DEVIL JIN:DATA

MOVE LIST & FRAME DATA Ver.4.01

The patch notes of SEASON 3 are included in "Old Patch Notes" of 【Notes】.
The patch notes of SEASON 4 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Flash Punch Combo (2)

H,H / 7,6
-1 +8 +8 Combo from 1st NH
Flash Punch Combo

H,H,M / 7,6,12
-17 KDN KDN Combo from 1st NH
Can be delayed 11F
Combo can be delayed 11F from 2nd NH
One Two Punch

H,H / 7,8
-1 +7 +7 Combo from 1st NH
Demon Slayer

H,H,H / 7,8,12
-12 +4 +4 Combo from 1st NH
Can be delayed 11F
Combo can be delayed 10F from 1st NH
Shoot the Works (3)

H,H,M / 7,8,25
+4 KDN KDN Interruption 10F after 2nd block
(S3)– Decreased the distance between the character and the opponent when the move hits.
Shoot the Works

H,H,M,M / 7,8,25,30
±0 +11C +11C Forced to crouching upon hit.
Meaty 2F
One Two Knee

H,H,M / 7,8,10
-10 +4 +4 Combo from 1st NH
One Two to White Heron

H,H,SM,H / 7,8,5,5
-4 +3 +3 To White Heron ()
Input during Start-up 3rd
3rd crouching block -18F
One Two to Wheel of Pain

H,H,M / 7,8,21
-7C KDN KDN TJ
To Wheel of Pain (【】)
Input during Start-up 3rd
Forced to crouching upon block.
Right Jab

H / 9
10F ±0 +9 +9
(S3)– Changed the damage from 10 to 9.
Demon Backhand Spin

H,H / 9,20
-13 -2 -2 Combo from 1st NH
Side High Kick

H / 16
14F -14 -3 -3
Back Spin High Kick

H / 21
16F -9 KDN KDN* 49
Wheel of Pain
】or 【WS
M / 21
29F -7C KDN KDN TJ14F
Advance Input is unavailable
Start-up 30F in actualy
Forced to crouching upon block.
Meaty 3F
White Heron

SM,H / 5,5
16F -4 +3 +3 1st crouching block -18F
Blizzard Combo

SM,H,H / 5,5,10
-7 +4 +4 Combo from 2nd CH
Three Ring Circus

SM,H,H,M / 5,5,10,21
-13 +2C +2C Forced to crouching upon hit.
Combo from 3rd CH
Three Ring Circus Combo

SM,H,H,L / 5,5,10,14
-23 KDN KDN
893P

M / 14
17F -8 +3 +3 Meaty 1F
893P Knee Kick

M,M / 14,17
-10 +1 KDN Combo from 1st NH
Can be delayed 15F
Combo can be delayed 15F from 1st NH
Spinning High Kick

H / 30
21F -4 KDN KDN TS
Meaty 1F in actualy
・Wasn't registered as a counter hit when hit by opponent during first half of attack. This was fixed.
Twisted Samsara (1)

M / 10
15F -12 -1 -1 Meaty 1F
Twisted Samsara

M,M / 10,15
-33 LNC LNC Combo from 1st CH
Can be delayed 16F
Combo can be delayed 4F from 1st CH
Air Status after jumping
Twisted Samsara to Fly

M,M,SP / 10,15
-13 LNC LNC Air Status
Tsujikaze

MM / 12,25
17F -12 KDN KDN HWB
・Causes Wall Bounce on hit.
・Can also be done by
Tsujikaze to Cancel

M,SP / 12
-18 -8 -8 H
Input 22F after hit.
(S3)- New move.
Hisou

MM / 8,20
16F -16 KDN KDN TJ10F
Middle Thrust

M / 11
13F -3 +8 +8
Twin Lancer

M,M / 11,15
-8 +3 +3 Combo from 1st CH
Can be delayed 11F
Combo can be delayed 11F from 1st CH
Meaty 1F
Twin Lancer to Forward Dash

M,M,SP / 11,15
-6 +5 +5
・Can now perform a move 2F quicker.
・Changed from -8F to -6F on block.
・Changed from +3F to +5F on hit.
Gut Upper

M / 15
15F -7 +4 LNC 41
Rengoku (1)

M / 12
16F -9 +2 +2 Meaty 1F
(Ver.4.00) - Changed the damage from 10 to 12.
Rengoku (2)

M,M / 12,10
-13 -7 -7 Combo from 1st NH
(Ver.4.00) - Changed the damage from 8 to 10.
Rengoku

M,M,M / 12,10,20
-33 LNC LNC Combo from 2nd CH
Can be delayed 16F
Combo can be delayed 4F from 2nd CH
Air Status after moving
(Ver.4.00) - Changed the damage from 16 to 20.
Rengoku to Fly

M,M,M,SP / 12,10,20
-13 LNC LNC Air Status
Tsunami Kick (1)

M / 10
13F -9 +2 +2
Tsunami Kick

M,M / 10,16
-15 -4C -4C Forced to crouching upon hit.
Combo from 1st hit.
Can be delayed 11F.
Combo can be delayed 11F from 1st hit.
Meaty 1F
(Ver.4.00) - Increased the range of the attack.
Aratama Strike

M / 21
20F -4 +7C KDN Returns to crouching.
Forced to crouching upon NH.
・Opponent reaction changed on mid-air hit.
Corpse Thrust

M / 25
18F -14 KDN KDN PC8F
Meaty 1F
Crouch Straight

SM / 8
11F -4 +7 +7 TC4F
Returns to crouching.
Broken Plate

L / 14
18F -12 -1 +7C Forced to crouching upon CH.
Crouch Chin Kick
or
L / 7
12F -13 -2 -2 TC4F
Returns to crouching.
・Opponent closer on hit and block.
Double Lift Kick

M,M / 5,20
15F -15 LNC LNC JS after attack
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Malicious Mace

L / 15
22F -13 +3C KDN TC6F
Returns to crouching.
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Crouch Spin Kick

L / 12
16F -17 -3 -3 TC4F
Returns to crouching.
Infinite Power

SP / -
Demon's Spear

M / 15
15F -6 +7 +7 Cost 10F
Start-up 25F in actualy
Demon's Spear (Hold)
Hold
M / 25
13F ±0 +7 +7 Input ~☆ to cancel
Cost 26F
Start-up 39F in actualy
Demon's Spear (Max Hold)
Hold(Max)
M / 42
61F +17G KDN KDN
Brimstone Strike (1)

H / 10
12F -6 +5 +5
Brimstone Strike

H,M / 10,20
-14 KDN KDN Combo from 1st NH
Can be delayed 15F
Combo can be delayed 7F from 1st NH
Brimstone Strike (1) to Cancel

H,SP / 10
12F -18 -7 -7 Cancel can be delayed 22F
Rakshasa's Fury (1)

H / 11
15F -13 -2 -2 Meaty 1F in actualy
(Ver.4.00) - Increased the lower range of the attack.
Rakshasa's Rampage

H,M / 11,21
-16 LNC LNC
(S3)- New move.
(Ver.4.00) - Changed the damage from 23 to 21.
- Delayed the time when the move starts by 1F.
Rakshasa's Rampage to Heaven's Door
hit
H,M,Th / 11,21,15
Th Th
(S3)- New move.
Rakshasa's Fury

H,M / 11,23
-15 KDN KDN TS
Combo from 1st NH
Jambu Spear

M / 24
30F -16 KDN KDN Meaty 1F
Demon Steel Pedal

M / 20
17F -8 +6 KDN
Lightning Uppercut

UB(M) / 30
43F KDN LNC LNC
Lightning Screw Uppercut

UB(M) / 60
63F KDN LNC LNC
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 TJ9F
Decapitating Sword
or or
H / 25
20F -4 KDN KDN 48 HTS
Meaty 1F in actualy
Jumping Side Kick
or or
M / 25
21F -17 KDN KDN TJ9F
Reaper's Scythe

M / 21
28F +3C +7C KDN TJ9F
Forced to crouching upon block or NH.
Jumping Toekick

M / 11
15F -12 -1 -1 TJ9F
Samssara

M / 22
20F -36 LNC LNC TJ9F
・Homing decreased.
Samsara to Fly

M,SP / 22
-16 LNC LNC TJ9F
Wraith Kick

M / 21
18F -8 KDN KDN TJ8F
(S3)– Increased the distance between the character and the opponent when the move hits.
– Increased the lower range of the attack.
(Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Hellfire Blast

UB(H) / 40
39F KDN KDN KDN Input or to curve fire
Input , Jack or Alisa recover vitality 20 pt.
Start-up 32F
Hellfire Cannon

H / 26
22F Air Hit
Start-up 18F
High Pounce

M / 25
56F +16G KDN KDN TJ8F
High Pounce

M / 30
56F +16G KDN KDN TJ8F
High Pounce

M / 35
56F +16G KDN KDN TJ8F
Jumping Tornado Kick

M / 25
29F -24 KDN KDN
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Demon's Paw

M / 24
15F -8 KDN KDN Advance Input is unavailable
Start-up 16F in actualy
Emperor's Sword (1)

M / 16
17F -12 -6 -6 Advance Input is unavailable
Start-up 18F in actualy
Emperor's Sword (2)

M,H / 16,11
+1 +7 +7 Combo from 1st NH
Emperor's Sword (2) to Forward Dash

M,H,SP / 16,11
-2 +4 +4
Emperor's Sword

M,H,H / 16,11,20
-4 KDN KDN HTS
Can be delayed
Demon Cyclone

M,H,L / 16,11,13
-13 +3C +3C Forced to crouching upon hit.
Can be delayed
Hell Spiral

M,H,M / 16,11,20
-9 KDN KDN Can be delayed
Hell Spiral Spear

M,H,SP / 16,11
+4 +10 +10 To Infinite Power ()
Last Rites

H / 32
17F +5 KDN KDN HTS
Advance Input is unavailable
Start-up 18F in actualy
Phantom Spear

MM / 10,23
27F -13C KDN KDN TJ10F
Forced to crouching upon block.
Advance Input is unavailable
Start-up 28F in actualy
Laser Cannon (1)

M / 12
15F -9 -1 KDN Advantage +6F after stun recovery
Meaty 1F in actualy
Laser Cannon (2)

M,M / 12,12
-10 +1 +1 Combo from 1st NH
Can be delayed 15F
Combo can be delayed 15F from 1st NH
Laser Cannon

M,M,M / 12,12,24
-8 KDN KDN Combo from 2nd CH
Can be delayed 21F
Combo can be delayed 12F from 2nd CH
・Hitbox expanded downward
Laser Scraper
or or
M,M,M / 12,12,20
-14 LNC LNC Combo from 2nd CH
Can be delayed 21F
Combo can be delayed 12F from 2nd CH
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Laser Crush

M,M,M / 12,12,21
-7C KDN KDN TJ
Forced to crouching upon block.
Interruption 10F after 2nd block
・Opponent reaction changed on mid-air hit.
Laser Slice

M,H / 12,21
-9 KDN KDN Combo from 1st hit.
Can be delayed 15F.
Combo can be delayed 12F from 1st hit.
(Ver.4.00) - New move
Leaping Side Kick

M / 30
22F +9G KDN KDN TJ3F
Meaty 3F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Twin Pistons (1)
WS
M / 12
13F -6 +5 +5 (Ver.4.00) - Decreased the distance between the character and the opponent when the move hits.
Twin Pistons
WS
M,M / 12,14
-7 +4 +4 Combo from 1st NH
Can be delayed 11F
Combo can be delayed 9F from 1st NH
Twin Revival
WS
M,H / 12,23
-5 KDN KDN TS
Combo from 1st NH
Can be delayed 6F
Combo can be delayed 6F from 1st NH
Uppercut
WS
M / 20
15F -12 KDN KDN 47 TS
(S3)– Decreased the distance between the character and the opponent when the move hits.
(Ver.3.30)・Reduced the strength of the pushback, and made the move easier to land.
Tornado Kick
WS
H / 28
16F -16 KDN KDN
Tsunami Kick (1)
WS
M / 13
11F -3 +8 +8 Meaty 1F
Tsunami Kick
WS
M,M / 13,16
-15 -4C -4C Forced to crouching upon hit.
Combo from 1st hit.
Meaty 1F
(Ver.4.00) - Increased the range of the attack.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Devil Twister
SS
M / 25
17F -22 LNC LNC
Hell's Gate
SS hit
M,Th / 25,24,20
Th Th
Hellfire Incinerator
While enemy is down
L / 25
22F -16 KDN KDN Meaty 3F in actualy
Yomigaeri
While down (facing up)
SP / -
TJ10F
Enable head side down
Air Status 2F
Cost 35F for combinations
Charging

SP / -
55 TJ4F
To charging
Wall Jumping Attack
with back against wall
M / 21
36F ±0C KDN KDN Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Fly
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Fly
or From other combinations
SP / -
96 TJ18F
Enable auto blocking 41F by starting Input
To crouching after auto blocking
Cost 40F for combinations
Near Death
During Fly
H / 20
18F -3 KDN KDN TS
Infernal Annihilation
During Fly
UB(H),Th / 20(,30)
36F Th Th Th Damage() is throw bonus
Amara
During Fly
M / 30
15F -15 KDN KDN Meaty 7F in actualy
(Ver.4.00) - Changed the opponent’s behavior when hit while downed.
Infernal Destruction
During Fly
UB(M) / 30
50F KDN KDN KDN Meaty 16F in actualy
Cross Infernal Destruction
During Fly
UB(M) / 30
-F KDN KDN KDN
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Dash

SP / -
Returns to crouching.
Advance Input is unavailable
Dragon Uppercut

M / 30
22F -16 LNC LNC TJ22F
Advance Input is unavailable
Start-up 25F in actualy
Meaty 1F in actualy
Heaven's Door
hit
M,Th / 30,15
Th Th
Dragon Uppercut to Middle Kick

M,M / 30,15
-14 KDN KDN Interruption 11F after 1st block
Dragon Uppercut to Spinning Low Kick

M,L / 30,12
-20 KDN KDN TC
Interruption 18F after 1st block
Electric Wind God Fist
J
H / 23
11F +5 LNC LNC 36 Advance Input is unavailable
Start-up 14F in actualy
Total 36F after block or hit
・Homing increased.
(Ver.3.30)・Shortened the recovery time after the move misses by 3F (total 39F to 36F).
Wind God Fist

H / 20
11F -10 LNC LNC 40 Advance Input is unavailable
Start-up 15F in actualy
(S3)– Changed the damage from 23 to 20.
Wind God Fist (Super Delay)
(Super Delay)
H / 20
12F -4 +12 +12 35
(S3)– Changed the damage from 23 to 20.
Demon'f Hoof

M / 25
26F -8C KDN KDN TJ5F
Forced to crouching upon block.
Advance Input is unavailable
Start-up 29F in actualy
・Opponent closer on hit.
Demon's Tail

L / 24
33F -23 KDN KDN TJ5F
Advance Input is unavailable
Start-up 37F in actualy
Spinning Demon (1)

L / 10
16F -23 KDN KDN Advance Input is unavailable
Start-up 19F in actualy
・Opponent reaction on hit was changed.
(Ver.3.30)・Increased the move's tracking.
(Ver.3.31)・Reverted the moves tracking to Ver. 3.21.
(Ver.4.00) - Changed the opponent's behavior when the move hits after inputting .
Spinning Demon

L,M / 10,28
-16 +4C KDN Forced to crouching upon hit.
・Damage changed from 23 to 30.
(Ver.4.00) - Changed the damage from 30 to 28.
- Decreased the distance between the character and the opponent when the move hits.
Special Jumping

SP / -
Leaping Side Kick

M / 30
22F +9G KDN KDN TJ3F
Equivalent to Leaping Side Kick ()
Meaty 3F
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M / 55
20F -22 KDN KDN Guard Point 8F
Sway back after 9F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
L,MM / 10,5,5
16F -14 LNC LNC Advance Input is unavailable
Start-up 19F in actualy

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Double High Sweep

Th(H) / 35
12F CW
Foot-sd
Fac-Up
or
±0F
Devil Back toward
Long Range Throw
Judgement

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-3F
Long Range Throw
Shoulder Flip
Approach from left side
Th(H) / 43
Head-sd
Fac-Up

-3F
Over the Limit
Approach from right side
Th(H) / 40
Head-sd
Fac-Dwn

-3F
Pivoting Hip Throw
Approach from behind
Th(H) / 50
RP
Head-sd
Fac-Up
disable
Wrist Chuck Slam

Th(H) / 40
12F CCW
Head-sd
Fac-Up

-2F
Floor Break
Stonehead

Th(H) / 35(14)
12F Foot-sd
Fac-Up

±0F
RP
Enable Side Quick Roll
Damage() is wall bonus
Wall Stun
Complicated Wire

Th(H) / 40
12F CCW
Head-sd
Fac-Up

-2F
(Ver.4.00) - The move can input can now be buffered.
Obliteration

Th(H) / 45
12F Foot-sd
Fac-Up

-6F
Easy Command
Imperial Wrath
or
M / 30
14F disable 49 PC3 to 13F
Damage Cut 1/2
Block -14F
Meaty 1F in actualy
Ultimate Tackle
FC
Th(M) / 5
26F Foot-sd
Fac-Up

-5F
CW
Devil Back toward
Break Throw timing 4F after catching ()
or befor take down 2F ()
10 Hit Combo 1
CommandStart-up 14F
5th Low block -21F
Hit LevelHHMHL,HHMMM
Damage16610107,57101530
hit-3+1+3-2-5+1-7-8KDN
block-14-10-8-13-6-10-18-21-18
10 Hit Combo 2
CommandStart-up 10F.
【S3 Patch Notes】– Changed the damage from 10 to 9.
Hit LevelHHHHHMLHMM
Damage1086761155830
hit+1+1+1+1+5-19-14+1-2LNC
block-10-10-10-24-25-19-25-10-13-25