delayed 4F from 2nd CH.
・Changed from -11F to -9F on block.
・Opponent reaction changed on hit.
・Recovery on hit decreased by 2F.
Valkyrie Lance Combo to Cancel(BT)

M,H,SP / 12,12
-16 -8 -5
・Changed from -23F to -16F on block.
・Changed from -15F to -5F on hit.
High Kick

H / 17
12F -8 +3 LNC 39
・Opponent farther away on counter hit.
Brocken Connect to BT

H,H / 17,12
-2 +5 +5 Combo from 1st NH
Chariot to BT

MM / 13,15
25F -9 KDN KDN 2nd meaty 2F in actual.y
Chariot to Phantom Warp

MM,SP / 13,15
-39 KDN KDN 2nd meaty 2F in actual.y
Hydra Bite

MM / 8,10
16F -16 LNC LNC TJ14F
Advance Input is unavailable.
Start-up 17F in actualy.
Meaty 1F in actualy.
・Opponent reaction on branching move hit changed.
Hydra Bite Low

M,M,L / 8,10,12
-13 +4 +4 TC
Can be delayed
Damage () is on Advance Input.
Returns to crouching.
(Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input.
Hydra Bite High

M,M,H / 8,10,23
-3 KDN KDN TS
Can be delayed.
Damage () is on Advance Input.
(Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input.
Hydra Bite Mid

M,M,M / 8,10,17
-14 KDN KDN Can be delayed.
Damage () is on Advance Input.
・Opponent closer on block.
(Ver.2.20)・Fixed an issue in which the damage of the 2nd hit was increased from 10 to 12 when the command for the 3rd hit was input.
Crusader

M / 23
14F -9 KDN KDN* Absorbs Punch(H/M) during 1 to 3F.
After absorbs succeeds, connect to Death from Above (During Haze ).
・Damage changed from 25 to 23.
・Startup changed from 15F to 14F.
・Opponent reaction on mid-air hit was changed.
Tartaros (1)

M / 12
15F -10 +1 +1
Tartaros

M,M / 12,19
-10 +6C KDN Combo from 1st NH
Can be delayed
Combo can be delayed 9F
NH force to crouching
【S3 Patch Notes】– Changed the frame advantage upon hit from +2F to +6F.
– Decreased the distance between the character and the opponent when the move hits.
Circling Winds (1)

M / 18
17F -10 +1 +1 H
・Hitbox expanded downward.
Circling Winds (1) to BT

M / 18
-6 +5 +5 H
Circling Winds

M,M / 18,21
-14 KDN KDN Combo from 1st NH
Lance Kick

H / 25
15F -9 KDN KDN
・Damage changed from 30 to 25.
・Startup changed from 16F to 15F.
・Opponent reaction changed on hit.
Alonedite

M / 24
19F -14 KDN KDN HTSPC8F
Meaty 1F in actualy
【S3 Patch Notes】– Changed the attack startup from 22F to 19F.
– Shortened the recovery time for both the character and the opponent by 3 frames upon guard to speed up the interaction.
– Decreased the distance between the character and the opponent when the move is blocked.
– Shortened the recovery time after the move hits by 3 frames.
– Changed the opponent’s behavior when hit.
– Changed the move to send the opponent spinning when it hits them midair.
– Reduced the strength of the pushback, and made the move easier to land.
Body Blow

M / 15
14F -1 +7 +7 37 Meaty 1F
Meat Hook (1) to BT

M / 16
16F -11 LNC LNC +3F on crouch NH.
When hit and enemy input , to go down.
Meaty 1F in actualy.
・Hitbox expanded downward.
Meat Hook

M,H / 16,25
-3 KDN KDN TS
・Hitbox expanded upward.
Bolt Stunner

M,M / 16,20
-15 KDN KDN
Shadow Snaap Kick

H / 21
15F -9 +7 LNC 43 TC8F
When NH and enemy input , to go down.
Meaty 1F.
【S3 Patch Notes】– Changed the attack startup from 16F to 15F.
- Changed total from 44F to 43F.
Pendulum Kick (1)

M / 13
15F -15 -1 -1 Launch on crouch hit.
・Opponent reaction on crouch hit was changed.
???
Pendulum Kick

M,M / 13,13
-15 KDN KDN NH force to crouching.
+9F on crouch hit.
Combo from 1st CH.
Can be delayed.
Meaty 2F in actualy.
・Damaged changed from 15 to 13.
・Opponent reaction changed on hit.
・Hits now chain.
Pendulum Kick to Shadow

M,M,M / 13,15,22
-6 KDN KDN TJ
Pendulum Kick to White Hole

M,M,SP / 13,15
-29 -18C KDN NH force to crouching.
-10F on crouch hit.
Combo from 1st CH.
Can be delayed.
Meaty 2F in actualy.
【S3 Patch Notes】– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -34F to -29F.
– Changed the frame advantage upon hit from -23F to -18F.
Laevateinn

M / 30
40F -12 KDN KDN WB
・Causes Wall Bounce on hit.
Laevateinn to Cancel (BT)

SP / -
30
Crouch Jab
or
SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Crouch Straight

SM / 8
11F -4 +7 +7 TC4F
Returns to crouching.
Low Kick

L / 12
14F -12 ±0 ±0 Meaty 1F
Basilisk Fang

L / 18
21F -13 -2 +13G TC6F
Returns to crouching.
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit (from -2F to +13GF).
Assassin's Sting

M / 13
13F -4 +5 +5
Assassin's Sting Combo

M,H / 13,15
-1 +7 +7 Combo from 1st NH
【S3 Patch Notes】– Changed the damage from 12 to 15.
– Reduced the strength of the pushback, and made the move easier to land.
Killer Bee

L / 19
29F -12 +5 KDN TC28FTJ8F
Returns to crouching.
Sinobi Cyclone

L / 21
24F -14 +4C KDN 57 TC6F
NH force to crouching
Elbow Strike

H / 25
16F +5C +5C KDN 45 Block or NH force to crouching
・Changed from +4F to +5F on block.
・Recovery on hit and block for increased for both players by 4F.
・Opponent reaction on mid-air hit was changed.
Unicorn's Tail (1)

H / 12
15F -14 -3 -3
Unicorn's Tail (2) to BT

H,M / 12,12
-3 +8G +8 Combo from 1st NH
Can be delayed
Combo can be delayed 8F
・Move comes out faster by 2F.
Unicorn's Tail

H,M,M / 12,12,20
-19 KDN LNC Combo from 2nd CH
Deadly Talon

H,M,L / 12,12,15
-30 KDN KDN TC
Combo from 2nd CH
Missing Talon

H,H / 12,15
-7 +4 +4 Combo from 1st NH
Can be delayed
Missing Talon to Galatine

H,H,H / 12,15,20
-9 KDN KDN TSTJ
Missing Talon to White Hole

H,H,SP / 12,15
-18 -7 -7 【S3 Patch Notes】– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -23F to -18F.
– Changed the frame advantage upon hit from -12F to -7F.
Hades Heel

M / 23
27F +1 KDN KDN Block or Hit force to crouching
Meaty 2F
・Damage changed from 20 to 23.
・Opponent reaction on hit and block was changed.
・Changed from +4F to +1F on block.
Skull Smasher (1)

M / 11
14F -11 ±0 ±0 Meaty 1F
【S3 Patch Notes】– Reduced the strength of the pushback, and made the move easier to land.
Skull Smasher to BT

M,H / 11,19
-9 +6Sp +6Sp TS
Combo from 1st NH
【S3 Patch Notes】– Changed the damage from 13 to 19.
– Reduced the strength of the pushback, and made the move easier to land.
Skull Smasher Feint to BT

M,M / 11,24
+1C +2C KDN Block or NH force to crouching
Meaty 4F in actualy
Skull Smasher Feint Low

M,L / 11,11
-11 ±0 ±0 TC
Skull Rave (3)

M,L,L / 11,11,9
-11 ±0 KDN TC
Combo from 2nd NH
Skull Rave

M,L,L,M / 11,11,9,21
-13 KDN KDN*
Skull Frenzy (3)

M,L,L / 11,11,12
-11 ±0 KDN TC
Skull Frenzy

M,L,L,M / 11,11,12,21
-13 KDN KDN*
Skull Rave Shadow
】【
M,L,M / 11,11,22
-6 KDN KDN TJ
Skull Rave White Hole

M,L,SP / 11,11
-58 -47 KDN 【S3 Patch Notes】– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -63F to -58F.
– Changed the frame advantage upon hit from -52F to -47F.
Skull Spin

M,L,M / 11,11,15
-25 KDN KDN Combo from 2nd NH.
Illusion Strike (1)

M / 28
30F -10 +1 +1 Meaty 1F
Illusion Strike to BT

M,M / 28,12
+1C +4C KDN Block or NH force to crouching
Illusion Sweep

M,L / 28,17
-28 KDN KDN Can be delayed.
Meaty 3F.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Gate Keeper (1)

M / 11
16F -6 +5 +5
Gate Keeper

M,M / 11,13
-13 -2C -2C Combo from 1st NH.
Can be delayed.
Combo can be delayed 7F.
Hit force to crouching.
Jumping Knuckle
or
M / 12
18F -12 -1 -1 TJ9F
Hook
or or
H / 17
15F -12 +9 +9
Deathbringer to BT
or
H / 25
27F -1 +6 +6 HTJ9F
Start-up 26F in truth.
Deathbringer Mid
or
H,M / 25,20
-15 KDN KDN Meaty 1F
Deathbringer High
or
H,H / 25,37
+8 KDN KDN TJ
Deathbringer Low
or
H,L / 25,18
-15 KDN KDN TC
Deathbringer Low to Charge
or
M,L,SP / 25,18
-29 KDN KDN TC
To Charging.
Deathbringer Low to Shadow
or
H,L,M / 25,18,22
-6 KDN KDN TJ
No Charging.
Deathbringer Low to White Hole
or
H,L,SP / 25,18
-35 KDN KDN TJ
【S3 Patch Notes】– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -40F to -35F.
Shadow Scythe

M / 20
29F -4 ±0C KDN TJ9F
NH force to crouching
Meaty 1F
Stormbringer (1)
or
M / 13
21F -3 KDN KDN 43 TJ8F
Start-up 19F in truth.
Stormbringer (1)

M / 16
19F -5 KDN KDN 43 TJ8F
Meaty 2F in actualy.
Stormbringer
or or
M,M / 16,20
-15 KDN KDN Combo can be delayed 9F
Stormbringer to Cancel BT
or or
M,SP / 16
-17 KDN KDN TJ8F
【S3 Patch Notes】- New move.
Chakram (1)

M / 20
23F -17 KDN KDN TJ8F
・Changed from -15F to -17F on block.
Chakram (2)

M,L / 20,9
-14 -3 KDN TC
・Changed from -11F to -14F on block.
・Opponent closer on block.
・Changed from ±0Fto -3F on hit.
・Recovery on hit increased by 3F.
Chakram

M,L,M / 20,9,21
-13 KDN KDN*
・Opponent reaction on mid-air hit was changed.
Heavy Chakram (2)

M,L / 20,12
-14 -3 KDN TC
・Changed from -11F to -14F on block.
・Opponent closer on block.
・Changed from ±0F to -3F on hit.
・Recovery on hit increased by 3F.
Heavy Chakram

M,L,M / 20,12,21
-13 KDN KDN*
Chakram Shadow

M,M / 20,22
-6 KDN KDN TJ
Chakram White Hole

M,SP / 20
-53 -42 KDN 【S3 Patch Notes】– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -58F to -53F.
– Changed the frame advantage upon hit from -47F to -42F.
Spinning Chakram

M,M / 20,15
-26 KDN KDN Returns to crouching. on input .
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC TJ9F
Back Handspring

SP / -
46
Pandra Spin

SP,UB(M)*3 / 20,20,20
81F KDN KDN KDN
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Shadow Spear

M / 26
16F -13 KDN KDN Advance Input is unavailable.
Start-up 17F in actualy.
Meaty 1F.
【S3 Patch Notes】– Reduced the strength of the pushback, and made the move easier to land.
Sudden Strike

M / 20
15F -14 LNC LNC 48 TJ7F
Advance Input is unavailable
Start-up 16F
Meaty 3F
Iron Maul

M / 21
15F -10 KDN KDN Advance Input is unavailable.
Start-up 16F in actualy.
War Hound

MH / 15,21
17F -10 KDN KDN 68 Chain Block.
Reversal(H/M) during 1 to 8F.
After Reversal succeeds, connect to Blind Ghost (During Haze ).
Leaping Sidekick

M / 30
22F +9G KDN KDN TJ3F
Meaty 1F.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -15 -4 -4 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Rising Uppercut
WS
M / 14
14F -14 LNC LNC
Jackknife Elbow
WS
M / 17
13F -8 +8 LNC 40 When NH and enemy input , to go down.
Trident Kick
WS
M / 21
16F -8 KDN KDN
Shadow Snap Kick
WS
M / 18
11F -7 +4 +4 Meaty 1F
Spinning Middle Kick
WS
M / 23
16F -14 +10Sp KDN HTS
【S3 Patch Notes】– Shortened the recovery time after the move hits by 5 frames.
– Changed the opponent’s behavior when normal hit (from KDN to +10SpF).
– Changed the move to send the opponent spinning when it hits them midair.
– Decreased the distance between the character and the opponent when the move is blocked or lands as a counter hit.
Spinning Middle Kick to Cancel BT
WS
SP / -
25 【S3 Patch Notes】- New move.
Quicksand Catastrophe (1)
FC
L / 17
18F -23 KDN KDN* TC
【S3 Patch Notes】– Shortened the recovery time after the move hits by 9 frames.
– Decreased the duration of the attack’s hitbox by 1 frame.
Quicksand Catastrophe
FC during hit
L,H / 17,30
Crouch Step
FC
SP / -
Returns to crouching.
Crouch Step to Shadow Sprint
FC
SP / -
Connect to Shadow Sprint ().
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Summon Force

SP / -
55 To Charging.
Dead End

SP,UB(M) / 60
104F KDN KDN TC57F
Wall Jumping Attack
with back against wall
M / 21
41F +7 KDN KDN To BT.
Advance Input is unavailable.
Invinciblity during 8 to 13F.
Haze
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Haze
or FC
SP / -
Cost 20F.
Kronos Cutter
During Haze
M / 20
18F -14 LNC LNC
・Changed from -15F to -14F on block.
Death from Above
During Haze
UB(M) / 23
45F KDN KDN KDN TC44FTJ1F
Aqua Spider to BT
During Haze
L / 17
20F -9 +2 KDN 48 TC8F
Meaty 1F in actualy
Blind Ghost (early) to BT
During Haze
M,Th / 25,1*6
17F -9 Th Th TJ1F
Meaty 4F connect to throw & +6F.
Blind Ghost to BT
During Haze
M / 25
22F -4 KDN KDN TJ1F
Meaty 5F
Crossing Paths
During Haze
M / 20
14F -13 KDN KDN WB
・Recovery on block for both players decreased by 3F.
・Opponent farther away on block.
・Causes Wall Bounce on hit.
・Recovery decreased on hit by 3F.
・Decreased pushback so it hits more easily.
Shadow Sprint
During Haze
SP / -
Connect to Shadow Sprint ().
Cost 30F.
White Hole
During Haze
SP / -
25 【S3 Patch Notes】– Shortened the recovery time by 5 frames (total from 30F to 25F).
Labyrinth (BT)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Labyrinth

SP / -
13 To Back Toward.
Labyrinth to Front
BT
/ -
14 Auto Block(H/M) after 6F.
Blind Axe
BT
H / 10
8F -1 +5 +5
Blind Lance
BT
H,H / 10,30
-9 KDN KDN Combo from 1st NH
Backfist to BT
BT
H / 13
10F +1 +8G +8
Backfist & Straight
BT
H,H / 13,5
-1 +5 +5 Combo from 1st NH
Backfist & Straight to BT
BT
H,H / 13,5
-5 +1 +1 Combo from 1st NH
Blinding Knife
BT
H,M / 13,15
-9 +2 +2 Combo from 1st NH
Crescent Mirage (1)
BT
H / 10
10F -11 ±0 ±0
・Hitbox expanded downward.
Crescent Mirage (2)
BT
H,M / 10,17
±0 +1 +11G Combo from 1st NH.
CH force to Crouching.
・Damage changed from 10 to 17.
・Changed from -5F to ±0F on block.
・Changed from -4F to +1F on hit.
・Changed from +6CF to +11GF on CH.
・Input windown changed from 11F to 16F.
Crescent Mirage
BT
H,M,M / 10,17,22
-6 KDN KDN TJ
Fafnir to BT
BT
H,M,M / 10,17,21
-9 KDN KDN TJ
Combo from 2nd CH
Fafnir to Phantom Warp
BT
H,M,M,SP / 10,17,21
-36 KDN KDN
Fafnir White Hole
BT
H,M,SP / 10,17
-23 -22 -12C CH force to Crouching.
・Changed from -28F to -23F on block.
・Changed from -27F to -22F on hit.
・Changed from -17CF to -12CF on CH.
【S3 Patch Notes】– Shortened the recovery time by 5 frames.
Spin Kick
BT
H / 18
10F -8 KDN KDN
Crusader
BT
M / 25
15F -13 KDN KDN PC6F
Absorbs Punch(H/M) during 1 to 3F.
After absorbs succeeds, connect to Death from Above (During Haze ).
・Changed to Power Crush.
・Opponent reaction on mid-air hit and hit from the side was changed.
・Reversal property removed.
Spiral Cannon
BT
M,M / 5,20
15F -20 LNC LNC TJ13F
Soul Steal
BT
M(,Th) / 18
16F -13 +5B +5B Hit connect to throw.
-2F on not connect to throw.
Cold Massacre (1)
BT
M / 13
17F -5 +6 +6
Cold Massacre
BT
M,M / 13,17
-12 KDN KDN* Combo from 1st NH.
Can be delayed.
Combo can be delayed 6F from 1st CH.
【S3 Patch Notes】– Changed the damage from 15 to 17.
– Changed the frame advantage when blocked from -7F to -12F.
– Changed the opponent’s behavior when the move lands as a counter hit.
Massacre
BT
M,H / 13,15
-7 +4 +4 Combo from 1st NH.
Can be delayed.
Combo can be delayed 10F from 1st CH.
Massacre to Galatine
BT
M,H,H / 13,15,20
-9 KDN KDN TSTJ
Massacre to White Hole
BT
M,H,SP / 13,15
-18 -7 -7 【S3 Patch Notes】– Shortened the recovery time by 5 frames.
– Changed the frame advantage when blocked from -23F to -18F.
– Changed the frame advantage upon hit from -12F to -7F.
Demon Knee
BT
M / 17
13F -8 +3 KDN
Demon Knee to BT
BT
M / 17
-11 ±0 KDN
Kama Kick to BT
BT
L / 9
16F -9 +2 +2
・Can now be low parried.
Kama Kick Combo
BT
L,H / 9,21
-11 +5 +5 TS
Combo from 1st NH.
When NH and enemy input , to go down.
Reverse Chakram
BT
M / 24
25F -9 KDN KDN TJ5F
Meaty 1F in actualy
Reverse Chakram to Phantom Warp
BT
M,SP / 24
-36 KDN KDN TJ5F
Meaty 1F in actualy
Crouch Spin Knuckle
BT or
SM / 10
10F -3 +9 +9 TC1F
Returns to crouching.
Shinobi Cyclone (clean)
BT
L / 21
25F -26 KDN KDN TC4F
Shinobi Cyclone
BT
L / 14
25F -26 ±0 ±0 TC4F
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Abyss Cannon (1) to BT
BT
M / 17
16F -2 +6 +6
・Active frames increased by 1F.
・Decreased pushback so it hits easier.
Abyss Cannon
BT
M,MM / 17,5,20
-20 LNC LNC TJ
Combo from 1st CH
Abyss Spear
BT
M,H / 17,13
-9 ±0 LNC Combo from 1st NH
Cannon Tail
BT
H / 27
18F +3 KDN KDN 48 HTS
・Opponent reaction changed on hit.
・Hitbox expanded downward.
【S3 Patch Notes】– Changed the frame advantage when blocked from +5F to +3F.
– Decreased the distance between the character and the opponent when the move is blocked.
Gremlin Smasher
BT
M / 25
21F -9 KDN KDN TC4F
Vermillion
BT
L / 17
23F -18 KDN KDN TC18FTJ13F
Meaty 7F.
Phantom Warp
BT
SP / -
42
Shadow Sprint
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Shadow Sprint

SP / -
Advance Input is unavailable.
Cost 2F.
Fatal Elbow

M / 17
16F -9 +4 KDN
・Opponent closer on counter hit.
【S3 Patch Notes】– Changed the damage from 19 to 17.
– Changed the attack startup from 19F to 16F.
– Decreased the distance between the character and the opponent when the move lands as a normal hit or a counter hit.
Fatal Blow to Haze

M,SP / 17
-2 +10 KDN 【S3 Patch Notes】– Changed the input window for “QCF ” from 22 frames to 27 frames.
Fatal Blow to Metal Storm

M,M / 17,17
-13 KDN KDN Can be delayed 11F.
【S3 Patch Notes】- New move.
Buzzsaw

L / 10
27F -17 KDN KDN TC10F
Buzzsaw to Cancel (BT)

SP / -
30
Laevateinn

M / 30
40F -12 KDN KDN WB
Start-up after input .
・Causes Wall Bounce on hit.
Poison Needle

H / 14
16F -7 +4 +4 When NH and enemy input , to go down.
Poison Needle to Blind Ghost
during hit
H(,M,Th) / 14,26
Th Th
Black Hole

M / 15
19F -14 LNC LNC
Hellhound

MM / 12,21
24F -9 KDN KDN TC19F
Reversal(H/M) durint 1 to 5F.
Returns to crouching.
Spinning Middle Kick

M / 23
16F -14 KDN KDN H
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage or FC
M,Th / 55
20F -22 Th Th Guard Point 8F
(Ver.2.20)・Increased the duration of the attack registering as a hit by 1 frame.
・Increased the range of the attack.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive (2)
During Rage
M(,Th) / 20(,10)
15F +5 KDN KDN TJ7F
Damage () is throw bonus.
Meaty 3F.
【S3 Patch Notes】– Fixed an issue in which the character would occasionally not shift to a throw after hitting the opponent from the front.
- Changed the opponent’s behavior when hit from the side.
Rage Drive 1
During Rage during hit
M,Th,H / 20,10,15
TS
Rage Drive 2
During Rage during hit
M,Th,UB(M) / 20,10,35
【S3 Patch Notes】– Increased the move’s tracking.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Grave Digger

Th(H) / 35
12F RP
Left Sd
Fac-Up
or
-6F
Long Range Throw
Salamander

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
CW
Long Range Throw
Neck Ringer
Approach from left side
Th(H) / 40
Head-sd
Fac-Up

-3F
To BT after throw.
Floor Break.
Swift Assassin
Approach from right side
Th(H) / 40
Foot-sd
Fac-Dwn

-3F
Floor Break
Dark Matter
Approach from behind
Th(H) / 50
Right Sd
Fac-Up
disable Floor Break & To BT.
Orbiting Moon

Th(H) / 38
11F CW
Foot-sd
Fac-Dwn

-2F
No wall hit bonus.
Floor Break.
Undertaker

Th(H) / 48
12F Head-sd
Fac-Up

±0F
Easy Command
Ultimate Tackle
or FC
Th(M) / 5
26F Foot-sd
Fac-Up
-5F
CW
To BT
Break Throw 4F.
2F before takedown.
Ultimate Punch
During Tackle or
- / 5,5,5,15
Foot-sd
Fac-Up
or
Sixth Sense
BT
Reversal(H/M) / 30
RP
Head-sd
Fac-Up
disable 34 Reversal(H/M) during 1 to 7F.
Sixth Sense to BT
BT
Reversal(H/M) / 30
RP
Head-sd
Fac-Up
disable 35 Reversal(H/M) during 1 to 7F.
Utsusemi Escape
or
SP / 0
disable 35 Enable during BT
Absorbs(H/M/L) during 1 to 9F & Warp.
To crouching afte Warp.
【S3 Patch Notes】– Shortened the recovery animation by 16 frames after a successful attack reversal.
10 Hit Combo 1
CommandStart-up 16F.
Hit LevelMMMHHMMLMUB(M)
Damage1113558895635
hit+5-2C-25-14-12-15-7C-2CLNCKDN
block-6-13-36-25-23-24-19-21-19KDN
10 Hit Combo 2
CommandBT Start-up 10F.
Hit LevelHMMHHMMLMUB(M)
Damage1315778895635
hit+8G+2-13-21-12-15-7C-2CLNCKDN
block+1-9-22-27-23-24-19-21-19KDN