HWOARANG:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jab
/H
7 10F +1 +8 +8
Double Jab
/H,H
7,8 -2 +6 +6 Combo from 1st NH
Double Jab & Low
/H,H,L
7,8,10 -12 -1 -1 Combo from 2nd CH
S2 patch
・Opponent closer on block.
Home Surgery
/H,H,L,H
7,8,10,14 -14 -3 -3 Combo from 3rd NH
Delayable
Left Right
/H,H
7,10 -1 +7 +8 Combo from 1st NH
Left Right to LF
/H,H,SP
7,10 +3 +11G +12
Left Right to RF
/H,H,SP
7,10 +3 +11G +12
Rejector
/H,H,M
7,10,14 -8 +3 +3 Combo from 2nd CH
Rejection
/H,H,H
7,10,23(34) ±0 D D TSJS
Combo from 2nd CH
S2 patch
・Changed from +8F to 6plusmn;0F on block.
・Opponent closer on block.
・Opponent reaction when blocking close or at a distance has been made the same.
・Tail Spin.
Right Jab
/H
9 10F ±0 +8 +9
Right Jab to LF
/H,SP
9 +3 +11G +12
Right Jab to RF
/H,SP
9 +3 +11G +12
Right Jab Side Kick
/H,M
9,14 -8 +3 +3 Combo from 1st CH
Right Jab to Spinning Back Kick (Close)
/H,H
9,23(34) ±0 D D TSJS
Combo from 1st CH
S2 patch
・Changed from +8F to 6plusmn;0F on block.
・Opponent closer on block.
・Opponent reaction when blocking close or at a distance has been made the same.
・Tail Spin.
Side High Kick
/H
15 14F -7 +4 +4
Left Kicks (2)
/H,M
15,12 -13 -7 -2 Combo from 1st CH
Left Kicks (2) to LF
/H,M,SP
15,12 +2 +8 +13
Left Kicks
/H,M,M
15,12,15 -14 D D Combo from 2nd CH
Delayable 10F
Left Kicks to Right Hook Kick
/H,M,H,SP
15,12,15 +10G +20G +20 Combo from 2nd CH
Delayable 10F
Left Kicks to Backlash
or /H,M,H
15,12,23 -1 D D Combo from 2nd CH
Delayable 10F
S2 patch
・Damage changed from 25 to 23.
Flying Eagle
】 /MM
11,21 22F -3 D D JS16F
Start-up frame is from input start timing
Disable Preceding Input
S2 patch
・2nd attack hitbox expanded downward.
High Kick
/H
14 11F -6 +5 +5 S2 patch
・Opponent closer on block.
Right Left Kick Combo
/H,M
14,12 -6 +5 +5 Combo from 1st NH
Right Left Kick Combo to Cancel LF
/H,SP
14 -6 +5 +5
Right Kicks
/H,H,SP
14,13 -1 +10G +10 Combo from 1st NH
S2 patch
・Damage changed from 10 to 13.
・Opponent closer on hit.
Right Kicks to RS
/H,H
14,13 -5 +6 +6 Combo from 1st NH
S2 patch
・Damage changed from 10 to 13.
Right Kicks to Chainsaw Heel to RS
/H,H,M
14,13,20 -15C D D Block force to crouching
Combo from 2nd CH
Meaty 5F in actualy
Right Kick Combo to RF
/H,H,H,SP
14,13,10 -1 +10G +10 Combo from 2nd CH
S2 patch
・Can now duck 3rd attack when 2nd attack hits.
Right Kick Combo to RS
/H,H,H
14,13,25 -6 +5 +5 Combo from 2nd CH
S2 patch
・Can now duck 3rd attack when 2nd attack hits.
Right Kick Combo to Chainsaw Heel
/H,H,H,M
14,13,10,20 -15C D D Combo from 3rd CH
Block force to crouching
Meaty 5F in actualy
Right Kick Combo
/H,H,H,H
14,13,10,20 +2 D D JS
Combo from 3rd CH
Disrespect to RS & BT
/SP
19
Rusty Knife
/M
15 16F -2 +9 +9
Cheap Shot Snap Kick
】 /M
25 20F -16 D D Start-up frame is from input start timing
Right Hook Kick to RF
/H,SP
21 17F +7 +18G +18G Meaty 1F in actualy
Combo RF from CH
Push Hands
/M
17 15F -9 +2 D 43
Quick Upper
/M
10 13F ±0 +7 +7 32
Uppercut
/M
13 15F -7 L L 41 Crouching NH +4F
Double Claymore (1)
/M
12 22F -14 -4 -4 PC8F
S2 patch
・Changed to Power Crush
・Damage changed from 17 to 12.
・Changed from -12F to -14F on block.
・Changed from +1F to -4F on hit.
・Opponent reaction on counter hit changed.
・Opponent closer on block and hit.
Double Claymore
/M,M
12,20 -14 D D Combo from 1st NH
Delayable 7F
Combo delayable 7F from 1st NH
S2 patch
・Damage changed from 23 to 20.
・Opponent closer on block.
・Opponent reaction on hit changed.
・Input window decreased from 34F to 29F.
Double Claymore (1) to Cancel LF
or or /SP
21
Middle Claymore to RS
/M
20 16F -8 +8 D 43 HTS
Meaty 1F
Body Blow
/M
12 13F -3 +8 +8 35
Overhead Kick
/M(,Th(Air))
8(,22) 15F -11 ±0 ±0 Throw while mid-air enemy hit
Damage() is throw bonus
Crouch Jab
or /SM
5 10F -5 +6 +6 CS4F
To crouching after moving
Input to standing
Crouch Straight
or /SM
8 11F -4 +7 +7 CS4F
To crouching after moving
Smash Low
/L
7 17F -13 -2 -2 S2 patch
・Opponent closer on block.
Smash Low Right to RF
/L,H,SP
7,13 +8G +15G +19 Combo from 1st NH
S2 patch
・Damage changed from 10 to 13.
・Opponent closer on hit.
Firecracker (1)
/L
7 19F -17 -6 -6 CS6F
To crouching after moving
S2 patch
・Opponent closer on block.
Firecracker
/L,H
7,22 -8 L L Combo from 1st CH
Sweep Kick
/L
12 19F -13 ±0 +7 CS4F
To crouching after moving
S2 patch
・Opponent closer on block.
Ankle Biter
/L
12 16F -12 -8 -1
Ankle Biter to RF
/L,SP
12 -1 +3 +10
Ankle Biter to Crescent Kick
/L,H
12,21 -2 D D TS
Combo from 1st CH
Dynamite Heel
/UB(M)
40 61F D D D
Dynamite Heel to Cancel RF
/SP
49
Stealth Needle
/M
18 15F -13 ±0 D Side or behind CH ±0F
Bolt Cut
/H
18 13F -9 +15Sp +15Sp Meaty 2F
Left Plasma Blade
/M
17 16F -19 L L Meaty 1F in actualy
S2 patch
・Damage changed from 20 to 17.
Nose Bleeder to RS
/H
20 13F -9 +2 D 41
Include Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jumping Knuckle
or or /M
12 18F -12 -1 -1 JS9F
Hook
or /H
17 15F -12 +9 +9
Bone Stinger
/M
22 26F +5C +4C D JS13F
Block or NH force to crouching
Flamingo Shuffle (1)
/M
8 16F -14 -3 -3
Flamingo Shuffle to LF
/M,H,SP
8,15 +3 D D TSJS
Combo from 1st NH
Delayable 11F
Combo delayable 7F from 1st NH
Riffle Shuffle to RF
/M,M,SP
8,16 -4 +12G +12G Combo from 1st NH
Delayable 11F
Combo delayable 7F from 1st NH
Jump Kick to LF
/H,SP
25 20F +3 D D JS9F
Hunting Hawk (1)
/M
15 28F -6 D D JS9F
Hunting Hawk (2)
/M,M
15,14 -8 D D JS
Disable 2nd after 1st whiff
Hunting Hawk
/M,M,H
15,14,25 D D Enable 3rd after 2nd hit
Fade-Away Kick
/M
18 17F -8 +10 +10 44 JS5F
Scorpion Side Kick to RF
/M,SP
18 16F +3 +11G +11 JS9F
Air Raid (1) to RF
/H,SP
12 22F -2 +4 +4 JS10F
Air Raid (1) to RS
☆ /H
12 -14 -8 -8 JS10F
Air Raid (2) to RF
/H,M,SP
12,12 ±0 +6 +6 Combo from 1st NH
Air Raid (2) to RS
☆ /H,M
12,12 -10 -4 -4 Combo from 1st NH
Air Raid to RF
/H,M,L,SP
12,12,12 +1 +7 +7 Combo from 2nd CH
Air Raid to RS
☆ /H,M,L
12,12,12 -6 ±0 ±0 Combo from 2nd CH
Bloody Guillotine
/M
20 25F -7 D D 51 JS8F
Flashing Trident (2)
/MH
9,8 14F -10 +1 +1 JS9F
S2 patch
・Damage changed from 10,8 to 9,8.
Flashing Trident
/MH,M
9,8,13 -13 +4 +4 JS
Combo from 2nd NH
S2 patch
・Changed from +1F to +4F on hit.
Delay Rising Toekick
/M
25 23F -11 L L JS9F
More Than One Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Spinning Axe Kick to RS
/M
24 22F +6 +6C +6C Disable Preceding Input
Start-up 23F in actualy
Hit force to crouoching
Meaty 3F in actualy
Peacekeeper
/M
22 17F -7 D D Disable Preceding Input
Start-up 18F in actualy
Meaty 1F in actualy
S2 patch
・Damage changed from 24 to 22.
・Changed from -6F to -7F on block.
Flying Nerichagi
/M
30 22F +6 D D JS3F
Meaty 1F in actualy
Torpedo Kick
/H
28 18F +5 +8B +8B JS15F
Close hit to Reverse Side & behind position
Block or distant hit Hwoarang to BT
Meaty 1F
Full Crouch
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Crouch Jab
FC /SM
5 10F -5 +6 +6 CS
To crouching after moving
Input to standing
Crouch Straight
FC /SM
8 11F -4 +7 +7 CS
To crouching after moving
Crouch Spin Kick
FC /L
12 16F -14 -3 -3 CS
To crouching after moving
Crouch Chin Kick
FC /L
10 12F -15 -4 -4 CS
To crouching after moving
Rising Upper
WS /M
12 10F -4 +7 +7 Meaty 1F
Lifting Uppercut
WS /M
15 15F -7 +4 L 41
Iron Heel
WS /M
20 14F -7 D D 46 Meaty 1F in actualy
Toe Smash
WS /M
12 11F -3 +8 +8 Meaty 1F
Tsunami Kick to RS
WS /M,M
12,13 -5 +4C +4C Combo from 1st NH
Hit force to crouching
Meaty 1F in actualy
Spinning Scythe
WS /M
16 20F -9 +2 +2
Spinning Scythe to Axe Heel
WS /M,M
16,20 -5 +6C D Combo from 1st NH
NH force to crouching
Meaty 3F in actualy
Others
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Eruption (1)
SS /M
15 18F -12 -1 D Enable recovery after CH stun
+5F after recovery
Eruption to LF
SS /M,H
15,18 +3 +14G +14 Combo from 1st NH
Spinning Trip Kick
SS /L
18 19F -13 +5C D NH force to crouching
Wall Jumping Attack
with back against wall /M
21 36F ±0C D D Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or /H
15 8F -8 +3 +3 Connect to LS
Spin Kick
BT /H
18 10F -8 D D
Plasma Blade
LS & BT /M
20 14F -13 L L
Crouch Spin Knuckle
BT or /SM
10 10F -2 +9 +9 CS1F
To crouching after moving
Crouch Spin Kick
BT or /L
12 10F -11 +3 +3 CS1F
To crouching after moving
Crouch Dash
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Phalanx
/M,SP
27 18F +3 D D WB
Disable Preceding Input
Start-up 21F in actualy
S2 patch
・Now induces Wall Bounce on hit.
Sky Rocket
/M
18 16F -18 L L 53 Disable Preceding Input
Start-up 19F in actualy
Talon Sky Rocket
J /M
18 16F -10 L L 47 Disable Preceding Input
Start-up 18F in actualy
Enable not Just Input or during RS
Spinning Scythe
/M
16 20F -9 +2 +2 Disable Preceding Input
Start-up 23F in actualy
Spinning Scythe to Axe Heel
/M,M
16,20 -5 +6C D Combo from 1st NH
NH force to crouching
Right Stance (RS)
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Motion Switch to RS
/SP
10
Motion Switch to Left Stance
RS or /SP
12 To LS over 13F
Side Step to LS
Disrespect to LS & BT
RS /SP
19
Motion Switch to LS
RS /SP
11 Disable Preceding Input during move
Migraine (1)
RS /H
10 10F ±0 +6 +6
Migraine to LS
RS /H,M
10,12 -9 +2 +2 Combo from 1st NH
Right Jab
RS /H
6 10F +2 +8 +8
Big Fists (2)
RS /H,H
6,10 ±0 +6 +6 Combo from 1st NH
Big Fists to LS
RS /H,H,M
6,10,12 -9 +2 +2 Combo from 1st NH
Right PK Combo to LS
RS /H,H
6,20 -9 +2 D Combo from 1st NH
Chainsaw Kick Combo (2) to RS
RS /H,H
6,12 -8 +3 +3 Combo from 1st NH
Chainsaw Kick Combo (2) to RF
RS or /H,H,SP
6,12 +7 +18G +18G Disable Preceding Input after input or
CH +14F
Chainsaw Kick Combo
RS /H,H,M
6,12,20 -15C D D Block force to crouching
Combo from 2nd CH
Delayable
Meaty 5F in actualy
Right Reverse Kick Combo
RS /H,H,H
6,12,23 -5 D D TS
Combo from 2nd CH
Delayable
Combo delayable 9F from 2nd CH
Right Jab Spin Kick
RS /H,H
6,27 -9 +13Sp +13Sp TSCS
Combo from 1st NH
Volcannon (1) to LS
RS /M
13 16F -4 +7 +7
Volcannon to RF
RS /M,H,SP
13,16 +10G +21G +21G Combo from 1st NH
Combo RF from CH
Volcannon to RS
RS /M,H,SP
13,16 -7 +4 +4 Combo from 1st NH
Backlash
RS 【】 /H
35 27F +4 D D 48 HTSPC8F
Start-up frame is from input start timing
Meaty 1F in actualy
Right Kick to RS
RS /H
12 12F -8 +3 +3 39 S2 patch
・Opponent closer on hit.
Right Kick to RF
RS or /H,SP
12 +7 +18G +18G Disable Preceding Input after input or
CH +14F
Chainsaw Kick
RS /H,M,SP
12,20 -15C D D Combo from 1st CH
Delayable
Block force to crouching
Meaty 5F in actualy
Right Reverse Kick
RS /H,H
12,23 -5 D D TS
Combo from 1st CH
Delayable 10F
Combo delayable 9F from 1st CH
Grand Theft
RS 【】 /M
20 18F -12 L L Start-up frame is from input start timing
Meaty 1F in actualy
S2 patch
・Opponent reaction when hit while downed was changed.
・Wasn't registered as a counter hit when hit by opponent during the first half of attack. This was
fixed.
Cheap Shot to LF
RS /H,SP
21 14F +12G +23G +23G S2 patch
・Opponent closer on hit.
Cheap Shot to RS & BT
RS /H
21 -11 ±0 ±0
Screw Kick
RS /M
25 20F -11 D D 50 HTS
Right Sidekick
RS /M
12 13F -7 +1 +1 39
Right Sidekick to RF
RS or /M,SP
12 +7 +15G +15 Disable Preceding Input after input or
Heel Screw
RS /L
19 19F -11 +5 +15G S2 patch
・Opponent closer on block.
Teaser (1)
RS /L
13 17F -11 -3 +4 CS10F
S2 patch
・Opponent closer on block.
Teaser to LS
RS /L,H
13,28 -2 D D TS
Combo from 1st CH
Blast Fist
RS /M
17 16F +2 +6C D NH force to crouching
Nose Bleeder to LS
RS /H
20 13F -9 +2 D 41
Spin Kick to LS
RS /H
27 18F -9 +13Sp +13Sp TSCS6F
Hunting Heel to LS
RS /M
22 22F -6C D D JS3F
Block force to crouching
Meaty 2F in actualy
Screw Kick (1) to LS
RS /M
18 22F -17 -6 -6
Screw Kick
RS /M,H
18,20 +14 D D JS
Combo from 1st NH
Plasma Blade
RS & BT /M
20 14F -13 L L S2 patch
・Opponent reaction when hit while downed was changed.
Spinning Scythe
RS & BT /M
16 20F -9 +2 +2
Spinning Scythe to Axe Heel to LS
RS & BT /M,M
16,20 -5 +6C D NH force to crouching
Spinning Low Kick
RS & BT /L
20 18F -13 -2 D CS4F
To crouching after moving
S2 patch
・Opponent closer on block.
Left Flamingo (LF)
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Left Flamingo Feint
/SP
Cost 13F
To cancel LS or
Left Flamingo Move
LF or or or /SP
Keeping LF
Flamingo Switch to RF
LF /SP
15
Trick Jab to LS
LF /H
7 13F +5 +7 +7
Right Backhand to RS
LF /M
15 16F -2 +9 +9
Flamingo Side Kick to LS
LF /M
10 14F -13 -7 -2 S2 patch
・Damage changed from 12 to 10.
Flamingo Kick Combo Middle
LF /M,M
10,15 -14 D D Combo from 1st CH
Delayable 10F
Flamingo Side Kick to LF
LF /M,SP
10 +2 +8 +13
Flamingo Side Kick to Right Hook Kick to RF
LF /M,H,SP
10,15 +9G +20G +20 Combo from 1st CH
Delayable 10F
Flamingo Side Kick to Backlash to LS
LF or /M,H
10,23 -1 D D Combo from 1st CH
Delayable 10F
S2 patch
・Damage changed from 25 to 23.
Step Kick
LF /H,SP
24 14F +2 D D JS8F
Power Blast
LF /UB(M)
80 67F D D D JS55F
Start-up 66F (Very short)
Power Blast to Cancel LS
LF /SP
Flamingo Rocket
LF /M,SP
23 19F +3 D D* Combo 20F from CH
S2 patch
・Damage changed from 25 to 23.
Fire Storm Left (1) to RS
LF /M
17 16F -7 +4 +4
Fire Storm Left to LS
LF /M,H
17,26 +3 D D JS
Combo from 1st CH
Flamingo Double Claymore (1) to LS
LF /M
12 22F -14 -4 -4 PC8F
S2 patch
・Changed to Power Crush
・Damage changed from 17 to 12.
・Changed from -12F to -14F on block.
・Changed from +1F to -4F on hit.
・Opponent reaction on counter hit changed.
・Opponent closer on block and hit.
Flamingo Double Claymore to LS
LF /M,M
12,20 -14 D D Combo from 1st NH
Delayable 7F
Combo delayable 7F from 1st NH
S2 patch
・Damage changed from 23 to 20.
・Opponent closer on block.
・Opponent reaction on hit changed.
・Input window decreased from 34F to 29F.
Flamingo Double Claymore (1) to LF
LF /SP
Flamingo Low to LS
LF /L
7 16F -17 -6 -6 S2 patch
・Opponent closer on block.
Flamingo Low to Right Hook Kick to RF
LF /L,H,SP
7,10 +8G +15G +19 Combo from 1st NH
Cutter Right to LS crouching
LF or /L
12 28F -23 D D CS8F
Combat Low to RS
LF /L
17 20F -12 +4 D
Stealth Needle
LF /M
18 15F -13 ±0 D Side or behind CH ±0F
Left Thunderbolt to RS
LF /M
23 20F -12 +14Sp +14Sp HTSPC8FJS15F
Combat Middle to RS
LF /M
21 16F -8 +7 D
Flamingo Hunting Hawk (1) to LS
LF /M
13 28F -6 D D JS9F
Flamingo Hunting Hawk (2) to LS
LF /M,M
13,12 -8 D D JS
Disable 2nd from 1st whiff
Flamingo Hunting Hawk to LS
LF /M,M,H
13,12,23 D D Enable 3rd from 2nd hit
Switch Plasma Blade to LS
LF /M
20 19F -14 L L JS6F
Meaty 1F
S2 patch
・Damage changed from 18 to 20 .
・Startup changed from 23F to 19F.
・Active fram,es increased by 1F.
・Changed from -15F to -14F on block.
・Recovery decreased by 5F on hit.
・Opponent reaction on hit was changed.
・Jump status active frames changed from 7-17F to 6-18F.
Flamingo Flashing Trident (2) to LS
LF /MH
10,8 14F -10 +1 +1 JS9F
Flamingo Flashing Trident to LS
LF /MH,M
10,8,13 -13 +1 +1
Right Flamingo (RF)
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Right Flamingo Feint
/SP
Start from input
☆ need over 1F
Cost 19F
Cancel to RS
Right Flamingo Move
RF or or or /SP
Right Flamingo Feint
RS /SP
Cost 22F
Input or to cancel RS
Flamingo Switch to LF
RF /SP
15
Left Punch to LS
RF /M
15 16F -2 +9 +9
Right Punch to RS
RF /H
7 13F +5 +7 +7 Connect to RS
Step Kick to LF
RF /H,SP
24 14F +2 D D JS8F
Right Kick to RS
RF /M
20 14F -14 D D
Fire Storm Right (1) to LS
RF /M
17 16F -7 +4 +4
Fire Storm Right to LS
RF /M,H
17,26 +3 D D JS
Combo from 1st CH
Right Viper Combo to RF
RF /HH,SP
8,10 8F +1 +3 +7
Right Viper Combo to Right Sword to RS
RF /HH,H
8,10,12 -6 L L Combo from 1st CH
Snap Kick to LS
RF /M
17 17F +1 +8C D S2 patch
・Damage changed from 14 to 17.
・Changed from -5F to +1F on block.
・Opponent reaction on hit was changed from knock down to +8CF.
Cutter Left to LS crouching
RF or or /L
12 28F -23 D D CS8F
To crouching after moving
Cactus Shot (1) to LS
RF /L
11 20F -31 -1 -1
Cactus Shot to LS
RF /L,M
11,25 -14 D D Preceding input 2nd force down
Left Heel Lance to LS
RF /M
21 16F -10 L L S2 patch
・Changed from -15F to -10F on block.
・Opponent closer on block.
・Recovery decreased by 4F on hit.
Right Thunderbolt to LS
RF /M
23 20F -12 +14Sp +14Sp HTSPC8FJS15F
Rage Art
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Art
During Rage LF or RF /M,Th
55 20F -7 Th Th Guard Point 8F
S2 patch
・Opponent's recovery time decreased by 36F on hit.
・Hitbox expanded downward.
Rage Drive
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Drive 1(2)
During Rage /LM
7,10 12F -4 ±0 ±0 Enable during RS
Rage Drive 1 to RS
During Rage /LM,M
6,9,27 +7C L L JS
S2 patch
・Damage changed from 7,10,30 to 6,9,27.
・Hitbox on first hit decreased, harder to hit downed opponents.
・Startup on third attack changed from 30F to 29F.
・Opponent reaction on hit, mid-air hit, and hit while downed has been changed.
Rage Drive 2
During Rage /M,M,HH
16,15,17,27 28F +4 D D TS
Not Tail Spin
Disable from 2nd whiff
S2 patch
・Damage changed from 16,15,15,20 to 16,15,17,27.
・4th attack changed from +2F to +4F on block.
・Recovery after 4th attack on hit was decreased by 2F.
Rage Drive 3
During Rage LF /M,M,HH
14,13,17,27 28F +4 D D TS
Not Tail Spin
Disable from 2nd whiff
S2 patch
・Damage changed from 14,13,15,20 to 14,13,17,27.
・4th attack changed from +2F to +4F on block.
・Recovery after 4th attack on hit was decreased by 2F.

Throws
Move Name
Command/Hit Level
dmgstart
-up
Aftr ThrwBrk ThrwtotalNotes
Pickpocket
/Th(H)
35 12F CCW
Foot-sd
Fac-Dwn
or
-3F
RP
Long Range Throw
Falcon Dice Kick
/Th(H)
35 12F CCW
Foot-sd
Fac-Dwn
or
-6F
CW
Long Range Throw
Floor Break
Bring It On
Approach from left side /Th(H)
45 Foot-sd
Fac-Up

-3F
Dead-End
Approach from right side /Th(H)
44 Foot-sd
Fac-Dwn

-3F
Slaughterhouse
Approach from behind /Th(H)
60 Head-sd
Fac-Up
disable
Roll and Choke
/Th(H)
40 12F RP
Hwoarang BT
Head-sd
Fac-Up

-2F
Human Cannonball
or 【】 or LF or RS /Th(H)
40 12F CW
Head-sd
Fac-Up

±0F
RP
Enable motion cancel from input 【
Floor Break
S2 patch
・Startup changed from 14F to 12F.
Leg Hook Throw
/Th(H)
40 12F CW
Head-sd
Fac-Up

-6F
Door Mat
/Th(H)
45 11F RP
Head-sd
Fac-Up

-2F
Disable Preciding Input
Jackknife
RS or or BT /Th(H)
45 12F RP
Head-sd
Fac-Up

-6F
41 S2 patch
・Damage changed from 50 to 45.
・Startup changed from 14F to 12F (RS).
Parry
/Absorbs Punch(H/M)
+12F disable 35 Absorbs Punch (H/M) during 2 to 10F
S2 patch
・New move.
10 Hit Combo 1
CommandLF Start-up 16F
To RS after 1st, 2nd or 10th
To RS & BT after 3rd
Hit LevelMHHLMMLHMH
dmg157107787102142
hit+9+4-3-3-9-10-16L-16D
block-2±0-6-14-9-21-27-28-18+3
10 Hit Combo 2
CommandRF Start-up 16F
To RS after 2nd or 10th
To RS & BT after 3rd
Hit LevelMHHLMMLHMH
dmg157107787102142
hit+9+4-3-3-9-10-16L-16D
block-2±0-6-14-9-21-27-28-18+3