JIN KAZAMA:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab
or
H / 7
10F +1 +8 +8
Twin Thrusts

H,H / 7,12
-2 +3 +7 Combo from 1st NH
Left Right Axe Kick

H,H,M / 7,12,20
±0 KDN KDN Interruption 10F after 2nd block
Left Right to Spinning Hook Kick

H,H,H / 7,12,30
-4 KDN KDN* TS
Combo from 2nd CH
Can be delayed
Combo can be delayed 7F from 2nd CH
【S3 Patch Notes】– Changed the move to send the opponent spinning when it lands as a counter hit.
Ni Rengeki

H,H / 7,10
-6 +4 +4 Combo from 1st NH
1st block force to 2nd block
Ni Rengeki to Zenshin

H,H,SP / 7,10
-7 +3 +3 To Zenshin ()
Ni Rengeki to Back Step

H,H,SP / 7,10
-6 +4 +4
Kazama Style 5 Hit Combo (3)

H,H,M / 7,10,10
-1 +4 +4 Combo from 2nd CH
Kazama Style 5 Hit Combo (4)

H,H,M,M / 7,10,10,10
-7 +7 +7 Combo from 3rd NH
Kazama Style 5 Hit Combo

H,H,M,M,L / 7,10,10,10,10
-13 +3 +3 Combo from 3rd NH
Left Jab to Vertical Kick

H,M / 7,20
+6 KDN KDN
Feint Kick Combo

H,M,M / 7,20,20
-14 KDN KDN Can be delayed
Left Jab to Low

H,L / 7,7
-12 -1 -1 Combo from 1st NH
Left Jab to Double Low

H,L,L / 7,7,17
-13 +3 KDN Combo from 2nd CH
Straight

H / 9
10F ±0 +9 +9 【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
– Increased the lower range of the attack.
Double Thrust

H,M / 9,9
-3 +6 +6 Combo from 1st NH
Double Thrust Roundhouse

H,M,M / 9,9,18
-9 +2 +2 Combo from 2nd CH
Can be delayed
Combo can be delayed 9F from 2nd CH
Double Thrust Low Trick Kick

H,M,L / 9,9,20
-31 KDN KDN Interruption 16F after 2nd block
Switch Blade

H,H / 9,20
-9 KDN KDN TS
Combo from 1st NH
Face Kick

H / 19
14F -7 +4 +4
Kishin Rekko (2)

H,H / 19,7
-1 +7 +7 Combo from 1st NH
Kishin Rekko (2) to Zenshin

H,H,SP / 19,7
+4 +12 +12 Combo from 1st NH
・New move
Kishin Rekko

H,H,L / 19,7,18
-13 +3 KDN Combo from 2nd CH
Can be delayed
Combo can be delayed 9F from 2nd CH
High Right Roundhouse

H / 18
13F -9 +16Sp KDN 43 HTS
・Opponent reaction on counter hit has changed.
【S3 Patch Notes】– Increased the recovery time when the move misses by 3 frames (total from 40F to 43F).
Spinning Flare Kick
】 or 【WS
M / 27
24F -15 KDN KDN TJ12F
Advance Input is unavailable
Start-up 25F in actualy
Meaty 6F in actualy
Start-up 23F (Verh short)
Median Line Destruction

MMH / 5,5,20
12F -14 KDN KDN
Kazama Style Turning Leg Strike

H,Th / 10(,24)
20F -9 Th Th PC8F
Damage() is throw bonus
Throw while mid-air enemy hit
Right Elbow

H / 12
16F -5 +4 +4 1st attack of 10 Hit Combo
Left Roundhouse

M / 16
12F -8 +3 +3
Vertical Kick

M / 20
23F +6 KDN KDN Advance Input is unavailable
Start-up 24F in actualy
Heat Seeker

M,M / 20,20
-14 KDN KDN Can be delayed
Front Thrust Kick

M / 21
16F -8 +4 KDN 49 【S3 Patch Notes】– Increased the distance between the character and the opponent when the move lands as a counter hit.
Front Thrust Kick to Zenshin

M,SP / 21
-1 +11 KDN To Zenshin ()
Double Chamber Punch

HH / 14,24
14F -9 KDN KDN WB
【S3 Patch Notes】– Enabled the move to cause a wall bound if it hits.
Mid Left Punch

M / 10
13F -3 +4 +6 34
Mid Left Punch to High Roundhouse Kick

M,H / 10,18
-9 +10Sp KDN TS
Combo from 1st NH
Can be delayed
Combo can be delayed 7F
Combo can be delayed 9F from 1st NH
Mid Left Punch to Mid Sidekick

M,M / 10,24
-12 KDN KDN
・Changed from -11F to -12F on block.
・Opponent closer on hit and block.
【S3 Patch Notes】– Changed the opponent’s behavior when hit in midair.
Quick Upper

M / 15
15F -7 +4 LNC 41 Meaty 1F
Left Sidekick

M / 12
14F -16 -5 -5
Left Sidekick to Stinger

M,H / 12,14
-8 +8 +8 Combo from 1st NH
Can be delayed
Combo can be delayed 10F from 1st NH
Left Sidekick to Stinger to Zenshin

M,H,SP / 12,14
-7 +9 +9 To Zenshin ()
Left Sidekick to Stinger to Back Step

M,H,SP / 12,14
-8 +8 +8
Right Spinning Axe Kick

M / 20
20F -3 +8C LNC 42 NH force to crouching
Suigetsu Strike

PAbsorbs,M / 20
23F -12 +6 +6 Absorbs Punch (H/M) during 3 to 12F
Corpse Thrust

M / 24
21F -7 KDN KDN WB
・Now induces Wall Bounce on hit.
・Crouch status removed.
Crouch Straight

SM / 8
11F -4 +7 +7 TC4F
Returns to crouching.
Knee Popper

L / 7
15F -13 -2 -2
Knee Popper to Sidekick

L,M / 7,10
-16 -1 -1 Combo from 1st NH
Right Sweep

L / 13
16F -12 -1 -1 TC6F
・Changed from -13F to -12F on block.
・Changed from -2F to -1F on hit.
Double Lift Kick

MM / 5,20
15F -19 LNC LNC Jump Status after 1st attack
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Savage Sword (1)

M / 12
16F -10 -4 KDN +3F after recovery stun
Savage Sword (2)

M,H / 12,11
-12 -7 -7 Combo from 1st NH
Savage Sword

M,H,M / 12,11,21
-9 KDN KDN Can be delayed
Interruption 9F after 2nd block
Punch to Cascade Kick

M,M / 12,23
-8 KDN KDN
Left Spinning Back Kick

H / 28
20F -12 KDN KDN TSTC4F
Start-up 19F to the root
Right Low Roundhouse

L / 18
20F -13 +3 KDN 【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit.
Power Stance to Charging

M(SP) / 0
25F -25 -10 -10 81 To charging
Not charging after hit
Meaty 30F in actualy
Advance Input is unavailable after moving
Shun Masatsu (1)

M / 12
15F -11 ±0 ±0
Shun Masatsu

M,M / 12,10
-9 +2 +2 Combo from 1st NH
Can be delayed
Combo can be delayed 13F from 1st NH
Left Knee

M / 17
16F -6 +5 KDN 41
Left Knee to Zenshin

M,SP / 17
15F -2 +9 KDN To Zenshin ()
Start-up faster than not to Zenshin
Spinning Sidekick

M / 21
17F -7 KDN KDN 47
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 TJ9F
Hook
or
H / 17
15F -12 +9 +9
Evading Middle Strike

M / 18
15F -7 +6 KDN 41
Left Spinning Jump Kick

M / 13
22F -11 +4 KDN TJ9F
Left Spinning Jump Kick
or
M / 17
22F -9 +6 KDN TJ9F
Crumble stun +10F after CH
Rising Toekick

M / 11
15F -20 -8 -8 TJ9F
Front Jump Kick

M / 15
15F -13 KDN LNC TJ9F
Front Jump Kick

M / 13
15F -13 LNC LNC TJ9F
Avenger

UB(M) / 70
75F KDN KDN KDN Input to Cancel
・Homing decreased.
Delay Rishing Toekick

M / 25
23F -11 LNC LNC TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Demon's Paw

M / 24
14F -8 KDN KDN Advance Input is unavailable
Start-up 15F in actualy
Left Axe Kick

M / 20
23F ±0 KDN KDN 46 Advance Input is unavailable
Start-up 24F in actualy
Meaty 2F
【S3 Patch Notes】– Changed the frame advantage when blocked from +2F to ±0F.
Left Axe Kick to Left Jab

M,H / 20,5
+1 +7 +7 Connect to
Kazama Style 6 Hit Combo

M,H,H,M,M,L / 20,5,10,10,10,10
-13 +3 +3
Right Axe Kick

M / 19
21F +4C +8C KDN Advance Input is unavailable
Start-up 22F in actualy
Block or NH force to crouching
Meaty 2F in actualy
Evil Intent (1)

M / 15
15F -7 +4 KDN +11GF after recovery stun
Evil Intent (2)

M,H / 15,10
-5 +6 +6 Combo from 1st NH
Can be delayed
Combo can be delayed 9F from 1st NH
Evil Intent

M,H,M / 15,10,20
-5 KDN KDN Combo from 2nd CH
Can be delayed
Combo can be delayed 11F from 2nd CH
Keito

M,M / 15,17
-12 +6 KDN Combo from 1st NH
Can be delayed
Combo can be delayed 5F from 1st NH
Keito to Zenshin

M,M,SP / 15,17
-1 +17G KDN To Zenshin ()
・Opponent was unable to duck During Zenshin after this move hits, so this was fixed.
Leaping Slash Kick

M / 30
22F +9G KDN KDN TJ3F
Meaty 1F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Input to standing
Returns to crouching.
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Twin Lancer (1)
WS
M / 10
13F -6 +5 +5
Twin Lancer
WS
M,M / 10,16
-8 +3C +3C Combo from 1st NH
Can be delayed
Combo can be delayed 2F from 1st NH
Combo can be delayed 11F from 1st CH
Hit force to crouching
Meaty 1F
Twin Lancer to Zenshin
WS
M,M,SP / 10,16
-9 +2C +2C To Zenshin ()
Hit force to crouching
Crouching Uppercut
WS
M / 14
14F -12 LNC LNC 45 Total 35F after hit
Bamboo Splitter
WS
M / 20
16F -9 +10Sp KDN HTS
Toe Smash
WS
M / 16
11F -3 +8 +8 33 Meaty 1F
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Black Out
While enemy is down
L / 24
19F -13 +3 +3
・Opponent closer on block.
Mental Alertness 1

SP / -
46
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Zenshin, Mental Alertness 2
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Zenshin

SP / -
TC10F
Cost 10F
Crouching Status
Zenshin to Crouch Dash
During Zenshin
SP / -
To Crouch Dash ()
cost 23F
Advance Input is unavailable
Input to Cancel
Mental Alertness 2

SP / -
TC6F
Connect to Zenshin ()
Cost 5F
Crouching Status
Mental Alertness 2 to Forward Dash

SP / -
Equivalent to
Mental Alertness 2 to Crouch Dash

SP / -
Connect to Crouch Dash ()
cost 18F
Advance Input is unavailable
Input to Cancel
Spine Cracker (1)
During Zenshin
M / 14
16F -3 +8 +8
Spine Cracker
During Zenshin
M,M / 14,21
-14 KDN KDN Combo from 1st NH
Can be delayed
Combo can be delayed 11F
Spine Striker
During Zenshin
M,H / 14,18
-9 KDN KDN Combo from 1st hit.
【S3 Patch Notes】- New move.
Swaying Willow
During Zenshin
M / 27
22F -14 KDN KDN
・Hitbox expanded downward.
Halberd Heel
During Zenshin
M / 20
17F -9 +10Sp KDN HTS
Right Sweep 2
During Zenshin
L / 20
25F -26 KDN KDN TC
Returns to crouching.
Joudan Tsukiage Niren
During Zenshin
HH / 8,20
13F -13 LNC LNC
Leaping Side Kick
During Zenshin
H / 25
22F +8G KDN KDN TJ10F
Meaty 5F in actualy
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Dash

SP / -
Advance Input is unavailable
Cost 3F
Electric Thrusting Uppercut
J
M / 22
16F -13 LNC LNC Advance Input is unavailable
Start-up 19F in actualy
Thrusting Uppercut

M / 20
16F -13 LNC LNC Advance Input is unavailable
Start-up 20F in actualy
Electric Wind Hook Fist
J
H / 25
11F +5 KDN KDN 39 Advance Input is unavailable
Start-up 14F in actualy
Total 36F after block or hit
Meaty 1F
Wind Hook Fist

H / 20
11F -10 KDN KDN* 40 Advance Input is unavailable
Start-up 15F in actualy
Meaty 1F
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move lands as a counter hit.
Bamboo Splitter

M / 20
16F -9 +10Sp KDN HTS
Advance Input is unavailable
Start-up 19F in actualy
Lunging Low Roundhouse Kick

L / 10
20F -31 KDN KDN Advance Input is unavailable
Start-up 23F in actualy
(Ver.2.10)・getting unintended damage boost bug fix.
L.L.R.K. to Spinning Flare Kick

L,M / 10,27
-15 KDN KDN TJ
Disable 2nd after 1st block
Crouch Dash to Special Jumping

SP / -
TJ
Crouch Dash to Leaping Slash Kick

M / 30
22F +9G KDN KDN TJ
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
H,Th / 55
13F -9 Th Th Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive (2)
During Rage
HM / 25,35
11F -7 LNC LNC Advance Input is unavailable
Start-up 14F in actualy
Enable during Zenshin to Crouch Dash
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the 2nd hit is blocked.
Rage Drive (2) to Crouch Dash
During Rage
HM,SP / 24,35
+17G LNC LNC Advance Input is unavailable
Rage Drive (3)
During Rage
HM,H / 24,35,25
+8G KDN KDN TJ
Meaty 5F
Rage Drive
During Rage
HM,H,M / 24,35,25,24
+9 KDN KDN TC
Unblokable damage 5 close to Wall
& +15GF

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Double Face Kick

Th(H) / 35
12F Foot-sd
Fac-Up
CW
or
±0F
Jin BT
Long Range Throw
Over the Shoulder Reverse

Th(H) / 35
12F Head-sd
Fac-Dwn
CCW
or
-3F
CW
Long Range Throw
Shoulder Flip
Approach from left side
Th(H) / 43
Head-sd
Fac-Up

-3F
Over the Limit
Approach from right side
Th(H) / 40
Head-sd
Fac-Dwn

-3F
Pivoting Hip Throw
Approach from behind
Th(H) / 50
Right-sd
Fac-Up
disable
Shun Ren Dan

Th(H) / 40
12F Foot-sd
Fac-Dwn
反時計大

-2F
Tidal Wave

Th(H) / 40
12F Head-sd
Fac-Dwn

±0F
RP
Damage bonus 2 to input before catching
Floor Break
Complicated Wire

Th(H) / 40
12F Head-sd
Fac-Up
CCW

-2F
Parry
or
Parry(H/M) / -
disable 30 Parry(H/M) during 2 to 8F
Auto block 1 or 9 to 18F
10 Hit Combo
CommandStart-up 16F
Hit LevelHLMHMMMHLH
Damage127710888101825
hit+4-10-12-13-8-9+1C-13KDNLNC
block-5-21-27-20-19-20-10-8-23-14