DEVIL JIN:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jab
/H
7 10F +1 +8 +8
Flash Punch Combo (2)
/H,H
7,6 -1 +8 +8 Combo from 1st NH
Flash Punch Combo
/H,H,M
7,6,12 -17 D D Combo from 1st NH
Delayable 11F
Combo delayable 11F from 2nd NH
One Two Punch
/H,H
7,8 -1 +7 +7 Combo from 1st NH
Demon Slayer
/H,H,H
7,8,12 -12 +4 +4 Combo from 1st NH
Delayable 11F
Combo delayable 10F from 1st NH
Shoot the Works (3)
/H,H,M
7,8,25 +4 D D Interruption 10F after 2nd block
Shoot the Works
/H,H,M,M
7,8,25,30 ±0 +11C +11C Hit force to crouching
Meaty 2F
One Two Knee
/H,H,M
7,8,10 -10 +4 +4 Combo from 1st NH
One Two to White Heron
】 /H,H,SM,H
7,8,5,5 -4 +3 +3 To White Heron ()
Input during Start-up 3rd
3rd crouching block -18F
One Two to Wheel of Pain
】 /H,H,M
7,8,21 -7C D D JS
To Wheel of Pain (【】)
Input during Start-up 3rd
Block force to crouching
Right Jab
/H
10 10F ±0 +9 +9
Demon Backhand Spin
/H,H
10,20 -13 -2 -2 Combo from 1st NH
Side High Kick
/H
16 14F -14 -3 -3
Back Spin High Kick
/H
21 16F -9 D D* 49
Wheel of Pain
】or 【WS 】 /M
21 29F -7C D D JS14F
Disable Preceding Input
Start-up 30F in actualy
Block force to crouching
Meaty 3F
White Heron
/SM,H
5,5 16F -4 +3 +3 1st crouching block -18F
Blizzard Combo
/SM,H,H
5,5,10 -7 +4 +4 Combo from 2nd CH
Three Ring Circus
/SM,H,H,M
5,5,10,21 -13 +2C +2C Hit force to crouching
Combo from 3rd CH
Three Ring Circus Combo
/SM,H,H,L
5,5,10,14 -23 D D
893P
/M
14 17F -8 +3 +3 Meaty 1F
893P Knee Kick
/M,M
14,17 -10 +1 D Combo from 1st NH
Delayable 15F
Combo delayable 15F from 1st NH
Spinning High Kick
/H
30 21F -4 D D TS
Meaty 1F in actualy
S2 patch
・Wasn't registered as a counter hit when hit by opponent during first half of attack. This was fixed.
Twisted Samsara (1)
/M
10 15F -12 -1 -1 Meaty 1F
Twisted Samsara
/M,M
10,15 -33 L L Combo from 1st CH
Delayable 16F
Combo delayable 4F from 1st CH
Air Status after jumping
Twisted Samsara to Fly
/M,M,SP
10,15 -13 L L Air Status
Tsujikaze
/MM
12,25 17F -12 D D HWB
S2 patch
・Causes Wall Bounce on hit.
・Can also be done by
Hisou
/MM
8,20 16F -16 D D JS10F
Middle Thrust
/M
11 13F -3 +8 +8
Twin Lancer
/M,M
11,15 -8 +3 +3 Combo from 1st CH
Delayable 11F
Combo delayable 11F from 1st CH
Meaty 1F
Twin Lancer to Forward Dash
/M,M,SP
11,15 -6 +5 +5 S2 patch
・Can now perform a move 2F quicker.
・Changed from -8F to -6F on block.
・Changed from +3F to +5F on hit.
Gut Upper
/M
15 15F -7 +4 L 41
Rengoku (1)
/M
10 16F -9 +2 +2 Meaty 1F
Rengoku (2)
/M,M
10,8 -13 -7 -7 Combo from 1st NH
Rengoku
/M,M,M
10,8,16 -33 L L Combo from 2nd CH
Delayable 16F
Combo delayable 4F from 2nd CH
Air Status after moving
Rengoku to Fly
/M,M,M,SP
10,8,16 -13 L L Air Status
Tsunami Kick (1)
/M
10 13F -9 +2 +2
Tsunami Kick
/M,M
10,16 -15 -4C -4C Hit force to crouching
Combo from 1st NH
Delayable 11F
Combo delayable 11F from 1st NH
Meaty 1F
Aratama Strike
/M
21 20F -4 +7C D To crouching after moving
NH force to crouching
S2 patch
・Opponent reaction changed on mid-air hit.
Corpse Thrust
/M
25 18F -14 D D PC8F
Meaty 1F
Crouch Straight
/SM
8 11F -4 +7 +7 CS4F
To crouching after moving
Broken Plate
/L
14 18F -12 -1 +7C CH force to crouching
Crouch Chin Kick
or /L
7 12F -13 -2 -2 CS4F
To crouching after moving
S2 patch
・Opponent closer on hit and block.
Double Lift Kick
/M,M
5,20 15F -15 L L JS after attack
Crouch Jab
/SM
5 10F -5 +6 +6 CS4F
To crouching after moving
Input to standing
Malicious Mace
/L
15 22F -13 +3C +3C CS6F
To crouching after moving
Crouch Spin Kick
/L
12 16F -17 -3 -3 CS4F
To crouching after moving
Infinite Power
/SP
Demon's Spear
/M
15 15F -6 +7 +7 Cost 10F
Start-up 25F in actualy
Demon's Spear (Hold)
Hold /M
25 13F ±0 +7 +7 Input ~☆ to cancel
Cost 26F
Start-up 39F in actualy
Demon's Spear (Max Hold)
Hold(Max) /M
42 61F +17G D D
Brimstone Strike (1)
/H
10 12F -6 +5 +5
Brimstone Strike
/H,M
10,20 -14 D D Combo from 1st NH
Delayable 15F
Combo delayable 7F from 1st NH
Brimstone Strike (1) to Cancel
/H,SP
10 12F -18 -7 -7 Cancel delayable 22F
Rakshasa's Fury (1)
/H
11 15F -13 -2 -2 Meaty 1F in actualy
Rakshasa's Fury
/H,M
11,23 -15 D D TS
Combo from 1st NH
Jambu Spear
/M
24 30F -16 D D Meaty 1F
Demon Steel Pedal
/M
20 17F -8 +6 D
Lightning Uppercut
/UB(M)
30 43F D L L
Lightning Screw Uppercut
/UB(M)
60 63F D L L
Include Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jumping Knuckle
or or /M
12 18F -12 -1 -1 JS9F
Decapitating Sword
or or /H
25 20F -4 D D 48 HTS
Meaty 1F in actualy
Jumping Side Kick
or or /M
25 21F -17 D D JS9F
Reaper's Scythe
/M
21 28F +3C +7C D JS9F
Block or NH force to crouching
Jumping Toekick
/M
11 15F -12 -1 -1 JS9F
Samssara
/M
22 20F -36 L L JS9F
S2 patch
・Homing decreased.
Samsara to Fly
/M,SP
22 -16 L L JS9F
Wraith Kick
/M
21 18F -8 D D JS8F
Hellfire Blast
/UB(H)
40 39F D D D Input or to curve fire
Input , Jack or Alisa recover vitality 20 pt.
Start-up 32F
Hellfire Cannon
/H
26 22F Air Hit
Start-up 18F
High Pounce
/M
25 56F +16G D D JS8F
High Pounce
/M
30 56F +16G D D JS8F
High Pounce
/M
35 56F +16G D D JS8F
Jumping Tornado Kick
/M
25 29F -24 D D
More Than One Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Demon's Paw
/M
24 15F -8 D D Disable Preceding Input
Start-up 16F in actualy
Emperor's Sword (1)
/M
16 17F -12 -6 -6 Disable Preceding Input
Start-up 18F in actualy
Emperor's Sword (2)
/M,H
16,11 +1 +7 +7 Combo from 1st NH
Emperor's Sword (2) to Forward Dash
/M,H,SP
16,11 -2 +4 +4
Emperor's Sword
/M,H,H
16,11,20 -4 D D HTS
Delayable
Demon Cyclone
/M,H,L
16,11,13 -13 +3C +3C Hit force to crouching
Delayable
Hell Spiral
/M,H,M
16,11,20 -9 D D Delayable
Hell Spiral Spear
/M,H,SP
16,11 +4 +10 +10 To Infinite Power ()
Last Rites
/H
32 17F +5 D D HTS
Disable Preceding Input
Start-up 18F in actualy
Phantom Spear
/MM
10,23 27F -13C D D JS10F
Block force to crouching
Disable Preceding Input
Start-up 28F in actualy
Laser Cannon (1)
/M
12 15F -9 -1 D Advantage +6F after stun recovery
Meaty 1F in actualy
Laser Cannon (2)
/M,M
12,12 -10 +1 +1 Combo from 1st NH
Delayable 15F
Combo delayable 15F from 1st NH
Laser Cannon
/M,M,M
12,12,24 -8 D D Combo from 2nd CH
Delayable 21F
Combo delayable 12F from 2nd CH
S2 patch
・Hitbox expanded downward
Laser Scraper
or or /M,M,M
12,12,20 -14 L L Combo from 2nd CH
Delayable 21F
Combo delayable 12F from 2nd CH
Laser Crush
/M,M,M
12,12,21 -7C D D JS
Block force to crouching
Interruption 10F after 2nd block
S2 patch
・Opponent reaction changed on mid-air hit.
Leaping Side Kick
/M
30 22F +9G D D JS3F
Meaty 3F
Full Crouch
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Crouch Jab
FC /SM
5 10F -5 +6 +6 CS
To crouching after moving
Input to standing
Crouch Straight
FC /SM
8 11F -4 +7 +7 CS
To crouching after moving
Crouch Spin Kick
FC /L
12 16F -17 -3 -3 CS
To crouching after moving
Crouch Chin Kick
FC /L
10 12F -15 -4 -4 CS
To crouching after moving
Twin Pistons (1)
WS /M
12 13F -6 +5 +5
Twin Pistons
WS /M,M
12,14 -7 +4 +4 Combo from 1st NH
Delayable 11F
Combo delayable 9F from 1st NH
Twin Revival
WS /M,H
12,23 -5 D D TS
Combo from 1st NH
Delayable 6F
Combo delayable 6F from 1st NH
Uppercut
WS /M
20 15F -12 D D 47 TS
Tornado Kick
WS /H
28 16F -16 D D
Tsunami Kick (1)
WS /M
13 11F -3 +8 +8 Meaty 1F
Tsunami Kick
WS /M,M
13,16 -15 -4C -4C Hit force to crouching
Combo from 1st NH
Meaty 1F
Others
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Devil Twister
SS /M
25 17F -22 L L
Hell's Gate
SS hit /M,Th
25,24,20 Th Th
Hellfire Incinerator
While enemy is down /L
25 22F -16 D D Meaty 3F in actualy
Yomigaeri
While down (facing up) /SP
JS10F
Enable head side down
Air Status 2F
Cost 35F for combinations
Charging
/SP
55 JS4F
To charging
Wall Jumping Attack
with back against wall /M
21 36F ±0C D D Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or /H
15 8F -8 +3 +3
Spin Kick
BT or /H
18 10F -8 D D
Crouch Spin Knuckle
BT or /SM
10 10F -2 +9 +9 CS1F
To crouching after moving
Crouch Spin Kick
BT or /L
12 10F -11 +3 +3 CS1F
To crouching after moving
Fly
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Fly
or From other combinations /SP
96 JS18F
Enable auto blocking 41F by starting Input
To crouching after auto blocking
Cost 40F for combinations
Near Death
During Fly /H
20 18F -3 D D TS
Infernal Annihilation
During Fly /UB(H),Th
20(,30) 36F Th Th Th Damage() is throw bonus
Amara
During Fly /M
30 15F -15 D D Meaty 7F in actualy
Infernal Destruction
During Fly /UB(M)
30 50F D D D Meaty 16F in actualy
Cross Infernal Destruction
During Fly /UB(M)
30 -F D D D
Crouch Dash
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Crouch Dash
/SP
To crouching after moving
Disable Preceding Input
Dragon Uppercut
/M
30 22F -16 L L JS22F
Disable Preceding Input
Start-up 25F in actualy
Meaty 1F in actualy
Heaven's Door
hit /M,Th
30,15 Th Th
Dragon Uppercut to Middle Kick
/M,M
30,15 -14 D D Interruption 11F after 1st block
Dragon Uppercut to Spinning Low Kick
/M,L
30,12 -20 D D CS
Interruption 18F after 1st block
Electric Wind God Fist
J /H
23 11F +5 L L 39 Disable Preceding Input
Start-up 14F in actualy
Total 36F after block or hit
S2 patch
・Homing increased.
Wind God Fist
/H
23 11F -10 L L Disable Preceding Input
Start-up 15F in actualy
Wind God Fist (Super Delay)
(Super Delay) /H
23 12F -4 +12 +12
Demon'f Hoof
/M
25 26F -8C D D JS5F
Block force to crouching
Disable Preceding Input
Start-up 29F in actualy
S2 patch
・Opponent closer on hit.
Demon's Tail
/L
24 33F -23 D D JS5F
Disable Preceding Input
Start-up 37F in actualy
Spinning Demon (1)
/L
10 16F -23 D D Disable Preceding Input
Start-up 19F in actualy
S2 patch
・Opponent reaction on hit was changed.
Spinning Demon
/L,M
10,30 -16 +4C D Hit force to crouching
S2 patch
・Damage changed from 23 to 30.
Special Jumping
/SP
Leaping Side Kick
/M
30 22F +9G D D JS3F
Equivalent to Leaping Side Kick ()
Meaty 3F
Rage Art
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Art
During Rage /M
55 20F -22 D D Guard Point 8F
Sway back after 9F
Rage Drive
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Drive
During Rage /L,MM
10,5,5 16F -14 L L Disable Preceding Input
Start-up 19F in actualy

Throws
Move Name
Command/Hit Level
dmgstart
-up
Aftr ThrwBrk ThrwtotalNotes
Double High Sweep
/Th(H)
35 12F CW
Foot-sd
Fac-Up
or
±0F
Devil Back toward
Long Range Throw
Judgement
/Th(H)
35 12F RP
Head-sd
Fac-Up
or
-3F
Long Range Throw
Shoulder Flip
Approach from left side /Th(H)
43 Head-sd
Fac-Up

-3F
Over the Limit
Approach from right side /Th(H)
40 Head-sd
Fac-Dwn

-3F
Pivoting Hip Throw
Approach from behind /Th(H)
50 RP
Head-sd
Fac-Up
disable
Wrist Chuck Slam
/Th(H)
40 12F CCW
Head-sd
Fac-Up

-2F
Floor Break
Stonehead
/Th(H)
35(14) 12F Foot-sd
Fac-Up

±0F
RP
Enable Side Quick Roll
Damage() is wall bonus
Wall Stun
Complicated Wire
/Th(H)
40 12F CCW
Head-sd
Fac-Up

-2F
Obliteration
/Th(H)
45 12F Foot-sd
Fac-Up

-6F
Easy Command
Imperial Wrath
or /M
30 14F disable 49 PC3 to 13F
Damage Cut 1/2
Block -14F
Meaty 1F in actualy
Ultimate Tackle
FC /Th(M)
5 26F Foot-sd
Fac-Up

-5F
CW
Devil Back toward
Break Throw timing 4F after catching ()
or befor take down 2F ()
10 Hit Combo 1
CommandStart-up 14F
5th Low block -21F
Hit LevelHHMHL,HHMMM
dmg16610107,57101530
hit-3+1+3-2-5+1-7-8D
block-14-10-8-13-6-10-18-21-18
10 Hit Combo 2
CommandStart-up 10F
Hit LevelHHHHHMLHMM
dmg1086761155830
hit+1+1+1+1+5-19-14+1-2L
block-10-10-10-24-25-19-25-10-13-25