GIGAS:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8 27
Iron Breaker

H,H / 7,24
-17 D D Combo from 1st NH
S2 patch
・Changed from -14F to -17F on block.
Right Jab

H / 10
10F -5 +6 +6 34 S2 patch
・Opponent closer on hit.
Double Gimlet

H,H / 10,12
-7 +4 +4 Combo from 1st NH
S2 patch
・Startup changed from 23F to 18F.
・Changed from -5F to -7F on block.
・Changed from +6F to +4F on hit.
Double Gimlet to GSU

H,H,SP / 10,12
-4 +7 +7 CS
S2 patch
・Added crouch status.
Left Wrench Kick

M / 17
14F -9 +2 +2 47 S2 patch
・Damage changed from 20 to 17.
・Opponent reaction on counter hit was changed from knock down to +2F.
Right Wrench Kick

M / 20
16F -9 +2 D 49 S2 patch
・Damage changed from 23 to 20.
Mad Rampage (1)

H / 20
16F -9 +7 D 49 Meaty 1F in actualy
S2 patch
・Opponent closer on hit and counter hit.
Mad Rampage (2)

H,H / 20,17
-3 +5 +5 Delayable
Mad Rampage

H,H,M / 20,17,25
-12 D D S2 patch
・Damage changed from 24 to 25.
・Input window changed from 24F to 30F.
Double Monster Hook

H,H / 20,20
-9 D D TS
Delayable
S2 patch
・Damage changed from 17 to 20.
Monster Axe

H,M / 20,17
-13C +2C +2C Block or NH force to crouching
Delayable
Monster Axe to GSU

H,M,SP / 20,17
-2C +13C +13C CS
Block force to crouching
S2 patch
・Added crouch status.
Knee Lift

M / 17
23F -9 +9 +9 S2 patch
・Changed from -13F to -9F on block.
・Changed from +5F to +9F on hit.
・Active frames decreased by 1F.
Crazy Knuckle Combo

M,M / 17,20
-13 D D Combo from 1st NH
Crazy Knuckle Combo to Goliath

M,M,SP / 17,20
+37 D D
Crazy Knuckle Combo (Hold)
Hold
M,M / 17,40
+15G D D
Crazy Knuckle Combo (Hold) to Goliath
Hold
M,M,SP / 17,40
+82 D D
Burring Reamer

M / 20
24F -14 D D
Burring Reamer to Goliath

M,SP / 20
+34 D D S2 patch
・Recovery decreased by 9F.
Burring Reamer (Hold)
Hold
M / 40
43F +26G D D
Burring Reamer (Hold) to Goliath
Hold~
M,SP / 40
+81 D D
Quick Head-Butt

H / 20
13F -9 +6C Th 41 NH force to crouching
To Bulldozer Charge from CH
S2 patch
・Damage changed from 15 to 20.
・Changed from -10F to -9F on block.
・Changed from +5F to +6F on hit.
・Changed from 42F to 41F on total.
Bulldozer Charge
CH
H,Th / 20,10*4
±0 Degree hit counts & Wall Stun close to Wall
Hazardous Hook

M / 14
14F -6 +7 +7 39 S2 patch
・Damage changed from 17 to 14.
・Changed from -6F to -9F on block.
・Changed from +7F to +4F on hit.
・Changed from 39F to 42F on total.
・Opponent closer on block.
・Hitbox expanded.
・(Ver.2.02) Recovery reverted to Ver.1.14 properties (-9F to -6F on block, +4F to +7F on hit)
Body Blow

M / 15
15F -7 +6 +6 41 S2 patch
・Damage changed from 14 to 15.
・Opponent closer on block.
・Opponent farther away on hit.
Double Hook Reactor

M,M / 14,21
-13 D D TS
Combo from 1st CH
Delayable
Combo delayable 14F from 1st CH
Stomach Kick

M / 11
13F -9 +4 +4 44
Nail Gun Punch

M,H / 11,12
-4 +4 +10 Combo from 1st NH
S2 patch
・Hits now chain.
Vice Grip Hammer Rush (2)

M,M / 11,20
-16 D D Combo from 1st CH
Vice Grip Hammer Rush

M,M,H / 11,20,20
-1 D D Delayable
Nail Gun (1)

M / 12
14F -3 +3 +8 41
Nail Gun

M,M / 12,30
+1C +5C +5C Block or Hit force to crouching
Interruption 11F after 1st block
Meaty 1F
Excavator (1)

MM / 13,13
25F -20 -9C D NH force to crouching
Excavator

MM,M / 13,13,20
-18C D D Block force to crouching
Delayable
Crouch Jab

SM / 5
10F -5 +6 +6 CS4F
To crouching after moving
Input to standing
S2 patch
・Hitbox expanded.
Sledgehammer

M / 13
15F -14 L L
Step Shin Kick

L / 15
16F -12 -1 -1 S2 patch
・Damage changed from 18 to 15.
Ignition Coil

L,M / 15,20
-12C ±0C D Block or NH force to crouching
Combo from 1st CH
Delayable
Combo delayable 6F from 1st CH
S2 patch
・Damage changed from 17 to 20.
・Changed from -10F to -12F on block.
・Opponent reaction on counter hit was changed.
Crouch Chin Kick

L / 7
12F -13 -2 -2 CS4F
To crouching after moving
Repelling Blast

M / 30
30F -13 D D WBPC8F
S2 patch
・Opponent closer on block.
・Causes Wall Bounce on hit.
・Recovery decreased on hit by 5F.
Enraged Howl

SP /
30 PC6 to 59F
Damage 50% cut during PC
Total frame 45F during 6 to 30F PC
Continuation PC while neutral block after 30F
Recovery frame 15F during 31 to 59F PC
End Mill

L / 20
23F -14 +3 D CS6F
Meaty 1F
S2 patch
・Opponent closer on block.
Shin Breaker

L / 16
21F -28 +6 +6 CS6F
To crouching after moving
Chisel Kick

L / 8
14F -13 -2 +3 CS4F
To crouching after moving
Fork Lift

M / 35
29F -8 D D S2 patch
・Opponent reaction changed on hit.
Fracturing Upper

M / 20
20F -15 L L S2 patch
・Damage changed from 15 to 20.
・Opponent reaction on mid-air hit and hit while downed changed.
・Opponent closer on hit
Crazy Knuckle

M / 20
20F -13 D D
Crazy Knuckle to Goliath

M,SP / 20
20F +37 D D S2 patch
・Recovery decreased by 9F.
Crazy Knuckle (Hold)
Hold
M / 40
41F +15G D D
Crazy Knuckle (Hold) to Goliath
Hold
M,SP / 40
41F +81 D D
Deadly Cannon

M / 26
21F -9 D D Meaty 2F
Heavy Stomp

M / 20
20F -9C +1C D Block or NH force to crouching
Special effect after down hit
Rusty Nail

M / 30
25F +1C +5C +5C Block or Hit force to crouching
Meaty 1F
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1 JS9F
Jumping Elbow

M / 25
23F -9C D D JS9F
Block or NH force to crouching
Hook
or or
H / 17
15F -12 +9 +9
Staple Knee

M / 13
20F +4 +4 JS9F
Staple Knee

M / 15
20F -10 +3 +3 JS9F
Staple Knee

M / 17
20F -3 +6 L 49 JS8F
Low position
Meaty 2F
S2 patch
・Changed from +3 to +6 on hit.
Jumping Toekick

M / 20
25F -13 -1 -1 JS9F
Jumping Toekick

M / 20
25F -13 D L JS9F
Jumping Toekick

M / 20
25F -13 L L JS9F
Giant Press

M / 35
43F -9 D D JS18F
Low Position
To Head-sd Fac-Dwn after moving
Meaty 17F in actualy
Start-up 35F (very short)
S2 patch
・Jump status start changed from 9F to 18F.
Crushing Stomp

M / 25
31F -3C +7C D JS6F
Block or NH force to crouching
Meaty 2F in actualy
Delay Rising Toekick

M / 25
23F -11 L L JS9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Unchained Upper

M / 20
16F -8 D D Disable Preceding Input
Start-up 17F in actualy
S2 patch
・Active frames increased by 1F.
・Changed from -13F to -8F on block.
・Homing decreased.
・Hitbox expanded.
Dashing Knee

M / 23
17F -9 +3 D Disable Preceding Input
Start-up 18F in actualy
S2 patch
・Damage changed from 20 to 23.
・Changed from -10F to -9F on block.
・Recovery decreased on hit by 1F.
・Opponent reaction changed from knock down to +3F on hit
Gorefoot Impact (1)

M / 17
17F -8 +3 +3 Disable Preceding Input
Start-up 18F in actualy
Gorefoot Impact

M,M / 17,25
-13 L L Combo from 1st CH
S2 patch
・Property changed from High to Mid attack.
・Changed from -4F to -13F on block.
・Opponent closer on block.
・Recovery increased on hit by 8F.
Vice Grip Hammer (1)

M / 20
17F -16 D D H
Disable Preceding Input
Start-up 18F in actualy
Vice Grip Hammer

M,H / 20,20
-1 D D Delayable
Charging Tackle
or
M / 30
21F +7 D D Meaty 3F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 CS
To crouching after moving
Input to standing
S2 patch
・Hitbox expanded.
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 CS
To crouching after moving
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 CS
To crouching after moving
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 CS
To crouching after moving
Knocking Shoulder
WS
M / 17
11F -7 +3 +3 37 Meaty 1F
Savage Knee (1)
WS
M / 19
15F -5 +4 +4
Savage Knee
WS
M,M / 19,24
-13 D D Combo from 1st NH
Savage Reamer
WS
M,M / 19,20
-14 D D
Savage Reamer to Goliath
WS
M,M,SP / 19,20
+34 D D
Savage Reamer (Hold)
WS Hold
M,M / 19,40
+27G D D
Savage Reamer (Hold) to Goliath
WS Hold
M,M,SP / 19,40
+82 D D
Goliath Toss
WS
M / 25
18F -13 L L Meaty 1F in actualy
S2 patch
・Opponent closer on block.
Spike Knee
WS
M / 21
13F -12 D D* S2 patch
・Opponent closer on block.
Spike Press
WS
M,M / 21,20
-14 D D S2 patch
・New move
Brush Cutter
FC
L / 20
28F -19 D D* CS
Meaty 1F
S2 patch
・Opponent reaction on counter hit was changed.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Flying Gauntlet
SS
H / 25
28F -12 D D HTS
S2 patch
・Changed to Homing attack.
・(Ver.2.02) When attacking while sidestepping an attack, attack was not aimed toward opponent. Now fixed.
Ground Sweeper
While down (face down)
L / 20
22F -16 +1 D Meaty 1F in actualy
Ground Striker
While down (face down)
M / 30
35F ±0 D D
Wall Jumping Attack
with back against wall
M / 25
29F -1 D D Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 25
10F -8 D D
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 CS1F
To crouching after moving
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 CS1F
To crouching after moving
Goliath
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Goliath

SP /
96
Metal Crusher
During Goliath (Two steps)
M / 20(25)
85F -2 D D Start-up 26F in actualy
Damage () is from Rage Drive
S2 patch
・Damage changed from 25 to 20.
・Changed frlm +7F to -2F on block.
・Opponent farther away on block.
Hell Crusher
During Goliath (Two steps)
UB(H) / 40(45)
83F D D D Start-up 24F in actualy
Damage () is from Rage Drive
No longer reversal
S2 patch
・Damage changed from 28(40) to 40(45).
・No longer reversible
Advancing Giant Press
During Goliath (Two steps)
M / 20(30)
104F +4 D D JS36F
Start-up 49F in actualy
Damage () is from Rage Drive
Gigas head side & face down after moving
S2 patch
・Damage changed from 15 to 20.
Metal Crusher
During Goliath (Three steps)
M / 35(40)
113F -2 D D Damage () is from Rage Drive
S2 patch
・Damage changed from 40 to 35.
・Changed frlm +7F to -2F on block.
・Opponent farther away on block.
Hell Crusher
During Goliath (Three steps)
UB(H) / 55(60)
111F D D D Damage () is from Rage Drive
No longer Riversal
S2 patch
・Damage changed from 40(50) to 55(60).
・No longer reversible
Advancing Giant Press
During Goliath (Three steps)
M / 30(60)
136F +4 D D JS36F
Damage () is from Rage Drive
Golem Set Up (GSU)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Golem Set Up

SP /
34 CS9F
Cost 21F
Any input cancel GSU to standing
Total frame is when cancel
S2 patch
・Crouch status changed from 14F to 9F.
Killer Impact
During GSU
M / 25
15F -13 L L S2 patch
・Property changed from High to Mid attack.
・Changed from +5F to -13F on block.
・Opponent closer on block.
Blast Charge
During GSU
M / 30
20F -8 D D S2 patch
・Changed from -5F to -8F on block.
・Opponent closer on block.
・Opponent closer on hit
Disarming Golem
During GSU
SP /
39 JS10F
S2 patch
・Changed from 34F to 39F on total.
・Added jump status.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -42 Th Th Guard Point 8F
S2 patch
・Active frames increased by 1F.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive to Goliath
During Rage Hold
UB(L),SP / 0
29F +81 +81 +81 S2 patch
・Recovery decreased by 7F.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Hydraulic Lift

Th(H) / 35
12F Foot-sd
Fac-Up
or
-6F
Long Range Throw
Trash Compactor

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
RP
Long Range Throw
Outrage
Approach from left side
Th(H) / 40
Foot-sd
Fac-Up

-3F
Amazing Impact
Approach from right side
Th(H) / 40
Foot-sd
Fac-Dwn

-3F
Skull Smasher
Approach from behind
Th(H) / 60
Foot-sd
Fac-Dwn
disable
Overkill

Th(H) / 55(60)
11F Foot-sd
Fac-Up

-6F
RP
Easy Command
Damage() is wall bonus
Claw Hammer
Approach mid-air enemy or or
Th(Air) / 60
-F Foot-sd
Fac-Up
disable
10 Hit Combo
CommandStart-up 14F
4th hit force to crouching
9th hit force to crouching
10 th enable bolock after 9th hit
Hit LevelMMHHMLMMMM
Damage1710571061510,1021
hit+7-4-5-24C-12-10L+8CD
block-6-15-12-35-23-21-17-34-21C