NEGAN:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sadistic Combination (1)

H / 7
10F +1 +8 +8
Sadistic Combination (2)

H,H / 7,9
-3 +8 +8 Combo from 1st NH.
Sadistic Combination

H,H,M / 7,9,17
-9 +5 D Combo from 2nd CH.
Delayable
Heavy Rain (2)

H,H / 7,9
-8 +3 +3 Combo from 1st NH.
Heavy Rain

H,H,M / 7,9,22
+4 L L Interruption 14F from 2nd block.
Dark Night Combination

H,H,H / 7,9,13
-9 +1 D Combo from 1st NH.
Triple Head Shot (2)

H,H / 7,17
-6 +3 +3 Combo from 1st NH.
Triple Head Shot

H,H,M / 7,17,20
-5 +6C D Combo from 2nd CH.
Delayable
Shin Smasher (1)

H / 9
11F -8 +3 +3
Shin Smasher (2)

H,H / 9,12
-7 +4 +4 Combo from 1st NH.
Shin Smasher

H,H,L / 9,12,15
-12 +3C D Combo from 2nd CH.
Delayable
Executioner Rush (2)

H,M / 9,17
-14 +1C +1C Combo from 1st NH.
Executioner Rush (3)

H,M,M / 9,17,17
-14 +1C +1C
Executioner Rush

H,M,M,M / 9,17,17,20
-14C D D Combo from 3rd NH.
Left High Kick

H / 25
13F -9 +2 +2 Tentative Name.
Double Head Shot (1)

H / 17
12F -6 +3 +3
Double Head Shot

H,M / 17,20
-5 +6C D Combo from 1st CH.
Switch Hitter

H,M / 14,24
13F -14 D D
Shove

M / 0
14F -7 +2 +16 To Intimidation from CH.
Face Grinder (1)

H / 10
14F -7 +4 +4
Face Grinder

H,M,Th / 10,15(,25)
-12 Th Th Combo from 1st CH
Damage () is throw bonus.
+8F from side hit or behind hit.
Shock and Awe (1)

M / 13
18F -7 +9 +9
Shock and Awe

M,M / 13,20
-19 D D Combo from 1st NH.
Delayable 6F.
Combo delayable 6F from 1st NH.
Walker Maker

M / 21
24F -15 L L PC8F
Tripwire

L / 16
28F -12 +5 +5
Side Swipe Smash (1)

M / 13
13F -3 +4 +4
Side Swipe Smash (2)

M,H / 13,9
-4 +7 +7 Combo from 1st NH.
Delayable.
Side Swipe Smash

M,H,M / 13,9,21
-13 D D* TS
Tenderizer

M,M / 13,20
-11 +7 +7 Combo from 1st NH.
Tenderizer to Intimidation
Hold
M,M,SP / 13,20
-11 +7 +7
Blood Moon

M / 12
15F -14 L L
Blood Moon to Intimidation
Hold
M,SP / 12
-14 L L
Scottish Maiden (1)

M / 13
15F -7 +4 +4
Scottish Maiden (2)

M,H / 13,12
-2 +9 +9 Combo from 1st NH.
Scottish Maiden

M,H,M / 13,12,20
-11 ±0C D Combo from 2nd CH.
Delayable.
Combo delayable 9F from 2nd CH.
Iron Maiden

M,H,M / 13,12,23
-14 D D Combo from 2nd CH.
Delayable.
Combo delayable 6F from 2nd CH.
Front Kick

M / 15
14F -7 +4 +4
Front Kick to Temple Smash

M,H / 15,20
+1 +6 +6 Combo from 1st NH.
Front Kick to Temple Smash to Intimidation
Hold
M,H,SP / 15,20
+5 +10 +10 Combo from 1st NH.
Front Kick to Knee Lift

M,M / 15,18
-9 +7 D Combo from 1st CH.
No Exceptions

M,M / 10,15
22F -14C D D Combo from 1st CH.
Crouch Jab
or
SM / 5
10F -5 +6 +6 CS4F
To crouching after moving.
Input to standing after moving.
Bad Break

M / 17(,30)
17F -9 +2C Th To Death Penalty from CH.
Damage () is throw bonus.
Kneecapper

L / 12
15F -12 -1 -1 Combo from 2nd NH.
Crouch Chin Kick

L / 7
12F -13 -2 -2 CS4F
Acony to Intimidation

L / 25
24F -15 +7 +7 To Intimidation must hit.
Crouch Left Low Kick

L / 12
16F -15 -4 -4 CS6F
Tentative Name.
Low Sweep

L / 15
19F -13 +3 +7Sd
Violent Siege

H / 26
21F -8 +11Sp D HTS
Violent Siege to Intimidation
Hold
UB(H) / 33
43F +11Sp +11Sp D HTS
Molotov Cocktail (1)

M / 12
16F -9 +2 +2
Molotov Cocktail

M,M / 12,23
-10 D D* TS
Combo from 1st CH.
Delayable.
Combo delayable 8F from 1st CH.
Back Swing

H / 15
16F -9 -3 -3 H
Back Swing Brain Bash to Death Penalty

H,M / 15,20(,30)
-11 Th Th Damage () is throw bonus.
±0CF from side or behind hit.
Combo from 1st CH.
Delayable.
Combo delayable 10F from 1st CH.
Back Swing Funeral

H,M / 15,20
-6 D D Combo from 1st CH.
Delayable.
Combo delayable 10F from 1st CH.
Murder Stomp

L / 22
23F -12 +5 +11
Concussion Kick

M / 20
20F -9 +2 D
Wretched Hammer

M / 25
22F +4 D L
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 JS9F
Matador

M / 20
25F -20 D D
Nightmare Slice
or
H / 25
24F -9 D D
Raging Bull
or or
M / 25
29F -9 D D JS9F
Blunt Force
or or
M / 20
17F -7 +5 D No Jump Status.
Delay Rising Toekick

M / 25
23F -11 L L JS9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Justice Served

M / 22
18F -11 D D Disable Preceding Input
Start-up 19F in actualy
Death Scream (1)

M / 13
18F -4 +8 +8 Disable Preceding Input
Start-up 19F in actualy
Death Scream

M,M / 13,23
-20 D D Combo from 1st NH.
Delayable 17F.
Combo delayable 17F from 1st NH.
Savior Spike

M / 23
24F +4 D D WB
Disable Preceding Input
Start-up 25F in actualy
Gutless

M / 28
28F -6 D D* Disable Preceding Input.
Start-up 29F in actualy.
Secret Weapon

M / 25
14F -19 D D
Rush Down

M / 30
20F +9G D D Meaty 2F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 CS
To crouching after moving
Input to standing after moving
Crouch Straight
FC
SM / 8
13F -7 +4 +4 CS
To crouching after moving
Crouch Left Low Kick
FC
L / 12
16F -15 -4 -4 CS
To crouching after moving
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 CS
To crouching after moving
Knuckle
WS
M / 15
12F -3 +8 +8 Tentative Name.
Malice Impact
WS
M / 20
15F -16 D D
Malice Impact to Intimidation
WS Hold
M,SP / 20
-16 D D
Shock and Awe (1)
WS
M / 13
14F -7 +9 +9
Shock and Awe
WS
M,M / 13,20
-19 D D Combo from 1st NH.
Toe Smash
WS
M / 18
11F -6 +5 +5
Sneaky
FC
L / 19
20F -13 +3C D CS
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Full Swing Right
SS(Right)
H / 23
20F -8 D D TS
Full Swing Left
SS(Left)
H / 23
20F -8 D D TS
Let Me In to Intimidation

SP,SP / -
169 PC5F
Enable Power Crush against Low Level or Throw.
Execution
While enemy is down
L / 11(,15)
18F -20 -9 -9 To Throw while down hit.
Damage () is throw bonus.
Wall Jump Attack
with back against wall
M / 21
36F ±0C D D Disable Preceding Input.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT
H / 15
8F -8 +3 +3
No Look Swing
BT
M / 23
14F -10 D D
Spin Kick
BT or
H / 18
10F -8 D D
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 To crouching after moving
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 To crouching after moving
Intimidation (INT)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Intimidation

SP / -
Cost 30F.
Auto reversal against low level attack from 7F.
Intimidation
Auto reversal against low level attack during INT
SP / 25
D
Slaughter Strike (1)
INT
M / 15
14F -4 +8 +8
Slaughter Strike
INT
M,M / 15,20
-13 D D TS
Combo from 1st NH.
Delayable 15F.
Combo delayable 15F from 1st NH.
Beatdown
INT
M / 20
20F +7 D D
Push Kick to Intimidation
INT
M,SP / 15
18F -7 +27G +27G
Corpse Kick to Intimidation
INT
M / 25
25F -7 D D*
Grand Slam
INT
H / 25
15F ±0 D D HTSPC5F
Punishment
INT
UB(M) / 50
60F D D D
Punishment to Cancel Intimidation
INT
SP,SP / -
49
Blast Off
INT
M / 20
19F -20 L L
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 10,45
20F -22 Th Th Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive 1
During Rage
M,M / 10,10
22F +8C L L
Rage Drive 2
During Rage
M,M / 10,10
+6G D D WB
Unblokable damage 5 close to Wall
& +12GF.
Rage Drive 3
During Rage
M,M / 10,10(,3)
-7 L L Damage () is landing bonus.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Dirty Tactics

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
Long Range Throw.
Floor Break.
Into the Fire

Th(H) / 35
12F RP
Foot-sd
Fac-Dwn
or
-6F
Long Range Throw
Dirty Tactics
Approach from left side
Th(H) / 40
Head-sd
Fac-Up

-3F
Floor Break.
Into the Fire
Approach from right side
Th(H) / 40
RP
Foot-sd
Fac-Dwn

-3F
The End
Approach from behind
Th(H) / 50
Foot-sd
Fac-Dwn
disable
No Mercy

Th(H) / 40
12F Foot-sd
Fac-Up

-6F
Crowbar
INT
Th(H) / 32
25F Foot-sd
Fac-Up
disable Enable Ukemi.
Wall Stun.