LEE CHAOLAN / VIOLET:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Left Right Combo

H,H / 7,9
-1 +5 +5 Combo from 1st NH.
Left Right Combo to MS

H,H,SP / 7,9
-2 +4 +4 TC
Combo from 1st NH.
Left Right Combo to Revolution Zwei (3)

H,H,M / 7,9,14
-13 -2 -2 Combo from 2nd CH.
Can be delayed
Left Right Combo to Revolution Zwei

H,H,M,H / 7,9,14,23
-3 KDN KDN TS
Combo from 3rd NH
Can be delayed
Left Right Combo to Revolution Zwei to Hitman

H,H,M,H,SP / 7,9,14,23
-9 KDN KDN TS
Combo from 3rd NH
Can be delayed
Left Right Mid Kick

H,H,M / 7,9,10
-12 -1 KDN Combo from 1st NH
Left Right Mid Kick to Hitman

H,H,M,SP / 7,9,10
-14 -3 KDN Combo from 1st NH
Left Right Max Mid
Hold
H,H,M / 7,9,22
-7 ±0 KDN
Acid Rain Kick Combination (2)

H,H / 7,5
-11 ±0 ±0 Combo from 1st NH
Acid Rain Kick Combination (3)
(just)
H,H,M / 7,5,4
-10 +1 +1 Combo from 1st NH
Acid Rain Kick Combination
(just) (just)
H,H,M,H / 7,5,4,12
-18 KDN KDN Combo from 1st NH
・Damage changed from 16 to 12.
・Changed from -16F to -18F on block.
・Opponent closer on block.
・Opponent reaction changed on hit.
【S3 Patch Notes】– Increased the recovery time for both the character and the opponent by 4 frames upon guard to slow down the interaction.
– Increased the distance between the character and the opponent when the move is blocked.
– Increased the recovery time after the move hits by 4 frames.
Right Cross

H / 10
10F +1 +7 +7
Combination Drei (2)

H,H / 10,8
-5 +6 +6 Combo from 1st NH
Combination Drei (2) to Hitman

H,H,SP / 10,8
-5 +6 +6
Combination Drei

H,H,M / 10,8,18
-12 +3 KDN Combo from 2nd CH
Returns to crouching.
Combination Hünf

H,H,H / 10,8,20
-4 KDN KDN* TS
Combo from 2nd CH
【S3 Patch Notes】– Changed the move to send the opponent spinning when it lands as a counter hit.
Combination Vier

H,H,L / 10,8,18
-16 ±0 +10 TC
Combo from 2nd CH
Can be delayed
Right Cross to Revolution Zwei (1)

H,M / 10,14
-13 -2 -2 Combo from 1st CH
Can be delayed
Right Cross to Revolution Zwei

H,M,H / 10,14,23
-3 KDN KDN TS
Combo from 1st CH or 2nd NH.
Can be delayed
Right Cross to Revolution Zwei to Hitman

H,M,H,SP / 10,14,23
-9 KDN KDN TS
Combo from 1st CH or 2nd NH.
Can be delayed
Mist Kick

M / 16
14F -8 +7 +7 41
・Changed from +3F to +7F on hit.
・Opponent closer on hit.
Mist Kick to Hitman

M,SP / 16
14F -8 +3 +3
Mist Wolf Combination

M,H / 16,18
-10 +1 +1 Combo from 1st NH
Can be delayed 13F
Combo can be delayed 13F
Trick Kick

H / 18
30F -10 +1 +1
Mist Trap Throw
】 (when hit or guarded)
H,Th(H) / 18(,15,5)
上投 Th Th Input timing is 1F after hit.
Enable on mid-air hit.
Damage () is throw bonus.
Right High Kick

H / 16
11F -9 +7 LNC 39
Spinning Hammer Kick (2)

H,H / 16,14
-14 -3 +2 Combo from 1st NH.
・Hitbox expanded upward.
Spinning Hammer Kick

H,H,M / 16,14,20
-13 KDN KDN NH force to crouching
Combo from 2nd CH
Can be delayed 11F
Combo can be delayed 11F
Meaty 1F in actualy
【S3 Patch Notes】– Changed the damage from 17 to 20.
– Changed the opponent’s behavior when hit.
Spin Kick Somersault Combo

H,H,M / 16,14,25
-9 KDN KDN TJ
Combo from 2nd CH
Can be delayed 11F
Combo can be delayed 5F
・Opponent reaction when hit while downed was changed.
Lee Somersault
or
H,M / 16,25
-1 KDN KDN TJ
Can be delayed 4F.
Meaty 1F in actualy.
【S3 Patch Notes】– Changed the input window for the 2nd hit from 11 frames to 15 frames.
Lee Somersault to MS
or
H,M,SP / 16,25
-9 KDN KDN 【S3 Patch Notes】- New move.
Machinegun Kicks (2)

H,H / 16,6
-5 +6 LNC Combo from 1st NH
Machinegun Kicks

H,H,H / 16,6,8
-5 +6 LNC Combo from 1st NH.
Pirouette Punch

M / 20
21F -4 +3 KDN H
Returns to crouching.
Pirouette Punch to Hitman

M,SP / 20
-4 +3 KDN H
【S3 Patch Notes】- New move.
Double Signal (1)

M / 12
14F -9 +2 +2
Double Signal

M,H / 12,24
-10 KDN KDN Combo from 1st NH
Can be delayed 13F
Combo can be delayed 11F
Acid Storm (1)

M / 6
15F -18 -7 -7
・Hitbox expanded downward.
・Reach increased.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
Acid Storm (2)

M,M / 6,3
-18 -7 -7 Connect to 6th when input.
Combo from 1st NH.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
– Increased the forward range of the attack.
Acid Storm (3)

M,M,H / 6,3,3
-18 -7 -7 Connect to 6th when input.
Combo from 1st NH.
Acid Storm (4)

M,M,H,H / 6,3,3,3
-18 -7 -7 Connect to 6th when input.
Combo from 1st NH.
Acid Storm (5)

M,M,H,H,H / 6,3,3,3,3
-18 KDN KDN Connect to 6th when input.
Combo from 1st NH.
Acid Storm

M,M,H,H,H,H / 6,3,3,3,3,20
-4 KDN KDN TS
Combo from 1st NH.
Acid Storm to Hitman

M,M,H,H,H,H,SP / 6,3,3,3,3,20
-7 KDN KDN TS
Combo from 1st NH.
Silver Whip

H / 13
11F -7 +4 +4 37
Deadly Cyclone

H,H / 13,16
-2 +13Sp +13Sp TS
Combo from 1st CH.
Can be delayed.
【S3 Patch Notes】- New move.
Deadly Arc

H,M / 13,18
-8 +6C LNC NH force to crouching
Combo from 1st CH
Can be delayed 16F
Counter Combo can be delayed 9F
Meaty 2F
Deadly Arc to Hitman

H,M,SP / 13,18
-4 +6C LNC NH force to crouching
Combo from 1st CH
Can be delayed 16F
Counter Combo can be delayed 9F
Aggressive One-Two

HH / 10,24
13F -13 KDN KDN Combo from 1st NH
・Decreased pushback on 1st hit so it hits easier.
Feather Landing

MM / 10,20
30F +4C +8C +8C TJ14F
Block or Hit force to crouching.
Returns to crouching.
Meaty 1F in actualy.
Quick Upper

M / 10
13F -1 +5 +5 33
10 hit Combo (2)

M,H / 10,5
-10 +1 +1 Combo from 1st NH
10 hit Combo (3)

M,H,H / 10,5,6
-18 -7 -7 Combo from 1st NH
Uppercut

M / 12
15F -7 LNC LNC 41 +4F on crouch hit.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move hits.
Lee Left Middle Kick

M / 14
15F -8 +3 +3
・Hitbox expanded downward.
Mercury Drive (2)

M,H / 14,11
-6 +5 +5 Combo from 1st NH
Mercury Drive

M,H,M / 14,11,23
-16 LNC LNC Combo from 2nd CH
Can be delayed 11F
Counter Combo can be delayed 8F
Front Kick

M / 16
13F -9 +2 +2 41
Front Kick to Hitman

M,SP / 16
-9 +2 +2
Revolution Zwei (1)

M / 18
20F -9 -2 -2
Revolution Zwei

M,H / 18,23
-3 KDN KDN TS
Combo From 1st.
Can be delayed 18F.
Combo can be delayed 9F.
Revolution Zwei to Hitman

M,H,SP / 18,23
-9 KDN KDN TS
Combo from 1st NH
Can be delayed 18F
Combo can be delayed 9F
Crouch Jab
or
SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Gut Polisher

M / 18
18F -6 +8 +8
Silver Low

L / 17
16F -17 -3 KDN TC6F
Returns to crouching.
・Damage changed from 15 to 17.
【S3 Patch Notes】– Decreased the move’s tracking.
Silver Low to Hitman

L,SP / 17
-15 -1 KDN TC6F
Returns to crouching.
Laser Edge Shin Kick

L / 7
12F -13 -14 -2
Shin to Head kick

L,H / 7,16
-9 +2 LNC Connect to combination.
Combo from 1st CH.
Can be delayed.
Shin to Silver Cyclone
☆【】 (just)
L,UB(H) / 7,60
KDN KDN KDN TCTJ
Secret Move.
Laser Edge Kick Combo (2)

L,L / 7,8
-15 -16 -4 Combo from 1st CH
Can be delayed
Laser Edge Kick Combo (3)

L,L,L / 7,8,5
-15 -16 -4 Combo from 2nd CH
Can be delayed
Laser Edge Kick Combo

L,L,L,M / 7,8,5,21
-20 KDN KDN Combo from 3rd CH
Can be delayed
Laser Edge Kick Combo to Hitman

L,L,L,M,SP / 7,8,5,21
-11 KDN KDN Combo from 3rd CH
Can be delayed
Silver Cyclone

UB(H) / 60
60F KDN KDN KDN TC25FTJ45F
【S3 Patch Notes】– Decreased the duration of the attack’s hitbox by 1 frame.
Silver Cyclone to Cancel (Hitman)

SP / -
45 Returns to crouching.
Crouch Straight

SM / 8
11F -4 +7 +7 TC4F
Returns to crouching.
Bump Kick

L / 13
20F -12 +2 +2 Meaty 1F
Crouch Chin Kick

L / 7
12F -13 -2 -2 TC4F
Returns to crouching.
Death Touch

UB(M)*2 / 20,30
76F KDN KDN KDN to Cancel
Grass Snake
or
L / 17
23F -13 +4 KDN Meaty 2F
Triple Fang (1)

H / 8
15F ±0 +6 +6
Triple Fang (2)

H,M / 8,6
-5 +6 +6 Combo from 1st NH
Triple Fang

H,M,H / 8,6,15
-11 +1 +1 Combo from 1st NH
Triple Fang (1) to Hitman

H,M,SP / 8,6
-1 +10 +10 Combo from 1st NH
Triple Fang (2) to MS
☆】
H,SP / 8
-5 +1 +1
Super Triple Fang (2)
( just)
H,M / 12,6
-5 +6 +6 Secret Move.
Combo from 1st NH.
Super Triple Fang
(just)
H,M,H / 12,6,23
-6 KDN KDN Secret Move.
Combo from 1st NH.
Super Triple Fang (2) to Hitman
(just)
H,M,SP / 12,6
-1 +10 +10 Secret Move.
Combo from 1st NH.
Super Triple Fang (1) to MS
(just) ☆】
H,SP / 12
-5 +1 +1 Secret Move.
Rear Cross Punch

H / 13
14F -5 +1 +1
Rear Cross to MS

H,SP / 13
-1 +5 +5
Super High Combination (2)

H,H / 13,12
-8 -6 KDN Combo from 1st NH
Can be delayed 13F
Combo can be delayed 9F
Super High Combination (2) to Hitman

H,H,SP / 13,12
-10 -8 KDN Combo from 1st NH
Can be delayed 13F
Combo can be delayed 9F
Super High Combination

H,H,H / 13,12,21
-3 KDN KDN TSTJ
Stinging Rush (1)

L / 9
15F -14 -3 -3
・Damage changed from 6 to 9.
・Opponent closer on block.
・Hitbox expanded downward.
Stinging Rush

L,H / 9,15
-12 -3 -3 Combo from 1st CH
・Startup changed from 21F to 19F.
Stinging Rush to MS

L,H,SP / 9,15
-7 +2 +2 Combo from 1st CH
Silver Heel

M / 22
20F -3 +7C LNC 47 NH force to crouching.
Knock Down on crouch hit.
Meaty 2F in actualy.
Silver Heel to Hitman

M,SP / 22
20F -2 +8C LNC NH force to crouching.
Knock Down on crouch hit.
Meaty 2F in actualy.
Mist Flash

M / 25
20F -15 KDN KDN PC8F
・Changed from -17F to -15F on block.
・Opponent farther away on block.
・Recovery decreased on hit by 2F.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 TJ9F
Hook
or or
H / 17
15F -12 +9 +9
Wheel of Fate

M / 20
18F -13 KDN LNC 48 TJ17F
Fake

SP / -
44 TJ9F
Fake to Crouch

SP / -
35 TJ9F
Returns to crouching.
After Moving, Advance Input is unavailable.
Fake to Hitman

SP,SP / -
44 TJ9F
Brilliant Rosé (1)

M / 12
25F -9 +2 +2 TJ12F
Brilliant Rosé

M,M / 12,18
-12 +3 KDN Returns to crouching.
Combo from 1st NH
Double Mazurek

M,H / 12,23
-3 KDN KDN TS
Combo from 1st NH
Rising Toe Kick

M / 11
15F -19 -8 -8 TJ9F
Rising Toe Kick

M / 15
15F -13 KDN LNC TJ9F
Silver Arrow

M / 13
15F -13 LNC LNC TJ9F
【S3 Patch Notes】– Increased the lower range of the attack.
– Fixed an issue in which the character would not be counted as jumping during the second half of the move if it was blocked or missed.
Jumping Kick
or
M / 25
21F -17 KDN KDN TJ9F
Silver Bullet

H / 27
22F +5 KDN KDN TJ9F
・Damage changed from 32 to 27.
・Opponent reaction changed on hit.
Silver Bullet to Hitman

H,SP / 27
+8 KDN KDN TJ9F
Delay Rising Toe Kick

M / 25
23F -11 LNC LNC TJ9F
Back Handspring to Hitman

SP,SP / -
TJ16F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Pulse Blast

M / 26
14F -11 KDN KDN Advance Input is unavailable.
Start-up 17F in actualy.
【S3 Patch Notes】– Changed the attack startup from 16F to 14F.
Deadly Edge

H / 22
16F -5 KDN KDN 40 TC5F
Advance Input is unavailable.
Start-up 17F in actualy.
・Opponent reaction changed on hit.
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit.
Lee Cutter

H / 23
19F +2 KDN KDN 47 HTS
Advance Input is unavailable.
Start-up 20F in actualy.
Start-up 18F in truth (very short).
・Changed from -2F to +2F on block.
Lee Cutter to Hitman

H,SP / 23
+5 KDN KDN HTS
Advance Input is unavailable.
Start-up 20F in actualy.
・Changed from +1F to +5F on block.
Blazing Kick

M / 24
22F -17 LNC LNC Advance Input is unavailable.
Start-up 24F in actualy.
・Opponent farther away on block.
Waxing Crescent (1)

M / 14
14F -9 KDN KDN TJ9F
Waxing Crescent

M,M / 14,26
+3 KDN KDN TJ
・Changed from +1F to +3F on block.
Waxing Crescent to Hitman

M,M,SP / 14,26
+6 KDN KDN
・Changed from +4F to +6F on block.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Low Kick
FC or
L / 12
13F -17 -3 -3 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC or
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Uppercut
WS
M / 12
12F -2 +9 +9
Rocket Heel (1)
WS
M / 12
14F -8 +3 +3
Rocket Heel
WS
M,M / 12,24
-13 LNC LNC Combo from 1st NH
・Changed from -14F to -13F on block.
・Opponent closer on block.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
Twister Heel
WS
M,H / 12,23
-4 +18Sp +18Sp TS
Combo from 1st NH
Front Kick
WS
M / 16
10F -21 -10 -10 Meaty 1F in actualy
Infinite Kick Chain 1 (2)
WS
M,M / 16,11
-15 -4C -4C Combo from 1st NH.
Hit force to crouching.
Meaty 2F.
・Startup changed from 14F to 15F.
・Changed from -20F to -15F on block.
・Changed from -9F to -4F on hit.
Infinite Kick Chain 1 (3)
WS
M,M,L / 16,11,8
-19 -8 -8 Combo from 2nd CH
Infinite Kick Chain 1 (4)
WS
M,M,L,M / 16,11,8,10
-19 -8 -8 Combo from 3rd NH
Infinite Kick Chain 1
WS
M,M,L,M,H / 16,11,8,10,10
-16 -5 -5
Infinite Kick Chain 2 (3)
WS
M,M,M / 16,11,10
-19 -8 -8 Combo from 2nd CH
Infinite Kick Chain 2 (4)
WS
M,M,M,H / 16,11,10,10
-16 -5 -5 Combo from 3rd NH
Infinite Kick Chain 2
WS
M,M,M,H,M / 16,11,10,10,10
-19 -8 -8
Low Variation
During Infinite Kick Chain
L / 8
-19 -8 -8 After Infinite Kick Chain 5th.
High Variation
During Infinite Kick Chain
M / 15
-20 KDN KDN After Infinite Kick Chain 5th.
Infinite Kick Chain 1 (2) to Hitman
WS
M,M,SP / 16,11
-15 -4C -4C Combo from 1st NH.
Hit force to crouching.
Meaty 2F.
【S3 Patch Notes】- New move.
Toe Smash
WS
M / 16
11F -6 +5 +5 36
Toe Smash to Hitman
WS
M,SP / 16
-9 +2 +2
Silver Tail
FC
L / 17
16F -14 -3C KDN TC
Returns to crouching.
・Opponent reaction changed on hit.
Silver Tail to Hitman
FC
L,SP / 17
-12 -1C KDN TC
Returns to crouching.
・Changed from -22F to -14F on block?
Catapult Kick Low
FC
M / 15
18F -17 -6 -6 TJ9F
2F.
Returns to crouching.
Catapult Kick Low
FC
M / 22
18F -17 LNC LNC TJ9F
2F.
Returns to crouching.
Catapult Kick Low
FC
M / 25
18F -17 LNC LNC TJ9F
2F.
Returns to crouching.
Catapult Kick Low to Hitman
FC or or
M,SP / 15 or 22 or 25
18F -17 LNC LNC TJ9F
2F.
Returns to crouching.
Catapult Kick High
FC
M / 25
14F -31 -20 -20 TJ9F
Catapult Kick High
FC or
M / 28 or 30
14F -32 KDN KDN TJ9F
Catapult Kick High to Crouch
FC or or
M / 25 or 28 or 30
14F -32 KDN KDN TJ9F
Returns to crouching.
Catapult Drop
FC or or
M / 30,20
46F -4 KDN KDN TJ9F
To Down.
Sliding
FC
L / 22
16F -23 KDN KDN TC
To Down.
Meaty 2F in actualy.
・Changed from -27F to -23F on block.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Lee Screw Left
SS (right)
H / 28
20F -11 KDN KDN* TS
Lee Screw Left to Hitman
SS (right)
H,SP / 28
-14 KDN KDN* TS
Lee Screw Right
SS (left)
H / 25
17F -2 KDN KDN TS
Lee Screw Right to Hitman
SS (right)
H,SP / 25
-5 KDN KDN TS
Wall Jumping Attack to BT
with back against wall
M / 21
36F +2 KDN KDN Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 24F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Hitman
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Hitman

SP / -
Returns to crouching.
Cost 10F.
Hitman to Side Step
During Hitman or
SP / -
Hitman to MS
During Hitman
SP / -
Hitman to Cancel (crouch)
During Hitman or
SP / -
7 Returns to crouching.
Remove style time is vary in shift moves.
Hitman to Cancel ()
During Hitman
SP / -
17 Cost 1F after Hitman 17F.
Freaker Jab
During Hitman
H,SP / 10
12F ±0 +7 +7 Scatter Kick (During Hitman ) to Cancel.
Freaker Jab to Cancel Hitman
During Hitman
SP / -
Freaker Jab Rush
During Hitman
H,H,,SP / 10,10,,
-1 +7 +7 Combo from 1st NH
Freaker Jab Rush to Cancel MS
During Freaker Jab Rush
SP / -
-2 +6 +6
Excellent Combo
During Hitman
H,M / 10,17
-8 ±0 KDN Combo from 1st NH
・Damage changed from 15 to 17.
・Opponent reaction on counter hit was changed.
・Input window changed from 13F to 22F.
Excellent Combo to Hitman
During Hitman
H,M,SP / 10,17
-8 ±0 KDN Combo from 1st NH
Scatter Blow
During Hitman
M / 23
19F -13 LNC LNC
・Opponent reaction when hit while downed was changed.
Scatter Kick
During Hitman
H,Th / 21(,20)
17F -4 Th Th HTSPC8F
To Scatter Kick Throw on hit.
Damage() is throw bonus.
Meaty 1F in actualy.
・Opponent closer when there was no transition to throw from hit.
Shin Slicer
During Hitman
L / 20
24F -26 KDN KDN* TC6F
Returns to crouching.
・Opponent reaction changed on hit.
Poison Touch
During Hitman
MM / 10,15
15F -7 +6 +6
・Decreased pushback of 1st hit so it hits easier.
・Opponent reaction when hit mid-air by 2nd hit was changed.
・Hitbox of 2nd hit expanded downward.
Silver Slash
During Hitman
M / 24
20F -9 KDN KDN WBTJ9F
Disable Jump Cancel.
Meaty 1F in actualy
・Causes Wall Bounce on hit.
【S3 Patch Notes】– Changed the frame advantage when blocked from -12F to -9F.
– Shortened the recovery animation by 1 frame when the move hits.
Silver Slash to Crouch
During Hitman
M / 24
20F -9 KDN KDN WBTJ9F
Disable Jump Cancel.
Returns to crouching.
【S3 Patch Notes】– Changed the frame advantage when blocked from -14F to -9F.
– Shortened the recovery time after the move hits by 3 frames.
Silver Circle
During Hitman
M / 20
25F -8C KDN LNC TJ16F
Disable Jump Cancel.
Block force to crouching.
Meaty 2F in actualy.
Mist Step (MS)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Mist Step
☆ or During Hitman
SP / -
TC7F
Cost 2F.
Enable Stand Moves during MS.
Inverted Axle (1)
MS
M / 10
15F -12 -1 -1 TJ9F
Inverted Axle
MS
M,M / 10,10
-13 LNC LNC TJ
Lee Sliding
MS
L / 17
29F -36 KDN KDN TJ6F
Sway
MS
SP / -
Returns to crouching.
Enable Stand Moves during Sway.
Spinning Axe Kick
During Sway
L / 18
21F -13 +3 KDN TC1F
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
・Hitbox expanded downward.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M / 25
16F -1 KDN KDN TS
not consumed in the count of Tail Spin.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move hits or is blocked.
Rage Drive to MS
During Rage
M,SP / 25
-2 KDN KDN TS
not consumed in the count of Tail Spin.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Forearm Drop

Th(H) / 35
12F CW
Head-sd
Fac-Up
or
-3F
Long Range Throw
Axle Throw

Th(H) / 35
12F CW
Head-sd
Fac-Up
or
-6F
RP
Long Range Throw
Lee Harassment
Approach from left side
Th(H) / 40
Left Side
Fac-Dwn

-3F
Lee Stunner
Approach from right side
Th(H) / 40
Head-sd
Fac-Dwn

-3F
Floor Break
Face Crusher
Approach from behind
Th(H) / 60
Head-sd
Fac-Dwn
disable BT after throw.
Knee Drive

Th(H) / 30(21)
12F Foot-sd
Fac-Up

-3F
CCW
Damage () is wall bonus.
Wall Stun.
(Ver.2.20)・Fixed an issue in which the move could not be input in advance.
Mist Illusion
or FC or During Hitman
Absorbs Punch(H/M) / 0
RP
+7BF
disable 42 Absorbs Punch(H/M) during 2 to 10F.
【S3 Patch Notes】– The move can now be performed from a crouching position.
Combination Attack
After Mist Illusion succeeds
M / 30
Tail Spin on CH.
【S3 Patch Notes】– Changed the attack from a high attack to a mid attack.
(Ver.3.01) Fixed an issue where the behavior of opponent that was counter hit while crouching was not as intended.
10 Hit Combo
CommandStart-up 13F.
Hit LevelMHMHHLHHHM
Damage1056576771025
hit+5+1-7+1-15-14-14-6+5KDN
block-1-10-18-10-25-25-25-17-25-19