SERGEI DRAGUNOV:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jab
/H
7 10F +1 +8 +8
Eye Gouge to Hilt (2)
/H,H
7,8 -4 +7 +7 Combo from 1st NH
Eye Gouge to Hilt
/H,H,M
7,8,22 -9 D D Combo from 2nd CH
Delayable
Combo delayable 5F from 2nd CH
Salvo (2)
/H,M
7,8 -9 +2 +2 Combo from 1st NH
Salvo
/H,M,M
7,8,20 -14 D D* Combo from 1st or 2nd CH
Hammer and Sickle (2)
/H,H
7,14 -7 +1 +9 Combo from 1st NH
Hammer and Sickle
/H,H,M
7,14,20 -12 D D* Combo from 2nd CH
Hammer and Sickle (2) to Feint & Catch
】 /H,H,Th(H)
7,14,35 Th Th Break Throw (14F)
+5F after break Throw
Disable break throw during Charging
Hammer and Sickle (2) to Feint & Catch Cancel
/H,H,SP
7,14 -32 -24 -16
Right Jab
/H
10 10F ±0 +9 +9 S2 patch
・Opponent closer on hit.
One Two
/H,H
10,8 -2 +6 +6 Combo from 1st NH
One Two Scud Kick
/H,H,H
10,8,24 -9 D D Combo from 2nd CH
Delayable
Combo delayable 9F from 2nd CH
One Two Mine Kick
/H,H,L
10,8,14 -12 +3C +3C Hit force to crouching
Delayable
Side Kick
/M
10 15F -9 +2 +2
Disconnector (2)
/M,H
10,8 -2 +7 +7 Combo from 1st NH
Disconnector
/M,H,M
10,8,24 -12 D D Combo from 2nd CH
Delayable
Combo delayable 11F from 2nd CH
Straight Kick
/H
15 12F -9 -1 +7
Karnov Hook
/H,H
15,12 -6 +8 +8 Combo from 1st NH
Karnov Kick
/H,M
15,20 -12 D D Combo from 1st CH
Meaty 1F
Karnov Avalaunche
/H,M
15,25 +3 D D* TSJS
To crouching after moving
S2 patch
・Damage changed from 28 to 25.
・Hitbox expanded downward.
Bloodhound Strike
/M
25 21F -14 D D PC8F
S2 patch
・Changed from -12F to -14F on block.
Iron Flail
/H
25 25F -14 D D JS13F
To go down after moving
Iron Flail to Side Quick Roll
any attack input /H,SP
25 -24G D D JS13F
To crouching after moving
Stun Gun (1)
/H
16 19F -8 +3 +8
Stun Gun
/H,M
16,24 -7 D D* Combo from 1st CH
Delayable 11F
Combo delayable 11F from 1st CH
High Salute
/M
11 20F -6 +2 +2
High Salute to Sneak
/M,SP
11 -1 +7 +7
Step-in Bardiche
/M,H
11,20 -9 D D* TS
Combo from 1st NH
Step-in Mantis (Close)
/M,M
11,14(,20) -12 Th Th Combo from 1st CH
Damage() is throw bonus
Step-in Mantis
/M,M
11,14 -12 -1C +4C Hit force to crouching
Meaty 1F in actualy
Cougar Combination (1)
/H
16 14F -7 +4 +4
Cougar Combination (2)
/H,H
16,14 -11 ±0 L Combo from 1st NH
Delayable 6F
Combo delayable 6F from 1st CH
Cougar Combination
/H,H,H
16,14,20 -5 D D
Cougar Maul
/H,L
16,12 -12 +3C +3C Hit force to crouching
Combo from 1st CH
Scabbard
/H
20 17F -9 D D 49 TS
Switchblade
/M
13 13F -2 +7 +7 36
Switchblade Ripper
/M,H
13,23 -7 D D Combo from 1st CH
Delayable
Combo delayable 8F from 1st CH
Scimitar
/M
14 15F -12 L L
Mantis Heel (Close)
/M
16(,20) 17F -6 Th Th 42 Damage() is throw bonus
Mantis Heel
/M
16 17F -6 +5C +10C Hit force to crouching
Meaty 1F in actualy
Front Kick
/M
14 12F -9 +2 +2 40
Bunker-buster Elbow
/M
18 18F ±0C +7C D Block or NH force to crouching
Razer
/L
17 18F -13 -1 +13G CS6F
To crouching after moving
Meaty 1F
S2 patch
・Opponent reaction on hit was changed.
・Changed from ±0CF to -1F on hit.
March of Tyranny (1)
/L
13 17F -16 -4 ±0C CH force to crouching
March of Tyranny
/L,M
13,18 -11 +5 +23G Combo from 1st CH
Interruption 11F after 1st block
Separator (1)
/L
12 15F -15 -9 -4 Special Effect after CH
Separator (2)
/L,H
12,8 -11 +5 +5 Combo from 1st CH
Separator
/L,H,H
12,8,21 -16 D D Combo from 1st CH or 2nd NH
Stiletto
/L,H
12,23 -15 D D Combo from 1st CH
Crouch Jab
/SM
5 10F -5 +6 +6 CS4F
To crouching after moving
Input to standing
Death's Door (1)
/M
12 14F -7 +4 +4
Death's Door (2)
/M,M
12,10 -10 +1 +3 Combo from 1st NH
Delayable
Combo delayable 10F from 1st NH
Death's Door
/M,M,M
12,10,20 -14 D D Combo from 2nd CH
Delayable
Combo delayable 7F from 2nd CH
S2 patch
・Opponent reaction on hit while downed was changed.
Clipping Sweep (Close)
/L
21(,30) 27F -26 D Th 62 CS6F
To Clipping Heel Hook after Close CH
Damage() is throw bonus
Meaty 1F in actualy
Clipping Sweep
/L
14 27F -26 -7 D CS6F
Meaty 1F in actualy
Clipping Sweep to Feint & Catch
】 /Th(L)
45 40F Th Break Throw (14F)
+5F after break Throw
Disable break throw during Charging
Clipping Sweep to Feint & Catch Cancel
/SP
50 To crouching after moving
Crouch Chin Kick
/L
7 12F -13 -2 -2 CS4F
To crouching after moving
Pommel Swing (1)
/M
14 17F -10 +1 +1
Pommel Swing
/M,M
14,18 -13 +10Sp D TS
Combo from 1st NH
Eye Gouge to Stingray (1)
/M
14 15F -3 +8 +8 To crouching after moving
Eye Gouge to Stingray (2)
/M,H
14,11 -5 +6 +6 Combo from 1st NH
Eye Gouge to Stingray (Close)
/M,H,L
14,11,24(,20) -26 D Th CS
To Clipping Heel Hook after Close CH
Damage() is throw bonus
Eye Gouge to Stingray
/M,H,L
14,11,16 -26 -7 D CS
Eye Gouge to Stingray to Feint & Catch
】 /M,H,Th(L)
14,11,45 Th CS
Break Throw (14F)
+5F after break Throw
Disable break throw during Charging
Eye Gouge to Stingray to Feint & Catch Cancel
/M,H,SP
14,11 CS
Serrated Edge
/H
17 14F -9 +11Sp +11Sp HTS
Death March (1)
/M
15 15F -4 +7 +7
Death March
/M,M
15,15 -7 +4C +4C Hit force to crouching
Combo from 1st CH
Death March
/M,M
15,15 -7 +4C +4C To crouching after moving
Hit force to crouching
Combo from 1st CH
Death March to Ear Grab
/M,M,H
15,15,17 +1 +5 +5 Combo from 1st CH or 2nd NH
Death March to Takedown
/M,M,Th(M)
15,15,5 Th To Ambush Tackle ()
Death March to Takedown Cancel SS
any attack input /M,M,SP
15,15 -50 -39 -39 Hit force to crouching
War Machine
/M,H
15,22 -9 D D TS
Combo from 1st NH
Blizzard Hammer
/M
26 22F +6 D D
Inertia Kick
/H(Absorbs P(H/M))
22 28F -2 D D Absorbs Punch(H/M) during 7 to 15F
Sub-Zero
/UB(M)
60 63F D D D
Include Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jumping Knuckle
or or /M
12 18F -12 -1 -1 JS9F
Eye Blast
/H
20 15F -9 D D 43 S2 patch
・Damage changed from 18 to 20.
・Startup changed from 16F to 15F.
・Changed from -7F to -9F on block.
・Opponent reaction on hit and mid-air hit was changed.
・Hitbox expanded downward.
Counterstrike
/H
18 20F -5 +9 D 46
Under Pressure
or /M
20 30F -5 L L JS9F
Meaty 1F in actualy
Jumping Front Kick
/M
16 17F -17 -6 -6 JS9F
Jumping Front Kick
/M
16 17F -13 D D JS9F
Jumping Front Kick
/M
16 17F -7 D D JS9F
Slicing Sobat
/M
21 22F -17 D D 58 JS9F
Slicing Sobat
/M
21 22F -13 D D 54 JS9F
Slicing Sobat
/M
21 22F -9 D D 50 JS9F
Delay Rising Toekick
/M
25 23F -11 L L JS9F
More Than One Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Russian Sickle
/M
20 15F -12 D D* Disable Preceding Input
Start-up 16F in actualy
Feint & Catch
】 /Th(H)
35 Th Th Break Throw (14F)
+5F after break Throw
Disable break throw during Charging
Feint & Catch to Cancel
/SP
Stinger Kick
/H
35 21F +3 D D HTS
Disable Preceding Input
Start-up 22F in actualy
S2 patch
・Hitbox expanded downward.
Rolling Thunder
/M
21 26F -1 +3C D Disable Preceding Input
Start-up 27F in actualy
To crouching after moving
NH force to crouching
Meaty 2F
Mass Elbow
/M
23 26F -15 L L
Russian Assault
/M
25 15F +5 D L
Spetsnaz Assault
/M(,Th)
25(,25) 20F -7 Th Th To throw after front hit
Down after Side or behind hit
Damage() is throw bonus
S2 patch
・Recovery increased by 3F on hit.
Chernobog Sweep
Run /L(,Th)
20(,20) 17F -15 Th Th CS12FJS10F
To throw after front hit
Damage() is throw bonus
S2 patch
・Changed from -14F to -15F on block.
Full Crouch
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Crouch Jab
FC /SM
5 10F -5 +6 +6 CS
To crouching after moving
Input to standing
Crouch Straight
FC /SM
8 11F -4 +7 +7 CS
To crouching after moving
Crouch Spin Kick
FC /L
12 16F -17 -3 -3 CS
To crouching after moving
Crouch Chin Kick
FC /L
10 12F -15 -4 -4 CS
To crouching after moving
Qullion (1)
WS /M
12 12F -3 +4 +4
Qullion
WS /M,H
12,18 -7 +10Sp D TS
Combo from 1st NH
Double Hilt
WS /M,M
12,20 -12 D D Combo from 1st NH
Ballistic Upper
WS /M
15 15F -12 L L
Glacial Hilt
WS /M
21 16F -9 D D WB
S2 patch
・Causes Wall Bounce on hit.
Toe Smash
WS /M
15 11F -5 +6 +6
Frost Tackle
WS /M
28 12F -15 D D
Others
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Integral Slicer (1)
SS /M
16 20F -10 -4 +1
Integral Slicer
SS /M,H(,Th)
16,17(,20) -9 +5 Th Combo from 1st NH
Delayable
Combo delayable 7F from 1st NH
To throw after CH
Damage() is throw bonus
Integral Blitz (3)
SS /M,HM
16,8,12 -4 +2C +2C Hit force to crouching
+7F after 3rd CH
Integral Blitz
SS /M,HM,H
16,8,12,28 -10 D D Delayable
Integral Takedown
SS /M,HM,Th(M)
16,8,12,5 Th To Ambush Tackle ()
Integral Takedown Cancel SS
SS any attack input /M,HM,SP
16,8,12 -51 -45C -45C Hit force to crouching
Pigeon Roll
SS /SP
38 CS
Wall Jumping Attack
with back against wall /M
21 36F ±0C D D Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or /H
15 8F -8 +3 +3
Spin Kick
BT or /H
18 10F -8 D D
Crouch Spin Knuckle
BT or /SM
10 10F -2 +9 +9 To crouching after moving
Cane Stab
BT /M
20 16F -11 D D
Crouch Spin Kick
BT /L
12 10F -11 +3 +3 To crouching after moving
Living Dead
While down (facing down) /SP
40 To crouching after moving
Death's Embrace
While down (facing down) /SP,Th(M)
5 30F Th Th To Ambush Tackle ()
Clipping Heel Hook
While down (foot side & facing down) /L,Th
10,30 24F -17 Th Th Only close-range
To crouching after moving
Six Feet Under
While enemy is down /L
24 24F -11 ±0 ±0 S2 patch
・Opponent closer on block.
Sneak
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Sneak
/SP
Disable Preceding Input
Cost 2F
Cocked Hammer
/H
20 15F -3 D D 44
Stinger Elbow
/M
25 18F -14 L L S2 patch
・When performed by move can be performed 1F faster.
・Changed from -13F to -14F on block.
・Opponent reaction when hit while downed was changed.
Slay Ride
/L
17(,20) 17F -15 -6 Th CS12FJS10F
To crouching after moving
Damage() is throw bonus
Down after distant CH
S2 patch
・Changed from -14F to -15F on block.
・Changed from -5F to -6F on hit.
Snap Knee
/M
25,(10) 17F -10 Th Th To throw after front hit
Damage() is throw bonus
Pinpoint Fracture
hit /Combination
25,10,20 Th Break Throw
-2F after break throw
Pinpoint Fracture
hit /Combination
25,10,20 Th Break Throw
-2F after break throw
Frost Tackle
/M
28 12F -15 D D Equivalent to WS
Rage Art
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Art
During Rage or Rage FC /M,Th
55 20F -22 Th Th Guard Point 8F
S2 patch
・Active frames increased by 1F.
Rage Drive
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Drive
During Rage /M
30 15F +5C L L Special effect when approach mid-air enemy
Block force to crouching
Rage Drive to Takedown
During Rage /M,SP
30,5 Th To Ambush Tackle (), disable break throw
Delayable 15F

Throws
Move Name
Command/Hit Level
dmgstart
-up
Aftr ThrwBrk ThrwtotalNotes
Volk Clutch
/Th(H)
35 12F CW
Head-sd
Fac-Up
or
-2F
CCW
Long Range Throw
Purge Slam
/Th(H)
35 12F RP
Head-sd
Fac-Dwn
or
±0F
RP
Long Range Throw
Tarantula Sting
Approach from left side /Th(H)
40 Head-sd
Fac-Up

-3F
Reverse Fracture
Approach from right side /Th(H)
40 Head-sd
Fac-Up

-3F
Absolute Silence
Approach from behind /Th(H)
50 Head-sd
Fac-Up
disable
Reverse Victor Clutch
/Th(H)
40 11F RP
Foot-sd
Fac-Dwn

-2F
Victor Clutch
/Th(H)
40 11F RP
Head-sd
Fac-Up

-2F
Blizzard Rush
/Th(H)
45 12F Head-sd
Fac-Dwn

-6F
Floor Break
S2 patch
・Recovery increased by 1F on hit.
Scorpion Scissors
/Th(H)
42 38F Head-sd
Fac-Up
disable JS20F

S2 patch
・Damage changed from 36 to 42.
・Opponent recovery on hit decreased by 16F.
Cold Fate
or /Th(L)
45 13F RP
Foot-sd
Fac-Up
or
±0F
Red Alert
or /Reversal(H/M)
25+α or
-6F
35 Reversal against attack(H/M) during 3 to 8F
Damage 25 + 25% of enemy attack
Reversal to Reversal command or
during 8F damage 15
Red Alert
or /Reversal(UB H/M)
25,25 disable 35
Pit Fall
/Reversal(L)
25+α disable 25 Reversal(L) during 5 to 15F
To crouching after whiff
Damage 25 + 50% of enemy attack
Feint & Catch
】 or .】 /Th(H)
35 Head-sd
Fac-Up

+5F
Break Throw 14F
Disable break throw during Charging
Clipping Heel Hook
】 or 】 /Th(L)
45 RP
Foot-sd
Fac-Up

+5F
Input to cancel
Break Throw 14F
Disable break throw during Charging
Ambush Tackle
Ambush Tackle
or or FC /Th(M)
5 26F Foot-sd
Fac-Up

-5F
RP
Drag Back Toward
Break Throw 6F
2F before takedown
Ambush Tackle to Cancel SS
any attack input /SP
To crouching after moving
Frost Bite
During tackle /-
30 Foot-sd
Fac-Dwn

-5F
Foot-sd
Fac-Up
Achilles' Hold
During tackle /-
30 Foot-sd
Fac-Up

-5F
Foot-sd
Fac-Up
Iron Curtain
During tackle /-
35 Foot-sd
Fac-Up

-5F
Foot-sd
Fac-Up
10 Hit Combo 1
CommandStart-up 10F
4th hit force to crouching
Hit LevelHHHMHMLHHM
dmg7141012614581425
hit+8+1+8-5C-9-10-11-7DD
block+1-7-3-16-20-21-22-18-42-14
10 Hit Combo 1-2
CommandStart-up 10F
4th hit force to crouching
10th input to cancel
Hit LevelHHHMHMLHHTh(H)
dmg7141012614581435
hit+8+1+8-5C-9-10-11-7DTh
block+1-7-3-16-20-21-22-18-42
10 Hit Combo 2
CommandStart-up 10F
4th hit force to crouching
5th block force to crouching
To crouching after 5th
Hit LevelHHHMMM
dmg71410121524
hit+8+1+8-5CDD
block+1-7-3-16-14C-21