KATARINA ALVES:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jab
/H
7 10F +1 +8 +8
Double Slap
/H,H
7,10 -2 +4 +4 Combo from 1st NH
Double Slap to Harrier
/H,H,SP
7,10 -1 +5 +5 S2 patch
・Recovery increased by 8F.
・Input window for moves During Harrier changed from 30F to 37F.
Wing Punch Combo
/H,H,M
7,10,23 -5 -1 D Combo from 2nd CH
S2 patch
・Opponent reaction on counter hit was changed.
Rush Punch Combo
/H,H,H
7,10,17 +7 +9 D Combo from 2nd CH
S2 patch
・Opponent reaction on counter hit was changed.
Albatross Punch Combo
/H,H,M
7,10,20 ±0C D D JS
S2 patch
・Changed from -7F to ±0CF on block.
・Opponent closer on block
Goose Punch Combo
/H,H,M
7,10,21 -19 L L
Wing Slap Combo
/H,H
7,10 -3 +3 +3 Combo from 1st NH
Needle Kick Combo
/H,L
7,10 -12 +1 +1 Combo from 1st NH
Feather Fury (1)
/H
10 12F -3 +8 +8
Feather Fury
/H,H
10,20 -12 +10Sp +10Sp TS
Combo from 1st NH
Crane Kick Combo (1)
or WS /M
9(12) 14F -5 +6 +6 Damage () is from WS
S2 patch
・Damage changed from 14 to 9 (or 12).
・Startup changed from 16F to 14F.
・Hitbox expanded downward.
Crane Kick Combo (2)
/M,M
9,4 -9 +2 +2 Combo from 1st NH
S2 patch
・Damage changed from 5 to 4.
Crane Kick Combo (3)
/M,M,M
9,4,4 -10 +1 +1 Combo from 1st NH
S2 patch
・Damage changed from 5 to 4.
・Changed from -7F to -10F on block.
・Opponent farther away on hit and block.
・Changed from +4F to +1F on hit.
Crane Kick Combo (4)
/M,M,M,H
9,4,4,4 -11 ±0 ±0 Combo from 1st NH
S2 patch
・Damage changed from 5 to 4.
・Changed from -13F to -11F on block.
・Opponent closer on hit and block.
・Changed from -2F to 6plusmn;0F on hit.
Crane Kick Combo
/M,M,M,H,M
9,4,4,4,17 -14 +1C D Combo from 1st NH
S2 patch
・Damage changed from 15 to 17.
・Opponent closer on block.
・Changed from -3F to +1F on hit.
・Opponent reaction on normal and counter hit was changed.
Wild Canary
/M,H
9,20 -8 D D* TS
Combo from 1st NH
S2 patch
・Changed from -13F to -8F on block.
・Opponent reaction on hit was changed.
・Causes Screw on counter hit
・Tail Spin.
High Kick
/H
17 11F -9 +8 L 39 S2 patch
・Changed from -7F to -9F on block.
・Changed from 37F to 39F on total.
Nimble Cutter (2)
/H,M
17,20 -10 +4 +4 S2 patch
・Changed from -7F to -10F on block.
Nimble Cutter (3)
/H,M,H
17,20,10 -10 +4 +4 Combo from 2nd NH
S2 patch
・Changed from -5F to -10F on block.
・Changed from +1F to +4F on hit.
Nimble Cutter (3) to Harrier
/H,M,H,SP
17,20,10 -1 +8 +8 S2 patch
・Recovery increased by 17F.
・Input window for moves During Harrier changed from 34F to 50F.
Nimble Cutter (4)
/H,M,H,H
17,20,10,21 -6 +5 +5
Nimble Cutter
/H,M,H,H,M
17,20,10,21,25 -9 D D Combo from 4th NH
S2 patch
・Opponent reaction on hit was changed.
Heel Hook
/M
23 24F ±0C +4C D JS6F
Block force to crouching
Meaty 1F
S2 patch
・Damage changed from 27 to 23.
・Changed from -9F to ±0F on block.
・Opponent reaction on normal and counter hit was changed.
Drumming
/H
20 23F +1C D D Block force to crouching
S2 patch
・Changed from -12F to +1F on block.
Fledgeling Foot
/M
23 24F -13 D D PC8F
S2 patch
・Changed from -17F to -13F on block.
・Opponent closer on block.
・Recovery on hit decreased by 4F.
Peck
/M
13 13F -1 +5 +5 S2 patch
・Opponent closer on block.
・Opponent farther away on hit.
Peck and Slap
/M,H
13,8 -5 +6 +6 Combo from 1st NH
S2 patch
・Now able to crouch on 2nd hit when 1st hit blocked.
・Changed from -7F to -5F on block.
・Changed from +4F to +6F on hit.
Peck and Slap to Harrier
/M,H,SP
13,8 -1 +10 +10 Combo from 1st NH
S2 patch
・Recovery increased by 8F.
・Input window for moves During Harrier changed from 30F to 37F.
Nest Crasher (1)
/M
17 17F -7 +4 +4 S2 patch
・Opponent reaction on hit was changed.
・Opponent closer on hit.
Nest Crasher
/M,M
17,21 -10 D D Combo from 1st NH
S2 patch
・Opponent closer on block.
Nest Wrecker
/M,H
17,17 +1 +18Sp +18Sp TS
Combo from 1st NH
Wagtail (1)
/M
15 15F -6 +2 +2 S2 patch
・Changed from -9F to -6F on block.
・Changed from -1F to +2F on hit.
Wagtail
/M,L
15,24 -21 D D CS
Combo from 1st CH
S2 patch
・Changed from -19F to -21F on block.
・Reaction on block was changed.
Wagtail to Cancel
/M
15 -17 -9 -9 54 To crouching after moving
S2 patch
・Recovery decreased by 3F.
・Changed from 57F to 54F on total.
Greater Rhea
/M
17 15F -9 +2 D 43
Tucano Tail
/L
21 25F -14 +2C D CS6F
To crouching after moving
Hit force to crouching
S2 patch
・Changed from -16F to -14F on block.
・Changed from ±0F to +2F on hit.
Feather Chop
/M
20 17F -7C +3C D Block force to crouching
Paineira
/M
18 20F -11 ±0 D
Paineira to Harrier
/M,SP
18 20F +3 +14G D S2 patch
・Recovery increased by 8F.
・Input window for moves During Harrier changed from 30F to 37F.
Tarsus Body Blow (1)
/L
12 16F -11 ±0 ±0 S2 patch
・Opponent closer on block.
Tarsus Body Blow
/L,M
12,18 -13 ±0 ±0 Combo from 1st CH
S2 patch
・Opponent closer on block.
Tarsus Neck Blow
/L,H
12,18 -4 +6 D Combo from 1st CH
S2 patch
・Opponent farther away on hit.
・Opponent reaction on counter hit was changed.
Crouch Chin Kick
/L
7 12F -13 -2 -2 CS4F
To crouching after moving
Crouch Jab
/SM
5 10F -5 +6 +6 CS4F
To crouching after moving
Input to standing
Crouch Straight
/SM
8 11F -4 +7 +7 CS4F
To crouching after moving
Sliding Kick
/L
24 25F -26 D D CS6F
Slipping Tail
/L
24 29F -26 D D HCS6F
Eclipse Plumage
/UB(M)
60 68F D D D JS53F
Inside Peck
/M
13 14F -9 +2 +2
Inside Peck to Harrier
/M,SP
13 14F +3 +14G +14G S2 patch
・Recovery increased by 14F.
・Input window for moves During Harrier changed from 30F to 43F.
Peck Upper
/M,M
13,20 -12 D D Combo from 1st CH
S2 patch
・Damage changed from 15 to 20.
・Changed from -8F to -12F on block.
・Opponent reaction on hit was changed.
Piercing Peck
/M,M
13,10 -8 +5 +5 Combo from 1st NH
Vulture Claw
/M
18 27F -16 L L CS10F
S2 patch
・Changed from -13F to -16F on block.
・Opponent closer on hit.
・Added crouch status.
Cuckoo Thrust
/M
15 12F -9 +2 +7
Woodpecker (1)
/M
17 17F -15 +8 D 51 S2 patch
・Opponent closer on block.
Woodpecker
/M,H
17,20 +1C D D Combo from 1st NH
Block force to crouching
S2 patch
・Changed from -12F to +1F on block.
・Recovery on hit decreased by 5F.
Peacock
/M,MM
17,3,17 -12C D D Block force to crouching
S2 patch
・New move
Fractured Flock
/MM
10,20 23F -14 D D Low Position
S2 patch
・Changed from -17F to -14F on block.
Include Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jumping Knuckle
or or /M
12 18F -12 -1 -1 JS9F
Hook
or or /H
17 15F -12 +9 +9
Flying Bird
or or /M
22 19F -13 L L
Lower Axis
/M
25 16F -14 D D Meaty 1F in actualy
S2 patch
・Del;ayed input resulted in faster attack. Now fixed.
Wing Cutter (1)
or /M
10 15F -15 -4 -4 JS9F
Wing Cutter (2)
/M,M
10,10 -13 L L S2 patch
・Opponent closer on block.
Wing Cutter (3)
/M,M,M
10,10,10 -10 +4 +4 S2 patch
・Changed from -7F to -10F on block.
Wing Cutter (4)
/M,M,M,H
10,10,10,10 -10 +4 +4 S2 patch
・Changed from -5F to -10F on block.
・Changed from +1F to +4F on hit.
Wing Cutter (4) to Harrier
/M,M,M,H,SP
10,10,10,10 -1 +8 +8 S2 patch
・Recovery increased by 17F.
・Input window for moves During Harrier changed from 34F to 50F.
Wing Cutter (5)
/M,M,M,H,H
10,10,10,10,21 -6 +5 +5
Wing Cutter
/M,M,M,H,H,M
10,10,10,10,21,25 -9 D D S2 patch
・Opponent reaction on hit was changed.
Hovering
/MM
10,20 17F -10 D D JS
Delay Rising Toekick
/M
15 25F -9 D D JS9F
More Than One Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Bird Chaser (1)
/H
13 12F -5 +6 +6
Bird Chaser
/H,H
13,20 -9 D D TS
Combo from 1st NH
S2 patch
・Changed from -14F to -9F on block.
・Causes Screw on hit,
Aerial Glide
/M
20 24F -6C D D* JS9F
Block force to crouching
S2 patch
・Jump status start changed from 11F to 9F?
Plover Kick
/M
27 17F -13 D D HTS
Pheasant Heel
/M
30 26F +1C D D JS3F
Block force to crouching
Meaty 2F
S2 patch
・Changed from -5F to +1F on block.
・Opponent reaction on hit, mid-air hit, and block was changed.
Full Crouch
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Crouch Jab
FC /SM
5 10F -5 +6 +6 CS
To crouching after moving
Input to standing
Crouch Straight
FC /SM
8 11F -4 +7 +7 CS
To crouching after moving
Crouch Spin Kick
FC /L
12 16F -14 -3 -3 CS
To crouching after moving
Crouch Chin Kick
FC or /L
10 12F -15 -4 -4 CS
To crouching after moving
Rampage Wing (1)
WS /M
15 13F -6 +5 +5 S2 patch
・Damage changed from 13 to 15.
・Opponent closer on hit.
Rampage Wing
WS /M,H
15,10 -5 +6 +6 Combo from 1st NH
S2 patch
・Damage changed from 8 to 10.
・Changed from -7F to -5F on block.
・Changed from +4F to +6F on hit.
・Now able to crouch on 2nd hit when 1st hit blocked.
Rampage Wing to Harrier
WS /M,H,SP
15,10 -1 +10 +10
Kite Upper
WS /M
20 15F -13 L L S2 patch
・Opponent closer on hit and block.
Toe Smash
WS /M
15 11F -3 +8 +8
Short Tail
FC /L
24 17F -16 ±0C D CS
To crouching after moving
Hit force to crouching
S2 patch
・Opponent reaction on counter hit was changed.
Others
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Crash Landing
While enemy is down /L
30 26F -20 -9 -9 S2 patch
・Changed from -21F to -20F on block.
・Changed from -10F to -9F on hit.
Taunt
/SP
45
Wall Jumping Attack to Back Toward
with back against wall /M
21 36F +2 D D To back toward
Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 24F
Spin Knuckle Jab
BT or /H
15 8F -8 +3 +3
Spin Kick
BT or /H
18 10F -8 D D
Crouch Spin Knuckle
BT or /SM
10 10F -2 +9 +9 To crouching after moving
Crouch Spin Kick
BT or /L
12 10F -11 +3 +3 To crouching after moving
Harrier
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Harrier
/SP
46 Cost 15F
S2 patch
・Changed from 38F to 46F on total.
Harrier to Crouching
/SP
26 To crouching after moving
Cost 16F
S2 patch
・Transition timing now faster by 5F.
・Changed from 33F to 26F on total.
Alula Slice
During Harrier /H
12 12F -3 +17Sp +17Sp CS
S2 patch
・Added crouch status.
Alula Slam
During Harrier /M
20 18F -6C -2C L Block or NH force to crouching
S2 patch
・Changed from -14F to -6F on block.
・Opponent reaction on normal and counter hit was changed.
Palmate Spin
During Harrier /L
23 26F -25 D D JS6F
S2 patch
・Damage changed from 25 to 23.
・Opponent reaction on hit was changed.
Snipe's Knee
During Harrier /M
27 15F -13 D D WB
S2 patch
・Causes Wall Bounce on hit.
・Recovery on hit decreased by 5F.
Aerial Glide
During Harrier /M
20 27F -6C D D* JS9F
Block force to crouching
S2 patch
・Jump status start changed from 11F to 9F?
Rage Art
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Art
During Rage /M,Th
55 20F -22 Th Th Guard Point 8F
S2 patch
・Opponent was unable to do ukemi if they hit a wall. Now fixed.
Rage Drive
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Drive
During Rage & Harrier /M(,Th)
35(,5,15) 15F +5C Th Th Block force to crouching
Damage() is throw bonus
Throw while mid-air enemy hit

Throws
Move Name
Command/Hit Level
dmgstart
-up
Aftr ThrwBrk ThrwtotalNotes
Flying Catch
/Th(H)
35 12F CCW
Head-sd
Fac-Dwn
or
-3F
Long Range Throw
Floor Break
Display of Force
/Th(H)
35 12F RP
Head-sd
Fac-Up
or
-6F
Long Range Throw
Osprey Sweep
Approach from left side /Th(H)
40 Foot-sd
Fac-Up

-3F
Raptor's Wrath
Approach from right side /Th(H)
40 Head-sd
Fac-Dwn

-3F
Bird of Prey
Approach from behind /Th(H)
50 Head-sd
Fac-Dwn
disable Floor Break
Phoenix Kick Flurry
or During Harrier /Th(H)
40(32) 12F Foot-sd
Fac-Up

-6F
Damage() is wall hit
Wall Stun
S2 patch
・Can now perform during Harrier.
10 Hit Combo
CommandStart-up 10F
Hit LevelHHHMHLMMMM
dmg7108561095522
hit+8+3-4-8-6D-15-5-6D
block+1-3-18-19-12-30-26-16-17-21