LEROY SMITH:DATA

MOVE LIST & FRAME DATA Ver.3.31

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Chain Punch: Sheath (2)

H,M / 7,7
-9 +2 +2 Combo from 1st CH.
(Ver.3.21)・Changed the frame advantage when guarded from -7F to -9F.
・Changed the frame advantage upon hit from +4F to +2F.
・Homing decreased.
Chain Punch: Sheath (6)

H,M,H*4 / 7,7,3*4
-13 -2 -2 Combo from 2nd hit.
(Ver.3.21)・Changed the frame advantage when guarded from -10F to -13F.
・Changed the frame advantage upon hit from +1F to -2F.
Chain Punch: Sheath

H,M,H*4,M / 7,7,3*4,15
-16 KDN KDN* Combo from 2nd hit.
(Ver.3.21)・Changed the damage from 20 to 15.
・Changed opponent's behavior when hit/counter hit.
Front Palm

H,H / 7,9
-1 +5 +5 Combo from 1st hit.
Front Palm Pulsing Fist

H,H,Parry(H/M),H / 7,9,17
-6 +8 +8 Interrupt 9F after 2nd block.
Purry(H/M).
After Purry succeeds, connect to Chain Punch: Branch.
Front Palm Xuan Feng Jiao

H,H,H / 7,9,21
-6 KDN KDN TSTJ
Combo from 2nd CH.
Front Palm Snap Kick to Hermit

H,H,M / 7,9,11
-9 +3 +3 Combo from 1st hit.
(Ver.3.20)・Fixed an issue in which the timing for or during Hermit was faster than other moves by 1frame.
Needle Elbow (1)

H / 10
12F ±0 +9 +9
Needle Elbow

H,H / 10,20
-7 +7 KDN Combo from 1st hit.
Claws of Fury (2)

H,M / 10,12
-7 +4 +4 Combo from 1st hit.
Claws of Fury (3)

H,M,H / 10,12,17
-7 +4 +4 Combo from 2nd CH.
Can be delay 15F.
Combo can be delayed 10F from 2nd CH.
Claws of Fury

H,M,H,M / 10,12,17,21
-13 KDN LNC Combo from 3rd hit.
Can be delay 12F
Combo can be delay 9F from 3rd hit.
Hissing Snake (1)

M / 14
15F -8 +3 +3
Hissing Snake

M,L / 14,17
-14 +2 KDN Combo from 1st hit.
Can be delay 10F
Can be delay 10F
Falling Bamboo (1)

H / 15
12F -11 ±0 ±0
Falling Bamboo

H,M / 15,13
-13 +3 +3 Combo from 1st hit.
Chain Punch: Stem (3)

H*3 / 9,3,3
14F -6 ±0 ±0 (Ver.3.30)・Fixed an issue where hitting the opponent's back had them switching places.
Chain Punch: Stem (6)

H*6 / 9,3*5
-9 ±0 ±0 Combo from 1st hit.
String block.
(Ver.3.30)・Fixed an issue where hitting the opponent's back had them switching places.
Chain Punch: Stem

H*6,M / 9,3*5,27
-17 KDN KDN Combo from 1st hit.
Block string.
(Ver.3.21)・Changed the damage from 32 to 27.
Go Sugar

L / 16
100F -26 +16 +16 No attack at random.
Meaty 179F.
Long Dragon Storm (1)

H / 15
14F -9 +2 +2 H
Long Dragon Storm (2)

H,M / 15,15
-10 +2 +2 Combo from 1st hit.
Can be delay 13F.
Combo can be delay 12F from 1st hit.
Long Dragon Storm to Hermit

H,M,M,SP / 15,15,20
-6 +8 KDN Combo from 2nd CH.
Can be delay 15F.
Combo can be delayed 11F from 2nd CH.
Strike of the Five Precepts (1)

M / 17
14F -7 +7 +7
Strike of the Five Precepts (4)

M,H*3 / 17,5*3
-6 ±0 ±0 Combo from 1st CH.
Block string.
Strike of the Five Precepts

M,H*3,M / 17,5*3,20
-16 KDN KDN Combo from 2nd hit.
Lao Weng Xuan Feng Jiao (1)

M / 14
16F -9 +4 +4
Lao Weng Xuan Feng Jiao

M,H / 14,24
-6 KDN KDN* TSTJ
Combo from 1st hit.
Can be delay 7F.
Piercing Charge (Ready)

Parry(H/M) / -
108 When input on 61F, connect to Piercing Charge.
Purry(H/M) during 20F.
After Purry succeeds, connect to Chain Punch: Branch.
Piercing Charge

SP,UB(M) / 80
56F KDN KDN KDN Start-up 117F(61 + 56F) in actualy.
Chopping Chain Fist (1)

M / 12
13F -3 +3 +3 (Ver.3.20)・Changed the damage from 14 to 12.
(Ver.3.31)・Changed the frame advantage when guarded from -1F to -3F.
・Changed the frame advantage upon hit from +5F to +3F.
Chopping Chain Fist

M,H / 12,9
-1 +5 +5 Combo from 1st hit.
Chopping Snap Kick to Hermit

M,M,SP / 12,16
-9 +3 +3 Combo from 1st hit.
(Ver.3.31)・Changed the frame advantage when guarded from -6F to -9F.
・Changed the frame advantage upon hit from +6F to +3F.
Rising Dragons (1)

M / 7
15F -6 +6 +6
Rising Dragons

M,HM / 7,5,10
-18 LNC LNC Combo from 1st hit.
Block string.
Poison Strike (1)

M / 14
16F -11 ±0 ±0 (Ver.3.20)・Increased the distance between the character and the opponent when the move hits the opponent while they're down.
Poison Strike (2)

M,H / 14,12
±0 +6 +6 Combo from 1st hit.
Poison Strike

M,H,M / 14,12,25
-13 KDN KDN Combo from 2nd CH.
Can be delayed.
10 Hit Combo (3)

M,H,L / 14,12,7
-18 -7 -7 Combo from 2nd CH.
Snap Kick to Hermit

M,SP / 14
13F -6 +6 +6 (Ver.3.31)・Changed the damage from 16 to 14.
Snap Kick Knee

M,M / 14,14
-9 +7 KDN Combo from 1st CH.
(Ver.3.31)・Changed the damage from 17 to 14.
Cornered Dragon

M / 23
24F -14 KDN KDN WBPC8F
Ru Huan Snap Kick (1)

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Returns to standing when input .
Ru Huan Snap Kick (2)

SM,M / 5,8
-10 -1 -1 Combo from 1st CH.
Ru Huan Snap Kick to Hermit

SM,M,M,SP / 5,8,11
-9 +3 +3 Combo from 2nd hit.
Falling Fist Sweep (1)

L / 15
15F -15 -4 +1C TC6F
Returns to crouching.
(Ver.3.31)・Changed the frame advantage when guarded from -12F to -15F.
・Changed the frame advantage upon NH from -1F to -4F.
・Changed the frame advantage upon CH from +4F to +1F.
Falling Fist Sweep

L,L / 15,11
-13 -2 KDN TC
Combo from 1st CH.
Can be delay 13F.
Combo can be delayed 11F from 1st CH.
Returns to crouching.
(Ver.3.20)・Changed the damage from 17 to 11.
・Changed the frame advantage when blocked from -11F to -13F.
・Changed the frame advantage upon hit from ±0F to -2F.
(Ver.3.21)・Decreased the distance between the character and the opponent when the move is guarded.
Twin Snake Strike (1)

L / 10
16F -13 -2 -2 (Ver.3.21)・Changed the damage from 14 to 10.
Twin Snake Strike to Hermit

L,H,SP / 10,10
-3 +8 +8 Combo from 1st hit.
Razor Kick (1)

L / 9
14F -12 -1 -1
Razor Kick to Hermit

L,M / 9,16
-11 +1 +1 Combo from 1st CH.
Can be delay 11F.
Combo can be delayed 11F from 1st CH.
Chanhui Zhang

M / 21
17F -4 +6C KDN (Ver.3.21)・Changed opponent's behavior when guarded frame advantage will become ±0CF to -4F when guarded.
・Changed opponent's behavior when counter hit (from launch to knock down).
Shadow Raccoon Swing (1)

M / 12
16F -9 +1 +1 (Ver.3.21)・Changed the damage from 15 to 12.
・Crouch status removed.
Shadow Raccoon Swing

M,H / 12,17
±0 +8 +8 Combo from 1st hit.
Can be delay 14F.
Combo can be delayed 14F from 1st CH.
(Ver.3.20)・Changed the damage from 20 to 17.
Shadow Double Fist Punch

M,M / 12,25
-10 KDN KDN* Combo from 1st CH.
Can be delay 14F.
Combo can be delayed 2F from 1st CH.
(Ver.3.20)・Changed the frame advantage when blocked from -9F to -10F.
・Decreased the distance between the character and the opponent when the move is blocked.
Crouch Straight

SM / 8
11F -4 +7 +7 TC4F
Returns to crouching.
Twin Dragon Acceptance (1)

L / 12
18F -26 -9 -9 When 2nd input, knock down on 1st hit.
Disable 2nd attack on 1st block.
Twin Dragon Acceptance

L,M / 12,29
-16 KDN KDN
Fan Sweep

L / 15
17F -14 -3C KDN TC6F
Returns to crouching.
Tan Sau Shui Yue Tu

M / 25
32F -11 KDN KDN Absorbs(H/M) during 4 to 20F.
Hermit's Fist

H / 17(,25)
11F -6 +5 Th 36 Connect to Knee Snap on CH.
Damage () is throw bonus.
(Ver.3.21)・Knee Snap(CH) changed the damage from 30 to 25.
Feiche Xuan Feng Jiao

H / 21
18F -6 KDN KDN TS
(Ver.3.20)・Changed the damage from 23 to 21.
Zhuan Shen Jiao

M / 21
17F -8 +11Sp +11Sp HTSTJ9F
Outcast Arrow

M / 17
12F -9 +2 KDN 48 (Ver.3.21)・Changed the damage from 20 to 17.
・Changed the frame advantage when guarded from -5F to -9F.
・Decreased the distance between the character and the opponent when the move is guarded.
・Changed the frame advantage upon hit from +6F to +2F.
・Increased whiff recovery animation by 10F(total 38F to 48F).
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1 TJ9F
Pulsing Fist

Parry(H/M),H / 17
16F -9 +5 +5 49 Purry(H/M) during 4 to 13F.
After Purry succeeds, connect to Chain Punch: Branch.
Zhuan Shen Long Fang Quan
or or
M / 25
24F +1 KDN KDN WBTJ9F
Floating Kick
or or
M / 21
20F -8 KDN KDN TJ9F
Meaty 4F.
Floating Axe Drop

M / 16
21F -8 +1 +1 50 TJ9F
Meaty 2F.
(Ver.3.20)・Changed the frame advantage when blocked from -3F to -8F.
Floating Axe Drop

M / 20
21F -8 KDN KDN 50 TJ9F
Meaty 2F.
(Ver.3.20)・Changed the frame advantage when blocked from -3F to -8F.
Floating Axe Drop

M / 22
21F -8 KDN KDN 50 TJ9F
Meaty 2F.
(Ver.3.20)・Changed the frame advantage when blocked from -3F to -8F.
(Ver.3.21)・Decreased the range of the attack.
Biting Dragons (2)

M*2 / 8,10
14F -14 KDN KDN TJ8F
(Ver.3.31)・Changed the frame advantage when guarded from -10F to -14F.
・Increased the recovery time by 2F upon hit.
Biting Dragons

M*2,M / 8,10,25
-13 KDN KDN (Ver.3.20)・Changed the opponent's behavior when hit in midair.
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Cleansing Arrow (1)

M / 8
14F -11 ±0 ±0 Disable Advance Input.
Start-up 15F in actualy.
Cleansing Arrow

M,M / 8,15
-13 KDN KDN Combo from 1st hit.
(Ver.3.20)・Changed the damage from 20 to 15.
(Ver.3.21)・Decreased the distance between the character and the opponent when the move is guarded.
Viper Bow Kick

H / 23
18F -2 KDN KDN TJ11F
Disable Advance Input.
Start-up 19F in actualy.
Meaty 5F.
(Ver.3.21)・Changed the frame advantage when guarded from +1F to -2F.
・Homing decreased(Loses homing attack).
Sacrum Severance Snap Kick to Hermit

M,SP / 16
16F -4 +9 +9 Disable Advance Input.
Start-up 17F in actualy.
Sacrum Severance

M,M / 16,21
-14 KDN LNC Combo from 1st hit.
Dragon Elbow Crash

M / 25
17F -9 KDN KDN Disable Advance Input.
Start-up 18F in actualy.
(Ver.3.21)・Changed the damage from 28 to 25.
・Decreased the distance between the character and the opponent when the move is guarded.
Dragon's Heel

M / 30
24F +7G KDN KDN TJ3F
Meaty 3F.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Returns to standing when input .
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Elbow Slash Snap Kick (1)
WS
M / 14
13F -7 +4 +4
Elbow Slash Snap Kick to Hermit
WS
M,M,SP / 14,16
-6 +6 +6 Combo from 1st hit.
Can be delay 9F.
Combo can be delay 9F from 1st hit.
Arrow Shower
WS
M,M,M / 8,3,12
15F -14 KDN KDN (Ver.3.21)・Changed the damage from 10,3,12 to 8,3,12.
・Decreased the distance between the character and the opponent when the move is guarded.
Strike of the Five Precepts (1)
WS
M / 17
14F -7 +7 +7 Equivalent to
Toe Smash
WS
M / 16
11F -6 +5 +5
Reverse Cross Kick (1)
FC
L / 14
15F -13 -2 +3C TC
Reverse Cross Kick
FC
L,M / 14,15
-13 LNC LNC Combo from 1st CH.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Lone Dragon Slice
SS
L / 16
18F -12 +4C +12
Tremor Punch (1)
While enemy is down
L / 13
17F -16 -5 -5 (Ver.3.21)・Changed the damage from 15 to 13.
Tremor Punch
While enemy is down
L,L*3 / 13,5,5,15
-13 -2 -2 Combo from 1st CH.
Master's Lesson

M,M,M / 10,10,15
22F -7 LNC LNC Only once per match.
(Ver.3.20)・Decreased the distance between the character and the opponent when the move is blocked.
・Fixed an issue in which it was not possible to perform Geese's Atemi throw.
・Fixed an issue in which the 3rd hit could be blocked when 2nd countering.
・Changed the frame advantage when blocked from +8F to -7F.
(Ver.3.21)・Changed damage from 10,10,25 to 10,10,15.
Taunt

Parry(H/M) / -
115 Purry(H/M) during 20F.
After Purry succeeds, connect to Chain Punch: Branch.
Charge

SP / -
60
Wall Jump Attack to BT
with back against wall
M / 21
35F +1 KDN KDN Retrurns to BT.
Disable advanced input.
Air-status 5F.
Invinciblity during 8 to 24F.
Meaty 3F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
Hermit
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Hermit

SP / -
Cost 17F.
Auto Reversal(L) during 3F.
When Reversal succeeds, damage 15 & + 16F.
Hermit to Remove
Hermit
SP / -
16
Tan Zhang
Hermit
Absorbs(H/M),M / 17
24F -6 +4 KDN Absorbs Punch(H/M) during 3 to 12F.
When Absorbs succeeds, damage 17,17 & +28GF.
Horizontal Elbow Strike (1)
Hermit
H / 14
12F -6 +5 +5
Horizontal Elbow Strike
Hermit
H,H / 14,20
-4 KDN KDN* TS
Combo from 1st hit.
Can be delay 11F.
Can be delay 8F from 1st hit.
Stampeding Dragon (1)
Hermit
L / 8
-13 -2 -2
Stampeding Dragon
Hermit
L,M / 8,16
-15 ±0 ±0 Combo from 1st hit.
Cautious Dragon (1) to Hermit
Hermit
M,SP / 13
11F -7 +7 +7
Cautious Dragon
Hermit
M,M,M / 13,5,20
-14 KDN KDN Combo from 1st hit.
(Ver.3.31)・Decreased the distance between the character and the opponent when the move is guarded.
Twin Dragon Strike
Hermit
M,M,M / 5,5,20
15F -10 KDN KDN WB
Villain Slayer
Hermit
H / 17
14F ±0 +15Sp KDN TS
Duan Tou Xuan Feng Jiao
Hermit
M / 21
26F ±0 KDN KDN TJ13F
Meaty 4F.
(Ver.3.20)・Changed the damage from 25 to 21.
Prayer Fist
Hermit
M / 21
20F +4 +7C LNC
Razor Sweep
Hermit
L / 17
20F -13 +4C KDN HTC8F
Nimble Shift
Hermit or
SP / -
20 Side Shift & Cancel Stance.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage or During Rage & Hermit
M,Th / 55
20F -22 Th Th Guard Point 8F.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage or During Rage & After Purry succeeds
M,M,M / 10,5,25
15F +2 KDN KDN Unblokable damage 5 close to Wall
& +9GF.
After Purry succeeds, start-up 22F in actualy.
(Ver.3.20)・Fixed an issue in which the timing the move could be performed was faster than other moves by 1 frame after Purry succeeds.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Devastating Chain Punch

Th(H) / 35
12F CCW.
Head-sd.
Face-up
or
-3F
Long Range Throw.
Floor Break.
Corkscrew Strike

Th(H) / 35
12F RP.
Head-sd.
Face-up
or
-3F
RP.
Long Range Throw.
Devastating Chain Punch
Approach from left side
Th(H) / 40
CCW.
Head-sd.
Face-up

-3F
Corkscrew Strike
Approach from right side
Th(H) / 40
RP.
Head-sd.
Face-up

-3F
Lone Dragon's Rage
Approach from behind
Th(H) / 50
Head-sd.
Face-down
disable Floor Break.
Lian Jin Xuan Feng Jiao

Th(H) / 40
12F Head-sd.
Face-up

-2F
Twin Dragon Gate
or Hermit
Parry(H/M) / -
disable 45 Parry(H/M) during 3 to 20F.
(Ver.3.21)・Increased recovery animation by 5F(total 40F to 45F).
Chain Punch: Branch
After Purry succeeds or
M,H*4 / 5,5,5,5,20
13F +7F Cost 7F.
Start-up 20F in actualy.
-9F on block.
10 Hit Combo
CommandStart-up 16F.
Hit LevelMHLH*3MHMM
Damage141275*375,1025
hit±0+6-7-3-5LNCKDN
block-11±0-18-16-17-26-19