HEIHACHI MISHIMA:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jab
/H
7 10F +1 +8 +8 S2 patch
・Hitbox expanded downward.
Flash Punch Combo (2)
/H,H
7,6 -1 +8 +8 Combo from 1st NH
Flash Punch Combo
/H,H,M
7,6,12 -17 D D Combo from 1st NH
One Two Punch
/H,H
7,8 -1 +7 +7 Combo from 1st NH
Demon Slayer
/H,H,H
7,8,12 -12 +4 +4 Combo from 1st NH
Demon Executioner
】 /H,H,M
7,8,25 -6 D D
Demon Executioner to Cancel SS
or /H,H,SP
7,8 -16 -8 -8 Combo from 1st NH
Demon Kicker
/H,H,H
7,8,21 -9 D D* Combo from 2nd CH
Demon Massacre (2)
/H,M
7,21 -2 +8 +8 Combo from 1st CH
Delayable
Demon Massacre
/H,M,M
7,21,20 -15 L L Combo from 2nd CH
S2 patch
・Changed from -27F to -15F on block.
・Recovery decreased by 12F on hit.
・Opponent reaction when hit while downed was changed.
・Hitbox expanded downward.
Demon Lair
/H,M,M
7,21,30 +5 D D JS
Right Jab
/H
10 10F ±0 +9 +9
Demon Backhand Spin
/H,H
10,18 -13 -2 -2 Combo from 1st NH
Quick Executioner
】 /H,M
10,25 -6 D D
Quick Executioner to Cancel SS
or /H,SP
10 -14 -5 -5
Side High Kick
/H
15 14F -10 +1 +1
Monzenbarai
/H,M
15,20 -14 +3 D Combo from 1st NH
Back Spin Kick
/H
21 16F -9 D D* 49
Demon Scissors
】 or 【】 or 【WS 】 /M
25 36F -10 D D JS9F
Disable Preceding Input
Secret command 【】 enable Preceding Input
Heihachi down after moving
Self-harm damage 5 after whiff & input
Start-up 35F (Very high)
Demon Breath
/M
25 12F -12 D D S2 patch
・Hitbox expanded downward.
Pressure Point (1)
/H
13 15F -9 +2 +2
Pressure Point
/H,M
13,20 -3 D D* Combo from 1st NH
Delayable 15F
Combo delayable 12F
Demon Shout
】 /M
25 21F -6 D D Start-up frame is from input start timing
Demon Shout to Cancel SS
or /SP
Lightning Crush
/M
20 18F -3 D D* 45
Right Splits Kick
/M
20 19F +4C +7C D 42 NH force to crouching
Crouching NH +13F
Meaty 1F
Chrome Dome
/H
15 12F -14 D D S2 patch
・Recovery decreased by 3F on hit.
Double Palm Strike (1)
/M
10 13F -1 +9 +9
Double Palm Strike
/M,H
10,8 -2 +4 +4 Combo from 1st NH
Muso Tettsui
/M,M
10,24 -13C D D Block force to crouching
Combo from 1st NH
Delayable 17F
Combo delayable 8F from 1st NH
S2 patch
・Changed Damage from 21 to 24.
Quick Uppercut
/M
14 15F -7 +4 L 41
Side kick
/M
17 17F -7 +4 +4 43
Front Kick
/M
15 12F -6 +5 +5 37
Demon's Wings
/M
25 24F -14 D D PC8F
Hammer Punch
/M
16 17F -9 +2 +2
Hammer Punch to Crouching
/M
16 17F -9 +2 +2 To crouching after moving
Hammer Beating
/M,M
16,17 -9 +6 D Combo from 1st CH
Delayable 11F
Combo delayable 3F from 1st CH
Crouch Straight
/SM
8 11F -4 +7 +7 CS4F
To crouching after moving
Jichinsai
or /M
25 22F -7C D D Block force to crouching
Meaty 1F
Crouch Chin Kick
or /L
7 12F -13 -2 -2 CS4F
To crouching after moving
Lightning Hammer
/UB(M)
50 60F D D D
Bettering Ram
/UB(L)
0(20) 62F -3 -3 -3 Earthquake launch while down
Damage() is direct hit
Crouch Jab
/SM
5 10F -5 +6 +6 CS4F
To crouching after moving
Input to standing
Eishomon
/L
23 23F -18 +5C +5C CS8F
To crouching after moving
Hit force to crouching
Spin Sweep
/L
12 15F -18 -4 -4 CS4F
To crouching after moving
Meaty 1F in actualy
Angekisai
/MM
10,20 21F -13 +5 +5 Low Position
Funkei Uraken (1)
/H
14 15F -11 -5 -5 H
Funkei Uraken
/H,H
14,20 -9 +15Sp D TS
Combo from 1st NH
Delayable 15F
Combo delayable 9F from 1st NH
Funkei Goshoha
】 /H,M
14,25 -6 D D
Funkei Goshoha to Cancel SS
or /H,SP
14 -19 -13 -13
Rashomon
/M
20 22F -2 D D WB
S2 patch
・Causes Wall Bounce on hit.
Hooking Crescent Kick (1)
/H
14 14F -4 +7 +7
Hooking Crescent Kick
/H,M
14,25 -12C D D Block force to crouching
Combo from 1st NH
Shingetsusen
/M
20 18F -9 D D 46 HTS
Meaty 1F in actualy
Twin Hammer Volley (1)
/M
18 19F -9 +2 +2
Twin Hammer Volley
/M,M
18,24 -13 D D Combo from 1st NH
Delayable 18F
Combo delayable 4F from 1st NH
Include Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jumping Knuckle
or or /M
12 18F -12 -1 -1 JS9F
Hook
or or /H
17 15F -12 +9 +9
Jumping Side Kick
or /M
25 21F -17 D D JS9F
Leap Kick
/M
17 28F -10 D D JS9F
Hell Axle
/M,M
17,20 +3 D D TSJS
Disable 2nd after 1st whiff
S2 patch
・Changed from +1F to +3F on block.
・Recovery decreased by 2F on hit.
・Hitbox expanded downward.
・Homing increased.
Jumping Toekick
/M
11 15F -19 -8 -8 JS9F
Jumping Toekick
/M
15 15F -13 D L 46 JS9F
Wind Slicer
/M
25 24F -5 D D TSJS9F
Jumping Tornado Kick
/M
25 29F -24 D D
More Than One Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Demon Uppercut
/M
25 19F -16 L L Disable Preceding Input
Start-up 20F in actualy
S2 patch
・Startup changed from 20F to 19F.
・Opponent farther away on hit.
・Opponent reaction when hit while downed was changed.
・Homing decreased.
Left Splits Kick
/M
25 20F -3C D D Disable Preceding Input
Start-up 21F in actualy
Block force to crouching
10 Hit Combo (1)
/H
7 12F -10 -1 -1 Connect to Right Straight ()
Tenma Destroyer (1)
/M
12 15F -7 +4 +4
Tenma Destroyer
/M,H
12,24 -9 D D Combo from 1st NH
Delayable 17F in actualy
Combo delayable 11F from 1st NH
Subjugator
/M,M
12,21 -12C +1C L Combo from 1st NH
Delayable 17F
Combo delayable 7F from 1st NH
Block or NH force to crouching
Tenma Barrage
/M,H
12,20 -9 D D TS
Combo from 1st NH
Delayable 17F
Combo delayable 7F from 1st NH
Deity Slayer
/M
25 35F +8 D D
Shadow Step
/SP
60
Iron Hand
/M
30 15F -17 D D Enable Preceding Input
Leaping Side Kick
/M
30 22F +9G D D JS3F
Meaty 3F
Full Crouch
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Crouch Jab
FC /SM
5 10F -5 +6 +6 CS
To crouching after moving
Input to standing
Crouch Straight
FC /SM
8 11F -4 +7 +7 CS
To crouching after moving
Crouch Spin Kick
FC /L
12 16F -17 -3 -3 CS
To crouching after moving
Crouch Chin Kick
FC or /L
10 12F -15 -4 -4 CS
To crouching after moving
Quick Iron Fist
WS /M
20 14F -14 D D S2 patch
・Recovery decreased by 3F on hit.
・Recovery increased by 1F on whiff.
Dark Thrust
WS /M
20 18F -6 +11Sp D 50 TSCS
S2 patch
・Tail Spin.
Tornado Kick
WS /H
28 16F -16 D D
Toe Smash
WS /M
13 11F -3 +8 +8 Meaty 1F
Tsunami Kick
WS /M,M
13,16 -15 ±0C ±0C Hit force to crouching
Combo from 1st NH
Delayable 7F
S2 patch
・Changed from -4F to ±0F on hit.
Crouching Dragon Kick
FC /L
23 19F -23 D D 60 CS
To crouching after moving
S2 patch
・Opponent reaction on hit was changed.
Others
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Kidney Smasher
SS /M
10 19F -9 -1 -1 S2 patch
・Damage changed from 15 to 10.
Kidney Crush Combo
SS /M,M
10,20 -14 D D Combo from 1st NH
Delayable 16F
Combo delayable 5F from 1st NH
S2 patch
・Damage changed from 21 to 20.
・Changed from -12F to -14F on block.
・Opponent reaction on hit was changed.
Geta Stomp
While enemy is down /L
30 18F -14 -3 -3 S2 patch
・Changed from -16F to -14F on block.
・Opponent closer on block.
・Changed from -5F to -3F on hit
Auger
/SP
0
Charging
/SP
55 To charging
Diamond Hell Axle (1)
during stepping or /SP,M
36 84F -10 D D
Diamond Hell Axle
during stepping or /SP,M,M
36,20 +1 D D TS
Disable 2nd after 1st whiff
Wall Jumping Attack
with back against wall /M
25 29F -1 D D Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or /H
15 8F -8 +3 +3 Connect to Jab ()
Spin Kick
BT or /H
18 10F -8 D D
Crouch Spin Knuckle
BT or /SM
10 10F -2 +9 +9 CS1F
To crouching after moving
Crouch Spin Kick
BT or /L
12 10F -11 +3 +3 CS1F
To crouching after moving
Raijin Stance
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Raijin Stance
/Absorbs P(H/M)
40 Absorbs Punch (H/M) during 5 to 12F
Cost 20F

/SP
S2 patch
・New move
Fusatsujin Hasaiken
During Stance /H
20 17F -2 D D* H
S2 patch
・Damage changed from 25 to 20.
・Opponent reaction changed on hit.
Raijin's Wrath (1)
During Stance /M
20 15F -13 D D No down in preceding input 2nd
Raijin's Wrath
During Stance /M,M
20,23 -17C D D* Combo from 1st NH
Block force to crouching
Lightning Bolt
During Stance /UB(H)
35 56F D D D
Lightning Bolt to Cancel
During Stance /SP
50
Crouch Dash
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Crouch Dash
/SP
Dragon Uppercut
/M
25 19F -15 L L Disable Preceding Input
Start-up 22F in actualy
Meaty 1F in actualy
Omen Dragon Uppercut
J /M
35 19F -10 L L Disable Preceding Input
Start-up 21F in actualy
S2 patch
・Damage changed from 30 to 35
・Changed from -9F to -10F on block.
・Recovery increased by 1F on hit.
・Opponent reaction when hit while downed was changed.
Wind God Fist
/H
23 11F -10 L L 40 Disable Preceding Input
Start-up 15F in actualy
Electric Wind God Fist
J /H
23 11F +5 L L 39 Disable Preceding Input
Start-up 14F in actualy
S2 patch
・Homing increased.
Jumping Mid Kick
/M
30 27F +7 D D JS5F
Disable Preceding Input
Start-up 30F in actualy
Jumping Low Kick
/L
24 33F -23 D D JS5F
Disable Preceding Input
Start-up 36F in actualy
S2 patch
・Opponent reaction on hit was changed.
Spinning Demon (1)
/L
15 16F -23 +5C D Disable Preceding Input
Start-up 19F in actualy
NH force to crouching
Spinning Demon (2)
/L,L
15,10 -11 +3C D 2nd hit down from 1st hit
Spinning Demon
/L,L,L
15,10,8 -11 +3C D 3rd hit down from 2nd hit
Spinning Demon to Tsunami Kick (1)
During Spinning Demon ☆ /M
10 -3 +8 +8
Spinning Demon to Tsunami Kick
During Spinning Demon ☆ /M,M
10,20 -16 -5C -5C Combo from 1st NH
Hit force to crouching
Spinning Demon Uppercut
During Spinning Demon ☆ /M
20 -15 L L S2 patch
・Changed from -12F to -15F on block.
・Recovery increased by 3F on hit.
Rage Art
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Art
During Rage /M,Th
55 20F -22 Th Th Guard Point 8F
Rage Drive
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Drive2
During Rage /H,M,H
7,20,21 10F +9C L L Combo from 1st CH or 2nd NH
Block force to crouching
Special effect when approach mid-air enemy
S2 patch
・New move.
Rage Drive1
During Rage /M,H
20,21 22F +9C L L Combo from 1st NH
Block from 1st block
Block force to crouching
Special effect when approach mid-air enemy

Throws
Move Name
Command/Hit Level
dmgstart
-up
Aftr ThrwBrk ThrwtotalNotes
Neck Breaker
/Th(H)
35 12F Foot-sd
Fac-Up
or
-3F
Long Range Throw
Jumping Powerbomb
/Th(H)
35 12F Foot-sd
Fac-Up
or
±0F
RP
BT each other
Long Range Throw
Floor Break
Guillotine Chop
Approach from left side /Th(H)
40 Foot-sd
Fac-Dwn

-3F
Freefall
Approach from right side /Th(H)
46 Foot-sd
Fac-Dwn

-3F
Floor Break
Atomic Drop
Approach from behind /Th(H)
60 Head-sd
Fac-Up
disable
Fire Starter
/Th(H)
25 12F +7F
±0F
RP
S2 patch
・Recovery of both players decreased by 3F (bug fix).
Stonehead
/Th(H)
35(14) 12F Foot-sd
Fac-Up

±0F
RP
Enable side quick roll after throw
Damage() is wall hit
Wall Stun
Head Butt Carnival
/Th(H)
30 12F Foot-sd
Fac-Up

-6F
Male only
Inputo or to revenge (damage 10)
Wall Stun (damage 30)
Broken Toy
/Th(H)
45(52) 15F CW
Foot-sd
Fac-Up

-3F
50 Break Throw 20F
Damage() is wall hit
Heaven's Wrath
or /Reversal(H/M)
30 Foot-sd
Fac-Up
disable 66 Reversal(H/M) during 3 to 30F
Self-harm damage 25 + 50% of enemy attack
Enable blade attack of Yoshimitsu
To charging after whiff
10 Hit Combo 1
CommandStart-up 12F
1st block force to 5th block
6th hit force to crouching
Hit LevelHHHHHMLHMM
dmg786761155830
hit-1+1+1-13+5-19C-14+1-2L
block-10-10-10-24-25-19-25-10-13-25
10 Hit Combo 2
CommandStart-up 17F
Hit LevelMHHLLMHHMM
dmg1756885105635
hit+4+1-13-16-16+4-14+1+7D
block-7-10-24-27-27-12-25-10-17-3
10 Hit Combo 3
CommandStart-up 17F
Hit LevelMHHLLMHMMM
dmg1756885582125
hit+4+1-13-16-16+4+1+4LL
block-7-10-24-27-27-12-10-12-27-25