LARS ALEXANDERSON:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Delta Slicer (2)

H,M / 7,10
-8 ±0 ±0 Combo from 1st NH
Delta Slicer

H,M,M / 7,10,17
-12 +3C D Combo from 2nd CH
Delayable
NH force to crouching
One-Two Combination

H,H / 7,9
-1 +7 +7 Combo from 1st NH
Legionnaire's Spin

H,L / 7,10
-12 +1 +1 Combo from 1st CH
Right Jab

H / 10
10F ±0 +8 +8
Lightning Assault Middle (2)

H,M / 10,7
-7 +4 +4 Combo from 1st NH
Lightning Assault Middle

H,M,M / 10,7,20
-12 D D Combo from 2nd CH
Delayable
Lightning Assault High

H,M,H / 10,7,27
-7 D D TS
Combo from 2nd CH
Delayable 10F
Combo delayable 10F from 2nd CH
Kick Start

H / 16
15F -12 +5 +5
Kick Start to Crouching

H / 16
-12 +5 +5 To crouching after moving
Spinning Cutter

H / 27
17F -7 D D TS
Flash Claw (1)

H / 10
13F -5 +6 +6
Flash Claw to SE

H,M,SP / 10,11
-5 +6 +6 Combo from 1st NH
Flash Claw

H,M / 10,11
-8 +3 +3 Combo from 1st NH
S2 patch
・Now transitions to Silent Entry
Flash Bang to DE

H,M,M,SP / 10,11,20
-9 D D Combo from 2nd CH
Flash Bang

H,M,M / 10,11,20
-12 D D Combo from 2nd CH
S2 patch
・Now transitions to Dynamic Entry
Charge Factor (1)

H / 10
12F -6 +3 +3
Charge Factor to SE

H,H,SP / 10,12
-5 +6 +6 Combo from 1st NH
Charge Factor

H,H / 10,12
-6 +5 +5 Combo from 1st NH
S2 patch
・Now transitions to Silent Entry
Death Mask

H,H / 10,22
-12 D D Combo from 1st NH
Volcanic Lightning (1)

M / 12
17F -9 +7 +7
Volcanic Lightning (2)

M,M / 12,8
-9 +2 +2 Combo from 1st CH
Volcanic Lightning (3)

M,M,M / 12,8,8
-10 +2 +2 Combo from 2nd NH
Volcanic Lightning

M,M,M,M / 12,8,8,20
-14 D D Combo from 3rd CH
Ark Blast

M / 20
15F -13 D D 48 S2 patch
・Changed from -14F to -13F on block.
・Opponent closer on block.
Power Slug

M / 28
13F -18 D D Meaty 1F
Alert L

M / 14
13F -1 +5 +5 33
Flashing Strike (1)

M / 15
16F -8 +3A +3A S2 patch
・Active frames increased by 1F.
Flashing Strike

M,H / 15,20
-7 D D TS
Combo from 1st NH
Outpost

M / 15
16F -7 +3 +3
Outpost to DE

M,SP / 15
-8 +2 +2
Outpost Blitz

M,M / 15,20
-20 D D JS
Combo from 1st CH
Front Kick

M / 16
15F -8 +2 +2
X-Ray

M / 25
25F -12 D D PC8F
Crouch Jab

SM / 5
10F -5 +6 +6 CS4F
To crouching after moving
Input to standing
Tactical Sword

M / 17
18F ±0C +8C D Block or NH force to crouching
Tesla Gravity (1)

L / 8
15F -14 -3 -3 Meaty 1F
Tesla Gravity

L,HH / 8,4,10
-7 +4 +4 Combo from 1st CH
Special effect when approach mid-air enemy
Crouch Chin Kick

L / 7
12F -13 -2 -2 CS4F
To crouching after moving
Earth Battery

L / 25
24F -20 D D CS20F
To crouching after moving
Meaty 1F
Arc Combination (1)

L / 9
17F -12 -1 -1 CS6F
To crouching after moving
Arc Combination

L,H / 9,10
-12 -1 -1 Combo from 1st NH
Arc Combination to Crouching

L,H / 9,10
-12 -1 -1 Combo from 1st NH
To crouching after moving
Hollow Point

M / 12
15F -8 +3 +3
Hollow Point to SE

M,SP / 12
-5 +6 +6
Double Tap

M,M / 12,8
-8 +6 +6 Combo from 1st NH
HE Combination

M,M / 12,15
-13 ±0 +23G Combo from 1st NH
HE Combination (Hold)
Hold
M,M / 12,25
+8 D D
Crouch Spin Kick

L / 12
16F -17 -3 -3 CS4F
To crouching after moving
Shadow Cutter

L / 17
21F -26 +5C D 52 CS6F
To crouching after moving
NH force to crouching
Inductance

M / 18
26F -14 +5 D
Chevron Slash

M / 17
15F -9 +4 D HTS
S2 patch
・Opponent reaction on counter hit was changed.
Gilbert Smash (1)

M / 12
16F -7 +4 +4
Gilbert Smash

M,M / 12,17
-10 +3 D Combo from 1st NH
Delayable 15F
Combo delayable 15F
Gilbert Cannon

M,H / 12,21
-8 D D Combo from 1st NH
Impulse Kick

M / 14
17F -12 +4 +4
Impulse Kick to SE

M,SP / 14
-5 +11 +11
Impulse Plus

M,H / 14,20
-8 D D TS
Combo from 1st NH
S2 patch
・Changed from -12F to -8F on block.
・Recovery decreased by 4F on hit.
・Tail Spin.
・Hitbox expanded downward.
Magnetic Knee

M(,Th) / 23(,23)
15F -8 +8 Th 47 During CH to Magnetic Knee Blast
Damage () is throw bonus
S2 patch
・Hitbox expanded downward.
Wind Liger

MM / 8,20
21F -11 +6Sp +6Sp HTS
Zeus

UB(M) / 45
84F L L L
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1 JS9F
10 Hit Combo (1)

H / 12
13F -16 -5 -5
Hook
or or
H / 17
15F -12 +9 +9
Lightning Screw
or or
M(,M) / 12,20
16F -26 L L JS12F
To crouching after hit
Air Status -13F after block
To Standing after block
Meaty 1F
Storm Axle

M / 20
25F -9 D D 60 JS9F
Storm Axle
or
M / 20
25F -9 L L 60 JS9F
Delay Rising Toekick

M / 25
23F -11 L L JS9F
Backflip

SP /
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Surge Blast

M / 20
21F -13 L L Disable Preceding Input
Start-up 22F in actualy
Surge Blast to SE
(must hit)
M,SP / 20
L L Reverse Position
Electric Jolt

M / 22
18F -8 D D Disable Preceding Input
Start-up 19F in actualy
Meaty 1F
Double Pulse (1)

L / 14
21F -31 +5 +5 Disable Preceding Input
Start-up 22F in actualy
Double Pulse

L,M / 14,20
-16 ±0 ±0 Combo from 1st NH
Disable after 1st block
Elbow Corona

M / 20
16F -11 D D* Disable Preceding Input
Start-up 17F in actualy
Meaty 1F
Double Action

LL / 11,15
19F -16 ±0C ±0C CS20F
Disable Preceding Input
Start-up 20F in actualy
Hit force to crouching
Meaty 1F
Blue Bolt (1)

M / 10
14F -12 ±0 ±0
Blue Bolt

M,M / 10,10
-18 L L Combo from 1st NH
Red Sprite

M / 30
20F +8G D D JS3F
Meaty 6F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 CS
To crouching after moving
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 CS
To crouching after moving
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 CS
To crouching after moving
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 CS
To crouching after moving
Streamer
WS
M / 16
15F -12 L L
Streamer to SE
WS (must hit)
M,SP / 16
L L Reverse Position
Lightning Starter
WS
M / 10
13F -9 +2 +2
Lightning Starter to SE
WS
M,SP / 10
-5 +6 +6
Lightning Starter to DE
WS
M,SP / 10
-12 -1 -1
Multiplied Force
WS
M,M / 10,17
-12C +3C D Combo from 1st NH
Block or NH force to crouching
S2 patch
・Changed from +2F to +3F on hit.
Tower Cannon
WS
H / 30
20F +7 D D
Toe Smash
WS
M / 16
11F -6 +5 +5 Meaty 1F
Double Smack
FC
LL / 10,14
18F -12 +1 +1 CS
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Shockwave
SS
M / 20
16F -7C D D
Stack Up
While enemy is down
L / 25
22F -14 -3 -3 S2 patch
・Damage changed from 20 to 25.
・Opponent closer on block.
Stack Up to SE
While enemy is down Hold
L,SP / 25
22F -23 -12 -12
Charging

SP /
55 To Charging
Rising Force

M / 20
16F -18 L L JS14F
Start-up after charging 30F
Start-up 46F in actualy
Wall Jumping Attack
with back against wall
M / 25
29F -1 D D Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 D D
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 CS1F
To crouching after moving
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 CS1F
To crouching after moving
Silent Entry (SE)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Silent Entry
Combination
SP /
Lightning Thrust
SE
M / 27
12F -10 D D WB
S2 patch
・Causes Wall Bounce on hit
Bolt Smash
SE
M / 20
14F -4C +4C +4C Block or Hit force to crouching
Turbine Hook
SE
L / 20
19F -13 +3C D CS12F
To crouching after moving
NH force to crouching
S2 patch
・Startup changed from 22F to 19F.
Rising Storm
SE
M / 20
14F -14 L L JS14F
S2 patch
・Recovery for both players incerased by 2F.
・Opponent farther away on block.
・Jump status start changed from 15F to 14F.
Dynamic Entry (DE)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Dynamic Entry

SP /
40 CS4~10F
Enable Cancel by Side Step
Cost 15F
S2 patch
・Crouch status added for 4-10F.
Dynamic Entry to SE
DE
/
S2 patch
・Transitions to Silent Entry.
Lock & Load
DE
H / 14
11F -3 +8 +8
Lock & Load to SE
DE
H,SP / 14
-5 +6 +6
Double Barrel
DE
H,H / 14,20
-6 D D Combo from 1st NH
Rimfire
DE
M / 17
17F -8 +6 D
Spiral Kick
DE
M / 25
27F +4 D D WB
S2 patch
・Changed from +6F to +4F on block.
・Causes Wall Bounce on hit.
Double Pulse
DE
L,M / 14,20
21F -16 +5 +5 Equivalent to
S2 patch
・New move added.
Into the Storm
DE
H / 20
12F -10 D D TS
To crouching after moving
Avalanche Flip
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Avalanche Flip
or or
SP /
JS11F
Avalanche Spike

L / 20
53F -13 +3C D CS50F
To crouching after moving
Avalanche Stomp

M / 20(,20)
39F -8 +8C Th NH force to crouching
Damage () is throw bonus
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
S2 patch
・Distance traveled backward during animation decreased.
・Reach increased.
・(Ver.2.02) Power Crush Start-up changed from 7F to 8F.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive to DE
During Rage & SE
M,SP / 27
12F +9 D D
Rage Drive to Zeus
During Rage Drive
UB(M) / 30
47F L L L

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Hostile Takedown

Th(H) / 35
12F CCW
Head-sd
Fac-Up
or
-3F
Long Range Throw
Floor Break
Raging Thunder

Th(H) / 35
12F CW
Foot-sd
Fac-Dwn
or
-3F
Long Range Throw
Tactical Knee
Approach from left side
Th(H) / 40(45)
Foot-sd
Fac-Up

Damage () is wall bonus
Lethal Force
Approach from right side
Th(H) / 40
Head-sd
Fac-Up

Swift Silence
Approach from behind
Th(H) / 50
Foot-sd
Fac-Dwn
disable
Apocalypse

Th(H) / 40(45)
12F Foot-sd
Fac-Up

-3F
Damage () is wall bonus
Avalanche Drop
Hold
Th(H) / 40(50)
25F Foot-sd
Fac-Up
or or or
-7F
RP
Break Throw 23F
Damage () is Approach from behind (can break throw)
SHB
or DE
Th(H) / 40
11F Head-sd
Fac-Dwn

-3F
RP
Disable Preciding Input
Start-up 12F From DE
Rejection
Approach mid-air enemy or DE
Th(Air) / 45(30)
11F Foot-sd
Fac-Up
disable Disable Preciding Input
Damage () is wall bonus
Wall Stun
10 Hit Combo
CommandStart-up 13F
Hit LevelHMMMLMMMMM
Damage127812610761,217
hit-5-14-5-14-15L
block-16-25-16-25-26-27