MIGUEL CABALLERO ROJO:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Jab

H / 7
10F +1 +8 +8
Resorte

H,H / 7,12
-1 +5 +5 Combo from 1st NH
Up-stroke

H,H,H / 7,12,20
+3 KDN KDN Can be delayed
・Damage changed from 16 to 20.
・Active frames increased by 1F.
・Opponent closer on block.
・Opponent reaction changed on hit.
・Hitbox expanded downward.
Up-stroke to Savage Stance

H,H,H,SP / 7,12,20
+3 KDN KDN Can be delayed
Martillo

H,H,M / 7,12,30
+4C KDN LNC Block force to crouching
Can be delayed
・Move comes out faster by 3F.
Bombo

H,L / 7,12
-12 +1 +1 TC
Returns to crouching.
Combo from 1st CH
Gancho doble (1)

H / 12
11F -8 +3 +8
Gancho doble

H,H / 12,15
-4 +7 +7 Combo from 1st NH
Gancho doble to Savage Stance

H,H,SP / 12,15
-4 +7 +7
Side High Kick

H / 14
13F -7 +2 +2
・Startup changed from 15F to 13F.
【S3 Patch Notes】– Changed the damage from 16 to 14.
Mariposa

H,M / 14,20
-12 KDN KDN* TS
Combo from 1st CH
・Hits now chain.
・Changed from -11F to -12F on block.
【S3 Patch Notes】– Changed the attack startup from 30F to 23F.
High Kick

H / 14
12F -9 +5 LNC 40
・Changed from -7F to -9F on block.
・Changed from +4F to +5F on hit.
【S3 Patch Notes】– Changed the damage from 17 to 14.
– Decreased the move’s reach.
Martillo doble (1)

M / 20
19F -7 +4C +4C Hit force to Crouching.
Meaty 1F.
Martillo doble (1) to Crouch

M / 20
-7 +4C +4C Returns to crouching.
Hit force to crouching.
Meaty 1F.
Martillo doble

M,M / 20,20
-14 KDN KDN* Combo from 1st NH
Can be delayed
Combo can be delayed 8F
・Changed from -15F to -14F on block.
・Opponent closer on block.
・Recovery decreased on hit by 3F.
Telefonazo

H / 17
15F -3 +6 KDN 38
Emblema (1)

M / 13
20F -5 +7C +7C Hit force to Crouching.
Meaty 1F.
・Startup changed from 19F to 20F.
・Opponent closer on hit and block.
・When hit, timing opponent can begin to block delayed by 4F.
・Changed from -6F to -5F on block.
・Changed from +6F to +7F on hit.
Emblema

M,M / 13,12
-15 KDN KDN* Combo from 1st NH.
Can be delayed 25F.
Combo can be delayed 16F.
・Changed from -12F to -15F on block.
・Opponent farther away on block.
Ciclón (1)

M / 15
17F -7 +6 +6 H
・Hitbox expanded.
Ciclón

M,M / 15,20
-12 KDN KDN* TS
Combo from 1st NH
Meaty 1F
・Changed from -13F to -12F on block.
・Recovery decreased on hit by 4F.
Calambre

H / 20
14F -5 KDN KDN 42
Advance

SP / -
144 Auto Block(H/M)
Burla

UB(M) / 178
191F KDN KDN KDN
Rude Charge

M / 28
24F -7 KDN KDN Meaty 9F
・Damage changed from 30 to 28.
Flanco

M / 12
13F -2 +5 +5
Flanco to Savage Stance

M,SP / 12
-2 +5 +5
Double Choking

M,H / 12,13
-3 +5 +5 Combo from 1st NH
Double Choking to Savage Stance

M,H,SP / 12,13
-3 +5 +5
Double Choking Body

M,H,M / 12,13,18
-12 +2 KDN Combo from 2nd CH
・Changed from -10F to -12F on block.
・Changed from +4F to +2F on hit.
Flanco y patada

M,H,L / 12,13,13
-12 +2 KDN Can be delayed
・Changed from -11F to -12F on block.
・Changed from +3F to +2F on hit.
Flanco y patada to Savage Stance

M,H,L,SP / 12,13,13
-12 +2 KDN
・Changed from -11F to -12F on block.
・Changed from +3F to +2F on hit.
Uno-dos

M,M / 12,18
-12 +1 +1 Combo from 1st NH
・Recovery on block increased for both players by 4F.
Campeón (1)

M / 10
16F -7 +6 +6
・Opponent reaction changed on hit.
・Opponent closer on hit.
Campeón

M,M / 10,10
-15 LNC LNC Combo from 1st NH
・Opponent farther away on block.
【S3 Patch Notes】– Shortened the recovery time after the move hits by 3 frames.
Toro

M,M / 10,22
-6 +13Sp +13Sp TS
Combo from 1st CH.
Can be delayed.
Combo can be delayed 2F from 1st CH.
Hachazo

M,M / 10,22
-3C KDN KDN TJ
Combo from 1st CH
Can be delayed
・Xhanged from -4F to -3CF on block.
・Opponent reaction on block was changed.
Tunda (1)

M / 11
16F -6 +5 +5
Tunda

M,M / 11,14
-6 +5 +5 +30F on crouch hit.
Combo from 1st NH.
Espada (1)

M / 13
14F -7 +4 +4 Meaty 1F
・Hitbox expanded.
Espada

M,H / 13,8
-5 +6 +6 Combo from 1st NH
Espada to Savage Stance

M,H,SP / 13,8
-5 +6 +6
Sable

M,H,M / 13,8,17
-10 +7 KDN Combo from 2nd CH
Can be delayed
Combo can be delayed 11F from 2nd CH.
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Codazo

M / 24
18F -7C +4C KDN Block or NH force to crouching
Meaty 1F
Bajeza

L / 15
21F -12 +1 +1 TC6F
Returns to crouching.
Bajeza con cabeza (1)

L / 10
16F -11 ±0 ±0 【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
Bajeza con cabeza

L,H / 10,20
-8C +5C +5C Block or Hit force to crouching
Combo from 1st CH
Bajeza con cabeza to Savage Stance

L,H,SP / 10,20
-8C +5C +5C Block or Hit force to crouching
Combo from 1st CH
Rompeolas

M / 28
21F -12 KDN KDN TC10F
Meaty 1F in actualy
・Damage changed from 30 to 28.
Buntera de acero

M / 20
21F -15 KDN KDN*
・Changed from -12F to -15F on block.
・Opponent farther away on block.
Tortura

L / 12
25F -18 KDN KDN 63 TC9F
Returns to crouching.
Tortura (Hold)
Hold
L / 12
31F -18 KDN KDN 68 TC9F
Returns to crouching.
Vamos

M / 23
20F -9 KDN KDN
Zancadilla

L / 12
18F -13 +3 +3 【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
Zancadilla to Savage Stance

L,SP / 12
-13 +3 +3
Paso de baile

L,L / 12,13
-19 -8 -8 Combo from 1st CH
Segada

L / 17
18F -14 +2C KDN NH force to crouching
Meaty 1F
Guantazo

H / 17
11F -9 +2 KDN 39
Guantazo to Savage Stance

H,SP / 17
-9 +2 KDN
Coraje (1)

H / 15
16F -6 +2 +2
Coraje

H,M / 15,22
-7 +3C LNC Returns to crouching.
NH force to crouching
Combo from 1st NH
Can be delayed
Combo can be delayed 9F
Oleaje

M / 25
30F +7 +7C KDN TJ15F
NH force to crouching
Meaty 2F
・Startup changed from 33F to 30F.
・Jump Status changed from 16F to 15F.
Oleaje to Savage Stance

M,SP / 25
30F +7 +7C KDN TJ15F
NH force to crouching
Meaty 2F
Bota en la cara

M / 25
19F -14 KDN KDN WBPC8F
・Changed from -14F to -13F on block.
・Recovery decreased on hit by 1F.
【S3 Patch Notes】– Changed the frame advantage when blocked from -13F to -14F.
– Increased the recovery time after the move hits by 1 frame.
– Enabled the move to cause a wall bound if it hits.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Tambor

M / 15
21F -5C -3C -3C Block or Hit force to crouching
Meaty 1F
Tambor to Savage Stance

M,SP / 15
-5C -3C -3C Block or Hit force to crouching
Tambor y platillos

M,L / 15,17
-15 +9 +9 Combo from 1st NH
Can be delayed
Jumping Knuckle

M / 12
18F -12 -1 -1 TJ9F
Obús

M / 21
25F +3 KDN KDN TJ9F
Obús to Savage Stance

M,SP / 21
+3 KDN KDN TJ9F
Hook
or or
H / 17
15F -12 +9 +9
Patadon

M / 13
19F -10 +3 +3 TJ9F
Patadon

M / 15
19F -10 +3 +3 TJ9F
Patadon

M / 17
19F -10 +3 +3 TJ9F
Tringidad Shash (2)

M,H / 17,8
-12 +6 +6 Combo from 1st CH
Tringidad Shash

M,H,M / 17,8,25
-6C +5C KDN Block or NH force to crouching.
Combo from 2nd NH.
Can be delayed.
Patada atrás

M / 11
15F -20 -8 -8 TJ9F
Patada atrás

M / 15
15F -13 KDN LNC TJ9F
Patada atrás

M / 13
15F -13 LNC LNC TJ9F
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Megawatt Uppercut (1)

M / 14
18F -14 +2 +2 Advance Input is unavailable.
Start-up 19F in actualy.
Megawatt Uppercut

M,H / 14,27
-5 KDN KDN Combo from 1st NH
・Opponent farther away on block.
Megawatt Uppercut - Amplified

M,M / 14,23
-13 KDN KDN Combo from 1st NH
・Changed from -14F to -13F on block.
・Recovery decreased on hit by 1F.
Megawatt Uppercut - Amplified to Cancel

M / 14
-24 -8 -8 Returns to crouching.
Direct Drive

H / 28
20F -9 KDN KDN 55 HTS
Advance Input is unavailable.
Start-up 21F in actualy.
【S3 Patch Notes】– Changed the damage from 33 to 28.
Manotazo

H / 23
21F -8 KDN KDN 53
・Recovery decreased on hit by 4F.
・Hitbox expanded downward.
Cedilla

L / 24
27F -15 +8Sd KDN 【S3 Patch Notes】- New move.
Cedilla to Savage Stance

L,SP / 24
-15 +8Sd KDN 【S3 Patch Notes】- New move.
Taconeo

M / 30
23F +9 KDN KDN TJ3F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC or
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Rasgado
WS
M / 16
11F -3 +8 +8 Meaty 1F
Rasgado to Savage Stance
WS
M,SP / 16
-3 +8 +8 Meaty 1F
Trinidad (1)
WS
M / 10
14F -8 +3A +3A
Trinidad (2)
WS
M,H / 10,8
-12 +6 +6 Combo from 1st NH.
・Input window changed from 16F to 18F.
Trinidad
WS
M,H,M / 10,8,25
-6C +5C KDN Block force to crouching.
Combo from 2nd hit.
Can be delayed.
Distorsión
WS
M,H / 10,25
-12 KDN KDN* TS
Combo from 1st NH
・Input window changed from 16F to 18F.
Cabriola
WS
M / 23
18F -12 KDN KDN TC
Toe Smash
WS
M / 18
11F -6 +5 +5
Cejilla
WS
H / 15
14F +1 +3 +3
・Changed from ±0F to +1F on block.
・Changed from +2F to +3F on hit.
Palmeo
FC
M / 24
15F -12 +7 KDN To Down afte moving.
Punteo
FC
L / 23
22F -26 KDN KDN TC
Returns to crouching.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Pedaleo
While enemy is down
L / 25
20F -13 +3 +3
Chulería

SP / -
30F Enable to Cancel after 31F.
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Savage Stance
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Savage Stance

SP / -
Cost 8F.
Input to Cancel.
Puño flecha
During Savage Stance
H / 9
12F -2 +6 +6
・Hitbox expanded downward.
Puño flecha to Savage Stance
During Savage Stance
H,SP / 9
-2 +6 +6
Puños dobles
During Savage Stance
H,H / 9,20
-9 KDN KDN* TS
Combo from 1st NH.
Can be delayed.
Puños combinados
During Savage Stance
H,M / 9,8
-10 +3 +3 Combo from 1st NH
Can be delayed
Combo can be delayed 8F
Puños combinados to Savage Stance
During Savage Stance
H,M,SP / 9,8
-10 +3 +3
Puños en secuencia
During Savage Stance
H,M,M / 9,8,20
-17 LNC LNC Combo from 2nd CH.
Can be delayed.
Combo can be delayed 8F from 2nd CH.
Puños bomba
During Savage Stance
H,M / 9,25
-10 KDN KDN WB
Combo from 1st CH
Can be delayed
・Causes Wall Bounce on hit.
Machaque
During Savage Stance
M / 32
16F -9 KDN KDN
・Damage changed from 27 to 32.
【S3 Patch Notes】– Changed the frame advantage when blocked from -12F to -9F.
– Shortened the recovery time after the move hits by 3 frames.
Traste
During Savage Stance
M / 12
15F -5 +1 +1
Traste to Savage Stance
During Savage Stance
M,SP / 12
-5 +1 +1
Traste doble
During Savage Stance
M,H / 12,17
-9 -2 KDN Combo from 1st NH
Can be delayed
Combo can be delayed 8F
Traste doble to Savage Stance
During Savage Stance
M,H,SP / 12,17
-9 -2 KDN
Vuelta con ritmo
During Savage Stance
H / 27
15F -5 KDN KDN* HTS
・Opponent reaction changed on hit.
・Causes Screw on counter hit.
Campana
During Savage Stance
M / 20(,5)
28F -21 LNC LNC PC8F
Damage () is on landing bonus.
Input to Cancel.
Campana (Hold)
During Savage Stance Hold
M / 23(,5)
41F -12 LNC LNC PC8F
Damage () is on landing bonus.
Input to Cancel.
Bucking
During Savage Stance
H / 22
16F +5C +6C +6C Block or Hit force to crouching
Bucking to Savage Stance
During Savage Stance
H,SP / 22
+5C +6C +6C Block or Hit force to crouching
Flanqueo
During Savage Stance
M / 15
14F -2 +8 +8
Flanqueo to Savage Stance
During Savage Stance
M,SP / 15
-2 +8 +8
Cumbre
During Savage Stance
M / 23
19F -17 LNC LNC
・Opponent farther away on hit and block.
・Homing decreased.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
Pateo
During Savage Stance
L / 8
15F -14 -3 -3 【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
Pateo to Savage Stance
During Savage Stance
L,SP / 8
-14 -3 -3
Pisoteo
During Savage Stance
L,M / 8,15
-15 -2 -2 Combo from 1st NH
【S3 Patch Notes】– Changed the damage from 12 to 15.
Pisoteo to Savage Stance
During Savage Stance
L,M,SP / 8,15
-15 -2 -2
Segada
During Savage Stance
L / 20
19F -13 +4 KDN
・Damage changed from 17 to 20.
【S3 Patch Notes】– Changed the frame advantage upon normal hit from +5CF to +4F.
– Changed the opponent’s behavior when hit.
– Decreased the distance between the character and the opponent when the move is blocked.
Segada to Savage Stance
During Savage Stance
L,SP / 20
-13 +5C KDN NH force to crouching
Barrida
During Savage Stance
L / 20
26F -29 KDN KDN HTC10F
Returns to crouching.
To Standing on block.
・Changed to Homing attack.
・Startup changed from 28F to 26F.
Garra
During Savage Stance
M / 16
14F -7 +1 +1
Garra to Savage Stance
During Savage Stance
M,SP / 16
-7 +1 +1
Choke Down
During Savage Stance
M,L / 16,15
-18 KDN KDN TC
Returns to crouching.
Can be delayed
Choke Up
During Savage Stance
M,M / 16,17
-10 +8 KDN Combo from 1st NH.
Can be delayed.
Tornillo
During Savage Stance
M(PAbsorbs) / 20
23F -9 +4 +4 Absorbs Punch(H/M) during 4 to 10F.
・Changed from -12F to -9F on block.
・Opponent reaction changed on hit.
・Opponent reaction changed after absorbs sucseed.
Explosión
During Savage Stance
H / 20
17F -7 KDN KDN PC8F
・Changed from -9F to -7F on block.
・Opponent farther away on block.
Explosión to Savage Stance
During Savage Stance
H,SP / 20
-7 KDN KDN PC8F
Crazy Skip
During Savage Stance
M / 25
15F -9 KDN KDN TJ14F
・Opponent reaction when hit while downed was changed.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage or FC
M,Th / 55
20F -22 Th Th Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M,M / 10,10
17F +3 KDN KDN TS
・Opponent closer on block after 1st attack.
・Opponent reaction on hit of 1st attack was changed.
【S3 Patch Notes】– Fixed an issue in which the move could not be input while running.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Paseo

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
RP
Long Range Throw
No bonus when wall hit.
Masaje

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
Long Range Throw
Caricia
Approach from left side
Th(H) / 40
Foot-sd
Fac-Up

-3F
Regalo
Approach from right side
Th(H) / 40
Foot-sd
Fac-Up

-3F
Detalle
Approach from behind
Th(H) / 60
Foot-sd
Fac-Dwn
disable
Exciter

Th(H) / 40
12F +5F
-6F
【S3 Patch Notes】– It is now possible to shift to Savage Stance with “Approach enemy ”.
Ultimate Tackle
FC
Th(M) / 5
26F Foot-sd
Fac-Up
-5F Break Throw 4F.
2F before takedown.
Connect to Ultimate Punch (During Tackle or ).
10 Hit Combo
CommandWS Start-up 14F.
Hit LevelHMHHMMLLMH
Damage151088101010101025
hit+2±0-5-2+2-11+8-5+7KDN
block±0-11-11-10-11-13-17-18-15-11