KUMA PANDA:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Bear Jack

H / 10
11F ±0 +6 +6
Left Right Bear Claw

H,H / 10,12
-5 +6 +6 Combo from 1st NH
Straight

H / 10
10F -1 +6 +6
Jab Elbow

H,M / 10,11
-3 +2 +2 Combo from 1st NH
Jab Elbow Smash

H,M,M / 10,11,22
-14 LNC LNC Returns to crouching.
Jab Elbow Stomp

H,M,L / 10,11,13
-13 -2 -2 Combo from 2nd CH
・Opponent closer on hit and block.
Bear Front Kick

H / 25
18F -5 KDN KDN
High Kick

H / 20
14F -6 +5 LNC
Bear Knuckle

M / 17
17F -11 ±0C +8C Hit force to crouching
Bear Knuckle to Hunting

M,SP / 17
-14 -3C +5C
Bear Knuckle to Forward Roll

M,SP / 17
+13 +24C +32C
Triple Hammer (2)

M,M / 17,16
-18 LNC LNC Combo from 1st CH
Can be delayed 17F
Counter Combo can be delayed 17F from 1st CH
Triple Hammer

M,M,M / 17,16,27
-22C KDN KDN Block force to crouching
Can be delayed
G-Clef Cannon (1)

H / 7
10F +1 +8 +8
G-Clef Cannon (2)

H,M / 7,8
-15 -4 -4 Combo from 1st CH
G-Clef Cannon

H,M,M / 7,8,14
-16 LNC LNC Combo from 2nd NH
Wild Lumberjack (1)

H / 11
13F -13 +3 +3
・Opponent closer on hit and block.
Wild Lumberjack

H,H / 11,20
-5 KDN KDN TS
Combo from 1st NH
Can be delayed 12F
High Kick

H / 22
15F -6 +5 LNC
Double Claw

M / 25
17F -12 KDN KDN
Shape-Up Kick

L / 20
28F -23 KDN KDN TC6F
Returns to crouching.
Shape-Up Hip

L,M / 20,30
-16 KDN KDN TC
Rushing Uppercut L (1)

M / 6
15F -9 +2 +2
Rushing Uppercut L (2)

M,M / 6,9
-13 -2 -2 Returns to crouching.
Rushing Uppercut L (3)

M,M,M / 6,9,9
-4 +7 +7 Returns to crouching.
Rushing Uppercut L

M,M,M,M / 6,9,9,10
-11 ±0 ±0 Launch from 1st CH
Returns to crouching.
Kuma Musou (1)

M / 10
15F -9 +2 +2
Kuma Musou

M,M / 10,12
-16 LNC LNC Combo from 1st NH
・Recovery on hit decreased by 2F.
・Opponent closer on hit.
Side Kick

M / 13
16F -9 +2 +2
Honey Trap

M,H / 13,24
-5 KDN KDN TS
Combo from 1st NH
Front Kick

M / 15
12F -4 +7 +7
Ultra Kuma

M / 32
24F -7 KDN KDN HTS
Meaty 1F in actualy
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
・Hitbox expanded.
Crouch Straight

SM / 8
11F -4 +7 +7 TC4F
Returns to crouching.
Crouch Spin Kick

L / 12
20F -15 -1 -1 TC4F
Returns to crouching.
Crouch Chin Kick

L / 10
16F -9 +2 +2 TC4F
Returns to crouching.
Hip Smash

M / 28
14F -15 KDN KDN* Low position
・Decreased pushback so it hits easier.
Wild Slap

H / 14
12F -7 ±0 ±0
Double Wild Slap

H,M / 14,20
-13 +5C LNC NH force to crouching
Combo from 1st NH
Bear Lariat

L / 14
18F -13 +1 +1 TC6F
Returns to crouching.
・Hitbox expanded.
Bear Lariat to Hunting

L / 14
-17 -3 -3 TC6F
Bear Pump in Pedal

L / 15
18F -8 +3 +3
・Opponent closer on hit and block.
Spinning Kuma

L / 20
28F -23 KDN KDN TC12F
Returns to crouching.
Drum Roll (2)

MM / 5,5
14F -9 +2C +2C Hit force to crouching
Drum Roll (4)

MM,MM / 5,5,5,5
-10 +1 +1 Combo from 1st NH
Combo can be delayed 19F
Drum Roll

MM,MM,M / 5,5,5,5,27
-13 LNC LNC
・Damage changed from 24 to 27.
Bear Slash

M / 27
22F -13 KDN KDN PC8F
・Opponent closer on block.
・Opponent reaction on mid-air hit was changed.
Bear Slash to Hunting

M,SP / 27
-15 KDN KDN PC8F
Howling Bear (1)

M / 12
15F -9 +2 +2
Howling Bear (2)

M,H / 12,14
-3 +8 +8 Combo from 1st NH
Howling Bear (2) to Hunting

M,H,SP / 12,14
-4 +7 +7
Howling Bear

M,H,M / 12,14,20
-11 KDN KDN Combo from 2nd CH
Can be delayed 10F
Combo can be delayed 4F from 2nd CH
Bear Flail Kick

MM / 10,15
22F -19 KDN KDN TC6F
Advance Input is unavailable
Start-up 23F in actualy
High Jinks
or WS
M / 20(,3)
22F -28 LNC LNC Damage() is landing bonus
・Can also by done with While rising
・Damage changed from 23 to 20.
Deadly Claw

UB(M) / 25
60F KDN KDN KDN 【S3 Patch Notes】– Changed the command from “” to “”.
Deadly Claw to Hunting

UB(M),SP / 25
KDN KDN KDN
Rolling Bear

M / 40(,3)
55F -39 LNC LNC To down after moving
Damage () is landing bonus
Meaty 39F in actualy
Rolling Bear to Cancel
During Rolling Bear
M / 40(,3)
-20 LNC LNC To down after moving
Damage () is landing bonus
Self damage 2 after wall hit
Meaty 21F in actualy
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Hornet Sweep
or
M / 18
26F -6 +4C +4C TJ9F
Returns to crouching.
Hit force to crouching
Meaty 1F in actualy
Hornet Sweep

M / 20
26F -6 KDN KDN TJ9F
Returns to crouching.
Meaty 1F in actualy
Hook
or or
H / 17
15F -12 +9 +9
Jump Front Kick

M / 20
25F -16 KDN KDN TJ9F
Bear Double Hop kick Combo (1)
or
M / 13
16F -13 LNC LNC TJ9F
Bear Double Hop kick Combo (2)
or
M,M / 13,13
-11 LNC LNC TJ
Bear Double Hop kick Combo
or
M,M,M / 13,13,22
-16 KDN KDN TJ
Bear Double Hop kick Combo to Hunting
or
M,M,M,SP / 13,13,22
-14 KDN KDN TJ
Rising Toe Kick

M / 11
15F -19 -8 -8 TJ9F
Rising Toe Kick

M / 15
15F -13 KDN LNC TJ9F
Kuma Hell Axle (1)

M / 20
29F -6 KDN KDN TJ9F
Kuma Hell Axle (1) to Hunting

M,SP / 20
-1 KDN KDN TJ9F
Kuma Hell Axle

M,M / 20,20
+7 KDN KDN TSTJ
Disable 2nd after 1st whiff
To down after moving
Falling Bear to Hunting

M,SP / 27
42F +8 LNC LNC TJ9F
【S3 Patch Notes】- New move.
Bear Skip

L / 25
31F -17 KDN KDN TJ6F
Bear Skip to Cancel Hunting

SP / -
43 TJ6F
Big Bear Attack

M / 28
18F -4 +3 +3 TJ17F
When hit and enemy input , to go down
Meaty 5F
Big Bear Attack to Hunting

M,SP / 28
-4 +3 +3 TJ17F
When hit and enemy input , to go down
Meaty 5F
Delay Rising Toekick

M / 25
32F -21 KDN KDN TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Demon Uppercut

M / 23
19F -19 LNC LNC Advance Input is unavailable
Start-up 20F
Anger Hook

H / 23
16F -8 KDN KDN 54 TS
【S3 Patch Notes】– Changed the damage from 26 to 23.
Salmon Hunter

L / 30
35~43F -12 KDN KDN TSTC17F
Salmon Hunter (Hold Lv.1)
Hold
L / 35
44~51F -12 KDN KDN TSTC17F
Salmon Hunter (Hold Lv.2)
Hold
L / 40
54~58F -12 KDN KDN TSTC17F
Salmon Hunter (Hold Lv.3)
Hold
L / 45
66~71F -12 KDN KDN TSTC17F
Salmon Hunter (Hold MAX)
Hold
UB(M) / 45
108F KDN KDN KDN TC17F
Grizzly Claw
or
M / 18
18F -8 +3 +3
Grizzly Claws

M,M / 18,25
-14 KDN KDN WB
Combo from 1st NH
・Causes Wall Bounce on hit.
Grizzly Claw Smash

M,L / 18,22
-18 KDN KDN
Leaping Side Kick
or Run
M / 30
23F +10G KDN KDN TJ3F
Rabid Bear
or Run
M / 30
20F +2 KDN KDN Meaty 5F
・Opponent closer on block.
Rabid Bear to Hunting
or Run
M,SP / 30
20F +2 KDN KDN Meaty 5F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
20F -15 -1 -1 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
16F -9 +2 +2 TC
Returns to crouching.
Killing Uppercut
WS
M / 14
13F -7 +4 +4
Killing Uppercut Grizzly Scratch
WS
M,H / 14,20
-9 +7Sp +7Sp TS
Combo from 1st NH
【S3 Patch Notes】– Changed the damage from 25 to 20.
Killing Uppercut Grizzly Claw
WS
M,M / 14.34
+5 KDN KDN
Mad Angler
WS
M / 20
15F -12 LNC LNC
Spinning Bear Kick
WS
M / 21
18F -9 KDN KDN HTS
Toe Smash
WS
M / 20
11F -6 +5 +5
Double Uppercut
WS
M / 16
19F -17 LNC LNC
Double Hammer
WS
M,M / 16,27
-21C KDN KDN Can be delayed
Hammer Rush 2 (1)
WS
M / 12
17F -6 +5 +5 Returns to crouching.
Hammer Rush 2
WS
M,M / 12,12
-8 +3 +3 Returns to crouching.
Hammer Rush 2 High
WS
M,M,H / 12,12,12
-10 +2 +2
Hammer Rush 2 Mid
WS
M,M,M / 12,12,15
-1 +10 +10 Returns to crouching.
Launch from 1s CH
Hammer Rush 2 Low
WS
M,M,L / 12,12,8
-10 ±0C ±0C TC
Returns to crouching.
Low Hammer
FC or
L / 12
19F -8 +2 +2 TC
Returns to crouching.
Hammer Rush 1 (2)
FC or
L,L / 12,8
+1 +12G +12 TC
Returns to crouching.
Hammer Rush 1 (3)
FC or
L,L,M / 12,8,12
-12 -1 -1 Returns to crouching.
Hammer Rush 1
FC or
L,L,M,M / 12,8,12,12
-8 +3 +3 Returns to crouching.
Hammer Rush 1 High
FC or
L,L,M,M,H / 12,8,12,12,12
-10 +2 +2
Hammer Rush 1 Mid
FC or
L,L,M,M,M / 12,8,12,12,15
-1 +10 +10 Returns to crouching.
Hammer Rush 1 Low
FC or
L,L,M,M,L / 12,8,12,12,8
-10 ±0C ±0C TC
Returns to crouching.
Windmill Punch (1)
FC
M / 8
24F -22 -12C -12C Hit force to crouching
Windmill Punch (2)
FC
M,M / 8,12
-22 -12C -12C Combo from 1st hit.
Hit force to crouching.
Windmill Punch (3)
FC
M,M,M / 8,12,12
-11 KDN KDN Combo from 1st hit.
Windmill Punch
FC
M,M,M,H / 8,12,12,45
+21 KDN KDN
Hammer Rush 3
FC
M / 12
18F -13 -2 -2 Returns to crouching.
Hammer Rush 3 Low
FC
M,H / 12,12
-10 +1 +1
Hammer Rush 3 Mid
FC
M,M / 12,9
-4 +7 +7 Returns to crouching.
Hammer Rush 3 High
FC
M,L / 12,8
-10 ±0C ±0C TC
Returns to crouching.
Triple Uppercut Right
FC
M,M,M / 12,9,10
-11 ±0 ±0 Launch from 1st CH
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Salmon Swipe
SS
M / 23
22F -9C KDN LNC Block force to crouching
・Damage changed from 20 to 23.
・Opponent closer on hit.
Bear Butterfly
While down (facing down)
L / 15
14F -17 KDN KDN
Bear Backstroke
While down (facing up)
M / 21
16F -18 KDN KDN
Dance With Me
While enemy is down
L,UB(M) / 20,60
117F Block or Hit force to crouching
Dance With Me to Cancel BT
While enemy is down
SP / -
You're Welcome

SP / -
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Hunting
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Hunting
or While down (facing down)
SP / -
Returns to crouching.
Cost 15F
Double Bear Claw (1) to Hunting
Hunting
L,SP / 8
12F -11 ±0C ±0C TC
Double Bear Claw to Hunting
Hunting
L,L,SP / 8,10
-13 ±0C ±0C TC
Combo from 1st NH
Can be delayed 11F
Combo can be delayed 11F from 1st NH
Bear Claw
Hunting
L,SP / 16
21F -15 +21G +21G TC
Bear Fling
Hunting
M / 24(,3)
19F -15 LNC LNC TC
Damage () is landing bonus
【S3 Patch Notes】– Changed the opponent’s behavior when hit while downed.
Bear Tackle
Hunting
M / 21
25F -12 KDN KDN PC8FTC
Meaty 5F
Killing Uppercut
Hunting
M / 15
16F -5 +6 +6
・Opponent reaction on mid-air hit was changed.
Killing Uppercut Crizzly Scratch
Hunting
M,H / 15,20
-9 +7Sp +7Sp TS
Combo from 1st NH
Can be delayed 11F
Combo can be delayed 11F from 1st NH
・Hitbox expanded upward.
【S3 Patch Notes】– Changed the damage from 24 to 20.
Big Tree
Hunting
M / 20
15F -17 LNC LNC Meaty 1F
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
Frolicking Bear
Hunting or or
M,SP / 22
16F -9 ±0 KDN TJ10F
When hit and enemy input , to go down
Meaty 4F
・Changed from -7F to -9F on block
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit (from +23F to KDN).
Break'n (1)
Hunting
L / 16
27F -24 KDN KDN TC
Start-up 26F (very short)
・Hitbox expanded.
・Pressing (or ) during hit caused 1st hit to hit twice. Now fixed.
Break'n
Hunting
L,L / 16,33
-29 KDN KDN TC
Break'n (1) to Hunting
Hunting
L,SP / 16
-22 KDN KDN TC
Hunting Hip Smash to Crouching
Hunting or
L,SP / 25
16F KDN KDN
Hunting to Roll Over
Hunting or
SP / -
Hunting to Play Dead
Hunting
SP / -
Hunting to Crouch
Hunting
SP / -
14 Auto block
Returns to crouching.
Hunting to Standing
Hunting or or
SP / -
10 Auto block 1F
Disable auto block after attack
Returns to crouching.
Hunting to Forward
Hunting
SP(LAbsorbs) / -
Auto absorbs (L)
Hunting to Forward Roll
Hunting
SP / -
Hunting to Backward Roll
Hunting
SP / -
Returns to crouching.
Hunting to Backward Roll Hunting
During Backward Roll
SP / -
Sit
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sit
or or
SP / -
TJ6F
Cost 22F
Pancake Press

M / 21
34F +10C KDN KDN TJ8F
Block force to crouching
Get Up Punch
While down (facing up)
M / 21
28F +18C KDN KDN
Trout Sweep
During Sit
L / 16
25F -15 KDN KDN TC
Returns to crouching.
Trout Smash
During Sit
M / 18
21F -15 LNC LNC
Rebound
During Sit
M / 20
25F KDN KDN TJ1F
Disable after Get Up Punch
Sit to Backward Roll
During Sit
SP / -
Returns to crouching.
Sit to Backward Roll Hunting
During Backward Roll
SP / -
Sit to Forward Roll
During Sit
SP / -
Forward Roll
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Forward Roll
FC or While down (facing down)
SP / -
Returns to crouching.
Start-up is from
Bear Shove
During Forward Roll
H / 31
46F +15G KDN KDN
Bear Backhand
During Forward Roll
M / 21
48F -17 LNC LNC
Bear Slide
During Forward Roll
L / 20
49F -18 KDN KDN Meaty 8F
【S3 Patch Notes】– Changed the opponent’s behavior when hit.
Bear Rolling Kick
During Forward Roll
M / 20
57F +7 KDN KDN Meaty 2F in actualy
Giant Roll
During Forward Roll
M / 22(,3)
56F -15 LNC LNC Damage() is landing bonus
Meaty 6F in actualy
Hunting
During Forward Roll
SP / -
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F.
Performance of Kuma is different from Panda . (Kuma can wall combo.)
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M / 23(,3)
18F +1 LNC LNC Damage () is landing bonus
【S3 Patch Notes】– Fixed an issue in which following up with certain moves would cause the opponent to become turned around.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Bear's Bite

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
Long Range Throw
Bear Hug

Th(H) / 35
12F Foot-sd
Fac-Up
or
-6F
Long Range Throw
Bear Slam
Approach from left side
Th(H) / 50
Foot-sd
Fac-Up

-3F
Floor Break
Choke Slam
Approach from right side
Th(H) / 40
Right-sd
Fac-Up

-3F
Swing Swung
Approach from behind
Th(H) / 70
Head-sd
Fac-Up
disable
Headbutt

Th(H) / 35(14)
12F Foot-sd
Fac-Up

±0F
RP
Disable Preciding Input
Enable side quick roll
Damage () is wall bonus
Wall Stun
Rock'n Roll Circus

Th(H) / 50(60)
11F RP
Head-sd
Fac-Up

±0F
RP
Easy command
Damage () is wall bonus
& Self damage 2
Bear Toss
Hunting
Th(H) / 30
26F Head-sd
Fac-Up
disable 65 Floor Break
To standing after whiff
10 Hit Combo 1
CommandFC Start-up 18F
To Hunting after 8th
Hit LevelMHMLMMMLLM
Damage1212656646621
hit-2+1-6-7-8-9-9-9-17LNC
block-13-10-17-18-19-20-20-25-28-23
10 Hit Combo 2
CommandFC Start-up 18F
To Hunting after 6th
To down after 7th
Hit LevelMHMLMMMMHM
Damage12126577762135
hit-2+1-6-7-8-1-37-1LNCKDN
block-13-10-17-18-19-12-48-17-21+11

UPDATE

Ver.3.00(2019/09/06)

  • Crouching – Fixed the animation to reduce instances in which an opponent’s low attack would occasionally not land.