JOSIE RIZAL:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jab
/H
7 10F +1 +8 +8
One Two Punch
/H,H
7,8 -1 +7 +7 Combo from 1st NH
Papilio Combo
/H,H,H
7,8,10 -13 +9 +9 Combo from 1st NH
Combo delayable 11F from 1st NH
Graphium Combo
/H,H,M
7,8,18 -11 +5 D Combo from 2nd CH
S2 patch
・Opponent reaction on counter hit was changed.
One Two High Kick to Switch Stance
/H,H,H,SP
7,8,22 +11 +21G L Combo from 2nd CH
One Two High Kick to Switch Stance (no derive)
/H,H,H,SP
7,8,22 -14 -4 L Combo from 2nd CH
One Two Low
/H,H,L
7,8,13 -16 -5 -5 Combo from 2nd CH
One Two Low High Spin Kick
/H,H,L,H
7,8,13,25 -4 D D TS
Combo from 3rd CH
Delayable
Sunrise Combo (2)
/H,H
7,10 -4 +7 +7 Combo from 1st NH
Sunrise Combo
/H,H,M
7,10,12 -15 +1 +1 Combo from 1st NH
Combo delayable 18F from 1st NH
Right Jab
/H
8 12F +1 +7 +7
Quick Graphium
/H,M
8,18 -11 +5 D Combo from 1st CH
S2 patch
・Opponent reaction on counter hit was changed.
High Kick Combo to Switch Stance
/H,H,SP
8,22 +11 +21G L Combo from 1st CH
High Kick Combo to Switch Stance (no derive)
/H,H,SP
8,22 -14 -4 L Combo from 1st CH
Right Straight to Low
/H,L
8,13 -16 -5 -5 Combo from 1st CH
Right Straight to Low High Spin Kick
/H,L,H
8,13,25 -4 D D TS
Combo from 2nd CH
Delayable
Shutter Kick
/M
11 13F -8 +3 +3 40
Hollow Point Shot
/M,M
11,18 -12 +5 D Combo from 1st CH
Delayable
Combo delayable 8F from 1st CH
Hollow Point Shot to Slide In
/M,SP
11 -7 +4 +4
Intercept Kick
/M,H
11,21 -1 D D TS
Combo from 1st CH
Delayable
Combo delayable 8F from 1st CH
Intercept Cannon
/M,M
11,27 -14 D D JS
Combo from 1st CH
Delayable
High Kick
/H
16 12F -7 +6 L 38
Spinning Scythe
/H
27 16F -9 D D* HTS
S2 patch
・Causes Screw on counter hit.
Subic Ring (1)
/H
10 12F -8 +3 +3
Subic Ring (2)
/H,L
10,13 -11 ±0 ±0 Combo from 1st NH
Subic Ring
/H,L,H
10,13,20 -4 D D TS
Combo from 2nd CH
Panquil Ring
/H,H
10,23 -13 D D Combo from 1st NH
Piercing Needle
/M
18 18F -3 +8 +12A 40
Step In Toe Kick
/M
13 17F -4 +1 +1
Step In Knee Combo
/M,M
13,14 -10 +1 +1 Combo from 1st NH
Flying Elbow
/H
20 14F -5 D D 42 JS6F
Meaty 1F in actualy
Heavy Knee
/M
23 16F -7 D D* 44 S2 patch
・Can also be ferformed with .
Liver Shot
/M
14 16F -7 +4 +4 42
Liver Shot to Straight Punch
/M,H
14,12 -6 +5 +5 Combo from 1st NH
Delayable
Combo delayable 8F from 1st NH
Liver Shot to Flying Punch Combo (2)
/M,L
14,12 -16 ±0 ±0 Combo from 1st NH
Delayable
Combo delayable 8F from 1st NH
Liver Shot to Flying Punch Combo
/M,L,H
14,12,21 -7 D D Combo from 2nd CH
Liver Blow to Feint Knee
】 /M,M
14,20 -11 D D
Sonic Upper
/M
10 15F -13 L L 44 S2 patch
・Homing decreased.
Cyclone Sweep
/L
15 26F -13 +1 +1 CS6F
Cyclone Sweep Combo
/L,M
15,18 -12 +5 D Combo from 1st CH
Cyclone Sweep to Slide In
/L,SP
15 -8 +6 +6 CS6F
Triaina Middle to Switch Stance
/M,SP
15 14F +11 +16G +16 28
Triaina Middle to Switch Stance (no derive)
/M,SP
15 -14 -9 -9 28
Boost Knee Launcher
/M
30 26F -12 L L PC8F
S2 patch
・Damage changed from 25 to 30.
Crouch Jab
or /SM
5 10F -5 +6 +6 CS4F
To crouching after moving
Input to standing
Kawasan Falls
/M
20 20F -2 +3C D NH force to crouching
S2 patch
・Damage changed from 16 to 20.
・Opponent reaction on counter hit was changed.
Left Low Kick
/L
11 16F -17 -6 -6
Left Low Kick & High Kick to Switch Stance
/L,H,SP
11,15 +11 +21G L Combo from 1st CH
Left Low Kick & High Kick to Switch Stance (no derive)
/L,H,SP
11,15 -14 -4 L Combo from 1st CH
Triaina Low
/L
8 15F -10 +1 +6
Full Blast Kick
/M
24 19F -13 D D Meaty 1F in actualy
Middle Straight
/M
20 20F -11 D D CS6F
S2 patch
・Opponent farther away on block.
・Opponent closer on hit and counter hit.
Lexias Chain (1)
/M
12 16F -6 +5 +5
Lexias Chain (2)
/M,M
12,11 -11 ±0 ±0 Combo from 1st CH
Lexias Chain
/M,M,M
12,11,23 -16 D D Combo from 2nd NH
Delayable
Combo delayable 9F from 2nd NH
S2 patch
・Opponent reaction on hit, counter hit, mid-air hit, and when hit while downed has been changed.
Twin Rippers (1)
/H
10 11F -9 +2 +2 S2 patch
・Active frames increased by 1F.
・Changed from -6F to -9F on block.
・Opponent closer on hit and block.
・Changed from NH ±0F and CH +9F to +2F on hit.
・Hitbox expanded downward.
・Decreased pushback so move hits easier
Twin Rippers
/H,H
10,20 -3 +16Sp +16Sp TS
Combo from 1st NH
S2 patch
・Damage changed from 10 to 20.
・Opponent reaction changed from + 3F to +16SpF on hit.
・Input window changed from 11F to 14F
Arnis Chain
/H,M
10,12 -5 +6 +6 Combo from 1st NH
Arnis Chain to Slide In
/H,M,SP
10,12 -6 +5 +5 S2 patch
・New move
Arnis Combo (3)
/
10,12,12 -10 +1 +1 Combo from 2nd CH
Delayable
Combo delayable 8F from 2nd CH
Arnis Combo
/H,M,M,H
10,12,12,20 -5 D D WB
Combo from 3rd NH
Delayable
Combo delayable 6F from 3rd NH
S2 patch
・Causes Wall Bounce on hit.
Quick Elbow
/H
12(,12,13) 14F +1 +7 Th 37 Connect to Disarm Drop after CH
Damage() is throw bonus
Tracer Kick
/M
18 22F -6 +13Sp +13Sp H
Streamline Combo (1)
/M
14 16F -5 +6 +6
Streamline Combo (2)
/M,M
14,14 -6 +5 +5 Combo from 1st NH
Streamline Combo
/M,M,M
14,14,25 -20 D D S2 patch
・Damage changed from 23 to 25.
・Move comes out 2F slower,
Streamline to Low Kick
/M,M,L
14,14,12 -13 +3 +3
Streamline to Feint Knee
】 /M,M,M
14,14,20 -11 D D
Spinning Back Blow
/H
21 16F -9 D D S2 patch
・Opponent closer on hit.
・Opponent reaction on mid-air hit was changed.
・Hitbox expanded downward.
Spiral Typhoon
/UB(H)
50 61F D D D JS49F
Include Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jumping Knuckle
or or /M
12 18F -12 -1 -1 JS9F
Hook
or or /H
17 15F -12 +9 +9
Butterfly Edge
or or /M
20 28F -9 D D JS9F
S2 patch
・Opponent reaction changed on hit.
Butterfly Edge
or or /M
20 28F -9 D D JS9F
Carabao Horn
/M
11 15F -20 -8 -8 JS9F
Carabao Horn
/M
15 15F -13 D L JS9F
Carabao Horn
/M
13 15F -13 L L JS9F
Rapid Double Knee
/MM
10,24 14F -13 D D JS12F
Delay Rising Toekick
/M
25 23F -11 L L JS9F
More Than One Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Needle Shot
/M
25 24F +6 D D Disable Preceding Input
Start-up 25F in actualy
Step In Tracer
/M
20 16F -9 D D HTS
Disable Preceding Input
Start-up 17F in actualy
Meaty 1F in actualy
Target Slash
/M
30 21F +6 D D JS3F
Disable Preceding Input
Meaty 3F
Full Crouch
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Crouch Jab
FC /SM
5 10F -5 +6 +6 CS
To crouching after moving
Input to standing
Crouch Straight
FC /SM
8 11F -4 +7 +7 CS
To crouching after moving
Crouch Side Kick
FC /L
12 16F -17 -3 -3 CS
To crouching after moving
Crouch Chin Kick
FC or /L
10 12F -15 -4 -4 CS
To crouching after moving
Interrupting Upper
WS /M
12 13F -4 +7 +14 36
Double Boomerang (1)
WS /M
10 13F -9 +2 +2 S2 patch
・Changed from -11F to -9F on block.
・Changed from ±0F to +2F on hit.
Double Boomerang
WS /M,H
10,12 -13 D D Combo from 1st NH
Delayable 5F
S2 patch
・Move comes out 1F slower.
Double Boomerang to Sway Back
WS /M,H,SP
10,12 -8 D D Combo from 1st NH
Vertical Knee
WS /M
20 16F -7 D D*
Toe Smash
WS /M
16 11F -6 +5 +5 36
Whip Kick
FC /L
25 21F -15 +7 D CS
S2 patch
・Opponent reaction on hit changed, also changed from +1F to +7F on hit.
Crouch Dash
FC /SP
To crouching after moving
Others
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Taunt
/SP
55
Wall Jumping Attack
with back against wall /M
25 29F -1 D D Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or /H
15 8F -8 +3 +3
Spin Kick
BT or /H
18 10F -8 D D
Crouch Spin Knuckle
BT or /SM
10 10F -2 +9 +9 CS1F
To crouching after moving
Crouch Spin Kick
BT or /L
12 10F -11 +3 +3 CS1F
To crouching after moving
Switch Stance
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Switch Stance
/SP
25
Iligan Switch
During Switch Stance /H
20 14F -7C +5C D 47 Block or NH force to crouching
S2 patch
・Damage changed from 18 to 20.
Ormoc Switch
During Switch Stance /M
17 18F -6 +5 D Start-up 23F after Preceding Input
Sapu Switch
During Switch Stance /L
17 20F -12 -1 D H
Start-up 22F after Preceding Input
S2 patch
・Changed from -13F to -12F on block.
・Opponent farther away on block.
・Changed from -2F to -1F on hit
Side Strike Switch
During Switch Stance /M
23 23F -9 D D JS12F
Slide In
During Switch Stance /SP
Cost 12F
Sway Back
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Sway Back
/SP
41 CS3F
Cost 15F
S2 patch
・Added crouch status.
Jaw Clipper
During Sway Back /H
10 15F -9 D D S2 patch
・Changed from -13F to -9F on block.
・Recovery decreased on hit by 4F.
・Pushback decreased so it hits easier.
Spine Hook
During Sway Back /M
21 17F -13 D D*
Spiral Typhoon
During Sway Back /SP
Cost 20F
Slide In
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Slide In
/SP
25 Disable Preceding Input
Cost 3F
Disable cancel
Slide In Tornado Combo (1)
/H
8 9F -4 +7 +7 Disable Preceding Input
Start-up 12F in actualy
Slide In Tornado Combo
/H,H
8,21 -9 D D TS
Combo from 1st NH
Slide In Elbow
/M
20 17F -14 L L Disable Preceding Input
Start-up 20F
Slide In Low Kick
/L
23 20F -13 +4 D Disable Preceding Input
Start-up 23F in actualy
Toe Smash
/M
16 11F -6 +5 +5 Equivalent to WS
Disable Preceding Input
Start-up 14F in actualy
Slide In Jumping Elbow
/M
20 24F +2 D D* JS8F
S2 patch
・New move
Rage Art
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Art
During Rage /M,Th
55 20F -22 Th Th Guard Point 8F
S2 patch
・Opponent recovery decreased on hit by 6F.
Rage Drive
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Drive
During Rage /MM
10,24 14F +8 L L JS12F
Special effect (Launch) when approach mid-air enemy

Throws
Move Name
Command/Hit Level
dmgstart
-up
Aftr ThrwBrk ThrwtotalNotes
Suppressing Strike
/Th(H)
35 12F Head-sd
Fac-Up
or
-6F
Long Range Throw
Neck Hold Slash
/Th(H)
35 12F RP
Left-sd
Fac-Dwn
or
-6F
RP
Long Range Throw
Break Down
Approach from left side /Th(H)
40 Head-sd
Fac-Dwn

-3F
Heart's Cry
Approach from right side /Th(H)
40 Foot-sd
Fac-Up

-3F
Lingayen Stomp
Approach from behind /Th(H)
50 Head-sd
Fac-Dwn
disable
Spirited Barrage
/Th(H)
40(34) 12F Foot-sd
Fac-Up

-6F
Damage() is wall hit
Wall Stun
Reverse Sampaguita
or WS /Reversal (H/M)
50 Foot-sd
Fac-Up
disable 35 Reversal (H/M) during 2 to 14F
10 Hit Combo
CommandStart-up 12F
Hit LevelHHMLHHMLMM
dmg876586871022
hit+7-1-1-10-11-11-10D±0D
block+1-12-12-26-22-22-15-32-11-23