LEE CHAOLAN / VIOLET:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Left Right Combo

H,H / 7,9
-1 +5 +5 Combo from 1st NH.
Left Right Combo to MS

H,H,SP / 7,9
-2 +4 +4 TC
Combo from 1st NH.
Left Right Combo to Revolution Zwei (3)

H,H,M / 7,9,14
-13 -2 -2 Combo from 2nd CH.
Delayable
Left Right Combo to Revolution Zwei

H,H,M,H / 7,9,14,23
-3 KDN KDN TS
Combo from 3rd NH
Delayable
Left Right Combo to Revolution Zwei to Hitman

H,H,M,H,SP / 7,9,14,23
-9 KDN KDN TS
Combo from 3rd NH
Delayable
Left Right Mid Kick

H,H,M / 7,9,10
-12 -1 KDN Combo from 1st NH
Left Right Mid Kick to Hitman

H,H,M,SP / 7,9,10
-14 -3 KDN Combo from 1st NH
Left Right Max Mid
Hold
H,H,M / 7,9,22
-7 ±0 KDN
Acid Rain Kick Combination (2)

H,H / 7,5
-11 ±0 ±0 Combo from 1st NH
Acid Rain Kick Combination (3)
(just)
H,H,M / 7,5,4
-10 +1 +1 Combo from 1st NH
Acid Rain Kick Combination
(just) (just)
H,H,M,H / 7,5,4,12
-18 KDN KDN Combo from 1st NH
S2 patch
・Damage changed from 16 to 12.
・Changed from -16F to -18F on block.
・Opponent closer on block.
・Opponent reaction changed on hit.
Right Cross

H / 10
10F +1 +7 +7
Combination Drei (2)

H,H / 10,8
-5 +6 +6 Combo from 1st NH
Combination Drei (2) to Hitman

H,H,SP / 10,8
-5 +6 +6
Combination Drei

H,H,M / 10,8,18
-12 +3 KDN Combo from 2nd CH
To crouching after moving
Combination Hünf

H,H,H / 10,8,20
-4 KDN KDN TS
Combo from 2nd CH
Combination Vier

H,H,L / 10,8,18
-16 ±0 +10 TC
Combo from 2nd CH
Delayable
Right Cross to Revolution Zwei (1)

H,M / 10,14
-13 -2 -2 Combo from 1st CH
Delayable
Right Cross to Revolution Zwei

H,M,H / 10,14,23
-3 KDN KDN TS
Combo from 1st CH or 2nd NH.
Delayable
Right Cross to Revolution Zwei to Hitman

H,M,H,SP / 10,14,23
-9 KDN KDN TS
Combo from 1st CH or 2nd NH.
Delayable
Mist Kick

M / 16
14F -8 +7 +7 41 S2 patch
・Changed from +3F to +7F on hit.
・Opponent closer on hit.
Mist Kick to Hitman

M,SP / 16
14F -8 +3 +3
Mist Wolf Combination

M,H / 16,18
-10 +1 +1 Combo from 1st NH
Delayable 13F
Combo delayable 13F
Trick Kick

H / 18
30F -10 +1 +1
Mist Trap Throw
】 (when hit or guarded)
H,Th(H) / 18(,15,5)
上投 Th Th Input timing is 1F after hit.
Enable on mid-air hit.
Damage () is throw bonus.
Right High Kick

H / 16
11F -9 +7 LNC 39
Spinning Hammer Kick (2)

H,H / 16,14
-14 -3 +2 Combo from 1st NH.
S2 patch
・Hitbox expanded upward.
Spinning Hammer Kick

H,H,M / 16,14,17
-13 +8C KDN NH force to crouching
Combo from 2nd CH
Delayable 11F
Combo delayable 11F
Meaty 1F in actualy
Spin Kick Somersault Combo

H,H,M / 16,14,25
-9 KDN KDN TJ
Combo from 2nd CH
Delayable 11F
Combo delayable 5F
S2 patch
・Opponent reaction when hit while downed was changed.
Lee Somersault
or
H,M / 16,25
-1 KDN KDN TJ
Meaty 1F in actualy
Machinegun Kicks (2)

H,H / 16,6
-5 +6 LNC Combo from 1st NH
Machinegun Kicks

H,H,H / 16,6,8
-5 +6 LNC Combo from 1st NH.
Pirouette Punch

M / 20
21F -4 +3 KDN H
To crouching after moving
Double Signal (1)

M / 12
14F -9 +2 +2
Double Signal

M,H / 12,24
-10 KDN KDN Combo from 1st NH
Delayable 13F
Combo delayable 11F
Acid Storm (1)

M / 6
15F -18 -7 -7 S2 patch
・Hitbox expanded downward.
・Reach increased.
Acid Storm (2)

M,M / 6,3
-18 -7 -7 Connect to 6th when input.
Combo from 1st NH.
Acid Storm (3)

M,M,H / 6,3,3
-18 -7 -7 Connect to 6th when input.
Combo from 1st NH.
Acid Storm (4)

M,M,H,H / 6,3,3,3
-18 -7 -7 Connect to 6th when input.
Combo from 1st NH.
Acid Storm (5)

M,M,H,H,H / 6,3,3,3,3
-18 KDN KDN Connect to 6th when input.
Combo from 1st NH.
Acid Storm

M,M,H,H,H,H / 6,3,3,3,3,20
-4 KDN KDN TS
Combo from 1st NH.
Acid Storm to Hitman

M,M,H,H,H,H,SP / 6,3,3,3,3,20
-7 KDN KDN TS
Combo from 1st NH.
Silver Whip

H / 13
11F -7 +4 +4 37
Deadly Arc

H,M / 13,18
-8 +6C LNC NH force to crouching
Combo from 1st CH
Delayable 16F
Counter Combo delayable 9F
Meaty 2F
Deadly Arc to Hitman

H,M,SP / 13,18
-4 +6C LNC NH force to crouching
Combo from 1st CH
Delayable 16F
Counter Combo delayable 9F
Aggressive One-Two

HH / 10,24
13F -13 KDN KDN Combo from 1st NH
S2 patch
・Decreased pushback on 1st hit so it hits easier.
Feather Landing

MM / 10,20
30F +4C +8C +8C TJ14F
Block or Hit force to crouching.
To crouching after moving.
Meaty 1F in actualy.
Quick Upper

M / 10
13F -1 +5 +5 33
10 hit Combo (2)

M,H / 10,5
-10 +1 +1 Combo from 1st NH
10 hit Combo (3)

M,H,H / 10,5,6
-18 -7 -7 Combo from 1st NH
Uppercut

M / 12
15F -7 LNC LNC 41 +4F on crouch hit.
Lee Left Middle Kick

M / 14
15F -8 +3 +3 S2 patch
・Hitbox expanded downward.
Mercury Drive (2)

M,H / 14,11
-6 +5 +5 Combo from 1st NH
Mercury Drive

M,H,M / 14,11,23
-16 LNC LNC Combo from 2nd CH
Delayable 11F
Counter Combo delayable 8F
Front Kick

M / 16
13F -9 +2 +2 41
Front Kick to Hitman

M,SP / 16
-9 +2 +2
Revolution Zwei (1)

M / 18
20F -9 -2 -2
Revolution Zwei

M,H / 18,23
-3 KDN KDN TS
Combo From 1st.
Delayable 18F.
Combo delayable 9F.
Revolution Zwei to Hitman

M,H,SP / 18,23
-9 KDN KDN TS
Combo from 1st NH
Delayable 18F
Combo delayable 9F
Crouch Jab
or
SM / 5
10F -5 +6 +6 TC4F
To crouching after moving
Input to standing
Gut Polisher

M / 18
18F -6 +8 +8
Silver Low

L / 17
16F -17 -3 KDN TC6F
To crouching after moving
S2 patch
・Damage changed from 15 to 17.
Silver Low to Hitman

L,SP / 17
-15 -1 KDN TC6F
To crouching after moving
Laser Edge Shin Kick

L / 7
12F -13 -14 -2
Shin to Head kick

L,H / 7,16
-9 +2 LNC Connect to combination.
Combo from 1st CH.
Delayable.
Shin to Silver Cyclone
☆【】 (just)
L,UB(H) / 7,60
KDN KDN KDN TCTJ
Secret Move.
Laser Edge Kick Combo (2)

L,L / 7,8
-15 -16 -4 Combo from 1st CH
Delayable
Laser Edge Kick Combo (3)

L,L,L / 7,8,5
-15 -16 -4 Combo from 2nd CH
Delayable
Laser Edge Kick Combo

L,L,L,M / 7,8,5,21
-20 KDN KDN Combo from 3rd CH
Delayable
Laser Edge Kick Combo to Hitman

L,L,L,M,SP / 7,8,5,21
-11 KDN KDN Combo from 3rd CH
Delayable
Silver Cyclone

UB(H) / 60
60F KDN KDN KDN TC25FTJ45F
Silver Cyclone to Cancel (Hitman)

SP /
45 To crouching after moving
Crouch Straight

SM / 8
11F -4 +7 +7 TC4F
To crouching after moving
Bump Kick

L / 13
20F -12 +2 +2 Meaty 1F
Crouch Chin Kick

L / 7
12F -13 -2 -2 TC4F
To crouching after moving
Death Touch

UB(M)*2 / 20,30
76F KDN KDN KDN to Cancel
Grass Snake
or
L / 17
23F -13 +4 KDN Meaty 2F
Triple Fang (1)

H / 8
15F ±0 +6 +6
Triple Fang (2)

H,M / 8,6
-5 +6 +6 Combo from 1st NH
Triple Fang

H,M,H / 8,6,15
-11 +1 +1 Combo from 1st NH
Triple Fang (1) to Hitman

H,M,SP / 8,6
-1 +10 +10 Combo from 1st NH
Triple Fang (2) to MS
☆】
H,SP / 8
-5 +1 +1
Super Triple Fang (2)
( just)
H,M / 12,6
-5 +6 +6 Secret Move.
Combo from 1st NH.
Super Triple Fang
(just)
H,M,H / 12,6,23
-6 KDN KDN Secret Move.
Combo from 1st NH.
Super Triple Fang (2) to Hitman
(just)
H,M,SP / 12,6
-1 +10 +10 Secret Move.
Combo from 1st NH.
Super Triple Fang (1) to MS
(just) ☆】
H,SP / 12
-5 +1 +1 Secret Move.
Rear Cross Punch

H / 13
14F -5 +1 +1
Rear Cross to MS

H,SP / 13
-1 +5 +5
Super High Combination (2)

H,H / 13,12
-8 -6 KDN Combo from 1st NH
Delayable 13F
Combo delayable 9F
Super High Combination (2) to Hitman

H,H,SP / 13,12
-10 -8 KDN Combo from 1st NH
Delayable 13F
Combo delayable 9F
Super High Combination

H,H,H / 13,12,21
-3 KDN KDN TSTJ
Stinging Rush (1)

L / 9
15F -14 -3 -3 S2 patch
・Damage changed from 6 to 9.
・Opponent closer on block.
・Hitbox expanded downward.
Stinging Rush

L,H / 9,15
-12 -3 -3 Combo from 1st CH
S2 patch
・Startup changed from 21F to 19F.
Stinging Rush to MS

L,H,SP / 9,15
-7 +2 +2 Combo from 1st CH
Silver Heel

M / 22
20F -3 +7C LNC 47 NH force to crouching.
Knock Down on crouch hit.
Meaty 2F in actualy.
Silver Heel to Hitman

M,SP / 22
20F -2 +8C LNC NH force to crouching.
Knock Down on crouch hit.
Meaty 2F in actualy.
Mist Flash

M / 25
20F -15 KDN KDN PC8F
S2 patch
・Changed from -17F to -15F on block.
・Opponent farther away on block.
・Recovery decreased on hit by 2F.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 TJ9F
Hook
or or
H / 17
15F -12 +9 +9
Wheel of Fate

M / 20
18F -13 KDN LNC 48 TJ17F
Fake

SP /
44 TJ9F
Fake to Crouch

SP /
35 TJ9F
To crouching after moving.
After Moving, Disable Preceding Input.
Fake to Hitman

SP,SP /
44 TJ9F
Brilliant Rosé (1)

M / 12
25F -9 +2 +2 TJ12F
Brilliant Rosé

M,M / 12,18
-12 +3 KDN To crouching after moving
Combo from 1st NH
Double Mazurek

M,H / 12,23
-3 KDN KDN TS
Combo from 1st NH
Rising Toe Kick

M / 11
15F -19 -8 -8 TJ9F
Rising Toe Kick

M / 15
15F -13 KDN LNC TJ9F
Silver Arrow

M / 13
15F -13 LNC LNC TJ9F
Jumping Kick
or
M / 25
21F -17 KDN KDN TJ9F
Silver Bullet

H / 27
22F +5 KDN KDN TJ9F
S2 patch
・Damage changed from 32 to 27.
・Opponent reaction changed on hit.
Silver Bullet to Hitman

H,SP / 27
+8 KDN KDN TJ9F
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC TJ9F
Back Handspring to Hitman

SP,SP /
TJ16F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Pulse Blast

M / 26
16F -11 KDN KDN Disable Preceding Input.
Start-up 17F in actualy.
Deadly Edge

H / 22
16F -5 KDN KDN* 40 TC5F
Disable Preceding Input.
Start-up 17F in actualy.
S2 patch
・Opponent reaction changed on hit.
Lee Cutter

H / 23
19F +2 KDN KDN 47 HTS
Disable Preceding Input.
Start-up 20F in actualy.
Start-up 18F in truth (very short).
S2 patch
・Changed from -2F to +2F on block.
Lee Cutter to Hitman

H,SP / 23
+5 KDN KDN HTS
Disable Preceding Input.
Start-up 20F in actualy.
S2 patch
・Changed from +1F to +5F on block.
Blazing Kick

M / 24
22F -17 LNC LNC Disable Preceding Input.
Start-up 24F in actualy.
S2 patch
・Opponent farther away on block.
Waxing Crescent (1)

M / 14
14F -9 KDN KDN TJ9F
Waxing Crescent

M,M / 14,26
+3 KDN KDN TJ
S2 patch
・Changed from +1F to +3F on block.
Waxing Crescent to Hitman

M,M,SP / 14,26
+6 KDN KDN S2 patch
・Changed from +4F to +6F on block.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
To crouching after moving
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
To crouching after moving
Crouch Low Kick
FC or
L / 12
13F -17 -3 -3 TC
To crouching after moving
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
To crouching after moving
Crouch Chin Kick
FC or
L / 10
12F -15 -4 -4 TC
To crouching after moving
Uppercut
WS
M / 12
12F -2 +9 +9
Rocket Heel (1)
WS
M / 12
14F -8 +3 +3
Rocket Heel
WS
M,M / 12,24
-13 LNC LNC Combo from 1st NH
S2 patch
・Changed from -14F to -13F on block.
・Opponent closer on block.
Twister Heel
WS
M,H / 12,23
-4 +18Sp +18Sp TS
Combo from 1st NH
Front Kick
WS
M / 16
10F -21 -10 -10 Meaty 1F in actualy
Infinite Kick Chain 1 (2)
WS
M,M / 16,11
-15 -4C -4C Combo from 1st NH.
Hit force to crouching.
Meaty 2F.
S2 patch
・Startup changed from 14F to 15F.
・Changed from -20F to -15F on block.
・Changed from -9F to -4F on hit.
Infinite Kick Chain 1 (3)
WS
M,M,L / 16,11,8
-19 -8 -8 Combo from 2nd CH
Infinite Kick Chain 1 (4)
WS
M,M,L,M / 16,11,8,10
-19 -8 -8 Combo from 3rd NH
Infinite Kick Chain 1
WS
M,M,L,M,H / 16,11,8,10,10
-16 -5 -5
Infinite Kick Chain 2 (3)
WS
M,M,M / 16,11,10
-19 -8 -8 Combo from 2nd CH
Infinite Kick Chain 2 (4)
WS
M,M,M,H / 16,11,10,10
-16 -5 -5 Combo from 3rd NH
Infinite Kick Chain 2
WS
M,M,M,H,M / 16,11,10,10,10
-19 -8 -8
Low Variation
During Infinite Kick Chain
L / 8
-19 -8 -8 After Infinite Kick Chain 5th.
High Variation
During Infinite Kick Chain
M / 15
-20 KDN KDN After Infinite Kick Chain 5th.
Toe Smash
WS
M / 16
11F -6 +5 +5 36
Toe Smash to Hitman
WS
M,SP / 16
-9 +2 +2
Silver Tail
FC
L / 17
16F -14 -3C KDN TC
To crouching after moving
S2 patch
・Opponent reaction changed on hit.
Silver Tail to Hitman
FC
L,SP / 17
-12 -1C KDN TC
To crouching after moving
S2 patch
・Changed from -22F to -14F on block?
Catapult Kick Low
FC
M / 15
18F -17 -6 -6 TJ9F
2F.
To crouching after moving.
Catapult Kick Low
FC
M / 22
18F -17 LNC LNC TJ9F
2F.
To crouching after moving.
Catapult Kick Low
FC
M / 25
18F -17 LNC LNC TJ9F
2F.
To crouching after moving.
Catapult Kick Low to Hitman
FC or or
M,SP / 15 or 22 or 25
18F -17 LNC LNC TJ9F
2F.
To crouching after moving.
Catapult Kick High
FC
M / 25
14F -31 -20 -20 TJ9F
Catapult Kick High
FC or
M / 28 or 30
14F -32 KDN KDN TJ9F
Catapult Kick High to Crouch
FC or or
M / 25 or 28 or 30
14F -32 KDN KDN TJ9F
To crouching after moving
Catapult Drop
FC or or
M / 30,20
46F -4 KDN KDN TJ9F
To Down.
Sliding
FC
L / 22
16F -23 KDN KDN TC
To Down.
Meaty 2F in actualy.
S2 patch
・Changed from -27F to -23F on block.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Lee Screw Left
SS (right)
H / 28
20F -11 KDN KDN* TS
Lee Screw Left to Hitman
SS (right)
H,SP / 28
-14 KDN KDN* TS
Lee Screw Right
SS (left)
H / 25
17F -2 KDN KDN TS
Lee Screw Right to Hitman
SS (right)
H,SP / 25
-5 KDN KDN TS
Wall Jumping Attack to BT
with back against wall
M / 21
36F +2 KDN KDN Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 24F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
To crouching after moving
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
To crouching after moving
Hitman
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Hitman

SP /
To crouching after moving.
Cost 10F.
Hitman to Side Step
During Hitman or
SP /
Hitman to MS
During Hitman
SP /
Hitman to Cancel (crouch)
During Hitman or
SP /
7 To crouching after moving.
Remove style time is vary in shift moves.
Hitman to Cancel ()
During Hitman
SP /
17 Cost 1F after Hitman 17F.
Freaker Jab
During Hitman
H,SP / 10
12F ±0 +7 +7 Scatter Kick (During Hitman ) to Cancel.
Freaker Jab to Cancel Hitman
During Hitman
SP /
Freaker Jab Rush
During Hitman
H,H,,SP / 10,10,,
-1 +7 +7 Combo from 1st NH
Freaker Jab Rush to Cancel MS
During Freaker Jab Rush
SP /
-2 +6 +6
Excellent Combo
During Hitman
H,M / 10,17
-8 ±0 KDN Combo from 1st NH
S2 patch
・Damage changed from 15 to 17.
・Opponent reaction on counter hit was changed.
・Input window changed from 13F to 22F.
Excellent Combo to Hitman
During Hitman
H,M,SP / 10,17
-8 ±0 KDN Combo from 1st NH
Scatter Blow
During Hitman
M / 23
19F -13 LNC LNC S2 patch
・Opponent reaction when hit while downed was changed.
Scatter Kick
During Hitman
H,Th / 21(,20)
17F -4 Th Th HTSPC8F
To Scatter Kick Throw on hit.
Damage() is throw bonus.
Meaty 1F in actualy.
S2 patch
・Opponent closer when there was no transition to throw from hit.
Shin Slicer
During Hitman
L / 20
24F -26 KDN KDN* TC6F
To crouching after moving
S2 patch
・Opponent reaction changed on hit.
Poison Touch
During Hitman
MM / 10,15
15F -7 +6 +6 S2 patch
・Decreased pushback of 1st hit so it hits easier.
・Opponent reaction when hit mid-air by 2nd hit was changed.
・Hitbox of 2nd hit expanded downward.
Silver Slash
During Hitman
M / 24
20F -12 KDN KDN WBTJ9F
Disable Jump Cancel.
Meaty 1F in actualy
S2 patch
・Causes Wall Bounce on hit.
Silver Slash to Crouch
During Hitman
M / 24
20F -14 KDN KDN WBTJ9F
Disable Jump Cancel.
To crouching after moving.
Silver Circle
During Hitman
M / 20
25F -8C KDN LNC TJ16F
Disable Jump Cancel.
Block force to crouching.
Meaty 2F in actualy.
Mist Step (MS)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Mist Step
☆ or During Hitman
SP /
TC7F
Cost 2F.
Enable Stand Moves during MS.
Inverted Axle (1)
MS
M / 10
15F -12 -1 -1 TJ9F
Inverted Axle
MS
M,M / 10,10
-13 LNC LNC TJ
Lee Sliding
MS
L / 17
29F -36 KDN KDN TJ6F
Sway
MS
SP /
To crouching after moving.
Enable Stand Moves during Sway.
Spinning Axe Kick
During Sway
L / 18
21F -13 +3 KDN TC1F
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
S2 patch
・Hitbox expanded downward.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M / 25
16F -1 KDN KDN TS
not consumed in the count of Tail Spin.
Rage Drive to MS
During Rage
M,SP / 25
-2 KDN KDN TS
not consumed in the count of Tail Spin.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Forearm Drop

Th(H) / 35
12F CW
Head-sd
Fac-Up
or
-3F
Long Range Throw
Axle Throw

Th(H) / 35
12F CW
Head-sd
Fac-Up
or
-6F
RP
Long Range Throw
Lee Harassment
Approach from left side
Th(H) / 40
Left Side
Fac-Dwn

-3F
Lee Stunner
Approach from right side
Th(H) / 40
Head-sd
Fac-Dwn

-3F
Floor Break
Face Crusher
Approach from behind
Th(H) / 60
Head-sd
Fac-Dwn
disable BT after throw.
Knee Drive

Th(H) / 30(21)
12F Foot-sd
Fac-Up

-3F
CCW
Damage () is wall bonus.
Wall Stun.
S2 patch
(Ver.2.20)・Fixed an issue in which the move could not be input in advance.
Mist Illusion
or During Hitman
Absorbs Punch(H/M) / 0
RP
+7BF
disable 42 Absorbs Punch(H/M) during 2 to 10F.
Combination Attack
After Mist Illusion succeeds
H / 30
Tail Spin on CH.
10 Hit Combo
CommandStart-up 13F.
Hit LevelMHMHHLHHHM
Damage1056576771025
hit+5+1-7+1-15-14-14-6+5KDN
block-1-10-18-10-25-25-25-17-25-19