LARS ALEXANDERSON:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Delta Slicer (2)

H,M / 7,10
-8 ±0 ±0 Combo from 1st NH
【S3 Patch Notes】– The move will now chain together only when the 1st hit lands as a counter hit.
Delta Slicer

H,M,M / 7,10,15
-14 KDN KDN Combo from 1st CH or 2nd NH.
【S3 Patch Notes】– Changed the damage from 17 to 15.
– Changed the frame advantage when blocked from -12F to -14F.
– Changed the opponent’s behavior when the move lands as a regular hit or a counter hit.
– Changed the input window from 28 frames to 22 frames.
– The move will not chain together when the 2nd hit lands.
One-Two Combination

H,H / 7,9
-1 +7 +7 Combo from 1st NH
Legionnaire's Spin

H,L / 7,10
-12 +1 +1 Combo from 1st CH
Right Jab

H / 10
10F ±0 +8 +8 【S3 Patch Notes】– Increased the lower range of the attack.
Lightning Assault Middle (2)

H,M / 10,10
-5 +6 +6 Combo from 1st NH
【S3 Patch Notes】– Changed the damage from 7 to 10.
– Changed the frame advantage when blocked from -7F to -5F.
– Changed the frame advantage upon hit from +4F to +6F.
Lightning Assault Middle

H,M,M / 10,10,20
-12 KDN KDN Combo from 2nd CH
Can be delayed
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit.
Lightning Assault High

H,M,H / 10,7,27
-7 KDN KDN TS
Combo from 2nd CH
Can be delayed 10F
Combo can be delayed 10F from 2nd CH
Kick Start

H / 16
15F -12 +5 +5
Kick Start to Crouching

H / 16
-12 +5 +5 Returns to crouching.
Spinning Cutter

H / 27
17F -7 KDN KDN TS
Flash Claw (1)

H / 10
13F -5 +6 +6
Flash Claw to SE

H,M,SP / 10,11
-5 +6 +6 Combo from 1st NH
Flash Claw

H,M / 10,11
-8 +3 +3 Combo from 1st NH
・Now transitions to Silent Entry
Flash Bang to DE

H,M,M,SP / 10,11,20
-9 KDN KDN Combo from 2nd CH
Flash Bang

H,M,M / 10,11,20
-12 KDN KDN Combo from 2nd CH
・Now transitions to Dynamic Entry
Charge Factor (1)

H / 10
12F -6 +3 +3 【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move hits.
Charge Factor to SE

H,H,SP / 10,12
-5 +6 +6 Combo from 1st NH
【S3 Patch Notes】– Increased the lower range of the attack.
Charge Factor

H,H / 10,12
-6 +5 +5 Combo from 1st NH
・Now transitions to Silent Entry
Death Mask

H,H / 10,22
-12 KDN KDN Combo from 1st NH
【S3 Patch Notes】– Reduced the strength of the pushback, and made the move easier to land.
Volcanic Lightning (1)

M / 12
17F -9 +7 +7
Volcanic Lightning (2)

M,M / 12,8
-9 +2 +2 Combo from 1st CH
Volcanic Lightning (3)

M,M,M / 12,8,8
-10 +2 +2 Combo from 2nd NH
Volcanic Lightning

M,M,M,M / 12,8,8,20
-14 KDN KDN Combo from 3rd CH
Ark Blast

M / 20
15F -13 KDN KDN 48
・Changed from -14F to -13F on block.
・Opponent closer on block.
【S3 Patch Notes】– Increased the lower range of the attack.
Power Slug

M / 28
13F -18 KDN KDN Meaty 1F
Alert L

M / 14
13F -1 +5 +5 33
Flashing Strike (1)

M / 15
16F -8 +3A +3A
・Active frames increased by 1F.
Flashing Strike

M,H / 15,20
-7 KDN KDN TS
Combo from 1st NH
Outpost

M / 15
16F -7 +3 +3
Outpost to DE

M,SP / 15
-8 +2 +2
Outpost Blitz

M,M / 15,24
-15 KDN KDN TJ
Combo from 1st CH
【S3 Patch Notes】– Changed the damage from 20 to 24.
– Changed the frame advantage when blocked from -20F to -15F.
– Shortened the recovery time after the move hits by 5 frames.
Front Kick

M / 16
15F -8 +2 +2
X-Ray

M / 25
25F -12 KDN KDN PC8F
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Tactical Sword

M / 17
18F ±0C +8C KDN Force to crouching on block or NH.
Tactical Sword to Crouch

M / -
±0C +8C KDN Force to crouching on block or NH.
Returns to crouching.
【S3 Patch Notes】- New move.
Tesla Gravity (1)

L / 8
15F -14 -3 -3 Meaty 1F
Tesla Gravity

L,HH / 8,4,10
-7 +4 +4 Combo from 1st CH
Special effect when approach mid-air enemy
Crouch Chin Kick

L / 7
12F -13 -2 -2 TC4F
Returns to crouching.
Earth Battery

L / 25
24F -20 KDN KDN TC20F
Returns to crouching.
Meaty 1F
Arc Combination (1)

L / 9
17F -12 -1 -1 TC6F
Returns to crouching.
Arc Combination

L,H / 9,10
-12 -1 -1 Combo from 1st NH
Arc Combination to Crouching

L,H / 9,10
-12 -1 -1 Combo from 1st NH
Returns to crouching.
Hollow Point

M / 12
15F -8 +3 +3
Hollow Point to SE

M,SP / 12
-5 +6 +6
Double Tap

M,M / 12,8
-8 +6 +6 Combo from 1st NH
HE Combination

M,M / 12,15
-13 ±0 +23G Combo from 1st NH
HE Combination (Hold)
Hold
M,M / 12,25
+8 KDN KDN
Crouch Spin Kick

L / 12
16F -17 -3 -3 TC4F
Returns to crouching.
Shadow Cutter

L / 17
21F -26 +5C KDN 52 TC6F
Returns to crouching.
NH force to crouching
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move lands as a counter hit.
Inductance

M / 18
26F -14 +5 KDN
Chevron Slash

M / 17
15F -9 +4 KDN HTS
・Opponent reaction on counter hit was changed.
Gilbert Smash (1)

M / 12
16F -7 +4 +4
Gilbert Smash

M,M / 12,17
-10 +4 KDN Combo from 1st NH
Can be delayed 15F
Combo can be delayed 15F
【S3 Patch Notes】– Changed the frame advantage upon normal hit from +3F to +4F.
– Changed the opponent’s behavior when the move lands as a counter hit.
Gilbert Cannon

M,H / 12,21
-8 KDN KDN Combo from 1st NH
Impulse Kick

M / 14
17F -12 +4 +4
Impulse Kick to SE

M,SP / 14
-5 +11 +11
Impulse Plus

M,H / 14,20
-8 KDN KDN TS
Combo from 1st NH
・Changed from -12F to -8F on block.
・Recovery decreased by 4F on hit.
・Tail Spin.
・Hitbox expanded downward.
Magnetic Knee

M(,Th) / 23(,23)
15F -8 +8 Th 47 During CH to Magnetic Knee Blast
Damage () is throw bonus
・Hitbox expanded downward.
Wind Liger

MM / 8,20
21F -11 +6Sp +6Sp HTS
Zeus

UB(M) / 45
84F LNC LNC LNC
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1 TJ9F
10 Hit Combo (1)

H / 12
13F -16 -5 -5
Hook
or or
H / 17
15F -12 +9 +9
Lightning Screw
or or
M(,M) / 12,20
16F -26 LNC LNC TJ12F
To crouching after hit
Air Status -13F after block
To Standing after block
Meaty 1F
Storm Axle

M / 20
25F -9 KDN KDN 60 TJ9F
Storm Axle
or
M / 20
25F -9 LNC LNC 60 TJ9F
Delay Rising Toekick

M / 25
23F -11 LNC LNC TJ9F
Backflip

SP / -
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Surge Blast

M / 20
21F -13 LNC LNC Advance Input is unavailable
Start-up 22F in actualy
Surge Blast to SE
(must hit)
M,SP / 20
LNC LNC Reverse Position
Electric Jolt

M / 22
18F -8 KDN KDN Advance Input is unavailable
Start-up 19F in actualy
Meaty 1F
Double Pulse (1)

L / 14
21F -31 +5 +5 Advance Input is unavailable
Start-up 22F in actualy
Double Pulse

L,M / 14,20
-16 +3 +3 Combo from 1st NH
Disable after 1st block
【S3 Patch Notes】– Changed the frame advantage upon hit from ±0F to +3F.
Elbow Corona

M / 20
16F -11 KDN KDN* Advance Input is unavailable
Start-up 17F in actualy
Meaty 1F
Double Action

LL / 11,15
19F -16 ±0C ±0C TC20F
Advance Input is unavailable
Start-up 20F in actualy
Hit force to crouching
Meaty 1F
Blue Bolt (1)

M / 10
14F -12 ±0 ±0
Blue Bolt

M,M / 10,10
-18 LNC LNC Combo from 1st NH
Red Sprite

M / 30
20F +8G KDN KDN TJ3F
Meaty 6F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Streamer
WS
M / 16
15F -12 LNC LNC
Streamer to SE
WS (must hit)
M,SP / 16
LNC LNC Reverse Position
Lightning Starter
WS
M / 13
13F -8 +3 +3 【S3 Patch Notes】– Changed the damage from 10 to 13.
– Changed the frame advantage when blocked from -9F to -8F.
– Changed the frame advantage upon hit from +2F to +3F.
Lightning Starter to SE
WS
M,SP / 13
-5 +6 +6
Lightning Starter to DE
WS
M,SP / 13
-12 -1 -1 【S3 Patch Notes】– Changed the input window for “During Dynamic Entry ” from 48 frames to 49 frames.
Multiplied Force
WS
M,M / 13,17
-12C +5C KDN Combo from 1st NH
Block or NH force to crouching
・Changed from +2F to +3F on hit.
【S3 Patch Notes】– Changed the frame advantage upon normal hit from +3F to +5F.
Tower Cannon
WS
H / 30
20F +7 KDN KDN
Toe Smash
WS
M / 16
11F -6 +5 +5 Meaty 1F
Power Spike
FC
M / 19
15F -8 +5 KDN 42 【S3 Patch Notes】- New move.
Double Smack
FC
LL / 10,14
18F -12 +1 +1 TC
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Shockwave
SS
M / 20
16F -7C KDN KDN
Stack Up
While enemy is down
L / 25
22F -14 -3 -3
・Damage changed from 20 to 25.
・Opponent closer on block.
Stack Up to SE
While enemy is down Hold
L,SP / 25
22F -23 -12 -12
Charging

SP / -
55 To Charging
Rising Force

M / 20
16F -18 LNC LNC TJ14F
Start-up after charging 30F
Start-up 46F in actualy
Wall Jumping Attack
with back against wall
M / 25
29F -1 KDN KDN Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Silent Entry (SE)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Silent Entry
Combination
SP / -
Lightning Thrust
SE
M / 27
12F -10 KDN KDN WB
・Causes Wall Bounce on hit
Bolt Smash
SE
M / 20
14F ±0C +8C KDN Block or Hit force to crouching
【S3 Patch Notes】– Changed the frame advantage when blocked from -4F to ±0F.
– Changed the frame advantage upon normal hit from +4F to +8F.
– Changed the opponent’s behavior when the move lands as a counter hit (from +4CF to KDN).
– Increased the move’s tracking.
– Decreased the range of the attack.
Turbine Hook
SE
L / 20
19F -13 +5C KDN TC12F
Returns to crouching.
NH force to crouching
・Startup changed from 22F to 19F.
【S3 Patch Notes】– Changed the frame advantage upon normal hit from +3F to +5F.
Rising Storm
SE
M / 20
14F -14 LNC LNC TJ14F
・Recovery for both players incerased by 2F.
・Opponent farther away on block.
・Jump status start changed from 15F to 14F.
Electric Volley
SE
H / 27
23F -10 KDN KDN TSPC6F
【S3 Patch Notes】- New move.
Dynamic Entry (DE)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Dynamic Entry

SP / -
40 TC4~10F
Enable Cancel by Side Step
Cost 15F
・Crouch status added for 4-10F.
Dynamic Entry to SE
DE
/ -
・Transitions to Silent Entry.
Lock & Load
DE
H / 14
11F -1 +8 +8 【S3 Patch Notes】– Changed the frame advantage when blocked from -3F to -1F.
– Shortened the recovery time for both the character and the opponent by 2 frames upon hit to speed up the interaction.
Lock & Load to SE
DE
H,SP / 14
-5 +4 +4 【S3 Patch Notes】– Changed the frame advantage upon hit from +6F to -+4F.
Double Barrel
DE
H,H / 14,20
-6 KDN KDN Combo from 1st NH
Rimfire
DE
M / 19
17F -7 +7 KDN 【S3 Patch Notes】– Changed the damage from 17 to 19.
– Changed the frame advantage when blocked from -8F to -7F.
– Changed the frame advantage upon normal hit from +6F to +7F.
Spiral Kick
DE
M / 25
27F +4 KDN KDN WB
・Changed from +6F to +4F on block.
・Causes Wall Bounce on hit.
Double Pulse
DE
L,M / 14,20
21F -16 +3 +3 Equivalent to
・New move added.
【S3 Patch Notes】– Changed the frame advantage upon hit from ±0F to +3F.
Into the Storm
DE
H / 20
12F -10 KDN KDN TS
Returns to crouching.
Avalanche Flip
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Avalanche Flip
or or
SP / -
TJ11F
Avalanche Spike

L / 20
53F -13 +3C KDN TC50F
Returns to crouching.
Avalanche Stomp

M / 20(,20)
39F -8 +8C Th NH force to crouching
Damage () is throw bonus
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
・Distance traveled backward during animation decreased.
・Reach increased.
・(Ver.2.02) Power Crush Start-up changed from 7F to 8F.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive to DE
During Rage & SE
M,SP / 27
12F +9 KDN KDN
Rage Drive to Zeus
During Rage Drive
UB(M) / 30
47F LNC LNC LNC

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Hostile Takedown

Th(H) / 35
12F CCW
Head-sd
Fac-Up
or
-3F
Long Range Throw
Floor Break
Raging Thunder

Th(H) / 35
12F CW
Foot-sd
Fac-Dwn
or
-3F
Long Range Throw
Tactical Knee
Approach from left side
Th(H) / 40(45)
Foot-sd
Fac-Up

Damage () is wall bonus
Lethal Force
Approach from right side
Th(H) / 40
Head-sd
Fac-Up

Swift Silence
Approach from behind
Th(H) / 50
Foot-sd
Fac-Dwn
disable
Apocalypse

Th(H) / 40(45)
12F Foot-sd
Fac-Up

-3F
Damage () is wall bonus
Avalanche Drop
Hold
Th(H) / 40(50)
25F Foot-sd
Fac-Up
or or or
-7F
RP
Break Throw 23F
Damage () is Approach from behind (can break throw)
SHB
or DE
Th(H) / 40
11F Head-sd
Fac-Dwn

-3F
RP
Disable Preciding Input
Start-up 12F From DE
Rejection
Approach mid-air enemy or DE
Th(Air) / 45(30)
11F Foot-sd
Fac-Up
disable Disable Preciding Input
Damage () is wall bonus
Wall Stun
10 Hit Combo
CommandStart-up 13F
Hit LevelHMMMLMMMMM
Damage127812610761,217
hit-5-14-5-14-15L
block-16-25-16-25-26-27