FENG WEI:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Jab Spear Fist

H,M / 7,21
-11 +2 KDN Delayable 4F
S2 patch
・Opponent reaction on counter hit for .. was changed.
One Two Punch

H,H / 7,9
-1 +7 +7 Combo from 1st NH
Delayable 4F
Combo delayable 4F from 1st NH
Firestorm

H,H,H / 7,9,10
-13 +1 +1 Combo from 1st NH
Firestorm to BT

H,H,H / 7,9,10
-11 +3 +3 To back toward
Combo from 1st NH
Jab Roundhouse combo

H,H / 7,17
-5 +6 LNC Combo from 1st NH
Delayable 4F
Combo delayable 4F from 1st NH
Right Jab

H / 8
10F -3 +5 +5
San Lian Heng (2)

H,M / 8,10
-12 -1 -1 Combo from 1st NH
San Lian Heng

H,M,M / 8,10,20
-13 KDN KDN Combo from 2nd CH
Delayable 12F
Combo delayable 6F from 2nd CH
S2 patch
・Opponent reaction on counter hit was changed.
San Lian Heng to Cancel BT

H,M,SP / 8,10
-13 -2 -2 To back toward
Combo from 1st NH
Mad Windmill (1)

M / 10
24F -3C +5C +5C Disable Preceding Input
Start-up 25F
Block or Hit force to crouching
Meaty 1F
Mad Windmill

M,M / 10,20
-12 LNC LNC Combo from 1st NH
Delayable 12F
Combo delayable 9F from 1st NH
Peacock Sweep (1)

H / 15
16F -11 ±0 ±0
Peacock Sweep (2)

H,H / 15,18
-10 +1 +1 Combo from 1st NH
Delayable 10F
Combo delayable 10F from 1st NH
Peacock Sweep

H,H,L / 15,18,23
-12 KDN KDN To back toward
Combo from 2nd CH
Delayable 11F
Combo delayable 5F from 2nd CH
Peacock Sweep to Cancel BT

H,H,SP / 15,18
-17 -6 -6 To back toward
Leaping Whirlwind Combo (1)

M / 27
34F -12C KDN KDN TJ20F
Start-up frame is from input start timing (completed timing in delay)
Start-up 33F after delay input
Block force to crouching
Meaty 2F
Leaping Whirlwind Combo (1) to BT

M / 27
-7C KDN KDN TJ20F
To back toward
Leaping Whirlwind Combo

M,L / 27,21
-26 KDN KDN TC
To crouching after moving
S2 patch
・Changed from -15F to -26F on block.
・Feng reaction on block changed.
High Kick

H / 17
11F -8 +3 KDN 38
Headspring

M / 25
27F -4 +4C KDN TJ15F
Disable Preceding Input
Start-up 28F
NH force to crouching
Meaty 4F in actualy
Iron Shield

Absorbs P(H/M),M / 24
21F -13 KDN KDN Absorbs Punch(H/M) during 2 to 7F
Special effect after absorbs hit
Xuan Jiao Xiao Yan Shou

LH / 7,10
21F -31 +6 +6 Disable 2nd after block1st
Xuan Jiao Xiao Yan Shou (2nd)

LH / 7,10
-2 +6 +6
Boar's Tusk (1)

M / 12
17F -7 +4 KDN Start-up 16F(close)
Crumble stun +24F after CH
+11GF after recovery stun
Boar's Tusk (2)

M,M / 12,10
-5 +6 +6 Delayable
Boar's Tusk

M,M,M / 12,10,20
-19 KDN KDN Combo from 2nd NH
Delayable 16F
Combo delayable 11F from 2nd CH
Climbing Dragon (1)

M / 10
21F -3 +9 +9
Climbing Dragon

M,M / 10,20
-16 LNC LNC TJ
Combo from 1st NH
Tornado

H / 15
18F -9 KDN KDN 46
Tornado to BT

H / 15
-5 KDN KDN 42 To back toward
Tornado Stomp

H,M / 15,30
-10 KDN KDN Meaty 1F in actualy
Tornado Sweep (Close)

H,L / 15,22
-12 KDN KDN TC
Tornado Sweep

H,L / 15,15
-11 ±0 KDN TC
Tiger's Claw

H / 28
19F -9 KDN KDN HTS
Stun Palm

M / 12
14F ±0 +6 +36G 33
God Fist (1)

M / 15
20F -9 +4 +4
God Fist

M,M / 15,21
-6 KDN KDN WB
Combo from 1st NH
S2 patch
・Causes Wall Bounce on hit.
Lift Kick

M / 21
18F -7 LNC LNC 44
Front Kick

M / 15
15F -6 +5 +5 40
Ruinous Halberd

M / 23
23F -8 KDN KDN HTS
Meaty 2F in actualy
S2 patch
・Tail Spin
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
To crouching after moving
Input to standing
Heavy Hammer

L / 17
20F -12 -1 KDN TC6F
To crouching after moving
S2 patch
・Opponent closer on block.
Crouch Low Kick

L / 12
16F -17 -3 -3 TC4F
To crouching after moving
Parting Heavens (1)

L / 7
14F -11 ±0 ±0 Meaty 1F
Parting Heavens

L,M / 7,22
-10 KDN KDN Combo from 1st CH
Delayable 6F
Combo delayable 4F from 1st CH
Crouch Chin Kick

L / 7
12F -13 -2 -2 TC4F
To crouching after moving
Spear of Lu Bu (1)

M / 12
16F -12 +4 +4
Spear of Lu Bu

M,M / 12,18
-12 +5 KDN Combo from 1st NH
Delayable 10F
Combo delayable 7F from 1st NH
Spear of Lu Bu (1) to Shifting Clouds

M,SP / 12
-16 ±0 ±0 To Shifting Clouds ()
Spear of Lu Bu (1) to Deceptive Step

M,SP / 12
-9 +7 +7 To Deceptive Step ()
S2 patch
・Block timing slower by 5F.
Spinning Neck Strike

M,H / 12,23
-2 KDN KDN TS
Combo from 1st NH
Delayable 10F
Combo delayable 7F from 1st NH
Hellwinds (1)

L / 5
20F -11 ±0 ±0 TC6F
Hellwinds (2)

L,L / 5,10
-16 KDN KDN TC
Combo from 1st CH
Hellwinds

L,L,M / 5,10,30
-8 KDN KDN
Hellwinds (2) to Cancel

L / 5
-17 -6 -6
Piercing Arrow

L / 12
16F -15 +4C +4C TC6F
To crouching after moving
Hit force to crouching
Meaty 1F
S2 patch
・Opponent closer on block.
Sweep Kick

L / 20
30F -26 KDN KDN HTC4F
Dragon Slayer (1)

M / 15
21F ±0 +8 +8
Dragon Slayer

M,L / 15,15
-11 ±0 KDN TC
To crouching after moving
Combo from 1st CH
Delayable 12F
Combo delayable 3F from 1st CH
S2 patch
・Opponent reaction on counter hit was changed.
Iron Palm

H / 17
10F -10 +1 KDN 39 S2 patch
・Opponent closer on block.
Hungry Tiger (1)

M / 15
17F -11 ±0C ±0C
Hungry Tiger (2)

M,L / 15,8
-11 ±0 +8C CH force to crouching
Combo from 1st NH
Delayable 18F
Combo delayable 8F from 1st NH
Hungry Tiger (3)

M,L,M / 15,8,12
-12 LNC LNC Combo from 2nd CH
Hungry Tiger

M,L,M,M / 15,8,12,21
-6C +4C +4C Block or Hit force to crouching
Zhuan Shen Lian Wu (1)

M / 12
23F -8 +3 +3
Zhuan Shen Lian Wu

M,H / 12,15
-6 +3 KDN Combo from 1st NH
Delayable 13F
Combo delayable 13F from 1st NH
Fish Hook

M / 14
12F -9 +2 +2 40
Iron Fortress

M / 30
13F -19 KDN KDN Meaty 1F
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Eagle Claw
or or
M / 12
18F -7 +4 +4 TJ6F
Crouching hit +12F
Throat Gouge

MH / 13,21
16F -10 +9 +9 Combo from 1st NH
Leaping Hammer Fist

M / 30
38F +2C KDN KDN TJ9F
Meaty 1F in actualy
Evading Palm Strike

M / 18
18F -10 +3 KDN
Side Swipe

M / 22
21F -12 KDN KDN TJ9F
Meaty 1F in actualy
Side Swipe
or
M / 22
21F -2 KDN KDN 53 TJ9F
Meaty 1F in actualy
Soaring Eagle

M / 11
15F -20 -8 -8 TJ9F
Soaring Eagle

M / 15
15F -13 KDN LNC TJ9F
Soaring Eagle

M / 13
15F -13 LNC LNC TJ9F
Death Palm

UB(M) / 70
79F KDN KDN KDN
Assassin's Bow (3)

MHH / 10,10,10
24F -10 LNC LNC -16F after 2nd block & 3rd whiff
Assassin's Bow

MHH,H / 10,10,10,21
-6 KDN KDN
Delay Rising Toekick

M / 25
23F -11 LNC LNC TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Exploding Dagger

M / 25
18F -10 KDN KDN Disable Preceding Input
Start-up 19F in actualy
Tremor Stomp

M / 30
32F +8C +8C LNC Disable Preceding Input
Start-up 33F in actualy
Block or NH force to crouching
S2 patch
・Changed from +4F to +8F on block.
・Opponent reaction on counter hit was changed.
Spreading Wings (1)

M / 13
19F -15 LNC LNC Disable Preceding Input
Start-up 20F in actualy
Spreading Wings

M,M / 13,21
-14 LNC LNC S2 patch
・Recovery for both players increased by 1F.
・Changed to -14F on block regardless of input timing.
Nian Zhang Mie Ba

M / 21
23F -12 KDN KDN PC6F
Disable Preceding Input
Start-up 24F in actualy
Nian Zhang Mie Ba (Hold)
Hold
M / 28
39F +1 +23 +23 PC6F
Disable Preceding Input
Start-up 40F in actualy
Falcon's Beak

M / 25
25F -15 KDN KDN
Severing Sword

M / 30
20F +6 KDN KDN TJ5F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC or
SM / 5
10F -5 +6 +6 TC
To crouching after moving
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 TC
To crouching after moving
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
To crouching after moving
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
To crouching after moving
Dancing Dragon (1)
WS
M / 11
14F -1 +5 +5
Dancing Dragon (2)
WS
M,M / 11,12
-10 +1 +1 Combo from 1st NH
Delayable 6F
Dancing Dragon
WS
M,M,M / 11,12,20
-12 KDN KDN Delayable
Adamantine Uppercut
WS
M / 17
15F -9 LNC LNC
Bow Kick
WS
M / 16
15F -12 LNC LNC
Rising Heel Kick
WS
M / 18
11F -7 +4 +29G
Push Hands
WS
Absorbs P(H/M),M / 25
23F -10 KDN KDN Absorbs Punch(H/M) during 3 to 8F
+30F after Absorbs
Silent Arrow
FC
L / 18
21F -13 -2 KDN TC
To crouching after moving
Monkey Strike
FC
M / 25
18F -14 KDN KDN
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Hidden Intentions to BT
SS
H / 18
15F +1 +9 +9 H
To back toward
Jade Spear
SS
H / 12
18F -13 -2 -2
Jade Spear to BT
SS
H / 12
-11 ±0 ±0 To back toward
Jade Spear to Hustle Elbow
SS
H,M / 12,20
-5 KDN KDN To back toward
Combo form 1st NH
Sweep Kick (Close)
SS
L / 21
20F -31 KDN KDN 54 TC13F
S2 patch
・Opponent closer on block.
Sweep Kick
SS
L / 14
-31 -2 KDN
Enlightened Circle
SS
M / 24
22F +1 KDN KDN
Spring Up
While down face up
M / 20
30F -5 KDN KDN TJ28F
Meaty 2F in actualy
Thunder Stomp
While enemy is down
L / 24
24F -13 -2 -2
Taunt

SP /
55 Disable to cancel after 56F
Charging

SP /
55
Charging (Hold)
Hold
SP /
2 phases
Easy command Hold
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 13F
Shifting Clouds (SC)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Shifting Clouds

SP /
44 Absorbs(H/M) during to 3 to 18F
34F recovery after absorbs
Cost 20F
Shifting Clouds (Absorbs)

Absorbs,M / 21
-17 KDN KDN Auto counter after 2 combinations
Enable block auto counter before 2F
Shifting Clouds to Deceptive Step
SC
SP /
To Deceptive Step ()
Cost 20F
S2 patch
・Block timing slower by 5F.
Bao Dan Po
SC
M / 20
20F -14 KDN KDN
Poison Chalice
SC
M / 15
15F -13 LNC LNC
Scorpion Sting
SC
H / 30
20F +8 KDN KDN
Jin Bu Zhen
SC
L / 20
20F -14 +2 KDN S2 patch
・Opponent closer on block.
Feng Ya Lian Ji (1)
SC
M / 7
15F -9 +2 +2
Feng Ya Lian Ji (2)
SC
M,H / 7,8
-11 ±0 ±0 Combo from 1st NH
Feng Ya Lian Ji
SC
M,H,H / 7,8,18
-11 KDN KDN Combo from 1st NH
Delayable
Deceptive Step (DS)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Deceptive Step

SP /
39 Cost 15F
S2 patch
・Block timing slower by 5F
Deceptive Step to Shifting Clouds
DS
SP /
To Shifting Clouds ()
Cost 40F
Fractured Diamond
DS
L / 22
20F -13 +8C KDN TC15F
To crouching after moving
NH force to crouching
Fei He Zhang
DS
H / 20
14F -9 KDN KDN
Rising Swallow Kick
DS
M / 17
22F -12 LNC LNC TJ15F
Leaping Lion (1)
DS
M / 30
31F -7 KDN KDN TJ15F
To crouching after moving
Leaping Lion
DS
M,M / 30,20
-3 KDN KDN TJ
Lingering Shadow
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Lingering Shadow

SP /
Disable Preceding Input
Cost 2F
To crouching after moving
Landslide

L / 23
22F -14 +2 LNC TC6F
S2 patch
(Ver.2.10)・switching places in certain situations is fixed, hitbox is now bigger.
Mountain Crusher

M / 22
22F -14 LNC LNC
Bow Kick

M / 16
15F -12 LNC LNC Equivalent to WS
Rising Heel Kick

M / 18
11F -7 +4 +29G Equivalent to WS
Yan Wang's Wrath

M / 23
16F +5C +9C KDN Block or NH force to crouching
Shifting Clouds

SP /
Equivalent to
Xuan Jiao Xiao Yan Shou

LH / 9,13
21F -31 +6 +6 Equivalent to
Lift Kick

M / 21
18F -7 LNC LNC Equivalent to
Piercing Arrow

L / 12
16F -15 +4C +4C TC6F
Equivalent to
To crouching after moving
Hit force to crouching
Back Toward
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Zhuan Shen Huan Wu

SP /
20 To back toward
Total frame is after completing command input
Backfist
BT
H / 12
12F -1 +14 +14 32
Circling Tiger (1) to BT
BT
M / 12
16F -6 +5 +5 To back toward
Circling Tiger
BT
M,M / 12,17
-13C KDN LNC Block force to crouching
Combo from 1st NH
Delayable 13F
Combo delayable 2F from 1st NH
Tremor Stomp
BT
M / 30
32F +8C +8C LNC Block or NH force to crouching
S2 patch
・Changed from +4F to +8F on block.
・Opponent reaction on counter hit was changed.
Spin Kick
BT
H / 18
10F -8 KDN KDN
Hustle Elbow
BT
M / 22
16F -5 KDN KDN To back toward
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
To crouching after moving
Reverse Sweep Kick (Close)
BT
L / 21
18F -26 KDN KDN TC6F
Reverse Sweep Kick
BT
L / 14
-26 -3 KDN
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3 TC1F
To crouching after moving
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage Hold
M / 35
13F +3 KDN KDN Special effect when approach mid-air enemy carring to wall

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Neck Twister

Th(H) / 35
12F Head-sd
Fac-Dwn
or
-6F
RP
Long Range Throw
Serpent Slayer

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
Long Range Throw
Jaws of Death
Approach from left side
Th(H) / 40
Left-sd
Fac-Dwn

-4F
Wandering Soul
Approach from right side
Th(H) / 40
Head-sd
Fac-Dwn

-4F
Violent Storm
Approach from behind
Th(H) / 50
Head-sd
Fac-Up
disable
Avalanche

Th(H) / 40
12F Right-sd
Fac-Up

-6F
RP
Floor Break
Pao Lau Impaler
BT or
Th(H) / 50
13F Left-sd
Fac-Dwn

-6F
Attack Reversal ()
or
Reversal (H/M) / 25+α
RP
Head-sd
Fac-Up
disable Reversal (H/M) during 2 to 10F
Damage 25 + 50% of enemy attack
Attack Reversal ()
or
Reversal (H/M) / 25+α
Foot-sd
Fac-Up
disable Reversal (H/M) during 2 to 10F
Damage 25 + 50% of enemy attack
10 Hit Combo 1
CommandStart-up 10F
5th hit force to crouching
To crouching after 5th
Hit LevelHMMMLMLLMM
Damage7215588751821
hit+8+2-3-1-2-6-9KDN-9KDN
block+1-11-14-14-21-17-20-22-20-13
10 Hit Combo 2
CommandStart-up 10F
5th hit force to crouching
To crouching after 5th
To back toward after 10th
Hit LevelHMMMLMLHMH
Damage72155887101821
hit+8+2-3-1-2-6-9±0±0KDN
block+1-11-14-14-21-17-20-11-16-5