LEI WULONG:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Serpent Strike

H,H / 7,12(6)
-6 +5 +5 Combo from 1st NH
Damage () is Input
Serpent Strike to Snake

H,H,SP / 7,12
-5 +6 +6 Combo from 1st NH
S2 patch
・(Ver.2.02) Transition to Snake has been altered.
Left Right Punch

H,H / 7,12
-1 +6 +6 Combo from 1st NH
Right Jab

H / 10
10F ±0 +6 +6
Two One Combo

H,M / 10,13
-8 +3 +3 Combo from 1st NH
Two One Combo to DMW

H,M,SP / 10,13
-11 ±0 ±0 Combo from 1st NH
Yue Ya Lian Tui

H,M,MM / 10,13,12,14
-11 D D JS
Combo from 2nd CH
Delayable 10F
Combo delayable 10F from 2nd CH
High and Low Kicks (1)
or
H / 30
14F -9 -4 -2 47 TS
Damage () is from input
S2 patch
・Tail Spin
High and Low Kicks (1) to PI

H,SP / 30
-1 +4 +6 TS
High and Low Kicks to BT

H,L / 30,17
-13 D D Combo from 1st CH
S2 patch
・To Cancel BT removed.
Tornado Kick (1) to BT

M / 25
39F +3 +6C +6C JS25F
Disable Preceding Input
Start-up 40F in actualy
Hit force to crouching
Meaty 2F in actualy
Tornado Kick (2) to BT

M,M / 25,21
+3 +6C +6C JS
Hit force to crouching
Meaty 2F in actualy
Tornado Kick to BT

M,M,M / 25,21,17
+3 +6C +6C JS
Hit force to crouching
Meaty 2F in actualy
Tornado Kick to Play Dead (Head first)
During Tornado Kick
M,SP /
+5 +8C +8C Hit force to crouching
Meaty 2F
Tornado Kick to Down
During Tornado Kick
M,SP /
+9 +12C +12C Hit force to crouching
Disable Preceding Input after Down
Meaty 2F
High Kick

H / 16
12F -9 +5 L 40
Clean Sweep to Sidewind (Feet first)

M,SP / 25
29F -16 +4Sp +4Sp TSJS17F
Disable Preceding Input
Start-up 30F in actualy
Meaty on the left side
S2 patch
・Tail Spin
Clean Sweep to Down

M,SP / 25
-17 +3Sp +3Sp TSJS17F
Disable Preceding Input
Start-up 30F in actualy
Disable Preceding Input after Down
Lift Up Cannon (1) to Play Dead (Feet first)
】 or FC 【
L,SP / 7
15F -15 -4 +6 CS6F
Disable Preceding Input
Start-up 16F in actualy
Air Status 10F
Lift Up Cannon (1) to Down
or FC 【
L,SP / 7
-16 -5 +5 Disable Preceding Input after Down
Lift Up Cannon (2) to Play Dead (Feet first)

L,L,SP / 7,7
-2 +9 +9 Combo from 1st CH
Lift Up Cannon (2) to Down

L,L,SP / 7,7
-3 +8 +8 Combo from 1st CH
Disable Preceding Input after Down
Lift Up Cannon to Sidewind (Feet first)

L,L,M,SP / 7,7,24
-7 L L Combo from 2nd CH
Lift Up Cannon to Down

L,L,M,SP / 7,7,24
-13 L L Combo from 2nd CH
Disable Preceding Input after Down
Hook Punch to BT

H / 16
14F -7 +2 L
Hook Punch to Spinning Back Blow

H,H / 16,12
-3 +8 +8 Combo from 1st NH
Hook Punch to Spiral Upper

H,M / 16,21
-10 D L
Forward Straight

H / 11
12F ±0 +6 +6 Connect to Two One Punch (1) (
Howling Dog (1)

M / 20
16F -12 -1 -1
Howling Dog

M,H / 20,12
-3 +8 +8 Combo from 1st NH
Delayable 10F
Combo delayable 10F from 1st NH
Howling Dog Rush

M,H,M / 20,12,12
-12 L L Combo from 2nd CH
Delayable 10F
CH combo delayable 5F from 2nd CH
Beating Kick Mid Combo (1)

H / 26
23F -12 +3 D CS4F
Meaty on the right side
Beating Kick Mid Combo (2)

H,M / 26,12
±0 +6 +6
Beating Kick Mid Combo (3)

H,M,M / 26,12,12
-12 -1 -1 Combo from 2nd NH
Delayable 9F
Combo delayable 9F from 2nd NH
Beating Kick Mid Combo (4)

H,M,M,M / 26,12,12,8
-12 -1 -1 Combo from 3rd CH
Delayable
Combo delayable 15F from 3rd CH
Beating Kick Mid Combo

H,M,M,M,M / 26,12,12,8,12
-9 D D Combo fron 4th CH
Delayable
Combo delayable 9F from 4th CH
Beating Kick Mid Combo to Crane
or
H,M,M,M,M,SP / 26,12,12,8,12
-11 D D
Beating Kick Low Combo to Crane

H,M,M,M,L / 26,12,12,8,12
-17 -6 D Combo fron 4th CH
Delayable
Twin Snake Strikes

HH / 13,10
16F +4 +9 +9 When hit and enemy input , to go down
Twin Snake Strikes to Panther

HH,SP / 13,10
-5 ±0 ±0 When hit and enemy input , to go down
S2 patch
・To Crane removed.
Dancing Cobra (1)

M / 13
13F -4 +7 +7 36 Meaty 1F
Dancing Cobra (2)

M,H / 13,12
-9 +2 +2 Combo from 1st NH
S2 patch
・Secret move Mid Attack removed.
Dancing Cobra

M,H,M / 13,12,21
-10 D D Combo from 2nd CH
Delayable 13F
Combo delayable 8F from 2nd CH
Right Uppercut

M / 12
15F -7 L L 41 Crouch hit +4AF
Right Uppercut to Snake

M,SP / 12
-9 L L Crouch hit +2AF
Spinning Side Kick

M / 27
21F -10 D D H
Front Kick

M / 15
12F -4 +7 +7 35
Tiger Fang

M / 21
17F -7C -4C -4C Block or Hit force to crouching
To crouching after moving
Tiger Fang to Tiger

M,SP / 21
±0C +3C +3C Block or Hit force to crouching
Crouch Jab

SM / 5
10F -5 +6 +6 CS4F
Iron Mace

M / 18
18F -3C +4C +4C Block or Hit force to crouching
Lian Huan Tie Suo

M,M / 18,21
-10 D D Combo from 1st CH
Delayable 11F
Combo delayable 11F from 1st CH
Crouch Side Kick

L / 15
16F -14 -3 -3
Snake Kick

L / 10
12F -12 ±0 ±0
Snake Kick to Snake

L,SP / 10
-13 -1 -1
Double Stab

L,M / 10,15
-15 -2 -2 Combo from 1st CH
Double Stab to DMW

L,M,SP / 10,15
-29 -16 -16 Combo from 1st CH
She Juan Rui Ya

L,SP / 14
22F -3 +8 +12C CS6F
CH force to crouching
Connect to Kai She Shen (During Play Dead (Feet first)
Meaty 1F
Crouch Straight

SM / 8
11F -4 +7 +7 CS4F
Sweep Kick

L / 12
16F -17 -3 -3 CS4F
Rave Sweep (Clean)

L / 12
20F -26 D D CS11F
2nd input force to Down
Meaty on the right side
Rave Sweep

L / 8
-26 -4C -4C 60 CS11F
Hit force to crouching
2nd input force to Down
Rave Spin

L,H / 8,30
-9 D D JS
Block -9 to -11F by Meaty
Rave Sweep (Clean) to Snake
or
L,SP / 12
-26 D D CS11F
Disable to Snake after block
Rave Sweep to Snake
or
L,SP / 8
-26 +8C +8C CS11F
Hit force to crouching
Rave Sweep (Clean) to DMW

L,SP / 12
-26 D D CS11F
Rave Sweep to Snake

L,SP / 8
-26 +6C +6C CS11F
Hit force to crouching
Enable block after 40F
Orchid Palm

M / 26
28F -12 D D
Mule Kick to Sidewind (Feet first)

M,SP / 22
19F -21 D D JS12F
Mule Kick to Down

M,SP / 22
-23 D D JS
High and Low Kicks (1)

H / 25
14F -14 -4 -2 47 TS
Connect to
S2 patch
・Tail Spin
Dragon Palm

M / 15
17F -7 +4 +4 No Crouching Status
To crouching after moving
Deceiving Swallow (1) to Dragon

M,SP / 15
-9 +2 +2
Deceiving Swallow

M,H / 15,23
-9 D D* TSJS
Combo from 1st NH
Delayable 13F
Combo delayable 6F from 1st NH
S2 patch
・New Move
Lei Gong Elbow (1)

L / 17
23F -12 -1C +3 NH force to crouching
Lei Gong Elbow (1) to BT

L,SP / 17
-6 +5C +9 NH force to crouching
Lei Gong Elbow

L,H / 17,23
-10 D D TS
Combo from 1st CH
Delayable 8F
Combo delayable 8F from 1st CH
S2 patch
・Tail Spin
Cannonball

M / 25
26F -2 +6 +29G CS4F
Meaty 4F
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sonic Strike

H / 19
17F -3 +7 +7
Jumping Knuckle
or
M / 12
18F -12 +3 +3 JS9F
Falling Tree to Play Dead (Head first)
or or
M,SP / 25
35F -14 -3C -3C JS19F
Hit force to crouching
Meaty 5F
Falling Tree to Down
or or
M,SP / 25
-15 -4C -4C JS19F
Hit force to crouching
Disable Preceding Input after Down
Meaty 5F
Hopping Crane Kick to Crane

M,SP / 12
16F -7 D D JS6F
Hopping Crane Kick to Crane

M,SP / 21
16F -4 +9 L JS6F
Hopping Crane Kick to Crane

M,SP / 23
16F -2 +11 L JS6F
S2 patch
・Cancel auto block removed.
Scythe Kick

M / 20
15F -18 D D JS12F
Scythe Kick to Crane

M,SP / 20
-27 D D JS12F
Scythe Kick to PI

M,SP / 20
-28 D D JS12F
Ostrich Kick

M / 15
15F -13 D L JS9F
S2 patch
・New move
Ostrich Kick

M / 13
15F -13 L L JS9F
S2 patch
・New move
Pouncing Tiger to Crouch

SP /
53 JS8F
To crouching after moving
Pouncing Tiger to Play Dead (Feet first)

SP,SP /
JS8F
Pouncing Tiger Sweep to BT

SP,L,SP / 20
62F -11 D D CS
Start-up 27F of Low Attack
Jump Side Kick
or
M / 25
21F -17 D D JS9F
Comet Kick to BT

MM / 10,16
33F -1 D D JS9F
S2 patch
・3rd removed.
Delay Rising Toekick

M / 25
23F -11 L L JS9F
Special Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Special Dash

SP /
Cost 2F
Razor Rush (1)

M / 9
12F -2 +7 +7 Disable Preceding Input
Start-up 14F in actualy
Crouch hit +11F
Razor Rush (1) to Snake

M,SP / 9
-11 -2 -2 Crouch hit +2F
S2 patch
・(Ver.2.02) Was 6F quicker than , but is now fixed.
Razor Rush (2)

M,M / 9,9
-12 +1 +1 Combo from 1st NH
Delayable
Combo delayable 14F from 1st NH
Razor Rush (2) to Dragon
or
M,M,SP / 9,9
-10 +3 +3
Razor Rush (3)

M,M,M / 9,9,9
-12 +1 +1 Combo from 1st CH
Combo from 2nd CH
Delayable
Combo delayable 15F from 2nd CH
Razor Rush (3) to Panther
or
M,M,M,SP / 9,9,9
-11 +2 +2
Razor Rush (4)

M,M,M,M / 9,9,9,9
-14 +1 +1 Combo from 1st CH
4th CH -10F (No delay)
Combo from 3rd CH
Delayable
Combo delayable 15F from 3rd CH
Razor Rush (4) to Tiger
or
M,M,M,M,SP / 9,9,9,9
-13 +2 +2
Razor Rush Mid Kick

M,M,M,M,M / 9,9,9,9,12
-9 D D Combo from 4th CH
Delayalbe
Razor Rush Mid Kick to Crane
or
M,M,M,M,M,SP / 9,9,9,9,12
-11 D D
Razor Rush Low Kick

M,M,M,M,L / 9,9,9,9,12
-17 -6 D Disable delay
Defense Breaker (1)

H / 10
12F +2 +7 +7 Disable Preceding Input
Start-up 14F in actualy
Defense Breaker (2)
(Block)
H,M / 10,-
±0 - -
Defense Breaker (3)

H,M,M / 10,-,21
-17 D L S2 patch
・Delayable removed.
Defense Breaker

H,M,M,M / 10,-,21,25
+5 D D Lei to BT after block
Defense Breaker (2) (1st hit or Whiff)

H,M / 10,12
-12 -1 -1 Connect to Beating Kick Mid Combo (3) (
Spinning Lotus Kick to BT

H / 30
15F +3 D D TS
Disable Preceding Input
Start-up 17F in actualy
Meaty 1F
Rush Combo (1)

H / 18
10F -11 ±0 ±0 Disable Preceding Input
Start-up 12F in actualy
Rush Combo (2)

H,M / 18,12(5)
-1 +5 +5 Combo from 1st NH
Damage () is from 1st CH
Rush Combo (2) to Tiger

H,M,SP / 18,12(5)
-6 ±0 ±0 Combo from 1st NH
S2 patch
・To Dragon removed.
Rush Combo (3)

H,M,M / 18,12,8
-10 -4 -4 Combo from 1st NH
Rush Combo

H,M,M,H / 18,12,8,20
-6 D D Combo from 1st CH
Rush Combo Mid Kick

H,M,M,H,M / 18,12,8,20,20
-7 D D Advantage +7F after stun recovery
Rush Combo Low Kick

H,M,M,H,L / 18,12,8,20,20
-12 D D CS
Wolf Strike (4)

H,M,M,M / 18,12,8,10
-12 -1 -1 Combo from 1st CH
Wolf Strike (4) to Dragon

H,M,M,M,SP / 18,12,8,10
-4 +7 +7 Combo from 1st CH
Wolf Strike

H,M,M,M,L / 18,12,8,10,15
-17 -1 -1 CS
Delayable
To crouching after moving
S2 patch
・Connect to Lift Up Cannon remobed.
Wolf Strike to Panther

H,M,M,M,L,SP / 18,12,8,10,15
-14 +2 +2 Disable Preceding Input after moving
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Mauling Dragon

M / 24
18F -12 +7Sp +7Sp TSPC6F
Disable Preceding Input
Start-up 19F in actualy
Meaty 1F
S2 patch
・Power Crush.
・Tail Spin.
Reverse Lotus
or
M / 15
16F -14 L L Disable Preceding Input
Start-up 17F in actualy
Reverse Lotus to BT
or
M / 15
-8 L L Disable Preceding Input
Start-up 17F in actualy
Floating Lotus

M,H / 15,24
-13 D D
Turbulent Winds (1)

H / 21
15F -6 +5Sd +5Sd Disable Preceding Input
Start-up 16F in actualy
Meaty 1F in actualy (4F on right)
Turbulent Winds

H,H / 21,21
-3Sd D D TSJS
Combo from 1st NH
S2 patch
・Tail Spin
Turbulent Winds to Cancel Crane

H,SP / 21
-25 -14Sd -14Sd
Turbulent Winds to Cancel PI

H,SP / 21
-21 -10Sd -10Sd
Dragon's Whip to Play Dead (Feet first)

M,SP / 25
24F +2 D D JS9F
Disable Preceding Input
Start-up 25F in actualy
Dragon's Whip to Down

M,SP / 25
+1 D D JS9F
Disable Preceding Input
Start-up 25F in actualy
Tiger Swat

M / 30
24F +8G D D JS3F
Meaty 1F
S2 patch
・New move
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 CS1F
To crouching after moving
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 CS1F
To crouching after moving
Sweep Kick
FC or
L / 12
15F -18 -4 -4 CS1F
To crouching after moving
Meaty 1F in actualy
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 CS1F
To crouching after moving
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 CS1F
To crouching after moving
Uppercut
WS
M / 12
11F -3 +8 +8 Start-up 10F (very short)
Wild Upper (1)
WS
M / 12
14F -5 +6 +6 S2 patch
・Start-up changed from 15F to 14F
Wild Upper
WS
M,M / 12,15
-9 +4 +4 Combo from 1st NH
S2 patch
・Launch removed.
Front Kick
WS
M / 25
10F -16 -5 -5 Meaty 2F
Toe Smash
WS
M / 15
11F -4 +7 +7
Di Gong Jiao
WS
M / 14
16F -15 L L Meaty 1F
Ballroom Dance (1)
FC
L / 10
18F -12 -1 -1 CS1F
To crouching after moving
Ballroom Dance (2) to BT
FC
L,L / 10,10
-13 ±0 ±0 Combo from 1st CH
Ballroom Dance to PI
FC
L,L,M,SP / 10,10,18
±0 +9 +11 Combo from 1st or 2nd CH
Ballroom Dance to Cancel
FC
L,L,SP / 10,10
-28 -15 -15
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Snake Palm Fist
SS
H / 21
16F -5 +6 +6 When hit and enemy input , to go down
Snake Palm Fist to Tiger
SS
H,SP / 21
-1 +10 +10
Snake Palm Fist to Dragon
SS or
H,SP / 21
-2 +9 +9
Drunken Rapid Fists (1)
SS
M,H / 12,20
+5 +5 +5 Equivalent to DMW
When hit and enemy input , to go down
Crane Cannon
SS
M / 14
21F -8 L L
Falling Blade to BT
SS
M / 15
24F -4C +1C +1C JS13F
Block or Hit force to crouching
Meaty 2F
Falling Blade to Play Dead (Feet first)
SS
M,SP / 15
-46C -41C -41C JS13F
Block or Hit force to crouching
Meaty 2F
Spring Up
While down (facing up)
M / 20
30F -5 D D Meaty 1F
Air Status 1F
Taunt 1

SP,SP /
Cost 100F to DMW
Taunt 2

SP,SP /
Cost 77F to DMW
Wall Jumping Attack
with back against wall
M / 21
35F +1 D D To back toward
Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 24F
Drunken Master Walk (DMW)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Drunken Master Walk

SP(Absorbs P(H/M)) /
Cost 15F
Punch absorbs (H/M) 5 to 25F
+6F after punch absorbs
Enable during DMW
Drunken Master Walk to Cancel
DMW
SP /
Forward Dash
DMW
Absorbs P(H) /
Punch absorbs (H) 1 to 19F
+24F after absorbs
Forward Dash Cancel
DMW
SP /
Forward Dash Back
DMW
SP /
?
Moving Backwards
DMW
SP /
Auto Blocking
Drunken Tiger Lash
DMW
M / 25
18F -11 D D
Drunken Tiger Lash to DMW
DMW
M,SP / 25
-21 D D
Drunken Rapid Fists (1)
DMW
M / 12
18F -7C -9C D Block or NH force to crouching
Meaty 1F
Drunken Rapid Fists (1) to BT
DMW
M,SP / 12
+1C -1C D Block or NH force to crouching
Meaty 1F
Drunken Rapid Fists (1) to DMW
DMW
M,SP / 12
-48C -44C D Block or NH force to crouching
Meaty 1F
Drunken Rapid Fists (1) to Drunken Tiger Kick
DMW
SP,M / 17
18F -12 L L Secret Move
Drunken Rapid Fists
DMW
M,H / 12,20
+5 +5 +5 When hit and enemy input , to go down
Combo from 1st NH
Drunken Rapid Fists to DMW
DMW
M,H,SP / 12,20
+2 +2 +2 When hit and enemy input , to go down
Combo from 1st NH
Drunken Fox Kick
DMW
L / 13
17F -12 +1 +1
Drunken Fox Kick to DMW
DMW
L,SP / 13
-22 -9 -9
Drunken Fox Combo (2)
DMW
L,M / 13,20
-1C D D Combo from 1st CH
Block force to crouching
Drunken Fox Combo (2) to DMW
DMW
L,M,SP / 13,20
-8C D D Combo from 1st CH
Block force to crouching
Drunken Fox Combo
DMW
L,M,M / 13,20,18
-21 D D Combo from 2nd NH
Drunken Fox Combo to PI
DMW
L,M,M,SP / 13,20,18
-28 D D Combo from 2nd NH
Drunken Fox Combo to Crane
DMW
L,M,M,SP / 13,20,18
-27 D D Combo from 2nd NH
Drunken Tiger Kick
DMW
M / 17
18F -12 L L
Drunken Tiger Kick to DMW
DMW
M,SP / 17
-18 L L
Tiger Sip (1) to DWM
DMW
SP /
70 CS
Recovery 5
Tiger Sip (2) to DWM
DMW
SP /
117 Recovery 5, 7
Tiger Sip to Play Dead (Feet first)
DMW
SP,SP /
Recovery 5, 7, 10
Staggering Slide to Play Dead (Feet first)
DMW
L,SP / 23
29F -12 D D CS4F
Staggering Slide to Down
DMW
L,SP / 23
-13 D D CS4F
Disable Preceding Input after Down
Spinning Headbutt to Sidewind (Head first)
DMW
M,SP / 25
33F -18 D D CS
Meaty 10F in actualy
Drunken Stupor to Play Dead (Feet first)
DMW
SP /
Recovery 15
Drunken Fake to Jab
DMW
SP,M / 25
18F -11 D D Cost 60F
Recovery 0 to 10
Drunken Fake to Jab to DMW
DMW
SP,M,SP / 25
-21 D D Cost 60F
Recovery 0 to 10
Drunken Fall to Sidewind (Head first)
DMW
M,SP / 21
30F -9C -6C D JS16F
Block or NH force to crouching
Meaty 3F in actualy
Sidewind or Play Dead Common
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Turn Over
During Sidewind (or Play Dead) or
SP /
25 Play Dead to Sidewind
Sidewind to Play Dead
Meng Xian
During Sidewind (or Play Dead) or Down
SP /
20 Sidewind (Play Dead) to Down
Down to Sidewind (Play Dead)
Down to Play Dead cost 25F
S2 patch
・To Down removed.
Startled Drunk
During Sidewind (or Play Dead)
SP /
Cost 28F
Hangover to Down
During Play Dead
SP /
71
Sidewind (Feet first)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sidewind (Feet first)
or BT
SP /
Enable during crouch or DMW
Cost 25F
Maelstrom Sweep
During Sidewind (Feet first)
L / 21
24F -37 D D Air status 17F after block
Low Kick (Clean) to Play Dead (Head first)
During Sidewind (Feet first) 【
L,SP / 12
24F -26 D D CS10F
Disable to Play Dead after block
Low Kick to Play Dead (Head first)
During Sidewind (Feet first) 【
L,SP / 8
-26 -10C -10C CS10F
Input 2nd to down
Low Kick (Clean) to Down
During Sidewind (Feet first) 【
L,SP / 12
-26 D D CS10F
Disable to Down after block
Low Kick to Down
During Sidewind (Feet first) 【
L,SP / 8
-26 -1C -1C CS10F
Input 2nd force to Down
Disable Preceding Input after Down
Sidewind Rave Spin
During Sidewind (Feet first) 【
L,H / 8,30
-11 D D Meaty 2F
Standing Mid Kick
During Sidewind (Feet first)
M / 10
23F -15 D D Meaty 1F
Clean Sweep to Sidewind (Feet first)
During Sidewind (Feet first) 【
M / 20
21F -16 +4Sp +4Sp TSJS10F
S2 patch
・Tail Spin
Clean Sweep to Down
During Sidewind (Feet first) 【
M / 20
-17 -3Sp -3Sp TSJS10F
Disable Preceding Input after Down
Fu Qin Tian Jiao
During Sidewind (Feet first)
MM / 5,20
27F -7 D D
Sidewind (Head first)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sidewind (Head first)
or BT
SP /
Enable during crouch or DMW
Cost 25F
Standing Low Kick
During Sidewind (Head first)
L / 10
26F -20 +1C D To crouching after moving
Standing Mid Kick
During Sidewind (Head first)
M / 15
26F -19 D D
Sliding Kick to Play Dead (Feet first)
During Play Dead (Feet first) 【
L / 15
24F -24 D D CS6F
Meaty 3F in actualy
Air Status
S2 patch
・(Ver.2.02) Reaction changed when move is low parried.
Sliding Kick to Down
During Play Dead (Head first) 【
L / 15
-25 D D Meaty 3F in actualy
Disable Preceding Input after Down
Bicycle Kicks to Play Dead (Head first)
During Sidewind (Head first)
MM / 5,21
18F -20 D D
Bicycle Kicks to Down
During Sidewind (Head first)
MM / 5,21
-21 D D Disable Preceding Input after Down
Deadly Current to Sidewind (Head first)
During Sidewind (Head first)
L / 23
29F -42 D D
Play Dead (Feet first)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Play Dead (Feet first)
or BT
SP /
Enable during crouch or DMW
Cost 25F
Lotus Cutter
During Play Dead (Feet first)
L / 14
19F -37 D D
Dan Jiao
During Play Dead (Feet first)
M / 17
25F -13 +11Sp +11Sp HTS
S2 patch
・Tail Spin
Kai She Shen (Crouching Snake) to Play Dead (Feet first)
During Play Dead (Feet first)
SP /
80 Cost 30F
Angry Viper
During Kai She Shen
SP,M / 25
21F -10 D D
Coiled Snake
During Kai She Shen
SP,L / 14
24F -29 D D Meaty 1F
Cross Chop
During Play Dead (Feet first)
M / 15
50F +2 D D
Spring Up
During Play Dead (Feet first)
M / 20
30F -5 D D Meaty 1F
Play Dead (Head first)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Play Dead (Head first)
or BT
SP /
Enable during crouch or DMW
Cost 25F
Play Dead Rave Sweep (Clean)
During Play Dead (Head first)
L / 12
20F -26 D D CS4F
To crouching after moving
Leaping Slicer
During Play Dead (Head first)
L / 8
-26 +2C +2C CS4F
Input 2nd force to Down
To crouching after moving
Leaping Double Slicer
During Play Dead (Head first)
L,H / 8,30
-11 D D Meaty 2F
Play Dead Rave Sweep (Clean) to Snake
During Play Dead (Head first) or
L,SP / 12
-26 D D CS4F
Disable to Snake after block
Play Dead Rave Sweep to Snake
During Play Dead (Head first) or
L,SP / 8
-26 +8C +8C CS4F
Disable to Snake after block
Play Dead Rave Sweep (Clean) to DMW
During Play Dead (Head first)
L,SP / 12
-26 D D CS4F
Disable to DMW after block
Play Dead Rave Sweep to DMW
During Play Dead (Head first)
L,SP / 8
-26 +6C +6C CS4F
Disable to DMW after block
Spring Kick
During Play Dead (Head first)
M / 20
22F -12 L L Meaty 1F
Air Status 5F
Po Long Sheng Tui
During Play Dead (Head first)
L,SM / 12,14
21F -26 D D
Back Towards (BT)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Back Turn
or
SP /
Cost 8F
Moving Forwards
BT
SP /
Step Forwards
BT
SP /
Dancing Spear (1) to BT
BT
H / 12
16F -5 +6 +6
Dancing Spear (2) to BT
BT
H,M / 12,10
-7 +4 +4 Combo from 1st NH
Dancing Spear (3)
BT
H,M,L / 12,10,7
-18 -7 -7 Combo from 2nd CH
Dancing Spear
BT
H,M,L,H / 12,10,7,16
-17 D D Combo from 3rd NH
Dancing Spear to DMW
BT
H,M,L,H,SP / 12,10,7,16
-56 D D Combo from 3rd NH
Spinning Heavy Hand
BT
M / 20
20F -10 D D HTS
S2 patch
・Tail Spin
Spin Kick
BT
H / 18
10F -8 D D
Reverse Kick
BT
M / 15
14F -14 -3 -3
Reverse Kick to BT
BT
M,SP / 20
-7 +4 +4
Reverse Maul Strike
BT
M,H / 15,21
-8 D D TS
Combo from 1st CH
S2 patch
・New move
Reverse Double Kick
BT
M,M / 15,17
-15 L L Combo from 1st CH
S2 patch
・Crouch hit changed to Launch
Reverse Watermill
BT
M,M / 15,20
-3C +1C D JS
Block or NH force to crouching
Backfist
BT
H / 12
10F -6 +5 +5 Meaty 2F
Backfist Elbow Drop to Sidewind (Head first)
BT
H,M,SP / 12,18
-19 -3C +5C Hit force to crouching
Flit Flip Flop (1) to BT
BT
M / 15
32F -4 D D JS10F
Meaty 2F
Flit Flip Flop (1) to Front
BT
M,SP / 15
-12 D D JS10F
Meaty 2F
Flit Flip Flop (2) to BT
BT
M,M / 15,15
-9 D D JS
Meaty 1F
Flit Flip Flop (2) to Front
BT
M,M,SP / 15,15
-12 D D JS
Meaty 2F
Flit Flip Flop to BT
BT
M,M,M / 15,15,15
-9 D D Meaty 1F
Flit Flip Flop to Front
BT
M,M,M,SP / 15,15,15
-17 D D JS
Meaty 2F
Low Back Spin
BT
L / 12
12F -6 +5 D CS6F
To crouching after moving
Crouch Spin Knuckle
BT
SM / 10
10F -2 +9 +9 CS1F
To crouching after moving
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3 CS1F
To crouching after moving
Reverse Slicer (Clean)
BT
L / 12
20F -26 D D CS6F
To crouching after moving
Reverse Slicer
BT
L / 8
-26 +2C +2C CS6F
Input 2nd force to Down
Reverse Double Slicer
BT
L,H / 8,30
-11 D D Meaty 1F
Reverse Slicer (Clean) to Snake
BT or
L,SP / 12
-26 D D CS6F
Disable to Snake after block
Reverse Slicer to Snake
BT or
L,SP / 8
-26 +8C +8C CS6F
Disable to Snake after block
Reverse Slicer (Clean) to DMW
BT
L,SP / 12
-26 D D CS6F
Disable to DMW after block
Reverse Slicer to DMW
BT
L,SP / 8
-26 +6C +5C CS6F
Disable to DMW after block
Falling Tree to Play Dead (Head first)
BT or or
M,SP / 25
32F -14 -3C -3C JS17F
Hit force to crouching
Meaty 3F
Falling Tree to Down
BT or or
M,SP / 25
-15 -4C -4C JS17F
Hit force to crouching
Meaty 3F
Phoenix Illusion (PI)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Phoenix Illusion

SP /
Cost 25F
Phoenix Illusion to Cancel
PI
SP /
19 Auto block
Disable auto blocking after attack moving
Phoenix Illusion to DMW
PI
SP /
Phoenix Drunken Tiger Fist
PI
H / 24
30F -10 D D
Phoenix Drunken Tiger Fist to DMW
PI
H,SP / 24
-20 D D
Phoenix Drunken Tiger Fist to Sidewind (Head first)
PI
H,SP / 24
-21 D D
Phoenix Drunken Tiger Stumble to Sidewind (Head first)
PI
H,L,SP / 24,14
-15 ±0C ±0C Hit force to crouching
Phoenix Wrath
PI
M / 23
18F -12 D D TSPC8F
Meaty 1F
S2 patch
・Power Crush
Phoenix Sunder (1)
PI
H / 28
14F -14 -4 -2 TS
S2 patch
・Tail Spin
Phoenix Sunder (1) to PI
PI
H,SP / 28
-6 +4 +6
Phoenix Sunder to BT
PI
H,L,SP / 28,17
-13 D D Combo from 1st CH
S2 patch
・To Cancel BT removed.
Phoenix Cutter to Snake
PI
L,SP / 19
25F -14 +2 +12G
Phoenix Illusion to DMW
PI
SP /
Recovery 5
Phoenix Strike
PI
UB(M) / 45
65F D D D JS
S2 patch
・(Ver.2.02) Homing decreased.
Hopping Phoenix
PI
M / 17
14F -7 D D
Tornado Kick
PI
M / 25
39F +4C +7C +7C JS23F
Connect to Tornado Kick (【】)
Meaty 2F
Phoenix Illusion to Snake
PI or
SP /
Cost 35F
Five Gates Form - Snake
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Five Gates Form - Snake

Absorbs P(H/M),SP /
To Snake Stance
Cost 50F
Punch absorbs (H/M) 20 to 40F in actualy
+10 to 30F after absorbs
Auto block during Snake Stance
Snake Stance
or
SP /
Cost 23F
Snake Stance
SS or
SP /
Cost 23F
Snake Stance to Dragon
Snake
/
Cost 27F
Snake Stance to Panther
Snake
/
Cost 22F
Rushing Snake (1)
Snake
H / 10
11F -6 +5 +5
Rushing Snake (2)
Snake
H,H / 10,9
-6 +5 +5 Combo from 1st NH
Rushing Snake (3)
Snake
H,H,H / 10,9,8
-6 +5 +5 Combo from 1st NH
Rushing Snake (4)
Snake
H,H,H,H / 10,9,8,7
-6 +5 +5 Combo from 1st CH
Rushing Snake
Snake
H,H,H,H,H / 10,9,8,7,6
-6 +5 +5 Combo from 1st CH
Rushing Snake to Snake
During Rushing Snake
SP /
-7 +4 +4 Disable Rushing Snake (1)
S2 patch
・(Ver.2.02) Transition to Snake has been altered.
-7F to -9F on block, +4F to +2F on hit
Snapping Snake (2) to Snake
Snake
H,M,SP / 10,13
-13 -2 -2 Combo from 1st NH
Snapping Snake (3)
Snake
H,M,M / 10,13,10
-10 +1 +1 Combo from 1st NH
Snapping Snake (3) to Panther
Snake
H,M,M,SP / 10,13,10
-6 +5 +5 Combo from 1st NH
Snapping Snake to Snake
Snake
H,M,M,H / 10,13,10,20
-8 D D Combo from 3rd CH
S2 patch
・No stance removed.
Snake Bites (1)
Snake
M / 15
15F -10 +1C +1C Hit force to crouching
Snake Bites (1) to Dragon
Snake
M,SP / 15
-5 +6C +6C Hit force to crouching
Snake Bites (2)
Snake
M,M / 15,10
-12 -1 -1 Combo from 1st NH
Snake Bites (2) to Dragon
Snake
M,M,SP / 15,10
-4 +7 +7 Combo from 1st NH
Snake Bites
Snake
M,M,L / 15,10,15
-17 -1 -1 CS
Combo from 1st NH
Delayable
To crouching after moving
S2 patch
・Connect to Lift Up Cannon removed.
Snake Bites to Panther
Snake
M,M,L,SP / 15,10,15
-14 +2 +2 Combo from 1st NH
Delayable
Disable Preceding Input after moving
Rattlesnake to Sidewind (Feet first)
Snake
M,SP / 30
28F -7 L L CS4F
Air Status 8F
Rattlesnake to Down
Snake
M,SP / 30
-9 L L CS4F
Snake Low Kick
Snake
L / 11
15F -13 -2 -2
Angry Viper
Snake
M / 25
21F -10 D D
Five Gates Form - Dragon
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Five Gates Form - Dragon

Absorbs P(H/M),SP /
To Dragon Stance
Cost 50F
Punch absorbs (H/M) 20 to 40F in actualy
+10 to 30F after absorbs
Auto block during Dragon Stance
Dragon Stance to Tiger
Dragon
SP /
Cost 25F
Dragon Stance to Snake
Dragon
SP /
Cost 26F
Play Dead (Head first)
Dragon
SP /
Cost 23F
Dragon Roar
Dragon
M / 18
17F +4 D L Meaty 2F
Dragon Roar to Tiger
Dragon
M,SP / 18
+3 D L Disable Preceding Input After moving
Cuju Kick
Dragon
L / 11
16F -15 +2C +2C CS4F
Hit force to crouching
To crouching after moving
Meaty 2F
Cuju Kick to Crane
Dragon
L,SP / 11
-20 -3C -3C CS4F
Hit force to crouching
To crouching after moving
Meaty 2F
Rush Combo (1)
Dragon
H / 18
10F -11 ±0 ±0 Connect to Rushing Combo (1)(
Dragon's Spite
Dragon
HH / 5,20
18F -2 D D TS
S2 patch
・Tail Spin
Dragon Spark
Dragon
M / 32
17F -5C D D Block force to crouching
Dragon Spark to Tiger
Dragon
M,SP / 32
-11C D D Block force to crouching
Five Gates Form - Panther
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Five Gates Form - Panther

Absorbs P(H/M),SP /
To Panther Stance
Cost 50F
Punch absorbs (H/M) 20 to 40F in actualy
+10 to 30F after absorbs
Auto block (low) during Panther Stance
Panther Stance to Snake
Panther
/
28F
Panther Stance to Crane
Panther
SP /
23F
Panther Stance to Moving Forwards
Panther
Absorbs(L) /
Auto absorbs (L)
Panther's Scratch (1)
Panther
L / 12
12F -12 +3C +3C CS
Hit force to crouching
Input 2nd force to Down
Meaty 1F
Panther's Scratch
Panther 【
L,H / 12,30
-24 D D Block value is 2nd block
1st block -33F
Panther's Paw
Panther
M / 21
15F -10 L L S2 patch
・Connect to Defense Breaker removed.
Panther Pounce to Panther
Panther
L,SP / 18
20F -12 -1 +14G JS10F
S2 patch
・Special effect on CH
Panther Pounce to PI
Panther
L,SP / 18
-7 +4 +19G JS10F
Beating Kick Mid Combo (1)
Panther
H / 26
23F -13 +2 D CS
Beating Kick Mid Combo (1)(
Meaty 1F in actualy
Five Gates Form - Tiger
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Five Gates Form - Tiger

Absorbs P(H/M),SP /
To Tiger Stance
Cost 50F
Punch absorbs (H/M) 20 to 40F in actualy
+10 to 30F after absorbs
Auto block during Tiger Stance
Tiger Stance to Snake
Tiger
SP /
Cost 25F
Disable Preceding Input after moving
Tiger Stance to Dragon
Tiger
SP /
Cost 29F
Tiger Stance to Moving Forwards
Tiger
Absorbs(H/M) /
+6F after absorbs
Tiger's Strike
Tiger
M / 22
16F +2C +2C L Block or NH force to crouching
To crouching after moving
Meaty 1F
Double Tiger Claw (1)
Tiger
M / 12
15F -14 -3A -3A
Double Tiger Claw
Tiger
M,H / 12
-8 D D* TS
Combo from 1st NH
Delayable 12F
Combo delayable 12F from 1st NH
S2 patch
・New move
Leaping Tiger
Tiger
M / 28
17F -12 D D TSJS8F
Meaty 2F
S2 patch
・Tail Spin
Leaping Tiger to Crouching Snake
Tiger
M,SP / 28
-11 D D TS
Connect to Kai She Shen (During Plad Dead (Feet first) WK)
Tiger's Tail
Tiger
L / 12
15F -26 D D CS6F
To crouching after moving
Double Tiger Palm
Tiger
M / 25
25F -7 D D WB
S2 patch
・Wall Bounce
Five Gates Form - Crane
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Five Gates Form - Crane

Absorbs P(H/M),SP /
To Crane Stance
Cost 50F
Punch absorbs (H/M) 20 to 40F in actualy
+10 to 30F after absorbs
Auto Reversal against Low attack
Crane Stance to Cancel
Crane
SP /
18 Auto block
Disable Auto block after attack moving
Crane Stance to Panther
Crane
SP /
Cost 30F
Disable Preceding Input after moving
Crane Stance to Snake
Crane
SP /
Cost 26F
Disable Preceding Input after moving
Crane's Bill
Crane
M / 23
22F +5 D D To BT after block
Spinning Crane Swipe
Crane
H / 21
16F -9 +10Sp D HTS
S2 patch
・New move
Crane Dance (1)
Crane
M / 21
14F -5 +6 +6
Crane Dance (2)
Crane
M,L / 21,10
-13 ±0 ±0 Combo from 1st NH
Meaty 1F
Crane Dance (3)
Crane
M,L,M / 21,10,10
-16 -5 -5 Combo from 1st NH
Delayable 13F
Combo delayable 13F from 2nd NH
Crane Dance
Crane
M,L,M,M / 21,10,10,15
-12 L L Combo from 3rd CH
Delayable 13F
Combo delayable 13F from 3rd CH
Meaty 2F
Crane Kick
Crane
L / 20
21F -19 D D*
Crane Smash
Crane
H / 25
13F -2 D D
Leaping Crane
Crane or or
M,SP / 21
17F -14 L L JS10F
Meaty 1F
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
S2 patch
・New move
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive 1
During Rage & Snake
M / 40
20F +9G D D Unblokable damage 5 close to Wall
& +15GF
S2 patch
・New move
Rage Drive 2
During Rage & Dragon
M / 40
17F +11G D D Unblokable damage 5 close to Wall
& +17GF
S2 patch
・New move
Rage Drive 2 to TIger
During Rage & Dragon
M,SP / 40
+10G D D Unblokable damage 5 close to Wall
& +16GF
S2 patch
・New move
Rage Drive 3
During Rage & Panther
LH / 10.15
12F -14 D D 1st block force 2nd block
S2 patch
・New move
Rage Drive 4
During Rage & Tiger
M / 30
16F +15CG L L Special effect when approach mid-air enemy
Block force to crouching
S2 patch
・New move
Rage Drive 5 to Crane
During Rage & Crane
M,SP / 24
17F ±0 L L JS10F
S2 patch
・New move

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Double Foot Stomp

Th(H) / 35
12F Foot-sd
Fac-Up
or
-6F
Long Range Throw
Wall Stun
Self damage 2 Close to Wall
Sleeper Hold

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
RP
Long Range Throw
Sailboat Stretch
Approach from left side
Th(H) / 40
Right-sd
Fac-Up

-3F
Closing Fan
Approach from right side
Th(H) / 40
Head-sd
Fac-Up

-3F
Windmill
Approach from behind
Th(H) / 50
RP
Fac-Up
disable
Dragon Falls

Th(H) / 40
12F Right-sd
Fac-Up

-6F
RP
Disable input
Floor Break
Tripping

Th(H) / 38
12F RP
Head-sd
Fac-Up

±0F
RP
Disable Preciding Input
Dragon Neck Snap
Dragon
Th(H) / 35
25F Head-sd
Fac-Up

±0F
67 Throw break 20F
Iput to cancel Dragon (Total 29F)
S2 patch
・During Snake removed.
Out of Control
DMW or
Th(H) / 33
15F Foot-sd
Fac-Up

±0F
CW
78 Break throw 14F after Start-up 40F
Input to DMW (damage 23 & recovery 10)
Inpupt to DMW after whiff (Total 85F)
10 Hit Combo
CommandTo BT after 2nd or 3rd
+12F on 3rd hit
+20G & +17F on 3rd CH
Hit LevelHHLMMMHMLH
Damage787866106723
hit+8-10+16G+8-10-10-18±0DD
block+1-21-10-23-21-21-29-11-21-32