CRAIG MARDUK:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Left Right Combo

H,H / 7,12
-1 +5 +5 Combo from 1st NH
Left Right to Ready Position

H,H,SP / 7,12
-3 +3 +3 Enable Preceding Input Ready Position Move.
Disable Preceding Input FC or WS Move and 3F delay.
Left Right to Ready Position Cancel

H,H,SP / 7,12
-2 +4 +4
Left Right To Gut Check(3)

H,H,M / 7,12,12
-16 -5 -5 Delayable
Left Right To Gut Check

H,H,M,H / 7,12,12,28
±0C +4C +4C Combo from 3rd NH
Delayable
Block or Hit force to Crouching.
Left Right to Power Elbow Combo

H,H,H / 7,12,21
+4 +6 D Delayable
Jab Body Combo

H,M / 7,13
-9 +7 +7 Combo from 1st NH
Right Jab

H / 10
10F ±0 +8 +8
Quick Elbow Combo

H,H / 10,12
+3 +5 +5 Combo from 1st NH
Catapult Tackle Combo

H,M / 10,22
-12 L L Delayable
Side Kick

H / 28
17F -14 D D
Right High Kick

H / 16
13F -5 +6 L 37
Shove

M / 0
15F -9 +3 +16
Double Hook Combo (1)

H / 20
16F -7 +7 D
Double Hook Combo

H,H / 20,25
-7 D D TS
Delayable
Hook Smash Combo (2)

H,M / 20,17
-13C +2C +2C Delayable
Block or Hit force to Crouching.
Hook Smash Combo

H,M,M / 20,17,16
-15 L L
Knee Lift

M / 17
23F -8 +5 L
Mammoth Charge

M,M / 17,20
-9 +6C L Combo from 1st NH
Delayable
Hit force to Crouching.
S2 patch
CH is Launch.
Stampede

M / 20
19F -8C +2C D Block or Hit force to Crouching.
Double Thruster

H / 21
15F -10 D D 49 PC8F
S2 patch
Power Crush.
Shoulder Bash

UB(H) / 30
32F D D D
Shoulder Bash Cancel to Ready Position

SP / -
45 Enable Preceding Input Ready Position, FC or WS move.
Blitz

M / 25
21F -18 +9G +9G JS16F
Meaty 14F
S2 patch
Disable down.
Air Lift Uppercut

M / 15
15F -12 L L 46 S2 patch
Start-up 16F to 15F.
Body Blow

M / 16
15F -7 +6 +6 41
Double Impact

M,M / 16,21
-13 D D TS
Combo from 1st CH
Delayable 15F
Combo delayable 15F from CH
Gut Kick

M / 13
17F -10 +2 +2
Raging Beast (2)

M,H / 13,7
+2 +5 +5 Combo from 1st NH
Raging Beast

M,H,H / 13,7,10
-1 +5 +5 Combo from 1st NH
Raging Beast Ready Position

M,H,H,SP / 13,7,10
-3 +3 +3 Enable Preceding Input Ready Position Move.
Disable Preceding Input FC or WS Move and 3F delay.
Combo from 1st NH.
Raging Beast Ready Position to Cancel

M,H,H,SP / 13,7,10
-2 +4 +4 Combo from 1st NH
Raging Beast Headbutt (4)

M,H,H,M / 13,7,10,12
-16 -5 -5 Delayable
Raging Beast Headbutt

M,H,H,M,H / 13,7,10,12
±0C +4C +4C Combo from 4th NH.
Delayable
Block or Hit force to Crouching.
Raging Beast Sting

M,H,H,H / 13,7,10,12,28
+4 +6 D Delayable
Raging Beast Body Blow

M,H,M / 13,7,13
-9 +7 +7 Combo from 1st NH
Gut Kick Combo

M,H / 13,28
±0C +4C +4C Combo from 1st NH.
Delayable
Block or Hit force to Crouching.
Gorilla Rush (2)

M,M / 13,10
-12 L L Combo from 1st NH
Gorilla Rush

M,M,H / 13,10,21
-3C D D Delayable
Block force to Crouching.
S2 patch
Knock down from hit.
Compressor Swing (1)

M / 13
13F -9 +2 +2 41 Meaty 1F in actualy
Compressor Swing

M,H / 13,25
-5 +12Sp D TS
Combo from 1st NH.
Delayable
S2 patch
New Move.
Cannonball

M / 23
17F -11 +3C +3C CS6F
Hit force to crouching.
Meaty 1F
Dunk Elbow

M / 20
18F ±0C +5C D Block or NH force to Crouching.
Alligator Combo (1)

M / 15
16F -7C +7C +7C Block or Hit force to Crouching.
Alligator Combo

M,M / 15,21
-9 +5 +5 Combo from 1st NH.
Delayable 10F.
Combo delayable 10F from NH.
Low Kick

L / 18
16F -12 -1 -1
Knee Slicer

L / 16
14F -16 -5 -5 CS6F
Disable Low Absorbs.
Battering Ram

M / 22
19F -12 L L Non Crouch Status.
Crouch Jab

SM / 5
10F -5 +6 +6 CS4F
To crouching after moving.
Input to Standing after moving.
Flash Hook

M / 20
16F -8 D D* TS
Revolving Hammer (1)

L / 10
18F -12 -4 +4
Revolving Hammer (2)

L,H / 10,16
-6 +8 D Combo from 1st CH.
Revolving Hammer

L,H,M / 10,16,23
-8 D D TS
Delayable
Revolving Hammer Cancel to Ready Position

L,H,SP / 10,16
-20 -6 D Enable Preceding Input Ready Position Move.
Disable Preceding Input FC or WS Move.
S2 patch
New Move.
Revolving Hammer Cancel to Ready Position Cancel

L,H,SP / 10,16
-21 -7 D S2 patch
New Move.
Revolving Trap Kick

L,M / 10,16
-13 +3 +3
Revolving Trap Kick Cancel to Double Leg Take Down

L,Th(M) / 10,12(10)
中投 Th Th Interrupt 16F from 1st NH.
S2 patch
New Move.
Crab Leg

L,Th / 12(,10)
23F -26 Th Th To Throw from close hit.
Damage () is throw bonus.
Air status 12F.
S2 patch
Connect to throw from NH.
Annihilator Hammer

M / 23
26F -22 L L
Fist Hammer

M / 10
21F -8C +2C D Block or NH force to Crouching
Double Fist Hammer

M,M / 10,15
-14C D D Block force to Crouching
S2 patch
Knock Down from NH.
Spinning Backfist

M / 24
22F -9 +1 D H
Sasquatch Cannon

M / 26
21F ±0 +8 D S2 patch
Not Knock Down from NH.
Changed CH effect.
Quick Bazooka

M / 20
14F -9 +2 D
Heel Bazooka

H / 30
18F -14 D D WB
S2 patch
New Move.
Death Bringer

UB(M) / 70
80F D D D Input to Cancel
Death Bringer Cancel to Double Leg Take Down

Th(M) / 12(10)
100F 中投 Th Th S2 patch
New Move.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 JS9F
Hook
or or
H / 17
15F -12 +9 +9
Knee Sling
or or
M / 25
20F -2 D L 48 JS12F
Meaty 2F
Jumping Mid Kick

M / 14
23F -16 D D 60 JS9F
Jumping Mid Kick
or
M / 18
23F -9 D D 53 JS9F
Earthquake

M / 21
22F -6C D D Block force to Crouching.
To crouching after move.
S2 patch
Changed command.
Earthquake to Ready Position

M,SP / 21
-7C D D Enable Preceding Input Ready Position Move.
Disable Preceding Input FC or WS Move.
Block force to Crouching.
S2 patch
New Move.
Earthquake to Ready Position Cancel

M,SP / 21
-6C D D Block force to Crouching.
Mongolian Chop

H / 21
17F -6 D D 42
Foot Stomp
or or
M / 25
31F -3C +7C D JS6F
Block or NH force to Crouching.
Delay Rising Toekick

M / 25
23F -11 L L JS9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Elbow Rush

H / 21
11F -1 D D
Burning Mountain (1)

M / 18
19F -7 +1 +1 S2 patch
New Move.
Burning Mountain

M,M / 18,26
-14 L L Combo from 1st CH.
S2 patch
New Move.
Side Sweep

M / 26
18F -10 D D HTS
Giant Brat (2)

MM / 14,16
15F -12 +4 +4 S2 patch
Changed command.
Giant Brat

MM,M / 14,16,25
-15 D D Combo from 2nd CH.
Delayable 13F
Combo delayable 12F from 2nd CH
Ballista Fist (1)

M / 21
18F -10 L L
Ballista Fist

M,M / 21,24
-7 D D* Input to Ukemi from NH.
Ballista Fist (Hold)
(Hold)
M,M / 21,40
+23G D D
Babel Smasher

L(,Th) / 20(,35)
24F -12 +5 Th CS6F
Connect to Warhammer (throw) from CH.
Damage () is throw bonus.
Warhammer enable Floor Break.
S2 patch
New Move from CH.
Bicycle Kick

M / 30
32F +6 D D JS13F
Meaty 2F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 CS
To crouching after moving
Input to standing after moving
Crouch Straight
FC
SM / 8
11F -4 +7 +7 CS
To crouching after moving
Crouch Spin Low Kick
FC
L / 12
16F -17 -3 -3 CS
To crouching after moving
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 CS
To crouching after moving
Bull-charge
FC
M,Th / 25(,15)
22F -4 Th Th Disable during Ready Position.
Connect to throw from close hit.
Damage () is throw bonus.
Hit +7F from distant hit.
Meaty 1F in actualy.
Hell Stab
WS
M / 14
11F -7 +3 +3
Hell Stab to Ready Position
WS
M,SP / 14
-7 +3 +3 Enable Preceding Input Ready Position, FC or WS Move.
Hell Stab to Ready Position Cancel
WS
M,SP / 14
-8 +2 +2
Heavy Artillery
WS
M,H / 14,18
-7 D D* Combo from 1st CH,
Delayable 19F.
Combo delayable 13F from CH.
Tornado Hook
WS
M / 22
19F -8 D D TS
Power Punt
WS
M / 20
18F -13 L L
Stun Knee
WS
M / 21
13F -9 D D*
Quick Uppercut
WS
M / 12
10F -4 +7 +7 Disable during Ready Position.
Meaty 1F.
Tornado Chop
FC
H / 28
20F -3 D D
Shin Breaker
FC
L / 19
21F -26 +8 D CS
To crouching after moving.
NH force to Down from BT hit.
S2 patch
Changed from CH.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Spinning Hammer
SS
M / 18
21F -3 ±0C ±0C Hit force to Crouching.
Spinning Hammer to Ready Position
SS
M,SP / 18
+2 +5C +5C Enable Preceding Input Ready Position, FC or WS Move.
Hit force to Crouching.
Spinning Hammer to Ready Position Cancel
SS
M,SP / 18
+1 +4C +4C Hit force to Crouching.
Instep Middle Kick
SS
M / 24
21F -6 D D* Input to Ukemi from NH.
Tall Hammer
SS
M / 25
19F +1 D D
Quake Kick
While enemy is down
L / 23
19F -14 -3 -3 Meaty 1F.
Wake Up Hammer
While down (facing down)
M / 23
20F -7 +4 +4
Wake Up Sweep to Diving Blow
While down (facing down)
L,Th / 18(,10)
17F -24 Th Th Connect to throw & Ready Position.
Damage () is throw bonus.
S2 patch
New Move after hit.
Wall Jumping Attack
with back against wall
M / 21
36F ±0C D D To back toward
Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 D D
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 To crouching after moving
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 To crouching after moving
Ready Position
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Ready Position

SP / -
CS7F
Enable FC, WS, input moves.
Cost 6F.
Input or to Cancel & FC.
Advance Ready Position

SP / -
Cost 20F.
Cost 28F to FC or WS.
Cornered Beast

SP / -
Cost 20F.
Cost 28F to FC or WS.
Ready Position to Cancel
During Ready Position
SP / -
1 To Standing.
Side Shift
During Ready Position or
SP / -
31
Power Bump (1)
During Ready Position
M / 16
13F -4 +3 +3
Power Bump
During Ready Position
M,M / 16,20
-13C +2C D Combo from 1st NH.
Block or NH force to Crouching.
S2 patch
Remove delayable.
Power Hurricane
During Ready Position
M,H / 16,26
-10 D D TS
Combo from 1st NH.
S2 patch
New Move.
Power Straight
During Ready Position
M / 22
17F -14 D D WBPC8F
S2 patch
Power Crush & Wall Bounds.
Python Explosion
During Ready Position
L,M / 20,20
17F -39 D D
Python Explosion (2nd)
During Ready Position
L,M / 20,20
-14 D D S2 patch
Knock Down.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Enable during Ready Position.
Guard Point 8F
S2 patch
New Move.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive to Mount
During Rage
M,Th / 35(,12)
21F +7G Th Th Connect to Mount.
To down afteer block or whiff.
Meaty 11F in actualy
S2 patch
New Move.
Rage Drive to Down
During Rage
SM / 10
45F -10 +9C +9C Distant attack level is Special Mid.
S2 patch
New Move.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Steam Roller

Th(H) / 35
12F RP
Foot-sd
Fac-dwn
or
-6F
RP
Long Range Throw
Knee Breaker

Th(H) / 35
12F CW
Head-sd
Fac-Up
or
-6F
CW
Long Range Throw
Reverse Body Lift
Approach from left side
Th(H) / 45
Head-sd
Fac-Up

-3F
Toy Airplane
Approach from right side
Th(H) / 40
Head-sd
Fac-Up

-3F
Backdrop
Approach from behind
Th(H) / 60
Foot-sd
Fac-Up
disable Floor Break.
Arm Bar Flip
Approach from behind
Th(H) / 60
Foot-sd
Fac-Dwn
disable Floor Break.
Around the World

Th(H) / 20
12F RP
Head-sd
Fac-Up

±0F
RP
Marduk to BT
Northern Light Suplex

Th(H) / 30
12F RP
Head-sd
Fac-Up

-2F
Northern Light Suplex to Mount

Th(H),SP / 20
12F -2F
Power Slam

Th(H) / 30
12F RP
Head-sd
Fac-Up

-2F
Power Slam to Mount

Th(H),SP / 20
12F -2F
Back Breaker

Th(H) / 40
11F RP
Left-sd
Fac-Up

-6F
Disable Preciding Input
Suplex Bomb

Th(H) / 50
11F RP
Right-sd
Fac-Up

-2F
Enable input during FC.
Easy command
Floor Break.
Power Bomb
Approach crouching enemy
Th(L) / 45
13F Foot-sd
Fac-Up

-2F
Enable input during FC.
Floor Break.
Ultimate Knee
Approach crouching enemy
Th(L) / 45
13F Head-sd
Fac-Dwn

-2F
Enable input during FC.
Trap
or
Reversal(H/M) / -
disable 35 Reversal (H/M) during 3 to 8F.
Damage 8 & Connect to Mount after Trap success.
Double Leg Take Down to Mount
RUN (3 step)
Th(M) / 12
16F or
-8F
Throw Break 2F.
Ready Position
Double Leg Take Down (close)
During Ready Position
Th(M) / 12
24F
-4F
Throw break from 3 to 6F.
Disable throw break from BT Takedown.
Double Leg Take Down
During Ready Position
Th(M) / 12
30F or
-8F
Throw break 2F.
Double Leg Take Down (distant)
During Ready Position
SM / 10
50F Block -22F.
Hit -3F & force to Crouching.
S2 patch
(Ver.2.20)- Fixed an issue in which the move could be parried using Jin's Parry.
Side Shift
During Double Leg Take Down or
SP / -
43
Stangle Slam
During Ready Position
Th(H) / 35
12F CCW
Head-sd
Fac-Up

-2F
Floor Break.
Body Slam
During Ready Position
Th(H) / 35
12F Head-sd
Fac-Up

-2F
Floor Break.
Mount
Left Melon Masher
During Mount
Th(H) / 35
18F Right-sd
Fac-Up

-5F
Foot-sd
Fac-Up
Input 【】 to Right Melon Masher.
Neck Lock
During Mount
Th(H) / 40
17F Left-sd
Fac-Up

-9F
Right Melon Masher
During Mount
Th(H) / 35
17F Foot-sd
Fac-Up

-5F
Input 【】 to Left Melon Masher.
Knee Bar
During Mount
Th(H) / 40
18F Foot-sd
Fac-Up

-9F
Mount Mongolian Chop
During Mount
Th(H) / 40
28F Foot-sd
Fac-Up

-9F
Skull Crusher
During Mount
Th(H) / 40
28F Foot-sd
Fac-Up

-9F
Down Throw
Hercules' Hammer
While enemy is down
Th(H) / 20
18F
±0F
Throw break 7F.
Damage is landing bonus.
Reversi Throw
While enemy is down by the feet
Th(H) / 40
18F
±0F
Throw break 7F.
Alarm Knee
While enemy is down by the head
Th(H) / 40
18F
+1F
Throw break 7F.
Wall bonus damage 1.
Mount Position
Enemy on back by enemy's side or
Th(H) / 12
18F or
±0F
Throw break 7F.
Rib Buster
Enemy face down by enemy's side or
Th(H) / 30
18F or
+1F
Throw break 7F.
Mid-Air Throw
Gator Slam
Approach mid-air enemy
Th(H) / 29
12F Floor Break.
Corkscrew
Approach mid-air enemy
Th(H) / 26
12F Wall bonus (right-side) & damage 25.
Mid-Air Suplex
Approach mid-air enemy
Th(H) / 60
12F Floor Break.
Angry Ape
During enemy wall stun or or
Th(H) / 60
12F
10 Hit Combo
Command6th hit force to Crouching.
Hit LevelHHMMHMMMLH
Damage101286128613622
hit+8+5-10-17-6-20-3-28-3D
block±0+3-21-27-20-29-13-30-19-54