MIGUEL CABALLERO ROJO:DATA

MOVE LIST & FRAME DATA Ver.4.01

The patch notes of SEASON 3 are included in "Old Patch Notes" of 【Notes】.
The patch notes of SEASON 4 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Jab

H / 7
10F +1 +8 +8
Resorte

H,H / 7,12
-1 +5 +5 Combo from 1st NH
Up-stroke

H,H,H / 7,12,20
+3 KDN KDN Can be delayed
・Damage changed from 16 to 20.
・Active frames increased by 1F.
・Opponent closer on block.
・Opponent reaction changed on hit.
・Hitbox expanded downward.
Up-stroke to Savage Stance

H,H,H,SP / 7,12,20
+3 KDN KDN Can be delayed
Martillo

H,H,M / 7,12,30
+4C KDN LNC Forced to crouching upon block.
Can be delayed
・Move comes out faster by 3F.
Bombo

H,L / 7,12
-12 +1 +1 TC
Returns to crouching.
Combo from 1st CH
Gancho doble (1)

H / 12
11F -8 +3 +8
Gancho doble

H,H / 12,15
-4 +7 +7 Combo from 1st NH
Gancho doble to Savage Stance

H,H,SP / 12,15
-4 +7 +7
Side High Kick

H / 14
13F -7 +2 +2
・Startup changed from 15F to 13F.
(S3)– Changed the damage from 16 to 14.
Mariposa

H,M / 14,20
-12 KDN KDN* TS
Combo from 1st CH
・Hits now chain.
・Changed from -11F to -12F on block.
(S3)– Changed the attack startup from 30F to 23F.
High Kick

H / 14
12F -9 +5 LNC 40
・Changed from -7F to -9F on block.
・Changed from +4F to +5F on hit.
(S3)– Changed the damage from 17 to 14.
– Decreased the move’s reach.
Martillo doble (1)

M / 20
19F -7 +4C +4C Forced to crouching upon hit..
Meaty 1F.
Martillo doble (1) to Crouch

M / 20
-7 +4C +4C Returns to crouching.
Forced to crouching upon hit..
Meaty 1F.
Martillo doble

M,M / 20,20
-14 KDN KDN* Combo from 1st NH
Can be delayed
Combo can be delayed 8F
・Changed from -15F to -14F on block.
・Opponent closer on block.
・Recovery decreased on hit by 3F.
Double Back Fist (1)

H / 10
12F -8 +3 +3
Double Back Fist

H,H / 10,20
-12 +10Sp +10Sp Combo from 1st hit.
(Ver. 4.00) New move.
Double Back Fist to Savage Stance

H,H,SP / 10,20
-12 +10Sp +10Sp Combo from 1st hit.
(Ver. 4.00) New move.
Emblema (1)

M / 13
20F -5 +7C +7C Forced to crouching upon hit..
Meaty 1F.
・Startup changed from 19F to 20F.
・Opponent closer on hit and block.
・When hit, timing opponent can begin to block delayed by 4F.
・Changed from -6F to -5F on block.
・Changed from +6F to +7F on hit.
Emblema

M,M / 13,17
-15 KDN KDN* Combo from 1st NH.
Can be delayed 25F.
Combo can be delayed 16F.
・Changed from -12F to -15F on block.
・Opponent farther away on block.
(Ver.4.00) - Changed the damage from 12 to 17.
Ciclón

M / 15
17F -7 +6 +6 H
・Hitbox expanded.
(Ver.3.10)- Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked.
Ciclón to Savage Stance

M,SP / 15
-7 +6 +6 H
(Ver.4.00) New move.
Ciclón Slap

M,M / 15,20
-12 KDN KDN* TS
Combo from 1st NH
Meaty 1F
・Changed from -13F to -12F on block.
・Recovery decreased on hit by 4F.
Calambre

H / 20
14F -5 KDN KDN 42
Advance

SP / -
144 Auto Block(H/M)
Burla

UB(M) / 178
191F KDN KDN KDN
Rude Charge

M / 28
24F -7 KDN KDN Meaty 9F
・Damage changed from 30 to 28.
Flanco

M / 12
13F -2 +5 +5
Flanco to Savage Stance

M,SP / 12
-2 +5 +5
Double Choking

M,H / 12,13
-3 +5 +5 Combo from 1st NH
Double Choking to Savage Stance

M,H,SP / 12,13
-3 +5 +5
Double Choking Body

M,H,M / 12,13,18
-12 +2 KDN Combo from 2nd CH
・Changed from -10F to -12F on block.
・Changed from +4F to +2F on hit.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Flanco y patada

M,H,L / 12,13,13
-12 +2 KDN Can be delayed
・Changed from -11F to -12F on block.
・Changed from +3F to +2F on hit.
Flanco y patada to Savage Stance

M,H,L,SP / 12,13,13
-12 +2 KDN
・Changed from -11F to -12F on block.
・Changed from +3F to +2F on hit.
Uno-dos

M,M / 12,18
-12 +3 KDN Combo from 1st NH
・Recovery on block increased for both players by 4F.
(Ver.3.10)- Shortened the recovery time by 2 frames when the move hits or misses. This changes the frame advantage when the move hits from +1 frame to +3 frames.
- Changed the opponent's behavior when the move lands as a counter hit.
Campeón (1)

M / 10
16F -7 +6 +6
・Opponent reaction changed on hit.
・Opponent closer on hit.
Campeón

M,M / 10,10
-15 LNC LNC Combo from 1st NH
・Opponent farther away on block.
(S3)– Shortened the recovery time after the move hits by 3 frames.
Toro

M,M / 10,22
-6 +13Sp +13Sp TS
Combo from 1st CH.
Can be delayed.
Combo can be delayed 2F from 1st CH.
Hachazo

M,M / 10,22
-3C KDN KDN TJ
Combo from 1st CH
Can be delayed
・Xhanged from -4F to -3CF on block.
・Opponent reaction on block was changed.
Tunda (1)

M / 11
16F -6 +5 +5
Tunda

M,M / 11,14
-6 +5 +5 +30F on crouch hit.
Combo from 1st NH.
Espada (1)

M / 13
14F -7 +4 +4 Meaty 1F
・Hitbox expanded.
Espada

M,H / 13,8
-5 +6 +6 Combo from 1st NH
Espada to Savage Stance

M,H,SP / 13,8
-5 +6 +6
Sable

M,H,M / 13,8,17
-10 +7 KDN Combo from 2nd CH
Can be delayed
Combo can be delayed 11F from 2nd CH.
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Codazo

M / 24
18F -7C +4C KDN Forced to crouching upon block or NH.
Meaty 1F
Bajeza

L / 15
21F -12 +1 +1 TC6F
Returns to crouching.
Bajeza con cabeza (1)

L / 10
16F -11 ±0 ±0
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Bajeza con cabeza

L,H / 10,20
-8C +5C +5C Forced to crouching upon block or hit.
Combo from 1st CH
Bajeza con cabeza to Savage Stance

L,H,SP / 10,20
-8C +5C +5C Forced to crouching upon block or hit.
Combo from 1st CH
Rompeolas

M / 28
21F -12 KDN KDN TC10F
Meaty 1F in actualy
・Damage changed from 30 to 28.
Buntera de acero

M / 20
21F -15 KDN KDN*
・Changed from -12F to -15F on block.
・Opponent farther away on block.
Tortura

L / 12
25F -18 KDN KDN 63 TC9F
Returns to crouching.
Tortura (Hold)
Hold
L / 12
31F -18 KDN KDN 68 TC9F
Returns to crouching.
Vamos

M / 23
20F -9 KDN KDN (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
- Increased the distance between the character and the opponent when the move is blocked.
- Increased the distance between the character and the opponent when the move hits.
Zancadilla

L / 12
18F -12 +4 +4
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F.
- Changed the frame advantage upon hit from +3F to +4F.
- Decreased the distance between the character and the opponent when the move hits.
Zancadilla to Savage Stance

L,SP / 12
-12 +4 +4 (Ver.4.00) - Changed the frame advantage when blocked from -13F to -12F.
- Changed the frame advantage upon hit from +3F to +4F.
- Decreased the distance between the character and the opponent when the move hits.
(Ver.4.01) - Fixed an issue in which, after being blocked, Miguel was unable to block an opponent's 13F move.
Paso de baile

L,L / 12,13
-19 -8 -8 Combo from 1st CH
Segada

L / 17
18F -14 +2C KDN Forced to crouching upon NH.
Meaty 1F
Guantazo

H / 17
11F -9 +2 KDN 39
Guantazo to Savage Stance

H,SP / 17
-9 +2 KDN
Coraje (1)

H / 15
16F -6 +2 +2 H
(Ver.4.00) - Changed the move to a homing attack.Y64
Coraje

H,M / 15,22
-7 +3C LNC Returns to crouching.
Forced to crouching upon NH.
Combo from 1st NH
Can be delayed
Combo can be delayed 9F
Oleaje

M / 25
30F +7 +7C KDN TJ15F
Forced to crouching upon NH.
Meaty 2F
・Startup changed from 33F to 30F.
・Jump Status changed from 16F to 15F.
Oleaje to Savage Stance

M,SP / 25
30F +7 +7C KDN TJ15F
Forced to crouching upon NH.
Meaty 2F
Bota en la cara

M / 25
19F -14 KDN KDN WBPC8F
・Changed from -14F to -13F on block.
・Recovery decreased on hit by 1F.
(S3)– Changed the frame advantage when blocked from -13F to -14F.
– Increased the recovery time after the move hits by 1 frame.
– Enabled the move to cause a wall bound if it hits.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Tambor

M / 15
21F -5C -3C -3C Forced to crouching upon block or hit.
Meaty 1F
Tambor to Savage Stance

M,SP / 15
-5C -3C -3C Forced to crouching upon block or hit.
Tambor y platillos

M,L / 15,17
-15 +9 +9 Combo from 1st NH
Can be delayed
Jumping Knuckle

M / 12
18F -12 -1 -1 TJ9F
Obús

M / 23
25F +4 KDN KDN TJ9F
(Ver.4.00) - Changed the damage from 21 to 23.
- Changed the frame advantage when blocked from +3F to +4F.
- Decreased the distance between the character and the opponent when the move hits.
- Increased the lower range of the attack.
Obús to Savage Stance

M,SP / 23
+4 KDN KDN TJ9F
(Ver.4.00) - Changed the damage from 21 to 23.
- Changed the frame advantage when blocked from +3F to +4F.
- Decreased the distance between the character and the opponent when the move hits.
- Increased the lower range of the attack.
Hook
or or
H / 17
15F -12 +9 +9
Patadon

M / 13
19F -10 +3 +3 TJ9F
Patadon

M / 15
19F -10 +3 +3 TJ9F
Patadon

M / 17
19F -10 +3 +3 TJ9F
Tringidad Shash (2)

M,H / 17,8
-12 +6 +6 Combo from 1st CH
Tringidad Shash

M,H,M / 17,8,25
-6C +5C KDN Forced to crouching upon block or NH..
Combo from 2nd NH.
Can be delayed.
Patada atrás

M / 11
15F -20 -8 -8 TJ9F
Patada atrás

M / 15
15F -13 KDN LNC TJ9F
Patada atrás

M / 13
15F -13 LNC LNC TJ9F
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Megawatt Uppercut (1)

M / 14
18F -14 +2 +2 Advance Input is unavailable.
Start-up 19F in actualy.
Megawatt Uppercut

M,H / 14,27
-5 KDN KDN Combo from 1st NH
・Opponent farther away on block.
Megawatt Uppercut - Amplified

M,M / 14,23
-13 KDN KDN Combo from 1st NH
・Changed from -14F to -13F on block.
・Recovery decreased on hit by 1F.
Megawatt Uppercut - Amplified to Cancel

M / 14
-24 -8 -8 Returns to crouching.
Direct Drive

H / 28
20F -9 KDN KDN 55 HTS
Advance Input is unavailable.
Start-up 21F in actualy.
(S3)– Changed the damage from 33 to 28.
Manotazo

H / 23
21F -8 KDN KDN 53
・Recovery decreased on hit by 4F.
・Hitbox expanded downward.
Cedilla

L / 28
27F -15 +8Sd KDN H
(S3)- New move.
(Ver.3.10)- Changed the damage from 24 to 28.
- Changed the move to a homing attack.
Cedilla to Savage Stance

L,SP / 28
-15 +8Sd KDN H
(S3)- New move.
Taconeo

M / 30
23F +9 KDN KDN TJ3F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC or
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Rasgado
WS
M / 16
11F -3 +8 +8 Meaty 1F
Rasgado to Savage Stance
WS
M,SP / 16
-3 +8 +8 Meaty 1F
Trinidad (1)
WS
M / 10
14F -8 +3A +3A
Trinidad (2)
WS
M,H / 10,8
-12 +6 +6 Combo from 1st NH.
・Input window changed from 16F to 18F.
Trinidad
WS
M,H,M / 10,8,25
-6C +5C KDN Forced to crouching upon block..
Combo from 2nd hit.
Can be delayed.
Distorsión
WS
M,H / 10,25
-12 KDN KDN* TS
Combo from 1st NH
・Input window changed from 16F to 18F.
Cabriola
WS
M / 23
18F -12 KDN KDN TC
Toe Smash
WS
M / 18
11F -6 +5 +5
Cejilla
WS
H / 15
14F +1 +3 +3
・Changed from ±0F to +1F on block.
・Changed from +2F to +3F on hit.
Palmeo
FC
M / 24
15F -12 +7 KDN To Down afte moving.
Punteo
FC
L / 23
22F -26 KDN KDN TC
Returns to crouching.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Pedaleo
While enemy is down
L / 25
20F -13 +3 +3
Chulería

SP / -
30F Enable to Cancel after 31F.
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Savage Stance
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Savage Stance

SP / -
Cost 8F.
Input to Cancel.
Puño flecha
During Savage Stance
H / 9
12F ±0 +6 +6
・Hitbox expanded downward.
(Ver.4.00) - Changed the frame advantage when blocked from -2F to ±0F.
Puño flecha to Savage Stance
During Savage Stance
H,SP / 9
±0 +6 +6 (Ver.4.00) - Changed the frame advantage when blocked from -2F to ±0F.
Puños dobles
During Savage Stance
H,H / 9,20
-9 KDN KDN* TS
Combo from 1st NH.
Can be delayed.
Puños combinados
During Savage Stance
H,M / 9,8
-10 +3 +3 Combo from 1st NH
Can be delayed
Combo can be delayed 8F
Puños combinados to Savage Stance
During Savage Stance
H,M,SP / 9,8
-10 +3 +3
Puños en secuencia
During Savage Stance
H,M,M / 9,8,20
-17 LNC LNC Combo from 2nd CH.
Can be delayed.
Combo can be delayed 8F from 2nd CH.
Puños bomba
During Savage Stance
H,M / 9,25
-10 KDN KDN WB
Combo from 1st hit.
Can be delayed.
・Causes Wall Bounce on hit.
(Ver.3.30)・Can now hit consecutively.
Machaque
During Savage Stance
M / 32
16F -9 KDN KDN
・Damage changed from 27 to 32.
(S3)– Changed the frame advantage when blocked from -12F to -9F.
– Shortened the recovery time after the move hits by 3 frames.
Traste
During Savage Stance
M / 12
15F -5 +6 +6 (Ver.4.00) - Changed the frame advantage upon hit from +1F to +6F.
Traste to Savage Stance
During Savage Stance
M,SP / 12
-5 +6 +6 (Ver.4.00) - Changed the frame advantage upon hit from +1F to +6F.
Traste doble
During Savage Stance
M,H / 12,17
-9 +3 KDN Combo from 1st hit.
Can be delayed.
Combo can be delayed 13F.
(Ver.4.00) - Changed the frame advantage upon hit from -2F to +3F.
- Reduced the number of input windows from 30 to 28.
Traste doble to Savage Stance
During Savage Stance
M,H,SP / 12,17
-9 +3 KDN Combo from 1st hit.
Can be delayed.
Combo can be delayed 13F.
(Ver.4.00) - Changed the frame advantage upon hit from -2F to +3F.
- Reduced the number of input windows from 30 to 28.
Vuelta con ritmo
During Savage Stance
H / 27
15F ±0 KDN KDN* 45 HTS
・Opponent reaction changed on hit.
・Causes Screw on counter hit.
(Ver.4.00) - Changed the frame advantage when blocked from -5F to ±0F.
Campana
During Savage Stance
M / 20(,5)
28F -21 LNC LNC PC8F
Damage () is on landing bonus.
Input to Cancel.
Campana (Hold)
During Savage Stance Hold
M / 23(,5)
41F -12 LNC LNC PC8F
Damage () is on landing bonus.
Input to Cancel.
Bucking
During Savage Stance
H / 22
16F +5C +6C +6C Forced to crouching upon block or hit.
Bucking to Savage Stance
During Savage Stance
H,SP / 22
+5C +6C +6C Forced to crouching upon block or hit.
Flanqueo
During Savage Stance
M / 15
14F -2 +8 +8
Flanqueo to Savage Stance
During Savage Stance
M,SP / 15
-2 +8 +8
Cumbre
During Savage Stance
M / 23
19F -17 LNC LNC
・Opponent farther away on hit and block.
・Homing decreased.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Pateo
During Savage Stance
L / 8
15F -14 -3 -3
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Pateo to Savage Stance
During Savage Stance
L,SP / 8
-14 -3 -3
Pisoteo
During Savage Stance
L,M / 8,17
-15 -2 -2 Combo from 1st hit.
(S3)– Changed the damage from 12 to 15.
(Ver.4.00) - Changed the damage from 15 to 17.
Pisoteo to Savage Stance
During Savage Stance
L,M,SP / 8,17
-15 -2 -2 Combo from 1st hit.
(Ver.4.00) - Changed the damage from 15 to 17.
Segada
During Savage Stance
L / 23
19F -13 +4 KDN
・Damage changed from 17 to 20.
(S3)– Changed the frame advantage upon normal hit from +5CF to +4F.
– Changed the opponent’s behavior when hit.
– Decreased the distance between the character and the opponent when the move is blocked.
(Ver.3.30)・Changed the damage from 20 to 23.
Segada to Savage Stance
During Savage Stance
L,SP / 20
-13 +5C KDN Forced to crouching upon NH.
Barrida
During Savage Stance
L / 20
26F -29 KDN KDN HTC10F
Returns to crouching.
To Standing on block.
・Changed to Homing attack.
・Startup changed from 28F to 26F.
Garra
During Savage Stance
M / 16
14F -7 +1 +1 H
(Ver.4.00) - Changed the move to a homing attack.
Garra to Savage Stance
During Savage Stance
M,SP / 16
-7 +1 +1 H
(Ver.4.00) - Changed the move to a homing attack.
Choke Down
During Savage Stance
M,L / 16,15
-18 KDN KDN TC
Returns to crouching.
Can be delayed
Choke Up
During Savage Stance
M,M / 16,17
-10 +8 KDN Combo from 1st hit.
Can be delayed.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Tornillo
During Savage Stance
M(PAbsorbs) / 20
23F -9 +4 +4 Absorbs Punch(H/M) during 4 to 10F.
・Changed from -12F to -9F on block.
・Opponent reaction changed on hit.
・Opponent reaction changed after absorbs sucseed.
Explosión
During Savage Stance
H / 20
17F -7 KDN KDN PC8F
・Changed from -9F to -7F on block.
・Opponent farther away on block.
Explosión to Savage Stance
During Savage Stance
H,SP / 20
-7 KDN KDN PC8F
Crazy Skip
During Savage Stance
M / 25
15F -9 KDN KDN TJ14F
・Opponent reaction when hit while downed was changed.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage or FC
M,Th / 55
20F -22 Th Th Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M,M / 10,10
17F +3 KDN KDN TS
Not consumed in the count of Tail Spin.
・Opponent closer on block after 1st attack.
・Opponent reaction on hit of 1st attack was changed.
(S3)– Fixed an issue in which the move could not be input while running.
(Ver.3.30)・Changed opponent's behavior on the 2nd hit.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Paseo

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
RP
Long Range Throw
No bonus when wall hit.
Masaje

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
Long Range Throw
Caricia
Approach from left side
Th(H) / 40
Foot-sd
Fac-Up

-3F
Regalo
Approach from right side
Th(H) / 40
Foot-sd
Fac-Up

-3F
Detalle
Approach from behind
Th(H) / 60
Foot-sd
Fac-Dwn
disable
Exciter

Th(H) / 40
12F +5F
-6F
(S3)– It is now possible to shift to Savage Stance with “Approach enemy ”.
Ultimate Tackle
FC
Th(M) / 5
26F Foot-sd
Fac-Up
-5F Break Throw 4F.
2F before takedown.
Connect to Ultimate Punch (During Tackle or ).
10 Hit Combo
CommandWS Start-up 14F.
Hit LevelHMHHMMLLMH
Damage151088101010101025
hit+2±0-5-2+2-11+8-5+7KDN
block±0-11-11-10-11-13-17-18-15-11