JOSIE RIZAL:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
One Two Punch

H,H / 7,8
-1 +7 +7 Combo from 1st NH
Papilio Combo

H,H,H / 7,8,10
-13 +9 +9 Combo from 1st NH
Combo can be delayed 11F from 1st NH
Graphium Combo

H,H,M / 7,8,18
-11 +5 KDN Combo from 2nd CH
・Opponent reaction on counter hit was changed.
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit.
(Ver.3.20)・Reduced the strength of the pushback, and made the move easier to land.
One Two High Kick to Switch Stance

H,H,H,SP / 7,8,22
+11 +21G LNC Combo from 2nd CH
One Two High Kick to Switch Stance (no derive)

H,H,H,SP / 7,8,22
-14 -4 LNC Combo from 2nd CH
One Two Low

H,H,L / 7,8,13
-16 -5 -5 Combo from 2nd CH
One Two Low High Spin Kick

H,H,L,H / 7,8,13,25
-4 KDN KDN TS
Combo from 3rd CH
Can be delayed
Sunrise Combo (2)

H,H / 7,10
-4 +7 +7 Combo from 1st NH
Sunrise Combo

H,H,M / 7,10,12
-15 +1 +1 Combo from 1st NH
Combo can be delayed 18F from 1st NH
Right Jab

H / 8
12F +1 +7 +7
Quick Graphium

H,M / 8,18
-11 +5 KDN Combo from 1st CH
・Opponent reaction on counter hit was changed.
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit.
High Kick Combo to Switch Stance

H,H,SP / 8,22
+11 +21G LNC Combo from 1st CH
【S3 Patch Notes】– The move will now chain together.
High Kick Combo to Switch Stance (no derive)

H,H,SP / 8,22
-14 -4 LNC Combo from 1st CH
Right Straight to Low

H,L / 8,13
-16 -5 -5 Combo from 1st CH
Right Straight to Low High Spin Kick

H,L,H / 8,13,25
-4 KDN KDN TS
Combo from 2nd CH
Can be delayed
Shutter Kick

M / 11
13F -8 +3 +3 40
Hollow Point Shot

M,M / 11,18
-12 +5 KDN Combo from 1st CH
Can be delayed
Combo can be delayed 8F from 1st CH
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit.
Hollow Point Shot to Slide In

M,SP / 11
-7 +4 +4
Intercept Kick

M,H / 11,21
-1 KDN KDN TS
Combo from 1st CH
Can be delayed
Combo can be delayed 8F from 1st CH
Intercept Cannon

M,M / 11,27
-14 KDN KDN TJ
Combo from 1st CH
Can be delayed
High Kick

H / 16
12F -7 +6 LNC 38
Spinning Scythe

H / 27
16F -9 KDN KDN* HTS
・Causes Screw on counter hit.
Subic Ring (1)

H / 10
12F -8 +3 +3
Subic Ring (2)

H,L / 10,13
-11 ±0 ±0 Combo from 1st NH
Albay Ring

H,L,M / 10,13,30
-16 LNC LNC Combo from 2nd CH.
【S3 Patch Notes】– New move.
Subic Ring

H,L,H / 10,13,20
-4 KDN KDN TS
Combo from 2nd CH.
Panquil Ring

H,H / 10,23
-13 KDN KDN Combo from 1st NH
Piercing Needle

M / 18
18F -3 +8 +12A 40
Step In Toe Kick

M / 13
17F -4 +1 +1
Step In Knee Combo

M,M / 13,14
-10 +1 +1 Combo from 1st NH
Flying Elbow

H / 20
14F -5 KDN KDN 42 TJ6F
Meaty 1F in actualy
Heavy Knee

M / 23
16F -7 KDN KDN* 44
・Can also be ferformed with .
Liver Shot

M / 14
16F -7 +4 +4 42
Liver Shot to Straight Punch

M,H / 14,12
-6 +5 +5 Combo from 1st NH
Can be delayed
Combo can be delayed 8F from 1st NH
Liver Shot to Slide In

M,SP / 14
-3 +8 +8 【S3 Patch Notes】– New move.
Liver Shot to Flying Punch Combo (2)

M,L / 14,12
-16 ±0 ±0 Combo from 1st NH
Can be delayed
Combo can be delayed 8F from 1st NH
Liver Shot to Flying Punch Combo

M,L,H / 14,12,21
-7 KDN KDN Combo from 2nd CH
Liver Blow to Feint Knee

M,M / 14,20
-7 KDN KDN* 【S3 Patch Notes】– Changed the frame advantage when blocked from -11F to -7F.
– Increased the distance between the character and the opponent when the move is blocked.
– Changed the opponent’s behavior when hit.
Sonic Upper

M / 10
15F -13 LNC LNC 44
・Homing decreased.
Cyclone Sweep

L / 15
26F -13 +1 +1 TC6F
Cyclone Sweep Combo

L,M / 15,18
-12 +5 KDN Combo from 1st CH
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit.
Cyclone Sweep to Slide In

L,SP / 15
-8 +6 +6 TC6F
Triaina Middle to Switch Stance

M,SP / 15
14F +11 +16G +16 28
Triaina Middle to Switch Stance (no derive)

M,SP / 15
-14 -9 -9 28
Boost Knee Launcher

M / 30
22F -13 LNC LNC PC8F
・Damage changed from 25 to 30.
【S3 Patch Notes】– Changed the attack startup from 26F to 22F.
– Changed the frame advantage when blocked from -12F to -13F.
– Increased the recovery time after the move hits by 1 frame.
Crouch Jab
or
SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Kawasan Falls

M / 20
20F -2 +3C KDN NH force to crouching.
・Damage changed from 16 to 20.
・Opponent reaction on counter hit was changed.
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit.
Kawasan Falls to Crouch

M / 20
20F -2 +3C KDN NH force to crouching.
【S3 Patch Notes】- New move.
Left Low Kick

L / 11
16F -17 -6 -6
Left Low Kick & High Kick to Switch Stance

L,H,SP / 11,15
+11 +21G LNC Combo from 1st CH
Left Low Kick & High Kick to Switch Stance (no derive)

L,H,SP / 11,15
-14 -4 LNC Combo from 1st CH
Triaina Low

L / 8
15F -10 +1 +6
Full Blast Kick

M / 24
19F -13 KDN KDN Meaty 1F in actualy
Middle Straight

M / 25
20F -10 KDN KDN TC6F
・Opponent farther away on block.
・Opponent closer on hit and counter hit.
【S3 Patch Notes】– Changed the damage from 20 to 25.
Lexias Chain (1)

M / 12
16F -6 +5 +5
Lexias Chain (2)

M,M / 12,11
-11 ±0 ±0 Combo from 1st CH
【S3 Patch Notes】– Increased the lower range of the attack.
Lexias Chain

M,M,M / 12,11,23
-16 KDN KDN Combo from 2nd NH
Can be delayed
Combo can be delayed 9F from 2nd NH
・Opponent reaction on hit, counter hit, mid-air hit, and when hit while downed has been changed.
Twin Rippers (1)

H / 10
11F -9 +2 +2
・Active frames increased by 1F.
・Changed from -6F to -9F on block.
・Opponent closer on hit and block.
・Changed from NH ±0F and CH +9F to +2F on hit.
・Hitbox expanded downward.
・Decreased pushback so move hits easier
Twin Rippers

H,H / 10,20
-3 +16Sp +16Sp TS
Combo from 1st NH
・Damage changed from 10 to 20.
・Opponent reaction changed from + 3F to +16SpF on hit.
・Input window changed from 11F to 14F
Arnis Chain

H,M / 10,12
-5 +6 +6 Combo from 1st NH
Arnis Chain to Slide In

H,M,SP / 10,12
-6 +5 +5
・New move
Arnis Combo (3)

/ 10,12,12
-10 +6 +6 Combo from 2nd CH
Can be delayed
Combo can be delayed 8F from 2nd CH
【S3 Patch Notes】– Changed the frame advantage upon hit from +1F to +6F.
Arnis Combo

H,M,M,H / 10,12,12,20
-5 KDN KDN WB
Combo from 3rd NH.
Can be delayed 10F.
Combo can be delayed 10F from 3rd NH.
・Causes Wall Bounce on hit.
【S3 Patch Notes】– The 3rd hit will now always chain together with the 4th, even when delaying its input.
Quick Elbow

H / 17(,12,13)
14F +1 +7 Th 37 Connect to Disarm Drop after CH
Damage() is throw bonus
【S3 Patch Notes】– Changed the damage from 12 to 17.
Tracer Kick

M / 18
22F -6 +13Sp +13Sp H
Streamline Combo (1)

M / 14
16F -5 +6 +6
Streamline Combo (2)

M,M / 14,14
-6 +5 +5 Combo from 1st NH
Streamline Combo

M,M,M / 14,14,25
-15 KDN KDN
・Damage changed from 23 to 25.
・Move comes out 2F slower,
(2.10)・Changed from -20F to -15F on block.
Streamline to Low Kick

M,M,L / 14,14,12
-13 +3 +3
Streamline to Feint Knee

M,M,M / 14,14,20
-7 KDN KDN* 【S3 Patch Notes】– Changed the frame advantage when blocked from -11F to -7F.
– Increased the distance between the character and the opponent when the move is blocked.
– Changed the opponent’s behavior when hit.
Spinning Back Blow

H / 21
16F -9 KDN KDN
・Opponent closer on hit.
・Opponent reaction on mid-air hit was changed.
・Hitbox expanded downward.
Spiral Typhoon

UB(H) / 50
61F KDN KDN KDN TJ49F
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 TJ9F
Hook
or or
H / 17
15F -12 +9 +9
Butterfly Edge
or or
M / 20
28F -9 KDN KDN TJ9F
・Opponent reaction changed on hit.
Butterfly Edge
or or
M / 20
28F -9 KDN KDN TJ9F
Carabao Horn

M / 11
15F -20 -8 -8 TJ9F
Carabao Horn

M / 15
15F -13 KDN LNC TJ9F
Carabao Horn

M / 13
15F -13 LNC LNC TJ9F
Rapid Double Knee

MM / 10,24
14F -13 KDN KDN TJ12F
Delay Rising Toekick

M / 25
23F -11 LNC LNC TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Needle Shot

M / 25
24F +6 KDN KDN Advance Input is unavailable
Start-up 25F in actualy
Step In Tracer

M / 20
16F -9 KDN KDN HTS
Advance Input is unavailable
Start-up 17F in actualy
Meaty 1F in actualy
Target Slash

M / 30
21F +6 KDN KDN TJ3F
Advance Input is unavailable
Meaty 3F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Side Kick
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC or
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Interrupting Upper
WS
M / 12
13F -4 +7 +14 36
Double Boomerang (1)
WS
M / 10
13F -9 +2 +2
・Changed from -11F to -9F on block.
・Changed from ±0F to +2F on hit.
Double Boomerang
WS
M,H / 10,12
-13 KDN KDN Combo from 1st NH
Can be delayed 5F
・Move comes out 1F slower.
Double Boomerang to Sway Back
WS
M,H,SP / 10,12
-8 KDN KDN Combo from 1st NH
Vertical Knee
WS
M / 20
16F -7 KDN KDN* (Ver.3.20)・Reduced the strength of the pushback, and made the move easier to land.
Toe Smash
WS
M / 16
11F -6 +5 +5 36
Whip Kick
FC
L / 25
21F -15 +7 KDN TC
・Opponent reaction on hit changed, also changed from +1F to +7F on hit.
Crouch Dash
FC
SP / -
Returns to crouching.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Taunt

SP / -
55
Wall Jumping Attack
with back against wall
M / 25
29F -1 KDN KDN Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Switch Stance
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Switch Stance

SP / -
25
Iligan Switch
During Switch Stance
H / 20
14F -7C +5C KDN 47 Block or NH force to crouching
・Damage changed from 18 to 20.
Ormoc Switch
During Switch Stance
M / 17
18F -6 +5 KDN Start-up 23F on Advance Input
Sapu Switch
During Switch Stance
L / 17
20F -12 -1 KDN H
Start-up 22F on Advance Input
・Changed from -13F to -12F on block.
・Opponent farther away on block.
・Changed from -2F to -1F on hit
Side Strike Switch
During Switch Stance
M / 23
23F -9 KDN KDN WBTJ12F
【S3 Patch Notes】– Enabled the move to cause a wall bound if it hits.
– Adjusted the animation to make it easier to see the jump motion.
Slide In
During Switch Stance
SP / -
Cost 12F
Sway Back
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sway Back

SP / -
41 TC3F
Cost 15F
・Added crouch status.
Jaw Clipper
During Sway Back
H / 10
15F -9 KDN KDN
・Changed from -13F to -9F on block.
・Recovery decreased on hit by 4F.
・Pushback decreased so it hits easier.
(Ver.2.20)・Reduced the strength of the pushback, making it harder to miss.
Spine Hook
During Sway Back
M / 21
17F -13 KDN KDN*
Spiral Typhoon
During Sway Back
SP / -
Cost 20F
Slide In
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Slide In

SP / -
25 Advance Input is unavailable
Cost 3F
Disable cancel
Slide In Tornado Combo (1)

H / 8
9F -4 +7 +7 Advance Input is unavailable
Start-up 12F in actualy
Slide In Tornado Combo

H,H / 8,21
-9 KDN KDN TS
Combo from 1st NH
Slide In Elbow

M / 20
17F -14 LNC LNC Advance Input is unavailable
Start-up 20F
Slide In Low Kick

L / 23
20F -13 +4 KDN Advance Input is unavailable
Start-up 23F in actualy
Toe Smash

M / 16
11F -6 +5 +5 Equivalent to WS
Advance Input is unavailable
Start-up 14F in actualy
Slide In Jumping Elbow

M / 20
24F +5 KDN KDN* TJ8F
・New move
(Ver.2.20)・Changed the opponent's behavior when guarding the move.
・Changed the frame advantage on guard from +2F to +5F.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
・Opponent recovery decreased on hit by 6F.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
MM / 10,24
14F +8 LNC LNC TJ12F
Advance Input is unavailable.
Special effect (Launch) when approach mid-air enemy.
【S3 Patch Notes】– Fixed an issue in which the move could be performed with “During Rage ”.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Suppressing Strike

Th(H) / 35
12F Head-sd
Fac-Up
or
-6F
Long Range Throw
Neck Hold Slash

Th(H) / 35
12F RP
Left-sd
Fac-Dwn
or
-6F
RP
Long Range Throw
Break Down
Approach from left side
Th(H) / 40
Head-sd
Fac-Dwn

-3F
Heart's Cry
Approach from right side
Th(H) / 40
Foot-sd
Fac-Up

-3F
Lingayen Stomp
Approach from behind
Th(H) / 50
Head-sd
Fac-Dwn
disable
Spirited Barrage

Th(H) / 40(34)
12F Foot-sd
Fac-Up

-6F
Damage() is wall hit
Wall Stun
Reverse Sampaguita
or WS
Reversal (H/M) / 50
Foot-sd
Fac-Up
disable 35 Reversal (H/M) during 2 to 14F
10 Hit Combo
CommandStart-up 12F
Hit LevelHHMLHHMLMM
Damage876586871022
hit+7-1-1-10-11-11-10KDN±0KDN
block+1-12-12-26-22-22-15-32-11-23