KAZUYA MISHIMA:DATA

MOVE LIST & FRAME DATA Ver.4.01

The patch notes of SEASON 3 are included in "Old Patch Notes" of 【Notes】.
The patch notes of SEASON 4 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab
or
H / 7
10F +1 +8 +8
Flash Punch Combo (2)

H,H / 7,6
-1 +8 +8 44 Combo from 1st NH
Flash Punch Combo

H,H,M / 7,6,12
-17 KDN KDN Combo from 1st NH
Can be delayed 11F
One Two Punch

H,H / 7,8
-1 +7 +7 40 Combo from 1st NH
Demon Slayer

H,H,H / 7,8,12
-12 +4 +4 Combo from 1st NH
Combo can be delayed 12F from 1st NH
Twin Fang Stature Smash

H,H,L / 7,8,18
-14 -3 ±0C Combo from 2nd CH
Can be delayed 7F
CH force to crouching
Twin Fang Double Kick

H,H,L,M / 7,8,18,25
-2 KDN KDN Combo from 3rd CH
Can be delayed
Right Jab

H / 12
12F -3 +8 +8
Double Back Fist

H,M / 12,24
-10 +6 KDN TS
Combo from 1st NH
Face Kick
or
H / 14
14F -8 +4 +4
Face Kick to Jab

H,H / 14,10
-1 +7 +7 Combo from 1st NH
(Ver.4.00) - Changed the damage from 7 to 10.
Agony Spear

H,H,M / 14,10,17
-6 +8 KDN Combo from 2nd CH
Can be delayed 14F
Combo can be delayed 6F from 2nd CH
Roundhouse

H / 18
12F -9 +2 KDN 40
Demon Scissors
】 or 【
MM / 18,25
31F -10 KDN KDN TJ10F
Advance Input is unavailable
】 Start-up 31F
Acute Pain

MM / 5,20
12F -13 KDN KDN (Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
- Increased the lower range of the attack.
- Changed the frame advantage when blocked from -14F to -13F.
- Shortened the recovery time after the move hits by 1F.
- Decreased the distance between the character and the opponent when the move hits.
Soul Thrust

M / 25
20F -12 KDN KDN PC8F
Oni Front Kick

M / 22
19F -13 +5 KDN
・Opponent reaction on counter hit was changed from +23G to Knock Down.
Right Splits Kick

M / 20
19F +4C +7C KDN 42 Forced to crouching upon block or NH.
Meaty 1F
・Opponent closer on hit and block.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Glorious Demon God Fist

M / 20
25F -9 KDN KDN WB
・Changed from -16F to -9F on block.
・Opponent farther away on block.
・Induces Wall Bounce on hit.
・Opponent reaction when hit mid-air was changed.
Entrials Smash

M / 11
15F -7 +9 +9 41 Meaty 1F
Slicing Blade

M,M / 11,20
-13C KDN KDN Combo from 1st NH
Forced to crouching upon block or hit.
・Changed from -11F to -13F on block.
・Opponent reaction on hit changed.
Slaughter High Kick

M,H / 11,20
-3 +18Sp +18Sp TS
Combo from 1st NH
(Ver.4.00) - Changed the frame advantage when blocked from -4F to -3F.
- Changed the frame advantage upon hit from +17F to +18F.
Devastator

M,M / 11,22
-12 KDN KDN Combo from 1st NH
Abolishing Fist

M / 22
14F -12 +5 KDN 46 H
Crumble Stun +13F
(S3)– Decreased the distance between the character and the opponent when the move hits or is blocked.
(Ver.4.00) - Increased the range of the attack.
Impaling Knee

M / 13
18F -7 +9 +9
Impaling Knee Twin Thrust (2)

M,M / 13,15
-11 +5 +5 Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from1st NH
Impaling Knee Twin Thrust

M,M,M / 13,15,21
-18 KDN +24 Combo from 2nd CH
Can be delayed 16F
Tsunami Kick (1)

M / 10
13F -9 +2 +2 41 Meaty 1F
Tsunami Kick

M,M / 10,16
-15 -4C -4C Combo from 1st NH
Can be delayed 11F
Combo can be delayed 11F from 1st NH
Forced to crouching upon hit.
Meaty 1F
・Hitbox expanded.
Crouch Jab
or
SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Crouch Straight

SM / 8
11F -4 +7 +7 TC4F
Returns to crouching.
Crouch Spin Kick

L / 12
16F -17 -3 -3 TC4F
Returns to crouching.
Crouch Chin Kick

L / 7
12F -13 -2 -2 TC4F
Returns to crouching.
Nejiri Uraken

L / 20
25F -14 +3C KDN TC6F
Returns to crouching.
Forced to crouching upon NH.
Inpput to Cancel Crouching after moving
・Opponent closer on hit.
(S3)– Changed the damage from 18 to 20.
– Decreased the distance between the character and the opponent when the move is blocked.
– Increased the range of the attack.
(Ver.4.00) - Changed the frame advantage upon hit from +1F to +3F.
- Changed the opponent’s behavior when hit.
Lion Slayer

M / 20
20F -9C KDN KDN Returns to crouching.
Forced to crouching upon block or hit.
・Changed from -6F to -9F on block.
・Opponent closer on block.
・Opponent reaction on hit changed.
(S3)– Decreased the move’s tracking.
Sliding Low Kick

L / 14
19F -12 -1 +7C TC6F
Returns to crouching.
CH force to crouching
Meaty 1F
(S3)– Increased the range of the attack.
Stature Smash

L / 18
20F -12 +4 +17G
(Ver.3.30)・Increased the lower range of the attack.
Sokushitsu Goda (1)

H / 13
11F -10 +1 +1 40
Sokushitsu Goda

H,M / 13,20
-14 KDN KDN Combo from 1st NH
Can be delayed 14F
Combo can be delayed 10F from 1st NH
Rampaging Demon (1)

M / 12
14F -8 +4 +4 42
Rampaging Demon to Left Hook

M,M / 12,20
-14 KDN KDN TS
Combo from 1st CH.
Can be delayed 10F.
(S3)- New move.
Rampaging Demon (2)

M,H / 12,12
-3 +8 +8 Combo from 1st NH.
Can be delayed 10F
Combo can be delayed 5F from 1st NH.
(S3)– Sped up the timing at which the 2nd hit can be blocked after the 1st hit lands by 5 frames.
– Changed the input window from 30 frames to 24 frames.
Rampaging Demon

M,H,M / 12,12,22
-14 KDN KDN Combo from 2nd CH
Demon's Wrath (1)

H / 15
18F -8 +3 +3
Demon's Wrath (2)

H,H / 15,10
±0 +6 +6 Combo from 1st NH
Demon's Wrath (3)

H,H,L / 15,10,10
-10 +7 +7
Demon's Wrath

H,H,L,M / 15,10,10,15
-14 KDN KDN
Reign of Terror

H,H,L,L / 15,10,10,12
-13 +1 +1
Flash Tornado

H / 20
17F -5 +16Sp KDN 46 HTS
(S3)– Changed the attack startup from 19F to 17F.
Kumo Kiri

M / 21
22F -12 +5 KDN
・Changed from -8F to -12F on block.
・Opponent farther away on block.
Lightning Uppercut

UB(M) / 25
43F LNC LNC LNC
・Damage changed from 30 to 25.
Lightning Screw Uppercut

UB(M) / 60
63F LNC LNC LNC
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 TJ9F
Hook
or or
H / 17
15F -12 +9 +9
Jumping Side Kick

M / 25
21F -17 KDN KDN TJ9F
Searing Edge
or
M / 25
19F -9 KDN KDN TJ9F
Rising Toe Kick

M / 11
15F -19 -8 -8 TJ9F
Roundhouse to Triple Spin Kick (1)
or
M / 16
25F -12 -1 -1 TJ9F
Roundhouse to Triple Spin Kick (2)

M,L / 16,12
-23 KDN KDN Combo from 1st CH
Roundhouse to Triple Spin Kick (3)

M,L,L / 16,12,10
-23 KDN KDN
Roundhouse to Triple Spin Kick

M,L,L,M / 16,12,10,20
-17 KDN KDN
Delay Rising Toekick

M / 25
23F -11 LNC LNC TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Zankyosho

H / 30
13F -11 KDN KDN Advance Input is unavailable
Start-up 14F in actualy
(S3)– Decreased the distance between the character and the opponent when the move hits.
Left Splits Kick

M / 25
20F -3C KDN KDN 50 Advance Input is unavailable
Start-up 21F in actualy
Forced to crouching upon block.
・Opponent closer on hit.
・Homing increased.
Devil's Steel Petal

M / 22
17F -9 +5 KDN 47 Advance Input is unavailable
Start-up 18F in actualy
Meaty 1F
・Decreased pushback so it hits easier.
Leaping Sidekick
or 走り中
M / 30
22F +9G KDN KDN TJ3F
Meaty 3F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Uppercut
WS
M / 10
13F -5 +5 +5
Twin Pistons
WS
M,M / 10,12
-12 LNC LNC Combo from 1st NH
Demon God Fist
WS
M / 25
16F -18 KDN KDN H
Engetsusen
WS
M / 24
21F -5 KDN KDN HTS
Meaty 1F in actualy
・Tail Spin.
・Hitbox expanded downward.
Toe Smash
WS
M / 13
11F -3 +8 +8 33 Meaty 1F
Tsunami Kick
WS
M,M / 13,16
-15 -4C -4C Combo from 1st NH
Forced to crouching upon hit.
・Hitbox expanded.
Fujin Uraken
WS
M / 25
13F -9 +14Sp KDN (Ver.4.00) - New move
Tombstone Crusher
FC
M / 24
23F -11C KDN KDN TCTJ13F
Returns to crouching.
Forced to crouching upon block.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Shattered Spine
SS
M / 23
23F -7 KDN KDN
Jaw Breaker
SS
H / 25
16F -3 KDN KDN 41 TS
(Ver.4.00) - Changed the frame advantage when blocked from -6F to -3F.
Oni Stomp
While enemy is down enemy
L / 25
23F -12 -1 -1
・Opponent closer on block.
Wall Jumping Attack
with back against wall
M / 25
29F -1 KDN KDN Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 Returns to crouching.
Mist Step
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Mist Step (Left Side)
(Odd numbers frames) ☆
SP / -
Mist Step (Right Side)
(Even numbers frames) ☆
SP / -
Mist Step to Crouch Dash
During Mist Step
SP / -
Connect to Crouch Dash
Advance Input is unavailable
Cost 2F
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Dash

SP / -
Advance Input is unavailable
Cost 3F
Dragon Uppercut

M / 30
22F -16 LNC LNC Meaty 1F in actualy
Electric Wind God Fist

H / 23
11F +5 LNC LNC 36 Press Simultaneously
Total 36F on block or hit
・Homing increased.
(Ver.3.30)・Shortened the recovery time after the move misses by 3F (total 39F to 36F).
Wind God Fist

H / 20
11F -10 LNC LNC 40
(S3)– Changed the damage from 23 to 20.
Hell Lancer

H / 40
18F -9 KDN KDN TJ9F
Meaty 9F
Spinning Demon (1)

L / 15
16F -23 -3C KDN Forced to crouching upon NH.
Disable 2nd from 1st block
2nd input force to down
(Ver.3.30)・Increased the move's tracking.
(Ver.3.31)・Reverted the moves tracking to Ver. 3.21.
Spinning Demon to Left Hook

L,M / 15,27
-16 KDN KDN
Spinning Demon

L,L / 15,12
-23 KDN KDN
Devil Transformation (DT)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Devil Transformation
During Rage
M,SP / 0
20F -6 KDN KDN 56 PC5F
Damage 25% cut.
Change cost 3F.
・Same Power Crush properties as Rage Art
・Attack property changed from Special Motion to Mid attack.
・Player recovery increased by 1F.
(S3)– Fixed an issue in which the timing at which Rage is consumed differed from the timing at which the Devil Transformation took place.
Devil Transformation Off
During Rage & While in DT
SP / -
Practice Mode Only
Inferno
While in DT
UB(H) / 40
42F KDN KDN KDN Jack-7 or Alisa can recovery 20 by input
Devil Blaster
While in DT
UB(M) / 30
69F KDN KDN KDN TJ25F
Reverse Debil Blaster
While in DT
SP,UB(M) / 30
115F KDN KDN KDN TJ25F
Right Splits Kick
While in DT
M / 20
19F +4C +7C KDN Forced to crouching upon block or NH.
Crouch hit +15F
Meaty 1F
Elkeid
While in DT
M / 21
22F -9 KDN KDN
Twin Pistons
While in DT
M,M / 11,11
15F -13 LNC LNC
Air Inferno
While in DT or
空UB(M) / 26
21F
Devil Fist
While in DT
M / 20(,15)
16F -12 Th Th Damage () is throw bonus
・Damage changed from 20,12 to 20,15.
・Changed from -13F to -12F on block.
Heaven's Door
While in DT (must hit)
M,Th / 30,15
22F -16 Th Th Floor Break
Electric Devil Wind God Fist
While in DT
M / 23
11F -6 LNC LNC 36
・Homing increased.
Devil Wind God Fist
While in DT
M / 23
11F -10 LNC LNC 40
Spinning Demon to Left Hook & Dragon Uppercut

L,M,M / 15,27,20
16F -17 LNC LNC
Spinning Demon to Left Hook & Heaven's Door
(must hit)
L,M,M,Th / 15,27,20,15
-17 Th Th Floor Break
Devil Twister
While in DT &SS
M / 25
17F -22 LNC LNC
Sorai Zanba
While in DT & enemy is down
L / 25
24F -14 KDN KDN
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M / 41
18F +5 LNC LNC (Ver.4.00) - Changed the damage from 45 to 41.
Rage Drive to Devil Transformation
During Rage (must hit)
M,Th / 41,12
+5 Th Th Floor Break
(S3)– Changed the damage from 45,18 to 45,12.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Double Face Kick

Th(H) / 35
12F CW
Foot-sd
Fac-Up
or
+0 F
Kazuya to BT
Long Range Throw
Hip Throw

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
±0F
Kazuya to BT
Long Range Throw
Steel Pedal Drop
Approach from left side
Th(H) / 40
Foot-sd
Fac-Up

-3F
Floor Break
Skull Smash
Approach from right side
Th(H) / 40
Foot-sd
Fac-Dwn

-3F
Reverse Neck Throw
Approach from behind
Th(H) / 50
Head-sd
Fac-Up
disable
Stonehead

Th(H) / 35(15)
12F Foot-sd
Fac-Up

±0F
RP
Enable side quick roll after throw.
Damage () is wall bonus.
Gates of Hell
FC
Th(H) / 40
12F CW
Foot-sd
Fac-Dwn

-6F
・Player recovery increased by 3F on hit.
Ultimate Tackle
or or FC
Th(M) / 5
26F Foot-sd
Fac-Up
-5F
CW
Kazuya to BT
Break Throw 4F
2F before takedown
Ultimate Punch
During Tackle or
- / 5,5,5,15
Foot-sd
Fac-Up
or
±0F
10 Hit Combo 1
CommandStart-up 12F
Hit LevelHHHMHMLLMUB(M)
Damage10867611552530
hit+1+1+1-13+5-19C-14-14KDNLNC
block-10-10-10-24-25-19-25-25-19LNC
10 Hit Combo 2
CommandStart-up 12F
Hit LevelHHMMSMMLMUB(M)
Damage1087105752530
hit+1+1-5-14C+1-5-14KDNLNC
block-10-10-16-15-10-16-25-19L