GIGAS:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8 27
Iron Breaker

H,H / 7,24
-17 KDN KDN Combo from 1st NH
・Changed from -14F to -17F on block.
Right Jab

H / 10
10F -5 +6 +6 34
・Opponent closer on hit.
Double Gimlet

H,H / 10,12
-6 +5 +5 Combo from 1st NH
・Startup changed from 23F to 18F.
・Changed from -5F to -7F on block.
・Changed from +6F to +4F on hit.
【S3 Patch Notes】– Changed the frame advantage when blocked from -7F to -6F.
– Changed the frame advantage upon hit from +4F to +5F.
Double Gimlet to GSU

H,H,SP / 10,12
-4 +7 +7 TC
・Added crouch status.
Left Wrench Kick

M / 17
14F -9 +2 +2 47
・Damage changed from 20 to 17.
・Opponent reaction on counter hit was changed from knock down to +2F.
Right Wrench Kick

M / 20
16F -9 +2 KDN 49
・Damage changed from 23 to 20.
Mad Rampage (1)

H / 20
16F -9 +7 KDN 49 Meaty 1F in actualy
・Opponent closer on hit and counter hit.
Mad Rampage (2)

H,H / 20,17
-3 +5 +5 Can be delayed
Mad Rampage

H,H,M / 20,17,25
-12 KDN KDN
・Damage changed from 24 to 25.
・Input window changed from 24F to 30F.
Double Monster Hook

H,H / 20,20
-9 KDN KDN TS
Can be delayed
・Damage changed from 17 to 20.
Monster Axe

H,M / 20,17
-13C +2C +2C Block or NH force to crouching
Can be delayed
Monster Axe to GSU

H,M,SP / 20,17
-2C +13C +13C TC
Block force to crouching
・Added crouch status.
Knee Lift

M / 17
23F -9 +9 +9
・Changed from -13F to -9F on block.
・Changed from +5F to +9F on hit.
・Active frames decreased by 1F.
Crazy Knuckle Combo

M,M / 17,20
-13 KDN KDN Combo from 1st NH
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
【S3 Patch Notes】– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle Combo to Goliath

M,M,SP / 17,20
-25 KDN KDN Block is against Two Steps.
Crazy Knuckle Combo to Goliath (No Derivatives)

M,M,SP / 17,20
-53 KDN KDN
・Recovery decreased by 9F.
Crazy Knuckle Combo (Hold)
Hold
M,M / 17,40
+15G KDN KDN
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
【S3 Patch Notes】– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle Combo (Hold) to Goliath
Hold
M,M,SP / 17,40
+20G KDN KDN Block is against Two Steps.
Crazy Knuckle Combo (Hold) to Goliath (No Derivatives)
Hold
M,M,SP / 17,40
-8 KDN KDN
・Recovery decreased by 9F.
Burring Reamer

M / 20
24F -14 KDN KDN
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
【S3 Patch Notes】– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Burring Reamer to Goliath

M,SP / 20
-26 KDN KDN Block is against Two Steps.
Burring Reamer to Goliath (No Derivatives)

M,SP / 20
-54 KDN KDN
・Recovery decreased by 9F.
Burring Reamer (Hold)
Hold
M / 40
43F +26G KDN KDN
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
【S3 Patch Notes】– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Burring Reamer (Hold) to Goliath
Hold~
M,SP / 40
+20G KDN KDN Block is against Two Steps.
Burring Reamer (Hold) to Goliath (No Derivatives)
Hold~
M,SP / 40
-8 KDN KDN
・Recovery decreased by 9F.
Quick Head-Butt

H / 20
13F -9 +6C Th 41 NH force to crouching
To Bulldozer Charge from CH
・Damage changed from 15 to 20.
・Changed from -10F to -9F on block.
・Changed from +5F to +6F on hit.
・Changed from 42F to 41F on total.
Bulldozer Charge
CH
H,Th / 20,10*4
±0 Degree hit counts & Wall Stun close to Wall
Hazardous Hook

M / 14
14F -6 +7 +7 39
・Damage changed from 17 to 14.
・Changed from -6F to -9F on block.
・Changed from +7F to +4F on hit.
・Changed from 39F to 42F on total.
・Opponent closer on block.
・Hitbox expanded.
・(Ver.2.02) Recovery reverted to Ver.1.14 properties (-9F to -6F on block, +4F to +7F on hit).
Body Blow

M / 15
15F -7 +6 +6 41
・Damage changed from 14 to 15.
・Opponent closer on block.
・Opponent farther away on hit.
(Ver.2.10)・・Hitbox expanded.
Double Hook Reactor

M,M / 14,21
-13 KDN KDN TS
Combo from 1st CH
Can be delayed
Combo can be delayed 14F from 1st CH
【S3 Patch Notes】– Shortened the recovery time after the move hits by 3 frames.
Stomach Kick

M / 11
13F -9 +4 +4 44
Nail Gun Punch

M,H / 11,12
-4 +4 +10 Combo from 1st NH
・Hits now chain.
Vice Grip Hammer Rush (2)

M,M / 11,20
-16 KDN KDN Combo from 1st CH
Vice Grip Hammer Rush

M,M,H / 11,20,20
-1 KDN KDN Can be delayed
Nail Gun (1)

M / 12
14F -3 +3 +8 41 【S3 Patch Notes】– Fixed an issue in which it was not possible to perform an attack reversal.
Nail Gun

M,M / 12,30
+1C +5C +5C Block or Hit force to crouching
Interruption 11F after 1st block
Meaty 1F
Excavator (1)

MM / 13,13
25F -20 -9C KDN NH force to crouching
Excavator

MM,M / 13,13,20
-18C KDN KDN Block force to crouching
Can be delayed
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
・Hitbox expanded.
Sledgehammer

M / 13
15F -14 LNC LNC
(Ver.2.20)・Increased the duration of the attack registering as a hit by 1F.
Step Shin Kick

L / 15
16F -12 -1 -1
・Damage changed from 18 to 15.
Ignition Coil

L,M / 15,20
-12C ±0C KDN Block or NH force to crouching
Combo from 1st CH
Can be delayed
Combo can be delayed 6F from 1st CH
・Damage changed from 17 to 20.
・Changed from -10F to -12F on block.
・Opponent reaction on counter hit was changed.
Crouch Chin Kick

L / 7
12F -13 -2 -2 TC4F
Returns to crouching.
Repelling Blast

M / 30
30F -13 KDN KDN WBPC8F
・Opponent closer on block.
・Causes Wall Bounce on hit.
・Recovery decreased on hit by 5F.
Enraged Howl

SP / -
30 PC6 to 59F
Damage 50% cut during PC
Total frame 45F during 6 to 30F PC
Continuation PC while neutral block after 30F
Recovery frame 15F during 31 to 59F PC
End Mill

L / 20
23F -14 +3 KDN TC6F
Meaty 1F
・Opponent closer on block.
Shin Breaker

L / 16
21F -20 -4 -4 TC6F
Returns to crouching.
【S3 Patch Notes】– Changed the frame advantage when blocked from -28F to -20F.
– Changed the frame advantage upon hit from +6F to -4F.
Bolt Cutter

L.H / 16,20
-9 KDN KDN Combo from 1st CH.
【S3 Patch Notes】- New move.
(Ver.3.10)- Increased the lower range of the attack.
Chisel Kick

L / 8
14F -13 -2 +3 TC4F
Returns to crouching.
Fork Lift

M / 35
29F -8 KDN KDN
・Opponent reaction changed on hit.
Fracturing Upper

M / 20
20F -15 LNC LNC
・Damage changed from 15 to 20.
・Opponent reaction on mid-air hit and hit while downed changed.
・Opponent closer on hit
Crazy Knuckle

M / 20
20F -13 KDN KDN
(Ver.2.20)・ Decreased the distance between the character and opponent when the move hits.
【S3 Patch Notes】– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath

M,SP / 20
20F -25 KDN KDN Block is against Two Steps.
Crazy Knuckle to Goliath (No Derivatives)

M,SP / 20
20F -53 KDN KDN
・Recovery decreased by 9F.
Crazy Knuckle (Hold)
Hold
M / 40
41F +15G KDN KDN 【S3 Patch Notes】– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle (Hold) to Goliath
Hold
M,SP / 40
41F +20G KDN KDN Block is against Two Steps.
Crazy Knuckle (Hold) to Goliath (No Derivatives)
Hold
M,SP / 40
41F -8 KDN KDN
・Recovery decreased by 9F.
Deadly Cannon

M / 26
21F -9 KDN KDN Meaty 2F
Heavy Stomp

M / 20
20F -9C +1C KDN Block or NH force to crouching
Special effect after down hit
Rusty Nail

M / 30
25F +4C +5C +5C Block or Hit force to crouching
Meaty 1F
【S3 Patch Notes】– Changed the frame advantage when blocked from +1F to +4F.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1 TJ9F
Jumping Elbow

M / 25
23F -9C KDN KDN TJ9F
Block or NH force to crouching
Hook
or or
H / 17
15F -12 +9 +9
Staple Knee

M / 13
20F +4 +4 TJ9F
Staple Knee

M / 15
20F -10 +3 +3 TJ9F
Staple Knee

M / 17
20F -3 +6 LNC 49 TJ8F
Low position
Meaty 2F
・Changed from +3 to +6 on hit.
Jumping Toekick

M / 20
25F -13 -1 -1 TJ9F
Jumping Toekick

M / 20
25F -13 KDN LNC TJ9F
Jumping Toekick

M / 20
25F -13 LNC LNC TJ9F
Giant Press

M / 35
43F -9 KDN KDN TJ18F
Low Position
To Head-sd Fac-Dwn after moving
Meaty 17F in actualy
Start-up 35F (very short)
・Jump status start changed from 9F to 18F.
Crushing Stomp

M / 25
31F -3C +7C KDN TJ6F
Block or NH force to crouching
Meaty 2F in actualy
Delay Rising Toekick

M / 25
23F -11 LNC LNC TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Unchained Upper

M / 20
16F -8 KDN KDN Advance Input is unavailable
Start-up 17F in actualy
・Active frames increased by 1F.
・Changed from -13F to -8F on block.
・Homing decreased.
・Hitbox expanded.
Dashing Knee

M / 23
17F -9 +3 KDN Advance Input is unavailable
Start-up 18F in actualy
・Damage changed from 20 to 23.
・Changed from -10F to -9F on block.
・Recovery decreased on hit by 1F.
・Opponent reaction changed from knock down to +3F on hit
Gorefoot Impact (1)

M / 17
17F -8 +3 +3 Advance Input is unavailable
Start-up 18F in actualy
Gorefoot Impact

M,M / 17,25
-13 LNC LNC Combo from 1st CH
・Property changed from High to Mid attack.
・Changed from -4F to -13F on block.
・Opponent closer on block.
・Recovery increased on hit by 8F.
Vice Grip Hammer (1)

M / 20
17F -16 KDN KDN H
Advance Input is unavailable
Start-up 18F in actualy
Vice Grip Hammer

M,H / 20,20
-1 KDN KDN Can be delayed
Charging Tackle
or
M / 30
21F +7 KDN KDN Meaty 3F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
・Hitbox expanded.
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Knocking Shoulder
WS
M / 17
11F -7 +5 +5 37 Meaty 1F
【S3 Patch Notes】– Changed the frame advantage upon hit from +3F to +5F.
Savage Knee (1)
WS
M / 19
15F -5 +4 +4
Savage Knee
WS
M,M / 19,24
-13 KDN KDN Combo from 1st NH
Savage Reamer
WS
M,M / 19,20
-14 KDN KDN
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
Savage Reamer to Goliath
WS
M,M,SP / 19,20
-26 KDN KDN Block is against Two Steps.
Savage Reamer to Goliath (No Derivatives)
WS
M,M,SP / 19,20
-54 KDN KDN
Savage Reamer (Hold)
WS Hold
M,M / 19,40
+27G KDN KDN
(Ver.2.20)- Decreased the distance between the character and opponent when the move hits.
Savage Reamer (Hold) to Goliath
WS Hold
M,M,SP / 19,40
+20G KDN KDN
Savage Reamer (Hold) to Goliath (No Derivatives)
WS Hold
M,M,SP / 19,40
-8 KDN KDN
Goliath Toss
WS
M / 25
18F -13 LNC LNC Meaty 1F in actualy
・Opponent closer on block.
Spike Knee
WS
M / 21
13F -12 KDN KDN*
・Opponent closer on block.
Spike Press
WS
M,M / 21,20
-14 KDN KDN
・New move
Brush Cutter
FC
L / 20
28F -19 KDN KDN* TC
Meaty 1F
・Opponent reaction on counter hit was changed.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Flying Gauntlet
SS
H / 25
28F -12 KDN KDN HTS
・Changed to Homing attack.
・(Ver.2.02) When attacking while sidestepping an attack, attack was not aimed toward opponent. Now fixed.
【S3 Patch Notes】– Decreased the move’s forward movement after it lands.
Ground Sweeper
While down (face down)
L / 20
22F -16 +1 KDN Meaty 1F in actualy
Ground Striker
While down (face down)
M / 30
35F ±0 KDN KDN
Wall Jumping Attack
with back against wall
M / 25
29F -1 KDN KDN Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 25
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Goliath
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Goliath

SP / -
96 2 steps : cost 59F.
3 steps : cost 87F(Delay 28F).
Metal Crusher
During Goliath (Two steps)
M / 20
26F -2 KDN KDN
・Damage changed from 25 to 20.
・Changed from +7F to -2F on block.
・Opponent farther away on block.
Hell Crusher
During Goliath (Two steps)
UB(H) / 40
24F KDN KDN KDN No longer reversal
・Damage changed from 28 to 40.
・No longer reversible
Advancing Giant Press
During Goliath (Two steps)
M / 20
49F +4 KDN KDN TJ36F
Cost 56F from .
Meaty 7F.
Gigas head side & face down after moving
・Damage changed from 15 to 20.
(Ver.2.20)・ Increased the duration of the attack registering as a hit by 1F.
Metal Crusher
During Goliath (Three steps)
M / 35
26F -2 KDN KDN
・Damage changed from 40 to 35.
・Changed frlm +7F to -2F on block.
・Opponent farther away on block.
Hell Crusher
During Goliath (Three steps)
UB(H) / 55
24F KDN KDN KDN No longer reversal
・Damage changed from 40 to 55.
・No longer reversible
Advancing Giant Press
During Goliath (Three steps)
M / 30
49F +4 KDN KDN TJ36F
Meaty 7F.
Gigas head side & face down after moving.
Golem Set Up (GSU)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Golem Set Up

SP / -
34 TC9F
Cost 21F
Any input cancel GSU to standing
Total frame is when cancel
・Crouch status changed from 14F to 9F.
Killer Impact
During GSU
M / 25
15F -13 LNC LNC
・Property changed from High to Mid attack.
・Changed from +5F to -13F on block.
・Opponent closer on block.
Blast Charge
During GSU
M / 30
20F -8 KDN KDN WB
・Changed from -5F to -8F on block.
・Opponent closer on block.
・Opponent closer on hit.
【S3 Patch Notes】– Enabled the move to cause a wall bound if it hits.
Disarming Golem
During GSU
SP / -
39 TJ10F
・Changed from 34F to 39F on total.
・Added jump status.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -42 Th Th Guard Point 8F
・Active frames increased by 1F.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive to Goliath
During Rage Hold
UB(L),SP / 0
29F +22 +22 +22 2 steps : cost 59F.
3 steps : cost 87F(Delay 28F).
Frame is against Two Steps.
Rage Drive to Goliath (No Derivatives)
During Rage Hold
UB(L),SP / 0
29F -8 -8 -8 89
・Recovery decreased by 7F.
Metal Crusher
Rage Drive (Two steps)
M / 25
26F +7 KDN KDN
・Opponent farther away on block.
Hell Crusher
Rage Drive (Two steps)
UB(H) / 45
24F KDN KDN KDN No longer reversal
・Damage changed from 40 to 45.
・No longer reversible
Advancing Giant Press
Rage Drive (Two steps)
M / 30
49F +4 KDN KDN TJ36F
Cost 56F.
Meaty 7F.
Gigas head side & face down after moving.
(Ver.2.20)- Increased the duration of the attack registering as a hit by 1F.
Crazy Knuckle
Rage Drive (Two steps)
M / 20
20F -13 KDN KDN Cost 69F (Delay 10F).
【S3 Patch Notes】– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Two steps)
M,SP / 20
20F -25 KDN KDN Cost 69F (Delay 10F).
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Two steps)
M,SP / 20
20F -53 KDN KDN Cost 69F (Delay 10F).
Crazy Knuckle
Rage Drive (Two steps)
M / 40
41F +25G KDN KDN Cost 69F (Delay 10F).
【S3 Patch Notes】– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Two steps)
M,SP / 40
41F +30G KDN KDN Cost 69F (Delay 10F).
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Two steps)
M,SP / 40
41F -8 KDN KDN Cost 69F (Delay 10F).
Metal Crusher
Rage Drive (Three steps)
M / 40
26F +7 KDN KDN
・Opponent farther away on block.
Hell Crusher
Rage Drive (Three steps)
UB(H) / 60
24F KDN KDN KDN No longer Riversal
・Damage changed from 50 to 60.
・No longer reversible
Advancing Giant Press
Rage Drive (Three steps)
M / 60
49F +4 KDN KDN TJ36F
Meaty 7F.
Gigas head side & face down after moving.
(Ver.2.20)- Increased the duration of the attack registering as a hit by 1F.
Crazy Knuckle
Rage Drive (Three steps)
M / 30
20F -13 KDN KDN Cost97F
【S3 Patch Notes】– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Three steps)
M,SP / 30
20F -25 KDN KDN Cost97F
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Three steps)
M,SP / 30
20F -53 KDN KDN Cost97F
Crazy Knuckle
Rage Drive (Three steps)
M / 50
41F +25G KDN KDN Cost97F
【S3 Patch Notes】– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side.
Crazy Knuckle to Goliath
Rage Drive (Three steps)
M,SP / 50
41F +30G KDN KDN Cost97F
Crazy Knuckle to Goliath (No Derivatives)
Rage Drive (Three steps)
M,SP / 50
41F -8 KDN KDN Cost97F

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Hydraulic Lift

Th(H) / 35
12F Foot-sd
Fac-Up
or
-6F
Long Range Throw
Trash Compactor

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
RP
Long Range Throw
Outrage
Approach from left side
Th(H) / 40
Foot-sd
Fac-Up

-3F
Amazing Impact
Approach from right side
Th(H) / 40
Foot-sd
Fac-Dwn

-3F
Skull Smasher
Approach from behind
Th(H) / 60
Foot-sd
Fac-Dwn
disable
Overkill
or During GSU
Th(H) / 55(60)
11F Foot-sd
Fac-Up

-6F
RP
Easy Command .
Damage () is wall bonus.
【S3 Patch Notes】– The move can now also be performed with “During Golem Set Up ”.
Claw Hammer
Approach mid-air enemy or or
Th(Air) / 60
-F Foot-sd
Fac-Up
disable
10 Hit Combo
CommandStart-up 14F.
4th hit force to crouching.
9th hit force to crouching.
10 th enable bolock after 9th hit.
【S3 Patch Notes】– Fixed an issue in which 2nd attack was not possible to perform an attack reversal.
Hit LevelMMHHMLMMMM
Damage1710571061510,1021
hit+7-4-5-24C-12-10LNC+8CKDN
block-6-15-12-35-23-21-17-34-21C