ELIZA:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Needle Jab

H / 7
10F +1 +8 +8 24 C
Double Needle

H,H / 7,7
-3 +4 +4 C
Combo from 1st CH.
Left Right Slap

H,H / 7,10
-1 +5 +5 Combo from 1st NH
Left Right Moonrise

H,H,M / 7,10,20
-22 LNC LNC Combo from 2nd CH
【S3 Patch Notes】– Shortened the recovery time after the move hits by 3 frames.
Left Right Arc Kick

H,H,H / 7,10,20
-4 KDN KDN* TS
Combo from 2nd CH
・Opponent was unable to crouch on 3rd hit when 2nd attack hits. Now fixed.
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit.
Binary Star (1)

H / 9
14F -3 +8 +8
・Opponent closer on hit.
Binary Star

H,M / 9,15
-12 +2 +2 C
Combo from 1st NH
Side High Kick

H / 12
13F -8 +8 +8
10 Hit Combo (2)

H,H / 12,10
-12 +4 +4
Ark Kick

H / 21
13F -5 KDN KDN* 42 HTS
Meteor Burst

M / 26
13F -17 KDN KDN Meaty 1F.
・Damage changed from 20 to 26.
・Changed from -20F to -17F on block.
・Recovery on hit decreased by 3F.
Shadow Ring

L / 20
33F -27 KDN KDN TC23FTJ9F
Fierce Sting

M / 17
16F -9 ±0 +25G
・Changed from -11F to -9F on block.
・Homing increased.
【S3 Patch Notes】– Changed the attack startup from 18F to 16F.
Broken Dream

M / 21
25F -13 KDN KDN HPC8F
Quick Uppercut

M / 12
13F -3 +3 +3 35
Moonlight

M,M / 12,17
-13 -2 KDN Combo from 1st NH
【S3 Patch Notes】– Changed the opponent’s behavior when the move lands as a counter hit (from -2F to KDN).
Daylight

M,H / 12,14
-9 +2 +2 Combo from 1st NH
Rending Claw (1)

M / 10
16F -9 +2 +2
Rending Claw

M,M / 10,10
-18 LNC LNC TJ
Combo from 1st NH
Astral Shot

M / 24
25F -6 KDN KDN HWBTJ9F
【S3 Patch Notes】– Changed the frame advantage when blocked from -8F to -6F.
– Shortened the recovery time after the move hits by 2 frames.
– Enabled the move to cause a wall bound if it hits.
Middle Kick

M / 16
12F -8 +3 +3 39
Sitting Jab

SM / 5
10F -5 +6 +6 31 TC4FC
Returns to crouching.
Input to standing
・Changed from +6F to +3F on hit from side or from behind.
・Decreased pushback so easier to hit.
Sitting Claw

SM / 8
12F -7 +4 +4 TC4F
Returns to crouching.
Sweeping Scarlet

L / 7(10)
15F -16 -5 -5 48 TC4FC
Damage () is on Clean hit.
Returns to crouching.
Horizon Ring

L / 17
20F -27 +5C KDN TC6F
Returns to crouching.
・Damage changed from 20 to 17.
・Changed from +3F to +5F on hit.
Endless Sleep

SP / -
To Down
Death Impact

UB(M) / 30
51F KDN KDN KDN TJ28F
Rising Chaos (1)

M / 13
14F -8 +3 +3
・Changed from ±0F to +3F on hit.
・Homing decreased.
Rising Chaos (2)

M,M / 13,13
-13 LNC LNC TJ
Combo from 1st CH
・Homing decreased.
Rising Chaos

M,M,M / 13,13,23
-13C KDN KDN TJ
Block force to Crouching.
・Opponent reaction changed on hit.
【S3 Patch Notes】– Changed the attack startup from 25F to 24F.
Leading Knee (1)

H / 10
11F -4 +2 +2
Leading Knee

H,M / 10,15
-9 +3 KDN Combo from 1st NH
Dust Tail (1)

H / 12
16F -9 +2 KDN
・Damage changed from 14 to 12.
Dust Tail

H,H / 12,20
-4 +15Sp +15Sp TS
Combo from 1st NH
Can be delayed
Combo can be delayed 10F
・Changed from -7F to -4F on block.
・Changed from +12F to +15 on hit.
(Ver.3.01) Fixed an issue where the range of the attack was not as intended.
Ion Tail

H,M / 12,20
-14 KDN KDN Combo from 1st NH
Can be delayed
Combo can be delayed 7F
・Opponent reaction on hit from the side and hit while downed was changed.
・Move comes out faster by 1F.
(Ver.3.01) Fixed an issue where the range of the attack was not as intended.
Flare Knee

M / 12
15F -14 -2 -2 C
Burst Claw

HM / 5,20
27F -13C +4C +4C Block or Hit force to Crouching.
・Active frames on first attack increased by 1F.
・2nd attack changed from -18F to -13F on block.
・Opponent reaction on hit or mid-air hit on 2nd attack was changed.
Jump
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Front Jump

SP / -
47 TJ5F
Cost 5F to Jumping Moves.
Vertical Jump

SP / -
51 TJ9F
Cost 8F to Jumping Moves.
Back Jump

SP / -
47 TJ5F
Cost 5F to Jumping Moves.
Vampire Needle
During Jump
M / 10
7F -25 -15 -15 Fast Start-up 12F (Cost 5F).
Latest Start-up 38F in actualy.
Block or Hit Frame are when fast.
Vampire Claw
During Jump
M / 15
9F -17 -7 -7 Fast Start-up 14F (Cost 5F).
Latest Start-up 38F in actualy.
Block or Hit Frame are when fast.
Swan Shot
During Jump
M / 10
7F -25 -15 -15 Fast Start-up 12F (Cost 5F).
Latest Start-up 38F in actualy.
Block or Hit Frame are when fast.
Poison Orbit
During Jump
M / 15
9F -18 -8 -8 Fast Start-up 14F (Cost 5F).
Latest Start-up 39F in actualy.
Block or Hit Frame are when fast.
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Bloody Claw to Deadly Slumber

M(,SP) / 25
14F -9 KDN KDN
Bloody Claw

M / 25
14F -9 KDN KDN
Helical Flow (1)

H / 12
16F -10 KDN KDN 【S3 Patch Notes】– Shortened the recovery time after the move hits by 4 frames.
– Shortened the recovery time for both the character and the opponent by 4 frames upon guard to speed up the interaction.
Herical End

H,M / 12,24
-13 KDN KDN 【S3 Patch Notes】- New move.
Helical Flow

H,H / 12,21
-7 KDN KDN* TSTJ
【S3 Patch Notes】– The 2nd hit can now be ducked under if the 1st hit is blocked.
Splendid Edge (1)

M / 10
15F -16 -5 -5 TJ12F
Splendid Edge

M,M / 10,10
-14 -6 -6 Combo from 1st NH
・Recovery on block increased for both players by 3F.
・Changed from -3F to -6F on hit.
Assault Barrage

MHL / 5,6,20
18F -14 KDN KDN
・3rd hit can now be parried after blocking first hit.
【S3 Patch Notes】– Changed the opponent’s behavior when hit by the 3rd hit in midair.
Noble Execution
or Run
H / 30
18F +6 KDN KDN TS
・Changed from -2F to +2F on block.
・Recovery decreased on hit by 2F.
【S3 Patch Notes】– Changed the frame advantage when blocked from +2F to +6F.
– Shortened the recovery time after the move hits by 2 frames.
– Increased the move’s tracking.
Noble Slash
or Run
M / 27
24F ±0 KDN KDN TJ3F
Meaty 4F.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Sitting Jab
FC
SM / 5
10F -5 +6 +6 TCC
Returns to crouching.
Input to standing
・Changed from +6F to +3F on hit from side or from behind.
・Decreased pushback so easier to hit.
Sitting Claw
FC
SM / 8
12F -7 +4 +4 TC
Returns to crouching.
Sweeping Scarlet
FC
L / 7(10)
15F -16 -5 -5 TCC
Returns to crouching.
Horizon Ring
FC
L / 17
20F -27 +5C KDN TC
Returns to crouching.
・Damage changed from 20 to 17.
Stabbing Scarlet
WS
M / 10
14F -7 +4 +4 C
・Decreased pushback so easier to hit.
Rising Shadow
WS
M / 18
15F -9 KDN LNC
・Changed from -12F to -9F on block.
Rose Thorn
WS
M / 20
15F -22 LNC LNC TJ15F
・Recovery decreased by 3F on hit.
Toe Smash
WS
M / 15
11F -5 +6 +6
Deadly Slumber
FC (1 sec)
SP / -
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Endless Sleep
While down (facing up)
SP / -
Bloody Guage increase.
Auger

SP / -
Needle Jab
BT or
H / 7
10F +1 +8 +8 Equivalent to .
Ark Kick
BT or
H / 24
13F -5 KDN KDN* Equivalent to .
Sitting Jab
BT or
SM / 5
10F -5 +6 +6 Equivalent to .
Horizon Ring
BT or
L / 20
20F -27 +5C KDN Equivalent to .
Moon Glide (MG)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Moon Glide

SP / -
33 Cost 15F.
Moon Glide to Crouch

SP / -
30 Returns to crouching.
【S3 Patch Notes】– It is now possible to shift to a crouching stance with .
Stardust (1)
MG
H / 11
10F -4 +2 +2 【S3 Patch Notes】– Decreased the range of the attack.
Stardust
MG
H,H / 11,12
-8 +1 +1 Combo from 1st NH
Stardust Break
MG
H,H,M / 11,12,21
-13 KDN KDN Combo from 2nd CH
Bloody Claw to Deadly Slumber
MG
M(,SP) / 25
14F -9 KDN KDN WB
Wall Baunce when consume Bloody Guage.
・Causes Wall Bounce on hit.
Bloody Claw
MG
M / 25
14F -9 KDN KDN
Helical Flow (1)
MG
H / 12
16F -10 KDN KDN H
【S3 Patch Notes】– Shortened the recovery time after the move hits by 4 frames.
– Shortened the recovery time for both the character and the opponent by 4 frames upon guard to speed up the interaction.
Helical End
MG
H,M / 12,24
-13 KDN KDN 【S3 Patch Notes】- New move.
Helical Flow
MG
H,H / 12,21
-7 KDN KDN* TSTJ
【S3 Patch Notes】– The 2nd hit can now be ducked under if the 1st hit is blocked.
Queen Needle
MG
L / 20
18F -23 KDN KDN TC10F
Meaty 7F.
・Opponent reaction changed on hit.
Death Impact
MG
UB(M) / 30
51F KDN KDN KDN TJ21F
Moon Glide (MG)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
EX Moon Glide

SP / -
33 Consume 1 Blood Gauge.
Cost 15F.
【S3 Patch Notes】- New move.
EX Moon Glide to Crouch

SP / -
30 Consume 1 Blood Gauge.
Returns to crouching.
【S3 Patch Notes】- New move.
Bloody Claw Chaos to Deadly Slumber
EX MG
M(,SP) / 25
14F -9 KDN KDN WB
Bloody Claw Chaos to Standing
EX MG
M / 25
14F -9 KDN KDN WB
Death Impact Chaos
EX MG
UB(M) / 30
41F KDN KDN KDN TJ16F
【S3 Patch Notes】- New move.
Special Move
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Dark Wave

SM / 20
28F -9 KDN KDN 61 Meaty 19F in actualy
・Changed from -10F to -9F on block.
Dark Wave

SM / 20
25F -13 -5 -5 62 Meaty 27F in actualy
Dark Blade

SM / 12
16F -22 LNC LNC 【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move hits.
Dark Blade

SM*3 / 9,9,9
13F -34 LNC LNC TC6F
Launch on 2nd hit.
Enable Connect to Bloody Horn() when 3rd hit.
・Opponent closer after blocking 2nd hit.
・Whern 3rd hit lands, can now follow up with .
Dark Storm

SM / 20
20F -11 +11Sp KDN TS
Meaty 1F in actualy
・Changed from -14F to -11F on block.
・Opponent closer on block.
・Homing increased.
Dark Tempest

SM / 22
20F -13 +2 KDN Meaty 1F in actualy
・Damage changed from 20 to 22.
・Opponent closer on counter hit and block.
・Decreased pushback so it hits easier.
【S3 Patch Notes】– Changed the frame advantage upon normal hit from -2F to +2F.
– Increased the lower range of the attack.
Dark Cannon

M / 20
27F -13 KDN LNC TJ9F
Meaty 9F.
・Changed from -17F to -19F on block.
・Recovery increased on hit by 2F.
【S3 Patch Notes】– Changed the frame advantage when blocked from -19F to -13F.
– Shortened the recovery time after the move hits by 6 frames.
– Changed the opponent’s behavior when the move lands in midair or lands as a counter hit (from KDN to LNC).
Dark Cannon

M / 15
26F -1 +9C +9C TJ9F
Meaty 7F.
【S3 Patch Notes】– Changed the damage from 14 to 15.
Dazzling Wave

M,M,SM / 10,10,20
- KDN KDN Disable when 2nd whiff.
Dazzling Wave

M,M,SM / 10,10,20
- -5 -5 Disable when 2nd whiff.
AirBorne Dark Cannon
During Jump
M / 20
13F - KDN LNC
・Changed from -17F to -20F on block.
・Recovery increased on hit by 3F.
【S3 Patch Notes】– Changed the frame advantage when blocked from -20F to -14F.
– Shortened the recovery time after the move hits by 6 frames.
– Changed the opponent’s behavior when the move lands in midair or lands as a counter hit (from KDN to LNC).
AirBorne Dark Cannon
During Jump
M / 15
13F - 【S3 Patch Notes】– Changed the damage from 14 to 15.
EX Special Move
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Dark Wave to EX Moon Glide
or
SM,SP / 20
+1 KDN KDN Consume 1 Blood Gauge.
・Command to transition to Moon Glide changed from to or .
【S3 Patch Notes】– It is now possible to shift to a crouching stance with .
Dark Wave to EX Moon Glide
or
SM,SP / 20
+2 +10 +10 Consume 1 Blood Gauge.
・Command to transition to Moon Glide changed from to or .
【S3 Patch Notes】– It is now possible to shift to a crouching stance with .
Dark Wave Chaos to EX Moon Glide

SM*2,SP / 10,10
24F +10G KDN KDN Consume 1 Blood Gauge.
・Damage changed from 20,20 to 10,10.
・Hitbox on 1st hit expanded.
・Opponent reaction on mid-air hit for 2nd hit was changed.
・Forward movement slower for 2nd hit.
・Can now transition to Moon Glide afterward.
【S3 Patch Notes】– It is now possible to shift to a crouching stance with .
– Fixed an issue in which “During Moon Glide 1” could not be crouched under after the 2nd hit is blocked.
Dark Blade Chaos

SM*2,SM*3 / 5,5,9,9,9
11F -34 LNC LNC Consume 1 Blood Gauge.
Invinciblity during 1F.
Launch on 5th hit.
・Opponent closer after 1st attack hits.
【S3 Patch Notes】– Increased the duration of the 5th hit’s hitbox by 2 frames.
Dark Tempest Chaos

MM / 5,20
15F -13 +12Sp KDN TS
Consume 1 Blood Gauge.
【S3 Patch Notes】– Changed the damage from 10,20 to 5,20.
– Changed the frame advantage on guard from -14F to -13F.
– Shortened the recovery animation by 1 frame when the move hits (Changed NH from +11SpF to +12SpF).
Dark Cannon Chaos

MM / 5,15
25F -9 KDN KDN TSTJ9F
Consume 1 Blood Gauge.
・Damage changed from 10,20 to 5,15.
【S3 Patch Notes】– Changed the frame advantage when blocked from -13F to -9F.
– Shortened the recovery time after the move hits by 4 frames.
Dazzling Wave to EX Moon Glide
or
M,M,SM,SP / 10,10,20
+1 KDN KDN Consume 1 Blood Gauge.
Disable when 2nd whiff.
・Command to transition to Moon Glide changed from to or .
【S3 Patch Notes】– It is now possible to shift to a crouching stance with .
Dazzling Wave to EX Moon Glide
or
M,M,SM,SP / 10,10,20
+2 +10 +10 Consume 1 Blood Gauge.
Disable when 2nd whiff.
・Command to transition to Moon Glide changed from to or .
【S3 Patch Notes】– It is now possible to shift to a crouching stance with .
Dazzling Wave Chaos to EX Moon Glide

M,M,SM*2 / 10,10,10,10
+10G KDN KDN Consume 1 Blood Gauge.
・Damage changed from 20,20 to 10,10.
・Can now transition to Moon Glide afterward.
【S3 Patch Notes】– It is now possible to shift to a crouching stance with .
AirBorne Dark Cannon Chaos
During Jump
MM / 5,15
10F -13 KDN KDN TS
Consume 1 Blood Gauge.
・Damage changed from 10,20 to 5,15.
【S3 Patch Notes】– Changed the frame advantage when blocked from -13F to -9F.
– Shortened the recovery time after the move hits by 4 frames.
Bloody Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Bloody Horn

SM / 15
14F -7 LNC LNC Consume 2 Blood Gauge.
Evade during 8 to 9F.
・Opponent reaction on mid-air hit and hit while downed was changed.
Splendid Edge to Bloody Horn

M,M,SM / 10,10,15
15F -7 LNC LNC Consume 2 Blood Gauge.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th TJ
Guard Point 8F

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Bloody Bite

Th(H) / 35
12F RP
Head-sd
Fac-Dwn
or
-6F
RP
Long Range Throw
Recovery 10.
Soul Rend

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
RP
Long Range Throw
Phantom Rave
Approach from left side
Th(H) / 40
Head-sd
Fac-Dwn

-3F
Phantom Rave
Approach from right side
Th(H) / 40
Head-sd
Fac-Dwn

-3F
Deep Shadow
Approach from behind
Th(H) / 45
Foot-sd
Fac-Dwn
disable Recovery 10.
Phantom Rave

Th(H) / 40
12F Head-sd
Fac-Dwn

-6F
10 Hit Combo
CommandStart-up 13F.
Hit LevelHMLMHMMSMSMSM*3
Damage12108856810106*3
hit+8+4-6C-4-6-5-17-10-5SpLNC
block-8-12-23-12-17-16-26-21-30-33