PAUL PHOENIX:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Jab
or
H / 7
10F +1 +8 +8
Left Right Combo

H,H / 7,12
-1 +6 +6 39 Combo from 1st NH
10 hit combo (3)

H,H,M / 7,12,7
-25 -14 -14 Combo from 1st NH.
Advance Input is unavailable after moving.
Reverse PDK Combo

H,L / 7,8
-11 +1 +1 Combo from 1st CH
Returns to crouching.
Right Jab

H / 10
10F ±0 +6 +6
Jab Roundhouse

H,H / 12,21
-12 KDN KDN* Combo from 1st CH
Jab Sweep

H,L / 10,11
-12 -1 -1 Combo from 1st CH
Returns to crouching.
Piston Fire (1)

M / 14
15F -7 +4 +4 41
Piston Fire

M,H / 14,17
-3 +7G KDN Combo from 1st NH
Can be delayed
Combo can be delayed 6F
・Hitbox increased downward when attack hits.
【S3 Patch Notes】– Increased the lower range of the attack.
Piston Fire to Sway

M,H,SP / 14,17
+4 +14G KDN 【S3 Patch Notes】- New move.
Piston Fire to Sway Cancel
any input
M,H,SP / 14,17
+3 +13G KDN Advance Input is unavailable.
When input other than , enable cancel to Sway.
【S3 Patch Notes】- New move.
Right High Kick

H / 17
12F -7 +7 LNC 38 When input, hitbox expanded.
Right Straight

H / 10
12F ±0 +6 +6
Quick PK

H,H / 10,16
-11 +5 +5 Combo from 1st NH
Quick PK Smash

H,H,M / 10,16,22
-12 KDN +19 Combo from 2nd CH.
Can be delayed.
Combo can be delayed 15F from 2nd CH.
Back Spin Kick

H / 30
16F -16 KDN KDN
Hammer of the Gods

M / 22
20F +3C +8C KDN Block or NH force to crouching
Meaty 1F
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
Shoulder Tackle

M / 21
21F -14 KDN KDN
・Damage decreased from 26 to 21
・Opponent reaction after hit has changed.
・Bug in which counter didn’t occur when hit during startup has been fixed.
【S3 Patch Notes】– Shortened the recovery animation by 1 frame when the move hits.
Body Blow

M / 13
14F -2 +4 +4 35
Lion's Roar (2)

M,H / 13,9
-5 +5 +8 Combo from 1st NH
Can be delayed
Combo can be delayed 5F
Lion's Roar

M,H,M / 13,9,22
-9 KDN KDN Combo from 2nd CH
・Opponent reaction after hit has changed.
Body Blow to Sway

M,SP / 13
14F +3 +9 +9 Connect to Sway().
Body Blow to Sway Cancel
any input
M,SP / 13
14F +2 +8 +8 Advance Input is unavailable.
When input other than , enable cancel to Sway.
Uppercut

M / 13
15F -8 LNC LNC 42 +3F on Crouch hit.
Phoenix Wings (1)

M / 14
16F -9 +2 +2
Phoenix Wings

M,M / 14,17
-10 +6 KDN Combo from 1st NH.
Combo can be delayed 3F.
+6F on recovery stun.
Phoenix Wings (Hold)
Hold
M,M / 14,25
-6 KDN KDN +6F on recovery stun.
The Boot

M / 21
19F -1 +9 KDN 44 【S3 Patch Notes】– Changed the opponent’s behavior when hit in midair.
Hammer Punch

M / 16
14F -9 +2 +3C 42 CH force to Crouching.
Hammer Punch to Crouch

M / 16
14F -9 +2 +3C 42 Returns to crouching.
CH force to Crouching.
Hammer Punch to Power Punch

M,M / 16,26
-17 KDN KDN Combo from 1st CH
・Distance to opponent decreased on block.
【S3 Patch Notes】– Changed the opponent’s behavior when hit in midair.
Hammer Punch to Power Punch (Hold)
Hold
M,M / 16,39
+20G KDN KDN
Hang Over (2)

M,L / 16,15
-31 -17 KDN Combo from 1st CH.
Disable 3rd on 2nd block.
・Distance to opponent decreased on block.
Hang Over

M,L,M / 16,15,21
-14 KDN KDN
Crouch Straight

SM / 8
11F -4 +7 +7 TC4F
Returns to crouching.
Crouch Spin Kick

L / 12
16F -17 -3 -3 TC4F
Returns to crouching.
Bone Breaker (1)(clean)
or
L / 13
15F -31 KDN KDN
・Distance to opponent decreased on block.
Bone Breaker (1)
or
L / 9
15F -31 -17 KDN
・Distance to opponent decreased on block.
Bone Breaker

L,M / 13,23
-18 -9 -9
Demolition Man

L,M,M / 13,23,22(30)
-17 KDN KDN Combo from 2nd NH.
Damage () is just input of 3rd attack.
・Damage changed from 25 to 30 on just input.
Shoulder Smash

M / 30
12F -16 KDN KDN
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Shoot the Moon

M / 21
19F -11 KDN LNC Meaty 1F
・Opponent reaction after mid-air hit has changed.
Sweep Kick

L / 12
16F -17 -3 -3 TC6F
Returns to crouching.
Start-up 15 & 17F are Side Attack.
Crouch Chin Kick

L / 7
12F -13 -2 -2 TC4F
Returns to crouching.
Double Axe Swing (1)

H / 12
12F -9 +2 +2 40 H
Double Axe Swing

H,H / 12,21
-5 +8Sp +8Sp TS
Combo from 1st NH
Can be delayed
Combo can be delayed 12F
Meaty 1F
・Opponent reaction after hit has changed.
Crushing Wind (1)

M / 22
18F -5C +4C +4C Hit or Block force to crouching.
Crushing Wind

M,M / 22,22
-12 ±0C LNC Combo from 1st CH.
NH force to crouching.
・Changed to -12F from -8F on block.
・Changed from -2F to ±0F on hit.
Crushing Wind (Hold)
Hold
M,M / 22,35
+8 +8C LNC NH force to crouching.
Lights Out

H / 16
14F -6 KDN KDN 43 【S3 Patch Notes】– Increased the strength of the pushback when the move misses, making you less likely to end up on the other side of the opponent.
Leg Sweep

L / 14
20F -13 +3 +3 【S3 Patch Notes】– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Hassou Strike

H / 28
24F ±0 KDN KDN 53 PC8F
・Opponent reaction after mid-air hit has changed.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 TJ9F
Wrecking Ball

M / 22
21F -9 KDN KDN* H
・Opponent reaction after counter hit has changed.
Hook

H / 17
15F -12 +9 +9
Mortar Punch

M / 35
34F +9 KDN KDN WBTJ8F
・Startup changed from 39-40F to 34F.
・Changed from +8F to +9F on block
・Induces Wall Bounce on hit.
・Opponent reaction after mid-air hit has changed.
・Decreased jump status frames by 5.
Shredder (1)

M / 12
15F -16 LNC LNC TJ9F
Shredder (1)

M / 13
15F -16 LNC LNC TJ9F
Shredder (1)

M / 14
15F -16 LNC LNC TJ9F
・Opponent closer on hit.
Shredder

M,M / 14,20
-13 LNC LNC
Rising Toe Kick

M / 11
15F -19 -8 -8 TJ9F
Rising Toe Kick

M / 15
15F -13 KDN LNC TJ9F
Rising Toe Kick

M / 13
15F -13 LNC LNC TJ9F
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Flash Elbow

M / 14
15F -17 -7 -7 Advance Input is unavailable.
Start-up 16F in actualy.
Juggernaut

M,M / 14,20
-12 KDN KDN Combo from 1st NH
Juggernaut to Cancel

M,SP / 14
-21 -11 -11
Phoenis Bone Breaker
(just)
M,H / 14,24
-4 KDN KDN Combo from 1st NH
Bulldozer

M,L / 14,21
-19 LNC LNC
Bulldozer to Cancel

M,SP / 14
-28 -18 -18 Returns to crouching.
Double Hop Kick (1)

M / 17
15F -17 LNC LNC TJ9F
Advance Input is unavailable.
Start-up 16F in actualy.
【S3 Patch Notes】– Increased the distance between the character and the opponent when the move hits the opponent while they’re down.
Double Hop Kick

M,M / 17,15
-16 LNC LNC
Double Hop Kick High

M,M,H / 17,15,25
-5 KDN KDN TS
【S3 Patch Notes】– Changed the move to send the opponent spinning when it hits.
– Changed the move to send the opponent spinning when it hits them midair.
Triple Kick Combo
or
M,M,M / 17,15,18
-14 KDN KDN
Double Hop Kick Low
or
M,M,L / 17,15,15
-17 -6 -6 Returns to crouching.
Neutron Bomb

M / 20
27F -1 KDN KDN TJ13F
Advance Input is unavailable.
Start-up 28F in actualy.
Returns to crouching.
Meaty 5F in actualy.
Start-up 23F in truth.
Burning Spear

H / 22
28F -6 KDN KDN TC6F
Burning Fist

UB(M) / 80
63F KDN KDN KDN Advance Input is unavailable.
Start-up 64F in actualy.
When input , to Cancel.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Quick Uppercut
WS
M / 12
11F -3 +8 +8 Start-up 10F in truth.
Thunder Palm
WS
M / 20
15F -14 LNC LNC Meaty 1F.
– Changed the attack startup from 16F to 15F.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
Shioh (1)
WS
M / 16
13F -8 +3 +3
(Ver.2.10)・Decreased the distance between the character and opponent when the move hits.
Shioh
WS
M,H / 16,21
-9 KDN KDN* TS
Combo from 1st NH
Can be delayed
Combo can be delayed 9F
Toe Smash
WS
M / 18
11F -6 +5 +5
Flash Elbow
FC
M / 14
14F -17 -7 -7 Equivalent to .
Gunba
FC
L / 20
32F -12 KDN KDN TC
Returns to crouching.
Gunba to Cancel
FC
SP / -
41 TC
Returns to crouching.
【S3 Patch Notes】- New move.
Incomplete Somersault (Pre Action)

SP / -
To Charge (cost 100F).
Incomplete Somersault (Rising)

M,M / 40
16F -48 LNC LNC TJ10F
Input 160F.
Incomplete Somersault (Dropping)

M,M / 40
Self-harm damage 10.
Hit force to Crouching.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Charge

SP / -
55 To Charging.
Turn Thruster
SS
H / 23
20F +8 KDN KDN* 50
Pump in Pedal
SS
L / 18
19F -12 +4 +12
Down Strike
While enemy is down
L / 21
18F -12 +4 +4
・Opponent closer on block.
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Dash

SP / -
Advance Input is unavailable.
Cost 2F.
Thruster

H / 21
16F -4 LNC LNC 42 Advance Input is unavailable.
Start-up 18F in actualy.
Phoenix Smasher

M / 36(54)
13F -17 KDN KDN* Advance Input is unavailable.
Start-up 15F in actualy.
Damage () is on clean hit.
・Decreased damage from 40(60) to 36(54).
【S3 Patch Notes】– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Gengetsu

L / 17
18F -14 ±0 KDN TC6F
Advance Input is unavailable.
Start-up 20F in actualy.
Mountain Raze

M / 30
19F -9 LNC LNC TJ18F
Advance Input is unavailable.
Start-up 21F in actualy.
Meaty 1F.
Sway
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sway

SP / -
Advance Input is unavailable.
Tech Crouch Status.
Cost 2F.
God Hammer Punch

M / 24
21F ±0C KDN LNC Advance Input is unavailable.
Start-up 23F in actualy.
Block force to crouching.
Rubber Band Attack

M / 21(31)
15F -8 KDN KDN Advance Input is unavailable.
Start-up 17F in actualy.
Damageg () is on clean hit.
・Opponent reaction after mid-air hit has changed.
【S3 Patch Notes】– Increased the lower range of the attack.
Sway and Low Kick

L / 14
18F -21 -10 KDN TC
Advance Input is unavailable.
Start-up 20F in actualy.
Returns to crouching.
Rapid Fire

L,M / 14,20
-10 +6 +6 【S3 Patch Notes】– Increased the lower range of the attack.
Rapid Fire to Phoenix Smasher

L,M,H / 14,20,25
-10 KDN KDN Combo from 2nd NH
Can be delayed
Combo can be delayed 16F
Rapid Fire to Lightning Breaker

L,M,M / 14,20,22
-13C KDN LNC Combo from 2nd NH.
Can be delayed.
Combo can be delayed 12F.
・Increased damage from 15 to 17.
【S3 Patch Notes】– Replaced with a new move.
Kawaragoma

H / 28
15F +1 KDN KDN* 42 HTS
Advance Input is unavailable.
Start-up 17F in actualy.
・Changed from +3F to +1F on block.
・Opponent reaction after counter hit has changed.
Higaku

M / 22
18F -14 LNC LNC Advance Input is unavailable.
Start-up 20F in actualy.
【S3 Patch Notes】– Changed the opponent’s behavior when hit while downed.
– Increased the lower range of the attack.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 10,45
20F -22 Th Th
Rage Art to Cancel Combination
During Rage
M / 20
20F -22 LNC LNC
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M / 40(60)
12F +3 KDN KDN Advance Input is unavailable.
Start-up 14F in actualy.
Unblokable damage 5 close to Wall & +9GF.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Over The Soulder

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
Long Range Throw.
Shoulder Pop

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
To Down after throw.
Long Range Throw.
Dragon Screw
Approach from left side
Th(H) / 45
Head-sd
Fac-Up

-3F
Fall Away
Approach from right side
Th(H) / 40
Head-sd
Fac-Up

-3F
Reverse Neck Throw
Approach from behind
Th(H) / 50
Head-sd
Fac-Up
disable
Piggyback Throw
Approach from behind
Th(H) / 50
Head-sd
Fac-Dwn
disable Floor Break
Enable Side Quick Roll
Chest Crusher

Th(H) / 40(,4)
12F CW
Foot-sd
Fac-Up

-2F
Damage () is wall hit bonus.
Twist and Shout

Th(H) / 40
12F Foot-sd
Fac-Up

-6F
Floor Break
Kongo Blash (not combination)

Th(H) / 20
12F +9F
-2F
Kongo Blash

- / 20,15
Head-sd
Fac-Dwn
disable Wall Stun.
・Hits are now connected.
Kongo Blash (Just)
(just)
- / 20,20
Head-sd
Fac-Dwn
disable Wall Stun.
・Just frame input damage increased from 15 to 20.
Foot Launch

Th(H) / 40(44)
11F RP
Head-sd
Fac-Up

-2F
To BT after throw.
Damage () is wall bonus
Push Away

Th(H) / 38(,4)
12F Foot-sd
Fac-Up

±0F
RP
To BT
Damage () is wall bonus.
Wall Stun.
When Break Throw & wall hit, revenge damage 10.
・Recovery decreased for both characters by 10F on hit for faster pace.
Ultimate Tackle
or FC
Th(M) / 5
26F Foot-sd
Fac-Up
-5F
CW
To BT
Break Throw 4F.
2F before takedown.
Ultimate Punch
During tackle or
- / 5,5,5,15
Foot-sd
Fac-Up
or
Ultimate Punishment
During tackle
- / 5,8,8,35
Left-sd
Fac-Dwn

Arm Breaker
During tackle orDuring Ultimate Punch
- / 25
Head-sd
Fac-Up

To Down
Break throw input
Arm Breaker
Reversal Arm Breaker by enemy
Reversal / 25
Head-sd
Fac-Up
Reversal Arm Breaker.
Arm Breaker
Reversal Ultimate Punch()
Reversal / 25
Head-sd
Fac-Up
Reversal Ultimate Punch().
Reversal Leg Cross Hold
Reversal Leg Cross Hold
Reversal / -
Reversal Leg Cross Hold.
Attack Reversal
or
Reversal(H/M) / 25+α
-6F 35 Reversal(H/M) during 3 to 8F.
Damage 25 + 50% of enemy attack.
Reversal to Reversal command or during 10F damage 15.
10 Hit Combo 1
CommandStart-up 10F.
【S3 Patch Notes】– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Hit LevelHHMHMHHLMM
Damage712757457825
hit+8+6-14+1-1+1+1-21-7KDN
block+1-1-25-10-12-10-10-32-28-35
10 Hit Combo 2
CommandStart-up 10F.
【S3 Patch Notes】– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Hit LevelHHMMLMHMLM
Damage7127978581017
hit+8+6-14-22C-21-17±0+7LNCKDN
block+1-1-25-22-32-28-11-14-25-29
10 Hit Combo 3
CommandStart-up 10F.
Hit LevelHHMMM
Damage7127930
hit+8+6-14-22CKDN
block+1-1-25-22-28