EMILIE DE ROCHEFORT:DATA

MOVE LIST & FRAME DATA Ver.4.20

The patch notes before Ver.4.20 are included in "Old Patch Notes" of 【Notes】.
The patch notes of Ver.4.20 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Left Right

H,H / 7,12
-1 +8 +8 Combo from 1st NH
Left Right Back Strike

H,H,L / 7,12,13
-13 -2 KDN Combo from 2nd CH
(Ver.4.00) - Changed the damage from 10 to 13.
Left Right Piercing Thorn

H,H,M / 7,12,20
-9 KDN KDN TJ
Meaty 5F
Right Jab

H / 8
10F ±0 +8 +8
Sunrise Sunset

H,L / 8,13
-13 -2 KDN TC
Combo from 1st hit.
(Ver.4.00) - Changed the damage from 10 to 13.
Bed Time

H,H / 8,20
-2 KDN KDN TS
Combo from 1st NH
Can be delayed
Combo can be delayed 5F
Meaty 2F in actualy
Peacock Waltz (1) to BT

M / 12
15F -11 -3 -3 To BT.
Meaty 1F.
Peacock Waltz

M,M / 12,20
-13 KDN KDN WB
Combo from 1st NH
(S3)– Enabled the move to cause a wall bound if it hits.
Peacock

M,H / 12,8
-5 +2 +6 Combo from 1st NH
(S3)– Increased the lower range of the attack.
Peacock to DG

M,H,SP / 12,8
-2 +5 +9 Combo from 1st NH
・New Move.
Peacock Jive

M,H,H / 12,8,22
-9 KDN KDN TJ
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 4F from 2nd CH.
Right High Kick

H / 16
12F -4 +7 +7
10 hit combo (2)

H,H / 16,7
-1 ±0 +2 Combo from 1st NH
Broken Heart

M / 26
12F -12 KDN KDN
Mars Sword (1)

H / 12
12F -9 -1 -1
・Startup changed from 13F to 12F.
Mars Sword

H,M / 12,20
-15 KDN KDN Combo from 1st NH
Can be delayed
Combo can be delayed 5F
・Changed from -12F to -15F on block.
Circle Knee

M / 26
20F -3 KDN KDN* 53 HTS
Meaty 2F
(Ver.3.30)・Changed the move to send the opponent spinning when it lands as a counter hit.
(Ver.4.20)- Changed frame advantage when blocked from -6F to -3F. We reduced the frame disadvantage when blocked to enable her to dodge the opponent's move with sidestep even when blocked.
Bélier Attaque

M / 23
17F -9 KDN KDN* (Ver.4.20)- Changed the opponent's behavior on counter hit. In order to more easily suppress the opponent's attack at medium range, we made changes so she can try for an aerial combo upon counter hit.
Kitty Claws

M / 19
14F -6 +3C KDN Forced to crouching upon NH.
Meaty 1F
Sundial

MM / 8,22
18F -4 KDN KDN TJ12F
Delayed Sundial

M,M / 8,20
18F -8 KDN KDN Meaty 2F in actualy
Garland Kick Combo

M,M,M / 8,20,20
-20 KDN KDN TJ
Meaty 2F in actualy
・Opponent reaction when hit while downed was changed.
Diffusion Hand

M / 12
13F -1 +7 +7 36
(Ver.4.00) - Increased the lower range of the attack.
(Ver.4.20)- Unnaturally missed the opponent performing a move from a low posture. Expanded the attack hit range downward.
Orleans Sword

M / 16
16F -11 LNC LNC
Orleans Sword to BT

M / 16
-11 LNC LNC To BT
Submissive Heel

M / 23
20F +3C +8C KDN 50 Forced to crouching upon block or NH.
Meaty 2F
(Ver.4.20)- The opponent was able to block some specific middle attacks when inputting command while blocking. This is now fixed.
Dominating Heel (1)

M / 14
15F -8 -2 +5
Dominating Heel

M,L / 14,21
-15 +1 +6 Combo from 1st CH
Counter Combo can be delayed 14F
Meaty 1F
Backflip to BT

M / 14
24F -4 KDN KDN TJ12F
To BT
Meaty 2F in actualy
Backflip Spinning Edge to BT

M,MM / 14,5,20
-7 KDN KDN TJ
To BT
・Opponent closer when 2nd attack blocked.
Heavy Languish (1)

L / 10
18F -11 ±0 ±0 TC9F
Meaty 1F
・Opponent closer on block.
(Ver.4.20)- Distance to the opponent on the 1st hit closer.
- Crouching status of the 1st hit changed from 11-29F to 9-29F.
Heavy Languish (1) to Crouch

L / 10
18F -11 ±0 ±0 TC9F
Returns to crouching.
Meaty 1F
Heavy Languish (2)

L,H / 10,8
-8 +3 +5 Combo from 1st CH.
Can be delayed.
Combo can be delayed 5F from 1st CH.
Meaty 1F.
(Ver.4.20)- Now hits continuously.Now more useful as a means to defeat the opponent's guard, it hits continuously and the start up time of the crouching status is faster After the 1st hit, the 2nd attack sometimes unnaturally missed the opponent. This is now fixed.
Heavy Languish (2) to BT

L,H,SP / 10,8
-8 +3 +5 To BT
Heavy Languish

L,H,M / 10,8,24
-9 KDN KDN TS
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 2F from 2nd CH.
Bloody Masquerade (1)

M / 16
16F -7 -1 -1 Meaty 1F
Bloody Masquerade

M,H / 16,10
-10 -4 -2 Combo from 1st NH
Can be delayed
Combo can be delayed 13F
Bloody Masquerade Piton

M,H,H / 16,10,24
-3 KDN KDN TS
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 2F from 2nd CH.
Bloody Masquerade Lance

M,H,M / 16,10,24
-17 KDN KDN Combo from 2nd CH.
Can be delayed.
Combo can be delayed 5F from 2nd CH.
Thorn Whip

L / 16
19F -12 +1 +5C Forced to crouching upon CH.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
*The frame advantage when the move lands as a counter hit changed from +1F to +5F.
(Ver.4.20)- Damage changed from 14 to 16. Since there was no crouching status, and the return was also low, the damage was increased.
Crouch Chin Kick

L / 7
12F -13 -2 -2 TC4F
Returns to crouching.
Barcarolle

M / 25
20F -13 KDN KDN PC8F
(S3)- New move.
(Ver.3.30)・Reduced the strength of the pushback, and made the move easier to land.
・Increased the range of the attack when successfully stopping opponent's attack.
(Ver.4.00) - Changed the damage from 20 to 25.
- Changed the opponent’s behavior when hit from the side.
Matterhorn Ascension

M / 23
17F -21 LNC LNC No Tech Crouch Status.
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Crouch Straight

SM / 8
11F -4 +7 +7 TC4F
Returns to crouching.
Twist of Fate

H / 25
20F -8 KDN KDN* HTSTC6F
Start-up 19F in truth (very short).
・Changed to homing attack.
・Damage changed from 20 to 25.
(S3)– Increased the lower range of the attack.
Edelweiss

L / 20
30F -24 KDN KDN 58 HTC5F
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Freesia Thrust

L / 20
24F -18 KDN KDN* TC6F
Returns to crouching.
Meaty 1F
・Opponent closer on block.
Élysée Le Bras Allongé

M / 16
17F -6 +2 +2
Élysée Le Bras Allongé to DG

M,SP / 16
17F +1 +9 +9 To DG
・Timing During Dew Glide can be performed is 3F slower.
Élysée Le Bras Allongé Caracole

M,M / 16,22
-11 KDN KDN Combo from 1st NH
Can be delayed
Combo can be delayed 5F
Heliotrope (1)

H / 15
13F -11 ±0 ±0
Heliotrope

H,M / 15,13
-4 +7 +7 Combo from 1st NH.
Can be delayed.
Combo can be delayed 10F.
(Ver.4.20)- Pushback increased to reduce the possibility of passing through when the move is used in a wall combo.
Heliotrope to DG

H,M,SP / 15,13
-4 +7 +7 Combo from 1st NH.
Can be delayed.
Combo can be delayed 10F.
(S3)- New move.
Heliotrope to BT

H,M / 15,13
-4 +7 +7 To BT
Heliotrope Corsage

H,M,M / 15,13,27
-12 KDN KDN Combo from 2nd CH
Can be delayed
Combo can be delayed 7F
Feisty Rabbit (far side)
or BT
SP / -
38 TJ10F
Cost 25F.
Feisty Rabbit (nearer side)
or BT
SP / -
38 TJ10F
Cost 25F.
Feisty Rabbit to DG
or
SP / -
TJ10F
To DG
Returns to crouching.
Rabbit's Foot
】 or 【
SP,L / 25
49F -15 KDN KDN TC
Start-up 24F.
Returns to crouching.
Meaty 1F.
・Changed from -17F to -15F on block.
・Opponent closer on block.
Rabbit Thorn
】 or 【
SP,M / 27
48F -6 KDN KDN TJ
Start-up 23F.
Meaty 6F.
Dendrobium

M / 24
23F -12 KDN KDN*
(Ver.4.00) - Changed the frame advantage when blocked from -14F to -12F.
- Fixed an issue in which the distance between the character and the opponent was unusually long when the move hit from the back.
Piercing Thorn Fortissimo

UB(M) / 50
63F KDN KDN KDN TJ55F
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Shattered Crown

M / 21
16F -9 KDN KDN
(S3)- New move.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.4.20)- We changed the frame advantage when blocked from -5F to -9F.
- The opponent's behavior upon hit/counter hit is changed. We increased the frame disadvantage when blocked. No longer able to perform an aerial combo upon counter hit, but now knocks the opponent down, making it amid attack useful for mixups.
Jumping Knuckle
or
M / 12
18F -12 -1 -1 TJ9F
Stinging Nettle
or or
M / 21
20F -10 KDN KDN
(Ver.4.00) - Changed the frame advantage when blocked from -12F to -10F.
Moonsault
or
M / 26
22F -16 LNC LNC TJ16F
・Damage changed from 25 to 26.
・Opponent reaction on mid-air hit was changed.
Moonsault to DG
or
M,SP / 26
-13 LNC LNC TJ16F
To DG
Moonsault Narcissus
or
M,M / 26,15
-12 KDN KDN TJ
(Ver.4.00) - Fixed an issue in which the range of the attack after inputting was not correct.
(Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit.
Moonsault Narcissus to DG
or
M,M / 26,15
-3 KDN KDN TJ
To DG
(Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit.
Moonsault Alstroemeria
or
M,M / 26,15,5,20
-8 KDN KDN TJ
Disable 2nd after 1st whiff.
Capricorn Kick

M / 13
15F -13 LNC LNC TJ9F
Rising Toe Kick

M / 11
15F -20 -8 -8 TJ9F
Rising Toe Kick

M / 15
15F -13 KDN LNC TJ9F
Sunflower Lance (1)

M / 12
25F -12 +1C +1C TJ9F
Forced to crouching upon hit.
Meaty 4F.
・Damage changed from 18 to 12.
・Startup changed from 28F to 25F.
・Jump status start changed from 12F to 9F.
Sunflower Lance (1) to BT

M,SP / 12
-7 +6C +6C TJ9F
Forced to crouching upon hit.
Meaty 4F.
(Ver.4.00) - New move
Sunflower Lance

M,M / 12,23
-9 KDN KDN WB
Combo from 1st NH
Can be delayed
Combo can be delayed 14F
・Causes Wall Bounce on hit.
Divine Step

M,投 / 18(,5,5)
37F -7 Th Th TJ5F
Damage () is throw bonus.
Divine Step (distance)

M / 18
36F -8 KDN KDN TJ5F
Angel Knee

M / 15
15F -9 +2 +2 TJ9F
Meaty 1F in actualy
Angel Knee to Front kick

M,H / 15,18
-4 +5 KDN Combo from 1st NH
Can be delayed 15F
Combo can be delayed 15F
(Ver.4.20)- We changed the frame advantage when blocked from -9F to -4F.
- Distance to the opponent now closer on hit
- We changed the frame advantage on hit from ±0F to +5F. Frame disadvantage when blocked reduced to enable her to dodge the opponent's move with sidestep even when blocked. Situation upon hit now moreadvantageous so she can follow up with attacks more easily.
Angel Knee Ascension

M,M / 15,22
-21 LNC LNC
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC TJ9F
Back Handspring

SP / -
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Allonger Le Bras

M / 20
18F -17 KDN KDN PC6F
Advance Input is unavailable.
Start-up 19F in actualy.
Narcissus

M / 15
22F -12 KDN KDN TJ7F
Advance Input is unavailable.
Start-up 23F in actualy.
(Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit.
Narcissus to DG

M,SP / 15
-3 KDN KDN TJ7F
To BT
(Ver.4.20)- Changed the opponent's behavior upon hit. In order to have more options with good returns from medium range, she can now go for an aerial combo upon hit.
Alstroemeria

M,MM / 15,5,20
-8 KDN KDN TJ
Disable 2nd after 1st whiff.
(Ver.4.20)- The attack hit range of the 3rt attack was different from . This is now fixed.
Root of Evil

L / 23
22F -12 +4 +9 Advance Input is unavailable.
Start-up 23F in actualy.
Root of Evil to BT

L / 23
-12 +4 +9
(Ver.4.00) - Fixed an issue which inputting shortened the duration of the attack's hitbox being active.
Lashing Iris

M / 28
28F -9 KDN KDN H
Advance Input is unavailable.
Start-up 29F in actualy.
(Ver.4.00) - Increased the distance between the character and the opponent when the move hits the opponent while they’re down.
Lashing Iris (hold)
Hold
M / 38
51F +5 KDN KDN H
Advance Input is unavailable.
Start-up 52F in actualy.
(Ver.4.00) - Increased the distance between the character and the opponent when the move hits the opponent while they’re down.
Lashing Iris (max hold)
Hold
UB(M) / 50
74F KDN KDN KDN H
Advance Input is unavailable.
Start-up 75F in actualy.
Piercing Thorn

M / 30
19F -6 KDN KDN TJ11F
Advance Input is unavailable.
Start-up 20F in actualy.
Meaty 6F.
Sabre Slash

M / 30
23F ±0 KDN KDN TJ3F
Meaty 7F.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC or
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC or
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Sullen Daisy (1)
WS
M / 15
13F -11 ±0 ±0
Sullen Daisy (2)
WS
M,H / 15,16
-3 +8 +8 Combo from 1st NH
Sullen Daisy
WS
M,H,L / 15,16,20
-14 KDN KDN* TC
Combo from 2nd CH.
Can be delayed.
Combo can be delayed 8F from 2nd CH.
・Opponent closer on block.
Delicate Uprising
WS
M / 17
16F -12 LNC LNC
Delicate Uprising to BT
WS
M / 17
-12 LNC LNC To BT.
Honeysuckle (1)
WS
M / 20
16F -21 LNC LNC 58 TJ13F
・Opponent reaction when hit while downed was changed.
Honeysuckle
WS
M,M / 20,25
+4C KDN KDN TJ
Forced to crouching upon block.
Meaty 3F
Toe Smash
WS
M / 18
11F -8 KDN KDN 40
Slashing Vine
FC
M / 25
14F -6 KDN KDN*
・Changed from -12F to -9F on block.
・Opponent reaction on hit and hit while downed has been changed.
(Ver.4.00) - Changed the frame advantage when blocked from -9F to -6F.
(Ver.4.20)- Changed the opponent's behavior upon counter hit.Now easier to suppress the opponent's action from crouch. Can now perform follow up attacks on hit.
Horizon Slide
FC or
L / 19
23F -18 -2 KDN TC10F
Meaty 9F
・Can now be performed during Dew Glide .
(Ver.4.20)- Changed crouching status from 18-47F to 10-47F. Since the move got easily interrupted by an opponent's high attack, crouching status now starts earlier.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Stunning Toe Kick
SS
M / 20
18F -9 KDN KDN Meaty 1F
Minuet
SS
M / 21
19F -2 KDN KDN*
Wall Jumping Attack to BT
with back against wall
M / 21
36F +2 KDN KDN To BT.
Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 24F.
Dew Glide (DG)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Dew Glide

SP / -
Returns to crouching.
でも成立
Feisty Rabbit
During DG or
SP / -
Not connect from .
Rose Pique (1)

M / 16
15F -12 -1 -1 Advance Input is unavailable.
Start-up 17F in actualy.
Rose Pique

M,M / 16,20
-14 KDN KDN Combo from 1st NH
Can be delayed
Combo can be delayed 7F
Rose Pique to BT

M / 16
-17 -6 -6 To BT.
(Ver.4.00) - Changed the frame advantage when blocked from -19F to -17F.
- Changed the frame advantage upon hit from -8F to -6F.
Nocturne (1)

M / 13
14F -9 ±0 ±0 H
Advance Input is unavailable.
Start-up 18F in actualy.
・Startup changed from 16F to 14F.
(S3)– Changed the frame advantage upon hit from -2F to ±0F.
– Increased the lower range of the attack.
(Ver.3.30)・Changed the frame advantage when blocked from -10F to -9F.
Nocturne

M,M / 13,20
-13 KDN KDN Forced to crouching upon NH..
Combo from 1st CH.
Can be delayed 15F.
Combo can be delayed 10F from 1st CH.
・Changed from -7F to -11F on block.
・Changed from +2CF to +5CF on hit.
・Hits now chain.
(S3)– Changed the frame advantage when blocked from -11F to -13F.
– Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
(Ver.4.00) - Changed the opponent’s behavior when hit from the side.
Cloisonne

HH / 6,20
12F +6 +17Sp +17Sp HTSTJ12F
Advance Input is unavailable.
Start-up 14F in actualy.
・1st attack changed to homing attack.
(S3)– Changed the opponent’s behavior when the 2nd hit lands (from KDN to +17SpF).
Back Toward (BT)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Mirror Image

SP / -
16 To BT.
(Ver.3.30)・Shortened the recovery time by 4F (total 20F to 16F).
Cancer Une-Deux (1)
BT
H / 8
8F -8 +3 +3
Cancer Une-Deux
BT
H,H / 8,13
-3 +8 +8 Combo from 1st hit.
(S3)– Changed the input window for the 2nd hit from 8F to 10F.
(Ver.4.00) - Changed the frame advantage upon hit from +5F to +8F.
Scorpio's Sting
BT
H,H / 8,21
-5 +10Sp +10Sp TS
Combo from 1st hit.
(Ver.4.00) - New move
Rompez Fleuret
BT
M / 17
14F -5 KDN KDN* TS
Meaty 1F
Spin Kick
BT
H / 18
10F -8 KDN KDN
Shears
BT
MM / 10,20
26F -11 KDN KDN TJ13F
To BT.
Shears to Spinning Edge to BT
BT
MM,MM / 10,20,10,15
-10 KDN KDN To BT.
(Ver.4.00) - Changed the damage from 10,20 to 10,15.
Tempest
BT
MM / 5,20
13F -10C KDN KDN Forced to crouching upon block.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
- Increased the distance between the character and the opponent when the move lands as a counter hit.
(Ver.4.20)- After the 1st attack hit the opponent in crouching position, the 2nd attack unnaturally missed the opponent. This is now fixed.
Twist Backflip
BT
M / 18
29F -4 +5C +5C TJ5F
To BT.
Forced to crouching upon hit..
Twist Backflip Fleuret
BT
M,M / 18,21
-11 KDN KDN* TS
Combo from 1st NH
Can be delayed
Combo can be delayed 10F
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Autumn Wind (1)
BT
L / 16
17F -17 -1 +2C TC3F
Forced to crouching upon CH..
Autumn Wind
BT
L,M / 16.24
-13 KDN KDN Combo from 1st CH
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Orchid Ring to BT
BT
L / 25
22F -26 KDN KDN HTC4F
To BT.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Orchid Ring
BT
L / 25
22F -26 KDN KDN HTC4F
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M,H / 10,20
22F +9 KDN KDN TSTJ9F
not consumed in the count of Tail Spin.
Meaty 2F in actualy.
・Command changed from to .
・Damage changed from 14,26 to 10,20.
・Startup for 1st attack changed from 24F to 22F.
・Opponent reaction on 1st hit was changed.
・Jump status on 1st attack changed from starting on 12F to 9F.
・Homing increased on 1st attack.
(Ver.2.10)・Remove input on crouching.
(Ver.4.20)- After the 1st attack hit the opponent's back, the 2nd attack unnaturally missed the opponent. As such, changed the opponent's behavior upon the 1st hit.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Kiss of Devotion

Th(H) / 35
12F RP
Head-sd
Fac-Dwn
or
-3F
RP
Long Range Throw.
Floor Break.
Femme Fatale

Th(H) / 35
12F RP
Foot-sd
Fac-Dwn
or
-3F
Long Range Throw
Soleil
Approach from left side
Th(H) / 42
Head-sd
Fac-Dwn

-3F
Monaco Mixer
Approach from right side
Th(H) / 43
Head-sd
Fac-Up

-3F
Ravaging Beauty
Approach from behind
Th(H) / 60
Head-sd
Fac-Up
disable
Rafflesia

Th(H) / 40
12F Head-sd
Fac-Up

-3F
Larkspur
During enemy wall stun or or
Th(Wall) / 42
12F Head-sd
Fac-Dwn
disable
Attack Reversal
or
Reversal Punch(H/M) / 25+α
RP
Head-sd
Fac-Up
or
-6F
43 Reversal Punch(H/M) during 3 to 8F.
Damage 25 + 50% of enemy attack.
Reversal to Reversal command or during 10F.
10 Hit Combo 1
CommandStart-up 12F.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Hit LevelHHMMLLMMM,Th
Damage16710795786,3,7
hit+7±0±0C-10-10C-8-18+3LNC
block-4-1-11-19-29-27-30-22-27
10 Hit Combo 2
CommandStart-up 12F.
Hit LevelHHMMMLLMMUB(M)
Damage167108128761020
hit+7±0±0CKDN±0C-11C-12-13+17GKDN
block-4-1-11-22-19-30-23-24-24KDN
10 Hit Combo 3
CommandStart-up 12F.
Hit LevelHHMM
Damage167108,11
hit+7±0±0CKDN
block-4-1-11-22