GANRYU:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Open Palm Combo (1)

H / 10
12F +3 +9 +11 28
Open Palm Combo (2)

H,H / 10,10
-1 +7 +10 Combo from 1st hit.
Open Palm Combo (3)

H*3 / 10,10,8
-1 +7 +10 Combo from 2nd CH.
Open Palm Combo (4)

H*4 / 10,10,8,5
-1 +7 +10 Combo from 3rd hit.
Open Palm Combo (5)

H*5 / 10,10,8,5,5
-1 +7 +10 Combo from 4th CH.
Open Palm Combo (6)

H*6 / 10,10,8,5,5,5
-18 -7 -7 Combo from 5th hit.
Open Palm Combo (7)

H*7 / 10,10,8,5,5,5,5
-18 -7 -7 Combo from 6th CH.
Open Palm Combo

H*8 / 10,10,8,5,5,5,5,5
-18 -7 -7 Combo from 7th hit.
Harite

H / 12
12F +1 +7 +9
Enma Harite (2)

H,H / 12,12
-3 +8 +8 Combo from 1st hit.
Enma Harite (2) to Tachiai

H,H,SP / 12,12
+1 +12 +12 【S3 Patch Notes】・New move
Enma Harite

H,H,M / 12,12,20
-11C LNC LNC Combo from 2nd CH.
Can be delayed 10F.
Combo can be delayed 6F from 2nd CH.
Forced crouching on block.
Harite to Kekaeshi

H,L / 12,14
-12 -1 KDN
Left High Kick

H / 22
16F -8 KDN KDN
Sumo Stampede (2)

H,H / 22,20
-8 +3 +3
Sumo Stampede (3)

H,H,H / 22,20,25
-12 KDN KDN
Sumo Stampede (4)

H,H,H,H / 22,20,25,20
-8 +3 +3
Left High Kick to Splits Stomp

H,H,M / 22,20,18
-12C KDN KDN Connected from Sumo Stampede .
Forced crouching on block.
Splits Stomp (1)

H / 20
15F -8 +3 +3 42
Splits Stomp

H,M / 20,18
-12C KDN KDN Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from 1st hit.
Double Hammer (1)

M / 19
19F -12 +8CG KDN 【S3 Patch Notes】・Removed combination to Hammer Sumo Tackle.
Double Hammer (1) to Tachiai

M,SP / 19
-3 +17CG KDN 【S3 Patch Notes】・New move
Double Hammer

M,M / 19,22
-13 LNC LNC
Ducking Palm

M / 14
14F -12 +1 KDN
Neko Damashi
】 or 【】 or 【
H / 14
16F +4 +12 +12 43 Disable advanced input.
Start-up 17F in actualy.
Stomp Kick

H / 25
18F -6 KDN KDN
Rocket Palms

H / 30
14F -12 KDN KDN
Sumo Rush

M / 28
23F -13 KDN KDN PC8F
Meaty 1F.
Freight Train (1)

M / 12
13F -5 +6 +6 37
Freight Train

M,M / 12,12
-13 -2 -2 Combo from 1st hit.
Can be delayed 17F.
Combo can be delayed 7F from 1st hit.
Freight Train Combo

M,M,H / 12,12,10
-6 +8 +8 Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 12F from 2nd CH.
Tsukiage Harite

M / 17
16F -11 LNC LNC
Thunder Clap (2)

M,H / 17,10
-7 +4 +4
Thunder Clap (3)

M,H,H / 17,10,10
-1 +7 +10 Combo from 2nd hit.
Connect to Open Palm Combo () 2nd.
Kick & Pull

L / 16
16F -12 +5C +5C
Isana Uchi (1)

M / 14
15F -30 -19 -19
Isana Uchi (2)

M,H / 14,13
-9 -3 -3 Combo from 1st hit.
Isana Uchi

M,H,M / 14,13,20
-14 KDN KDN Combo from 2nd CH.
Ganryu Combo (2)

M,M / 10,10
20F -7 +4 +4
Ganryu Combo

M,M,M / 10,10,21
-16 KDN KDN Combo from 1st hit.
Combo can be delayed 22F from 1st hit.
Thunder Palm

L / 20
24F -15 KDN KDN TC11F
Rock Cleaving Palm

M / 22
25F +3 +7C LNC 55 【S3 Patch Notes】・Removed Mountain Cleaver.
Rock Cleaving Palm to Sit

M,SP / 22
+5 +9C LNC
Kabuki Palm (1)

L / 15
29F -14 -3 -3 TC24F
Kabuki Palm (2)

L,L,L,… / 15,10,10,…
-17 -11 -6 Combo from CH.
Kabuki Palm to Hammer Rush (2)

L,M / 15,12
-7 -1 +1
Kabuki Palm to Hammer Rush (3)

L,M,M / 15,12,12
-19 -8 -8 Combo from 2nd hit.
Kabuki Palm to Hammer Rush High

L,M,M,H / 15,12,12,12
-6 +14B +14B
Kabuki Palm to Hammer Rush Middle

L,M,M,M / 15,12,12,15
-2 +9 +9
Kabuki Palm to Hammer Rush Low

L,M,M,L / 15,12,12,8
-11 -1 -1 TC
Left Low Kick

L / 12
20F -15 -1 -1 TC4F
Kekaeshi

L / 18
21F -14 -3 KDN
Okuridashi

M / 22
16F +1 +1 Th Connect to Okuridashi Tsukami on CH.
Stomp

M / 35
42F -25C KDN KDN
Stomp (Hold)
Hold
M / 40
-25C KDN KDN Damage up 40, 45, 50 with hold input.
Stomp (Max Hold)
Hold
UB(M) / 50
90F LNC LNC LNC
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Returns to staanding when input .
Sumo Sweep

L / 16
29F -22 KDN KDN TC6F
Sumo Hammer (1)

H / 18
21F -6 +5 +5 H
Sumo Hammer (2)

H,H / 18,15
-6 ±0 +7B Combo from 1st hit.
Sumo Hammer

H,H,M / 18,15,20
+2C KDN KDN
Sumo Hammer to Sit

H,H,M,SP / 18,15,20
+3C KDN KDN
Midare-uchi (4)

M*4 / 2,2,2,21
14F -14 KDN KDN 【S3 Patch Notes】・Removed command input FC .
Midare-uchi (6)
just
M*6 / 2*5,21
-14 KDN KDN
Midare-uchi
just just
M*8 / 2*7,21
-14 KDN KDN
Jinmaku Harite (1)

M / 12
15F -18 -7 -7
Jinmaku Harite

M,M / 12,13
-5 +1 +1 Combo from 1st hit.
Can be delayed 23F.
Combo can be delayed 10F from 1st hit.
Jinmaku Harite to Tachiai

M,M,SP / 12,13
-2 +4 +4 【S3 Patch Notes】・New move
Jinmaku Yaburi

M,M,M / 12,13,22
-12 KDN KDN TS
Combo from 2nd CH.
Can be delayed 12F.
Combo can be delayed 12F from 2nd CH.
Jinmaku Harai

M,M,L / 12,13,20
-22 KDN KDN TC
Toukon Slap (1)

M / 14
15F -10 +1 +8
Toukon Slap

M,M / 14,24
-7 KDN KDN TS
Combo from 1st CH.
Headbutt

H / 19
10F -13 KDN KDN*
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jamming Palm
or or
M / 15
18F -6 +5 +5 TJ9F
+12F on crouch hit.
Hook
or
H / 17
15F -12 +9 +9
Chanko Spin

M / 17
21F -8 +5 +5 H
Chanko Spin Okawari

M,M / 17,22
-14 KDN KDN Combo from 1st hit.
Jumping Side Kick

M / 25
25F -9 KDN KDN TJ9F
Jumping Side Kick

M / 30
25F -9 KDN KDN TJ9F
Jumping Side Kick

M / 35
25F -9 KDN KDN TJ9F
Rising Toe Kick
or or or
M / 25
32F -9 KDN KDN TJ9F
Flying Press

M / 28
18F -10 -2 -2 TJ14F
Input to down on hit.
Meaty 5F.
Flying Press to Tachiai

M,SP / 28
-2 +6 +6 【S3 Patch Notes】・New move
Sumo Squash
or or
M,SP / 23
34F +13C KDN KDN TJ9F
Meaty 5F.
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Kumite

M / 18
17F -9 +5 Th 49 Disable advanced input.
Start-up 18F in actualy.
Connect to Kumite Tsukami on CH.
Shiko Otoshi

M / 25
25F +5 KDN KDN Disable advanced input.
Start-up 26F in actualy.
Kamikaze Kick

M / 32
17F -24 KDN KDN Disable advanced input.
Start-up 18F in actualy.
After moving, head side & face down.
Taiko Smash

H / 15
13F -8 KDN KDN 40 Disable advanced input.
Start-up 14F in actualy.
Sekitori Kick

M / 50
39F +7 KDN KDN TJ18F
Disable advanced input.
Start-up 40F in actualy.
After moving, foot side & face down.
Sumo Swat

M / 24
30F -14 +9B +9B
Salt Upper

M / 22
32F +5 LNC LNC
Sumo Pop

M / 23
26F -18 LNC LNC Easy input ,
Strong Open Palm

M / 45
22F -6 KDN KDN WB
Ozuchi Strike

M / 35
24F +9G +32G +32G Meaty 2F.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Returns to staanding when input .
Crouch Straight
FC or
SM / 8
10F -7 +4 +4 TC
Returns to crouching.
Crouch Side Kick
FC
L / 12
20F -15 -1 -1 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
16F -13 -2 -2 TC
Returns to crouching.
Senryo Nirami (1)
WS
M / 12
13F -3 +8 +8 35
Senryo Nirami
WS
M,L / 12,19
-13 ±0C ±0C Combo from 1st hit.
Can be delayed 12F.
Combo can be delayed 7F from 1st hit.
Thrusting Uppercut
WS
M / 17
16F -13 LNC LNC
Rising Kick
WS
H / 28
16F -2 KDN KDN
Toe Smash
WS
M / 20
11F -6 +5 +5 36
Rising Double Hammer (1)
WS
M / 14
19F -14 LNC LNC Can be delayed 17F.
Rising Double Hammer
WS
M,M / 14,17
-11C +23G KDN
Hammer Rush (1)
FC
L / 10
20F -7 +3 +3 TC
Hammer Rush (2)
FC
L,L / 10,8
-5 +6 +6 TC
Hammer Rush (3)
FC
L,L,M / 10,8,12
-14 -3 -3 Combo from 2nd CH.
Hammer Rush (4)
FC
L,L,M,M / 10,8,12,12
-19 -8 -8
Hammer Rush High
FC
L,L,M,M,H / 10,8,12,12,12
-6 +14B +14B
Hammer Rush Middle
FC
L,L,M,M,M / 10,8,12,12,15
-2 +9 +9
Hammer Rush Low
FC
L,L,M,M,L / 10,8,12,12,8
-11 -1 -1 TC
Triple Uppercut (1)
FC
M / 9
18F -9 +2 +2
Triple Uppercut (2)
FC
M,M / 9,12
-9 +2 +2 Combo from 1st hit.
Triple Uppercut
FC
M,M,M / 9,12,12
-8 +7 KDN Combo from 2nd CH.
Can be delayed.
Rising Double Palm
FC or
L / 24
23F -23 KDN KDN TC
Kimen Hari
FC
M / 20
14F -12 KDN KDN TS
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Falling Hammer
SS
H / 25
17F -9 KDN KDN TS
Charge

SP / -
To charging.
Hug

Th(M) / -
15F -34 Secret Move.
Only Julia.
Start-up 68F in actualy.
Recovery +3pt.
Julia can punish by (damage 48 & KDN).
Spring Hammer Punch
While down (facing up)
M / 12
25F +5 +15 Meaty 2F.
Wall Jump Attack
with back against wall
M / 21
39F +4C KDN KDN Disable advanced input.
Air-status 5F.
Invinciblity during 8 to 13F.
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F +1 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3
Falling Statue
BT
M / 38
30F -2C KDN KDN TJ9F
Meaty 13F.
Tachiai
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Tachiai

SP / -
150 TC6F
Tech crouching during stance.
Cost 20F.
Remove stance 150F.
【S3 Patch Notes】・New move
Iron Elbow
Tachiai
H / 17
11F -3 +8 +8
Ninkyo Harite
Tachiai
H / 20
14F -9 KDN KDN* HTS
Kage Fumi
Tachiai
L / 24
20F -12 +9 +9
Yagura Daiko (1)
Tachiai
M / 14
13F -14 -3 -3
Yagura Daiko
Tachiai
M,H / 14,20
-9 +10Sp +10Sp TS
Combo from 1st hit.
Can be delayed 10F.
Combo can be delayed 10F from 1st hit.
Rough Waves
Tachiai or Shiranui
M,SP / 15
26F -12 Th Th PC8F
Connect to Kumite Tsukami.
Tachiai to Sit
Tachiai
SP / -
Dosukoi Cannon
Tachiai
M / 35
20F -24 KDN KDN After moving, head side & face down.
Meaty 5F.
Reverse Fan
Tachiai
Absorbs(L) / -
40 Returns to crouching.
Absorbs(L) during 5 to 25F.
Absorbs succeeds, +18F & forced to crouchiing.
Sumo Tackle
Tachiai
UB(M) / 40
50F KDN KDN KDN 【S3 Patch Notes】・Changed command.
・Removed combinations to Kumite Clamp or Fake Tackle Upper.
Sumo Tackle to Cancel Splits
Tachiai
SP / -
Topknot Tackle
Tachiai
L / 20
22F -24 KDN KDN TC
Meaty 8F.
Splits
Tachiai
SP / -
71 Cost 30F.
Shiranui
Splits
Absorbs Punch(H/M) / -
95 Auto block & Absorbs Punch(H/M).
Absorbs succeeds, +13BF.
Cost 45F to Rough Waves.
Unryu
Splits or
SP / -
34
Sit
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sit
or FC
SP / -
TJ6F
Cost 20F.
Air status.
Sit Thrust
During Sit
M / 27
30F -4 KDN KDN
Sit Sweep
During Sit
L / 11
19F -17 KDN KDN TC
Falling Statue
During Sit
M / 33
30F -2C KDN KDN TJ9F
Meaty 13F.
Self damage 2 on whiff.
Spring Roll
During Sit
L / 22
25F -29 KDN KDN Meaty 4F.
After moving, head side & face down.
Sit to Splits
During Sit
SP / -
66 Cost 30F.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F.
【S3 Patch Notes】・New move
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive to Tachiai
During Rage
L,M,SP / 16,20
23F -6C LNC LNC TC11F
Special effect when approach mid-air enemy.
【S3 Patch Notes】・New move

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Body Slam

Th(H) / 35
12F RP
Head-sd.
Face-Up
or
-6F
RP
Long Range Throw.
Sumo Scoop

Th(H) / 35
12F RP
Foot-sd.
Face-Up
or
-1F
Long Range Throw.
Upper Stream Throw
Approach from left side
Th(H) / 40(52)
RP
Foot-sd.
Face-Up

-3F
Wall Stun
Damage () is wall damage.
Crotch Throw
Approach from right side
Th(H) / 40(52)
CCW.
Foot-sd.
Face-Up

-3F
Wall Stun
Damage () is wall damage.
Okurigake
Approach from behind
Th(H) / 50
Foot-sd.
Face-dwn
disable
Reverse Choke Slam
Approach from behind
Th(H) / 50
RP
Head-sd.
Face-Up
disable
Pedal Press
Approach from behind
M,Th / 22
16F +19BF disable
Tsuri Dashi

Th(H) / 28
12F +5F
-2F
Disable Preciding Input
Choke Slam

Th(H) / 40
12F Foot-sd.
Face-Up

-6F
Disable Preciding Input
Floor Break.
Twin Wall
or
Absorbs Punch(H/M) / -
RP
+13BF
disable 45 Absorbs Punch(H/M) during 2 to 10F.
Okuridashi Tsukami
Okuridashi Tsukami
CH
M,SP / 22
16F No input ±0F.
Connect to Pedal Press on behind hit.
Soto Tasukizori
Okuridashi Tsukami
Th / 28
RP
Foot-sd.
Face-Up

-3F
Floor Break.
Shumokuzori
Okuridashi Tsukami
Th / 28
CW
Foot-sd.
Face-Up

-3F
Floor Break.
Tsuri Otoshi
Okuridashi Tsukami
Th / 35
RP
Foot-sd.
Face-Up

-3F
Kumite Tsukami
Kumite Tsukami
CH
M,SP / 18
17F No input ±0F.
Connect to Pedal Press on behind hit.
Rough Waves
Tachiai or Shiranui
M,SP / 15
26F PC8F
No input ±0F.
Connect to Pedal Press on behind hit.
Side throw on side hit.
Harima Nage
Kumite Tsukami
Th / 33
RP
Head-sd.
Face-Up

-3F
Soto Muso
Kumite Tsukami
Th / 33
CCW
Head-sd.
Face-dwn

-3F
Gokuraku Utchari
Kumite Tsukami
Th / 22(25)
RP
Head-sd.
Face-Up

-3F
Landing damage.
Damage () is wall damage.
10 Hit Combo 1
CommandFC Start-up 20F.
String block from 8th.
Enemy can be down with input on 10th hit.
Hit LevelLLMHLLHHMM
Damage108125551021521
hit+3+6-3-5-11-11-8-9KDN-11
block-7-5-14-11-22-22-19-18-22C-16