HWOARANG:DATA

MOVE LIST & FRAME DATA Ver.4.01

The patch notes of SEASON 3 are included in "Old Patch Notes" of 【Notes】.
The patch notes of SEASON 4 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Double Jab

H,H / 7,8
-2 +6 +6 Combo from 1st hit.
Double Jab & Low

H,H,L / 7,8,10
-12 -1 -1 Combo from 2nd CH.
・Opponent closer on block.
Home Surgery

H,H,L,H / 7,8,10,14
-14 -3 -3 Combo from 3rd hit.
Can be delayed.
When hit and enemy input , to go down.
(S3)– Changed the opponent’s behavior when hit.
Left Right

H,H / 7,10
-1 +7 +8 Combo from 1st hit.
Left Right to LF

H,H,SP / 7,10
+3 +11G +12
Left Right to RF

H,H,SP / 7,10
+3 +11G +12
Rejector

H,H,M / 7,10,14
-8 +3 +3 Combo from 2nd CH
Rejection

H,H,H / 7,10,23(34)
±0 KDN KDN TSTJ
Combo from 2nd CH.
Damage () is on clean hit.
・Changed from +8F to 6plusmn;0F on block.
・Opponent closer on block.
・Opponent reaction when blocking close or at a distance has been made the same.
・Tail Spin.
Right Jab

H / 9
10F ±0 +8 +9
Right Jab to LF

H,SP / 9
+3 +11G +12
Right Jab to RF

H,SP / 9
+3 +11G +12
Right Jab Side Kick

H,M / 9,14
-8 +3 +3 Combo from 1st CH.
Right Jab to Spinning Back Kick (Close)

H,H / 9,23(34)
±0 KDN KDN TSTJ
Combo from 1st CH.
Damage () is on clean hit.
・Changed from +8F to 6plusmn;0F on block.
・Opponent closer on block.
・Opponent reaction when blocking close or at a distance has been made the same.
・Tail Spin.
Side High Kick

H / 15
14F -7 +4 +4
Left Kicks (2)

H,M / 15,12
-13 -7 -2 Combo from 1st CH.
Left Kicks (2) to LF

H,M,SP / 15,12
+2 +8 +13
Left Kicks

H,M,M / 15,12,15
-14 KDN KDN Combo from 2nd CH.
Can be delayed 10F.
Left Kicks to Right Hook Kick

H,M,H,SP / 15,12,15
+10G +20G +20 Combo from 2nd CH.
Can be delayed 10F.
Left Kicks to Backlash
or
H,M,H / 15,12,23
-1 KDN KDN Combo from 2nd CH.
Can be delayed 10F.
・Damage changed from 25 to 23.
Flying Eagle

MM / 11,21
22F -3 KDN KDN TJ16F
Start-up frame is from input start timing
Advance Input is unavailable
・2nd attack hitbox expanded downward.
High Kick

H / 14
11F -6 +5 +5
・Opponent closer on block.
Right Left Kick Combo

H,M / 14,16
-6 +5 KDN Combo from 1st hit.
(Ver.3.30)・Changed the damage from 12 to 14.
(Ver.4.00) - Changed the damage from 14 to 16.
- Changed the opponent’s behavior when the move lands as a counter hit.
Right Left Kick Combo to Cancel LF

H,SP / 14
-6 +5 +5
Right Kicks

H,H,SP / 14,13
-1 +10G +10 Combo from 1st hit.
・Damage changed from 10 to 13.
・Opponent closer on hit.
Right Kicks to RS

H,H / 14,13
-5 +6 +6 Combo from 1st hit.
・Damage changed from 10 to 13.
Right Kicks to Chainsaw Heel to RS

H,H,M / 14,13,20
-15C KDN KDN Forced to crouching upon block.
Combo from 2nd CH.
Meaty 5F in actualy.
Right Kick Combo to RF

H,H,H,SP / 14,13,10
-1 +10G +10 Combo from 2nd CH
・Can now duck 3rd attack when 2nd attack hits.
Right Kick Combo to RS

H,H,H / 14,13,25
-6 +5 +5 Combo from 2nd CH
・Can now duck 3rd attack when 2nd attack hits.
Right Kick Combo to Chainsaw Heel

H,H,H,M / 14,13,10,20
-15C KDN KDN Combo from 3rd CH
Forced to crouching upon block.
Meaty 5F in actualy
Right Kick Combo

H,H,H,H / 14,13,10,20
+2 KDN KDN TJ
Combo from 3rd CH
Disrespect to RS & BT

SP / -
19
Rusty Knife

M / 15
16F -2 +9 +9
Cheap Shot Snap Kick

M / 25
20F -16 KDN KDN Start-up frame is from input start timing
Right Hook Kick to RF

H,SP / 21
17F +7 +18G +18G Meaty 1F in actualy
Combo RF from CH
Push Hands

M / 17
15F -9 +2 KDN 43
Left Uppercut

M / 10
13F -1 +6 +6 33
(S3)– Changed the frame advantage when blocked from ±0F to -1F.
– Changed the frame advantage upon hit from +7F to +6F.
Left Uppercut & Middle Kick to LF

M,M / 10,15
-2 +6 +6 Combo from 1st hit.
(S3)– New move.
(Ver.3.10)- Fixed an issue in which the opponent could shorten the length they were stunned when hit by inputting the command to crouch.
Uppercut

M / 13
15F -7 LNC LNC 41 Crouching NH +4F
Double Claymore (1)

M / 12
22F -14 -4 -4 PC8F
・Changed to Power Crush
・Damage changed from 17 to 12.
・Changed from -12F to -14F on block.
・Changed from +1F to -4F on hit.
・Opponent reaction on counter hit changed.
・Opponent closer on block and hit.
Double Claymore

M,M / 12,20
-14 KDN KDN Combo from 1st hit.
Can be delayed 7F.
Combo can be delayed 7F from 1st hit.
・Damage changed from 23 to 20.
・Opponent closer on block.
・Opponent reaction on hit changed.
・Input window decreased from 34F to 29F.
Double Claymore (1) to Cancel LF
or or
SP / -
21
Middle Claymore to RS

M / 20
16F -8 +8 KDN 43 HTS
Meaty 1F
Body Blow

M / 12
13F -3 +8 +8 35
Overhead Kick

M(,Th(Air)) / 8(,22)
15F -11 ±0 ±0 Throw while mid-air enemy hit.
Damage () is throw bonus.
Crouch Jab
or
SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Crouch Straight
or
SM / 8
11F -4 +7 +7 TC4F
Returns to crouching.
Smash Low

L / 7
17F -13 -2 -2
・Opponent closer on block.
Smash Low Right to RF

L,H,SP / 7,13
+8G +15G +19 Combo from 1st hit.
・Damage changed from 10 to 13.
・Opponent closer on hit.
Firecracker (1)

L / 7
19F -17 -6 -6 TC6F
Returns to crouching.
・Opponent closer on block.
Firecracker

L,H / 7,22
-8 LNC LNC Combo from 1st CH.
Sweep Kick

L / 12
19F -13 ±0 +7 TC4F
Returns to crouching.
・Opponent closer on block.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Ankle Biter

L / 14
16F -12 -8 -1 (Ver.4.00) - Changed the damage from 12 to 14.
Ankle Biter to RF

L,SP / 14
-1 +3 +10
Ankle Biter to Crescent Kick

L,H / 14,21
-1 KDN KDN TS
Combo from 1st CH.
(S3)– Changed the frame advantage when blocked from -3F to -1F.
– Shortened the recovery time after the move hits by 2 frames.
Dynamite Heel

UB(M) / 40
61F KDN KDN KDN
Dynamite Heel to Cancel RF

SP / -
49
Stealth Needle

M / 15
15F -14 -1 -1 Side or behind CH -1F.
(S3)– Changed the damage from 18 to 15.
– Changed the frame advantage when blocked from -13F to -14F.
– Changed the frame advantage upon normal hit from ±0 frames to -1F.
– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to -1F).
Bolt Cut

H / 18
13F -9 +15Sp +15Sp Meaty 2F.
Left Plasma Blade

M / 17
16F -19 LNC LNC Meaty 1F in actualy.
・Damage changed from 20 to 17.
(S3)– Increased the move’s reach.
Nose Bleeder to RS

H / 20
13F -7 +2 KDN 41
(S3)– Changed the frame advantage when blocked from -9F to -7F.
– Increased the distance between the character and the opponent when the move is blocked.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 TJ9F
Hook
or
H / 17
15F -12 +9 +9
Bone Stinger

M / 22
26F +5C +6C KDN TJ13F
Forced to crouching upon block or NH.
(S3)– Changed the frame advantage upon hit from +4F to +6F.
– Increased the lower range of the attack.
– Reduced the strength of the pushback, and made the move easier to land.
Flamingo Shuffle (1)

M / 8
16F -14 -3 -3
Flamingo Shuffle to LF

M,H,SP / 8,15
+3 KDN KDN TSTJ
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 7F from 1st hit.
Riffle Shuffle to RF

M,M,SP / 8,16
-4 +12G +12G Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 7F from 1st hit.
(S3)– Increased the distance between the character and the opponent when the move is blocked.
Jump Kick to LF

H,SP / 25
20F +5 KDN KDN TJ9F
(S3)– Changed the frame advantage when blocked from +3F to +5F.
– Increased the distance between the character and the opponent when the move is blocked.
– Increased the lower range of the attack.
Hunting Hawk (1)

M / 15
28F -6 KDN KDN TJ9F
(Ver.4.00) - Fixed an issue in which the jump status after inputting was not correct.
Hunting Hawk (2)

M,M / 15,14
-8 KDN KDN TJ
Disable 2nd after 1st whiff
Hunting Hawk

M,M,H / 15,14,25
KDN KDN Enable 3rd after 2nd hit
Fade-Away Kick

M / 18
17F -8 +10 +10 44 TJ5F
Scorpion Side Kick to RF

M,SP / 18
16F +3 +11G +11 TJ9F
(S3)– Changed the frame advantage when blocked from ±0F to +3F.
– Increased the distance between the character and the opponent when the move is blocked.
Air Raid (1) to RF

H,SP / 12
22F -2 +4 +4 TJ10F
Air Raid (1) to RS

H / 12
-14 -8 -8 TJ10F
Air Raid (2) to RF

H,M,SP / 12,12
±0 +6 +6 Combo from 1st hit.
(S3)– Fixed an issue in which the 2nd hit would miss when the 1st hit is blocked.
Air Raid (2) to RS

H,M / 12,12
-10 -4 -4 Combo from 1st hit.
Air Raid to RF

H,M,L,SP / 12,12,12
+1 +7 +7 Combo from 2nd CH.
Air Raid to RS

H,M,L / 12,12,12
-6 ±0 ±0 Combo from 2nd CH.
Bloody Guillotine

M / 20
25F -7 KDN KDN 51 TJ8F
(Ver.4.00) - Increased the strength of the pushback, and made the move easier to land.
Flashing Trident (2)

MH / 9,8
14F -10 +1 +1 TJ9F
・Damage changed from 10,8 to 9,8.
(Ver.3.31)・Decreased the distance between the character and the opponent when the 2nd hit lands.
Flashing Trident

MH,M / 9,8,13
-13 +4 +4 TJ
Combo from 2nd hit.
・Changed from +1F to +4F on hit.
Delay Rising Toekick

M / 25
23F -11 LNC LNC TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Spinning Axe Kick to RS

M / 24
22F +6 +6C +6C Advance Input is unavailable
Start-up 23F in actualy
Forced to crouching upon hit.
Meaty 3F in actualy
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Peacekeeper

M / 22
17F -7 KDN KDN Advance Input is unavailable
Start-up 18F in actualy
Meaty 1F in actualy
・Damage changed from 24 to 22.
・Changed from -6F to -7F on block.
Flying Nerichagi

M / 30
22F +6 KDN KDN TJ3F
Meaty 1F in actualy
(Ver.4.00) - Increased the lower range of the attack.
Torpedo Kick

H / 28
18F +5 +8B +8B TJ15F
Close hit to Reverse Side & behind position
Block or distant hit Hwoarang to BT
Meaty 1F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -14 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Rising Upper
WS
M / 12
10F -4 +7 +7 Meaty 1F
Lifting Uppercut
WS
M / 15
15F -7 +4 LNC 41
Iron Heel
WS
M / 20
14F -7 KDN KDN 46 Meaty 1F in actualy
Toe Smash
WS
M / 12
11F -3 +8 +8 Meaty 1F
Tsunami Kick to RS
WS
M,M / 12,16
-5 +4C +4C Combo from 1st NH
Forced to crouching upon hit.
Meaty 1F in actualy
(Ver.3.30)・Changed the damage from 13 to 16.
Spinning Scythe
WS
M / 16
20F -9 +2 +2
Spinning Scythe to Axe Heel
WS
M,M / 16,20
-5 +6C KDN Combo from 1st hit
Forced to crouching upon NH.
Forced to down upon crouching NH.
Meaty 3F in actualy
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Eruption (1)
SS
M / 15
18F -12 -1 KDN Enable recovery after CH stun.
+5F after recovery.
Eruption to LF
SS
M,H / 15,18
+3 +14G +14 Combo from 1st hit.
Spinning Trip Kick
SS
L / 18
19F -13 +5C KDN Forced to crouching upon NH.
(Ver.3.30)・Increased the lower range of the attack.
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN Advance Input is unavailable.
Air Status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3 Connect to LS .
Spin Kick
BT
H / 18
10F -8 KDN KDN
Plasma Blade
LS & BT
M / 20
14F -13 LNC LNC
(S3)– Increased the lower range of the attack.
– Changed the opponent’s behavior when hit while downed.
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Phalanx

M,SP / 27
18F +4 KDN KDN WB
Advance Input is unavailable
Start-up 21F in actualy.
Meaty 1F.
・Now induces Wall Bounce on hit.
(S3)– Changed the frame advantage when blocked from +3F to +4F.
(Ver.3.30)・Increased the lower range of the attack.
(Ver.4.00) - Changed the attack startup from frame 18 to frame 18-19.
Sky Rocket

M / 18
16F -18 LNC LNC 53 Advance Input is unavailable
Start-up 19F in actualy
Talon Sky Rocket
J
M / 18
16F -8 LNC LNC 47 Advance Input is unavailable.
Start-up 18F in actualy.
Enable not Just Input or during RS.
(Ver.3.30)・Changed the frame advantage when blocked from -10F to -8F.
Spinning Scythe

M / 16
20F -9 +2 +2 Advance Input is unavailable.
Start-up 23F in actualy.
Spinning Scythe to Axe Heel

M,M / 16,20
-5 +6C KDN Combo from 1st hit.
Forced to crouching upon NH.
Forced to down upon crouching NH.
Right Stance (RS)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Motion Switch to RS

SP / -
10
Motion Switch to Left Stance
RS or
SP / -
12 To LS over 13F
Side Step to LS
Disrespect to LS & BT
RS
SP / -
19
Motion Switch to LS
RS
SP / -
11 Advance Input is unavailable during move
Migraine (1)
RS
H / 10
10F ±0 +6 +6
Migraine to LS
RS
H,M / 10,12
-8 +3 +3 Combo from 1st hit.
(S3)– Changed the frame advantage when blocked from -9F to -8F.
– Changed the frame advantage upon hit from +2F to +3F.
– Increased the distance between the character and the opponent when the move hits.
Right Jab
RS
H / 6
10F +2 +8 +8
Big Fists (2)
RS
H,H / 6,10
±0 +6 +6 Combo from 1st hit.
Big Fists to LS
RS
H,H,M / 6,10,12
-8 +3 +3 Combo from 1st hit.
(S3)– Changed the frame advantage when blocked from -9F to -8F.
– Changed the frame advantage upon hit from +2F to +3F.
– Increased the distance between the character and the opponent when the move hits.
Right PK Combo to LS
RS
H,H / 6,20
-7 +2 KDN Combo from 1st hit.
(S3)– Changed the frame advantage when blocked from -9F to -7F.
– Increased the distance between the character and the opponent when the move is blocked.
Chainsaw Kick Combo (2) to RS
RS
H,H / 6,12
-8 +3 +3 Combo from 1st hit.
Chainsaw Kick Combo (2) to RF
RS or
H,H,SP / 6,12
+7 +18G +18G Advance Input is unavailable after input or
CH +14F
Chainsaw Kick Combo
RS
H,H,M / 6,12,20
-15C KDN KDN Forced to crouching upon block.
Combo from 2nd CH
Can be delayed
Meaty 5F in actualy
Right Reverse Kick Combo
RS
H,H,H / 6,12,23
-5 KDN KDN TS
Combo from 2nd CH
Can be delayed
Combo can be delayed 9F from 2nd CH
Right Jab Spin Kick
RS
H,H / 6,27
-9 +13Sp +13Sp TSTC
Combo from 1st hit.
Volcannon (1) to LS
RS
M / 13
16F -4 +7 +7
Volcannon to RF
RS
M,H,SP / 13,16
+10G +21G +21G Combo from 1st hit.
Combo RF from CH
Volcannon to Cancel RF
RS
M,SP / 13
-12 -1 -1
(S3)- New move.
Volcannon to RS
RS
M,H,SP / 13,16
-7 +4 +4 Combo from 1st hit.
Backlash
RS 【
H / 35
27F +4 KDN KDN 48 HTSPC8F
Start-up frame is from input start timing
Meaty 1F in actualy
Right Kick to RS
RS
H / 12
12F -8 +3 +3 39
・Opponent closer on hit.
Right Kick to RF
RS or
H,SP / 12
+7 +18G +18G Advance Input is unavailable after input or
CH +14F
Chainsaw Kick
RS
H,M,SP / 12,20
-15C KDN KDN Combo from 1st CH.
Can be delayed.
Forced to crouching upon block.
Meaty 5F in actualy.
Right Reverse Kick
RS
H,H / 12,23
-5 KDN KDN TS
Combo from 1st CH.
Can be delayed 10F.
Combo can be delayed 9F from 1st CH.
Grand Theft
RS 【
M / 20
18F -13 LNC LNC Start-up frame is from input start timing
Meaty 1F in actualy
・Opponent reaction when hit while downed was changed.
・Wasn't registered as a counter hit when hit by opponent during the first half of attack. This was
fixed.
Cheap Shot to LF
RS
H,SP / 21
14F +12G +23G +23G
・Opponent closer on hit.
(S3)– Increased the range of the attack.
Cheap Shot to RS & BT
RS
H / 21
-11 ±0 ±0
Screw Kick
RS
M / 25
20F -9 KDN KDN 50 HTS
(Ver.3.30)・Changed the frame advantage when blocked from -11F to -9F.
Right Sidekick
RS
M / 12
13F -7 +1 +1 39
Right Sidekick to RF
RS or
M,SP / 12
+7 +15G +15 Advance Input is unavailable after input or
Heel Screw
RS
L / 19
19F -11 +5 +15G
・Opponent closer on block.
Teaser (1)
RS
L / 13
17F -11 -3 +4 TC10F
・Opponent closer on block.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Teaser to LS
RS
L,H / 13,28
-2 KDN KDN TS
Combo from 1st CH.
Blast Fist
RS
M / 17
16F +4 +6C KDN Forced to crouching upon NH.
(Ver.3.30)・Changed the frame advantage when blocked from +2F to +4F.
Nose Bleeder to LS
RS
H / 20
13F -7 +2 KDN 41
(S3)– Changed the frame advantage when blocked from -9F to -7F.
– Increased the distance between the character and the opponent when the move is blocked.
Spin Kick to LS
RS
H / 27
18F -9 +13Sp +13Sp TSTC6F
Hunting Heel to LS
RS
M / 22
22F -6C KDN KDN TJ3F
Forced to crouching upon block.
Meaty 2F in actualy.
Screw Kick (1) to LS
RS
M / 15
22F -9 -1 -1
(S3)– Changed the damage from 18 to 15.
– Changed the frame advantage when blocked from -17F to -9F.
– Changed the frame advantage upon hit from -6F to -1F.
Screw Kick
RS
M,H / 15,20
+3 KDN KDN TJ
Combo from 1st NH.
Block strings from 1st block.
(S3)– Changed the frame advantage when blocked from +14F to +3F.
– Shortened the recovery time after the move hits by 5 frames.
– Increased the distance between the character and the opponent when the move hits or is blocked.
– The 2nd hit can no longer be dodged with a crouch if the 1st hit is blocked.
(Ver.4.00) - Fixed an issue in which the 2nd attack could be blocked after the 1st attack hit from the side.
Plasma Blade
RS & BT
M / 20
14F -13 LNC LNC
・Opponent reaction when hit while downed was changed.
(S3)– Increased the lower range of the attack.
Spinning Scythe
RS & BT
M / 16
20F -9 +2 +2
Spinning Scythe to Axe Heel to LS
RS & BT
M,M / 16,20
-5 +6C KDN Forced to crouching upon NH.
Forced to down upon crouching NH.
(S3)– Increased the lower range of the attack.
– Fixed an issue in which the 2nd hit could be blocked if the 1st hit struck the opponent from the side.
Spinning Low Kick
RS & BT
L / 20
18F -13 -2 KDN TC4F
Returns to crouching.
・Opponent closer on block.
Left Flamingo (LF)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Flamingo Feint

SP / -
Cost 13F
To cancel LS or
Left Flamingo Move
LF or or or
SP / -
Keeping LF
Flamingo Switch to RF
LF
SP / -
15
Trick Jab to LS
LF
H / 7
13F +5 +7 +7
Right Backhand to RS
LF
M / 15
16F -2 +9 +9
Flamingo Side Kick to LS
LF
M / 10
14F -13 -7 -2
・Damage changed from 12 to 10.
Flamingo Kick Combo Middle
LF
M,M / 10,15
-14 KDN KDN Combo from 1st CH
Can be delayed 10F
Flamingo Side Kick to LF
LF
M,SP / 10
+2 +8 +13
Flamingo Side Kick to Right Hook Kick to RF
LF
M,H,SP / 10,15
+9G +20G +20 Combo from 1st CH
Can be delayed 10F
Flamingo Side Kick to Backlash to LS
LF or
M,H / 10,23
-1 KDN KDN Combo from 1st CH
Can be delayed 10F
・Damage changed from 25 to 23.
Step Kick
LF
H,SP / 24
14F +4 KDN KDN TJ8F
(Ver.4.00) - Changed the frame advantage when blocked from +2F to +4F.
- Decreased the distance between the character and the opponent when the move is blocked.
- Reduced the strength of the pushback, and made the move easier to land.
Power Blast
LF
UB(M) / 80
67F KDN KDN KDN TJ55F
Start-up 66F (Very short)
Power Blast to Cancel LS
LF
SP / -
Flamingo Rocket
LF
M,SP / 23
19F +4 KDN KDN* Crumble stun 20F from CH.
・Damage changed from 25 to 23.
(S3)– Changed the frame advantage when blocked from +3F to +4F.
Fire Storm Left (1) to RS
LF
M / 17
16F -7 +4 +4 (Ver.4.00) - Fixed an issue in which the properties of the move were not the same as RS .
Fire Storm Left to LS
LF
M,H / 17,26
+3 KDN KDN TJ
Combo from 1st CH.
Flamingo Double Claymore (1) to LS
LF
M / 12
22F -14 -4 -4 PC8F
・Changed to Power Crush
・Damage changed from 17 to 12.
・Changed from -12F to -14F on block.
・Changed from +1F to -4F on hit.
・Opponent reaction on counter hit changed.
・Opponent closer on block and hit.
Flamingo Double Claymore to LS
LF
M,M / 12,20
-14 KDN KDN Combo from 1st hit.
Can be delayed 7F.
Combo can be delayed 7F from 1st hit.
・Damage changed from 23 to 20.
・Opponent closer on block.
・Opponent reaction on hit changed.
・Input window decreased from 34F to 29F.
Flamingo Double Claymore (1) to LF
LF
SP / -
Flamingo Low to LS
LF
L / 7
16F -17 -6 -6
・Opponent closer on block.
Flamingo Low to Right Hook Kick to RF
LF
L,H,SP / 7,10
+8G +15G +19 Combo from 1st hit.
Cutter Right to LS crouching
LF or
L / 12
28F -23 KDN KDN TC8F
(S3)– Increased the side range of the attack.
Combat Low to RS
LF
L / 17
20F -12 +4 KDN
Stealth Needle
LF
M / 15
15F -14 -1 -1 Side or behind CH ±0F
(S3)– Changed the damage from 18 to 15.
– Changed the frame advantage when blocked from -13F to -14F.
– Changed the frame advantage upon normal hit from ±0 frames to -1F.
– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to -1F).
Left Thunderbolt to RS
LF
M / 23
20F -12 +14Sp +14Sp HTSPC8FTJ15F
(Ver.4.00) - Increased the lower range of the attack.
- Reduced the strength of the pushback, and made the move easier to land.
Combat Middle to RS
LF
M / 21
16F -8 +7 KDN
Flamingo Hunting Hawk (1) to LS
LF
M / 13
28F -6 KDN KDN TJ9F
(Ver.4.00) - Fixed an issue in which the jump status after inputting LF was not normal.
- Adjusted the motion since performing the move in a specific situation led to unnatural behavior.
Flamingo Hunting Hawk (2) to LS
LF
M,M / 13,12
-8 KDN KDN TJ
Disable 2nd from 1st whiff
Flamingo Hunting Hawk to LS
LF
M,M,H / 13,12,23
KDN KDN Enable 3rd from 2nd hit
Switch Plasma Blade to LS
LF
M / 20
19F -14 LNC LNC TJ6F
Meaty 1F
・Damage changed from 18 to 20 .
・Startup changed from 23F to 19F.
・Active fram,es increased by 1F.
・Changed from -15F to -14F on block.
・Recovery decreased by 5F on hit.
・Opponent reaction on hit was changed.
・Jump status active frames changed from 7-17F to 6-18F.
Switch Plasma Blade to RS
LF
M / 20
19F -14 LNC LNC TJ6F
Meaty 1F
(Ver.4.00) - New move
Flamingo Flashing Trident (2) to LS
LF
MH / 10,8
14F -10 +1 +1 TJ9F
Flamingo Flashing Trident to LS
LF
MH,M / 10,8,13
-13 +1 +1
Right Flamingo (RF)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Right Flamingo Feint

SP / -
Start from input
☆ need over 1F
Cost 19F
Cancel to RS
Right Flamingo Move
RF or or or
SP / -
(S3)– Improved the move’s evasive properties.
Right Flamingo Feint
RS
SP / -
Cost 22F
Input or to cancel RS
Flamingo Switch to LF
RF
SP / -
15
Left Punch to LS
RF
M / 15
16F -2 +9 +9
Right Punch to RS
RF
H / 7
13F +5 +7 +7 Connect to RS
Step Kick to LF
RF
H,SP / 24
14F +4 KDN KDN TJ8F
(Ver.4.00) - Changed the frame advantage when blocked from +2F to +4F.
- Decreased the distance between the character and the opponent when the move is blocked.
- Reduced the strength of the pushback, and made the move easier to land.
Right Kick to RS
RF
M / 20
14F -14 KDN KDN
Fire Storm Right (1) to LS
RF
M / 17
16F -7 +4 +4
Fire Storm Right to LS
RF
M,H / 17,26
+3 KDN KDN TJ
Combo from 1st CH
Right Viper Combo to RF
RF
HH,SP / 8,10
8F +1 +3 +7
Right Viper Combo to Right Sword to RS
RF
HH,H / 8,10,12
-6 LNC LNC Combo from 1st CH
Snap Kick to LS
RF
M / 17
17F +1 +8C KDN
・Damage changed from 14 to 17.
・Changed from -5F to +1F on block.
・Opponent reaction on hit was changed from knock down to +8CF.
(Ver.4.00) - Increased the lower range of the attack.
Cutter Left to LS crouching
RF or or
L / 12
28F -23 KDN KDN TC8F
Returns to crouching.
(S3)– Increased the side range of the attack.
Cactus Shot (1) to LS
RF
L / 14
20F -31 -1 -1
(Ver.3.30)・Changed the damage from 11 to 14.
Cactus Shot to LS
RF
L,M / 14,25
-14 KDN KDN Advance Input 2nd forced down
Left Heel Lance to LS
RF
M / 21
16F -10 LNC LNC
・Changed from -15F to -10F on block.
・Opponent closer on block.
・Recovery decreased by 4F on hit.
Right Thunderbolt to LS
RF
M / 23
20F -12 +14Sp +14Sp HTSPC8FTJ15F
(Ver.4.00) - Increased the lower range of the attack.
Air Blade to RS
RF
M / 20
17F -13 LNC LNC TJ11F
(Ver.4.00) - New move
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage LF or RF
M,Th / 55
20F -7 Th Th Guard Point 8F
・Opponent's recovery time decreased by 36F on hit.
・Hitbox expanded downward.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive 1(2)
During Rage
LM / 6,9
12F -4 ±0 ±0 Enable during RS
・Damage changed from 7,10 to 6,9.
・Hitbox on first hit decreased, harder to hit downed opponents.
(S3)– Fixed an issue in which the move could not be performed while running or side-walking.
Rage Drive 1 to RS
During Rage
LM,M / 6,9,27
+7C LNC LNC TJ
・Damage changed from 30 to 27.
・Startup on third attack changed from 30F to 29F.
・Opponent reaction on hit, mid-air hit, and hit while downed has been changed.
Rage Drive 2
During Rage
M,M,HH / 16,15,17,27
28F +4 KDN KDN TS
Not Tail Spin
Disable from 2nd whiff
・Damage changed from 16,15,15,20 to 16,15,17,27.
・4th attack changed from +2F to +4F on block.
・Recovery after 4th attack on hit was decreased by 2F.
Rage Drive 3
During Rage LF
M,M,HH / 14,13,17,27
28F +4 KDN KDN TS
Not Tail Spin
Disable from 2nd whiff
・Damage changed from 14,13,15,20 to 14,13,17,27.
・4th attack changed from +2F to +4F on block.
・Recovery after 4th attack on hit was decreased by 2F.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Pickpocket

Th(H) / 35
12F CCW
Foot-sd
Fac-Dwn
or
-3F
RP
Long Range Throw
Falcon Dice Kick

Th(H) / 35
12F CCW
Foot-sd
Fac-Dwn
or
-6F
CW
Long Range Throw
Floor Break
Bring It On
Approach from left side
Th(H) / 45
Foot-sd
Fac-Up

-3F
Dead-End
Approach from right side
Th(H) / 44
Foot-sd
Fac-Dwn

-3F
Slaughterhouse
Approach from behind
Th(H) / 60
Head-sd
Fac-Up
disable
Roll and Choke

Th(H) / 40
12F RP
Hwoarang BT
Head-sd
Fac-Up

-2F
(Ver.4.00) - Changed the frame advantage upon hit from +13F to ±0F.
Human Cannonball
or 【】 or LF or RS
Th(H) / 40
12F CW
Head-sd
Fac-Up

±0F
RP
Enable motion cancel from input 【
Floor Break
・Startup changed from 14F to 12F.
Leg Hook Throw

Th(H) / 40
12F CW
Head-sd
Fac-Up

-6F
Door Mat

Th(H) / 45
11F RP
Head-sd
Fac-Up

-2F
Disable Preciding Input
Jackknife
RS or or BT
Th(H) / 45
12F RP
Head-sd
Fac-Up

-6F
41
・Damage changed from 50 to 45.
・Startup changed from 14F to 12F (RS).
Parry

Absorbs Punch(H/M) / -
+13F disable 35 Absorbs Punch (H/M) during 2 to 10F
・New move.
(S3)– Changed the frame advantage upon a successful parry from +12F to +13F.
10 Hit Combo 1
CommandLF Start-up 16F
To RS after 1st, 2nd or 10th
To RS & BT after 3rd
Hit LevelMHHLMMLHMH
Damage157107787102142
hit+9+4-3-3-9-10-16LNC-16KDN
block-2±0-6-14-9-21-27-28-18+3
10 Hit Combo 2
CommandRF Start-up 16F
To RS after 2nd or 10th
To RS & BT after 3rd
Hit LevelMHHLMMLHMH
Damage157107787102142
hit+9+4-3-3-9-10-16LNC-16KDN
block-2±0-6-14-9-21-27-28-18+3