KING:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Palm Strike (1)

H / 7
10F +1 +8 +8
Palm Strike

H,H / 7,15
-1 +6 +6 Combo from 1st NH
Palm Strike to Head Jammer

H,H,Th(H) / 7,15,30
Th Th
Palm Strike to V Driver

H,H,Th(L) / 7,15,45
Th Th
Palm Attack to Uppercut

H,H,M / 7,15,10
-4 +5 +10 Disable Preceding Input Left Attack
Palm Upper to Suplex

H,H,M,Th(H) / 7,15,10,40
Th
Palm Upper to V Driver

H,H,M,Th(L) / 7,15,10,45
Th
Right Jab

H / 10
10F +1 +7 +7
Jab Uppercut

H,M / 10,15
-2 +5 +5 Combo from 1st NH
S2 patch
・Damage increased from 12 to 15.
Face Kick

H / 25
17F -14 D D
High Kick

H / 20
13F -5 +6 L 37
Head Spinner (1) to BT

M / 18
18F -11 -2 ±0
Head Spinner

M,M / 18,21
-13 D D Combo from 1st NH
S2 patch
・Opponent reaction changed on mid-air hit.
Brutal Sting

M,H / 18,25
-3 D D TS
Combo from 1st NH
Moonsault Body Press

UB(M) / 23
52F D D D To BT after moving
Elbow Imppact (1)

M / 12
15F -11 +2 +2 45
Elbow Imppact

M,H / 12,25
-9 D D Combo from 1st NH
Delayable
S2 patch
・Damage increased from 20 to 25.
・Opponent farther away on hit.
Jaguar Smash Combo (2)

M,M / 12,15
-13C +2C +2C Block or Hit force to crouching
Delayable
Jaguar Smash Combo

M,M,M / 12,15,16
-15 L L Combo from 2nd NH
Delayable
Combo delayable 13F from 2nd NH
Front Kick

M / 18(,20)
15F -8 +1 +9 42 During hit to DDT
Damage () is throw bonus
Meaty 1F
Rolling Sobat

M / 25
18F -9 D D HJS9F
Meaty 1F in actualy
Shadow Lariat

H / 23
17F -1 D D 48 Meaty 1F
Jaguar Lariat
Hold
UB(H) / 50
29F D D D
Exploder

H / 25
38F +7 D D JS19F
To BT after whiff
Body Check

M / 21
17F +3 +7 +7 45
Shoulder Tackle

M / 27
23F -12 D D PC8F
Meaty 7F
Elbow Smash

M / 15
14F -1 +3 +3 41 S2 patch
・Opponent closer on block.
Elbow Sting

M,M / 15,15
-10 +3 +3 Combo from 1st NH
Delayable
Combo delayable 7F from 1st NH
Combo delayable 12F from 2st CH
S2 patch
・Changed from +1F to +3Fon hit.
Smash Hook

M / 12
13F -6 +4 +4 38 S2 patch
・Changed from +3F to +4F on hit.
Double Hook Disaster

M,H / 12,15
-4 D D TS
Combo from 1st CH
Delayable 13F
Combo delayable 13F from 1st CH
S2 patch
・Consecutive hit even with delayed second input on counter hit.
Mid Kick

M / 17
14F -9 +2 +2 42
Lasso Kick

M,H / 17,23
±0 D D JS
Disable from 1st whiff
Combo from 1st CH
To down after moving
Side Low Kick

L / 10
14F -14 -3 -3
Mincer (2)

L,H / 10,11
-5 +6 +6 Combo from 1st CH
Mincer

L,H,M / 10,11,27
-15 D D JS
Combo from 2nd CH
Mincer to BT

L,H,M / 10,11,27
-8 D D Combo from 2nd CH
Mincer Low
or
L,H,L / 10,11,20
-13 D D* JS
To BT after block or whiff
Hit force to crouching
Frankensteiner

SM,Th(H) / 15(,30)
28F -18 -7C -7C JS13F
Throw(H) when close to
Damage () is throw bonus
To BT after throw
Meaty 7F
Crouch Jab
or
SM / 5
10F -5 +6 +6 CS4F
To crouching after moving
Input to standing
Jab Uppercut
or or FC or
SM,M / 5,13
-11 ±0 ±0 Combo from 1st CH
Crouch Straight

SM / 8
11F -4 +7 +7 CS4F
To crouching after moving
Stomp

L / 12
17F -12 +1 +1
Crouch Chin Kick

L / 7
14F -13 -2 -2 CS4F
To crouching after moving
Atlas' Hammer

M / 21
23F -24 L L CS6F
Stagger Kick (1)
or FC
L / 14
16F -25 -9 -9 CS6F
To crouching after moving
Stagger Kick (2)

L,L / 14,7
-25 -9 -9 CS
To crouching after moving
Stagger Kick
*2
L*3 / 14,7,7
-29 +7 +7 CS
To crouching after moving
Stagger Kicks
*3
L*5 / 14,7,7,4,3
-26 +15 +15 CS
Enable after 1st CH
Disable Run WK
To crouching after moving
Stagger Kick Spinning Uppercut
During Stagger Kick
~M / 10
-15 D D CS
Corporate Elbow

M / 25
30F -8C ±0C ±0C JS21F
Block or Hit force to crouching
Meaty 5F
Brain Chop

M / 21
25F -5C D D Block force to crouching
S2 patch
・Opponent closer on hit.
Crouching Low Kick

L / 17
23F -16 +2C D CS10F
To crouching after moving
NH force to crouching
Low Drop Kick

L / 20
29F -20 D D* CS6FJS16F
To Down from block or whiff
To crouching after moving
Meaty 2F
Quick Hook

H / 13
12F -8 +3 D 39
Quick Hook Uppercut

H,H / 13,20
-13 +5 +5 Combo from 1st NH
Delayable
Combo delayable 8F from 1st NH
Quick Hook Heel Kick

H,M / 13,23
-9 D D JS
Delayable
Chupacabra

H / 12
14F -5 +1 +1 38
Chupacabra to Head Butt

H,H / 12,22
+2C D D Block force to crouching
Delayable
S2 patch
・Opponent closer on hit.
Chupacabra to Olympia Slam

H,M,Th / 12,18(,20)
-9 Th Th Damage () is throw bonus
Side or behind hit +9F
Delayable
S2 patch
・Throw transition changed from only on counter hit to only on hit from the front.
Toll Kick

H / 31
16F -10 D D
Disgraceful Kick

H / 25
17F +2F D D WB
Meaty 3F in actualy
S2 patch
・Startup changed from 15F to 17F.
・Changed from -6F to +2F on block.
・Opponent reaction changed on mid-air hit and block.
・Induces Wall Bounce on hit.
・Pushback decreased so it hits easier.
・No more clean-hit.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Water Parting Chop

H / 21
20F -3 D D H
Meaty 1F in actualy
Jumping Knuckle
or
M / 12
18F -12 -1 -1 JS9F
High Elbow Drop

M / 35
48F -18C D D JS9F
Block force to crouching
To Down after moving
S2 patch
・Down status happens 15 frames quicker
High Elbow Drop

M / 35
48F -18C D D JS9F
Block force to crouching
To Down after moving
S2 patch
・Down status happens 15 frames quicker
High Elbow Drop

M / 35
48F -18C D D JS9F
Block force to crouching
To Down after moving
S2 patch
・Down status happens 15 frames quicker
Sobat
or
M / 25
23F -19 D D JS9F
Falling Heel Kick (early)

M / 23
22F -10 D D JS13F
To Down after moving
S2 patch
・Opponent closer on block.
Falling Heel Kick

M / 18
24F -20 D D To Down after moving
Meaty 3F in actualy
S2 patch
・Opponent closer on block.
・Opponent reaction changed on block on last half of the animation.
Jumping Knee Lift

M / 11
15F -20 -8 -8 JS9F
Jumping Knee Lift

M / 15
15F -13 D L JS9F
Jumping Knee Lift

M / 13
15F -13 L L JS9F
Capital Punishment

M / 25
35F +2C D D JS9F
Block force to crouching
S2 patch
・Opponent closer on hit.
Burning Knuckle
Hold
UB(M) / 45
67F D D D JS16F
Neck Cutter Kick

H / 28
23F -16 D D JS5F
Delay Rising Toekick

M / 25
23F -11 L L
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Stomach Smash

L / 14(,35)
18F -15 ±0C Th CS6F
Disable Preceding Input
Start-up 19F in actualy
During CH to Jaguar Hammer
Damage () is throw bonus
NH force to crouching
Lay Off

M / 0
9F ±0 +7 +18 32 Disable Preceding Input
Start-up 10F in actualy
Jaguar Hook

M / 21
22F -5 +14Sp D HTS
Disable Preceding Input
Start-up 23F in actualy
Rolling Elbow

M / 19
31F +2C +4C +4C Disable Preceding Input
Start-up 20F in actualy
Block or Hit force to crouching
Rolling Elbow to Cancel

SP /
33
Clothesline Combo

M,H / 19,25
-1 D D Combo from 1st NH
Delayable
Combo delayable 11F from 1st NH
Konvict Kick

M / 25(,20)
15F -15 D Th Disable Preceding Input
Start-up 16F in actualy
CH connect to DDT
Damage () is throw bonus
Flying Cross Chop

H / 21
20F -5 D D JS18F
Disable Preceding Input
Start-up 21F in actualy
Meaty 18F
Flying Cross Chop (latter)

L / 21
39F -26 D D Meaty 3F in actualy
Diving Body Press (close)

M,Th / 20(,15)
21F -17C Th Th JS12F
Disable Preceding Input
Start-up 22F in actualy
Damage () is throw bonus
Block force to crouching
Meaty 4F
Diving Body Press

M / 20
26F -12C -15C -15C JS12F
Block or Hit force to crouching
Meaty 17F in actualy
Exploder

H / 25
28F +7 D D JS9F
Disable Preceding Input
Start-up 26F in actualy
To Down afte whiff
Strong Knee

M / 25
20F ±0 D D Meaty 3F in actualy
S2 patch
・Opponent reaction changed on hit.
Running Exploder

M / 40
28F +17G D D JS9F
Meaty 5F in actualy
Stagger Kick (1)
Run
L / 22
14F -25 -9 -9 CS6F
To crouching after moving
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC or
SM / 5
10F -5 +6 +6 CS
To crouching after moving
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 CS
To crouching after moving
Crouch Spin Kick
FC
L / 12
18F -16 -2 -2 CS
To crouching after moving
Crouch Chin kick
FC or
L / 10
14F -13 -2 -2 CS
To crouching after moving
Upperecut
WS
M / 12
11F -3 +4 +4 Start-up 10F (very short)
Round Trip Chop (1)
WS
M / 11
14F -9 +1 +1 H
Round Trip Chop
WS
M,M / 11,25
-12 +12Sp +12Sp TS
Combo from 1st NH
Delayable
Combo delayable 9F from 1st NH
Combo delayable 16F from 1st CH
Stomping Kick
WS
H / 28
16F ±0 D D
Toe Smash
WS
M / 20
11F -6 +5 +5 Meaty 1F
Snap Uppercut
WS
M / 20
18F -10 L L
Leg Breaker
FC
L / 20
32F -12 D D CS
To crouching after moving
Body Blow
FC
M / 21
15F -14 D D
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Victory Palm
SS
H / 25
19F -5 D D TS
S2 patch
・Decreased damage from 30 to 25.
・Changed to cause screw on hit or mid-air hit.
Tail Spin.
・Startup changed from 18F to 19F.
Deadly Boomerang
SS
H / 50
27F -1 D D JS11F
To Down after moving
Wall Jumping Attack (early)
with back against wall
Th(H) / 45
43F ±0C D D Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 13F
Meaty 5F
Wall Jumping Attack (latter)
with back against wall
M / 21
49F -9C D D Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 13F
Meaty 8F in actualy
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Blind Kick
BT
M / 18(,20)
13F -13 +9 D During Blind Kick hit to Neck Breaker
Damage () is throw bonus
S2 patch
・Damage increased from 15 to 18.
・Changed from -16F to -13F on block.
・Changed from +7F to +9F on hit.
・Opponent reaction changed on mid-air hit.
・Hitbox expanded.
Spin Kick
BT
H / 18
10F -8 D D
Atomic Blaster
BT
UB(H) / 50
28F D D D Start-up 26F (very short)
Moonsault Body Press
BT
UB(M) / 30
41F D D D
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 CS1F
To crouching after moving
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3 CS1F
To crouching after moving
Low Drop Kick
BT
L / 20
22F -17 D D* CS1FJS11F
To Down after block or whiff
To crouching after moving
Jaguar Step
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jaguar Step

SP /
34 JS6F
Continue step Hold
To Down Over 5 spins
Cost 23F
Reverse Jaguar Step

SP /
34 JS6F
Jaguar Step to Hook
JS
H / 21
19F -5 D D Total Start-up 43F
Jaguar Step to Hook (2 spin)
JS Hold
H / 25
-1 D D Total Start-up 75F
Jaguar Step to Hook (3 spin)
JS Hold
H / 31
-1 D D
Jaguar Step to Hook (4 spin)
JS Hold
H / 31
-1 D D
Jaguar Step to Hook (5 spin)
JS Hold
H / 31
-1 D D
Jaguar Step to Elbow
JS
M / 15
11F -9 +12C +12C
Jaguar Step to Elbow (2 spin)
JS Hold
M / 18
-2 +12C +12C
Jaguar Step to Elbow (3 spin)
JS Hold
M / 22
±0C +12C +12C
Jaguar Step to Elbow (4 spin)
JS Hold
M / 22
±0C +12C +12C
Jaguar Step to Elbow (5 spin)
JS Hold
M / 22
±0C +12C +12C
Jaguar Step to sobat
JS
M / 23
22F -5 D D JS14F
Jaguar Step to sobat (2 spin)
JS Hold
M / 27
-1 D D JS14F
Jaguar Step to sobat (3 spin)
JS Hold
M / 34
-1 D D JS14F
Jaguar Step to sobat (4 spin)
JS Hold
M / 34
-1 D D JS14F
Jaguar Step to sobat (5 spin)
JS Hold
M / 34
-1 D D JS14F
Jaguar Step to sobat & Press (close)
JS
M,Th / 20(,15)
-17C Th Th JS
Damage () is throw bonus
Block or Hit force to crouching
Jaguar Step to sobat & Press
JS
M / 20
-12C -15C -15C Block or Hit force to crouching
Jaguar Step to High Kick
JS
H / 40
17F +8 D D TS
Jaguar Step to High Kick (2 spin)
JS Hold
UB(H) / 42
D D D TS
Jaguar Step to High Kick (3 spin)
JS Hold
UB(H) / 52
D D D TS
Jaguar Step to High Kick (4 spin)
JS Hold
UB(H) / 52
D D D TS
Jaguar Step to High Kick (5 spin)
JS Hold
UB(H) / 52
D D D TS
Jaguar Step to Mid Kick
JS
M / 30
17F -17 D D
Jaguar Step to Mid Kick (2 spin)
JS Hold
M / 36
+9 D D
Jaguar Step to Mid Kick (3 spin)
JS Hold
M / 45
+9 D D
Jaguar Step to Mid Kick (4 spin)
JS Hold
M / 45
+9 D D
Jaguar Step to Mid Kick (5 spin)
JS Hold
M / 45
+9 D D
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Dash

SP /
To crouching after moving
Disable Preceding Input
Leg Breaker

L / 20
32F -12 D D CS1F
Disable Preceding Input
Start-up 36F in actualy
To crouching after moving
Jumping Knee

M / 21
15F -9 D D* Disable Preceding Input
Start-up 19F in actualy
Black Bomb

M / 24
20F -5C D L Disable Preceding Input
Start-up 24F in actualy
Meaty 1F in actualy
S2 patch
・Opponent reaction changed when hit mid-air.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
S2 patch
・Active frames increased by 1F.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M / 24
20F +8C L L Block force to crouching
Special effect when approach mid-air enemy

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Winding Nut

Th(H) / 35
12F Head-sd
Fac-Up
or
-6F
RP
39 Long Range Throw
Suplex

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
39 Long Range Throw
Argentina BackBreaker
Approach from left side
Th(H) / 40
Head-sd
Fac-Up

-3F
Knee Crusher
Approach from right side
Th(H) / 42
Foot-sd
Fac-Up

-3F
Half Boston Crab
Approach from behind
Th(H) / 60
Right-sd
Fac-Dwn
disable
Cobra Twist
Approach from behind
Th(H) / 60
Right-sd
Fac-Dwn
disable
Stretch Buster
Approach from behind
Th(H) / 75
10F Left-sd
Fac-Up
disable Floor Break
Knee Bash

Th(H) / 40
12F Foot-sd
Fac-Up

-2F
Figure Four Leg Lock

Th(H) / 40
12F Foot-sd
Fac-Up

-6F
Break throw just input to Reverse Figure Four Leg Lock (Damage 26 to King)
Executioner Drop
or
Th(H) / 30(15)
12F Foot-sd
Fac-Up

-6F
Damage () is wall bonus
Wall Stun
S2 patch
・Opponent can now ukemi sideways.
Executioner Drop (behind)
or
Th(H) / 30(15)
12F RP
Foot-sd
Fac-Up

Damage() is wall bonus
Wall Stun
S2 patch
・Opponent can now ukemi sideways.
Tombstone Pile Driver

Th(H) / 58
11F Head-sd
Fac-Up

-2F
Floor Break
Muscle Buster

Th(H) / 50
11F RP
Head-sd
Fac-Up

-6F
Disable Preciding Input
Floor Break
To BT
Giant Swing

Th(H) / 45(,20)
10F RP
Foot-sd
Fac-Up

-13F
Easy Command
Enable input from Full Crouch
Damage () is when no side quick roll
Damage 70 when wall hit
S2 patch
・Input window for ukemi increased by 1F.
Tijuana Twister

Th(H) / 50
12F Foot-sd
Fac-Up

-6F
Easy Command
Tomahawk
or Run
Th(H) / 40
10F Foot-sd
Fac-Up

-5F
RP
39 Disable Preciding Input
Clothesline Press
FC
Th(H) / 45
12F Left-sd
Fac-Up

-6F
Floor Break
Iron Lariat
Approach crouching enemy
Th(L) / 45
12F Head-sd
Fac-Dwn

+五分F
37 Floor Break
V Driver
Approach crouching enemy
Th(L) / 45
12F RP
Head-sd
Fac-Up

+五分F
37 S2 patch
・Now causes floor break.
Arm Whip

Reversal(H/M) / 25+α
RP
Head-sd
Fac-Up
disable 35 Absorbs (H/M) during 2 to 14F
Damage 25 + 50% of enemy attack
Floor Break
Spinning Heel Hold

Reversal(H/M) / 25+α
RP
Left-sd
Fac-Up
disable 35 Absorbs (H/M) during 2 to 10F
Damage 25 + 50% of enemy attack
Leg Screw

Reversal(H/M) / 25+α
CW
Foot-sd
Fac-Up
disable 35 Absorbs (H/M) during 2 to 10F
Damage 25 + 50% of enemy attack
Figure Four Leg Lock
During Leg Screw
- / 33
Foot-sd
Fac-Up

Break throw just input to Reverse Figure Four Leg Lock (Damage 26 to King)
Pile Driver
Pile Driver

Th(H) / 30
11F Foot-sd
Fac-Up

-2F
Floor Break
Double Arm Face Buster
During Pile Driver
- / 35
Head-sd
Fac-Dwn

-7F
Floor Break
Boston Crab
During Pile Driver
- / 15
Right-sd
Fac-Dwn

-7F
Throw Away
Throw Away

Th(H) / 0
14F BT
+9F

-3F
CCW
39 Damage 5 & Behind Wall stun when wall hit close to
Damage 3 & face up down by the head when wall hit distant
Throw Away Feint

- / 0
+14F
-3F
Throw Away Knockdown

- / 8
RP
Foot-sd
Fac-Dwn

-3F
Throw and Destroy

- / 10
Head-sd
Fac-Up

-15F
RP
BT
Floor Break
Turn Around

- / 0
BT
+5F
disable
Ultimate Tackle
Ultimate Tackle
FC
Th(M) / 5
26F Foot-sd
Fac-Up
-5F
CW
BT
Break Throw 4F
2F before takedown
Ultimate Punch
During tackle or
- / 5,5,5,15
Foot-sd
Fac-Up
or

To Down
Cross Arm Lock
During tackle or Ultimate Punch (3)
- / 25
RP
Head-sd
Fac-Up
-9F Break throw input
Arm Twist
During Cross Arm Lock
- / 10
RP
Head-sd
Fac-Up
disable
Leg Cross Hold
During tackle or Ultimate Punch (3)
- / 20
Foot-sd
Fac-Up
±0F Break throw input
Stretch Combo
During Leg Cross Hold
- / 30
Foot-sd
Fac-Dwn
disable
Down Throw
Swing Away
Enemy on back by the feet or
Th(Down) / 20(,10)
18F RP
Foot-sd
Fac-Up
or
±0F
Break throw 7F
Damage () is when no side quick roll
Damage 35 when wall hit
S2 patch
・Input window for ukemi increased by 1F.
Head Bomber
Enemy on back by the feet
Th(Down) / 25
18F Foot-sd
Fac-Up

±0F
Figure Four Leg Lock
Enemy on back by the feet
Th(Down) / 33
18F Foot-sd
Fac-Up

±0F
Shoulder Cracker
Enemy on back by the head or
Th(Down) / 28
18F Side
Fac-Up
or
±0F
Turn Over
Enemy on back by Enemy's side or
Th(Down) / 0
18F Side
Fac-Dwn
or
±0F
Half Boston Crab
Enemy face down by the feet or
Th(Down) / 30
18F Side
Fac-Dwn
or
±0F
Wing Tearer
Enemy face down by th head or
Th(Down) / 32
18F Head-sd
Fac-Dwn
or
±0F
Camel Clutch
Enemy face down from the left or
Th(Down) / 35
18F RP
Side
Fac-Dwn
or
±0F
Bow & Arrow Stretch Hold
Enemy face down from the right or
Th(Down) / 37
18F Side
Fac-Dwn
or
±0F
Mid-Air Throw
Mid-Air Leg Cross Hold
Approach mid-air enemy
Th(Air) / 30
12F Foot-sd
Fac-Dwn
disable Long Range Throw
Mid-Air Leg Screw
Approach mid-air enemy
Th(Air) / 30
12F RP
Foot-sd
Fac-Up
disable Long Range Throw
Aerial Jaguar Bomb
Approach mid-air enemy or
Th(Air) / 55
10 or 12F Foot-sd
Fac-Up
disable Floor Break
Running Jaguar Bomb
Approach mid-air enemy
Th(Air) / 65
10F Foot-sd
Fac-Up
disable Floor Break
Double Heel Hold
Approach mid-air enemy or
Th(Air) / 15
12F Side
Fac-Dwn
disable
Flapjack
During Double Heel Hold
- / 15
RP
Foot-sd
Fac-Dwn

-6F
Giant Swing
During Double Heel Hold
- / 12(,13)
RP
Foot-sd
Fac-Up

-6F
Damage () is when no side quick roll
Damage 32 when wall hit (disable damage scaling)
Shining Torpedo
During enemy wall stun or
Th(Wall) / 65
10F Side
Fac-Up
disable
Standing Heel Hold Combo
Standing Heel Hold

Th(H) / 25
12F Side
Fac-Dwn

-2F
Preceding Input Start-up 24F
Indian Death Lock
During Standing Heel Hold
- / 25
Foot-sd
Fac-Dwn

-10F
Damage 10 to King when break throw
King's Bridge
During Indian Death Lock
- / 45
Foot-sd
Fac-Dwn
disable
S.T.F.
During Standing Heel Hold
- / 35
Side
Fac-Dwn

-10F
Damage 10 to King when break throw
Scorpion Death Lock
During Standing Heel Hold
- / 40
Side
Fac-Dwn

-10F
Damage 10 to King when break throw
Arm Breaker Combo
Arm Breaker

Th(H) / 20
12F Foot-sd
Fac-Up

-2F
Preceding Input Start-up 24F
Triple Arm Breaker
During Arm Breaker
- / 30
Foot-sd
Fac-Up

-3F
Head Jammer
During Arm Breaker
- / 20
Side
Fac-Up

-3F
Struggle Combination
During Head Jammer
- / 25
Side
Fac-Up
disable
Chicken Wing Face Lock
During Arm Breaker
- / 20
Foot-sd
Fac-Dwn

-3F
Dragon Sleeper Finish
During Chicken Wing Face Lock
- / 30
Head-sd
Fac-Up

-3F
Rolling Death Cradle
During Chicken Wing Face Lock
- / 70
Side
Fac-Up

-3F
Reverse Arm Slam Combo 1
Reverse Arm Slam

Th(H) / 22
32F RP
Head-sd
Fac-Up

-2F
Backdrop
During Reverse Arm Slam
- / 15
Head-sd
Fac-Up

-3F
King to Down after moving
German Suplex
During Backdrop
- / 15
Side
Fac-Up

-28F
Power Bomb
During German Suplex
- / 22
Foot-sd
Fac-Up
disable
Giant Swing
During Power Bomb
- / 25
Foot-sd
Fac-Up

-3F
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
King to BT
Head-sd
Fac-Up

-6F
Reverse Arm Slam Combo 2
Cannonball Buster
During Backdrop
- / 15
Foot-sd
Fac-Up

-3F
Manhattan Drop
During Cannonball Buster
- / 15
Head-sd
Fac-Dwn

-3F
Victory Bomb
During Manhattan Drop
- / 18
Foot-sd
Fac-Up
disable
Giant Swing
During Victory Bomb
- / 25
RP
Foot-sd
Fac-Up

-3F
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Victory Bomb
- / 30
King to BT
Head-sd
Fac-Up

-6F
Reverse Arm Slam Combo 3
Power Bomb
During Cannonball Buster
- / 22
Foot-sd
Fac-Up

-3F
Giant Swing
During Power Bomb
- / 25
Foot-sd
Fac-Up

-3F
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
King to BT
Head-sd
Fac-Up

-6F
Reverse Special Stretch Bomb Combo 1
Reverse Special Stretch Bomb
or SS
Th(H) / 25
32 or 38F RP
Foot-sd
Fac-Up

-2F
SS input to Cancel
S2 patch
・Now has crouch status.
Reverse Special Stretch Bomb
Aproach crouching enemy or
Th(L) / 25
12F RP
Foot-sd
Fac-Up
or
-2F
Cannonball Buster
During Reverse Special Stretch Bomb
- / 15
Foot-sd
Fac-Up
disable
Manhattan Drop
During Cannonball Buster
- / 15
Head-sd
Fac-Up

-3F
Victory Bomb
During Manhattan Drop
- / 18
Foot-sd
Fac-Up
disable
Giant Swing
During Victory Bomb
- / 25
Foot-sd
Fac-Up

-3F
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Victory Bomb
- / 30
King to BT
Head-sd
Fac-Up

-6F
Reverse Special Stretch Bomb Combo 2
Power Bomb
During Cannonball Buster
- / 22
Foot-sd
Fac-Up

-3F
Giant Swing
During Power Bomb
- / 25
Foot-sd
Fac-Up

-3F
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
King to BT
Head-sd
Fac-Up

-6F
Reverse Special Stretch Bomb Combo 3
Cannonball Buster
Approach from side or behind SS
Th(H) / 15
38F Foot-sd
Fac-Up
or
-3F
SS input to Cancel
S2 patch
・Now has crouch status.
Manhattan Drop
During Cannonball Buster
- / 15
Head-sd
Fac-Up

-3F
Victory Bomb
During Manhattan Drop
- / 18
Foot-sd
Fac-Up
disable
Giant Swing
During Victory Bomb
- / 25
Foot-sd
Fac-Up

-3F
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Victory Bomb
- / 30
King to BT
Head-sd
Fac-Up

-6F
Reverse Special Stretch Bomb Combo 4
Power Bomb
During Cannonball Buster
- / 22
Foot-sd
Fac-Up

-3F
Giant Swing
During Power Bomb
- / 25
Foot-sd
Fac-Up

-3F
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
King to BT
Head-sd
Fac-Up

-6F
Mexican Magma Drive 1
Cobra Clutch
JS ( or
Th(H) / 20
12F RP
Foot-sd
Fac-Dwn
or
-3F
RP
Total start-up 36F
Flinging Half Nelson
During Cobra Clutch
- / 25
Head-sd
Fac-Dwn

-3F
Sleeper
During Cobra Clutch
- / 15
Foot-sd
Fac-Dwn

-3F
Triple Trouble
During Sleeper
- / 20
Foot-sd
Fac-Dwn

±0F
King
Head-sd
Fac-Up
King to Down after break throw
Human Necktie
During Sleeper
- / 23
Side
Fac-Dwn

±0F
King
Head-sd
Fac-Up
King to Down after break throw
Mexican Magma Drive 2
Cobra Twist
During Cobra Clutch
- / 12
Side
Fac-Up
disable
Reverse DDT
During Cobra Twist or
- / 13
Head-sd
Fac-Dwn
or
-6F
Samurai Rock
During Reverse DDT
- / 24
Head-sd
Fac-Dwn

-6F
Reverse Special Stretch Bomb
During Reverse DDT or
- / 16
Head-sd
Fac-Up
or
-6F
Backdrop
During Reverse Special Stretch Bomb
- / 15
Head-sd
Fac-Dwn
King to Down
disable
Sol Naciente
During Backdrop
- / 27
Head-sd
Fac-Dwn

-3F
Burning Hammer
During Backdrop or
- / 18
Head-sd
Fac-Dwn
or
-3F
Screwdriver
During Burning Hammer or
- / 32
Head-sd
Fac-Up
or
-3F
Mexican Magma Drive 3
Cannonball Buster
During Reverse Special Stretch Bomb
- / 15
Foot-sd
Fac-Up
disable
Manhattan Drop
During Cannonball Buster
- / 15
Head-sd
Fac-Up

-3F
Victory Bomb
During Manhattan Drop
- / 18
Foot-sd
Fac-Up
disable
Giant Swing
During Victory Bomb
- / 25
Foot-sd
Fac-Up

-3F
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Victory Bomb
- / 30
King to BT
Head-sd
Fac-Up

-6F
Mexican Magma Drive 4
Power Bomb
During Cannonball Buster
- / 22
Foot-sd
Fac-Up

-3F
Giant Swing
During Power Bomb
- / 25
Foot-sd
Fac-Up

-3F
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
King to BT
Head-sd
Fac-Up

-6F
10 Hit Combo 1
CommandStart-up 10F
Hit LevelHHMMMLLLMM
Damage7151066555730
hit+8+6+5-8+1+5-19-19DD
block+1-1-4-19-10-36-40-40-12-30
10 Hit Combo 2
CommandStart-up 10F
Hit LevelHHMMHMLLL
Damage71510681055620
hit+8+6+5-8-14-19+7-14DTh
block+1-1-4-19-25-30-43-25-25-

Throw Combos

Standing Heel Hold Combo

Total
Damage
Move Name (command) Break
Throw
25 Standing Heel Hold (/Th(H))
├50 ├ Indian Death Lock ()
│└95 │ └ King's Bridge () │└×
├60 ├ S.T.F. ()
└65 └ Scorpion Death Lock ()

Arm Breaker Combo

Total
Damage
Move Name (command) Break
Throw
20 Arm Breaker (/Th(H))
├50 ├ Triple Arm Breaker ()
├40 ├ Head Jammer ()
│└65 │ └ Struggle Combination () │└×
└40 └ Chicken Wing Face Lock ()
 ├70   ├ Dragon Sleeper Finish ()  ├
 └110   └ Rolling Death Cradle ()  └

Reverse Arm Slam Combo

Total
Damage
Move Name (command) Break
Throw
22 Reverse Arm Slam (/Th(H))
└37 └ Backdrop ()
 ├52  ├ german Supllex ()  ├
 │└74  │ └ Power Bomb ()  │└×
 │ ├99  │   ├ Giant Swing ()  │ ├
 │ └104  │   └ Muscle Buster ()  │ └
 └52  └ Cannonball Buster ()  └
  ├67    ├ Manhattan Drop ()   ├
  │└85    │ └ Victory Bomb ()   │└×
  │ ├110    │   ├ Giant Swing ()   │ ├
  │ └115    │   └ Muscle Buster ()   │ └
  └74    └ Power Bomb ()   └
   ├99      ├ Giant Swing ()    ├
   └104      └ Muscle Buster ()    └

Reverse Special Stretch Bomb Combo 1, 2

 Reverse Special Stretch Bomb (SS , Appriacg crouching enemy or )
 Break throw command is .

Total
Damage
Move Name (command) Break
Throw
25 Reverse Special Stretch Bomb (/Th(H))
└40 └ Cannonball Buster () └×
 ├55   ├ Manhattan Drop ()  ├
 │└73   │ └ Victory Bomb ()  │└×
 │ ├98   │   ├ Giant Swing ()  │ ├
 │ └103   │   └ Muscle Buster ()  │ └
 └66   └ Power Bomb ()  └
  ├91     ├ Giant Swing ()   ├
  └96     └ Muscle Buster ()   └

Reverse Special Stretch Bomb Combo 3, 4

 Approach from side or behind.

Total
Damage
Move Name (command) Break
Throw
15 Cannonball Buster (Approach from side or behind SS) or
├30 ├ Manhattan Drop ()
│└48 │ └ Victroy Bomb () │└×
│ ├73 │   ├ Giant Swing () │ ├
│ └78 │   └ Muscle Buster () │ └
└37 └ Power Bomb ()
 ├62   ├ Giant Swing ()  ├
 └67   └ Muscle Buster ()  └

Mexican Magma Drive

Total
Damage
Move Name (command) Break
Throw
20 Cobra Clutch (During Jagger Step or /Th(H)) or
├45 ├ Flinging Half Nelson ()
├35 ├ Sleeper ()
│├55 │ ├ Triple Trouble () │├
│└58 │ └ Human Necktie () │└
└32 └ Cobra Twist () └×
 └45   └ Reverse DDT ( or )  └ or
  ├69     ├ Samrai Rock ()   ├
  └61     └ Reverse Special Stretch Bomb ( or )   └ or
   ├76       ├ Backdrop ()    ├×
   │├103       │ ├ Sol Naciente ()    │├
   │└94       │ └ Burning Hammer ( or )    │└ or
   │ └126       │   └ Screwdriver ( or )    │ └ or
   └76       └ Cannonball Buster ()    └×
    ├91         ├ Manhattan Drop ()     ├
    │└109         │ └ Victory Bomb ()     │└×
    │ ├134         │   ├ Giant Swing ()     │ ├
    │ └139         │   └ Muscle Buster ()     │ └
    └98         └ Power Bomb ()     └
     ├123           ├ Giant Swing ()      ├
     └128           └ Muscle Buster ()      └