KAZUMI MISHIMA:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jab
/H
7 10F +1 +8 +8
Burst Punch Combo (2)
/H,H
7,6 -3 +6 +6 Combo from 1st NH
S2 patch
・Changed from -1F to -3F on block.
・Changed from +8F to +6F on hit.
Burst Punch Combo
/H,H,M
7,6,12 -17 D D Combo from 1st NH
Delayable 11F
Combo delayable 26F from 1st NH
One Two Punch
/H,H
7,8 -3 +5 +5 42 Combo from 1st NH
S2 patch
・Changed from -1F to -3F on block.
・Changed from +7F to +5F on hit.
Demon Hunter
/H,H,H
7,8,12 -12 +4 +4 Combo from 1st NH
Combo delayable 14F from 1st NH
S2 patch
・Changed from +2F to +4F on hit.
Right Jab
/H
10 12F -3 +8 +8
Binding Blows
/H,M
10,10 -5 +7 +7 Combo from 1st NH
S2 patch
・Move comes out 3F slower.
Impaling Knee
/M
14 15F -8 +8 +8
Impaling Knee to Steel Slicer
/M,M
14,20 -13 +8Sp +8Sp TS
Combo from 1st NH
S2 patch
・Opponent closer on block.
Impaling Knee to Right Chop
/M,H
14,17 -1C D D Block force to crouching
Combo from 1st NH
High Kick
/H
18 11F -9 +5 L 39
Thunder Punch Combo
/MM(,SM)
3,7(,20) 12F -14 D D Damage () is tiger
S2 patch
・Damage changed from 8,8 to 3,7.
Rolling Tiger
/SM
27 36F -29 +3 +3 96 Damage 2 on block
Meaty 40F in actualy
Start-up 35(very short)
S2 patch
・Damage changed from 30 to 27.
・Active frames decreased by 5F.
Meaty changed from 45F to 40F.
・Recovery decreased by 22F.
Changed from -51F to -29F on block.
Changed from -19F to +3F on hit.
Changed from 118F to 96F on total,.
・Opponent closer on block.
Lunging Tiger
/SM
10 22F -38 D D 90 Damage 2 on block
Meaty 30F in actualy
Start-up 21F (very short)
S2 patch
・Recovery decreased by 6F.
Changed from -44F to -38F on block.
Changed from 96F to 90F on total,.
・Opponent closer on block.
Soul Strike
/H
25 17F -9 D D PC8F
Gut Crusher
/M
13 18F -8 ±0A ±0A S2 patch
・Changed from -6F to -8F on block.
・Changed from +7F to ±0AF on hit.
・Opponent reaction changed on hit.
Gut Crusher to Fearless Warrior
/M,SP
13 +5 +13A +13A More +3F when connect to Wind God's Fury (During Fearless Warrior )
S2 patch
・Changed from +18GF to +13AF on hit.
Demon's Gate Kick
/H
20 16F -8 +11Sp +11Sp HTS
Crimson Dawn (1)
/M
10 13F -3 +6 +6 Meaty 1F
Crimson Dawn
/M,M
10,21 -13C D D Block force to crouching
Combo from 1st NH
Delayable
Combo delayable 5F from 1st NH
Tiger Wind Uppercut
/M(,SM)
20(,14) 18F -24 L L Damage () is tiger
Low position
Heel Thrust
/M
14 14F -9 +2 +2 42 S2 patch
・Changed from -11F to -9F on block.
・Changed from 6plusmn;0F to +2F on hit.
・Opponent farther away on hit.
Front Kick
/M
16 15F -5 +6 +6 39
Diamond Cleaver (1)
/M
15 16F -9 +2 +3C CH force to crouching & disable Preceding Input
Diamond Cleaver
/M,M,Th
15,25(,20) -13 Th Th Damage () is throw bonus
Combo from 1st CH
Delayable
Combo delayable 9F from 1st CH
S2 patch
・Changed from -17F to -13F on block.
・Opponent closer on block.
・Transitions to throw when hitting from the front.
Crouch Straight
/SM
8 11F -4 +7 +7 CS4F
To crouching after moving
Crouch Spin Kick
/L
12 16F -17 -3 -3 CS4F
To crouching after moving
Crouch Low Kick
/L
10 16F -13 -2 -2 CS4F
Crouch Chin Kick
/L
7 12F -13 -2 -2 CS4F
To crouching after moving
Crouch Jab
/SM
5 10F -5 +6 +6 CS4F
To crouching after moving
Input to standing
Hellfire Spiral (1)
/L
18 23F -14 -3 +3C CS6F
To crouching after moving
CH force to crouching
S2 patch
・Startup changed from 20F to 23F.
・Damage changed from 15 to 18.
・Recovery on block for both players increased by 3F.
・Changed from ±0F to -3F on hit.
・Homing increased.
Hellfire Spiral (2)
/L,L
18,12 -14 ±0 +6C CS
To crouching after moving
CH force to crouching
Combo from 1st CH
Interrupt 11F after 1st block
Hellfire Spiral
/L,L,L
18,12,12 -14 +5C D CS
To crouching after moving
NH force to crouching
Combo from 2nd CH
S2 patch
・Changed from -11 to -14F on block.
・Changed from +8F to +5F on hit.
Foot Breaker
/L
14 17F -14 +2C +2C Hit force to crouching
S2 patch
・Hitbox decreased.
Rolling Thunder
/L
17 20F -12 +4 D S2 patch
・Hitbox decreased.
Deadly Crescent
/M
20 24F -4 D D
Dragon Slice (1)
/H
13 20F -16 -5 -5
Dragon Slice
/H,M
13,20 -14 +2 +2 Combo from 1st NH
Delayable
Combo delayable 5F from 1st NH
Interrupt 10F after 1st block
Rajomon
/M
12 15F -9 +12Sp +12Sp HTS
Lightning Heel
/M
20 19F -13 +9 D
Include Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jumping Knuckle
or or /M
12 18F -12 -1 -1 JS9F
Lethal Chop
or or /H(,SM)
12(,20) 14F -14 D D CS6F
Damage () is tiger
Jump Toe Kick
/M
16 15F -20 -9 -9 JS?F
Jump Toe Kick
/M
16 15F -20 D D JS9F
Hell Blade
/M
20 28F -12 D D JS9F
Hell Blade
/M,M
20,12 -7 D D JS
Disable 2nd after 1st whiff
Hell Blade
/M,M,M
20,12,24 -11C +4C +4C JS
To crouching after moving
Hit force to crouching
S2 patch
・Changed from -15F to -11SF on block.
・Opponent reaction on block was changed.
Axle Kick
/M,M,M
20,12,16 -11 +8Sp +8Sp TSJS
S2 patch
・Changed from -16F to -11F on block.
Crushing Knee
/M
11 15F -15 -4 -4 JS9F
Crushing Knee
/M
15 15F -13 D L JS9F
Crushing Knee
/M
13 15F -13 L L 48 JS13F
S2 patch
・Jump status start changed from 9F to 13F.
Delay Rising Toekick
/M
25 23F -11 L L JS9F
More Than One Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Diamond Tiger Strike
/M(,Th)
17(,20) 13F -13 Th Th PC6F
Disable Preceding Input
Start-up 14F in actualy
Damage() is throw bonus
S2 patch
・Recovery on block for both players decreased by 4F.
・Opponent reaction on block was changed.
Oroshi Heel
/M
21 20F -7 L L 52 Disable Preceding Input
Start-up 21F in actualy
S2 patch
・Homing decreased.
Tiger Demon's Gate (1)
/M
12 15F -12 -1 D +7F after recovery stun
Tiger Demon's Gate (1)
/M,M
12,9 -14 -1 -1 Combo from 1st NH
Delayable
Combo delayable 10F from 1st NH
Tiger Demon's Gate
/M,M,H
12,9,20 -6 +13Sp +13Sp HTS
Delayable
Combo from 2nd CH
Tiger Demon's Breath
/M,M,M(,SM)
12,9,13(,20) -14 D D Damage () is tiger
Delayable
Combo from 2nd CH
Diamond Flash
/M
24 15F -4 D D 50 Meaty 1F
Full Crouch
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Crouch Jab
FC /SM
5 10F -5 +6 +6 CS
To crouching after moving
Input to standing
Crouch Straight
FC /SM
8 11F -4 +7 +7 CS
To crouching after moving
Crouch Spin Kick
FC /L
12 16F -17 -3 -3 CS
To crouching after moving
Crouch Low Kick
FC or /L
10 16F -15 -4 -4 CS
To crouching after moving
Crouch Chin Kick
FC /L
10 12F -15 -4 -4 CS
To crouching after moving
Diamond Cutter (1)
WS /M
12 12F -4 +7 +7 Meaty 1F
S2 patch
・Opponent closer on block.
Diamond Cutter
WS /M,M
12,23 -13 D D Combo from 1st NH
Delayable 8F
Combo delayable 8F
S2 patch
・Input window changed from 24F to 20F.
Delayable changed from 12F to 8F.
Demon Uppercut
WS /M
20 18F -12 L L Meaty 1F
Mid Kick
WS /M
20 15F -11 D D
Toe Smash
WS /M
13 11F -3 +8 +8
Demon's Gate Crasher
WS /M,H
13,16 -6 +13Sp +13Sp HTS
Combo from 1st NH
Others
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Divine Justice
While enemy is down /L
21 17F -13 -2 -2
Taunt
/SP
140
Wall Jumping Attack to Back Toward
with back against wall /M
21 35F +1 D D To back toward
Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 24F
Spin Knuckle Jab
BT or /H
15 8F -8 +3 +3
Spin Kick
BT or /H
18 10F -8 D D
Crouch Spin Knuckle
BT or /SM
10 10F -2 +9 +9 CS1F
To crouching after moving
Crouch Spin Kick
BT or /L
12 10F -11 +3 +3 CS1F
To crouching after moving
Fearless Warrior
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Fearless Warrior
or or During Last Warrior /SP
37 JS8F
Basic Cost 16F
S2 patch
・During Fearless Warrior now transitions to Last Warrior.
・Can now also be performed with
Last Warrior
or During Fearless Warrior /SP
55 JS6F
S2 patch
・Recovery increased by 3F.
 Chaged from 52F to 55F on total.
・During Last Warrior now transition to Fearless Warrior.
Lightning God's Rage
During Fearless Warrior /M
25 19F -9 D D WBJS
S2 patch
・Damage changed from 21 to 25.
・Changed from -13F to -9F on block.
・Opponent farther away on block.
・Causes Wall Bounce on hit.
Wind God's Fury
During Fearless Warrior /H
20 15F -10 L L JS
From cost 13F
S2 patch
・Changed from -6F to -10F on block.
・Homing increased.
Oroshi
During Fearless Warrior /M
20 23F -7 +7C +7C JS
S2 patch
・Opponent reaction changed from down to +7Con hit.
Hellfire Burst (1)
During Fearless Warrior /L
17 18F -31 +5C +5C JS
Hit force to crouching
2nd input force to down
Hellfire Burst
During Fearless Warrior /L,M
17,20 -16 D D
Demon's Horn
During Fearless Warrior /M
20 22F +4 +8 D JS
Meaty 1F
S2 patch
・Changed from +2F to +4F on block.
・Opponent farther away on block.
・Opponent reaction changed from down to +8F on hit.
Bloody Demon's Horn
During Fearless Warrior /UB(M)
30 50F D D D JS
Rage Art
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Art
During Rage /M,Th
55 20F -22 Th Th Guard Point 8F
S2 patch
・Recovery decreased on hit by 6F.
Rage Drive
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Drive
During Rage /M,SM
17,20 13F -12 L L Damage 2 on block
Unblokable damage 5 close to Wall & -6F

Throws
Move Name
Command/Hit Level
dmgstart
-up
Aftr ThrwBrk ThrwtotalNotes
Priestess Double Kick
/Th(H)
35 12F Foot-sd
Fac-Up
or
-3F
Long Range Throw
Side Circle Throw
/Th(H)
35 12F RP
Head-sd
Fac-Up
or
-6F
Long Range Throw
Slicing Shoulder Wheel
Approach from left side /Th(H)
40 Head-sd
Fac-Up

-3F
Slicing Shoulder Wheel
Approach from right side /Th(H)
40 Head-sd
Fac-Up

-3F
Reverse Circle Throw
Approach from behind /Th(H)
50 Head-sd
Fac-Dwn
disable
Lightning Wrath
/Th(H)
40(42) 12F Foot-sd
Fac-Up

-6F
Damage() is when wall hit
Wall Stun
S2 patch
・Timing damage is registered was changed.
・Damage on wall hit changed from 32 to 42.
Divine Guardian
/Reversal(H/M),M(,SM)
0(,30) disable 75 PC6F

S2 patch
・Tiger's attack is now faster when opponent's attack is received.
Iron Side Strike
During Fearless Warrior /Th(M)
15 46F +8F disable Wall Stun
S2 patch
・Command changed from During
・Damage changed from 10 to 15.
10 Hit Combo
CommandStart-up 14F
Hit LevelMHHMMMLLLM
dmg147867755517,14
hit±0-6-11-10-20-18-12-16DL
block-11-13-19-26-31-31-26-30-28-38