NEGAN:DATA

MOVE LIST & FRAME DATA Ver.4.01

The patch notes of SEASON 3 are included in "Old Patch Notes" of 【Notes】.
The patch notes of SEASON 4 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sadistic Combination (1)

H / 7
10F +1 +8 +8
Sadistic Combination (2)

H,H / 7,9
-3 +8 +8 Combo from 1st NH.
Sadistic Combination

H,H,M / 7,9,17
-9 +5 KDN Combo from 2nd CH.
Can be delayed
Jab to Hilt Shot

H,H / 7,9
-5 +6 +6 Combo from 1st hit.
(Ver.4.00) - Changed the frame advantage when blocked from -8F to -5F.
- Changed the frame advantage upon hit from +3F to +6F.
Jab to Hilt Shot to Intimidation
Hold
H,H,SP / 7,9
-5 +6 +6 Combo from 1st hit.
(S3)– New move.
(Ver.4.00) - Changed the frame advantage when blocked from -8F to -5F.
- Changed the frame advantage upon hit from +3F to +6F.
Heavy Rain

H,H,M / 7,9,22
+4 LNC LNC Interruption 14F from 2nd block.
(S3)– Decreased the move’s tracking.
Dark Night Combination

H,H,H / 7,9,13
-9 +1 KDN Combo from 1st NH.
(S3)– Increased the distance between the character and the opponent when the move is blocked.
Triple Head Shot (2)

H,H / 7,17
-6 +3 +3 Combo from 1st NH.
Triple Head Shot

H,H,M / 7,17,20
-4 +7C KDN Combo from 2nd CH.
Can be delayed
(Ver.4.00) - Changed the frame advantage when blocked from -5F to -4F.
- Changed the frame advantage upon hit from +6F to +7F.
Shin Smasher (1)

H / 9
11F -8 +3 +3
Shin Smasher (2)

H,H / 9,12
-7 +4 +4 Combo from 1st NH.
(S3)– Increased the distance between the character and the opponent when the move lands as a normal hit or a counter hit.
Shin Smasher

H,H,L / 9,12,15
-12 +3C KDN Combo from 2nd CH.
Can be delayed
(S3)– Increased the distance between the character and the opponent when the move hits.
Executioner Rush (2)

H,M / 9,17
-14 +1C +1C Combo from 1st NH.
Executioner Rush (3)

H,M,M / 9,17,17
-14 +1C +1C
Executioner Rush

H,M,M,M / 9,17,17,20
-14C KDN KDN Combo from 3rd NH.
Left High Kick

H / 25
13F -9 +2 +2 Tentative Name.
Double Head Shot (1)

H / 17
12F -6 +3 +3
Double Head Shot

H,M / 17,20
-4 +7C KDN Combo from 1st CH.
(Ver.4.00) - Changed the frame advantage when blocked from -5F to -4F.
- Changed the frame advantage upon hit from +6F to +7F.
Switch Hitter

H,M / 14,24
13F -14 KDN KDN
Shove

M / 0
14F -7 +2 +14 To Intimidation from CH.
(S3)– Changed the frame advantage upon counter hit from +16F to +14F.
– Fixed an issue in which the character would shift stances even when hitting from the side or from behind.
Face Grinder (1)

H / 10
14F -7 +4 +4
Face Grinder

H,M,Th / 10,15(,25)
-12 Th Th Combo from 1st CH
Damage () is throw bonus.
+8F from side hit or behind hit.
Shock and Awe (1)

M / 13
18F -7 +9 +9
Shock and Awe

M,M / 13,20
-19 KDN KDN Combo from 1st NH.
Can be delayed 6F.
Combo can be delayed 6F from 1st NH.
Walker Maker

M / 21
24F -15 LNC LNC PC8F
(Ver.4.00) - Increased the move’s tracking.
Tripwire

L / 16
28F -12 +5 +5
Side Swipe Smash (1)

M / 13
13F -3 +4 +4 (Ver.4.00) - Increased the lower range of the attack.
Side Swipe Smash (2)

M,H / 13,9
-4 +7 +7 Combo from 1st NH.
Can be delayed.
Side Swipe Smash

M,H,M / 13,9,21
-13 KDN KDN* TS
Tenderizer

M,M / 13,20
-11 +7 +7 Combo from 1st NH.
Tenderizer to Intimidation
Hold
M,M,SP / 13,20
-11 +7 +7
Blood Moon

M / 12
15F -14 LNC LNC
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Blood Moon to Intimidation
Hold
M,SP / 12
-14 LNC LNC
Scottish Maiden (1)

M / 13
15F -7 +4 +4
Scottish Maiden (2)

M,H / 13,12
-2 +9 +9 Combo from 1st NH.
Scottish Maiden

M,H,M / 13,12,20
-11 +4C KDN Combo from 2nd CH.
Can be delayed.
Combo can be delayed 9F from 2nd CH.
Forcesd to crouching upon NH.
(S3)– Changed the frame advantage upon hit from ±0F frames to +4F frames.
Scottish Maiden to Intimidation
Hold
M,H,M,SP / 13,12,20
-11 +4C KDN Combo from 2nd CH.
Can be delayed.
Combo can be delayed 9F from 2nd CH.
Forcesd to crouching upon NH.
(Ver.4.00) - New move.
Iron Maiden

M,H,M / 13,12,23
-14 KDN KDN Combo from 2nd CH.
Can be delayed.
Combo can be delayed 6F from 2nd CH.
Front Kick

M / 15
14F -7 +4 +4
Front Kick to Temple Smash

M,H / 15,20
+1 +6 +6 Combo from 1st NH.
Front Kick to Temple Smash to Intimidation
Hold
M,H,SP / 15,20
+5 +10 +10 Combo from 1st NH.
Front Kick to Knee Lift

M,M / 15,18
-9 +7 KDN Combo from 1st CH.
No Exceptions

M,M / 10,15
22F -14C KDN KDN Combo from 1st CH.
Crouch Jab
or
SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing after moving.
Bad Break

M / 17(,30)
17F -9 +2C Th To Death Penalty from CH.
Damage () is throw bonus.
(S3)– Fixed an issue in which the move would shift to a throw after hitting the opponent from behind under certain conditions.
Kneecapper

L / 12
15F -12 -1 -1 Combo from 2nd NH.
Crouch Chin Kick

L / 7
12F -13 -2 -2 TC4F
Acony to Intimidation

L / 25
24F -14 +7 +7 To Intimidation must hit.
(Ver.3.03)- Shortened the recovery time by 1F when the move is blocked or misses.
This changes the frame advantage when blocked from -15F to -14F.
Crouch Left Low Kick

L / 12
16F -15 -4 -4 TC6F
Tentative Name.
Low Sweep

L / 16
19F -13 +3 +7Sd (Ver.4.00) - Changed the damage from 15 to 16.
- Increased the move’s tracking.
Violent Siege

H / 26
21F -8 +11Sp KDN HTS
(Ver.4.00) - Increased the lower range of the attack.
Violent Siege to Intimidation
Hold
UB(H) / 33
43F +11Sp +11Sp KDN HTS
(Ver.4.00) - Increased the lower range of the attack.
Molotov Cocktail (1)

M / 12
16F -9 +2 +2
Molotov Cocktail

M,M / 12,23
-10 KDN KDN* TS
Combo from 1st CH.
Can be delayed.
Combo can be delayed 8F from 1st CH.
Back Swing

H / 15
16F -9 -3 -3 H
(S3)– Increased the lower range of the attack.
Back Swing Brain Bash to Death Penalty

H,M / 15,20(,30)
-11 Th Th Damage () is throw bonus.
±0CF from side or behind hit.
Combo from 1st CH.
Can be delayed.
Combo can be delayed 10F from 1st CH.
(S3)– Increased the distance between the character and the opponent when the move is blocked.
Back Swing Funeral

H,M / 15,20
-6 KDN KDN Combo from 1st CH.
Can be delayed.
Combo can be delayed 10F from 1st CH.
Murder Stomp

L / 22
23F -12 +5 +11
Concussion Kick

M / 20
20F -9 +2 KDN (Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Wretched Hammer

M / 25
22F +4 KDN LNC
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 TJ9F
Matador

M / 20
25F -20 KDN KDN (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Nightmare Slice

H / 25
24F -9 KDN KDN
Direct Tenderizer

M / 20
16F -11 +7 KDN Crumble Stun 10F upon CH.
(Ver.4.00) - New move.
Direct Tenderizer to Intimidation
Hold
M,SP / 20
-11 +7 KDN (Ver.4.00) - New move.
Raging Bull
or or
M / 25
29F -9 KDN KDN TJ9F
Blunt Force
or or
M / 20
17F -7 +5 KDN No Jump Status.
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Delay Rising Toekick

M / 25
23F -11 LNC LNC TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Justice Served

M / 22
18F -9 KDN KDN Advance Input is unavailable
Start-up 19F in actualy
(S3)– Changed the frame advantage when blocked from -11F to -9F.
Death Scream (1)

M / 13
18F -4 +8 +8 Advance Input is unavailable
Start-up 19F in actualy
Death Scream

M,M / 13,23
-20 KDN KDN Combo from 1st NH.
Can be delayed 17F.
Combo can be delayed 17F from 1st NH.
Savior Spike

M / 23
24F +4 KDN KDN WB
Advance Input is unavailable
Start-up 25F in actualy
Gutless

M / 21
28F -6 KDN KDN Advance Input is unavailable.
Start-up 29F in actualy.
(S3)– Changed the damage from 28 to 21.
– Decreased the distance between the character and the opponent when the move is blocked.
– Changed the opponent’s behavior when hit.
Secret Weapon

M / 25
14F -19 KDN KDN
Rush Down

M / 30
20F +9G KDN KDN Meaty 2F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing after moving
Crouch Straight
FC
SM / 8
13F -7 +4 +4 TC
Returns to crouching.
Crouch Left Low Kick
FC
L / 12
16F -15 -4 -4 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Quick Tenderizer (1)
WS
M / 11
12F -3 +8 +8
(S3)– Changed the damage from 15 to 11.
Quick Tenderizer
WS
M,M / 11,20
-11 +7 +7 Combo from 1st hit.
(S3)- New move.
Quick Tenderizer to Intimidation
WS Hold
M,M,SP / 11,20
-11 +7 +7 Combo from 1st hit.
(S3)- New move.
Malice Impact
WS
M / 20
15F -16 KDN KDN
Malice Impact to Intimidation
WS Hold
M,SP / 20
-16 KDN KDN
Shock and Awe (1)
WS
M / 13
14F -7 +9 +9
Shock and Awe
WS
M,M / 13,20
-19 KDN KDN Combo from 1st NH.
Toe Smash
WS
M / 18
11F -5 +6 +6 (Ver.4.00) - Changed the frame advantage when blocked from -6F to -5F.
- Changed the frame advantage upon hit from +5F to +6F.
- Increased the move’s forward movement, decreasing the distance between the character and the opponent.
- Reduced the strength of the pushback, and made the move easier to land.
Sneaky
FC
L / 19
20F -13 +3C KDN TC
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Full Swing Right
SS(Right)
H / 23
20F -8 KDN KDN TS
Full Swing Left
SS(Left)
H / 23
20F -8 KDN KDN TS
Let Me In to Intimidation

SP,SP / -
169 PC5F
Enable Power Crush against Low Level or Throw.
Execution
While enemy is down
L / 11(,15)
18F -20 -9 -9 To Throw while down hit.
Damage () is throw bonus.
Wall Jump Attack
with back against wall
M / 21
36F ±0C KDN KDN Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT
H / 15
8F -8 +3 +3
No Look Swing
BT
M / 23
14F -10 KDN KDN
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 Returns to crouching.
Intimidation (INT)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Intimidation

SP / -
Cost 30F.
Auto reversal against low level attack from 7F.
(S3)– Fixed an issue in which, after you stopped certain low combo attacks, the opponent would still hit you before your attack’s startup.
Intimidation
Auto reversal against low level attack during INT
SP / 25
KDN
Slaughter Strike (1)
INT
M / 15
14F -4 +8 +8
Slaughter Strike
INT
M,M / 15,20
-13 KDN KDN TS
Combo from 1st NH.
Can be delayed 15F.
Combo can be delayed 15F from 1st NH.
Beatdown
INT
M / 20
20F +7 KDN KDN
Push Kick to Intimidation
INT
M,SP / 19
17F -2 +7 +13 (Ver.4.00) - Changed the damage from 15 to 19.
- Changed the attack startup from frame 18 to frame 17.
- Changed the frame advantage when blocked from -7F to -2F.
- Changed the frame advantage upon hit from +27F to +7F.
- Changed the frame advantage upon counter hit from +27F to +13F.
Corpse Kick to Intimidation
INT
M / 20
20F -7 KDN KDN* Meaty 1F.
(Ver.4.00) - Changed the attack startup from frame 25-26 to frame 20-21.
- Decreased the range of the attack.
Grand Slam
INT
H / 25
15F -9 KDN KDN HTSPC5F
(S3)– Changed the frame advantage when blocked from ±0F to -9F.
– Increased the distance between the character and the opponent when the move is blocked.
– Changed the move to send the opponent spinning when it hits.
– Increased the lower range of the attack.
Punishment
INT
UB(M) / 50
60F KDN KDN KDN
Punishment to Cancel Intimidation
INT
SP,SP / -
49
Blast Off
INT
M / 20
19F -20 LNC LNC
Terrible Pain
INT
L / 26
21F -13 +3C +13G
(S3)- New move.
(Ver.4.00) - Changed the damage from 20 to 26.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 10,45
20F -22 Th Th Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive 1
During Rage
M,M / 10,10
22F +8C LNC LNC
Rage Drive 2
During Rage
M,M / 10,10
+6G KDN KDN WB
Unblokable damage 5 close to Wall
& +12GF.
Rage Drive 3
During Rage
M,M / 10,10(,3)
-7 LNC LNC Damage () is landing bonus.
(S3)– Fixed an issue in which following up with certain moves would cause the opponent to become turned around.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Dirty Tactics

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
Long Range Throw.
Floor Break.
Into the Fire

Th(H) / 35
12F RP
Foot-sd
Fac-Dwn
or
-6F
Long Range Throw
Dirty Tactics
Approach from left side
Th(H) / 40
Head-sd
Fac-Up

-3F
Floor Break.
Into the Fire
Approach from right side
Th(H) / 40
RP
Foot-sd
Fac-Dwn

-3F
The End
Approach from behind
Th(H) / 50
Foot-sd
Fac-Dwn
disable
No Mercy

Th(H) / 40
12F Foot-sd
Fac-Up

-6F
Crowbar
INT
Th(H) / 32
25F Foot-sd
Fac-Up
disable Enable Ukemi.
Wall Stun.