KING:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Palm Strike (1)

H / 7
10F +1 +8 +8 【S3 Patch Notes】– Increased the range of the attack.
Palm Strike

H,H / 7,15
-1 +6 +6 Combo from 1st NH
Palm Strike to Head Jammer

H,H,Th(H) / 7,15,30
Th Th
Palm Strike to V Driver

H,H,Th(L) / 7,15,45
Th Th
Palm Attack to Uppercut

H,H,M / 7,15,10
-4 +5 +10 Advance Input is unavailable Left Attack
Palm Upper to Suplex

H,H,M,Th(H) / 7,15,10,40
Th
Palm Upper to V Driver

H,H,M,Th(L) / 7,15,10,45
Th
Right Jab

H / 10
10F +1 +7 +7 【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move hits.
Jab Uppercut

H,M / 10,15
-1 +7 +7 Combo from 1st NH
・Damage increased from 12 to 15.
【S3 Patch Notes】– Changed the frame advantage when blocked from -2F to -1F.
– Changed the frame advantage upon hit from +5F to +7F.
Face Kick

H / 25
17F -14 KDN KDN
High Kick

H / 20
13F -5 +6 LNC 37
Head Spinner (1) to BT

M / 18
18F -11 -2 ±0
Head Spinner

M,M / 18,21
-13 KDN KDN WB
Combo from 1st NH
・Opponent reaction changed on mid-air hit.
【S3 Patch Notes】– Enabled the move to cause a wall bound if it hits.
Brutal Sting

M,H / 18,25
-3 KDN KDN TS
Combo from 1st NH
Moonsault Body Press

UB(M) / 23
52F KDN KDN KDN To BT after moving
Elbow Imppact (1)

M / 12
15F -11 +2 +2 45
Elbow Imppact

M,H / 12,25
-9 KDN KDN Combo from 1st NH
Can be delayed
・Damage increased from 20 to 25.
・Opponent farther away on hit.
Jaguar Smash Combo (2)

M,M / 12,15
-13C +2C +2C Block or Hit force to crouching
Can be delayed
【S3 Patch Notes】– Increased the range of the attack.
Jaguar Smash Combo

M,M,M / 12,15,16
-15 LNC LNC Combo from 2nd NH
Can be delayed
Combo can be delayed 13F from 2nd NH
Front Kick

M / 18(,20)
15F -8 +1 +9 42 During hit to DDT
Damage () is throw bonus
Meaty 1F
(Ver.2.10)/bug on BT characters fixed.
Rolling Sobat

M / 25
18F -9 KDN KDN HTJ9F
Meaty 1F in actualy
Shadow Lariat

H / 23
17F -1 KDN KDN 48 Meaty 1F
Jaguar Lariat
Hold
UB(H) / 50
29F KDN KDN KDN
Exploder

H / 25
38F +7 KDN KDN TJ19F
To BT after whiff
Body Check

M / 21
17F +3 +7 +7 45
Shoulder Tackle

M / 27
23F -12 KDN KDN PC8F
Meaty 7F
Elbow Smash

M / 15
14F -1 +3 +3 41
・Opponent closer on block.
Elbow Sting

M,M / 15,15
-10 +3 +3 Combo from 1st NH
Can be delayed
Combo can be delayed 7F from 1st NH
Combo can be delayed 12F from 2st CH
・Changed from +1F to +3Fon hit.
Smash Hook

M / 12
13F -6 +4 +4 38
・Changed from +3F to +4F on hit.
Double Hook Disaster

M,H / 12,15
-4 KDN KDN TS
Combo from 1st CH
Can be delayed 13F
Combo can be delayed 13F from 1st CH
・Consecutive hit even with delayed second input on counter hit.
【S3 Patch Notes】– Fixed an issue in which the move’s frame advantage when blocked would vary depending on the timing at which the 2nd hit was input.
Mid Kick

M / 17
14F -9 +2 +2 42
Lasso Kick

M,H / 17,23
±0 KDN KDN TJ
Disable from 1st whiff
Combo from 1st CH
To down after moving
Side Low Kick

L / 10
14F -14 -3 -3
Mincer (2)

L,H / 10,11
-5 +6 +6 Combo from 1st CH
Mincer

L,H,M / 10,11,27
-15 KDN KDN TJ
Combo from 2nd CH
Mincer to BT

L,H,M / 10,11,27
-8 KDN KDN Combo from 2nd CH
Mincer Low
or
L,H,L / 10,11,20
-13 KDN KDN* TJ
To BT after block or whiff
Hit force to crouching
Frankensteiner

SM,Th(H) / 15(,30)
28F -18 -7C -7C TJ13F
Throw(H) when close to
Damage () is throw bonus
To BT after throw
Meaty 7F
Crouch Jab
or
SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Jab Uppercut
or or FC or
SM,M / 5,13
-11 ±0 ±0 Combo from 1st CH
Crouch Straight

SM / 8
11F -4 +7 +7 TC4F
Returns to crouching.
Stomp

L / 12
17F -12 +1 +1
Crouch Chin Kick

L / 7
14F -13 -2 -2 TC4F
Returns to crouching.
Atlas' Hammer

M / 21
23F -24 LNC LNC TC6F
Stagger Kick (1)
or FC
L / 14
16F -25 -9 -9 TC6F
Returns to crouching.
Stagger Kick (2)

L,L / 14,7
-25 -9 -9 TC
Returns to crouching.
Stagger Kick
*2
L*3 / 14,7,7
-29 +7 +7 TC
Returns to crouching.
Stagger Kicks
*3
L*5 / 14,7,7,4,3
-26 +15 +15 TC
Enable after 1st CH
Disable Run WK
Returns to crouching.
Stagger Kick Spinning Uppercut
During Stagger Kick
~M / 10
-15 KDN KDN TC
Corporate Elbow

M / 25
30F -8C ±0C ±0C TJ21F
Block or Hit force to crouching
Meaty 5F
Brain Chop

M / 21
25F -5C KDN KDN Block force to crouching
・Opponent closer on hit.
Crouching Low Kick

L / 17
23F -16 +2C KDN TC10F
Returns to crouching.
NH force to crouching
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit.
Low Drop Kick

L / 20
29F -20 KDN KDN* TC6FTJ16F
To Down from block or whiff
Returns to crouching.
Meaty 2F
Quick Hook

H / 13
12F -8 +3 KDN 39
Quick Hook Uppercut

H,H / 13,20
-13 +5 +5 Combo from 1st NH
Can be delayed
Combo can be delayed 8F from 1st NH
Quick Hook Heel Kick

H,M / 13,23
-9 KDN KDN TJ
Can be delayed
Chupacabra

H / 12
14F -5 +1 +1 38 【S3 Patch Notes】– Increased the move’s reach.
Chupacabra to Spinning Back Elbow

H,H / 12,25
-9 KDN KDN TS
Combo from 1st NH.
Can be delayed.
【S3 Patch Notes】- New move.
Chupacabra to Head Butt

H,H / 12,22
+2C KDN KDN Block force to crouching
Can be delayed
・Opponent closer on hit.
Chupacabra to Olympia Slam

H,M,Th / 12,18(,20)
-9 Th Th Damage () is throw bonus
Side or behind hit +9F
Can be delayed
・Throw transition changed from only on counter hit to only on hit from the front.
(Ver.2.30)・Fixed unintended throw when hittin airborne opponent.
Toll Kick

H / 31
16F -10 KDN KDN
Disgraceful Kick

H / 25
17F +2F KDN KDN WB
Meaty 3F in actualy
・Startup changed from 15F to 17F.
・Changed from -6F to +2F on block.
・Opponent reaction changed on mid-air hit and block.
・Induces Wall Bounce on hit.
・Pushback decreased so it hits easier.
・No more clean-hit.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Water Parting Chop

H / 21
20F -3 KDN KDN H
Meaty 1F in actualy
Jumping Knuckle
or
M / 12
18F -12 -1 -1 TJ9F
High Elbow Drop

M / 35
48F -18C KDN KDN TJ9F
Block force to crouching
To Down after moving
・Down status happens 15 frames quicker
High Elbow Drop

M / 35
48F -18C KDN KDN TJ9F
Block force to crouching
To Down after moving
・Down status happens 15 frames quicker
High Elbow Drop

M / 35
48F -18C KDN KDN TJ9F
Block force to crouching
To Down after moving
・Down status happens 15 frames quicker
Sobat
or
M / 25
23F -19 KDN KDN TJ9F
Falling Heel Kick (early)

M / 23
22F -10 KDN KDN TJ13F
To Down after moving
・Opponent closer on block.
Falling Heel Kick

M / 18
24F -20 KDN KDN To Down after moving
Meaty 3F in actualy
・Opponent closer on block.
・Opponent reaction changed on block on last half of the animation.
Jumping Knee Lift

M / 11
15F -20 -8 -8 TJ9F
Jumping Knee Lift

M / 15
15F -13 KDN LNC TJ9F
Jumping Knee Lift

M / 13
15F -13 LNC LNC TJ9F
Capital Punishment

M / 25
35F +2C KDN KDN TJ9F
Block force to crouching
・Opponent closer on hit.
Burning Knuckle
Hold
UB(M) / 45
67F KDN KDN KDN TJ16F
Neck Cutter Kick

H / 28
23F -16 KDN KDN TJ5F
Delay Rising Toekick

M / 25
23F -11 LNC LNC
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Stomach Smash

L / 15(,35)
18F -14 +1C Th TC6F
Advance Input is unavailable
Start-up 19F in actualy
During CH to Jaguar Hammer
Damage () is throw bonus
NH force to crouching
【S3 Patch Notes】– Changed the damage from 14 to 15.
– Changed the frame advantage when blocked from -15F to -14F.
– Changed the frame advantage upon hit from ±0F to +1F.
Lay Off

M / 0
9F ±0 +7 +18 32 Advance Input is unavailable
Start-up 10F in actualy
(Ver.2.20)・Reduced the strength of the pushback, making it harder to miss.
Jaguar Hook

M / 21
22F -5 +14Sp KDN HTS
Advance Input is unavailable
Start-up 23F in actualy
Rolling Elbow

M / 19
31F +2C +4C +4C Advance Input is unavailable
Start-up 20F in actualy
Block or Hit force to crouching
Rolling Elbow to Cancel

SP / -
33
Clothesline Combo

M,H / 19,25
-1 KDN KDN Combo from 1st NH
Can be delayed
Combo can be delayed 11F from 1st NH
Konvict Kick

M / 25(,20)
15F -15 KDN Th Advance Input is unavailable
Start-up 16F in actualy
CH connect to DDT
Damage () is throw bonus
Flying Cross Chop

H / 21
20F -5 KDN KDN TJ18F
Advance Input is unavailable
Start-up 21F in actualy
Meaty 18F
Flying Cross Chop (latter)

L / 21
39F -26 KDN KDN Meaty 3F in actualy
Diving Body Press (close)

M,Th / 20(,15)
21F -17C Th Th TJ12F
Advance Input is unavailable
Start-up 22F in actualy
Damage () is throw bonus
Block force to crouching
Meaty 4F
Diving Body Press

M / 20
26F -12C -15C -15C TJ12F
Block or Hit force to crouching
Meaty 17F in actualy
Exploder

H / 25
28F +7 KDN KDN TJ9F
Advance Input is unavailable
Start-up 26F in actualy
To Down afte whiff
Strong Knee

M / 25
20F ±0 KDN KDN Meaty 3F in actualy
・Opponent reaction changed on hit.
Running Exploder

M / 40
28F +17G KDN KDN TJ9F
Meaty 5F in actualy
Stagger Kick (1)
Run
L / 22
14F -25 -9 -9 TC6F
Returns to crouching.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC or
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
18F -16 -2 -2 TC
Returns to crouching.
Crouch Chin kick
FC or
L / 10
14F -13 -2 -2 TC
Returns to crouching.
Upperecut
WS
M / 12
11F -3 +4 +4 Start-up 10F (very short)
Round Trip Chop (1)
WS
M / 11
14F -9 +1 +1 H
Round Trip Chop
WS
M,M / 11,25
-12 +12Sp +12Sp TS
Combo from 1st NH
Can be delayed
Combo can be delayed 9F from 1st NH
Combo can be delayed 16F from 1st CH
Stomping Kick
WS
H / 28
16F ±0 KDN KDN
Toe Smash
WS
M / 20
11F -6 +5 +5 Meaty 1F
Snap Uppercut
WS
M / 20
18F -10 LNC LNC 【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move hits.
Leg Breaker
FC
L / 20
32F -12 KDN KDN TC
Returns to crouching.
Body Blow
FC
M / 21
15F -14 KDN KDN
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Victory Palm
SS
H / 25
19F -5 KDN KDN TS
・Decreased damage from 30 to 25.
・Changed to cause screw on hit or mid-air hit.
Tail Spin.
・Startup changed from 18F to 19F.
Deadly Boomerang
SS
H / 50
27F -1 KDN KDN TJ11F
To Down after moving
Charge

SP / -
230 To Charging.
Cancel with input any after 60F.
Can not cancel with input after 120F.
Charge
Charge with advanced input start-up 1F
SP / -
230 To Charging (long).
Can not cancel with input anything.
Wall Jumping Attack (early)
with back against wall
Th(H) / 45
43F ±0C KDN KDN Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Meaty 5F
Wall Jumping Attack (latter)
with back against wall
M / 21
49F -9C KDN KDN Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Meaty 8F in actualy
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Blind Kick
BT
M / 18(,20)
13F -13 +9 KDN During Blind Kick hit to Neck Breaker
Damage () is throw bonus
・Damage increased from 15 to 18.
・Changed from -16F to -13F on block.
・Changed from +7F to +9F on hit.
・Opponent reaction changed on mid-air hit.
・Hitbox expanded.
Spin Kick
BT
H / 18
10F -8 KDN KDN
Atomic Blaster
BT
UB(H) / 50
28F KDN KDN KDN Start-up 26F (very short)
Moonsault Body Press
BT
UB(M) / 30
41F KDN KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Low Drop Kick
BT
L / 20
22F -17 KDN KDN* TC1FTJ11F
To Down after block or whiff
Returns to crouching.
Jaguar Step
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jaguar Step

SP / -
34 TJ6F
Continue step Hold
To Down Over 5 spins
Cost 23F
Reverse Jaguar Step

SP / -
34 TJ6F
Jaguar Step to Hook
JS
H / 21
19F -5 KDN KDN Total Start-up 43F
Jaguar Step to Hook (2 spin)
JS Hold
H / 25
-1 KDN KDN Total Start-up 75F
Jaguar Step to Hook (3 spin)
JS Hold
H / 31
-1 KDN KDN
Jaguar Step to Hook (4 spin)
JS Hold
H / 31
-1 KDN KDN
Jaguar Step to Hook (5 spin)
JS Hold
H / 31
-1 KDN KDN
Jaguar Step to Elbow
JS
M / 15
11F -9 +12C +12C
Jaguar Step to Elbow (2 spin)
JS Hold
M / 18
-2 +12C +12C
Jaguar Step to Elbow (3 spin)
JS Hold
M / 22
±0C +12C +12C
Jaguar Step to Elbow (4 spin)
JS Hold
M / 22
±0C +12C +12C
Jaguar Step to Elbow (5 spin)
JS Hold
M / 22
±0C +12C +12C
Jaguar Step to sobat
JS
M / 23
22F -5 KDN KDN TJ14F
Jaguar Step to sobat (2 spin)
JS Hold
M / 27
-1 KDN KDN TJ14F
Jaguar Step to sobat (3 spin)
JS Hold
M / 34
-1 KDN KDN TJ14F
Jaguar Step to sobat (4 spin)
JS Hold
M / 34
-1 KDN KDN TJ14F
Jaguar Step to sobat (5 spin)
JS Hold
M / 34
-1 KDN KDN TJ14F
Jaguar Step to sobat & Press (close)
JS
M,Th / 20(,15)
-17C Th Th TJ
Damage () is throw bonus
Block or Hit force to crouching
Jaguar Step to sobat & Press
JS
M / 20
-12C -15C -15C Block or Hit force to crouching
Jaguar Step to High Kick
JS
H / 40
17F +8 KDN KDN TS
Jaguar Step to High Kick (2 spin)
JS Hold
UB(H) / 42
KDN KDN KDN TS
Jaguar Step to High Kick (3 spin)
JS Hold
UB(H) / 52
KDN KDN KDN TS
Jaguar Step to High Kick (4 spin)
JS Hold
UB(H) / 52
KDN KDN KDN TS
Jaguar Step to High Kick (5 spin)
JS Hold
UB(H) / 52
KDN KDN KDN TS
Jaguar Step to Mid Kick
JS
M / 30
17F -17 KDN KDN
Jaguar Step to Mid Kick (2 spin)
JS Hold
M / 36
+9 KDN KDN
Jaguar Step to Mid Kick (3 spin)
JS Hold
M / 45
+9 KDN KDN
Jaguar Step to Mid Kick (4 spin)
JS Hold
M / 45
+9 KDN KDN
Jaguar Step to Mid Kick (5 spin)
JS Hold
M / 45
+9 KDN KDN
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Dash

SP / -
Returns to crouching.
Advance Input is unavailable
Leg Breaker

L / 20
32F -12 KDN KDN TC1F
Advance Input is unavailable
Start-up 36F in actualy
Returns to crouching.
Jumping Knee

M / 21
15F -9 KDN KDN* Advance Input is unavailable
Start-up 19F in actualy
Black Bomb

M / 24
20F -5C KDN LNC Advance Input is unavailable
Start-up 24F in actualy
Meaty 1F in actualy
・Opponent reaction changed when hit mid-air.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
・Active frames increased by 1F.
【S3 Patch Notes】– Fixed an issue in which the move could not be input while running.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M / 24
20F +8C LNC LNC Block force to crouching
Special effect when approach mid-air enemy
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Winding Nut

Th(H) / 35
12F Head-sd
Fac-Up
or
-6F
RP
39 Long Range Throw
Suplex

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
39 Long Range Throw
Argentina BackBreaker
Approach from left side
Th(H) / 40
Head-sd
Fac-Up

-3F
Knee Crusher
Approach from right side
Th(H) / 42
Foot-sd
Fac-Up

-3F
Half Boston Crab
Approach from behind
Th(H) / 60
Right-sd
Fac-Dwn
disable
Cobra Twist
Approach from behind
Th(H) / 60
Right-sd
Fac-Dwn
disable
Stretch Buster
Approach from behind
Th(H) / 75
10F Left-sd
Fac-Up
disable Floor Break
Knee Bash

Th(H) / 40
12F Foot-sd
Fac-Up

-2F
Figure Four Leg Lock

Th(H) / 40
12F Foot-sd
Fac-Up

-6F
Break throw just input to Reverse Figure Four Leg Lock (Damage 26 to King)
Executioner Drop
or
Th(H) / 30(15)
12F Foot-sd
Fac-Up

-6F
Damage () is wall bonus
Wall Stun
・Opponent can now ukemi sideways.
Executioner Drop (behind)
or
Th(H) / 30(15)
12F RP
Foot-sd
Fac-Up

Damage() is wall bonus
Wall Stun
・Opponent can now ukemi sideways.
Tombstone Pile Driver

Th(H) / 58
11F Head-sd
Fac-Up

-2F
Floor Break
Muscle Buster

Th(H) / 50
11F RP
Head-sd
Fac-Up

-6F
Disable Preciding Input
Floor Break
To BT
Giant Swing

Th(H) / 45(,20)
10F RP
Foot-sd
Fac-Up

-13F
Easy Command
Enable input from Full Crouch
Damage () is when no side quick roll
Damage 70 when wall hit
・Input window for ukemi increased by 1F.
Tijuana Twister

Th(H) / 50
12F Foot-sd
Fac-Up

-6F
Easy Command
Tomahawk
or Run
Th(H) / 40
10F Foot-sd
Fac-Up

-5F
RP
39 Disable Preciding Input
Clothesline Press
FC
Th(H) / 45
12F Left-sd
Fac-Up

-6F
Floor Break
Iron Lariat
Approach crouching enemy
Th(L) / 45
12F Head-sd
Fac-Dwn

+五分F
37 Floor Break
V Driver
Approach crouching enemy
Th(L) / 45
12F RP
Head-sd
Fac-Up

+五分F
37
・Now causes floor break.
Arm Whip

Reversal(H/M) / 25+α
RP
Head-sd
Fac-Up
disable 35 Absorbs (H/M) during 2 to 14F
Damage 25 + 50% of enemy attack
Floor Break
Spinning Heel Hold

Reversal(H/M) / 25+α
RP
Left-sd
Fac-Up
disable 35 Absorbs (H/M) during 2 to 10F
Damage 25 + 50% of enemy attack
Leg Screw

Reversal(H/M) / 25+α
CW
Foot-sd
Fac-Up
disable 35 Absorbs (H/M) during 2 to 10F
Damage 25 + 50% of enemy attack
Figure Four Leg Lock
During Leg Screw
- / 33
Foot-sd
Fac-Up

Break throw just input to Reverse Figure Four Leg Lock (Damage 26 to King)
Pile Driver
Pile Driver

Th(H) / 30
11F Foot-sd
Fac-Up

-2F
Floor Break
Double Arm Face Buster
During Pile Driver
- / 35
Head-sd
Fac-Dwn

-7F
Floor Break
(Ver.2.10)・ The recovery frames for the throw has been reduced from -19 to -9.
(Ver.2.20)・Shortened the recovery animation by 7F.
Boston Crab
During Pile Driver
- / 15
Right-sd
Fac-Dwn

-7F
Throw Away
Throw Away

Th(H) / 0
14F BT
+9F

-3F
CCW
39 Damage 5 & Behind Wall stun when wall hit close to
Damage 3 & face up down by the head when wall hit distant
Throw Away Feint

- / 0
+14F
-3F
Throw Away Knockdown

- / 8
RP
Foot-sd
Fac-Dwn

-3F
Throw and Destroy

- / 10
Head-sd
Fac-Up

-15F
RP
BT
Floor Break
Turn Around

- / 0
BT
+5F
disable
Ultimate Tackle
Ultimate Tackle
FC
Th(M) / 5
26F Foot-sd
Fac-Up
-5F
CW
BT
Break Throw 4F
2F before takedown
Ultimate Punch
During tackle or
- / 5,5,5,15
Foot-sd
Fac-Up
or

To Down
Cross Arm Lock
During tackle or Ultimate Punch (3)
- / 25
RP
Head-sd
Fac-Up
-9F Break throw input
Arm Twist
During Cross Arm Lock
- / 10
RP
Head-sd
Fac-Up
disable
Leg Cross Hold
During tackle or Ultimate Punch (3)
- / 20
Foot-sd
Fac-Up
±0F Break throw input
Stretch Combo
During Leg Cross Hold
- / 30
Foot-sd
Fac-Dwn
disable 【S3 Patch Notes】– Reduced the number of input windows from 2 to 1.
– Changed the input window from 1 frame to 3 frames.
Down Throw
Swing Away
Enemy on back by the feet or
Th(Down) / 20(,10)
18F RP
Foot-sd
Fac-Up
or
±0F
Break throw 7F
Damage () is when no side quick roll
Damage 35 when wall hit
・Input window for ukemi increased by 1F.
Head Bomber
Enemy on back by the feet
Th(Down) / 25
18F Foot-sd
Fac-Up

±0F
Figure Four Leg Lock
Enemy on back by the feet
Th(Down) / 33
18F Foot-sd
Fac-Up

±0F
Shoulder Cracker
Enemy on back by the head or
Th(Down) / 28
18F Side
Fac-Up
or
±0F
Turn Over
Enemy on back by Enemy's side or
Th(Down) / 0
18F Side
Fac-Dwn
or
±0F
Half Boston Crab
Enemy face down by the feet or
Th(Down) / 30
18F Side
Fac-Dwn
or
±0F
Wing Tearer
Enemy face down by th head or
Th(Down) / 32
18F Head-sd
Fac-Dwn
or
±0F
Camel Clutch
Enemy face down from the left or
Th(Down) / 35
18F RP
Side
Fac-Dwn
or
±0F
Bow & Arrow Stretch Hold
Enemy face down from the right or
Th(Down) / 37
18F Side
Fac-Dwn
or
±0F
Mid-Air Throw
Mid-Air Leg Cross Hold
Approach mid-air enemy
Th(Air) / 30
12F Foot-sd
Fac-Dwn
disable Long Range Throw
Mid-Air Leg Screw
Approach mid-air enemy
Th(Air) / 30
12F RP
Foot-sd
Fac-Up
disable Long Range Throw
Aerial Jaguar Bomb
Approach mid-air enemy or
Th(Air) / 55
10 or 12F Foot-sd
Fac-Up
disable Floor Break
Running Jaguar Bomb
Approach mid-air enemy
Th(Air) / 65
10F Foot-sd
Fac-Up
disable Floor Break
Double Heel Hold
Approach mid-air enemy or
Th(Air) / 15
12F Side
Fac-Dwn
disable
Flapjack
During Double Heel Hold
- / 15
RP
Foot-sd
Fac-Dwn

-6F
Giant Swing
During Double Heel Hold
- / 12(,13)
RP
Foot-sd
Fac-Up

-6F
Damage () is when no side quick roll
Damage 32 when wall hit (disable damage scaling)
Shining Torpedo
During enemy wall stun or
Th(Wall) / 65
10F Side
Fac-Up
disable
Standing Heel Hold Combo
Standing Heel Hold

Th(H) / 25
12F Side
Fac-Dwn

-2F
Advance Input Start-up 24F
Indian Death Lock
During Standing Heel Hold
- / 25
Foot-sd
Fac-Dwn

-10F
Damage 10 to King when break throw
King's Bridge
During Indian Death Lock
- / 45
Foot-sd
Fac-Dwn
disable
S.T.F.
During Standing Heel Hold
- / 35
Side
Fac-Dwn

-10F
Damage 10 to King when break throw
Scorpion Death Lock
During Standing Heel Hold
- / 40
Side
Fac-Dwn

-10F
Damage 10 to King when break throw
Arm Breaker Combo
Arm Breaker

Th(H) / 20
12F Foot-sd
Fac-Up

-2F
Advance Input Start-up 24F
Triple Arm Breaker
During Arm Breaker
- / 30
Foot-sd
Fac-Up

-3F
Head Jammer
During Arm Breaker
- / 20
Side
Fac-Up

-3F
Struggle Combination
During Head Jammer
- / 25
Side
Fac-Up
disable
Chicken Wing Face Lock
During Arm Breaker
- / 20
Foot-sd
Fac-Dwn

-3F
Dragon Sleeper Finish
During Chicken Wing Face Lock
- / 30
Head-sd
Fac-Up

-3F
Rolling Death Cradle
During Chicken Wing Face Lock
- / 70
Side
Fac-Up

-3F
Reverse Arm Slam Combo 1
Reverse Arm Slam

Th(H) / 22
32F RP
Head-sd
Fac-Up

-2F
Backdrop
During Reverse Arm Slam
- / 15
Head-sd
Fac-Up

-3F
King to Down after moving
German Suplex
During Backdrop
- / 15
Side
Fac-Up

-28F
Power Bomb
During German Suplex
- / 22
Foot-sd
Fac-Up
disable
Giant Swing
During Power Bomb
- / 25
Foot-sd
Fac-Up

-3F
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
King to BT
Head-sd
Fac-Up

-6F
Reverse Arm Slam Combo 2
Cannonball Buster
During Backdrop
- / 15
Foot-sd
Fac-Up

-3F
Manhattan Drop
During Cannonball Buster
- / 15
Head-sd
Fac-Dwn

-3F
Victory Bomb
During Manhattan Drop
- / 18
Foot-sd
Fac-Up
disable
Giant Swing
During Victory Bomb
- / 25
RP
Foot-sd
Fac-Up

-3F
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Victory Bomb
- / 30
King to BT
Head-sd
Fac-Up

-6F
Reverse Arm Slam Combo 3
Power Bomb
During Cannonball Buster
- / 22
Foot-sd
Fac-Up

-3F
Giant Swing
During Power Bomb
- / 25
Foot-sd
Fac-Up

-3F
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
King to BT
Head-sd
Fac-Up

-6F
Reverse Special Stretch Bomb Combo 1
Reverse Special Stretch Bomb
or SS
Th(H) / 25
32 or 38F RP
Foot-sd
Fac-Up

-2F
SS input to Cancel
・Now has crouch status.
Reverse Special Stretch Bomb
Aproach crouching enemy or
Th(L) / 25
12F RP
Foot-sd
Fac-Up
or
-2F
Cannonball Buster
During Reverse Special Stretch Bomb
- / 15
Foot-sd
Fac-Up
disable
Manhattan Drop
During Cannonball Buster
- / 15
Head-sd
Fac-Up

-3F
Victory Bomb
During Manhattan Drop
- / 18
Foot-sd
Fac-Up
disable
Giant Swing
During Victory Bomb
- / 25
Foot-sd
Fac-Up

-3F
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Victory Bomb
- / 30
King to BT
Head-sd
Fac-Up

-6F
Reverse Special Stretch Bomb Combo 2
Power Bomb
During Cannonball Buster
- / 22
Foot-sd
Fac-Up

-3F
Giant Swing
During Power Bomb
- / 25
Foot-sd
Fac-Up

-3F
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
King to BT
Head-sd
Fac-Up

-6F
Reverse Special Stretch Bomb Combo 3
Cannonball Buster
Approach from side or behind SS
Th(H) / 15
38F Foot-sd
Fac-Up
or
-3F
SS input to Cancel
・Now has crouch status.
Manhattan Drop
During Cannonball Buster
- / 15
Head-sd
Fac-Up

-3F
Victory Bomb
During Manhattan Drop
- / 18
Foot-sd
Fac-Up
disable
Giant Swing
During Victory Bomb
- / 25
Foot-sd
Fac-Up

-3F
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Victory Bomb
- / 30
King to BT
Head-sd
Fac-Up

-6F
Reverse Special Stretch Bomb Combo 4
Power Bomb
During Cannonball Buster
- / 22
Foot-sd
Fac-Up

-3F
Giant Swing
During Power Bomb
- / 25
Foot-sd
Fac-Up

-3F
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
King to BT
Head-sd
Fac-Up

-6F
Mexican Magma Drive 1
Cobra Clutch
JS ( or
Th(H) / 20
12F RP
Foot-sd
Fac-Dwn
or
-3F
RP
Total start-up 36F
Flinging Half Nelson
During Cobra Clutch
- / 25
Head-sd
Fac-Dwn

-3F
Sleeper
During Cobra Clutch
- / 15
Foot-sd
Fac-Dwn

-3F
Triple Trouble
During Sleeper
- / 20
Foot-sd
Fac-Dwn

±0F
King
Head-sd
Fac-Up
King to Down after break throw
Human Necktie
During Sleeper
- / 23
Side
Fac-Dwn

±0F
King
Head-sd
Fac-Up
King to Down after break throw
Mexican Magma Drive 2
Cobra Twist
During Cobra Clutch
- / 12
Side
Fac-Up
disable
Reverse DDT
During Cobra Twist or
- / 13
Head-sd
Fac-Dwn
or
-6F
Samurai Rock
During Reverse DDT
- / 24
Head-sd
Fac-Dwn

-6F
Reverse Special Stretch Bomb
During Reverse DDT or
- / 16
Head-sd
Fac-Up
or
-6F
Backdrop
During Reverse Special Stretch Bomb
- / 15
Head-sd
Fac-Dwn
King to Down
disable
Sol Naciente
During Backdrop
- / 27
Head-sd
Fac-Dwn

-3F
Burning Hammer
During Backdrop or
- / 18
Head-sd
Fac-Dwn
or
-3F
Screwdriver
During Burning Hammer or
- / 32
Head-sd
Fac-Up
or
-3F
Mexican Magma Drive 3
Cannonball Buster
During Reverse Special Stretch Bomb
- / 15
Foot-sd
Fac-Up
disable
Manhattan Drop
During Cannonball Buster
- / 15
Head-sd
Fac-Up

-3F
Victory Bomb
During Manhattan Drop
- / 18
Foot-sd
Fac-Up
disable
Giant Swing
During Victory Bomb
- / 25
Foot-sd
Fac-Up

-3F
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Victory Bomb
- / 30
King to BT
Head-sd
Fac-Up

-6F
Mexican Magma Drive 4
Power Bomb
During Cannonball Buster
- / 22
Foot-sd
Fac-Up

-3F
Giant Swing
During Power Bomb
- / 25
Foot-sd
Fac-Up

-3F
Disable side quick roll
Wall hit damage 31
Muscle Buster
During Power Bomb
- / 30
King to BT
Head-sd
Fac-Up

-6F
10 Hit Combo 1
CommandStart-up 10F
Hit LevelHHMMMLLLMM
Damage7151066555730
hit+8+6+5-8+1+5-19-19KDNKDN
block+1-1-4-19-10-36-40-40-12-30
10 Hit Combo 2
CommandStart-up 10F
Hit LevelHHMMHMLLLTH
Damage71510681055620
hit+8+6+5-8-14-19+7-14KDNTh
block+1-1-4-19-25-30-43-25-25-

Throw Combos

Standing Heel Hold Combo

Total
Damage
Move Name (command) Break
Throw
25 Standing Heel Hold (/Th(H))
├50 ├ Indian Death Lock ()
│└95 │ └ King's Bridge () │└×
├60 ├ S.T.F. ()
└65 └ Scorpion Death Lock ()

Arm Breaker Combo

Total
Damage
Move Name (command) Break
Throw
20 Arm Breaker (/Th(H))
├50 ├ Triple Arm Breaker ()
├40 ├ Head Jammer ()
│└65 │ └ Struggle Combination () │└×
└40 └ Chicken Wing Face Lock ()
 ├70   ├ Dragon Sleeper Finish ()  ├
 └110   └ Rolling Death Cradle ()  └

Reverse Arm Slam Combo

Total
Damage
Move Name (command) Break
Throw
22 Reverse Arm Slam (/Th(H))
└37 └ Backdrop ()
 ├52  ├ german Supllex ()  ├
 │└74  │ └ Power Bomb ()  │└×
 │ ├99  │   ├ Giant Swing ()  │ ├
 │ └104  │   └ Muscle Buster ()  │ └
 └52  └ Cannonball Buster ()  └
  ├67    ├ Manhattan Drop ()   ├
  │└85    │ └ Victory Bomb ()   │└×
  │ ├110    │   ├ Giant Swing ()   │ ├
  │ └115    │   └ Muscle Buster ()   │ └
  └74    └ Power Bomb ()   └
   ├99      ├ Giant Swing ()    ├
   └104      └ Muscle Buster ()    └

Reverse Special Stretch Bomb Combo 1, 2

 Reverse Special Stretch Bomb (SS , Appriacg crouching enemy or )
 Break throw command is .

Total
Damage
Move Name (command) Break
Throw
25 Reverse Special Stretch Bomb (/Th(H))
└40 └ Cannonball Buster () └×
 ├55   ├ Manhattan Drop ()  ├
 │└73   │ └ Victory Bomb ()  │└×
 │ ├98   │   ├ Giant Swing ()  │ ├
 │ └103   │   └ Muscle Buster ()  │ └
 └66   └ Power Bomb ()  └
  ├91     ├ Giant Swing ()   ├
  └96     └ Muscle Buster ()   └

Reverse Special Stretch Bomb Combo 3, 4

 Approach from side or behind.

Total
Damage
Move Name (command) Break
Throw
15 Cannonball Buster (Approach from side or behind SS) or
├30 ├ Manhattan Drop ()
│└48 │ └ Victroy Bomb () │└×
│ ├73 │   ├ Giant Swing () │ ├
│ └78 │   └ Muscle Buster () │ └
└37 └ Power Bomb ()
 ├62   ├ Giant Swing ()  ├
 └67   └ Muscle Buster ()  └

Mexican Magma Drive

Total
Damage
Move Name (command) Break
Throw
20 Cobra Clutch (During Jagger Step or /Th(H)) or
├45 ├ Flinging Half Nelson ()
├35 ├ Sleeper ()
│├55 │ ├ Triple Trouble () │├
│└58 │ └ Human Necktie () │└
└32 └ Cobra Twist () └×
 └45   └ Reverse DDT ( or )  └ or
  ├69     ├ Samrai Rock ()   ├
  └61     └ Reverse Special Stretch Bomb ( or )   └ or
   ├76       ├ Backdrop ()    ├×
   │├103       │ ├ Sol Naciente ()    │├
   │└94       │ └ Burning Hammer ( or )    │└ or
   │ └126       │   └ Screwdriver ( or )    │ └ or
   └76       └ Cannonball Buster ()    └×
    ├91         ├ Manhattan Drop ()     ├
    │└109         │ └ Victory Bomb ()     │└×
    │ ├134         │   ├ Giant Swing ()     │ ├
    │ └139         │   └ Muscle Buster ()     │ └
    └98         └ Power Bomb ()     └
     ├123           ├ Giant Swing ()      ├
     └128           └ Muscle Buster ()      └