JULIA CHANG:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
G-Clef Cannon (1)

H / 7
10F +1 +8 +8
G-Clef Cannon (2)

H,M / 7,12
-9 +2 +2C Combo from 1st NH.
G-Clef Cannon

H,M,M / 7,12,20
-14 KDN KDN Combo from 1st or 2nd CH.
Divine Impact

H,M,M / 7,12,20
-9 KDN KDN
Left Right Combo

H,H / 7,10
-1 +5 +5 Combo from 1st NH.
【S3 Patch Notes】– Increased the damage from 8 to 10.
Left Right Combo to WR
or
H,H,SP / 7,10
+1 +7 +7
Left Right Combo to WR (No Derivatives)
or
H,H,SP / 7,10
-9 -3 -3
Baiyuan Sanshou (3)

H,H,M / 7,10,10
-13 +3 +3 Combo from 2nd CH.
Can be delayed.
Baiyuan Sanshou

H,H,M,L / 7,10,10,20
-14 KDN KDN Combo from 3rd CH.
Can be delayed 8F.
Combo can be delayed 8F from 3rd CH.
Right Jab

H / 10
10F -2 +7 +7
Spin Behind

H,SP / 10
12F -8 +5B +5B +1F from side or behind hit.
・Remove Just Input.
Double Fist
During Spin Behind
H / 22
+4B +4B Combo from Spin Behind.
・Change Level from Middle to High.
【S3 Patch Notes】– Changed the damage from 20 to 22.
– Changed the frame advantage upon hit from +3F to +4F.
– Decreased the distance between the character and the opponent when the move hits.
Left Side Kick

H / 17
14F -14 KDN KDN Tentative Name.
High Kick

H / 15
11F -12 -3 LNC 39
Spinning Kicks

H,L / 15,12
-16 -2 -2 TC
Returns to crouching.
Spinning Kicks Slash Uppercut

H,L,M / 15,12,21
-14 LNC LNC Combo from 2nd CH.
Spinning Kicks Palm Explosion

H,L,M / 15,12,20
-9 KDN KDN
Triple Spinning Kick

H,L,H / 15,12,23
-6 KDN KDN Combo from 2nd CH.
Triple Spinning Low Kick

H,L,L / 15,12,10
-19 -8 -8 Combo from 2nd CH.
Returns to crouching.
War Drum (2)

L,H / 7,5
15F -12 -4 +1 Advance Input is unavailable
Start-up 16F in actualy
-1F from 1st CH & 2nd whiff.
War Drum

LH,M / 7,5,21
-16 KDN KDN Combo from 2nd whiff or 1st CH.
(Ver.2.30)Fixed 3rd attack input error depending on input timing,
Buffalo Charge (1)

M / 14
18F -5 +1 +6
Buffalo Charge (2)

M,H / 14,12
-12 -1 +4 Combo from 1st NH.
Can be delayed.
Buffalo Charge

M,H,M / 14,12,25
-10 KDN KDN Combo from 2nd CH.
Buffalo Retreat

M,H,M / 14,12,20
-20 KDN KDN Combo from 2nd CH.
・New Move.
Bear Trap

M,L / 12.21
18F -26 KDN KDN* Combo from 1st NH.
Bear Trap to Cancel

M / 12
-18 -7C -7C Input after 17F from 1st hit.
Returns to crouching.
・New Move.
Dashing Steed (1)

H / 10
12F -2 +7 +7
Dashing Steed (1) to Spin Behind

H,SP / 10
-8 +5B +5B Equivalent to .
Dashing Steed

H,H / 10,14
-1 +5 +10 Combo from 1st NH.
Dashing Steed to Swift Step

H,H,SP / 10,14
+14 +20G +25
・New Move.
Bucking Steed

H,H,M / 10,14,20
-10 KDN KDN Combo from 2nd CH.
Can be delayed.
【S3 Patch Notes】– Changed the damage from 18 to 20.
– Changed the opponent’s behavior when normal hit (from +2F to KDN).
Angry Steed

H,M / 10,17
-8 +5 KDN Combo from 1st NH.
・New Move.
【S3 Patch Notes】– Changed the damage from 16 to 17.
– Decreased the distance between the character and the opponent when the move hits.
Departing Spirit (1)

M / 13
15F -10 +3 +3
・New Move.
Departing Spirit

M,M / 13,23
-14 KDN KDN Combo from 1st NH.
・New Move.
Boulder Smash

M / 25
18F -14 KDN KDN WBPC8F
・New Move.
【S3 Patch Notes】– Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
Heavy Uppercut

UB(M) / 30
67F LNC LNC LNC Input to Cancel (total frame 42F).
Low Blow

M / 13
14F -5 +1 +1 +14CF from Crouching hit.
Twisting Arrow

M / 8
15F -9 +2 +2
・Start Up from 16F to 15F.
Twisting Arrow Cannon

M,M / 8,12
-18 LNC LNC Combo from 1st NH.
Twisting Arrow to Swift Step

M,SP / 8
+16 +27 +27
・New Move.
Twisting Arrow to High Kick

M,H / 8,18
-6 +5 +5 Combo from 1st NH.
Left Knee

M / 14
13F -7 +4A +4A
・Start Up from 14F to 13F.
Left Knee Hunting Tomahawk

M,M / 14,27
-13 KDN KDN Combo from 1st NH (Air Hit).
・New Move.
Mountain Crusher (1)

M / 14
14F -10 +1 +1
Mountain Crusher (2)

M,M / 14,10
-13 -2 -2 Combo from 1st CH.
Delayble.
Red Orchid Combo

M,M,H / 14,10,18
-5 KDN KDN TS
Combo from 1st or 2nd CH.
Delayble.
・Tail Spin.
Mountain Crusher

M,M,M / 14,10,25
-14 KDN KDN Combo from 1st or 2nd CH.
Delayble.
・Change Command.
Mountain Crusher ()

M,M,M / 14,10,30
-14 KDN KDN Combo from 1st or 2nd CH.
Delayble.
Leaping Spin Kicks

SM,M / 10,20
17F -7 +9 +9
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing after moving.
Left Knee Combo (1)

SM / 8
11F -4 +7 +7 TC4F
Returns to crouching.
Left Knee Combo

SM,M / 8,13
-10 +1 +1 Combo from 1st CH.
Jamming Low Kick

L / 10
13F -12 -1 +4C
Razor Sweep

L / 12
20F -16 -2 -2 TC6F
Returns to crouching.
Razor's Edge

L,M / 12,21
-14 LNC LNC Combo from 1st CH.
Razor's Edge Blast

L,M / 12,20
-9 KDN KDN
Sweep Head Kick

L,H / 12,23
-6 KDN KDN Combo from 1st CH.
Sweep Low Kick

L,L / 12,10
-19 -8 -8 TC
Combo from 1st CH.
Returns to crouching.
Angry Bull

M / 27
16F -14 KDN KDN
Dancing Hatchet

M / 17
19F -12 +5 KDN TC6-15F
Trickling Stream (1)

M / 13
15F -10 +1 +1
Trickling Stream

M,L / 13,7
-11 -4 ±0 Combo from 1st CH.
Can be delayed 10F.
Sweep Kick

L / 12
16F -17 -6 -6 TC4F
Returns to crouching.
Trapping Arrow (1)

L / 11
15F -12 -1 +4
・New Move.
Trapping Arrow

L,M / 11,23
-10 KDN KDN Combo from 1st CH.
Can be delayed 9F.
Combo can be delayed 9F from 1st CH.
・New Move.
【S3 Patch Notes】– Changed the damage from 21 to 23.
– Changed the input window for the 2nd hit from 22 frames to 24 frames.
Tiger Swat

M / 18
18F -9 +5C LNC
Pao Quan Swallow Combo (1)

H / 14
13F -10 +1 +1
Pao Quan Swallow Combo (2)

H,H / 14,15
-12 +4 +4 Combo from 1st NH.
Pao Quan Swallow Combo

H,H,M / 14,15,21
-13 KDN KDN Combo from 2nd CH.
Can be delayed.
Double Sweep (1)

L / 17
27F -13 +4C KDN 59 TC6F
Returns to crouching.
Double Sweep

L,L / 17,10
-8 KDN KDN TC
Returns to crouching.
Heaven Shatter Kick

H / 20
18F +1 KDN KDN 43 HTS
Twin Arrow

M / 23
21F -13 KDN KDN
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1 TJ9F
Shove It Up

M / 17
15F -8 +4 KDN Input to Down.
・Change Command.
Hook
or or
H / 17
15F -12 +9 +9
Left Rising Kick

M / 14
15F -22 -9 -9 TJ9F
Tentative Name.
Meaty 1F.
Left Rising Kick

M / 16
15F -20 KDN KDN TJ9F
Tentative Name.
Meaty 1F.
Left Rising Kick

M / 18
15F -16 KDN KDN TJ9F
Tentative Name.
Meaty 1F.
Right Rising Kick

M / 14
15F -24 -13 -13 TJ9F
Tentative Name.
Meaty 1F.
Right Rising Kick

M / 16
15F -20 KDN KDN TJ9F
Tentative Name.
Meaty 1F.
Double Lift Kick (1)

M / 8
16F -8 +4 +4 TJ9F
・Start Up from 15F to 16F.
Double Lift Kick

M,M / 8,8
-13 LNC LNC Combo from 1st NH.
Can be delayed 6F.
Combo can be delayed 6F from 1st NH.
【S3 Patch Notes】– Fixed an issue in which the 2nd hit’s input window would vary depending on whether the previous hit landed or was blocked.
Mountain Breeze

M,M,M / 8,8,25
-6 KDN KDN
・Remove Hold Input.
Foot Stomp

M / 30
35F -13 KDN KDN TJ7F
Delay Rising Toe Kick

M / 25
23F -18 LNC LNC TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Party Crasher

M / 11
11F -2 +4 +7 Advance Input is unavailable.
Start-up 12F in actualy.
Elbow Skyscraper Kick

M,H / 11,17
-4 +15Sp KDN TS
Combo from 1st NH.
Can be delayed.
・Tail Spin.
Bison Smash

M / 23
18F -13C KDN KDN Advance Input is unavailable.
Start-up 19F in actualy.
Returns to crouching.
【S3 Patch Notes】– Changed the frame advantage on guard from -14F to -13CF.
– Changed the opponent’s behavior when guarding the move.
– Increased the recovery time after the move hits by 1 frame.
Lift Kick

M / 21
12F -14 KDN KDN Advance Input is unavailable.
Start-up 13F in actualy.
Double Palm Push

M / 27
13F -7 KDN KDN WB
Advance Input is unavailable.
Start-up 14F in actualy.
Rapid Counter Attack

M / 14
12F -6 ±0 +5 Advance Input is available.
【S3 Patch Notes】– Changed the attack startup from 11F to 12F.
– The move can now be performed using an advance input.
Rapid Counter Attack to WR
or
M,SP / 14
+2 +8 +13
Rapid Counter Attack to WR (No Derivatives)
or
M,SP / 14
-8 -2 +3
Lightning Bolt

M,M / 14,25
-14 KDN KDN Combo from 1st CH.
Can be delayed.
Spirit Cannon

H / 15
15F -8 LNC LNC Advance Input is available.
Flaming Arrow

H / 28
12F +4 KDN KDN
Dream Catcher (1)

M / 12
14F -14 +1 +1
・New Move.
【S3 Patch Notes】– Changed the damage from 15 to 12.
Dream Catcher

M,M / 12,21
-13 KDN KDN Combo from 1st NH.
Can be delayed 11F.
・New Move.
Super Slash

M / 30
23F ±0 KDN KDN TJ3F
Meaty 7F.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing after moving
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
Connect to .
Returns to crouching.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move hits.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Flash Uppercut
WS
M / 15
15F -13 LNC LNC
・Start Up from 16F to 15F.
Palm Explosion
WS 【
M / 20
32F -9 KDN KDN
Tequila Sunrise
WS
M / 11
18F -17 -9 -6
Tequila Sunrise to WR
WS or
M,SP / 11
+2 +10 +13
Tequila Sunrise to WR (No Derivatives)
WS or
M,SP / 11
-8 ±0 +3
Tequila Sunrise Backfist
WS
M,H / 11,20
-4 KDN KDN* Combo from 1st NH.
Can be delayed.
Tequila Sunrise Elbow Smash
WS
M,M / 11,16
-16 KDN KDN Combo from 1st NH.
Tequila Sunrise Elbow Smash to Crouch
WS
M,M / 11,16
-18 KDN KDN
Tequila Sunrise Elbow Smash (Hold)
WS Hold
M,M / 11,23
+4 KDN KDN
Tequila Sunrise Elbow Smash (Hold) to Crouch
WS Hold
M,M / 11,23
+4 KDN KDN
Tequila Sunrise Double Elbow
WS
M,M,M / 11,16(23),25
-16 KDN KDN TJ
Damage () is Hold bonus.
Can be delayed.
・Enable no hold.
Middle Sobat
WS
M / 21
14F -7 +15Sp KDN HTS
・Tail Spin.
・Start Up from 15F to 14F.
Skyscraper Kick
WS
M / 21
11F -15 KDN KDN
Body Elbow
FC
M / 25
12F -14 KDN KDN
・Not equivalent to .
Spinning Sweep Combo (1)
FC
L / 9
16F -14 -3 -3 TC
Returns to crouching.
Spinning Sweep Combo
FC
L,M / 9,23
-17 KDN KDN TJ
Combo from 1st NH.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Snake Step
SS
M / 15
18F -5 +3 +28G TC6F
Returns to crouching.
・New Move.
Side Kick
SS
M / 23
20F -6 KDN KDN
Clean Sweep
SS
L / 17
20F -13 +3 KDN TC6F
【S3 Patch Notes】– New move.
Handstand Kick
SS
M,M / 10,10
22F -21 LNC LNC 72 No Crouch Status.
Taunt

SP / -
50
・New Move.
Welcome

SP / -
Wall Jump Attack
with back against wall
M / 21
36F +2 KDN KDN To back toward.
Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 24F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 Returns to crouching.
Wind Roll (WR)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Wind Roll (Right)
or BT
SP / -
26 Cost 16F (Tiger Swat 18F).
Wind Roll (Left)
or
SP / -
War Club
WR
H / 14
15F ±0 +6 KDN
Wind Hatchet
WR
M / 20
18F -9 +11Sp +11Sp TS
・New Move.
Hunting Tomahawk (1)
WR
M / 10
18F -17 -7 -7
Hunting Tomahawk
WR
M,M / 10,27
-13 KDN KDN Combo from 1st NH.
【S3 Patch Notes】– Reduced the strength of the pushback, and made the move easier to land.
Wind Roll Explosion (1)
WR
L / 14
20F -26 +6C +6C TC6F
Returns to crouching.
To Down from 2nd input.
Wind Roll Explosion
WR
L,M / 14,27
-16 KDN KDN TC
Tiger Swat
WR
M / 18
19F -9 +5C LNC Secret Move.
Swift Step
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Swift Step

SP / -
37 TJ13F
Cost 15F.
Desable delay.
Swift Step to Crouch
or
SP / -
37 Returns to crouching.
Lashing Arrow

H / 24
19F -3 KDN KDN TJ18F
Meaty 7F.
Flash Uppercut
During Swift Step
M / 15
39F -13 LNC LNC Secret Move.
Start up 24 + 15F.
Swift Step Explosion
During Swift Step
M / 20
31F -8 KDN KDN Start up 15 + 16F.
Deceptive Kick
During Swift Step
L / 17
33F -13 +2 KDN Start up 15 + 18F.
Leaping Spin Kicks
During Swift Step
M,H / 8,12
39F -16 LNC LNC Start up 15 + 24F.
・New Move.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 10,45
20F -22 Th Th Guard Point 8F
・New Move.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M,M / 20,35
15F +2 KDN KDN Unblokable damage 5 close to Wall
& +8GF.
・New Move.
(Ver.2.30)Corrected homing capabilities against side step after 1st attack hit or block.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Death Valley Bomb

Th(H) / 35
12F RP
Foot-sd.
Fac-Up.
or
-6F
RP
Floor break.
(ver.2.30)・Corrected name on Move List.
Side Slam

Th(H) / 35
12F CCW
Foot-sd.
Fac-Up.
or
-3F
(ver.2.30)・Corrected name on Move List.
Headlock Back Crusher
Approach from left side
Th(H) / 45
Head-sd.
Fac-Dwn.

-3F
(ver.2.30)・Corrected name on Move List.
Twisted Sister
Approach from right side
Th(H) / 40
Head-sd.
Fac-Up.

-3F
(ver.2.30)・Corrected name on Move List.
German Suplex
Approach from behind
Th(H) / 55
Head-sd.
Fac-Dwn.
disable
・Remove Floor Break.
Calf Branding
Approach from behind
Th(H) / 55
Head-sd.
Fac-Dwn.
disable
Waist Suplex

Th(H) / 37
11F RP
Head-sd.
Fac-Up.

-2F
Floor break.
(Ver.2.30)Changed Move(from Fisherman's Suplex to Waist Suplex).
Seesaw Toss

Th(H) / 20
11F RP
BT
±0F

-2F
Wall bonus 5 damage & BT stun.
・Change Command.
Arm Lock Suplex

Th(H) / 37
11F RP
Head-sd.
Fac-Up.

-6F
・Change Command.
Mad Axes

Th(H) / 42
10F CW
Foot-sd.
Fac-Up.

-4F
Disable Preciding Input
Input & .
・Start Up from 11F to 10F.
Cross Arm Suplex
FC
Th(H) / 45
12F CW
Foot-sd.
Fac-Up.

-6F
Wild Stallion
Approach crouching enemy
Th(L) / 40
13F Head-sd.
Fac-Dwn.

±0F
Bulldog
Approach crouching enemy
Th(L) / 40
13F Head-sd.
Fac-Dwn.

±0F
Running Neck Breaker Drop
During Swift Step
Th(H) / 40
31F RP
Head-sd.
Fac-Up.

-3F
RP
Start up 15 + 16F.
Floor break.
【S3 Patch Notes】– New move.
(Ver.3.01) Fixed an issue where damage did not increase when throwing during rage mode.
Aerial Bomb
Approach mid-air enemy & During Swift Step
Th(H) / 30
31F Head-sd.
Fac-Dwn.
disable Start up 15 + 16F.
Floor break.
【S3 Patch Notes】– New move.
10 Hit Combo 1
Command
Hit LevelHMMHLHMHLM
Damage106666667825
hit+7-14-14+1-14-14-14-14-8LNC
block-2-26-25-15-25-25-25-25-19-18
10 Hit Combo 2
CommandRemove Old 10 Hit Combo 2.
Hit LevelHMMHLHMMLH
Damage1066666771025
hit+7-14-14+1-14-14-17-14-8KDN
block-2-26-25-15-25-25-28-25-19-19