NOCTIS LUCIS CAELUM:DATA

MOVE LIST & FRAME DATA Ver.4.20

The patch notes before Ver.4.20 are included in "Old Patch Notes" of 【Notes】.
The patch notes of Ver.4.20 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Jab

H / 7
10F +1 +8 +8
Left Right

H,H / 7,8
-2 +6 +6 Combo from 1st NH
Left Right Slice

H,H,H / 7,8,12
-11 +1 +1 Combo from 1st NH
Left Right Heavy Slash

H,H,M / 7,8,23
-9 KDN KDN TS
Can be delayed
Left Right Side Dodge
or
H,H,SP / 7,8
-26 -18 -18 TJ
Returns to crouching.
Blitz Rush (1)

M / 9
15F -12 -6 -6
Blitz Rush (2)

M,M / 9,13
-9 +6 +6 Combo from 1st NH
Can be delayed 11F
Combo can be delayed 11F
(S3)– Changed the damage from 9 to 13.
– Decreased the distance between the character and the opponent when the move hits.
Blitz Rush (3)

M,M,H / 9,13,7
-8 -2 -2
Blitz Rush (4)

M,M,H,H / 9,13,7,7
-7 +7 +7 Combo from 3rd NH
Blitz Rush

M,M,H,H,M / 9,13,7,7,15
-14 KDN KDN TJ
Combo from 3rd NH
Triple Assault

M,M,M / 9,13,23
-14 +5Sp KDN TS
(S3)– Changed the attack startup from 26F to 25F.
– Changed the move to send the opponent spinning when it lands as a counter hit.
Double Assault to Warp-Strike

M,M,SM,Th / 9,13,5,(20)
-11 Th Th TJ
Damage () is throw bonus.
Left High Kick

H / 15
14F -7 -1 -1
Right High Kick

H / 15
12F -8 +3 +3
Extra Edge

H,M / 15,15
-14 -1 -1 Combo from 1st NH.
When hit and enemy input , to go down.
Extra Edge Air
(must hit mid-air)
H,M,SP / 15,15
Connect to Foward Jump().
Cyclone Slash

H,M / 17,24
18F -14 KDN KDN HTS
(S3)– Changed the opponent’s behavior when the 1st hit lands as a counter hit.
Cyclone Slash Cancel

H / 17
-9 -3 -3 H
Input 6F after hit.
Warp-Strike

SM,Th / 8(,25)
20F -9 Th Th 75 TJ20F
Damage () is throw bonus.
Meaty 9F.
・Hitbox expanded downward.
Stinger Knee

M / 14
16F -9 +9 +9 When hit and enemy input , to go down.
Stinger Knee to Warp-Strike

M,SM,Th / 14,5(,20)
-11 Th Th Combo from 1st NH.
Damage () is throw bonus.
Circle Slash (1)

M / 13
17F -8 +8 +8
Circle Slash

M,M / 13,23
-11 KDN KDN TS
Combo from 1st hit.
・Hitbox expanded.
(S3)– Changed the opponent’s behavior when hit (from +12SpF to KDN).
(Ver.4.00) - Changed the damage from 21 to 23.
Piercing Spear

M / 24
16F -19 KDN KDN Meaty 1F in actualy.
・Changed from -25F to -19F on block.
・Recovery decreased on hit by 6F.
Shield Bash

M / 24
23F -13 KDN KDN PC8F
・Changed from -14F to -13F on block.
・Recovery on hit decreased by 1F.
(Ver.4.00) - Changed the damage from 20 to 24.
Short Uppercut

M / 10
13F -1 +7 +7
(S3)– Fixed the animation before the attack startup to reduce instances in which an opponent’s high attack would occasionally not land.
Short Uppercut to Warp-Strike

M,SM,Th / 10,5(.20)
-12 Th Th TJ
Damage () is throw bonus.
Meaty 9F.
(Ver.4.00) - New move.
Head Spinner

M,H / 10,20
-5 KDN KDN TSTJ
Combo from 1st CH
Can be delayed
Combo can be delayed 8F from 1st CH.
Royal Edge

M / 20
15F -20 LNC LNC
(S3)– Changed the damage from 15 to 20.
10 Hit Combo (1)

M / 9
16F -13 -2 -2
10 Hit Combo (2)

M,H / 9,7
-10 -3 -3 Combo from 1st NH
Combination Raid (1)

M / 12
14F -7 +4 +4 Meaty 1F.
(Ver.4.00) - Changed the attack startup from frame 14 to frame 14-15.
Combination Raid (2)

M,H / 12,17
-2 +8 +8 Combo from 1st NH
・Changed from -4F to -2F on block
・Changed from +7F to +8F on hit.
・Input window changed from 15F to 23F.
Combination Raid

M,H,M / 12,17,21
-8C LNC LNC TJ
(S3)– Decreased the move’s reach.
Combination Chaser

M,H,H / 12,17,20
-5 KDN KDN TSTJ
Combo from 1st or 2nd CH.
(Ver.4.00) - Now landing the 1st attack as a counter hit leads to the 2nd and the 3rd hits in succession.
*This is not the case when the input for the 2nd hit is delayed.
Heavy Slash

M / 27
25F -9 KDN KDN TS
Meaty 1F in actualy
Whirlwind Dagger

MM / 10,10
17F -3C +4C +4C Returns to crouching.
Forced to crouching upon block or hit.
・Damage changed from 7,10 to 10,10.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Hydra Slice (1)

L / 15
20F -15 ±0 ±0
(S3)– Changed the damage from 12 to 15.
– Changed the frame advantage when blocked from -18F to -15F.
– Changed the frame advantage upon hit from -3F to ±0F.
Hydra Slice

L,H / 15,23
-9 +10Sp KDN TS
Combo from 1st CH
Sweep Kick
or
L / 13
16F -13 -2 -2 TC6F
Returns to crouching.
Maelstrom (1)

L / 9
19F -31 -9 -9 To Kcnock Down on 1st clean hit & 2nd input.
Maelstrom (2)

L,H / 9(13),20
-12 +4 +4 Damage () is Clean Hit.
(S3)– Increased the lower range of the attack.
Maelstrom

L,H,M / 9(13),20,25(28)
-18C KDN KDN 3rd Damage () is just input bonus.
Just input 3F (before hit to after hit).
・Recovery decreased on hit by 4F.
(S3)– Changed the damage from 22(25) to 25(28).
Wind Edge

M / 10
15F -6 +3 +3
・Recovery on block decreased for both players by 3F.
・Changed from ±0F to +3F on hit.
(S3)– Changed the damage from 7 to 10.
– Increased the move’s tracking.
Wind Edge to RD

M / 10
-4 +5 +5 Connect to Roll-Dodge().
Dancing Edge

M,MM / 10,7,10
-5 +6 +6 Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F
・Changed from -7F to -5F on block for 3rd hit.
・Changed from +4F to +6F on hit for 3rd hit.
Delta Thrust

L / 20
24F -19 KDN KDN*
・Opponent reaction changed on hit.
・Recovery increased on hit by 4F.
(S3)– Changed the damage from 23 to 20.
– Increased the distance between the character and the opponent when the move hits.
– Decreased the move’s tracking.
– Decreased the move’s reach.
(Ver.4.00) - Increased the range of the attack.
Knee Crusher

L / 9
17F -12 -1 -1
・Changed from -13F to -12F on block.
・Changed from -2F to -1F on hit.
Royal Slash

M / 25
25F -16 LNC LNC Meaty 1F in actualy
(S3)– Decreased the move’s tracking.
Royal Slash (Hold)
Hold
M / 32
46F +6 LNC LNC
(Ver.4.00) - Changed the damage from 28 to 32.
- Changed the frame advantage when blocked from +2F to +6F.
- Decreased the distance between the character and the opponent when the move is blocked.
Shadow Stab (1)

H / 10
12F -11 ±0 ±0
Shadow Stab

H,H / 10,21
-9 +7 KDN Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 12F.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
- Changed the opponent’s behavior when the move lands as a counter hit.
- Increased the range of the attack.
Smash Blow

M / 13
14F -9 +4 +4 Meaty 1F.
(Ver.4.00) - Changed the attack startup from frame 15-16 to frame 14-15.
Thunder Impact
during hit from front
M,Th / 13,7,17
+6 +6 Just Input 4F (before 1F to after 2F).
・Changed from +4F to +6F on hit.
・Input window changed from 3F to 5F.
(S3)– Changed the damage from 6,14 to 7,17.
Twilight Half Moon

H / 14
14F -12 -1 -1
Night Fall

H,M / 14,23
-14 KDN KDN Combo from 1st NH
Twilight Half Moon to BT

H,SP / 14
-8 +3 +3
Crescent Slash Combination (1) to BT

H / 17
18F -7 +7 +7
・Startup changed from 20F to 18F.
・Recovery on block decreased for both players by 3F.
・Changed from +9F to +7F on hit.
Crescent Slash Combination

H,M / 17,27
-13 KDN LNC Combo from 1st NH
Shield Smash

M / 20
26F -9 +4C +4C Absorbs Punch(H/M) during 3F to 10F.
・Hitbox expanded.
(S3)- Changed the frame advantage when blocked from -11F to -9F.
- Shortened the recovery time after the move hits by 2 frames.
- Changed the opponent's behavior when hit (from KDN to +4CF).
Sword of the Father

UB(M) / 50
69F KDN KDN KDN
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Quick Stab
or or
H / 17
13F -4 +8 KDN 41 Meaty 1F.
・Damage changed from 15 to17.
・Opponent reaction on mid-air hit was changed.
(Ver.4.00) - Changed the attack startup from frame 14-15 to frame 13-14.
- Decreased the distance between the character and the opponent when the move hits.
Power Break
or or
M / 21
30F -8C LNC LNC TJ9F
Forced to crouching upon block.
Ascension Storm
or or
M(,M) / 11(,23)
17F -13 LNC LNC TJ9F
(S3)– Changed the opponent’s behavior when hit by the 1st hit in midair.
Ascension Storm Air
or or during hit
M,M,SP / 11,23
(S3)- New move.
Chaser Shoot
or or
H / 20
19F -3 KDN KDN 46 HTSTJ9F
(S3)– Changed the frame advantage when blocked from -5F to -3F.
– Increased the distance between the character and the opponent when the move is blocked.
– Shortened the recovery time after the move hits by 2 frames.
– Changed the opponent’s behavior when hit.
Back Handspring

SP / -
50 TJ10F
Jump
or or
SP / -
TJ9F
Cost 9F.
Air Attack Claw
During Jump
M / 7
9F -23 -16 -16 Fast Start-up 18F (Cost 9F).
Latest Start-up 42F in actualy.
Block or Hit Frame are when fast.
Air Attack Blitz (1)
During Jump
M / 14
10F -22 -15 -15 Fast Start-up 19F (Cost 9F).
Latest Start-up 42F in actualy.
Block or Hit Frame are when fast.
(Ver.4.00) - Increased the move’s tracking.
Air Attack Blitz (2)
During Jump during mid-air hit
M,M / 14,14
(Ver.4.20)- Since it sometimes unnaturally missed the opponent when used in an aerial combo, the homing performance of the 2nd/3rd attacks were improved.
Air Attack Blitz
During Jump during mid-air hit
M,M,M / 14,14,23
TS
(Ver.4.00) - Increased the move’s tracking.
(Ver.4.20)- Since it sometimes unnaturally missed the opponent when used in an aerial combo, the homing performance of the 2nd/3rd attacks were improved.
Air Attack kick
During Jump
M / 10
10F -22 -15 -15 Fast Start-up 19F (Cost 9F).
Latest Start-up 42F in actualy.
Block or Hit Frame are when fast.
Air Attack Shoot
During Jump
M / 12
12F -21 -14 -14 Fast Start-up 21F (Cost 9F).
Latest Start-up 43F in actualy.
Block or Hit Frame are when fast.
Air Attack Crush
Forward Jump Peak
M / 27
41F +9 KDN KDN TJ9F
Start-up 17F in truth.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.4.00) - Changed the frame advantage when blocked from +5F to +9F.
- Shortened the recovery time after the move hits by 4F.
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Flare Drive

M,Th / 15(,14,21)
19F -14 Th Th Damage () is throw bonus.
Shadow Scissors

M / 20
15F -9 +10Sp KDN HTS
・Opponent farther away on block.
(S3)– Changed the damage from 17 to 20.
– Increased the range of the attack.
Aerial Cannon

H / 50
30F -8 KDN KDN TJ14F
To Down on whiff or block.
(S3)– Shortened the recovery time after the move hits by 4 frames.
Meteor Crush
or Run
M / 25
23F +11G LNC LNC TJ3F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -9 +5 +5 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Tidal Slash (1)
WS
M / 10
13F -8 +6 +6
Tidal Slash
WS
M,M / 10,23
-13 +2C KDN Forced to crouching upon NH.
Combo from 1st hit.
Can be delayed 13F
Combo can be delayed 8F from 1st NH.
Combo can be delayed 13F from 1st CH.
・Damage changed from 20 to 23.
・When 1st hit is a counter hit, 2nd hit input can be delayed and still chain hit.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Regulus Cross (1)
WS
M / 15
15F -9 -3A -3A
・Damage changed from 13 to 15.
・Changed from -13F to -9F on block.
・Changed from -7F to -3F on hit.
Regulus Cross
WS
M,M / 13,23
-14 +5Sp KDN TS
Combo from 1st NH.
Launch from 1st hit.
(S3)– Changed the move to send the opponent spinning when it lands as a counter hit (from +5SpF to KDN).
Stinger Knee
WS
M / 12
14F -7 +9 +9 When hit and enemy input , to go down.
・Hitbox expanded downward.
Stinger Knee to Warp-Strike
WS
M,SM,Th / 12,5(,20)
-11 Th Th Combo from 1st NH.
Damage () is throw bonus.
Toe Smash
WS
M / 15
11F -6 +5 +5
Quick Bash
FC
M / 25
16F -9 KDN KDN
(S3)- New move.
Shadow Slice
FC
L / 17
20F -13 +4C +13G HTC
Forced to crouching upon NH.
Returns to crouching.
・Changed to Homing attack.
・Changed from +3F to +4F on hit.
・Decreased pushback so easier to hit.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Charge

SP / -
55 To Charge
Taunt

SP / -
50 Enable Cancel after 51F.
Vortex Edge
SS
M / 21
18F ±0C +5C KDN Force to crouching on block or NH.
・Hitbox expanded.
(Ver.4.00) - Changed the opponent’s behavior when guarding the move.
Spin Knuckle Jab
BT
H / 15
8F -8 +3 +3
Blind Divide
BT
M / 16
20F -9 KDN KDN
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Roll-Dodge (RD)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Roll-Dodge

SP / -
36 TC5F
Cost 20F.
・Recovery decreased by 2F.
Roll-Dodge to Crouch
RD
SP / -
36
・Recovery decreased by 2F.
Rolling Bash
RD
M / 24
18F -13 KDN KDN WBPC8F
・Changed to Power Crush
・Damage changed from 20 to 24.
・Changed from -14F to -13F on block.
・Causes Wall Bounce on hit.
・Input window changed from 20F to 28F.
Tumble Slide
RD
L / 17
20F -20 KDN KDN TC
Meaty 4F.
・Input window changed from 20F to 28F.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
The Royal Arms
During Rage
M,Th / 55
20F -32 Th Th Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Warp-Drive
During Rage
SM,Th / 10(,30)
18F +2 Th Th Damage () is throw bonus.
Unblokable damage 5 close to Wall & +8GF.
Meaty 9F in actualy.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Blizzard Spike

Th(H) / 35
12F Head-sd
Fac-Dwn
or
-5F
Long Range Throw.
Thunder Strike

Th(H) / 35
12F RP
Foot-sd
Fac-Up
or
-5F
RP
Long Range Throw.
Fire Blast
Approach from side
Th(H) / 40
Foot-sd
Fac-Up
or
-3F
Dragoon Impulse
Approach from behind
Th(H) / 50
Foot-sd
Fac-Dwn
disable
Fire Blast

Th(H) / 40
12F Foot-sd
Fac-Up

-5F
Parry
or
Reversal(H/M) / 30
45 Reversal(H/M) during 3 to 11F.
Disable against elbow, knee,, both feet or etc.
Disable Reversal to Reversal.
10 Hit Combo
CommandStart-up 16F.
Hit LevelMHMMMMLMMSM,Th
Damage9777779995(,25)
hit-2-3-10-2-6-7-6CKDNKDNTh
block-13-10-21-13-17-18-25-39-20-18