NINA WILLIAMS:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Jab

H / 7
10F +1 +8 +8
Left Right Combo

H,H / 7,10
-1 +5 +5 Combo from 1st NH
Can be delayed 8F
Left Right Combo to Side Step
or
H,H,SP / 7,10
±0 +6 +6
Biting Snake (3)

H,H,H / 7,10,6
-3 +4 +4 Combo from 2nd CH
Can be delayed
Double Explosion 2 (4)

H,H,H,H / 7,10,6,6
-10 +1 +1 Combo from 3rd CH
Can be delayed
Double Explosion 2

H,H,H,H,M / 7,10,6,6,22
-14 KDN KDN Combo from 4th CH
Can be delayed 10F
【S3 Patch Notes】– Changed the command from “.” to “”.
Biting Snake

H,H,H,L / 7,10,6,12
-13 -2 -2 TC
Combo from 3rd CH
Can be delayed
Returns to crouching.
Left Right to Spider Knee

H,H,M / 7,10,15(,10)
-13 +2 +2 When input before hit(3F), connect to Triple Slaps.
Damage () is throw bonus.
Combo from 2nd CH.
Can be delayed.
Bermuda Triangle

H,H,H / 7,10,22
-6 KDN KDN* TS
Combo from 2nd CH
Can be delayed
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit.
Double Explosion 1

H,H,M / 7,10,22
-14 KDN KDN Combo from 2nd CH
Can be delayed
【S3 Patch Notes】– Changed the command from “.” to “”.
PK Combo

H,H / 7,17
-4 +1 KDN Combo from 1st NH
・Damage changed from 15 to 17.
・Changed from -5F to -4F on block.
・Changed from ±0F to +1F on hit.
PK Combo to Assassin's Blade

H,H,M / 7,17,21
-11 +15Sp KDN TS
【S3 Patch Notes】– Increased the lower range of the attack.
– Reduced the strength of the pushback, and made the move easier to land.
Right Straight

H / 10
10F +1 +7 +7
Right Left Combo

H,H / 10,6
-3 +4 +4 Combo from 1st CH
Can be delayed
Biting Snake (Short)

H,H,L / 10,6,12
-13 -2 -2 TC
Combo from 2nd CH
Can be delayed
Returns to crouching.
Double Smash

H,M / 10,15(,10)
-13 +2 +2 When input before hit(3F), connect to Triple Slaps.
Damage () is throw bonus.
Combo from 1st CH.
Can be delayed.
Jab Roundhouse

H,H / 10,22
-6 KDN KDN* TS
Combo from 1st CH
Can be delayed
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit.
Double Explosion (Short)

H,M / 10,22
-14 KDN KDN Combo from 1st CH
Can be delayed
【S3 Patch Notes】- Changed the command from “” to “”.
Left High Kick

H / 14
14F -16 -5 -5
Left High Kick to Right Roll

H,SP / 14
-27 -16 -16
Left High Kick to Right Roll (Crouch)

H,SP / 14
-23 -12 -12 Returns to crouching.
Left High Kick to Spiral Explosion

H,SP,M / 14,22
-11 KDN KDN
Spike Combo

H,L / 14,10
-17 -6 -6 TC
Combo from 1st NH
Spike Combo to Right Uppercut

H,L,M / 14,10,10
-13 LNC LNC Combo from 2nd CH
Spike Combo to Right High Kick

H,L,H / 14,10,18
-6 +5 LNC Combo from 2nd CH
Spike Combo to Easy Prey

H,L,H,M / 14,10,18,20
+2C +5C KDN Block or NH force to crouching
Head Ringer

H,H / 14,20
-6 KDN KDN TS
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 8F
Right High Kick

H / 15
11F -9 +8 LNC 39
Right High Kick to Left Roll

H,SP / 15
-28 -17 LNC
Right High Kick to Left Roll (Crouch)

H,SP / 15
-24 -13 LNC Returns to crouching.
Right High Kick to Spiral Explosion

H,SP,M / 15,22
-11 KDN KDN
Right High to Left Spin Low Kick

H,L / 15,13
-17 -3 -3 TC
Blonde to Right Uppercut

H,L,M / 15,13,10
-13 LNC LNC Combo from 2nd CH
Blonde to Right High Kick

H,L,H / 15,13,18
-6 +5 LNC Combo from 2nd CH
Blonde to Easy Prey

H,L,H,M / 15,13,10,20
+2C +5C KDN Block or NH force to crouching
Meaty 1F
Ivory Cutter

MM / 4,20
15F -5 +4C +6C Hit force to Crouching.
2nd CH on 1st CH.
Meaty 1F.
Dead Drop (1)

H / 12
13F -3 +8 +8 35
Dead Drop (2)

H,M / 12,12
-13 -6A -6A Combo from 1st CH.
Can be delayed 9F.
Combo can be delayed 9F from 1st CH.
Dead Drop

H,M,M / 12,12,20
-12C +4C KDN Launch from 2nd hit.
Can be delayed.
Block or NH force to crouching.
Mimosa Combo

H,M,H / 12,12,22
-3 KDN KDN* TS
Launch from 2nd hit.
Can be delayed.
Combo can be delayed 5F.
・Causes Screw on counter hit.
Siren's Kiss

HH / 10,20
14F +6 KDN KDN* TS
Combo from 1st NH.
Meaty 1F.
-27F on 1st block & 2nd whiff.
Sweeper Combo (1)

H / 14
16F -12 -3 -1 47
Sweeper Combo (2)

H,M / 14,13
-14 LNC LNC Combo from 1st CH.
Can be delayed 10F.
・Active frames increased by 2F.
Sweeper Combo

H,M,M / 14,13,20
-14 KDN KDN TJ
Double Whip

H,H / 14,17
+1 +13Sp KDN Combo from 1st NH.
Can be delayed 10F.
Combo can be delayed 9F.
Combo can be delayed 10F from 1st CH.
Blonde Bomb
or WS
M / 24
17F -14 KDN KDN PC8F
Quick Uppercut

M / 13
13F -1 +5 +5
Uppercut to Jab

M,H / 13,10
-3 +2 +9 Connect to Left Right Combo ().
Combo from 1st NH.


/ -
【S3 Patch Notes】- New move.
– “Approach enemy ” can now be performed during a special step.
Uppercut to Jab to Side Step
or
M,H,SP / 13,10
-1 +4 +11
Uppercut

M / 12
15F -7 LNC LNC 41 +4F on crouch hit.
Side Kick

M / 13
14F -11 +1 +1
Leg Slicer Combo (2)

M,H / 13,10
-8 +3 +3 Combo from 1st NH
Can be delayed
Leg Slicer Combo (2) to Cancel (Side Step)
or
M,SP / 13
-19 -7 -7
Leg Slicer Combo

M,H,H / 13,10,6
-10 +1 +1 Combo from 1st NH
Assault Bomb

M,H,H,M / 13,10,6,22
-14 KDN KDN Combo from 3rd CH
Can be delayed
【S3 Patch Notes】- Changed the command from “” to “”.
Creeping Snake (2)

M,H / 13,12
+1 +2 +12 Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F
Creeping Step

M,H,SP / 13,12
-1 ±0 +10 Advance Input is available druing Rolling Step.
When input + any button, connect to WS moves.
When input + any button, connect to Rolling Dash Combinations.
【S3 Patch Notes】– “Approach enemy ” can now be performed during a special step.
Creeping Step to Evil Mist Step

M,H,SP / 13,12
+10 +11 +21
Creeping Snake (2) to Side Step
or
M,H,SP / 13,12
±0 +1 +11
Creeping Snake (3)

M,H,H / 13,12,6
-3 +4 +4 Combo from 2nd CH
Can be delayed
Creeping Snake

M,H,H,L / 13,12,6,12
-13 -2 -2 TC
Combo from 3rd CH
Can be delayed
Returns to crouching.
Creeping Snake to Geyser Cannon

M,H,M / 13,12,21
-17 LNC LNC Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 10F from 2nd CH.
Creeping Snake to Right High Kick

M,H,H / 13,12,22
-6 KDN KDN* TS
Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 10F from 2md CH.
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit.
Creeping Snake to Left Low

M,H,L / 13,12,10
-14 -3 -3 TC
Combo from 2nd CH.
Returns to crouching.
Creeping Snake to Left Low Right Uppercut

M,H,L,M / 13,12,10,10
-13 LNC LNC Combo from 3rd CH
Creeping Snake to Left Low Right High Kick

M,H,L,H / 13,12,10,18
-6 +5 LNC Combo from 3rd CH
Creeping Snake to Easy Prey

M,H,L,H,M / 13,12,10,18,20
+2C +5C KDN Block or NH force to crouching
Meaty 1F
Flash Kicks (2)

M,H / 13,6
-14 -3 -3 Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F
Flash Kicks (3)

M,H,H / 13,6,8
-14 -3 -3 Combo from 1st NH
Can be delayed
Flash Kicks

M,H,H,H / 13,6,8,20
-6 KDN KDN TS
Combo from 3rd CH.
Can be delayed 10F.
Combo can be delayed 6F from 3rd CH.
Flash Head Ringler

M,H / 13,21
-4 +7 +7 TJ
Combo from 1st NH
Can be delayed
Deadly Assault

M,H,L / 13,21,20
-12 KDN KDN* TCTJ
Combo from 2nd CH
Deadly Hunter

M,H,MM / 31,21,8,21
-5 KDN KDN TJ
Meaty 2F in actualy
Left Middle to Right High Kick

M,H / 13,20
-6 KDN KDN TS
Combo from 1st NH
Can be delayed
Front Kick

M / 15
12F -4 +7 +7
Ray Hands

MM / 5,10
16F -3 +20Sp +20Sp HTS
-6F on 1st block and 2nd whiff.
・Causes Screw on mid-air hit.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the 2nd hit lands.
Crouch Jab
or
SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Below the Belt Combo (2)
or FC
SM,SM / 5,8
-6 +5 +5 TC
Combo from 1st CH
Returns to crouching.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move hits.
Below the Belt Combo
or FC
SM,SM,M / 5,8,10
-14 -3 -3 Combo from 2nd CH
Meaty 2F
Jab to Mid Kick
or FC
SM,M / 5,10
-11 ±0 ±0 Combo from 1st CH
Cutthroat (1)

L / 13
20F -12 ±0 +5 TC6F
Returns to crouching.
Cutthroat

L,H / 13,20
-6 KDN KDN* TS
Combo from 1st CH
・Reach increased.
・Forward movement after move increased so opponent is closer.
Left Spin Low Kick

L / 12
16F -17 -3 -3 TC4F
Returns to crouching.
Left Spin Low Kick to Right Upper
or FC
L,M / 12,10
-13 LNC LNC Combo from 1st CH
Easy Prey (2)
or FC
L,H / 12,18
-6 +5 LNC Combo from 1st CH
Easy Prey
or FC
L,H,M / 12,18,20
+2C +5C KDN Block or NH force to crouching
Meaty 1F
Right Low Kick

L / 7
12F -13 -2 -2 TC4F
Returns to crouching.
Right Low Kick to Back Spin Chop
or FC
L,H / 7(10),10
±0 +6 +11 Damage () is when input FC .
Combo from 1st CH.
Can be delayed.
Combo can be delayed 6F from 1st CH.
Right Low Kick to Back Spin Chop to Cancel (Side Step)
or FC or
L,SP / 7(10)
-13 -2 -2 Damage () is when input FC .
Right Backhand Body Blow

M / 20
24F -5 KDN KDN* HTS
No Tech Crouch Status.
Stiletto Heel

L / 17
20F -13 +3C KDN NH force to crouching
Slicer

L / 5
16F -9 +2 +2 TC6F
To Down after moving.
Meaty 1F.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move hits.
Geyser Cannon Combo

L,M / 5,21
-17 LNC LNC Combo from 1st CH.
Meaty 1F.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
Power Charge

UB(M) / 50
65F KDN KDN KDN
Power Charge to Cancel

SP / -
65
Geyser Cannon

M / 21
19F -17 LNC LNC 【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
Left Backhand body Blow

M / 15
20F -16 KDN KDN
・Changed from -18F to -16F on block.
・Opponent closer on block.
・Recovery decreased on hit by 1F.
Backhand Combo (1)

H / 12
12F -14 -3 -3 Women input can revenge & Damage 15.
Backhand Combo (2)

H,H / 12,16
-6 +5 +2 Combo from 1st NH
【S3 Patch Notes】– Changed the damage from 14 to 16.
Backhand Combo

H,H,H / 12,16,20
-9 +9Sp KDN Combo from 1st CH.
Combo from 2nd CH.
Can be delayed 14F.
Counter Combo can be delayed 7F from 2nd CH.
・Opponent reaction on counter hit was changed.
Backhand Combo to Cancel (Side Step)
or
H,H,SP / 12,16
-10 +1 +1
Stinger Heel Kick

M / 10
18F -6 +6C +6C Hit force to Crouching.
・Damage changed from 16 to 10.
Stinger Heel Kick Combo

M,H / 10,17
-8 KDN KDN* Combo from 1st NH
Can be delayed 17F
Combo can be delayed 17F
・Damage changed from 20 to 17.
・Opponent reaction changed on hit.
Spear Kick

H / 15
14F -7 +11 +18 40 When NH and enemy input , to go down.
Shockwave Palm

M,M / 6,26
18F -7 KDN KDN
Reverse Ivory Cutter

MM / 4,14
16F -15 LNC LNC
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1 TJ9F
Scull Splitter

M / 20
26F -5 KDN KDN TJ10F
Returns to crouching.
(Ver.2.20)・Decreased the distance between the character and opponent when the move hits.
Hook
or
H / 17
15F -12 +9 +9
Binding Whip (1)

M / 10
18F -10 +1 +1
Binding Whip

M,M / 10,10
-13 LNC LNC Combo from 1st NH
Can be delayed 9F
Combo can be delayed 9F
Catapult Kick

M / 15
14F -15 -4 -4 48 TJ6F
Catapult Kick

M / 20
14F -15 KDN KDN 48 TJ6F
Catapult Kick

M / 20
14F -10 KDN KDN 43 TJ6F
Leaping Axe Kick

M / 21
23F -9 +3C KDN 58 TJ7F
NH force to crouching
Leaping Axe Kick

M / 21
23F -6 +3C KDN 53 TJ7F
NH force to crouching
Can Openeer (1)

H / 23
18F -9 -1 -1 TJ9F
Can Openeer (2)

H,L / 23,10
-19 -8 -8 TCTJ
Combo from 1st CH
Can Openeer

H,L,H / 23,10,14
-6 +5 +5 Combo from 2nd NH
Can Openeer to Cancel (Side Step)
or
H,L,SP / 23,10
-5 +6 +6 Combo from 1st CH
Running Jump Kick
or
M / 20(,18)
23F -23 Th Th TJ3F
Close hit connect to Heel Hold (throw).
Damage () is throw bonus.
Break Throw is input during 2 to 13F & damage 8.
Running Jump Kick (distant or on crouch hit)
or
M / 20
24F -22 KDN KDN TJ3F
Meaty 5F in actualy.
Leaping Axe Kick

M / 21
23F -6 +3C KDN 53 TJ9F
NH force to crouching
Delay Rising Toe Kick

M / 25
25F -9 KDN KDN TJ9F
Hopping Low Kick

L / 15
43F -17 -6 -6 TC34FTJ9F
Hopping Low Kick to Right Uppercut

L,M / 15,10
-13 LNC LNC Combo from 1st CH
Hopping Low Kick to Right High Kick

L,H / 15,18
-6 +5 LNC Combo from 1st CH
Hopping Low Kick to Easy Prey

L,H,M / 15,18,20
+2C +5C KDN Block or NH force to crouching
Meaty 1F
Back Handspring

SP / -
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sunset Strike

H / 20
14F -9 KDN KDN 49 Advance Input is unavailable.
Start-up 15F in actualy.
Bad Habit

M / 24
15F -14 +8 KDN Advance Input is unavailable.
Start-up 16F in actualy.
・Damage changed from 23 to 24.
Kneel Kick

M / 30
28F +16G +9C KDN TJ4F
Advance Input is unavailable.
Start-up 29F in actualy.
Self-harm damage 5 after whiff.
NH force to crouching.
Kneel Kick (distant)

M / 20
28F -10 +9C KDN TJ4F
Advance Input is unavailable.
Start-up 29F in actualy.
Self-harm damage 5 after whiff.
Meaty 3F in actualy.
Kneel Kick to Ukemi
any attack input
M,SP / 30
+9 +2C KDN Advance Input is unavailable.
Start-up 29F in actualy.
Returns to crouching.
Kneel Kick (distant) to Ukemi
any attack input
M,SP / 20
-17G +2C KDN Advance Input is unavailable.
Start-up 29F in actualy.
Returns to crouching.
Meaty 3F in actualy.
Bombshell Blast

M / 26
22F -5 KDN KDN WB
Advance Input is unavailable.
Start-up 23F in actualy.
・Changed from -14F to -5F on block.
・Opponent farther away on block.
・Recovery on hit decreased by 1F.
・Causes Wall Bounce on hit.
Bombshell Blast (hold)
Hold
M / 32
33F +8 KDN KDN WB
Advance Input is unavailable.
Start-up 34F in actualy.
・Causes Wall Bounce on hit.
Wipe the Floor

L / 20
20F -37 KDN KDN* TC1F
Start-up 20F is delay input.
Start-up 28F on fast input.
Returns to crouching.
To Standing on block.
Reverse Rolling Dash

SP / -
Ice Pick

M / 20
19F -15 LNC LNC Start-up 19F is Delay input.
Start-up 29F on fast input.
Evil Mist

UB(H) / 0
21F +33 +33 +33 TC1F
Input during ☆ step.
Start-up 21F is delay input.
Start-up 43F on fast input.
Meaty 17F in actualy.
When hit and enemy input , to go down.
Stingray (1)

M / 12
20F -13 -2 -2 TJ4F
Meaty 1F.
Stingray

M,M / 12,21
-15 LNC LNC Combo from 1st hit.
【S3 Patch Notes】- New move.
Spiral Bombshell Blast

M / 30
20F +4 KDN KDN TJ5F
Meaty 1F
(Ver.2.20)・Changed the frame advantage on guard from ±0F to +4F.
・Decreased the distance between the character and opponent when the move is guarded.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Low Jab Rising Kick
FC
SM,M / 8,10
-10 +1 +1 Combo from 1st CH
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Connect to Combinations.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Connect to Combinations.
Diving Hornet (1)
WS
M / 17
13F -6 +5 +5
・Damage changed from 14 to 17.
Diving Hornet
WS
M,M / 17,20
-3C KDN KDN Block force to crouching
Fluttering Butterfly
WS
M,HH / 17,3,15
-7 KDN KDN TS
Combo from 1st NH
・Damage changed from 14,6,15 to 17,3,15.
Palm Uppercut
WS
M / 15
15F -13 LNC LNC 47
Spider Knee
WS
M / 15(,10)
13F -13 +2 +2 When input before hit(3F), connect to Triple Slaps.
Damage () is throw bonus.
・Startup changed from 18F to 13F.
Toe Smash
WS
M / 15
11F -4 +7 +7 Meaty 1F
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move hits.
Flashing Escape
WS
M,H / 15,24
-6 KDN KDN* TS
Combo from 1st CH
【S3 Patch Notes】– Increased the move’s forward movement after it lands.
Helping Hand
WS
M / 13
14F -5 +6 KDN 38 【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move lands as a counter hit.
Wipe the Floor
FC
L / 20
20F -37 KDN KDN* TC
Returns to crouching.
To Standing on block.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Snakeshot
SS
M / 15
14F -10 +3 +3 【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move hits from the front.
Snakeshot to Rolling Dash
SS
M,SP / 15
+10G +24G +24G When & attack button, connect to Rolling Dash.
When ☆, connect to WS moves.
Advance Input is available.
【S3 Patch Notes】- Sped up the timing at which "Approach enemy " can be performed by 10F.
- Sped up the timing at which "Approach enemy " can be performed by 10F.
Snakeshot to Evil Mist Step
SS
M,SP / 15
+11G +25G +25G
Snakeshot to Reverse Rolling Dash
SS
M,SP / 15
+10G +24G +24G
Double Shot
SS
M,M / 15,15
-6 ±0 ±0
Lift Shot
SS
M / 15
13F -14 LNC LNC
Heel Slicer
SS
L / 17
20F -15 +6C KDN TC6F
NH force to crouching
Spiral Explosion
SS
M / 22
19F -11 KDN KDN
Twisted Mind
While enemy is down
L / 20
17F -17 -8C -8C Hit force to Crouching.
-8F on down hit.
Wall Jumping Attack to BT
with back against wall
M / 21
36F +2 KDN KDN To Back Toward.
Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 24F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3 Connect to Left Jab () combinations.
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Rolling Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rolling Dash

SP / -
☆ connect to WS moves.
Advance Input is unavailable.
Cost 2F.
Hellbringer

H / 21
14F +1 +3 LNC 41 Advance Input is unavailable.
Start-up 16F in actualy.
・Opponent closer on hit.
Shut Up

M / 25
20F -8 KDN KDN Advance Input is unavailable.
Start-up 22F in actualy.
Sideslip

L / 17
19F -20 ±0C KDN TC16F
Advance Input is unavailable.
Start-up 21F in actualy.
NH force to crouching.
Meaty 7F.
・Active frames increased by 2F.
Shamrock (1)

M / 15
14F -8 +6A +6A Advance Input is unavailable.
Start-up 16F in actualy.
Shamrock (2)

M,H / 15,10
-9 -3 -3 Launch from 1st hit.
Shamrock

M,H,H / 15,10,23
-10 KDN KDN Combo from 2nd CH
【S3 Patch Notes】– Increased the upper range of the attack.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M / 50
20F +9 KDN KDN TJ5F
Unblokable damage 5 close to Wall & +15GF.
Rage Drive to Rolling Dash
During Rage
M,SP / 50
+20G KDN KDN TJ5F
Advance Input is unavailable during Rolling Dash.
When input + any button, connect to WS moves.
When input + any button, connect to Rolling Dash Combinations.
【S3 Patch Notes】– “Approach enemy ” can now be performed during a special step.
Rage Drive to Evil Mist Step
During Rage
M,SP / 50
+32G KDN KDN TJ5F

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Arm Grab Flip

Th(H) / 35
12F RP
Head-sd
Fac-Up

-6F
RP
Long Range Throw
Over the Back Toss

Th(H) / 35
12F RP
Head-sd
Fac-Up

±0F
RP
To BT
Long Range Throw.
To BT after throw.
Shoulder Through Buster

Th(H) / 35
12F RP
Head-sd
Fac-Up

±0F
RP
To BT
Shoulder Through Arm Breaker
During Shoulder Through Buster
- / 7
CCW
Head-sd
Fac-Dwn
disable
Triangle Hold
Approach from left side
Th(H) / 40
Head-sd
Fac-Up

-3F
Hammer Throw
Approach from right side
Th(H) / 38
Head-sd
Fac-Up

-3F
Leaping Triangle Hold
Approach from behind
Th(H) / 60
Head-sd
Fac-Up
disable
Elbow to Arm Grab Flip

Th(H) / 37
11F CCW
Head-sd
Fac-Up

-2F
Reverse Neck Breaker

Th(H) / 37
11F CW
Foot-sd
Fac-Dwn

-2F
Jumping Flip

Th(H) / 40(30)
12F Foot-sd
Fac-Up

±0F
RP
Damage () is on ukemi.
Damage 45 on wall hit.
Elbow Smash

Th(H) / 43
12F CW
Foot-sd
Fac-Up

-6F
Floor Break
【S3 Patch Notes】– Increased the lower range of the attack.
Attack Reversal
or
Reversal(H/M) / 25+α
-F -6F 35 Reversal(H/M) during 3 to 8F.
Damage 25 + 50% of enemy attack.
Reversal connect to Backhand Slap ().
Reversal against Reversal durint to 7F( or ), to 10F(), to 9F() & -3F, damage15.
Enable Reversal blade attack(Yoshimitsu).
Backhand Slap Combo
Backhand Slap

Th(H) / 15
11F ±0F
-2F
Disable Preciding Input
Start-up 13F in actualy.
・Hitbox expanded downward.
Seoi Gyaku Juji-gatame
During Backhand Slap
- / 30
Head-sd
Fac-Up

-4F
When Break throw, revenge damage 5.
Triple Slaps
During Backhand Slap
- / 25
Head-sd
Fac-Dwn

-4F
When connect from Spider Knee (WS ), Disable break throw & damage 10.
When Break throw, revenge damage 5.
Neck Crusher
During Triple Slaps
- / 25
Head-sd
Fac-Dwn

-4F
When Break throw, revenge damage 5.
Leg Stretch Arm Lock
During Triple Slaps
- / 30
Head-sd
Fac-Up

-4F
When Break throw, revenge damage 5.
Betrayer
or Reverse Rolling Dash
Th(H) / 15
12F +6F
force to crouching.
disable Start-up 32F in actualy.
Twisted Nightmare
During Betrayer
- / 20
Foot-sd
Fac-Dwn

-4F
Neck Crusher
During Twidter Nightmare
- / 25
Head-sd
Fac-Dwn

-4F
Leg Stretch Arm Lock
During Twidter Nightmare
- / 30
Head-sd
Fac-Up

-4F
Arm Break
During Backhand Slap or Betraayer
- / 18
Foot-sd
Fac-Up

-4F
Double Arm Break
During Arm Break
- / 25
Foot-sd
Fac-Up

-4F
When Break throw, revenge damage 5.
Falling Arm Break
During Arm Break
- / 25
Foot-sd
Fac-Dwn

-4F
When Break throw, revenge damage 5.
Crab Hold Combo
Crab Hold

Th(H) / 15
11F Foot-sd
Fac-Up

-2F
Start-up 13F in actualy.
・Hitbox expanded downward.
Commando Arm Lock
During Crab Hold
- / 35
Head-sd
Fac-Up

±0F
When Break throw, revenge damage 8.
(Ver.2.20)・Decreased the recovery animation when thrown by 11 frames.
Heel Hold
During Crab Hold
- / 18
Foot-sd
Fac-Up

±0F
Connect from Leaping Heel Hold().
When Break throw, revenge damage 8.
(Ver.2.20)・Decreased the recovery animation when thrown by 11 frames.
Double Snap
During Heel Hold
- / 30
Foot-sd
Fac-Up

-9F
Double Heel Hold
During Heel Hold
- / 35
Foot-sd
Fac-Dwn

-9F
10 Hit Combo 1
CommandStart-up 10F.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
Hit LevelHHHHHLHHHH
Damage710667966630
hit+8+5+4+1-14-15-13+1-5KDN
block+1-1-3-10-25-26-24-15-11-20
10 Hit Combo 2
CommandStart-up 13F.
Hit LevelMHHHHLHHHH
Damage1310667966630
hit+5+2+4+1-14-15-13+1-5KDN
block-1-3-3-10-25-26-24-15-11-20