LUCKY CHLOE:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Point

H / 7
10F +1 +8 +8
Left Point to C Uprock

H,M / 7,12
-4 +7 +7 Combo from 1st NH
Left Point to C Uprock Hit

H,M,M / 7,12,20
-11 KDN KDN WB
Combo from 2nd CH
・Opponent closer on block.
・Decreased pushback so it hits easier.
【S3 Patch Notes】– Enabled the move to cause a wall bound if it hits.
– Decreased the distance between the character and the opponent when the move is blocked.
Left Point to C Uprock Clap

H,M,M / 7,12,20
-4 +4C KDN NH force to crouching
Combo from 2nd CH
・Move now comes out 1F slower.
・Changed from +2CF to +4CF on hit.
・Opponent farther away on hit.
・After move, character was Standing, but now is Crouching.
Left Point to C Uprock Swing

H,M,HH / 7,12,12,20
-2 +13Sp KDN HTS
Combo from 2nd CH
Right Point

H / 10
12F -4 +7 +7 【S3 Patch Notes】– Changed the damage from 12 to 10.
Right Point to High Five

H,H / 10,15
-12 +4 +4 Combo from 1st NH
・Opponent reaction on counter hit was changed.
【S3 Patch Notes】– Changed the damage from 17 to 15.
– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to +4F).
– Increased the distance between the character and the opponent when the move hits.
Right Point to High Five (just)
(just)
H,H / 10,20
-9 KDN KDN Combo from 1st NH
【S3 Patch Notes】– The properties of the move now change with “ after proper timing ”.
Right Point to Left Twist

H,L,SP / 10,14
-11 +7C +8C Connect to Left Twist ().
Combo from 1st NH.
NH force to crouching.
・Changed from +7CF to +8CF on CH.
・During counter hit, Double Twist now chain hits.
【S3 Patch Notes】– Changed the damage from 10 to 14.
– Changed the input window for the 2nd hit from 8 frames to 15 frames.
Middle Kick

M / 14
15F -7 +4 +4 41
・Damage changed from 17 to 14.
Middle Kick to BT

M / 14
-15 -4 -4
・New Move.
Right Middle Shift

M,M / 14,20
-14 LNC LNC Combo from 1st CH
・Damage changed from 16 to 20.
・Input window changed from 15F to 27F.
Front Kick

M / 15
12F -9 +2 +7 40
Double Swing

HH / 6,20
22F -2 +13Sp KDN HTS
・Damage changed from 12,20 to 6,20.
C Uprock

M / 12
17F -4 +7 +7 40
C Uprock Hit

M,M / 12,20
-11 KDN KDN WB
Can be delayed
Combo from 1st CH
【S3 Patch Notes】– Enabled the move to cause a wall bound if it hits.
– Decreased the distance between the character and the opponent when the move is blocked.
C Uprock Clap

M,M / 12,20
-4 +4C KDN NH force to crouching
Combo from 1st CH
・Move now comes out 1F slower (Changed from +2CF to +4CF on hit).
・After move, character was Standing, but now is Crouching.
C Uprock Swing

M,HH / 12,6,20
-2 +13Sp KDN HTS
Combo from 1st CH
・Damage changed from 12,12,20 to 12,6,20.
Hopping

M / 15
16F -9 +5 +5
・Changed from -11F to -9F on block.
Axe Aerial

M / 14
27F -4 +9C +9C TJ9F
No Tech Crouch Status.
Hit force to Crouching.
・Jump status changed from 9-38F to 9-30F.
・Jump Status start wwas slow when inputting , Now fixed.
Axe Aerial to BT

M / 14
27F -4 +9C +9C TJ9F
No Tech Crouch Status.
Hit force to Crouching.
Double Axe Aerial

M,M / 14,10
-13 LNC LNC TJ
Combo from 1st NH.
Double Axe Aerial to BT

M,M / 14,10
-9 LNC LNC TJ
Elbow Beat

H / 32
27F +7 KDN KDN WB
No Tech Crouch Status.
・Changed from -5F to +7F on block.
・Opponent closer on block.
・Causes Wall Bounce on hit.
・Homing increased.
【S3 Patch Notes】– Changed the attack startup from 25F to 27F.
– Increased the move’s backward movement.
Touchdown Raiz

MML / 14,16,16
29F -11 KDN KDN TJ19F
+8CF from 3rd hit.
Touchdown Raiz to Cancel BT

MM,SP / 14,16
-4 KDN KDN 【S3 Patch Notes】- New move.
Touchdown Raiz to Buffalo

MM,M / 14,16,10
-17C KDN KDN TJ
Block force to crouching.
Quick Upper

M / 13
13F -1 +7 +7 33
C Krump

M / 14
15F -13 LNC LNC
C Krump Special
or WS (just) (just) (just)
M,M,M,M / 14(20),20,20,20
TS
Dmage () is WS .
・Damage changed from 14,20,10,26 to 14,20,20,20.
Punking

M / 15
14F -9 +2 +2
・Startup changed from 15F to 14F.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move hits or is blocked.
Punking Twirl

M,M / 15,21
-6 +2C LNC Can be delayed 17F.
NH force to crouching.
Meaty 1F.
・Move now comes out 1F slower.
・Changed from -11F to -6F on block.
・Counter Hits now can't chain.
Punking Marionette

M,M / 15,15
-14 +7Sp +7Sp TS
Combo from 1st CH
Can be delayed 15F
Counter Combo can be delayed 15F
・Move now comes out 2F faster.
・Changed from -13F to -14F on block.
・Changed from +8SpF to +7SpF on hit.
・Input window changed from 30F to 21F.
・Hits now chain.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move hits or is blocked.
Down Step

L / 19
25F -12 +7C KDN TJ6F
Hit force to Crouching.
・Startup changed from 27F to 25F.
・Damage changed from 23 to 19.
・Opponent reaction on counter hit was changed.
Crouch Jab
or
SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Waacking

M / 17
16F ±0 ±0C KDN NH force to crouching
・Changed from +2F to ±0F on block.
・Changed from +2F to ±0F on hit.
・Opponent reaction on mid-air hit was changed.
・Reach increased.
Crouch Side Kick

L / 12
16F -17 -3 -3 TC4F
Returns to crouching.
Crouch Chin Kick

L / 7
13F -13 -2 -2 TC4F
Returns to crouching.
C Windmill

LLL / 10,5,5
23F -13 -2 -2 TC6F
Returns to crouching.
Combo from 2nd NH.
Double C Windmill

LLL,LL / 10,5,5,7,7
-13 ±0C ±0C TC
Returns to crouching.
Hit force to Crouching.
C Windmill to Air Tracks to BT
(just)
LLL,HML / 10,5,5,7,7,7
-34 -21C -21C Hit force to Crouching.
Combo.
C Windmill to Air Tracks to Chair
(just)
LLL,HML / 10,5,5,7,7,7
-57 -44 -44
C Windmill to Air Tracks to Chair to Kick Up
(just)
LLL,HML,M / 10,5,5,7,7,7,30
-8 KDN KDN TJ
Meaty 3F in actualy
C Uprock Touch

M / 20
21F -13 KDN KDN WBPC8F
・New Move.
【S3 Patch Notes】– Enabled the move to cause a wall bound if it hits.
– Decreased the distance between the character and the opponent when the move is blocked.
Crouch Straight

SM / 8
11F -4 +7 +7 TC4F
Returns to crouching.
Coffee Grinder

L / 15
18F -14 -3 ±0 51 TC6F
To Crouch after moving.
・Changed from -16F to -14F on block.
・Changed from -5F to -3F on hit.
・Changed from -2F to ±0F on CH.
・Added crouch status.
・After move, character was Standing, but now is Crouching.
Coffee Grinder to Scoot

L,M / 15
-1 +3 +12 Connect to Scoot ().
・Startup changed from 39F to 35F.
Aerial Arc

M / 20
25F -16 LNC LNC
・Opponent reaction on hit and mid-air hit was changed.
・Recovery decreased on hit by 4F.
【S3 Patch Notes】– Increased the move’s backward movement.
Hands Up

M / 20
17F -11 KDN KDN
・Damage changed from 27 to 20.
・Changed from -13F to -11F on block.
・Opponent reaction on counter hit and mid-air hit was changed.
【S3 Patch Notes】– Reduced the strength of the pushback, and made the move easier to land.
Circle Clap

M / 20
22F -4 +4C KDN NH force to crouching.
To Crouch after moving.
・Damage changed from 25 to 20.
・Changed from +2CF to +4CF on hit.
・Opponent reaction on hit was changed.
・Opponent farther away on hit.
・After move, character was Standing, but now is Crouching.
Craceful Turn

M / 15
17F -11 +10Sp +10Sp HTS
・Opponent closer on hit.
Craceful Turn to BT

M / 15
17F -8 +13Sp +13Sp 47 HTS
Walking Knee

M / 17
16F -8 +8 KDN 46
Happy Swing

HHHH / 5,5,5,15
20F -8 KDN KDN PC8F
・1st hit active frames increased by 1F.
・1st hit hitbox expanded downward
・1st hit homing increased.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 TJ9F
Stinging Nettle
or or
H / 17
15F -12 +9 +9
Surprise Hop

M / 7
15F -15 -4 -4 49 TJ9F
・Damage changed from 12 to 7.
・Changed from -17F to -15F on block.
・Recovery decreased on hit by 2F.
・Opponent reaction on hit was changed.
Surprise Hop

M / 10
15F -15 LNC LNC 49 TJ9F
・Damage changed from 15 to 10.
・Changed from -17F to -15F on block.
・Recovery on hit decreaed by 2F.
Surprise Hop

M / 13
15F -15 LNC LNC 49 TJ9F
・Damage changed from 18 to 13.
・Changed from -17F to -15F on block.
・Recovery on hit decreased by 2F.
Lucky Corkscrew

UB(M) / 60
76F LNC LNC LNC TJ48F
Jumping Toe Kidk

M / 15
15F -13 KDN LNC 49 TJ9F
Jumping Toe Kidk

M / 13
15F -13 LNC LNC 49 TJ9F
Spinning Beat

MM / 5,10
20F -9 KDN KDN TJ9F
・New Move.
Double Leg

M / 15
24F -5 -8C -8C TJ11F
Hit force to Crouching.
【S3 Patch Notes】– Changed the attack startup from 27F to 24F.
Double Leg to Left Twist

M,L,SP / 15,17
-11 +7C +7C Connect to Left Twist ().
Hit force to Crouching.
・During counter hit, Double Twist now chain hits.
Double Leg to C Backflip Combo (1)

M,M / 15,15
-3 +4C LNC TJ
NH force to crouching
Double Leg to C Backflip Combo

M,M,M / 15,15,20
-16C KDN KDN TJ
NH force to crouching
Delay Rising Toe Kick

M / 25
25F -9 KDN KDN TJ9F
Back Handspring

/ -
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Cat Stamp

M / 25
18F -6 KDN KDN Advance Input is unavailable.
Start-up 19F in actualy.
Air Drop Heel

M / 27
22F +6 KDN KDN TJ3F
Advance Input is unavailable.
Meaty 3F.
Double Cat Spin

LL / 15,20
23F -29 KDN KDN TC10FTJ6F
-29F on 1st block or 2nd block.
Disable 2nd attack after 1st block.
【S3 Patch Notes】- New move.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC or
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Side Kidk
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC or
L / 10
13F -15 -4 -4 TC
Returns to crouching.
Right Cross Shift (1)
WS
M / 10
14F -5 +6 +6
Right Cross Shift
WS
M,M / 10,10
-16 LNC LNC Combo from 1st NH
Combo can be delayed 1F
C Krump
WS
M / 20
16F -13 LNC LNC
Left Cross Shift
WS
M / 25
15F -12 KDN LNC TC
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to LNC).
Toe Smash
WS
M / 15
11F -3 +8 +8
Hand Snap
FC
L / 15
18F -14 +4C KDN TC
NH force to crouching
Spin and Roll
FC
M / 15
21F -7 +15Sp +15Sp HTC
・Changed to Homing attack.
Step Up
FC
M / 24
17F -17 KDN KDN Meaty 1F
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Cat Tail
SS
L / 17
21F -9 +2 KDN 49 TC6F
Taunt 1

SP / -
150
Taunt 2

SP / -
150
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Left Twist
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Twist

L,SP / 17
15F -12 +7C +8C 66 Hit force to Crouching.
Combination start after 45F.
・Changed from +7CF to +8CF on CH.
Left Twist to BT

L,SP / 17
-25 -6C -6C 59 Hit force to Crouching.
Double Twist
(just)
L,L / 17,12
-13 ±0C ±0C
・Hits now chain when 1st hit counter hits.
・Opponent closer on block.
・Changed from -8F to ±0F on hit.
Left Twist to Left Point
During Left Twist
H / 12
10F +1 +8 +8 Connect to Left Point ().
・Reach increased.
Back Elbow
During Left Twist
M / 17
18F -7 +6 KDN
Left Twist to C Uprock
During Left Twist
M / 15
27F -4 +7 +7 Connect to C Uprock ().
【S3 Patch Notes】– Changed the command from “During Left Twist ” to “During Left Twist ”.
Left Twist to Axe Heel
During Left Twist
M / 20
34F +4 KDN KDN
・Startup changed from 41F to 34F.
・Input window slower by 9F.
【S3 Patch Notes】– Increased the move’s reach.
Left Twist to Scoot
During Left Twist
M / 21
26F -18 -7 -7 Connect to Scoot ().
・Startup changed from 29F to 26F.
・Homing increased.
Left Twist to Coffee Grinder
During Left Twist
L / 15
24F -14 +5C +5C Connect to Coffee Grinder ().
To Crouch after moving.
・Changed from -16F to -14F on block.
・Changed from +3F to +5F on hit.
・After move, character was Standing, but now is Crouching.
Left Twist to Right Twist
During Left Twist (just)
L,SP / 19
28F -21 +4C +4C
・Changed from +1F to +4F on hit.
Right Twist to Left Twist
During Right Twist (just)
L,SP / 17
20F -12 +7C +8C Connect to Left Twist ().
・During counter hit, Double Twist now chain hits.
Scoot
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Scoot

M,SP / 21
23F -1 +3 +12 Advance Input is unavailable.
Start-up 27F in actualy.
・Startup changed from 26F to 23F.
Corkscrew
During Scoot
M / 15
-4 LNC LNC TJ
Combo from Scoot CH.
Double Corkscrew
During Scoot
M,M / 15,25
+4 LNC LNC TJ
C Backflip Combo (1)
During Scoot
M / 20
-3 +4C LNC TJ
NH force to crouching.
Combo from Scoot CH.
Meaty 3F in actualy.
・Damage changed from 15 to 20.
C Backflip Combo
During Scoot
M,M / 20,20
-16C KDN KDN TJ
【S3 Patch Notes】– Increased the move’s reach.
Coffee Grinder
During Scoot
L / 13
-14 -3 ±0 TC
Connect to Coffee Grinder ().
Combo from Scoot CH.
・Changed from -16F to -14F on block.
・Changed from -5F to -3F on hit.
・Changed from -2F to ±0F on CH.
・After move, character was Standing, but now is Crouching.
Back Toward (BT)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Lucky Turn

SP / -
25 TJ6F
・New Move.
Left Point
BT
H / 12
8F +1 +8 +8 Connect to Left Point ().
Back Elbow
BT
M / 17
18F -7 +6 KDN 【S3 Patch Notes】- New move.
Donkey Kick (1)
BT
M / 20
15F -44 -23 -23 【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
Donkey Kick
BT
M,M / 20,25
+1 KDN KDN TJ
Combo from 1st hit.
Meaty 2F.
【S3 Patch Notes】– Changed the frame advantage when blocked from -6F to +1F.
– Shortened the recovery time after the move hits by 4 frames.
– Increased the range of the attack.
C Backflip
BT
M / 24
23F -10C KDN KDN TJ6F
Block force to crouching
Meaty 2F
【S3 Patch Notes】– Changed the damage from 30 to 24.
– Decreased the distance between the character and the opponent when the move hits.
Turning Uprock Swing

HH / 6,20
16F -2 +13Sp KDN HTS
・New Move.
C Backflip Combo (1)
BT
M / 20
28F -3 +4C LNC TJ15F
NH force to crouching
Meaty 2F in actualy
C Backflip Combo
BT
M,M / 20,20
-16C KDN KDN TJ
Block force to crouching
Crouch Spin Knuckle
BT or
SM / 10
10F -3 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Turning Coffee Grinder
BT
L / 18
19F -14 -3 ±0 TC4F
Returns to crouching.
・Changed from -16F to -14F on block.
・Changed from -5F to -3F on hit.
・Changed from -2F to ±0F on CH.
・After move, character was Standing, but now is Crouching.
Turning Coffee Grinder to Scoot
BT
L,M,SP / 18,15
-1 +3 +12 Connect to Scoot ().
Cat Slide
BT
L / 20
23F -18 KDN KDN TC4F
Returns to crouching.
・Damage changed from 18 to 20.
・Changed from -12F to -18F on block.
・Recovery increased on hit by 6F.
・Opponent reaction on normal and counter hit was changed.
・Hitbox expanded.
・After move, character was Standing, but now is Crouching.
【S3 Patch Notes】– Increased the duration of the character’s crouching status by 32 frames.
Rollback
BT
SP / -
30 Air Status 8F.
C Freeze to Chair
BT
SP,MM / 17,20
24F KDN KDN
Kick Up
BT
SP,MM,M / 17,20,30
-8 KDN KDN
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
L,Th / 50(60 or 65)
20F -27 Th Th in time with rhythm or , damage up.
60 from success over 4 times.
65 from complete success.
Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive 1(3)
During Rage or FC
MMM / 12,12,25
17F +4C LNC LNC Block force to crouching
【S3 Patch Notes】– Fixed an issue in which the move could not be input while running.
– Fixed an issue in which the 2nd hit would not be performed in the direction of the opponent if the 1st hit had landed/been blocked when an opponent was sidestepping.
– Changed the move to no longer cause the floor to break.
Rage Drive 2(3)
During Rage & BT
M,MM / 12,12,25
15F +4C LNC LNC Block force to crouching
・Can now do during hit During Rage back toward enemy.
Rage Drive (3) to BT
During Rage
M,MM / 12,12,25
-4C LNC LNC Block force to crouching
Rage Drive
During Rage or FC during hit
M,MM,H / 12,12,25,62(74)
Damage () is just input.
【S3 Patch Notes】– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
C Drill

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
39 Long Range Throw
Donkey Flip

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
39 Long Range Throw
Rolling Beat
Approach from left side
Th(H) / 40
Head-sd
Fac-Up

-3F
Rolling Toss
Approach from right side
Th(H) / 40
Head-sd
Fac-Up

-3F
Aerial Acrobat
Approach from behind
Th(H) / 50
Head-sd
Fac-Up
disable
Lollipop

Th(H) / 0
12F RP
+8BF

-6F
10 Hit Combo
CommandStart-up 16F.
Hit LevelMHMHHLMMMM
Damage15785,10512758
hit+5-1-6-15-14LNC
block-11-8-14-17-28-26