JACK-7:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 11
13F -2 +6 +9 34 S2 patch
・Damage changed from 14 to 11.
Jab to Jackhammer

H,M / 11,25
-14C D D Block force to crouching
Combo from 1st NH
Delayable 9F
Combo delayable 9F 1st NH
S2 patch
・Changed to chain hit.
・Damage changed from 28 to 25.
・Changed from -12F to -14F.
・Opponent reaction on hit was changed.
Jab to Stunning Hook

H,H / 11,24
-2 D D TS
Combo from 1st CH
Delayable 9F
Combo delayable 9F from 1st CH
Right Jab

H / 10
11F +1 +9 +9 TS
S2 patch
・Opponent closer on hit.
Jab Elbow

H,M / 10,12
-2 +3 +3 Combo from 1st NH
Jab Elbow Smash

H,M,M / 10,12,20
-12 L L To crouching after moving
Face Buster

H / 30
18F -13 D D
High Kick

H / 20
16F -4 +7 L 39
Tornado Punch

MH / 15,27
15F -9 D D TS
Giant Foot Stomp (Lv.1)
or Floor Break
UB(M) / 40
94F D D D JS37F
Giant Foot Stomp (Lv.2)

UB(M) / 40
124F D D D
Giant Foot Stomp (Lv.3)

UB(M) / 60
154F D D D
Giant Foot Stomp (Lv.4)

UB(M) / 80
184F D D D
Giant Foot Stomp (Lv.5)

UB(M) / 100
214F D D D
Pivot Gun (1)

M / 13
14F -6 +5 +5
Pivot Gun (2)

M,H / 13,13
-6 +5 +5 Combo from 1st NH
Pivot Gun

M,H,M / 13,13,20
+6 D D
Pivot Gun (Hold)
Hold
M,H,M / 13,13,50
-11 D D
Pinpoint Assault

H / 17
10F -12 +5 D 43
Machine Press (1)

M / 17
20F -7 +7 +7 S2 patch
・Changed from -10F to -7Fon block.
・Opponent reaction on counter hit was changed from knock down to +7F.
Machine Press

M,M / 17,22
-9 D L Block force to crouching
Combo from 1st CH
Delayable 16F
Combo delayable 10F from 1st CH
S2 patch
・Changed from -13CF to -9F on block.
・Opponent reaction on hit was changed.
High Kick

H / 23
17F -4 +7 L 40
Dark Greeting

UB(H) / 80
65F D D D Disable Preceding Input
Start-up 66F in actualy
S2 patch
・Attack property changed from Unblockable to Unblockable High.
Sudden Elbow

M / 30
65F +8 D D
Tyulpan Blast

M / 22
15F -19 D D
Atomic Shoulder Tackle
or FC
M / 28
21F -12 D D CS6F
To crouching after moving
Meaty 4F in actualy
Overclocking (1)

M / 12
14F -4 +3 +5 39
Overclocking

M,M / 12,20
-10 +9Sp +9Sp TS
Combo from 1st CH
Delayable
Overdrive (2)

M,H / 12,10
-12 -1A -1A Combo from 1st CH
Delayable
Overdrive (3)

M,H,H / 12,10,3
-10 -2 -2
Overdrive

M,H,H,HH / 12,10,3,3,20
-18 D D Combo from 3rd NH
Savage Uppercut

M / 13
15F -14 L L 46 S2 patch
・Opponent closer on block.
Rushing Uppercut (2)

M,M / 13,15
-6 +5 +5 To crouching after moving
Rushing Uppercut

M,M,M / 13,15,12
-8 +3 +3 To crouching after moving
Combo from 2nd CH
Rushing Uppercut High

M,M,M,H / 13,15,12,23
-4 D D TS
Combo from 3rd NH
Delayable
Rushing Uppercut Mid

M,M,M,M / 13,15,12,15
-2 +9 +9 To crouching after moving
Combo from 3rd NH
Rushing Uppercut Low

M,M,M,L / 13,15,12,8
-11 ±0 ±0 CS
To crouching after moving
Combo from 3rd NH
Delayable
Side Kick

M / 16
16F -9 +2 +2
Combine Harvester

M,H / 16,20
-7 D D TS
Combo from 1st NH
Delayable 10F
Combo delayable 10F from 1st NH
Front Kick

M / 15
12F -4 +7 +7 35
Megaton Earthquake

LL / 8,21
18F -70 D D
Dumptruck

M / 28
13F -23 D D S2 patch
・Damage changed from 30 to 28.
Body Press

SM / 20
30F -19C D D JS15F
Close hit is Throw
Direct hit Start-up 34F
Block force to crouching
Jack to Head side & Face Down
Meaty 11F in actualy
Crouch Jab

SM / 5
10F -5 +6 +6 CS4F
To crouching after moving
Input to standing
Crouch Straight

SM / 8
11F -4 +7 +7 CS4F
To crouching after moving
Low Squat Kick

L / 12
20F -12 -1 -1 CS4F
To crouching after moving
Crouch Chin Kick

L / 10
16F -9 +2 +2 44 CS4F
To crouching after moving
Double Axe

M / 28(,5)
30F -18 L L CS6F
Damage() is on landing bonus
Machinegun Blast (1)

L / 13
12F -12 +2 +2 43 To crouching after moving
S2 patch
・Changed from -11F to -12F on block.
・Changed from +3F to +2F on hit.
Machinegun Blast (2)

L,L / 13,5
-12 -1 -1 To crouching after moving
Combo from 1st NH
S2 patch
・Changed from -11F to -12F on block.
・Changed from 6plusmn;0F to -1F on hit.
Machinegun Blast (3)

L,L,L / 13,5,5
-12 -1 -1 To crouching after moving
S2 patch
・Changed from -11F to -12F on block.
・Changed from ±0F to -1F on hit.
Machinegun Blast

L,L,L,M / 13,5,5,21
-11 D D To crouching after moving
Power Shovel

L / 24
22F -18 +3C D 59 CS6F
NH force to crouching
S2 patch
・Changed from ±0F to +3F on hit.
Power Shovel (Hold)
Hold
L / 30
36F -29 D D CS6F
Cossack Kicks (1)

L / 15
21F -20 -9 -9
Cossack Kicks (2)

L,L / 15,12
-16 -5 -5 Combo from 1st CH
Cossack Kicks (3)

L,L,L / 15,12,12
-19 -8 -8 Combo from 2nd CH
Cossack Kicks (4)

L,L,L,L / 15,12,12,12
-16 -5 -5 Combo from 3rd CH
Cossack Kicks (5)

L,L,L,L,L / 15,12,12,12,12
-19 -8 -8 Combo from 4th CH
Cossack Kicks

L,L,L,L,L,L / 15,12,12,12,12,12
-16 -5 -5 Combo from 5th CH
Cossack Smash
During Cossack Kicks
H / 21
+14G D D
Big Boot

L / 14
16F -13 -2 -2 48 CS6F
To crouching after moving
Piston Gun

HHHHH / 5,3,3,3,20
20F -4 D D
Excavator

M / 17
20F -8 +5 D S2 patch
・Damage changed from 20 to 17.
・Changed from -10F to -8F on block.
・Opponent reaction on counter hit was changed.
・Hitbox expanded.
Piston Gun Assault

M / 27
19F +5 D D
Piston Gun Assault (Hold)
Hold
M / 55
35F -7 D D S2 patch
・Hitbox expanded downward.
Mad Dozer (1)

M / 14
16F -9 +2 +2
Mad Dozer (2)

M,H / 14,13
-4 +1 +1 Combo from 1st NH
S2 patch
・Hitbox expanded downward.
Mad Dozer

M,H,H / 14,13,20
-9 D D
Mad Dozer (Hold)
Hold
M,H,M / 14,13,50
-8 D D
Sherman Stomp (1)

M / 12
16F -15 -4 -4
Sherman Stomp

M,M / 12,21
-8C D D Block force to crouching
Combo from 1st CH
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Barrel Jacket Hammer

H / 25
20F -9 D D HTSPC8F
Patriot Fist

H / 20
19F -15 L L
Jumping Hook

M / 15
26F -24 D D JS9F
Jumping Hook

M / 15
26F -24 -13 -13 JS9F
Sky Sweeper

UB(M) / 20
17F
Sky Sweeper (Hold)
Hold
UB(M) / 55
31F
Reactor Elbow

M / 25
24F +4C +7C +7C JS9F
Block or Hit force to crouching
Reactor Elbow
or
M / 25
24F +4C +7C D JS9F
Block or NH force to crouching
Down Hammer

M / 28
32F -1C +10C +10C JS9F
Block or Hit force to crouching
Jumping Front Kick
or
M / 20
25F -21 D D JS9F
Jumping Front Kick

M / 35
25F -12 D D JS9F
Rising Toekick

M / 11
15F -19 -8 -8 JS9F
Jumping High Kick
or
M / 25
25F -16 D D JS9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jackhammer

M / 25
15F -6 D D Disable Preceding Input
Start-up 16F in actualy
S2 patch
・Damage changed from 30 to 25.
・Homing decreased.
Rocket Uppercut

M / 21
18F -16 L L Disable Preceding Input
Start-up 19F in actualy
Rocket Uppercut (Hold)
Hold
M / 35(,5)
34F -15 L L Disable Preceding Input
Start-up 35F in actualy
Damage() is on landing bonus
Granite Stomping

M / 20
26F +4 D D Disable Preceding Input
Start-up 27F in actualy
Rocket Kick

M / 35
16F -14 D D PC8F
Disable Preceding Input
Start-up 17F in actualy
Meaty 4F in actualy
S2 patch
・Changed to Power Crush.
・Decreased active frames by 1F.
・Changed from -9F to -14F on block.
Arm Scissors

M / 20
15F -15 D D Disable Preceding Input
Start-up 16F
Cross Cut Blast

M,M / 20,24
-11 D D To crouching after moving
High and Low Cross Cut

M,L / 20,21
-19 D D CS
To crouching after moving
Sliding Attack

M / 25
21F -82 D D JS20F
Disable Preceding Input
Start-up 22F in actualy
Meaty 10F
Sliding Attack (Later Half)

L / 25
31F -110 D D Disable Preceding Input
Start-up 32F in actualy
Debugger

L / 30
24F -37 D D HCS6F
Disable Preceding Input
Start-up 25F in actualy
Easy Command
To crouching after moving
Megaton Blast

M / 32
22F -11 D D WB
Disable Preceding Input
Start-up 23F in actualy
Easy Command
To crouching after moving
S2 patch
・Damage changed from 42 to 32.
・Causes Wall Bounce on hit.
Gigaton Start Up

SP /
Easy Command
Complete input
Gigaton Punch

M / 30
41F +21G D D Start-up frame after input
Gigaton Punch (2 spin)
(followed by lever spin)
UB(M) / 35
69F D D D
Gigaton Punch (3 spin)
(followed by lever spin)
UB(M) / 45
94F D D D
Gigaton Punch (4 spin)
(followed by lever spin)
UB(M) / 55
117F D D D
Gigaton Punch (5 spin)
(followed by lever spin)
UB(M) / 199
141F D D D
Gigaton Punch (over 6 spin)
(followed by lever spin)
UB(M) / 1
L L L Arm hit
Windup Uppercut

M / 22
38F -17 L L Start-up frame is after input
Start-up 40F in actualy
Easy command
Meaty 1F in actualy
Windup Uppercut (Quick)

M / 25
27F -17 L L Start-up frame is after input
Start-up 29F in actualy
Input within 7F after input
Easy Command
Meaty 1F in actualy
Cemaho Chop

M / 25
22F +7 +12 +12 S2 patch
・Startup changed from 25F to 22F.
・Opponent closer on block.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 CS
To crouching after moving
Low Squat Kick
FC
L / 12
20F -12 -1 -1 CS
To crouching after moving
Crouch Chin Kick
FC
L / 10
16F -9 +2 +2 CS
To crouching after moving
Killing Uppercut
WS
M / 14
15F -13 L L Meaty 1F in actualy
V-Twin (1)
WS
M / 10
14F -7 +4 +4
V-Twin
WS
M,M / 10,17
-14C D L Block force to crouching
Combo from 1st NH
Delayable 10F
Combo delayable 10F from 1st NH
Side Kick
WS
M / 16
16F -9 +2 +2
Combine Harvester
WS
M,H / 16,20
-7 D D TS
Combo from 1st NH
Delayable 10F
Combo delayable 10F from 1st NH
Toe Smash
WS
M / 20
11F -6 +5 +5 36
Double Uppercut
WS
M / 14
20F -15 L L
Double Hammer
WS
M,M / 14,15
-16 D D Delayable
Double Hammer Thrash
WS
M,M,L / 14,15,20
-23 D D Delayable
Short Hammer Rush (1)
WS
M / 15
17F -6 +5 +5 To crouching after moving
Short Hammer Rush
WS
M,M / 15,12
-8 +3 +3 Combo from 1st CH
To crouching after moving
Short Hammer Rush High
WS
M,M,H / 15,12,23
-4 D D TS
Combo from 2nd NH
Delayable
Short Hammer Rush Mid
WS
M,M,M / 15,12,12
-2 +9 +9 Combo from 2nd NH
3rd launch from 1st CH
To crouching after moving
S2 patch
・1st hit, 3rd attack counter hit damage changed from 15 to 12.
Short Hammer Rush Low
WS
M,M,L / 15,12,8
-11 ±0 ±0 CS
Combo from 2nd NH
Delayable
To crouching after moving
Hammer Rush (1)
FC
L / 10
19F -8 +3 +3 CS
To crouching after moving
Hammer Rush (2)
FC
L,L / 10,8
-2 +7 +9 CS
To crouching after moving
Hammer Rush (3)
FC
L,L,M / 10,8,12
-12 -1 -1 Combo from 2nd CH
To crouching after moving
Hammer Rush
FC
L,L,M,M / 10,8,12,12
-8 +3 +3 Combo from 3rd CH
To crouching after moving
Hammer Rush High
FC
L,L,M,M,H / 10,8,12,12,23
-4 D D TS
Combo from 4th NH
Delayable
Hammer Rush Mid
FC
L,L,M,M,M / 10,8,12,12,15
-2 +9 +9 To crouching after moving
Combo from 4th NH
Hammer Rush Low
FC
L,L,M,M,L / 10,8,12,12,8
-11 ±0 ±0 CS
Combo from 4th NH
Delayable
To crouching after moving
Megaton Strike
FC
L,M / 10,24
-11 D D CS
To crouching after moving
Windmill Punches (1)
FC
M / 5
25F -21 -11C -11C Hit force to crouching
S2 patch
・Hitbox expanded.
Windmill Punches (2)
FC
M,M / 5,8
-21 -11C -11C Combo from 1st NH
Hit force to crouching
Windmill Punches (3)
FC
M,M,M / 5,8,11
-11 D D Combo from 1st NH
Windmill Punches
FC
M,M,M,H / 5,8,11,30
+21 +14B +14B
Swing Rush 3
FC
M / 12
18F -13 -2 -2 To crouching after moving
Swing Rush 3 High
FC
M,H / 12,23
-4 D D TS
Combo from 1st NH
Delayable 11F
Combo delayable 11F from 1st NH
Swing R Knuckle (2)
FC
M,M / 12,10
-4 +7 +7 Combo from 1st NH
To crouching after moving
Swing R Knuckle
FC
M,M,M / 12,10,10
-8 +3 +3 3rd Launch from 1st CH
To crouching after moving
Hammer Rush 3 Low
FC
M,L / 12,8
-11 ±0 ±0 CS
Combo from 1st NH
Delayable
To crouching after moving
Cross Cut Saw
FC
L / 21
24F -18 D D CS
To crouching after moving
S2 patch
・Opponent closer on block.
Low Cross Combo
FC
L,M / 21,23(,5)
-18 L L Damage() is on landing bonus
Machinegun Knuckle (1)
FC
L / 15
12F -8 +6 +6 CS
To crouching after moving
CH force to crouching
Machinegun Knuckle (2)
FC
L,L / 15,10
-2 +9 +9 To crouching after moving
Machinegun Knuckle (3)
FC
L,L,L / 15,10,10
-5 +9 +9 To crouching after moving
Machinegun Knuckle
FC
L,L,L,M / 15,10,10,30
-11 D D Combo from 3rd NH
To crouching after moving
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Discharger
SS
M / 23
32F +5C L L Block force to crouching
Meaty 1F in actualy
Piston Gun Snipe
SS
H / 25
17F +9 D D
Wall Jumping Attack
with back against wall
M / 21
39F +4C D D Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 D D
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 To crouching after moving
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 To crouching after moving
Sit
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sit
or
SP /
JS6F
Cost 21F
Sit Pancake Press

SP,M / 35
54F -33C D D
Sit Pancake Press to Sit Stance

SP,M,SP / 35
+13C D D Block force to crouching
Pancake Press

M / 23
34F -39C D D JS8F
Block force to crouching
Pancake Press to Sit Stance

M,SP / 23
+13C D D JS8F
Block force to crouching
Double Pancake Press

M,M / 23,35
54F -33C D D Block force to crouching
Double Pancake Press to Sit Stance

M,M,SP / 23,35
+13C D D Block force to crouching
Get Up Punch
While down facing up
M / 18
30F -20 D D Meaty 1F in actualy
Start-up 28F (Very short)
Get Up Punch to Sit Stance
While down facing up
M,SP / 18
+17 D D
Forward Roll
During Sit
SP /
Back Roll
During Sit
SP /
Ground Assault
During Sit
M / 21
24F -44 D D To crouching after moving
Sit Punches 1(1)
During Sit
L / 10
19F -48 -37 -37 Meaty 1F in actualy
Sit Punches 1(2)
During Sit
L,L / 10,10
-47 -36 -36 Combo from 1st NH
Sit Punches 1(3)
During Sit
L,L,L / 10,10,10
-43 -32 -32 Combo from 1st NH
Sit Punches 1
During Sit
L,L,L,L / 10,10,10,10
-47 -36 -36 Combo from 1st NH
Sit Punches 2(1)
During Sit
L / 10
19F -45 -34 -34
Sit Punches 2(2)
During Sit
L,L / 10,10
-43 -32 -31 Combo from 1st NH
Sit Punches 2(3)
During Sit
L,L,L / 10,10,10
-47 -36 -36 Combo from 1st NH
Sit Punches 2
During Sit
L,L,L,L / 10,10,10,10
-43 -32 -32 Combo from 1st NH
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -32 Th Th Guard Point 8F
S2 patch
・Timing opponent hits wall was changed.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
L,M / 20,35
24F -9 D D

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Rotary Catapult

Th(H) / 35(40)
12F RP
Head-sd
Fac-Up
or
±0F
RP
Jack BT
Long Range Throw
Damage() is wall bonus
Piston Gun Back Breaker

Th(H) / 35
12F Foot-sd
Fac-Dwn
or
-6F
CCW
Long Range Throw
Side Left Bomb
Approach from left side
Th(H) / 40(50)
Foot-sd
Fac-Up

-3F
Damage() is wall hit
Wall Juggle hit
Hanging Neck Throw
Approach from right side
Th(H) / 40
Head-sd
Fac-Dwn

-3F
Spinal Crush
Approach from behind
Th(H) / 70
Head-sd
Fac-Up
disable Floor Break
Throw Away
Approach from behind
Th(H) / 70(80)
Foot-sd
Fac-Up
disable Damage() is wall hit
Wall Juggle hit
Body Press

Th(H)(SM) / 25
23F Foot-sd
Fac-Up
disable Jack face down after throw
Body Press Hammer
During Body Press
- / 25,10
Foot-sd
Fac-Up
disable Floor Break
Volcano

Th(H) / 10(,5)
11F RP
Launch

-2F
Damage() is on landing bonus
Volcano Blaster

Th(H) / 15(,5)
11F RP
Launch

-2F
Disable Preciding Input
Damage() is on landing bonus
Body Smash

Th(H) / 25
11F To crouching
+14F

-2F
Floor Break
Ground Zero

Th(H) / 35
11F RP
Head-sd
Fac-Up

-6F
Lift Up Megaton Hit

Th(H) / 40
11F
-6F
-18F after Just Block ()
Wall Stun
Pile Driver

Th(H) / 50
11F Head-sd
Fac-Up

-6F
Floor Break
Pyramid Driver

Th(H) / 40
11F Foot-sd
Fac-Up

-2F
Floor Break
Back Breaker

Th(H) / 45
11F Foot-sd
Fac-Up

-2F
Gun Bomb

Th(L) / 45
13F CCW
Foot-sd
Fac-Up

±0F
42 Floor Break
Iron Gunman

Th(L) / 45(50)
13F CCW
Head-sd
Fac-Up

±0F
42 Damage() is wall bonus
Twin Drivers
During Wall Stun or
Th(Wall) / 45
Foot-sd
Fac-Up
disable Long Range Throw
Cossack Compactor
During Cossack Kicks
Th(L) / 45
CCW
Head-sd
Fac-Up
or
±0F
Cossack Kicks Odd connect to
Cossack Kicks Even connect to
10 Hit Combo 1
CommandStart-up 11F
Enable start from FC RP
Hit LevelSMLLMMMMMMM
Damage865776682125
hit+7-3-11-1-8-10-12-11-11D
block-4-14-21-12-19-21-22-25-27-26
10 Hit Combo 2
CommandStart-up 11F
Enable start from FC RP
To crouching after 9th
Hit LevelSMLLMMMMMLM
Damage865776681235
hit+7-3-11-1-8-10-12-11DL
block-4-14-21-12-19-21-22-25-25-36