EDDY GORDO:DATA

MOVE LIST & FRAME DATA Ver.4.20

The patch notes before Ver.4.20 are included in "Old Patch Notes" of 【Notes】.
The patch notes of Ver.4.20 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Left Jab

H / 7
10F +1 +8 +8
One Two Elbows

H,H / 7,12
-4 +5 +5 Combo from 1st NH
・Changed from +4F to +5F on hit.
One Two Elbows to Handstand

H,H,SP / 7,12
-2 +6 +6 Combo from 1st NH
Combo Jilar

H,H,SP / 7,12
-26 -17 -17 TJ
To Back Summy ()
Returns to crouching.
Left Jab Island Mirage to Handstand

H,M,SP / 7,15
-11 -1C KDN Combo from 1st CH
Forced to crouching upon hit.
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN).
Left Jab Island Mirage to Negativa

H,M,SP / 7,15
-12 -1C KDN Combo from 1st CH
Forced to crouching upon hit.
Right Jab

H / 10
10F ±0 +8 +8
Gancho Chibata (1)

H / 17
18F -9 +7 KDN 51 H
Gancho Chibata

H,M / 17,23
-4 KDN KDN TSTJ
Slippery Kick to Negativa

LL,SP / 10,10
29F -24 KDN KDN TC7FTJ8F
Start-up frame is from input start timing (completed timing in delay)
Disable to Negativa after block
(S3)– Decreased the distance between the character and the opponent when the move hits.
– Decreased the distance between the character and the opponent when the 1st hit lands.
Slippery Kick to Handstand

LL,SP / 10,10
-24 KDN KDN TC7FTJ8F
Start-up frame is from input start timing (completed timing in delay)
Disable to Handstand after block
(Ver.2.10)・unintended damage boost now fixed.
Slippery Kick to Heran Bago to Negativa

LL,M,SP / 10,10,21
-14 LNC LNC To Negativa
Slippery Kick to Side Flop to Negativa

LL,L / 10,10,15
-7 +9 +9 TC
Returns to crouching.
Slippery Kick to Side Flop to Handstand

LL,L,SP / 10,10,15
-9 +7 +7 TC
Slippery Kick to Low Kick2

LL,L,L / 10,10,15,15
-14 +10C +10C TSTCTJ
Combo from 3rd CH
Slippery Kick to Low Kick2 to Handstand

LL,L,L,SP / 10,10,15,15
-25 -1 -1 TSTCTJ
Combo from 3rd CH
Slippery Kick to Crying Needle

LL,L,M / 10,10,15,11
-14 +2 +4 TC
Combo from 3rd CH
Slippery Kick to Crying Needle Impact

LL,L,M,M / 10,10,15,11,12
-14 KDN KDN TC
Combo from 4th NH
Slippery Kick to Front Stinger

LL,M / 10,10,18
-17 +2C KDN TCTJ
Meaty 4F in actualy
(Ver.2.10)・unintended damage boost now fixed.
(Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer.
Slippery Kick to Front Stinger to Negativa

LL,M / 10,10,18
-7 +12C KDN TCTJ
Meaty 4F in actualy
Middle Kick

M / 14
12F -9 ±0 ±0 40
(Ver.4.00) - Changed the damage from 12 to 14.
Satelite Moon

M / 16
19F -27 -16 -16 Start-up frame is from input start timing
Satelite Moon Hot Plate Special to Negativa

M,M,SP / 16,17
-5 +6 KDN TCTJ
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Satelite Moon Hot Plate Special to Cancel Handstand

M,SP / 16
Satelite Moon Hot Plate Special to Cancel Negativa

M,SP / 16
Satelite Moon Roundhouse

MM,M / 16,28
-2 KDN KDN TJ
Meaty 1F in actualy
Handslaps

HH / 12,15
12F ±0 +6 +6
Handslaps Mirage

H,M / 12,17
-23 LNC LNC Combo from 1st CH
Back Handspring

M / 20
36F -9 KDN KDN TC4FTJ21F
Meaty 3F in actualy
Back Handspring to Cancel Handstand

SP / -
TC4FTJ21F
Back Handspring to Handstand Kick

M,SP / 15
35F +1 +12 +12 TC4FTJ21F
Shin Cutter Combo (1)

H / 11
12F -9 +2 +2
Shin Cutter Combo (2)

H,H / 11,11
-9 +2 +2 Combo from 1st NH
Shin Cutter Combo

H,H,M / 11,11,21
-14 KDN KDN* TS
Combo from 1st or 2nd CH
Meaty 1F in actualy
・Opponent closer on block.
・Causes Screw on counter hit.
Batida de Compasso to Handstand

H,M,SP / 11,20
-5 +10 +10 Combo from 1st hit.
(S3)– New move.
(Ver.4.00) - Changed the attack startup from frame 20 to frame 20-21.
- Changed the opponent’s behavior when hit in midair.
(Ver.4.20)- We changed the frame advantage upon hit from +6F to +10F. Since it was difficult to continue attacking from Handstand, increased the frame advantage on hit.
Handstand Kick to Handstand

M,SP / 15
18F -1 +10 +10 TC4F
Samba

M / 10
23F -23 -12 -12 TJ16F
Meaty 1F in actualy
Samba Handstand

M,SP / 10
+1 +12 +12
Au de Sol (2)

M,M / 10,17
-11 ±0C ±0C TJ
Combo from 1st CH
Meaty 2F in actualy
Au de Sol

M,M,MM / 10,17,7,21
-14 KDN KDN TJ
Combo from 2nd CH
(S3)– Decreased the distance between the character and the opponent when the 3rd hit is blocked.
Samba Slippery Kick

M,LL,SP / 10,10,10
-24 KDN KDN TCTJ
Combo from 1st CH
(S3)– Decreased the distance between the character and the opponent when the 2nd hit lands.
Reversão

MM / 14,16
17F -4 KDN KDN TJ9F
Meaty 1F in actualy
Mão Esquerda

M / 10
13F -2 +6 +6 34
Mão Esquerda to Handstand

M,SP / 10
-10 +2 +2
Combinação Mão

M,H / 10,8
-4 +8 +9 Combo from 1st NH
Can be delayed
Combo can be delayed 10F from 1st NH
Elbow Uppercut

M / 15
15F -9 KDN LNC 43
Island Mirage

M,SP / 15
15F -11 +1C KDN Forced to crouching upon hit.
Meaty 3F
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN).
Island Mirage to Negativa

M,SP / 15
-11 -1C KDN Forced to crouching upon hit.
Kneecap Crusher

L / 17
18F -14 -1 KDN
Mirage

M / 17
15F -23 LNC LNC
Crouch Jab
or
SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Palmares Giro (1)

M / 11
17F -9 +2 +2
Palmares Giro

M,M,SP / 11,18
-5 +14C KDN TC
Forced to crouching upon NH.
Combo from 1st CH
Crouch Spin Kick

L / 12
16F -15 -4 -4 TC4F
Returns to crouching.
Heran Bago to Negativa
】 or 【
M,SP / 21
20F -14 LNC LNC TJ14F
Advance Input is unavailable
Start-up frame 【】:22F 【】:23F
Relógio

L / 19
21F -13 +3C +3C TC4F
Start-up frame is from input start timing
Forced to crouching upon hit.
・Opponent closer on hit and block.
(Ver.4.00) - Changed the damage from 15 to 17.
(Ver.4.20)- Changed the damage from 17 to 19. Since it had slow startup and the return was low, the damage was increased.
Au de Bico (1)

L / 11
15F -16 -5 -5 TC4F
Returns to crouching.
Au de Bico

L,M / 11,24
-13C -8C -8C Combo from 1st CH
Forced to crouching upon block or hit.
Twister Mirage (1)

L / 13
18F -18 -7 -7 TC4F
Returns to crouching.
Twister Mirage

L,M / 13,22
-23 LNC LNC Combo from 1st CH
(Ver.4.20)- Distance to the opponent on hit now closer. Since it was difficult to perform an aerial combo, made the distance closer.
Rasteira

L / 10
23F -18 -2 -2 TC6F
Returns to crouching.
Meaty 3F in actualy
Rasteira to Handstand

L,SP / 10
-18 -2 -2 TC6F
Returns to crouching.
Rasteira Chibata

L,M / 10,25
-15 +3C KDN TC
Returns to crouching.
Forced to crouching upon NH.
Meaty 4F in actualy
Rasteira Hot Plate Special

L,M,SP / 10,17
-5 +6 KDN TCTJ
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Rasteira Hot Plate Special to Cancel Handstand

L,SP / 10
Rasteira Hot Plate Special to Cancel Negativa

L,SP / 10
Rasteira to Circle Kick

L,H / 10,17
-3 +8 KDN TC
To Armada ().
Down on side hit.
Combo from 1st NH.
Rasteira to Low Kick2

L,L / 10,15
-7 +9 +9 TC
Returns to crouching.
Rasteira to Low Kick2 to Handstand

L,L,SP / 10,15
-9 +7 +7 Returns to crouching.
Rasteira to Heran Bago to Negativa

L,M,SP / 10,21
-14 LNC LNC TJ
Thong Bikini to Low Kick2

L,L,L / 10,15,15
-14 +10C +10C TSTCTJ
Combo from 2nd CH
Thong Bikini to Low Kick2 to Handstand

L,L,L,SP / 10,15,15
-25 -1 -1 TSTCTJ
Combo from 2nd CH
Thong Bikini to Crying Needle

L,L,M / 10,15,11
-14 +2 +4 TC
Combo from 2nd CH
Thong Bikini to Crying Needle Impact

L,L,M,M / 10,15,11,12
-14 KDN KDN TC
Combo from 3rd NH
Barbed Wire

M / 18
18F -17 KDN KDN TC4F
Barbed Wire

M,M,, / 18,19,19
-15 KDN KDN
Barbed Wire
*4…
M*4,.. / 18,19,19,20..
-13 KDN KDN
Barbed Wire Infinite Upside Down Kick to Handstand

M,M,SP / 18,21
-13 +1 +1
Double Arm Stinger

M / 15
30F -7 LNC LNC Meaty 1F
(S3)– Changed the damage from 12 to 15.
Meia-Lua de Compasso (2)

MM / 12,12
30F -10 +11G KDN
Meia-Lua de Compasso (2) to Handstand

MM,SP / 12,12
-33 -12 KDN
Meia-Lua de Compasso (2) to Negativa

MM,SP / 12,12
-13 +8 KDN
Meia-Lua de Compasso (3)

MM,H / 12,12,10
-6 +8 +8
Meia-Lua de Compasso

MM,H,H / 12,12,10,25
-7 KDN KDN Combo from 3rd NH
Gato

M / 16
14F -8 +8 +8
Gato to Au Batido

M,M / 16,10
-23 -12 -12 TJ
Connect to Samba ()
Combo from 1st CH
Gato to Au Batido to Handstand

M,M / 16,10
+1 +12G +12
Godeme

M / 14
14F -11 +3 +3
・Startup changed from 15F to 14F.
・Changed from -10F to -11F on block.
・Changed from +4F to +3F on hit.
Godeme to Combinação Martelo (2)

M,M / 14,17
-7 +5 +5 Combo from 1st hit.
(Ver.4.00) New move.
Godeme to Combinação Martelo

M,M,M / 14,17,24
-14 KDN KDN Combo from 2nd CH.
Meaty 2F.
(Ver.4.00) New move.
Godeme to Calcanheira

M,H / 14,23
-9 KDN KDN TS
Combo from 1st NH
Knee Thruster

M / 10
13F -8 +8 +8
Knee Thruster to Heran Bago to Negativa

M,M,SP / 10,21
-14 LNC LNC TJ
Combo from 1st CH
Can be delayed
Combo can be delayed 9F from 1st CH
Bêncçõ Fake-out

M,M / 10,15
-14 +2 +2 Combo from 1st NH
Can be delayed
Combo can be delayed 7F from 1st NH
Armada

H / 17
20F -6 +5 KDN 45 Down from side hit
Armada to Rasteira

H,L / 17,12
-21 -12 -12 TC
To Rasteira ()
Returns to crouching.
Armada to Macaco

H,MM / 17,7,17
-9 KDN KDN TJ
Meaty 2F in actualy
Armada to Macaco to Negativa

H,MM,SP / 17,7,17
-16 KDN KDN
Leg Whip Mars Attack Flip

H,MM,M / 17,7,17,12
-13 -2C -2C TJ
Forced to crouching upon hit.
Asfixiante

M / 24
22F -8 KDN KDN
・Changed from -6F to -8F on block.
(S3)– The move can now also be performed with a slide input.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 TJ9F
(Ver.3.30)・Fixed an issue in which the move's properties differed from other characters.
Hook
or or
H / 17
15F -12 +9 +9
Queixada

M / 30
31F +1C +6C +6C PC8F
Meaty 3F.
Forced to crouching upon block or hit.
・Changed to Power Crush.
・Startup changed from 30F to 31F.
・Changed from +3F to -2F on block.
・Opponent closer on block.
・Changed from +5F to +6F on hit.
・Opponent reaction on counter hit and mid-air hit was changed.
(Ver.2.30)Fixed unusual opponent behavior when interrupting an airborne opponents attack.
(Ver.4.00) (Ver.4.00) - Changed the frame advantage when blocked from -2F to +1F.
Acrobacia

M / 30
38F -24 KDN KDN TJ10F
Jumping Jacks

M / 25
26F -10C -8C -8C TJ13F
Forced to crouching upon block or hit.
Meaty 1F in actualy
Jumping Jacks to Negativa

M,SP / 25
-14C -12C -12C TJ13F
Forced to crouching upon block or hit.
Meaty 1F in actualy
Jumping Jacks to Mirage

M,M / 25,17
-23 LNC LNC
Jumping Jacks Evil Stinger to Negativa

M,L,SP / 25,15
-14 KDN KDN TC
(S3)– Decreased the distance between the character and the opponent when the move hits.
Rising Toekick

M / 11
15F -19 -8 -8 TJ9F
Back Summy

SP / -
TJ7F
Returns to crouching.
Back Summy to Firekick to Negativa

SP,L,SP / 20
44F +4 KDN KDN TJ7F
Back Summy to Scoot Kick to Negativa

SP,H,SP / 27
30F -3 KDN KDN TJ7F
Roundhouse

M / 25
22F -8 KDN KDN HTJ7F
Meaty 1F in actualy
(Ver.4.00) - Increased the lower range of the attack.
(Ver.4.20)- Changed to a homing attack. In order to make it easier to suppress the opponent's sidestep, changed to a homing attack.
Vasuuna
or
H / 20
16F -3C KDN KDN 50 TJ9F
Forced to crouching upon block.
・Transition to crouch removed.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Vasuuna

H / 25
16F -3C KDN KDN 50 TJ9F
Reverse position after hit
Forced to crouching upon block.
・Transition to crouch removed.
(Ver.4.00) - Changed the damage from 20 to 25.
Firekick

M / 15
22F -9 +2 +2 TJ8F
Firekick to Negativa

M,SP / 15
22F -25 -14 KDN TJ8F
Firekick

M / 15
20F -1 KDN KDN TJ8F
Meaty 1F in actualy
Firekick to Negativa

M,SP / 15
20F -21 KDN KDN TJ8F
Meaty 1F in actualy
Meia-Lua Pulando

MM / 10,20
17F -10 KDN KDN 60 TSTJ15F
・Changed from -13F to -10F on block.
・Recovery on hit decreased by 3F.
Backflip to Handstand

/ -
Backflip

/ -
Delay Rising Toekick

M / 25
23F -11 LNC LNC TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Batuque Direito (1)

M / 19
18F -4 +6 +6 H
Advance Input is unavailable
Start-up 19F in actualy
Batuque Direito

M,L / 19,18
-14 +5C KDN Forced to crouching upon NH.
Combo from 1st CH
Can be delayed
Combo can be delayed 9F from 1st CH
(S3)– Changed the frame advantage when blocked from -15F to -14F.
– Decreased the distance between the character and the opponent when the move is blocked.
– Changed the frame advantage upon normal hit from +4F to +5F.
Lunging Brush Fire

M / 30
24F -14 KDN KDN WBTJ14F
Advance Input is unavailable
Start-up 27F in actualy
・Startup changed from 26F to 24F.
・Causes Wall Bounce on hit.
Lunging Brush Fire to Handstand

M,SP / 30
-32 KDN KDN WBTJ14F
Lunging Brush Fire to Negativa

M,SP / 30
-3 KDN KDN WBTJ14F
Lunging Brush Fire to Perch Flop Kick to Handstand

M,M,SP / 30,20
-7 LNC LNC
Folha Ataque to Handstand

M,SP / 25
19F -7 LNC LNC TJ12F
Advance Input is unavailable
Start-up 20F in actualy
(Ver.4.20)- The attack hit range was expanded downward.
- Changed the opponent's behavior when hit while downed.Since there were not many moves that can hit a downed opponent with high return, changed to hit a downed opponent.
Fruit Picker

UB(M)UB(M) / 40,40
76F KDN KDN KDN TJ76F
Advance Input is unavailable
Start-up 77F in actualy
Input to cancel
Cartão Vermelho to Negativa

L,SP / 20
24F -24 +6 KDN TC17F
Meaty 7F
(S3)– Changed the damage from 18 to 20.
(Ver.3.30)・Increased the range of the attack.
(Ver.4.20)- It sometimes unnaturally missed an opponent walking backward. Expanded the attack hit range upward.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -15 -4 -4 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
13F -14 -3 -3 TC
Returns to crouching.
Crying Needle
FC
M / 11
19F -13 +3 +5 TC
Meaty 2F.
(Ver.4.00) - Fixed an issue in which the frame advantage was not the same as "WS ".
Crying Needle Impact
FC
M,M / 11,14
-14 KDN KDN TC
Combo from 1st hit.
Can be delayed.
Combo can be delayed 14F from 1st hit.
Meaty 3F.
(Ver.4.00) - Changed the damage from 12 to 14.
Front Stinger
FC or WS
M / 18
22F -17 +2C KDN TJ12F
Meaty 4F in actualy
Stand Forced to crouching upon hit.
Crouch hit force to standing
(Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer.
Front Stinger to Handstand
FC or WS
M,SP / 18
-21 -2C KDN TJ12F
Meaty 4F in actualy
Stand Forced to crouching upon hit.
Crouch hit force to standing
Front Stinger to Negativa
FC or WS
M,SP / 18
-8 +11C KDN TJ12F
Meaty 4F in actualy
Stand Forced to crouching upon hit.
Crouch hit force to standing
Cotovelo
WS
H / 7
13F -6 +5 +5
Cotovelo to Ponteira to Negativa
WS
H,M,SP / 7,20
-14 LNC LNC TJ
Combo from 1st NH
Cotovelo to Chapeu de Couro
WS
H,H / 7,20
-9 +10Sp +10Sp TS
Combo from 1st NH
Rising Batida
WS
M / 12
15F -12 LNC LNC
Martelo
WS or
M / 15
19F -13 LNC LNC TJ18F
Advance Input is available
Circle Kick
WS
M / 15
11F -3 +8 +8 (Ver.4.20)- Distance to the opponent now closer on hit. Since the distance to the opponent on hit was far, it was difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Bananeira Rolante to Negativa
FC
L,SP / 19
24F -26 +4 KDN TC
Haule
FC
M / 19
18F -10 +4 KDN TC
Returns to crouching.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Charging

SP / -
TJ
To charging
Wall Jumping Attack
with back against wall
M / 21
35F +1 KDN KDN To back toward
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 24F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3 To Left Jab ()
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 Returns to crouching.
Passo para Tr ás
BT
M / 30
47F +1 LNC LNC TJ18F
Ginga
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Ginga
☆ or
/ -
Cost 2F
Cruncher
SS
M / 18
24F +3C +8C LNC Forced to crouching upon block or NH.
(S3)– Changed the frame advantage when blocked from ±0F to +3F.
– Changed the frame advantage upon normal hit from +5F to +8CF.
– Changed the opponent’s behavior when hit.
Hot Plate Special to Negativa
SS
M,SP / 17
25F -5 +6 KDN TC4FTJ14F
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Hot Plate Special to Cancel Negativa
SS
SP / -
TC4F
Hot Plate Special to Cancel Handstand
SS
SP / -
TC4F
Hot Plate Special to Handstand
SS
M,SP / 17
-20 -9 KDN TC4FTJ14F
Hot Plate Special to Perch Flop Kick to Handstand
SS
M,M,SP / 17,20
-7 LNC LNC
Twister
SS
LL / 10,7
21F -12 +6 +6 TC4F
Twister to Handstand
SS
L,SP / 10
-12 -1 -1 TC4F
Twister Sweep
SS
L,L / 10,25
-45 KDN KDN TC4F
Twister Front Stinger
SS
L,M / 10,18
-17 +2C KDN TJ
Meaty 4F in actualy
Stand Forced to crouching upon hit.
Crouch hit force to standing
(Ver.4.20)- Distance to the opponent now closer on counter hit. It was difficult to do follow-up attacks, so the distance to the opponent was made closer.
Twister Front Stinger to Handstand
SS
L,M / 10,18
-21 -2C KDN TJ
Meaty 4F in actualy
Stand Forced to crouching upon hit.
Crouch hit force to standing
Twister Front Stinger to Negativa
SS
L,M / 10,18
-8 +11C KDN TJ
Meaty 4F in actualy
Stand Forced to crouching upon hit.
Crouch hit force to standing
Dos Sole
SS 【
H / 50
34F -12 KDN KDN TJ16F
Advance Input is unavailable
Dos Sole to Handstand
SS 【
H,SP / 50
-23 KDN KDN TJ16F
Wheel Kicks
SS
HM / 6,6
13F -12 LNC LNC 50 TJ11F
Meaty 2F.
-16 to -18F on block whn 2nd whiff.
・Opponent closer after 1st attack hits.
Wheel Kicks to Crouching
SS
HM / 6,6
-12 LNC LNC TJ11F
Returns to crouching.
Wheel Kicks S ão Paulo Special (3)
SS
HM,M / 6,6,25
-34C LNC LNC TJ
Forced to crouching upon block.
Wheel Kicks S ão Paulo Special (4)
SS
HM,M,M / 6,6,25,20
-13 KDN KDN TJ
Wheel Kicks S ão Paulo Special to Cancel Handstand
SS
HM,M,SP / 6,6,25
-28C LNC LNC TJ
Forced to crouching upon block.
Wheel Kicks S ão Paulo Special
SS
HM,M,M,M / 6,6,25,20,20
-6 KDN KDN TJ
Wheel Kicks S ão Paulo Special to Negativa
SS
HM,M,M,M,SP / 6,6,25,20,20
-26 KDN KDN TJ
Banda
SS
L / 23
23F -28 KDN KDN Meaty 3F in actualy
(Ver.4.00) - Fixed an issue in which a move could not be performed using input buffering.
Handstand
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Handstand
or from any
SP / -
Do nothing to Negativa
Crouch to Handstand
FC
SP / -
Down to Handstand
While down (facing up)
SP / -
Forward Roll to Handstand
During Handstand
SP / -
Forward Roll to Negativa
During Handstand
SP / -
Forward Roll to Standing
During Handstand
SP / -
Input to crouching
Forward Roll to Cross Chop
During Handstand
SP,M / 15
44F +2 KDN KDN
Faisão
During Handstand
M / 20
23F -12C KDN KDN PC8F
Forced to crouching upon block.
・Changed from -11F to -12F on block.
Flop Right
During Handstand
M / 10
18F -2 +5 +9 Returns to crouching.
Circus
During Handstand
M,LL / 10,10,7
-13 +6 +6 Combo from 1st CH
Hot Plate Special to Negativa
During Handstand
M,SP / 17
32F -5 +6 KDN TC4F
(Ver.4.20)- Distance to the opponent now closer on hit. Distance to the opponent on hit was far, making it difficult to continue the attack in an advantageous situation. Shortened the distance to make it easier to attack.
Slippery Kick to Negativa
During Handstand 【
LL,SP / 10,10
27F -24 KDN KDN TC4F
Advance Input is unavailable
Start-up frame is from input start timing
Disable to Negativa after block
(S3)– Decreased the distance between the character and the opponent when the 1st hit lands.
Slippery Kick to Handstand
During Handstand 【
LL,SP / 10,10
-24 KDN KDN TC4F
Advance Input is unavailable
Start-up frame is from input start timing
Disable to Handstand after block
Helicopter to Handstand
During Handstand
MH,SP / 5,20
12F -6 +19Sp +19Sp TS
・Damage changed from 10,12 to 5,20.
・Opponent reaction changed from knock down to +19SpF on hit.
・Tail Spin
(Ver.4.20)- Changed the frame advantage when the 2nd attack is blocked from -8F to -6F. In order to evade the common move "sitting jab" with "During Handstand ", reduced the frame disadvantage when blocked.
Helicopter to Slippery Kick to Negativa
During Handstand
MH,LL,SP / 5,20,10,10
-24 KDN KDN TC4F
Disable to Negativa after block
(S3)– Decreased the distance between the character and the opponent when the 2nd hit lands.
Quick Jab
During Handstand
H / 7
20F +1 +8 +8 Connect to Left Jab ()
Mola Vermelha
During Handstand
M / 20
18F -12 KDN KDN Meaty 9F
Scoot Kick to Negativa
During Handstand
L,SP / 15
22F -14 +7 KDN TC
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from +7F to KDN).
Perch
During Handstand
SP,SP / -
Perch Flop Kick
During Perch
SP,M,SP / 20
16F -7 LNC LNC TC-15F
Start-up 26F on Advance Input
(S3)– The character is now counted as crouching from frames 1 to 15.
Handstand Tilt
During Handstand ☆ or
SP / -
Returns to crouching.
Input reverse connect next Handstand Tilt
Drop Kick
During Handstand Tilt or
SP,L / 25
36F -45 KDN KDN TC4F
Returns to crouching.
Straight Flop
During Handstand or or or
M,SP / 10
16F -14 -2 KDN
Tilt Twist Sweep
During Handstand or or or
M,SP / 10
-2 +9 KDN
Negativa
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Negativa

SP / -
Side Roll to Sit
During Negativa or
SP / -
Negativa to Forward Roll
During Negativa
SP / -
Negativa to Back Roll
During Negativa
SP / -
Negativa to Handstand
During Negativa
SP / -
Headspring to Handstand
During Negativa
SP / -
Negativa Left
During Negativa
L / 10
17F -11 ±0 ±0 TC
Returns to crouching.
Forced to crouching upon CH.
Meaty 2F.
(Ver.3.10)- Decreased the distance between the character and the opponent when the move hits.
(Ver.4.20)- Changed the frame advantage when blocked from -12F to -11F.
- Changed the frame advantage on hit from -1F to ±0F. Reduced the delay to make work out as an aerial combo when the move hit the opponent in the air at close range.
Negativa to Meia-lua Combo
During Negativa
L,M,SP / 10,15
-11 ±0C KDN Forced to crouching upon hit.
Combo from 1st NH
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from -1CF to KDN).
Negativa to Meia-lua Combo to Negativa
During Negativa
L,M,SP / 10,15
-11 -1C KDN Forced to crouching upon hit.
Negativa to Armada Combo
During Negativa
L,H / 10,15
-6 +5 KDN TC
Down after side hit
Negativa Right
During Negativa
M / 15
21F -6 +5 +5
Negativa to Flare Combo
During Negativa
M,M / 15,15
-13 LNC LNC TJ
Combo from 1st CH
Can be delayed
Combo can be delayed 7F from 1st CH
Negativa to Lunging Brush Fire Combo
During Negativa
M,M / 15,30
-14 KDN KDN WBTJ
Combo from 1st CH
Can be delayed
・Causes Wall Bounce on hit.
Negativa to Au Batido
During Negativa
M,M / 15,10
-22 -11 -11 TJ
Can be delayed
Rio Delight
During Negativa
L / 12
16F -14 +1 +1 TC
Returns to crouching.
・Damage changed from 14 to 12.
・Hitbox expanded downward.
(Ver.4.00) - Changed the frame advantage when blocked from -15F to -14F.
Rio Delight Knee Slicer
During Negativa
L,M / 14,28
-6 KDN KDN TJ
S-Dobrado
During Negativa 【
M / 20
17F -24 LNC LNC TJ
Advance Input is unavailable
Start-up 18F
Knee Slicer
During Negativa
M / 17
15F -13 +14Sp KDN HTSTC
Returns to crouching.
(Ver.4.20)- Changed to induce a spin on counter hit. In order to make it easier to control the opponent's action from "Negativa", made changes to enable him to perform an aerial combo on counter hit.
Knee Slicer Low Front Stinger
During Negativa
M,M / 17,20
-7 KDN KDN TJ
Ipanema Wings
During Negativa 【
LL,SP / 7,8
15F -37 KDN KDN TC
Advance Input is unavailable
Start-up 16F in actualy
Disable to Handstand after block
Crying Needle
During Negativa
M / 11
18F -13 +3 +5 TC
Meaty 2F.
Crying Needle Impact
During Negativa
M,M / 11,14
-14 KDN KDN TC
Meaty 3F.
(Ver.4.00) - Changed the damage from 12 to 14.
Low Front Stinger
During Negativa
M / 20
35F -7 KDN KDN
Low Front Stinger to Cancel Handstand
During Negativa
SP,SP / -
Low Front Stinger Cancel to Handstand
During Negativa
M,SP / 15
32F +1 +12 +12
Mola Vermelha
During Negativa
M / 20
18F -12 KDN KDN Meaty 10F
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -23 Th Th Guard Point 8F
(Ver.3.10)- Increased the lower range of the attack.
- Made it more difficult to jump over the opponent when they are in a low stance.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M,M / 12,20
15F +12 KDN KDN TS
Advance Input is unavailable
Start-up 16F in actualy
(Ver.2.10)・2nd hit more consistent when the opponent either gets hit or blocks the 1st hit in certain off-axis situations.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Rio Deal

Th(H) / 35
12F Head-sd
Fac-Up
or
-8F
RP
Long Range Throw
Floor Break
Rio Special

Th(H) / 35
12F Head-sd
Fac-Dwn
or
-6F
RP
Long Range Throw
Floor Break
(Ver.2.10)・Less recovery on his 2 throw since there was situations he could be hit post throw animation.
Missile Launcher
Approach from left side
Th(H) / 40
Head-sd
Fac-Up

-3F
Floor Break
Shadow Dancer
Approach from right side
Th(H) / 42
Foot-sd
Fac-Dwn

-3F
Back Rodeo Spin
Approach from behind
Th(H) / 60
Head-sd
Fac-Up
disable
Cabra Macaco Throw

Th(H) / 40(42)
11F RP
Head-sd
Fac-Up

-6F
Damage() is wall hit
Rodeo Spin

Th(H) / 50
11F RP
Head-sd
Fac-Up

-6F
CW
Adeus
or
Th(L) / 45
13F CCW
Right-sd
Fac-Dwn
or
-2F
42 Floor Break
Batucada
During Handstand
Th(H) / 30
26F CW
Left-sd
Fac-Dwn
disable 51
(S3)– Changed the attack startup from 28F to 26F.
– Changed the total from 53F to 51F.
10 Hit Combo 1
CommandStart-up 19F
2nd JS
5th Forced to crouching upon block or hit.
6th Forced to crouching upon hit.
Hit LevelMMHHMMMMHMMM
Damage1628789,13106,6211623
hit-16KDN-1+7-3C-2LNCLNCKDNKDN
block-27-1-22-9-6-14-29-44-19-10
10 Hit Combo 2
CommandStart-up 19F
2nd JS
5th connect to Rasteira ()
Hit LevelMMHHL
Damage16287812
hit-16KDN-1+7-12
block-27-1-22-9-21