EDDY GORDO:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Left Jab
/H
7 10F +1 +8 +8
One Two Elbows
/H,H
7,12 -4 +5 +5 Combo from 1st NH
S2 patch
・Changed from +4F to +5F on hit.
One Two Elbows to Handstand
/H,H,SP
7,12 -2 +6 +6 Combo from 1st NH
Combo Jilar
/H,H,SP
7,12 -26 -17 -17 JS
To Back Summy ()
To crouching after moving
Left Jab Island Mirage to Handstand
/H,M,SP
7,15 -11 -1C -1C Combo from 1st CH
Hit force to crouching
Left Jab Island Mirage to Negativa
/H,M,SP
7,15 -12 -1C -1C Combo from 1st CH
Hit force to crouching
Right Jab
/H
10 10F ±0 +8 +8
Gancho Chibata (1)
/H
17 18F -9 +7 D 51 H
Gancho Chibata
/H,M
17,23 -4 D D TSJS
Slippery Kick to Negativa
】 /LL,SP
10,10 29F -24 D D CS7FJS8F
Start-up frame is from input start timing (completed timing in delay)
Disable to Negativa after block
Slippery Kick to Handstand
/LL,SP
10,10 -24 D D CS7FJS8F
Start-up frame is from input start timing (completed timing in delay)
Disable to Handstand after block
Slippery Kick to Heran Bago to Negativa
/LL,M,SP
10,10,21 -14 L L To Negativa
Slippery Kick to Side Flop to Negativa
/LL,L
10,10,15 -7 +9 +9 CS
To crouching after moving
Slippery Kick to Side Flop to Handstand
/LL,L,SP
10,10,15 -9 +7 +7 CS
Slippery Kick to Low Kick2
/LL,L,L
10,10,15,15 -14 +10C +10C TSCSJS
Combo from 3rd CH
Slippery Kick to Low Kick2 to Handstand
/LL,L,L,SP
10,10,15,15 -25 -1 -1 TSCSJS
Combo from 3rd CH
Slippery Kick to Crying Needle
/LL,L,M
10,10,15,11 -14 +2 +4 CS
Combo from 3rd CH
Slippery Kick to Crying Needle Impact
/LL,L,M,M
10,10,15,11,12 -14 D D CS
Combo from 4th NH
Slippery Kick to Front Stinger
/LL,M
10,10,18 -17 +2C D CSJS
Meaty 4F in actualy
Slippery Kick to Front Stinger to Negativa
/LL,M
10,10,18 -7 +12C D CSJS
Meaty 4F in actualy
Middle Kick
/M
12 12F -9 ±0 ±0 40
Satelite Moon
】 /M
16 19F -27 -16 -16 Start-up frame is from input start timing
Satelite Moon Hot Plate Special to Negativa
/M,M,SP
16,17 -5 +6 D CSJS
Satelite Moon Hot Plate Special to Cancel Handstand
/M,SP
16
Satelite Moon Hot Plate Special to Cancel Negativa
/M,SP
16
Satelite Moon Roundhouse
/MM,M
16,28 -2 D D JS
Meaty 1F in actualy
Handslaps
/HH
12,15 12F ±0 +6 +6
Handslaps Mirage
】 /H,M
12,17 -23 L L Combo from 1st CH
Back Handspring
/M
20 36F -9 D D CS4FJS21F
Meaty 3F in actualy
Back Handspring to Cancel Handstand
/SP
CS4FJS21F
Back Handspring to Handstand Kick
/M,SP
15 35F +1 +12 +12 CS4FJS21F
Shin Cutter Combo (1)
/H
11 12F -9 +2 +2
Shin Cutter Combo (2)
/H,H
11,11 -9 +2 +2 Combo from 1st NH
Shin Cutter Combo
/H,H,M
11,11,21 -14 D D* TS
Combo from 1st or 2nd CH
Meaty 1F in actualy
S2 patch
・Opponent closer on block.
・Causes Screw on counter hit.
Handstand Kick to Handstand
/M,SP
15 18F -1 +10 +10 CS4F
Samba
/M
10 23F -23 -12 -12 JS16F
Meaty 1F in actualy
Samba Handstand
/M,SP
10 +1 +12 +12
Au de Sol (2)
/M,M
10,17 -11 ±0C ±0C JS
Combo from 1st CH
Meaty 2F in actualy
Au de Sol
/M,M,MM
10,17,7,21 -14 D D JS
Combo from 2nd CH
Samba Slippery Kick
/M,LL,SP
10,10,10 -24 D D CSJS
Combo from 1st CH
Reversão
/MM
14,16 17F -4 D D JS9F
Meaty 1F in actualy
Mão Esquerda
/M
10 13F -2 +6 +6 34
Mão Esquerda to Handstand
/M,SP
10 -10 +2 +2
Combinação Mão
/M,H
10,8 -4 +8 +9 Combo from 1st NH
Delayable
Combo delayable 10F from 1st NH
Elbow Uppercut
/M
15 15F -9 D L 43
Island Mirage
/M,SP
15 15F -11 +1C +1C Hit force to crouching
Meaty 3F
Island Mirage to Negativa
/M,SP
15 -11 -1C -1C Hit force to crouching
Kneecap Crusher
/L
17 18F -14 -1 D
Mirage
/M
17 15F -23 L L
Crouch Jab
or /SM
5 10F -5 +6 +6 CS4F
To crouching after moving
Input to standing
Palmares Giro (1)
/M
11 17F -9 +2 +2
Palmares Giro
/M,M,SP
11,18 -5 +14C D CS
NH force to crouching
Combo from 1st CH
Crouch Spin Kick
/L
12 16F -15 -4 -4 CS4F
To crouching after moving
Heran Bago to Negativa
】 or 【】 /M,SP
21 20F -14 L L JS14F
Disable Preceding Input
Start-up frame 【】:22F 【】:23F
Relógio
】 /L
15 21F -13 +3C +3C CS4F
Start-up frame is from input start timing
Hit force to crouching
S2 patch
・Opponent closer on hit and block.
Au de Bico (1)
/L
11 15F -16 -5 -5 CS4F
To crouching after moving
Au de Bico
/L,M
11,24 -13C -8C -8C Combo from 1st CH
Block or Hit force to crouching
Twister Mirage (1)
/L
13 18F -18 -7 -7 CS4F
To crouching after moving
Twister Mirage
/L,M
13,22 -23 L L Combo from 1st CH
Rasteira
/L
10 23F -18 -2 -2 CS6F
To crouching after moving
Meaty 3F in actualy
Rasteira to Handstand
/L,SP
10 -18 -2 -2 CS6F
To crouching after moving
Rasteira Chibata
/L,M
10,25 -15 +3C D CSJS
To crouching after moving
NH force to crouching
Meaty 4F in actualy
Rasteira Hot Plate Special
/L,M,SP
10,17 -5 +6 D CSJS
Rasteira Hot Plate Special to Cancel Handstand
/L,SP
10
Rasteira Hot Plate Special to Cancel Negativa
/L,SP
10
Rasteira to Circle Kick
/L,H
10,17 -3 +8 D CS
To Armada ()
Down from side hit
Combo from 1st CH
Rasteira to Low Kick2
/L,L
10,15 -7 +9 +9 CS
To crouching after moving
Rasteira to Low Kick2 to Handstand
/L,L,SP
10,15 -9 +7 +7 To crouching after moving
Rasteira to Heran Bago to Negativa
】 /L,M,SP
10,21 -14 L L JS
Thong Bikini to Low Kick2
/L,L,L
10,15,15 -14 +10C +10C TSCSJS
Combo from 2nd CH
Thong Bikini to Low Kick2 to Handstand
/L,L,L,SP
10,15,15 -25 -1 -1 TSCSJS
Combo from 2nd CH
Thong Bikini to Crying Needle
/L,L,M
10,15,11 -14 +2 +4 CS
Combo from 2nd CH
Thong Bikini to Crying Needle Impact
/L,L,M,M
10,15,11,12 -14 D D CS
Combo from 3rd NH
Barbed Wire
/M
18 18F -17 D D CS4F
Barbed Wire
… /M,M,,
18,19,19 -15 D D
Barbed Wire
*4… /M*4,...
18,19,19,20... -13 D D
Barbed Wire Infinite Upside Down Kick to Handstand
/M,M,SP
18,21 -13 +1 +1
Double Arm Stinger
/M
12 30F -7 L L Meaty 1F
Meia-Lua de Compasso (2)
/MM
12,12 30F -10 +11G D
Meia-Lua de Compasso (2) to Handstand
/MM,SP
12,12 -33 -12 D
Meia-Lua de Compasso (2) to Negativa
/MM,SP
12,12 -13 +8 D
Meia-Lua de Compasso (3)
/MM,H
12,12,10 -6 +8 +8
Meia-Lua de Compasso
/MM,H,H
12,12,10,25 -7 D D Combo from 3rd NH
Gato
/M
16 14F -8 +8 +8
Gato to Au Batido
/M,M
16,10 -23 -12 -12 JS
Connect to Samba ()
Combo from 1st CH
Gato to Au Batido to Handstand
/M,M
16,10 +1 +12G +12
Godeme
/M
14 14F -11 +3 +3 S2 patch
・Startup changed from 15F to 14F.
・Changed from -10F to -11F on block.
・Changed from +4F to +3F on hit.
Godeme to Calcanheira
/M,H
14,23 -9 D D TS
Combo from 1st NH
Knee Thruster
/M
10 13F -8 +8 +8
Knee Thruster to Heran Bago to Negativa
/M,M,SP
10,21 -14 L L JS
Combo from 1st CH
Delayable
Combo delayable 9F from 1st CH
Bêncçõ Fake-out
/M,M
10,15 -14 +2 +2 Combo from 1st NH
Delayable
Combo delayable 7F from 1st NH
Armada
/H
17 20F -6 +5 D 45 Down from side hit
Armada to Rasteira
/H,L
17,12 -21 -12 -12 CS
To Rasteira ()
To crouching after moving
Armada to Macaco
/H,MM
17,7,17 -9 D D JS
Meaty 2F in actualy
Armada to Macaco to Negativa
/H,MM,SP
17,7,17 -16 D D
Leg Whip Mars Attack Flip
/H,MM,M
17,7,17,12 -13 -2C -2C JS
Hit force to crouching
Asfixiante
/M
24 22F -8 D D S2 patch
・Changed from -6F to -8F on block.
Include Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jumping Knuckle
or or /M
12 18F -12 -1 -1 JS9F
Hook
or or /H
17 15F -12 +9 +9
Queixada
/M
30 31F -2C +6C +6C PC8F
Meaty 2F in actualy
Block or NH force to crouching
S2 patch
・Changed to Power Crush.
・Startup changed from 30F to 31F.
・Changed from +3F to -2F on block.
・Opponent closer on block.
・Changed from +5F to +6F on hit.
・Opponent reaction on counter hit and mid-air hit was changed.
Acrobacia
/M
30 38F -24 D D JS10F
Jumping Jacks
/M
25 26F -10C -8C -8C JS13F
Block or Hit force to crouching
Meaty 1F in actualy
Jumping Jacks to Negativa
/M,SP
25 -14C -12C -12C JS13F
Block or Hit force to crouching
Meaty 1F in actualy
Jumping Jacks to Mirage
/M,M
25,17 -23 L L
Jumping Jacks Evil Stinger to Negativa
/M,L,SP
25,15 -14 D D CS
Rising Toekick
/M
11 15F -19 -8 -8 JS9F
Back Summy
/SP
JS7F
To crouching after moving
Back Summy to Firekick to Negativa
/SP,L,SP
20 44F +4 D D JS7F
Back Summy to Scoot Kick to Negativa
】 /SP,H,SP
27 30F -3 D D JS7F
Roundhouse
/M
25 22F -8 D D JS7F
Meaty 1F in actualy
Vasuuna
or /H
20 16F -3C D D 50 JS9F
Block force to crouching
S2 patch
・Transition to crouch removed.
Vasuuna
/H
20 16F -3C D D 50 JS9F
Reverse position after hit
Block force to crouching
S2 patch
・Transition to crouch removed.
Firekick
/M
15 22F -9 +2 +2 JS8F
Firekick to Negativa
/M,SP
15 22F -25 -14 D JS8F
Firekick
/M
15 20F -1 D D JS8F
Meaty 1F in actualy
Firekick to Negativa
/M,SP
15 20F -21 D D JS8F
Meaty 1F in actualy
Meia-Lua Pulando
/MM
10,20 17F -10 D D 60 TSJS15F
S2 patch
・Changed from -13F to -10F on block.
・Recovery on hit decreased by 3F.
Backflip to Handstand
/
Backflip
☆ /
Delay Rising Toekick
/M
25 23F -11 L L JS9F
More Than One Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Batuque Direito (1)
/M
19 18F -4 +6 +6 H
Disable Preceding Input
Start-up 19F in actualy
Batuque Direito
/M,L
19,18 -15 +4C D NH force to crouching
Combo from 1st CH
Delayable
Combo delayable 9F from 1st CH
Lunging Brush Fire
/M
30 24F -14 D D WBJS14F
Disable Preceding Input
Start-up 27F in actualy
S2 patch
・Startup changed from 26F to 24F.
・Causes Wall Bounce on hit.
Lunging Brush Fire to Handstand
/M,SP
30 -32 D D WBJS14F
Lunging Brush Fire to Negativa
/M,SP
30 -3 D D WBJS14F
Lunging Brush Fire to Perch Flop Kick to Handstand
/M,M,SP
30,20 -7 L L
Folha Ataque to Handstand
/M,SP
25 19F -7 L L JS12F
Disable Preceding Input
Start-up 20F in actualy
Fruit Picker
/UB(M)UB(M)
40,40 76F D D D JS76F
Disable Preceding Input
Start-up 77F in actualy
Input to cancel
Cartão Vermelho to Negativa
/L,SP
18 24F -24 +6 D CS17F
Meaty 7F
Full Crouch
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Crouch Jab
FC /SM
5 10F -5 +6 +6 CS
To crouching after moving
Input to standing
Crouch Straight
FC /SM
8 11F -4 +7 +7 CS
To crouching after moving
Crouch Spin Kick
FC /L
12 16F -15 -4 -4 CS
To crouching after moving
Crouch Chin Kick
FC /L
10 13F -14 -3 -3 CS
To crouching after moving
Crying Needle
FC /M
11 19F -14 +2 +4 CS
Crying Needle Impact
FC /M,M
11,12 -14 D D CS
Combo from 1st NH
Delayable
Combo delayable 14F from 1st NH
Front Stinger
FC or WS /M
18 22F -17 +2C D JS12F
Meaty 4F in actualy
Stand hit force to crouching
Crouch hit force to standing
Front Stinger to Handstand
FC or WS /M,SP
18 -21 -2C D JS12F
Meaty 4F in actualy
Stand hit force to crouching
Crouch hit force to standing
Front Stinger to Negativa
FC or WS /M,SP
18 -8 +11C D JS12F
Meaty 4F in actualy
Stand hit force to crouching
Crouch hit force to standing
Cotovelo
WS /H
7 13F -6 +5 +5
Cotovelo to Ponteira to Negativa
WS /H,M,SP
7,20 -14 L L JS
Combo from 1st NH
Cotovelo to Chapeu de Couro
WS /H,H
7,20 -9 +10Sp +10Sp TS
Combo from 1st NH
Rising Batida
WS /M
12 15F -12 L L
Martelo
WS or /M
15 19F -13 L L JS18F
Enable Preceding Input
Circle Kick
WS /M
15 11F -3 +8 +8
Bananeira Rolante to Negativa
FC /L,SP
19 24F -26 +4 D CS
Haule
FC /M
19 18F -10 +4 D CS
To crouching after moving
Others
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Charging
/SP
JS
To charging
Wall Jumping Attack
with back against wall /M
21 35F +1 D D To back toward
Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 24F
Spin Knuckle Jab
BT or /H
15 8F -8 +3 +3 To Left Jab ()
Spin Kick
BT or /H
18 10F -8 D D
Crouch Spin Knuckle
BT or /SM
10 10F -2 +9 +9 To crouching after moving
Crouch Spin Kick
BT or /L
12 10F -11 +3 +3 To crouching after moving
Passo para Tr ás
BT /M
30 47F +1 L L JS18F
Ginga
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Ginga
☆ or ☆ /
Cost 2F
Cruncher
SS /M
18 24F ±0C +5 L Block or NH force to crouching
Hot Plate Special to Negativa
SS /M,SP
17 25F -5 +6 D CS4FJS14F
Hot Plate Special to Cancel Negativa
SS /SP
CS4F
Hot Plate Special to Cancel Handstand
SS /SP
CS4F
Hot Plate Special to Handstand
SS /M,SP
17 -20 -9 D CS4FJS14F
Hot Plate Special to Perch Flop Kick to Handstand
SS /M,M,SP
17,20 -7 L L
Twister
SS /LL
10,7 21F -12 +6 +6 CS4F
Twister to Handstand
SS /L,SP
10 -12 -1 -1 CS4F
Twister Sweep
SS /L,L
10,25 -45 D D CS4F
Twister Front Stinger
SS /L,M
10,18 -17 +2C D JS
Meaty 4F in actualy
Stand hit force to crouching
Crouch hit force to standing
Twister Front Stinger to Handstand
SS /L,M
10,18 -21 -2C D JS
Meaty 4F in actualy
Stand hit force to crouching
Crouch hit force to standing
Twister Front Stinger to Negativa
SS /L,M
10,18 -8 +11C D JS
Meaty 4F in actualy
Stand hit force to crouching
Crouch hit force to standing
Dos Sole
SS 【】 /H
50 34F -12 D D JS16F
Disable Preceding Input
Dos Sole to Handstand
SS 【 /H,SP
50 -23 D D JS16F
Wheel Kicks
SS /HM
6,6 13F -17 L L 50 JS11F
Start-up frame is average value
S2 patch
・Opponent closer after 1st attack hits.
Wheel Kicks to Crouching
SS /HM
6,6 -17 L L JS11F
To crouching after moving
Wheel Kicks S ão Paulo Special (3)
SS /HM,M
6,6,25 -34C L L JS
Block force to crouching
Wheel Kicks S ão Paulo Special (4)
SS /HM,M,M
6,6,25,20 -13 D D JS
Wheel Kicks S ão Paulo Special to Cancel Handstand
SS /HM,M,SP
6,6,25 -28C L L JS
Block force to crouching
Wheel Kicks S ão Paulo Special
SS /HM,M,M,M
6,6,25,20,20 -6 D D JS
Wheel Kicks S ão Paulo Special to Negativa
SS /HM,M,M,M,SP
6,6,25,20,20 -26 D D JS
Banda
SS /L
23 23F -28 D D Meaty 3F in actualy
Handstand
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Handstand
or from any /SP
Do nothing to Negativa
Crouch to Handstand
FC /SP
Down to Handstand
While down (facing up) /SP
Forward Roll to Handstand
During Handstand /SP
Forward Roll to Negativa
During Handstand /SP
Forward Roll to Standing
During Handstand /SP
Input to crouching
Forward Roll to Cross Chop
During Handstand /SP,M
15 44F +2 D D
Faisão
During Handstand /M
20 23F -12C D D PC8F
Block force to crouching
S2 patch
・Changed from -11F to -12F on block.
Flop Right
During Handstand /M
10 18F -2 +5 +9 To crouching after moving
Circus
During Handstand /M,LL
10,10,7 -13 +6 +6 Combo from 1st CH
Hot Plate Special to Negativa
During Handstand /M,SP
17 32F -5 +6 D CS4F
Slippery Kick to Negativa
During Handstand 【】 /LL,SP
10,10 27F -24 D D CS4F
Disable Preceding Input
Start-up frame is from input start timing
Disable to Negativa after block
Slippery Kick to Handstand
During Handstand 【 /LL,SP
10,10 -24 D D CS4F
Disable Preceding Input
Start-up frame is from input start timing
Disable to Handstand after block
Helicopter to Handstand
During Handstand /MH,SP
5,20 12F -6 +19Sp +19Sp TS
S2 patch
・Damage changed from 10,12 to 5,20.
・Opponent reaction changed from knock down to +19SpF on hit.
・Tail Spin
Helicopter to Slippery Kick to Negativa
During Handstand /MH,LL,SP
5,20,10,10 -24 D D CS4F
Disable to Negativa after block
Quick Jab
During Handstand /H
7 20F +1 +8 +8 Connect to Left Jab ()
Mola Vermelha
During Handstand /M
20 18F -12 D D Meaty 9F
Scoot Kick to Negativa
During Handstand /L,SP
15 22F -14 +7 +7 CS
Perch
During Handstand /SP,SP
Perch Flop Kick
During Perch /SP,M,SP
20 16F -7 L L Start-up 26F in preceding input
Handstand Tilt
During Handstand ☆ or ☆ /SP
To crouching after moving
Input reverse connect next Handstand Tilt
Drop Kick
During Handstand Tilt or /SP,L
25 36F -45 D D CS4F
To crouching after moving
Straight Flop
During Handstand or or or /M,SP
10 16F -14 -2 D
Tilt Twist Sweep
During Handstand or or or /M,SP
10 -2 +9 D
Negativa
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Negativa
/SP
Side Roll to Sit
During Negativa or /SP
Negativa to Forward Roll
During Negativa /SP
Negativa to Back Roll
During Negativa /SP
Negativa to Handstand
During Negativa /SP
Headspring to Handstand
During Negativa /SP
Negativa Left
During Negativa /L
10 17F -12 -1 -1 CS
To crouching after moving
CH force to crouching
Negativa to Meia-lua Combo
During Negativa /L,M,SP
10,15 -11 ±0C ±0C Hit force to crouching
Combo from 1st NH
Negativa to Meia-lua Combo to Negativa
During Negativa /L,M,SP
10,15 -11 -1C -1C Hit force to crouching
Negativa to Armada Combo
During Negativa /L,H
10,15 -6 +5 D CS
Down after side hit
Negativa Right
During Negativa /M
15 21F -6 +5 +5
Negativa to Flare Combo
During Negativa /M,M
15,15 -13 L L JS
Combo from 1st CH
Delayable
Combo delayable 7F from 1st CH
Negativa to Lunging Brush Fire Combo
During Negativa /M,M
15,30 -14 D D WBJS
Combo from 1st CH
Delayable
S2 patch
・Causes Wall Bounce on hit.
Negativa to Au Batido
During Negativa /M,M
15,10 -22 -11 -11 JS
Delayable
Rio Delight
During Negativa /L
12 16F -15 +1 +1 CS
To crouching after moving
S2 patch
・Damage changed from 14 to 12.
・Hitbox expanded downward.
Rio Delight Knee Slicer
During Negativa /L,M
14,28 -6 D D JS
S-Dobrado
During Negativa 【】 /M
20 17F -24 L L JS
Disable Preceding Input
Start-up 18F
Knee Slicer
During Negativa /M
17 15F -13 +14Sp +14Sp HTSCS
To crouching after moving
Knee Slicer Low Front Stinger
During Negativa /M,M
17,20 -7 D D JS
Ipanema Wings
During Negativa 【】 /LL,SP
7,8 15F -37 D D CS
Disable Preceding Input
Start-up 16F in actualy
Disable to Handstand after block
Crying Needle
During Negativa /M
11 18F -13 +3 +5 CS
Crying Needle Impact
During Negativa /M,M
11,12 -14 D D CS
Low Front Stinger
During Negativa /M
20 35F -7 D D
Low Front Stinger to Cancel Handstand
During Negativa /SP,SP
Low Front Stinger Cancel to Handstand
During Negativa /M,SP
15 32F +1 +12 +12
Mola Vermelha
During Negativa /M
20 18F -12 D D Meaty 10F
Rage Art
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Art
During Rage /M,Th
55 20F -23 Th Th Guard Point 8F
Rage Drive
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Drive
During Rage /M,M
12,20 15F +12 D D TS
Disable Preceding Input
Start-up 16F in actualy

Throws
Move Name
Command/Hit Level
dmgstart
-up
Aftr ThrwBrk ThrwtotalNotes
Rio Deal
/Th(H)
35 12F Head-sd
Fac-Up
or
-8F
RP
Long Range Throw
Floor Break
Rio Special
/Th(H)
35 12F Head-sd
Fac-Dwn
or
-6F
RP
Long Range Throw
Floor Break
Missile Launcher
Approach from left side /Th(H)
40 Head-sd
Fac-Up

-3F
Floor Break
Shadow Dancer
Approach from right side /Th(H)
42 Foot-sd
Fac-Dwn

-3F
Back Rodeo Spin
Approach from behind /Th(H)
60 Head-sd
Fac-Up
disable
Cabra Macaco Throw
/Th(H)
40(42) 11F RP
Head-sd
Fac-Up

-6F
Damage() is wall hit
Rodeo Spin
/Th(H)
50 11F RP
Head-sd
Fac-Up

-6F
CW
Adeus
or /Th(L)
45 13F CCW
Right-sd
Fac-Dwn
or
-2F
42 Floor Break
Batucada
During Handstand /Th(H)
30 28F CW
Left-sd
Fac-Dwn
disable 53
10 Hit Combo 1
CommandStart-up 19F
2nd JS
5th block or hit force to crouching
6th hit force to crouching
Hit LevelMMHHMMMMHMMM
dmg1628789,13106,6211623
hit-16D-1+7-3C-2LLDD
block-27-1-22-9-6-14-29-44-19-10
10 Hit Combo 2
CommandStart-up 19F
2nd JS
5th connect to Rasteira ()
Hit LevelMMHHL
dmg16287812
hit-16D-1+7-12
block-27-1-22-9-21