KATARINA ALVES:DATA

MOVE LIST & FRAME DATA Ver.4.01

The patch notes of SEASON 3 are included in "Old Patch Notes" of 【Notes】.
The patch notes of SEASON 4 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Double Slap

H,H / 7,10
-2 +4 +4 Combo from 1st NH
Double Slap to Harrier

H,H,SP / 7,10
-1 +5 +5
・Recovery increased by 8F.
・Input window for moves During Harrier changed from 30F to 37F.
Wing Punch Combo

H,H,M / 7,10,23
-5 -1 KDN Combo from 2nd CH
・Opponent reaction on counter hit was changed.
Rush Punch Combo

H,H,H / 7,10,17
+7 +9 KDN Combo from 2nd CH
・Opponent reaction on counter hit was changed.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move is blocked.
Albatross Punch Combo

H,H,M / 7,10,20
±0C KDN KDN TJ
・Changed from -7F to ±0CF on block.
・Opponent closer on block
Goose Punch Combo

H,H,M / 7,10,21
-19 LNC LNC
Wing Slap Combo

H,H / 7,10
-3 +3 +3 Combo from 1st NH
Needle Kick Combo

H,L / 7,10
-12 +1 +1 Combo from 1st NH
Feather Fury (1)

H / 10
12F -3 +8 +8
Feather Fury

H,H / 10,20
-12 +10Sp +10Sp TS
Combo from 1st NH
Crane Kick Combo (1)
or WS
M / 9(12)
14F -5 +6 +6 Damage () is from WS
・Damage changed from 14 to 9 (or 12).
・Startup changed from 16F to 14F.
・Hitbox expanded downward.
Crane Kick Combo (2)

M,M / 9,4
-9 +2 +2 Combo from 1st NH
・Damage changed from 5 to 4.
Crane Kick Combo (3)

M,M,M / 9,4,4
-10 +1 +1 Combo from 1st NH.
・Damage changed from 5 to 4.
・Changed from -7F to -10F on block.
・Opponent farther away on hit and block.
・Changed from +4F to +1F on hit.
Crane Kick Combo (3) to Harrier

M,M,M,SP / 9,4,4
-1 +10 +10 Combo from 1st NH.
(S3)- New move.
Crane Kick Combo (4)

M,M,M,H / 9,4,4,4
-11 ±0 ±0 Combo from 1st NH
・Damage changed from 5 to 4.
・Changed from -13F to -11F on block.
・Opponent closer on hit and block.
・Changed from -2F to 6plusmn;0F on hit.
Crane Kick Combo

M,M,M,H,M / 9,4,4,4,17
-14 +1C KDN Combo from 1st NH
・Damage changed from 15 to 17.
・Opponent closer on block.
・Changed from -3F to +1F on hit.
・Opponent reaction on normal and counter hit was changed.
(Ver.3.31)・Changed the frame advantage upon NH from +1F to +4F.
Wild Canary

M,H / 9,20
-8 KDN KDN* TS
Combo from 1st NH
・Changed from -13F to -8F on block.
・Opponent reaction on hit was changed.
・Causes Screw on counter hit
・Tail Spin.
High Kick

H / 17
11F -12 +8 LNC 42
・Changed from -7F to -9F on block.
・Changed from 37F to 39F on total.
(S3)– Changed the frame advantage when blocked from -9F to -12F.
・Changed total from 39F to 42F.
Nimble Cutter (2)

H,M / 17,15
-10 +4 +4
・Changed from -7F to -10F on block.
(S3)– Changed the damage from 20 to 15.
Nimble Cutter (3)

H,M,H / 17,15,10
-10 +4 +4 Combo from 2nd NH
・Changed from -5F to -10F on block.
・Changed from +1F to +4F on hit.
Nimble Cutter (3) to Harrier

H,M,H,SP / 17,15,10
-1 +8 +8
・Recovery increased by 17F.
・Input window for moves During Harrier changed from 34F to 50F.
Nimble Cutter (4)

H,M,H,H / 17,15,10,21
-6 +5 +5
Nimble Cutter

H,M,H,H,M / 17,15,10,21,25
-9 KDN KDN WB
Combo from 4th NH
・Opponent reaction on hit was changed.
(S3)– Enabled the move to cause a wall bound if it hits.
Heel Hook

M / 23
24F +1C +5C KDN TJ6F
Forced to crouching upon block.
Meaty 1F
・Damage changed from 27 to 23.
・Changed from -9F to ±0F on block.
・Opponent reaction on normal and counter hit was changed.
(S3)– Changed the frame advantage when blocked from ±F to +1F.
– Changed the frame advantage upon normal hit from +4F to +5F.
Drumming

H / 20
23F +1C KDN KDN Forced to crouching upon block.
・Changed from -12F to +1F on block.
Fledgeling Foot

M / 23
24F -13 KDN KDN PC8F
・Changed from -17F to -13F on block.
・Opponent closer on block.
・Recovery on hit decreased by 4F.
Peck

M / 13
13F -2 +5 +5
・Opponent closer on block.
・Opponent farther away on hit.
(S3)– Changed the frame advantage when blocked from -1F to -3F.
(Ver.4.00) - Changed the frame advantage when blocked from -3F to -2F.
Peck and Slap

M,H / 13,8
-5 +6 +6 Combo from 1st NH
・Now able to crouch on 2nd hit when 1st hit blocked.
・Changed from -7F to -5F on block.
・Changed from +4F to +6F on hit.
Peck and Slap to Harrier

M,H,SP / 13,8
-1 +10 +10 Combo from 1st NH
・Recovery increased by 8F.
・Input window for moves During Harrier changed from 30F to 37F.
Nest Crasher (1)

M / 17
17F -7 +4 +4
・Opponent reaction on hit was changed.
・Opponent closer on hit.
Nest Crasher

M,M / 17,21
-10 KDN KDN Combo from 1st NH
・Opponent closer on block.
(Ver.4.00) - Changed the attack startup from frame 27 to frame 25.
- Delayed the time when the move starts by 1F.
Nest Wrecker

M,H / 17,17
+1 +18Sp +18Sp TS
Combo from 1st NH
(Ver.4.00) - Changed the attack startup from frame 29-30 to frame 26-27.
- Delayed the time when the move starts by 1F.
Wagtail (1)

M / 15
15F -6 +2 +2
・Changed from -9F to -6F on block.
・Changed from -1F to +2F on hit.
Wagtail

M,L / 15,24
-21 KDN KDN TC
Combo from 1st CH
・Changed from -19F to -21F on block.
・Reaction on block was changed.
Wagtail to Cancel

M / 15
-17 -9 -9 54 Returns to crouching.
・Recovery decreased by 3F.
・Changed from 57F to 54F on total.
Greater Rhea

M / 17
15F -9 +4 KDN 43
(Ver.3.31)・Changed the frame advantage upon NH from +2F to +4F.
Tucano Tail

L / 21
25F -14 +1C KDN TC6F
Returns to crouching.
Forced to crouching upon NH.
・Changed from -16F to -14F on block.
・Changed from ±0F to +2F on hit.
(S3)– Changed the frame advantage upon hit from +2F to -1F.
(Ver.3.31)・Changed the frame advantage upon NH from -1F to +1F.
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Feather Chop

M / 20
17F -7C +3C KDN Forced to crouching upon block.
(Ver.4.00) - Increased the distance between the character and the opponent when the move is blocked.
Paineira

M / 18
20F -11 ±0 KDN
Paineira to Harrier

M,SP / 18
20F +3 +14G KDN
・Recovery increased by 8F.
・Input window for moves During Harrier changed from 30F to 37F.
Tarsus Body Blow (1)

L / 12
16F -11 ±0 ±0
・Opponent closer on block.
Tarsus Body Blow

L,M / 12,18
-13 ±0 ±0 Combo from 1st CH
・Opponent closer on block.
Tarsus Neck Blow

L,H / 12,18
-1 +6 KDN Combo from 1st CH
・Opponent farther away on hit.
・Opponent reaction on counter hit was changed.
(Ver.4.00) - Changed the frame advantage when blocked from -4F to -1F.
Crouch Chin Kick

L / 7
12F -13 -2 -2 TC4F
Returns to crouching.
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Crouch Straight

SM / 8
11F -4 +7 +7 TC4F
Returns to crouching.
Sliding Kick

L / 24
24F -26 KDN KDN TC6F
Meaty 1F.
(Ver.4.00) - Changed the attack startup from frame 25-27 to frame 24-25.
- Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Slipping Tail

L / 24
29F -26 KDN KDN HTC6F
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Eclipse Plumage

UB(M) / 60
68F KDN KDN KDN TJ53F
Inside Peck

M / 13
14F -9 +2 +2
Inside Peck to Harrier

M,SP / 13
14F +3 +14G +14G
・Recovery increased by 14F.
・Input window for moves During Harrier changed from 30F to 43F.
Peck Upper

M,M / 13,20
-12 KDN KDN Combo from 1st CH
・Damage changed from 15 to 20.
・Changed from -8F to -12F on block.
・Opponent reaction on hit was changed.
Piercing Peck

M,M / 13,10
-8 +5 +5 Combo from 1st NH
Vulture Claw

M / 20
27F -14 LNC LNC TC10F
・Changed from -13F to -16F on block.
・Opponent closer on hit.
・Added crouch status.
(S3)– Changed the damage from 18 to 20.
– Changed the frame advantage when blocked from -16F to -14F.
– Shortened the recovery time after the move hits by 2 frames.
Cuckoo Thrust

M / 17
12F -9 +2 +27G
(S3)– Changed the damage from 15 to 17.
– Changed the opponent’s behavior when the move lands as a counter hit (from +7F to +27GF).
Woodpecker (1)

M / 17
17F -15 +8 KDN 51
・Opponent closer on block.
Woodpecker

M,H / 17,20
+1C KDN KDN Combo from 1st NH
Forced to crouching upon block.
・Changed from -12F to +1F on block.
・Recovery on hit decreased by 5F.
Peacock

M,MM / 17,3,17
-12C KDN KDN Forced to crouching upon block.
・New move
Fractured Flock

MM / 15,20
23F -14 KDN KDN Low Position
・Changed from -17F to -14F on block.
(Ver.4.00) - Changed the damage from 10 to 15.
- Increased the move’s tracking.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 TJ9F
Hook
or or
H / 17
15F -12 +9 +9
Flying Bird
or or
M / 27
19F -15 LNC LNC
(S3)– Changed the damage from 22 to 27.
– Changed the frame advantage when blocked from -13F to -15F.
Lower Axis

M / 23
16F -14 KDN KDN Meaty 1F in actualy
・Del;ayed input resulted in faster attack. Now fixed.
(S3)– Changed the damage from 25 to 23.
Wing Cutter (1)
or
M / 10
15F -15 -4 -4 TJ9F
(S3)– Decreased the move’s reach.
– Fixed the animation before the attack startup to reduce instances in which an opponent’s mid attack would occasionally not land.
Wing Cutter (2)

M,M / 10,10
-13 LNC LNC
・Opponent closer on block.
Wing Cutter (3)

M,M,M / 10,10,10
-10 +4 +4
・Changed from -7F to -10F on block.
Wing Cutter (4)

M,M,M,H / 10,10,10,10
-10 +4 +4
・Changed from -5F to -10F on block.
・Changed from +1F to +4F on hit.
Wing Cutter (4) to Harrier

M,M,M,H,SP / 10,10,10,10
-1 +8 +8
・Recovery increased by 17F.
・Input window for moves During Harrier changed from 34F to 50F.
Wing Cutter (5)

M,M,M,H,H / 10,10,10,10,21
-6 +5 +5
Wing Cutter

M,M,M,H,H,M / 10,10,10,10,21,25
-9 KDN KDN WB
・Opponent reaction on hit was changed.
(S3)– Enabled the move to cause a wall bound if it hits.
Hovering

MM / 10,20
17F -10 KDN KDN TJ
(S3)– Changed the opponent’s behavior when hit.
Delay Rising Toekick

M / 15
25F -9 KDN KDN TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Bird Chaser (1)

H / 13
12F -5 +6A +6A
(S3)– Changed the opponent’s behavior when hit.
Bird Chaser

H,H / 13,20
-9 KDN KDN* TS
Combo from 1st hit.
・Changed from -14F to -9F on block.
・Causes Screw on hit,
(S3)– Changed the opponent’s behavior when hit.
(Ver.4.00) - Increased the move’s forward movement, decreasing the distance between the character and the opponent.
Aerial Glide

M / 20
24F -9C KDN LNC TJ9F
Forced to crouching upon block..
Disable Ukemi on face-up down hit.
・Jump status start changed from 11F to 9F?
(S3)– Changed the frame advantage when blocked from -6F to -9F.
– Increased the recovery time after the move hits by 3 frames.
– Changed the opponent’s behavior when the move lands as a counter hit.
– Changed the opponent’s behavior when hit while downed.
Plover Kick

M / 27
17F -13 KDN KDN HTS
Pheasant Heel

M / 30
26F +5 KDN KDN TJ3F
Forced to crouching upon block.
Meaty 2F
・Changed from -5F to +1F on block.
・Opponent reaction on hit, mid-air hit, and block was changed.
(Ver.3.31)・Changed the frame advantage when guarded from +1F to +5F.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -14 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC or
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Rampage Wing (1)
WS
M / 15
13F -6 +5 +5
・Damage changed from 13 to 15.
・Opponent closer on hit.
Rampage Wing
WS
M,H / 15,10
-5 +6 +6 Combo from 1st NH
・Damage changed from 8 to 10.
・Changed from -7F to -5F on block.
・Changed from +4F to +6F on hit.
・Now able to crouch on 2nd hit when 1st hit blocked.
Rampage Wing to Harrier
WS
M,H,SP / 15,10
-1 +10 +10
Kite Upper
WS
M / 20
15F -13 LNC LNC
・Opponent closer on hit and block.
Toe Smash
WS
M / 15
11F -3 +8 +8
Short Tail
FC
L / 24
17F -16 +1C KDN TC
Returns to crouching.
Forced to crouching upon hit.
・Opponent reaction on counter hit was changed.
(Ver.3.31)・Changed the frame advantage upon NH from ±0F to +1F.
(Ver.3.33)・Attack would sometimes miss at close range, so hit box was increased.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crash Landing
While enemy is down
L / 28
26F -12 -1 -1
・Changed from -21F to -20F on block.
・Changed from -10F to -9F on hit.
(S3)– Changed the damage from 30 to 25.
– Changed the opponent’s behavior when hit while downed.
(Ver.4.00) - Changed the damage from 25 to 28.
- Changed the frame advantage when blocked from -20F to -12F.
- Changed the frame advantage upon hit from -9F to -1F.
Taunt

SP / -
45
Wall Jumping Attack to Back Toward
with back against wall
M / 21
36F +2 KDN KDN To back toward
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 24F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 Returns to crouching.
Harrier
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Harrier

SP / -
46 Cost 15F
・Changed from 38F to 46F on total.
Harrier to Crouching

SP / -
26 Returns to crouching.
Cost 10F.
・Transition timing now faster by 5F.
・Changed from 33F to 26F on total.
(S3)– Changed the input window for “During Harrier ” from 16F to 10F.
Alula Slice
During Harrier
H / 12
12F -3 +17Sp KDN TC
・Added crouch status.
(S3)– Increased the upper range of the attack.
(Ver.3.31)・Changed the opponent's behavior when the move lands as a counter hit (+17SpF→KDN).
・Reduced the strength of the pushback, and made the move easier to land.
Alula Slam
During Harrier
M / 20
18F -6C -2C LNC Forced to crouching upon block or NH.
・Changed from -14F to -6F on block.
・Opponent reaction on normal and counter hit was changed.
Palmate Spin
During Harrier
L / 20
26F -25 KDN KDN TJ6F
・Damage changed from 25 to 23.
・Opponent reaction on hit was changed.
(S3)– Changed the damage from 23 to 20.
(Ver.4.00) - Increased the upper range of the attack.
- Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Snipe's Knee
During Harrier
M / 27
15F -9 KDN KDN WB
・Causes Wall Bounce on hit.
・Recovery on hit decreased by 5F.
(S3)– Changed the frame advantage when blocked from -13F to -9F.
Egret Rush (1)
During Harrier
M / 13
16F -13 -2 -2
(S3)- New move.
Egret Rush
During Harrier
M,H / 13,18
-3 +14Sp +14Sp TS
Combo from 1st hit.
(S3)- New move.
Swooping Swallow
During Harrier
L / 20
23F -12 +5C KDN TJ9F
(Ver.4.00) - New move.
Aerial Glide
During Harrier
M / 20
27F -9C KDN LNC TJ9F
Forced to crouching upon block..
Disable Ukemi on face-up down hit.
・Jump status start changed from 11F to 9F?.
(S3)– Changed the frame advantage when blocked from -6F to -9F.
– Increased the recovery time after the move hits by 3 frames.
– Changed the opponent’s behavior when the move lands as a counter hit.
– Changed the opponent’s behavior when hit while downed.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
・Opponent was unable to do ukemi if they hit a wall. Now fixed.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage & Harrier
M(,Th) / 35(,5,15)
15F +5C Th Th Forced to crouching upon block.
Damage() is throw bonus
Throw while mid-air enemy hit
(Ver.4.01) - Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Flying Catch

Th(H) / 35
12F CCW
Head-sd
Fac-Dwn
or
-3F
Long Range Throw
Floor Break
Display of Force

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
Long Range Throw
Osprey Sweep
Approach from left side
Th(H) / 40
Foot-sd
Fac-Up

-3F
Raptor's Wrath
Approach from right side
Th(H) / 40
Head-sd
Fac-Dwn

-3F
Bird of Prey
Approach from behind
Th(H) / 50
Head-sd
Fac-Dwn
disable Floor Break
Phoenix Kick Flurry
or During Harrier
Th(H) / 40(32)
12F Foot-sd
Fac-Up

-6F
Damage() is wall hit
Wall Stun
・Can now perform during Harrier.
10 Hit Combo
CommandStart-up 10F
Hit LevelHHHMHLMMMM
Damage7108561095522
hit+8+3-4-8-6KDN-15-5-6KDN
block+1-3-18-19-12-30-26-16-17-21