LEI WULONG:DATA

MOVE LIST & FRAME DATA Ver.4.20

The patch notes before Ver.4.20 are included in "Old Patch Notes" of 【Notes】.
The patch notes of Ver.4.20 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
(Ver.3.30)・Decreased the distance between the character and the opponent on block.
Serpent Strike

H,H / 7,15
-6 +5 +5 Combo from 1st hit.
(S3)– Fixed an issue in which the move’s properties differed from those of “”.
(Ver.3.30)・Changed the damage on the second hit from 12 to 15.
(Ver.4.00) - Increased the move’s reach.
Serpent Strike to Snake

H,H,SP / 7,15
-5 +6 +6 Combo from 1st NH
・(Ver.2.02) Transition to Snake has been altered.
Left Right Punch

H,H / 7,12
-1 +6 +6 Combo from 1st NH
Right Jab

H / 10
10F ±0 +6 +6
Two One Combo

H,M / 10,13
-8 +3 +3 Combo from 1st NH
Two One Combo to DMW

H,M,SP / 10,13
-11 ±0 ±0 Combo from 1st NH
Yue Ya Lian Tui

H,M,MM / 10,13,12,14
-11 KDN KDN TJ
Combo from 2nd CH
Can be delayed 10F
Combo can be delayed 10F from 2nd CH
High and Low Kicks (1)
or
H / 30(25)
14F -9 +2 +2 47 TS
Damage () is from input
・Tail Spin
(Ver.2.20)・NH -4F, CH -2F to +2F.
・Decreased the distance between the character and opponent when the move hits.
(Ver.3.10)- Fixed an issue in which the move's properties differed when performing the move with than when performing the move normally.
High and Low Kicks (1) to PI

H,SP / 30(25)
-1 +10 +10 TS
(Ver.2.20)・NH +4F, CH +6F to +10F.
・Decreased the distance between the character and opponent when the move hits.
High and Low Kicks to BT

H,L / 30(25),17
-13 +4C +4C Combo from 1st CH
・To Cancel BT removed.
(Ver.2.20)・Changed the opponent's behavior when hit.
・Enabled the move to allow for combos/chains.
Tornado Kick (1) to BT

M / 25
39F +3 +6C +6C TJ25F
Advance Input is unavailable
Start-up 40F in actualy
Forced to crouching upon hit.
Meaty 2F in actualy
Tornado Kick (2) to BT

M,M / 25,21
+3 +6C +6C TJ
Forced to crouching upon hit.
Meaty 2F in actualy
Tornado Kick to BT

M,M,M / 25,21,17
+3 +6C +6C TJ
Forced to crouching upon hit.
Meaty 2F in actualy
Tornado Kick to Play Dead (Head first)
During Tornado Kick
M,SP / -
+5 +8C +8C Forced to crouching upon hit.
Meaty 2F
Tornado Kick to Down
During Tornado Kick
M,SP / -
+9 +12C +12C Forced to crouching upon hit.
Advance Input is unavailable after Down
Meaty 2F
High Kick

H / 16
12F -9 +5 LNC 40
Clean Sweep to Sidewind (Feet first)

M,SP / 25
29F -16 +4Sp +4Sp TSTJ17F
Advance Input is unavailable
Start-up 30F in actualy
Meaty on the left side
・Tail Spin
(Ver.4.00) - Fixed an issue in which the status was not judged as airborne when the opponent’s attack hit in the later part of the move.
Clean Sweep to Down

M,SP / 25
-17 +3Sp +3Sp TSTJ17F
Advance Input is unavailable
Start-up 30F in actualy
Advance Input is unavailable after Down
(Ver.4.00) - Fixed an issue in which the status was not judged as airborne when the opponent’s attack hit in the later part of the move.
Lift Up Cannon (1) to Play Dead (Feet first)
】 or FC 【
L,SP / 7
15F -15 -4 +6 TC6F
Advance Input is unavailable
Start-up 16F in actualy
Air Status 10F
Lift Up Cannon (1) to Down
or FC 【
L,SP / 7
-16 -5 +5 Advance Input is unavailable after Down
Lift Up Cannon (2) to Play Dead (Feet first)

L,L,SP / 7,7
-2 +9 +9 Combo from 1st CH
Lift Up Cannon (2) to Down

L,L,SP / 7,7
-3 +8 +8 Combo from 1st CH
Advance Input is unavailable after Down
Lift Up Cannon to Sidewind (Feet first)

L,L,M,SP / 7,7,24
-7 LNC LNC Combo from 2nd CH
Lift Up Cannon to Down

L,L,M,SP / 7,7,24
-13 LNC LNC Combo from 2nd CH
Advance Input is unavailable after Down
Hook Punch to BT

H / 16
14F -7 +2 LNC
(S3)– Increased the lower range of the attack.
Hook Punch to Spinning Back Blow

H,H / 16,12
-3 +8 +8 Combo from 1st NH
Hook Punch to Spiral Upper

H,M / 16,21
-10 KDN LNC
Late Night Brawl (1)

M / 11
12F -8 +3 +3
(Ver.4.00) - New move.
Late Night Brawl

M,H,SP / 11,18
-7 +4 +4 TS
Combo from 1st hit.
(Ver.4.00) - New move.
Howling Dog (1)

M / 20
16F -12 -1 -1
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Howling Dog

M,H / 20,12
-3 +8 +8 Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from 1st NH
Howling Dog Rush

M,H,M / 20,12,12
-12 LNC LNC Combo from 2nd CH
Can be delayed 10F
CH combo can be delayed 5F from 2nd CH
Beating Kick Mid Combo (1)

H / 26
23F -12 +3 KDN TC4F
Meaty on the right side
Beating Kick Mid Combo (2)

H,M / 26,12
±0 +6 +6
Beating Kick Mid Combo (3)

H,M,M / 26,12,12
-12 -1 -1 Combo from 2nd NH
Can be delayed 9F
Combo can be delayed 9F from 2nd NH
Beating Kick Mid Combo (4)

H,M,M,M / 26,12,12,8
-12 -1 -1 Combo from 3rd CH
Can be delayed
Combo can be delayed 15F from 3rd CH
Beating Kick Mid Combo

H,M,M,M,M / 26,12,12,8,12
-9 KDN KDN Combo fron 4th CH
Can be delayed
Combo can be delayed 9F from 4th CH
Beating Kick Mid Combo to Crane
or
H,M,M,M,M,SP / 26,12,12,8,12
-11 KDN KDN
Beating Kick Low Combo to Crane

H,M,M,M,L / 26,12,12,8,12
-17 -6 KDN Combo fron 4th CH
Can be delayed
Twin Snake Strikes

HH / 13,10
16F +4 +9 +9 When hit and enemy input , to go down
Twin Snake Strikes to Panther

HH,SP / 13,10
-5 ±0 ±0 When hit and enemy input , to go down
・To Crane removed.
Dancing Cobra (1)

M / 13
13F -4 +7 +7 36 Meaty 1F
Dancing Cobra (2)

M,H / 13,12
-9 +2 +2 Combo from 1st NH
・Secret move Mid Attack removed.
Dancing Cobra

M,H,M / 13,12,21
-10 KDN KDN Combo from 2nd CH
Can be delayed 13F
Combo can be delayed 8F from 2nd CH
Right Uppercut

M / 12
15F -7 LNC LNC 41 Crouch hit +4AF
Right Uppercut to Snake

M,SP / 12
-9 LNC LNC Crouch hit +2AF
Spinning Side Kick

M / 27
21F -10 KDN KDN H
(Ver.4.20)- The move sometimes unnaturally missed a crouching opponent. Expanded the attack hit range.
Front Kick

M / 15
12F -4 +7 +7 35
Tiger Fang

M / 21
17F -7C -4C -4C Forced to crouching upon block or hit.
Returns to crouching.
Tiger Fang to Tiger

M,SP / 21
±0C +3C +3C Forced to crouching upon block or hit.
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Iron Mace

M / 18
18F -3C +4C +4C Forced to crouching upon block or hit.
Lian Huan Tie Suo

M,M / 18,21
-10 KDN KDN Combo from 1st CH
Can be delayed 11F
Combo can be delayed 11F from 1st CH
Crouch Side Kick

L / 15
16F -14 -3 -3
Snake Kick

L / 10
12F -12 ±0 ±0
Snake Kick to Snake

L,SP / 10
-13 -1 -1
Double Stab

L,M / 10,15
-15 -2 -2 Combo from 1st CH
Double Stab to DMW

L,M,SP / 10,15
-29 -16 -16 Combo from 1st CH
She Juan Rui Ya

L,SP / 14
22F -3 +8 +12C TC6F
Forced to crouching upon CH.
Connect to Kai She Shen (During Play Dead (Feet first)
Meaty 1F
Crouch Straight

SM / 8
11F -4 +7 +7 TC4F
Sweep Kick

L / 12
16F -17 -3 -3 TC4F
Rave Sweep (Clean)

L / 15
20F -26 KDN KDN TC11F
2nd input force to Down
Meaty on the right side
(Ver.2.20)- Increased the damage from 12 to 15.
Rave Sweep

L / 10
-26 -4C -4C 60 TC11F
Forced to crouching upon hit.
2nd input force to Down
(Ver.2.20)- Increased the damage from 8 to 10.
Rave Spin

L,H / 8,30
-9 KDN KDN TJ
Block -9 to -11F by Meaty
Rave Sweep (Clean) to Snake
or
L,SP / 15
-26 KDN KDN TC11F
Disable to Snake after block
Rave Sweep to Snake
or
L,SP / 10
-26 +8C +8C TC11F
Forced to crouching upon hit.
Rave Sweep (Clean) to DMW

L,SP / 15
-26 KDN KDN TC11F
(S3)– Delayed the timing at which the opponent’s attack can be blocked by 10F (40F to 50F).
(Ver.3.30)・Sped up the timing at which the opponent's attack can be blocked by 5F (50F to 45F).
Rave Sweep to Snake

L,SP / 10
-26 +6C +6C TC11F
Forced to crouching upon hit..
Enable block after 45F.
(S3)– Delayed the timing at which the opponent’s attack can be blocked by 10F (40F to 50F).
(Ver.3.30)・Sped up the timing at which the opponent's attack can be blocked by 5F (50F to 45F).
Orchid Palm

M / 26
28F -12 KDN KDN
Mule Kick to Sidewind (Feet first)

M,SP / 22
19F -21 KDN KDN TJ12F
Mule Kick to Down

M,SP / 22
-23 KDN KDN TJ
Dragon Palm

M / 15
17F -7 +4 +4 No Crouching Status
Returns to crouching.
Deceiving Swallow (1) to Dragon

M,SP / 15
-9 +2 +2
Deceiving Swallow

M,H / 15,23
-9 KDN KDN* TSTJ
Combo from 1st NH
Can be delayed 13F
Combo can be delayed 6F from 1st NH
・New Move
Lei Gong Elbow (1)

L / 17
20F -12 -1C +3 Forced to crouching upon NH.
(Ver.4.00) - Changed the attack startup from frame 23 to frame 20.
Lei Gong Elbow (1) to BT

L,SP / 17
-6 +5C +9 Forced to crouching upon NH.
Lei Gong Elbow

L,H / 17,23
-10 KDN KDN TS
Combo from 1st CH
Can be delayed 8F
Combo can be delayed 8F from 1st CH
・Tail Spin
Cannonball

M / 25
26F -2 +6 +29G TC4F
Meaty 4F
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sonic Strike

H / 19
17F -3 +7 +7
Jumping Knuckle
or
M / 12
18F -12 -1 -1 TJ9F
(Ver.2.10)・properties were different from other characters, now fixed.
Falling Tree to Play Dead (Head first)
or or
M,SP / 25
35F -14 -3C -3C TJ19F
Forced to crouching upon hit.
Meaty 5F
Falling Tree to Down
or or
M,SP / 25
-15 -4C -4C TJ19F
Forced to crouching upon hit.
Advance Input is unavailable after Down
Meaty 5F
Hopping Crane Kick to Crane

M,SP / 12
16F -7 KDN KDN TJ6F
Hopping Crane Kick to Crane

M,SP / 21
16F -4 +9 LNC TJ6F
Hopping Crane Kick to Crane

M,SP / 23
16F -2 +11 LNC TJ6F
・Cancel auto block removed.
Scythe Kick

M / 20
15F -18 KDN KDN TJ12F
Scythe Kick to Crane

M,SP / 20
-27 KDN KDN TJ12F
Scythe Kick to PI

M,SP / 20
-28 KDN KDN TJ12F
Ostrich Kick

M / 15
15F -13 KDN LNC TJ9F
・New move
Ostrich Kick

M / 13
15F -13 LNC LNC TJ9F
・New move
Pouncing Tiger to Crouch

SP / -
50 TJ8F
Returns to crouching.
(Ver.4.00) - Shortened the recovery time by 3F.
Pouncing Tiger to Play Dead (Feet first)

SP,SP / -
TJ8F
Pouncing Tiger Sweep to BT

SP,L,SP / 20
62F -11 KDN KDN TC
Start-up 27F of Low Attack


SP,M / 25
57F -8 KDN KDN WB
(S3)- New move.
Jump Side Kick
or
M / 25
21F -17 KDN KDN TJ9F
Comet Kick to BT

MM / 10,16
33F -1 KDN KDN TJ9F
・3rd removed.
(S3)– Increased the lower range of the 1st hit.
Delay Rising Toekick

M / 25
23F -11 LNC LNC TJ9F
Special Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Special Dash

SP / -
Cost 2F
Razor Rush (1)

M / 9
12F -2 +7 +7 Advance Input is unavailable
Start-up 14F in actualy
Crouch hit +11F
Razor Rush (1) to Snake

M,SP / 9
-11 -2 -2 Crouch hit +2F
・(Ver.2.02)・Was 6F quicker than , but is now fixed.
Razor Rush (2)

M,M / 9,9
-12 +1 +1 Combo from 1st NH
Can be delayed
Combo can be delayed 14F from 1st NH
Razor Rush (2) to Dragon
or
M,M,SP / 9,9
-10 +3 +3
Razor Rush (3)

M,M,M / 9,9,9
-12 +1 +1 Combo from 1st CH
Combo from 2nd CH
Can be delayed
Combo can be delayed 15F from 2nd CH
Razor Rush (3) to Panther
or
M,M,M,SP / 9,9,9
-11 +2 +2
Razor Rush (4)

M,M,M,M / 9,9,9,9
-14 +1 +1 Combo from 1st CH
4th CH -10F (No delay)
Combo from 3rd CH
Can be delayed
Combo can be delayed 15F from 3rd CH
(Ver.3.10)- Fixed an issue in which the length of stun inflicted by the 4th hit differed when it 1st hit was a normal hit than when it would land as a counter hit.
Razor Rush (4) to Tiger
or
M,M,M,M,SP / 9,9,9,9
-13 +2 +2
Razor Rush Mid Kick

M,M,M,M,M / 9,9,9,9,12
-9 KDN KDN Combo from 4th CH
Delayalbe
Razor Rush Mid Kick to Crane
or
M,M,M,M,M,SP / 9,9,9,9,12
-11 KDN KDN
Razor Rush Low Kick

M,M,M,M,L / 9,9,9,9,12
-17 -6 KDN Disable delay
Defense Breaker (1)

H / 10
12F +2 +7 +7 Advance Input is unavailable
Start-up 14F in actualy
Defense Breaker (2)
(Block)
H,M / 10,-
±0 - -
Defense Breaker (3)

H,M,M / 10,-,21
-17 KDN LNC
・Can be delayed removed.
Defense Breaker

H,M,M,M / 10,-,21,25
+5 KDN KDN Lei to BT after block
Defense Breaker (2) (1st hit or Whiff)

H,M / 10,12
-12 -1 -1 Connect to Beating Kick Mid Combo (3) (
Spinning Lotus Kick to BT

H / 30
15F +5 KDN KDN 49 TS
Advance Input is unavailable
Start-up 17F in actualy
Meaty 1F
(Ver.4.00) - Changed the frame advantage when blocked from +3F to +5F.
- Shortened the recovery time after the move hits by 2F.
Rush Combo (1)

H / 18
10F -11 ±0 ±0 Advance Input is unavailable
Start-up 12F in actualy
Rush Combo (2)

H,M / 18,12
-1 +5 +5 Combo from 1st NH
Damage () is from 1st CH
(Ver.2.20)- Fixed an issue in which the damage was reduced from 12 to 5 when the 1st hit would land as a counter hit.
Rush Combo (2) to Tiger

H,M,SP / 18,12
-3 +3 +3 Combo from 1st NH
・To Dragon removed.
(S3)– Sped up the timing at which the move can be performed from Tiger by 3 frames.
– Changed the frame advantage when blocked from -6F to -3F.
– Changed the frame advantage upon hit from ±0F to +3F.
Rush Combo (3)

H,M,M / 18,12,8
-10 -4 -4 Combo from 1st NH
Rush Combo

H,M,M,H / 18,12,8,20
-6 KDN KDN Combo from 1st CH
Rush Combo Mid Kick

H,M,M,H,M / 18,12,8,20,20
-7 KDN KDN Advantage +7F after stun recovery
Rush Combo Low Kick

H,M,M,H,L / 18,12,8,20,20
-12 KDN KDN TC
Wolf Strike (4)

H,M,M,M / 18,12,8,10
-12 -1 -1 Combo from 1st CH
Wolf Strike (4) to Dragon

H,M,M,M,SP / 18,12,8,10
-4 +7 +7 Combo from 1st CH
Wolf Strike

H,M,M,M,L / 18,12,8,10,15
-17 -1 -1 TC
Can be delayed
Returns to crouching.
・Connect to Lift Up Cannon remobed.
Wolf Strike to Panther

H,M,M,M,L,SP / 18,12,8,10,15
-13 +3 +3
(Ver.4.00) - Fixed an issue in which input buffering could not be performed after shifting to Panther.
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Mauling Dragon

M / 24
18F -12 +7Sp +7Sp TSPC6F
Advance Input is unavailable
Start-up 19F in actualy
Meaty 1F
・Power Crush.
・Tail Spin.
Reverse Lotus
or
M / 15
16F -14 LNC LNC Advance Input is unavailable
Start-up 17F in actualy
Reverse Lotus to BT
or
M / 15
-8 LNC LNC Advance Input is unavailable
Start-up 17F in actualy
Floating Lotus

M,H / 15,24
-13 KDN KDN
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Turbulent Winds (1)

H / 21
15F -6 +5Sd +5Sd Advance Input is unavailable
Start-up 16F in actualy
Meaty 1F in actualy (4F on right)
Turbulent Winds

H,H / 21,21
-3Sd KDN KDN TSTJ
Combo from 1st NH
・Tail Spin
Turbulent Winds to Cancel Crane

H,SP / 21
-25 -14Sd -14Sd
Turbulent Winds to Cancel PI

H,SP / 21
-21 -10Sd -10Sd
Dragon's Whip to Play Dead (Feet first)

M,SP / 25
24F +2 KDN KDN TJ9F
Advance Input is unavailable
Start-up 25F in actualy
(Ver.4.00) - Changed the opponent’s behavior when hit in midair.
Dragon's Whip to Down

M,SP / 25
+1 KDN KDN TJ9F
Advance Input is unavailable
Start-up 25F in actualy
Tiger Swat

M / 30
22F +8G KDN KDN TJ3F
Meaty 1F
・New move.
(Ver.2.20)- Increased the lower range of the attack.
(S3)– Changed the attack startup from 24F to 22F.
– Fixed an issue in which it was possible to perform an attack reversal.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC1F
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC1F
Returns to crouching.
Sweep Kick
FC or
L / 12
15F -18 -4 -4 TC1F
Returns to crouching.
Meaty 1F in actualy
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC1F
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC1F
Returns to crouching.
Uppercut
WS
M / 12
11F -3 +8 +8 Start-up 10F (very short)
Wild Upper (1)
WS
M / 15
14F -5 +6 +6
・Start-up changed from 15F to 14F
(Ver.4.00) - Changed the damage from 12 to 15.
Wild Upper
WS
M,M / 15,15
-9 +4 +4 Combo from 1st hit.
・Launch removed.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Front Kick
WS
M / 25
10F -16 -5 -5 Meaty 1F.
(Ver.4.00) - Increased the lower range of the attack.
Toe Smash
WS
M / 15
11F -4 +7 +7
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Di Gong Jiao
WS
M / 20
16F -15 LNC LNC Meaty 1F
(Ver.4.00) - Changed the damage from 14 to 20.
Ballroom Dance (1)
FC
L / 10
18F -12 -1 -1 TC1F
Returns to crouching.
Ballroom Dance (2) to BT
FC
L,L / 10,10
-13 ±0 ±0 Combo from 1st CH
Ballroom Dance to PI
FC
L,L,M,SP / 10,10,18
±0 +9 +11 Combo from 1st or 2nd CH
Ballroom Dance to Cancel
FC
L,L,SP / 10,10
-28 -15 -15
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Snake Palm Fist
SS
H / 21
16F -5 +6 +6 When hit and enemy input , to go down
Snake Palm Fist to Tiger
SS
H,SP / 21
-1 +10 +10
Snake Palm Fist to Dragon
SS or
H,SP / 21
-2 +9 +9
Drunken Rapid Fists (1)
SS
M,H / 12,20
+5 +5 +5 Equivalent to DMW
When hit and enemy input , to go down
Crane Cannon
SS
M / 16
21F -8 LNC LNC
(S3)– Decreased the move’s tracking.
(Ver.4.00) - Changed the damage from 14 to 16.
- Increased the range of the attack.
Falling Blade to BT
SS
M / 15
24F -4C +1C +1C TJ13F
Forced to crouching upon block or hit.
Meaty 2F
Falling Blade to Play Dead (Feet first)
SS
M,SP / 15
-46C -41C -41C TJ13F
Forced to crouching upon block or hit.
Meaty 2F
Spring Up
While down (facing up)
M / 20
30F -5 KDN KDN Meaty 1F
Air Status 1F
Taunt 1

SP,SP / -
Cost 100F to DMW
Taunt 2

SP,SP / -
Cost 77F to DMW
Wall Jumping Attack
with back against wall
M / 21
35F +1 KDN KDN To back toward
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 24F
Drunken Master Walk (DMW)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Drunken Master Walk

SP(Absorbs Punch(H/M)) / -
Cost 15F
Punch absorbs (H/M) 5 to 25F
+6F after punch absorbs
Enable during DMW
Drunken Master Walk to Cancel
DMW
SP / -
Forward Dash
DMW
Absorbs P(H) / -
Punch absorbs (H) 1 to 19F
+24F after absorbs
Forward Dash Cancel
DMW
SP / -
Forward Dash Back
DMW
SP / -
?
Moving Backwards
DMW
SP / -
Auto Blocking
Drunken Tiger Lash
DMW
M / 25
18F -11 KDN KDN
Drunken Tiger Lash to DMW
DMW
M,SP / 25
-21 KDN KDN
Drunken Rapid Fists (1)
DMW
M / 12
18F -7C -9C KDN Forced to crouching upon block or NH.
Meaty 1F
Drunken Rapid Fists (1) to BT
DMW
M,SP / 12
+1C -1C KDN Forced to crouching upon block or NH.
Meaty 1F
Drunken Rapid Fists (1) to DMW
DMW
M,SP / 12
-48C -44C KDN Forced to crouching upon block or NH.
Meaty 1F
Drunken Rapid Fists (1) to Drunken Tiger Kick
DMW
SP,M / 17
18F -12 LNC LNC Secret Move
Drunken Rapid Fists
DMW
M,H / 12,20
+5 +5 +5 When hit and enemy input , to go down
Combo from 1st NH
Drunken Rapid Fists to DMW
DMW
M,H,SP / 12,20
+2 +2 +2 When hit and enemy input , to go down
Combo from 1st NH
Drunken Fox Kick
DMW
L / 10
17F -12 +1 +1
(S3)– Changed the damage from 13 to 10.
Drunken Fox Kick to DMW
DMW
L,SP / 10
-22 -9 -9
Drunken Fox Combo (2)
DMW
L,M / 10,20
-1C KDN KDN Combo from 1st CH
Forced to crouching upon block.
Drunken Fox Combo (2) to DMW
DMW
L,M,SP / 10,20
-8C KDN KDN Combo from 1st CH
Forced to crouching upon block.
Drunken Fox Combo
DMW
L,M,M / 10,20,18
-21 KDN KDN Combo from 2nd NH
Drunken Fox Combo to PI
DMW
L,M,M,SP / 10,20,18
-28 KDN KDN Combo from 2nd NH
Drunken Fox Combo to Crane
DMW
L,M,M,SP / 10,20,18
-27 KDN KDN Combo from 2nd NH
Drunken Fox Rotation
DMW
L,H / 10,15
-9 KDN KDN* TS
Combo from 1st CH.
(S3)- New move.
Drunken Fox Rotation to Drunken Stupor
DMW
L,H,SP / 10,15
-37 KDN KDN* TS
Combo from 1st CH.
Connect to Drunken Stupor (DMW ).
Recovery 20.
(S3)- New move.
Drunken Tiger Kick
DMW
M / 17
18F -12 LNC LNC
Drunken Tiger Kick to DMW
DMW
M,SP / 17
-18 LNC LNC
Tiger Sip (1) to DWM
DMW
SP / -
70 TC
Recovery 5
Tiger Sip (2) to DWM
DMW
SP / -
117 Recovery 5, 7
Tiger Sip to Play Dead (Feet first)
DMW
SP,SP / -
Recovery 5, 7, 10
Staggering Slide to Play Dead (Feet first)
DMW
L,SP / 23
29F -12 KDN KDN TC4F
Air status 5F.
(Ver.4.00) - Fixed an issue in which low parry could not be performed in the later part of the move.
Staggering Slide to Down
DMW
L,SP / 23
-13 KDN KDN TC4F
Advance Input is unavailable after Down
(Ver.4.00) - Fixed an issue in which low parry could not be performed in the later part of the move.
Spinning Headbutt to Sidewind (Head first)
DMW
M,SP / 25
33F -18 KDN KDN TC
Meaty 10F in actualy
Drunken Stupor to Play Dead (Feet first)
DMW
SP / -
Recovery 15
Drunken Fake to Jab
DMW
SP,M / 25
18F -11 KDN KDN Cost 60F
Recovery 0 to 10
Drunken Fake to Jab to DMW
DMW
SP,M,SP / 25
-21 KDN KDN Cost 60F
Recovery 0 to 10
Drunken Fall to Sidewind (Head first)
DMW
M,SP / 21
30F -9C -6C KDN TJ16F
Forced to crouching upon block or NH.
Meaty 3F in actualy
Sidewind or Play Dead Common
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Turn Over
During Sidewind (or Play Dead) or
SP / -
25 Play Dead to Sidewind
Sidewind to Play Dead
Meng Xian
During Sidewind (or Play Dead) or Down
SP / -
20 Sidewind (Play Dead) to Down
Down to Sidewind (Play Dead)
Down to Play Dead cost 25F
・To Down removed.
Startled Drunk
During Sidewind (or Play Dead)
SP / -
Cost 28F
Hangover to Down
During Play Dead
SP / -
71
Sidewind (Feet first)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sidewind (Feet first)
or BT
SP / -
Enable during crouch or DMW
Cost 25F
Maelstrom Sweep
During Sidewind (Feet first)
L / 21
24F -37 KDN KDN Air status 17F after block
Low Kick (Clean) to Play Dead (Head first)
During Sidewind (Feet first) 【
L,SP / 12
24F -26 KDN KDN TC10F
Disable to Play Dead after block
(Ver.4.00) - Fixed an issue in which low parry could not be performed.
Low Kick to Play Dead (Head first)
During Sidewind (Feet first) 【
L,SP / 8
-26 -10C -10C TC10F
Input 2nd to down
Low Kick (Clean) to Down
During Sidewind (Feet first) 【
L,SP / 12
-26 KDN KDN TC10F
Disable to Down after block
Low Kick to Down
During Sidewind (Feet first) 【
L,SP / 8
-26 -1C -1C TC10F
Input 2nd force to Down
Advance Input is unavailable after Down
Sidewind Rave Spin
During Sidewind (Feet first) 【
L,H / 8,30
-11 KDN KDN Meaty 2F
Standing Mid Kick
During Sidewind (Feet first)
M / 10
23F -15 KDN KDN Meaty 1F
Clean Sweep to Sidewind (Feet first)
During Sidewind (Feet first) 【
M / 20
21F -16 +4Sp +4Sp TSTJ10F
・Tail Spin
(Ver.4.00) - Fixed an issue in which the status was not judged as airborne when the opponent’s attack hit in the later part of the move.
Clean Sweep to Down
During Sidewind (Feet first) 【
M / 20
-17 -3Sp -3Sp TSTJ10F
Advance Input is unavailable after Down
(Ver.4.00) - Fixed an issue in which the status was not judged as airborne when the opponent’s attack hit in the later part of the move.
Fu Qin Tian Jiao
During Sidewind (Feet first)
MM / 5,20
27F -7 KDN KDN
Sidewind (Head first)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sidewind (Head first)
or BT
SP / -
Enable during crouch or DMW
Cost 25F
Standing Low Kick
During Sidewind (Head first)
L / 10
26F -20 +1C KDN Returns to crouching.
Standing Mid Kick
During Sidewind (Head first)
M / 15
26F -19 KDN KDN
Sliding Kick to Play Dead (Feet first)
During Play Dead (Feet first) 【
L / 15
24F -24 KDN KDN TC6F
Meaty 3F in actualy
Air Status
・(Ver.2.02) Reaction changed when move is low parried.
Sliding Kick to Down
During Play Dead (Head first) 【
L / 15
-25 KDN KDN Meaty 3F in actualy
Advance Input is unavailable after Down
Bicycle Kicks to Play Dead (Head first)
During Sidewind (Head first)
MM / 5,21
18F -20 KDN KDN
Bicycle Kicks to Down
During Sidewind (Head first)
MM / 5,21
-21 KDN KDN Advance Input is unavailable after Down
Deadly Current to Sidewind (Head first)
During Sidewind (Head first)
L / 23
29F -42 KDN KDN
(Ver.4.00) - Increased the range of the attack.
Play Dead (Feet first)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Play Dead (Feet first)
or BT
SP / -
Enable during crouch or DMW
Cost 25F
Lotus Cutter
During Play Dead (Feet first)
L / 14
19F -37 KDN KDN
(S3)– Increased the range of the attack.
– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
(Ver.3.33)- Attack would sometimes miss at close range, so hit box was increased.
Dan Jiao
During Play Dead (Feet first)
M / 17
25F -13 +11Sp +11Sp HTS
・Tail Spin
(Ver.3.20)・Fixed an issue in which you could put the opponent into spin multiple times when hitting them in midair.
Kai She Shen (Crouching Snake) to Play Dead (Feet first)
During Play Dead (Feet first)
SP / -
80 Cost 30F
Angry Viper
During Kai She Shen
SP,M / 25
21F -10 KDN KDN
Coiled Snake
During Kai She Shen
SP,L / 14
24F -29 KDN KDN Meaty 1F
Cross Chop
During Play Dead (Feet first)
M / 15
50F +2 KDN KDN
Spring Up
During Play Dead (Feet first)
M / 20
30F -5 KDN KDN Meaty 1F
Play Dead (Head first)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Play Dead (Head first)
or BT
SP / -
Enable during crouch or DMW
Cost 25F
Play Dead Rave Sweep (Clean)
During Play Dead (Head first)
L / 12
20F -26 KDN KDN TC4F
Returns to crouching.
Leaping Slicer
During Play Dead (Head first)
L / 8
-26 +2C +2C TC4F
Input 2nd force to Down
Returns to crouching.
Leaping Double Slicer
During Play Dead (Head first)
L,H / 8,30
-11 KDN KDN Meaty 2F
Play Dead Rave Sweep (Clean) to Snake
During Play Dead (Head first) or
L,SP / 12
-26 KDN KDN TC4F
Disable to Snake after block
Play Dead Rave Sweep to Snake
During Play Dead (Head first) or
L,SP / 8
-26 +8C +8C TC4F
Disable to Snake after block
Play Dead Rave Sweep (Clean) to DMW
During Play Dead (Head first)
L,SP / 12
-26 KDN KDN TC4F
Disable to DMW after block
Play Dead Rave Sweep to DMW
During Play Dead (Head first)
L,SP / 8
-26 +6C +6C TC4F
Disable to DMW after block
Spring Kick
During Play Dead (Head first)
M / 20
22F -12 LNC LNC Meaty 1F
Air Status 5F
Po Long Sheng Tui
During Play Dead (Head first)
L,SM / 12,14
21F -26 KDN KDN
(Ver.4.00) - Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Back Towards (BT)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Back Turn
or
SP / -
Cost 8F
Moving Forwards
BT
SP / -
Step Forwards
BT
SP / -
Dancing Spear (1) to BT
BT
H / 12
16F -5 +6 +6
Dancing Spear (2) to BT
BT
H,M / 12,10
-7 +4 +4 Combo from 1st NH
Dancing Spear (3)
BT
H,M,L / 12,10,7
-18 -7 -7 Combo from 2nd CH
Dancing Spear
BT
H,M,L,H / 12,10,7,16
-17 KDN KDN Combo from 3rd NH
Dancing Spear to DMW
BT
H,M,L,H,SP / 12,10,7,16
-56 KDN KDN Combo from 3rd NH
Spinning Heavy Hand
BT
M / 20
20F -10 KDN KDN HTS
・Tail Spin
Spin Kick
BT
H / 18
10F -8 KDN KDN
Reverse Kick
BT
M / 15
14F -14 -3 -3
Reverse Kick to BT
BT
M,SP / 20
-7 +4 +4
Reverse Maul Strike
BT
M,H / 15,21
-6 KDN KDN TS
Combo from 1st CH
・New move
(Ver.4.00) - Changed the frame advantage when blocked from -8F to -6F.
- Shortened the recovery time after the move hits by 2F.
Reverse Double Kick
BT
M,M / 15,17
-12 LNC LNC Combo from 1st CH
・Crouch hit changed to Launch.
(Ver.4.00) - Changed the frame advantage when blocked from -15F to -12F.
- Decreased the distance between the character and the opponent when the move is blocked.
Reverse Watermill
BT
M,M / 15,20
-3C +1C KDN TJ
Forced to crouching upon block or NH.
(S3)– Increased the move’s reach.
Backfist
BT
H / 12
10F -6 +5 +5 Meaty 2F
Backfist Elbow Drop to Sidewind (Head first)
BT
H,M,SP / 12,18
-19 -3C +5C Forced to crouching upon hit.
Flit Flip Flop (1) to BT
BT
M / 15
32F -4 KDN KDN TJ10F
Meaty 2F
Flit Flip Flop (1) to Front
BT
M,SP / 15
-12 KDN KDN TJ10F
Meaty 2F
Flit Flip Flop (2) to BT
BT
M,M / 15,15
-9 KDN KDN TJ
Meaty 1F
Flit Flip Flop (2) to Front
BT
M,M,SP / 15,15
-12 KDN KDN TJ
Meaty 2F
Flit Flip Flop to BT
BT
M,M,M / 15,15,15
-9 KDN KDN Meaty 1F
Flit Flip Flop to Front
BT
M,M,M,SP / 15,15,15
-17 KDN KDN TJ
Meaty 2F
Low Back Spin
BT
L / 12
12F -6 +5 KDN TC6F
Returns to crouching.
Crouch Spin Knuckle
BT
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Reverse Slicer (Clean)
BT
L / 12
20F -26 KDN KDN TC6F
Returns to crouching.
Reverse Slicer
BT
L / 8
-26 +2C +2C TC6F
Input 2nd force to Down
Reverse Double Slicer
BT
L,H / 8,30
-11 KDN KDN Meaty 1F
Reverse Slicer (Clean) to Snake
BT or
L,SP / 12
-26 KDN KDN TC6F
Disable to Snake after block
Reverse Slicer to Snake
BT or
L,SP / 8
-26 +8C +8C TC6F
Disable to Snake after block
(Ver.4.20)- When the move was performed on the right side, the damage was different from normal. This is now fixed.
Reverse Slicer (Clean) to DMW
BT
L,SP / 12
-26 KDN KDN TC6F
Disable to DMW after block
Reverse Slicer to DMW
BT
L,SP / 8
-26 +6C +5C TC6F
Disable to DMW after block
Falling Tree to Play Dead (Head first)
BT or or
M,SP / 25
32F -14 -3C -3C TJ17F
Forced to crouching upon hit.
Meaty 3F
Falling Tree to Down
BT or or
M,SP / 25
-15 -4C -4C TJ17F
Forced to crouching upon hit.
Meaty 3F
Phoenix Illusion (PI)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Phoenix Illusion

SP / -
Cost 25F
Phoenix Illusion to Cancel
PI
SP / -
19 Auto block
Disable auto blocking after attack moving
Phoenix Illusion to DMW
PI
SP / -
Phoenix Drunken Tiger Fist
PI
H / 24
30F -10 KDN KDN
Phoenix Drunken Tiger Fist to DMW
PI
H,SP / 24
-20 KDN KDN
Phoenix Drunken Tiger Fist to Sidewind (Head first)
PI
H,SP / 24
-21 KDN KDN
Phoenix Drunken Tiger Stumble to Sidewind (Head first)
PI
H,L,SP / 24,14
-15 ±0C ±0C Forced to crouching upon hit.
Phoenix Wrath
PI
M / 23
18F -12 KDN KDN TSPC8F
Meaty 1F
・Power Crush
Phoenix Sunder (1)
PI
H / 28
14F -14 +2 +2 TS
・Tail Spin
(Ver.2.20)・NH -4F, CH -2F to +2F.
・Decreased the distance between the character and opponent when the move hits.
Phoenix Sunder (1) to PI
PI
H,SP / 28
-6 +10 +10
(Ver.2.20)・NH +4F, CH +6F to +10F.
・Decreased the distance between the character and opponent when the move hits.
Phoenix Sunder to BT
PI
H,L,SP / 28,17
-13 +4C +4C Combo from 1st CH
・To Cancel BT removed.
(Ver.2.20)・Changed the opponent's behavior when hit.
・Enabled the move to allow for combos/chains.
Phoenix Cutter to Snake
PI
L,SP / 19
25F -14 +2 +12G
Phoenix Illusion to DMW
PI
SP / -
Recovery 5
Phoenix Strike
PI
UB(M) / 45
65F KDN KDN KDN TJ
(Ver.2.02)・Homing decreased.
Hopping Phoenix
PI
M / 17
14F -7 KDN KDN
Tornado Kick
PI
M / 25
39F +4C +7C +7C TJ23F
Connect to Tornado Kick (【】)
Meaty 2F
Phoenix Illusion to Snake
PI or
SP / -
Cost 35F
Five Gates Form - Snake
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Five Gates Form - Snake

Absorbs Punch(H/M),SP / -
To Snake Stance
Cost 50F
Punch absorbs (H/M) 20 to 40F in actualy
+10 to 30F after absorbs
Auto block during Snake Stance
Snake Stance
or
SP / -
Cost 23F
Snake Stance
SS or
SP / -
Cost 23F
Snake Stance to Dragon
Snake
SP / -
Cost 27F
Snake Stance to Panther
Snake
SP / -
Cost 22F
Rushing Snake (1)
Snake
H / 10
11F -6 +5 +5
Rushing Snake (2)
Snake
H,H / 10,9
-6 +5 +5 Combo from 1st NH
Rushing Snake (3)
Snake
H,H,H / 10,9,8
-6 +5 +5 Combo from 1st NH
Rushing Snake (4)
Snake
H,H,H,H / 10,9,8,7
-6 +5 +5 Combo from 1st CH
Rushing Snake
Snake
H,H,H,H,H / 10,9,8,7,6
-6 +5 +5 Combo from 1st CH
Rushing Snake to Snake
During Rushing Snake
SP / -
-7 +4 +4 Disable Rushing Snake (1)
・(Ver.2.02) Transition to Snake has been altered.
-7F to -9F on block, +4F to +2F on hit
Snapping Snake (2) to Snake
Snake
H,M,SP / 10,13
-13 -2 -2 Combo from 1st NH
Snapping Snake (3)
Snake
H,M,M / 10,13,10
-10 +1 +1 Combo from 1st NH
Snapping Snake (3) to Panther
Snake
H,M,M,SP / 10,13,10
-6 +5 +5 Combo from 1st NH
Snapping Snake to Snake
Snake
H,M,M,H / 10,13,10,20
-8 KDN KDN Combo from 3rd CH
・No stance removed.
Snake Bites (1)
Snake
M / 15
15F -10 +1C +1C Forced to crouching upon hit.
Snake Bites (1) to Dragon
Snake
M,SP / 15
-5 +6C +6C Forced to crouching upon hit.
Snake Bites (2)
Snake
M,M / 15,10
-12 -1 -1 Combo from 1st hit.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Snake Bites (2) to Dragon
Snake
M,M,SP / 15,10
-4 +7 +7 Combo from 1st hit.
Snake Bites
Snake
M,M,L / 15,10,15
-17 -1 -1 TC
Combo from 1st NH
Can be delayed
Returns to crouching.
・Connect to Lift Up Cannon removed.
Snake Bites to Panther
Snake
M,M,L,SP / 15,10,15
-13 +3 +3 Combo from 1st hit.
Can be delayed.
(Ver.4.00) - Fixed an issue in which input buffering could not be performed after shifting to Panther.
Rattlesnake to Sidewind (Feet first)
Snake
M,SP / 30
28F -7 LNC LNC TC4F
Air Status 8F
Rattlesnake to Down
Snake
M,SP / 30
-9 LNC LNC TC4F
Snake Low Kick
Snake
L / 11
15F -13 -2 -2
(S3)– Changed the damage from 11 to 13.
(Ver.3.30)・Changed the damage from 13 to 15.
(Ver.4.00) - Changed the damage from 15 to 11.
Snake Low Kick to Palm Fist
Snake
L,H / 11,13
-9 +1 +1 Combo from 1st hit.
(Ver.4.00) - New move.
Snake Low Kick to Palm Fist to Tiger
Snake
L,H,SP / 11,13
-6 +4 +4 Combo from 1st hit.
(Ver.4.00) - New move.
Angry Viper
Snake
M / 25
21F -9 KDN KDN
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -9F.
- Decreased the distance between the character and the opponent when the move is blocked.
Five Gates Form - Dragon
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Five Gates Form - Dragon

Absorbs Punch(H/M),SP / -
To Dragon Stance
Cost 50F
Punch absorbs (H/M) 20 to 40F in actualy
+10 to 30F after absorbs
Auto block during Dragon Stance
Dragon Stance to Tiger
Dragon
SP / -
Cost 25F
Dragon Stance to Snake
Dragon
SP / -
Cost 26F
Play Dead (Head first)
Dragon
SP / -
Cost 23F
Dragon Roar
Dragon
M / 18
17F +4 KDN LNC Meaty 2F
Dragon Roar to Tiger
Dragon
M,SP / 18
-2 KDN LNC
Cuju Kick
Dragon
L / 14
16F -15 +4C +4C TC4F
Forced to crouching upon hit.
Returns to crouching.
Meaty 2F
(Ver.3.30)・Changed the damage from 11 to 14.
・Changed the frame advantage when blocked from -15F to -13F.
・Changed the frame advantage upon hit from +2F to +4F.
Cuju Kick to Crane
Dragon
L,SP / 14
-20 -3C -3C TC4F
Forced to crouching upon hit.
Returns to crouching.
Meaty 2F
Rush Combo (1)
Dragon
H / 18
10F -11 ±0 ±0 Connect to Rushing Combo (1)(
Dragon's Spite
Dragon
HH / 5,20
18F -2 KDN KDN TS
・Tail Spin
Dragon Spark
Dragon
M / 32
17F -5C KDN KDN Forced to crouching upon block.
Dragon Spark to Tiger
Dragon
M,SP / 32
-11C KDN KDN Forced to crouching upon block.
Five Gates Form - Panther
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Five Gates Form - Panther

Absorbs Punch(H/M),SP / -
To Panther Stance
Cost 50F
Punch absorbs (H/M) 20 to 40F in actualy
+10 to 30F after absorbs
Auto block (low) during Panther Stance
Panther Stance to Snake
Panther
/ -
28F
Panther Stance to Crane
Panther
SP / -
23F
Panther Stance to Moving Forwards
Panther
Absorbs(L) / -
Auto absorbs (L)
Panther's Scratch (1)
Panther
L / 12
12F -12 +3C +3C TC
Forced to crouching upon hit.
Input 2nd force to Down
Meaty 1F
Panther's Scratch
Panther 【
L,H / 12,30
-24 KDN KDN Block value is 2nd block
1st block -33F
(S3)– Decreased the distance between the character and the opponent when the 1st hit lands.
Panther's Paw
Panther
M / 21
15F -10 LNC LNC
・Connect to Defense Breaker removed.
Panther Pounce to Panther
Panther
L,SP / 18
20F -12 -1 +14G TJ10F
・Special effect on CH
Panther Pounce to PI
Panther
L,SP / 18
-7 +4 +19G TJ10F
Beating Kick Mid Combo (1)
Panther
H / 26
23F -13 +2 KDN TC
Beating Kick Mid Combo (1)(
Meaty 1F in actualy
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
Five Gates Form - Tiger
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Five Gates Form - Tiger

Absorbs Punch(H/M),SP / -
To Tiger Stance
Cost 50F
Punch absorbs (H/M) 20 to 40F in actualy
+10 to 30F after absorbs
Auto block during Tiger Stance
Tiger Stance to Snake
Tiger
SP / -
Cost 25F
(Ver.4.00) - Fixed an issue in which input buffering could not be performed after shifting to Snake.
Tiger Stance to Dragon
Tiger
SP / -
Cost 29F
Tiger Stance to Moving Forwards
Tiger
Absorbs(H/M) / -
+7F after absorbs
(Ver.4.00) - Fixed an issue in which input buffering could not be performed when the opponent’s attack was parried.
Tiger's Strike
Tiger
M / 22
16F +2C +2C LNC Forced to crouching upon block or NH.
Returns to crouching.
Meaty 1F
Double Tiger Claw (1)
Tiger
M / 12
15F -14 -3A -3A
・New move.
Double Tiger Claw
Tiger
M,H / 12,21
-8 KDN KDN* TS
Combo from 1st NH
Can be delayed 12F
Combo can be delayed 12F from 1st NH
・New move.
Leaping Tiger
Tiger
M / 28
17F -12 KDN KDN TSTJ8F
Meaty 2F
・Tail Spin
Leaping Tiger to Crouching Snake
Tiger
M,SP / 28
-11 KDN KDN TS
Connect to Kai She Shen (During Plad Dead (Feet first) WK)
Tiger's Tail
Tiger
L / 12
15F -26 KDN KDN TC6F
Returns to crouching.
Double Tiger Palm
Tiger
M / 25
25F -7 KDN KDN WB
・Wall Bounce
Five Gates Form - Crane
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Five Gates Form - Crane

Absorbs Punch(H/M),SP / -
To Crane Stance
Cost 50F
Punch absorbs (H/M) 20 to 40F in actualy
+10 to 30F after absorbs
Auto Reversal against Low attack
(Ver.4.20)- The move often got interrupted during start up. Fixed so that the attack is performed after receiving opponent's low attack. The attack unnaturally missed against an opponent performing certain low attacks even when the attack had already started. Attack hit range was expandeddownward.
Crane Stance to Cancel
Crane
SP / -
18 Auto block
Disable Auto block after attack moving
Crane Stance to Panther
Crane
SP / -
Cost 30F.
(Ver.4.00) - Fixed an issue in which input buffering could not be performed after shifting to Panther.
Crane Stance to Snake
Crane
SP / -
Cost 26F.
(Ver.4.00) - Fixed an issue in which input buffering could not be performed after shifting to Snake.
Crane's Bill
Crane
M / 23
22F +5 KDN KDN To BT after block
Spinning Crane Swipe
Crane
H / 21
16F -9 +10Sp KDN HTS
・New move
Crane Dance (1)
Crane
M / 21
14F -5 +6 +6
Crane Dance (2)
Crane
M,L / 21,10
-13 ±0 ±0 Combo from 1st NH
Meaty 1F
Crane Dance (3)
Crane
M,L,M / 21,10,10
-16 -5 -5 Combo from 1st NH
Can be delayed 13F
Combo can be delayed 13F from 2nd NH
Crane Dance
Crane
M,L,M,M / 21,10,10,15
-12 LNC LNC Combo from 3rd CH
Can be delayed 13F
Combo can be delayed 13F from 3rd CH
Meaty 2F
Crane Kick
Crane
L / 20
21F -19 KDN KDN*
Crane Smash
Crane
H / 25
13F -2 KDN KDN
Leaping Crane
Crane or or
M,SP / 21
17F -14 LNC LNC TJ10F
Meaty 1F
(S3)– Increased the lower range of the attack.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
・New move
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive 1
During Rage & Snake
M / 40
15F +9G KDN KDN Unblokable damage 5 close to Wall
& +15GF
・New move.
(S3)– Changed the attack startup from 20F to 15F.
(Ver.3.10)- Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while shifting stances.
Rage Drive 2
During Rage & Dragon
M / 40
15F +11G KDN KDN Unblokable damage 5 close to Wall
& +17GF
・New move.
(S3)– Changed the attack startup from 17F to 15F.
– Increased the lower range of the attack.
(Ver.3.10)- Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while shifting stances.
Rage Drive 2 to TIger
During Rage & Dragon
M,SP / 40
+10G KDN KDN Unblokable damage 5 close to Wall
& +16GF
・New move
Rage Drive 3
During Rage & Panther
LH / 10.15
12F -14 KDN KDN 1st block force 2nd block
・New move.
(S3)– Shortened the recovery time after the move hits by 5 frames.
(Ver.3.10)- Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while shifting stances.
- Decreased the distance between the character and the opponent when the 1st hit lands.
- Changed the opponent's behavior when the 2nd hit lands.
Rage Drive 4
During Rage & Tiger
M / 30
14F +15CG LNC LNC Special effect when approach mid-air enemy.
Forced to crouching upon block..
Returns to crouching.
・New move.
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.
(S3)– Changed the attack startup from 16F to 14F.
– Increased the lower range of the attack.
(Ver.3.10)- Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while shifting stances.
Rage Drive 5 to Crane
During Rage & Crane
M,SP / 24
17F ±0 LNC LNC TJ10F
・New move.
(S3)– Increased the lower range of the attack.
(Ver.3.10)- Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while shifting stances.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Double Foot Stomp

Th(H) / 35
12F Foot-sd
Fac-Up
or
-6F
Long Range Throw
Wall Stun
Self damage 2 Close to Wall
Sleeper Hold

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
RP
Long Range Throw
Sailboat Stretch
Approach from left side
Th(H) / 40
Right-sd
Fac-Up

-3F
Closing Fan
Approach from right side
Th(H) / 40
Head-sd
Fac-Up

-3F
Windmill
Approach from behind
Th(H) / 50
RP
Fac-Up
disable
Dragon Falls

Th(H) / 40
12F Right-sd
Fac-Up

-6F
RP
Disable input
Floor Break
Tripping

Th(H) / 38
12F RP
Head-sd
Fac-Up

±0F
RP
Disable Preciding Input
Dragon Neck Snap
Dragon
Th(H) / 35
25F Head-sd
Fac-Up

±0F
67 Throw break 20F
Iput to cancel Dragon (Total 29F)
・During Snake removed.
Out of Control
DMW or
Th(H) / 33
15F Foot-sd
Fac-Up

±0F
CW
78 Break throw 14F after Start-up 40F
Input to DMW (damage 23 & recovery 10)
Inpupt to DMW after whiff (Total 85F)
10 Hit Combo
CommandTo BT after 2nd or 3rd
+12F on 3rd hit
+20G & +17F on 3rd CH
Hit LevelHHLMMMHMLH
Damage787866106723
hit+8-10+16G+8-10-10-18±0KDNKDN
block+1-21-10-23-21-21-29-11-21-32