JACK-7:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 11
13F -2 +6 +9 34
・Damage changed from 14 to 11.
【S3 Patch Notes】– Increased the lower range of the attack.
Jab to Jackhammer

H,M / 11,25
-14C KDN KDN Block force to crouching
Combo from 1st NH
Can be delayed 9F
Combo can be delayed 9F 1st NH
・Changed to chain hit.
・Damage changed from 28 to 25.
・Changed from -12F to -14F.
・Opponent reaction on hit was changed.
Jab to Stunning Hook

H,H / 11,24
-2 KDN KDN TS
Combo from 1st CH
Can be delayed 9F
Combo can be delayed 9F from 1st CH
Right Jab

H / 10
11F +1 +9 +9 TS
・Opponent closer on hit.
Jab Elbow

H,M / 10,12
-2 +3 +3 Combo from 1st NH
Jab Elbow Smash

H,M,M / 10,12,20
-12 LNC LNC Returns to crouching.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.
Face Buster

H / 30
18F -13 KDN KDN
High Kick

H / 20
16F -4 +7 LNC 39
Tornado Punch

MM / 8,20
15F -13 +6Sp +6Sp TS
【S3 Patch Notes】– Changed the damage from 15.27 to 8,20.
– Changed the attack levels from M,H to M,M.
– Changed the frame advantage when blocked from -9F to -13F.
– Changed the opponent’s behavior when the move lands as a regular hit or a counter hit (from KDN to +6SpF).
Giant Foot Stomp (Lv.1)
or Floor Break
UB(M) / 40
94F KDN KDN KDN TJ37F
Giant Foot Stomp (Lv.2)

UB(M) / 40
124F KDN KDN KDN
Giant Foot Stomp (Lv.3)

UB(M) / 60
154F KDN KDN KDN
Giant Foot Stomp (Lv.4)

UB(M) / 80
184F KDN KDN KDN
Giant Foot Stomp (Lv.5)

UB(M) / 100
214F KDN KDN KDN
Pivot Gun (1)

M / 15
14F -6 +5 +5 【S3 Patch Notes】– Changed the damage from 13, to 15.
Pivot Gun (2)

M,H / 15,15
-6 +5 +5 Combo from 1st NH
【S3 Patch Notes】– Changed the damage from 13, to 15.
Pivot Gun Airblaster

M,H,H / 15,15,20
【S3 Patch Notes】– New move.
Pivot Gun Airblaster (Hold)
Hold
M,H,H / 15,15,55
【S3 Patch Notes】– New move.
Pivot Gun

M,H,M / 15,15,,20
+6 KDN KDN
Pivot Gun (Hold)
Hold
M,H,UB(M) / 15,15,30
KDN KDN KDN 【S3 Patch Notes】– Changed the damage from 50 to 30.
– Changed the move from a mid attack to an unblockable attack.
Pinpoint Assault

H / 17
10F -12 +5 KDN 43
Machine Press (1)

M / 14
17F -7 +7 +7
・Changed from -10F to -7Fon block.
・Opponent reaction on counter hit was changed from knock down to +7F.
【S3 Patch Notes】– Changed the damage from 17 to 14.
– Changed the attack startup from 20F to 17F.
– Reduced the strength of the pushback, and made the move easier to land.
Two-Step Die

M,H / 14,20
-9 KDN KDN Combo from 1st NH.
【S3 Patch Notes】– New move.
Machine Press

M,M / 14,22
-11C KDN LNC Block force to crouching
Combo from 1st CH
Can be delayed 16F
Combo can be delayed 10F from 1st CH
・Changed from -13CF to -9F on block.
・Opponent reaction on hit was changed.
【S3 Patch Notes】– Changed the frame advantage when blocked from -9F to -11CF.
– Changed the opponent’s behavior when guarding the move.
High Kick

H / 23
17F -4 +7 LNC 40
Dark Greeting

UB(H) / 80
65F KDN KDN KDN Advance Input is unavailable
Start-up 66F in actualy
・Attack property changed from Unblockable to Unblockable High.
Sudden Elbow

M / 30
65F +8 KDN KDN
Tyulpan Blast

M / 22
15F -19 KDN KDN WB
【S3 Patch Notes】– Enabled the move to cause a wall bound if it hits.
– Shortened the recovery time after the move hits by 5 frames.
Atomic Shoulder Tackle
or FC
M / 28
21F -9 KDN KDN Returns to crouching.
Meaty 4F in actualy
【S3 Patch Notes】– Changed the frame advantage when blocked from -12F to -9F.
– Increased the recovery time after the move hits by 7 frames.
– Changed the opponent’s behavior when the attack hits or is blocked.
– The character is no longer counted as crouching during this move.
Overclocking (1)

M / 12
14F -4 +3 +5 39
Overclocking

M,M / 12,20
-10 +13Sp +13Sp TS
Combo from 1st CH
Can be delayed
【S3 Patch Notes】– Shortened the recovery time after the move hits by 4 frames (from +9SpF to +13SpF).
Overdrive (2)

M,H / 12,10
-12 -1A -1A Combo from 1st CH
Can be delayed
Overdrive (3)

M,H,H / 12,10,3
-10 -2 -2
Overdrive

M,H,H,HH / 12,10,3,3,20
-18 KDN KDN Combo from 3rd NH
Savage Uppercut

M / 13
15F -14 LNC LNC 46
・Opponent closer on block.
Rushing Uppercut (2)

M,M / 13,15
-6 +5 +5 Returns to crouching.
Rushing Uppercut

M,M,M / 13,15,12
-8 +3 +3 Returns to crouching.
Combo from 2nd CH
Rushing Uppercut High

M,M,M,H / 13,15,12,23
-4 KDN KDN TS
Combo from 3rd NH
Can be delayed
Rushing Uppercut Mid

M,M,M,M / 13,15,12,15
-2 +9 +9 Returns to crouching.
Combo from 3rd NH
Rushing Uppercut Low

M,M,M,L / 13,15,12,8
-11 ±0 ±0 TC
Returns to crouching.
Combo from 3rd NH
Can be delayed
Side Kick

M / 16
16F -9 +2 +2
Combine Harvester

M,H / 16,20
-7 KDN KDN TS
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from 1st NH
Front Kick

M / 15
12F -4 +7 +7 35
Megaton Earthquake

LL / 8,21
18F -70 KDN KDN
Dumptruck

M / 28
13F -23 KDN KDN
・Damage changed from 30 to 28.
Body Press

SM / 20
30F -19C KDN KDN TJ15F
Close hit is Throw
Direct hit Start-up 34F
Block force to crouching
Jack to Head side & Face Down
Meaty 11F in actualy
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Crouch Straight

SM / 8
11F -4 +7 +7 TC4F
Returns to crouching.
Low Squat Kick

L / 12
20F -12 -1 -1 TC4F
Returns to crouching.
Crouch Chin Kick

L / 10
16F -9 +2 +2 44 TC4F
Returns to crouching.
Double Axe

M / 28(,5)
27F -18 LNC LNC TC6F
Damage() is on landing bonus
【S3 Patch Notes】– Changed the attack startup from 30F to 27F.
Machinegun Blast (1)

L / 13
12F -12 +2 +2 43 Returns to crouching.
・Changed from -11F to -12F on block.
・Changed from +3F to +2F on hit.
Machinegun Blast (2)

L,L / 13,5
-12 -1 -1 Returns to crouching.
Combo from 1st NH
・Changed from -11F to -12F on block.
・Changed from 6plusmn;0F to -1F on hit.
Machinegun Blast (3)

L,L,L / 13,5,5
-12 -1 -1 Returns to crouching.
・Changed from -11F to -12F on block.
・Changed from ±0F to -1F on hit.
Machinegun Blast

L,L,L,M / 13,5,5,21
-11 KDN KDN Returns to crouching.
Power Shovel

L / 24
22F -18 +3C KDN 59 TC6F
NH force to crouching
・Changed from ±0F to +3F on hit.
Power Shovel (Hold)
Hold
L / 30
36F -29 KDN KDN TC6F
【S3 Patch Notes】– Changed the opponent’s behavior when hit.
Cossack Kicks (1)

L / 15
21F -20 -9 -9
Cossack Kicks (2)

L,L / 15,12
-16 -5 -5 Combo from 1st CH
Cossack Kicks (3)

L,L,L / 15,12,12
-19 -8 -8 Combo from 2nd CH
Cossack Kicks (4)

L,L,L,L / 15,12,12,12
-16 -5 -5 Combo from 3rd CH
Cossack Kicks (5)

L,L,L,L,L / 15,12,12,12,12
-19 -8 -8 Combo from 4th CH
Cossack Kicks

L,L,L,L,L,L / 15,12,12,12,12,12
-16 -5 -5 Combo from 5th CH
Cossack Smash
During Cossack Kicks
H / 21
+14G KDN KDN
Big Boot

L / 14
16F -13 -2 -2 48 TC6F
Returns to crouching.
Piston Gun

HHHHH / 5,3,3,3,20
20F -4 KDN KDN
Excavator

M / 17
20F -11 +8A +8A
・Damage changed from 20 to 17.
・Changed from -10F to -8F on block.
・Opponent reaction on counter hit was changed.
・Hitbox expanded.
【S3 Patch Notes】– Changed the frame advantage when blocked from -8F to -11F.
– Changed the frame advantage upon hit from +5F to +8AF.
– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to +8AF).
– Increased the distance between the character and the opponent when the move is blocked.
– Decreased the distance between the character and the opponent when the move hits.
Double Biceps

M,M / 17,20
-14C KDN KDN Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from 1st CH.
【S3 Patch Notes】- New move.
Piston Gun Assault

M / 27
19F +5 KDN KDN
Piston Gun Assault (Hold)
Hold
M / 55
35F -7 KDN KDN
・Hitbox expanded downward.
Mad Dozer (1)

M / 14
16F -9 +2 +2
Mad Dozer (2)

M,H / 14,13
-4 +1 +1 Combo from 1st NH
・Hitbox expanded downward.
Mad Dozer

M,H,H / 14,13,20
-9 KDN KDN
Mad Dozer (Hold)
Hold
M,H,UB(M) / 14,13,30
KDN KDN KDN 【S3 Patch Notes】– Changed the damage from 50 to 30.
– Changed the move from a mid attack to an unblockable attack.
– Decreased the move’s tracking.
Sherman Stomp (1)

M / 12
16F -15 -4 -4
Sherman Stomp

M,M / 12,21
-8C KDN KDN Block force to crouching
Combo from 1st CH
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Barrel Jacket Hammer

H / 25
20F -9 KDN KDN HTSPC8F
Patriot Fist

H / 23
19F -11 LNC LNC 【S3 Patch Notes】– Changed the damage from 20 to 23.
– Changed the frame advantage when blocked from -15F to -11F.
– Shortened the recovery time after the move hits by 4 frames.
Jumping Hook

M / 15
26F -24 KDN KDN TJ9F
Jumping Hook

M / 15
26F -24 -13 -13 TJ9F
Sky Sweeper

UB(M) / 20
17F
Sky Sweeper (Hold)
Hold
UB(M) / 55
31F
Reactor Elbow

M / 25
24F +4C +7C +7C TJ9F
Block or Hit force to crouching
Reactor Elbow
or
M / 25
24F +4C +7C KDN TJ9F
Block or NH force to crouching
Down Hammer

M / 28
32F -1C +10C +10C TJ9F
Block or Hit force to crouching
Jumping Front Kick
or
M / 20
25F -21 KDN KDN TJ9F
Jumping Front Kick

M / 35
25F -12 KDN KDN TJ9F
Rising Toekick

M / 11
15F -19 -8 -8 TJ9F
Jumping High Kick
or
M / 25
25F -16 KDN KDN TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jackhammer

M / 25
15F -6 KDN KDN Advance Input is unavailable
Start-up 16F in actualy
・Damage changed from 30 to 25.
・Homing decreased.
Rocket Uppercut

M / 21
18F -16 LNC LNC Advance Input is unavailable
Start-up 19F in actualy
Rocket Uppercut (Hold)
Hold
M / 35(,5)
34F -15 LNC LNC Advance Input is unavailable
Start-up 35F in actualy
Damage() is on landing bonus
【S3 Patch Notes】– Increased the lower range of the attack.
Granite Stomping

M / 20
26F +4 KDN KDN Advance Input is unavailable
Start-up 27F in actualy
Rocket Kick

M / 35
16F -14 KDN KDN PC8F
Advance Input is unavailable
Start-up 17F in actualy
Meaty 4F in actualy
・Changed to Power Crush.
・Decreased active frames by 1F.
・Changed from -9F to -14F on block.
Arm Scissors

M / 20
15F -15 KDN KDN Advance Input is unavailable
Start-up 16F
Cross Cut Blast

M,M / 20,24
-11 KDN KDN Returns to crouching.
High and Low Cross Cut

M,L / 20,21
-19 KDN KDN TC
Returns to crouching.
Sliding Attack

M / 25
21F -82 KDN KDN TJ20F
Advance Input is unavailable
Start-up 22F in actualy
Meaty 10F
Sliding Attack (Later Half)

L / 25
31F -110 KDN KDN Advance Input is unavailable
Start-up 32F in actualy
Debugger

L / 30
24F -37 KDN KDN HTC6F
Advance Input is unavailable
Start-up 25F in actualy
Easy Command
Returns to crouching.
Megaton Blast

M / 32
22F -11 KDN KDN WB
Advance Input is unavailable
Start-up 23F in actualy
Easy Command
Returns to crouching.
・Damage changed from 42 to 32.
・Causes Wall Bounce on hit.
Gigaton Start Up

SP / -
Easy Command
Complete input
Gigaton Punch

M / 30
41F +21G KDN KDN Start-up frame after input
Gigaton Punch (2 spin)
(followed by lever spin)
UB(M) / 35
69F KDN KDN KDN
Gigaton Punch (3 spin)
(followed by lever spin)
UB(M) / 45
94F KDN KDN KDN
Gigaton Punch (4 spin)
(followed by lever spin)
UB(M) / 55
117F KDN KDN KDN
Gigaton Punch (5 spin)
(followed by lever spin)
UB(M) / 199
141F KDN KDN KDN
Gigaton Punch (over 6 spin)
(followed by lever spin)
UB(M) / 1
LNC LNC LNC Arm hit
Windup Uppercut

M / 22
38F -17 LNC LNC Start-up frame is after input
Start-up 40F in actualy
Easy command
Meaty 1F in actualy
Windup Uppercut (Quick)

M / 25
27F -17 LNC LNC Start-up frame is after input
Start-up 29F in actualy
Input within 7F after input
Easy Command
Meaty 1F in actualy
Cemaho Chop

M / 25
22F +7 +10 +10
・Startup changed from 25F to 22F.
・Opponent closer on block.
【S3 Patch Notes】– Changed the frame advantage upon hit from +12F to +10F.
– Decreased the distance between the character and the opponent when the move hits.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Low Squat Kick
FC
L / 12
20F -12 -1 -1 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
16F -9 +2 +2 TC
Returns to crouching.
Killing Uppercut
WS
M / 14
15F -13 LNC LNC Meaty 1F in actualy
V-Twin (1)
WS
M / 10
14F -7 +4 +4
V-Twin
WS
M,M / 10,17
-14C KDN LNC Block force to crouching
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from 1st NH
Side Kick
WS
M / 16
16F -9 +2 +2
Combine Harvester
WS
M,H / 16,20
-7 KDN KDN TS
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from 1st NH
Toe Smash
WS
M / 20
11F -6 +5 +5 36
Double Uppercut
WS
M / 14
20F -15 LNC LNC
Double Hammer
WS
M,M / 14,15
-16 KDN KDN Can be delayed
Double Hammer Thrash
WS
M,M,L / 14,15,20
-23 KDN KDN Can be delayed
Short Hammer Rush (1)
WS
M / 15
17F -6 +5 +5 Returns to crouching.
Short Hammer Rush
WS
M,M / 15,12
-8 +3 +3 Combo from 1st CH
Returns to crouching.
Short Hammer Rush High
WS
M,M,H / 15,12,23
-4 KDN KDN TS
Combo from 2nd NH
Can be delayed
Short Hammer Rush Mid
WS
M,M,M / 15,12,12
-2 +9 +9 Combo from 2nd NH
3rd launch from 1st CH
Returns to crouching.
・1st hit, 3rd attack counter hit damage changed from 15 to 12.
Short Hammer Rush Low
WS
M,M,L / 15,12,8
-11 ±0 ±0 TC
Combo from 2nd NH
Can be delayed
Returns to crouching.
Hammer Rush (1)
FC
L / 10
19F -8 +3 +3 TC
Returns to crouching.
Hammer Rush (2)
FC
L,L / 10,8
-2 +7 +9 TC
Returns to crouching.
Hammer Rush (3)
FC
L,L,M / 10,8,12
-12 -1 -1 Combo from 2nd CH
Returns to crouching.
Hammer Rush
FC
L,L,M,M / 10,8,12,12
-8 +3 +3 Combo from 3rd CH
Returns to crouching.
Hammer Rush High
FC
L,L,M,M,H / 10,8,12,12,23
-4 KDN KDN TS
Combo from 4th NH
Can be delayed
Hammer Rush Mid
FC
L,L,M,M,M / 10,8,12,12,15
-2 +9 +9 Returns to crouching.
Combo from 4th NH
Hammer Rush Low
FC
L,L,M,M,L / 10,8,12,12,8
-11 ±0 ±0 TC
Combo from 4th NH
Can be delayed
Returns to crouching.
Megaton Strike
FC
L,M / 10,24
-11 KDN KDN TC
Returns to crouching.
Windmill Punches (1)
FC
M / 5
23F -21 -11C -11C Hit force to crouching
・Hitbox expanded.
【S3 Patch Notes】– Changed the attack startup from 25F to 23F.
Windmill Punches (2)
FC
M,M / 5,8
-21 -11C -11C Combo from 1st NH
Hit force to crouching
Windmill Punches (3)
FC
M,M,M / 5,8,11
-11 KDN KDN Combo from 1st NH
Windmill Punches
FC
M,M,M,H / 5,8,11,30
+21 +14B +14B
Swing Rush 3
FC
M / 12
18F -13 -2 -2 Returns to crouching.
Swing Rush 3 High
FC
M,H / 12,23
-4 KDN KDN TS
Combo from 1st NH
Can be delayed 11F
Combo can be delayed 11F from 1st NH
Swing R Knuckle (2)
FC
M,M / 12,10
-4 +7 +7 Combo from 1st NH
Returns to crouching.
Swing R Knuckle
FC
M,M,M / 12,10,10
-8 +3 +3 3rd Launch from 1st CH
Returns to crouching.
Hammer Rush 3 Low
FC
M,L / 12,8
-11 ±0 ±0 TC
Combo from 1st NH
Can be delayed
Returns to crouching.
Cross Cut Saw
FC
L / 21
24F -18 KDN KDN TC
Returns to crouching.
・Opponent closer on block.
Low Cross Combo
FC
L,M / 21,23(,5)
-18 LNC LNC Damage() is on landing bonus
Machinegun Knuckle (1)
FC
L / 15
12F -8 +6 +6 TC
Returns to crouching.
CH force to crouching
Machinegun Knuckle (2)
FC
L,L / 15,10
-2 +9 +9 Returns to crouching.
Machinegun Knuckle (3)
FC
L,L,L / 15,10,10
-5 +9 +9 Returns to crouching.
Machinegun Knuckle
FC
L,L,L,M / 15,10,10,30
-11 KDN KDN Combo from 3rd NH
Returns to crouching.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Discharger
SS
M / 23
32F +5C LNC LNC Block force to crouching
Meaty 1F in actualy
Piston Gun Snipe
SS
H / 20
17F +9 KDN KDN 【S3 Patch Notes】– Changed the damage from 25 to 20.
– Shortened the recovery time for both the character and the opponent by 4 frames upon guard to speed up the interaction.
– Shortened the recovery time after the move hits by 4 frames.
– Changed the opponent’s behavior when hit.
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 Returns to crouching.
Sit
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sit
or
SP / -
TJ6F
Cost 21F
Sit Pancake Press

SP,M / 35
54F -33C KDN KDN
Sit Pancake Press to Sit Stance

SP,M,SP / 35
+13C KDN KDN Block force to crouching
Pancake Press

M / 23
34F -39C KDN KDN TJ8F
Block force to crouching
Pancake Press to Sit Stance

M,SP / 23
+13C KDN KDN TJ8F
Block force to crouching
Double Pancake Press

M,M / 23,35
54F -33C KDN KDN Block force to crouching
Double Pancake Press to Sit Stance

M,M,SP / 23,35
+13C KDN KDN Block force to crouching
Get Up Punch
While down facing up
M / 18
30F -20 KDN KDN Meaty 1F in actualy
Start-up 28F (Very short)
Get Up Punch to Sit Stance
While down facing up
M,SP / 18
+17 KDN KDN
Forward Roll
During Sit
SP / -
Back Roll
During Sit
SP / -
Ground Assault
During Sit
M / 21
24F -44 KDN KDN Returns to crouching.
Sit Punches 1(1)
During Sit
L / 10
19F -48 -37 -37 Meaty 1F in actualy
Sit Punches 1(2)
During Sit
L,L / 10,10
-47 -36 -36 Combo from 1st NH
Sit Punches 1(3)
During Sit
L,L,L / 10,10,10
-43 -32 -32 Combo from 1st NH
Sit Punches 1
During Sit
L,L,L,L / 10,10,10,10
-47 -36 -36 Combo from 1st NH
Sit Punches 2(1)
During Sit
L / 10
19F -45 -34 -34
Sit Punches 2(2)
During Sit
L,L / 10,10
-43 -32 -31 Combo from 1st NH
Sit Punches 2(3)
During Sit
L,L,L / 10,10,10
-47 -36 -36 Combo from 1st NH
Sit Punches 2
During Sit
L,L,L,L / 10,10,10,10
-43 -32 -32 Combo from 1st NH
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -32 Th Th Guard Point 8F
・Timing opponent hits wall was changed.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
L,M / 20,35
24F -9 KDN KDN 【S3 Patch Notes】– Increased the lower range of the attack.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Rotary Catapult

Th(H) / 35(40)
12F RP
Head-sd
Fac-Up
or
±0F
RP
Jack BT
Long Range Throw
Damage() is wall bonus
Piston Gun Back Breaker

Th(H) / 35
12F Foot-sd
Fac-Dwn
or
-6F
CCW
Long Range Throw
Side Left Bomb
Approach from left side
Th(H) / 40(50)
Foot-sd
Fac-Up

-3F
Damage() is wall hit
Wall Juggle hit
Hanging Neck Throw
Approach from right side
Th(H) / 40
Head-sd
Fac-Dwn

-3F
Spinal Crush
Approach from behind
Th(H) / 70
Head-sd
Fac-Up
disable Floor Break
Throw Away
Approach from behind
Th(H) / 70(80)
Foot-sd
Fac-Up
disable Damage() is wall hit
Wall Juggle hit
Body Press

Th(H)(SM) / 25
23F Foot-sd
Fac-Up
disable Jack face down after throw
Body Press Hammer
During Body Press
- / 25,10
Foot-sd
Fac-Up
disable Floor Break
Volcano

Th(H) / 10(,5)
11F RP
Launch

-2F
Damage() is on landing bonus
Volcano Blaster

Th(H) / 15(,5)
11F RP
Launch

-2F
Disable Preciding Input
Damage() is on landing bonus
Body Smash

Th(H) / 25
11F To crouching
+14F

-2F
Floor Break
Ground Zero

Th(H) / 35
11F RP
Head-sd
Fac-Up

-6F
Lift Up Megaton Hit

Th(H) / 40
11F
-6F
-18F after Just Block ()
Wall Stun
Pile Driver

Th(H) / 50
11F Head-sd
Fac-Up

-6F
Floor Break
Pyramid Driver

Th(H) / 40
11F Foot-sd
Fac-Up

-2F
Floor Break
Back Breaker

Th(H) / 45
11F Foot-sd
Fac-Up

-2F
Gun Bomb

Th(L) / 45
13F CCW
Foot-sd
Fac-Up

±0F
42 Floor Break
Iron Gunman

Th(L) / 45(50)
13F CCW
Head-sd
Fac-Up

±0F
42 Damage() is wall bonus
(Ver.2.10)・Recovery frames after landing this crouch throw is adjusted from ±0F to +5F.
Twin Drivers
During Wall Stun or
Th(Wall) / 45
Foot-sd
Fac-Up
disable Long Range Throw
Cossack Compactor
During Cossack Kicks
Th(L) / 45
CCW
Head-sd
Fac-Up
or
±0F
Cossack Kicks Odd connect to
Cossack Kicks Even connect to
10 Hit Combo 1
CommandStart-up 11F
Enable start from FC RP
Hit LevelSMLLMMMMMMM
Damage865776682125
hit+7-3-11-1-8-10-12-11-11KDN
block-4-14-21-12-19-21-22-25-27-26
10 Hit Combo 2
CommandStart-up 11F
Enable start from FC RP
To crouching after 9th
Hit LevelSMLLMMMMMLM
Damage865776681235
hit+7-3-11-1-8-10-12-11KDNLNC
block-4-14-21-12-19-21-22-25-25-36