HEIHACHI MISHIMA:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8 S2 patch
・Hitbox expanded downward.
Flash Punch Combo (2)

H,H / 7,6
-1 +8 +8 Combo from 1st NH
Flash Punch Combo

H,H,M / 7,6,12
-17 KDN KDN Combo from 1st NH
One Two Punch

H,H / 7,8
-1 +7 +7 Combo from 1st NH
Demon Slayer

H,H,H / 7,8,12
-12 +4 +4 Combo from 1st NH
Demon Executioner

H,H,M / 7,8,25
-6 KDN KDN
Demon Executioner to Cancel SS
or
H,H,SP / 7,8
-16 -8 -8 Combo from 1st NH
Demon Kicker

H,H,H / 7,8,21
-9 KDN KDN* Combo from 2nd CH
Demon Massacre (2)

H,M / 7,21
-2 +8 +8 Combo from 1st CH
Delayable
Demon Massacre

H,M,M / 7,21,20
-15 LNC LNC Combo from 2nd CH
S2 patch
・Changed from -27F to -15F on block.
・Recovery decreased by 12F on hit.
・Opponent reaction when hit while downed was changed.
・Hitbox expanded downward.
Demon Lair

H,M,M / 7,21,30
+5 KDN KDN TJ
Right Jab

H / 10
10F ±0 +9 +9
Demon Backhand Spin

H,H / 10,18
-13 -2 -2 Combo from 1st NH
Quick Executioner

H,M / 10,25
-6 KDN KDN
Quick Executioner to Cancel SS
or
H,SP / 10
-14 -5 -5
Side High Kick

H / 15
14F -10 +1 +1
Monzenbarai

H,M / 15,20
-14 +3 KDN Combo from 1st NH
Back Spin Kick

H / 21
16F -9 KDN KDN* 49
Demon Scissors
】 or 【】 or 【WS
M / 25
36F -10 KDN KDN TJ9F
Disable Preceding Input
Secret command 【】 enable Preceding Input
Heihachi down after moving
Self-harm damage 5 after whiff & input
Start-up 35F (Very high)
Demon Breath

M / 25
12F -12 KDN KDN S2 patch
・Hitbox expanded downward.
Pressure Point (1)

H / 13
15F -9 +2 +2
Pressure Point

H,M / 13,20
-3 KDN KDN* Combo from 1st NH
Delayable 15F
Combo delayable 12F
Demon Shout

M / 25
21F -6 KDN KDN Start-up frame is from input start timing
Demon Shout to Cancel SS
or
SP /
Lightning Crush

M / 20
18F -3 KDN KDN* 45
Right Splits Kick

M / 20
19F +4C +7C KDN 42 NH force to crouching
Crouching NH +13F
Meaty 1F
Chrome Dome

H / 15
12F -14 KDN KDN S2 patch
・Recovery decreased by 3F on hit.
Double Palm Strike (1)

M / 10
13F -1 +9 +9
Double Palm Strike

M,H / 10,8
-2 +4 +4 Combo from 1st NH
Muso Tettsui

M,M / 10,24
-13C KDN KDN Block force to crouching
Combo from 1st NH
Delayable 17F
Combo delayable 8F from 1st NH
S2 patch
・Changed Damage from 21 to 24.
Quick Uppercut

M / 14
15F -7 +4 LNC 41
Side kick

M / 17
17F -7 +4 +4 43
Front Kick

M / 15
12F -6 +5 +5 37
Demon's Wings

M / 25
24F -14 KDN KDN PC8F
Hammer Punch

M / 16
17F -9 +2 +2
Hammer Punch to Crouching

M / 16
17F -9 +2 +2 To crouching after moving
Hammer Beating

M,M / 16,17
-9 +6 KDN Combo from 1st CH
Delayable 11F
Combo delayable 3F from 1st CH
Crouch Straight

SM / 8
11F -4 +7 +7 TC4F
To crouching after moving
Jichinsai
or
M / 25
22F -7C KDN KDN Block force to crouching
Meaty 1F
Crouch Chin Kick
or
L / 7
12F -13 -2 -2 TC4F
To crouching after moving
Lightning Hammer

UB(M) / 50
60F KDN KDN KDN
Bettering Ram

UB(L) / 0(20)
62F -3 -3 -3 Earthquake launch while down
Damage() is direct hit
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
To crouching after moving
Input to standing
Eishomon

L / 23
23F -18 +5C +5C TC8F
To crouching after moving
Hit force to crouching
Spin Sweep

L / 12
15F -18 -4 -4 TC4F
To crouching after moving
Meaty 1F in actualy
Angekisai

MM / 10,20
21F -13 +5 +5 Low Position
Funkei Uraken (1)

H / 14
15F -11 -5 -5 H
Funkei Uraken

H,H / 14,20
-9 +15Sp KDN TS
Combo from 1st NH
Delayable 15F
Combo delayable 9F from 1st NH
Funkei Goshoha

H,M / 14,25
-6 KDN KDN
Funkei Goshoha to Cancel SS
or
H,SP / 14
-19 -13 -13
Rashomon

M / 20
22F -2 KDN KDN WB
S2 patch
・Causes Wall Bounce on hit.
Hooking Crescent Kick (1)

H / 14
14F -4 +7 +7
Hooking Crescent Kick

H,M / 14,25
-12C KDN KDN Block force to crouching
Combo from 1st NH
Shingetsusen

M / 20
18F -9 KDN KDN 46 HTS
Meaty 1F in actualy
Twin Hammer Volley (1)

M / 18
19F -9 +2 +2
Twin Hammer Volley

M,M / 18,24
-13 KDN KDN Combo from 1st NH
Delayable 18F
Combo delayable 4F from 1st NH
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 TJ9F
Hook
or or
H / 17
15F -12 +9 +9
Jumping Side Kick
or
M / 25
21F -17 KDN KDN TJ9F
Leap Kick

M / 17
28F -10 KDN KDN TJ9F
Hell Axle

M,M / 17,20
+3 KDN KDN TSTJ
Disable 2nd after 1st whiff
S2 patch
・Changed from +1F to +3F on block.
・Recovery decreased by 2F on hit.
・Hitbox expanded downward.
・Homing increased.
Jumping Toekick

M / 11
15F -19 -8 -8 TJ9F
Jumping Toekick

M / 15
15F -13 KDN LNC 46 TJ9F
Wind Slicer

M / 25
24F -5 KDN KDN TSTJ9F
Jumping Tornado Kick

M / 25
29F -24 KDN KDN
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Demon Uppercut

M / 25
19F -16 LNC LNC Disable Preceding Input
Start-up 20F in actualy
S2 patch
・Startup changed from 20F to 19F.
・Opponent farther away on hit.
・Opponent reaction when hit while downed was changed.
・Homing decreased.
Left Splits Kick

M / 25
20F -3C KDN KDN Disable Preceding Input
Start-up 21F in actualy
Block force to crouching
10 Hit Combo (1)

H / 7
12F -10 -1 -1 Connect to Right Straight ()
Tenma Destroyer (1)

M / 12
15F -7 +4 +4
Tenma Destroyer

M,H / 12,24
-9 KDN KDN Combo from 1st NH
Delayable 17F in actualy
Combo delayable 11F from 1st NH
Subjugator

M,M / 12,21
-12C +1C LNC Combo from 1st NH
Delayable 17F
Combo delayable 7F from 1st NH
Block or NH force to crouching
Tenma Barrage

M,H / 12,20
-9 KDN KDN TS
Combo from 1st NH
Delayable 17F
Combo delayable 7F from 1st NH
Deity Slayer

M / 25
35F +8 KDN KDN
Shadow Step

SP /
60
Iron Hand

M / 30
15F -17 KDN KDN Enable Preceding Input
Leaping Side Kick

M / 30
22F +9G KDN KDN TJ3F
Meaty 3F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
To crouching after moving
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
To crouching after moving
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
To crouching after moving
Crouch Chin Kick
FC or
L / 10
12F -15 -4 -4 TC
To crouching after moving
Quick Iron Fist
WS
M / 20
14F -14 KDN KDN S2 patch
・Recovery decreased by 3F on hit.
・Recovery increased by 1F on whiff.
Dark Thrust
WS
M / 20
18F -6 +11Sp KDN 50 TSTC
S2 patch
・Tail Spin.
Tornado Kick
WS
H / 28
16F -16 KDN KDN
Toe Smash
WS
M / 13
11F -3 +8 +8 Meaty 1F
Tsunami Kick
WS
M,M / 13,16
-15 ±0C ±0C Hit force to crouching
Combo from 1st NH
Delayable 7F
S2 patch
・Changed from -4F to ±0F on hit.
Crouching Dragon Kick
FC
L / 23
19F -23 KDN KDN 60 TC
To crouching after moving
S2 patch
・Opponent reaction on hit was changed.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Kidney Smasher
SS
M / 10
19F -9 -1 -1 S2 patch
・Damage changed from 15 to 10.
Kidney Crush Combo
SS
M,M / 10,20
-14 KDN KDN Combo from 1st NH
Delayable 16F
Combo delayable 5F from 1st NH
S2 patch
・Damage changed from 21 to 20.
・Changed from -12F to -14F on block.
・Opponent reaction on hit was changed.
Geta Stomp
While enemy is down
L / 30
18F -14 -3 -3 S2 patch
・Changed from -16F to -14F on block.
・Opponent closer on block.
・Changed from -5F to -3F on hit
Auger

SP /
0
Charging

SP /
55 To charging
Diamond Hell Axle (1)
during stepping or
SP,M / 36
84F -10 KDN KDN
Diamond Hell Axle
during stepping or
SP,M,M / 36,20
+1 KDN KDN TS
Disable 2nd after 1st whiff
Wall Jumping Attack
with back against wall
M / 25
29F -1 KDN KDN Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3 Connect to Jab ()
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
To crouching after moving
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
To crouching after moving
Raijin Stance
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Raijin Stance

Absorbs P(H/M) /
40 Absorbs Punch (H/M) during 5 to 12F
Cost 20F


SP /
S2 patch
・New move
Fusatsujin Hasaiken
During Stance
H / 20
17F -2 KDN KDN* H
S2 patch
・Damage changed from 25 to 20.
・Opponent reaction changed on hit.
Raijin's Wrath (1)
During Stance
M / 20
15F -13 KDN KDN No down in preceding input 2nd
Raijin's Wrath
During Stance
M,M / 20,23
-17C KDN KDN* Combo from 1st NH
Block force to crouching
Lightning Bolt
During Stance
UB(H) / 35
56F KDN KDN KDN
Lightning Bolt to Cancel
During Stance
SP /
50
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Dash

SP /
Dragon Uppercut

M / 25
19F -15 LNC LNC Disable Preceding Input
Start-up 22F in actualy
Meaty 1F in actualy
Omen Dragon Uppercut
J
M / 35
19F -10 LNC LNC Disable Preceding Input
Start-up 21F in actualy
S2 patch
・Damage changed from 30 to 35
・Changed from -9F to -10F on block.
・Recovery increased by 1F on hit.
・Opponent reaction when hit while downed was changed.
Wind God Fist

H / 23
11F -10 LNC LNC 40 Disable Preceding Input
Start-up 15F in actualy
Electric Wind God Fist
J
H / 23
11F +5 LNC LNC 39 Disable Preceding Input
Start-up 14F in actualy
S2 patch
・Homing increased.
Jumping Mid Kick

M / 30
27F +7 KDN KDN TJ5F
Disable Preceding Input
Start-up 30F in actualy
Jumping Low Kick

L / 24
33F -23 KDN KDN TJ5F
Disable Preceding Input
Start-up 36F in actualy
S2 patch
・Opponent reaction on hit was changed.
Spinning Demon (1)

L / 15
16F -23 +5C KDN Disable Preceding Input
Start-up 19F in actualy
NH force to crouching
Spinning Demon (2)

L,L / 15,10
-11 +3C KDN 2nd hit down from 1st hit
Spinning Demon

L,L,L / 15,10,8
-11 +3C KDN 3rd hit down from 2nd hit
Spinning Demon to Tsunami Kick (1)
During Spinning Demon ☆
M / 10
-3 +8 +8
Spinning Demon to Tsunami Kick
During Spinning Demon ☆
M,M / 10,20
-16 -5C -5C Combo from 1st NH
Hit force to crouching
Spinning Demon Uppercut
During Spinning Demon ☆
M / 20
-15 LNC LNC S2 patch
・Changed from -12F to -15F on block.
・Recovery increased by 3F on hit.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive2
During Rage
H,M,H / 7,20,21
10F +9C LNC LNC Combo from 1st CH or 2nd NH
Block force to crouching
Special effect when approach mid-air enemy
S2 patch
・New move.
Rage Drive1
During Rage
M,H / 20,21
22F +9C LNC LNC Combo from 1st NH
Block from 1st block
Block force to crouching
Special effect when approach mid-air enemy
S2 patch
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Neck Breaker

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
Long Range Throw
Jumping Powerbomb

Th(H) / 35
12F Foot-sd
Fac-Up
or
±0F
RP
BT each other
Long Range Throw
Floor Break
Guillotine Chop
Approach from left side
Th(H) / 40
Foot-sd
Fac-Dwn

-3F
Freefall
Approach from right side
Th(H) / 46
Foot-sd
Fac-Dwn

-3F
Floor Break
Atomic Drop
Approach from behind
Th(H) / 60
Head-sd
Fac-Up
disable
Fire Starter

Th(H) / 25
12F +7F
±0F
RP
S2 patch
・Recovery of both players decreased by 3F (bug fix).
Stonehead

Th(H) / 35(14)
12F Foot-sd
Fac-Up

±0F
RP
Enable side quick roll after throw
Damage() is wall hit
Wall Stun
Head Butt Carnival

Th(H) / 30
12F Foot-sd
Fac-Up

-6F
Male only
Inputo or to revenge (damage 10)
Wall Stun (damage 30)
Broken Toy

Th(H) / 45(52)
15F CW
Foot-sd
Fac-Up

-3F
50 Break Throw 20F
Damage() is wall hit
Heaven's Wrath
or
Reversal(H/M) / 30
Foot-sd
Fac-Up
disable 66 Reversal(H/M) during 3 to 30F
Self-harm damage 25 + 50% of enemy attack
Enable blade attack of Yoshimitsu
To charging after whiff
10 Hit Combo 1
CommandStart-up 12F
1st block force to 5th block
6th hit force to crouching
Hit LevelHHHHHMLHMM
Damage786761155830
hit-1+1+1-13+5-19C-14+1-2LNC
block-10-10-10-24-25-19-25-10-13-25
10 Hit Combo 2
CommandStart-up 17F
Hit LevelMHHLLMHHMM
Damage1756885105635
hit+4+1-13-16-16+4-14+1+7KDN
block-7-10-24-27-27-12-25-10-17-3
10 Hit Combo 3
CommandStart-up 17F
Hit LevelMHHLLMHMMM
Damage1756885582125
hit+4+1-13-16-16+4+1+4LNCLNC
block-7-10-24-27-27-12-10-12-27-25