CRAIG MARDUK:DATA

MOVE LIST & FRAME DATA Ver.4.01

The patch notes of SEASON 3 are included in "Old Patch Notes" of 【Notes】.
The patch notes of SEASON 4 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Left Right Combo

H,H / 7,12
-1 +5 +5 Combo from 1st NH
Left Right to Ready Position

H,H,SP / 7,12
-3 +3 +3 Advance Input is available Ready Position Move.
Advance Input is unavailable FC or WS Move and 3F delay.
(S3)– Increased the move’s forward movement.
Left Right to Ready Position Cancel

H,H,SP / 7,12
-2 +4 +4
Left Right To Gut Check(3)

H,H,M / 7,12,12
-16 -5 -5 Can be delayed
Left Right To Gut Check

H,H,M,H / 7,12,12,28
+4C +8C +8C Combo from 3rd hit.
Can be delayed.
Forced to crouching upon block or hit..
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F.
- Changed the frame advantage upon hit from +4F to +8F.
Left Right To Gut Check to Ready Position

H,H,M,H,SP / 7,12,12,28
+3C +7C +7C Combo from 3rd hit.
Can be delayed.
Forced to crouching upon block or hit..
(Ver.4.00) - New move.
Left Right to Power Elbow Combo

H,H,H / 7,12,21
+4 +6 KDN Can be delayed
(Ver.4.00) - Decreased the distance between the character and the opponent when the move lands as a counter hit.
Jab Body Combo

H,M / 7,13
-9 +7 +7 Combo from 1st NH
Right Jab

H / 10
10F ±0 +8 +8
Quick Elbow Combo

H,H / 10,12
+3 +5 +5 Combo from 1st NH
Catapult Tackle Combo

H,M / 10,22
-12 LNC LNC Can be delayed
Side Kick

H / 28
17F -14 KDN KDN
Right High Kick

H / 16
13F -5 +6 LNC 37
Shove

M / 0
15F -9 +3 +16
Double Hook Combo (1)

H / 20
16F -7 +7 KDN
Double Hook Combo

H,H / 20,25
-7 KDN KDN TS
Can be delayed
Hook Smash Combo (2)

H,M / 20,17
-13C +2C +2C Can be delayed
Forced to crouching upon block or hit..
Hook Smash Combo

H,M,M / 20,17,16
-15 LNC LNC
Knee Lift

M / 13
23F -8 +5 +5
(S3)– Changed the damage from 17 to 13.
– Changed the opponent’s behavior when the move lands as a counter hit (from LNC to +5F).
– Decreased the distance between the character and the opponent when the move hits or is blocked.
Mammoth Charge

M,M / 13,20
-11C LNC LNC Combo from 1st NH
Can be delayed
Forced to crouching upon hit..
CH is Launch.
(S3)– Changed the frame advantage when blocked from -9F to -11CF.
– Changed the opponent’s behavior when guarding the move.
– Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
Stampede

M / 20
19F -8C +2C KDN Forced to crouching upon block or hit..
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Double Thruster

H / 21
15F -10 KDN KDN 49 PC8F
Power Crush.
Shoulder Bash

UB(H) / 30
32F KDN KDN KDN
Shoulder Bash Cancel to Ready Position

SP / -
45 Advance Input is available Ready Position, FC or WS move.
Blitz

M / 25
21F -18 +9G +9G TJ16F
Meaty 14F
Disable down.
Air Lift Uppercut

M / 15
15F -13 LNC LNC 47
Start-up 16F to 15F.
(S3)– Changed the frame advantage when blocked from -12F to -13F.
- Changed total from 46F to 47F.
– Decreased the distance between the character and the opponent when the move is blocked.
– Increased the move’s reach.
Body Blow

M / 16
15F -7 +6 +6 41
Double Impact

M,M / 16,21
-13 KDN KDN TS
Combo from 1st CH
Can be delayed 15F
Combo can be delayed 15F from CH
Gut Kick

M / 13
17F -10 +2 +2
(S3)– Increased the move’s reach.
(Ver.4.00) - Increased the range of the attack.
Raging Beast (2)

M,H / 13,7
+2 +5 +5 Combo from 1st NH
(S3)– Increased the lower range of the attack.
Raging Beast

M,H,H / 13,7,10
-1 +5 +5 Combo from 1st NH
Raging Beast Ready Position

M,H,H,SP / 13,7,10
-3 +3 +3 Advance Input is available Ready Position Move.
Advance Input is unavailable FC or WS Move and 3F delay.
Combo from 1st NH.
Raging Beast Ready Position to Cancel

M,H,H,SP / 13,7,10
-2 +4 +4 Combo from 1st NH
Raging Beast Headbutt (4)

M,H,H,M / 13,7,10,12
-16 -5 -5 Can be delayed
Raging Beast Headbutt

M,H,H,M,H / 13,7,10,12,28
+4C +8C +8C Combo from 4th hit.
Can be delayed
Forced to crouching upon block or hit..
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F.
- Changed the frame advantage upon hit from +4F to +8F.
Raging Beast Headbutt to Ready Position

M,H,H,M,H,SP / 13,7,10,12,28
+3C +7C +7C Combo from 4th hit.
Can be delayed
Forced to crouching upon block or hit..
(Ver.4.00) - New move.
Raging Beast Sting

M,H,H,H / 13,7,10,12,21
+4 +6 KDN Can be delayed
Raging Beast Body Blow

M,H,M / 13,7,13
-9 +7 +7 Combo from 1st NH
Gut Kick Combo

M,H / 13,28
+4C +8C +8C Combo from 1st hit.
Can be delayed.
Forced to crouching upon block or hit..
(Ver.4.00) - Changed the frame advantage when blocked from ±0F to +4F.
- Changed the frame advantage upon hit from +4F to +8F.
Gut Kick Combo to Ready Position

M,H,SP / 13,28
+3C +7C +7C Combo from 1st hit.
Can be delayed.
Forced to crouching upon block or hit..
(Ver.4.00) - New move.
Gorilla Blitz (2)

M,M / 13,10
-12 LNC LNC Combo from 1st NH
Gorilla Blitz

M,M,H / 13,10,20
-7 KDN KDN Can be delayed
Forced to crouching upon block..
(S3)– New move.
Gorilla Blitz (Hold)
Hold
M,M,H / 13,10,28
+13G KDN KDN TS
(S3)– New move.
Compressor Swing (1)

M / 13
13F -4 +2 +2 41 Meaty 1F in actualy
(S3)– Increased the move’s reach.
(Ver.4.00) - Changed the frame advantage when blocked from -9F to -4F.
Compressor Swing

M,H / 13,25
-5 +12Sp KDN TS
Combo from 1st hit.
Can be delayed.
New Move.
(Ver.4.00) - Increased the lower range of the attack.
Cannonball

M / 23
17F -11 +3C +3C TC6F
Forced to crouching upon hit..
Meaty 1F
Dunk Elbow

M / 20
18F ±0C +5C KDN Forced to crouching upon block or NH..
(Ver.4.00) - Increased the range of the attack.
Alligator Combo (1)

M / 15
16F -7C +7C +7C Forced to crouching upon block or hit..
Alligator Combo

M,M / 15,21
-9 +5 +5 Combo from 1st NH.
Can be delayed 10F.
Combo can be delayed 10F from NH.
Low Kick

L / 18
16F -12 -1 -1
Knee Slicer

L / 16
14F -16 -5 -5 TC6F
Disable Low Absorbs.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Battering Ram

M / 22
19F -12 LNC LNC Non Crouch Status.
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to Standing after moving.
Flash Hook

M / 20
16F -8 KDN KDN* TS
Revolving Hammer (1)

L / 10
18F -12 -4 +4
Revolving Hammer (2)

L,H / 10,16
-6 +8 KDN Combo from 1st CH.
Revolving Hammer

L,H,M / 10,16,23
-8 KDN KDN TS
Can be delayed
Revolving Hammer Cancel to Ready Position

L,H,SP / 10,16
-20 -6 KDN Advance Input is available Ready Position Move.
Advance Input is unavailable FC or WS Move.
New Move.
Revolving Hammer Cancel to Ready Position Cancel

L,H,SP / 10,16
-21 -7 KDN
New Move.
Revolving Trap Kick

L,M / 10,16
-13 +3 +3
Revolving Trap Kick Cancel to Double Leg Take Down

L,Th(M) / 10,12(10)
中投 Th Th Interrupt 16F from 1st NH.
New Move.
Crab Leg

L,Th / 12(,10)
23F -26 Th Th To Throw from close hit.
Damage () is throw bonus.
Air status 12F.
Connect to throw from NH.
Annihilator Hammer

M / 23
26F -22 LNC LNC
Fist Hammer

M / 10
21F -8C +2C KDN Forced to crouching upon block or NH.
Double Fist Hammer

M,M / 10,15
-14C KDN KDN Forced to crouching upon block.
Knock Down from NH.
Spinning Backfist

M / 24
22F -9 +4 KDN H
(Ver.4.00) - Changed the frame advantage upon hit from +1F to +4F.
Sasquatch Cannon

M / 26
21F ±0 +8 KDN
Not Knock Down from NH.
Changed CH effect.
Quick Bazooka

M / 20
14F -9 +2 KDN
Heel Bazooka

H / 30
18F -14 KDN KDN WB
New Move.
Death Bringer

UB(M) / 70
80F KDN KDN KDN Input to Cancel
Death Bringer Cancel to Double Leg Take Down

Th(M) / 12(10)
100F 中投 Th Th
New Move.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 TJ9F
Quick Gorilla Rush (1)

H / 14
12F -5 +5 +5 (Ver.4.00) - New move.
Quick Gorilla Rush

H,H / 14,20
-2C +6C KDN Combo from 1st hit.
(Ver.4.00) - New move.
Hook
or or
H / 17
15F -12 +9 +9
Knee Sling
or or
M / 25
20F -2 KDN LNC 48 TJ12F
Meaty 2F
Jumping Mid Kick

M / 14
23F -16 KDN KDN 60 TJ9F
Jumping Mid Kick
or
M / 18
23F -9 KDN KDN 53 TJ9F
(S3)– Decreased the distance between the character and the opponent when the move hits.
Earthquake

M / 21
22F -6C KDN KDN Forced to crouching upon block..
To crouching after move.
Changed command.
Earthquake to Ready Position

M,SP / 21
-7C KDN KDN Advance Input is available Ready Position Move.
Advance Input is unavailable FC or WS Move.
Forced to crouching upon block..
New Move.
Earthquake to Ready Position Cancel

M,SP / 21
-6C KDN KDN Forced to crouching upon block..
Mongolian Chop

H / 21
17F -6 KDN KDN 42
Foot Stomp
or or
M / 25
31F -3C +7C KDN TJ6F
Forced to crouching upon block or NH..
Delay Rising Toekick

M / 25
23F -11 LNC LNC TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Elbow Rush

H / 21
11F -1 KDN KDN
Burning Mountain (1)

M / 18
19F -7 +1 +1
New Move.
(Ver.2.20)・Increased the range of the attack to prevent it from missing when performed directly next to the opponent.
Burning Mountain

M,M / 18,26
-14 LNC LNC Combo from 1st CH.
New Move.
Side Sweep

M / 26
18F -8 KDN KDN HTS
(S3)– Changed the frame advantage when blocked from -10F to -8F.
– Shortened the recovery time after the move hits by 2 frames.
Giant Brat (2)

MM / 14,16
15F -12 +4 +4
Changed command.
(Ver.4.00) - Changed the command from .
Giant Brat

MM,M / 14,16,25
-15 KDN KDN Combo from 2nd CH.
Can be delayed 13F
Combo can be delayed 12F from 2nd CH
Ballista Fist (1)

M / 21
18F -10 LNC LNC
Ballista Fist

M,M / 21,24
-7 KDN KDN* Input to Ukemi from NH.
Ballista Fist (Hold)
(Hold)
M,M / 21,40
+23G KDN KDN
Babel Smasher

L(,Th) / 20(,35)
24F -12 +5 Th TC6F
Connect to Warhammer (throw) from CH.
Damage () is throw bonus.
Warhammer enable Floor Break.
New Move from CH.
Bicycle Kick

M / 30
32F +6 KDN KDN TJ13F
Meaty 2F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing after moving
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Low Kick
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Bull-charge
FC
M,Th / 25(,15)
22F -7 Th Th Disable during Ready Position.
Connect to throw from close hit.
Damage () is throw bonus.
Hit +7F from distant hit.
Meaty 1F in actualy.
(Ver.4.00) - Changed the frame advantage when blocked from -4F to -7F.
- Increased the lower range of the attack.
Hell Stab
WS
M / 14
11F -7 +3 +3
Hell Stab to Ready Position
WS
M,SP / 14
-7 +3 +3 Advance Input is available Ready Position, FC or WS Move.
Hell Stab to Ready Position Cancel
WS
M,SP / 14
-8 +2 +2
Heavy Artillery
WS
M,H / 14,18
-7 KDN KDN* Combo from 1st CH,
Can be delayed 19F.
Combo can be delayed 13F from CH.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit.
Tornado Hook
WS
M / 22
19F -8 KDN KDN TS
Power Punt
WS
M / 20
18F -13 LNC LNC
Stun Knee
WS
M / 21
13F -9 KDN KDN*
Quick Uppercut
WS
M / 12
10F -4 +7 +7 Disable during Ready Position.
Meaty 1F.
Tornado Chop
FC
H / 28
20F -3 KDN KDN
(S3)– Improved the move’s evasive properties.
Shin Breaker
FC
L / 19
21F -26 +8 KDN TC
Returns to crouching.
NH force to Down from BT hit.
Changed from CH.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Spinning Hammer
SS
M / 18
21F -3 ±0C ±0C Forced to crouching upon hit..
Spinning Hammer to Ready Position
SS
M,SP / 18
+2 +5C +5C Advance Input is available Ready Position, FC or WS Move.
Forced to crouching upon hit..
Spinning Hammer to Ready Position Cancel
SS
M,SP / 18
+1 +4C +4C Forced to crouching upon hit..
Instep Middle Kick
SS
M / 24
21F -6 KDN KDN* Input to Ukemi from NH.
Tall Hammer
SS
M / 25
19F +1 KDN KDN
Quake Kick
While enemy is down
L / 23
19F -14 -3 -3 Meaty 1F.
Wake Up Hammer
While down (facing down)
M / 23
20F -7 +4 +4
Wake Up Sweep to Diving Blow
While down (facing down)
L,Th / 18(,10)
17F -24 Th Th Connect to throw & Ready Position.
Damage () is throw bonus.
New Move after hit.
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN To back toward
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 Returns to crouching.
Ready Position
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Ready Position

SP / -
TC7F
Enable FC, WS, input moves.
Cost 6F.
Input or to Cancel & FC.
Advance Ready Position

SP / -
Cost 20F.
Cost 28F to FC or WS.
Cornered Beast

SP / -
Cost 20F.
Cost 28F to FC or WS.
Ready Position to Cancel
During Ready Position
SP / -
1 To Standing.
Side Shift
During Ready Position or
SP / -
31
Power Bump (1)
During Ready Position
M / 16
13F -4 +3 +3
Power Bump
During Ready Position
M,M / 16,20
-13C KDN KDN Combo from 1st NH.
Forced to crouching upon block or NH..
Remove can be delayed.
(S3)– Changed the opponent’s behavior when normal hit (from +2CF to KDN).
Power Hurricane
During Ready Position
M,H / 16,26
-9 KDN KDN TS
Combo from 1st hit.
New Move.
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F.
Power Straight
During Ready Position
M / 22
17F -14 KDN KDN WBPC8F
Power Crush & Wall Bounds.
Python Explosion
During Ready Position
L,M / 20,20
17F -39 KDN KDN (Ver.4.00) - Increased the move’s reach.
Python Explosion (2nd)
During Ready Position
L,M / 20,20
-14 KDN KDN
Knock Down.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Enable during Ready Position.
Guard Point 8F
New Move.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive to Mount
During Rage
M,Th / 35(,12)
21F +7G Th Th Connect to Mount.
To down afteer block or whiff.
Meaty 11F in actualy
New Move.
Rage Drive to Down
During Rage
SM / 10
45F -10 +9C +9C Distant attack level is Special Mid.
New Move.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Steam Roller

Th(H) / 35
12F RP
Foot-sd
Fac-dwn
or
-6F
RP
Long Range Throw
Knee Breaker

Th(H) / 35
12F CW
Head-sd
Fac-Up
or
-6F
CW
Long Range Throw
Reverse Body Lift
Approach from left side
Th(H) / 45
Head-sd
Fac-Up

-3F
Toy Airplane
Approach from right side
Th(H) / 40
Head-sd
Fac-Up

-3F
Backdrop
Approach from behind
Th(H) / 60
Foot-sd
Fac-Up
disable Floor Break.
Arm Bar Flip
Approach from behind
Th(H) / 60
Foot-sd
Fac-Dwn
disable Floor Break.
Around the World

Th(H) / 20
12F RP
Head-sd
Fac-Up

±0F
RP
Marduk to BT
(S3)– Changed the input window from 17 frames to 30 frames.
Northern Light Suplex

Th(H) / 30
12F RP
Head-sd
Fac-Up

-2F
Northern Light Suplex to Mount

Th(H),SP / 20
12F -2F
Power Slam

Th(H) / 30
12F RP
Head-sd
Fac-Up

-2F
Power Slam to Mount

Th(H),SP / 20
12F -2F
Back Breaker

Th(H) / 40
11F RP
Left-sd
Fac-Up

-6F
Disable Preciding Input
Suplex Bomb

Th(H) / 50
11F RP
Right-sd
Fac-Up

-2F
Enable input during FC.
Easy command
Floor Break.
(Ver.4.00) - Increased the move’s tracking.
Power Bomb
Approach crouching enemy
Th(L) / 45
13F Foot-sd
Fac-Up

-2F
Enable input during FC.
Floor Break.
Ultimate Knee
Approach crouching enemy
Th(L) / 45
13F Head-sd
Fac-Dwn

-2F
Enable input during FC.
Trap
or
Reversal(H/M) / -
disable 35 Reversal (H/M) during 3 to 8F.
Damage 8 & Connect to Mount after Trap success.
(Ver.4.00) - Fixed an issue in which the damage dealt to the opponent in a specific situations was not correct.
Double Leg Take Down to Mount
RUN (3 step)
Th(M) / 12
16F or
-8F
Throw Break 2F.
Ready Position
Double Leg Take Down (close)
During Ready Position
Th(M) / 12
24F
-4F
Throw break from 3 to 6F.
Disable throw break from BT Takedown.
Double Leg Take Down
During Ready Position
Th(M) / 12
30F or
-8F
Throw break 2F.
Double Leg Take Down (distant)
During Ready Position
SM / 10
50F Block -22F.
Hit -3F & force to Crouching.
(Ver.2.20)・Fixed an issue in which the move could be parried using Jin's Parry.
Side Shift
During Double Leg Take Down or
SP / -
43
Stangle Slam
During Ready Position
Th(H) / 35
12F CCW
Head-sd
Fac-Up

-2F
Floor Break.
Body Slam
During Ready Position
Th(H) / 35
12F Head-sd
Fac-Up

-2F
Floor Break.
Mount
Left Melon Masher
During Mount
Th(H) / 35
18F Right-sd
Fac-Up

-5F
Foot-sd
Fac-Up
Input 【】 to Right Melon Masher.
Neck Lock
During Mount
Th(H) / 40
17F Left-sd
Fac-Up

-9F
Right Melon Masher
During Mount
Th(H) / 35
17F Foot-sd
Fac-Up

-5F
Input 【】 to Left Melon Masher.
Knee Bar
During Mount
Th(H) / 40
18F Foot-sd
Fac-Up

-9F
Mount Mongolian Chop
During Mount
Th(H) / 40
28F Foot-sd
Fac-Up

-9F
Skull Crusher
During Mount
Th(H) / 40
28F Foot-sd
Fac-Up

-9F
Down Throw
Hercules' Hammer
While enemy is down
Th(H) / 20
18F
±0F
Throw break 7F.
Damage is landing bonus.
Reversi Throw
While enemy is down by the feet
Th(H) / 35
18F
±0F
Throw break 7F.
(Ver.4.00) - Changed the damage from 40 to 35.
Alarm Knee
While enemy is down by the head
Th(H) / 40
18F
+1F
Throw break 7F.
Wall bonus damage 1.
Mount Position
Enemy on back by enemy's side or
Th(H) / 12
18F or
±0F
Throw break 7F.
Rib Buster
Enemy face down by enemy's side or
Th(H) / 30
18F or
+1F
Throw break 7F.
Mid-Air Throw
Gator Slam
Approach mid-air enemy
Th(H) / 29
12F Floor Break.
Corkscrew
Approach mid-air enemy
Th(H) / 26
12F Wall bonus (right-side) & damage 25.
Mid-Air Suplex
Approach mid-air enemy
Th(H) / 60
12F Floor Break.
Angry Ape
During enemy wall stun or or
Th(H) / 60
12F
10 Hit Combo
Command6th Forced to crouching upon hit..
Hit LevelHHMMHMMMLH
Damage101286128613622
hit+8+5-10-17-6-20-3-28-3KDN
block±0+3-21-27-20-29-13-30-19-54