KUMA PANDA:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Bear Jack

H / 10
11F ±0 +6 +6
Left Right Bear Claw

H,H / 10,12
-5 +6 +6 Combo from 1st NH
Straight

H / 10
10F -1 +6 +6
Jab Elbow

H,M / 10,11
-3 +2 +2 Combo from 1st NH
Jab Elbow Smash

H,M,M / 10,11,22
-14 L L To crouching after moving
Jab Elbow Stomp

H,M,L / 10,11,13
-13 -2 -2 Combo from 2nd CH
S2 patch
・Opponent closer on hit and block.
Bear Front Kick

H / 25
18F -5 D D
High Kick

H / 20
14F -6 +5 L
Bear Knuckle

M / 17
17F -11 ±0C +8C Hit force to crouching
Bear Knuckle to Hunting

M,SP / 17
-14 -3C +5C
Bear Knuckle to Forward Roll

M,SP / 17
+13 +24C +32C
Triple Hammer (2)

M,M / 17,16
-18 L L Combo from 1st CH
Delayable 17F
Counter Combo delayable 17F from 1st CH
Triple Hammer

M,M,M / 17,16,27
-22C D D Block force to crouching
Delayable
G-Clef Cannon (1)

H / 7
10F +1 +8 +8
G-Clef Cannon (2)

H,M / 7,8
-15 -4 -4 Combo from 1st CH
G-Clef Cannon

H,M,M / 7,8,14
-16 L L Combo from 2nd NH
Wild Lumberjack (1)

H / 11
13F -13 +3 +3 S2 patch
・Opponent closer on hit and block.
Wild Lumberjack

H,H / 11,20
-5 D D TS
Combo from 1st NH
Delayable 12F
High Kick

H / 22
15F -6 +5 L
Double Claw

M / 25
17F -12 D D
Shape-Up Kick

L / 20
28F -23 D D CS6F
To crouching after moving
Shape-Up Hip

L,M / 20,30
-16 D D CS
Rushing Uppercut L (1)

M / 6
15F -9 +2 +2
Rushing Uppercut L (2)

M,M / 6,9
-13 -2 -2 To crouching after moving
Rushing Uppercut L (3)

M,M,M / 6,9,9
-4 +7 +7 To crouching after moving
Rushing Uppercut L

M,M,M,M / 6,9,9,10
-11 ±0 ±0 Launch from 1st CH
To crouching after moving
Kuma Musou (1)

M / 10
15F -9 +2 +2
Kuma Musou

M,M / 10,12
-16 L L Combo from 1st NH
S2 patch
・Recovery on hit decreased by 2F.
・Opponent closer on hit.
Side Kick

M / 13
16F -9 +2 +2
Honey Trap

M,H / 13,24
-5 D D TS
Combo from 1st NH
Front Kick

M / 15
12F -4 +7 +7
Ultra Kuma

M / 32
24F -7 D D HTS
Meaty 1F in actualy
Crouch Jab

SM / 5
10F -5 +6 +6 CS4F
To crouching after moving
Input to standing
S2 patch
・Hitbox expanded.
Crouch Straight

SM / 8
11F -4 +7 +7 CS4F
To crouching after moving
Crouch Spin Kick

L / 12
20F -15 -1 -1 CS4F
To crouching after moving
Crouch Chin Kick

L / 10
16F -9 +2 +2 CS4F
To crouching after moving
Hip Smash

M / 28
14F -15 D D* Low position
S2 patch
・Decreased pushback so it hits easier.
Wild Slap

H / 14
12F -7 ±0 ±0
Double Wild Slap

H,M / 14,20
-13 +5C L NH force to crouching
Combo from 1st NH
Bear Lariat

L / 14
18F -13 +1 +1 CS6F
To crouching after moving
S2 patch
・Hitbox expanded.
Bear Lariat to Hunting

L / 14
-17 -3 -3 CS6F
Bear Pump in Pedal

L / 15
18F -8 +3 +3 S2 patch
・Opponent closer on hit and block.
Spinning Kuma

L / 20
28F -23 D D CS12F
To crouching after moving
Drum Roll (2)

MM / 5,5
14F -9 +2C +2C Hit force to crouching
Drum Roll (4)

MM,MM / 5,5,5,5
-10 +1 +1 Combo from 1st NH
Combo delayable 19F
Drum Roll

MM,MM,M / 5,5,5,5,27
-13 L L S2 patch
・Damage changed from 24 to 27.
Bear Slash

M / 27
22F -13 D D PC8F
S2 patch
・Opponent closer on block.
・Opponent reaction on mid-air hit was changed.
Bear Slash to Hunting

M,SP / 27
-15 D D PC8F
Howling Bear (1)

M / 12
15F -9 +2 +2
Howling Bear (2)

M,H / 12,14
-3 +8 +8 Combo from 1st NH
Howling Bear (2) to Hunting

M,H,SP / 12,14
-4 +7 +7
Howling Bear

M,H,M / 12,14,20
-11 D D Combo from 2nd CH
Delayable 10F
Combo delayable 4F from 2nd CH
Bear Flail Kick

MM / 10,15
22F -19 D D CS6F
Disable Preceding Input
Start-up 23F in actualy
High Jinks
or WS
M / 20(,3)
22F -28 L L Damage() is landing bonus
S2 patch
・Can also by done with While rising
・Damage changed from 23 to 20.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Hornet Sweep
or
M / 18
26F -6 +4C +4C JS9F
To crouching after moving
Hit force to crouching
Meaty 1F in actualy
Hornet Sweep

M / 20
26F -6 D D JS9F
To crouching after moving
Meaty 1F in actualy
Hook
or or
H / 17
15F -12 +9 +9
Jump Front Kick

M / 20
25F -16 D D JS9F
Bear Double Hop kick Combo (1)
or
M / 13
16F -13 L L JS9F
Bear Double Hop kick Combo (2)
or
M,M / 13,13
-11 L L JS
Bear Double Hop kick Combo
or
M,M,M / 13,13,22
-16 D D JS
Bear Double Hop kick Combo to Hunting
or
M,M,M,SP / 13,13,22
-14 D D JS
Rising Toe Kick

M / 11
15F -19 -8 -8 JS9F
Rising Toe Kick

M / 15
15F -13 D L JS9F
Kuma Hell Axle (1)

M / 20
29F -6 D D JS9F
Kuma Hell Axle (1) to Hunting

M,SP / 20
-1 D D JS9F
Kuma Hell Axle

M,M / 20,20
+7 D D TSJS
Disable 2nd after 1st whiff
To down after moving
Deadly Claw

UB(M) / 25
60F D D D
Deadly Claw to Hunting

UB(M),SP / 25
D D D
Rolling Bear

M / 40(,3)
55F -39 L L To down after moving
Damage() is landing bonus
Meaty 39F in actualy
Rolling Bear to Cancel
During Rolling Bear
M / 40(,3)
-20 L L To down after moving
Damage() is landing bonus
Self damage 2 after wall hit
Meaty 21F in actualy
Bear Skip

L / 25
31F -17 D D JS6F
Bear Skip to Cancel Hunting

SP /
43 JS6F
Big Bear Attack

M / 28
18F -4 +3 +3 JS17F
When hit and enemy input , to go down
Meaty 5F
Big Bear Attack to Hunting

M,SP / 28
-4 +3 +3 JS17F
When hit and enemy input , to go down
Meaty 5F
Delay Rising Toekick

M / 25
32F -21 D D JS9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Demon Uppercut

M / 23
19F -19 L L Disable Preceding Input
Start-up 20F
Anger Hook

H / 26
16F -8 D D 54 TS
Salmon Hunter

L / 30
35~43F -12 D D TSCS17F
Salmon Hunter (Hold Lv.1)
Hold
L / 35
44~51F -12 D D TSCS17F
Salmon Hunter (Hold Lv.2)
Hold
L / 40
54~58F -12 D D TSCS17F
Salmon Hunter (Hold Lv.3)
Hold
L / 45
66~71F -12 D D TSCS17F
Salmon Hunter (Hold MAX)
Hold
UB(M) / 45
108F D D D CS17F
Grizzly Claw
or
M / 18
18F -8 +3 +3 To crouching after moving
Grizzly Claws

M,M / 18,25
-14 D D WB
Combo from 1st NH
S2 patch
・Causes Wall Bounce on hit.
Grizzly Claw Smash

M,L / 18,22
-18 D D
Leaping Side Kick
or Run
M / 30
23F +10G D D JS3F
Rabid Bear
or Run
M / 30
20F +2 D D Meaty 5F
S2 patch
・Opponent closer on block.
Rabid Bear to Hunting
or Run
M,SP / 30
20F +2 D D Meaty 5F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 CS
To crouching after moving
Crouch Spin Kick
FC
L / 12
20F -15 -1 -1 CS
To crouching after moving
Crouch Chin Kick
FC
L / 10
16F -9 +2 +2 CS
To crouching after moving
Killing Uppercut
WS
M / 14
13F -7 +4 +4
Killing Uppercut Grizzly Scratch
WS
M,H / 14,25
-9 +7Sp +7Sp TS
Combo from 1st NH
Killing Uppercut Grizzly Claw
WS
M,M / 14.34
+5 D D
Mad Angler
WS
M / 20
15F -12 L L
Spinning Bear Kick
WS
M / 21
18F -9 D D HTS
Toe Smash
WS
M / 20
11F -6 +5 +5
Double Uppercut
WS
M / 16
19F -17 L L
Double Hammer
WS
M,M / 16,27
-21C D D Delayable
Hammer Rush 2 (1)
WS
M / 12
17F -6 +5 +5 To crouching after moving
Hammer Rush 2
WS
M,M / 12,12
-8 +3 +3 To crouching after moving
Hammer Rush 2 High
WS
M,M,H / 12,12,12
-10 +2 +2
Hammer Rush 2 Mid
WS
M,M,M / 12,12,15
-1 +10 +10 To crouching after moving
Launch from 1s CH
Hammer Rush 2 Low
WS
M,M,L / 12,12,8
-10 ±0C ±0C CS
To crouching after moving
Low Hammer
FC or
L / 12
19F -8 +2 +2 CS
To crouching after moving
Hammer Rush 1 (2)
FC or
L,L / 12,8
+1 +12G +12 CS
To crouching after moving
Hammer Rush 1 (3)
FC or
L,L,M / 12,8,12
-12 -1 -1 To crouching after moving
Hammer Rush 1
FC or
L,L,M,M / 12,8,12,12
-8 +3 +3 To crouching after moving
Hammer Rush 1 High
FC or
L,L,M,M,H / 12,8,12,12,12
-10 +2 +2
Hammer Rush 1 Mid
FC or
L,L,M,M,M / 12,8,12,12,15
-1 +10 +10 To crouching after moving
Hammer Rush 1 Low
FC or
L,L,M,M,L / 12,8,12,12,8
-10 ±0C ±0C CS
To crouching after moving
Windmill Punch (1)
FC
M / 8
24F -22 -12C -12C Hit force to crouching
Windmill Punch (2)
FC
M,M / 8,12
-22 -12C -12C Hit force to crouching
Windmill Punch (3)
FC
M,M,M / 8,12,12
-11 D D
Windmill Punch
FC
M,M,M,H / 8,12,12,45
+21 D D
Hammer Rush 3
FC
M / 12
18F -13 -2 -2 To crouching after moving
Hammer Rush 3 Low
FC
M,H / 12,12
-10 +1 +1
Hammer Rush 3 Mid
FC
M,M / 12,9
-4 +7 +7 To crouching after moving
Hammer Rush 3 High
FC
M,L / 12,8
-10 ±0C ±0C CS
To crouching after moving
Triple Uppercut Right
FC
M,M,M / 12,9,10
-11 ±0 ±0 Launch from 1st CH
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Salmon Swipe
SS
M / 23
22F -9C D L Block force to crouching
S2 patch
・Damage changed from 20 to 23.
・Opponent closer on hit.
Bear Butterfly
While down (facing down)
L / 15
14F -17 D D
Bear Backstroke
While down (facing up)
M / 21
16F -18 D D
Dance With Me
While enemy is down
L,UB(M) / 20,60
117F Block or Hit force to crouching
Dance With Me to Cancel BT
While enemy is down
SP /
You're Welcome

SP /
Wall Jumping Attack
with back against wall
M / 21
39F +4C D D Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 D D
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 CS1F
To crouching after moving
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 CS1F
To crouching after moving
Hunting
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Hunting
or While down (facing down)
SP /
To crouching after moving
Cost 15F
Double Bear Claw (1) to Hunting
Hunting
L,SP / 8
12F -11 ±0C ±0C CS
Double Bear Claw to Hunting
Hunting
L,L,SP / 8,10
-13 ±0C ±0C CS
Combo from 1st NH
Delayable 11F
Combo delayable 11F from 1st NH
Bear Claw
Hunting
L,SP / 16
21F -15 +21G +21G CS
Bear Fling
Hunting
M / 24(,3)
19F -15 L L CS
Damage () is landing bonus
Bear Tackle
Hunting
M / 21
25F -12 D D PC8FCS
Meaty 5F
Killing Uppercut
Hunting
M / 15
16F -5 +6 +6 S2 patch
・Opponent reaction on mid-air hit was changed.
Killing Uppercut Crizzly Scratch
Hunting
M,H / 15,24
-9 +7Sp +7Sp TS
Combo from 1st NH
Delayable 11F
Combo delayable 11F from 1st NH
S2 patch
・Hitbox expanded upward.
Big Tree
Hunting
M / 20
15F -17 L L Meaty 1F
Frolicking Bear
Hunting or or
M,SP / 22
16F -9 ±0 +23 JS10F
When hit and enemy input , to go down
Meaty 4F
S2 patch
・Changed from -7F to -9F on block
Break'n (1)
Hunting
L / 16
27F -24 D D CS
Start-up 26F (very short)
S2 patch
・Hitbox expanded.
・Pressing (or ) during hit caused 1st hit to hit twice. Now fixed.
Break'n
Hunting
L,L / 16,33
-29 D D CS
Break'n (1) to Hunting
Hunting
L,SP / 16
-22 D D CS
Hunting Hip Smash to Crouching
Hunting or
L,SP / 25
16F D D
Hunting to Roll Over
Hunting or
SP /
Hunting to Play Dead
Hunting
SP /
Hunting to Crouch
Hunting
SP /
14 Auto block
To crouching after moving
Hunting to Standing
Hunting or or
SP /
10 Auto block 1F
Disable auto block after attack
To crouching after moving
Hunting to Forward
Hunting
SP(LAbsorbs) /
Auto absorbs (L)
Hunting to Forward Roll
Hunting
SP /
Hunting to Backward Roll
Hunting
SP /
To crouching after moving
Hunting to Backward Roll Hunting
During Backward Roll
SP /
Sit
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sit
or or
SP /
JS6F
Cost 22F
Pancake Press

M / 21
34F +10C D D JS8F
Block force to crouching
Get Up Punch
While down (facing up)
M / 21
28F +18C D D
Trout Sweep
During Sit
L / 16
25F -15 D D CS
To crouching after moving
Trout Smash
During Sit
M / 18
21F -15 L L
Rebound
During Sit
M / 20
25F D D JS1F
Disable after Get Up Punch
Sit to Backward Roll
During Sit
SP /
To crouching after moving
Sit to Backward Roll Hunting
During Backward Roll
SP /
Sit to Forward Roll
During Sit
SP /
Forward Roll
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Forward Roll
FC or While down (facing down)
SP /
To crouching after moving
Start-up is from
Bear Shove
During Forward Roll
H / 31
46F +15G D D
Bear Backhand
During Forward Roll
M / 21
48F -17 L L
Bear Slide
During Forward Roll
L / 20
49F -18 D D Meaty 8F
Bear Rolling Kick
During Forward Roll
M / 20
57F +7 D D Meaty 2F in actualy
Giant Roll
During Forward Roll
M / 22(,3)
56F -15 L L Damage() is landing bonus
Meaty 6F in actualy
Hunting
During Forward Roll
SP /
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M / 23(,3)
18F +1 L L Damage () is landing bonus

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Bear's Bite

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
Long Range Throw
Bear Hug

Th(H) / 35
12F Foot-sd
Fac-Up
or
-6F
Long Range Throw
Bear Slam
Approach from left side
Th(H) / 50
Foot-sd
Fac-Up

-3F
Floor Break
Choke Slam
Approach from right side
Th(H) / 40
Right-sd
Fac-Up

-3F
Swing Swung
Approach from behind
Th(H) / 70
Head-sd
Fac-Up
disable
Headbutt

Th(H) / 35(14)
12F Foot-sd
Fac-Up

±0F
RP
Disable Preciding Input
Enable side quick roll
Damage () is wall bonus
Wall Stun
Rock'n Roll Circus

Th(H) / 50(60)
11F RP
Head-sd
Fac-Up

±0F
RP
Damage () is wall bonus
& Self damage 2
Bear Toss
Hunting
Th(H) / 30
26F Head-sd
Fac-Up
disable 65 Floor Break
To standing after whiff
10 Hit Combo 1
CommandFC Start-up 18F
To Hunting after 8th
Hit LevelMHMLMMMLLM
Damage1212656646621
hit-2+1-6-7-8-9-9-9-17L
block-13-10-17-18-19-20-20-25-28-23
10 Hit Combo 2
CommandFC Start-up 18F
To Hunting after 6th
To down after 7th
Hit LevelMHMLMMMMHM
Damage12126577762135
hit-2+1-6-7-8-1-37-1LD
block-13-10-17-18-19-12-48-17-21+11