JULIA CHANG:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
G-Clef Cannon (1)

H / 7
10F +1 +8 +8
G-Clef Cannon (2)

H,M / 7,12
-9 +2 +2C Combo from 1st NH.
G-Clef Cannon

H,M,M / 7,12,20
-14 D D Combo from 1st or 2nd CH.
Divine Impact

H,M,M / 7,12,20
-9 D D
Left Right Combo

H,H / 7,8
-1 +5 +5 Combo from 1st NH.
Left Right Combo to WR
or
H,H,SP / 7,8
+1 +7 +7
Left Right Combo to WR (No Derivatives)
or
H,H,SP / 7,8
-9 -3 -3
Baiyuan Sanshou (3)

H,H,M / 7,8,10
-13 +3 +3 Combo from 2nd CH.
Delayable.
Baiyuan Sanshou

H,H,M,L / 7,8,10,20
-14 D D Combo from 3rd CH.
Delayable 8F.
Combo delayable 8F from 3rd CH.
Right Jab

H / 10
10F -2 +7 +7
Spin Behind

H,SP / 10
12F -8 +5B +5B +1F from side or behind hit.
S2 patch
・Remove Just Input.
Double Fist
During Spin Behind
H / 20
+3B +3B Combo from Spin Behind.
S2 patch
・Change Level from Middle to High.
Left Side Kick

H / 17
14F -14 D D Tentative Name.
High Kick

H / 15
11F -12 -3 L 39
Spinning Kicks

H,L / 15,12
-16 -2 -2 CS
To crouching after moving.
Spinning Kicks Slash Uppercut

H,L,M / 15,12,21
-14 L L Combo from 2nd CH.
Spinning Kicks Palm Explosion

H,L,M / 15,12,20
-9 D D
Triple Spinning Kick

H,L,H / 15,12,23
-6 D D Combo from 2nd CH.
Triple Spinning Low Kick

H,L,L / 15,12,10
-19 -8 -8 Combo from 2nd CH.
To crouching after moving.
War Drum (2)

L,H / 7,5
15F -12 -4 +1 Disable Preceding Input
Start-up 16F in actualy
-1F from 1st CH & 2nd whiff.
War Drum

LH,M / 7,5,21
-16 D D Combo from 2nd whiff or 1st CH.
Buffalo Charge (1)

M / 14
18F -5 +1 +6
Buffalo Charge (2)

M,H / 14,12
-12 -1 +4 Combo from 1st NH.
Delayable.
Buffalo Charge

M,H,M / 14,12,25
-10 D D Combo from 2nd CH.
Buffalo Retreat

M,H,M / 14,12,20
-20 D D Combo from 2nd CH.
S2 patch
・New Move.
Bear Trap

M,L / 12.21
18F -26 D D* Combo from 1st NH.
Bear Trap to Cancel

M / 12
-18 -7C -7C Input after 17F from 1st hit.
To crouching after moving.
S2 patch
・New Move.
Dashing Steed (1)

H / 10
12F -2 +7 +7
Dashing Steed (1) to Spin Behind

H,SP / 10
-8 +5B +5B Equivalent to .
Dashing Steed

H,H / 10,14
-1 +5 +10 Combo from 1st NH.
Dashing Steed to Swift Step

H,H,SP / 10,14
+14 +20G +25 S2 patch
・New Move.
Bucking Steed

H,H,M / 10,14,18
-10 +2 D Combo from 2nd CH.
Delayable.
Angry Steed

H,M / 10,16
-8 +5 D Combo from 1st NH.
S2 patch
・New Move.
Departing Spirit (1)

M / 13
15F -10 +3 +3 S2 patch
・New Move.
Departing Spirit

M,M / 13,23
-14 D D Combo from 1st NH.
S2 patch
・New Move.
Boulder Smash

M / 25
18F -14 D D WBPC8F
S2 patch
・New Move.
Heavy Uppercut

UB(M) / 30
67F L L L Input to Cancel (total frame 42F).
Low Blow

M / 13
14F -5 +1 +1 +14CF from Crouching hit.
Twisting Arrow

M / 8
15F -9 +2 +2 S2 patch
・Start Up from 16F to 15F.
Twisting Arrow Cannon

M,M / 8,12
-18 L L Combo from 1st NH.
Twisting Arrow to Swift Step

M,SP / 8
+16 +27 +27 S2 patch
・New Move.
Twisting Arrow to High Kick

M,H / 8,18
-6 +5 +5 Combo from 1st NH.
Left Knee

M / 14
13F -7 +4A +4A S2 patch
・Start Up from 14F to 13F.
Left Knee Hunting Tomahawk

M,M / 14,27
-13 D D Combo from 1st NH (Air Hit).
S2 patch
・New Move.
Mountain Crusher (1)

M / 14
14F -10 +1 +1
Mountain Crusher (2)

M,M / 14,10
-13 -2 -2 Combo from 1st CH.
Delayble.
Red Orchid Combo

M,M,H / 14,10,18
-5 D D TS
Combo from 1st or 2nd CH.
Delayble.
S2 patch
・Tail Spin.
Mountain Crusher

M,M,M / 14,10,25
-14 D D Combo from 1st or 2nd CH.
Delayble.
S2 patch
・Change Command.
Mountain Crusher ()

M,M,M / 14,10,30
-14 D D Combo from 1st or 2nd CH.
Delayble.
Leaping Spin Kicks

SM,M / 10,20
17F -7 +9 +9
Crouch Jab

SM / 5
10F -5 +6 +6 CS4F
To crouching after moving.
Input to standing after moving.
Left Knee Combo (1)

SM / 8
11F -4 +7 +7 CS4F
To crouching after moving.
Left Knee Combo

SM,M / 8,13
-10 +1 +1 Combo from 1st CH.
Jamming Low Kick

L / 10
13F -12 -1 +4C
Razor Sweep

L / 12
20F -16 -2 -2 CS6F
To crouching after moving.
Razor's Edge

L,M / 12,21
-14 L L Combo from 1st CH.
Razor's Edge Blast

L,M / 12,20
-9 D D
Sweep Head Kick

L,H / 12,23
-6 D D Combo from 1st CH.
Sweep Low Kick

L,L / 12,10
-19 -8 -8 CS
Combo from 1st CH.
To crouching after moving.
Angry Bull

M / 27
16F -14 D D
Dancing Hatchet

M / 17
19F -12 +5 D CS6-15F
Trickling Stream (1)

M / 13
15F -10 +1 +1
Trickling Stream

M,L / 13,7
-11 -4 ±0 Combo from 1st CH.
Delayable 10F.
Sweep Kick

L / 12
16F -17 -6 -6 CS4F
To crouching after moving.
Trapping Arrow (1)

L / 11
15F -12 -1 +4 S2 patch
・New Move.
Trapping Arrow

L,M / 11,21
-10 D D Combo from 1st CH.
Delayable 7F.
S2 patch
・New Move.
Tiger Swat

M / 18
18F -9 +5C L
Pao Quan Swallow Combo (1)

H / 14
13F -10 +1 +1
Pao Quan Swallow Combo (2)

H,H / 14,15
-12 +4 +4 Combo from 1st NH.
Pao Quan Swallow Combo

H,H,M / 14,15,21
-13 D D Combo from 2nd CH.
Delayable.
Double Sweep (1)

L / 17
27F -13 +4C D 59 CS6F
To crouching after moving.
Double Sweep

L / 17,10
-8 D D CS
To crouching after moving.
Heaven Shatter Kick

H / 20
18F +1 D D 43 HTS
Twin Arrow

M / 23
21F -13 D D
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1 JS9F
Shove It Up

M / 17
15F -8 +4 D Input to Down.
S2 patch
・Change Command.
Hook
or or
H / 17
15F -12 +9 +9
Left Rising Kick

M / 14
15F -22 -9 -9 JS9F
Tentative Name.
Meaty 1F.
Left Rising Kick

M / 16
15F -20 D D JS9F
Tentative Name.
Meaty 1F.
Left Rising Kick

M / 18
15F -16 D D JS9F
Tentative Name.
Meaty 1F.
Right Rising Kick

M / 14
15F -24 -13 -13 JS9F
Tentative Name.
Meaty 1F.
Right Rising Kick

M / 16
15F -20 D D JS9F
Tentative Name.
Meaty 1F.
Double Lift Kick (1)

M / 8
16F -8 +4 +4 JS9F
S2 patch
・Start Up from 15F to 16F.
Double Lift Kick

M,M / 8,8
-13 L L Combo from 1st NH.
Mountain Breeze

M,M,M / 8,8,25
-6 D D S2 patch
・Remove Hold Input.
Foot Stomp

M / 30
35F -13 D D JS7F
Delay Rising Toe Kick

M / 25
23F -18 L L JS9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Party Crasher

M / 11
11F -2 +4 +7 Disable Preceding Input.
Start-up 12F in actualy.
Elbow Skyscraper Kick

M,H / 11,17
-4 +15Sp D TS
Combo from 1st NH.
Delayable.
S2 patch
・Tail Spin.
Bison Smash

M / 23
18F -14 D D Disable Preceding Input.
Start-up 19F in actualy.
To crouching after moving.
Lift Kick

M / 21
12F -14 D D Disable Preceding Input.
Start-up 13F in actualy.
Double Palm Push

M / 27
13F -7 D D WB
Disable Preceding Input.
Start-up 14F in actualy.
Rapid Counter Attack

M / 14
11F -6 ±0 +5 Disable Preceding Input.
Start-up 13F in actualy.
Rapid Counter Attack to WR
or
M,SP / 14
+2 +8 +13
Rapid Counter Attack to WR (No Derivatives)
or
M,SP / 14
-8 -2 +3
Lightning Bolt

M,M / 14,25
-14 D D Combo from 1st CH.
Delayable.
Spirit Cannon

H / 15
15F -8 L L Enable Preceding Input.
Flaming Arrow

H / 28
12F +4 D D
Dream Catcher (1)

M / 15
14F -14 +1 +1 S2 patch
・New Move.
Dream Catcher

M,M / 15,21
-13 D D Combo from 1st NH.
Delayable 11F.
S2 patch
・New Move.
Super Slash

M / 30
23F ±0 D D JS3F
Meaty 7F.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 CS
To crouching after moving.
Input to standing after moving
Crouch Straight
FC
SM / 8
11F -4 +7 +7 CS
Connect to .
To crouching after moving.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 CS
To crouching after moving.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 CS
To crouching after moving.
Flash Uppercut
WS
M / 15
15F -13 L L S2 patch
・Start Up from 16F to 15F.
Palm Explosion
WS 【
M / 20
32F -9 D D
Tequila Sunrise
WS
M / 11
18F -17 -9 -6
Tequila Sunrise to WR
WS or
M,SP / 11
+2 +10 +13
Tequila Sunrise to WR (No Derivatives)
WS or
M,SP / 11
-8 ±0 +3
Tequila Sunrise Backfist
WS
M,H / 11,20
-4 D D* Combo from 1st NH.
Delayable.
Tequila Sunrise Elbow Smash
WS
M,M / 11,16
-16 D D Combo from 1st NH.
Tequila Sunrise Elbow Smash to Crouch
WS
M,M / 11,16
-18 D D
Tequila Sunrise Elbow Smash (Hold)
WS Hold
M,M / 11,23
+4 D D
Tequila Sunrise Elbow Smash (Hold) to Crouch
WS Hold
M,M / 11,23
+4 D D
Tequila Sunrise Double Elbow
WS
M,M,M / 11,16(23),25
-16 D D JS
Damage () is Hold bonus.
Delayable.
S2 patch
・Enable no hold.
Middle Sobat
WS
M / 21
14F -7 +15Sp D HTS
S2 patch
・Tail Spin.
・Start Up from 15F to 14F.
Skyscraper Kick
WS
M / 21
11F -15 D D
Body Elbow
FC
M / 25
12F -14 D D S2 patch
・Not equivalent to .
Spinning Sweep Combo (1)
FC
L / 9
16F -14 -3 -3 CS
To crouching after moving.
Spinning Sweep Combo
FC
L,M / 9,23
-17 D D JS
Combo from 1st NH.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Snake Step
SS
M / 15
18F -5 +3 +28G CS6F
To crouching after moving.
S2 patch
・New Move.
Side Kick
SS
M / 23
20F -6 D D
Handstand Kick
SS
M,M / 10,10
22F -21 L L 72 No Crouch Status.
Taunt

SP / -
50 S2 patch
・New Move.
Welcome

SP / -
Wall Jump Attack
with back against wall
M / 21
36F +2 D D To back toward.
Disable Preceding Input.
Air Status 5F.
Invinciblity during 8 to 24F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 D D
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 To crouching after moving.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 To crouching after moving.
Wind Roll (WR)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Wind Roll (Right)
or BT
SP / -
26 Cost 16F (Tiger Swat 18F).
Wind Roll (Left)
or
SP / -
War Club
WR
H / 14
15F ±0 +6 D
Wind Hatchet
WR
M / 20
18F -9 +11Sp +11Sp TS
S2 patch
・New Move.
Hunting Tomahawk (1)
WR
M / 10
18F -17 -7 -7
Hunting Tomahawk
WR
M,M / 10,27
-13 D D Combo from 1st NH.
Wind Roll Explosion (1)
WR
L / 14
20F -26 +6C +6C CS6F
To crouching after moving.
To Down from 2nd input.
Wind Roll Explosion
WR
L,M / 14,27
-16 D D CS
Tiger Swat
WR
M / 18
19F -9 +5C L Secret Move.
Swift Step
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Swift Step

SP / -
37 JS13F
Cost 15F.
Desable delay.
Swift Step to Crouch
or
SP / -
37 To crouching after moving.
Lashing Arrow

H / 24
19F -3 D D JS18F
Meaty 7F.
Flash Uppercut
During Swift Step
M / 15
39F -13 L L Secret Move.
Start up 24 + 15F.
Swift Step Explosion
During Swift Step
M / 20
31F -8 D D Start up 15 + 16F.
Deceptive Kick
During Swift Step
L / 17
33F -13 +2 D Start up 15 + 18F.
Leaping Spin Kicks
During Swift Step
M,H / 8,12
39F -16 L L Start up 15 + 24F.
S2 patch
・New Move.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 10,45
20F -22 Th Th Guard Point 8F
S2 patch
・New Move.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M,M / 20,35
15F +2 D D Unblokable damage 5 close to Wall
& +8GF.
S2 patch
・New Move.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Death Valley Bomb

Th(H) / 35
12F RP
Foot-sd.
Fac-Up.

-6F
RP
Wrong Name in Move List.
Floor break.
Side Buster

Th(H) / 35
12F CCW
Foot-sd.
Fac-Up.

-3F
Wrong Name in Move List.
Running Bulldog
Approach from left side
Th(H) / 45
Head-sd.
Fac-Dwn.

-3F
Wrong Name in Move List.
Twisted Sister
Approach from right side
Th(H) / 40
Head-sd.
Fac-Up.

-3F
Wrong Name in Move List.
German Suplex
Approach from behind
Th(H) / 55
Head-sd.
Fac-Dwn.
disable S2 patch
・Remove Floor Break.
Calf Branding
Approach from behind
Th(H) / 55
Head-sd.
Fac-Dwn.
disable
Fisherman's Suplex

Th(H) / 37
11F RP
Head-sd.
Fac-Up.

-2F
Floor break.
Seesaw Toss

Th(H) / 20
11F RP
BT
±0F

-2F
Wall bonus 5 damage & BT stun.
S2 patch
・Change Command.
Arm Lock Suplex

Th(H) / 37
11F RP
Head-sd.
Fac-Up.

-6F
S2 patch
・Change Command.
Mad Axes

Th(H) / 42
10F CW
Foot-sd.
Fac-Up.

-4F
Disable Preciding Input
Input & .
S2 patch
・Start Up from 11F to 10F.
Cross Arm Suplex
FC
Th(H) / 45
12F CW
Foot-sd.
Fac-Up.

-6F
Wild Stallion
Approach crouching enemy
Th(L) / 40
13F Head-sd.
Fac-Dwn.

±0F
Bulldog
Approach crouching enemy
Th(L) / 40
13F Head-sd.
Fac-Dwn.

±0F
10 Hit Combo 1
Command
Hit LevelHMMHLHMHLM
Damage106666667825
hit+7-14-14+1-14-14-14-14-8L
block-2-26-25-15-25-25-25-25-19-18
10 Hit Combo 2
CommandRemove Old 10 Hit Combo 2.
Hit LevelHMMHLHMMLH
Damage1066666771025
hit+7-14-14+1-14-14-17-14-8D
block-2-26-25-15-25-25-28-25-19-19