FENG WEI:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Jab Spear Fist

H,M / 7,21
-11 +2 KDN Can be delayed 4F
・Opponent reaction on counter hit for .. was changed.
One Two Punch

H,H / 7,9
-1 +7 +7 Combo from 1st NH
Can be delayed 4F
Combo can be delayed 4F from 1st NH
Firestorm

H,H,H / 7,9,10
-13 +3 +3 Combo from 1st NH
【S3 Patch Notes】– Changed the frame advantage upon hit from +1F to +3F.
Firestorm to BT

H,H,H / 7,9,10
-11 +5 +5 To back toward
Combo from 1st NH
【S3 Patch Notes】– Changed the frame advantage upon hit from +3F to +5F.
Jab Roundhouse combo

H,H / 7,17
-5 +6 LNC Combo from 1st NH
Can be delayed 4F
Combo can be delayed 4F from 1st NH
Right Jab

H / 8
10F -3 +5 +5
San Lian Heng (2)

H,M / 8,10
-12 -1 -1 Combo from 1st NH
San Lian Heng

H,M,M / 8,10,20
-13 KDN KDN Combo from 2nd CH
Can be delayed 12F
Combo can be delayed 6F from 2nd CH
・Opponent reaction on counter hit was changed.
San Lian Heng to Cancel BT

H,M,SP / 8,10
-13 -2 -2 To back toward
Combo from 1st NH
Mad Windmill (1)
】 or SS 【
M / 10
24F -3C +8C +8C Advance Input is unavailable
Start-up 25F
Block or Hit force to crouching
Meaty 1F
【S3 Patch Notes】– Changed the frame advantage upon hit from +5F to +8F.
– Decreased the distance between the character and the opponent when the move hits or is blocked.
– The move can now also be performed with “During sidestep 【】".
Mad Windmill

M,M / 10,20
-13 LNC LNC Combo from 1st NH.
Can be delayed 12F.
Combo can be delayed 12F from 1st NH.
【S3 Patch Notes】– Changed the frame advantage when blocked from -12F to -13F.
– Shortened the recovery time after the move hits by 2 frames.
– Changed the opponent’s behavior when hit from the side.
– Increased the distance between the character and the opponent when the move is blocked.
– Decreased the distance between the character and the opponent when the move hits.
Peacock Sweep (1)

H / 15
16F -11 ±0 ±0 【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move hits or is blocked.
Peacock Sweep (2)

H,H / 15,18
-10 +1 +1 Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from 1st NH
Peacock Sweep

H,H,L / 15,18,23
-12 KDN KDN To back toward
Combo from 2nd CH
Can be delayed 11F
Combo can be delayed 5F from 2nd CH
Peacock Sweep to Cancel BT

H,H,SP / 15,18
-13 -2 -2 To back toward
【S3 Patch Notes】– Shortened the recovery time after the move by 4 frames (block from -17F to -13F, hit from -6F to -2F).
Leaping Whirlwind Combo (1)
】 or SS 【
M / 27
34F -7C KDN KDN TJ20F
Start-up frame is from input start timing (completed timing in delay)
Start-up 33F after delay input
Block force to crouching
Meaty 2F
【S3 Patch Notes】– Changed the frame advantage when blocked from -12F to -7F.
– Shortened the recovery time after the move hits by 5 frames.
– The move can now also be performed with “During sidestep 【】”.
Leaping Whirlwind Combo (1) to BT

M / 27
-2C KDN KDN TJ20F
To back toward
【S3 Patch Notes】– Changed the frame advantage when blocked from -7F to -2F.
– Shortened the recovery time after the move hits by 5 frames.
Leaping Whirlwind Combo

M,L / 27,21
-26 KDN KDN TC
Returns to crouching.
・Changed from -15F to -26F on block.
・Feng reaction on block changed.
High Kick

H / 17
11F -8 +3 KDN 38
Headspring

M / 25
27F -4 +4C KDN TJ15F
Advance Input is unavailable
Start-up 28F
NH force to crouching
Meaty 4F in actualy
Iron Shield

Absorbs P(H/M),M / 24
21F -13 KDN KDN Absorbs Punch(H/M) during 2 to 7F
Special effect after absorbs hit
Xuan Jiao Xiao Yan Shou

LH / 7,10
21F -31 +6 +6 Disable 2nd after block1st
Xuan Jiao Xiao Yan Shou (2nd)

LH / 7,10
-2 +6 +6
Boar's Tusk (1)

M / 12
17F -7 +4 KDN Start-up 16F(close)
Crumble stun +24F after CH
+11GF after recovery stun
Boar's Tusk (2)

M,M / 12,10
-5 +6 +6 Can be delayed
Boar's Tusk

M,M,M / 12,10,20
-19 KDN KDN Combo from 2nd NH
Can be delayed 16F
Combo can be delayed 11F from 2nd CH
Climbing Dragon (1)

M / 10
21F -3 +9 +9
Climbing Dragon

M,M / 10,20
-16 LNC LNC TJ
Combo from 1st NH
Tornado

H / 15
18F -9 KDN KDN 46
Tornado to BT

H / 15
-5 KDN KDN 42 To back toward
Tornado Stomp

H,M / 15,30
-10 KDN KDN Meaty 1F in actualy
【S3 Patch Notes】– Changed the attack startup from 21F to 22F.
– Decreased the distance between the character and the opponent when the move is blocked.
Tornado Sweep (Close)

H,L / 15,22
-12 KDN KDN TC
【S3 Patch Notes】– Changed the attack startup from 31F to 32F.
– Decreased the distance between the character and the opponent when the move is blocked.
– Changed the startup of the character’s crouching status from frame 24 to frame 10.
Tornado Sweep

H,L / 15,15
-11 ±0 KDN TC
Tiger's Claw

H / 28
19F -9 KDN KDN HTS
Stun Palm

M / 12
14F ±0 +6 +36G 33
God Fist (1)

M / 15
20F -9 +4 +4
God Fist

M,M / 15,21
-6 KDN KDN WB
Combo from 1st NH.
・Causes Wall Bounce on hit.
Lift Kick

M / 21
18F -7 LNC LNC 44
Front Kick

M / 14
15F -6 +5 +5 40 【S3 Patch Notes】– Changed the damage from 15 to 14.
– Decreased the distance between the character and the opponent when the move hits.
Pau Lau Stinger (2)

M,M / 14,15
-11 +1 +1 Combo from 1st NH.
【S3 Patch Notes】- New move.
Pau Lau Stinger

M,M,M / 14,15,23
-19 KDN KDN 【S3 Patch Notes】- New move.
Ruinous Halberd

M / 23
23F -8 KDN KDN HTS
Meaty 2F in actualy
・Tail Spin
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Heavy Hammer

L / 17
20F -12 -1 KDN TC6F
Returns to crouching.
・Opponent closer on block.
Crouch Low Kick

L / 12
16F -17 -3 -3 TC4F
Returns to crouching.
Parting Heavens (1)

L / 7
14F -11 ±0 ±0 Meaty 1F
Parting Heavens

L,M / 7,22
-10 KDN KDN Combo from 1st CH
Can be delayed 6F
Combo can be delayed 4F from 1st CH
Crouch Chin Kick

L / 7
12F -13 -2 -2 TC4F
Returns to crouching.
Spear of Lu Bu (1)

M / 12
16F -12 +4 +4
Spear of Lu Bu

M,M / 12,18
-12 +7 KDN Combo from 1st NH
Can be delayed 10F
Combo can be delayed 7F from 1st NH
【S3 Patch Notes】– Changed the frame advantage upon normal hit from +5F to +7F.
Spear of Lu Bu (1) to Shifting Clouds

M,SP / 12
-16 ±0 ±0 To Shifting Clouds ()
Spear of Lu Bu (1) to Deceptive Step

M,SP / 12
-9 +7 +7 To Deceptive Step ()
・Block timing slower by 5F.
Spinning Neck Strike

M,H / 12,23
-2 KDN KDN TS
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 7F from 1st NH
Hellwinds (1)

L / 10
20F -11 ±0 ±0 TC6F
【S3 Patch Notes】– Changed the damage from 5 to 10.
Hellwinds (2)

L,L / 10,10
-16 KDN KDN TC
Combo from 1st CH
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the 2nd hit is blocked.
Hellwinds

L,L,M / 10,10,25
-8 KDN KDN 【S3 Patch Notes】– Changed the damage from 30 to 25.
Hellwinds (2) to Cancel

L / 10
-15 -4 -4 【S3 Patch Notes】– Changed the frame advantage when blocked from -17F to -15F.
– Changed the frame advantage upon hit from -6F to -4F.
Piercing Arrow

L / 14
16F -15 +4C +4C TC6F
Returns to crouching.
Hit force to crouching
Meaty 1F
・Opponent closer on block.
【S3 Patch Notes】– Changed the damage from 12 to 14.
Sweep Kick

L / 20
30F -26 KDN KDN HTC4F
Dragon Slayer (1)

M / 15
21F ±0 +8 +8
Dragon Slayer

M,L / 15,15
-11 ±0 KDN TC
Returns to crouching.
Combo from 1st CH
Can be delayed 12F
Combo can be delayed 3F from 1st CH
・Opponent reaction on counter hit was changed.
Iron Palm

H / 17
10F -10 +1 KDN 39
・Opponent closer on block.
Hungry Tiger (1)

M / 15
17F -11 ±0C ±0C 【S3 Patch Notes】– Increased the range of the 1st and 4th hits of the attack.
Hungry Tiger (2)

M,L / 15,10
-11 ±0 +8C CH force to crouching
Combo from 1st NH
Can be delayed 18F
Combo can be delayed 8F from 1st NH
【S3 Patch Notes】– Changed the damage from 8 to 10.
Hungry Tiger (3)

M,L,M / 15,10,13
-12 LNC LNC Combo from 2nd CH
【S3 Patch Notes】– Changed the damage from 12 to 13.
Hungry Tiger

M,L,M,M / 15,10,13,22
-6C +4C +4C Block or Hit force to crouching.
Can be delayed.
【S3 Patch Notes】– Changed the damage from 21 to 22.
– Changed the input window for the 4th hit from 27 frames to 37 frames.
Zhuan Shen Lian Wu (1)

M / 12
23F -8 +3 +3
Zhuan Shen Lian Wu

M,H / 12,15
-6 +3 KDN Combo from 1st NH
Can be delayed 13F
Combo can be delayed 13F from 1st NH
Fish Hook

M / 14
12F -9 +2 +2 40
Iron Fortress

M / 30
13F -19 KDN KDN Meaty 1F
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Eagle Claw
or or
M / 12
18F -7 +4 +4 TJ6F
Crouching hit +12F
Throat Gouge

MH / 13,21
16F -10 +9 +9 Combo from 1st NH
Leaping Hammer Fist

M / 30
38F +2C KDN KDN TJ9F
Meaty 1F in actualy
Evading Palm Strike

M / 18
18F -10 +3 KDN
Side Swipe

M / 22
21F -12 KDN KDN TJ9F
Meaty 1F in actualy
Side Swipe
or
M / 22
21F -2 KDN KDN 53 TJ9F
Meaty 1F in actualy
Soaring Eagle

M / 11
15F -20 -8 -8 TJ9F
Soaring Eagle

M / 15
15F -13 KDN LNC TJ9F
Soaring Eagle

M / 13
15F -13 LNC LNC TJ9F
Death Palm

UB(M) / 70
79F KDN KDN KDN
Assassin's Bow (3)

MHH / 10,10,10
24F -10 LNC LNC TC6F
-16F after 2nd block & 3rd whiff
【S3 Patch Notes】– The character is now counted as crouching from frames 6 to 23 of the 1st hit.
Assassin's Bow

MHH,H / 10,10,10,21
-6 KDN KDN
Delay Rising Toekick

M / 25
23F -11 LNC LNC TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Exploding Dagger

M / 25
18F -9 KDN KDN Advance Input is unavailable
Start-up 19F in actualy
【S3 Patch Notes】– Changed the frame advantage when blocked from -10F to -9F.
Tremor Stomp

M / 30
32F +8C +8C LNC Advance Input is unavailable
Start-up 33F in actualy
Block or NH force to crouching
・Changed from +4F to +8F on block.
・Opponent reaction on counter hit was changed.
Spreading Wings (1)

M / 13
19F -15 LNC LNC Advance Input is unavailable
Start-up 20F in actualy
Spreading Wings

M,M / 13,21
-14 LNC LNC
・Recovery for both players increased by 1F.
・Changed to -14F on block regardless of input timing.
Nian Zhang Mie Ba

M / 21
23F -12 KDN KDN PC6F
Advance Input is unavailable
Start-up 24F in actualy
Nian Zhang Mie Ba (Hold)
Hold
M / 25
39F +3 +14 +14 PC6F
Advance Input is unavailable
Start-up 40F in actualy
【S3 Patch Notes】– Changed the damage from 28 to 25.
– Changed the frame advantage when blocked from +1F to +3F.
– Changed the frame advantage upon hit from +23F to +14F.
– Decreased the distance between the character and the opponent when the move hits or is blocked.
Falcon's Beak

M / 25
25F -15 KDN KDN
Severing Sword

M / 30
20F +6 KDN KDN TJ5F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC or
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Dancing Dragon (1)
WS
M / 13
14F -1 +5 +5 【S3 Patch Notes】– Changed the damage from 11 to 13.
Dancing Dragon (2)
WS
M,M / 13,13
-10 +1 +1 Combo from 1st NH
Can be delayed 6F
【S3 Patch Notes】– Changed the damage from 12 to 13.
Dancing Dragon
WS
M,M,M / 13,13,20
-12 KDN KDN Can be delayed
Adamantine Uppercut
WS
M / 17
15F -9 LNC LNC
Bow Kick
WS
M / 16
15F -12 LNC LNC
Rising Heel Kick
WS
M / 18
11F -7 +7 +29G 【S3 Patch Notes】– Changed the frame advantage upon hit from +4F to +7F.
Push Hands
WS
Absorbs P(H/M),M / 20
23F -9 +3 +3 Absorbs Punch(H/M) during 3 to 8F.
+16F after Absorbs.
【S3 Patch Notes】– Changed the damage from 25 to 20.
– Changed the frame advantage when blocked from -10F to -9F.
– Shortened the recovery animation by 1 frame when the move hits.
– Changed the opponent’s behavior when hit (from KDN to +3F).
– Decreased the distance between the character and the opponent when the move is blocked.
– Changed the frame advantage upon successful punch parry from +30F to +16F.
– Decreased the distance between the character and the opponent when successful punch parry.
Silent Arrow
FC
L / 19
21F -12 -1 KDN TC
Returns to crouching.
【S3 Patch Notes】– Changed the damage from 18 to 19.
– Changed the frame advantage when blocked from -13F to -12F.
– Changed the frame advantage upon normal hit from -2F to -1F.
Monkey Strike
FC
M / 25
18F -14 KDN KDN
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Hidden Intentions to BT
SS
H / 18
15F +3 +9 +9 H
To back toward
【S3 Patch Notes】– Changed the frame advantage when blocked from +1F to +3F.
Jade Spear
SS
H / 12
18F -13 -2 -2
Jade Spear to BT
SS
H / 12
-11 ±0 ±0 To back toward
Jade Spear to Hustle Elbow
SS
H,M / 12,20
-5 KDN KDN To back toward
Combo form 1st NH
Sweep Kick (Close)
SS
L / 21
20F -31 KDN KDN 54 TC10F
・Opponent closer on block.
【S3 Patch Notes】– Changed the startup of the character’s crouching status from frame 13 to frame 10.
Sweep Kick
SS
L / 14
-31 -2 KDN TC10F
Enlightened Circle
SS
M / 24
22F +1 KDN KDN
Spring Up
While down face up
M / 20
30F -3 KDN KDN TJ28F
Meaty 2F in actualy
【S3 Patch Notes】– Changed the frame advantage when blocked from -5F to -3F.
– Shortened the recovery time after the move hits by 2 frames.
– Decreased the distance between the character and the opponent when the move hits.
– Increased the move’s reach.
Thunder Stomp
While enemy is down
L / 24
24F -13 -2 -2
Taunt

SP / -
55 Disable to cancel after 56F
Charging

SP / -
55
Charging (Hold)
Hold
SP / -
2 phases
Easy command Hold
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Shifting Clouds (SC)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Shifting Clouds

SP / -
44 Absorbs(H/M) during to 3 to 18F
34F recovery after absorbs
Cost 20F
Shifting Clouds (Absorbs)

Absorbs,M / 21
-17 KDN KDN Auto counter after 2 combinations
Enable block auto counter before 2F
Shifting Clouds to Deceptive Step
SC
SP / -
To Deceptive Step ()
Cost 20F
・Block timing slower by 5F.
Bao Dan Po
SC
M / 20
20F -14 KDN KDN 【S3 Patch Notes】– Shortened the recovery time after the move hits by 2 frames.
Poison Chalice
SC
M / 15
15F -13 LNC LNC
Scorpion Sting
SC
H / 30
20F +8 KDN KDN 【S3 Patch Notes】– Increased the distance between the character and the opponent when the move is blocked.
Jin Bu Zhen
SC
L / 20
20F -14 +2 KDN
・Opponent closer on block.
Feng Ya Lian Ji (1)
SC
M / 7
15F -9 +2 +2
Feng Ya Lian Ji (2)
SC
M,H / 7,8
-11 ±0 ±0 Combo from 1st NH
Feng Ya Lian Ji
SC
M,H,H / 7,8,18
-11 KDN KDN Combo from 1st NH
Can be delayed
Deceptive Step (DS)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Deceptive Step

SP / -
39 Cost 15F
・Block timing slower by 5F
Deceptive Step to Shifting Clouds
DS
SP / -
To Shifting Clouds ()
Cost 40F
Fractured Diamond
DS
L / 22
20F -13 +8C KDN TC15F
Returns to crouching.
NH force to crouching
Fei He Zhang
DS
H / 20
14F -9 KDN KDN
Rising Swallow Kick
DS
M / 17
22F -12 LNC LNC TJ15F
Leaping Lion (1)
DS
M / 30
31F -7 KDN KDN TJ15F
Returns to crouching.
Leaping Lion
DS
M,M / 30,20
-3 KDN KDN TJ
【S3 Patch Notes】– Changed the frame advantage when blocked from -5F to -3F.
– Shortened the recovery time after the move hits by 2 frames.
– Decreased the distance between the character and the opponent when the move hits.
– Increased the move’s reach.
Lingering Shadow
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Lingering Shadow

SP / -
Advance Input is unavailable
Cost 2F
Returns to crouching.
Landslide

L / 23
22F -14 +2 LNC TC6F
(Ver.2.10)・switching places in certain situations is fixed, hitbox is now bigger.
【S3 Patch Notes】– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Mountain Crusher

M / 22
22F -14 LNC LNC
Bow Kick

M / 16
15F -12 LNC LNC Equivalent to WS
Rising Heel Kick

M / 18
11F -7 +4 +29G Equivalent to WS
Yan Wang's Wrath

M / 23
16F +4C +8C KDN Block or NH force to crouching
【S3 Patch Notes】– Changed the damage from 23 to 21.
– Changed the frame advantage when blocked from +5F to +4F.
– Changed the frame advantage upon normal hit from +9F to +8F.
– Decreased the distance between the character and the opponent when the move is blocked.
Shifting Clouds

SP / -
Equivalent to
Xuan Jiao Xiao Yan Shou

LH / 9,13
21F -31 +6 +6 Equivalent to
Lift Kick

M / 21
18F -7 LNC LNC Equivalent to
Piercing Arrow

L / 12
16F -15 +4C +4C TC6F
Equivalent to
Returns to crouching.
Hit force to crouching
Back Toward
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Zhuan Shen Huan Wu

SP / -
20 To back toward
Total frame is after completing command input
Backfist
BT
H / 12
12F -3 +14 +14 34 【S3 Patch Notes】– Changed the frame advantage when blocked from -1F to -3F.
– Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction (total from 32F to 34F).
– Increased the lower range of the attack.
Circling Tiger (1) to BT
BT
M / 12
16F -6 +5 +5 To back toward
Circling Tiger
BT
M,M / 12,17
-13C KDN LNC Block force to crouching
Combo from 1st NH
Can be delayed 13F
Combo can be delayed 2F from 1st NH
Tremor Stomp
BT
M / 30
32F +8C +8C LNC Block or NH force to crouching
・Changed from +4F to +8F on block.
・Opponent reaction on counter hit was changed.
Spin Kick
BT
H / 18
10F -8 KDN KDN
Hustle Elbow
BT
M / 22
16F -5 KDN KDN To back toward
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Reverse Sweep Kick (Close)
BT
L / 21
18F -26 KDN KDN TC6F
Reverse Sweep Kick
BT
L / 14
-26 -3 KDN
Crouch Spin Kick
BT
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage Hold
M / 35
13F +3 KDN KDN Special effect when approach mid-air enemy carring to wall

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Neck Twister

Th(H) / 35
12F Head-sd
Fac-Dwn
or
-6F
RP
Long Range Throw
Serpent Slayer

Th(H) / 35
12F Foot-sd
Fac-Up
or
-3F
Long Range Throw
Jaws of Death
Approach from left side
Th(H) / 40
Left-sd
Fac-Dwn

-4F
Wandering Soul
Approach from right side
Th(H) / 40
Head-sd
Fac-Dwn

-4F
Violent Storm
Approach from behind
Th(H) / 50
Head-sd
Fac-Up
disable
Avalanche

Th(H) / 40
12F Right-sd
Fac-Up

-6F
RP
Floor Break
Pao Lau Impaler
BT or
Th(H) / 50
13F Left-sd
Fac-Dwn

-6F
Attack Reversal ()
or
Reversal (H/M) / 25+α
RP
Head-sd
Fac-Up
disable Reversal (H/M) during 2 to 10F
Damage 25 + 50% of enemy attack
Attack Reversal ()
or
Reversal (H/M) / 25+α
Foot-sd
Fac-Up
disable Reversal (H/M) during 2 to 10F
Damage 25 + 50% of enemy attack
10 Hit Combo 1
CommandStart-up 10F
5th hit force to crouching
To crouching after 5th
Hit LevelHMMMLMLLMM
Damage7215588751821
hit+8+2-3-1-2-6-9KDN-9KDN
block+1-11-14-14-21-17-20-22-20-13
10 Hit Combo 2
CommandStart-up 10F
5th hit force to crouching
To crouching after 5th
To back toward after 10th
Hit LevelHMMMLMLHMH
Damage72155887101821
hit+8+2-3-1-2-6-9±0±0KDN
block+1-11-14-14-21-17-20-11-16-5